Changelog

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Release changelog
DCS 2.9.26.23303 - 05.05.2026
DCS 2.9.26.23111.1 - 29.04.2026
DCS 2.9.25.21402 - 19.03.2026
DCS 2.9.25.21123 - 11.03.2026
DCS 2.9.24.20232 - 11.02.2026
DCS 2.9.24.19998 - 05.02.2026
DCS 2.9.23.18431 - 22.12.2025
DCS 2.9.22.17913 - 02.12.2025
DCS 2.9.22.17790 - 27.11.2025
DCS 2.9.21.16552 - 28.10.2025
DCS 2.9.21.16362 - 22.10.2025
DCS 2.9.20.15384 - 24.09.2025
DCS 2.9.20.15010 - 17.09.2025
DCS 2.9.19.13478 - 13.08.2025
DCS 2.9.18.12899 - 28.07.2025
DCS 2.9.18.12722 - 22.07.2025
DCS 2.9.17.12034 - 01.07.2025
DCS 2.9.17.11733 - 19.06.2025
DCS 2.9.16.10973.1 - 03.06.2025
DCS 2.9.16.10973 - 30.05.2025
DCS 2.9.16.10523 - 21.05.2025
DCS 2.9.15.9599.1 - 05.05.2025
DCS 2.9.15.9599 - 23.04.2025
DCS 2.9.15.9509 - 21.04.2025
DCS 2.9.15.9408 - 17.04.2025
DCS 2.9.14.8394 - 26.03.2025
DCS 2.9.14.8222 - 19.03.2025
DCS 2.9.13.6818.2 - 05.03.2025
DCS 2.9.13.6818 - 19.02.2025
DCS 2.9.12.5336.1 - 05.02.2025
DCS 2.9.12.5336 - 20.01.2025
DCS 2.9.11.4686 - 24.12.2024
DCS 2.9.10.4160 - 11.12.2024
DCS 2.9.10.3948 - 04.12.2024
DCS 2.9.9.2474 - 05.11.2024
DCS 2.9.9.2406 - 02.11.2024
DCS 2.9.9.2280 - 30.10.2024
DCS 2.9.8.1214.1 - 15.10.2024
DCS 2.9.8.1214 - 02.10.2024
DCS 2.9.8.1107 - 30.09.2024
DCS 2.9.7.59263 - 20.08.2024
DCS 2.9.7.59074 - 14.08.2024
DCS 2.9.7.58923 - 09.08.2024
DCS 2.9.6.58056 - 22.07.2024
DCS 2.9.6.57650 - 11.07.2024
DCS 2.9.5.55918 - 05.06.2024
DCS 2.9.5.55300 - 22.05.2024
DCS 2.9.4.53990 - 03.05.2024
DCS 2.9.4.53707 - 15.04.2024
DCS 2.9.4.53627 - 12.04.2024
DCS 2.9.4.53549 - 10.04.2024
DCS 2.9.3.51704 - 22.02.2024
DCS 2.9.1.48335 - 29.11.2023
DCS 2.8.7.42718 - 02.08.2023
DCS 2.8.4.39731 - 05.05.2023
DCS 2.8.1.34667.2 - 27.12.2022
DCS 2.7.18.30765 - 05.10.2022
DCS 2.7.17.29493 - 08.09.2022
DCS 2.7.16.28157 - 04.08.2022
DCS 2.7.14.24228 - 27.05.2022
DCS 2.7.11.22211 - 08.04.2022
DCS 2.7.10.19473 - 09.02.2022
DCS 2.7.9.18080 - 30.12.2021
DCS 2.7.7.15038 - 03.11.2021
DCS 2.7.6.13436 - 01.10.2021
DCS 2.7.5.10869 - 18.08.2021
DCS 2.7.3.8494 - 14.07.2021
DCS 2.7.2.8165.2 - 25.06.2021
DCS 2.7.1.7139 - 11.06.2021
DCS 2.5.6.61527.3 - 05.03.2021
DCS 2.5.6.59625.1 - 04.01.2021
DCS 2.5.6.59625 - 25.12.2020
DCS 2.5.6.55960 - 09.10.2020
DCS 2.5.6.52437 - 24.07.2020
DCS 2.5.6.49798 - 28.05.2020
DCS 2.5.5.41371.1 - 12.04.2020
DCS 2.5.5.41371 - 23.12.2019
DCS 2.5.5.39384 - 15.11.2019
DCS 2.5.5.35461 - 10.09.2019
DCS 2.5.5.34864 - 26.08.2019
DCS 2.5.5.33184 - 10.07.2019
DCS 2.5.5.32533 - 26.06.2019
DCS 2.5.4.30386 - 15.05.2019
DCS 2.5.4.29167 - 03.04.2019
DCS 2.5.4.27430 - 20.02.2019
DCS 2.5.4.26825 - 06.02.2019
DCS 2.5.4.26552 - 25.01.2019
DCS 2.5.3.24984 - 12.12.2018
DCS 2.5.3.23225 - 31.10.2018
DCS 2.5.3.22877 - 17.10.2018
DCS 2.5.3.22176 - 29.09.2018
DCS 2.5.3.21708 - 19.09.2018
DCS 2.5.2.20785 - 07.09.2018
DCS 2.5.2.18736.400 - 27.06.2018
Open Beta changelog
5 may
2026

DCS Core

Weapons

  • Tweaked Rb-24 and AIM-9E/J/P seeker lock aspect.
  • Tweaked R-3 and R-13 seeker lock aspect.

DCS: AH-64D by Eagle Dynamics

  • Crashes connected to AI CPG George activities - fixed.

Campaigns

DCS: AV-8B Sky Warrior Campaign by Eagle86

  • Mission 9. Escort distance and intruder maneuvers have been adjusted.
29 apr
2026

New campaigns:

  • DCS: Spitfire Fight or Die Campaign by Reflected Simulations
  • DCS: A-10C II Outpost Part II Campaign by Stone Sky
  • DCS: F-16C Fangs Out Campaign by Fight's On Simulation

DCS Core

AI Aircraft

  • B-17G. Strange pitch actions during takeoff run. Pitch is changed several times so the couple of tail wheel bounces appear. Fixed.
  • AI makes several "rocking wings" motion during climb. Fixed.
  • AI wingmen cannot descend low after following the lead climb. Fixed.
  • Strange behavior of the AI during target pursuit. While flying behind a target, the aircraft periodically performs maneuvers, loses speed and again tries to pursue the target. Fixed.
  • Mosquito. "Restrict afterburner" advanced waypoint action does not restrict WEP. Fixed.
  • MiG-15bis. Nose wheel incorrect animation (goes under ground). Aircraft pitch instant change right before takeoff run. Fixed.
  • MiG-25PD, MiG-25RBT, and MiG-31 aircraft have a max altitude in ME that is too low. Fixed. NOTE extreme ceiling above 20 000 m could be reached with very specific conditions - minimum weight, no weapon, max speed.

AI Ground

  • If the SAM system gets in the water, it can't lock onto targets. Fixed.
  • Fixed T-80B track rotation speed.
  • T-62M: Model AP shell, armor penetration by an AP shell, armor and chassis - fixed.
  • Fixed a crash when performing a threat check on an already deleted unit.

Currenthill Asset Pack

  • Fixed EC-665 Tiger UHT Attack Helicopter missing blurred rotor backface
  • Removed EC-665 Tiger UHT Attack Helicopter placeholder future weapons
  • Fixed EC-665 Tiger UHT Attack Helicopter missing destroyed model FLIR texture
  • Fixed EC-665 Tiger UHT Attack Helicopter ambient occlusion texture
  • Fixed Tu-95MS windshield wiper argument issue
  • Fixed Tu-95MS copilot head elevation issue
  • Changed Project 22160 with Tor M2KM damage model with more visible damage
  • Changed Project 22160 damage model with more visible damage

AI Navy

  • FFG-7 Perry: missile launch delays fixed.

Resource Manager

  • Igla missiles don't show up in warehouse view in-game and can not be used for rearming. Fixed.

Weapons

  • SD-10 missiles modeling updated with INS, Guidance with Kalman filter and Datalink blocks and is now on par with AIM-120 on detail modeling scale 
  • Reduced RCS of ballistic missiles Iskander and ATACMS from 2.0 to 0.2 sq.m.
  • AN/M-64 bomb, added fuse options for F-86F
  • Kuznetsov aircraft carrier weapons:
    • Kinzhal SAM missiles go directly into the water - fixed.
    • Enabled "shoot in" bias and LOS shift for Tor SAM, solved Tor SAM accuracy problem against cruise missiles.
    • Lead mode adjusted for SHORAD CLOS systems, mode switch logic in case of ecm, alternative loft in ecm environment

Data Transfer Cartridge:

  • Fixed: Crashes on close when players were moved to spectators.
  • Fixed: CTD when selecting "auto" (HSI/Waypoint) with TOT.
  • Fixed: DTC deleting Bullseye co-ordinates.
  • Fixed: DTC load map warning popup unexpected.
  • Fixed: F/A-18C - Unable to edit or add TGT point correctly if DTC is loaded.
  • Fixed: F/A-18C - Changing altitude on RTE SEQ tab is changing waypoint elevation.
  • Fixed: doesn't close on Track Replay.

User Interface:

  • New button added to map (F10) interface which allows to toggle visibility of navigation beacons

Scripting:

  • Player scores triggers in Single Player are not being registered. Fixed.

Quick Action Generator:

  • F-14A-135-GR (Early) missing. Fixed.

Historical mode:

  • Added UH-1 (HKP-3) for Sweden. 
  • The service life of the L-39 in Algeria has been corrected.

DCS: MiG-29A Fulcrum by Eagle Dynamics

DCS: F-16C Viper by Eagle Dynamics

  • Fixed: Weapons Status indications on SMS, FCR, TGP, and WPN MFD formats.
  • Fixed: "COOL" status not displayed on SMS format when AIM-9X is selected weapon.
  • Fixed: AG Strafe HOTAS command deleting MFD shortcut pages.
  • Fixed: Bomb profiles reset after weapon drop.
  • Fixed: WCMD VIS switches to PRE after dropping bomb. 
  • Fixed: CCIP Post-designate impact point offset from target.
  • Fixed: DCPL mode on HSD still adjusts range of the FCR cursor.
  • Fixed: HSD Cursor snapping to ownship if A-A Ghost Cursor displayed on HSD.
  • Fixed: Talking to ground crew via Intercom shouldn't highlight DED radios.
  • Fixed: EPU logic issues.
  • Fixed: EPU Consuming Hydrazine Above 82% RPM.
  • Fixed: Destruction of TGP is not registered in some cases.
  • Fixed: AA TACAN stuck when source changes. 
  • Fixed: Does not receive target tracks from donors. 
  • Fixed: HARM Launch Mode not saved per station.
  • Fixed: TDOA availability (OSB 18) and TDOA sub-team "T" should only affect TDOA Slave.
  • Fixed: TMS Aft-Long command missing for TDOA Slave to stop TDOA support.
  • Updated DCS F-16C Early Access Guide EN.
    • Added Data Transfer Equipment (DTE) MFD format section.
    • Updated Hands-On Controls section with new HOTAS commands.
    • Updated CRUS TOS, STPT, and DEST DED page descriptions for Time-Over-Steerpoint (TOS) logic improvements and inputting invalid TOS values.
    • Updated Navigation chapter with descriptions of new steerpoint types.
    • Updated Tactical Employment chapter with new HSD MFD format descriptions.
    • Updated Fire Control Radar chapter.
    • Updated Tactical Net Datalink chapter.
    • Updated ASQ-213 HARM Targeting System chapter.
    • Updated Appendix A with Datalink procedures.
    • Updated Appendix B & C with new air defense threats.
    • Updated Appendix D with new HOTAS commands.

DCS: F/A-18C by Eagle Dynamics

  • Fixed: OAP manual UFC range in feet/nm is wrongly switched with meters.
  • Fixed: The value doesn't change when switching between ft and m for TCN.
  • Fixed: Still issues with CCIP/AUTO ripple aim point.
  • Fixed: AN/ARC-210 doesn't work below 118 AM.
  • Fixed: TPOD INR mode showing Designation diamond.
  • Fixed: Creating waypoints with names repeat when changing waypoint on HSI.
  • Fixed: F-4E shows as "U" on Hornet RWR.
  • Fixed: ATFLIR jittering when stopping cursor movement.
  • Fixed: ATFLIR Automatic Level and Gain continues to work when off.
  • Fixed: IR pointer is jumping when slaved to designation and viewed with NVG.

DCS: AH-64D by Eagle Dynamics

  • Added George AI CPG verbal feedback when no targets are detected.
  • Added NEXT command to George AI CPG to skip target during multi-target engagement.
    • If the current target is no longer visible, NEXT will replace ADJ+ (Adjust Aimpoint) command in the AI interface if at least one additional target remains on the “shoot list”.
    • Multifunctional Input (Long press) will command George to skip the target that is no longer visible and move to the next target on the “shoot list”.
  • Improved AI CPG need to have train detection support.
  • Fixed: AI gunner refused to fire in LOAL if last lased distance was out of range.
    • If the FIRE command is pressed via Multifunctional Input (Short press), the AI gunner will briefly fire the laser rangefinder to re-evaluate the range. If the target is out of range (> 8000m), the AI gunner will announce the target is still out of range. If the target is in range (< 8000m), the AI gunner will proceed with the engagement.
    • If the AI gunner’s assigned weapon is RF missiles, AI gunner will not perform target handover to RF missile until target is in range (< 8000m).
  • Fixed: AI gunner with ROE Free Fire can waste missiles when firing without constraints in LOAL-LO or LOAL-HI if no target point has been selected.
  • Fixed: George does not follow the order of targets chosen by the player (multi-target engagement).
  • Fixed: Added target IDs to AI CPG subtitles.
  • Fixed: AI CPG need to have train detection support.
  • Fixed: GUI bug when loading center fuel tank - gun % stay the same.
  • Fixed: APU sound is broken in external view to observer in MP.

