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14 apr

We are pleased to share our latest update to DCS World Open Beta and the substantial range of new features and improvements that are included. Some of the highlights are new cloud technology, new piston engine propeller technology and a wide array of new features for the Hornet and Viper. Check out the 100’s of fixes and enhancements below and please remember that we count on you to help us grow the product. We promise to keep you updated on all the progress to 2.7 and thank you in advance for your trust, passion and support.

You make our dreams come true!

The Eagle Dynamics Team

Changelog features

Please note that DCS does not support Windows 7 anymore. You will continue to be able to enjoy your existing version but all 2.7 updates will not install.

Introducing a new cloud system with presets.

Introducing the new WWII propellers technology.

New campaigns:

  • DCS: Black Shark 2 Pandemic campaign by Armen Murazyan.
  • DCS: A-10C Operation Persian Freedom by Ground Pounder Sims.
  • DCS: P-47D Wolfpack Campaign by Reflected Simulations.

DCS World New Features

  • Labels. Added new small neutral dot label.
  • Mission Editor (ME). Added quadrangular trigger zones.
  • ME. Updated payloads window design. Mouse interactive view. Double RMB to reset position.
  • ME. Updated weapons and stores naming.
  • ME. Added ability to place all Player/Client Aircraft on ground without parking spot
  • Several changes in graphics effects.
  • Missions created in DCS 2.7 are incompatible with old DCS versions.
  • Options. System:
  • F11 Free Camera. Added control with classic WASDkeys.
  • Campaigns. Added a campaigns main window background, that can be selected via Options --> Misc. --> Theme dropdown list.
  • Added basic barrage option for FLAK and AA guns. (fire at point with altitude selection)

DCS World

  • Corrected RSC of most missiles to bring values ​​to a more realistic look. Nothing special, just percentages.
  • ME. The default speed of ships increased from 11 to 27 knots.
  • Effects. The dust plume from low-flying aircraft has been improved and tuned.
  • AIM-9X missile. Corrected params of proportional navigation. Now the missile will be more agile.
  • R-27R/T missiles. We conducted preliminary CFD research, on the basis of which the aerodynamic drag coefficients were reduced. Missiles began to fly a bit faster by 10-20%.
  • R-27ER/ET missiles. Revised aerodynamic and motor data. Reduced zero-lift drag in subsonic and high supersonic regions. Updated rocket motor data for a more realistic velocity profile. Missiles began to fly a bit faster.
  • Fixed error which forces R-27 and other missiles to perform strange manoeuvres when launched from inverted flight or flight with high roll angles.
  • MP. Fixed several missile synchronization errors in multiplayer
    • Off boresight desync - Fixed
    • Desync when firing at high G loading - Fixed
  • Introduced low altitude aiming errors for AIM-7 and AIM-120 missiles.
  • Numerous fixes of weapons and payloads masses.
  • AGM-88C updated autopilot, implemented new loft trajectories, improved guidance law to achieve higher accuracy in strong wind conditions.
  • Four-engined bombers don’t make evasive maneuvers when shot.
  • Input. Removed automatic assignment of commands to non-existing joystick buttons.
  • Ability to link FARP objects to share ATC and warehouse.
  • ME. Group/Unit names, trigger scripts de-sync in localizations - fixed.
  • Input. Target designator analog axis has a big deadzone in the center - corrected.
  • JTAC cannot designate HQ-7 - fixed.
  • Triggers. The trigger "shelling zone" is randomized now.
  • Encyclopedia. Added new articles.
  • Graphic system. First game start will be in main display resolution, not 1280x768.
  • DCS_Updater: Only allow to install authorized modules.
  • AWACS aircraft.Target detection ranges have been adjusted taking into account the restrictions on the minimum radial speed in look-down conditions.
  • ME. Adjusted bound area of The Channel, Nevada, Normandy maps.
  • ME. Trigger condition DEAD_ZONE doesn't work in Dover map - fixed.
  • ME: AI Mi-8. Broken Perform Task Landing - fixed.
  • Ground AI. Fixed crash on cReloadingStateSequentialy::onReloadPosition.
  • MP. Client has gun's loadout without tracers but another client sees tracers - fixed.
  • UAV causes DCS crash when taking off from the runway after a cold start - fixed.
  • Triggers. Trigger condition '(dev) DEAD_ZONE' renamed to more correct Map object is dead.
  • Sounds. New missile launch sounds for exterior and cockpit views. Missile launch sounds are now divided into 4 types: light, medium, heavy, ejection.
  • Sounds. Correction of audio errors in F/A-18C.
  • Sounds. Updated helicopter trimmer sound.
  • Sounds. Updating some of the F-16C sounds for the exterior.
  • Sounds. Fixed bugs with sounds of rain in the cockpit.
  • Sounds. New sounds for sounding turboprop aircraft.
  • Sounds. Minor bug fixes for P-47D sounds
  • Sounds. New sounds for sounding aircraft with turbofan engines.
  • Sounds. New sounds for CFM-56 engine.
  • Sounds. Correction of minor bugs in some models of ground vehicles.
  • Sounds. New sound and small sound dynamics update for Su-27 and other jets.
  • Ground AI. Embark issues with AI, troops will no longer load when given the command - fixed.
  • Mission generator. Lua error in created mission with WWII units - fixed.
  • VR gloves: broken animation of thumbs - fixed.
  • AI aircraft. AIs not engage infantry with APKWS - fixed. AIs will use tactical missiles against infantry only if an infantry group is designated as a target in the mission editor and the weapon is specified as tactical missiles.
  • MP. Reduced the amount of network traffic generated by the air defense missile systems.
  • AI aircraft. S-3 and E-2 not launching from supercarrier - fixed.
  • ATGM misses the BMD-1 in some conditions, flies above the vehicle - fixed.
  • Aircraft set to take-off from ground spawn on top of shelters - fixed.
  • MP. Server Browser. Map listed as none randomly - fixed.
  • Airdrome warehouse. S-8TsM rockets appear multiple times in base warehouse - fixed.
  • AI aircraft. Fixed AIs collisions in some of the airports.
  • Encyclopedia. Added the articles about troops.
  • MP. Server without render aren't seen on remote clients until restart - fixed.
  • MP. A client's game will crash if they try to open the F10 map after a markup or shape object has been added via the scripting engine - fixed.
  • ME. Trigger action doesn't use correct FARP - fixed.
  • MP. Server SHUFFLE and LOOP modes work incorrect - fixed.
  • AI aircraft. Aircraft will better maintain their combat formation in low-altitude flights.
  • Weapons. Fixed Mk-81, Mk-82, GBU-27 and LUU-19 masses, fixed mass of numerous payloads with BRU-42 rack.
  • Maps. Trees have summer textures when first loading winter season - fixed.
  • ME. Added command "Go to Waypoint" for Ships.
  • ME. Payload panel. Fix creating a payload with the name "fuel" automatically renames it to "Unlimited fuel" every time.
  • F12 cycling view of static objects only ever returns to lowest id static object - fixed.
  • AI planes. Fixed a bug that caused aircraft collisions after landing at WWII airfields.
  • Effects. Adjusted the ground dust effect.
  • ME. Added Category to Ship Group.
  • MP. Add ability to minimize the dedicated server window. Ignore window size from options for --norender mod.
  • AI CH-47D. Can't land when performing a task 'Land' - fixed.
  • Update of overlayed craters textures by weapon hits.
  • VR. Cockpit control pointers do not scale in training lessons - fixed.
  • Added: PLZ-05 SPH
  • Added: GDJ-II19 dual mount adapter for JF-17
  • Updated: replace all BRU33 adapter loadout by GDJ-II19 adapter loadout for JF-17 (modify your mission if needed)
  • Updated: JF-17 pylon/adapter texture
  • Fixed: Wingloong cannot climb up to 2000m issue
  • Fixed: 052C collision

DCS: JF-17 Thunder by Deka Ironwork Simulations

  • Fixed: HUD TDC movement issue due to SPI
  • Fixed: Radar in STT mode should not change PRF
  • Fixed: HUD TACAN display issue
  • Fixed: AA INTC/DGFT modes should have unified MFCD page memory
  • Fixed: Dual mount station broken/loadout drop issue due to high-G manoeuvre
  • Added: special option "Icing On the Cake" to turn on/off canopy fog, pilot cold/hot reaction etc features
  • Added: special option "Testing Feature": if you found some new changes (marked by [*]) break the game experience badly, you can uncheck this option to disable them until they’re moved out from this protection.
  • Updated: If radar antenna elev changed, the antenna will move to new pattern after finishing current bar scan (previously, after full scan for jitter throttle axis). [*]
  • Updated: HSD TACAN display
  • Updated: reduced SPJ jam power
  • Updated: radio comm menu (allow wingmen to attack my SPI)
  • Updated: aerodynamic damping moment Clp
  • Updated: new cloud preset for all missions

DCS: AV-8B Night Attack V/STOL by RAZBAM

  • Fixed: Negative clock values when local time reaches 00H00:00
  • Fixed: CAS Long/Lat Input
  • Fixed: CAS UTM input
  • Fixed: TACAN line course deviation
  • Fixed: TACAN modes not working correctly
  • Fixed: DMT VV slave following ghost vector
  • Fixed: UFC input errors after entering TACAN or waypoint values.
  • Fixed: TPOD reverts to wide view when selecting FLIR
  • Fixed: AAR Zone 3 not appearing on EHSD
  • Fixed: TPOD Compass Arrow not pointing North from the POI viewpoint.
  • Fixed: DECM annunciator lights remaining ON when pod is OFF.
  • Fixed: UFC/ODU display not responding to brightness control.
  • Fixed: GBU-12/16 ODU Fuze options not working.
  • Fixed: CRS Switch not centering when using keyboard/joystick
  • Fixed: Thrustmaster MFD Cougar Keybinds profiles.
  • Fixed: SAI cage/uncage lever animation. To cage the SAI it must be pulled and rotated.
  • Added: AUTO Point Blank designation.
  • Added: Special Option: Action/No Action TDC behavior.
  • Added: FLIR Hot Spot detector on HUD
  • Added: JTAC 9 line CAS brief reception. The brief can be reviewed in the MPCD CAS page.
  • Improved: MPCD FLIR page to incorporate Hot Spot Detector cues.
  • Improved: Hydra rockets firing logic for single and ripple fire.
  • Improved: USS Tarawa Textures
  • Improved: KC-130 Lights
  • Improved: Exterior lights w/ LODs
  • Improved: UFC WOF mode function.
  • Improved: VREST page logic
  • Improved: TPOD G4 functionality
    • NWS functionality
    • Snowplow mode enabled (requires Action/No Action TDC enabled).
    • SLV VV (slaved to VV) mode enabled
    • 2D Yardstick circle enabled
  • Improved FM
    • Corrected insufficient drag at negative angles of attack.
    • Corrected incorrect thrust being generated when engine is windmilling but no combustion.
    • Improved negative angle of attack dynamics.
  • Missions: "Ottoman Courier" campaign updated for 2.7 features, including the clouds.
  • Missions: Added completely new Tote Board to all missions.
  • Missions: Fixed invalid loads on some Fast Action missions.

DCS: M-2000C by RAZBAM

  • Fixed: HUD Waypoint course error ("house") jumps
  • Fixed: AP star HUD symbol
  • Fixed: VTB WP display in CADR AR mode
  • Fixed: Radar Altimeter minimum altitude switch range
  • Fixed: Green Radio 1 digit channel keyboard entry
  • Fixed: Emergency compass behaviour
  • Fixed: Brightness curve for cockpit lights
  • Fixed: VTB WP off-screen visibility
  • Fixed: AP oscillations at low speed
  • Fixed: engine in-flight restart after inverted flight
  • Fixed: INS Alignment must be done on a waypoint >=1
  • Fixed: VTB Bullseye Selector going too fast
  • Fixed: minimum HUD brightness and added a brightness curve for easier adjustment
  • Fixed: feeder tank ribbon levels
  • Fixed: UHF Main Mode knob rotation
  • Fixed: External tanks not refuelling on ground
  • Fixed: PCA issue when switching BL and AG Radar modes back and forth
  • Fixed: Issues with PPA/PCA binds
  • Fixed: alignment status timings
  • Fixed: InFlight realign.
  • Fixed: double keypress on PCN with binds
  • Fixed: IDN and PCN symbols flickering
  • Fixed: CCRP-IP release cue
  • Fixed: bug causing HUD WP reticle at correct place with wrong INS alignment
  • Fixed: Waypoints position displayed on VTB is not affected by the INS drift
  • Fixed: VTB Waypoints can't be added if outside radar azimuth cone
  • Fixed: Bug causing VTB Waypoint system stuck when 5 waypoints are added
  • Fixed: Adding more than 5 waypoints to VTB does not remove the oldest one
  • Fixed: Can only add 4 waypoints to VTB instead of 5
  • Fixed: VTB WP persistence across flights
  • Fixed: Police light ON/OFF switch
  • Fixed: IFF set OFF on Air Start but still operates as if on
  • Fixed: Radar elevation bug - slow elevation increase
  • Fixed: CCRP turn cues
  • Fixed: Radar range switch limited to 80nm
  • Fixed: PCN ΔLatΔLon distance 1000 factor
  • Fixed: Wrong ΔAlt input in PCN
  • Fixed: green radio ch knob not turning when radio off (cosmetic)
  • Fixed: Wrong TWS Closing Velocity
  • Fixed: TACAN Bug
  • Fixed: FPM stutters in wake turbulences.
  • Added: INS switch on to Autostart sequence
  • Added: Added RD (desired route) to HUD
  • Added: Refuel log in kneeboard
  • Added: REC can be used on the ground
  • Added: brightness knob on PCN including test position
  • Added: Palette SNA (Magic Slave / INS Update) hides the ILS cue and synth runway
  • Added: Automatically sets CP and PD on a landing waypoint
  • Added: Desired glide indicator on the HUD in APP mode
  • Added: Manual Fuel Detotalizer (can be disabled in special options)
  • Added: Refuel quantity message at the end of refuel for manual detot update
  • Added: Automatic waypoint conversion to BAD offset if wp name contains #CONVERT_TO_BAD
  • Added: INS wind estimate CCRP correction.
  • Added: Trailing needles to GMeter (with reset).
  • Improved: INS accelerometer and gyro failures
  • Improved: INS power supply
  • Improved: Aux ADI pitch mouse wheel speed
  • Improved: PCN display
  • Improved: Pitch ladder & horizon uses drifted INS in instead of perfect angles;
  • Improved: ILS line. Added CP axis ILS line to HUD instead of the previous localizer dashed line.
  • Improved: AP APP HOLD mode to follow the ILS cue
  • Improved: Synthetic Runway created from ILS data and CP/PD info instead of mission editor
  • Improved: HUD ILS cues
  • Improved: Bingo fuel logic
  • Improved: All 20 waypoints enabled by default
  • Improved: CCRP bombing accuracy
  • Improved: HUD Heading tapes shows backup gyro if INS is off, and magnetic heading if both are off.
  • Improved: heading/pitch/roll functions.
  • Improved: HSI and ADI movements
  • Improved: INS drift with a more realistic model
  • Improved: Windspeed calculation based on INS speed and FM sensors
  • Improved: ALCM (fast alignment).
  • Improved: Caution lights knob “click” and profile.
  • Fixed and Improved: Time to Destination mode
  • Replaced "INS does dot need realign" option by "Fast Alignment (ALCM) enabled"
  • Adjusted Formation lights.
  • All campaigns have been updated for 2.7 features, including the clouds
  • Stock campaign (South Ossetia) updates:
    • Added SPACE BAR option and instructions for radio checks in all missions.
    • Fixed "gear up" call at mission start for M07.
    • Updated M13: JTAC will now lase target correctly; removed the need to use DCS JTAC radio men.

DCS: MiG-19P Farmer by RAZBAM

  • "Crime and Punishment" campaign updated for 2.7 features, including the clouds.
  • Fixed: Left gun Electrical power keybind
  • Fixed: ARK-5 ADF keybind not working.

DCS: AJS-37 Viggen by Heatblur Simulations

  • NEW: Added the ability to load runway headings on map markers, like so: L1 180 - this is useful for road bases and other ad-hoc fields.
  • Added EP-13 Brightness and Contrast controls to cockpit model
  • Added missing EP-13 Brt/Contrast label
  • Fixed MIKBAND clickable area being too large
  • Fixed direction of arrow on radio panel
  • Fixed appearance of Navigation Light orbs
  • Improved smoothness of fabric coverings on glareshield and surrounding areas
  • Significantly improved readability of weapon selector switches - especially with lowered texture settings.
  • Fixed white formation lights being constantly on regardless of power or switch position.
  • Fixed appearance of white formation lights (orb shader)
  • Decreased cast attenuation range of navigation lights on the airframe
  • Decreased intensity of fin illumination lights
  • Reduced intensity of anti-collision light
  • Increased visibility of anti-collision light flipbook textures
  • Moved position of fast erect button
  • Added “fake mirrors” (ala F-14) to mirrors when they are off - instead of just appearing black/grey.
  • Tilted EP-13 sight and tube towards pilot head for more neutral aiming position
  • Adjusted EP-13 clipping masks
  • Fixed rudder pedal mechanism clipping into the floor.
  • Fixed rudder pedal pedestal base clipping
  • Removed floating screws near pedals
  • Added proper afterburner visual effects to human-controlled aircraft
  • Adjusted afterburner effects inside exhaust for human-controlled aircraft
  • Added Heatblur effect when afterburner is in use
  • Added RB75 tutorial mission
  • Added clickable area for the CI filter
  • Fixed loading image not appearing
  • Updated mission 2 of The Mjolnir Response
  • Updated airborne intercept mission frequencies
  • Fixed typos on various SP mission names
  • Updated C-130 spawns on basic navigation tutorial
  • Updated weapon display names
  • Updated Airborne intercept mission frequencies
  • Updated mission 8 Springfield 2 behaviour.
  • Changed HUD brightness knob gains
  • Updated RB-04 warhead for new ASM DCS parameters
  • Fixed taxi-light MP sync.
  • Fixed 6DOF head movement limitations in the cockpit
  • Corrected oddly repeating / clipped texture on right-hand side of cockpit near IFF panel
  • Corrected FLI night lighting on the FLI ball always being on.
  • Fixed excessive “shininess” (roughness) on FLI ball baked AO
  • Changed shader for FLI lighting and adjusted intensity
  • Fixed flipped knee maps on in-cockpit pilot
  • Mattified cover glass pieces in cockpit
  • Fixed slightly incorrect shape of EP-13 glass
  • Improved appearance of EP-13 glass textures and shader
  • Fixed missing smoothing groups on interior of radarscope wall.
  • Roll Trim Center button is now clickable
  • Fixed RAT hydraulics sticking through into intake
  • Fixed secondary LoDs not loading due to argument number assert
  • Fixed toe-brake pedal animation not appearing
  • Fixed various needles lacking night lighting illumination
  • Fixed mirrored warning panel textures and incorrect non illuminated text.
  • Fixed some texture repetition on the warning panel area.
  • Fake radar bloom now scales accurately with radar brightness
  • Fixed FLI Roll indicator moving in the wrong direction
  • Slightly tweaked landing light intensity
  • Fixed inoperative cabin pressure indicator
  • Slightly reduced bloom emissivity on lights and indicators
  • Adjusted all instant action missions for new weather rendering system
  • Fixed Anti-collision light sprite MP sync
  • Updated “Mjolnir Response” and “Wrath of Thunder” campaigns with new weather presets.
  • Made emergency trim switches spring-loaded

DCS: F-14 Tomcat by Heatblur Simulations

  • NEW!: JESTER speed awareness callouts during BFM:
    • Added over 1000 variations of speed callouts.
    • Jester will provide speed awareness calls during BFM.
    • Jester will advise of slow and fast speeds, as well as corner speed.
  • Added OP Reforger COOP missions.
  • Added new weather to all Quickstart, Singleplayer, Coop and Campaign Missions.
  • Complete overhaul of all Quickstart, Singleplayer, Coop and Campaign Missions.
  • Fixes to OP Reforger Campaign Missions.
  • Added new weather and fixes to Training Missions.
  • Fixed JESTER wire call on the SuperCarrier being errant.
  • RWR threat library adjusted to account for new Chinese assets.
  • Threat library correction: Type 052B was Type 052C.
  • Fixed kneeboard showing wrong loadout for human RIO in multicrew.
  • Adjusted clickable areas to trigger fire bottles and fire handles.
  • DLC no longer overrides spoiler brake operation on ground.
  • Fixed both fuel flow tape flags being linked to the same engine.
  • Reduced starting temperature of TF-30 engine oil.
  • Fixed corruption in misc texture.
  • Fixed canopy jettison not appearing properly in the cockpit.
  • Corrected animation of RIO Canopy jettison handle.
  • CRT Overlay mask no longer visible when VDI is off.
  • Flap damage should now reset on repair.
  • Fixed ejection seats being visible after ejection in LoD2.
  • Afterburner sound now fades in with a higher stage of the TF-30 AB.
  • Fixed static internal intake whine in F-14A.
  • Increased intensity of dynamic intake whine in F-14A.
  • Reduced volume of baseline engine sounds in F-14A.
  • Slightly reduced volume of ordnance release kuhklunch sound to account for new sound compressor.
  • Fixed ordnance and missile release thump / kuhklunch sound not playing.
  • Reduced lift due to ground effect.
  • Reduced stab effectiveness due to ground effect
  • Increased pitch with power effects.

