Changelog

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稳定版更新日志
DCS 2.5.6.49798 - 28.05.2020
DCS 2.5.5.41371.1 - 12.04.2020
DCS 2.5.5.41371 - 23.12.2019
DCS 2.5.5.39384 - 15.11.2019
DCS 2.5.5.35461 - 10.09.2019
DCS 2.5.5.34864 - 26.08.2019
DCS 2.5.5.33184 - 10.07.2019
DCS 2.5.5.32533 - 26.06.2019
DCS 2.5.4.30386 - 15.05.2019
DCS 2.5.4.29167 - 03.04.2019
DCS 2.5.4.27430 - 20.02.2019
DCS 2.5.4.26825 - 06.02.2019
DCS 2.5.4.26552 - 25.01.2019
DCS 2.5.3.24984 - 12.12.2018
DCS 2.5.3.23225 - 31.10.2018
DCS 2.5.3.22877 - 17.10.2018
DCS 2.5.3.22176 - 29.09.2018
DCS 2.5.3.21708 - 19.09.2018
DCS 2.5.2.20785 - 07.09.2018
22 sep
2020

尊敬的客户,

今天我们发布了开放测试版,其中包含了昨天发现的大黄蜂AIM-9家族的几个高优先级问题。然而,我决定发布这个OB,因为它提供了我们的合作伙伴对飞机的重大变化,这对你来说是非常重要的,我们准备了“大黄蜂”和“蝰蛇”的新功能。

这些问题将在未来一周内得到修复和更新。

诚挚的,

Kate Perederko

首席运营官

DCS World

  • AIM-120导弹. 对抗欺骗概率恢复到旧值。
  • 重放系统. 用户轨迹在某些条件下重播,FPS非常低 - 修复。
  • 步兵不相互交战 - 修复。
  • AI飞机在1000英尺以下不使用高阻MK 82蛇眼炸弹 - 修复。
  • 僚机动作时崩溃 - 修复。
  • 地面AI车辆不再自己移动来使用武器 - 修复。
  • 活塞发动机火焰效果修复。
  • 允许所有航空器类型从友方FARP物体上装弹。
  • M1加兰德士兵的开火距离从1200米减小到500米。
  • F-14 AI在地面停放机翼折叠时也会操作。
  • Web RTC. 更新GUI。
  • AI Ju-88和A-20无视威胁设置的反应 - 修复。
  • 任务编辑器. 公制和英制有时显示不正确 - 修复。
  • 第三帝国飞行员模型. 移除铁十字勋章上的“卐”字。
  • 增大飞行员的过载耐力。
  • 效果. 烟与火的速度改进。
  • 声音. 为损坏的驱动程序添加了一个更强大的解决方法。
  • 鼠标输入. 添加了为额外的鼠标按钮分配命令的功能。
  • 现代SAM(S-300、爱国者、托尔、SM等)必须与ARM、战术和巡航导弹等航空器武器交战。恢复了能力。
  • 舰船的起始航路点默认速度为0公里/小时。
  • 西方RWR:
    • 为新的库兹涅佐夫(2017)添加了符号。- SW
    • 改变了SAM搜索雷达的指示。

DCS MiG-21bis(Magnitude 3)

  • 调整后的ARU可以更准确地测量速度和高度。
  • 为R-3S/R、R-13M/M1和R-60调整了AA导弹的射程和跟踪功能。
  • 根据现有的少量可信数据,对RS-2US和R-55导弹的射程和跟踪功能进行了有限的调整。
  • 修复AA导弹红外传感器,防止其瞄准地平线以下和障碍物后面的太阳。
  • 增加了前起落架弹簧力,提高了减震效果。
  • 调整叙利亚快速行动任务。

DCS AJS-37(Heatblur Simulations)

  • 为叙利亚地图添加了路基任务。
  • 为叙利亚地图添加了更多快速开始任务。
  • 降低HUD和座舱盖玻璃的不透明度。
  • 增加ADI的夜间照度。
  • 调整了机轮刹车效能。
  • 修复了RB-05照明弹的可见度。
  • 更新RB-24J与ED AIM-9P同步。
  • 修复RB-05保护盖在导弹发射后而不是发射前出现的问题。

DCS F-14B(Heatblur Simulations)

  • 新功能!增加了隐藏HUD摄像头的功能:点击驾驶舱内的HUD摄像头即可将其移除。(F-14飞行员可以携带六角扳手来移除HUD摄像头,特别是在着陆时)。
  • 修复ARC-159的键位(并恢复了预设/保护的切换)。
  • 修复雷达控制面板里“stab in, else out”与“stab out, else in”键位。
  • 修复叙利亚快速行动任务问题。
  • 将AIM-7数据与最新的ED AIM-7变化同步。
  • 调整了AIM-54的PN系数,以实现更平滑的过渡,并在远距离上有更好的效果(试图抵消当前终端制导的缺点)。
  • 增加了初步的/基本的TCS配平支持(目前只是视觉效果,仍然开发中)。
  • 修复了AIM-54关于TCS目标跟踪的逻辑。
  • 教会JESTER在后启动过程中酌情开启AWG-9/AIM-54冷却。(修复了冷却灯不熄灭的问题,除非它被循环到关闭和再次打开)。
  • 修复指定地面点时,Cmptr/目标指示在HUD上有时会轻微跳动的问题。
  • 为静态的F-14的进气罩添加了纹理。
  • 修复后机身顶部减速板附近的破损阴影。
  • 修复机背GPS天线上的阴影、AO和粗糙度。
  • 稍微调整了着陆灯的亮度。
  • 修复RIO TID滚轮上夜间照明不足的问题。
  • 部分修复了武器选择滚轴上夜间照明不足的问题。(已知错误:目前照明只显示“转”)。
  • 修复AWG-9距离夜间照明不足的问题。
  • 在RIO咨询面板上亮起绿灯/黄灯。
  • 修复了RIO弹射后残留的弹射座椅保险杆。
  • 修复压气机失速时CTD的可能原因。

DCS AV-8B NA(RAZBAM)

  • 增加了垂尾损伤部件和碎片。
  • 修复损伤模型问题,即零件不会碎裂掉。
  • 修复武器有时会留在被破坏的机翼上的损伤模型问题。
  • 增加了INS航线设置键位。
  • 增加DMT现在隶属于AIM-9导引装置。
  • 修复高度表调整的不稳定控制功能。
  • 修复CRS旋钮调整时不稳定的控制功能。
  • 修复Comm频道选择器不能正确排序的问题。
  • 修复TPOD在启动初始条件为空中出生或热车时仍处于加电模式的问题。
  • 修复颠倒的HUD防拥逻辑。
  • 修复AGM-122赛德阿姆导引装置与RWR源信号不一致的问题。
  • 删除了AGM-122赛德阿姆准备发射的不正确的HUD限制。
  • 修复AIM-9在从AG到AA再回到AG的循环过程中不正确的发射。
  • 添加ADI锁住切换键位。
  • 添加ADI俯仰调节键位。
  • 添加GBU-32 JDAM。
  • 添加GBU-54激光JDAM.
  • 用美国海军AGM-65F替换美国空军AGM-65G。
  • 修复驾驶舱内的方向舵配平开关不工作的问题。
  • 修复驾驶舱和控制指示器中的方向舵配平提示。
  • 修复SSS左现在应该在EHSD居中、EHSD偏心和ECM页面之间依次循环。
  • 修复ECM页面不能返回到原始MPCD格式的问题。
  • 修复磁航向模式下EHSD在地面上的航线不正确的问题。
  • 修复EHSD偏心显示叠加错位的问题。
  • 修复MPCD上EHSD移动地图太亮的问题。
  • 修复EHSD在变焦设置为AUTO时导致符号错位的问题。
  • 修复EHSD中没有显示的航线错误。
  • 修复EHSD的字体,使其大小正确。
  • 修复倒置的默认火箭射程配置值。
  • 修复左MPCD亮度控制不能正确操作的问题。
  • 修复右MPCD亮度控制不能正确操作的问题。
  • 修复RWR在关闭时仍有部分功能的问题。
  • 修复RWR最小音量太大的问题。
  • 修复RWR电源/音量旋钮调节增量的缺失。
  • 增加了RWR清理选项。当选择LIM时,只有接触被锁定、武器制导中或在LETHAL环内才会出现。
  • 修复拉起提示选择无效的问题。
  • 修复双联挂架炸弹不能以正确顺序释放的问题。
  • 修复左MPCD右上角摇臂开关渗入边框的问题。
  • 修复MPCD上HUD复现的缩放比例,使其尺寸正确。
  • 修复在极高海拔地区导致推力损失高于预期的发动机效率表错误。
  • 修复SAAHS叶片禁用时不正确地复位操纵杆配平位置和不复位舵配平的问题,现在释放时将正确恢复舵配平。
  • 基于SME信息修复减速板逻辑,只要OUT被按下就会伸出,IN被按下就会完全收回(允许部分伸出,但总是完全收回)。
  • 修复飞机在某些情况下,在机动包线前偏离的问题。
  • 修复某些条件下大机体角速度(失控)的无限系数值。
  • 修改后的结构荷载破坏不再是瞬时的,现在要求结构(机翼)失效的持续超限。
  • 修改后的TPOD轴死区略微缩小。
  • 增加了应急电池手柄上缺失的白色指示。
  • 在驾驶舱模型中增加了应急起落架旋转拉手。
  • 增加了应急起落架放下逻辑。
  • 增加了应急起落架电池逻辑。
  • 更新了起落架手柄逻辑。
  • 起落架手柄灯逻辑修正。
  • 增加了起落架DN LOCK OVRD按钮逻辑。
  • 增加了起落架DN LOCK OVRD的键位。
  • 增加了起落架应急放下的键位。
  • 增加了起落架应急电池激活的键位。
  • 修正部分MPCD页面的黑色平底。
  • 修正HUD俯仰标度行为。
  • 修正HUD飞行路径标记行为。
  • 更新TTT/TOT功能,以连续计算指令速度(CS)。
  • 增加了武器释放音。
  • 修复缺失的座椅高度调节控制。座椅模型动画开发中。
  • 增加弹射座椅地面安全手柄预位逻辑。除非安全座椅被预位,否则不会弹射。

DCS M-2000C(RAZBAM)

  • 增加了垂尾损伤部件和碎片。
  • 增加了对更多RWR代码的支持。
  • 增加了通过cockpit/scripts/SERVAL.lua动态修改RWR代码的功能。
  • 在doc/M-2000C RWR Threat Codes.pdf中添加了RWR代码文件。
  • 修复损伤模型问题,即零件不会碎裂掉。
  • 修复损伤模型问题,即武器有时会留在被破坏的机翼上。
  • 修复在PCA按钮为空的情况下S/P灯打开的问题。
  • 修复在机翼上加载S530D时,PCA上不显示GBU的问题。
  • 修复起落架手柄现在应该在测试灯按钮在1位置时闪烁。
  • 根据更新的文件和SME的意见,修改了自动驾驶的滚转逻辑。
  • 修改后的结构荷载破坏不再是瞬时的,现在要求结构(机翼)失效的持续超限。

DCS MiG-19P(RAZBAM)

  • 修复在外部飞机视图中有时会出现突然放大的问题。
  • 修复当关闭头盔墨镜时,飞行员手穿过座舱盖玻璃的问题。
  • 改良后的副翼在高速状态下的损伤容忍度从120度/秒到大于150度/秒,持续时间超过0.5秒。
  • 修复损伤模型问题,即零件不会碎裂掉。
  • 修复损伤模型问题,即武器有时会留在被破坏的机翼上。

DCS JF-17(Deka Ironwork Simulations)

  • 为CM-802AKG增加了HOTAS T5 TDC释放键时的回中功能(注意:如果之前绑定了T5的上/下/左/右键,需要在设备和键盘上重新绑定!轴不应该受到影响)。
  • 增加了座舱盖璃起雾效果(除雾按钮也有功能)。
  • 增加了在视觉质量和性能之间选择驾驶舱模型的特殊选项(警告灯测试开启时帧数大降等)。
  • 增加了在SMS加载页面手动设置武器数量限制。
  • 为叙利亚和海峡地图添加了UTC。
  • 在免费战役中增加了07-09任务(完整战役计划有12-14个任务)。
  • 为叙利亚地图添加了4个快速开始任务。
  • 增加了1个多人任务。
  • 修复WMD7冷启动时BIT跳过的问题。
  • 修复HUD TDC轴控制。
  • 更新了INTC/DGFT/AG的雷达天线扫描速度。

中国装备包(Deka Ironwork Simulations)

  • 093:临时修复鱼雷爆炸问题。
  • 093: 鱼雷发射角度(陀螺仪角度)现在受制于潜望镜方位角(由玩家控制),因此需要由玩家手动进行所有计算。
  • SD-10:使用aa_missile_amraam方案(F-16/F-18的TWS发射警告的变通方案)。更详细的解释。

DCS C-101 Aviojet(AvioDev)

  • 修复GPS位置。(已在上一次修订中提交,但没有添加到更新日志中)。
  • 改进了警告灯、火警灯、防滑灯、防滑失效灯和告诫灯的亮度。
  • 提高了C-101EB前舱FD按钮的亮度。
  • 提高了AOA分度器的灯光亮度。
  • 修复控优先权转移点的亮度。C-101EB和C-101CC均可使用。
  • 调整了以下灯的亮度:可用燃油指示灯、输油压力指示灯、燃油FUS数量选择器、增压泵、燃油截止阀、发动机防冰、发动机计算机、蓄电池左和蓄电池右。
  • 修复以下灯的亮度,现在它们与控制台灯旋钮变暗:副翼伺服舵机阀、紧急燃油阀。
  • 现在,当通电时,优先传输的开关(UHF、VHF和NAV)的标签总是打开。C-101EB和C-101CC的标签都是如此。
  • 电池温度红灯现在会在没有电的情况下熄灭(这个问题是最近在纹理重做后引入的)。
  • 小修改:删除了飞机设置中的循环电池连接。
  • 修复降落伞的纹理。
  • 增加了叙利亚地图快速开始和单人任务(EN和ES本地化)。
  • 修复C-101CC的V/TWU-740无线电的频率设置操作,因为0.05位选择器有问题。

DCS P-47D“雷电”(ED)

  • 增加了2种改型。P-47D-30(早期)和P-47D-40。
  • 增加了新的炸弹和火箭,供飞机使用。
  • 增加了外置副油箱和M10烟罐。
  • 更新炸弹投放程序。
  • 更新损伤可视化。
  • 飞行手册EN、RU。
  • 日志没有记录P-47的统计数据 - 修复。
  • 已知问题 - AI控制的飞机在瞄准M8火箭时出现问题。

DCS P-51D“野马”(ED)

  • 即使在螺旋桨不旋转的情况下,也能听到起动的声音 - 修复。

DCS UH-1H“休伊”(ED)

  • 副驾驶不向目标发射米尼岗 - 修复。

DCS Ka-50“黑鲨”(ED)

  • 驾驶舱. 修复L-140面板上的OPER和OFF文字。

DCS MiG-15bis(ED)

  • 23毫米机炮上未见曳光弹 - 修复。

DCS A-10C“疣猪”(ED)

  • HUD在没有任何电源的情况下进入A-A模式 - 修复。

DCS F-16“蝰蛇”(ED)

  • 添加AGM-65D/G/H/K。
  • 开发中(下个OB中添加):
    • BSGT选项。
    • 解锁。
    • 在HUD上成功交接的LOS。
    • 在发射第一枚导弹之前,可以用两枚导弹锁定。
    • TMS-右再命令交接。
    • HUD上用于BORE模式的ASL。
  • 添加AGM-88C(HAS模式)。
  • 优化F-16涂装文件 - 修复。
  • SYM摇臂无法工作 - 修复。
  • 有些涂装缺乏纹理 - 修复。
  • 视轴和垂直扫描的扫描中断。 - 修复。
  • 雷达:从SAM到TWS失去跟踪 - 修复。
  • 头盔设备更改:
    • 在任务编辑器飞机属性选项卡中添加了选项
    • 添加地勤通信
  • 飞行员的G-载荷参数更加精确。
  • 利坦宁II阶段:目前的坐标显示与设计文档和原始资料中的不一样 - 修复。
  • F-16CM TGP起飞后无法开机 - 修复。
  • 更新了F-16指南,根据需要增加了新的功能。最新更改页面上注明了更改内容。
  • HMD 视轴椭圆显示所有时间 - 修复。

DCS F-18“大黄蜂”(ED)

  • 添加AGR模式。
  • 添加FTT模式(无移动目标跟踪。移动目标 - 开发中)。
  • 添加标记点选项。
  • 城堡开关后的HOTAS指令不正确 - 修复。
  • ZTOD在UFC错误 - 修复。
  • 无线电音量问题 - 修复。
  • 外置副油箱的燃油传输中断 - 修复。
  • SA页SAM威胁环绘制顺序 - 修复。
  • 任务开始时按下主模式按钮A/A和A/G - 修复。
  • MK-82 自动模式投过头 - 修复。
  • 只有当威胁图标可见时,SA页面上的威胁圈才会显示 - 修复。
  • AGM-65红外显示和SLAM显示非常暗 - 修复。
  • 热启动时,应将INS选择旋钮置于IFA - 修复。
  • EXP渲染问题 - 修复。
  • HUD响尾蛇的数量在剩余导弹数为零之前不会更新 - 修复。
  • 发射AIM-7F会导致切换到其他AIM-7型号 - 修复。
  • AIM-9 HUD 计数在所有导弹用完之前不会改变 - 修复。
  • STORES模式下的SELECTIVE JETTISON对某些挂载不能正常工作 - 修复。
  • AIM-9导引装置和TD锁定不同的目标 - 修复。
  • 在A/G雷达EXP模式和A/A雷达模式之间切换时的奇怪行为 - 修复。
  • 隐藏了NWS/Undesignate的点击点,给一些用户带来了问题 - 修复。
  • AG雷达EXP2-3第一次通过时的波束跳变 - 修复。
  • 从地图切换到EXP1-2-3时,AG雷达航向数据重叠 - 修复。
  • 检查UFC和无线电按钮按下改变AM / FM状态 - 修复。
  • 无限武器 - 补给后不遵循齐射/连射设置 - 修复。
  • AGM-65 A/G RDY在某些情况下未在HUD上显示 - 修复。
  • GACQ和VACQ扫描模式损坏 - 修复。
  • COMM关闭,COMM开机后立即应用新频道 - 修复。
  • 无线电音量最小时不关闭无线电 - 修复。
  • AGM-88C发射后消失 - 修复。
  • 雷达高程覆盖范围不正确 - 修复。
  • TWS天线的回转与RWS的混杂 - 修复。
  • 加油泛光灯不够亮 - 修复。
  • 在HUD、FLIR或A/G雷达光标指定后,不选择TGT转向 - 修复。
  • HSI/SA页A/G指定菱形缺失,用于FLIR和HUD的指定 - 修复。
  • 添加Winwing HOTAS大黄蜂配制。
  • 当前构建的利坦宁输出中坐标格式不正确(十进制,但需要精确的经典格式) - 修复。
  • INS对准:移动的飞机应该需要手动更新航路点0 - 修复。
  • 头盔设备的更改:
    • 在任务编辑器飞机属性选项卡中添加了选项。
    • 添加地勤通信。
  • 新增HMD EW符号。
  • AIM-9L和AIM9-M在控制输入的情况下失去锁定 - 修复。
  • IFA对齐对速度矢量和CCIP CCRP投弹线有奇怪的影响 - 修复。