DCS: Mi-24P Hind by Eagle Dynamics

  • Petrovich AI features update:
    • Additional circle indicator added in bottom right corner for reference of Petrovich AI controls and status
    • AI Wheel center command added for new features control
    • New search pattern added for boresight forward sector continuous search (SRCH FWD)
    • Multi-target feature added, allowing to choose several targets prior attack run, to attack them in order
    • New RoE mode “TGT GUNNER” which delegates target choice to the Petrovich AI
    • New Custom Point Attack ATGM attack method to designate any point in the world for a missile attack
    • New “Fix Gyro” command which allows Petrovich AI perform 9K113 system restart on demand to “repair” botched gyros.
    • Ability to toggle between barometric or radar altitude for Petrovich AI FLT mode
    • Colorblind options for Petrovich AI in special settings
  • Added target ID to Petrovich AI subtitles.
  • Updated guide with new Petrovich AI features description.
  • Petrovich AI does not see trains placed by the user in the mission editor - fixed.
  • Dismounted mirrors still affect FPS - fixed.

DCS: Supercarrier by Eagle Dynamics

  • Added 5MC Messages.
  • Improved positioning of the IFLOLS lens for more precise landings, and increased visibility of the IFLOLS lights when aircraft are in the landing zone.

DCS: NS430 by Eagle Dynamics

  • Fixed. Automatic brightness/contrast 
  • Fixed. Crash on the Persian Gulf map when changing range

DCS: JF-17 by Deka Ironwork Simulations

  • Added: FCR AA binding mode (for RWS and TWS only)
    • Use TDC to designate a coord for SD-10
    • Use T6 to set elevation bias (+/-20kFt)
  • Added: SMS AA program NORM/ECCM attack mode (coordinated with FCR binding mode)
    • NORM: coord directly designated by TDC
    • ECCM: (aka backup attack mode) predict impact point for a virtual target “born” at designated coord by TDC with preset aspect (hot/cold) and mach (0.6-2.4)
    • NORM/ECCM modes for FCR non-binding mode will come later
  • Added: provide lua API to support SRS voicechat capability within same group on datalink channel
  • Fixed: aircraft symbol on AG MAP freeze mode missed to show heading
  • Fixed: DTC loading airfield includes helipad (now use runway length as filter to exclude helipad)
  • Fixed: crash when quit the mission
  • Fixed: remove hardcoded FFB curve coefficient

DCS: MB-339A by IndiaFoxtEcho

  • Added: Long PTT press for VOIP, short PTT press for COMM menu
  • Fixed: VOIP shows four radios instead of two
  • Fixed: Background CDU brightness

DCS: La-7 by OctopusG

  • Added:  cockpit clock winding
  • Fixed: linear ForceFeedBack joystick pitch behavior

DCS Mirage F1 by Aerges

  • BAP100 and BAT120 bombs are available again.
  • VOIP radios settings moved to CoreMods. This makes our radio profiles available for all DCS users.

DCS: C-101 Aviojet by AvioDev

  • VOIP radios settings moved to CoreMods. This makes our radio profiles available for all DCS users.

DCS: C-130J by Airplane Simulation Company

  • Fixed: Propellers produce thrust when feathered on the ground
  • Fixed: Missing sound when propellers enter reverse range
  • Fixed: Green B is missing during engine start
  • Fixed: "BANK ANGLE" alert plays without EGI alignment
  • Fixed: Unable to tune tacan channels below 10X/Y
  • Fixed: Pressurization system isn't behaving correctly in AUTO mode
  • Fixed: HDD bearing pointers indicate true bearing instead of magnetic

Campaigns

DCS: F/A-18C & DCS: F-14 Iron Tide Campaign by Sandman Simulations

All missions: Following changes are made for ground war calculation

  • AI CAP flights over the front line have a significant direct effect on ground war progression if the enemy has active helicopter bases.
  • If the enemy has no active helicopter bases, AI CAP flights over the front line have no direct effect on the ground war. However, CAP flights can still be used to prevent enemy bombers from reaching the front line.
  • Enemy bombers reaching the front line will have a significant direct effect on ground war progression.
  • It is possible to complete the campaign even if some enemy strategic targets remain operational.

The campaign documentation has been updated to reflect the above changes.

DCS: F-16C Sentry Pacific 2025 Campaign by SOB Simulations

  • Livery: A-10CII - 47th FS - DP updated
  • All Missions. Updated with optional VAICOM support and minor DTC tweaks.
  • Mission 0 - Updated for AI landing logic
  • Mission 5 - Stache adjusted to unlimited fuel to avoid possible bug where he RTBs early

DCS: F/A-18С Operation Cerberus North 2 Campaign by Ground Pounder Sims

  • All missions - Updated Link 4 frequency for the carrier.
  • Mission 1 - Adjustments to artillery splash damage triggers.
  • Mission 2 - Removed buildings near final target to compensate for terrain damage changes.
  • Mission 3 - Adjustments made to AI attacks, laser spot on Soprano target not deactivating - fixed.
  • Mission 5 - Added increased splash damage to tanks.
  • Mission 6 - Fixed typo in briefing, extended fail-safe timer in A2A engagement.

DCS: A-10C Operation Persian Freedom Campaign by Ground Pounder Sims

  • Mission 16 - Altered final tasking to remove requirements to manually search radio frequency.

DCS: F/A-18C Operation Cerberus North Campaign by Ground Pounder Sims

  • Mission 9. Mig-29 spawning early - fixed
  • Mission 7. Added additional safeguard to stop mission fail trigger accidentally activating during Flanker section.

DCS: F/A-18C Rise of the Persian Lion 2 by Badger633

  • Mission 13: Cruise missiles no longer taking out SA11’s, fixed.

DCS: F/A-18C Operation Green Line by Badger633

  • Mission 5: Low fly over required clarification in brief.

DCS: F/A-18C Rising Squall Update by INVERTED

  • Update the introduction information for Russian localization.
  • Roll back the version to the previous update to hot fix the situation where text and audio cannot be executed properly.

DCS Bf-109K-4 Jagdflieger Campaign by Reflected Simulations

  • Mission 5 typo fix

DCS F-14A Fear the Bones Campaign by Reflected Simulations

  • Stock 5MC disabled to avoid overlap

DCS F-14B Speed and Angels Campaign by Reflected Simulations

  • Stock 5MC disabled to avoid overlap

DCS F-4E Red Flag 81-2 by Reflected Simulations

  • Mission 7: Timing refinements

DCS: F/A-18C & DCS: F-14 Iron Tide Campaign by Sandman Simulations

  • All missions: Following changes are made for ground war calculation. AI CAP flights over the front line have a significant direct effect on ground war progression if the enemy has active helicopter bases. If the enemy has no active helicopter bases, AI CAP flights over the front line have no direct effect on the ground war. However, CAP flights can still be used to prevent enemy bombers from reaching the front line. Enemy bombers reaching the front line will have a significant direct effect on ground war progression. It is possible to complete the campaign even if some enemy strategic targets remain operational. 
  • The campaign documentation has been updated to reflect the above changes.
  • All missions: Fixed bug causing no debriefing activation if player aircraft is lost while playing as Stinger 1-1 client
  • All missions: Minor fixes to enemy air defense calculation

DCS: Mi-24P Outpost Campaign by Stone Sky

  • All missions. Radio silence has been removed for Wingmans.

DCS: A-10C II Outpost Campaign by Stone Sky

  • Minor changes to mission 8a.

DCS: MAD Campaign by Stone Sky

  • All missions. Minor changes.

DCS: MAD AH-64D Campaign by Stone Sky

  • All missions. Minor changes.

DCS: MAD JF17 Campaign by Stone Sky

  • All missions. Minor changes.

DCS: MAD Black Shark Campaign by Stone Sky

  • All missions. Minor changes.

DCS: AH-64D Outpost Campaign by Stone Sky

  • Mission 1. Fixed taxi requesting error.

DCS: F/A-18C Operation Green Line by Badger633

  • Mission 5: Low fly over required clarification in brief.
  • Mission 7: CAP position adjusted to help join.
  • Mission 8: Migs adjusted
  • Mission 9: Migs adjusted
  • Mission 12: Date for next campaign corrected.

DCS: F/A-18C The Rampagers Campaign by Baltic Dragon and Whipbird Productions

  • Mission 5: update to briefing images 
  • Mission 9: update to conversation subtitles 
  • Mission 12: update target area to new weapons effects 
  • Mission 15: fixed debriefing and update to target area to new weapons effects 
  • Mission 16: update target area to new weapons effects

DCS: F/A-18C Raven One Dominant Fury Campaign by Baltic Dragon

  • M08: fixed issue with Red not landing at Haifa; fixed small voiceover overlap on the way to Haifa

DCS: F/A-18C Arctic Thunder by Baltic Dragon

  • M07: fixed issue with flight lead taxiing all the way back to north apron after landing. 
  • M08: updated mission scoring message to avoid confusion about loosing points after enabling invulnerable mode at mission start.
19 mar
2026

DCS Core

AI AIrcraft

  • B-1B. Aircraft crashes shortly after takeoff - fixed
  • P-51D, P-47D. After some time after takeoff, planes fall because of engine problem - fixed
  • La-7 flight dynamics adjusted addressing initial reports after early access release (climb rate, dive speed, max speed etc.)

Quick Action Generator

  • Added La-7

Weapons

  • AIM-120 missiles net desync fix

DCS: AH-64D by Eagle Dynamics

  • Fixed crash in Keyboard Unit operation: force insert minus symbol on push "+/-" button.

DCS: La-7 Early Access by OctopusG

  • External model LoDs were added
  • Trim speed was decreased
  • Motor sound gain depends on power
  • Smooth adjustment of baro pressure
  • Cylinder and oil thermometers independent of electric power
  • Supercharger second speed is initialized not only visual, but also physically during air start at high altitude
  • Sound position corrections
  • Oxygen valve inverted: CW to close, CCW to open
  • Ground air supply provides air pressure independent of the air valve (depends only on the on-board refueling of the cylinder)
  • "Gun hummer" tip was corrected to "gun hammer"
  • Cold propeller pitch fixed
  • Cockpit clock control was added
  • Wheel chocks commands was renamed

Campaigns

DCS: F-16C Sentry Pacific 2025 by SOB Simulations

  • Missions 2, 4-8, & 10-12 updated Andersen AFB statics to support Mariana Map Update.

DCS: F/A-18С Operation Cerberus North 2 Campaign by Ground Pounder Sims

  • Mission 1 - Compensated kill triggers to allow for further changes to bomb damage.
  • Mission 3 - AI attacks modified to allow for changed bomb damage.
  • Mission 4 - AI updates causing collateral damage and triggering mission fail - fixed.
  • Mission 5 - Final task adjusted to allow for changes to bomb damage.
  • Mission 10 - Several minor fixes to allow for changes to bomb damage.
11 mar
2026

Introducing DCS: La-7 by OctopusG

New campaigns:

  • DCS: F/A-18 Operation Cerberus North 2 by Ground Pounder Sims

DCS Core

3D models

  • The Ural 4320 ATZ-10  Refueler model has been updated.
  • Multiple liveries corrections for ground units.

AI Aircraft

  • BAE Hawk and C-101 PAI do not consider their gun pod as an air-to-air weapon - fixed

Visual effects

  • Improved bullet impact effects on various surfaces.

Ground and navy units

  • Fortification properties (mass, width and length) have been fixed.
  • Fixed a crash when using the "UNIT AI SET LIFE to 0" trigger while the ship was attacking a target.

GUI

  • Multiple encyclopedia corrections and improvements.

Weapons

  • Multiplayer AIM-120. Missile desync when no target acquired - fixed (https://forum.dcs.world/topic/382985-aim-120c-guiding-with-no-support-until-pitbull/)
  • Reduced damage to ground structures by bombs
  • The first explode bomb or rocket could destroy the next weapon, and so on down the chain - fixed
  • Objects on the ground gets destroyed and burning even if distance from exploded bomb or rocket is too far - fixed

Mission Editor

  • Trigger Action deleted when numerical order changed in some cases - fixed
  • ABSOLUTE TIME trigger rule interface input malfunction - fixed
  • Terrain list width increased
  • Disabled inactive “set attack altitude” command for those units who can’t execute it
  • Added Subtitles to Radio Transmission Trigger Action

Voice chat

  • Client cannot emit on radio after respawn - fixed

Data Transfer Cartridge:

  • Added F-16 NAV PTS tab for programming navigation steerpoints 1-25.
    • Add/edit steerpoint location and elevation. 
    • Add/edit offset aimpoints (OA1/OA2) for each steerpoint.
    • Assign steerpoints to a route or re-order steerpoint numbers.
    • Select steerpoint symbol as STPT (circle), IP (square), or TGT (triangle).
    • Edit Time-Over-Steerpoint (TOS) for steerpoints not assigned to a route.
  • Added F-16 NAV RTE tabs for planning navigation routes 1-3.
    • Edit route legs by altitude, speed, or expected-time-of-arrival (ETA).
    • Enable/disable Time-Over-Steerpoint (TOS) for each steerpoint in the route.
  • Added F/A-18 WAYPTS tab for programming waypoints 1-59.
    • Add/edit waypoint location, elevation, and 5-character text label. 
    • Add/edit offset aimpoint for each waypoint.
    • Assign waypoints to route sequences or re-order waypoint numbers.
  • Added F/A-18 RTE SEQ tabs for planning route sequences 1-3.
    • Add additional waypoints to route sequence or re-order route sequence.
    • Edit route legs by altitude, speed, or expected-time-of-arrival (ETA).
    • Designate a target (TGT) waypoint within the route sequence.
  • Added F/A-18 TACAN tab for programming TACAN stations 0-9.
    • Add/remove land-based or naval-based TACAN stations to HSI>TCN display.
  • Added F/A-18 SETTINGS tab for programming miscellaneous settings
    • TACAN, ICLS, ACLS, Air-to-Air Waypoint (Bullseye), FPAS HOME waypoint, and altitude warning settings.
  • Fixed: F/A-18C: Loading ALR-67 DTC partition will permanently break AGM-88 Self Protect Pullback mode.
  • Fixed: F/A-18C: RWR table configuration pre flight not working.
  • Fixed: F/A-18C: RWR table configuration FRND not working with E2/E3.
  • Fixed: DTC frequency change in F-16C and F/A-18C.
  • Fixed: DTC ELINT page not updating on-hover labels in F-16C and F/A-18C.