DCS: C-101 Aviojet by AvioDev

  • Removed duplicates in input definitions.
  • Removed some irrelevant commands from input.
  • Updated CN localization.
  • Campaign updated.
  • Fixed movement of rear pilot right foot when applying brake.
  • Change in damaged wings aerodynamic model: The effective wing surface has been changed for the reduction in aerodynamic coefficients related to the wings. After some testing, the result was enough to produce uncontrollability to the aircraft.
  • Fixed ITT gauge CC.
  • Several changes in Georgian liveries.
  • Fixed empty aircraft and total fuel masses of C-101CC.
  • Fixed CoG handling of C-101CC.
  • Multicrew is currently under WIP:
    • Fixed time delays and synchronization bugs of the following cockpit controls: flaps, gear, L/R battery isolation switches, “ESS bus transfer” button, “pitot heat”, “anti-ice”, engine starter mode, start abort, and ignition switches.
    • Implemented multicrew synchronization of “computer” Korry button.
    • Implemented multicrew synchronization of “anti-skid” Korry button.
  • Fixed C-101CC rear cockpit landing gear handle light (it was inoperative).

DCS: I-16 by OctopusG

  • Added external fuel tanks.
  • (Updates that not marked in previous changelog):
    • Level flight tweaked
    • Motor shutdown process tweaked
    • Heating physics tweaked
    • Pilot and parachute shapes added
    • Oil radiator animation added
    • Kneeboard added
    • Fuelmeter changed
    • Gunsight and cockpit lighting improved

DCS: F-86F Sabre by Belsimtek

  • Decreased IR signature from 0.76 to 0.25.

DCS: MiG-15bis by Belsimtek

  • Decreased IR signature from 0.76 to 0.26.

DCS: F/A-18C Hornet by Eagle Dynamics

  • Added ATFLIR targeting pod
  • Added HARM Pre-Briefed mode and Self Protect with Pull Back mode
  • Added Coupled Autopilot mode
  • Added Spotlight mode
  • Added WACQ Uncaged Mode
  • Range No Escape (Rne) is Incorrect - Fixed
  • Should be able to selected AA or AG Master Modes while on Ground - Fixed
  • Litening Targeting Pod:
    • Moving Target Lock Errors - Fixed
    • Added Yardstick Value for Targeting Pod
    • Adjust autotrack range
    • Adjust Track frame size
    • Designated with offset cursor has wrong elevation value - Fixed
    • Offset cursor should not be available in area track - Fixed
    • Snowplow up/down slew is reversed when tpod is pointing aft. - Fixed
    • Unable to un-designate in MEM mode - Fixed
    • After coming out of area or point track tgp will not slew - Fixed
    • Offset not ground stabilised when TDC depress is used - Fixed
    • Shows wrong azimuth values and inverts controls - Fixed
    • Does not create a designation when in a tracking mode - Fixed
    • FRZ changes exposure of the picture - Fixed
    • Litening: after switch to INR track after offset push FLIR LOS jumping crazily - Fixed
    • Reticle is not flashing during laser firing like LTD/R - Fixed
    • A/A Radar Slave mode doesn't work if you warm-up the TGP while in A/A - Fixed
  • Pilot helmet visor showing through the canopy - Fixed
  • INS/GPS Weapon Accuracy Error with Container - Fixed
  • Mk-82 dropping long if speed is faster than 400 knts - Fixed
  • Navigation lights visible at far LOD when turned off - Fixed
  • TGT Designation drifts when JHMCS - Fixed
  • HARM TOO - Possible to Handoff 2 emitters at once- Fixed
  • Radar Antenna Elevation not Synchronized with the TDC - Fixed
  • The radar sees the target at the minimum closure rate - Fixed
  • Weapons mass inconsistencies - Fixed
  • At slow speeds the gun funnel is not predictive of the path of the bullets - Fixed
  • Reflected CUE for CCIP bombing is not mechanized correctly - Fixed
  • Vertical Auto Acquisition (VACQ) mode - slow lock speed - Fixed
  • VACQ scan pattern too wide - Fixed
  • Radar elevation previously set in bvr modes affects WACQ and Vertical scan - Fixed
  • Setting Map North Up for HSI makes it North for Map on SA Page - Fixed
  • Drag change with removed pylons - Fixed
  • PRF can stick on medium switching between gun and AMRAAM - Fixed
  • Hidden on Planner option in ME should hide on SA Page - Fixed
  • AIM-7 Radar frequency can't be set for RWS - Fixed
  • PRF setting not stored via the SET function - Fixed
  • Launch Acceptable Region shows with no missile selected - Fixed
  • AGM-84 stores page option buttons should not cycle options - Fixed
  • HARM indicator not crossed out on HUD when crossed out on DDI Page - Fixed
  • Using SET on RADAR page will not save PRF data - Fixed
  • SA Page - Hostile AC info blocked by black bar - Fixed
  • USA flag stripe on the pilot's left sleeve is reversed - Fixed
  • Pylon weight not calculated - Fixed
  • RWR trackfile layering on radar display - Fixed
  • Own-ship TDC BRA disappears after a lock - Fixed
  • Should PRF switch back to the previous state when moving to 10nm or more - Fixed
  • AIM-54 shows as Unknown (U) from Heatblur's module - Fixed
  • Wingspan indication errors - Fixed
  • HUD target square (selected target indication) in LTWS missing sides - Fixed
  • Entering TWS resets L&S to highest priority trackfile, even if a different L&S existed previously - Fixed
  • Negative weight of payload - Fixed
  • TDC altitude readouts not correct with TWS AUTO centering - Fixed
  • Command steering cue is not wind corrected - Fixed
  • ASL in AUTO bombing is not wind corrected - Fixed
  • Command steering cue does not guide to weapon release point in AUTO when a target is designated - Fixed
  • Radar format BRA to cursor missing when L&S exists - Fixed
  • Misprint in ADF band in EA manual - Fixed
  • TWS Auto - Acquisition Cursor Displays Ambiguous Scan Range - Fixed
  • After rework, A/A radar has extremely high detection range - Fixed
  • Frozen target symbol on HUD in vertical scan ACM mode - Fixed
  • AGM-84E initial alignment - Fixed
  • No images on the second monitor - Fixed
  • AG Radar: Turning off EXP does not return to previous Display Distance - Fixed
  • Incorrect behaviour after repair - Fixed
  • Altimeter pressure value overlaps A symbol on HUD - Fixed
  • A/G radar DBS: picture will be updated stably even in intensive aircraft evolutions - Fixed
  • A/G radar EXP designation while FRZ is enabled blanks the picture - Fixed
  • Bombs On stores page not X out when master ARM off - Fixed
  • Incorrect logic for radar raw hits (bricks) - Fixed
  • TWS BIAS centering ignores priority targets position - Fixed
  • TWS manual scan center slews with the cursor - Fixed
  • GRVC radio 1 radio 2 use makes radio 2 unresponsive to button pushes - Fixed
  • SA Page shows airborne radar contacts after switching to ground radar - Fixed
  • HARM Symbology in HUD and DDI if crossed out - Fixed
  • Radar page LAR disappears when STT is entered on the target - Fixed
  • A/A radar: Radar spots targets even outside of scan zone (vertical) - Fixed
  • HSI / SA Symbols are different at the same scale - Fixed
  • TACAN heading tape cue changes on true/magnetic heading selection - Fixed
  • HARM unable to detect Type 71 Amphibious Transport Dock in TOO mode - Fixed
  • “GO STT” cue is not displayed below the TD if the RADAR is not tracking the target in Single Track Target mode - Fixed
  • Entering MAN from AUTO in TWS doesn't allow elevation changes - Fixed
  • Draw Distance on A2G Radar is affected by zoom level - Fixed
  • Pulse Doppler Illumination incorrect indications - Fixed
  • AIM-9X seeker can't be directed in vertical manually - Fixed
  • Sounds choppy from front in F2 View - Fixed
  • Check GBU-32 Weight - Fixed
  • Rapid flickering on MAP EXP screen after TGT designation via HMD - Fixed
  • Invalid INS alignment on moving carrier - Fixed
  • WSPN on XXX A/A Gun Stores format - Fixed
  • Sometimes shutting left engine down creates avionics issues - Fixed
  • Radar scans outsize zones - Fixed
  • Overlapped info on radar page - Fixed
  • HARM TOO Mode issues - Scan refresh/TD problems - Fixed
  • HARM TOO/PRI mode seems too slow - Fixed
  • Turning off Link16 makes onboard targets in SA page disappear - Fixed
  • Un-commanded Locking of air targets after WPDSG - Fixed
  • Acquisition radars show on HARM display in MP despite 'alarm state' green - Fixed
  • Switching to guns while target is locked breaks search radar modes after breaking lock - Fixed
  • Mark points reset with WoW - Fixed
  • Switching from Surf to Air radar with EXP selected - MAP over written by RWS - Fixed
  • Does not disable AIM-7 loft in FLOOD mode - Fixed
  • GMT/SEA Radar - Display flashing - Fixed
  • AGM-65E will not fire when using GMT on first attempt - Fixed
  • Emergency Jettison Bug - Fixed
  • LOW Altitude aircraft - SEA radar can still pick targets at max range - Fixed
  • late activation ship shows on SEA RADAR before activation - Fixed
  • Radar TWS mode, Antenna Elevation - Radar beam Unwanted behaviour - Fixed
  • After using TWS auto/man, radar elevation can become stuck in RWS - Fixed
  • Exiting FTT or GMTT with sensor control switch also causes undesignation - Fixed
  • User track in Syria shows GMT tracking stationary targets - Fixed
  • RWR trackfile layering on SA page - Fixed
  • BDU-45 flies too far away from target - Fixed
  • Rocket / Gun CCIP doesn't calculate fall point outside IN RANGE zone - Fixed
  • MSI contacts appear about 75% of the correct range - Fixed
  • VACQ scan pattern has wrong elevation coverage - Fixed
  • Error with indication of Mach number on DDI - Fixed
  • Repeated cycling through 'Elevation scan bar' and 'Azimuth scan' causes both settings to exceed limits - Fixed
  • No 'tone' when using Aim-9L head on aspect - Fixed
  • Changing weapons away from SLAM causes SLAM guidance alignment to reset - Fixed
  • HUD Reject freezes HMCS display for G and M - Fixed
  • BDU-45 free fall and retarded don’t seem to change piper - Fixed
  • Tracks dropped on IFF and donor interactions - Fixed
  • Inappropriate behaviour of the AG gun sight - Fixed
  • ME: Payload viewer - no external model of the central pylon (5) - Fixed
  • Investigate time to active cue on HUD for AIM-120 - Fixed
  • Impossible speed for up to 3-4 seconds on radar tracks - Fixed
  • Radar Elevation is stuck between TWS Auto and RWS - Fixed
  • LDDI + Camera + RDDI - Displays freeze if not in F1 view - Fixed
  • Rockets type is always crossed on DDI - Fixed
  • AGM-65F on AMPCD has green aiming indication - Fixed
  • AGM-65F has an extremely high-resolution image - Fixed
  • TAC menu displays az/el button in NAV and A/G modes - Fixed
  • Remove GBU-12 and GBU-16 pylon 5 references from the manual - Fixed
  • Updated the english manual.
  • Model issue - medium LOD - Fixed
  • Added AIM-7 HOJ mode
  • HMD + NVG text appears blurred on canopy arch - Fixed
  • HARM Uncage on HOTAS should select highest priority target - Fixed
  • AIM-9 icons depend on payload type - Fixed
  • Attack format RSET option should be boxed upon selection - Fixed
  • Steering still works with wheel chocks in place - Fixed
  • KC-135 MPRS not IDing through MIDS/NCTR in HMD - Fixed
  • RSET option should clear L&S in TWS - Fixed
  • DDI Elapsed Time stuck on 59 minutes - Fixed
  • Added a new Hornet QS mission
  • Ground RADAR zoom can produce a half image in DDI - Fixed

DCS: F-16C Viper by Eagle Dynamics

  • Added EOM (Equation of Motion submode) and PB (Pre-Briefed mode) for POS Mode HARM
  • Pitot get frozen despite heat is on - Fixed
  • Players unable to transmit on VHF radio with Easy Communications enabled - Fixed
  • Loss of control - icing - Anti-ice in auto - Fixed
  • No 'tone' when using Aim-9L head on aspect - Fixed
  • On aircraft controlled by AI, flaperons do not act as flaps during takeoff and landing - Fixed
  • Added China asset pack units to ALIC table:
    • Type 52B Destroyer
    • Type 52C Destroyer
    • Type 54 Frigate
    • Type 72 Assault ship
    • HQ-7 STR
  • Added Arleigh Burke to ALIC table
  • Updated the Early Access manual
  • Added new F-16C QS missions

DCS: Supercarrier by Eagle Dynamics

  • Added clickable activation of cut lights and wave off lights for LSO station.
  • Added Departure Radio Messages
  • Carrier Landing Sound Improvements
  • Remove "request start-up" from radio menu on CV
  • SC CV on red uses old radio communications - Fixed
  • Approach Controller "signal is charlie" message should happen at 5 nm from the carrier and not 3 nm - Fixed
  • Case II recovery - missing radio ball call - Fixed
  • S-3 and E-2 not launching from supercarrier - Fixed
  • Added FLOLS indicator enable/disable checkbox into Special options panel.
  • Kuznetsov. Flight deck fences open and close without planes - fixed.
  • E-2D collision that appears in some cases on CVN74 deck - fixed.

DCS: F-5E Tiger II by Belsimtek

  • Emergency jettison not functional - Regression - Fixed

DCS: P-47 Thunderbolt by Eagle Dynamics

  • Added new skins from the skins contest
  • Intercooler shutter position does not match indicator - fixed
  • FFB shakes improved for some maneuvers

DCS: FW 190A-8 by Eagle Dynamics

  • Japanese skins available for Japan only.
  • Added 'Stick' section in EN manual.

DCS: A-10C Warthog by Eagle Dynamics

  • Updated the A-10 Shturmovik campaign.

DCS: A-10C II Tank Killer by Eagle Dynamics

  • Aircraft gross weight - fixed
  • A-10C II will not engage infantry with APKWS - fixed
  • Sound parameters updated for the turbofan engine

DCS: L-39 Albatros by Eagle Dynamics

  • Updated cloud settings in IA missions.

DCS: Black Shark 2 by Eagle Dynamics

  • Shkval. Adjusted dead zone of TDC axis.
  • Added airfield callsigns (EN Flight manual) and corrected bookmarks (RU Flight manual).
  • Adjusted the level of the landing gear on the old Kuznetsov model deck. The helicopter will not sink in the deck.
  • Updated cloud settings in IA missions.
  • MP server/client crash on ejection or destruction - fixed.

DCS: Mi-8MTV2 Magnificent Eight by Belsimtek

  • Updated cloud settings in IA missions.

DCS: Yak-52 by Eagle Dynamics

  • Updated cloud settings in IA missions.

DCS: Flaming Cliffs 3 by Eagle Dynamics

  • MiG-29. Game flight dynamics at max speed caused flutter and black out - fixed.
  • MiG-29. Pitch damper Improvement.
  • MiG-29. Restored RU text in training lessons.
  • Updated clouds setup of IA missions.
  • MiG-29. Add to HUD the indication of waypoint number.

DCS: Combined Arms by Eagle Dynamics

  • Improved firing and aiming of FLAK and other AA.
  • Added AAA S-60 57mm.
  • Updated models 2P25 and 1S91 SA-6 Kub.
  • Updated bus model LAZ-695.
  • Updated bus model LiAZ 677.
  • Updated MBT model M60A3 Patton.
  • Updated APC model BTR-80.
  • Updated textures for BTR-80 and BTR-82.
  • Improved movement of units.
  • Bushes can block ground units- Fixed.
  • Fixed smoke and fire for submerged units.
  • When destroyed, vehicles could fall under bridge - Fixed.
  • An isometric-view checkbox has been added to the SPECIAL CA menus.
  • Added disabling rotation of the radar antenna of ships in case of critical damage.
  • Fixed problems with movement of units with custom templates.
  • Fixed incorrect horizon range for radars.
  • Fixed reflection limit for Aegis Combat System.
  • Tweaked SAM's sensors S-75 (SA-2) and S-125 (SA-3).
  • Fixed speed limit for ground units when moving from a slope .
  • Fixed Infantry not embarking (infantry stopped during embarking), several soldiers destroyed during disembark and infantry do not follow the route after disembark.
  • Fixed Flak not deployed on The Channel map.
  • Added the ability to build an alternative route (off road) if the detour on road is much longer.
  • Updated historical mode and added weapons.
  • MG was removed from the enumeration of the armament of the BTR-80 and BRDM-2, added for the buttons [LShift + Space].
  • Fixed - flight deck fence open and close without planes.
  • Fixed life for static units.
  • Fixed - Chaparral M48 not turn body for attack enemy
  • Added sound of destruction of static units
  • Improved ground units fire effects

DCS: Syria Map by Ugra Media

  • Added 6 new airfields H4, Gaziantep, Rosh Pina, Sayqal, Shayrat, Tiyas, Tha'lah and heliport Naqoura.
  • Added terraces.
  • Added borders between states: Israel-Syria, Turkey-Syria, Syria-Jordan.
  • Added scenes of hotels on the coast.
  • New original objects have been added: Gaziantep Terminal, Haifa Stadium, Haifa Cooling Towers, Gaziantep Fortress, Tripoli Citadel, Akko Fortress.
  • Improved original facilities and airfield infrastructure facilities.
  • Improved airfield scenes.
  • Performance improvement.

