Changelog

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Open Beta changelog
Stable changelog
DCS 2.9.3.51704 - 22.02.2024
DCS 2.9.1.48335 - 29.11.2023
DCS 2.8.7.42718 - 02.08.2023
DCS 2.8.4.39731 - 05.05.2023
DCS 2.8.1.34667.2 - 27.12.2022
DCS 2.7.18.30765 - 05.10.2022
DCS 2.7.17.29493 - 08.09.2022
DCS 2.7.16.28157 - 04.08.2022
DCS 2.7.14.24228 - 27.05.2022
DCS 2.7.11.22211 - 08.04.2022
DCS 2.7.10.19473 - 09.02.2022
DCS 2.7.9.18080 - 30.12.2021
DCS 2.7.7.15038 - 03.11.2021
DCS 2.7.6.13436 - 01.10.2021
DCS 2.7.5.10869 - 18.08.2021
DCS 2.7.3.8494 - 14.07.2021
DCS 2.7.2.8165.2 - 25.06.2021
DCS 2.7.1.7139 - 11.06.2021
DCS 2.5.6.61527.3 - 05.03.2021
DCS 2.5.6.59625.1 - 04.01.2021
DCS 2.5.6.59625 - 25.12.2020
DCS 2.5.6.55960 - 09.10.2020
DCS 2.5.6.52437 - 24.07.2020
DCS 2.5.6.49798 - 28.05.2020
DCS 2.5.5.41371.1 - 12.04.2020
DCS 2.5.5.41371 - 23.12.2019
DCS 2.5.5.39384 - 15.11.2019
DCS 2.5.5.35461 - 10.09.2019
DCS 2.5.5.34864 - 26.08.2019
DCS 2.5.5.33184 - 10.07.2019
DCS 2.5.5.32533 - 26.06.2019
DCS 2.5.4.30386 - 15.05.2019
DCS 2.5.4.29167 - 03.04.2019
DCS 2.5.4.27430 - 20.02.2019
DCS 2.5.4.26825 - 06.02.2019
DCS 2.5.4.26552 - 25.01.2019
DCS 2.5.3.24984 - 12.12.2018
DCS 2.5.3.23225 - 31.10.2018
DCS 2.5.3.22877 - 17.10.2018
DCS 2.5.3.22176 - 29.09.2018
DCS 2.5.3.21708 - 19.09.2018
DCS 2.5.2.20785 - 07.09.2018
DCS 2.5.2.18736.400 - 27.06.2018
22 feb
2024

New campaign: DCS: F-15C Aggressors Air Combat Maneuvering Campaign by Maple Flag

DCS World

  • Terrain scenery performance: optimized instancing and improved and optimized streaming.
  • ChinaAssetPack. Missiles KD-20, KD-63 and C-701T switched to ED’s declaration.
  • ChinaAssetPack. Bomb Type-200A switched to ED’s declaration.
  • ChinaAssetPack. LS-6/GB-6 updated range table.
  • ChinaAssetPack. HHQ-9 cold launch effect added.
  • Input. When a single Controller Axis is bound twice (ex. with and without a modifier) on a single Game Axis, the "Axis Tune" modal fails to save its settings. Fixed.
  • IR render. Fixed the square surface texture under the destroyed vehicle in FLIR.
  • Weapons. APKWS RCS decreased from 0.04 -> 0.01 sq m.
  • Fixed crash when one of two groups is destroyed while embarking a helicopter.
  • Fixed crash when one of two groups is destroyed while embarking a vehicle.
  • Fixed crash when infantry destroyed during a task Embarking.
  • Fixed crash when one of two groups is destroyed while embarking a ship.
  • Task Embarking, distribution doesn't work correctly for boat - corrected.
  • Fixed crash while performing a task Embarking in some cases.
  • Fixed exploit - aircraft can be equipped with weapons from other aircraft in some cases.
  • AI aircraft. AI S-3B tanker parks on a place already occupied with static - fixed.
  • Triggers. Part of group in zone - activates when it should not - corrected
  • Triggers. Trigger Zone. Checking inside the attached zone.
  • Effects. Rain effect is not cleared when it is turned off without restarting the DCS - fixed.
  • Fixed bug when camera can attach to dead object.
  • AI ground. When a SAM launcher has no LOS with its tracking radar, it still fires missiles, but they explode one second later - fixed.
  • AI helicopters. Fixed IAS speed vs. wind bug.
  • AI helicopters. Wheeled helicopters allow take off & landing from a parking position. "Normal" weight value was corrected. 
  • Control hover added Ah-64 taxi improved.
  • AI helicopters. AIs collide with each other on vertical take off - fixed.
  • AI wingman with data links remain on after shutdown - fixed.
  • SSE. MT. Any looped outText message flashes at different intervals in Multithreading - fixed.
  • AI surface. Infantry does not move after switching green state - fixed.
  • AI surface. Radar SON-9 alarm state cannot be set to GREEN - fixed.
  • AI surface. Ships may behave incorrectly when using the checkbox 'on land' - fixed.
  • AI surface. The second group can't execute command Embarking to ship - fixed.
  • AI surface. Deactivation function works only on part of units from the group - fixed.
  • AI aircraft. SA342 using ATGM HOT3 missile in Hellfire style - fixed.
  • Weapons. Negative weight of ATGM HOT3 payload - fixed.
  • Effects. Moonlight reflection over the sea produces a blinding halo - corrected.
  • Weapons. Kh-65 missiles turn around, and most don't hit their target - fixed.
  • AI aircraft. The likelihood of the aircraft colliding with trees when going around mountain tops has been reduced.
  • AI aircraft. AAR. AI struggles to keep the probe into the right drogue when the tanker orbits in a left turn - fixed.
  • VR In cockpit cursors have become oversized and blurred - fixed.
  • Effects. Flickering shadows in mirrors at night at some camera angles - fixed.
  • AI aircraft. Drones were unable to launch ATGM Hellfire from high altitudes due to a missile guidance issue. Now the altitude is limited to 3600 meters.
  • AI surface. S-75 (SA-2) tracking targets through mountains. LOS check restored.
  • ME. Triggers. Added expanded window in trigger actions for script.
  • Weapons. ATGM AT-6 and AT-9 will be lost if the launcher is destroyed.
  • AI aircraft. Incorrect behavior of the helicopter during landing in some cases was fixed.
  • AI aircraft. AI helicopters fail to engage ground targets in some cases - fixed.
  • Crash when deactivating a ship during a helicopter task cargo transportation fixed.
  • AI surface. NASAMS attacks helicopters from short distances only - fixed.
  • Weapons. Corrected aiming data for GBU-10, KAB-1500-LG-Pr, KAB-1500LG, GBU-24, KAB-500L, GBU-54, GBU-12.
  • DCS MT. Vehicle guns shaking during rotation - fixed.
  • AI surface. Turned off exaggerated recoil when launching missiles.
  • ME. GUI Error when changing ship type if AMMO tab open - fixed.
  • Weapons. Increased APKWS M282 warhead power.
  • AI aircraft. S-3B tanker. Mechanics of releasing the refueling basket and the refueling process have been adjusted.
  • Voice chat
    • Added transparency to the VC widget window. change colors in widgets
    • Fixed. MiG-15 VC radio mode does not work
    • Fixed. Active radio is not highlighted in the widget
  • AI surface. Freeze when performing Embarking task for ship in some cases - fixed

DCS: AH-64D by Eagle Dynamics

  • Adding the FCR Mast-Mounted Assembly as a loadout option in the Rearm/Refuel menu.
  • Fixed: Dedicated server doesn't start mission with AH-64D.
  • Fixed: Crash on PLT when CPG activates AutoTrack in multicrew.
  • Fixed: Setting the NVS to FIXED and pressing SLAVE crashes the game.
  • Fixed: Crash while using FCR and alternate cursor trigger on FCR page.
  • George AI tuning.
  • Fixed: Gun - bullets go missing 3000m.
  • Fixed: FCR will not operate after repair.
  • Fixed: AI AH-64D gun position.
  • Fixed: Missile RATE LIMIT and ROLL LIMIT are only occurring when rolling right.
  • Fixed: ECS temperature errors.
  • Fixed: RLWR and ADF audio channels are not synced in multicrew.
  • Fixed: Inner cockpit element intersects with pilot wiper blade.
  • Fixed: Renamed the rocker label on the EUFD to "DL".
  • Fixed: IHADSS symbology text size is too small.
  • Fixed: CPG range source is not repeated in Pilot symbology when in COOP rocket mode.
  • Fixed: Switching distance from KM to NM will freeze TSD scale.
  • Fixed: FCR symbology elements are not affected by the Symbology (SYM) brightness setting.
  • Fixed: Command Heading chevron is not referenced to aircraft heading when Bob-Up mode is entered.
  • Fixed: AGM-114L will not launch below 38 feet on Sinai map.
  • Fixed: HSI Ownship reference errors.
  • Fixed: AGM-114L is tracking a target but ACQ is displayed as "?SKR" in white.
  • Fixed: HDG> on PAN page should be referenced to Magnetic North.
  • Fixed: Leading zeros in Lat/Long Minutes are not displayed in Point Review status windows.
  • Fixed: ENDR status window on TSD should be hidden when fuel flow is 0 LB/HR.
  • Fixed: AUTOPAGE - OFF cannot be chosen on ASE page.
  • Fixed: Activation/deactivation logic for C AUX, L AUX, and R AUX on FUEL pages.
  • Fixed: Power interruption is triggering ENTR INU 1 BRST and ENTR INU 2 BRST advisories.
  • Fixed: POINT ADD/EDIT is using MPD cursor position on TSD instead of coordinates on KU.
  • Fixed: Nav range is not being entered when the SLAVE button is pressed if Laser range is present.
  • Fixed: RFHO message should not have a LOCATION option on COM>MSG-REC page.
  • Fixed: IAT messages are appearing in Pilot symbology.
  • Fixed: CPG's Target STORE message not displayed on VID page in Pilot crewstation.
  • Fixed: Target data from FCR TGT Report is used by FCR aircraft as its own if a scan was already performed.
  • Fixed: AZ LIMIT is appearing in place of EL LIMIT when the gun turret is near the aircraft centerline.
  • Fixed: AZ LIMIT, EL LIMIT, and COINCIDENCE are not interrupting the gun from firing.
  • Fixed: AZ LIMIT from an inboard missile launch is being removed before the missile actually launches.
  • Fixed: TEDAC "CAGE" and "LMC" lettering switched.
  • Fixed: Hold mode indicator behavior when enabled/disabled.

DCS: F/A-18C by Eagle Dynamics

  • Fixed: Cold Start Datalink not working. 
  • Fixed: Crash when launching HARM.
  • Updated flight model and FLCS (details in newsletter)
  • Added new pilot helmets HGU-68/P and HGU-68/P with NWG. 
  • Fixed: MFD image in some sun light exposure positions is corrupted.
  • Fixed: Incorrect Bingo Caution.
  • Fixed: On the ground with both engines running only FUEL tank 2 depletes.
  • Fixed: Fuel temperature 1000°C on the ENG page causing the FUEL HOT caution after repair.
  • Fixed: Brake check holding at Mil power.
  • Fixed: RADAR ALT does not always give a warning when set on the UFC.
  • Fixed: Some knobs glow when turned off. 
  • Fixed: Check TK PRES LO Warning with center fuel tank when climbing above 20k.
  • Fixed: Harpoons sometimes self-destruct too early when using HTP.
  • Fixed: Radar target heading oscillating in both STT and TWS (and LTWS) for closely spaced targets.
  • Fixed: Some knobs are lit in a cold and dark cockpit.
  • Fixed: ATT Switch to STBY doesn't trigger "X" on FCS.
  • Fixed: Keybind for Bleed Air not working.
  • Fixed: Selecting TWS from a RWS STT will recenter scan line.
  • Fixed: AACQ and Bullseye information overlapping.
  • Fixed: 1 Look RAID adds a "0" next to the targets.
  • Fixed: TDC on the RDR ATTK and AZ/EL pages does not show info for targets other than the L&S, when in STT.
  • Fixed:  STT could lock the wrong target.
  • Fixed: JDAM indication is crossed out on the HUD when the JDAM is not aligned.
  • Fixed: SHOOT and IN LAR cues not showing on the Left DDI.
  • Fixed: Jamming targets are locked in ACM regardless of distance.
  • Fixed: INS alignment on CV starts as RF but then switches to CBL.
  • Fixed: PPLI doesn't work on Marianas terrain.
  • Fixed: WARN ALT values do not fit on the A/C page.
  • Fixed: SLAM indication is crossed out on the HUD and MFD when the SLAM is not aligned.
  • Fixed: Light bleeds into the cockpit around the brake pressure gauge.
  • Fixed: Cannot move scan center in VS.
  • Fixed: AI nozzle and nozzle covers after shutdown are incorrect.