DCS: MiG-29A Fulcrum by Eagle Dynamics

Current tasks:

  • The development of the command radio control line concept is currently underway.
  • The logic of data processing and updating in TWF mode is being refined.
  • Sensitivity adjustments are being made to the photodetector for IRSTS.
  • The design team is continuing to enhance cockpit elements and exterior models, including the pilot model. Work is also in progress on incorporating new aircraft launcher models and a dual bomb rack (capable of mounting two bombs).
  • Once the external model is finalised, the template will become available.

DCS: F-16C Viper by Eagle Dynamics

  • Fixed: MFD mounting screws missing.
  • Fixed: NCTR identification data is not purged when FCR track is lost.
  • Fixed: Radar image stuck to cursor in GMT and SEA modes.
  • Fixed: TMS commands break after displaying MAN A-CAL while set to FCR.
  • Fixed: FCR and TGP missing Time Over Target for LGBs.
  • Fixed: Time To Go repeated in HUD when GBU-10 and GBU-12 selected.
  • Fixed: ATP tracking terrain/obstructions in video scene in Inertial (INR) track.
  • Fixed: ATP un-commanded slewing to selected MT target after new MT target added.
  • Fixed: SPI sometimes moves far away when ATP enters INR track mode.
  • Fixed: SPI not following moving POINT track target when Multi-Target (MT) mode enabled.
  • Fixed: EOM and RUK engagement zone outlines on HAD format are swapped.
  • Fixed: HARM engagement zone outline and POS sub-mode on HAD format when not in POS.
  • Fixed: PGM is replaced by POS sub-mode when HAD is not SOI during TDOA ranging.
  • Fixed: TD-M and TD-S text missing white background on HAD format.
  • Fixed: Master Arm status incorrectly displayed in HAD expanded data.
  • Fixed: Bullseye symbol not removed from HAD format when Bullseye disabled.
  • Fixed: HAD MFD format missing NAV routes.
  • Fixed: Ability to input Invalid Time-Over-Steerpoint (TOS) for a steerpoint is missing. (Press 0/M-SEL to add a negative symbol before inputting a new TOS value to render it invalid)

DCS: F/A-18C by Eagle Dynamics

MSI progress:

The Radar Attack and AZ/EL pages display tracks originating from the MSI system. From these MSI tracks, the following types of tracks can be generated: LS, DT2, and TUC.

MSI tracks feature updated algorithms for ranking and memory management. Their display behavior depends on two factors:

  • the current memory state;
  • the source contribution.

Based on these factors, MSI tracks will show either the RMEM or MEM indicator and may exhibit partial or full HAFU flashing. Tracks with low priority are marked with a “+” symbol.

DCS: AH-64D by Eagle Dynamics

  • Fixed: AI CPG can find, aim and engage hidden units.
  • Fixed: AI CPG locks wrong target if true target is not in the open.
  • Fixed: AI CPG refuses to attack target during second run.
  • Fixed: AI CPG reports TADS UNAVAIL if TDU is set to OFF.
  • Fixed: Air Data Probe Animation is broken.

We are working on further improving the flight model and refining the FCR's Terrain Profile Mode (TPM). With regard to the core flight model within our internal development build, we've already made the following improvements after introducing a new main rotor simulation:

  • The exaggerated left yaw offset in forward flight has been reduced to a realistic magnitude.
  • The un-commanded left roll during cyclic push-overs in forward flight has been fixed.
  • Stabilator logic has been refined, resulting in improved pitch stability in forward flight.
  • Rotor disc tilt and rotor coning have been improved to a more realistic behavior.
  • Conservation of angular momentum effect from forward/aft cyclic inputs has been refined.
  • Transient torque effect from left/right cyclic inputs has been added.
  • Autorotation behavior has been improved to a more realistic state.
  • The drag profile more accurately accounts for external stores and the presence or absence of the FCR mast-mounted assembly. This has resulted in a 15% average increase in top speed.
  • Fuel flow values have been slightly reduced to a more realistic state.

Our current efforts consist of continued refinements to the SCAS logic (such as FMC-off flight) and tuning the induced flow effects through the main rotor to account for ground effect.

DCS: CH-47F by Eagle Dynamics

  • Fixed. Radio input could be set beyond range on the mission page (CDU)
  • Fixed. CDU pages scrolls should be "chained"
  • Fixed. CDU left/right arrows should wrap around the scratchpad contents
  • Fixed. VOR CRS field data constantly jitters.
  • Fixed. Various discrepancies on the CDU INAV pages
  • Fixed. Incorrect input of pressure on REF SELECT page
  • Fixed. Exported MFD significantly darker than main screen
  • Improved. HOOK MSTR RESET becomes spring-loaded
  • Added. Manual ramp control from engineer's aft workstation (press 3 then RCtrl-4 for access)

DCS: Black Shark 3

  • Ka-50 III: IA Cold Start - realistic alignment in all missions

DCS: Mi-24P Hind

  • Input commands for Reload Left / Right Gunpod Switches don't work - fixed
  • ARK-U2 Power Switch On/Off command is spring-loaded - fixed
  • Sight Increase and Decrease keyboard controls are bugged - fixed
  • SPU switch 1 and 2 tooltips are mixed - fixed
  • Several Mi-24P commands cannot be bound to joysticks or keyboard - fixed

DCS: Supercarrier by Eagle Dynamics

We are currently working on:

  • the integration of 1MC messages;
  • Improved positioning of the IFLOLS lens in the landing area and increased visibility of the IFLOLS ball when aircraft are in the landing area

DCS: NS 430 by Eagle Dynamics

  • Fixed. Terrain mode causes FPS drop, “freezes” of the game
  • Fixed. Desired Track (DTK) and Bearing (BRG) calculations are wrong

DCS: Marianas map by Eagle Dynamics

  • New models
    • Saipan Mount Carmel Cathedral
    • Saipan Lighthouse
    • Saipan Museum
    • Andersen Terminal
    • new shoreline rocks in the vicinity of Andersen airfield, Guam
    • Guam Fuha Rock
    • new rocks on the Pagan island: near the old airfield and in the southern part of the island
    • new rocks in the northern part of the Saipan island
    • Bird Island
  • Improvements to 3D models
    • added a lot of destroyed models for buildings
    • better collision models
    • realtime lights added to street lights, hangars, airport terminals and other big buildings
    • boats become visible from bigger distance 
  • Airfield improvements
    • fixed taxiway signs position at the Saipan Int.
    • fixed markings on Antonio B. Won Pat Int.
    • improvements to taxiway/ runway textures
    • improvements to airfield terminal’s collision models that allows landing closer to the buildings
    • fixes to PAPI and VASI lights
  • Textures
    • improvement to textures of trees, grass, sand, rocks, roads, etc.
    • improved seabed textures
    • added lightmap textures
  • Other
    • fixed MGRS
    • fixed wind effect on trees
    • fixed waves around all islands
    • fixed road routes
    • fixed wind effect on trees

DCS: Marianas WWII map by Eagle Dynamics

  • Improved roads for AI bots they can drive along railroads now
  • Fixed textures of rocks
  • Fixed selfillumination textures for some buildings
  • Fixed realtime light for the lighthouse
  • Fixed wind effect on trees
  • Added Fuha Rock, Guam
  • Added wires to Saipan sugar factory
  • Changed Japanese bomb on airfield cars

DCS: C-130J by Airplane Simulation Company

  • Added: Keybinds for copilot AMU buttons
  • Updated: New version of user manual
  • Fixed: Magnetic compass is showing a heading 180 degrees off from the HUD/HDDs
  • Fixed: Crash when replaying a track containing a C-130
  • Fixed: Missing RWR symbol for SA-13
  • Fixed: Missing RWR symbol for A-6E
  • Fixed: LSGI buttons illuminate without AC power
  • Fixed: Unable to load resources to cargo spawned via the mission editor
  • Fixed: Unable to load/unload resources to a FARP unless the FARP inventory was viewed first
  • EFB: Added latest version of user manual to EFB viewer
  • EFB: Cursor doesn't align with UI when scaling is set to anything other than 100%
  • EFB: Added category count to resources menu

DCS Mirage F1 by Aerges

General:

  • External model radar animation added.
  • Fixed helmet of Mirage F1 CE pilot in SAAF livery Le Spectre.
  • Fixed broken cockpit view limits.

Inputs:

  • Added the following keybinds as per user request:
    • mode 4 selector switch - ZERO
    • mode 4 selector switch - A
    • mode 4 selector switch - B
    • mode 4 selector switch - HOLD
    • Function selector switch - OFF
    • Function selector switch - STBY
    • Function selector switch - N
    • Function selector switch - EMERGENCY

AI:

  • Gunpods are not jettisoned anymore by AI in A/A combat.

DCS: C-101 Aviojet by AvioDev

  • Fixed: Console and Instrument dimmers initialize in the OFF position when cold and dark.
  • Fixed IFR training mission 2.2 "Instrument flight" (EN, ES and CN).

DCS: F-4E Phantom II by Heatblur Simulations. 

  • Fixed Instrument Ground Power Switch logic (solenoid simulation): 
    • Switch can be moved to TEST position when: External power is applied and Both generator switches are in EXT position 
    • Switch will remain in TEST position until: External power is disconnected or Left engine generator is online and selected (switch in GEN position)
  • Multicrew: Fixed Nav Comp failures due to G-spikes caused by network lag
  • Multicrew: Fixed Nav Comp TGT2 coordinates being reset after network lag
  • Fixed emergency gear initialization for persistent aircraft
  • SUU-23 gunpod now has 20–30 sec spin-up time after STATION SELECT button press
  • Fixed JESTER duplicate question for INS alignment type
  • Added DCS fuze menu to M117 and CBU-52B bombs
  • Added loadout restriction to prevent mixing LAU-3/10 with Sidewinder (thanks to “DSplayer”)
  • Added weapon configuration: SWA TER 3x BDU-33 + AIM-9s (thanks to “DSplayer”)
  • Fixed probe/AUP being “sticky” to livery
  • Visuals: Added AUP visual externals for HAF Generic livery
  • Visuals: Added second livery with refueling probe for IAF Jets
  • Fuel probe can now be used as a user mod:
    • Open DCS/CoreMods/aircraft/F-4E/Entry/F-4E.lua
    • Change tanker_type to 2
    • Change air_refuel_receptacle_pos to { 0.73, 1.21, 0 }
    • Select a livery with refuel probe (or add it to the livery description.ext as [4010] = 1)
  • Updated missions

DCS: F-14 Tomcat by Heatblur Simulations

  • AIM-54 Phoenix: Minor adjustments to aerodynamics and improved guidance logic; fixes missile performing inadequately at medium range.
  • Complete overhaul of all Super Carrier instant action missions (thank you Dauntless!):
    • Improved deck placement of statics and AI to allow better deck crew direction
    • Reduced cluttering and removed obstructions
    • Aircraft will only spawn in spots that service accessible catapults
    • Added A-6E AI to deck layouts and as tankers (in several missions)
    • Improved livery selection
  • Added Korean localization (thank you Wolf!)

DCS: AJS37 Viggen by Heatblur Simulations

  • Weapons: Various RB15 fixes and improvements:
    • Added drift to missile (200-300 meter drift at max range)
    • Improved turn logic at Bx7. Will now turn so the turn tangents the release->Bx7 and Bx7->Bx8 lines
    • Improvements in the backup mode
    • Missiles will now try to find new targets if the previous one no longer is valid
    • Improved separation manoeuvre
  • Weapons: Widened dynamic range in EP13
  • RWR: DB updated (Tornados and "new" FC aircraft added)
  • Controls: AP quick disconnect bind fix
  • Art: Rotated joystick
  • Art: Gap in audio clip fixed
  • Manual update

Campaigns

DCS: F/A-18C & DCS: F-14 Iron Tide Campaign by Sandman Simulations

  • All missions: CVN-73 TCN frequency changed due to interference with Beirut VOR/DME

DCS: F/A-18C Operation Mountain Breeze Campaign by Sandman Simulations

  • Mission 5: Minor fixes for JTAC hit reports
  • All missions: AN/AAQ/28 LITENING pod replaced with AN/ASQ-228 ATFLIR

DCS: F/A-18C Serpent’s Head 2 by Badger633

  • Mission 8 all variants: Target locations moved due to new DCS fragmentation

DCS: F/A-18C Operation Green Line by Badger633

  • Mission 11: Escort Audio location message corrected 

DCS: F/A-18C Rise of the Persian Lion 2 by Badger633

  • Mission 13: New fragmentation breaks mission fixed.