DCS: The Channel Map by Eagle Dynamics

  • Added airfields in England: East Church, Biggin Hill, Headcorn, High Halden.
  • Improved scenes around airfields of England and France (roads, forests, settlements, etc.).
  • Added V1 Launch sites: Neuville, Wallon-Cappel, Maisoncelle, Siracourt, Vacqueriette, Ligescourt, Val Ygot, le Bouc, Wizernes, Lottinghen, Yvrenches.
  • A lot of unique historical objects (Monasteries, Churches, Castles) have been added, the scenes around them have been improved.
  • Improved airfield scenes.
  • Added more parking slots at airfields in England.
  • The size of the airfields in England has been increased, and they can accommodate larger aircraft.
  • Increased depth in ports.
  • Fixed bugs with non-destructible bridges.
  • Fixed many cosmetic land bugs.
  • Fixed many cosmetic bugs of static objects.
  • Fixed many bugs with non-destructible objects.
  • Fixed errors in airfield taxiing.
  • Fixed errors in constructing train routes.
  • Performance improvement.

DCS: Normandy 1944 Map by Ugra Media

  • Environment sounds update.
  • Technical update, improved work of the map module with the new version of the DCS client.


Su-25 Revanche campaign:

  • Remade all briefing covers, statics and units were relocated from the forest, helipads were moved so that there was no overlap of roads and other objects, vehicle waypoints were adjusted so that they didn’t enter the forest, the intro in the second mission was fixed, and skins for some aircraft in some missions were corrected.

DCS: F-5E Black Sea Resolve '79 Campaign by SorelRo

  • Mission 16 – CAP OVER UBINSKAYA. Adjusted the path to AI units and adjusted victory conditions.
  • Mission 24 – CAP. Adjusted victory conditions. Adjusted speed of AI flights.

A-10C AAT Campaign by Maple Flag:

  • Package updated with new campaigns for the A-10C II module.

F/A-18C Hornet The Serpent's Head 2 Campaign by Badger 633:

  • Two new Campaign options added. Options available now are
    • Normal Campaign,
    • Easy Air to Air refuel version,
    • Normal Campaign with SuperCarrier,
    • Easy Air to Air version with Supercarrier.

P-51D: The Blue Nosed Bastards of Bodney Campaign by Reflected Simulations:

  • Weather update
  • Updated skins
  • Performance improvements
  • 2 Coop missions added
  • Mission 14 upscaled
  • Channel map bonus mission added
  • Fine tuned triggers and instructions
  • Wallpaper added

Spitfire IX The Big Show Campaign by Reflected Simulations:

  • Weather update
  • Updated skins
  • 2 Coop missions added
  • Performance improvements
  • Alternate Channel map missions added
  • Wallpaper added

Bf 109 K-4 Jagdflieger Campaign by Reflected Simulations:

  • Weather update
  • Updated skins
  • Updated Merville Airfield
  • 2 Coop missions added
  • Performance improvements
  • Wallpaper added

DCS: Fw 190 A-8 Horrido! Campaign by Reflected Simulations:

  • Weather update
  • Updated skins
  • Updated Merville Airfield
  • 2 Coop missions added
  • Performance improvements
  • Wallpaper added

F-86F Hunters over the Yalu Campaign by Reflected Simulations:

  • Weather update
  • 2 Coop missions added
  • Wallpaper added

DCS: F-14A Zone 5 Campaign by Reflected Simulations:

  • Weather update
  • Fine-tuned AI skills and behaviour
  • Skin update
  • Corrected tanker TACANs
  • 2 Multicrew missions added
  • Wallpaper added

DCS: F/A-18C Operation Pontus Campaign by 373vFS Greg, 373vFS_Petritis, Baltic Dragon

  • Updated weather conditions (clouds)
  • Added new weather conditions mission variant
  • Added extra field in Campaign Progress Code to connect with new computations
  • Current strike target info and mark in F10 map, is now available after entering campaign Progress Code too
  • Tweaked friendly AI groups behaviour
  • Corrected typos

Mi-8MTV2 and Ka-50: Memory of a Hero Campaign by Stone Sky

  • New Weather and Cloud Optimization.

DCS: Mi-8MTV2 Crew Part 1 Campaign by Stone Sky

  • New Weather and Cloud Optimization.

The Enemy Within 3.0 Campaign by Baltic Dragon:

  • All Missions. Updated for 2.7, including the new clouds.
  • Mission 12. Fixed problems with immortal insurgents shooting at US Humvees.

M-2000C Red Flag Campaign by Baltic Dragon:

  • All missions. Updated to 2.7, added new clouds.
  • Mission 02. Updated timing for Reaper11 turns.
  • Mission 03. Fixed problems with packages orbiting endlessly and not pushing towards the target.
  • Mission 08. Fixed problems with package not moving from WP2.
  • Mission 13. Fixed timing for Twister takeoff. Fixed issue with Chevy 21 not dropping bombs on time.

DCS: F/A-18C Raven One Сampaign by Baltic Dragon:

  • All missions. Updated weather settings to 2.7. Replaced Litening with ATFLIR.
  • Mission 06. Fixed rare issue where aircraft would despawn when player waits too long with takeoff.
  • Mission 12. Fixed rare issue where Iranian Tomcats wouldn't engage. Changed the way in which player reports kills (from SPACE BAR to F10).

F-15C The Georgian War Сampaign by Baltic Dragon:

  • All missions. Updated weather settings to 2.7

UH-1H Argo Campaign by 373vFS Greg:

  • Missions updated with clouds presets.
  • Mission 15. Changed landing position to avoid building collision.
  • Mission 7 and 10. Fixed mission progress issue.

A-10C Basic Flight Training Campaign by Maple Flag Missions:

  • Missions BFT09. Updated the triggers.

F/A-18C Hornet - The Serpent's Head 2 Campaign by Badger 633:

  • Updated 2.7 files for the Serpent’s Head Campaign, both normal version and easy air to air version.
  • Additional 2.7 files for both versions of the campaign above but now including the SUPERCARRIER.

The Museum Relic Campaign by Apache600:

  • Updated atmospheric conditions for each mission.

DCS: AV-8B Sky Warrior Campaign by Eagle86:

  • Mission 9. The distance for escorting the intruder's aircraft has been increased.
  • Mission 10. Increased tanker speed.
  • Added the ability to enable/disable standard wingmen reports in the radio menu.
  • Added the ability to view the wingmen fuel and weapons reserves in the radio menu.

DCS: F/A-18C Rising Squall Campaign by INVERTED:

  • Optimization of DCS World 2.7, overhauled scenery design for all missions.
  • Standardized label system. Friendly is GREEN, hostile is RED, unknown is YELLOW. HEXAGON, SQUARE, BOAT-SHAPED, TRIANGLE, represent AIR, LAND, SEA and WEAPON units respectively. Players can press Shift + F10 to turn labels ON or OFF.
  • Optimized AI logic.
  • Reset Automated AAR (pre-recorded controls) for M02 and M08 to accommodate changes in F/A-18C flight model.
  • Added an ability to skip missions using the F10 menu.
  • Fixed an issue of HMD only shows single eye (VR) in some missions.

Known Issues

  • VR users may see some vertical ‘jittering’ when looking at distant clouds - This is a priority issue, and we are currently working to resolve it.
  • There are Anti-aliasing artefacts visible under some conditions when clouds are low on the horizon
  • The lighting effects on the clouds, especially when the sun is low on the horizon is still very much a WIP, and will be improved.
  • Currently as part of the initial release, clouds do not affect LOS for the AI.
  • The legacy fog effects are not suitable for use with the new clouds - a new fog layer using the new technology will follow.
  • Thunderstorms and lightning effects will follow in future updates.
  • Using SLAM/AGM-65E alongside targeting pod can in some circumstances result in some ground units becoming semi-transparent to the targeting pod. This is currently a priority item to resolve.
  • We have greatly improved many of the visual effects, and some tuning of brightness still remains to be completed.
  • Night vision goggles do not provide sufficient illumination with no moonlight.
  • Dedicated server window can hang when minimised.
  • MP. Ping info missing (always zero) in player's list.
8 mär

Introduced new campaigns:

  • DCS: F-14 Zone 5 Campaign by Reflected Simulations.
  • DCS: AV-8B Sky Warrior Campaign by Eagle86.
  • DCS: F/A-18C Operation Pontus campaign by 373vFS_Greg, 373vFS_Petritis, Baltic Dragon.
  • DCS: F-5E Black Sea Resolve '79 Сampaign by SorelRo.
  • DCS: F-16C Red Flag 21-1 Campaign by Bunyap Campaigns.
  • DCS: F/A-18C Rising Squall Campaign by Inverted.

DCS World

  • Sound. Fixed sound beating on external views with some angles of view.
  • Ships placed in shallow water vanish - Fixed.
  • MP. Visual damage to the carrier not shown on server rejoin - Fixed.
  • MP. AI Aircraft phantoms. Some control surfaces do not show movement - Fixed.
  • SA-2 (S-75). Corrected missile autopilot. Fixed high-probability miss.
  • AI cold start with RADAR continuous search enabled on waypoint zero - Fixed.
  • AI Ticonderoga class ships will fire even if they dont have line of sight for weapon - Fixed.
  • Improvement. Player controlled ground unit now shown as white on F10 map.
  • BTR-82. Added desert livery.
  • Channel map. Units fall through bridges - Fixed.
  • AI Continues to fire on aircraft after the pilot has bailed out - Fixed.
  • F10 map. Measuring tool in F10 misaligned if Scale GUI not set to 1.0 - Fixed.
  • MP. Blackout/Redout in MP - can still control aircraft - Fixed.
  • 3D. Add new model Mk-82 Snakeye inert.
  • AI aircraft. 'Attack Group' task appears broken - Fixed.
  • The torpedo LTF5b misses the target - Fixed.
  • AI aircraft. Escorts do not engage correctly, SP and MP Server - Fixed.
  • AI F/A-18C should turn off radar if their ECM is ON - done.
  • Voice chat. Returned the ability to select audio devices in simulation mode.
  • NS 430: Manual brightness cannot be adjusted - Fixed (Caution - do not set to zero, as NS-430 screen will become unusable).
  • M45 Quadmount doesn't register hits because of incorrect armor thickness - Fixed.
  • DCSUpdated Czech localization.
  • Time of the bridge destruction is not recorded into track, that caused wrong replays - Fixed.
  • Cockpit Missile Launch sound update.
  • Module Manager. Allow to uninstall multiple modules at once.
  • AGM-154 JSOW final maneuver miss - Fixed.
  • ME. Fixed GUI Error while trying to save mission when window "New mission setting" is open.
  • ME. Triggers. INITIALIZATION SCRIPT buttons (Open, Reset) doesn't work - Fixed.
  • Fixed a typo in checkMaxDistance function which prevented it's proper work with marker beacons.
  • Fixed bug in the global Radio that should have led to some improvement of game performance.
  • Ships. Added bulk cargo vessel Handy Wind with helipad.
  • ZSU-57 recoil animation without shot for left barrel - Fixed.
  • Crash when loading a mission with F/A-18A - Fixed.
  • Crash on unit collision with static map object in some cases - Fixed.
  • Updated French localization.
  • Updated Japanese localization.
  • Updated Russian input translations.
  • Crash in avArmamentControl_AYK22_F18 - Fixed.
  • MP. Crash from the conflict between different versions of the Tarawa ship scripts - Fixed.
  • MP. New network predictor for aircraft.
  • Crash Stack Overflow crash on wcWing::trySelectAndAssignTargetGroup - Fixed.
  • AI WWII. AI will follow in climb until overheat - Fixed.

DCS MiG-21bis by Magnitude 3

  • Adjusted cockpit gauges’ glass reflections.

DCS JF-17 by Deka Ironwork Simulations

  • Added: AG Radar TA mode.
  • Added: cockpit throttle texture.
  • Added: clickable mirror.
  • Added: call ground crew to reinstall/refill supplies (drag chute, oxy bottle, etc).
  • Added: if M>=1.35, cannot move the throttle from AB zone to [IDLE, MIL] zone unless the throttle emergency button is pushed down. Otherwise, it may cause engine surge or even flameout.
  • Added: gun sight/limiter preset in special option panel.
  • Added: more keyboard binding for knobs.
  • Fixed: number of tracked contacts in TWS mode (up to 10).
  • Fixed: SD10 not track jamming target after radar burn through.
  • Fixed: if radar not burnt through jam, SD10 can still loft.
  • Fixed: radar un-notchable (need more tuning).
  • Fixed: radar HOJ contact status not updated if jam after lock/track.
  • Fixed: SMS program not reset if DTC updated after rearm.
  • Fixed: pod still works after disappearing from pylon.
  • Fixed: campaign 07/09 localization.
  • Adjusted: chaff/flare program burst can be salvo (check your special option panel).
  • Adjusted: if born in air, it will not trigger foggy canopy, until land and open canopy then fly high (if relative humidity is high on ground).
  • Adjusted: zeroizer seat function switch turned on by default in cold start (Don't forget to turn it off before repair!).
  • Adjusted: throttle keyboard control step size.
  • Updated: localization (CN, RU, DE, ES, and FR) and credits.
  • Updated: cockpit model and texture.
  • Added: Radar elevation slew rate in special option (need to re-check your previous settings).
  • Fixed: c701 weird axis behavior when zoom in.
  • Fixed: gun limiter preset not work.
  • Fixed: oesp program type mismatched.
  • Fixed: wmd7 on wing station causes laser guided weapon impact deviation.
  • Fixed: throttle axis movement when M>=1.35.
  • Fixed: crash in campaign 02.

China Asset Pack by Deka Ironwork Simulations

  • Adjusted: all ground units use WSTYPE_PLACEHOLDER as wstype4.
  • Adjusted: weapon rcs.
  • Fixed: ZTZ-96B collision model.
  • Adjusted: JF-17 can carry only one of the same pod.

DCS AV-8B N/A by RAZBAM Simulations

  • Added: Missing keybinding for seat height adjustment.
  • Added: JDAM Terminal Parameters are enabled.
  • Added: AGR20 - APKWS II guided rockets.
  • Updated: USS Tarawa: Changed the missiles from Sea Sparrows to RIM-116 RAMs.
  • Updated: Changed Course Knob to Course Switch functionality.
  • Updated: Rocket options: FFAR rockets (Mighty Mouse) have been deleted.
  • Updated: JDAM LAR representation on the EHSD.
  • Updated: Added 1.5 sec delay for JDAM release. This is the time the AC computer takes to send the bomb the target coordinates and terminal parameters.
  • Updated: High quantity bomb loadouts for consistency in weight and drag.
  • Improvement: Engine sounds with the assistance of 112th_Rossi.
  • Improvement: MPCD converted to Stroke (SVG) symbology.
  • Improvement: JDAM Data Block enabled in the EHSD.
  • Fixed: Course line not appearing for target points.
  • Fixed: WYPT and WO/S position when map is North-UP and Magnetic Heading selected.
  • Fixed: Map rotation when it is North-Up and Magnetic Heading selected.
  • Fixed: TCN and TO/S position when map is North-Up and Magnetic Heading selected.
  • Fixed: AWLS station position when map is North-Up and Magnetic Heading selected.
  • Fixed: SEQ. not displaying correctly on EHSD.
  • Fixed: Analog clock shows only ZULU time regardless of cockpit time set in ME.
  • Fixed: ALE-47 is OFF when starting in the air.
  • Fixed: EHSD bearing indicator always uses True Heading (fixed with SVG).
  • Fixed: TD symbol missing dot in center (fixed with SVG).
  • Fixed: EHSD course line remains green when a different color is selected.
  • Fixed: EW not resetting ECM dispensing program after rearm.
  • Fixed: CCIP cross and BFL still visible after all bombs have been released.
  • Fixed: Corrected position of wing tip vortices for KC-130.
  • Fixed: MPCD displays show on same spot when display mode is HUD ONLY.
  • Fixed: Aircraft going supersonic when high quantity bomb loadouts are released.
  • Fixed: DMT HUD symbology.
  • Update: LHA Tarawa search radar definitions.
  • Fixed: ground roll stutter when moving from stopped position.
  • Fixed: aircraft rolling forward when chocks removed.
  • Fixed: position of AN/AAQ-28 LITENING on wing pylons.
  • Fixed: Corrected issue where refueling empty external tanks and then dropping them would result in aircraft unrecoverable spin.
  • Fixed: AG Gun gunsight boresight.
  • Ottoman Courier Campaign:
    • Prologue M02: fixed rare issue where mission would not progress after radio switch to range.
    • fixed issue with truck hitting the Georgian UH-1.
    • fixed issue with N14 not taxiing.

DCS M-2000C by RAZBAM Simulations

  • Added: New keyboard bindings. See forum entry for complete list.
  • Added: New axes. See forum entry for complete list.
  • Added: NVG gain (with keyboard binding).
  • Updated: HSI VAD rho/theta select behavior.
  • Updated: ADI Cage/Uncage mechanism behavior.
  • Improvement: INS Vertical Update.
  • Improvement: INS Oblique Update.
  • Improvement: Updated exterior Model LODs to show Navigation Lights better when further away.
  • Fixed: Cockpit flood light rheostat.
  • Fixed: HSI adjustment knob behaviour.
  • Fixed: Locked target becoming DO when decreasing range.
  • Fixed: boresight/vertical scan display order.
  • Fixed: Radar ACM mode elevation bug.
  • Fixed: IFF HUD "A" or "F"(english) symbol not shown on Magic triangle lock.
  • Fixed: HUD FPM wrong drift caging at high bank angles.
  • Fixed: Wrong altitude transitions for HUD FPM caging/uncaging.
  • Fixed: Behavior for UVHF preset knob when using manual freq.
  • Fixed: OBL radar cue to match beam position.
  • Fixed: Flood Light effects.
  • Fixed: Radar screen range switch limited to 80nm. Now you can select 160 and 320 display ranges.
  • Fixed: PCN ΔLat/ΔLon distance factor.
  • Fixed: Wrong ΔAlt input in PCN.
  • Fixed: green radio ch knob not turning when radio off.
  • Fixed: Wrong TWS Closing Velocity.
  • Fixed: TACAN not working.
  • Fixed: Radar slow elevation increase.
  • Fixed: CCRP turn cues (inverted and not reacting to roll).
  • Fixed: Added INS switch on to Autostart sequence.
  • Fixed: Police light ON/OFF switch.
  • Fixed: IFF set OFF on Air Start but still operates as if on.
  • Fixed: Adding more than 5 waypoints to VTB does not remove the oldest one.
  • Fixed: Can only add 4 waypoints to VTB instead of 5.
  • Fixed: VTB WP persistence across flights.
  • Fixed: CCRP-IP release cue.
  • Fixed: HUD WP reticle at correct place with wrong INS alignment.
  • Fixed: Waypoints position displayed on VTB is not affected by the INS drift.
  • Fixed: VTB Waypoints can't be added if outside radar azimuth cone.
  • Fixed: VTB Waypoint system stuck when 5 waypoints are added.
  • M-2000 Autostart crash - Fixed.