DCS: F-16C Viper by Eagle Dynamics

  • Fixed: Datalink doesn't work after cold start. When starting or restarting the aircraft, the MIDS switch must first be set to OFF. Only set to ON after the GPS switch has been set to ON for 60 seconds and the DED TIME page displays GPS SYSTEM.
  • Fixed: Elevators remain in the position when control is released.
  • Fixed: Crash may occur when exiting FCR OVRD.
  • Fixed: Possible DCS crash upon release of GBU-24.
  • Fixed: Possible crash when launching an IAM.
  • Fixed: Markpoint created after VIP designation is offset.
  • Fixed: Dogfight mode lock freezes mid-air.
  • Fixed: Incorrect heading and distance to steerpoint with GBU-24.
  • Fixed: Cursor Zero/SPI system not working in A-G.
  • Fixed: Datalink doesn't work for maps in the Western hemisphere.
  • Fixed: Holding MPO switch in OVRD commands a nose down pitch rate.
  • Fixed: Training. JDAM mission wrong coords given to verify.
  • Fixed: Differential stabilizer and rudder behavior in a Deep Stall with MPO engaged.
  • Fixed: FLCS oscillations.
  • Fixed: Maverick VIZ and TGP SPI not Working.
  • Fixed: RWR BIT logic improvements.
  • Fixed: AGM-65 EO sub-modes corrections.
  • Fixed: Offset Aimpoint positioned incorrectly on HUD depending on previous steerpoint.
  • Fixed: AGM-154A ETA and TTI incorrect.
  • Fixed: DTOS/VIS/EO-VIS should not incur a slew to the Navigation cursor.
  • Fixed: Cat 1 pitch oscillations at AOA limit.
  • Fixed: A-G FCR mode invalid state.
  • Fixed: AGR OVRD flashes GM radar return when pressed.
  • Fixed: TGP mask cue erroneously flashes if TGP is placed into standby while TGP is masked.
  • Fixed: 3-way switch for ANTI-SKID/PB doesn't engage Parking Brake.
  • Fixed: HAD HARM target handover blanks out A-G radar.
  • Fixed: Moving TDC with TGP in STBY moves SPI to present position.
  • Fixed: Adverse small oscillations in TO\landing gains when banked.
  • Fixed: AIM-120 SLAVE/BORE option not available.
  • Fixed: Defog Lever movement.
  • Fixed: HSD "FR/FL" filter function issues.
  • Fixed: Changing Master Mode while TGP OVRD is enabled is causing erroneous TGP mode entry.
  • Fixed: AGM-65 VIS can get locked onto steerpoint.
  • Fixed: AGM-88 POS launch zone overlaps.
  • Fixed: WCMD Impact timer inaccurate.
  • Fixed: AGM-65 MLE scale only appearing in EO-VIS when WPN is SOI.
  • Fixed: HSD FZ can cause some symbology to disappear.
  • Fixed: HARM WPN TMS logic is incorrect.
  • Fixed: Idle nozzle position too wide.
  • Fixed: ARM L remains in HUD after R hard point disabled, and Laser arm is disabled.
  • Fixed: AGM-65 VIS TMS forward on post designate can flash DLZ on HUD when no Mavericks remain.
  • Fixed: Designating HAD symbol while in CCIP/STRF sub-modes causes TGP to slew away from CCIP pipper.

DCS: Mi-24P by Eagle Dynamics

DCS:L-39C/ZA  by Eagle Dynamics

  • Fixed:FKP circle is oval in MT build.

DCS:A-10C II Tank Killer  by Eagle Dynamics

  • Added. Serpents head mission
  • Fixed. Jammer functions will not become unavailable if Jammer is removed
  • Fixed. Engines appear to randomly cut-off when performing dives
  • Fixed. IFF M4 Code Knob starts at A position
  • Updated how ARC-186 control head controls and dials work.
  • Added missed lines in the HSI instrument
  • Fixed. Air Conditioner HOT/COLD clickable connectors are missing
  • Fixed. Radio placard number does not change when setting a different number in rearming menu
  • Fixed. Paveway II, GBU-54 and APKWS do not guide to TGP laser designation

DCS:FW 190D-9 Dora by Eagle Dynamics

  • Updated whole sounds

DCS: F-15E Suite 4+ by RAZBAM Simulations. Version 1.8.7.232

  • Fixed : RBM azimuth sector not following cursor if latched on SP
  • Fixed : Cursor not synced when latched on SP
  • Fixed : HRM patch video and symbology scaling slightly off causing designation errors
  • Fixed : WSO MRM/SRM radar presets programming
  • Fixed : Missing OBST (TFR) warning light on front cockpit
  • Fixed : STT not triggering RWR alerts between F-15Es
  • Fixed : AN/APG70 and AN/AAQ13 having mutual interferences
  • Fixed : Swapped SRM/MRM radar presets
  • Fixed : Small glitch on RBM scope refresh sides with crosswinds
  • Fixed : IFF Mode 4 returning hostiles as friendlies
  • Fixed : RWR Threat icons does not show true distance from aircraft
  • Fixed : AG Gunsight accuracy. Note: Range to Ground is still WiP
  • Fixed : LANTIRN AAQ-14 TGP still functional if pod is removed from the aircraft due to enemy action.
  • Fixed : LANTIRN AAQ-13 NVP still functional if pod is removed from the aircraft due to enemy action.
  • Fixed : LANTIRN TGP when RET cued is locked to the Velocity Vector Marker instead of the AG reticle
  • Fixed : PACS release program keeps station boxed despite it being empty.
  • Fixed : PACS release program not cleared during rearming
  • Fixed : Smart Weapons PACS not updating correctly during rearm
  • Fixed : CDS NOT LOADED warning message being displayed when Smart Weapons are loaded.
  • Fixed : Smart Wpns sync problems during TGT XFER when both pilot and WSO push the MPDs buttons at the same time.
  • Fixed : Smart Wpns PAC not sync'ing after bomb release.
  • Fixed : Smart WPns XFER of a SEQ PNT always displays SEQ 1.1.
  • Added : AGR radar mode
  • Added : Radar elevation reset upon entering GUNS mode
  • Added : Radar GUNS mode quickstep/bump
  • Added : MGRS programming
  • Added : AUTO AGR
  • Improved : Mutual interference accuracy
  • Improved : Front Cockpit Auto Acquire Switch HOTAS logic.
  • Updated : AA RDR contact sticks now show Releative Heading (RH) instead of aspect
  • Updated : RWR Behavior to radar lock and weapons launch.
  • Updated : RWR Audio Warnings.
  • Updated : Bomb fuze delay for penetration set to 0.005 seconds
  • Updated : AUTO Release consent for LGBs
  • Updated : Aircraft Models.
  • Updated : HUD coating on combiner glass.

DCS: AV-8B NA by RAZBAM

  • Fixed: ICS Volume control inverted
  • Fixed: Aileron DROOP light logic
  • Fixed: NRAS box logic
  • Fixed: navigation error when INS is in NAV mode (WIP). Note: Drift error is disabled until logic is fixed.
  • Fixed: Rocket slant range indicator using gun range values
  • Fixed: EHSD waypoint icon displaces when selecting W/OS steering
  • Added: ICS volume control keybinds.

DCS: MiG19P Farmer by RAZBAM

  • Fixed: Taxi light not illuminating the runway
  • Fixed: Landing light not working
  • Fixed: Radio/ADF switch keybind not working

DCS: M-2000C by RAZBAM

  • Added : Red radio config panel
  • Added : Sec CALC rearm bind

DCS: Mirage F1 by Aerges

Systems:

  • Added full IFF transponder simulation compatible with M-2000 and F-15E. Added the option to equip BE, CE and EE with mode 4 IFF (new cryptographic unit, IFF panel and warning light, only installed in a few aircraft) in the module options. The F1M will be equipped with it by default.
  • The AP light test now needs AC power to take place.
  • Flight control system test now needs AC power to start.
  • Fixed wheel brakes control in F1BE - right brake command was also moving the left brake, while left brake command was doing nothing.
  • F1BE pitch/roll/rudder trim positions are synchronised in multicrew now.
  • Added PBL 201 2300 l fuel tank to flyable versions of F1. Weight, balance and aerodynamics are accounted for.
  • Fixed bug in which, when central and right external fuel tanks were mounted, no fuel was consumed.
  • Brake warning light no longer turns on when actuating the brakes if the gear is deployed without weight on wheels.
  • Several Hydraulic System fixes were made:
    • Circuit 1 and 2 accumulators were not working correctly, now fixed.
    • Combat flaps and brake lights logic was incorrect with engine off, now fixed.
  • Added AC electric (400 Hz) cockpit sound.
  • The seat height is now initialised before the simulation is unpaused at mission start. It eliminates a sudden pilot head position move once the simulation has started.
  • F1BE: Fixed not moving rear seat rudder trim switch, when using keyboard.
  • The seat height adjustment switches clickspots are correctly initialised now to eliminate clickspot position misalignments before the seat is moved for the first time.
  • F1BE: Added keybinds for rear seat height adjustment.
  • F1BE: Forward canopy now cannot be lowered and closed before the rear canopy is closed and locked.
  • Added separate input commands for stages 1 and 2 of the radar elevation increase/decrease buttons.
  • Added 'Disable force feedback effects' option to the module options.
  • Pilot flight controls are set to neutral now when the pilot has lost consciousness.
  • Added two input commands: 'Move throttle from Idle to Stop' and 'Move throttle from Stop to Idle'.
  • Added 'button-like' input entry for the throttle idle cut function. It moves throttle to ‘Stop’ when pressed, and then back to ‘Idle’ once it is released.
  • The movement speed for pilot stick and rudder by keyboard was increased by a factor of two.
  • Now it is possible to click the throttle out from ‘Stop’ position, disregarding the actual throttle axis input. Then, the throttle will be animated in the cockpit to the actual axis input position.

Communications:

  • Added "Radio Selector Box defaults" section in the module options with default volume potentiometers positions.
  • Now any of the default Voice Chat 'cockpit VoIP PTT' commands ('r.1', 'r.2', etc) can be used to activate transmission. It is made to reduce player effort to config (or deconflict between modules) Voice Chat input settings. Pressing any of those commands will activate Voice Chat transmission via the currently selected radio.
  • Now both default Voice Chat 'cockpit int VoIP PTT' input commands can be used to activate crew communication in F1BE (given that "F1BE intercom hot mic always enabled" option is unchecked in the module options).
  • Fixed radio status being incorrectly displayed as grey box (i.e. 'is turned off') in Voice Chat at hot start.
  • Added "F1BE intercom hot mic always enabled" option to the module options, though Hot Mic itself is not operating correctly yet. Please use a default Voice Chat key command to talk to the crewmember (with this option unchecked).

Pilot flight controls:

  • Throttle will not make an abrupt jump to the actual position anymore when the joystick is moved for the first time after the mission was started.
  • F1B: Stick, rudder and throttle are now always at the same position at both seats.
  • F1BE: Now another seat afterburner detent position is correctly taken into account, if it was modified in module options.
  • F1BE: Fixed resulting stick position when Force Feedback is enabled only in one of the two seats.
  • F1BE: Throttle will not jump anymore when the second crew member joins.
  • F1BE: Throttle transition between own and other seat input axis positions is now smoothly animated, when the FM control is transferred between seats.

Controls Indicator:

  • F1BE: With Combined Controls Mode disabled, and when another crewmember is present, the Controls Indicator now displays: a) other seat control input (grey index) when our seat has FM control, or b) own seat control input (white index) when other seat has FM control. In Combined Controls Mode white/grey symbols work as before.
  • The throttle control input (white index) is additionally displayed in all F1 versions. It can be observed, with another crewmember being absent, when the input axis is moved with the throttle being at ‘Stop’.
  • Stick/rudder positions now account for trim settings. Same applies to other seat controls positions in F1BE.
  • F1BE. Controls Indicator now displays 'C' symbol before 'F' and 'R' symbols, when the Combined Controls Mode is enabled.

Miscellaneous:

  • Default 6DOF view restrictions are now available again for user modifications (now can be edited in ViewsF1Cmn.lua).
  • Throttle handle and pilot hand got animation in the external 3D model.
  • Module options dialog was updated - Force Feedback related options were arranged as a visually separate group.
  • Cockpit tooltip and the corresponding command name in inputs for 'Air conditioning auto/manual switch' are now the same.
  • Fixed IFF Mode C clickable switch tooltip.
  • Added ‘Anti-ship Strike’ task to all F1 versions.
  • Minor flight manual updates were made.

DCS: C-101 Aviojet by AvioDev

General:

  • Added 'Disable force feedback effects' option to module options.
  • Pilot flight controls are set to neutral now when the pilot has lost consciousness.
  • Fixed batteries being constantly overheated when flying at high altitudes for quite a long time.
  • Changed the module options tab name from 'C-101EB' to 'C-101'.
  • The idle cutoff clickspot on the throttle handle is hidden now when the throttle is advanced forward from its idle position.
  • Now it is possible to click the throttle out from ‘Stop’ position, disregarding the actual throttle axis input. Then, the throttle will be animated in the cockpit to the actual axis input position.

Communications:

  • Added 'Audio Control Panel defaults' options group to module options with default volume potentiometers positions.
  • Now any of the default Voice Chat 'cockpit VoIP PTT' input commands ('r.1', 'r.2', etc) as well as both 'cockpit int VoIP PTT' commands can be used to activate transmission. It is made to reduce payer effort to config (or deconflict between modules) Voice Chat input settings. Pressing any of those commands will activate Voice Chat transmission via the currently selected radio.

Pilot flight controls:

  • Stick, rudder and throttle are now always at the same position at both seats.
  • With Combined Controls Mode disabled, stick, rudder, and throttle will be animated to the new positions according to the other seat controls input, when FM control is transferred between seats. I.e. there will be no immediate jump to the new positions. FM will take this into account, thus avoiding abrupt aircraft trajectory changes, or engine stress in the case of throttle input.

Controls Indicator:

  • With Combined Controls Mode disabled, and when another crewmember is present, the Controls Indicator now displays: a) other seat control input (grey index) when our seat has FM control, or b) own seat control input (white index) when other seat has FM control. In Combined Controls Mode white/grey symbols work as before.
  • The throttle control input (white index) can be observed now, with another crewmember being absent, when the input axis is moved with the throttle being at ‘Stop’.
  • Controls Indicator now displays 'C' symbol before 'F' and 'R' symbols, when the Combined Controls Mode is enabled.