DCS: A-10C and A-10C II Caucasus Operation Agile Spear by CombatKing Simulations

  • All missions. Updated MIST and CTLD versions and loading. Updated Datalink settings for Pig-2. Thanks Scoop. NVG/HMCS (A-10C II) and bomb fuse settings updated.
  • Mission 02. Stop repeating "Attack" voiceover.
  • Mission 03. Pig-2 not starting. Fixed. Unable to notify Hammer or Mace to advance. Fixed.
  • Mission 04. Pig-1 (Player) aircraft damaged in attack and cannot start. Fixed (I hope).
  • Mission 08. 1st mission objective completed to quickly. Fixed. 
  • Missions 11-15. Removed errant Config folder of Snapviews.

DCS: P-51D Blue Nosed Bastards of Bodney Campaign by Reflected Simulations

  • Skin updates

DCS: P-51D Debden Eagles Campaign by Reflected Simulations

  • Skin updates

DCS: P-47D Wolfpack II Overlord Campaign by Reflected Simulations

  • Skin updates

DCS: Spitfire IX The Big Show Campaign by Reflected Simulations

  • Skin updates
  • Mission 1 takeoff issue fixed
  • Mission 12 skin assignments fixed

DCS: Mosquito  V for Victory Campaign by Reflected Simulations

  • Skin updates

DCS: Bf-109K-4 Jagdflieger Campaign by Reflected Simulations

  • Skin updates

DCS: FW-190A Horrido Campaign by Reflected Simulations

  • Skin updates

DCS: F/A-18C Raven One Campaign by Baltic Dragon 

  • Mission 7: Fixed problem with Psycho crashing into the sea during the dive bomb run

DCS: F/A-18C Raven One: Dominant Fury Campaign by Baltic Dragon 

  • Added VAQ-146 skins to A-6E (to simulate EA-6s)
  • Mission 7: reverted player to cold start.
  • Mission 8: known issue - Red performs touch & go at Haifa and does not land (mission will progress normally). Reported to ED and should be fixed for the next patch.

DCS: F/A-18C: The Rampagers Campaign by Baltic Dragon and Whipbird Productions

  • Mission 16: Hotfix to debriefing and safeguard against fratricide 
  • Mission 17: Hotfix to script checking wingmen fuel/loadout.

DCS: A-10C Iron Flag Part I Campaign by Baltic Dragon

  • Consistent radio presets across all missions On the Aft radio (ARC-186 FM), preset 1 will be your intra-flight frequency in all missions As before, the in-game kneeboard informs you of all presets and frequencies that you'll need throughout each mission 
  • Mission 8: Fixed several subtitle issues

DCS: The Enemy Within 3.0 Campaign by Baltic Dragon

  • Mission 3: Fixed issue with radio frequency for Beholder, updated the freq / kneeboard / briefing.
  • Mission 5: Fixed problems with AAA leaning on the side of the house at waypoint Papa.
  • Mission 6: Updated the mission to make it more streamlined and less challenging.
  • Mission 15: Fixed issues with radio frequency for allied flights, all comms should now play normally.
  • Mission 18: Fixed bug with Colt 1-1 missing the comms tower and mission not progressing 
  • Mission 21: Fixed bug with mission not progressing after Chevy arrives on station.

DCS: Mosquito FBMkVI Freeman's Folly Campaign by SUNTS Simulations

  • MG-Lenses High mission. Added triggers and voice over if enemy aircraft spotted by Ginger the Navigator.

DCS: F/A-18C Operation Cerberus North Campaign by Ground Pounder Sims

  • Mission 1. Minor adjustment to takeoff clearance triggers.

DCS: A-10C Operation Persian Freedom Campaign by Ground Pounder Sims

  • Mission 2. B1's colliding on takeoff - fixed.

DCS: F-16C Sentry Pacific 2025 Campaign by SOB Simulations

  • All missions updated to include F-16C Viper DTC improvements. Special Use Airspace now depicted. (Note: player must manually load DTC at mission start to see changes).
  • Mission 0. Tweaked radio subtitles to clarify ATIS frequency and fixed Mission Complete from occurring twice.
  • Mission 5. Briefing document updated.
  • Mission 6.  Bone-1 behavior adjusted to prevent possible conflict with player's ILS landing at Andersen. Subtitles adjusted for Red Tanker intercept clarification.
  • Mission 11. Smoke pod loaded on player's Viper.

DCS: M-2000C Red Flag Campaign by Baltic Dragon 

  • Mission 2: Fixed problem with other flights taxiing too early, causing issues with radio and mission progression

Spitfire LF Mk. IX Operation Epsom Campaign by B&W Campaigns

  • Fuel increased following fuel density changes.
  • Home airfield ATC Channel 2 corrected following map changes.
  • Set all allied formations to Fighter Vic to be more accurate.
  • Adjusted wind direction and speed for decreased taxi distances.

P-51D Charnwood Campaign by B&W Campaigns

  • Fuel increased following fuel density changes.
  • Home airfield ATC Channel 2 corrected following map changes.
  • Set all allied formations to Fighter Vic to be more accurate.
  • Adjusted wind direction and speed for decreased taxi distances.

DCS: F-4E Red Flag 81-2 Campaign by Reflected Simulations

  • Mission 7. Target Illumination added.
11 feb
2026

DCS Core

  • Arliegh Burke - Setting Tomahawk to 0 causes client crash - fixed. 
  • Ships loadout synchronization - fixed
  • AI aircraft. Fixed CTD on RTB order.

DCS: AJS37 Viggen by Heatblur Simulations

  • New flight stick model - Thanks to Troll for offering his model as reference
  • Added minimum runway length (800m) for airbases to be assigned a REF-code
  • RWR now only powered outside of BER & with gear retracted
  • Minor fix to trim hat pivot point
  • Fixed "Kola freeflight" - AI aircraft crashing on start
  • Added new and updated Instant Action Missions
  • Fixed missing Iraq IA Missions
  • Updated the manual

DCS: F-4E Phantom II by Heatblur Simulations. 

  • Fixed HUD collimator shutter persisting with persistence
  • Added HB UI Localization:
  • Added Special Option "HB UI Language"
  • Added full Chinese and German translations for all UI elements
  • Added full Chinese in-game manual
  • Updated Instant Action Missions
  • Fixed missing Iraq IA Missions

DCS: F-14 Tomcat by Heatblur Simulations

  • Updated Instant Action Missions
  • Fixed missing Iraq IA Missions
  • Updated Chinese localization

DCS C-130J by Airplane Simulation Company

  • Added: Chinese localization of user manual
  • Updated: New version of user manual
  • Fixed: Unable to stage or load cargo after last patch
  • Fixed: JSON error when using "Apply to all" button to assign parachutes to cargo units
  • Removed: DATE is a required entry on POWER UP page (will return after tutorials are updated)

Campaigns

DCS: F-16C Sentry Pacific 2025 Campaign by SOB Simulations

  • Mission 0. Preset UHF Channel 1 corrected.
  • Mission 1. Preset UHF Channel 1 corrected. 
  • Mission 5. Triggers adjusted for increased blast effect from AGM-65D.
  • Mission 9. Pasta follow logic, performance and landing behavior adjusted.

DCS: Spitfire IX The Big Show Campaign by Reflected Simulations

  • Missions 01 and 02. Fixed bug with some of the AI not taxiing.

DCS: F/A-18C Rising Squall Campaign by INVERTED

  • A major update has been made, adding Russian localization. We are deeply grateful to Mike for his tremendous assistance. Some bugs have been identified and will be fixed as soon as possible in the next update.
5 feb
2026

Introduced new campaign: DCS: Mi-24 and Ka-50 Peacemaker Campaign by EAGLE86

DCS Core

AI Aircraft

AI ships

  • Added missile loadout controls for Ticonderoga and Arleigh Burke

Weapons

  • Improved bombsight accuracy for submunition dispensers equipped with altimeter fuzes.
  • AB 250, AB 500. Added bomblet fuze settings, fixed the dispersion pattern of AB 250 loaded with SD-2.
  • SD-2. Implemented anti-disturbance functionality for Zünder 70B fuze, adjusted warhead parameters.
  • Added fuze options for CBU-52 and M117.
  • SAB-100, SAB-250. Reworked the operation sequence, added fuze options.
  • Fixed a crash occurring whenever an active JATO device was destroyed.
  • Rapier SAM. Adjusted rocket exhaust, added new flare-tracer block that matches reference
  • Kh-25/29 and AGM-65 missiles. Limits have been introduced on linear and angular velocity of the target to prevent missiles from pursuing maneuvering aircraft.
  • Mk-82AIRs collide with B-1B at release. Fixed.
  • BetAB-500ShP. Premature detonation occurring when employed from certain aircraft - fixed.
  • Corrected large caliber AAA shells' explosion effects
  • Adjusted hardened aircraft shelters damage calculations for penetrators with different fuse settings.
  • Reduced blast wave damage falloff for map objects
  • Fixed crash after multiple GBU-43 bombs exploded simultaneously.
  • AIM-9P,P5,JULI,L,M,X. Tweaked control delay for the missile family, now have 0.4 sec delay.
  • Made AIM-9juli motor params match AIM-9P5 ones.
  • GBU-24. Corrected flight dynamics (CFD based now), enabled g-bias, added canard animation.

DTC

  • Fixed: GUI Error and empty Threat Tables in some cases for DTC.
  • Fixed: GUI Error and empty Threat Tables after Delete for DTC.
  • Fixed: Static objects invisible.
  • Fixed: GUI Error when using the arrow in Airdrome tab for MiG-29A Fulcrum DTC.
  • Fixed: The points on map aren't highlighted correctly via Steerpoint for MiG-29A Fulcrum DTC.
  • Fixed: Highlighting in airfields tab works incorrectly for MiG-29A Fulcrum DTC.

Mission Editor

  • Gun empties after changing status from 'Civil Plane' back to military - fixed.
  • New advanced waypoint action “Disengage and RTB after formation loss” added for AI aircraft for tuning flight tolerance to losses before RTB is called.
  • New advanced waypoint action “AI Runway Line Up” added for AI aircraft for enabling AI aircraft performing formation takeoff. AI will automatically adjust formation based on runway width and AI skill.

Features

  • Dynamic cargo now set ON by default in warehouses in new missions
  • Units that were loaded as cargo into aircraft will not be displayed on F10 map now
  • Cargo disappears when unloaded from a helicopter even outside of the warehouse area in some cases - fixed.
  • Cargo parachutes are not shown to the second client in multicrew or spectator in MP in some cases - fixed.

Scripting API

  • Warehouse.getInventory() function not returning all items - partial fix added

DCS: MiG-29A Fulcrum by Eagle Dynamics

  • General:
    • Fixed crash with AEKRAN.
    • Fixed: Canopy after jettison handle returns to initial position.
    • Fixed: ADI geometry issues.
    • Added RU localization to existing Single missions.
  • IRST
    • Fixed: Break lock after IR acquisition in CC mode.
    • Fixed: Disappearance of Dmin indication in CC mode.
    • Fixed: Tone for IR missile.
    • Improved  scan in CC mode.
    • Added symbol NOLA for the Gun and Rockets in OPT mode.
  • SPO-15
    • Exposed failures in Mission Editor, separated blocking wire failure from its respective board.
    • Added ability to force launch warnings on detection or lock for selected types through the DTC.

DCS: F-16C Viper by Eagle Dynamics

  • Added A-6E for NCTR.
  • Fixed: DLZ RAero decreases below RPI for cold/flanking targets.
  • Fixed: Gun gas door is open in a cold start.
  • Fixed: Sighting point is cycling to OA1 and OA2 when steerpoint is changed in NAV master mode.
  • Fixed: Gear handle light illuminates on ground with engine off.

DCS: F/A-18C Hornet by Eagle Dynamics

  • Added A-6E for NCTR.
  • Fixed: IR Mav tracking:
    • Tracking of target contrast is interrupted with ordinary electric/phone post (terrain model). 
    • Attempt to track scenery train results in unpredictable Mav tracker motion and track Maverik Attempt to track user placed train results in unpredictable Mav tracker motion and track
  • Fixed: Centre aim point for AUTO and CCIP when using multiple bombs not working correctly.
  • Fixed: Not loading DTC will invalidate Cue and Guard frequencies.

DCS: AH-64D by Eagle Dynamics

  • Updated George AI CPG target identification labels.
  • Improved George AI CPG Target List.
  • Fixed: George AI CPG does not engage multiple targets.
  • Fixed: George AI Pilot Auto Handover special option is always enabled.
  • Fixed: Mission Editor "Allow NVG" checkbox states not retained if mission saved or flown.
  • Fixed: FCR page multi-state buttons expand on all displays instead of just the display that opened it.
  • Fixed: Pressing the M button when the FCR-UTIL page is displayed is returning to the main FCR page instead of the MENU page.
  • Fixed: Radar terrain data is not purged when switching from RMAP to TPM.
  • Fixed: VID underlay should be hidden when FCR page displayed in TPM format.
  • Fixed: Engine cannot be returned to FLY mode after LOCKOUT.
  • Updated DCS: AH-64D Flight Manual.
    • Added FCR Terrain Profile Mode (TPM).
    • Revised Player-as-CPG section of George AI chapter for new AI pilot features and behavior.
    • Updated Player-as-Pilot section of George AI chapter; “Consent To Fire” command changed to “Multifunctional Input (Center)”.
    • Other changes summarized in Latest Changes (page 12).