已知问题:

  • AIM-9L和AIM-9M音调丢失。
  • AIM-9X随雷达锁定“抖动”。

DCS超级航母(ED)

  • 添加CVN-75。
  • 阿利·伯克. 添加涂装。

DCS联合武装(ED)

  • 修复F10视图中删除指定目标前的延迟。
  • 修复受控高炮不正确的开火解算。
  • 奔跑的步兵不开火 - 修复。
  • 修复类型为“在路上”的单位在绕行时的不正确移动。
  • 为2S6通古斯卡增加了自动跟踪时自动打开稳定器的功能(ctrl+F10)。
  • 修复装甲武装快艇(20mm HE炮弹无法伤害)。
  • 步兵在任务中无视WP - 修复。
  • 多管火箭炮不能转向使用武器 - 修复。
  • 改善步兵的能见范围。

战役

F/A-18C乌鸦一号战役(Baltic Dragon)

总体:

  • 为每个任务添加了“任务完成”信息。
  • 更新了 E2-C 和伊朗 AH-1涂装,现在应该可以正确显示了。
  • 为UH-60(金色天使)添加了新涂装。
  • 将所有任务的简报以PDF格式添加到DOCS文件夹。
  • 更新乌鸦一号指南

任务:

  • 任务01:阻止USS Vincent Aiello向伊朗巡逻艇射击。在简报中添加了关于战役指南的信息。修复一个罕见的问题,即用空格命令进行无线电检查时无法使用(用F-10菜单代替)。
  • 任务02:更新了膝板页面的代号。更新了设计者的说明(Smoke要先起飞)。
  • 任务03:调整了敌方肩扛式防空导弹向玩家的僚机射击的部分。更新了胜利条件,使摧毁武器库/卡车时能正确地获得分数。
  • 任务05:在设计者笔记中添加了关于启用安全频道的解释。防止了UAE M-2000加油时撞向玩家的罕见情况。伊朗飞机涂装现在应该能正确显示。
  • 任务06:更新膝板(增加元帅频率)。
  • 任务07:更新回收直升机的速度和位置。
  • 任务08:更新了乌鸦12的起始位置 - 她不再被静止的飞机阻挡。
  • 任务10:删除了任务开始时停在甲板上的直升机。修复如果玩家不加油,战役就无法进行的问题。
  • 任务12:调整了玩家的装备。修复一个罕见的问题,即尽管任务成功,但结果会是50分。
  • 任务13:更新了膝板和航路点号(Topaz 1)。修复玩家着陆时触发器检测错误的问题。
  • 任务14:修复完成M14后战役退回M13的问题。

A-10C BFT战役(Maple Flag):

  • 任务BFT02、BFT03、BFT11:更新了AI车辆路径以避免碰撞。

25 aug
2020

DCS World

  • 大显示分辨率下的着色器编译错误 - 修复
  • 为叙利亚地图增加了一些单人任务:A-10C、Mi-8、Su-27
  • 任务编辑器. 增加新国家黎巴嫩
  • 任务编辑器. 红军联合特遣部队、蓝军联合特遣部队、联合国维和部队 - 作为新的国家加入

DCS C-101 Aviojet(AvioDev)

  • 改进了驾驶舱的纹理
  • 修复了以下纹理:C-101CC后舱的备用地平仪、RMI指示器和V/UHF、VHF和NAV传输按钮的亮度
  • NS 430现在可以用于后舱,C-101EB和C-101CC都可以。任务编辑器中增加了设置选项
  • 降低了C-101EB飞行指引按钮的亮度
  • 增加了IFR遮罩和NS 430的存在和位置的网络传输
  • 更新的EN和ES本地化
  • 编队灯开关又可以工作了
  • 去掉了编队灯的上电/冷却时间。它们现在可以立即获得所需的亮度
  • 修复翼尖编队灯闪烁

DCS SA-342(Polychop Simulations)

  • 调整了射击瞄准具/米斯特拉瞄准具的不透明度和反射率

DCS MiG-19P(RAZBAM)

  • ARK-5频率调节手柄问题修复
  • 在某些情况下,损伤不能正确地反应到飞行物理模型上
  • 将副翼伤害效果的允许滚转率容限从每秒90度提高到120度

DCS MiG-21bis(Magnitude 3)

  • 加入了g过载的结构损伤
  • 加入了在手动ARU操作的情况下,俯仰稳定性的变化
  • 启用所有现有地形的导航数据加载
  • 添加了叙利亚的导航数据
  • 更新了英吉利海峡的导航数据
  • 增加了叙利亚的即时行动任务
  • 调整SAU回收和自动着陆操作
  • 修复红外导弹锁定地平线下的太阳的问题
  • 修复了ASP光环在雷达锁定目标上无法居中的问题
  • 调整了雷达代码以增加FPS......见注:

注:雷达FPS修复仍开发中P,请求玩家反馈。

DCS JF-17(Deka Ironwork Simulations)

  • 修复:AG雷达EXP/DBS模式渲染(感谢ED)
  • 修复:AG雷达DBS 1/2图像刷新
  • 修复:修复后清理了RWR数据库
  • 修复:冷启时WMD7绕过BIT
  • 增加了HNS的初步实装
  • 调整INS FAST/GC漂移
  • 调整夜间出生时MFCD/HUD/UFCP的亮度
  • 删除了wmd7红外指点器(用于调试)
  • 删除了AG雷达MAP模式下的“模拟”回波(白点)

DCS F-14B(Heatblur Simulations)

  • 新功能:为发动机起火和压气机失速添加了火焰和烟雾动画(开发中)
  • 锁住熊战役的修复 - 感谢Kaba!
  • 对快速开始任务进行了一些修复
  • 修复了ARC-159模式的键位(保险、手动、预设、上一级、下一级)
  • 当冷启动时,Jester将AN/ARC-182设置为AM
  • 修复了AOA分度器亮度上/下步进键位

DCS AJS-37(Heatblur Simulations)

  • 新功能:为叙利亚添加了5个快速开始任务,为英吉利海峡地图添加了2个快速开始任务
  • 修复雷神之锤响应任务2中的AI逻辑
  • 修复RB-24J

DCS F-18C“大黄蜂”(ED)

  • 为EXP 1/2/3模式添加了新的渲染
  • 二战模型没有AG雷达信号 - 修复
  • 现代地面车辆模型没有AG雷达信号 - 修复
  • 静态物体AG雷达信号问题 - 修复
  • 所有静态建筑物都没有AG雷达信号 - 修复
  • A/G雷达 - DBS:如果你将移动到扫描区域之外,FRZ图像将消失 - 修复

DCS F-16C“蝰蛇”(ED)

  • 增加了以色列和土耳其涂装

DCS: P-47D“雷电”(ED)

  • 更新了飞行手册(修复了错别字,进一步小幅更新)

DCS L-39(ED)

  • 任务编辑器中指定的失效不起作用 - 修复

DCS怒火危崖(ED)

  • Su-33. 只有在断电的情况下才能实现停机坪启动 - 修复

DCS A-10C“疣猪”(ED)

  • 恢复了旧任务中指定的发动机故障

DCS Mi-8MTV2(ED)

  • 春季危机战役. 任务18:两架直升机在同一个地方出生 - 修复

DCS I-16(OctopusG)

  • 修复驾驶舱中的控制器动画错误

DCS叙利亚地图(Ugra Media)

  • 修复:
    • 机场滑行的已知错误
    • 机场停机的已知错误
    • 机场照明的已知错误
    • 体育场馆碰撞和照明的错误
    • 森林渲染范围设置现在工作不正常的错误
  • 改进:
    • 机场停机坪的照明
    • 医院直升机停机坪等物体的“空气墙”
    • 城市街区和独特对象的照明
    • 围绕着独特对象的场景
    • 道路周围的表面纹理、固定接缝和工艺
    • 起飞和着陆航线中的机场场景
    • 树的“空气墙”
    • 地图壁纸

战役

A-10C高级航空器训练资质战役(Maple Flag):

  • TAC14 - 调整直升机高度
  • TAC15 - 小幅修改文本对话
  • TAC16 - 修正飞行考官的起飞时间

F/A-18C乌鸦一号战役(Baltic Dragon)

  • 任务01: 阻止美国海军文森特-阿耶罗号向伊朗巡逻艇射击。在简报中添加了关于战役指南的信息。修正了一个罕见的问题,那就是空格命令无法进行无线电检查(用F-10菜单代替)
  • 任务03: 调整敌方肩扛防空导弹向玩家的僚机射击的部分
  • 任务05: 防止了阿联酋M-2000在加油时撞到玩家的罕见情况
  • 任务06: 更新了膝板(增加了元帅频率)
  • 任务07: 更新了回收直升机的速度
  • 任务08: 更新了乌鸦12 的起始位置 - 她不再被静态飞机阻挡
  • 任务10: 修复玩家不加油时战役无法进行的问题
  • 任务13: 修正玩家着陆时的触发器探测问题

18 aug
2020

加入新DCS: 叙利亚地图*(Ugra Media)。

加入两个新战役:

  • DCS: F/A-18C乌鸦一号战役(Baltic Dragon)
  • DCS: Mi-8MTV2机组1战役(Stone Sky)

DCS World

  • R-27导弹家族. 降低了诱导阻力值,提高了升力。与AIM-7性能水平相比,现在的升阻比更准确,对机动目标的性能更好。
  • R-77导弹. 降低了诱导阻力值,减少了跨音速零升力阻力,增加了升力。导弹将更好地节省能量,低空射程略有增加。
  • AIM-7导弹. 调整了自动驾驶,修复了制导不准确的问题。
  • DCS脚本引擎. 射击开始/结束事件缺乏武器信息 - 修复。
  • DCS脚本引擎. 大多数武器类功能在鱼雷上失效 - 修复。
  • SA-6库班河. 警报状态设置为绿色后,搜索跟踪雷达仍在发射 - 修复。
  • 跑道边缘有炸弹坑,修复后仍有损坏 - 修复。
  • 专用服务器.“与空中武器交战”在专用(无渲染)服务器上功能降低 - 修复。
  • 联机. [左Ctrl + F10]命令允许玩家即使在“仅地图”模式时获得地图上的位置 - 修复。
  • 鱼雷快艇在鱼雷攻击时会躲避碰撞。
  • 任务编辑器. 中立的静态物体不在目标列表中,但可以通过点击地图上的物体来选择 - 修复。
  • AI航空器. 长机在急转弯时,会给僚机带来物理问题 - 修复。
  • MiG-25. 当飞机失去机翼时,导弹会留在空中 - 修复。
  • 空中加油机的加油接头不适合玩家的飞机,将不会对玩家的要求做出反应。
  • 当前轮放下时,投射的跑道灯就会关闭 - 修复。
  • 加入皮托管马赫数>1的压缩性,并在所有飞机上启用。
  • 所有后三点飞机尾轮调整。
  • 添加GDR(东德)作为国家。
  • 联机. 现在创建服务器时,列表中的第一个(而不是最后一个)任务将被选中。
  • 即使船只在任务中设置了速度为0,船只也会在运动中开始任务 - 修复。
  • 任务编辑器. AI航空器. 增加了地面启动的“AI关闭”复选框。
  • 任务编辑器. 可以给飞机AI设置攻击友军的任务 - 修复。
  • 任务编辑器. 改进了群组的自动命名。
  • 当在F10地图上选择一枚导弹并切换到F6视图到这枚导弹时,会显示另一枚导弹 - 修复。
  • 联机. 未正确同步的货物在释放后会悬挂在空中,并可能阻碍降落区的其他直升机 - 修复。
  • 通过destroy()函数不会销毁吊索装载的货物模型 - 修复。
  • AI在1000英尺以下不使用高阻的MK 82蛇眼炸弹 - 修复。
  • 直升机僚机在船上降落时从甲板上掉下来 - 修复。
  • 简报窗口. 对大型插图的移动和缩放进行调整。
  • F10地图单位坐标超出面板范围 - 修复。
  • 任务编辑器. 在高级触发器选项中,如果通过CLONE方式添加项目,那么新克隆的项目内容将不会被保存 - 修复。
  • 任务编辑器. 增加了视图菜单项,可以在英制和公制单位之间切换。
  • 在更新时增加了删除以前版本DCS的预编译着色器的功能。
  • 地面AI. 车辆转弯不顺畅,而是虚线线行驶 - 修复。

DCS F-14B(Heatblur Simulations)

  • 新功能 - 为叙利亚地图添加了11个快速开始任务。
  • 包含叙利亚快速开始任务的超级航母版本。
  • 为海峡地图添加了快速开始自由飞行任务。
  • 修复了时间考验任务中的脚本错误。
  • 更新AIM-54对抗抗干扰概率。
  • 修正MLC自动不使用高于地平线的实际天线俯仰。
  • 修正了键位不能正确增加面板和仪表灯亮度的问题。
  • 修正了RIO信号灯的亮度。
  • 增加史莱姆灯(=编队灯)的亮度。
  • 修正进气道的粗糙度。
  • 修复了进气区域的破损法线贴图。
  • 修复了发动机机舱上未焊接的顶点。
  • 修复了默认涂装上进气道颜色不匹配的问题。
  • 修复了外部起落架舱门和右翼上不正确的纹理分配。
  • 修复了驾驶舱视图中缺失的机身。
  • 在TCS吊舱上重新添加法线图。
  • 方向舵现在会因严重损坏而分离。
  • 增加了油箱命中框的尺寸,使其更符合实际的尺寸。
  • 调整了毁伤模型,使其在导弹直接打击下不那么“坦克”。
  • 改善空气动力损伤效果。

DCS AV-8B(RAZBAM)

  • AI飞机一旦升空就缺少声音的错误修复。

DCS MiG-19P(RAZBAM)

  • 修复了俄文驾驶舱中的几个错别字。
  • 修复了正面的座舱盖玻璃网格,使它看起来不像是里面在下雨。
  • 小的驾驶舱纹理修正。

中国装备包(Deka Ironwork Simulations)

  • 为中国、巴基斯坦、埃及、哈萨克斯坦、沙特阿拉伯、塞尔维亚、阿拉伯联合酋长国、阿尔及利亚增加了翼龙-1 AI无人机。
  • 为翼龙-1增加了AKD-10导弹,以后会增加更多武器。
  • 修复了HQ-7 LN无雷达警告问题。

DCS JF-17(Deka Ironwork Simulations)

  • 重新制作6个训练任务(以后会有更多)
  • 新增地勤人员配音
  • 添加了轴绑定,用于:
    • UFCP与HUD亮度旋钮
    • ACP COM1/2、TCN/ILS和MSL音量旋钮
    • 驾驶舱照明和AAR灯旋钮
      • 注:DCS仅提供10个自定义轴命令
  • 修复:SMS页:可选择的最大炸弹数量(由装载设置决定)
    • 如果安装的炸弹超过4枚(即6枚),在OSB R5处添加数量6
    • 如果小于或等于4枚炸弹,只显示数量1、2、4,如前
  • 修复:玩家必须关闭所有电源,才能(解除)安装AAR受油管。
  • 修复:玩家必须打开座舱盖才能更新DTC。
  • 修复推力和机轮刹车轴指令ID (

    需要重新绑定你的驾驶杆!!!

  • 修复了UFCP_1后备视口名称。
  • 在自动开车/关车脚本中增加了抗荷服管操作。
  • 已知问题:
    • ED刚刚修改了AG雷达渲染代码,我们需要时间来想办法让我们的AG雷达EXP模式重新工作。

DCS SA-342(Polychop Simulations)

  • 将机枪和瞄准具的亮度与武器面板的亮度转盘联系起来。
  • 增加对NS430模组实装的支持。

DCS C-101 Aviojet(AvioDev)

  • 点击式驾驶舱中的视频ON/STB/OFF开关现在符合DCS标准
  • 修复了EB FD下滑道命令。现在,无论飞机速度如何,它都能正确地遵循ILS GS指令
  • 修复了海鹰导弹训练任务的配音
  • 修复海鹰导弹训练任务。修改僚机任务,能够发射两枚导弹
  • 在故障列表中启用发动机起火
  • 现在所有的故障维修工作。请看下面的详细列表
  • 修复损伤和故障修复问题:
    • 现在,所有与EB发动机有关的故障都适用于C-101(以前不是这样)
    • 所有与发动机有关的故障现在都能正确修复。修复后,现在可以启动发动机
    • 增加了以下以前实装的航电故障和不可恢复状态的维修:起落灯烧毁、起落架锁超控保险线、驾驶舱失压、起落架应急放下手柄复位、超速导致的起落架/襟翼卡住状态、座舱盖破裂(仅C-101CC)
  • 维修时起落架杆现在强制为放下位置
  • 改进了电源开/关时的ITT指示(指针和数字)
  • 调整发动机N1和N2指针在电力开/关时的运动速度
  • 调整电压表指针的移动速度
  • 修复后舱AOA指示器的亮度
  • 修正了C-101E的起飞任务。F-18现在不坠毁了
  • 新增SCAR灯测试按钮功能
  • 修复了SCAR显示单元上的ERR灯。现在在两个驾驶舱上都能正确闪烁
  • 添加RAAF轮盘飞行表演队涂装
  • 增加了“PITOT HEAT”警示灯功能
  • 在任务编辑器中增加了皮托管加温故障
  • 当任务编辑器出现“皮托管加热故障”时,皮托管加热指示灯现在熄灭
  • 增加了“皮托管加热故障”修复
  • 修正了任务编辑器中“皮托静压口堵塞”故障的逻辑。现在,这些故障的逻辑与“皮托/静压口结冰”系统故障的逻辑相同,即,它使用最后已知的压力值等。
  • 实现了皮托管加热方程。现在,它只影响在启用后大约17-15分钟(取决于TAT)后在地面上重新接通皮托管加热的能力。要重新接通皮托管加热,请等待几分钟,直到它冷却下来。不过,这种电气状况是非常罕见的。
  • 更新了驾驶舱的纹理,包括灯光
  • 调整后的α和β对计算出的指示空速的影响
  • 修复外部模型的驾驶舱照明
  • 添加了 input_profiles_repairer.exe 和相应的 readme.txt。这个exe可以恢复开放测试版更新2.5.6.52196之前保存的旧C-101输入映射。已经正确的配置文件将保持不变。忽略修复程序的输出文件
  • 调整抗荷服效力系数(使用了一个错误的比额表)
  • 修改了“崩溃”按钮的工具提示,增加了其激活条件,使其更加清晰
  • 更新了以下灯的亮度控制:
    • 所有驾驶舱:应急俯仰配平灯、标记灯、ENG IGN灯、CAWS面板灯、IFF检测灯、IFF回复灯
    • ARN-127频率数字、ARC-134频率数字、ARC-164频率数字、HSI数字
    • CC:MPR灯、电报灯、HSI/ADI数字
  • 科里按钮和其他没有集成亮度控制的信号灯现在通过仪表和控制台灯调光器改变其亮度
  • 加入起落架红色状态灯(起落架在动作中)
  • 修正波斯湾快速开始硬着陆任务中的ILS频率错字
  • 起落架手柄灯的亮度现在取决于仪表旋钮(调光器)的位置
  • 当拉动燃油测量断路器时,燃油灯被设置为关闭(白条)
  • CC HSI 报警器灯的亮度现在通过仪表旋钮(调光器)改变
  • 调整了仪器/控制台旋钮(调光器)的初始设置

DCS P-47D“雷电”(ED)