DCS: JF-17 by Deka Ironwork Simulations

  • New: refill external fuel tank via radio menu
  • Fixed: fighter-to-fighter datalink
  • Fixed: GB-6 open altitude setting (now is 800-3200ft)
  • Fixed: GB-6 (Cluster Bomb/SFW) dispenser accuracy
  • Fixed: Type-200A cannot CCRP release over 1000 feet
  • Fixed: PF12 pylon weight
  • Fixed: GB-6 indicated launch range too short issue
  • Adjusted: oxygen volume and consumption rate
  • Prepare to switch to ED’s LS-6/GB-6

DCS: MB-339A/PAN by IndiaFoxtEcho Visual Simulations

  • Fixed: HSI course setting does not take into account the magnetic declination
  • Fixed: Pitch Trim insufficient
  • Improved: Flight model - Lateral stability
  • Improved: Flight model - Rudder efficiency at low speed (better control in crosswind conditions)
  • Improved: Collision model
  • Added: MB-339 T-Bird II (Lockheed T-Bird II) livery. Version for 1989 U.S. JPATS competition.
  • Added: Keybindings for the following categories (see the MB-339 forum section for the complete list):
    • MASTER CAUTION
    • AHR/GPS System
    • HSI Nav Modes

DCS: MiG-21bis by Magnitude 3 LLC

  • Deleted 2 double inputs conflicted with default screenshot and active pause inputs.
  • Special options: changed default ASP reticle state from GAMING to REALISTIC (unchecked). For GAMING state, the user needs to check this option.
  • Added clickable polarization filter for the radar screen (controls the radar screen illumination).
  • All missions checked and re-saved.

DCS: Christen Eagle II Magnitude 3 LLC

  • All missions checked and re-saved.

DCS: SA-342 Gazelle by Polychop Simulations

  • Exterior model art updates
    • Added: New PBR material for glass surfaces.
    • Added: 3D model detail additions
    • Added: Reworked damaged and destroyed 3D models
    • Fixed: General PBR material improvements
    • Fixed: 3D model shape and smoothing
  • Overhauled and replaced all external textures and liveries in full PBR
  • Fixed: Athos / GOA sight now only updates when not stowed (fps gain)
  • Fixed: Athos / GOA sight symbology disappearing when changing zoom levels
  • Added: Opacity added to Athos / GOA symbology
  • Fixed: Magnetic variation not displaying correctly
  • Added: Document explaining the new French liveries in the module’s Doc folder
  • Added: Kneeboard pages
  • Added: Minigun tracer ratio selection (Fewer tracers for NVG operations)
  • Fixed: M134 fire logic
  • Updated: M134 weapon model
  • Updated: M134 gunner model
  • Updated: M134 sight now collimated
  • Added: First iteration of AI gunner (limited to player controlled Gazelle) 
  • Known issues: External weapon sounds not matching correct type of weapon

DCS: Flaming Cliffs 3 by Eagle Dynamics

  • Improved cockpit and external textures for most FC3 aircraft.
  • Su-33 repair on a carrier's deck ends up with aircraft in water - fixed.

DCS: Black Shark 3 by Eagle Dynamics

  • Fixed Crash CockpitKa50.dll
  • ST. ABRIS Map screen flickers constantly if Display Resolution setting if set to "1024 every frame" - fixed

DCS: Combined Arms by Eagle Dynamics

  • Synchronization of S-300 launchers on slopes in MP - fixed.
  • Infantry does not move after switching green state - fixed.
  • Fixed lock-on state of SON-9.
  • Deactivation works only on part of units from the group - fixed
  • Fixed Liveries-name FFG Oliver Perry
  • Fixed issue with ground units that in some cases allowed them to track targets without clear LOS (AAA and SAM tracking target behind mountain).
  • Fixed problem with short launch range of NASAMS.
  • Added lock-on and launch sounds for Strela and Igla.
  • Fixed position of static units.
  • Fixed recoil from missile launches.
  • Fixed weather in CA missions.
  • Increased sight magnification of ATGM TOW launcher

DCS: South Atlantic by RAZBAM Simulations

  • Updated MR maps for noise textures
  • Updated Ground clutter, improved foliage blending and density to improve seamless transition
  • Fixed log entry bug for Azalea-SD bush missing
  • Fixed - Rio Turbio NDB map display
  • Relocated Cullen Airfield to the right Geo location
  • Fixed Cullen F10 map bug
  • Introduced a 40m dredged channel for ships to use at San Carlos water and Ajax bay within the Falklands Islands
  • Reworked MPA, Ushuaia, Ushuaia Helo Port to be more in keeping with the surrounding area.
  • Reworked blocks within Stanley to increase performance

DCS: Syria Map by Ugra Media

  • Optimization of scenes and models:
    • the number of bushes in scenes of airfields and forest areas was reduced;
    • the number of damage  models was reduced;
    • reduced the number of damages textures;
    • simplified damages and car models.
  • Updated vector data renderer on ground textures
  • The territories of southern Israel and Jordan have been worked out in more detail
  • Added Amman, King Abdullah II, Prince Hassan, Muwaffaq Salti and Herzliya airfields
  • Fixed the GRM of runway 03 in Beirut airfield
  • Fixed relays in Ramat David airfield
  • Fixed ILS in Ramat David airfield
  • Fixed errors in objects
  • Fixed the depth of the sea near the shore
  • Changed tower frequency from emergency 121.5 to normal 120.5 at Wujah Al Hajar airfield
  • Increased the length of the runway at Ein Shemer airfield
  • Added parking lots at Ein Shemer, Megiddo, Ramat David airfields

DCS: Normandy 2.0 Map by Ugra Media

  • Fixed bugs on the Thames Embankment in London
  • Fixed an error in the terrain at Bernay St. Martin airfield
  • Fixed errors in taxiways of Biggin Hill and Lympne airfields
  • Removed duplicated ATC towers
  • Reduced the number of objects in the scenes of airfields Detling, Lympne, Manston
  • Improved scenes of airfields Biggin Hill, Detling, Lympne, Manston
  • Improved backing scenes of airfields Detling, Lympne, Manston, Abbeville Drucat, Merville Calonne
  • Added traffic at Biggin Hill, Detling, Lympne, Manston airfields
  • Added the High Halden and Dunkirk airfields

DCS F-14 Tomcat by Heatblur Simulations

  • Added AN/ALQ-167 ECM pod as a visual loadout model for TARPS missions.
  • Added ECA countermeasure pod visual models for TARPS missions.
  • Fixed AI Wingman 2 and Wingman 4 issues in the Comms menu.

DCS AJS-37 Viggen by Heatblur Simulations

Major art revision and refinements for better accuracy and useability. Special thanks to Viggen maestro MYSE.

  • Added missing lights to the upper airbrake. 
  • Corrected landing lights mounting angle and properties.
  • Changed taxi light properties for more accurate angle and intensity.
  • Remade the Distance indicator to show the distance more accurately. 
    • Range accuracy is now within +- 100m (1000m), average accuracy is +-40m (400m).
  • NEW: Added optional Imperial altimeter and distance indicator.
  • NEW: Implemented major art corrections and refinement pass for entire DCS: Viggen cockpit, non exhaustive list including:
  • Modified model of pitch trim indicator, break pressure gauge, oxygen gauge, nozzle position indicator.
  • Rotated EP13 glass, and changed HUD and radar screen.
  • Evened out lighting strength on instruments
  • Fixed broken lighting on some instruments
  • Fixed some degenerate normals across the entire cockpit mesh.
  • Removed the black paint on panels being illuminated 
  • Added "LJUS RADAR" symbols to illuminate radar brightness and BELYSNING to illuminate cockpit illumination.
  • Added arrow illumination on FR22 panel, and MIL flag on distance indicator.
  • Fixed white lines in the radar display moving with the sweep
  • Removed lens flare from lights.
  • Added night lighting to warning flag on CI.
  • Changed FLI needles and wings to be lit more realistically
  • Added dots on panels to see what position the rotary switches are in
  • Added STD cover lighting effect
  • Clearer and more accurate warning panels. Also dotted a few Å,Ä and Ö, and added some missing lines.
  • Redder altitude warning light, brighter AP light and ALT warning light, and clearer radar range numbers.
  • Thickened altimeter 0.5 lines and added text on weapon jettison and X-tank jettison covers.
  • Added emissiveness to the α 15,5 button for nighttime visibility.
  • Updated placement of selected CI scale (15,30,60,120 lights): Moved toward the bottom of the scope
  • Updated CI compass bug size: Made wider and slightly thicker, and updated 12 o'clock marker size and shape.
  • Added missing lights to Fälld last, Trans/Rev, AP buttons, Reverser handle, CI bearing bug.
  • Changed colour of FÄLLD LAST and TRANS/REV rights, to orange and yellow respectively
  • Changed cartridge reader model and texture to fit new DTC
  • Animated throttle linkage to move with the throttle more accurately and attached rear half of throttle linkage for linked movement.
  • Animated canopy lever linkage to move more accurately
  • Made FLI ball horizon fixed in rotation per real device.
  • Increased “SNURK” button size and 
  • Fixed duplicated VFR/IFR chart.
  • Fixed clipping on the left ejection rope and added the right side ejection rope.
  • Updated KB panel model/texture
  • Updated placement of FLI parts to align with each other, recentered FLI ball and remastered FLI ball texture entirely.
  • Added Dzus fasteners to the right annunciation panel, made the oxygen switch larger, and added separate white startup marks on the right annunciator panel.
  • Put emergency instruction illumination switches to TILL
  • Added Illumination to FR22 “GRUPP” and “BAS” text, and updated rollers for both.
  • Added illumination dimming to the annunciation panels.
  • Added mounting screws for the AOA indicator, made altimeter knob larger, changed textures on altimeter settings controls.
  • Made the arrows on FR22 change with Instr. lighting knob
  • Made the instruments on the left panels change with Instr. lighting knob
  • “Radar light” changes colour with pol filter changes
  • Added glass “windows” to FR22 “GRUPP” and “BAS” selectors
  • Made the “MKR” knob girthier, and updated its textures.
  • Changed size of waypoint buttons and changed WP panel textures slightly.
  • New Data panel model
  • Added 6 o’clock marker on CI compass, glass to ADI slipp ball, and missing glass to CI.
  • Added “PK/FK” button on left wall panel
  • Adde missing text to INSTR Belysning and FLI Bel and changed colour of several lamps.
  • Added text on “ALLMÄNBEL” knob, changed NÖDFRIGÖRNING decals and added FK on master mode.
  • Changed “LJUS RADAR” knob model, added several decals on emergency trim panel.
  • Added numbers to temperature control and text to radio test knob.
  • Changed AFK light colour to orange
  • Made “α15,5”’s button “on” light larger 
  • Changed model around the RWR lights and changed RWR light textures.
  • Added screws to CI modelled compass
  • Made FR22 selector panel’s “AM” and “FM” lights to illuminate individually to show which is selected
  • Changed altimeter “STD” select animation to move the knob out, instead of in. It also moves more
  • Changed distance indicator model and centered hands on clock.
  • Added text on HUD brightness knob: “LJUS SI”
  • Slightly changed orientation of reverser handle.
  • Increased size of speed indicator knob.
  • Added animation for correct start pos for speed indicator hand

Campaigns

DCS: AV-8B Sky Warrior Campaign by Eagle86

  • All missions: Ship routes have been changed. Fixed the erroneous triggering of the "part of the group in the zone" trigger when the group is dead.
  • Mission 3: fixed a bug with the takeoff of the wingmen.

DCS: F-14B Operation Sandworm Campaign by Sandman Simulations

  • All missions – Some adjustments made to prevent premature landing list activation

DCS: F/A-18C Inherent Resolve Campaign by Looking Glass

  • Campaign file has been completely rebuilt
  • Users now have option to select hot start or cold start versions of the missions in the campaign menu (see
  • screenshot)
  • Mission file names and briefing names have been changed to accommodate campaign changes
  • Also includes all fixes from previous updates

DCS: P-51D Debden Eagles Campaign by Reflected Simulations

  • Mission 7 takeoff bug workaround
  • Mission 7 Dry pass on armored car workaround
  • Mission 8 Caboose Red 4 Engine failure simulated better
  • Mission 10 Blue 3 and 4 won't take off - fixed

DCS: F-14A Fear the Bones Campaign by Reflected Simulations

  • Mission 11 tanking progression bug fix

DCS: F-14 Speed & Angels Campaign by Reflected Simulations

  • Mission 9 safety trigger added for qual conditions

DCS: MAD Black Shark Campaign by Stone Sky

  • Edited the text of the radio dialogue in mission 4
  • Removed static JF-17s that sometimes caused an error in mission 4
  • Search beacon in mission 8 has been redesigned

DCS: MAD Campaign by Stone Sky

  • Fixed takeoff weight for the Gazelle in mission 7

DCS: MAD AH-64D Campaign by Stone Sky

  • Fixed bug UH-60 in mission 11
  • Added FCR to all missions
  • Infantry fall into inside the Tarawa landing ship - fixed

DCS: UH-1H The Huey Last Show Campaign by SorelRo

  • Mission 10: LZ Latigo tweaks and fail safe triggers added for the user not to be destroyed by the opposing forces
  • Mission 15: AI units tweaked to prevent crashes on takeoff. Time acceleration stops when voiceovers are triggered.