DCS C-101 Aviojet by AvioDev

  • Fixed C-101EB Syria medium landing quickstart mission.
  • Fixed C-101 EB IFR Flight training mission.
  • Fixed boarding ladder, helmet and chocks flickering at cold start.
  • Fixed excessive pitch up moment during takeoff when using correct trimming.
  • Added trim margin to landing phase.
  • Modified elevator efficacy. Now the control stick has to be pulled further backwards during takeoff, as in the real airplane.
  • Reduced engine pitch moment.
  • Fixed Heading Reference System drift when flying headings close to 360º or 180º.
  • Added C-101CC IFR training missions (EN and ES).
  • Added C-101 Campaign.

DCS F/A-18C Hornet by ED

  • Added GMT/GMTT radar modes.
  • Added SEA Mode for radar.
  • Added functionality for ASPJ (jammer).
  • Added functionality for S/A and AUTO ALE modes.
  • Added Transmit Designate (TXDSG) option on the Situational Awareness display.
  • Added Fuel Low BIT.
  • Added Bullseye on Hornet Targeting Pod.
  • Added Black Area Along Top of Targeting Pod Display.
  • Added BDU-45.
  • Added Auto lase for GBU-24.
  • Jamming targets not displayed on radar, should be in dugout - Fixed.
  • RWR Contacts displayed on the wrong azimuth - Fixed.
  • Change OFFSET function logic - no more freezing symbols.
  • When on the ground with weight on wheels, it should be possible for the player to create/edit countermeasure programs - Fixed.
  • After command AACQ on the target, the acq point cue remains frozen on the display, even when press undesignate to return to search - Fixed.
  • Acq point cue should not be displayed if an L&S exists - Fixed.
  • CCIP Gun piper aims low on first run of DCS - Fixed.
  • AGM-154a PP missing target - Fixed.
  • FPS Hit on user track using EXP-1 - Fixed.
  • TWS mixes with other modes - Fixed.
  • Issue with maverick after rearm, display fails - Fixed.
  • Moving the TDC or simply manoeuvring render the radar beam stuck - Fixed.
  • GMT mode can cause significant FPS drop - Fixed.
  • Radar raw hits and tracks are displayed in AOT zone - Fixed.
  • RTS GACQ not displayed when radar tracks target with GUN selected - Fixed.
  • Missile flyout symbol in radar page is not azimuth stabilized - Fixed.
  • TWS BIAS azimuth centering can cause radar to get stuck at the new azimuth center - Fixed.
  • TGP target point on SA page behaviour is opposite to TGP movement when DCNTR is used on SA page - Fixed.
  • Radar scan can lag or get stuck under heavy maneuvers - Fixed.
  • TWS mode. Radar sweep can become stuck during scan - Fixed.
  • JADM Crossed out in DDI but not HUD - Fixed.
  • AGM-65E can't be fired with Mav page as SOI in certain conditions - Fixed.
  • "Right Engine RPM Failure: Auto Start Stopped" - Fixed.
  • SLAM X'd out in DDI but not in HUD - Fixed.
  • FTT break lock on TDC HUD - Fixed.
  • Barometric pressure knob sensitivity - Fixed.
  • Walleye jettison issue - Fixed.
  • Fix Hat symbol on RWR for aerial emitters - Fixed.
  • Jammed radar can support SARH tracking - Fixed.
  • FLOOD mode issues - Fixed.
  • When you start AACQ when B-sweep left from the target, it move on left after targeting - Fixed.
  • After undesignate target ACQ Point Cue still show - Fixed.
  • SD-10 missile appears as U in RWR - Fixed.
  • Gauntlet instant action syria mission problems - Fixed.
  • A2G radar. Oil rigs are not shown in sea mode - Fixed.
  • PAI Phantom pilot remains in the brace position after catapult launch - Fixed.
  • Sensor control switch left doesn't display Az/El anymore after re-entering A/A mode - Fixed.
  • F18 Dispenser program 1 not showing when starting from ground - Fixed.
  • TXDSG and SA page Provides ranging to jamming tracks - Fixed.
  • Hook bypass switch solenoid not functional - Fixed.
  • Added missing czech Hornet training localizations.
  • Hornet sounds like chopper - Fixed.
  • GACQ - search pattern off - Fixed.
  • Crash cockpit::F18::avArmamentControl_AYK22_F18 - Fixed.
  • Datalink on Attack Radar only showing on max range - Fixed.
  • Reduced sound stutter on close up views.

DCS F-16C Viper by ED

  • Moving the TDC or simply manoeuvring renders the radar beam stuck - Fixed.
  • Speed brake close seems too fast - Fixed.
  • NO Waypoints set can not move tgp in CCRP - Fixed.
  • AIM-54 shows as a U in RWR - Fixed.
  • Barometric pressure knob sensitivity - Fixed.
  • New single missions - Titles in caps. Does not match other missions - Fixed.
  • Steering Select Autopilot Error - Fixed.
  • Improve Shutdown sounds.
  • RS on HARM and SD / 11 Filter creates count down problem - Fixed.
  • Added Chinese Viper Early Access Manual.
  • Fixed typos in TWS & Link-16 Training mission.
  • Updated Viper Early Access Manual.

DCS F-5E Tiger II by ED

  • The headwind and tailwind anomalies have now been fixed.
  • SD-10 missile appears as U in RWR - Fixed.

DCS A-10C II Tank killer by ED

  • CCIP mode uses the wrong elevation - Fixed.
  • Updates to HOTAS CMS functionality.
  • Jammer now stops after 10 seconds timeout in AUTO mode only.
  • Countermeasure HOTAS Command Change.
  • Implemented jammer automatic OFF function in AUTO when the threat is not valid anymore (takes 3 seconds timeout in any case).
  • Oil Pressure Gauges Oscillate prior to Engine Start - Fixed.
  • Added 'Current MA' HMCS profile item to control current MA objective symbol (the red triangle) occlusion.
  • HMCS ground PPLI setting not respected - Fixed.

DCS P-47D Thunderbolt by ED

  • Damage geometry parts updated.
  • Fixed animations for brake pipes.
  • Tail buffet destroyed the tail too quickly - Fixed.
  • Open cowl flaps destruction from buffeting.
  • Light and compass light dimmers animation fix.
  • Cockpit. Some labels missing proper name - Fixed.

DCS Bf-109 K4 Kurfürst by ED

  • Fixed typos in IA Missions.
  • Added Russian localization for IA Missions.

DCS P-51D Mustang by ED

  • P-51D: full rudder authority with missing rudder surface - Fixed.

DCS: F-14 Tomcat by Heatblur Simulations

  • NEW: Added ability to enter length and heading associated with waypoints on TID.
  • NEW: Added Co-Op version of Operation Reforger.
  • NEW: Added SuperCarrier version of Operation Reforger (WIP).
  • Added clickable cockpit on/off toggle to mouse keybindings.
  • Added Eng online manual URL to /Docs/.
  • Fixed AIM-9 Training Mission.
  • Fixed M-61 Training Mission.
  • Fixed various issues in Operation Reforger Campaign (typos, bugs, etc.).
  • Fixed Walkman crashing to desktop when switching tape sides.
  • Associate launched TWS AIM-54 with a track rather than object; to disambiguate multiple tracks with the same target object.
  • Internal work on missile API abstraction layer for future API changes.
  • Fixed JESTER staying in TWS-A with inflight missiles but no launched TWS tracks.
  • Fixed JESTER B-1 Lancer callouts.
  • Prioritized kneeboard datalink list by AWACS, Carrier, others.
  • Fixed RIO Airspeed indicator bugs not being able to be set.
  • Fixed clock becoming inaccurate over time.
  • Slightly improved DDD shader performance.
  • Fixed night backlighting on RIO weapons drum (TURN visible constantly).
  • Fixed gaps in ECS tubing connections.
  • Fixed various instances of Z-Fighting.
  • Increased AoA indicator peak brightness.
  • Fixed Indexer brightness control not influencing AOA indexer light intensity.
  • Fixed G Meter needle clipping into its dial face.
  • Increased brightness/reach of refuel probe light.
  • Fixed DN LOCK ORIDE lever moving with emerg hyd pump handle.
  • Fixed first digit in the Mode 3/A code panel animating incorrectly.
  • Added missing stencil for missile cooling.
  • Fixed formation lights not being visible in LoD 1.
  • Adjusted various aspects of TID rendering for more accuracy:
    • Increased space between radar upper/lower and elev angle.
    • Repositioned weapon status.
    • Fixed missing + inside circle of own aircraft symbol.
    • Fixed missing altitude on some waypoint symbols.
    • Slightly tweaked degree and minute symbol positions in TID font.
    • Slightly tweaked degree symbol shape (now less round) in TID font.
    • Added decimal point to lat long format and moved minute symbol to the end.
  • Fixed max length of all TID vectors from 1.35" to 1.5".
  • Fixd JETT button moving together with ORIDE lever.
  • Fixed unbalanced internal afterburner sounds (L/R balance).
  • Added some TF-30 intake whine to interior sounds for F-14A.
  • Fixed playback location of afterburner sounds internally.
  • Improved sound balance in the cockpit slightly.
  • Adjusted drag for fuselage fuel tanks.
  • Fixed some instances of TF-30 disassembly/fire at ~Mach 1.
  • Fixed DLC ground spoiler operation.
  • Fixed Man devices partial deploy issue.
  • Adjusted TIT high altitude temperature model.
  • Added downlock override for landing gear.
  • Increased pitch with power effects.
  • Tweaked drag in the transonic region.
  • Fixed a crash where jettisoning certain weapons would crash.
  • Fixed one half of VF-103 appearing black/dark.
  • Improved/Fixed STT collision steering algorithm.
  • Fixed radar max range gate on PLM/VSL/MRL and PAL transitional acquisition modes.
  • Fixed show CR (course) prefix for tracks instead of MC (magnetic course).

DCS: AJS-37 Viggen by Heatblur Simulations

  • Fixed issue where nav-fixes would be made after switching out of Maverick-sighting.
  • Multiple fixes to FLI and ADI gyroscopes, amongst other fixing drift simulation and (mis-)alignment.
  • Increased the strength of the Landing/Taxi light.
  • Fixed weapon selector RR mode erroneously overriding take-off symbology.
  • Fixed flares empty (FACKL SL) indication not resetting after re-arm.
  • Fixed Brä 24% (FUEL 24%) not causing a master caution warning.
  • Corrected RB-75 guidance for aircraft targets.

DCS: SA-342 Gazelle by Polychop Simulations

  • Fixed color of external lights.
  • Fixed view distance of external lights.
  • Added ammo type selection for the SA-342L’s GIAT M621 cannon to the mission editor loadout screen and ingame rearm / refuel screen.

DCS UH-1H Huey by ED

  • Gunner setting (for both modes - single player and multicrew).
  • Added advanced view settings for gunner view and gun direction. Now the player can uncouple them from each other using two presets: with the head tracking devices (such as TrackIR or VR) and without such devices, and also assign the gun to other axis controlling devices. In addition, with a head tracking device, the gunner view and gun direction are automatically uncoupled.
  • Also fix some bugs, rename input profile for VR and TrackIR, and without VR and TrackIR.
  • UH-1H UN Mission 2. Trigger zone too small - Fixed.

DCS Black Shark by ED

  • Ka-50. corrected single missions received except Ka-50 - Night Patrol.miz.
  • Courier single mission. Removed a soldier running through the nose of a helicopter.

Flaming Cliffs by ED

  • Su-25T. Implement a HUD colour shield.
  • F-15C. SD-10 missile appears as U in RWR - Fixed.

DCS Combined Arms by ED

  • Fixed damage caused by ZSU-57-2 HE-shells.
  • Fixed ammunition amount for BTR-82A.

DCS Campaigns

Mi-8MTV2 The Crew campaign by Stone Sky:

  • 1.11Combat and 1.10Arctic. Corrected tiggers.

F/A-18C Serpents Head 2 campaign by Badger 633:

  • Mission 4 Camp 2 Rev 16TH. Update of ship fired missiles.
  • Mission 7. Marshall vehicle drifted to different route and prevented another vehicle from accessing a critical trigger - Fixed.

F/A-18C Raven One campaign by Baltic Dragon:

  • Mission 05. Reduced chance that Prince will hit the water during the dogfight.
  • Mission 06. Updated Marshal frequency to match the kneeboard.

M-2000C Red Flag campaign by Baltic Dragon:

  • Mission 04. Fixed issue with Banshee flight stuck on WP 2.
  • Mission 15. Fixed issue with flight lead orbiting instead of turning.

The Enemy Within 3.0 campaign by Baltic Dragon:

  • Mission 13. Fixed rare problem where rescue helos (Uzi) would crash into each other on takeoff.

Bf 109 K-4 Jagdflieger, F-86F Hunters over the Yalu, DCS: Fw 190 A-8 Horrido!, P-51D: The Blue Nosed Bastards of Bodney, Spitfire IX The Big Show by Reflected Simulations:

  • More realistic flak and AAA.
  • AI behavior tunings.
  • Mission progression fixes.

The Border campaign by Armen Murazyan:

  • Mission 8 - Radio hunting. Radio signal source did not appear on time - Fixed.

A-10C Stone Shield campaign by ED:

  • Redesigned missions.

A-10C Basic Flight Training campaign by Maple Flag Missions:

  • A-10C BFT Campaign voice overs replaced and various triggers updated to improve playability.
  • A-10C II BFT Campaigns created and included in the campaign package.

Memory of a Hero Campaign by Stone Sky:

  • Mission 13. Fixed escort route for Mi-24.
  • Mission 15. Fixed the number of enemy armored vehicles.

F-86F Hunters over the Yalu Campaign by Reflected Simulations:

  • Flak defenses fine tuned for survivability

DCS: UH-1H Worlds Apart - Spring 2025 от Low-Level-Heaven:

  • Mission 2 and 3 - Adjusted AI behaviour
8 mär

DCS Campaigns

DCS: UH-1H Worlds Apart - Spring 2025 от Low-Level-Heaven:

  • Mission 2 and 3 - Adjusted AI behaviour.

DCS: AV-8B Sky Warrior от Eagle86:

  • Campaign file corrected.
  • Missions 3, 4, 5. In some cases, the fighters did not attack the targets - fixed.
2 mär

DCS Campaigns

A-10C: Basic Flight Training (BFT) Campaign by Mapl Flag:

  • In some missions for the A-10C II campaign there is a collision with the wingman AI because the wingman starts in a ramp spot that collides with a static unit - fixed.

DCS: F/A-18C Operation Pontus Campaign by 373vFS_Greg, 373vFS_Petritis, Baltic Dragon:

  • Mission 1 options adjusted (labels, easy comms).
  • Skip whole Mission 1 option added.
  • Kneeboard inverted comms info fixed.
  • Optimised air traffic to eliminate potential frame drop.
  • Optimised AI low flying trigger conditions.
  • Optimised AI RTB trigger behaviour.
  • Intercept missions spawn and end message fixed.

L-39 Albatros: Kursant Campaign by ED:

  • In the first stage, the car collides with the player's plane in the parking - fixed.

DCS: F-5E Black Sea Resolve '79 Campaign by SorelRo:

  • Helicopters are being engaged by ground forces, the player is not able to win the mission and continue with the campaign - fixed.
  • Mission complete message at the start of the mission - fixed.
  • Flightpath and altitude modified for the helicopter flight affected.
  • Mission triggers adjusted.

DCS: F/A-18C Raven One Сampaign by Baltic Dragon:

  • Mission 02. Smoke does his own Case III instead of following player to the boat.
  • Mission 03. Added safeguard allowing player to skip air to air refueling OR to load version of the mission starting behind the tanker.
  • Mission 08 Set NVGs to be installed by default on mission start.
  • Mission 09. Updated kneeboard to reflect double ugly configuration.
  • Mission 10. Removed the AAR part. Set NVGs to be installed by default on mission start. Fixed problems with SA-15 shooting down player too easily.
  • Mission 15. Set NVGs to be installed by default on mission start.

The Enemy Within 3.0 Campaign by Baltic Dragon:

  • Mission 02. Fixed issue with Georgian patrol getting stuck on the way to suspected vehicle.
  • Mission 09. Fixed wrong information on the kneeboard regarding objective.
  • Mission 10. Updated loadout for Polish F-16s (GBU-12s instead of JDAMs).

DCS: AV-8B Sky Warrior Campaign by Eagle86:

  • Fixed bugs in 3 and 4 missions, which in certain cases interfered with the passage of missions.
  • The number of wingmen in missions has been increased.
  • Added the ability to skip a mission and go one mission back to the radio menu.
  • Added the ability to enable marks.
25 feb


DCS: F/A-18C Rising Squall Campaign by INVERTED:

  • M06. Ein Kontrollpunkt vor der Landung wurde hinzugefügt.
  • M10. Schiffspositionwurde  geändert.
  • M11. Zielzähler für feindliche Bomber hinzugefügt.
  • M12. Fehler eines Triggers behoben, der die SU27 zu früh angreifen ließ. KI-Logik leicht angepasst.
  • M13. Ein paar Überraschungen (easter eggs) hinzugefügt.
17 feb

DCS World

  • Absturz in avArmamentControl_AYK22_F18 - behoben.
  • MP. Absturz durch den Konflikt zwischen verschiedenen Versionen der Tarawa-Schiffsskripte - behoben.
  • MP. Neuer Netzwerkprädiktor für Flugzeuge.
  • Absturz durch Stapelüberlauf bei wcWing::trySelectAndAssignTargetGroup - behoben.
  • AI WWII. AI folgt im Steigflug bis zur Überhitzung - behoben.

DCS M-2000C by RAZBAM Simulations

  • M-2000 Absturz bei Autostart - behoben.

DCS F/A-18C Hornet von ED

  • Verringertes Tonstottern bei Nahaufnahmen.