  • 气缸头温度修复
  • 无论关磁电机还是断油,涡轮的气体温度都是恒定的 – 修复
  • 后冷器更新
  • 改变了机枪的位置和盖子的纹理。修复了碰撞模型
  • 滑油系统更新
  • 修复丢失的FFB振动
  • 增加了着陆灯带动摇晃
  • 螺旋桨不平衡效应幅度减小

DCS喷火LF Mk.IX(ED)

  • 修复了左侧机轮和中央机轮的相互连接损坏

DCS FW 190 A-8(ED)

  • 调整了可调节的铁制瞄准具

DCS FW 190 D-9(ED)

  • 更换下垂的阀门弹簧

DCS Bf 109 K-4(ED)

  • 添加射击瞄准具的网络同步
  • 调整液压软管损坏
  • 调整负g滑油切断

DCS P-51D“野马”(ED)

  • 滑油压力修复

DCS A-10C“疣猪”(ED)

  • 调整了仅HUD和导出的显示视图亮度的最小值和曲线。修复MFD在Alt+F1视图会变暗的错误
  • CDU显示器亮度调节不工作 – 修复

DCS F-18C“大黄蜂”(ED)

  • 增加了多普勒波束锐化(DBS)EXP-1/2/3模式
  • 雷达在AG模式下锁定空中目标,但HUD目标框保持在默认或最后已知位置 - 修复
  • ICLS不稳定。如果船舶因波浪摇摆,ICLS条与甲板一起摆动 – 修复
  • 塔康数据不显示在SA页左上方 - 修复
  • 在弹射器上出生的玩家,弹射器牵引杆开关是向下的 - 修复
  • 当JDAM未对准时,JDAM指示在HUD上被划掉 - 修复
  • F-18C单独的RWR指示几乎看不到 - 修复
    • RWR屏幕现在已经渲染成一个纹理
    • RWR亮度根据夜/日条件(任务开始时的太阳角度)进行初始化
    • 调整了RWR符号材质的α,以及字体的视觉外观(厚度)
  • 机炮烟雾太浓了 - 修复
  • 强制的“不受限制的卫星导航”选项不起作用 - 修复
  • SMS主页面上的激光代码,选择了机炮就会产生冲突 - 修复
  • GBU-31(V)3/B引信错误 - 修复
  • 当L&S与LTWS中的DT2互换时,AMRAAM中途制导停止 - 修复
  • NAV或AG模式下的指示停止对空雷达的范围和高度变化 - 修复
  • 备用 ADI转弯速度指示器(调整后的转弯速度指针) - 修复
  • AIM-120在混合类型挂载时HUD上数量不正确 - 修复
  • 自动开车宏修复了INS STD HDG对准 - 修复
  • 如果没有GPS,INS GND对准永远不会完成 - 修复
  • HSI中的INS对准状态显示为0.5 OK,但INS对准尚未准备好 - 修复
  • 辅助INS(AINS)定位模式 - 修复
  • 缺少的MPCD显示控制
    • AMPCD 添加对比度控制
    • 同样左/右MDI也加入了对比度控制
  • 在FLIR页添加了码尺
  • 添加了FLIR页的坐标显示
  • 在FLIR中添加了指北箭头
  • INS对准显示地平线条对准 - 修复
  • 热启动IFA未正确对准 - 修复
  • 热启动应在IFA中设置INS选择旋钮 - 修复
  • FCS页故障(只在第一页激活时出现) - 修复
  • POS/ADC警告消息丢失 - 修复
  • INS DEGD警告消息缺失
  • 燃油覆盖WP名称 - 修复
  • Comm 1自行从AM切换到FM - 修复
  • 发动机声音更新(开发中)
  • 外部声音重大更新
  • 空对地HUD上的空对空目标距离 - 修复
  • 空对地雷达. 可探测到步兵 - 修复
  • 空对地雷达. FRZ和SIL不能正常工作 - 修复
  • 小牛导弹在步选后隶属 – 修复
  • 空对地雷达. EXP渲染问题 - 修复
  • 在起落架放下时,切换HUD时间关闭 - 修复d

DCS F-16C“蝰蛇”(ED)

  • TGP利坦宁:
    • 添加HOTAS命令
    • 添加游标归零(CZ)模式
    • 添加转向点指示
    • 添加HSD转向点
    • 添加激光测距指示
    • 添加激光代码指示
    • 添加摄像机指向方位角
    • 添加DCLT选项
    • 添加到转向点指示
    • 添加AA模式
    • 添加指北箭头
    • 添加坐标显示
    • 添加NAV模式隶属
    • 添加标尺值
    • 添加灰度
    • HUD CCRP指示与TGP选择的目标不同步 - 修复
    • HUD与TGP上的激光制导炸弹命中时间 - 修复
    • TGP滑动改变HSD中的航路点位置 - 修复
    • TGP无法显示 -10英尺高度- 修复
    • TGP CCRP选择将空航路点坐标放至(X=0,Z=0)
  • HUD AOA括号上下端太宽 - 修复
  • 调整了调光逻辑
  • 起飞后CMDS的“CHAFF FLARE”消息 - 修复
  • FLIR夜间疯狂的亮度参数 - 修复
  • HSI夜间非常昏暗 - 修复
  • 主灯开关不亮 - 修复
  • 干扰投放到飞机下面 - 修复
  • 将NOT SOI标签添加到可分配SOI的格式中:FCR/TGP页
  • 添加武器命中时间(TTI)
  • 添加到航路点需要时间
  • 添加以色列、土耳其涂装

DCS F-86F“佩刀”(ED)

  • F-86F方向指示旋钮动画修正

DCS怒火危崖(ED)

  • Su-25T驾驶舱. 恢复了彩色玻璃。修正了玻璃材质。在座舱盖上添加了划痕纹理。在玻璃上添加了雨滴。
  • MiG-29驾驶舱. 恢复干扰数器。修正了速度表。在座舱盖上添加了划痕纹理。添加了一些纹理。
  • Su-25驾驶舱. 在座舱盖上添加了划痕纹理。在玻璃上加入了雨滴。修正了后视镜的动画。
  • A-10A驾驶舱. 在座舱盖上添加了划痕纹理。在玻璃上添加了雨滴。消除了驾驶舱后侧的缝隙。
  • MiG-29. 如果油门独立于空速向后拉,发动机喷口将打开。
  • Su-25T. 仅在HUD视图中,电视屏幕是透明的 - 修复。

DCS Mi-8MTV2(ED)

  • 消除了驾驶舱的一些细节上的缺陷

DCS UH-1H“休伊”(ED)

  • 修复左侧机枪手声音

DCS L-39“信天翁”(ED)

  • 冷启动后起落架指示灯不工作 – 修复

DCS超级航母(ED)

DCS: 英吉利海峡地图(ED)

DCS二战武器装备包

  • 鱼雷快艇有时候不正确的攻击目标 - 修复
  • 博福斯40毫米高炮不稳定行为 – 调整
  • Flak 41无视建筑/场景,在无LOS条件下继续开火 - 修复
  • 所有后三点飞机尾轮行为调整

语音聊天

  • 玩家可以创建自己的房间
  • 现在机组机内通话房间自动创建
  • 任务制作者可以通过脚本系统创建更多的阵营房间

战役

UH-1H阿尔戈号战役(373vFS Greg):

  • 任务1:调整着陆触发器条件。
  • 任务3:UH-60跟随条件调整。
  • 任务4:任务时间/天气条件调整。
  • 任务6:迫击炮群组触发器条件调整。
  • 任务15:阿帕奇开始位置调整/阿帕奇射击条件调整。

博物馆遗迹战役(Apache600):

  • 更新F-86F和MiG-15bis的涂装
  • 任务13(F-86)P-51起飞进入CH-47支奴干的后面:修复
  • 任务6(F-86)情况简报里的错别字:修复
  • 任务8.3(两种)僚机不跟随玩家:修复
  • 任务15(F-86)敌方护航和IL-76返航的触发器失灵:修复

F-15C格鲁吉亚战争战役(Baltic Dragon):

  • M11:调整了AI路径,以防止造成一些小队在玩家意识到他们之前就坠毁的问题

F/A-18C大黄蜂 – 蛇头2战役(Badger 633):

  • 任务01:AI飞机动作调整,现在只有机炮,更早取消无敌,触发器更宽容。
  • 任务03:失败状态调整为不寻常的试点路线,某些目标变得更加脆弱,取消标签强制。
  • 任务05:燃油修正使空对空选项更容易;简报里添加关于SAM最小对峙距离的信息。
  • 任务06:语音小幅修正。 
  • 任务07:删除轮挡注释。
  • 任务08:异常回复JTAC修正。
  • 任务09:简报里的航拍照片修正。 
  • 任务10简易空对空版本:对一重要车辆的延迟激活修正。

Bf 109 K-4战斗机飞行员战役、F-86F鸭绿江上的猎人战役、P-51D波德尼蓝鼻子坏蛋战役、喷火IX大马戏团战役(Reflected Simulations):

  • 精调触发器
  • 引入交互式触发器
  • 添加更好的玩家制导
  • 战役进展逻辑修订

UH-1H世界分离 – 2025年春季战役(Low-Level-Heaven)

  • 修复任务7和8里的寻路问题

*叙利亚地图的已知问题

团队一直在努力寻找和修复会影响任务设计和游戏性的问题,虽然许多问题已经解决,但有些问题没有及时被包含在版本构建中。以下是目前已知的抢先体验版本中的问题摘要。我们鼓励所有开放测试版玩家向我们的论坛报告你所遇到的任何和所有的错误和问题,因为这是一个宝贵的组成部分,使我们能够向前推进,并将这个真正令人窒息的地景带出抢先体验阶段。

  • 杜迈尔 – AI滑行路线到15号和16号停机位要穿过跑道,可能导致碰撞
  • 吉拉 – AI滑行去往4、5号停机位的路线不正确,导致可能发生碰撞
  • 贝鲁特 – 大型飞机(C-17、IL-76等)穿过24/16跑道下的公路隧道时的碰撞问题。小型飞机不受影响
  • 谢默 – 多架飞机相继着陆时可能发生的碰撞
  • 大马士革 – 使用110和302停机位时,AI滑行路线问题会导致交通堵塞
    • 从南面停机坪滑行的飞机阻挡所有其他滑行活动,直到通过北面停机坪
  • 梅泽赫 – 部分飞机和直升机停机位缺失
    • AI到17、18、19号停机位的滑行路线错误导致交通堵塞
  • 塔夫塔纳兹 – 直升机AI滑行时可能发生碰撞
  • 哈尔卡拉 – 19号停机位和从19号停机位出发的AI滑行不正确,可能会导致相撞
    • AI可能与25号机库发生碰撞
  • 米吉多 – 当大型AI群组着陆时,可能会在跑道上发生碰撞
    • 使用10号停机位时发生跑道碰撞
    • 滑行道等待点放到跑道上了
  • 拉玛特·戴维 – AI飞机可能与37号和36号停机位之间的小楼相撞
    • 2个停机位号码是24
    • 37-41号停机位只提供给直升机(正确),但没有这样的标记
  • 海法 – 当许多AI相继着陆时,可能会出现交通堵塞
  • 玛吉·鲁哈伊尔 – AI使用滑行道进行起降
    • 无法在28-33号停机位上放置侧卫尺寸的飞机
  • 因吉尔利克 – AI滑行过程中小概率发生碰撞
    • 100-109号停机位的飞机朝向错误
    • A-10C不能放置在114-120和63-69停机位
  • 玛吉·苏尔坦北与南,以及西特 – AI直升机在不到跑道的地方接地
  • 固定翼AI可被设置到仅供直升机使用的基地着陆
  • 武器命中桥梁的视觉和碰撞问题
  • 一些已准备好的SAM发射场的地势不平,使部队的部署变得困难
  • 叙利亚地图的快速任务创建目前无法使用
21 jul
2020

加入新战役: F/A-18C蛇头2(Badger 633)

DCS World

  • 任务编辑器. 添加A-20G、Ju-88A4在挂载编辑器里丢失的飞机图像。
  • AI飞机投掷非制导炸弹非常不准 – 修复。
  • GUI. 添加C-101的NS430导航系统特殊选项。
  • 修复直升机在甲板着舰后带有后续任务时崩溃。
  • DCS在摧毁物体后挂起 – 修复。
  • 联机. 货物操作。两个服务器上的客户端先后带起不同的货物。当第二个客户端挂上货物时,两个客户端中有一个崩溃 – 修复。

DCS C-101 Aviojet(AvioDev)

  • 添加过载超限损伤模型。机翼现在在大过载时会断
  • 修复空战训练任务
  • 空战训练任务#5现在出现在EN本地化的任务列表中
  • 添加海鹰训练任务(EN和ES)
  • 重制驾驶舱纹理。减少仪表和面板的磨损。IFF控制台已经好了。剩下的驾驶舱部分仍在开发中。
  • 修复C-101CC V/TWU-740无线电频率选择的动画。这也修复了频率设置旋转通过数字0的问题。
  • 修复C-101CC瞄准具下移旋钮的动画。
  • 系统损伤修复已部分修复。
  • 实现了所有警告旗和仪表的动画的外推。现在即使游戏减速,所有仪表动画顺滑。
  • 添加当电力开关设置为开/关时顺畅的配平位置指示器动画。
  • 修复当电力恢复时,HIS/RMI罗盘卡瞬间跳到新航向的问题。
  • 调节过载表复位时,最小/最大到达G指针的速度。
  • 修复风速表速度游标的动画。现在其动画严格跟随旋钮的旋转。
  • 修复与配平和座舱盖控制功能油管的驾驶舱可点击命令分配。所有可点击的命令现在都由正确的目标座位处理,而不考虑当前占用的座位。

DCS P-47D“雷电”

  • 更新飞行手册EN、RU。

DCS F/A-18C“大黄蜂”

  • 更新飞行手册RU。

DCS“黑鲨”

DCS A-10C“疣猪”

  • VR当握杆控制时手部控制向后 – 修复。
  • 自动驾驶修复。

DCS F-14“雄猫”(Heatblur Simulations)

  • 修复发动机短舱上NACA通风口的破损法线。
  • 修复了夜间可见的余烬周围的盒状光环。
  • 着陆(滑行)灯加强。
  • 修正AIM-54导弹的对抗反制能力。

DCS超级航母

  • 尼米兹级. 更新灯的模型和纹理。IFLOLS灯连接到模型上。
  • 阿利·伯克. 更新模型和纹理。

战役

英雄的回忆战役(Stone Sky)

  • 任务4 - 莫斯科号巡洋舰在你起飞前就摧毁了第一个目标 – 修复。

UH-1H世界分离 – 2025年春季战役(Low Level Heaven)

  • 任务4 – 修复寻路问题。

14 jul
2020

添加C-101CC和C-101EB的新的DCS NS 430导航系统模组支持。

任务编辑器里添加历史模式筛选。

历史模式是为了方便创建历史任务场景而设计的。如果任务的作者只想使用某一年的装备,他可以点击任务编辑器底线上带时钟的小按钮,之后就会过滤掉当年没有的所有装备和飞机清单。列表中将只显示特定年份在选定国家服役的飞机或装备。如果需要选择特定年份以外的对象,可以在创建任务的过程中开启或关闭该模式。

  • 航母. 在之前起飞的直升机群组在机场着陆前,飞机不起飞 - 修复。
  • AI小队在小队成员空中加油时不保持空中加油队形 - 修复。
  • AI飞机空中加油转弯时受油速度低 - 修复。
  • AI航空器:在试图保持队形时,AI可以明显的违反物理定律 - 修复。
  • S3B AI在空中加油任务完成后到达跑到前弹射 - 修复。
  • 地面AI. 任务“等待”被HMMWV忽略 - 修复。
  • AI AV-8B:在甲板上出生于其他飞机重叠 - 修复。
  • AI AV-8B:着舰在甲板外 - 修复。
  • 航母:直升机在有些情况下阻碍飞机着舰 - 修复。
  • 如果AI直升机在船上冷车出生,之后开车并起飞,然后返回着舰,其会降落到船模型的中央 - 修复。
  • 如果AI直升机空中出生,然后着舰,其会在船后100米处消失 - 修复。
  • AI E-2D在滑行和停放时会超出甲板边界 - 修复。
  • 增加了在游戏初始化时对传入非数值的保护(修复了任务启动时的崩溃)。
  • 现在,高大的目标(例如高天线)将被瞄准在底部,而不是模型块的几何中心。
  • 任务编辑器. 添加触发区的复制与粘贴。
  • AI F/A-18在弹射器弹射时关闭外部灯光 - 修复。
  • FARP: 地面单位沉入FARP表面 - 修复。
  • 联机. 专用服务器延迟激活舰船不激活 - 修复。
  • AI MiG-25: 由于MiG未安装机炮和近程空对空导弹,其尝试近距离攻击是无效的 - 修复。
  • 任务编辑器. 触发器. 添加条件:区域内单位类型 - 飞机/直升机/地面/海上。
  • Ka-50. 降低信标灯旋转速度。
  • 任务编辑器. 复制和粘贴一个飞机群组会丢失不受控选项 - 修复。
  • AI飞机. 有时在回收到甲板的过程中会发生空中碰撞。
  • 在某些情况下,AI飞机在AV-8B群组降落或停用之前不会起飞 - 修复。
  • 专用服务器. 服务器安装时加入Su-25T和TF-51D。
  • F10地图. 优化渲染,稍增加帧率。
  • F10地图. 消除低画面预设时地图上的灰色方块。
  • EWR 55G6雷达模型从某些角度看,桅杆会由灰变白 - 修复。
  • 联机. 联机时使用无线电命令与地面目标交战后崩溃 - 修复。
  • 修复当从一个没有默认无线电的机场起飞时的错误。例如内华达的梅斯基特。
  • VR. 超级航母船员人物在百科全书和VR里仅单眼渲染 - 修复。
  • DCS与零CPU核心的亲和性修复。
  • 修复桥梁在上面有车辆时被摧毁时的Transport.dll崩溃。

DCS F-14B(Heatblur)

  • 新功能——添加Jester音频通过耳机选项。
  • 设置RWR、随身听、无线电高度表音调和响尾蛇音调通过耳机。
  • 修复CMS装填不工作。
  • 修复了机舱NACA进气口的破损阴影。
  • 初步实现PD地面杂波接触。
  • 在Jester菜单中,将AWACS和载波优先于其他数据链主机。
  • 更改前轮支柱键位,以避免键在放开时将开关拨到关闭位置。
  • 调整座舱盖玻璃驾驶舱和外部模型。
  • 修复蓝盾操作杆隐藏时蓝盾面板灯出现的问题。
  • 在entry.lua中指定模组shortName为F-14(未指定时默认为F14)。

DCS AJS37(Heatblur)

  • 如果简易航电或简易飞行模型被激活,在DCS.log中增加警告。
  • 调节发动机在中等高度的行为。
  • 更新了所有雷霆之怒任务,由于任务启动触发器的改变,现在初始化正确。
  • 实现了SnabbURKoppling自动驾驶快速断开。
  • 修正键位表里的错别字。
  • 修复按下IFF IDENT时的崩溃。
  • 更新Mjolnir Response迷你战役。
  • 修复任务2舰船AI,添加跳过任务功能(通过无线电菜单里的F10选项)。
  • 修复任务5结束崩溃。
  • 修复使用随身听时的崩溃。
  • 修复在不兼容的J/A模式下启动Rb05的可能性。
  • 修复CCIP时的拉起警告。
  • 修正高阻炸弹精度,并添加散布补偿。
  • 修正火箭弹精度。
  • 重建航电的大气模型。
  • 修复不准确的ELINT-分析。
  • 更新AI加力。
  • 降低“雷”玻璃的不透明度。