DCS: F-16C Red Flag 21-1 Campaign by Eagle DynamicsBunyap Campaigns

  • Updated missions to include critical mission times in the Briefing and added datalink assignments for Team and Donors

DCS: P-51D Debden Eagles Campaign by Reflected Simulations

  • Mission 7 takeoff bug workaround
  • Mission 7 Dry pass on armored car workaround
  • Mission 8 Caboose Red 4 Engine failure simulated better
  • Mission 10 Blue 3 and 4 won't take off - fixed

DCS: Fw 190 A-8 Horrido! Campaign by Reflected Simulations

  • More damage fail safes added to mission 12. Fine tuning.

DCS: F-14A Fear the Bones Campaign by Reflected Simulations

  • Mission 11 tanking progression bug fix

DCS: F-14 Speed & Angels Campaign by Reflected Simulations

  • Mission 9 safety trigger added for qual conditions
  • Mission 9-10 front radio channels updated
  • Mission 7-8 bandit engagement safety triggers added
  • Mission 12 PDF update

Mi-8MTV2 and Ka-50: Memory of a Hero Campaign by Stone Sky

  • Ka-50-2 was unavailable in mission 5 - fixed

DCS: F/A-18C Inherent Resolve Campaign by Looking Glass

  • Updated skins for PLAYER and WINGMAN Ai aircraft due to incorrect bort number display issue
  • PLAYER now wears VMFA-232 Red Devils liveries (Squadron actually deployed to Inherent Resolve)
  • Updated Missions 10 - Rail yards - fixed target 3 smoke FX error, Added SEAD success notification

A-10C / A-10C II Tactical Training Qualification Campaigns by Maple Flag Missions

  • Corrected AI Taxi issues for TAC 11, 12, 13, 14, 15, 16 and 17 for both A-10C and A-10C II campaigns.

UH-1H Worlds Apart - Spring 2025 Campaign by Low-Level-Heaven Mission Development

  • Mission 1: AI does not trigger when landing at station 1. The trigger has been adjusted and the take-off can be forced as a solution via the F10 radio menu.
28 dec
2023

DCS World

  • AI aircraft. Fire and smoke adjustments for AI planes: F-5E, F-86F, L-39, MiG-15bis, A-10A, Su-27, Su-33, F-15C, MiG-29A/S, MiG-31, Su-24M/MR, Tu-22M3, Yak-40, KC-135
  • Weapons. Ka-50. When launched without a locked target, Igla turned with maximum g-load and locked its own aircraft. Now the missile will fly straight in uncontrolled flight.
  • ME. TF-51D had no RADIO tab in properties - Added the radio panel
  • FLIR. IR Moon representation in daytime light conditions corrected
  • TV / CCD sensor issue at night with ZOOM fixed and improved lightmap performance for narrow FOV
  • Flat Shadows Blur option creates shadows going towards the Sun - fixed

DCS: AH-64D by Eagle Dynamics

  • Fixed: FCR TGT Report is not sent when SEND button pressed

DCS: Mi-24P Hind by Eagle Dynamics

  • Fixed: Pilot-operator cannot launch ATGM in multicrew

DCS: F/A-18C by Eagle Dynamics

  • Fixed crash on AGM-88 launch in PB mode in some conditions
  • Fixed:  Cannot designate with the A/G radar
  • Updated RU Hornet manual - 2023 edition, expanded and revised (it was added earlier, but not mentioned):
    • entirely new radar section
    • added ATFLIR, Litening II
    • added JHMCS section
    • added SLAM and SLAM-ER weapon sections
    • added ASPJ section
    • expanded NAV section

DCS: F-16C Viper by Eagle Dynamics

  • Fixed: CBU-103/105 is unlabelled in SMS

DCS: F-14 Tomcat by Heatblur Simulations

  • NEW: Added TARPS pod for both F-14A and F-14B (visual model only) - gameplay features to follow
  • NEW: Added boarding ladder to static and AI aircraft.
  • Added TARPS loadouts.
  • Adjusted loadout restrictions for TARPS pod.
  • Fixed broken normals on both -A and -B

DCS: AJS-37 Viggen by Heatblur Simulations

  • Fixed inconsistencies in AI collision model

DCS: Black Shark 3 by Eagle Dynamics

  • MP. Synced gear animation between clients

DCS: UH-1H Huey by Eagle Dynamics

  • Huey VOIP bindings fix (it was added earlier, but not mentioned)

DCS: JF-17 by Deka Ironwork Simulations

  • Fixed: LS-6 and GB-6

Campaigns

DCS: P-51D Debden Eagles Campaign by Reflected Simulations

  • Added special liveries for P-47, Spitfire and Yak-52.
  • Corrected position of every P-51
19 dec
2023

New campaign - DCS: P-51D Debden Eagles Campaign by Reflected Simulations

DCS World

  • Numerous DCS netcode improvements to functions like TACAN, AI ground unit targeting, radio, datalink, and other improvements to improve server performance. Thanks Closed Beta testers and online communities like Enigma Cold War, Grim Reapers, 4YA, Combat flight, DCAF, JTF-1, Growling Sidewinder, and others for participating in debugging efforts!
  • Improved procedural grass diversity and shading.
  • Minor GPU performance improvement by removing redundant clear UAVs. Thanks to _picon.
  • Fixed incorrect mirrors behaviour in tracks depending on the "Mirrors" option
  • Voice Chat changes:
    • Fixed. 'Helmet' slider in options that doesn't affect VC volume.
    • Fixed. Sound available in the left channel only during the mic test.
    • Server list window. Added an icon that indicates if a server has Voice Chat enabled.
  • AI Aircraft. S-3B Viking pilots stay in the cockpit after ejection - fixed. Corrected fuel capacities. Corrected points of countermeasures dispensers. Corrected damage and collision models. Update of textures.
  • AI Aircraft. S-3B tanker had trouble refuelling itself. The lights of the D-704 refuelling pod were inaccurate. Updated textures - all fixed.
  • AI Aircraft. Su-34. Corrected damage model.
  • AI Aircraft. Pilot doesn't eject after being damaged in some cases - fixed.
  • AI Aircraft. AI wingmen don't mimic the anti-collision light state of the player - fixed.
  • AI Aircraft. UH-60. Corrected damage model.
  • AI Aircraft. AIs could crash into the ground during BFM. This was more frequent on the Nevada map - fixed.
  • AI Aircraft. Helicopters cannot retrieve cargo from moving ships - fixed.
  • AI Aircraft. Incorrect flight group behaviour after destruction of flight lead during taxi - fixed.
  • AI Aircraft. F/A-18C does not attack ground targets that are assigned from the advanced tasks panel as Attack Map Object - fixed.
  • AI Aircraft. Collision between the second pair AIs in a flight during landing - fixed.
  • AI Aircraft. AIs will no longer be able to maintain flight with severe damage.
  • AI Aircraft. Hardcoded AI helicopter gun and gear animations changes. Modders please note. Details on forum.
  • FLIR. Restored missing shadows.
  • FLIR. Moon looks more natural in FLIR devices.
  • Weapons. Cruise missiles could go to orbit without reason - fixed.
  • Weapons. AGM-84E could accidentally lose control - fixed.
  • Weapons. AIM-120 missing target when under 50 ft AGL. Adios low-fliers - fixed.
  • Weapons. Integrated rear-aspect-only AA R-60 (AA-8) air-to-air missile for some soviet aircraft.
  • Weapons. YJ-62 and YJ-83 ASM do not separate booster and not unfolding wings - fixed.
  • Weapons. RIM-116 missile guidance system correction.
  • AI ground. Unit could skip a point if there is too short distance - fixed.
  • AI ground. Fixed tilting of static units.
  • AI ground. Tuned mortar accuracy.
  • AI Ships. Fixed an issue with changing the course of ships at low speed.
  • Incorrect helicopter parking after landing - fixed bounding boxes.
  • Revert previous changes for getCategroy() function (subclasses is returning their own category). Now function for subclasses returning first is Object.getCategory() and second is their own category. Also added a new function getCategoryEx which returns the subclasses own category.
  • Possible crash on track restart - fixed.
  • ME. GUI Error when trying to remove static object - fixed.

DCS: F-16C Viper by Eagle Dynamics

  • Added Control Page and Laser Spot Tracker for TGP. 
  • Added LAU-68 and LAU-131 Rocket Pods.
  • Added AIM-9P/P3/P5 Sidewinder air-to-air missiles.
  • Added Freeze function for HSD.
  • Fixed: Dogfight Mode re-locking.
  • Fixed: AIM-9 SLAVE mode - seeker does not follow radar LOS until uncaged.
  • Fixed: AIM-9 not Slaving to Target in Boresight.
  • Video for the seven above items: DCS: F-16C Viper | December 2023 Update (COMING SOON)
  • Added warning light for hook down.
  • Fixed: Pressing Enter when changing the HARM table causes CTD.
  • Fixed: AIM-9 diamond sizing.
  • Fixed: T.O. LAND CONFIG light logic on ground.
  • Fixed: Stores config caution.
  • Fixed: HMCS Hands-On Blanked Behavior.
  • Fixed: AG radar is able to maintain and restore target lock in impossible positions.
  • Fixed: New contact beeps are overlapped by new AA or AG chirp sounds.
  • Fixed: CCRP/TGP GBU-12 impact position mismatch.
  • Fixed: ASE size changes back and forth in STT.
  • Fixed: If overwhelmed by SAM emitters, RWR will no longer prioritise threats.
  • Fixed: TGP unstows itself in STBY if cursor slew applied.
  • Fixed: TGP MGC not working.
  • Fixed: Clock chrono function has swapped hands.
  • Fixed: Can load 2x training GBU on inner pylons, but not 2xGBU-12.
  • Fixed: A-G radar FZ partially blanks out when undesignating outside of gimbal limit.
  • Fixed: Radar changes from GMT to GM mode when changing the master mode.
  • Fixed: Missiles selectable in A-A/GUN master mode (sound).
  • Fixed: SMS reports non-AA missiles as "M" with AA missile selected.
  • Fixed: Ground start GM radar shows when on ground
  • Fixed: GBU-38, no bomb readiness message (RDY) after ALIGN procedure.
  • Fixed: Anti-Skid key binding not working from Parking Brake.
  • Fixed: TGP does not stow when switching to master mode with TGP in STBY.
  • TGP Masking
    • - fixed overlapping L and M
    •  - fixed mask indication on HUD with TGP off
    • NOTE: MASK messages will appear as long as the TGP is enabled and not OFF or in STBY.

DCS: AH-64D by Eagle Dynamics

  • Added Ground Targeting Mode (GTM) of the Fire Control Radar. (Work in progress). Other modes and functions will come later like LINK, C-SCOPE, ZOOM, ATM, TPM, and RMAP.
  • Slight improvements to Attitude Hold (ATT-Hold) behaviour.
  • Added Shot Page. Video coming, Wags needs a video break.
  • COORD page corrections.
  • Added FLIR texture for the pilot models.
  • Added user livery - 12th Combat Aviation Brigade Weathered by ouky1991
  • Updated DCS AH-64D: Early Access Guide EN - Added Datalink chapter.
  • Fixed: CPG HDU and TDU video source and symbology format.
  • Fixed: George refused to close his canopy out of spite for players poking fun at him.
  • Fixed: TSD range 25000 (When starting up from cold and dark, the AH64 TSD range starts at 25 000).
  • Fixed: Set Map AC and ELEV Altitude Control.
  • Fixed: Autostart procedure IHADSS alignment stage.
  • Fixed: TSD map forgets map scale, it should retain the chosen scale.
  • Fixed: TADS "footprint" should be based on CPG range source not raw laser distance.
  • Fixed: TEDAC FREEZE not boxed when active.
  • Fixed: TSD Ownship and IDM Subscriber symbols should have a black underlay.
  • Fixed: Present Position report ID Control Measure symbols are showing more than 3 characters.
  • Fixed: TADS is not slaving correctly to a TSD point.
  • Fixed: TSD persists as background in black and white after restart of acft.
  • Fixed: Bob-Up Box Chaotic movement.
  • Fixed: Misrepresentation of threat positions in TSD when N-Up.
  • Fixed: AUDIO PANEL - NDB Audio not silenced when ADF's knob is pulled.
  • Fixed: TSD FRZ should be disabled when CAQ or BAM are exited if FRZ was not selected prior.
  • Fixed: MPD button text mis-alignment.
  • Fixed: Text options along the top row of MSG-REC page should be hidden when DEL "YES"/"NO" options are displayed.
  • Fixed: Setting ACQ to "PHS" or "GHS" on the TSD page is changing the TSD scale.
  • Fixed: Blurred main rotor animation is broken.
  • Fixed: TAD page zoom button blinks on radar turn right button press.
  • Fixed: Dynamic color banding based on Ghostship and set elevation.
  • Fixed: Missing Bleed Air Indication.
  • Fixed: TSD Range Scale Increment-Decrement.
  • Fixed: NVS Mode control binds for gunner say PLT.
  • Fixed: Mirror image zooms out when user moves closer to mirror.
  • Fixed: IHADSS + NVG Third Person animation is wrong.
  • Fixed: SAI knob wrongly named in keybinding/SAI knob incorrect operation with keybinds.
  • Fixed: George continues to press the slave button after shutdown. George being spiteful, again.
  • Fixed: Misaligned fuel tank after reload.
  • Fixed: Auto start will activate windshield wipers on both cockpits.
  • Fixed: Control sync with HOСAS is not recognized with CMWS panel.
  • Fixed: DL TARGET DATA and RF HANDOVER message sizing on TDU FCR page.
  • Multicrew sync for FCR to follow in future updates.