DCS: CH-47F by Eagle Dynamics

  • Fixed. CDU. Symbol overlay on the GPS2 screen
  • Fixed. CDU. Symbol overlay on the INU1 screen
  • Fixed. CDU. Symbol overlay on the INAV SELECT screen
  • Fixed. Broken H4 presets display on COMM HALF page
  • Fixed. CDU dates display format should be MM/DD/YY
  • Fixed. CDU FD SELECT page L2 (heading/track entry) discrepancies
  • Fixed. Date entered incorrectly from scratchpad
  • Fixed. Erroneous CLR key behavior at CDU FD SELECT page
  • Fixed. Changing BARO REF setting does not affect MFD reading
  • Improved. Helicopter behaviour in Alt-Hold mode

DCS: UH-1H Huey by Eagle Dynamics

  • Introduced a "Full Range Throttle Axis" special option. It comes with new keybinds and three different "Stop" button modes:
    • Toggle - the "Stop" button acts as a toggle switch
    • Momentary - the "Stop" button acts as a momentary button
    • Physical - the "Stop" button is actuated automatically when the throttle axis is moved below Idle position

The latter mode is intended for devices with a physical idle stop detent, e.g. Virpil TCS Plus.

Keep in mind that the "Stop" button needs electrical power to work, just like in the real aircraft.

  • Additional keybinds were also added to snap the throttle to idle, cutoff and start position. The start position is slightly below the idle detent but high enough to start the engine. The latter two positions require electrical power if the throttle is already above the detent.

DCS: A-10C II by Eagle Dynamics

  • Fixed. No option in groundcrew to change HMD

DCS: A-6E Intruder by Heatblur Simulations

  • Added VA-35 Black Panthers livery by YaeSakura
  • Corrected incorrect payload description
  • Fixed custom payload editing in mission editor
  • Adjusted suspension strength
  • Fixed inner slats not deploying
  • Fixed wing folding mechanism geometry error
  • Nav and pylon lights now turned on as tanker when hose extended

DCS: JF-17 Thunder by Deka Ironwork Simulations

  • Fixed. Added missing SD-10 envelope for SPT on radar screen
  • Updated. 90-1 HE rocket warhead (To distinguish from 90-1 HEAT used by J-8II)

DCS: C-130J by Airplane Simulation Company

  • Added: Keybinds for ICS selector knobs
  • Added: Keybinds for master display brightness knobs
  • Added: Keybinds for radio channel volume knobs
  • Added: Keybinds for audio monitoring panel knobs 
  • Added: New liveries for Little Rock AFB
  • Updated: Merged latest versions of included missions
  • Updated: Merged latest versions of included liveries
  • Improved: TAWS display colors are now much more realistic 
  • Improved: Greatly improved the behavior of the HDD slip indicator
  • Improved: Pressurization AUTO mode now behaves more realistically 
  • Improved: Optimized performance of the TAWS/GCAS system
  • Changed: Default V1/VR/V2 entries on V SPEED page are now plausible for the last flight's gross weight
  • Changed: LDG/CONST value now defaults to field elevation + 100 feet
  • Changed: MINS value now defaults to field elevation + 200 feet
  • Changed: HP value now defaults to 4500
  • Changed: RAD ALT value now defaults to 50 feet
  • Changed: LOD distances have been made more aggressive to improve performance in missions with multiple C-130Js.
  • Fixed: Propeller blades unfeather in the wrong direction during engine start
  • Fixed: TAW is incorrectly calculated for a cold start
  • Fixed: HUD waterline symbol should not move laterally in uncaged mode
  • Fixed: Controls indicator appears when 'Show/hide pilot body' keybind is used
  • Fixed: Controls indicator appears when 'Flashlight on/off' keybind is used
  • Fixed: Cursor insert/update function incorrectly truncates decimals in coordinate entry
  • Fixed: Wing/Emp test doesn't initiate if switch is left in ANTI-ICE for 1 second or longer
  • Fixed: HDD slip indicator is difficult to see 
  • Fixed: Green B should show momentarily on HP dial during engine start
  • Fixed: Obstruction or DZ elevation is a required entry for all CARPs
  • Fixed: TAWS/nav-radar offset mode should be unavailable when the RWR overlay is displayed
  • Fixed: FPA selection isn't synced in multicrew
  • Fixed: LDG/CONST selector isn't synced in multicrew
  • Fixed: HDD cursor movement isn't synced in multicrew
  • Fixed: INAV 1 and INAV 2 incorrectly share the same mode on INAV CONTROL SOLN
  • Fixed: Crew weight/station cannot be changed on OPERATING WEIGHT
  • Fixed: Radio presets should be shared between radios of the same type
  • Fixed: Unable to pull/reset multiple ECBs when identifiers are separated by decimals
  • Fixed: Unable to enter compartment letters on OPERATING WEIGHT
  • Fixed: Nav aid DME displays horizontal range instead of slant range
  • Fixed: Ramp FULL light should only illuminate when the ramp is in the ADS position
  • Fixed: LZ INIT accepts MAP distances greater than FAF distance when LZ type is TAC
  • Fixed: SD distance should be allowed to equal GSI distance when LZ type is precision
  • Fixed: HF radio frequency range should extend to 30 MHz
  • Fixed: HUD brightness keybinds aren't functioning correctly  
  • Fixed: TGS readout incorrectly varies based on wind
  • Fixed: Aileron system pressure readouts should not be displayed on SENSOR DATA for a -30
  • Fixed: Hot swapping comm radio frequencies doesn't update SRS
  • Fixed: Resources can be loaded from a populated warehouse when the nearest warehouse is empty
  • Fixed: Crash when unloading cargo with the ramp less than 100% open
  • Fixed: ECBs can't be pulled from the CNI
  • Fixed: Custom waypoint elevation isn't being saved in the custom database
  • Fixed: Cargo menu CARP assignment is off by 1
  • Fixed: Combat offload no longer works as indented
  • Fixed: Payload editor icon for the right external fuel tank is incorrect
  • Fixed: Crash when selecting departure/arrival runway for a markpoint
  • Fixed: Crash when selecting departure/arrival runway for a custom waypoint
  • Fixed: Low-detail cargo bay missing in LODs
  • Fixed: Crew entrance door missing in some LODs
  • Fixed: Fuel predictions missing for LZ runway on PROGRESS 1/4
  • Fixed: Control indicator pitch axis is reversed
  • Fixed: Crash when entering tacan channel for a mobile tacan
  • Fixed: LIMITS page does not accept manual entries for allowable takeoff/landing gross weight
  • EFB:  Double click using middle mouse button crashes EFB
  • EFB: Open EFB causes massive performance degradation 
  • EFB: Bleed air portion of checklist is duplicated when checklists are edited
  • EFB: Achievement and logbook tracking is now enabled when the EFB is closed
  • EFB: Various bug fixes within checklist editor
  • EFB: Dropdown select does not play MP3
  • EFB: Increased visibility range of staged cargo
  • EFB: Flight times are being capped at 24 hours
  • EFB: Takeoff time formatting is wrong
  • EFB: Displayed X and Y positions for cargo should be at the center of the payload 
  • EFB: Added quick tips to explain EFB functionality

Campaigns

Mi-8MTV2 Oilfield Campaign by Dmitry Koshelev

  • Added CS locale by Jarek

DCS: P-51D Blue Nosed Bastards of Bodney Campaign by Reflected Simulations

  • Overhead break for AI flights

DCS: P-51D Debden Eagles Campaign by Reflected Simulations

  • Overhead break for AI flights
  • Bonus mission: some flights won't taxi - fixed

DCS: P-47D Wolfpack Campaign by Reflected Simulations

  • Overhead break for AI flights

DCS: P-47D Wolfpack II Overlord Campaign by Reflected Simulations

  • Overhead break for AI flights

DCS: Spitfire IX Beware Beware Campaign by Reflected Simulations

  • Fuel load fix
  • Overhead break for AI flights

DCS: Spitfire IX The Big Show Campaign by Reflected Simulations

  • Campaign facelift
  • Updated visuals
  • Updated loadouts
  • Fuel load fix
  • Revised takeoff sequences
  • Updated assets and scenery
  • Performance optimization
  • Skin fixes
  • Overhead break for AI flights

DCS F-4E Red Flag 81-2 by Reflected Simulations

  • Improved AI takeoff and landing behavior
  • Mission 7 - moonlight cheat applied

DCS F-14A Fear the Bones Campaign by Reflected Simulations

  • Mission 11 - incorrect module requirement message. Fix a static placement that caused issues.
  • Skin assignment fixes

DCS: AH-64D Outpost Campaign by Stone Sky

  • All missions. Change in radio communication function
  • All missions. AI reports removed
  • Mission 5: FCR Added

DCS: Mi-24P Outpost Campaign by Stone Sky

  • All missions. Change in radio communication function
  • All missions. AI reports removed

DCS: A-10C II Outpost Campaign by Stone Sky

  • All missions. Added NVG to required missions.
  • All missions. The safety trigger system has been improved.

DCS: F/A-18C Serpent’s Head 2 by Badger633

  • Mission 8 all  variants: Armour exploding at start fixed
  • Mission 10 all  variants: Explosions adjusted.

DCS: F/A-18C Rise of the Persian Lion 2 by Badger633

  • Mission 4: Migs and refuel message fixed.
  • Mission 6: Target explosions reduced.
  • Mission 8: Tanking height tolerance fixed.
  • Mission 10: Coords zone fixed.

DCS: F/A-18C Operation Green Line by Badger633

  • Mission 12: Coords option added if poor laser visibility in Quest 3.
  • Mission 9: Aircraft performance fixed. Early break issue fixed.

DCS: F/A-18C: The Rampagers by Baltic Dragon and Whipbird Productions

  • Missions 10 and 15 fixed wingman fuel state 
  • Missions 14 and 17 adjusted loadout and weapons effects in target areas

DCS: F/A-18C Raven One: Dominant Fury by Baltic Dragon 

  • Mission 7: added taxi instructions to avoid problems with taxi directors 

DCS: A-10C Iron Flag Part I Campaign by Baltic Dragon 

  • Mission 2: fixed issue with garbled comms after startup.

DCS: A-10C Operation Persian Freedom Campaign by Ground Pounder Sims

  • Mission 4 & 10. NVG added to mission following pilot model update.
  • Mission 8. Prevented Apaches attacking your target.
  • Mission 16. Temp fix for scripting issues with FM radio.

DCS: F-16C Sentry Pacific 2025 by SOB Simulations

  • Liveries updated and installer issue resolved.
  • All AI F-16Cs updated to AN/AAQ-33 ATP.
  • All landing logic/detection triggers updated for greater reliability.
  • Campaign documents updated: Master Briefing Guide, Viper Inflight Guide, Mission Briefings 1-5.
  • Andersen AFB parking spots Kneeboard Card added to relevant missions.
  • AI units moved to non-player frequencies to prevent interference if Allied Flight Reports are enabled in options.
  • Mission 0. Kneeboard and audio files updated. Pasta will hold west of Saipan if player not clear of runway after landing. Minor tweaks and fixes.
  • Mission 1. Kneeboard and subtitles updated. AAR and C-130 AI logic adjusted. Minor tweaks and fixes.
  • Mission 2. Kneeboard, audio files/subtitles updated. Adjusted trigger if player makes it to northern tanker. Minor tweaks and fixes.
  • Mission 3. Fixed overlapping & Repetitive 9-Line and Texaco Check-in comms. Target miss logic tweaked. Show of force trigger adjusted to prevent mission not progressing. Landing easter egg graphic added.
  • Mission 4. Briefing text and kneeboard updated. DTC Adjusted, Radio calls added. Minor tweaks and fixes.
  • Mission 5. Fixed Stache AI refueling issue preventing mission progression. Trigger adjusted to prevent Stache attacking without receiving 9-Line. Automatic in-flight kneeboard card graphic added. Minor trigger timing tweaks. Wicked-22 lasing script adjusted to prevent possible script error message.
  • Mission 6. Minor trigger zone adjustments to better accommodate players off course. Bone-1 configured with MK-82 Air to make formation flying during photo run easier. Kneeboard updated. Radio dialogue added, AAR sequence improved.
  • Mission 7. Fixed overlapping audio. Kneeboard updated. Minor audio adjustments.
  • Mission 8. Adjusted triggers to prevent Butu’s bomb fragmentation pattern from damaging player targets. Butu now leads player closer to first Wingloon, preventing mission from skipping ahead to second Wingloon intercept. Butu’s behavior adjusted to make him easier to follow. Kneeboard updated.
  • Mission 9. Kneeboard updated. Triggers adjusted to remove Hardeck calls at mission start. UH-60 livery fixed.
  • Mission 10. Fixed Tiny’s weapon hold logic if he’s hit. Kneeboard updated. P-51 livery missing textures fixed.
  • Mission 11. Kneeboard updated. P-51 livery missing textures fixed. Removed requirement for player to fly proper overhead pattern procedure for landing triggers to fire.
  • Mission 12. Kneeboard updated. Audio files tweaked/updated.