DCS MiG-21bis(Magnitude 3)

  • 增加加力红外系数到2.4。
  • 根据驾驶舱3D和纹理改进对驾驶舱仪表进行校准。
  • 删除了键位输入列表中的冗余输入。
  • 代码少许优化。

DCS Mirage 2000c(RAZBAM)

  • 修正了一些驾驶舱的声音,使其正确地通过耳机源。

DCS AV-8B(RAZBAM)

  • 添加发动机点火器的声音。
  • CAUTION,CAUTION音频有时甚至在告诫被确认后也会响起。
  • 添加空中开车逻辑。
  • 添加发动机风车状态。
  • USS塔拉瓦号:修改停机和滑行区(开发中)。
  • 修正减速板开关OUT、NORM、IN控制的逻辑和行为,允许部分伸出/收回回。
  • 修正冷起时LIDS和减速板应已经放出。
  • 添加由于减速板失去电力或液压动力时,因风压关闭减速板。
  • 修复当起落架收起,减速板收回或起落架放下,减速板在正确的25度时减速板提示不显示的问题。
  • 修复燃油关断手柄在锁定时会移动的问题。
  • 修复APU开关瞬时开关的行为。
  • 修复罗盘/灯监测开关的瞬时开关行为。
  • USS塔拉瓦号:修改停机和滑行区(开发中)。
  • USS塔拉瓦号:修复甲板不可见碰撞问题。

DCS MiG-19P(RAZBAM)

  • 英文和中文的驾驶舱涂装现在默认采用风化的驾驶舱涂装。
  • 原厂清新的驾驶舱涂装暂时被移除。
  • 提高了几个驾驶舱UV贴图的分辨率,使其纹理更加细腻。
  • 一些对象的新驾驶舱模型和纹理,包括驾驶舱照相枪、座舱盖锁定机构保护盖和管线。
  • 增加了SRO-2 Khrom IFF的频道选择器。
  • ASP-5控制轴不工作修复。
  • 亮度旋钮不工作修复。
  • 修正机炮保险解除按钮动画。
  • 添加并改进起落架杆和起落架杆锁定键位。
  • 添加头盔护目镜命令和动画(需要分配一个键位)。
  • 添加轮档已移除时飞行员的挥手动画。
  • 增大带襟翼时的抬头力矩效果。
  • 当空速增加到0.9马赫以上时,增加平飞所需的配平。
  • 改进垂直速度表的跨音速效应行为。

DCS JF-17(Deka Ironwork Simulations)

  • 修复DGFT雷达扫描模式(垂直扫描)。
  • 修复数据链从F-16接受消息的问题。
  • 调节数据链消息广播速率。
  • 改进C701和WMD7摄像机跟踪稳定性。
  • 更新检查单页。
  • 调节气动(Cm0、油流等)。
  • 修正ISA最大速率限制。
  • 强化跨音速俯仰力矩。
  • 注意:DPLAYER和自定义警告声音sdef/audio文件的路径已经改变。
    • DPLAYER: \Sounds\sdef\Cockpit\DPlayer\
    • CE: \Sounds\sdef\Cockpit\Warning\CE\
    • 不要忘记更改sdef文件中的音频文件路径
  • 调整了专用选项的布局。
  • 更新RU本地化。
  • 添加抗荷服管连接的点击操作
  • 添加座椅高度调节的点击操作

中国装备包(Deka Ironwork Simulations)

  • 内侧挂架添加250公斤炸弹(Mk82、GBU-12、200型)。
  • 修复J-11A频闪灯效果。
  • 修复JF-17抛弃座舱盖纹理问题。
  • 添加071型船坞登陆舰:
    • 允许两架直升机同时起飞(AI、玩家)
    • 包含6个涂装
  • 修复海军单位模型错误
  • 重命名海军单位:Type_052B、Type_052C、Type_054A、Type_071、Type_093(涂装文件夹也更新以匹配新单位名称)。

DCS SA-342“小羚羊”(Polychop Simulations)

  • 修复驾驶舱照明亮度。
  • 修复航行灯颜色。
  • 修复信标灯颜色。
  • 动画并调节着陆灯。

DCS C-101 Aviojet(AvioDev)

  • 新驾驶舱纹理。
  • NS-430现可用于C101 EB和C-101 CC。
  • 更改美国空军入侵者中队飞行员姓名。
  • 删除过时的文件。
  • 添加C-101CC距离选择的默认键位。
  • 添加新训练任务(EN和ES):
    • C-101EB基础目视飞行
    • C-101CC使用机炮和火箭弹对地攻击
    • C-101CC使用炸弹对地攻击
    • C-101CC使用机炮和导弹空战
  • 降低C-101CC FD在NAV捕捉模式下的竖条灵敏度

DCS L-39“信天翁”(ED)

  • L-39ZA驾驶舱. 杆不动、飞行员右手动画、射击瞄准具上的工艺 - 修复。
  • L-39C驾驶舱. 修复一些面板的照明在无电力时也可用的问题。

DCS UH-1H“休伊”(ED)

  • 舱门机枪手不与武装塔楼交战 - 修复。
  • 舱门机枪手穿过建筑射击 - 修复。
  • 联合国飞行员战役,任务14 - 修复。
  • 联合国飞行员战役,稍更改任务09简报。

DCS F/A-18C“大黄蜂”(ED)

  • 加油不确认,装弹无法继续 - 修复。
  • 空对地雷达MAP模式 - 不正确的指定目标位置问题 - 修复。
  • 白星眼切换挂点会阻止WPDSG的使用 - 修复。
  • 仅可用的引信选项会被显示 - 修复。
  • AGM-65F解锁后在到达指定点前地面稳定 - 修复。
  • GBU - 激光代码无法一次分配给多个挂点 - 修复。
  • 方向舵偏转角指示箭头太靠近数字 - 修复。
  • 当不在任何主模式时,选中FLIR时的CAGE开关更改HUD锁住状态 - 修复。
  • 第一枚AGM-65E自动解锁工作,后续的需要手动锁住与解锁 - 修复。
  • 3000米内射击瞄准具被遮挡,但是选择导弹时仍被遮挡 - 修复。
  • “大黄蜂”更改激光代码 - GBU QTY变成负数 - 修复。
  • 修复导致问题(无线电高度表警告、SAI冻结、ADI冻结)- 修复。
  • 自动开车在寒冷天气条件下失败 - 修复。
  • AIM-9发射提示丢失 - 修复。
  • EXPAND确实在右下角显示TUC信息 - 修复。
  • EXPAND应取消DCNTR - 修复。
  • DDI里的计时器不能通过5959 - 修复。
  • 发射AGM-84E火箭弹后,你必须启用来自AWW13的信息显示(DDI按钮6禁用SLAM) - 修复。
  • EXPAND不缩放地图 - 修复。
  • 应仅显示可用的引信选项 - 修复。
  • MFD图像在一些阳光曝光位置被破坏 - 修复。
  • 驾驶舱3D模型DDI和RWR材质调节 - 改进。
  • 显示器的亮度水平工作不正确 - 修复:
    • 左/右MDI和AMPCD昼/夜模式现在根据任务开始时的太阳高度
    • 调节MDI亮度控制杆
    • 加入重复的AMPCD GAIN/CONT/SYM摇臂功能(CONT尚无功能)
    • 添加当数值改变时,AMPCD的AUTO X亮度/对比度显示。实装前对比度禁用
    • 实现了AMPCD在所有夜间模式显示格式下,以及在白天模式下数字地图显示时的自动亮度调整
  • 弹射牵引杆开关在VR手套控制下闪动 - 修复。
  • 备用ADI上的转弯指示仪应该可以移动到窗口的边缘 - 修复。
  • 无法在存储页上对集束炸弹选择引信选项 - 修复。
  • 更新加力效果。

DCS F-16C“蝰蛇”(ED)

DCS P-47D(ED)

  • 添加更多氧气瓶。
  • 停放刹车手柄更新。
  • 在初始化时强制关闭散热器鱼鳞板。
  • 默认开启位置灯。
  • 将描述符与模型相匹配。
  • 添加尾旋调整。
  • 机枪位置修正。
  • 冷却:散热器的恒温器。
  • FM为失速和尾旋调节正确的转动惯量。螺旋桨调节增大动力。
  • 发动机调节。
  • 螺旋桨AD数据调整为2000/30"。
  • 座舱盖缝隙修复姿态仪机翼发光修复。

DCS P-51D“野马”(ED)

  • 添加机轮刹车失效。

DCS Fw 190 A8(ED)

  • 修复丢失的襟翼损伤,增大效果的严重性。

DCS“黑鲨”(ED)

  • 驾驶舱灯照明更改为叠加法。
  • 当DCS以双屏配置启动时,IT-23和ABRIS不更新F2视角的信息 - 修复。
  • Kh-25ML导弹不跟踪激光 - 修复。

DCS Mi-8MTV2(ED)

  • 损坏的膝板字体 - 修复。

DCS A-10C“疣猪”(ED)

  • 降低夜间MFD亮度。除了“仅HUD”模式。

DCS怒火危崖(ED)

  • 驾驶舱里的阴影破损 - 修复。
  • 驾驶舱后视镜优化渲染,提高帧率。

DCS超级航母(ED)

  • 有些时候甲板船员在直升机起飞后无视玩家 - 修复。
  • 在Six pack(1号弹射器后等待起飞的位置)上的无控飞机被着舰飞机忽略 - 修复。注意:碰撞修复,不过任务设计者必须确认Six pack和滑行路线清空。
  • 一些情况下直升机阻碍飞机着舰(直升机先着舰然后停留在甲板上,之后飞机无法着舰。)- 修复。
  • 在阻碍甲板后返回观众席则甲板受障 - 修复。
  • AI AV-8B在超级航母上出生在其他AI同一点 - 修复。
  • E2D在转弯时高于航母甲板 - 修复。
  • 当服务器更改带超级航母的任务为另一个任务时出现声明 - 修复。
  • 联机时没有超级航母,Case 3无线电对话也可用(2.5.6版) - 修复。
  • 改进航母纹理。
  • 修正舰岛位置。

DCS二战武器装备包(ED)

  • 添加15厘米炮弹模型。
  • 添加75毫米炮弹模型。
  • 修复博福斯40毫米高炮的不稳定行为。

DCS联合武装(ED)

  • 修正如果设置任务“登机”,步兵聚在一起从14个变成2个。
  • 添加MLRS 9А52 “暴风雪”及高爆导弹。
  • 添加9M55K导弹的9N235子弹药(暴风雪MLRS)。
  • 添加M26的M77 DPICM子弹药(导弹M270 MLRS)。
  • 客户端断开连接把主机从CA单位里踢出 - 修复。

战役

A-10C内敌3(Baltic Dragon)

  • 任务2:移除了防护,因为任务现在可以正常工作了(AI移动被修复)。
  • 任务5:修复损坏的Mi-8起飞和离开AO的问题。
  • 任务8:修复简报里的错别字。
  • 任务10:修复战隼不使用GBU命中目标的问题。
  • 任务12:修复格鲁吉亚APC在最终移动太早的问题。
  • 任务13:删除工厂复合体屋顶上的敌方高炮以避免其落入建筑内。
  • 任务19:修复CLA卡车无法从复合体中移动出来的问题。

UH-1H世界分离 -2025年春季战役(Low-Level-Heaven)

  • 任务6:敌方Ka-50设置为武器停火
  • 任务8:沉船问题修复,俄罗斯护卫舰改为AI单位,时间调整

已知问题

USS塔拉瓦号:甲板不可见碰撞问题


16 jun
2020

DCS World

服务器关闭时崩溃 – 修复。

DCS C-101 Aviojet(AvioDev)

  • 当游戏UI里后视镜设为关闭时,现在可以正确使用键盘或摇杆按钮来开关后视镜。之前仅在驾驶舱里点击时可正确开关。
  • 添加C-101EB和C-101CC前舱的扳机保险销解锁、扳机保险销锁住、挂载投放保护盖打开和挂载投放保护盖关闭的默认键位。
  • 修复C-101EB-Nevada-takeoff任务。应该没有AI空中碰撞了。

DCS F/A-18C“大黄蜂”(ED)

  • 可能修复了CLC里的崩溃。
  • 激光小牛看不见建筑上的激光点 – 修复。

DCS Yak-52(ED)

  • 修复了Yak-52俄语本地化里颠倒的配平描述。

DCS超级航母(ED)

  • 更新俄语手册(添加快速开始部分)。

DCS F-5E“虎II”(ED)

  • RWR按钮不正常亮起 – 修复。

DCS F-14B(Heatblur Simulations)

  • 照明完全重制并调整:
    • 修复信号灯不可见的问题。
    • 修复HUD里显示的绿点。
    • 调节泛光灯亮度。
    • 调节出生时需要驾驶舱照明打开的光照要求值——现在会更晚一些。
    • 修复垂直面板不与其他面板同步更改灯光亮度。
    • 在黄昏或夜晚出生时,默认情况下将红色泛光灯更改为暗淡。
    • 在黄昏或夜晚出生时,HSD、ECMD和TID亮度开始时更暗。
    • 修复蓝盾面板灯出现而蓝盾摇杆不可见的问题。
    • 修复外部灯光错误。
  • 调节驾驶舱内外的座舱盖玻璃。
  • 修复TWS-A时Jester的无限输入循环。
  • 可以挂载10枚MK20“石眼”。注:MAK-79仍在开发中,目前不可见。
  • 完结膝板开关吸附行为。
  • 襟翼超速/超过载和襟翼卡住的微调。
  • 调节不对称襟翼滚转。
  • 调节配平微调步进(配平现在应该更精确了)。
已知问题:ACM面板响尾蛇冷却、机炮射速、导弹准备和导弹模式灯不随ACM面板灯亮度设置更改亮度 – 开发中。

DCS AJS37(Heatblur Simulations)

  • 内部和外部灯光修复 – 调节所有照明亮度和新DCS照明系统的发光材质。
  • 降低夜间出生时HUD亮度旋钮的值。
  • 可能修复了ELINT分析里的内存不够问题。
  • 修复Rb05的近炸引信。
  • 修复武器选择旋钮在低纹理设置时无法阅读的问题。

DCS幻影2000c(RAZBAM)

  • 驾驶舱指示灯照明材质更改

DCS AV-8B(RAZBAM)

  • TDC延迟错误修复
  • 机炮吊舱弹药导致射击瞄准具“跳动”错误修复
  • MPCD视频亮度和对比度控制可用。
  • HUD视频亮度和对比度控制可用。
  • 驾驶舱内部灯光修复。
  • 驾驶舱指示灯照明材质更改



10 jun
2020

DCS World

  • S-3B无法发射SLAM - 修复
  • 登船的群组从F10地图上消失 - 修复
  • 损伤模型. 飞机对武器造成的损害不敏感 - 修复
  • 联机. 改进完整性检查报告

DCS F/A-18C“大黄蜂”(ED)

  • 雷达俯仰覆盖范围不正确 - 修复

DCS MiG-21bis(Magnitude 3)

  • 添加轮挡功能
  • 修复外部玻璃材质名称
  • 修复鼻锥动画
  • 修复弹射座椅可视性
  • 修复在弹射程序时显示飞机罩
  • 修复人工地平仪俯仰动画
  • 修复ASP玻璃纹理z向与其框架冲突
  • 修复“英语 - 公制”和“中文”驾驶舱涂装
  • 修复RSBN / PRMG频道选择的键位
  • 修复ARU与着陆灯开关的键位

9 jun
2020

DCS World

DCS MiG-21bis(Magnitude 3)

  • 添加英吉利海峡机场的RSBN导航数据
  • 添加波斯湾新增机场的RSBN导航数据
  • 修复座舱盖锁定顺序,之前为在第一次解锁后玩家必须锁住然后再解锁来打开座舱盖
  • 修复加力接通时NS430模组关闭的错误
  • 修复不旋转的涡轮叶片
  • 调整悬挂以免轮胎插入地下
  • 修复穿出风挡的前仪表板
  • 修复弹射的飞行员和座椅丢失的纹理
  • 修复Southeria和伊朗的丢失纹理
  • 修复损伤部件丢失时的纹理
  • 修复尾部严重形状损坏
  • 修复背部油箱在受损后消失的问题
  • 还原SPRD-99和POMIG 3d模型文件名
  • 调整金属涂装后部机腹天线看上去像金属
  • 调整PTB-490/800油箱颜色
  • 调整重心挂点上PTB-490/800的倾斜角度
  • 加入1阶段驾驶舱,包括:
    • 新的ASP和风挡3d模型(开发中)
    • 添加用于仪表的体积照明(开发中)
    • 座舱盖玻璃更干净
    • 修正修板照明(有些在黑暗中发光)
    • 时钟现在在黑暗中发光
  • 注:“1阶段”驾驶舱是开发中版本,需要修复以匹配发布的“1阶段”外部模型。仪表的体积照明是新的,我们希望您能反馈任何关于FPS的下降。

晨/昏设置的照明调整到最亮当完全黑暗时,玩家必须把指示器照明切换到夜间模式,并设置其他灯的变阻器到非最亮位置。

DCS克里斯滕鹰II(Magnitude 3)

  • 修复驾驶舱里的明亮灯光
  • 偏航阻尼调整
  • 修正Cx0
  • P-47 电机功率调整
  • 修复座舱盖抛弃工具提示的错误标题
  • 螺旋桨在跑道探照灯里看上去不正确

DCS F-14B(Heatblur Simulations)

  • 为锁住熊战役添加超级航母版冷启 - 感谢Kaba!(替换旧航母冷启版本)
  • 修复Debridging the River Inguri单机和合作任务里的风向
  • 修复 Jolly Rogers高可视涂装里翻转的警告面板
  • 修复非空中载具(船只)的IFF显示
  • 添加提康德罗加和阿利伯克的NTDS(数据链主机)能力
  • 调整襟翼阻力和损伤模型
  • 调整俯仰阻尼
  • 修正下跪开关动画
  • 调整襟翼俯仰力矩
  • 调整俯仰配平舵机速率
  • 根据动力调整俯仰

DCS AJS37(HeatBlur Simulations)

  • 修复Rb05引信

DCS C-101 Aviojet(AvioDev)

  • 改进在标准条件(30度坡度)下的转弯仪精度,应用于C-101EB和C-101CC
  • C-101CC的转弯仪指针指向标记时现在指示2分钟的盘旋时间
  • 改进侧滑仪(侧滑球):根据安装位置和物理参数(球质量、管尺寸、管弯曲半径和黏性阻力)调整其行为

中国装备包(Deka Ironwork Simulations)

  • 修复J-11A着陆/滑行灯
  • 修复JF-17减速伞切断后的模型
  • 调整海军军舰wsType3,现在直升机冷舱出生在甲板上

DCS JF-17(Deka Ironwork Simulations)

  • 修复SPJ不工作问题
  • 修复DTOS模式投放所有炸弹问题
  • 调整AG雷达RBM初始增益

DCS超级航母(ED)

  • 修复雨水反射照明亮度
  • 为动态照明添加镜面反射

DCS F-18C(ED)

DCS F-16C(ED)

  • 雷达俯仰范围错误 - 修复
  • 无HUD当前转向点 的转向点指示 - 修复
  • TDC范围数字在天线俯仰改变后不变 - 修复
  • HUD符号在白天几乎看不见 - 修复
  • 添加法语F-16本地化
  • TGP电视图像亮度极高 - 修复