DCS: F/A-18C by Eagle Dynamics

  • Pilot Model - adjusted FLIR levels.
  • Fixed:  Lessons 24 and 25 (JDAM and JSOW) narration stops after first attack.
  • Fixed: GBU-24 erratic behaviour after rearming.
  • Fixed: Takeoff From Ground: GBU-12 Always Miss - fix 0 WYPT altitude for ground starts.
  • Fixed: Controls frozen on 2nd takeoff from a non SC module carrier.
  • Fixed: Datalink (TNDL) members switched when using AI as leader.
  • Fixed:  STT with 1 LOOK RAID does not show additional track files in ATTK page. Tracks showing in STT. 
  • Fixed: TWS SCAN RAID does not show any trackfiles other than the original L+S in ATTK page
  • Fixed: Non-designated track files disappear in RWS, if brick trail fades out. Tracks and contacts display. 
  • Fixed: OAP designation is incorrect with CCRP -  fixed calculating relative TD OAP position. 
  • Fixed:  Waypoint Offset Bearing input broken + wrong reported bearing.
    Fixed: STT from VS only updates range every 2 NM.
  • Fixed: STT with RAID or 1 LOOK RAID enabled will indefinitely maintain a (false) trackfile out of gimbal limits, never entering into Memory.

DCS: Mi-24P Hind by Eagle Dynamics

  • Improved: SPO-10 RWR remodelling.
    • Each channel is now processed separately.
    •  Detection based on radiation pattern of the antennas, power density of the incoming radiation and sensitivity of the detectors. The detection range will change depending on relative bearing and is not a linear function of emitting radar's range anymore.
    •  Detection limited to radar sources within the operational frequency range of the system (7.5 to 16.6 GHz carrier frequency, 740-8000Hz PRF).
  • Fixed: Animation of operator looking into sight keeps playing when sight doors are closed automatically if Petrovich AI detects dangerous manoeuvres for sight gyro
  • Fixed: Pilot body reflection making big obstruction on the pilot ASP-17 sight refractor glass.
  • Fixed: Hiding stick and cockpit elements does not hide seat cushion anymore.
  • Remark: After recent updates you may have noticed that pilot’s ASP sight gives you firing solution for S-13 and S-24 rockets. This is expected behaviour as relays for sight calculations in cargo cabin have only S-8, S-5 and GUV options. So, when other rockets are equipped we leave this setting on the default S-8. Solution sight gives you for S-13 and S-24 rockets is not accurate for these respective rockets, sight just gives you solution for S-8 mode.

DCS: Supercarrier by Eagle Dynamics

  • Added Carrier TCN-ICLS-L4 Auto-Assignments.
  • Fixed: AI parking under deck during tight turns can be forced out of the ship.

DCS: A-10C II Tank Killer by Eagle Dynamics

  • Fixed. Open canopy is displayed after ejection from the external view.
  • Fixed. SPI line overlapping wedding cake.
  • Fixed. Default elevator trimmer key assignments are reversed.
  • Changed the CMSP initialization logic.
  • Added 1x and 2x varieties of weapon loadings on TERs for Mk-82, Mk-82AIR, SUU-25, and GBU-12.
  • 2x varieties of weapon loadings on TERs for LAU-68 and LAU-131.
  • Corrected default sequence for BRU-42.

DCS: Mosquito FB VI by Eagle Dynamics

  • Added the new physics for separate calculation of tire and shock absorber of the landing gear.
  • AI Mosquito now turns off the landing light after take off.

DCS: Spitfire LF Mk IX by Eagle Dynamics

  • Fixed. The bomb fuse interval does not work.

DCS: WWII Assets pack by Eagle Dynamics

  • B-17. Fixed. Dead crew members on the static aircraft.
  • Improved the visual effect of the searchlight.

DCS: NS430 navigation system by Eagle Dynamics

  • Fixed. MAGNETIC heading is stored as TRUE heading
  • Fixed. WPT pages texts overlap
  • Fixed. WPT pages 'APT' field stays empty as long as it is not highlighted
  • Fixed. When longitude degrees are 167 or more, 1 second gets automatically added
  • Fixed. Possibility to observe OBS course greater than 360 degrees
  • Fixed. Problems with the 2D mode windows movements
  • Removed the leading zero digit for latitude
  • Changed wrong town name Soukhumi -> Sukhumi

DCS: MiG-21bis by Magnitude 3 LLC

  • Added 3 customizable mouse inputs:
    • Comm menu
    • Zoom in slow
    • Zoom out slow

DCS: Christen Eagle II by Magnitude 3 LLC

  • Added 3 customizable mouse inputs:
    • Comm menu
    • Zoom in slow
    • Zoom out slow

DCS: JF-17 by Deka Ironwork Simulation

  • Fixed: unstoppable “ALTITUDE” warning
  • Known issue: LS-6/GB-6 broken due to scheme update (fixed internally)
  • Updated SD-10A to match public info:
    • Max mach adjusted from 4 to 5
    • Max launch range adjusted to 70kg (A.k.a 70km)
    • Slightly adjusted flight model
    • Change display name to SD-10A (Missile name remains SD-10 to avoid remake of massive missions)

DCS: F-15E Suite 4+ by RAZBAM Simulations. Version 1.8.1.219

  • Added: AGM-154A JSOW
  • Added: Smart Weapons MC Synch
  • Added: Full featured IFF transponder
  • Added: Radar IFF Interrogator Modes 1/2/3/4
  • Added: Radar IFF AUTO ID
  • Added: Radar IFF AAI slave mode
  • Added: IFF Latched status displayed with cursor highlight
  • Added: IFF Interrogation possible in RBM
  • Added: Can stop AAI/EID with another long press
  • Added: IFF Mode 2 code configurable in Mission Editor
  • Added: TWS > STT retains IFF and NCTR tags
  • Added: Other seat scratchpad display
  • Added: Dumb bomb & CBU lofting
  • Added: A/G RDR Cursor BullsEye coordinates
  • Updated: All bombs have now a 30ms minimum release interval
  • Updated: A/G RDR quickstep relatches to PB17 first
  • Updated: BE points now allowed in A/G RDR PB17
  • Improved: NCTR behavior
  • Improved: Radar IFF correlation mechanism
  • Improved: BOT aiming significantly more accurate
  • Improved: Low drag bombs accuracy
  • Improved: CBU accuracy
  • Improved: Bomb calculator wind compensation
  • Improved: Station position accounted for in CDIP/AUTO
  • Improved: RBM gain logic
  • Fixed: GBU-31V3 x 2 load not showing in CFTs when selected
  • Fixed: CBU height/time release modes not being applied
  • Fixed: ASL issues
  • Fixed: RCD saving all mimpap sizes
  • Fixed: Frozen HRM patch images being lost when taking control 
  • Fixed: Jumping cursor coords & symbols in RB
  • Fixed: A/G RDR behavior of cursor latched to an offscreen SP
  • Fixed: UFC Wind direction TO instead of FROM  
  • Fixed: HUD laser cue not synchronised
  • Fixed: JDAM Terminal Angle is reversed
  • Fixed: JDAM laser code not used
  • Fixed: TGP ALAS mode fires the laser when it is not armed

DCS F-14 Tomcat by Heatblur Simulations

  • NEW: Added TARPS pod for both F-14A and F-14B (visual model only) - gameplay features to follow
  • NEW: Added boarding ladder to static and AI aircraft.
  • Added TARPS loadouts. 
  • Adjusted loadout restrictions for TARPS pod.  
  • Fixed broken normals on both -A and -B

DCS AJS-37 Viggen by Heatblur Simulations

  • Fixed collision and suspension model for the main landing gear. 
  • Rebuilt collision model from the ground up, fixing inconsistencies in AI collision, damage and other unwanted effects.
  • Updated RB-04 and RB-15 collision models - both ASM’s will now be more susceptible to CIWS.
  • Added new and reworked DS37 Data Cartridge model.
  • Revised all splinter liveries for more accurate M90 splinter pattern.
  • Renamed Splinter F7 Skaraborgs Flygflottilj 76.
  • Complete overhaul of the Red Flag Campaign 16-2 - by JonathanRL (thank you!):
    • Mission Dates now adjusted to reflect the time span of the real 16-2 Red Flag Exercise.
    • Weather has been adjusted to be accurate for the season.
    • All AJS-37 Viggen Aircraft have been given the correct squadron livery and correct serial numbers for aircraft stationed at F 7 Såtenäs.
    • All F-16C Aircraft have been updated to module status and given correct liveries and serial numbers for 77th Fighter Squadron “Gamblers” who attended Red Flag 16-2.
    • All F/A-18C Aircraft have been updated to module status and given correct liveries and numbers for VFA-314 “Black Knights” who attended Red Flag Alaska 16-2.
    • Radio Bug fixed in all missions.
    • AI flight orders and loadouts adjusted to make them more efficient in their respective roles across multiple missions. Their performance should now be far more consistent.
    • Minor changes to mission 7, 9 and 10 to reduce frustration over issues the player had no control over.

DCS Mirage F1 by Aerges

Flight model:

  • Fixed wingrock occurring on ground.
  • Correct angle of attack value is now provided for slats/flaps computation.
  • Restored missing cockpit vibrations when maximum IAS is exceeded.
  • Adjusted anti-slip system response speed to reduce the resulting yaw overshooting.
  • Adjusted wing buffet behaviour.
  • Improved the aircraft yaw behaviour at high aoa and asymmetric stalls.

Systems:

  • Firing trigger and safety can now be open and closed in the rear cockpit.
  • Fixed emergency jettison button getting stuck when commanded by a joystick/keyboard assignment.
  • Corrected the rear canopy partially open position (with the use of the hinged handle).
  • Mirage F1EE navigation indicator (IDN):
    • Drum distance/bearing counter changed from units to decimals.
    • A fix in the additional vector length and bearing modes - now the needle moves with the selected value.
  • Fixed pitch trim inconsistent initialization at ground start. The pitch trim was wrong at the first mission launch after DCS was started.
  • Fixed unreliable operation of Mirage F1EE "Transfer/filling switch guard".
  • Fixed a bug that caused some guards to act as toggles.
  • Added adequate joystick/keyboard inputs for air conditioning system guard clickability.
  • Improved afterburner effect. Now it varies depending on AB throttle settings.
  • Right mirror:
    • Fixed it being always initialised folded.
    • Now it should correctly react to the 'M' (toggle mirrors) key.
  • Fixed engine heat blur being always at its maximum value. Now the engine thrust affects it.
  • Fixed simplified gear logic in multicrew - the gear lever will be now correctly initialised at ground start.
  • Wheel brakes input in multicrew is now taken as the maximum value of two seats input.

Miscellaneous:

  • Fixed auto-start sequence:
    • Anti-skid (SPAD) switch and Nose wheel steering switch guards must be closed during cabin checks.
    • Ram air switch guard must be checked closed during cabin checks.
    • MATRA 550 or Sidewinder missile switch is now set to on during cockpit preparation for playability reasons.
  • Fixed joystick/keyboard inputs and some clickability of Mirage F1BE guards.
  • Fixed canopy-related joystick/keyboard inputs in Mirage F1BE.
  • Kneeboard: Added item "MATRA 550 OR SIDEWINDER MISSILE SWITCH – ON (at least 2 minutes before launching)" to weapons use checklist.
  • Added radar control default input bindings for ‘Lock’, ‘Break lock’, and strobe control commands.

DCS: C-101 Aviojet by AvioDev

  • Fixed rear canopy still being visible in multiplayer after canopy ejection.
  • Radio receiver/transmitter units are turned off now when radio panels are set to OFF at both seats. It will affect radio power status display in Voice Chat (grey radio status).

DCS: Flaming Cliffs 3 by Eagle Dynamics

  • Correct default noise level for FC3 radios

DCS: Black Shark 3 by Eagle Dynamics

  • ABRIS start to flicker in some cases - fixed

DCS: Combined Arms by Eagle Dynamics

  • Fixed a bug with the camera moving underwater when switching between ground units.

DCS: Normandy 2.0 Map by Ugra Media

  • Fixed errors in taxiways on airfields: Biggin Hill, Abbeville Drucat, Lympne, Merville Calonne, Manson, Saint-Omer Wizernes.
  • Fixed errors in the scenes of Detling and Lympne airfields.
  • Fixed parking numbers in Kenly, Abbeville Drucat, Detling.
  • Updated ground on Detling airfield.

Campaigns

DCS: UH-1H The Huey Last Show Campaign by SorelRo

  • Mission 2. Take-off pad is colliding with an existing static object - fixed
  • Mission 52. Triggers approaching LZ tweaked

DCS: F/A-18C Flaming Sunrise Campaign by Sandman Simulations

  • All missions: JTAC frequencies fixed. 
  • Frequency information in kneeboards and charts updated.

DCS: MAD Black Shark Campaign by Stone Sky

  • Mission 10. FM radio broadcast bug fixed
  • Mission 8. Radio bug fixed

P-51D: The Blue Nosed Bastards of Bodney Campaign by Reflected Simulations

  • Frequency updates due to map changes

Bf 109 K-4 Jagdflieger Campaign by Reflected Simulations

  • Frequency updates due to map changes

DCS: F-14A Zone 5 Campaign by Reflected Simulations

  • Skin updates
  • Optional new hi-viz skin for the player
  • Kissoff animation improvements

DCS: F-14A Fear the Bones Campaign by Reflected Simulations

  • S-3 skin update (Thanks to Tomcatter87)
  • Skip refueling option added
  • Minor fixes

DCS: F-14 Speed & Angels Campaign от Reflected Simulations

  • S-3 skin update (Thanks to Tomcatter87)
  • Minor fixes

DCS: A-10C / A-10C II Basic Flight Training Qualification Campaigns by Maple Flag Missions

  • Corrected the Radio trigger issue for the A-10C II in BFT campaign missions
  • Corrected bug in BFT08 mission causing incorrect altitude trigger execution

DCS: F/A 18C Rise of the Persian Lion Campaign by Badger633

  • Mission 9: Comms fixed.
  • Mission 6: EZ refuel corrected.
  • Mission 15: matrix miss boat fixed.