DCS: F-4E Northern Defenders 'Phantoms Rising' Campaign by Flying Cyking

General

  • Set up player aircraft for persistence feature
  • AN/APX-81A Combat Tree set to historical configuration

Mission 02 – “First Sortie”

  • Fixed mission script to handle several edge-case scenarios

Mission 04 – “Convoy Hunt”

  • Added new Cold War–era assets to the convoy, including BTR-70 and BRDM Scout vehicles, to better match the time period

Mission 06 – “AAA Suppression”

  • Replaced one Hornet flight with an Intruder flight
  • Updated kneeboards to reflect the flight changes

Mission 07 – “CAS Banak”

  • Replaced ground units with new Cold War–era assets to better match the time period

Mission 10 – “Finland CAS”

  • Updated the persistent player aircraft after receiving an upgraded Phantom variant as part of the storyline

Mission 13 – “Greyhound”

  • Added an additional condition to ensure mission progression if the player misses the fence-in check or completes it later than intended
22 dec
2025

New campaign DCS: F-16C Sentry Pacific 2025 Campaign by SOB Simulations

DCS Core

Assets

Weapons

  • SAM Rapier missile can start random spins in some case - fixed
  • AGM-12. Weapons launch zone correction
  • AGM-12. Increased of the motor exhaust flame size
  • Kh-25MR uses the model of Kh-25MP/MPU once fired - fixed
  • Kh-25 family. Exhaust smoke effect corrupted - fixed
  • The graphic effect of a projectile exploding after a specified time has been restored for Bofors 40mm, ZSU-23-4 "Shilka" and some other small caliber AAA

Cargo

  • Fixed case when FARP spawns from the cargo that was carried on a helicopter that was destroyed
  • Fixed case when FARP spawn from damaged or destroyed cargo

Mission Editor

  • Added new “Extended” F10 view options that allow customization of each client role with their own respective separate visibility layers for planes, helicopters, ground, naval and weapons F10 map icons.   
  • Mission Editor. Enabling the "civilian aircraft" option and saving the mission makes it impossible to equip weapons in the future, even if this option is disabled - fixed
  • Added schematic 200 m crossbar reference line to a RSBN localizer car
  • Changed UI flow so that user would be returned into ME if MP server was launched from ME and then closed
  • Added Monospaced fonts for all script text boxes

Features

Events and Scripting API

  • Possible fix for S_EVENT_KILL misattribution, seemingly caused by runtime unit ID reuse

DTC 

  • MiG-29A:  If point added to RSBN table, then cartridge is saved and opened again - "0" will display in channel field - fixed

DCS: MiG-29A Fulcrum by Eagle Dynamics

  • External model:
    • Added Livery 11th Fighter Aviation Regiment of the Czechoslovak Air Force _№7702.
    • Added Livery Polish Air Force 1nd Squadron of the Warsaw Fighter Aviation Regiment.
    • Added Livery Slovak Air Force (Vzdušné sily armády Slovenskej republiky)№3911, 1992.
    • Added Bending and twisting of the wing.
    • Editing the CL tank.
  • FCR:
    • Added In special options a slider for adjusting the TDC speed 
    • Added Radar elevation bindings for individual states.
    • Fixed Track reset by min distance (250-300 m).
    • Fixed DLZ algorithm.
    • Fixed D max1, max2 stability during roll maneuvers.
    • Fixed: Cant lock target at the edges of scan zone with zone switch set left or right
    • Added keyboard shortcut for the "Break Lock Button - Depress" command.
  • Weapons:
    • Fixed  max search distance for IR- missiles
  • IRST:
    • Fixed D max1, max2 stability during roll maneuvers.
    • Lock fixed in COOP mode If the leading FCR sensor
    • Fixed Gun funnel mode gets broken in some cases.
  • Navigation and Radio:
    • Fixed: QAG produces missions that make the NAV system go crazy.
    • Fixed: "Fast Align Ready" sign isn't lit at the hot start with fast align
    • Fixed: Glide slope indication appears out of transmitter physical limits

DCS: F-16C by Eagle Dynamics

  • Fixed: ATP A-A TGP stops following radar track if you transition through master mode where TGP is in A-G mode.
  • Fixed: DTOS post-designate behaviour.
  • Fixed: DTOS not resetting to pre-designate until 2nd press of TMS Aft.

DCS: A-10C II by Eagle Dynamics

  • Added: Pilot 3D model for the first person view

DCS: AH-64D by Eagle Dynamics

  • Fixed:TSD FARP icon issue.

DCS: Mi-24P Hind by Eagle Dynamics

DCS: Marianas WWII map by Eagle Dynamics

  • Pagan island and airfield area has been completely redesigned.
  • Removed some trees at the ends of the runways of Orote and Charon Kanoa airfields.
  • Added length to the runways of Ushi and Charon Kanoa airfields. 
  • Parking points and taxiway routes on Charon Kanoa slightly moved to support bigger aircraft,
  • Textures have been updated for Charon, Marpi, Gurguan, Orote, Agana, Isley, Kagman, and Ushi,
  • Fixed many bugs with height on the surface.
  • Improved visual of many coastlines.
  • Improved textures for rivers and crossroads.
  • Fixed various surface errors.
  • Fixed cliffs textures.
  • Added more birds around Bird Island.
  • Added boats.
  • Changed the bounding area of the map.
  • Added support for the mission generator.
  • Fixed AO on some buildings.
  • Added destroyed models for many buildings
  • Improved routes for small roads
  • City Haditna renamed to Akashi,
  • Added credits

DCS: C-130J by Airplane Simulation Company

  • Improved: Substantial optimizations to ray tracing performance
  • Improved: Autopilot behavior when tracking navaid courses
  • Improved: Autopilot behavior in approach mode
  • Improved: Adverse yaw behavior at low speeds 
  • Improved: Slight performance optimizations
  • Added: Many new keybinds
  • Added: Controls indicator
  • Fixed: Resources can be loaded from distant airbases
  • Fixed: Resources can be loaded from enemy airbases
  • Fixed: Loading resources in multicrew results in duplicated load and unload behavior 
  • Fixed: Mag var is being applied incorrectly to entered bearings
  • Fixed: 'WINDSHEILD' typo on side consoles
  • Fixed: Text on pilot's oxygen bottle is flipped
  • Fixed: Fuel dump is able to drain main tanks to 1,520 lbs instead of 2,180 lbs
  • Fixed: Rudder is still effective when the vertical stabilizer is destroyed
  • Fixed: Crash when editing FOB on WAYPOINT DATA
  • Fixed: AO issue on cockpit floor near yoke bases
  • Fixed: Keybind for ALT SEL knob push action requires mouse input to reset
  • Fixed: Incorrect conversion from MGRS to lat/long in CNI fields
  • Fixed: CNI adds digits to MGRS position when entries contain fewer than 10 digits
  • Fixed: PUSHER TEST INCOMP ACAWS clears too quickly after pusher test
  • Fixed: TACAN bearing pointers indicate incorrect bearing to station
  • Fixed: Crash when deleting LL waypoint on LEGS page
  • Fixed: 'OVERLOW' typo on ACAWS AMU page
  • Fixed: Infinite acceleration when using reverse range on the ground
  • Fixed: HUD shows INAV 1 when INAV 2 is the CDI source
  • Fixed: Large FPS drop when viewing the plane from behind the wing
  • Fixed: EFB only presents 4 cargo options when the DCS language is not set to English
  • Fixed: LEGS page accepts waypoints when a route origin does not exist
  • Fixed: Nosewheel steering and compass windows become opaque with ray tracing enabled 
  • Fixed: Yoke roll movement isn't syncing in multicrew
  • Fixed: Loaded cargo does not respect assigned CARP number and exits on the first drop
  • Fixed: Emergency elevator trim is functional when the elevator trim power switch is off
  • Fixed: Elevator and rudder trim tab movement is reversed 
  • Fixed: Some instant action missions still show errors when loading
  • Fixed: Some AVX dependencies remain in the aircraft
  • Fixed: RWR new guy tone repeats incessantly in some scenarios
  • Fixed: Discrepancy between cabin altitude and aircraft altitude when depressurized 
  • Fixed: Unable to enter true headings into some CNI fields
  • Fixed: Crash when selecting TOLD key in certain scenarios
  • Fixed: Aircraft porpoises upon initial engagement of IAS mode
  • Fixed: Missing mission editor icons for loadmaster M4 and external fuel tanks
  • Fixed: Formation lights are missing from some LODs
  • Fixed: Landing light housings do not animate
  • Fixed: "CHECK ALTITUDE" alert should not play when GS CAPT is active
  • Fixed: Crash when interacting with route-dependent CNI pages when a route hasn't been built
  • Fixed: Flares aren't dispensed when chaff quantity is 0
  • Fixed: Reported XTK distance differs from actual aircraft position in some scenarios 
  • Changed: Replaced main menu background with better image
  • Changed: Replaced loading screen background with better image
  • Changed: Adjusted fire handle tooltips to clarify mouse interaction
  • Changed: Reduced size of ICS cable clickspots
  • Changed: Default livery is now set to USAF Ramstein
  • Removed: Some leftover files from the C-130 mod remain in the ImagesGui folder
  • EFB: Changed checklist layout to two columns
  • EFB: Added quick tips
  • EFB: Added scroll bar to cargo list
  • EFB: Added MOAB drop checklist
  • EFB: Added paper mode to checklists
  • EFB: Added bookmark functionality to manual viewer

DCS: JF-17 Thunder by Deka Ironwork Simulations

  • Fixed. Jamming targets didn’t show on radar screen if actual distance beyond radar range setting.
  • Fixed. Radar TDC cannot bug jamming targets.

DCS: F-4E Phantom II by Heatblur Simulations. 

  • HBUI: We collaborated with ED to switch our HBUI to the new API from ED called Webview-API. This collaboration pioneers the availability of this new API for all 3rd parties. Together with ED we are proud to make the development of features similar to HBUI available to all. 
    • HBUI uses the now DCS-native Webview-API instead of distributing CEF with the F-4 only
    • Webview-API was made available for all DCS modules to use
    • Can be used to develop UIs similar as Jester Wheel, in-game manual, web browser and more
  • Systems: Adjusted the random failures model so that good-condition, low-wear aircraft now experience failures at a more realistic (lower) rate.
  • Systems: Increased Pneudraulic Actuator MTBF
  • Systems: Added additional random failures for electrical supply components.
  • JESTER: When ‘Next Turn Point’ is pressed at the last waypoint, Jester now cycles back to the first turn point in the current flight plan.
  • JESTER: Added "confirm" menu to "Flares Jettison" to prevent accidents
  • ALR-46: Fixed CTD when enabling handoff with 0 contacts
  • ALR-46: Adjusted automatic HANDOFF disabling logic
  • AN/ASA-32: Fixed wobble when passing north heading with AFCS mode
  • Weapons: Fixed Bombing Table misinterpreting dive for loft angle on BombRange+TOF
  • Visual: Updated External model: AUP visibility bugfixes
  • Missions: Added Iraq Instant Action missions

DCS: F-14 Tomcat by Heatblur Simulations

  • JESTER: Added Collision Steering (CLSN) toggle keybind
  • Input: Added keybinds for RIO's ECM display mode (NAV/ECM)
  • Input: Adjusted CLSN and TRACK HOLD keybind names (RIO)
  • Missions: Added Iraq Instant Action missions

DCS: A-6E Intruder by Heatblur Simulations

  • NEW: Added A-6 Intruder AI as a free asset for all DCS users
  • Includes weapon capabilities for all A-6E variants such as TRAM and SWIP
    • Note: This approach has been deliberately chosen to give mission makers a wide range of choice for historic loadouts, however this will not be the case for the flyable module later on. 
  • Roughly spans all A-6E variants in the time between the 1970s and 1990s
  • 4 Liveries with additional liveries to be added.
  • Allows for buddy-pod refueling:
    • When selecting the refueling task, the refueling pod must be equipped manually
    • Can refuel all DCS aircraft with a refueling probe / drogue system
  • Fully aircraft carrier capable and compatible with the Super Carrier DLC and the Forrestal
  • Equipped to make history, not movies, but excels at both!
  • Can lean into it and go downtown!

DCS: AJS37 Viggen by Heatblur Simulations

  • Further improved autopilot dis/re/-connect logic
  • Fix for SPAK warning during cold start with BRAGG
  • Fix for electric system rapidly changing state at low speed
  • Engine relight should now activate when flow reversal is detected
  • Landing lights now require "sec. DC rail E" to function
  • Fixed hydr. pumps losing pressure on landing, when backup syst. is used
  • Show waypoints correctly in Dest. Indicator (text and color)
  • Fixed "EJREV" warning when passing through M0.65 with A/B
  • Fixed "Beredskapsvarning" when landing on opposite runway from what's selected
  • Show LF data correctly in "LANDNING P/O" and in phase 2 and 3. (CI image and instruments)
  • Correct stickshake effect to "cockpit_2D"
  • Added Iraq Instant Action missions
  • Updated the manual

Campaigns

DCS: F-16C Dragon's Fury Campaign by SorelRo

  • Mission 4 was updated to allow the player to finish the task successfully. Triggers revised and AI logic revised.

DCS: MiG-21bis Battle of Krasnodar Campaign by SorelRo

  • All missions. Old F-4E model replaced with new one by Heatblur.