DCS P-47D“雷电”(ED)

  • 修复快速任务里的语言

DCS A-10C(ED)

  • “FIRE <eng> PULL”、“FIRE <APU> PULL”和起落架手柄里的灯太暗 - 修正
  • 驾驶舱里的一些灯太亮 - 修正

DCS联合武装(ED)

  • 为SAM+海军宙斯盾添加多通道跟踪雷达
  • 修复无效SAM海拉姆为ASM

怒火危崖(ED)

  • 修正下列飞机的驾驶舱照明:Yak-52、Su-25、Su-25T、MiG-29、A-10A、F-86F、L-39C、L-39ZA、A-10C、MiG-15bis、P-51D-25NA、P-51D-30NA、TF-51D、UH-1H、F-15C、F-5E
  • F-15C驾驶舱. 警告灯动画修正
  • A-10A、Su-25T、Su-25驾驶舱里添加自适应自发光材质

战役

Bf 109 K-4战斗机飞行员、P-51D波德尼蓝鼻子坏蛋和喷火IX大马戏团战役(Reflected Simulations):

  • 战役更新包含AI P-47雷电

UH-1世界分离 - 2025年春季战役(Low Level Heaven)

  • 任务10:添加无线电呼叫,可在ALPHA被摧毁后和有寻路问题时使用
3 jun
2020

加入新模组:

DCS World

  • 加入AIM-120导弹的新飞行动力学模型。与旧的导弹动力学模型相比,新模型包括修正的升力和阻力、修正的诱导阻力和发动机数据。增加了稳定性和控制特性、速度-高度自适应自动驾驶和改进的高抛弹道。
  • AIM-7. 改进的高抛算法。高抛的俯仰角现在取决于目标的距离。添加飞行助推阶段EB机动的模拟。
  • AIM-7. F和MH型使用旧气动 – 修复(由F-14B AIM-7定义的数据库冲突导致)
  • 加入新AGM-84E防区外对地攻击导弹(SLAM)。这是一种亚音速、超视距空射巡航导弹,具有新的航路点自动驾驶、INS+GPS、传感器制导和F/A-18C集成。
  • 任务编辑器. 不正确的AIM-9X任务编辑器图标 – 修正。
  • 任务编辑器. 中立单位现在可以通过任务编辑器放置。添加了按“战斗/所有”国家按钮的过滤器。“所有”位置显示所有国家,包括中立国。维持对旧任务的支持。
  • GUI. 一些模组的加载窗口图片不显示 – 修复。
  • 联机.在联合武装里装弹可以导致服务器和客户端崩溃 – 修复。
  • GUI. 在选项里选择当前屏幕分辨率后DCS重启 – 修复。
  • M61火神机炮的散布修正。
  • 联机. 客户端现在可以正确的出兵。
  • 群组着陆后AI僚机停留在跑道上 – 修复。

DCS AJS37(Heatblur Simulations)

  • 修复过长的ELINT-分析时间(着陆后设置BER时崩溃)。
  • F10-磁带的文件名清理。
  • 加入Rb05导弹的近炸引信(MARK和LUFT)。
  • 添加控制Rb05导弹斜线控制键位。

DCS F-14B(Heatblur Simulations)

  • 修复航母资质CVN-73快速开始任务名称里的错别字。
  • 重新为航母资质添加超级航母合作任务。
  • 修复了版本不匹配问题,这可能导致几个小问题。
  • 修复下跪开关行为:飞机出生时不会在下跪状态,仅按下开关下跪飞机,放开后不会妨碍使用NWS。(线圈保持器仍然开发中,会在下个补丁中加入。)
  • 调节襟翼完全放下时超速时的襟翼阻力。
  • 修正了当低速时AOA从180变为-180度时由进气性能不连续性引起的燃油流量波动。

DCS MiG-21bis(Magnitude 3)

  • 添加VR设备跟踪支持(开发中)
  • 修正ASP固定网格和准心绘制层以用于昼间和夜间操作。
  • 热车启动时无线电高度表从200米降低到100米。
  • 调整SAU和自动驾驶(开发中)。
  • 修复KPP下滑道指针。
  • 修复起落架锁定声音。
  • 修复clickables.lua里的灯光开关轴,添加2个灯光控制的新命令。
  • 添加空调的开关操作(游戏里没用,仅视觉效果)
  • 1阶段涂装模板发布。
  • 1阶段外部模型更改包括:
    • 添加翼上蒸汽效果。(开发中)
    • 更新GSH-23炮口焰、烟雾、曳光弹效果。(开发中)
    • 更新座舱盖和风挡。
    • 更新PVD-7、DUAS-5皮托管。
    • 更新起落架舱上方的机身凸起。
    • 更新背部油箱。
    • 更新垂直安定面。
    • 更新下部翼根护盖。
    • 更新SPRD-99 / POMIG装载。
    • 更新滑行/着陆灯玻璃透镜。
    • 添加加力体积灯光效果。(开发中)
    • 添加加力火焰在白天的可见性并添加马赫环。
    • 调整着陆/滑行灯亮度。
    • 修复AI不收起着陆/滑行灯。
    • 修复起落架支柱灯在电池开关关闭时会关闭。
    • 修复航行灯在远距离看起来变成白色。
    • 调整减速伞动画和对应碰撞模型。
    • 修复所有同时更改的TacNumbers。
    • 所有8K涂装纹理转换为独立的数个1、2和4K纹理。
    • 调整所有涂装迷彩以匹配1阶段机身。(Joshua Pemberton提供)
    • 调整并添加多个区域的RoughMet纹理。
    • 调整并添加多个区域的法线贴图纹理。
    • 修正涂装模板的俄语拼写(LazySeal [P61]提供)。
    • 删除克罗地亚2014和匈牙利涂装(无法联系到原创作者以获得PSD文件)
    • 驾驶舱纹理合并入合集。
    • 飞行员纹理合并入合集。
    • 更新SPRD-99的3D模型并添加RoughMet纹理。
    • 添加导弹发射架滑轨的RoughMet纹理。
    • 添加POMIG箔条与热诱弹布撒器的RoughMet纹理。
    • 修正外部490升副油箱的大小。(SVKSniper和GumidekCZ提供)
    • 修正外部800升副油箱大小。
    • 创建新副油箱纹理。
    • 降低被摧毁3D模型的8K纹理为4K。
    • 调整损伤表属性。

DCS克里斯藤鹰II(Magnitude 3)

  • 添加VR设备跟踪支持(开发中)
  • 调节发动机扭矩特征。
  • 调节发动机陀螺效应。
  • 调节螺旋桨洗流效应。
  • 调节P-因子效应。
  • 调节飞机的安定性以保持先前匹配的能力和性能
  • 改进悬挂代码,允许飞机在一些草地表面起降
  • 添加根据发动机状态和外部因素的仪表面板仪表振荡/振动(与飞机运动有关)
  • 加入过度注油发动机超过5次可能导致发动机溢流。

已知问题:

  • 灯太亮。

DCS幻影2000c(RAZBAM)

  • 发动机慢车现在从飞行慢车转为地面慢车前要等待机轮承重5秒。
  • 修复起落架在应急起落架放下手柄拉起后可以用键盘命令收起
  • 改进加力发光效果行为

DCS AV-8B(RAZBAM)

  • 修复空中加油受油管在没有液压动力时对开关命令有响应
  • 修复驾驶舱警告(告诫、语音警告、机动音、RWR警告、武器音)正确通过耳机源播放
  • 修复了由于启用H2O模式并启用“手动燃油”而导致的不正确的RPM偏差
  • 修复H2O抛弃不工作
  • 修复2x右侧MK-82 AIR不正确的设为MK-82蛇眼
  • 修复MK-81定位
  • 重制WCA和语音警告逻辑,以更好管理故障确认和优先级
  • 修复15秒常亮与闪烁逻辑
  • 进一步改进GPWS提示
  • 改进自动开车程序,给更多时间听取程序中的提示
  • 修复DEP RES应仅在降级才会显示,而不是在操作时
  • 修复当防滑处于OFF时SKID应导致CAUTION CAUTION
  • 修复BINGO警告音之间需要的时间为60秒
  • 修复FUEL LOW LEFT或FUEL LOW RIGHT警告音之间的需要时间为60秒
  • 修复GPWS CHECK GEAR警告音之间需要的时间为8秒
  • 改进JPTL限制器检查逻辑
  • 修复闸式开关按下时SAAHS俯仰、滚转、偏航灯的WCA不正确指示SAAHS已断开
  • 修复当位置与标称位置不一致(由收回超控开关或液压失效导致)时LIDS的WCA
  • 修复电压表始终停留在27.5V – 在执行检查单时电压表应在检查单检测时变化
  • 修复在完全襟翼偏转检查单时DROOP灯熄灭的逻辑

DCS MiG-19P(RAZBAM)

  • 修复动画和连接器指令,这样座舱盖可以通过手动点击来打开和关闭
  • 修复键盘座舱盖打开/关闭命令延迟
  • 修复键盘座舱开打开/关闭命令有正确的程序
  • 修复EUP-53仪表的转弯仪行为
  • 添加由于深失速和或尾冲导致的气流问题引起的停车条件
  • 添加高速时由于过高滚转率导致的副翼失效和损伤
  • 增加R-3S结构过载承受能力
  • 降低在非常高速时的结构过载承受能力
  • 增强近失速时的抖振
  • 修复右侧襟翼和服役的损伤动画

DCS C-101 Aviojet(AvioDev)

  • 改进HSI里叉和点窗口的3D模型。
  • 修复外部灯光。着陆和滑行灯光束现在看起来正确。
  • 刹车现在使用停放刹车时没有防滑。
  • 修复襟翼放下和收起速度。
  • 改进新物理模型的侧滑球行为。
  • 调整一些起落架参数。现在飞机在地面上滑出跑道时,有更大的机会移出。
  • 降低机轮强度。

DCS JF-17(Deka Ironwork Simulations)

  • 修复防撞灯不闪
  • 复制不可编辑DST频道数据到可编辑频道会导致后者不再可编辑 – 修复。
  • 修复不可编辑频道导致的DCT频道复制
  • 修复CCRP线和提示在DTOS里未正确禁用
  • 修复WMD7吊舱外部视角:在初始化后导引装置应设为锁住状态。
  • 修复S2_left在EMMC NAV模式下循环雷达子模式,会根据雷达主模式:
    • 雷达处于INTC主模式,在RWS/TWS/VS间循环;
    • 雷达处于AG主模式,在MAP/GMTI/SEA1/SEA2/TA/WA/AGR 间循环;
    • 按OSB_U1在主/子模式之间选择(仅用于INTC/AG,DGFT模式无法手动选择);
  • 修复GUN RDY状态
  • 删除SPJ吊舱挂点限制,不过如果装了多个,干扰功率会显著降低。
  • 切换到新的AG雷达渲染API
  • 添加HSD在AG模式里的SPI/OAP
  • 添加开车火焰/烟雾的自定义效果
  • 添加起动机排气门动画
  • 添加由于飞行超出操作限制或导弹/火箭弹烟雾吸入导致的发动机喘振。
  • 添加发动机喘振效果和声音。
  • 添加蒸汽锥的自定义效果。
  • 更新战役:添加C01-C06的简报图像,修复一些触发器,C06行动时间:昼->夜。

中国装备包(Deka Ironwork Simulations)

  • 修复J-11A风挡纹理
  • 修复J-11A减速伞纹理
  • 添加JF-17 AI起动机排气门动画
  • 添加JF-17 AI开车火焰自定义效果
  • 添加J-11A的翼上蒸汽

DCS F-18C(ED)

  • 添加实波束地面地图与导航稳定游标指定 – 开发中。
  • 利坦宁瞄准吊舱:
    • 更新LTD/R和LST(激光)、自动激光照射。
    • 添加AA模式。
    • AA和AG模式里的逻辑和符号问题已修复。
  • 添加AGM-84E SLAM
  • 修复JDAM的动态发射区、AUTO模式
  • 修复ALT+F1视角的FLIR视频
  • AOA亮度旋钮对指示器无效 – 修复
  • 塔康在HIS上位置错误 – 修复
  • SA页上的EXP显示空白 – 修复
  • 非指令的ACM锁定脱锁后ACM图例不消失,距离选择箭头不返回 – 修复
  • DUD提示在HUD上的错误位置 – 修复
  • 使用JDAM TOO模式导致目标菱形在HUD上卡住 – 修复
  • 雷达重新工作后GACQ问题 – 修复
  • 当雷达天线高度变更,TDC雷达高度读数不更新 – 修复
  • 雷达扫描高度限制溢出 – 修复

DCS F-16C(ED)

DCS超级航母(ED)

DCS喷火IX(ED)

  • 修复负G断油的问题(已知问题负G黑视仍存在)

DCS黑鲨(ED)

  • 游戏航电. F2视角的ABRIS和IT-23涂层无功能 – 修复。
  • Ka-50格鲁吉亚石油战争战役,由MadDog-IC修复。更新简报目标图片,来自Alex Zander(gornyak)。
  • Ka-50部署战役. 修正玩家与僚机之间的停放冲突。

战役

F-5E入侵者基础飞行机动战役(Maple Flag Missions):

  • 调整AI车辆避免与飞机碰撞。

F-5E入侵者ACM战役(Maple Flag):

  • 为训练任务添加跳过任务F10无线电菜单

已知问题

  • 新AIM-120如果无雷达锁定发射(疯狗发射)则无法锁定目标。
  • 德国S130型快艇导致DCS崩溃

28 may
2020

Main Features

  • Available DCS: Supercarrier by ED with new Arleigh Burke class destroyer, updated Russian Kuznetsov carrier and Su-33 as bonus.
  • Available DCS: JF-17 by Deka Ironwork Simulations
  • DCS: Black Shark cockpit update. New 3D model of Ka-50 cockpit.
  • F-16 Viper and F/A-18C Hornet. Update of aircraft systems, sensors and weapons.
  • A lot of major and minor improvements for F-14 Tomcat and AJS Viggen by Heatblur, AV-8B N/A and M-2000C by RAZBAM, C-101 by AvioDev and a number of fixes for most other aircraft.
  • WWII stuff growth with new aircraft, ground vehicles and ships.
  • Some for terrain updates. Caucasus - trees and some visual improvements. Persian Gulf - night lighting, sea shoreline, PAPI lights on airdromes. Normandy - Spring and Fall textures, Airfields, unique buildings and structures and others.
  • A lot of improvements of DLC campaigns by Baltic Dragon, Mapple Flag, Reflected Simulations, Low-Level-Heaven Mission Development, Apache600.
  • Fixed several hundred bugs, added dozens of new features, improved stability of the game and multiplayer, as well as many, many minor fixes and improvements.