DCS: F/A-18C Rise of the Persian Lion II Campaign by Badger633

  • Mission 1: Correct boat name / fix vehicle tracks airport.
  • Mission 3: Bog hammer attack fixed. Safety added to Bog hammers.

DCS: F/A- 18C Serpent’s Head 2 Campaign by Badger633

  • Mission 8: JTAC fixed.

DCS: F/A-18C Raven One: Dominant Fury Campaign by Baltic Dragon

  • Mission 9: Fixed issue with Tomcat running into the tail of E2 on deck
  • Mission 10: Fixed issue with Sluggo not attacking SA3 site or mission not progressing if SAM does not shoot
    Updated the mission for newest solutions (limiting number of space bar presses, new prompts, use of I/R button)
  • Mission 14: Fixed issue with AI not taking off properly from the aircraft carrier. Fixed issue with Olive refusing to hold orbit and wandering off from the AO. Updated the mission for newest solutions (limiting number of space bar presses, new prompts, use of I/R button).

DCS: A-10C II Iron Flag Part I Campaign by Baltic Dragon

  • All missions: updated presets to avoid problems with player not hearing Biff at start of some of the missions
  • Updated location of transmitters for better radio quality

The Enemy Within 3.0 Campaign by Baltic Dragon

  • Mission 5: Fixed problem with first target being destroyed on mission start
  • Mission 6: Fixed problem with main target being destroyed too early.
  • Mission 19: Fixed issue with huey landing not being detected and mission not progressing.
  • Fixed problem with cargo ship in port ramming into leisure boat.

DCS: F/A-18C Raven One Сampaign by Baltic Dragon

  • Mission 1: Fixed incorrect frequency for USS Valley Forge.
  • Mission 3: Fixed problem with Wingman taxiing before clearance.
  • All missions: Updated pilot skins and helmets for all Raven birds
29 nov
2023

New campaigns:

  • DCS: Mi-24P The Border - Prequel by Armen Murazyan
  • DCS: F-16C First in Weasels Over Syria Campaign by Ground Pounder Sims
  • DCS: MAD Black Shark Campaign by Stone Sky

New aircraft:

Introducing multicrew functionally for DCS: Mi-8MTV2 Magnificent Eight by Eagle Dynamics

Introducing warehouse management functions for DCS: World Scripting Engine

  • NEW: Added support for Nvidia DLSS. Using upscaling, Deep Learning Super Sampling (DLSS) can dramatically improve game performance if you are Graphics Processor Unit (GPU) limited. Please note that if your CPU is limited, DLSS will have little to no performance effect. Owners of Nvidia 40-series graphics card will most benefit from this. With DLSS selected as the Upscaling option, you can further refine quality versus performance with Quality, Balance, Performance, and Ultra Performance presets. WIP
  • NEW: Added support for AMD FSR 2, FidelityFX Super Resolution (FSR) also using an upscaling algorithm to improve performance. Also like DLSS, it will have little to no effect if you are CPU-limited. WIP.
  • NEW: Anti-Aliasing. If Upscaling is set to OFF, three anti-aliasing modes are available.
    • Multi-Sampling Anti-Aliasing (MSAA)
    • Temporal Anti-Aliasing (TAA)
    • Deep Learning Anti-Aliasing (DLAA)
  • NEW: Added graphics option for Screen Space Shadows (SSS). This adds improved shadow detail to grass, bushes, and tree shadows. This is most evident with moving grass and tree shadows at long view distances. WIP.
  • NEW: Color Grading. Select between nine image color gradients that allow you to adjust the tint of the image to provide the desired effect. This can be most useful for video creators.
  • NEW: LOD Switch Factor. The Level of Detail (LOD) slider allows you to adjust the distance at which a unit transitions to lower level of detail models. 1 is the default value, but by setting a lower value, game performance can be increased.
  • NEW: Sharpening. The slider adjusts the image sharpness between 0.00 (default) and 1.00. Sharpening can help make it look crisp and clear by enhancing the edges of objects in the image. However, adding too much sharpness can actually make an image look worse, or it can lead to a loss in image detail. When using DLSS, we suggest a setting of 0.5 and 0.8-1.0 for FSR.
  • NEW: Cinematic Camera View - Right Control + F2. In combination with the mouse, the WASD keys can be used to move the camera forward, back, and laterally, and the Q and E keys can move the camera up and down. This allows the camera to be positioned in reference to the unit’s coordinate system, allowing much greater camera control for cinematic scenes.
  • NEW: 3D Models. Newly created models for the B-1B, B-52H, S-3B (S-3B Tanker to follow shortly), “Centurion” C-RAM, and SA-10 (S-300PS).
  • NEW: Ability to create, save, delete and rename custom weapons loadouts using in game rearm/refuel menu.

DCS World

  • Added warehouse management functions to DCS: World Scripting Engine:
    • airbase:getWarehouse()
    • warehouse:getInventory()
    • Warehouse.getResourceMap()

More about them here: forum.dcs.world/topic/332300-warehouse-control-functions/ (Thank you to Grimes for initial testing and feedback and overall creative multiplayer and mission content creators community for driving us forward)

  • WWII Assets pack. Fixed. If WWII assets pack is absent, its units show a black Encyclopedia page
  • New feature. Added F10 Map Coordinates Picker like in Mission Editor. Call it with LALT + Left Mouse click.
  • F10 map. Added ability to Show Airdrome data window always, regardless of the F10 view options
  • ME. Payload panel. Added two separated icons: S-25-O and S-25-OFM
  • ME. Cannot Enter Decimals in Frequency Window - fixed
  • ME. The triangular target mark from task remains on map after deleting task in some case - fixed
  • ME. GUI Error when click on the triangular marker from task Cargo Transportation - fixed
  • MP. System bar popups on top layer over the role selection window in some cases - fixed
  • AI aircraft. Fixed helicopters collision on taxiway after destroying one ship in group
  • AI aircraft. Helicopter group blocks the airfield in some cases - fixed
  • AI aircraft. Crash after damage to wingman from AI group during taxi in some cases - fixed
  • AI aircraft. Helicopters can't land on the ship in some cases - fixed
  • AI aircraft. AI planes do not start from ramp in some cases - fixed
  • AI aircraft. The logic of attack maneuvering high-speed fighters of low-speed aircraft has been corrected.
  • AI aircraft. B-1B. Collision AI with a bomb after release - fixed
  • AI aircraft. P-51 and Bf-109 - AI fourth wingman can not maintaining climb of group - fixed
  • Weapons. Torpedo. Will not use improper exhaust effect
  • Weapons. Torpedo. Added torpedo splash effect 
  • Weapons. Kh-59M missile. Added radio altimeter. Missile is able to terrain follow over rolling hills
  • Weapons. Fixed IR missiles tracking an aerial targets masked by buildings (https://forums.eagle.ru/showthread.php?t=265350)
  • Score system. Player Score SP Missions, Not being registered - fixed
  • Ground units. Fixed smoking infantry after damage.
  • Ground units. Fixed crash when trying to select empty storage in the tank.
  • Ground units. Fixed enemy units will not attack a train.
  • Ground units. Fixed units getting stuck when attacking.
  • Ground units. Fixed crash when assigning a task disembarking from trigger to a player.
  • JTAC. Fixed not mentioning APKWS for 9-line activities
  • Multicrew. Added role to request query for join
  • Improved “spotting dots” added (WIP):
    • Increased dot size at high resolutions
    • Zoom is not affecting dots size

In order to disable new “spotting dots” and revert to previous logic user can put “DotRendererExperiment = False” in autoexec.cfg file located in \Saved Games\DCS.openbeta\Config\

  • Improved Replays/Tracks: Improved track replay for human controlled aircraft by conducting more frequent continuity checks, WIP. - Note, increased track file data size when saved to disk.
  • NEW: Advanced Waypoint Action for Unlimited Fuel Option for AI. Please note the task must be at the top of Advanced Waypoint Actions list to make sure it works properly.
  • NEW: Perform Task/Strafing for aircraft and helicopters as Advanced Waypoint Action. You can now set placement, length, attack direction and attack quantity. 
  • NEW: Added helicopter rotor downwash influence on vegetation.
  • Voice chat. https://youtu.be/p1wgoZL4_O0?si=LbW5OfmRSP2dO_my
    • Added realistic voice filters for all radio units
    • Added realistic sounds at the end of transmission and effects of multipath interference
    • All options moved to the Audio options page
    • All controls moved to the Voice Chat page and aircraft pages
    • Fixed Voice Chat window not opening after changing the mission on the server
    • Fixed Master Volume and Cockpit Volume knobs not working for Voice Chat transmission
  • Graphics: Improved helicopter rotor dust effects.
  • AI Aircraft. AI runs off the end of the runway at Vaziani (Caucasus) and never attempts to turn back towards the parking ramp - fixed.
  • AI Aircraft. AI F-16 will not rearm at a Rearm/Refuel Waypoint - fixed
  • AI Aircraft. Error during radio message when helicopters passing waypoint - fixed
  • AI Aircraft. AWACS detects bandits and share data with radar off - fixed
  • AI Aircraft. After Evade Fire Horizontally is triggered, AI no longer follows waypoints - fixed
  • AI Aircraft. WW2 Big Formation, un-natural flight attitude - fixed
  • AI Aircraft. FARP takeoff with moderate wind causes AI helicopters to oscillate - fixed
  • AI Aircraft. Fixed. С-47 Only one cargo is unloaded.
  • AI Aircraft. B-1B ground collision after takeoff in some cases.
  • AI Aircraft. Tornado aircraft will taxi with unfolded wings, not folded.
  • AI Aircraft. Fixed H-6J drag when bombs hatch.
  • Ground Units. Fixed - units slide down a slope.
  • Ground Units. Added reload sound for S-60.
  • Ground Units. Added belts for KORD and DSHK on pickup.
  • AI SAM. Fixed missile explodes after launch when the tracking fails.
  • Fixed: AI Helicopters in certain situations can become indestructible.
  • GUI Sporadic Multiplayer server list screen error when user trying to change nickname - fixed
  • DS. Dedicated Server crash on woCar::onNetHumanTakeControl - fixed
  • GUI. GUI Error when clicking on F/A-18C Lot 20 wingman in some cases. (Datalink) - fixed
  • GUI Error when using combination for drop down list in dynamic weather window - fixed
  • MT. Fix labels visibility jittering.
  • ME. Added the coordinate picker copy button.
  • Graphic. HUD casting reflections on the water surface - fixed
  • Caucasus Map. Human controlled vehicles drive through trees. No collisions with trees - fixed
  • B-1B and B-52. Corrected masses of launchers.
  • Incorrect positioning of the cargo after task Cargo Unload - fixed
  • MP. Aircraft MP phantoms. Landing gear always spinning when retracted - fixed
  • Graphics. When flying at high altitude, at certain angles, the aircraft, lights and even effects can be seen reflected on the water surface in the far distance - fixed
  • ME. “No Pylon” payload restriction does not work - fixed
  • Soil crater is drawn on water surface in certain cases - fixed
  • MT. Graphics. No ground vehicle dust/snow trail - fixed
  • GUI. Scale GUI messes with characters alignment - corrected
  • Memory leak when DCS window minimized to taskbar (both ST and MT) - fixed
  • ME. Refused from “ИПМ”, “КПМ” markings for non-Westerns due to improper assignment.
  • AI Ships. Aircraft with start from the deck of Kuznetsov spawn in the air - fixed
  • Crash on track restart in some cases - fixed
  • JTAC. During LGB delivery JTAC marked the target with smoke instead of laser and says to use a gun - fixed
  • FLIR. Added radar heating.
  • Ships. Fixed sound for CV Kuznetsov.
  • VR Option. Added Controller position sliders. Ultraleap special option. Added position sliders.
  • MT. Trains jitter when moving - fixed
  • IR-pointer visible without NVG, even in broad daylight (changed nvd turned on logic for laser ray) - fixed
  • MP. Net protocol up, old MP version won't see new
  • Crash when destroying vehicle with Insurgent AK-74 - fixed.
  • Fixed crash on Lua states created outside of the ED_lua_open() wrapper
  • Crash GetGeoInfoW DCS_server.dll  creating aircraft without 3d model. Added protection against  creating aircraft without 3d model.
  • AI aircraft. B-52 wheel chock_NM texture
  • AI aircraft. B-52 corrected textures name in LOD_0. Now not use pilots textures from bazar
  • VR. NVG mask in VR covers entire FOV
  • Weapons. Fixed KD-20/KD-63 launch range
  • Incorrect display of player ping - fixed
  • AI aircraft. Transport planes. Removed debug geometry in public ST build.
  • AI aircraft. B-1B. Wing flex adjusted. Bomb bay doors open too wide for rotary launcher - fixed.
  • AI aircraft. S-3B. Added new sounds and sounder.
  • ME. S-3B service ceiling in ME is too low - adjusted.
  • ME. Beacons list. Combined corresponding pairs together. 
  • SSE. Group.getSize and Group.getUnits can fail to return anything when called in birth event - fixed.
  • 3D model. SA-10. Driver model from SAM S-300 looks ugly - fixed.
  • 3D model. S-3B updated.
  • 3D model. B-1B updated.
  • 3D model. B-52H. Damage model corrected.
  • Weapons. RCS value of some bombs changed: GBU-38: 0.05 -> 0.035; GBU-54: 0.05 -> 0.035; BLU-107 (Durandal): 0.05 -> 0.025.
  • Weapons. AIM-9P3 missile added to payloads of some aircraft.
  • Weapons. CBU-97. Skeet submunition exploding mass increase from 0.3 -> 0.9 kg.
  • GUI. Options. Added  maxFPS  slider.
  • Cameras. Reorganised cameras code for better performance.
  • Crash by switching camera to bomblets - fixed.
  • FLIR. Cannon round impacts and tracers show as cold - fixed.
  • Crash on mission exit if there is unit LARC-V with Explosion trigger - fixed.
  • MP. FARP icons are hidden for first spawned slot - fixed.
  • Weapons. Sea disappears after the RB-04E missile hits the target  - fixed.
  • Weapons. Igla missile fired from the Ka-50 loops back to target. Fix proper position lock for IR seeker, fix on gimbal limits and stabilisation.
  • AI Helicopters. Ground start have trouble taking off when positioned in the vicinity of a FARP - fixed.
  • Fixed position of static units.
  • Voice chat
    • Fixed: Minimising the widget button does not work in the Radio mode.
    • Fixed: Problem with connection when some players in the session have their VC turned off
    • Fixed: Crash on the microphone self-test
  • ME. Resource manager. Supplier arrow from previous mission remains in some case - fixed
  • MP. Ships livery does not match livery specified in mission - fixed
  • AI aircraft. S-3B Tanker. Updated 3d model
  • Stennis CVN-74 is not available for spawn and landing without the SC module - fixed
  • MP. Aircraft and missiles in flight "jitter" back and forwards - fixed
  • AI aircraft. IL-76MD middle section can endure too many hits - fixed
  • MP. TACAN range stuck at 20 nm whenever Voice Chat is disabled - fixed
  • Graphics. Some graphical options can be changed in the simulation without affect to picture: Anti-Aliasing, Flat Shadows Blur, SSS - fixed
  • Graphics. Screen Space Shadows with DLSS cause Shadow issues - fixed
  • MP. The new rotor wash effect is not visible other clients - fixed
  • Graphics. DLSS. FC3 aircraft HUD blurs with rapid movement - fixed
  • The scripting function coalition.getPlayers() doesn't return CA controlled objects. Only aircraft set to player/client that are occupied are returned. As a result it is impossible to know which units are directly being controlled by Combined Arms players - fixed.
  • MP. Net protocol changed, so old version servers will not be shown in the server list. 
  • Weapons. New implementation of A2A missiles (by ED) for MiG-21 and AJS-37: R-3S, R-3R, R-13, R-13M1, Rb-24/24J, and Rb-74.
  • Weapons. Fixed inaccuracies in several versions of the AIM-9. 
  • Weapons. Added AIM-9P3 and R-60A missiles.
  • Weapons. Fixed R-60 payload drag.
  • Weapons. AIM-120 has a more advanced 3rd order tracking filter and double-contoured tracking loop that provides faster transient process and higher resistance to ECM blinking.
  • Weapons. Introduced ejector mechanics for bombs.
  • Weapons. F/A-18C. AIM-7 missile is incorrectly attached to pylon 4 and 6 - fixed
  • Weapons. MK-82Y. Huge aiming miss - fixed
  • Weapons. Wind correction for CBU-105 WCMD inaccuracy - fixed
  • Weapons. Sea Cat's and Sea Wolf's proximity fuzes are disabled by default - fixed
  • Weapons. When dropping a CBU-97 from a low altitude, submunitions would sometimes get stuck in the ground - fixed
  • Weapons. BGM-109C. Incorrect name in debriefing - fixed
  • Weapons. Kh-29 - missiles got updated FM and realistic autopilot / guidance system.
  • Weapons. Increased dispersion of air rockets.
  • Weapons. Updated eject/release effect of all air-to-ground weapons in China Asset Pack.