DCS F-14 Tomcat von Heatblur

  • Absturz im Handler des Gerätes "SENSORS" - behoben.
  • Ein Problem wurde behoben, bei dem das Abwerfen bestimmter Waffen zum Absturz führte.
  • Die Hälfte von VF-103 erscheint nun nicht mehr in schwarz/dunkel.
  • Verbesserter/Reparierter STT-Kollisionssteuerungsalgorithmus.
  • Das Gate für die maximale Reichweite des Radars in den Übergangserfassungsmodi PLM/VSL/MRL und PAL wurde korrigiert.
  • Behoben: Anzeige des Präfixes CR (Kurs) für Tracks anstelle von MC (Magnetischer Kurs).


DCS: F-5E Black Sea Resolve '79 Kampagne von Sorel:

  • F5-R-C7.miz Behoben: Hubschrauber kollidieren in der Luft. Flugweg und Höhe werden geändert, um genügend Abstand zu schaffen.

DCS: F/A-18C Operation Pontus Kampagne von 373vFS_Greg, 373vFS_Petritis, Baltic Dragon:

  • Korrigierte PDF-Dateien.

F-86F Hunters over the Yalu Kampagne von Reflected Simulations:

  • Flak-Abwehr abgestimmt um Überlebenschancen zu erhöhen.

F/A-18C Hornet - The Serpent's Head 2 Kampagne von Badger 633:

  • Mission 7. Marshall-Fahrzeug driftete auf eine andere Route und verhinderte, dass ein anderes Fahrzeug auf einen kritischen Auslöser zugreifen konnte - behoben.

DCS: AV-8B Sky Warrior Kampagne von Eagle86:

  • Markierungen der Hauptziele auf der Karte F10.
  • Vereinfachung von mehreren Missionen.
  • Erhöhung der Zeit für die Erledigung von Aufgaben.
  • Grundlegende Dialoge werden automatisch abgespielt, wenn sich der Spieler im Leerlauf befindet.
  • Möglichkeit, die Musik im Radiomenü auszuschalten.

DCS: F-16C Red Flag 21-1 Kampagne von Bunyap Campaigns:

  • Korrigierte AFB ATC-Frequenz von Nellis in allen Dokumenten.
  • Korrigierte Frequenz für den nördlichen Tanker in allen Missionen.
  • Mission 8 - korrigierte Radio-Kanalvoreinstellungen des Spielers.
DCS: F/A-18C Rising Squall Kampagne von INVERTED
  • Allgemeine Verbesserung - Versionsstempel für alle Missionen hinzugefügt.
  • M01 - Ein Dialog für Aegis-4 hatte einen Konflikt - Behoben.
  • M03 - Mission wird fortgesetzt, wenn Cargo-1 getroffen wird - Behoben.
  • M04 - Bei der Landung auf dem Flugzeugträger wird versehentlich eine Gruppe feindlicher Flugzeuge aktiviert, die nicht existieren sollte, was zum Scheitern der Mission führt - Behoben.
  • M04 - Missions-Checkpoint-Datei wurde vorzeitig beendet - Behoben.
  • M05 - Einige Tipps sind jetzt ausführlicher.
  • M06 - Ein neuer Kontrollpunkt vor der Landung wurde hinzugefügt.
  • M06 - Die Aktivierungszeit der Leuchtkugeln und Rauchzeichen am Flughafen wurde angepasst - etwas früher und deutlicher.
  • M09 - Riff stirbt, aber Mission geht weiter - Behoben.
  • M09 - In bestimmten Fällen, wenn der REEF-Convoy zerstört wurde, gab es einige Dialogkonflikte - Behoben.
  • M09 - Die Einblendung "Missionserfolg" ist in chinesisch - Behoben.
  • M10 - Absturz beim Schwenken auf WP3 außerhalb von 40NMs - Behoben.
  • M10 - Behobener BGM-Verlust nach WP2.
  • M10 - Wahrscheinlichkeit des Abfangens durch AAA und CIWS verringert.
  • M10 - Letzte Aufgabe benötigt detailliertere Tipps - Hinzugefügt.
  • M11 - Tipps für Homebase-Wegpunkt hinzufügen.
  • M12 - Wenn der Spieler einem der Begleiter (Chainmail) zu nahe kommt, löst er die nächste Stufe aus.
  • M12 - Konflikt des "Letzte Warnung"-Dialogs für Aegis-3 - Behoben.
  • M12 - Fehlende Lackierung für Aegis-2 - Behoben.
30 sep

Neues Modul: DCS: A-10C II Tank Killer by ED

Neue Kampagne: DCS: Fw 190 A-8 Horrido! by Reflected Simulations

DCS World

Crash einer KI-Einheit behoben, welcher durch die Nutzung des Radars entstand.

ChinaAssetPack by Deka Ironwork Simulations

  • BRM-1 nutzt das APKWS Schemata

  • Ein weiteres Objekt zur Warntafel für statische Objekte hinzugefügt

DCS JF-17 by Deka Ironwork Simulations

  • Fehlende dMax- und TDC dlz-Anzeigen auf dem HUD/MFCS hinzugefügt

  • Doppelte Einträge in den Steuerungseinstellungen behoben

  • BRM1 nutz nun das APKWS Schemata

DCS F-5E Tiger II by ED

  • Schnellstartmissionen für die Syrien-Karte hinzugefügt.

DCS F/A-18C Hornet by ED

  • AIM-9L/M Tonverlust - korrigiert

  • AIM-9X Suchkopf - korrigiert

  • Nachtsichtbrille ohne Farben - korrigiert.

  • Keine Jäger-Jäger-Daten zwischen Mehrspielerclients - korrigiert.

DCS Flaming Cliffs by ED

  • TDC-Achsen für Maussteuerung korrigiert.


DCS: Mi-8MTV2 Crew Part 1 Campaign by Stone Sky

  • Mission 1. Die Landezone auf dem Flugplatz wurde vergrößert. Die Landezone auf dem Elbrus wird nun mit Rauch markiert.

  • Missions 2-5. Das Flugbewerungssystem und die Rückkehr zu vorherigen Missionen wurde überarbeitet.

  • Mission 3. Die Missionsbeschreibung wurde mit zusätzlichen Information zu den Landezonen auf dem Flugzeugträger "Admiral Kuzentsov" erweitert.

  • Mission 5, Mehr Details zu der Landezone auf dem Krasnodar-Pashkovsky.-Flugplatz erweitert.

  • Arktische Missionen. Der Vereisungstrigger für die Triebwerke wurde überarbeitet.

  • Mission 11. Zusätzliche Informationen zur Missionsbeschreibung hinzugefügt - den Zielwinkel.

  • Mission 13. Zusätzliche Informationen zur zweiten Landung in der Missionsbeschreibung hinzugefügt.

  • Update aller Funksprüche und Dialoge in allen Missionen.

DCS: F/A-18C Raven One Сampaign by Baltic Dragon

  • Mission 02. Ein Problem bei dem der Flügelmann die Luft-Luft-Betankung nicht korrekt durchführte wurde behoben. Eine aktualisierte Luft-Luft-Betankungslogik erlaubt das Weiterspielen der Mission auch ohne Betankung.

  • Mission 07. Der Rettungshubschrauber wurde aus dem Landeanflugbereich entfernt. Psycho wirft nun auch Bomben im Training ab.

  • Mission 12. Das Verhalten der KI-Tomcats und KI-Fulcrums wurde aktualisiert.

F-5E Aggressors BFM Campaign by Maple Flag

  • Zufallsbasierte KI-Einheiten und Anfänger-KI-Einheiten hinzugefügt.

Blue Nosed Bastards of Bodney, The Big Show, Hunters over the Yalu campaigns by Reflected Simulations

  • Flak und AAA-Einheiten aktualisiert.

22 jul
Neue Kampagne von Badger 633: F/A-18C The Serpent's Head 2

DCS World

  • ME. Fehlender Bilder im Zuladungsbildschirm für die Ju-88A4 und A-20G hinzugefügt
  • Fehler bei dem KI-Flugzeuge gelenkte Bomben sehr unpräzise eingesetzt haben wurde behoben
  • GUI. Spezielle Optionen für das NS430 Navigationssystem bei der C-101 hinzugefügt
  • Spielabsturz wenn ein Hubschrauber mit der "folgen" Aufgabe auf dem Deck gelandet ist wurde behoben
  • DCS hängt wenn ein Objekt zerstört wurde - behoben
  • MP. Zwei Clients nehmen separat zwei Zuladungen mit, sobald der zweite es aufnimmt, stürzt das Spiel ab - behoben

DCS C-101 Aviojet by AvioDev

  • Over-G-Effekt zum Schadensmodell hinzugefügt. Die Flügel können nun bei Überlastung abbrechen
  • Fehler im Luftkampftraining behoben
  • Das Luftkampftraining erscheint nun auch in der englischen Lokaliserung der Simulation
  • Sea Eagle Training hinzugefügt (EN und ES)
  • Cockpittexturen überarbeitet. Abnutzung der Instrumente und Bedientafeln wurde reduziert. Rest des Cockpits in Arbeit
  • Animation der C-101CC V/TWU-740 Frequenzauswahlschalters behoben. Dies betrifft ebenfalls das Durchschalten über die Zahl 0
  • Animation der Visiereinstellungsschalter im C-101CC korrigiert
  • Die Reparatur der Systemschäden ist teilweise behoben
  • Die Animation der Warnflaggen in den Instrumenten wurde verbessert. Diese sind nun auch dann flüssig animiert, wenn die Simulation unter Last langsamer wird
  • Die Animation der Positionsanzeigen der Trimmung ist nun auch beim Ein- und Ausschalten flüssig
  • Das sprunghafte wechseln des HSI/RMI-Kompasses zum neuen Kurs beim Wiedereinschalten der Stromversorgung wurde behoben
  • Animation des Windmessers wurde korrigiert. Der Windmesser folgt nun strikt der Rotationsbewegung des Schalters.
  • Die Belegung der klickbaren Schalter der Trimmung und der Kanzel wurde korrigiert. Alle klickbaren Schalter werden nun vom korrekten Stiz aus geschaltet, egal welcher Sitz aktuell besetzt ist

DCS P-47D Thunderbolt

  • Russisches und Englisches Handbuch aktualisiert

DCS F/A-18C Hornet

  • Russisches Handbuch aktualisiert

DCS Black Shark

  • Signalfackeln die beim abfeuern nach vorne abgeschossen werden und nicht zu Seite wurden korrigiert

DCS A-10C Warthog

  • VR-Hände werden rückwärtig dargestellt wenn Sie am Steuerküppel und dem Schubhebel sind - korrigiert.
  • Autopilotfehler - korrigiert

DCS F-14 Tomcat by Heatblur Simulations

  • Fehler an den NACA-Ventilen an den Triebwerkgondeln behoben
  • Die eckige "Aura" an Nachbrennerstrahl Nachts behoben
  • Die Leuchtstärle der Landebeleuchtung wurde erhöht
  • Die Widerstandsfähigkeit der AIM-54C gegen elektronische Störsender wurde korrigiert

DCS Supercarrier

  • Nimitz-Klasse. Geometrie und Texutren der Beleuchtung korrigiert. IFLOLS-Beleuchtung am Modell befestigt
  • Arleigh Burke. Geometrie und Texturen korrigiert.


Memory of the Hero Campaign by Stone Sky

  • Mission 4 - Der Kreuzer "Moskau" zerstört das erste Ziel bevor Du abhebst - behoben

UH-1H Worlds Apart - Spring 2025 Campaign by Low Level Heaven

  • Mission 4 - Fehler mit der Wegfindung behoben
28 mai

Main Features

  • Available DCS: Supercarrier by ED with new Arleigh Burke class destroyer, updated Russian Kuznetsov carrier and Su-33 as bonus.
  • Available DCS: JF-17 by Deka Ironwork Simulations
  • DCS: Black Shark cockpit update. New 3D model of Ka-50 cockpit.
  • F-16 Viper and F/A-18C Hornet. Update of aircraft systems, sensors and weapons.
  • A lot of major and minor improvements for F-14 Tomcat and AJS Viggen by Heatblur, AV-8B N/A and M-2000C by RAZBAM, C-101 by AvioDev and a number of fixes for most other aircraft.
  • WWII stuff growth with new aircraft, ground vehicles and ships.
  • Some for terrain updates. Caucasus - trees and some visual improvements. Persian Gulf - night lighting, sea shoreline, PAPI lights on airdromes. Normandy - Spring and Fall textures, Airfields, unique buildings and structures and others.
  • A lot of improvements of DLC campaigns by Baltic Dragon, Mapple Flag, Reflected Simulations, Low-Level-Heaven Mission Development, Apache600.
  • Fixed several hundred bugs, added dozens of new features, improved stability of the game and multiplayer, as well as many, many minor fixes and improvements.

DCS World

  • Added AI short-range missile Scud-B launcher into ground units of some countries (Iran, Iraq and others). It can drive, but the missile is not yet functioning and does not launch. WIP
  • Western RWR:
  • LHA-1 Tarawa index '40', – same AN/SPS-40 as on Spruance.
  • KJ-2000 index 50.
  • JF-17 index JF.
  • HQ-7 LN SP index 7.
  • HQ-7 STR SP index HQ.
  • Fixed M249 AI Infantry poor response to enemy contact.
  • Fixed name liveries for DEN Leo2A5.
  • Fixed flight.dll crash on user track.
  • Fixed mistake in text pop-up in the Russian version of lesson 1 (flaps rising) for Su-25T tutorial.
  • China Asset Pack: added the 09III SSN AI submarine
  • ME: Focused and unfocused checkboxes will no longer look so similar
  • ME: TAB switch order on the weather panel has been corrected
  • ME. Text in the condition field on the group panel will not be memorized for the next mission
  • Static ships will now spawn at sea level
  • ME. Eliminated the same static names of units in the template
  • User with AI wingman on runway start Aborts take off - AI takes off and keeps going - fixed
  • Maps surface optimizations
  • Maps traffic optimizations
  • Increased night visibility distance of urban area lights
  • MP: Client and dedicated server instances now use common nicknames.lua file
  • Input. Joystick adjustment panel. Added possibility to type necessary digital values into user curve fields
  • MP: Static objects no longer spawn differently for server and clients
  • Input panel: Added new foldable view of the input list. This can be turned on and off via a special checkbox
  • Input panel. Help window added, new feature added (right mouse click to open pop-up menu), Categories menu added to device column header
  • AGM-154A-B: Corrected Radar Cross Section (RCS) value
  • A-10C, FC3 and BS2 modules migrated to ED DRM protection
  • Caucasus. Hovering cranes fixed
  • Missile exhaust fluctuations eliminated
  • MP. Speedboats spawned via scripting are invisible to clients - fixed
  • Added new User Manuals 2020 of DCS (EN, RU)
  • Crash on to many messages on screen - fixed
  • Russian Static Object "outpost" does not render in the open beta - fixed
  • LOD Issues on Units and Static objects - fixed
  • Mission start trigger not working for some functions - fixed
  • DCS Hangs after playing user track - fixed
  • Runway Spotlights vs Cockpit gauges - fixed
  • Sea Flicker ( sometimes ) - fixed
  • Mission generator doesn't work - fixed
  • KC-130. LODs corrected
  • MP. DS. Sound errors spamming log - fixed
  • Crash at login without authorization data - fixed
  • Multiplayer memory leak on carrier - fixed
  • Updated Chinese localization (fixed crash on file dialog window opening)
  • MP. Dedicated Server. Static aircraft elevated from the ground - fixed
  • MP. Dedicated Server. Memory leak using stennis - fixed
  • MP. Dedicated Server. AAA and SAM will not engage targets until they have passed overhead - fixed
  • ME. Fixed a bug leading to unauthorized switching of a player’s aircraft to AI
  • Sound Options. Add "Play Audio While Minimized" option
  • AI CH-47 not land in user mission - fixed
  • HOLD not working at waypoint zero for units - fixed.
  • Input. Clear combination action raised error for axes in Foldable view - fixed
  • Chat and BDA panel configs moved to the user's folder for preventing crash in LUA script
  • Someone logged into your account on a different machine.
  • Hydra 70 rocket. Adjusted drag, corrected motor data. The rocket began to fly a little slower
  • MP. Stennis. Can't start from 3rd cat - fixed
  • AIM-7, AIM-120, R-27, R-77 missiles. Loft and HOJ trajectories on the net clients will be closer to the host (delivery aircraft) trajectory
  • Leader Vehicle. Move crash - fixed
  • Get Target State For Car crash - fixed
  • AIM-120. Fixed bug where loft trajectory was dependent on missile heading
  • MP. Fixed occasional crash at artillery fire
  • Some memory leaks in the terrain sources were fixed
  • Crash when AI helicopters collect troops - fixed
  • Wake turbulence damages aircraft on the ground - fixed
  • Helicopter AI wingman taxi bug with script - fixed
  • MP. Missiles flying underground & into Space - fixed
  • Aircraft repair under hard cover will not creates problem - fixed.
  • MP. Fixed statistics.
  • ME. Fixed Statics returning the 'Ammo' name in ME, name can now be set correctly
  • Fixed Scripting Engine bug causing Airports to return random ID's they have been pounded back into submission and will now have the correct id number for their actual position
  • ME. Adjusted Icons in ME and loadout screens to allow people to see which type of missile / ord they are loading easier when there are multiple versions of the same type
  • VR. Medium water creates double vision for terrain - fixed
  • VR. Fixed automatic use of headset audio for the outputs which are set to default device
  • Aircraft carrier. Ejected pilot fall through all decks - fixed
  • SCUD missile. Corrected skins
  • MP. Added support for clients behind CG-NAT
  • MP. Added packet stats to Ctrl-Pause info (up/down traffic, ping, packet loss)
  • Sound. Fixed theme music for ED/BST modules
  • Sound. Added a sound mod example to Doc/Sounds
  • Added correct drag for PGU 20 mm family and fine tuned M56 family
  • Ingame rearm and refueling panel. Sliders disappear on the mouse cursor over it - fixed
  • RIM-7 missile. Added self destruction after losing target
  • Refactoring load images MM. Fix for some cases when user can't run DCS
  • Adjusted radio for Al Dhafra
  • AGM-88. Fixed crash that appeared in some conditions
  • AGM-88. Zero-lift drag decreased according to CFD research
  • SARH and ARH air-to-air missiles. Crash when a missile changes target - fixed.
  • Cruiser Moscow. Restored functionality of AK-630 30mm guns
  • If a player exits the game after ejecting he got a death in the logbook - fixed
  • Crash after landing on an airfield where there is no available parking - fixed
  • Sound. Force stereo when drivers report 0 output channels
  • Sound. Recover from device disconnection (like hibernation or device unplug)
  • MP. Fixed a rare crash on client connection in busy missions
  • Fixed crash caused by a memory leak in clickable elements of cockpit
  • Added "engage air weapons" option for ships
  • Su-33 AI don't use AAR lights for refueling at night - fixed
  • Voice chat - added an option to block start of the voice chat on the server
  • MP. Added ability to see Time on Map in multiplayer lobby
  • MP. Added national flags to the server list
  • JTAC switching target caused crash - fixed
  • Black exhaust smoke from jet engines gets bright in moonlight - fixed
  • MP. Exhaust smoke in one flight, between multiple aircraft is synchronized - corrected
  • Vehicle not moving because of too steep elevation - fixed
  • Host crash when player reloads vehicle ATGM and leaves the vehicle - fixed
  • Sometimes no sound when starting DCS - fixed
  • AGM-84. Harpoon R/BL Skim ditch into the sea sometimes - fixed
  • Graphic option window. Added Custom Graphic Preset buttons
  • Animated fences on ships stopped working - fixed
  • MP. Dedicated server unable to disable voice chat - fixed
  • Ejected Pilot falls through roofs - fixed
  • Reducing the CPU load when pathfinding a group of infantry.
  • Fix for liveries names of A-20G
  • Fixed crash at second landing.
  • General game performance increased
  • Unit health bars On could cause FPS drop - fixed
  • Mission Editor - Individual Ship Icons in a group will no longer disappear on zoom out
  • Mission Editor - Changing a FARP Country will no longer reset its position
  • Mission Editor - Dragging an aircraft on a carrier no longer resets parking to spot #1
  • Mission Editor - Template menu no longer returns to USA with previous countries template
  • Controls GUI corrupts when scrolling - fixed
  • WS ship defence not defending against AGM-65. RCS limitation of CIWS Phalanx has been reduced
  • BGM-109B. Engine and autopilot modified. Extended range to 1700km
  • The effect of tracer bullets has been restored
  • Eliminated midnight light phenomenon
  • Browning guns sound update
  • AI ground units get stuck navigating around destroyed buildings - fixed
  • AI ground units refuse to move if the last WP is near a building - fixed
  • E-2D. Corrected collision mode and damage animation
  • AI aircraft unable to connect with the tanker while in a turn - fixed
  • Cannot move a point "Fire on point" and the similar points until you select the task in the panel of tasks - fixed
  • ME. Group renaming action has no immediate effect in the list - fixed
  • VR. Added option of the bloom effect and configure the MSAA mask
  • ME. Tab order on waypoint screen is out of order - fixed
  • Sound. No possibility to change sound devices in simulation - fixed
  • MP. Reduced warping and rubberbanding
  • MP. Improved deck landing and takeoff
  • MP. Improved time sync and timeout detection
  • MP. Added country flags to the server
  • MP. Player's aircraft doesn't appear in multiplayer tracks if the server was paused during the connection - fixed
  • MP. Dedicated server. Fill missing entries in options.lua with defaults at webgui start
  • MP. Favorite star in the server list disappears after refresh - fixed
  • MP. Laser marks remain if user left server or switches slot - fixed
  • MP. Fixed client desync when server was paused right in the moment of the client’s initialization
  • Fixed a problem with shader lines of variable length, doing constant vertices recalc
  • Cockpit panels illumination of AI wingmen from external F2 is not visible - fixed
  • S-25L missile disappears without explosion when hit the tree - fixed
  • The scripting engine function Object.destroy() does nothing on scenery objects. The objects remain. Fixed
  • AI vehicles do not follow a simple off road route - fixed
  • MP. Dedicated Server. A server admin using the dedicated server GUI interface to send a message into the simulation will appear as white text in the simulation. A server message to all pilots will be orange
  • Static units can not be placed under hardcover - fixed
  • Rearming at a FARP causes a crash - fixed
  • MP. Problem with empty server-list - fixed
  • MP. Added support for systems with disabled IPv6
  • Added check for SSE 4.1 support
  • AV-8B spawned on the inside of other aircraft on deck - fixed
  • Add Portugal as a country to ME and Logbook
  • ME. Removed some non working effect presets from Effects Static Object
  • Fixed crash after destruction of leader vehicle, during execution command Following leader
  • F-14. Fix of AIM-7 missile that has broken guidance
  • WWII aircraft. DCS hangs with black screen after player get certain damage - fixed
  • MP. Corrected the wrong countries' flags for server table