DCS World

  • Added AI short-range missile Scud-B launcher into ground units of some countries (Iran, Iraq and others). It can drive, but the missile is not yet functioning and does not launch. WIP
  • Western RWR:
  • LHA-1 Tarawa index '40', – same AN/SPS-40 as on Spruance.
  • KJ-2000 index 50.
  • JF-17 index JF.
  • HQ-7 LN SP index 7.
  • HQ-7 STR SP index HQ.
  • Fixed M249 AI Infantry poor response to enemy contact.
  • Fixed name liveries for DEN Leo2A5.
  • Fixed flight.dll crash on user track.
  • Fixed mistake in text pop-up in the Russian version of lesson 1 (flaps rising) for Su-25T tutorial.
  • China Asset Pack: added the 09III SSN AI submarine
  • ME: Focused and unfocused checkboxes will no longer look so similar
  • ME: TAB switch order on the weather panel has been corrected
  • ME. Text in the condition field on the group panel will not be memorized for the next mission
  • Static ships will now spawn at sea level
  • ME. Eliminated the same static names of units in the template
  • User with AI wingman on runway start Aborts take off - AI takes off and keeps going - fixed
  • Maps surface optimizations
  • Maps traffic optimizations
  • Increased night visibility distance of urban area lights
  • MP: Client and dedicated server instances now use common nicknames.lua file
  • Input. Joystick adjustment panel. Added possibility to type necessary digital values into user curve fields
  • MP: Static objects no longer spawn differently for server and clients
  • Input panel: Added new foldable view of the input list. This can be turned on and off via a special checkbox
  • Input panel. Help window added, new feature added (right mouse click to open pop-up menu), Categories menu added to device column header
  • AGM-154A-B: Corrected Radar Cross Section (RCS) value
  • A-10C, FC3 and BS2 modules migrated to ED DRM protection
  • Caucasus. Hovering cranes fixed
  • Missile exhaust fluctuations eliminated
  • MP. Speedboats spawned via scripting are invisible to clients - fixed
  • Added new User Manuals 2020 of DCS (EN, RU)
  • Crash on to many messages on screen - fixed
  • Russian Static Object "outpost" does not render in the open beta - fixed
  • LOD Issues on Units and Static objects - fixed
  • Mission start trigger not working for some functions - fixed
  • DCS Hangs after playing user track - fixed
  • Runway Spotlights vs Cockpit gauges - fixed
  • Sea Flicker ( sometimes ) - fixed
  • Mission generator doesn't work - fixed
  • KC-130. LODs corrected
  • MP. DS. Sound errors spamming log - fixed
  • Crash at login without authorization data - fixed
  • Multiplayer memory leak on carrier - fixed
  • Updated Chinese localization (fixed crash on file dialog window opening)
  • MP. Dedicated Server. Static aircraft elevated from the ground - fixed
  • MP. Dedicated Server. Memory leak using stennis - fixed
  • MP. Dedicated Server. AAA and SAM will not engage targets until they have passed overhead - fixed
  • ME. Fixed a bug leading to unauthorized switching of a player’s aircraft to AI
  • Sound Options. Add "Play Audio While Minimized" option
  • AI CH-47 not land in user mission - fixed
  • HOLD not working at waypoint zero for units - fixed.
  • Input. Clear combination action raised error for axes in Foldable view - fixed
  • Chat and BDA panel configs moved to the user's folder for preventing crash in LUA script
  • Someone logged into your account on a different machine.
  • Hydra 70 rocket. Adjusted drag, corrected motor data. The rocket began to fly a little slower
  • MP. Stennis. Can't start from 3rd cat - fixed
  • AIM-7, AIM-120, R-27, R-77 missiles. Loft and HOJ trajectories on the net clients will be closer to the host (delivery aircraft) trajectory
  • Leader Vehicle. Move crash - fixed
  • Get Target State For Car crash - fixed
  • AIM-120. Fixed bug where loft trajectory was dependent on missile heading
  • MP. Fixed occasional crash at artillery fire
  • Some memory leaks in the terrain sources were fixed
  • Crash when AI helicopters collect troops - fixed
  • Wake turbulence damages aircraft on the ground - fixed
  • Helicopter AI wingman taxi bug with script - fixed
  • MP. Missiles flying underground & into Space - fixed
  • Aircraft repair under hard cover will not creates problem - fixed.
  • MP. Fixed statistics.
  • ME. Fixed Statics returning the 'Ammo' name in ME, name can now be set correctly
  • Fixed Scripting Engine bug causing Airports to return random ID's they have been pounded back into submission and will now have the correct id number for their actual position
  • ME. Adjusted Icons in ME and loadout screens to allow people to see which type of missile / ord they are loading easier when there are multiple versions of the same type
  • VR. Medium water creates double vision for terrain - fixed
  • VR. Fixed automatic use of headset audio for the outputs which are set to default device
  • Aircraft carrier. Ejected pilot fall through all decks - fixed
  • SCUD missile. Corrected skins
  • MP. Added support for clients behind CG-NAT
  • MP. Added packet stats to Ctrl-Pause info (up/down traffic, ping, packet loss)
  • Sound. Fixed theme music for ED/BST modules
  • Sound. Added a sound mod example to Doc/Sounds
  • Added correct drag for PGU 20 mm family and fine tuned M56 family
  • Ingame rearm and refueling panel. Sliders disappear on the mouse cursor over it - fixed
  • RIM-7 missile. Added self destruction after losing target
  • Refactoring load images MM. Fix for some cases when user can't run DCS
  • Adjusted radio for Al Dhafra
  • AGM-88. Fixed crash that appeared in some conditions
  • AGM-88. Zero-lift drag decreased according to CFD research
  • SARH and ARH air-to-air missiles. Crash when a missile changes target - fixed.
  • Cruiser Moscow. Restored functionality of AK-630 30mm guns
  • If a player exits the game after ejecting he got a death in the logbook - fixed
  • Crash after landing on an airfield where there is no available parking - fixed
  • Sound. Force stereo when drivers report 0 output channels
  • Sound. Recover from device disconnection (like hibernation or device unplug)
  • MP. Fixed a rare crash on client connection in busy missions
  • Fixed crash caused by a memory leak in clickable elements of cockpit
  • Added "engage air weapons" option for ships
  • Su-33 AI don't use AAR lights for refueling at night - fixed
  • Voice chat - added an option to block start of the voice chat on the server
  • MP. Added ability to see Time on Map in multiplayer lobby
  • MP. Added national flags to the server list
  • JTAC switching target caused crash - fixed
  • Black exhaust smoke from jet engines gets bright in moonlight - fixed
  • MP. Exhaust smoke in one flight, between multiple aircraft is synchronized - corrected
  • Vehicle not moving because of too steep elevation - fixed
  • Host crash when player reloads vehicle ATGM and leaves the vehicle - fixed
  • Sometimes no sound when starting DCS - fixed
  • AGM-84. Harpoon R/BL Skim ditch into the sea sometimes - fixed
  • Graphic option window. Added Custom Graphic Preset buttons
  • Animated fences on ships stopped working - fixed
  • MP. Dedicated server unable to disable voice chat - fixed
  • Ejected Pilot falls through roofs - fixed
  • Reducing the CPU load when pathfinding a group of infantry.
  • Fix for liveries names of A-20G
  • Fixed crash at second landing.
  • General game performance increased
  • Unit health bars On could cause FPS drop - fixed
  • Mission Editor - Individual Ship Icons in a group will no longer disappear on zoom out
  • Mission Editor - Changing a FARP Country will no longer reset its position
  • Mission Editor - Dragging an aircraft on a carrier no longer resets parking to spot #1
  • Mission Editor - Template menu no longer returns to USA with previous countries template
  • Controls GUI corrupts when scrolling - fixed
  • WS ship defence not defending against AGM-65. RCS limitation of CIWS Phalanx has been reduced
  • BGM-109B. Engine and autopilot modified. Extended range to 1700km
  • The effect of tracer bullets has been restored
  • Eliminated midnight light phenomenon
  • Browning guns sound update
  • AI ground units get stuck navigating around destroyed buildings - fixed
  • AI ground units refuse to move if the last WP is near a building - fixed
  • E-2D. Corrected collision mode and damage animation
  • AI aircraft unable to connect with the tanker while in a turn - fixed
  • Cannot move a point "Fire on point" and the similar points until you select the task in the panel of tasks - fixed
  • ME. Group renaming action has no immediate effect in the list - fixed
  • VR. Added option of the bloom effect and configure the MSAA mask
  • ME. Tab order on waypoint screen is out of order - fixed
  • Sound. No possibility to change sound devices in simulation - fixed
  • MP. Reduced warping and rubberbanding
  • MP. Improved deck landing and takeoff
  • MP. Improved time sync and timeout detection
  • MP. Added country flags to the server
  • MP. Player's aircraft doesn't appear in multiplayer tracks if the server was paused during the connection - fixed
  • MP. Dedicated server. Fill missing entries in options.lua with defaults at webgui start
  • MP. Favorite star in the server list disappears after refresh - fixed
  • MP. Laser marks remain if user left server or switches slot - fixed
  • MP. Fixed client desync when server was paused right in the moment of the client’s initialization
  • Fixed a problem with shader lines of variable length, doing constant vertices recalc
  • Cockpit panels illumination of AI wingmen from external F2 is not visible - fixed
  • S-25L missile disappears without explosion when hit the tree - fixed
  • The scripting engine function Object.destroy() does nothing on scenery objects. The objects remain. Fixed
  • AI vehicles do not follow a simple off road route - fixed
  • MP. Dedicated Server. A server admin using the dedicated server GUI interface to send a message into the simulation will appear as white text in the simulation. A server message to all pilots will be orange
  • Static units can not be placed under hardcover - fixed
  • Rearming at a FARP causes a crash - fixed
  • MP. Problem with empty server-list - fixed
  • MP. Added support for systems with disabled IPv6
  • Added check for SSE 4.1 support
  • AV-8B spawned on the inside of other aircraft on deck - fixed
  • Add Portugal as a country to ME and Logbook
  • ME. Removed some non working effect presets from Effects Static Object
  • Fixed crash after destruction of leader vehicle, during execution command Following leader
  • F-14. Fix of AIM-7 missile that has broken guidance
  • WWII aircraft. DCS hangs with black screen after player get certain damage - fixed
  • MP. Corrected the wrong countries' flags for server table

DCS F-16C by ED

  • Cockpit. MFD. Fixed wrong AG weapons number. Tuned lighting of navigation gauges and SAI.
  • Gap near canopy with head shift and mouse look - Fixed
  • LERX vortex effect corrected.
  • INS no longer tracks current coordinates in ATT mode.
  • No longer ALIGN indication in NARF.
  • Hydraulic flow corrected for JFS start procedure.
  • INS alignment resets when knob placed to NORM from STOR HDG.
  • INS coordinates should be confirmed by pilot on DED with enter.
  • INS coordinates fields on DED no longer limited to 5 or 6 digits.
  • INS coordinates confirm procedure added to autostart macro.
  • INS alignment now degraded in BATH mode.
  • AG TLL Line Points fixed.
  • Restored missing INS altitude correction from CADC data.
  • SAI pitch trim index animation corrected.
  • Fixed DED sub-pages switching.
  • Fixed AIM-120 reticle position on target
  • Added EEGS Level 5 gunsight and improved EEGS Level 2 - WIP (Dogfight HUD will come a bit later)
  • Semi Transparent screens in “HUD only” LAlt+F1 view will no lower cause issues for image
  • Removed OFF label from the TACAN knob
  • Input for DL switch and MAP switch
  • New open canopy sound
  • Corrected CTD when moving throttle from off to idle in Cold and Dark instant action
  • Corrected the HUD altitude not being affected by pressure adjustments
  • Added improved afterburner effect
  • Adjusted engine fuel flow (WIP)
  • Adjusted turn rate performance for CAT I (WIP)
  • Corrected AIM-9 cage command
  • Corrected ejection after use of safety lever engaged
  • Added AIM-9 SLAVE and BORE SMS selection from the Cursor Switch depress function
  • Voice messages now cease when the MAL & IND LTS button is released
  • Added weapon release delay for the AIM-120
  • Centered AIM-120 symbol within the TD box on the HUD
  • Added ILS declutter option by pressing the Cage/Uncage HOG button
  • Added INS velocity error due to incorrect initial coordinates
  • If an In Flight Alignment (IFA) is enabled with a non-aligned INS, an incorrect heading on the HUD will now result
  • The HUD FPM will now be removed if there is incorrect INS data alignment
  • IFA time has increased
  • Corrected the ALOW error
  • Tuned the ILS command steering being too sensitive and providing steering too late
  • Corrected the LINK 16 STN page
  • Corrected the LINK 16 TIMING
  • Fixed CNI COM 1 data entry
  • Fixed the A-A Tacan getting a frozen range when another client cycles their channel number
  • Corrected SAI caging
  • The TACAN volume knob now correctly controls TACAN power
  • Corrected keyboard commands for the Fuel Quantity Knob
  • Adjusted AIM-9 seeker reticle position on the HUD
  • Adjusted rotation on several cockpit control elements.
  • Added new F-16C training mission covering CCRP Bombing and CBUs.
  • Added new UFC training mission.
  • Updated TACAN DED Page information in Early Access Guide.
  • Fixed Dogfight Mode ( Redone Attitude Awareness Arc/Add DLZ for dogfight/Remove silence radar mode in dogfight switch/Correct ACM BORE HUD indication/Added MFD/Add DLZ on FCR page)
  • Search targets on FCR screen have velocity vectors instead of Hotlines - Fixed
  • Missing Lock Lines - Fixed
  • No LOFT for AIM-120 - Fixed
  • FCR AA Declutter toggles by short depressing COMM Sw inboard for less than 0.5 sec
  • Improved EEGS mode (Adjusted T symbol,1 and 9g pipper/Adjusted A/A gunsight funnel Level 3 to 4 transition dynamics (now a bit smoother)/T-symbol out-of-plane maneuver lines maximum length was limited)
  • Horizon line seems too high on Persian Gulf Map - Fixed
  • F-16 has no option to send flight to tanker in radio menu - Fixed
  • Add Canopy Color Option
  • Added canopy and MFD reflections options
  • UFC training mission inaccuracies - Fixed
  • Cockpit Warning lights material tuned
  • Add livery for FS - 13/14/22/23/55/77/79/179/480/522
  • Add bort number
  • Radar STT automatic range scale adjustment does not work if STT was entered from TWS
  • Lesson 4 - Added CN localization
  • Lesson 19 - Added DE Voice-Overs
  • Bort number problems - Fixed
  • CNI Errors (Wind data/Hack time added) - Fixed
  • Engine Is torching intermittent during startup - Fixed
  • Active (A) and Time to Impact (T) for AIM-120 Errors - Fixed
  • FPS Loss at High AOA - fixed. Radar altimeter calculations were modified to improve performance.
  • TGP rewrites point coordinates to first selected point coordinates - Fixed
  • Missing wheel chocks model and functionality - Fixed
  • RWR keybindings are mapped wrong - Fixed
  • In MP a contact can show as Hostile and Friendly at the same time - Fixed
  • Added Sound effects for throttle movements
  • F-16 STBY Compass seems to be affected by acceleration a lot - Fixed
  • Added a new fake afterburner sound
  • Canopy tint synced in MP
  • US marking missing on wings - Fixed
  • Update to Russian localization
  • Training. Lesson 4 - Added CN localization. Lesson 19 - Added DE Voice-Overs.
  • FPS dropped several times when gear UP on the ground - fixed.
  • Strobe light need to be brighter at night - Fixed
  • Anti collision light not seen on multiplayer servers - Fixed
  • LEF should be at 2° up during cold start.- Fixed
  • FCR Hostiles returning Friendly - Fixed
  • Highlight of the selected weapon is not removed after selective jettison - Fixed
  • SAI Arrow does not move with ball - Fixed
  • Fuel tanks weight is incorrect - Fixed
  • Training mission CCRP bombing is in game mode - Fixed
  • INS Alignment: STOR HDG alignment doesn't finish - Fixed
  • Interior lighting at minimum power has lower brightness then without lighting in day light - Fixed
  • Tail texture improvement
  • Self illumination materials edited
  • Typo. F-16C Inputs. Ru localization
  • Quick start and training missions cause abnormal DCS behavior
  • Added german Viper manual

DCS F-18C Hornet by ED

  • Improved accuracy of gun funnel
  • Improved stabilization of radar-directed gun sight and gun accuracy
  • TGP added to the 4th station
  • CCIP bombing in AUTO mode always using high-drag configuration is fixed
  • Corrected instances of only one bomb from a dual rack being released
  • HUD and attack radar page Rmax values now match
  • Corrected JDAM and JSOW menu freezes
  • Pre-Planned mode skipping elevation has been fixed
  • Fixed AGM-65F count down after rearm if walleye is used with an air start
  • Fixed AGM-65F seeker continuing to slew after uncage
  • Fixed SAI caging and OFF flag
  • Fixed SAI cage knob clickability
  • Note: New Targeting pod pointing modes are in work, but were not ready for this update
  • Updated Flight Manual CN
  • AIM-120 Rapid fire crash - fixed
  • Added FLIR Pointing Modes (HUD Pointing Modes/Snowplow Pointing Mode/Velocity Vector Slaved (VVSLV) Mode)
  • Radar sometimes doesn't see targets in multiplayer - Fixed
  • Fixed A/A gunsight foresight cue/Adjusted A/A gunsight funnel
  • Port Side Navigation Light Stays on - Fixed
  • Added canopy and MFD reflections options
  • Major update of the German Hornet manual
  • Plane acts in a strange way and explode after multiple usage of RAlt+J - Fixed
  • Client aircraft doesn't show in MSI in radar page - Fixed
  • Mk5 Rockets not available for the inner wing stations - Fixed
  • Cage/uncage switch doesn't configure AMRAAM for Visual mode launch - Fixed
  • Flying without wings - Fixed
  • Target Vector Stem Error - Fixed
  • Shoot Cue given by changing RADAR range - Fixed
  • AGM-65E/F slew limits overflow - Fixed
  • Changing Laser Code for Weapon Changes D/L FREQ - Fixed
  • HAFU symbol in STT mode is always green - Fixed
  • RADAR page doesn't show flood indication if DATA button is pressed. - Fixed
  • Using Maverick and switching to A/A causes issues with the Maverick - Fixed
  • Add Update RWS DATA sub-level page
  • Can not select AUTO without selecting CCIP first - Fixed
  • Client aircraft doesn't show in MSI in radar page - Fixed
  • RWR tracks on radar page should be below the dugout - Fixed
  • Hornet cockpit lights dim - Fixed
  • Harpoon R/BL Skim ditch into the sea sometimes - Fixed
  • AGM-65E can not find JTAC laser but self TGP laser only - Fixed
  • Colour option on radar page does not affect ILS needle colour - Fixed
  • Bombs fall short if mode has not been selected by user Fixed
  • Weapon data set while using ground power lost when engines start - Fixed
  • The F/A-18C Chinese manual has been updated
  • Fixed default switches position without TGP
  • 2.75' Rockets M151 HE Typo in Hornet loadout - Fixed
  • Litening Pod:
    • Added Indication of the position of the aircraft (Attitude Indicator/AoA indicator/ASL/Steering Cue)
    • Added FLIR Laser Ranging Indication
    • Litening TPOD head no longer stows when in STBY or OFF (The Litening TPOD external model's head is not longer stowed when the FLIR power switch is moved to the STBY or OFF position) - Fixed
    • FLIR stow additional conditions (OPR status, LG down, RAlt less than 200ft/OPR status, WoW, Ground Speed more than 5kts) - Fixed
    • LTD/R switch should have 2 positions - Fixed
    • TGP has incorrect IR FOV angles - Fixed
    • TGP elevation should be tied to horizon line instead of aircraft boresight - Fixed
    • TGT and FLIR Square Misaligned - Fixed
    • TGP still works even if removed during rearm - Fixed
    • Zoom control indication occupies 2 pushbuttons when it should occupy 3 - Fixed
    • Added GRAY option
    • Added ALG option (Automatic Gain and Level control option)
  • AGM-65F seeker LOS indication is not proper- Fixed
  • JDAM - (add: IZLAR/ Auto Mode for PP and TOO Mode / dynamic TOF /TOT -PP Cue - In-Zone / TOT cue on HUD/ heading is defined for IZLAR)
  • AIM-7 can be guided via LTWS - Fixed
  • AIM-120 can guide to a target even if the radar cannot see the target in TWS mode - Fixed
  • FPS issues on the SA page - Fixed
  • Radar trackfiles aging out very quickly - Fixed
  • Prog 2 ignored if undesignate is used in auto mode - Fixed
  • Uncaged AGM-65F does not slave to the same point as pod - Fixed
  • AI do not show cockpit light in F2 view - Fixed
  • Parked F-18 static model has wrong aileron position - Fixed
  • Bright AMPCD/HUD at Night - Fixed
  • Missiles launched in RWS after tracking in LTWS perform incorrect guidance - Fixed
  • F-18 radar does not provide data-link in TWS mode - Fixed
  • Reset scale on SA page for elements, set max position value for calculating symbols on SA page like on HSI page - Fixed
  • Cockpit SNSR panel texture edited
  • Missions to be re-saved for branch
  • Harpoon BOL HPTP Ignores waypoint and flies bearing immediately - Fixed
  • Laser Mav will not show LKD if targeting a building - Fixed
  • TGP. Added OFFSET cursor
  • TGP. Transferring TDC priority to the FLIR page changes the tracking mode - fixed
  • TGP. SLAVE behaves different for JDAM PP / TOO - fixed