DCS: F-16C Viper by Eagle Dynamics

  • Fixed: RWR new contact doesn't pulse on subsequent detections of same emission
  • Fixed: ACM/STT track being lost again under specific circumstances
  • Added AN/ARC-210 default FM in 136...155.9975 MHz
  • Fixed: DAM alignment inconsistent between AG/NAV modes - fixed alignment status calculation, now it shouldn't depend on acft mode
  • Fixed: WCMD SMS page indicates no wind when it's set in ME
    • added loading wind information to SMS and CNTL pages for WCMD type of bombs
    • fixed "-" for wind direction
    • fixed wrongly upper status visibility if CNTL page selected
  • Improved Datalink settings. DCS: F-16C Viper | Datalink Update (COMING SOON)
  • Improved Air-to-Air radar operating logic. (Details in the text of the news letter dated October 6, 2023 https://forum.dcs.world/topic/330391-official-news-2023/?do=findComment&comment=5300979
  • Added TDOA for HTS DCS: F-16C Viper | HARM Targeting Update with TDOA (COMING SOON)
  • Improve CCIP and CCRP modes.
  • Improve VIP/VRP options, Snowplow mode, and Sighting Point options/Cursor Slew. https://forum.dcs.world/topic/209147-viper-mini-updates/?do=findComment&comment=5288681
  • Improve Range scale mechanisation in TWS/SAM modes.
  • Improved FM:
    • The characteristic of the displacement of the pressure center during the transition to supersonic has been corrected.
    • Improved the characteristics of turns at high altitudes. Smoothed the effect of 'bubble' when passing the transonic zone on a turn at high altitude. 
    • G-onsets transition characteristics improved over the entire range of heights and speeds.
  • Added: Canopy latch hooks animation.
  • Fixed: TGP model not looking where it is pointing.
  • Fixed: 90/30 or 30/90 countermeasure count takes out 4 rounds.
  • Fixed: AG radar is unlikely to track a designated moving target.
  • Fixed: Snowplow behaviour when on the ground (weight-on-wheels).
  • Added BDU-50 payloads.
  • Added Sinai High-Aspect BFM Instant Mission.
  • Fixed; Offset Aimpoint 1 is set with negative elevation.
  • Fixed: CCRP TPOD Going into standby will result in an incorrect waypoint.
  • Fixed: TGP Destroyed but still functional.
  • Fixed: TGP behaviour when selecting target with HAD.
  • Fixed: Unlimited weapons creates a hung store scenario.
  • Fixed: FCR in GM and FZ will blank if beyond gimbal limits.
  • Fixed: HSD CPL should suspend when SOI.
  • Fixed: CCRP Toss isn't calculating correctly.
  • Fixed: MARK "TGP" option is not selectable under some cases.
  • Fixed: Incorrect ACM Boresight radar azimuth sweep behaviour.
  • Fixed: AG radar GMT no prolongation is present.
  • Fixed: Blanking issues on the FCR FZ function.
  • Fixed: TD Box is appearing in HUD when in STRF sub-mode.
  • Fixed: RWR continues to signal actual threat warnings during BIT.
  • Fixed: FIX not working correctly with TGP.
  • Fixed: SMS page not fully redraw after switching weapon.
  • Fixed: SEMI and AUTO countermeasures still work if RWR is turned off.
  • Fixed: CMDS SA and AUTO program execution.
  • Updated German Flight manual
  • Added TGP masking indications to TGP page (M) and HUD (MASK TGP). Flashing when approaching mask state and solid when masked. This includes fuselage and payload masking. (work in progress)
  • Fixed: TGP won't stop slewing if no longer SOI
  • Added New preset template for Thrustmaster Viper TQS Mission Pack
  • Fixed: HSD in CPL will cause DCS crash when FOV is performed
  • Fixed: HMCS is shown only with wheels up
  • Fixed: RWR launch recycle tone issue
  • Fixed: RWR "U" emitters are always top priority
  • Fixed: TDOA broken with NTTR terrain
  • Fixed: HUD symbology bounces about 
  • Fixed: HSD coupled and SOI will scale infinitely 
  • Fixed: DED blanks out fully after removing HTS with SEAD page open 
  • Fixed: TDOA in MP causes severe server lag and 100% CPU usage on server.
  • Fixed: TDOA generates frozen target
  • Fixed: AA FCR is detecting ground units (Ground targets are displayed if they have radial velocity more or equal MTR value).
  • Fixed: Performing the BIT test will remove lock tones from the RWR

DCS: F/A-18C Hornet by Eagle Dynamics

  • Added New pilot model from first person (Work in progress)
  • Fixed: STT from VS range scale bugs
  • Fixed: ACM/STT track being lost again under specific circumstances
  • Fixed: HACQ is limited to 5nm if entered from GACQ
  • Improved Datalink settings. DCS: F/A-18C | Datalink Update (COMING SOON)
  • Improved Air-to-Air radar operating logic. (Details in the text of the news letter dated October 6, 2023.)
  • Improved accuracy in CCIP and AUTO modes.
  • Improved TWS AUTO Scan priority.
  • Improved Radar AGE Setting and Functionality.
  • Added: CV RF alignment via datalink system. You can now align to the carrier (CV) using the datalink. 
  • Fixed: Under wing inboard Nav light can be seen on top of the wing.
  • Fixed: Light on stabiliser remains in place with damage.
  • Fixed: Landing gear AOA lights red and amber have a cone protruding.
  • Fixed: Missile launch AGM-84E with an error on the course.
  • Fixed: Chaff-Flare count discrepancy.
  • Fixed: Countermeasure forward on switch strange behaviour.
  • Fixed: HMD icon for starred track (SA page TUC) freezes in space when SA page is not visible.
  • Fixed: AG radar GMT mode tracking issues.
  • Fixed: Weapon selection switch & radar.
  • Fixed: VS mode AOT zone issue.
  • Fixed: Exiting ACM mode will change radar settings.
  • Fixed: A2A Target information in HUD after switching to A2G.
  • Fixed: STT from VS shows no BRA and Bullseye info on the RDR ATTK page.
  • Fixed: Fuel dump no longer shows fuel vapour stream.
  • Fixed: FLIR Switch behaviour.
  • Fixed: STD HDG option have to be removed when align has progressed to the point when will not reduce align time.
  • Fixed:TDC slew doesn't work with IRMV, sensor will float away.
  • Fixed crash if two tankers added as member
  • Added FLIR textures for pilot model
  • Fixed: Visor animation and self intersections
  • Fixed: AUTO mode HUD bombing designation accuracy issue
  • Fixed: Distance to head is tuned at which head is visible
  • Fixed: Radar cannot exit STT after AACQ and FACQ
  • Fixed: FLIR pointing to game coordinates (0,0), in CCIP with bombs
  • Fixed: Bomb Autolase disarms TRIG manual lase capability
  • Fixed: Wrong reading STN for old missions
  • Fixed: Cold Start hornet has master light switch ON
  • Fixed: SA-10 Flat Lid-B TR missing threat ring on SA page
  • Fixed: SA-10 Flap Lid-B not in the RWR threat library
  • Fixed: Selected A/A weapon name and number info disappear in TWS
  • Fixed: OAP entering wrong value when using GRID coords
  • Fixed: Jamming Symbology Missing from RDR ATTK Page
  • Fixed: Crash in missions with more than 10000 unit Id’s
  • Fixed: Sensor Control Switch aft inoperable in ACM bore mode
  • Fixed: External fuel tanks do not MASK ATFLIR correctly

DCS: AH-64D by Eagle Dynamics

  • Replaced AH-64D Quick Start Manual with AH-64D Early Access Guide
    • Updated to current state of AH-64D early access
    • Numerous revisions and improvements
  • Added cpg ai target store command
  • Added make ai cpg interface always respect the color scheme for weapons wheel
  • Fixed:  ENGINE OIL PSI and NGB OIL PSI digital indication errors
  • Fixed: VID page in both cockpits not displaying Weapon Control status of other crewmember
  • Fixed: Missing "ENGINE # START" and "ENG# OVERRIDE" advisories on EUFD (AH64D: WCA: eng start and override)
  • Fixed: Freeze when shooting at the pilot -  do not release cockpit if both pilots killed ,  cockpit will be released only after ejection of whole crew 
  • Fixed: HMD virtual symbology elements should always be fully blanked or fully displayed
  • Fixed: APU exhaust should not have flame effect on start-up
  • Fixed: HOCAS cursor does not move in some case if it is assigned to the axes in control settings
  • Fixed: Laser firing should be inhibited from firing if TADS is at or beyond LIMITS
  • Fixed: Windshield wiper keybinding now working correctly
  • Added COMM Presets and Datalink Support
  • EUFD Preset and Swap buttons re-enabled
  • Added Laser Warning Receiver  DCS: AH-64D Laser Warning System (COMING SOON)
  • Improve LMC & TSE logic (W.I.P.).
  • Attitude Hold Adjustments (W.I.P.)
  • Heading Hold Corrections.
  • FLT page corrections.
  • FUEL page corrections.
  • Fixed: Dead CPG not repaired properly.
  • Fixed: TADS jittering in TEDAC.
  • Fixed: Hover mode Acceleration Cue format is switching based on air speed instead of ground speed.
  • Fixed: ENG page is switching format under wrong conditions.
  • Fixed: "FUEL XFER FAIL" shows up on a normal cold start.
  • Fixed: White arrow icon in menu options on MFDs.
  • Fixed: Waypoints are displayed on TSD in ATK phase when not part of current route or ACQ.
  • Fixed: No rockets are detected onboard the aircraft at mission start.
  • Fixed: NO ROCKETS not displayed when rockets are depleted.
  • Fixed: Text indication corrections for WPN page Rocket symbols.
  • Fixed: George should not attempt to land on water.
  • Fixed: RTS selection is not overriding the audio mute function on the COMM panel.
  • Fixed: EUFD: Dots Error.
  • Fixed: ASE Threat symbology text size.
  • Fixed: TADS Field of Regard diagram with aperture error in manual.
  • Fixed: AGM-114L missile constraints should be 20 degrees for all targets 1000 meters or greater.
  • Fixed: Keyboard Unit, "T" btn doesn't work with default keyboard binding.
  • Fixed: Frequencies FM1 and FM2 are swapped in ME and module
  • Fixed: "BR" point is described incorrectly on ABR sub-page
  • Fixed: Auto waypoint switching is skipping waypoints when using DIR
  • Fixed: Cursor timeout if on a valid selection
  • Fixed: PFZ/NFZ multiplayer datalink refinement (instruction video coming)
  • Fixed: Stabilisator position doesn't synchronize in multiplayer
  • Fixed: Attitude Hold sub-modes are causing occasional oscillations in pitch and roll.
  • Fixed: Crash on Datalink BDA Send
  • Fixed; Throttle Levers not syncing in Multicrew
  • Fixed: Circular pattern appearing in CPG monitor in certain conditions