DCS F-16C by ED

  • Cockpit. MFD. Fixed wrong AG weapons number. Tuned lighting of navigation gauges and SAI.
  • Gap near canopy with head shift and mouse look - Fixed
  • LERX vortex effect corrected.
  • INS no longer tracks current coordinates in ATT mode.
  • No longer ALIGN indication in NARF.
  • Hydraulic flow corrected for JFS start procedure.
  • INS alignment resets when knob placed to NORM from STOR HDG.
  • INS coordinates should be confirmed by pilot on DED with enter.
  • INS coordinates fields on DED no longer limited to 5 or 6 digits.
  • INS coordinates confirm procedure added to autostart macro.
  • INS alignment now degraded in BATH mode.
  • AG TLL Line Points fixed.
  • Restored missing INS altitude correction from CADC data.
  • SAI pitch trim index animation corrected.
  • Fixed DED sub-pages switching.
  • Fixed AIM-120 reticle position on target
  • Added EEGS Level 5 gunsight and improved EEGS Level 2 - WIP (Dogfight HUD will come a bit later)
  • Semi Transparent screens in “HUD only” LAlt+F1 view will no lower cause issues for image
  • Removed OFF label from the TACAN knob
  • Input for DL switch and MAP switch
  • New open canopy sound
  • Corrected CTD when moving throttle from off to idle in Cold and Dark instant action
  • Corrected the HUD altitude not being affected by pressure adjustments
  • Added improved afterburner effect
  • Adjusted engine fuel flow (WIP)
  • Adjusted turn rate performance for CAT I (WIP)
  • Corrected AIM-9 cage command
  • Corrected ejection after use of safety lever engaged
  • Added AIM-9 SLAVE and BORE SMS selection from the Cursor Switch depress function
  • Voice messages now cease when the MAL & IND LTS button is released
  • Added weapon release delay for the AIM-120
  • Centered AIM-120 symbol within the TD box on the HUD
  • Added ILS declutter option by pressing the Cage/Uncage HOG button
  • Added INS velocity error due to incorrect initial coordinates
  • If an In Flight Alignment (IFA) is enabled with a non-aligned INS, an incorrect heading on the HUD will now result
  • The HUD FPM will now be removed if there is incorrect INS data alignment
  • IFA time has increased
  • Corrected the ALOW error
  • Tuned the ILS command steering being too sensitive and providing steering too late
  • Corrected the LINK 16 STN page
  • Corrected the LINK 16 TIMING
  • Fixed CNI COM 1 data entry
  • Fixed the A-A Tacan getting a frozen range when another client cycles their channel number
  • Corrected SAI caging
  • The TACAN volume knob now correctly controls TACAN power
  • Corrected keyboard commands for the Fuel Quantity Knob
  • Adjusted AIM-9 seeker reticle position on the HUD
  • Adjusted rotation on several cockpit control elements.
  • Added new F-16C training mission covering CCRP Bombing and CBUs.
  • Added new UFC training mission.
  • Updated TACAN DED Page information in Early Access Guide.
  • Fixed Dogfight Mode ( Redone Attitude Awareness Arc/Add DLZ for dogfight/Remove silence radar mode in dogfight switch/Correct ACM BORE HUD indication/Added MFD/Add DLZ on FCR page)
  • Search targets on FCR screen have velocity vectors instead of Hotlines - Fixed
  • Missing Lock Lines - Fixed
  • No LOFT for AIM-120 - Fixed
  • FCR AA Declutter toggles by short depressing COMM Sw inboard for less than 0.5 sec
  • Improved EEGS mode (Adjusted T symbol,1 and 9g pipper/Adjusted A/A gunsight funnel Level 3 to 4 transition dynamics (now a bit smoother)/T-symbol out-of-plane maneuver lines maximum length was limited)
  • Horizon line seems too high on Persian Gulf Map - Fixed
  • F-16 has no option to send flight to tanker in radio menu - Fixed
  • Add Canopy Color Option
  • Added canopy and MFD reflections options
  • UFC training mission inaccuracies - Fixed
  • Cockpit Warning lights material tuned
  • Add livery for FS - 13/14/22/23/55/77/79/179/480/522
  • Add bort number
  • Radar STT automatic range scale adjustment does not work if STT was entered from TWS
  • Lesson 4 - Added CN localization
  • Lesson 19 - Added DE Voice-Overs
  • Bort number problems - Fixed
  • CNI Errors (Wind data/Hack time added) - Fixed
  • Engine Is torching intermittent during startup - Fixed
  • Active (A) and Time to Impact (T) for AIM-120 Errors - Fixed
  • FPS Loss at High AOA - fixed. Radar altimeter calculations were modified to improve performance.
  • TGP rewrites point coordinates to first selected point coordinates - Fixed
  • Missing wheel chocks model and functionality - Fixed
  • RWR keybindings are mapped wrong - Fixed
  • In MP a contact can show as Hostile and Friendly at the same time - Fixed
  • Added Sound effects for throttle movements
  • F-16 STBY Compass seems to be affected by acceleration a lot - Fixed
  • Added a new fake afterburner sound
  • Canopy tint synced in MP
  • US marking missing on wings - Fixed
  • Update to Russian localization
  • Training. Lesson 4 - Added CN localization. Lesson 19 - Added DE Voice-Overs.
  • FPS dropped several times when gear UP on the ground - fixed.
  • Strobe light need to be brighter at night - Fixed
  • Anti collision light not seen on multiplayer servers - Fixed
  • LEF should be at 2° up during cold start.- Fixed
  • FCR Hostiles returning Friendly - Fixed
  • Highlight of the selected weapon is not removed after selective jettison - Fixed
  • SAI Arrow does not move with ball - Fixed
  • Fuel tanks weight is incorrect - Fixed
  • Training mission CCRP bombing is in game mode - Fixed
  • INS Alignment: STOR HDG alignment doesn't finish - Fixed
  • Interior lighting at minimum power has lower brightness then without lighting in day light - Fixed
  • Tail texture improvement
  • Self illumination materials edited
  • Typo. F-16C Inputs. Ru localization
  • Quick start and training missions cause abnormal DCS behavior
  • Added german Viper manual

DCS F-18C Hornet by ED

  • Improved accuracy of gun funnel
  • Improved stabilization of radar-directed gun sight and gun accuracy
  • TGP added to the 4th station
  • CCIP bombing in AUTO mode always using high-drag configuration is fixed
  • Corrected instances of only one bomb from a dual rack being released
  • HUD and attack radar page Rmax values now match
  • Corrected JDAM and JSOW menu freezes
  • Pre-Planned mode skipping elevation has been fixed
  • Fixed AGM-65F count down after rearm if walleye is used with an air start
  • Fixed AGM-65F seeker continuing to slew after uncage
  • Fixed SAI caging and OFF flag
  • Fixed SAI cage knob clickability
  • Note: New Targeting pod pointing modes are in work, but were not ready for this update
  • Updated Flight Manual CN
  • AIM-120 Rapid fire crash - fixed
  • Added FLIR Pointing Modes (HUD Pointing Modes/Snowplow Pointing Mode/Velocity Vector Slaved (VVSLV) Mode)
  • Radar sometimes doesn't see targets in multiplayer - Fixed
  • Fixed A/A gunsight foresight cue/Adjusted A/A gunsight funnel
  • Port Side Navigation Light Stays on - Fixed
  • Added canopy and MFD reflections options
  • Major update of the German Hornet manual
  • Plane acts in a strange way and explode after multiple usage of RAlt+J - Fixed
  • Client aircraft doesn't show in MSI in radar page - Fixed
  • Mk5 Rockets not available for the inner wing stations - Fixed
  • Cage/uncage switch doesn't configure AMRAAM for Visual mode launch - Fixed
  • Flying without wings - Fixed
  • Target Vector Stem Error - Fixed
  • Shoot Cue given by changing RADAR range - Fixed
  • AGM-65E/F slew limits overflow - Fixed
  • Changing Laser Code for Weapon Changes D/L FREQ - Fixed
  • HAFU symbol in STT mode is always green - Fixed
  • RADAR page doesn't show flood indication if DATA button is pressed. - Fixed
  • Using Maverick and switching to A/A causes issues with the Maverick - Fixed
  • Add Update RWS DATA sub-level page
  • Can not select AUTO without selecting CCIP first - Fixed
  • Client aircraft doesn't show in MSI in radar page - Fixed
  • RWR tracks on radar page should be below the dugout - Fixed
  • Hornet cockpit lights dim - Fixed
  • Harpoon R/BL Skim ditch into the sea sometimes - Fixed
  • AGM-65E can not find JTAC laser but self TGP laser only - Fixed
  • Colour option on radar page does not affect ILS needle colour - Fixed
  • Bombs fall short if mode has not been selected by user Fixed
  • Weapon data set while using ground power lost when engines start - Fixed
  • The F/A-18C Chinese manual has been updated
  • Fixed default switches position without TGP
  • 2.75' Rockets M151 HE Typo in Hornet loadout - Fixed
  • Litening Pod:
    • Added Indication of the position of the aircraft (Attitude Indicator/AoA indicator/ASL/Steering Cue)
    • Added FLIR Laser Ranging Indication
    • Litening TPOD head no longer stows when in STBY or OFF (The Litening TPOD external model's head is not longer stowed when the FLIR power switch is moved to the STBY or OFF position) - Fixed
    • FLIR stow additional conditions (OPR status, LG down, RAlt less than 200ft/OPR status, WoW, Ground Speed more than 5kts) - Fixed
    • LTD/R switch should have 2 positions - Fixed
    • TGP has incorrect IR FOV angles - Fixed
    • TGP elevation should be tied to horizon line instead of aircraft boresight - Fixed
    • TGT and FLIR Square Misaligned - Fixed
    • TGP still works even if removed during rearm - Fixed
    • Zoom control indication occupies 2 pushbuttons when it should occupy 3 - Fixed
    • Added GRAY option
    • Added ALG option (Automatic Gain and Level control option)
  • AGM-65F seeker LOS indication is not proper- Fixed
  • JDAM - (add: IZLAR/ Auto Mode for PP and TOO Mode / dynamic TOF /TOT -PP Cue - In-Zone / TOT cue on HUD/ heading is defined for IZLAR)
  • AIM-7 can be guided via LTWS - Fixed
  • AIM-120 can guide to a target even if the radar cannot see the target in TWS mode - Fixed
  • FPS issues on the SA page - Fixed
  • Radar trackfiles aging out very quickly - Fixed
  • Prog 2 ignored if undesignate is used in auto mode - Fixed
  • Uncaged AGM-65F does not slave to the same point as pod - Fixed
  • AI do not show cockpit light in F2 view - Fixed
  • Parked F-18 static model has wrong aileron position - Fixed
  • Bright AMPCD/HUD at Night - Fixed
  • Missiles launched in RWS after tracking in LTWS perform incorrect guidance - Fixed
  • F-18 radar does not provide data-link in TWS mode - Fixed
  • Reset scale on SA page for elements, set max position value for calculating symbols on SA page like on HSI page - Fixed
  • Cockpit SNSR panel texture edited
  • Missions to be re-saved for branch
  • Harpoon BOL HPTP Ignores waypoint and flies bearing immediately - Fixed
  • Laser Mav will not show LKD if targeting a building - Fixed
  • TGP. Added OFFSET cursor
  • TGP. Transferring TDC priority to the FLIR page changes the tracking mode - fixed
  • TGP. SLAVE behaves different for JDAM PP / TOO - fixed

DCS: F-14B by Heatblur Simulations

  • Added Cage the Bear campaign COOP version, thank you Kaba!
  • Fixed Bone Strike mission for SP and COOP
  • Updated most SP missions to have mission goals enabled
  • Fix for datalink showing missiles
  • Fixed various initialization issues
  • Fix to nozzle logic during engine starts and shutdowns
  • Tweaked damage resistance for engines and wing tanks - direct missile hits will cause more damage
  • Aerodynamic damage improvements - direct missile hits will cause more damage
  • Fix for doubling of trim rate when using a FFB stick (also ignore vJoy as a FFB device)
  • Significantly improved drawcall efficiency of VDI and HUD - may boost FPS on drawcall/CPU constrained systems
  • Added default pilot bindings for the new VKB F-14 stick
  • Reduced audible range of exterior sounds
  • Added new compressor stall sounds
  • Fixed sound files paths for RWR, KY-28 and Walkman (2.5.6 compatibility)
  • Added lubber line to Whiskey Compass
  • Fixed gaps in weapons selector on pilot’s stick
  • Added RIO white floodlights
  • Added CAP category knob CW/CCW keybindings
  • Multiple low speed and ground effect handling qualities improvements in pitch axis
  • Slightly Increased Stab Power (also in ground effect)
  • Additional MIL and AB thrust tweaks for performance following stores drag improvements
  • Tweaked drag while maneuvering above mach 1.2
  • Reduced landing gear pitch moment
  • Removed glass from collision model
  • Fixed custom cockpit livery not registering (Thanks uboats!)
  • Use INS for radar stabilization instead of real-time DCS values
  • Fixed regression in angle limits of radar stabilization that caused contact/track loss in RWS/TWS at large pitch angles
  • Fixed the transponder panel code ranges: M1 00-73 (5 bit octal), M3 0000-7777 (12bit octal)
  • Fixed regressions caused by SDK mismatch:
  • Fixed debriefing window not appearing
  • Fixed trim not working
  • Fixed debriefing window not appearing
  • Fixed AIM-9 SEAM/Lock
  • Mission starting in F10 view
  • NEW! Added TID AVIA page (displaying AoA, Vertical velocity, ILS and ACLS), enabling the RIO to closely monitor landing procedures and assist the pilot with pattern work
  • Fix for radar ground stabilization at high roll angles
  • Fix for radar range scale reverting to 200NM during P-SEARCH HCU acquisition in multicrew
  • Fix for RWS contacts on TID timing out too soon in a 1-bar scan
  • Added COMM1_FREQ and COMM2_FREQ params exported to lua scripts for ARC-159 and ARC-182 radios (for example to be used with “cockpit param” in mission editor)
  • Fix for AB lighting at too high of a throttle position
  • Improvements to pilot stick travel animation
  • Added afterburner markers on controls indicator
  • Removed debug carrier glideslope on controls indicator
  • Added FFB trim checkbox option for more realistic trim operation feel while using a FFB joystick (works if ANY non-vJoy FFB device is detected!)
  • More realistic FFB travel with trim actuator movement
  • Adjusted compressor stall spool dynamics
  • Fine tuning of pitch axis handling qualities
  • NEW! Introducing TWS-Auto for the AWG-9
  • Updated tutorial mission “Carrier based take off”
  • Added keybinds for seat adjustment
  • Added Jester keybinds for BVR
  • Disabled AI kneeling (for supercarrier)
  • Added holdback bar (for supercarrier)
  • Added salute command (for supercarrier)
  • Supercarrier compatibility added for client/player
  • WIP: F-14B AI compatibility for supercarrier
  • Fixed VIS FIX updating delta continuously
  • Fix VDI range bar scale value not being shown
  • Fixed Track Hold green light
  • Adjusted pitch rate damper
  • Updated Cage the Bear Campaign, including two new missions - thank you Kaba!
  • NEW: Added 8 new missions for DCS: Supercarrier, 6x Quickstart Case 1, Case 3 and Carrier Quals for Caucasus and Persian Gulf, 2x COOP 2 to 8 Carrier Quals for both Caucasus and Persian Gulf
  • Correlate datalink targets on TID to sensor targets
  • Tweaked hostile/friendly/unknown TID symbol sizes
  • Fixed Jester TWS-A /TWS-M endless loop with phoenix in air and player commands during TWS-A
  • Fixed jester switching to RWS with scan ranges set to < 100 nm
  • Fixed HUD steering tee in TWS-A
  • Tweaks to reduce TWS ghost track formation
  • Reset TID tracks on PGM RESTART (“soft purge”)
  • Fixed HUD/VDI to use AHRS instead of INS heading
  • Fixed HUD glow showing without power
  • Major overhaul of exterior night lighting:
    • Lights are now brighter
    • Lights now cast glow
    • Some lights now dynamically illuminate the aircraft and environment
    • All lights are now visible at much greater view distances
  • Lowered intensity of landing light
  • Anti-collision and shoulder formation lights now cast dynamic lighting on the ground and other surfaces
  • Fixed afterburner spotlight light direction
  • Added salute option to comms for consistency between modules (won't trigger animation for now - Supercarrier)
  • Added radio comms for “Tomcat Ball” (Supercarrier)
  • Added keybind for “Tomcat Ball” (Supercarrier)
  • Fixed AI wingsweep not working on ground (Supercarrier)
  • Fix to comms commands for ground crew launch
  • Added CVN-71, CVN-72 and CVN-73 to RWR threat library (Supercarrier)
  • Fixed datalink connections with supercarrier. (Note: ACLS is currently off glideslope, we will fix it asap. ICLS is working as intended)
  • Fixed nose wheel steering scaling and initialization
  • Removed vJoy FFB check (Brunner stick should work now)
  • Reduced flap pitch moment and adjusted it vs. airspeed
  • Tweak to F110 fuel controller to reduce fuel flow overshoots
  • Probable fix to engine not re-lighting after damage or death
  • Adjusted flap lift and drag at speeds above deploy speed limit
  • Adjusted default starting pitch trim
  • Fixed issue where ground spoilers would deploy regardless of flap lever position with throttle at IDLE
  • Fixed kneel switch solenoid (no longer need to hold switch to kneel nosegear)