DCS: F/A-18C Operation Mountain Breeze Campaign by Sandman Simulations

  • Mission 5: Fixed Russian helos still killing themselves

DCS: F/A-18C Flaming Sunrise Campaign by Sandman Simulations

  • All missions: Fixed SEAD flights not attacking Rapiers

DCS: P-51D Debden Eagles Campaign by Reflected Simulations

  • All Missions: Lead will set course more smoothly without sharp turns
  • Mission 5: Lead won't taxi - fixed

DCS: P-47D Wolfpack Campaign by Reflected Simulations

  • All Missions: Lead will set course more smoothly without sharp turns

DCS: P-47D Wolfpack II Overlord Campaign by Reflected Simulations

  • All Missions: Lead will set course more smoothly without sharp turns

DCS: Spitfire IX Beware Beware Campaign by Reflected Simulations

  • In-game briefing visuals updated
  • Realistic escort tactics
  • Improved formations

DCS: Spitfire IX The Big Show Campaign by Reflected Simulations

  • Improved formations
  • Mission 2: AI gets stuck workaround
  • All Missions: Lead will set course more smoothly without sharp turns

DCS: Mosquito V for Victory Campaign by Reflected Simulations

  • In-game briefing visuals updated

DCS: F-14A Fear the Bones Campaign by Reflected Simulations

  • Updated with the F-14A 135GR Early
  • Updated with the AI A-6E Intruder

DCS: F/A-18C Operation Cerberus North Campaign by Ground Pounder Sims.

  • Mission 5 - Adjusted AI behavior in CSAR task.

DCS: F/A-18C Rampagers Campaign by Baltic Dragon

  • Fixed weapon pylon errors
  • Changed wingman allowing use of afterburner and tweaked fuel consumption
  • Changed debriefs to include scores not achieved
  • Fixed score errors in Missions 9 and 14
  • Updated Mission 12 strike target to accommodate new blast effects
  • Updated Mission 14 with failsafe for strike targets to accommodate new blast effects
  • Updated Mission 15 with failsafe for friendly ground units to accommodate new blast effects
  • Updated Mission 17 with smoother kiss off

DCS: F/A-18C Raven One Campaign by Baltic Dragon

  • Mission 5: added safeguard to prevent problems with enemy not hitting Prince; 
  • Mission 7: fixed issue with "switch marshal" command stuck on screen; 
  • Mission 10: fixed issue with player's flight not showing on Datalink

DCS: F/A-18C Raven One Dominant Fury Campaign by Baltic Dragon

  • Mission 3, 8, 11, 14: Swapped S3 model with the new A-6 model

DCS: F-16C Dragon's Fury Campaign by SorelRo

  • Mission M10. Orbit trigger for the Alpha package modified.
2 dec
2025

DCS Core

AI Surface

  • Fixed a random crash when loading a mission with ground vehicles

DCS: C-130J by Airplane Simulation Company

  • Added: New missions from Sedlo
  • Added: Air China, RNZAF, and JASDF liveries
  • Fixed: Numerous crashes when ray tracing is enabled
  • Fixed: Crash when deleting MOAB PI
  • Fixed: Crash when manipulating mark points in the flight plan
  • Fixed: Flare/chaff quantity not updating during rearm
  • Fixed: LALT + F1 view includes window panes
  • Fixed: G spike/desync causes wings to detach
  • Fixed: Unable to add C-130J unit when Germany is the selected country
  • Fixed: Error when attempting to load 'Ready on the Ramp at Incirlik' instant action mission
  • Fixed: Error when attempting to load 'Caucasus - FARP Operations" instant action mission
  • Fixed: Selecting L6 on MC INDX blanks CNI screen
  • Fixed: Typo on copilot sunvisor tooltip
  • Fixed: Main menu icon for C-130J still says 'Development'
  • Fixed: 'VAVLE' typo on pressurization panel 
  • Changed: Updated missions from Sedlo, Gambit, and Baltic Dragon
  • Changed: Replaced old rearm menu graphic with updated image
  • Changed: Updated liveries with various accuracy improvements
  • Removed: Requirement for CPUs to support AVX instructions
  • EFB: Made loadmaster icon more visible
  • EFB: Added warning when loadmaster is blocking cargo loading
  • EFB: Added support for importing/exporting radio stations
  • EFB: Added 'Restart EFB' button to settings tab
  • EFB: Added warning that the EFB needs to be open for logbook tracking to function
  • EFB: Removed placeholder pilot name in logbook
  • EFB: Changed button colors for Cargo Load All/Unload All 
  • EFB: Fixed playback button overlapping with notes
  • EFB: Updated info for auto load files
  • EFB: Updated styling for user radio stations
  • EFB: Added virtual keyboard for notes and radio stations
  • EFB: Improved volume control below 20% for radio stations
  • EFB: Renamed 'Files' tab to 'Media'
  • EFB: 'Auto Reverse' selection now persists between missions 

Campaigns

The Museum Relic Campaign by Apache600

  • MiG-15 Mission 3, Tu-22 not deploying Kh-22 - fixed
27 nov
2025

Introducing DCS: C-130J by Airplane Simulation Company.

DCS: C-130J by Airplane Simulation Company

Known issues:

  • FARP crates will not spawn FARP if unloaded on ground. Airdrop unload only (Hotfix coming).
  • MOAB and Crates visually glitch sometimes when leaving cargo bay in multiplayer (Hotfix coming).
  • Vehicles that have been loaded into cargo, then unloaded can not be reloaded into cargo.
  • In game manual does not resize correctly in VR. 
  • Sound for AI C-130J aircraft can in rare situations not be heard 

DCS Core

AI (Ground, Air, Sea)

  • Gun sound for the La Combattante IIa - fixed
  • Crash during embarking to helicopters in some cases - fixed
  • Maneuvering Instantly after weapon release in all cases has been tuned so AI won’t be doing that all the time now
  • Helicopters do not perform vertical takeoff / landing even with the respective landing option turned on - fixed
  • Caucasus. Senaki Airfield. Airplanes couldn't park in parking space 33 - fixed
  • AI wingman having erratic behavior if ordered to attack by himself - fixed
  • When the follow command is set, the AI slows down to stall speed, for no obvious reason - fixed
  • Ai aircraft ignore taxiways and go over water after landing to reach the parking on Kola map in certain cases - fixed

Weapons

  • Implemented scaling of damage dealt to concrete structures depending on penetration depth. Detonations without penetration, as well as over-penetrating ones, will deal reduced damage.
  • Reduced blast wave damage falloff intensity for map objects.
  • Kh-41 anti ship missile. Exhaust trail position fixed.
  • R-27 AA missile. Fixed issue when chaff RCS look excessive from missile point of view.  Fixed bug in target tracking filter that might cause missile miss even against moderately maneuvering target.
  • BLU-109 warhead. Adjusted parameters.
  • RIM-7 Sea Sparrow SAM. Old 3D model of missile replaced by new one with wing unfolding animation
  • R-17 SCUD ballistic missile. Exhaust trail settings updated. Autopilot updated.

User Interface

  • If coalition change lock is activated on a dedicated server there is no warning message when user changing coalitions - fixed.
  • Added tooltip for coalition change block option icon in multiplayer server list screen

Mission Editor

  • GUI error when trying to add task for static in some cases - fixed
  • Occasional GUI freezes upon entering loadout editor - fixed
  • GUI Error in TriggerZoneData.lua when trying to open a track in ME in some cases - fixed
  • Cross 'X' in the warning window "Insufficient depth for the ship" works like Yes (changes are applied) - fixed
  • Added search bar to the Triggers menu text fields with the ability to search by typing in item name
  • Added monospaced font to script editing text fields
  • Trigger “Cargo Unhooked in zone” changed to “Cargo in zone”, added additional conditions for checking coalitions. This trigger will work for cargo unloaded in this zone as well. 

Features

  • Introduced cargo air drop with parachute feature
  • Introduced vehicles transport as cargo and air drop with parachute feature
  • Introduced FARP spawn from cargo feature (can be assigned as cargo advanced action, looking for your feedback for more FARP presets)
  • Dynamic cargo items now add each item weight into the resulting cargo (note: there is still minimum cargo asset weight at start and minimum weight is dictated by it, although if you put in amount of items that are more than this minimum weight it will then reflect weight overall weight of the items instead of minimal weight of cargo “crate” itself).

Avionics

  • Cockpit ADF logic changed to less frequent calculations to improve performance

Scripting

  • Added function trigger.action.userEvent(...); Description: Singletons
  • Added function world.setPersistencePassthrough( array_of_strings ); Description: Singletons

DTC

  • MiG-29: Added Radio and ADF tabs.
  • F-16 and F/A-18: With the new RWR DTC addition, when loading a DTC midflight or spawning in with the DTC preloaded will cause some threats to turn into unknown threats even when loading the default/no ME created DTCs.

DCS: MiG-29A Fulcrum by Eagle Dynamics

  • General: 
    • The option to select the language for the HUD/HDD and avionics has been fixed and improved.(Moved to a special tab).
    • TDC Speed when using keys very slow - slider added to special option tab.
    • Fixed: Engines sounds are not identical.
    • Fixed: Heating of the Pitot sensor.
    • Fixed: Power manipulations can break HUD symbology.
    • Fixed: The AEKRAN warning "No Boost" is misrepresented as "No Bust" in the simulation.
    • Fixed: Stepwise change of pitch angle at the ADI at low angular rotation speed.
    • Fixed: "Stow the boarding ladder" not working by the radio option.
    • Fixed: Snap views are not properly configured.
    • Added in Encyclopedia.
  • FCR:
    • Improvement of antenna behavior during target acquisition and tracking (tracking became more stable).
    • Improved radar behavior in COOP mode.
  • IRST:
    • Fixed: Track after going beyond the limits.
    • Improved  Scan mode for track in CC mode.
    • Improved Acquisition command to radar for CC, OPT and HELMET in COOP mode.
    • Improved  Acquisition command  when primary sensor  loses target in COOP mode.
    • Fixed:  When the grid is turned on, a freeze occurs.
  • Weapons:
    • Fixed: AIR Start A2A missile Gyros not spooled up.
    • Fixed: bombs direction ring in Invis zone regime.
    • Fixed: Eliminate tremble of the Missile Trigger
  • Navigation and Radio
    • Fixed: Course pointer (HSI)  and Steering circle (HUD/HDD) oscillations in RETURN mode.
    • Fixed: NS430 placement point is displayed in cockpit, when NS430 is disabled in special options.
    • Fixed: Wingman can't obey order "Attack my target" and "Attack my enemy".
    • Added radio commands F4 Radar, F6 Smoke, F7 Cover me, F8 Jettison weapon.

DCS: F-16C Viper by Eagle Dynamics

  • Fixed: External tanks can be refueled when removed.
  • Fixed: New F-14A-135-GR (Early) missing NCTR.
  • Fixed: FCR GM mode designating ground point will "lock" on SAM in same azimuth.

DCS: F/A-18C Hornet by Eagle Dynamics

  • Fixed: CBU-99 incorrect HT 500ft altitude value with FMU-140 fuze.
  • Fixed: JDAM ripples too many (If the pickle button, and if held any longer than the time it takes to pickle 4, the sequence continues with the next 4 bombs on the SAME PP1 targets.
  • Fixed: New F-14A-135-GR (Early) missing NCTR.
  • IA missions, bomb fuze options added: SEAD IA mission (Marianas), AG Weapons Practice (Sinai), Desert Convoys (Persian Gulf)
  • F/A-18C: Kola: Air-to-Air IA mission - correction of the position of a static S-3 aircraft

DCS: AH-64D by Eagle Dynamics

  • Added FCR Terrain Profile Mode (TPM) Phase 1 - FCR page terrain profile shading only
    • Phase 2 will focus on C-Scope lines and obstacle symbols
  • Fixed: George AI Pilot altitude reference switching error when slow and heavy.

DCS: CH-47F by Eagle Dynamics

  • Added. CDU Brightness volume from keys and MODE SEL switch
  • Added. Altitude Hold DAFCS Native mode
  • Added. Three options for work with the Thrust control lever. Available at OPTIONS > SPECIAL > CH-47F >TCL BRAKE MODE
  • Added. Hardware (joystick) axis position indication on thrust lever line in the Control screen
    • Holding Pattern
    • Circle Pattern
    • Ladder Search Pattern
    • Expanding Square Search Pattern
    • Sector Search Pattern
    • Impromptu Search Pattern
    • Tactical Approach Procedure
    • Approach to Hover Procedure
    • Intercept Procedure
    • Added. SFD tapes and indicators
    • Added. SFD automatic brightness control
    • Fixed. Wrong number on the Progress 3/3 CDU page

DCS: Mi-8MTV by Eagle Dynamics

  • Civilian liveries problem of overlapping board numbers - fixed

DCS: FW-190A-8 by Eagle Dynamics

  • Fixed. Cockpit glass materials on the canopy and devices 

DCS: F-4E Phantom II by Heatblur Simulations

  • RWR: Fixed and improved ALR-46 signal detection threshold
  • RWR: Improved ALR-46 handoff (diamond) logic
  • RWR: Fixed ALR-46 CTD with no contacts
  • RWR: Added A-6 to the database
  • Wear and Damage:
    • Adjusted wear-induced failure frequency (less frequent)
    • At repair (spawn or manual), if aircraft quality is >50%, worn components are replaced; they are less likely to fail in flight. >85% quality receives new replacement components with no initial wear
  • Persistent Aircraft:
    • NEW: Added “Reload Aircraft” keybind to load the persistent aircraft after changing livery and/or tail number in-game via the Rearm menu
    • Fixed fuel tank and fuel mass initialization
    • Fixed persistent aircraft not saving in multiplayer after releasing the slot
    • Fixed saving to the correct livery and tail number after they were changed in-game
    • Renamed Mission Editor spawn option from “Random” to “Default”
  • Fixed a rare CTD when spawning a low-quality aircraft
  • Fixed a rare CEF crash when exiting the aircraft
  • Fixed a rare Jester crash when he’s analysing targets priority
  • Model: Fixed missing VOR light mesh
  • Model: Updated external model/LODs: added individual args for Greek AUP
  • Systems: ANTI-SKID INOPERATIVE light no longer triggers Master Caution
  • Systems: Improved drag chute behavior during rollout
  • Systems: Fixed fuel issue in neg-G and active-pause, and feed-tank-switch
  • JESTER: Fixed “airspeed coming alive” call occurring too early at takeoff
  • JESTER: Fixed delay and smaller issues with copying pilot canopy
  • Weapons: Added MK-84AIR, SAMP-250 LD/HD, CBU-52, BL-755, BLU-107, BDU-45 to the Bombing Calculator
  • Weapons: Added Dive Angle to TGT FIND in the Bombing Table (RCTRL+B)
  • Weapons: Added fuze-options to BL-755 cluster bomb (thanks near_blind)
  • Missions: New: Added several instant action missions for the Cold War map
  • Missions: New: Added BFM instant action mission for the Cold War map by Sedlo
  • Missions: NEW: Added proxy command 20054 for Jester AUX channel tuning (value 0.XX, where XX is the two-digit channel number; similar to the COMM channel command)
  • Failures: Added left/right Flap Actuator Failure
  • Inputs: Added keybind for “Jester Next Turnpoint”