DCS: F-14B by Heatblur Simulations

  • Added Cage the Bear campaign COOP version, thank you Kaba!
  • Fixed Bone Strike mission for SP and COOP
  • Updated most SP missions to have mission goals enabled
  • Fix for datalink showing missiles
  • Fixed various initialization issues
  • Fix to nozzle logic during engine starts and shutdowns
  • Tweaked damage resistance for engines and wing tanks - direct missile hits will cause more damage
  • Aerodynamic damage improvements - direct missile hits will cause more damage
  • Fix for doubling of trim rate when using a FFB stick (also ignore vJoy as a FFB device)
  • Significantly improved drawcall efficiency of VDI and HUD - may boost FPS on drawcall/CPU constrained systems
  • Added default pilot bindings for the new VKB F-14 stick
  • Reduced audible range of exterior sounds
  • Added new compressor stall sounds
  • Fixed sound files paths for RWR, KY-28 and Walkman (2.5.6 compatibility)
  • Added lubber line to Whiskey Compass
  • Fixed gaps in weapons selector on pilot’s stick
  • Added RIO white floodlights
  • Added CAP category knob CW/CCW keybindings
  • Multiple low speed and ground effect handling qualities improvements in pitch axis
  • Slightly Increased Stab Power (also in ground effect)
  • Additional MIL and AB thrust tweaks for performance following stores drag improvements
  • Tweaked drag while maneuvering above mach 1.2
  • Reduced landing gear pitch moment
  • Removed glass from collision model
  • Fixed custom cockpit livery not registering (Thanks uboats!)
  • Use INS for radar stabilization instead of real-time DCS values
  • Fixed regression in angle limits of radar stabilization that caused contact/track loss in RWS/TWS at large pitch angles
  • Fixed the transponder panel code ranges: M1 00-73 (5 bit octal), M3 0000-7777 (12bit octal)
  • Fixed regressions caused by SDK mismatch:
  • Fixed debriefing window not appearing
  • Fixed trim not working
  • Fixed debriefing window not appearing
  • Fixed AIM-9 SEAM/Lock
  • Mission starting in F10 view
  • NEW! Added TID AVIA page (displaying AoA, Vertical velocity, ILS and ACLS), enabling the RIO to closely monitor landing procedures and assist the pilot with pattern work
  • Fix for radar ground stabilization at high roll angles
  • Fix for radar range scale reverting to 200NM during P-SEARCH HCU acquisition in multicrew
  • Fix for RWS contacts on TID timing out too soon in a 1-bar scan
  • Added COMM1_FREQ and COMM2_FREQ params exported to lua scripts for ARC-159 and ARC-182 radios (for example to be used with “cockpit param” in mission editor)
  • Fix for AB lighting at too high of a throttle position
  • Improvements to pilot stick travel animation
  • Added afterburner markers on controls indicator
  • Removed debug carrier glideslope on controls indicator
  • Added FFB trim checkbox option for more realistic trim operation feel while using a FFB joystick (works if ANY non-vJoy FFB device is detected!)
  • More realistic FFB travel with trim actuator movement
  • Adjusted compressor stall spool dynamics
  • Fine tuning of pitch axis handling qualities
  • NEW! Introducing TWS-Auto for the AWG-9
  • Updated tutorial mission “Carrier based take off”
  • Added keybinds for seat adjustment
  • Added Jester keybinds for BVR
  • Disabled AI kneeling (for supercarrier)
  • Added holdback bar (for supercarrier)
  • Added salute command (for supercarrier)
  • Supercarrier compatibility added for client/player
  • WIP: F-14B AI compatibility for supercarrier
  • Fixed VIS FIX updating delta continuously
  • Fix VDI range bar scale value not being shown
  • Fixed Track Hold green light
  • Adjusted pitch rate damper
  • Updated Cage the Bear Campaign, including two new missions - thank you Kaba!
  • NEW: Added 8 new missions for DCS: Supercarrier, 6x Quickstart Case 1, Case 3 and Carrier Quals for Caucasus and Persian Gulf, 2x COOP 2 to 8 Carrier Quals for both Caucasus and Persian Gulf
  • Correlate datalink targets on TID to sensor targets
  • Tweaked hostile/friendly/unknown TID symbol sizes
  • Fixed Jester TWS-A /TWS-M endless loop with phoenix in air and player commands during TWS-A
  • Fixed jester switching to RWS with scan ranges set to < 100 nm
  • Fixed HUD steering tee in TWS-A
  • Tweaks to reduce TWS ghost track formation
  • Reset TID tracks on PGM RESTART (“soft purge”)
  • Fixed HUD/VDI to use AHRS instead of INS heading
  • Fixed HUD glow showing without power
  • Major overhaul of exterior night lighting:
    • Lights are now brighter
    • Lights now cast glow
    • Some lights now dynamically illuminate the aircraft and environment
    • All lights are now visible at much greater view distances
  • Lowered intensity of landing light
  • Anti-collision and shoulder formation lights now cast dynamic lighting on the ground and other surfaces
  • Fixed afterburner spotlight light direction
  • Added salute option to comms for consistency between modules (won't trigger animation for now - Supercarrier)
  • Added radio comms for “Tomcat Ball” (Supercarrier)
  • Added keybind for “Tomcat Ball” (Supercarrier)
  • Fixed AI wingsweep not working on ground (Supercarrier)
  • Fix to comms commands for ground crew launch
  • Added CVN-71, CVN-72 and CVN-73 to RWR threat library (Supercarrier)
  • Fixed datalink connections with supercarrier. (Note: ACLS is currently off glideslope, we will fix it asap. ICLS is working as intended)
  • Fixed nose wheel steering scaling and initialization
  • Removed vJoy FFB check (Brunner stick should work now)
  • Reduced flap pitch moment and adjusted it vs. airspeed
  • Tweak to F110 fuel controller to reduce fuel flow overshoots
  • Probable fix to engine not re-lighting after damage or death
  • Adjusted flap lift and drag at speeds above deploy speed limit
  • Adjusted default starting pitch trim
  • Fixed issue where ground spoilers would deploy regardless of flap lever position with throttle at IDLE
  • Fixed kneel switch solenoid (no longer need to hold switch to kneel nosegear)

DCS AJS-37 by Heatblur Simulations

  • Added active stores display activated when in TAKT/Out, just pressed IRRB FRAMSTEGN (unless in IDNR) and when UNSAFED (unless in IDNR).
  • Fixed minus-sign on CK37 thanks to user outbaxx.
  • Fixed fading-effect of CK37 panel display.
  • Improved accuracy of low-drag bombs.
  • Time-to-waypoint is now zero when landing gears are extended or in landing-mode, before it was just frozen.
  • Fix to IFF IDENT CTD.
  • Fixed issues with sidewinder step (IRRB FRAMSTEGN) button.
  • NEW!:Added Red Flag 16-2 Nevada Campaign free for all Viggen owners!
  • Fix to CTD related to firing last sidewinder
  • Fix to CTD when mission plan has more than 11 waypoints
  • Fix to Ignition Coil and RADAR/EL Maintenance test CTDs
  • Fixes to Wrath Of Thunder Campaign, including fixed AI wingman take-off on first five missions
  • Restart button (Återstart) fixed
  • Fixed the RWR / Master volume knob repeating, tweaked gain on rotation
  • Update Rb75 series FM to AFM
  • Fixed so Rb15 search modes SKORT and STRAK prioritize targets closest to middle of search cone instead of closest to missile
  • Added new shadow-blocking geometry to avoid light shining through cockpit tub
  • Fixed sound loop errors in cockpit engine sounds
  • Radar elevation axis mapping added (was left out of the last change log)
  • Magnetic declination knob (KURSKORR) animation corrected
  • Fixed issue where RAT-generator would retract on no weight on wheels instead of gear up.
  • Fixed duplicate Restart mapping.
  • Fixed ctd when pressing IRRBFRAMSTEGN (missile step) or IR-SNABBVAL (fast select) when not carrying sidewinders. Also fixed issue when turning off IRRBFRAMSTEGN it would perform another missile-step.
  • Integrated custom bomb ballistics solver.
  • Fixed issue where air density was hardcoded but should be calibrated by groundcrew.
  • Fixed animation of magnetic declination knob.
  • Fixed radar screen brightness setting not having any effect in B-scope mode
  • Wrath of Thunder mission 6: fixed mission complete logic
  • Fixed RAT sync in multiplayer
  • Tweaked engine smokiness
  • Tweaked zero alpha pitch moment at slower speeds
  • Fix to Sidewinder model / smoke
  • Fixed Master mode switch sound when using keyboard/joystick
  • Fixed intermittent keyboard mapping bug
  • Rb04 radar altimeter now works over terrain
  • Fix a small issue where Rb04s wouldn't fly in parallel but instead eventually converge
  • Fixed issue where only one bomb would be released per trigger press in DIRECT mode
  • Fix to Emergency pitch trim clicking nose up not working
  • Fixed issue where RUTA-beam would stay on the radar screen after another waypoint has been selected
  • Fixed that FACKLSL warning would stay on even after reload when having only one KB-pod loaded
  • Corrected amount of chaff and flares carried in KB-pods
  • Fixed issue where not all chaffs would be released
  • Fix to lysbomb not releasing after rearm
  • Auto start/stop feature added
  • Probable fix to NaN warning in DCS.log
  • Fix to airbase names sometimes corrupting kneeboard flight plan
  • Fix to "unknown weapon type" warning in log
  • Fix so two RWR-lights are on when the emitter is between coverage of the two antennas
  • Fix for last signal time in ELINT-analysis
  • F10 markings map is now grouped by author so you can select either your own flight plan or someone else’s. Markings now also display time of creation
  • Improved track-replay consistency, especially for taxiing

DCS AV-8B by RAZBAM

  • CAS page update, you can now edit and delete records
  • Fixed cockpit texture text issue
  • Fixed bomb release order
  • Fixed CTD after alignment when selecting DATA page
  • Fixed Flashing letters in HUD
  • Fixed TACAN offset symbol position in the MPCD
  • Fixed VVM HUD position will now remain on the same horizontal plane with the GVM
  • Changed the gun pod ammo to PGU-32/U SAPHEI-T 25 mm rounds
  • Fixed issue with invisible KC-130 Tanker
  • NSEQ routing now enabled
  • EHSD Overlay 1: Air refueling zones enabled (max 3)
  • EHSD Overlay 2: Flight plan route display enabled
  • ILV cockpit files updated
  • Fixed issue with the guns firing with a Nozzle angle less than 30 Degrees
  • Fixed fuel pump keybind issue
  • Improved nose wheel steering logic
  • Updated exterior models - fixed tail code number
  • Updated Training Mission 9 (LHA) - TACAN changed so there is no conflict with Kobuleti
  • GPWS "Pull Up" rules rework to make it less sensitive
  • TPOD now stows when placed in Standby
  • Sidewinder SEAM mode is enabled
  • Sidewinder firing when not in AA mode bug fix
  • Sidearm firing when not in AG mode bug fix
  • MPCD + HUD Night mode update
  • EMERG Page with Emergency procedures is enabled
  • Various WCA and Auditory Cue Corrections
  • Corrected issue causing infinite sound bug
  • Improved delays of auditory cues to when the fault occurs
  • Improved prioritization of auditory cues based on fault priority
  • Fixed GEAR WCA light and auditory cue logic
  • Fixed errant CAUTION, CAUTION auditory alert when starting mission
  • Further improvements to GPWS auditory tone logic as well as corrected rules for determining GPWS alert conditions
  • Fixed CAUTION, CAUTION not allowed to replay for a minimum of 5 seconds if already played

DCS M-2000C by RAZBAM

  • Added High Res cockpit pilot body with animations
  • Added Pilot patches with different uniform colors
  • Updated training mission 1 for Caucasus and NTTR to reflect changes in the module
  • Fixed bugs in Coup d'Etat mission 2 and 3 by Baltic Dragon
  • Added multiplayer version of the Coup d'Etat campaign (to be found under single missions)
  • Updated manual (version 1.1.0)
  • Fixed auto-start not continuing past FBW test due to cover condition not being open for switch to activate
  • Adjustment seat - Corrected travel to align with actual seat and body movement, Corrected seat/body animation calculation so it goes full extent
  • Adjusted VTB for new eye point view when added VR pilot
  • M-2000C Caucasus Campaign:
    • M05: Flight Lead now waits for player before taxiing
    • M05: Flight Lead now waits for player before taxiing
    • M05: Flight Lead now waits for player before taxiing
    • M02: fixed issue with F-5s not engaging friendly helos
    • M02: if F5 crashes into the hills before Iranian attack, the mission will no longer fail
  • Training missions (Caucasus and NTTR): updates to reflect changes to the module
  • Added kneeboard pages with instructions to each mission
  • ILV cockpit files updated
  • Seat height range adjusted
  • Fixed issue with INS Panel not working after using JVN Switch
  • Added Head to VR Pilot's Shadow
  • Keybinds:
    • Radar HOTAS "TDC CENTER" changed to "TDC DEPRESS (Lock Target)". Its unique function is to lock AA targets
    • Radar HOTAS "STT/TWS Toggle (Target Lock)" changed to "STT/TWS Toggle"
    • With a locked AA target: toggles between STT/TWS tracking modes (same as before)
    • With the radar on SCAN and no locked AA target, it selects the default lock mode for AA targets: STT or TWS. The default lock mode can be overridden by the toggle switch but upon target unlock will go back to its default
    • Guns default firing mode: TOT and PAR either in AA or CAS. Mode will reset to default when deselecting the weapon
    • Rockets default firing mode: TOT. Mode will reset to default when deselecting the weapon
    • S530D Salvo mode is disabled
    • Default switches position when starting in the air:
      Radar Altimeter is active (Switches in M and H respectively)
      Radar is on EM mode
      DDM is OFF (if it is mounted)
    • DDM (IR Missile detector) is now unmounted and OFF by default
    • FBW "too slow" sound logic updated
    • AP "Gong" Sound logic updated
    • AP Roll limit updated
    • AP Track Index behavior fixed
  • Display Changes:
    • S530D SVI Brackets have been deleted. They do not exist in the M-2000C
    • S530D G and D are now circled all the time. They indicate that the missile seeker head is locked on the target
    • Radar TDC is now available in SIL and EM modes
    • TWS/STT (PID/PIC) lock mode legend is now visible at all times in both SIL and EM modes. It indicates the radar default lock mode (with no locked target) or the current target lock mode
    • CCRP Target cross "+" has been deleted. This is a M-2000D feature only
  • RWR contact display logic
  • RWR Brightness enabled
  • Magic MAV search enabled. It includes HUD TD updates
  • Close Combat Mode Vertical Scan bug fix
  • IP Bombing release bug fix
  • Manual updated with Magic MAV search
  • M-2000C campaign: Mission 05: Chevy 11 blocked by humvee which refused to move - FIXED. Mission 12: Messages play at the beginning of the mission - FIXED.
  • CNM logic fix. Approved and Finalized
  • MAG/MAV search logic update. Approved and FInalized
  • Selective Jettison CTD bug fix
  • INS: BAD Rho/Theta entry modified from KM/Deg to NM/Deg
  • Radar lost contact memory (DO) enabled
  • PCA updated: RDO Button enables/disables DO for manual unlock
  • Special Options update:
    • Show the AOA in the HUD: fixed
    • TDC Gate Aperture for PPI Mode: Added (modificator for radar TDC in PPI mode)
    • TDC Keyboard Precision: Added (modificator for TDC speed when using keyboard)
  • Updated cockpit model - Corrected map chart holder not stowed

DCS: C-101 by AvioDev

  • Several engine sound updates (Still WIP)
  • Modified binaries structure
  • Upgraded external and cockpit textures using PBR (Still WIP)
  • Fixed "floating" harness in rear cockpit of external model when flying solo
  • Engine correctly shuts down now after 20 sec timeout if startup was attempted with fuel valve switch in the OFF position
  • Fixed flowmeter indication when CB's are pulled, both EB and CC: No fuel flow, fuel used counting or FF indication when pressing test, if corresponding CB is pulled
  • Added pitch trim sound when using airbrake.
  • Both EB and CC pitch trim control systems were reworked:
    Pitch trim indicator light (located on the Emergency Trim Panel) now is ON when the stabilizer actuactor was energized by the signals sum from either main, emergency or airbrake compensating trim systems. The signal is determined as a concurrent sum from both cockpits and can be zero (the light will be OFF) if the resulting sum of commands is zero.
  • Twilight cockpit light issue solved. Now cockpit lights are on or off on hot start based on solar altitude (sun zenith angle) instead of day hour.
  • Several external model, textures and liveries updates, including PBR.
  • Added kneeboard to external pilot. (Known bug: kneeboard is now visible in cockpit view when pilot is not present. Will be fixed in next version).
  • Updated bump of shoulder patches of external pilot model.
  • Added normal bump to GPU.
  • Kneeboard is now not visible in the internal view when the pilot is not present.
  • Moving the front cockpit air diffuser will not hide/show the control stick.
  • Updated Caucasus cold start QS mission. (Replaced AI C-130 by Yak-52 since it was too large for the parking positions at that airport).
  • Seat movement sound correctly stops now when reaching max position, if moving it from one end to the other
  • Adjusted reset speed of accelerometer needles according to real behaviour
  • Implemented safety pin of canopy fracturing handle
  • Modified fracturing handle
  • Ejection mode selection lever is now functional: by default, it ejects instructor and then pilot, but can be switched off to allow for independent ejection
  • Fixed ejection pin state initialization at cold start
  • Both ejection seat handle pin and canopy fracturing handle pin store now in their corresponding compartment, map box or soft Velcro case
  • Fixed erroneous cabin pressure value at altitude. Behaviour for large differences of pressure is also modified
  • 1020 Hz radio test tone is heard now again
  • Fixed external lights initialization
  • Added Ejection Seat Priority Lever ON/OFF control input
  • Clickable cockpit is now conforming to DCS standards. Both C-101 EB and C-101CC
  • Corrected Generator OFF position when using control input, it now correctly sets to OFF
  • Solved longitudinal stability problems. The airplane now behaves correctly in flight (good stability) and during takeoff and landing. No more issues with nose down tendency after landing and nose up "jumping" after takeoff
  • Left console interior red light in the rear cockpit does not deploy the emergency gear extension handle any more
  • Fixed emergency fuel korry button light that was not illuminating when pressed
  • Fixed C-101CC trim. It now has a correct range of +6.5 and -2.0
  • Landing lights will now be in taxi position when starting on runway
  • Dimmers brightness decreases now when rotating clockwise, when rotated completely the light will go off
  • Removed Mk-84 from the C-101CC inventory and removed BR-500 from center pylons, those weapons exceed the maximum authorized weight that may be carried by the underwing pylons
  • Improvement of console lights visibility in external view
  • Improvement of stairs external and internal model
  • Several improvements in C-101CC cockpit textures
  • Change from white smoke to smoke with colorant and vice-versa is now continuous, without any gap
  • Improved rudder pedals adjustment mechanism. It now works in the following manner: pull handle and adjust rudder pedals distance while keeping the handle pulled, then release handle. Using keyboard or joystick commands also works correctly now
  • Added backlight to FD front cockpit buttons that are not activated
  • Added smoke command to communications menu
  • Deleted attack commands from comms menu of C-101EB
  • Changed 3D model of cockpit mirror
  • Harnesses are now correctly displayed when control stick is hidden
  • Updated EN and ES localizations
  • Fixed oxygen consumption at oxygen pressures less than approx 150 psi
  • Corrected oxygen consumption to take into account 2 pilots (it was consuming two times what it should), and improved timing of oxygen consumption as well
  • Optimized Collision model, reducing number of polygons to improve FPS
  • Improved ejection seat 3D model and added new textures
  • Added common bindings to EB and CC joystick profiles. Flashlight can now be assigned to joystick button
  • Added Airmix-100% oxygen control. Oxygen consumption works correctly on both 100% and Airmix positions. Pilot's oxygen starvation works correctly on both 100% and Airmix positions
  • Updated EN and ES localizations
  • Fixed some discrepancies in control inputs
  • Fixed typo in EN Flight Director training mission
  • Control inputs reorganization
  • Fixed rudder trim control input binding
  • Added Throttle Idle Detent - Idle and Throttle Idle Detent - Stop input commands. Previously there was only Throttle Idle Detent Toggle
  • Fixed throttle idle-cutoff control animation
  • Added Wheel Brakes axis cheat (braking both wheels at the same time) to C-101 EB and C-101 CC
  • Fixed missing rear cockpit pilot kill event
  • Oxygen breathing indicator now doesn't work if the pilot is dead or not present in the cockpit
  • Added PBR to stairs textures of cockpit model and external model
  • Antiskid is now functional
  • Added antiskid failure. It can now be selected in Mission Editor
  • Added antiskid fail due to gear damage
  • Added "Allow Smoke On Ground" option to Mission Editor
  • Smoke system of C-101EB is now not possible to activate on ground if Mission Editor option "Allow Smoke On Ground" is not ticked
  • Trim tone and light will go off now when reaching trimming limits
  • Fixed several errors in dcs.log
  • Added RAD TEST switch - OUT position in IFF panel to control input bindings
  • Sight does not change now when depressing the trigger if guard is closed
  • Fixed weapons switch, it starts now in the off position at mission start
  • Fixed roll angle marks in ADI. They now show bank angle precisely
  • Added 45 degrees marks to HSI
  • Added aft lubber line to HSI
  • Fixed vertical deviation scale of HSI: replaced center dot by center line
  • Fixed heading bug of HSI. It doesn’t overlap now fore lubber line
  • Mark in turn and slip indicator shows now a 3°/sec standard turn rate
  • Added smooth movement to turn and slip indicator needle