DCS AJS-37 by Heatblur Simulations

  • Added active stores display activated when in TAKT/Out, just pressed IRRB FRAMSTEGN (unless in IDNR) and when UNSAFED (unless in IDNR).
  • Fixed minus-sign on CK37 thanks to user outbaxx.
  • Fixed fading-effect of CK37 panel display.
  • Improved accuracy of low-drag bombs.
  • Time-to-waypoint is now zero when landing gears are extended or in landing-mode, before it was just frozen.
  • Fix to IFF IDENT CTD.
  • Fixed issues with sidewinder step (IRRB FRAMSTEGN) button.
  • NEW!:Added Red Flag 16-2 Nevada Campaign free for all Viggen owners!
  • Fix to CTD related to firing last sidewinder
  • Fix to CTD when mission plan has more than 11 waypoints
  • Fix to Ignition Coil and RADAR/EL Maintenance test CTDs
  • Fixes to Wrath Of Thunder Campaign, including fixed AI wingman take-off on first five missions
  • Restart button (Återstart) fixed
  • Fixed the RWR / Master volume knob repeating, tweaked gain on rotation
  • Update Rb75 series FM to AFM
  • Fixed so Rb15 search modes SKORT and STRAK prioritize targets closest to middle of search cone instead of closest to missile
  • Added new shadow-blocking geometry to avoid light shining through cockpit tub
  • Fixed sound loop errors in cockpit engine sounds
  • Radar elevation axis mapping added (was left out of the last change log)
  • Magnetic declination knob (KURSKORR) animation corrected
  • Fixed issue where RAT-generator would retract on no weight on wheels instead of gear up.
  • Fixed duplicate Restart mapping.
  • Fixed ctd when pressing IRRBFRAMSTEGN (missile step) or IR-SNABBVAL (fast select) when not carrying sidewinders. Also fixed issue when turning off IRRBFRAMSTEGN it would perform another missile-step.
  • Integrated custom bomb ballistics solver.
  • Fixed issue where air density was hardcoded but should be calibrated by groundcrew.
  • Fixed animation of magnetic declination knob.
  • Fixed radar screen brightness setting not having any effect in B-scope mode
  • Wrath of Thunder mission 6: fixed mission complete logic
  • Fixed RAT sync in multiplayer
  • Tweaked engine smokiness
  • Tweaked zero alpha pitch moment at slower speeds
  • Fix to Sidewinder model / smoke
  • Fixed Master mode switch sound when using keyboard/joystick
  • Fixed intermittent keyboard mapping bug
  • Rb04 radar altimeter now works over terrain
  • Fix a small issue where Rb04s wouldn't fly in parallel but instead eventually converge
  • Fixed issue where only one bomb would be released per trigger press in DIRECT mode
  • Fix to Emergency pitch trim clicking nose up not working
  • Fixed issue where RUTA-beam would stay on the radar screen after another waypoint has been selected
  • Fixed that FACKLSL warning would stay on even after reload when having only one KB-pod loaded
  • Corrected amount of chaff and flares carried in KB-pods
  • Fixed issue where not all chaffs would be released
  • Fix to lysbomb not releasing after rearm
  • Auto start/stop feature added
  • Probable fix to NaN warning in DCS.log
  • Fix to airbase names sometimes corrupting kneeboard flight plan
  • Fix to "unknown weapon type" warning in log
  • Fix so two RWR-lights are on when the emitter is between coverage of the two antennas
  • Fix for last signal time in ELINT-analysis
  • F10 markings map is now grouped by author so you can select either your own flight plan or someone else’s. Markings now also display time of creation
  • Improved track-replay consistency, especially for taxiing


  • CAS page update, you can now edit and delete records
  • Fixed cockpit texture text issue
  • Fixed bomb release order
  • Fixed CTD after alignment when selecting DATA page
  • Fixed Flashing letters in HUD
  • Fixed TACAN offset symbol position in the MPCD
  • Fixed VVM HUD position will now remain on the same horizontal plane with the GVM
  • Changed the gun pod ammo to PGU-32/U SAPHEI-T 25 mm rounds
  • Fixed issue with invisible KC-130 Tanker
  • NSEQ routing now enabled
  • EHSD Overlay 1: Air refueling zones enabled (max 3)
  • EHSD Overlay 2: Flight plan route display enabled
  • ILV cockpit files updated
  • Fixed issue with the guns firing with a Nozzle angle less than 30 Degrees
  • Fixed fuel pump keybind issue
  • Improved nose wheel steering logic
  • Updated exterior models - fixed tail code number
  • Updated Training Mission 9 (LHA) - TACAN changed so there is no conflict with Kobuleti
  • GPWS "Pull Up" rules rework to make it less sensitive
  • TPOD now stows when placed in Standby
  • Sidewinder SEAM mode is enabled
  • Sidewinder firing when not in AA mode bug fix
  • Sidearm firing when not in AG mode bug fix
  • MPCD + HUD Night mode update
  • EMERG Page with Emergency procedures is enabled
  • Various WCA and Auditory Cue Corrections
  • Corrected issue causing infinite sound bug
  • Improved delays of auditory cues to when the fault occurs
  • Improved prioritization of auditory cues based on fault priority
  • Fixed GEAR WCA light and auditory cue logic
  • Fixed errant CAUTION, CAUTION auditory alert when starting mission
  • Further improvements to GPWS auditory tone logic as well as corrected rules for determining GPWS alert conditions
  • Fixed CAUTION, CAUTION not allowed to replay for a minimum of 5 seconds if already played


  • Added High Res cockpit pilot body with animations
  • Added Pilot patches with different uniform colors
  • Updated training mission 1 for Caucasus and NTTR to reflect changes in the module
  • Fixed bugs in Coup d'Etat mission 2 and 3 by Baltic Dragon
  • Added multiplayer version of the Coup d'Etat campaign (to be found under single missions)
  • Updated manual (version 1.1.0)
  • Fixed auto-start not continuing past FBW test due to cover condition not being open for switch to activate
  • Adjustment seat - Corrected travel to align with actual seat and body movement, Corrected seat/body animation calculation so it goes full extent
  • Adjusted VTB for new eye point view when added VR pilot
  • M-2000C Caucasus Campaign:
    • M05: Flight Lead now waits for player before taxiing
    • M05: Flight Lead now waits for player before taxiing
    • M05: Flight Lead now waits for player before taxiing
    • M02: fixed issue with F-5s not engaging friendly helos
    • M02: if F5 crashes into the hills before Iranian attack, the mission will no longer fail
  • Training missions (Caucasus and NTTR): updates to reflect changes to the module
  • Added kneeboard pages with instructions to each mission
  • ILV cockpit files updated
  • Seat height range adjusted
  • Fixed issue with INS Panel not working after using JVN Switch
  • Added Head to VR Pilot's Shadow
  • Keybinds:
    • Radar HOTAS "TDC CENTER" changed to "TDC DEPRESS (Lock Target)". Its unique function is to lock AA targets
    • Radar HOTAS "STT/TWS Toggle (Target Lock)" changed to "STT/TWS Toggle"
    • With a locked AA target: toggles between STT/TWS tracking modes (same as before)
    • With the radar on SCAN and no locked AA target, it selects the default lock mode for AA targets: STT or TWS. The default lock mode can be overridden by the toggle switch but upon target unlock will go back to its default
    • Guns default firing mode: TOT and PAR either in AA or CAS. Mode will reset to default when deselecting the weapon
    • Rockets default firing mode: TOT. Mode will reset to default when deselecting the weapon
    • S530D Salvo mode is disabled
    • Default switches position when starting in the air:
      Radar Altimeter is active (Switches in M and H respectively)
      Radar is on EM mode
      DDM is OFF (if it is mounted)
    • DDM (IR Missile detector) is now unmounted and OFF by default
    • FBW "too slow" sound logic updated
    • AP "Gong" Sound logic updated
    • AP Roll limit updated
    • AP Track Index behavior fixed
  • Display Changes:
    • S530D SVI Brackets have been deleted. They do not exist in the M-2000C
    • S530D G and D are now circled all the time. They indicate that the missile seeker head is locked on the target
    • Radar TDC is now available in SIL and EM modes
    • TWS/STT (PID/PIC) lock mode legend is now visible at all times in both SIL and EM modes. It indicates the radar default lock mode (with no locked target) or the current target lock mode
    • CCRP Target cross "+" has been deleted. This is a M-2000D feature only
  • RWR contact display logic
  • RWR Brightness enabled
  • Magic MAV search enabled. It includes HUD TD updates
  • Close Combat Mode Vertical Scan bug fix
  • IP Bombing release bug fix
  • Manual updated with Magic MAV search
  • M-2000C campaign: Mission 05: Chevy 11 blocked by humvee which refused to move - FIXED. Mission 12: Messages play at the beginning of the mission - FIXED.
  • CNM logic fix. Approved and Finalized
  • MAG/MAV search logic update. Approved and FInalized
  • Selective Jettison CTD bug fix
  • INS: BAD Rho/Theta entry modified from KM/Deg to NM/Deg
  • Radar lost contact memory (DO) enabled
  • PCA updated: RDO Button enables/disables DO for manual unlock
  • Special Options update:
    • Show the AOA in the HUD: fixed
    • TDC Gate Aperture for PPI Mode: Added (modificator for radar TDC in PPI mode)
    • TDC Keyboard Precision: Added (modificator for TDC speed when using keyboard)
  • Updated cockpit model - Corrected map chart holder not stowed

DCS: C-101 by AvioDev

  • Several engine sound updates (Still WIP)
  • Modified binaries structure
  • Upgraded external and cockpit textures using PBR (Still WIP)
  • Fixed "floating" harness in rear cockpit of external model when flying solo
  • Engine correctly shuts down now after 20 sec timeout if startup was attempted with fuel valve switch in the OFF position
  • Fixed flowmeter indication when CB's are pulled, both EB and CC: No fuel flow, fuel used counting or FF indication when pressing test, if corresponding CB is pulled
  • Added pitch trim sound when using airbrake.
  • Both EB and CC pitch trim control systems were reworked:
    Pitch trim indicator light (located on the Emergency Trim Panel) now is ON when the stabilizer actuactor was energized by the signals sum from either main, emergency or airbrake compensating trim systems. The signal is determined as a concurrent sum from both cockpits and can be zero (the light will be OFF) if the resulting sum of commands is zero.
  • Twilight cockpit light issue solved. Now cockpit lights are on or off on hot start based on solar altitude (sun zenith angle) instead of day hour.
  • Several external model, textures and liveries updates, including PBR.
  • Added kneeboard to external pilot. (Known bug: kneeboard is now visible in cockpit view when pilot is not present. Will be fixed in next version).
  • Updated bump of shoulder patches of external pilot model.
  • Added normal bump to GPU.
  • Kneeboard is now not visible in the internal view when the pilot is not present.
  • Moving the front cockpit air diffuser will not hide/show the control stick.
  • Updated Caucasus cold start QS mission. (Replaced AI C-130 by Yak-52 since it was too large for the parking positions at that airport).
  • Seat movement sound correctly stops now when reaching max position, if moving it from one end to the other
  • Adjusted reset speed of accelerometer needles according to real behaviour
  • Implemented safety pin of canopy fracturing handle
  • Modified fracturing handle
  • Ejection mode selection lever is now functional: by default, it ejects instructor and then pilot, but can be switched off to allow for independent ejection
  • Fixed ejection pin state initialization at cold start
  • Both ejection seat handle pin and canopy fracturing handle pin store now in their corresponding compartment, map box or soft Velcro case
  • Fixed erroneous cabin pressure value at altitude. Behaviour for large differences of pressure is also modified
  • 1020 Hz radio test tone is heard now again
  • Fixed external lights initialization
  • Added Ejection Seat Priority Lever ON/OFF control input
  • Clickable cockpit is now conforming to DCS standards. Both C-101 EB and C-101CC
  • Corrected Generator OFF position when using control input, it now correctly sets to OFF
  • Solved longitudinal stability problems. The airplane now behaves correctly in flight (good stability) and during takeoff and landing. No more issues with nose down tendency after landing and nose up "jumping" after takeoff
  • Left console interior red light in the rear cockpit does not deploy the emergency gear extension handle any more
  • Fixed emergency fuel korry button light that was not illuminating when pressed
  • Fixed C-101CC trim. It now has a correct range of +6.5 and -2.0
  • Landing lights will now be in taxi position when starting on runway
  • Dimmers brightness decreases now when rotating clockwise, when rotated completely the light will go off
  • Removed Mk-84 from the C-101CC inventory and removed BR-500 from center pylons, those weapons exceed the maximum authorized weight that may be carried by the underwing pylons
  • Improvement of console lights visibility in external view
  • Improvement of stairs external and internal model
  • Several improvements in C-101CC cockpit textures
  • Change from white smoke to smoke with colorant and vice-versa is now continuous, without any gap
  • Improved rudder pedals adjustment mechanism. It now works in the following manner: pull handle and adjust rudder pedals distance while keeping the handle pulled, then release handle. Using keyboard or joystick commands also works correctly now
  • Added backlight to FD front cockpit buttons that are not activated
  • Added smoke command to communications menu
  • Deleted attack commands from comms menu of C-101EB
  • Changed 3D model of cockpit mirror
  • Harnesses are now correctly displayed when control stick is hidden
  • Updated EN and ES localizations
  • Fixed oxygen consumption at oxygen pressures less than approx 150 psi
  • Corrected oxygen consumption to take into account 2 pilots (it was consuming two times what it should), and improved timing of oxygen consumption as well
  • Optimized Collision model, reducing number of polygons to improve FPS
  • Improved ejection seat 3D model and added new textures
  • Added common bindings to EB and CC joystick profiles. Flashlight can now be assigned to joystick button
  • Added Airmix-100% oxygen control. Oxygen consumption works correctly on both 100% and Airmix positions. Pilot's oxygen starvation works correctly on both 100% and Airmix positions
  • Updated EN and ES localizations
  • Fixed some discrepancies in control inputs
  • Fixed typo in EN Flight Director training mission
  • Control inputs reorganization
  • Fixed rudder trim control input binding
  • Added Throttle Idle Detent - Idle and Throttle Idle Detent - Stop input commands. Previously there was only Throttle Idle Detent Toggle
  • Fixed throttle idle-cutoff control animation
  • Added Wheel Brakes axis cheat (braking both wheels at the same time) to C-101 EB and C-101 CC
  • Fixed missing rear cockpit pilot kill event
  • Oxygen breathing indicator now doesn't work if the pilot is dead or not present in the cockpit
  • Added PBR to stairs textures of cockpit model and external model
  • Antiskid is now functional
  • Added antiskid failure. It can now be selected in Mission Editor
  • Added antiskid fail due to gear damage
  • Added "Allow Smoke On Ground" option to Mission Editor
  • Smoke system of C-101EB is now not possible to activate on ground if Mission Editor option "Allow Smoke On Ground" is not ticked
  • Trim tone and light will go off now when reaching trimming limits
  • Fixed several errors in dcs.log
  • Added RAD TEST switch - OUT position in IFF panel to control input bindings
  • Sight does not change now when depressing the trigger if guard is closed
  • Fixed weapons switch, it starts now in the off position at mission start
  • Fixed roll angle marks in ADI. They now show bank angle precisely
  • Added 45 degrees marks to HSI
  • Added aft lubber line to HSI
  • Fixed vertical deviation scale of HSI: replaced center dot by center line
  • Fixed heading bug of HSI. It doesn’t overlap now fore lubber line
  • Mark in turn and slip indicator shows now a 3°/sec standard turn rate
  • Added smooth movement to turn and slip indicator needle

DCS: A-10C Warthog by ED

  • Custom cockpit options updated to correspond with the new model name.
  • Added strip on windshield glass by outer edges.
  • Canopy still present in F1 view after jettison - fixed.
  • Glued strip antenna added to the top of canopy.
  • BRT DIM Switch has no effect - fixed.
  • New cockpit caution panel APU GEN not illuminated - fixed.
  • ADI pointer not illuminated - fixed.
  • Emergency Chute Safety pin Should be removed for flight
  • Incorrect binding of left throttle button (see pos. 6, fig. 70, Flight manual English) if user connects TM Hotas Warthog Throttle - fixed
  • It is not possible to command ground crew after starting one or both engines. They respond that the throttles must be moved to IDLE for them to do stuff even though engines are at idle. Fixed
  • Unable to connect or disconnect GPU with engines on - fixed
  • Some improvements in cockpit PBR textures (much WIP, expect large improvements in further updates).
  • Fixed landing light beam direction.
  • The cockpit flood and storm lights do not illuminate now the tarmac / runway below the cockpit.
  • Repainted Ejection Seat Safety Pin.
  • Fixed functionality of Ejection Seat Handle and Ejection Seat Handle Safety Pin. Added corresponding commands and modified clickable action.
  • The Ejection Seat Handle will not move now if the safety pin is installed.
  • Triple E (Eject) keyboard command is disabled by the corresponding Ejection Safety Pin now.
  • The batteries will not heat anymore when isolated from the bus.
  • Taxi lights fixed.
  • Fixed waypoint names for three A-10C instant action missions
  • Fixed french WP names in MESSAGE TO ALL Triggers
  • Gun GAU-8 dispersion corrected
  • Corrected circuit breaker panel
  • The DUMP lettering is restored
  • Corrected Single Player Missions by MadDog-IC. Added all localizations EN, RU, CN, CS, ES, DE, FR to missions where appropriate. Moved all Units out of trees
  • Text above G-meter backlit - fixed
  • If player was hit by missile when in cockpit view, dcs frozen - fixed