DCS: F-14 Tomcat by Heatblur Simulations

  • ALR-45/50: Adjusted strobe length formula
  • ALR-45/50: Fixed reversed RIO volume knobs animations
  • ALR-45/50: Fixed correlation being too precise
  • ALR-45/50: Made MA/ML detection independent of band switches
  • ALR-45/50: Updated database
  • ALR-45/50: Added SA-11 track radar to database
  • ALR-45/50: Fixed RIO lamps
  • ALR-45/50: Fixed SA-6 lamp (RIO cockpit)
  • ALR-45/50: Added SA-8 recognition
  • ALR-45/50: Adjusted SAM strobe blinking frequency
  • ALR-45/50 and AN/ALQ-100/12: Fixed and improved signal detection threshold
  • AN/ALQ-100/126: Fixed audio logic for unknown radars
  • ALR-45/50: Adjusted strobe length calculation for low power signals
  • Added A-6 to ALR-67 library
  • Made the TID magnetic info for Early A same as for Late A and B
  • Added tanker comms keybinds for ARC-182 (fixes radio pre-contact)
  • Fixed AI keeping wings swept on catapult (thank you, ED!)
  • Fixed uncontrolled AI sweeping out wings when switching to controlled (thank you, ED!)
  • Fixed uncontrolled AI spawning with wings over-over swept (remains issue with early-A)
  • Added flaps and slats failures
  • Updated chinese localisation
  • Missions: New: Added several instant action missions for the Cold War map

DCS: AJS37 Viggen by Heatblur Simulations

  • New: Added several instant action missions for the Cold War map
  • Apparat 27: Added A-6 and early F-14 to database
  • Avionics: Commanded course ind. and “distance indicator” show data for LB in “phase 1”
  • Avionics: Switch from “phase 1” to “phase 2” now occur when actually flying over LB
  • Audio: Appropriate audio is now output to “headphones”
  • Fix for indicated course being flipped 180 deg.
  • Updated manual

DCS Mirage F1 by Aerges

  • The heading system issue appearing above 26000ft approx.doesn’t reproduce anymore.
  • "Show/Hide Flight Stick" input command now correctly works in the F1BE rear seat.
  • "Show/Hide Flight Stick" clickspot now correctly updates position when the stick is moved.
  • Fixed TACAN REC mode not working in F1EE.
  • The ALR-300 indicator on the 'HUD only' view was moved to the upper right corner.
  • Minor: fixed typo in inputs (TAXY --> TAXI).

DCS: F4U-1D Corsair by Magnitude 3

  • Stall exit improvements.
  • Fixed propeller stream effects on vertical tail (improved taxi with side wind).
  • Force feedback trim pitch fix.
  • Tail wheel swing - WIP (urgent).
  • Corrected fuel tanks drag.
  • Japanese ground units, 25mm AA gun, corrected max distance (7500m -> 6000m).

DCS: Cold War Germany by Ugra Media

    • Bornholm Airport.
    • Brand Air Base.
    • Brandis Air Base.
    • Chojna Air Base.
    • Cologne Bonn Airport.
    • Dusseldorf Airport.
    • Falkenberg Air Base.
    • Heidelberg Army Heliport.
    • Kastrup Airport.
    • Kiel Airport.
    • Landstuhl Army Heliport.
    • Mainz Finthen Airport.
    • Malmo Airport.
    • Neuhardenberg Air Base.
    • Nordholz Air Base.
    • Norvenich Air Base.
    • Obermehler Schlotheim Airfield.
    • Oranienburg Air Base.
    • Szczecins Goleniow Airport.
    • Adelsheim.
    • Perwenitz.
    • Revinge.
    • Sittensen.
    • Sprendlingen.
    • Tagra.
    • Thurland.
    • Zollschen.
    • Cologne.
    • Bonn.
    • Dusseldorf.
    • Bremenhaven.
    • Copenhagen.
    • Malmo.
    • Cologne-Bonn Terminal.
    • Anlage Mühlheim-Karlich Nuclear Power Plant.
    • Ennepe Dam, Sorpetalsperre Dam.
    • Einkaufsbahnhof Cologne Railway Station.
    • Hohenzollern Railway Bridge in Cologne.
    • Burg Desenberg Fortress.
    • Bremen Cathedral.
    • Bremen Town Hall.
    • Hardthe (Federal Ministry of Defense).
    • Bonn City House, Colonius (tower in Cologne).
    • St. Cunibert's Church in Cologne.
    • St. Peter and Martin's Church in Cologne.
    • Poppelsdorf Castle in Bonn, Cologne Cathedral.
    • Leipzig Railway Station, Royal Palace.
    • Amalienborg in Copenhagen.
    • Copenhagen City Hall.
    • Fredericks Church in Copenhagen.
    • Joseph Joffre Monument in Copenhagen.
    • Malmo Water Tower in Sweden.
    • Malmo Castle in Sweden.
    • special submarine bunker for the naval base.
    • Allstedt changed the call sign of RSBN AT to AL.
    • Briest changed the RSBN UT 10 channel to 9.
    • Garz deleted RSBN GZ 38, changed PRMG 40 channel to 38, changed PRMG IHEW call sign to GA.
    • Holzdorf changed the RSBN HX 9 channel to 33, changed the call signs PRMG HX,HO to HZDF,HZDF.
    • Lerz changed the call signs PRMG LZ,LX to BA,UK.
    • Peenemunde changed RSBN channel NE 6 to 16.
    • Templin changed call signs PRMG LD,LN to IK,PG.
    • Zerbst changed call signs PRMG LWB,FWE to ZB,KJ.
    • Bad Durkheim.
    • Hockenheim.
    • Sembach.
    • Werneuchen.
    • Pferdsfeld.
    • Bienenfarm.
    • Bitburg.
    • Bremen.
    • Buchel.
    • Dedelow.
    • Dessau.
    • Frankfurt.
    • Gardelegen.
    • Gelnhausen.
    • Peenemunde.
    • Schonefeld.
    • Pferdsfeld.
  • Added parking lots for large aircrafts:
    • Gatow.
    • Tempelhof.
  • Leipzig Halle Airport has been renamed Schkeuditz.
  • At Hahn Airbase, the hangar door has been removed from the taxiway.
  • The heading system at the Pferdsfeld airfield has been removed.
  • The trees at the Herrenteich airfield runway have been removed.
  • The size of hangars in Laage has been increased.
  • Fixed visible joints of the earth textures.
  • The position of the icons of SAM, radars and hospitals has been changed for more convenient use.
  • The color of the fields on the GUI map has been changed.

Campaigns

DCS: F/A-18C Operation Mountain Breeze Campaign by Sandman Simulations

  • Mission 2: Fixed LION 1-2 and 1-3 mission AIM-9X
  • Mission 5: Fixed Russian helo crashing and Syrian infantry killed too soon. Safeguard added to ensure mission progress if flight lead fails to engage ground troops
  • Mission 6: Fixed Syrian ships shooting each other once again

DCS: AH-64D The Four Horsemen Campaign by Fight´s On Simulations

  • Mission 10: Fixed CH-47 not taking off and pushing to the hold

DCS: P-51D Debden Eagles Campaign by Reflected Simulations

  • Skin updates
  • In-game briefing visuals updated

DCS: P-47D Wolfpack Campaign by Reflected Simulations

  • Skin updates
  • In-game briefing visuals updated

DCS: P-47D Wolfpack II Overlord Campaign by Reflected Simulations

  • Mission 5: Luftwaffe takeoff direction adjusted
  • In-game briefing visuals updated

DCS: F-14A Zone 5 Campaign by Reflected Simulations

  • Updated with the F-14A 135GR Early
  • Wingman will take spread before g warm

DCS: F-14A Fear the Bones Campaign by Reflected Simulations

  • Updated with the F-14A 135GR Early

DCS: F-4E MIG Killers Campaign by Reflected Simulations

  • Airframe persistence added
  • Mission 1 and 5: AI switched to level bombing for reliability

DCS: F-4E Red Flag 81-2 by Reflected Simulations

  • Airframe persistence added

DCS: F/A-18C & DCS: F-14 Iron Tide Campaign by Sandman Simulations

  • All missions: Minor changes to ground war calculation considering the effect of the air superiority situation.

DCS: A-10C II Outpost Campaign by Stone Sky

  • Mission 12: Fixed a bug where the AH-64 would not take off from Al-Tanf.
  • All missions. Change in radio communication function

DCS: FA-18C Aggressors BFM Campaign by Maple Flag Missions

  • Missions FA-18C - BFM01 to BFM12 - Corrected flare spamming (on aircraft that had ME flare controls).  Adjusted wingman position to avoid collisions on landing.  Updated F-5, F-14 and F-16 models to latest version.

DCS: F/A-18C Inherent Resolve Campaign by Looking Glass

  • All Missions. Datalink for all missions has been added and updated. Music STOP feature was not working, fixed.
  • Mission1 - Some orders and follows are fixed. Incorrect audio triggers fixed (AAA warnings). Hard Mode improved. Recoveries fixed - wingman landing. Several minor issues were resolved.
  • Mission 5 - barrel Bombs. RED Helos not taking off after DCS update - fixed.
  • Mission 6 - vbieds. Echelon TACAN fixed in game. Updated (h3 tower frequency) Kneeboard. Updated mission PDF.
  • Mission 7 - The Oil Business. Updated (h3 tower frequency) Kneeboard. Updated mission PDF.
  • Mission 8 - Wingmans hummer bumps into a player on the runway. Wingman parking slot replaced due to bug.
  • Mission 9 - Oil 3 convoys. Changed BDAS as CAS BDAS were calling player hits. CAS (Hammer44 & Warlord79) going to tanker instead of CAS - fixed. Manpads activate in Hard mode.

DCS: F/A-18C Operation Green Line by Badger633

  • Mission 12: Bomber group flying into sea after launch fixed.
  • Mission 4: AI Wing going AWOL, fixed.

DCS: F/A-18C Rise of the Persian Lion by Badger633 

  • Mission 6: Remove vehicles from runway area.

DCS: F-4E Northern Defenders 'Phantoms Rising' Campaign by Flying Cyking

  • All Missions
  • Further polishing, including correction of subtitle misspellings and removal of remaining debug messages.
  • Mission 05 – "Convoy Hunt"
  • Added additional Jester voice-overs highlighting potential threats and suggested engagement tactics.
  • Mission 10 – "Finland CAS"
  • Added additional Jester voice-overs highlighting potential threats and suggested engagement tactics.

DCS: F/A-18C: Raven One Dominant Fury Campaign by Baltic Dragon

  • Mission 1: fixed issue with Cajun not disconnecting from the tanker; fixed spelling error in one of the prompts. 
  • Mission 2: updated frequency change prompts so you won't miss some comms with the tower in the first part of the mission. 
  • Mission 7: added information for player to wait for others to take off in order to avoid problems on deck; fixed missing pop-up giving opportunity for the player to engage enemy helicopter; fixed issue with Ravens not dropping bombs and doing crazy things in attack runs; updated pattern so they should be separated a little when running in; fixed issue with Nicky not landing on the boat but going back over the range; fixed wrong in and out calls when bombing. 
  • Mission 10: fixed problem with F-14 blocking the deck during takeoff; fixed problem with mission not registering player's landing. 
  • Mission 11: fixed problem with script error message 
  • Mission 12: fixed problem with the mission not registering comms change to STRIKE; fixed missing audio with Knight when player chooses AAR during RTB. 
  • Mission 15 (short version): fixed problem with script error message at the beginning.

DCS: F/A-18C: Raven One Campaign by Baltic Dragon

  • Mission 1: Updated mission and the briefing so that player can use weapon release button or Space Bar to fire simulated sidewinders on Saint; 
  • Mission 2: Blade will RTB on player's right wing and should kiss off normally for landing.
28 oct
2025

DCS Core

  • Hotfix for several certain cases of crashes with modules like Mi-24P, F-14, induced by changes from last update.
  • Password protected slots cannot be occupied by a player in the Multiplayer - Fixed.

    DCS: F-14 Tomcat by Heatblur Simulations

    • Fixed issues with AN/ALQ-100/126 and ALR-45/50 after carrier spawn (sometimes leading to CTD)

Campaigns

DCS: F/A-18C & DCS: F-14 Iron Tide Campaign by Sandman Simulations

  • All mission: CAP and escort flight behavior changed to prevent flights leaving the designated area of operations. Wind speed changes to make sure flights use Ramat David runway 33.

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