DCS: A-10C Warthog by ED

  • Custom cockpit options updated to correspond with the new model name.
  • Added strip on windshield glass by outer edges.
  • Canopy still present in F1 view after jettison - fixed.
  • Glued strip antenna added to the top of canopy.
  • BRT DIM Switch has no effect - fixed.
  • New cockpit caution panel APU GEN not illuminated - fixed.
  • ADI pointer not illuminated - fixed.
  • Emergency Chute Safety pin Should be removed for flight
  • Incorrect binding of left throttle button (see pos. 6, fig. 70, Flight manual English) if user connects TM Hotas Warthog Throttle - fixed
  • It is not possible to command ground crew after starting one or both engines. They respond that the throttles must be moved to IDLE for them to do stuff even though engines are at idle. Fixed
  • Unable to connect or disconnect GPU with engines on - fixed
  • Some improvements in cockpit PBR textures (much WIP, expect large improvements in further updates).
  • Fixed landing light beam direction.
  • The cockpit flood and storm lights do not illuminate now the tarmac / runway below the cockpit.
  • Repainted Ejection Seat Safety Pin.
  • Fixed functionality of Ejection Seat Handle and Ejection Seat Handle Safety Pin. Added corresponding commands and modified clickable action.
  • The Ejection Seat Handle will not move now if the safety pin is installed.
  • Triple E (Eject) keyboard command is disabled by the corresponding Ejection Safety Pin now.
  • The batteries will not heat anymore when isolated from the bus.
  • Taxi lights fixed.
  • Fixed waypoint names for three A-10C instant action missions
  • Fixed french WP names in MESSAGE TO ALL Triggers
  • Gun GAU-8 dispersion corrected
  • Corrected circuit breaker panel
  • The DUMP lettering is restored
  • Corrected Single Player Missions by MadDog-IC. Added all localizations EN, RU, CN, CS, ES, DE, FR to missions where appropriate. Moved all Units out of trees
  • Text above G-meter backlit - fixed
  • If player was hit by missile when in cockpit view, dcs frozen - fixed

DCS MiG-21bis by Magnitude 3 LLC

  • Longitudinal stability model improved
  • Suspension model improved
  • AI aircraft SFM model improved to more closely comply with “human” model, most notably in terms of previous AoA differences for comparative performances
  • Positions of fire and smoke effects corrected to comply with visual damage
  • Some audio-visual effects fixes, such are corrected F2 RPM indication for afterburner regimes, IR signature on afterburner, etc
  • First stage of code cleanup: part of the code optimized for faster execution and less memory use. Next stage in progress
  • Corrected inverted animation of PRMG localizer needle on NPP instrument

DCS F-5E Tiger II by ED

  • Added German Voice-Overs to training missions.
  • The color of the sight reticle lightened
  • The color of the radar indication lightened
  • Corrected cockpit lighting
  • Cut electrical lights on damage

DCS F-86F Sabre by ED

  • Cut electrical lights on damage

DCS L-39 Albatros by ED

  • L-39 hangs and then crashes after all power - fixed
  • In the case when the aircraft is controlled by a player in the back seat and is thrown out of the server for some reason, control passes to the first player
  • Fixed training missions for L-39. Mission "GS-23 Gun": fixed typo in English localization. Mission "PK-3 Gun Pods": 4 Gun Pods are used

Flaming Cliffs 3 by ED

  • Su-27. Multiplayer data link ghost contacts - fixed
  • F-15C. Instant Action Persian Gulf F15C Free flight over West Dubai. Increased start speed to 0.8M to prevent stall conditions
  • Multiplayer data link ghost contacts eliminated
  • A-10A. Gun GAU-8 dispersion corrected
  • MiG-29. Corrected reflections on the HUD
  • Su-25. Corrected reflections on the HUD
  • Su-25T. When you start the right engine you see the animation of the left engine - corrected.
  • Su-33. If the player requests repair on the deck, his plane should be moved to a free parking place
  • Su-25. NAV lights do not cast shadows

DCS Mi-8MTV2 by ED

  • Fixed broken view position of door gunner at the second mission run.
  • GUI. Fixed white bar issue in the training section
  • Mi-8 Spring Tension Campaign. Mi-28 suddenly explodes in mission 12 - fixed
  • Added direct controls to pod selector.
  • Spring Tension Campaign. No progress in mission 12 - fixed.
  • Cockpit red flood lights corrected
  • Mi-8 Spring Tension - no progress in mission 11 - fixed
  • Cut electric lights on damage
  • Animation of the weapon light on the overhead corrected
  • Cockpit illumination tuned
  • Corrected rotor of cockpit cooling ventilator

DCS UH-1H Huey by ED

DCS Black Shark 2 by ED

  • Introducing the new 3D cockpit.
  • Ka-50 can't spawn at Kuznetsov - fixed.
  • IT-23 now can't be adjusted without electric power.
  • Georgian Oil War - Grand Campaign - mission ATO-A-P4.2. Added tigger with removing trees action for tank platoon "G Tank 1".
  • Tuned autostart script that could not start the second engine at an air temperature above +30 Celsius.
  • The L-140 panel behind the right shoulder has been restored.
  • Corrected EGT needles color.
  • Connector of the laser standby switch will be linked with this switch. No need to click the void space.
  • Corrected engine levers LH RH text.
  • Auto-man switch animation - fixed.
  • Weapon panel lamps color - fixed.
  • Increased time to idle working of first engine for correct start second engine in the cold conditions
  • Fixed a bug that broke the display of the message "AIRCRAFT READY"
  • Corrected mirror images inside the cockpit
  • The Standby Compass (the one on the overhead) fails to show directions from 180° to 360° - fixed
  • Corrected flight manual. Added descriptions of switches of PPR-800 panel
  • Dead Valley mission, вugfix. Ka-50 born on the perking with MiG-27 - fixed. Ka-50 group assigned to correct parkings. Removed forest on the SPG Msta position.
  • Added the mirrors toggles commands
  • Georgian Oil War Campaign to DCS 2.5x Compatibility done by MadDog-IC
  • Georgian Oil War - Grand Campaign - mission ATO-A-P4.2 Added trigger with removing trees action for tank platoon "G Tank 1"
  • Corrected single missions by MadDog-IC
  • Clear Tkvarcheli.miz corrected. A player will not be spawn with his wingman on the same site
  • Added option to hide cyclic / stick in cockpit
  • ABRIS. Change date in setup menu caused DCS crash - fixed
  • Broken Anti-collision light repaired

DCS SA342 Gazelle by Polychop Simulations

  • Fixed gun alignment
  • Added combat mix (3 HE - 1AP)
  • Added SNEB68 smoke marker rockets

DCS Fw 190 A-8 by ED

  • Gear indicator lights failing or not working correctly - fixed.
  • SZKK4 controls (knobs and switches) clickable zone increased.
  • Added priming to the autostart sequence
  • Major updates for cooling and oil systems
  • Start-up procedures and priming were tuned for proper use in different weather conditions
  • Fixes for propeller governor
  • Engine sounds update
  • Destroyed tail no longer has multiple tails
  • Training missions update
    • Training with bombs is added
    • Update for start-up and take-off training
  • Added W.Gr.21 rockets and corresponding control panel in the cockpit
  • Added all currently existing german bombs to the arsenal
    • AB 250 cluster bomb with SD 10A submunition
    • AB 250 cluster bomb with SD 2 submunition
    • AB 500 cluster bomb with SD 10A submunition
    • SC 50
    • SC 250 J
    • SC 250 L2
    • SC 500 J
    • SC 500 L2
    • SD 250 Stg
    • SD 500 A
  • Added provision for the fuel tank
    • 300 liters fuel tank added
  • Windscreen glass color edited
  • New skins added to the game
  • Manual update with information about bombs and rockets
  • Bombs added to the next missions:
    • Nevada - Range Target Strike.miz
    • Normandy - Airfield Attack.miz
    • Persian Gulf - Anti-Shipping Strike.miz
  • Payloads drag for FW 190 A8 - fixed
  • Geometry of propeller edited in 2-4 LODs for better FPS performance
  • Wing payload drag and mass fixed

DCS Fw 190 D-9 by ED

  • Clickable zone increased for cockpit controls: FuG 16 radio selectors, Landing Gear and Flaps Controls pushbuttons, Rocket control switches, Fuel gauge switch, ReVi altitude selector (rotary I)
  • ReVi altitude selector rotary II is fixed at "63"
  • Added priming to the autostart sequence
  • W.Gr.21 rockets were remade as separate models so they could be ripped off while hitting the ground
  • R4M is incorrectly located on pylons and hangs in the air - fixed
  • Corrected the instruments lighting in the cockpit

DCS Spitfire IX by ED

  • Corrected rudder keyboard commands.
  • Fixed extra wind sound when the pilot rotates the camera to the rear view.
  • Added correct ammo for Spitfire, adjusted dispersion
  • Fixes for arguments for proper visualisation of battle damage

DCS Bf 109K-4 by ED

  • Major sounds update
  • Added controls for new FyG 25 knob
  • Cut electrical lights on damage

DCS P-51 Mustang by ED

  • Ammo belts for P-51 - corrected
  • Cut electrical lights on damage
  • Piston engine sound dropped - fixed

DCS Combined Arms by ED

  • Mouse click will no longer fire weapon when ingame debriefing window is open.
  • Crash in campaign CA Frontlines Georgia - fixed
  • Fixed for WW2 unit incorrect sound idle run, accelerate, synchronized engine sound with transmission
  • Fixed saving gearbox type in tracks
  • Fixed loop sounds for some MG
  • Fixed time for reloading and rearming for some units
  • Increased ship CIWS efficiency (Phalanx and AK-630)
  • Fixed the continuation of AC tracking after destruction of the radar in Ticonderoga type of cruisers
  • Fixed position and animation of protective doors for Ticonderoga type of cruisers
  • Fixed SAM Rapier, now for the Rapier work requires LN + Blindfire and / or optical
  • Improved AI movement when controlling on F10 map.
  • Fixed the problem with the insufficient turn of TD on target
  • Fixed armor SPG M12
  • M163 Vulcan was invulnerable to HE rockets - fixed
  • Missile blows up right after launch on player-controlled SA-15 - fixed
  • Fixed position of Driver camera on Sd.Kfz.234/2
  • Animation of AT-3 Sagger fixed on barrel elevation of BMP-1 and BMD-1
  • Barrel visibility issues fixed on SPTD “Msta” while zooming out
  • Effective altitude of “Tunguska” SA-19 missiles is now limited to 3500 metres
  • Combined Arms Aircraft ignore speed if not set by slider - fixed
  • Opel Blitz Embark not working - fixed
  • Fixed CA crash in case of no CA module and user tries to take vehicle

DCS WWII Asset Pack by ED

  • New AI units added to the module:
    • Ju 88A-4 - torpedo bomber aircraft
    • A-20 - medium bomber aircraft
    • Stug III - assault gun
    • M10 - tank destroyer
    • Mk VIII Centaur IV - cruiser tank
    • Elefant - heavy tank destroyer
    • Mk IV Churchill VII - infantry tank
    • M8 Greyhound - armored car
    • 8.8 cm Flak 41 - anti aircraft gun
    • Flakscheinwerfer 37 - searchlight
    • V-1 and launching ramp as static object
    • Shnellboot S-100 class
    • U-boat Type VII
  • LS Samuel Chase damage model corrected
  • APC and HE shells added for M10
  • Churchill & Cromwell IV Hull Guns now function correctly with Combined Arms
  • Opel Blitz Embarking Fixed
  • Embark for Kubelwagen 82 missing - fixed

DCS Persian Gulf Map by ED

  • New light sources with increased visibility range
  • Higher accuracy and resolution of seabed to meet new water requirements
  • Improved sea shoreline
  • More accurate trees lod transition
  • Fixed PAPI lights on airfields

DCS: Normandy 1944

  • Spring and Fall textures are updated
  • Spring and Fall trees are also updated
  • Coastal line artifacts are removed
  • Landscape artifacts are removed
  • Multiple airfield parkings and taxiways fixes
  • Airfields are refined with new scenery
  • Fortification scenery improved
  • Unique buildings and structures improved
  • Pegasus Bridge and Chateau de Falez were added

DCS Caucasus by ED

  • Trees restored to original visualization.
  • Trees removed from roads in some locations.
  • Mozdok 08 runway broken lights fixed.
  • Improved a scene on the Gudauta airfield.
  • Larger aircraft can not use the taxiway. Fixed
  • Some minor visual improvements.

Voice Chat

  • Clients could not talk to each other - fixed
  • Game log flooded by debug messages - fixed
  • Servers do not need a separate port for voice chat anymore
  • Known issue: VC availability is controlled by client’s setting only, ignoring server options

DCS Campaigns

Enemy Within 3.0 campaign by Baltic Dragon:

  • Mission 2. Fixed missing encounters / chatter in Zone Delta if player didn't stop the convoy in Charlie. Added safeguard allowing players to skip the mission in case of bugs (AI ground units pathfinding problems).
  • Mission 5. Fixed rare issue where damaged Mi-8 (first target) would take off thus breaking the mission.
  • Mission 7. Helipad and insurgent camp is no longer covered by the trees.
  • Mission 8. Removed landing flight of A-10s that got stuck at the end of runway, preventing Player's wingman from taxiing.
  • Mission 9. Minor changes to AI wingman target reporting. Fixed rare instance where several different messages with the attack outcome would play.
  • Mission 10. Updated behaviour of Falcons engaging targets at the range, they should now use 3 missiles instead of 4.
  • Mission 13. Fixed rare issue when briefing at WP1 wouldn't start. Fixed issue with Special Forces exiting target building refusing to move. Fixed issue with enemy MANPADs not moving after spawning and staying too close to the target building.
  • Mission 14. Fixed issue with F-16s not engaging bandits.
  • Mission 16. Updated triggers so that chances of saving HVA are higher. Minor fixes to VO timings.
  • Mission 17. Fixed issue with show of force by player having no effect on the CLA troops on the ground. Fixed problem with the convoy carrying HVA refusing to move
  • Mission 21. Updated Predator's callsign (Popeye instead of Pontiac in remarks page)

F-86F Hunters over the Yalu Campaign by Reflected Simulations:

  • Corrected F-86 livery folder name for displaying of custom liveries.
  • Wake turbulence off enforced
  • Player's flight engages the primary target
  • Updated F-86F custom skins

UH-1H Worlds Apart - Spring 2025 Campaign by Low-Level-Heaven Mission Development:

  • Added DE documentation
  • Mission 1: F10 Map Marker added. Score system changed. Skip Mission function available at the second task (final score 55). Fíxed vehicle spawn points.
  • Mission 2: F10 Map Marker added. Score system changed. Al landing points slightly changed. Tasks 1 to 3 – When cargo is destroyed, these facts and options are displayed. Task 2 - Information about the time limit added. Many knew voice-overs during cargo transport added. WOLF 1 no longer slides into the water. The mission will continue in time. Skip Mission function available before the third task (final score 55). Cargo changed – Container doesn’t flip over and gets destroyed that easy anymore
  • Mission 3: F10 Map Marker added. Score system changed. Many Voice-Overs improved. More immersion - Mi-8 at Tango bravo now on the radio talking and announcing their current position (voice-overs added). Task two / recapture the outpost, adopted. Skip Mission function available before the second task (final score 55). Deleted broken trigger (Pilot dead)
  • Campaign English and German Documentation added.
  • Mission 5-2: Many new voice-overs, F-10 Map marker added, Score system adjusted, Skip Mission function available at the second task (final score 55)

Spitfire IX The Big Show Campaign by Reflected Simulations:

  • Campaign updated for the new Normandy map. Wake turbulence off enforced. Player's flight engages the primary target.
  • Corrected parkings.
  • Bomber formation performance optimizations
  • Revised Spawning points
  • Updated P-51D Mustang skins
  • New WWII assets added to the missions
  • "Remove units for better performance" option optimized in high unit count missions

Spitfire Operation Epsom Campaign by Banyap.

  • Corrected parkings.

Bf 109 K-4 Jagdflieger Campaign by Reflected Simulations:

  • Campaign updated for the new Normandy map. Wake turbulence off enforced. Player's flight engages the primary target.
  • Mission 12 - corrected parkings.
  • Bomber formation performance optimizations
  • Revised Spawning points
  • Updated P-51D Mustang skins
  • New WWII assets added to the missions
  • "Remove units for better performance" option optimized in high unit count missions

F-86F Hunters over the Yalu Campaign by Reflected Simulations:

  • Wake turbulence off enforced. Player's flight engages the primary target. Updated F-86F custom skins.

M-2000C Red Flag Campaign by Baltic Dragon:

  • Mission 7: small tweaks to F-15E behaviour.
  • Mission 15: fixed missing "fox 1 and 2" calls from flight members, fixed an issue. where Max would not fight with the Gazelles.
  • Mission 3: Updated Metal flight behaviour to engage quicker. Fixed bug with other flights not returning to base.
  • Mission 5: removed a truck that refused to move and blocked Chevy 12
  • Mission 9: fixed an issue with B1 that stops taxiing to the active
  • ​Mission ​14: intercepted F-16 will now land much quicker
  • Mission 4: fixed bug with wingmen not responding to player

L-39 Kursant Campaign by ED:

  • Corrected voice over and subtitles of first massage.

P-51D Operation Charnwood Campaign by Banyap:

  • Corrected parkings.

P-51D Mustang Blue Nosed Bastards of Bodney by Reflected Simulations:

  • Corrected parkings.
  • Bomber formation performance optimizations
  • Revised Spawning points
  • Revised climbing waypoints
  • Updated P-51D Mustang skins
  • Campaign updated for the new Normandy map
  • Wake turbulence off enforced
  • Player's flight engages the primary target
  • Campaign updated for the new Normandy map. Wake turbulence off enforced. Player's flight engages the primary target.
  • New WWII assets added to the missions
  • "Remove units for better performance" option optimized in high unit count missions

F-5E Aggressors BFM Campaign, F-5E Aggressors ACM Campaign, F-15C Aggressors BFM Campaign and F/A-18C Aggressors BFM Campaign by Mapple Flag:

  • Updated some units to current models
  • Removed unused units and replaced them with static models
  • Corrected parking positions to match 2.5.6 changes
  • Practice missions now placed in their own campaign
  • Minor updates to the briefing text in all missions

F-5E Aggressors BFM Campaign by Mapple Flag

  • Mission BFM04: Updated skin for AI aircraft

A-10C Advanced Aircraft Training Qualification Campaign by Maple Flag:

  • AFT05 missions: Corrected altitude triggers for flare drop.
  • Practice missions now placed in their own campaign

A-10C TTQ Campaigns by Maple Flag:

  • Practice missions now placed in their own campaign

A-10C The Enemy Within Campaign by Baltic Dragon

  • Mission 12: fixed issue with ground units (Raider) refusing to move
  • Mission 13: updated triggers for second briefing

DCS BS2 Republic Campaign:

  • Minor changes in missions Despair, Party, Cleanup

The Museum Relic Campaign by Apache600:

  • Every mission, in both campaigns, has been updated in some manner. (either to address bugs, unit placement due to trees and other factors, trigger issues, etc)
  • NDB morse code has been corrected on numerous briefing and kneeboard pages
  • Grammatical errors fixed in briefing pages (though I'm sure some still exist)
  • Mission 8.6 for MiG-15 and F-86: Fail safe helo F10 radio operations fixed, and missing radio comms restored

Combined Arms: Frontlines Georgia Campaign:

  • Adjusted missions with new Hidden on Planner Option for better Fog of War
  • Adjusted unit death requirements for advancement
  • Other minor fixes and tweaks with all missions

F-15C The Georgian War campaign by Baltic Dragon

  • M8: silenced Georgian EWRs, adjusted F-16 behavior
  • M10: silenced Georgian EWRs
  • M11: Added AI AI Georgian GCI during combat
  • M12: Added AI Georgian GCI during combat. Removed truck blocking the taxiway
  • M13: Added AI Georgian GCI during combat