DCS MiG-21bis by Magnitude 3 LLC

  • Longitudinal stability model improved
  • Suspension model improved
  • AI aircraft SFM model improved to more closely comply with “human” model, most notably in terms of previous AoA differences for comparative performances
  • Positions of fire and smoke effects corrected to comply with visual damage
  • Some audio-visual effects fixes, such are corrected F2 RPM indication for afterburner regimes, IR signature on afterburner, etc
  • First stage of code cleanup: part of the code optimized for faster execution and less memory use. Next stage in progress
  • Corrected inverted animation of PRMG localizer needle on NPP instrument

DCS F-5E Tiger II by ED

  • Added German Voice-Overs to training missions.
  • The color of the sight reticle lightened
  • The color of the radar indication lightened
  • Corrected cockpit lighting
  • Cut electrical lights on damage

DCS F-86F Sabre by ED

  • Cut electrical lights on damage

DCS L-39 Albatros by ED

  • L-39 hangs and then crashes after all power - fixed
  • In the case when the aircraft is controlled by a player in the back seat and is thrown out of the server for some reason, control passes to the first player
  • Fixed training missions for L-39. Mission "GS-23 Gun": fixed typo in English localization. Mission "PK-3 Gun Pods": 4 Gun Pods are used

Flaming Cliffs 3 by ED

  • Su-27. Multiplayer data link ghost contacts - fixed
  • F-15C. Instant Action Persian Gulf F15C Free flight over West Dubai. Increased start speed to 0.8M to prevent stall conditions
  • Multiplayer data link ghost contacts eliminated
  • A-10A. Gun GAU-8 dispersion corrected
  • MiG-29. Corrected reflections on the HUD
  • Su-25. Corrected reflections on the HUD
  • Su-25T. When you start the right engine you see the animation of the left engine - corrected.
  • Su-33. If the player requests repair on the deck, his plane should be moved to a free parking place
  • Su-25. NAV lights do not cast shadows

DCS Mi-8MTV2 by ED

  • Fixed broken view position of door gunner at the second mission run.
  • GUI. Fixed white bar issue in the training section
  • Mi-8 Spring Tension Campaign. Mi-28 suddenly explodes in mission 12 - fixed
  • Added direct controls to pod selector.
  • Spring Tension Campaign. No progress in mission 12 - fixed.
  • Cockpit red flood lights corrected
  • Mi-8 Spring Tension - no progress in mission 11 - fixed
  • Cut electric lights on damage
  • Animation of the weapon light on the overhead corrected
  • Cockpit illumination tuned
  • Corrected rotor of cockpit cooling ventilator

DCS UH-1H Huey by ED

DCS Black Shark 2 by ED

  • Introducing the new 3D cockpit.
  • Ka-50 can't spawn at Kuznetsov - fixed.
  • IT-23 now can't be adjusted without electric power.
  • Georgian Oil War - Grand Campaign - mission ATO-A-P4.2. Added tigger with removing trees action for tank platoon "G Tank 1".
  • Tuned autostart script that could not start the second engine at an air temperature above +30 Celsius.
  • The L-140 panel behind the right shoulder has been restored.
  • Corrected EGT needles color.
  • Connector of the laser standby switch will be linked with this switch. No need to click the void space.
  • Corrected engine levers LH RH text.
  • Auto-man switch animation - fixed.
  • Weapon panel lamps color - fixed.
  • Increased time to idle working of first engine for correct start second engine in the cold conditions
  • Fixed a bug that broke the display of the message "AIRCRAFT READY"
  • Corrected mirror images inside the cockpit
  • The Standby Compass (the one on the overhead) fails to show directions from 180° to 360° - fixed
  • Corrected flight manual. Added descriptions of switches of PPR-800 panel
  • Dead Valley mission, вugfix. Ka-50 born on the perking with MiG-27 - fixed. Ka-50 group assigned to correct parkings. Removed forest on the SPG Msta position.
  • Added the mirrors toggles commands
  • Georgian Oil War Campaign to DCS 2.5x Compatibility done by MadDog-IC
  • Georgian Oil War - Grand Campaign - mission ATO-A-P4.2 Added trigger with removing trees action for tank platoon "G Tank 1"
  • Corrected single missions by MadDog-IC
  • Clear Tkvarcheli.miz corrected. A player will not be spawn with his wingman on the same site
  • Added option to hide cyclic / stick in cockpit
  • ABRIS. Change date in setup menu caused DCS crash - fixed
  • Broken Anti-collision light repaired

DCS SA342 Gazelle by Polychop Simulations

  • Fixed gun alignment
  • Added combat mix (3 HE - 1AP)
  • Added SNEB68 smoke marker rockets

DCS Fw 190 A-8 by ED

  • Gear indicator lights failing or not working correctly - fixed.
  • SZKK4 controls (knobs and switches) clickable zone increased.
  • Added priming to the autostart sequence
  • Major updates for cooling and oil systems
  • Start-up procedures and priming were tuned for proper use in different weather conditions
  • Fixes for propeller governor
  • Engine sounds update
  • Destroyed tail no longer has multiple tails
  • Training missions update
    • Training with bombs is added
    • Update for start-up and take-off training
  • Added W.Gr.21 rockets and corresponding control panel in the cockpit
  • Added all currently existing german bombs to the arsenal
    • AB 250 cluster bomb with SD 10A submunition
    • AB 250 cluster bomb with SD 2 submunition
    • AB 500 cluster bomb with SD 10A submunition
    • SC 50
    • SC 250 J
    • SC 250 L2
    • SC 500 J
    • SC 500 L2
    • SD 250 Stg
    • SD 500 A
  • Added provision for the fuel tank
    • 300 liters fuel tank added
  • Windscreen glass color edited
  • New skins added to the game
  • Manual update with information about bombs and rockets
  • Bombs added to the next missions:
    • Nevada - Range Target Strike.miz
    • Normandy - Airfield Attack.miz
    • Persian Gulf - Anti-Shipping Strike.miz
  • Payloads drag for FW 190 A8 - fixed
  • Geometry of propeller edited in 2-4 LODs for better FPS performance
  • Wing payload drag and mass fixed

DCS Fw 190 D-9 by ED

  • Clickable zone increased for cockpit controls: FuG 16 radio selectors, Landing Gear and Flaps Controls pushbuttons, Rocket control switches, Fuel gauge switch, ReVi altitude selector (rotary I)
  • ReVi altitude selector rotary II is fixed at "63"
  • Added priming to the autostart sequence
  • W.Gr.21 rockets were remade as separate models so they could be ripped off while hitting the ground
  • R4M is incorrectly located on pylons and hangs in the air - fixed
  • Corrected the instruments lighting in the cockpit

DCS Spitfire IX by ED

  • Corrected rudder keyboard commands.
  • Fixed extra wind sound when the pilot rotates the camera to the rear view.
  • Added correct ammo for Spitfire, adjusted dispersion
  • Fixes for arguments for proper visualisation of battle damage

DCS Bf 109K-4 by ED

  • Major sounds update
  • Added controls for new FyG 25 knob
  • Cut electrical lights on damage

DCS P-51 Mustang by ED

  • Ammo belts for P-51 - corrected
  • Cut electrical lights on damage
  • Piston engine sound dropped - fixed

DCS Combined Arms by ED

  • Mouse click will no longer fire weapon when ingame debriefing window is open.
  • Crash in campaign CA Frontlines Georgia - fixed
  • Fixed for WW2 unit incorrect sound idle run, accelerate, synchronized engine sound with transmission
  • Fixed saving gearbox type in tracks
  • Fixed loop sounds for some MG
  • Fixed time for reloading and rearming for some units
  • Increased ship CIWS efficiency (Phalanx and AK-630)
  • Fixed the continuation of AC tracking after destruction of the radar in Ticonderoga type of cruisers
  • Fixed position and animation of protective doors for Ticonderoga type of cruisers
  • Fixed SAM Rapier, now for the Rapier work requires LN + Blindfire and / or optical
  • Improved AI movement when controlling on F10 map.
  • Fixed the problem with the insufficient turn of TD on target
  • Fixed armor SPG M12
  • M163 Vulcan was invulnerable to HE rockets - fixed
  • Missile blows up right after launch on player-controlled SA-15 - fixed
  • Fixed position of Driver camera on Sd.Kfz.234/2
  • Animation of AT-3 Sagger fixed on barrel elevation of BMP-1 and BMD-1
  • Barrel visibility issues fixed on SPTD “Msta” while zooming out
  • Effective altitude of “Tunguska” SA-19 missiles is now limited to 3500 metres
  • Combined Arms Aircraft ignore speed if not set by slider - fixed
  • Opel Blitz Embark not working - fixed
  • Fixed CA crash in case of no CA module and user tries to take vehicle

DCS WWII Asset Pack by ED

  • New AI units added to the module:
    • Ju 88A-4 - torpedo bomber aircraft
    • A-20 - medium bomber aircraft
    • Stug III - assault gun
    • M10 - tank destroyer
    • Mk VIII Centaur IV - cruiser tank
    • Elefant - heavy tank destroyer
    • Mk IV Churchill VII - infantry tank
    • M8 Greyhound - armored car
    • 8.8 cm Flak 41 - anti aircraft gun
    • Flakscheinwerfer 37 - searchlight
    • V-1 and launching ramp as static object
    • Shnellboot S-100 class
    • U-boat Type VII
  • LS Samuel Chase damage model corrected
  • APC and HE shells added for M10
  • Churchill & Cromwell IV Hull Guns now function correctly with Combined Arms
  • Opel Blitz Embarking Fixed
  • Embark for Kubelwagen 82 missing - fixed

DCS Persian Gulf Map by ED

  • New light sources with increased visibility range
  • Higher accuracy and resolution of seabed to meet new water requirements
  • Improved sea shoreline
  • More accurate trees lod transition
  • Fixed PAPI lights on airfields

DCS: Normandy 1944

  • Spring and Fall textures are updated
  • Spring and Fall trees are also updated
  • Coastal line artifacts are removed
  • Landscape artifacts are removed
  • Multiple airfield parkings and taxiways fixes
  • Airfields are refined with new scenery
  • Fortification scenery improved
  • Unique buildings and structures improved
  • Pegasus Bridge and Chateau de Falez were added

DCS Caucasus by ED

  • Trees restored to original visualization.
  • Trees removed from roads in some locations.
  • Mozdok 08 runway broken lights fixed.
  • Improved a scene on the Gudauta airfield.
  • Larger aircraft can not use the taxiway. Fixed
  • Some minor visual improvements.

Voice Chat

  • Clients could not talk to each other - fixed
  • Game log flooded by debug messages - fixed
  • Servers do not need a separate port for voice chat anymore
  • Known issue: VC availability is controlled by client’s setting only, ignoring server options

DCS Campaigns

Enemy Within 3.0 campaign by Baltic Dragon:

  • Mission 2. Fixed missing encounters / chatter in Zone Delta if player didn't stop the convoy in Charlie. Added safeguard allowing players to skip the mission in case of bugs (AI ground units pathfinding problems).
  • Mission 5. Fixed rare issue where damaged Mi-8 (first target) would take off thus breaking the mission.
  • Mission 7. Helipad and insurgent camp is no longer covered by the trees.
  • Mission 8. Removed landing flight of A-10s that got stuck at the end of runway, preventing Player's wingman from taxiing.
  • Mission 9. Minor changes to AI wingman target reporting. Fixed rare instance where several different messages with the attack outcome would play.
  • Mission 10. Updated behaviour of Falcons engaging targets at the range, they should now use 3 missiles instead of 4.
  • Mission 13. Fixed rare issue when briefing at WP1 wouldn't start. Fixed issue with Special Forces exiting target building refusing to move. Fixed issue with enemy MANPADs not moving after spawning and staying too close to the target building.
  • Mission 14. Fixed issue with F-16s not engaging bandits.
  • Mission 16. Updated triggers so that chances of saving HVA are higher. Minor fixes to VO timings.
  • Mission 17. Fixed issue with show of force by player having no effect on the CLA troops on the ground. Fixed problem with the convoy carrying HVA refusing to move
  • Mission 21. Updated Predator's callsign (Popeye instead of Pontiac in remarks page)

F-86F Hunters over the Yalu Campaign by Reflected Simulations:

  • Corrected F-86 livery folder name for displaying of custom liveries.
  • Wake turbulence off enforced
  • Player's flight engages the primary target
  • Updated F-86F custom skins

UH-1H Worlds Apart - Spring 2025 Campaign by Low-Level-Heaven Mission Development:

  • Added DE documentation
  • Mission 1: F10 Map Marker added. Score system changed. Skip Mission function available at the second task (final score 55). Fíxed vehicle spawn points.
  • Mission 2: F10 Map Marker added. Score system changed. Al landing points slightly changed. Tasks 1 to 3 – When cargo is destroyed, these facts and options are displayed. Task 2 - Information about the time limit added. Many knew voice-overs during cargo transport added. WOLF 1 no longer slides into the water. The mission will continue in time. Skip Mission function available before the third task (final score 55). Cargo changed – Container doesn’t flip over and gets destroyed that easy anymore
  • Mission 3: F10 Map Marker added. Score system changed. Many Voice-Overs improved. More immersion - Mi-8 at Tango bravo now on the radio talking and announcing their current position (voice-overs added). Task two / recapture the outpost, adopted. Skip Mission function available before the second task (final score 55). Deleted broken trigger (Pilot dead)
  • Campaign English and German Documentation added.
  • Mission 5-2: Many new voice-overs, F-10 Map marker added, Score system adjusted, Skip Mission function available at the second task (final score 55)

Spitfire IX The Big Show Campaign by Reflected Simulations:

  • Campaign updated for the new Normandy map. Wake turbulence off enforced. Player's flight engages the primary target.
  • Corrected parkings.
  • Bomber formation performance optimizations
  • Revised Spawning points
  • Updated P-51D Mustang skins
  • New WWII assets added to the missions
  • "Remove units for better performance" option optimized in high unit count missions

Spitfire Operation Epsom Campaign by Banyap.

  • Corrected parkings.

Bf 109 K-4 Jagdflieger Campaign by Reflected Simulations:

  • Campaign updated for the new Normandy map. Wake turbulence off enforced. Player's flight engages the primary target.
  • Mission 12 - corrected parkings.
  • Bomber formation performance optimizations
  • Revised Spawning points
  • Updated P-51D Mustang skins
  • New WWII assets added to the missions
  • "Remove units for better performance" option optimized in high unit count missions

F-86F Hunters over the Yalu Campaign by Reflected Simulations:

  • Wake turbulence off enforced. Player's flight engages the primary target. Updated F-86F custom skins.

M-2000C Red Flag Campaign by Baltic Dragon:

  • Mission 7: small tweaks to F-15E behaviour.
  • Mission 15: fixed missing "fox 1 and 2" calls from flight members, fixed an issue. where Max would not fight with the Gazelles.
  • Mission 3: Updated Metal flight behaviour to engage quicker. Fixed bug with other flights not returning to base.
  • Mission 5: removed a truck that refused to move and blocked Chevy 12
  • Mission 9: fixed an issue with B1 that stops taxiing to the active
  • ​Mission ​14: intercepted F-16 will now land much quicker
  • Mission 4: fixed bug with wingmen not responding to player

L-39 Kursant Campaign by ED:

  • Corrected voice over and subtitles of first massage.

P-51D Operation Charnwood Campaign by Banyap:

  • Corrected parkings.

P-51D Mustang Blue Nosed Bastards of Bodney by Reflected Simulations:

  • Corrected parkings.
  • Bomber formation performance optimizations
  • Revised Spawning points
  • Revised climbing waypoints
  • Updated P-51D Mustang skins
  • Campaign updated for the new Normandy map
  • Wake turbulence off enforced
  • Player's flight engages the primary target
  • Campaign updated for the new Normandy map. Wake turbulence off enforced. Player's flight engages the primary target.
  • New WWII assets added to the missions
  • "Remove units for better performance" option optimized in high unit count missions

F-5E Aggressors BFM Campaign, F-5E Aggressors ACM Campaign, F-15C Aggressors BFM Campaign and F/A-18C Aggressors BFM Campaign by Mapple Flag:

  • Updated some units to current models
  • Removed unused units and replaced them with static models
  • Corrected parking positions to match 2.5.6 changes
  • Practice missions now placed in their own campaign
  • Minor updates to the briefing text in all missions

F-5E Aggressors BFM Campaign by Mapple Flag

  • Mission BFM04: Updated skin for AI aircraft

A-10C Advanced Aircraft Training Qualification Campaign by Maple Flag:

  • AFT05 missions: Corrected altitude triggers for flare drop.
  • Practice missions now placed in their own campaign

A-10C TTQ Campaigns by Maple Flag:

  • Practice missions now placed in their own campaign

A-10C The Enemy Within Campaign by Baltic Dragon

  • Mission 12: fixed issue with ground units (Raider) refusing to move
  • Mission 13: updated triggers for second briefing

DCS BS2 Republic Campaign:

  • Minor changes in missions Despair, Party, Cleanup

The Museum Relic Campaign by Apache600:

  • Every mission, in both campaigns, has been updated in some manner. (either to address bugs, unit placement due to trees and other factors, trigger issues, etc)
  • NDB morse code has been corrected on numerous briefing and kneeboard pages
  • Grammatical errors fixed in briefing pages (though I'm sure some still exist)
  • Mission 8.6 for MiG-15 and F-86: Fail safe helo F10 radio operations fixed, and missing radio comms restored

Combined Arms: Frontlines Georgia Campaign:

  • Adjusted missions with new Hidden on Planner Option for better Fog of War
  • Adjusted unit death requirements for advancement
  • Other minor fixes and tweaks with all missions

F-15C The Georgian War campaign by Baltic Dragon

  • M8: silenced Georgian EWRs, adjusted F-16 behavior
  • M10: silenced Georgian EWRs
  • M11: Added AI AI Georgian GCI during combat
  • M12: Added AI Georgian GCI during combat. Removed truck blocking the taxiway
  • M13: Added AI Georgian GCI during combat
27 mai

DCS World

  • Increased performance in missions with Supercarrier and player's F/A-18 and statics on the deck.
  • Restored support of CPUs without SSE4.1 (like AMD pre-FX processors).