DCS: Mi-24P Hind by Eagle Dynamics

  • Improved: Petrovich AI altitude control 
  • Improved: Petrovich AI target detection system realism improvement. Now time spent for target detection is impacted by how many objects are around the target (simulating that target object is harder to detect when it is not in clear field). Feature is WIP we will be adding additional dependencies like target being on road and moving and others into consideration.
  • Improved: FM behaviour when after stick pull helicopter entering sudden stall is tuned down.
  • Improved: Engines and APU synchronisation in multicrew.
  • Improved: Auto Start procedure adjusted.
  • Fixed: Autopilot desync in multicrew.
  • Fixed: Uncommanded main gun fire upon selection if fired another weapon earlier in multicrew.
  • Fixed: Stick is parked when the player switches to the operator's seat when "Simplified AI" is enabled.
  • Added: VOIP binds for Crew gunner profile.
  • Added: New pilots models inside and outside of cockpit, new pilots animations
  • Added: Mi-24P “Revanche” campaign
  • Improved: Adjusted subtitles for debug messages
  • Fixed: Moving map and mirrors do not work in MT VR
  • Improved: Petrovich AI targets detection tuning. Now Petrovich will take into account more factors like:
    • If target moving then detection is faster
    • If target is on road then detection is faster
    • If Petrovich already detected this target before and scanning same area again same target will take much less time to detect
  • Added: Petrovich AI now scan for targets routinely from his cockpit when he is not using ATGM aiming sight. Petrovich will report contacts clock wise if he will detect anything. Contacts report if remembered and not spammed constantly, he only warns commander ones then some time should pass before he warns commander about same contacts again. Only subtitles for now.

DCS: A-10C II Tank Killer by Eagle Dynamics

  • Added. Wheel chocks on cold start
  • Fixed. Crash with AGM-65E missile
  • Fixed: HMCS is disabled in a hot start aircraft
  • Fixed: UHF repeater digits offset when in preset mode
  • Fixed: DL TN field can have more than 4 digits
  • Fixes to usage of left and right mouse buttons on some panels
  • Added axis to radio volume controls
  • Added support for “pressed” and “down” commands to set frequency on radios
  • NEW: Ability to set up four members and 12 donors in Mission Editor flight group.
  • Fixed labels for OSB-19, OSB-20 on the MFD when the TGP is selected in FLIR mode.
  • Fixed AGM-65E was replaced with AGM-65L in predefined payloads for A-10C II.
  • Fixed AGM-65L does not remain on set LASER code after power off & on.
  • Fixed crash in the cockpit caused by missing pointer validity checks.
  • Fixed the aircraft slides with engine off and in wheel chocks in Syria, Kiryat Shmona.
  • Fixed Flashlight stops working when the battery is powered off.
  • PPLI symbols on TAD only present for AI planes in multiplayer
    • Returned back missing A-10C (both versions) PPLI and air platform status messages of its net phantom.
    • Added comments in the affected code to explain current logic 'peculiarities' (those are desired to be fixed in future)
  • Added rules of payload configurations for A-10A, A-10C, A-10C II: loading on STA 5 and 7 is removed when STA 6 is loaded and vice versa.
  • Added AN/ARC-164 shows a number on the Preset page only.
  • Added Special Tab Options for Throttle Slew.
  • Added Axis Controls for Lighting Dials.
  • Improved the AAR/Indexer & signal lights brightness control.

DCS: A-10C Warthhog by Eagle Dynamics

  • Fixed: wrong radio for the voice chat instead of ARC-210 (A-10C II only)
  • Fixed:  SADL: changing ID's only affects own aircraft (fixed duplicate entries in TM and Donor lists after multiple pressing dtc upload button)
  • Fixed: GBU-31/38/54 do not align from cold start

DCS: F-86F Sabre by Eagle Dynamics

  • Fixed: smoke was visible inside cockpit
  • Fixed:  Pitch trim nose down does not light up "Take-off position indicator" light.

DCS: Spitfire LF Mk.IX by Eagle Dynamics

  • Updated cockpit textures.
  • Fixed: Repair Breaks Side Door.
  • Fixed: Open door disappears.
  • Fixed: wrong booster gauge in the cockpit
  • Fixed: the compass course ring 
  • Added: separate config files for normal and clipped wings aircraft

DCS: P-51D Mustang by Eagle Dynamics

  • Fixed canopy handle glitching.
  • Fixed Incorrect payload available for pylons 5 and 6.
  • Added: separate config files for different aircraft modifications
  • Removed extra object from LODs

DCS: JF-17 by Deka Ironwork Simulations

  • Fixed: HUD TDC position reset issue when moving TDC on HUD
  • Fixed: LS-6 and GB-6 do not fly to target
  • Fixed: JF-17 fuel probe weight (thanks to Wyvern for fix)
  • Fixed: lasercode set in ME not applied for all pylons
  • Fixed: Axis TDC move too fast in AG radar DBS modes 
  • Fixed: external/cockpit texture norm dds files
  • Fixed: WMD7 textures
  • Fixed: WMD7 SP/SLAVE toggle issue
  • Fixed: trim lights init state
  • Fixed: should fix FFB input issue
  • Tweaked: refined CL CD breakpoints
  • Tweaked: WMD7 can be turned on only under AG master mode per updated info
  • Updated: WMD7 name to AVIC WMD7 for ME sorted loadout list
  • Fixed: cannot switch coord east/west hemisphere on UFCP
  • Fixed: annoying noise in cockpit from throttle detent and light knob
  • Fixed: UFCP DST CLR didn’t fully clear waypoint data
  • Fixed: incorrect hydraulic source for some mech devices
  • Fixed: WMD7 camera position (will not see ball head when look backward)
  • Adjusted: For WMD7 TDC axis binding, need more TDC input to “unlock” a tracking target (to avoid input device jitter caused unlock)
  • Known issues:
    • [Reported] Datalink broken/unstable
    • [Reported] JF-17 AI with WMD7 cannot fire laser-guided weapon

DCS: MB-339A/PAN by IndiaFoxtEcho Visual Simulations

  • Fixed: aircraft explosion while taxing
  • Fixed: aircraft explosion in some cases while performing aerobatic manoeuvres
  • Fixed: aircraft wings break too easy during high G turns
  • Fixed: mission editor special options missing
  • Fixed: canopy too dark
  • Fixed: Z Fighting in the exhaust tube
  • Fixed: the MB-339 has no lods
  • Fixed: Blind hood animation is not synchronised between internal and external model
  • Fixed: AI jettisons canopy when parking
  • Fixed: luggage and recon pod are displayed as Rockets on the weapon panel
  • Fixed: canopy does not demist when open
  • Fixed: COMM1 radio initialisation
  • Fixed: Anomalous Morse signal heard in cockpit
  • Fixed: 3D model has no lods
  • Added: Three position flaps keybinding
  • Added: Joystick trigger with two detents keybindings
  • Added: Gunsight Repeater
  • Added: Guncamera
  • Added: New Net Animations
  • Improvement: AI Damage Model
  • Improvement: Flight manual

DCS: Christen Eagle II by Magnitude 3 LLC

  • Engine tuning
  • Flight model tuning
  • Added user keyboard command “Show aircraft mass”: aircraft mass in Mission editor is wrong in case of solo flight. However, the flight model works with correct mass. To check the mass in the mission, user can use “show aircraft mass” command (custom keyboard input). This serves to make sure the FM is working with correct aircraft mass regardless of mission editor info.

DCS: F-15E Suite 4+ by RAZBAM Simulations. Version 1.7.2.213

  • Fixed: Corrected issue with weight and inertia not properly applied during ground re-arming
  • Fixed: Crash when selecting ACMI pod as OFF Missile
  • Update: Improvements to basic autopilot feedback control
  • Update: Inverted RC MPD/MPCD screen selection
  • Update: Improvements to alt hold feedback control
  • Update: External Model and LODS
  • Added: CRS (Course) Autopilot Steer mode enabled
  • Added: TCN (TACAN) Autopilot Steer mode enabled
  • Added: Reduction of lights displayed through NVG filters.
  • Added: Livery Mad Duck IV
  • Added: Ability to control LGB codes from WSO seat (3D Model).
  • Added: laser code panel for WSO
  • Fixed: Removed jitter for WSO external and internal pilot body animation during multi-cockpit
  • Added: Brakes now automatically applied when gear handle up and weight off wheels to stop main wheels from spinning into wheel well
  • Fixed: JFS light now stays on during entire engine sequence instead of only when ready for engagement
  • Fixed: Speedbrake will now retract when hydraulic power is no longer available to it
  • Fixed: CAS no longer uses INS as source of some kinematic data to avoid issues with unrepresentative CAS behaviour without INS being aligned
  • Fixed: TACAN will no longer automatically adjust channel when going to AA mode
  • Fixed: TACAN now initialising into proper initial state
  • Fixed: TACAN mode can now be modified on UFC regardless of TACAN power state
  • Fixed: TACAN mode/channel is now properly indicated on UFC regardless of TACAN power state
  • Updated: Reduced ECS sound based on SME input when Hear in Helmet option is enabled
  • Updated: External ground power will now provide power to Radios, Gear Lights, Flaps Lights, and Master Mode Lights
  • Updated: Improved yaw stability modelling to better match reference data and reduce unrealistic yaw oscillations in some cases
  • Fixed: JFS single bottle will now recharge properly after engine start and flight and JFS LOW caution is gone
  • Fixed: BINGO FUEL warning will no longer play immediately during Fuel BIT, it will play when the needle goes below the set BINGO value
  • Fixed: ILS not working from a cold start
  • Fixed: Corrected random floating point error for standby altimeter setting

3D Models and Textures

  • Fixed: Incorrect texture used on exterior pilot.
  • Fixed: Intake bleeding through.
  • Fixed "SPARE LIGHTS" work in NVG Filter effect.
  • Fixed: Emergency Oxy Hose to align during seat height adjustment (Both Seats).
  • Added: VR Pilot's head shadow in cockpit (First Person/Both Seats).
  • Added: 494th Panthers 91-324 'El Jefe" Livery.
  • Added: 492nd Mad Hatters 91-321 "LOKI" Livery.
  • Added: Cavity maps for Default Cockpit.
  • Added: More polygons to Engine Nacelles.
  • Added: Lower end GPU/VRAM option in Special Options settings. (lower image quality)
  • Updated: Enhanced AO maps for Cockpit.
  • Updated: Pilot's Hand interaction on Throttle for future animations.
  • Improved: Internal 3D model material name changes.
  • Improved: Mirror FOV.
  • Improved: Flap and Gear Indicator Light.
  • Added: Normal map to Damage textures.
  • Fixed: Small errors in cockpit textures with scratches.
  • Changed : Archived/Zipped all Textures and Liveries to reduce Drive space, reducing 10.5GB install to 6.3 GB size.

Avionics

  • Added: TFR (requires AAQ-13 Navigation Pod)
  • Added: modifiable steerpoint MEA in UFC and Mission Editor
  • Added: Delete steerpoint by selecting "0" steerpoint on UFC
  • Added: INS based wind estimation
  • Added: Any waypoint (Routes A/B/C, offsets, base, bullseyes, avoidance, mark, list) can be added in ME
  • Added: List points can be bound to steer points
  • Fixed: UFC input works without electric power.
  • Fixed: markpoints starting at M0
  • Fixed: active route display on A/G radar map
  • Fixed: bug where TWS freezes the radar in presence of AoJ returns
  • Fixed: TWS struggling to convert a HoJ track into full track in some cases
  • Fixed: Pressing PB1 on SP edit page past last route point
  • Fixed: Blank steerpoint (zero coordinates) showing on maps and selectable on sensors
  • Fixed: TSD route switching
  • Fixed: ASL wrong with INS drift
  • Fixed: Incorrect ASL behaviour with aircraft roll
  • Fixed: WSO LANTIRN TGP HOTAS behaviour
  • Fixed: RWR Volume control not working
  • Fixed: A/A TACAN distance readout shows two decimals (X.XX) when it should be one (X.X)
  • Fixed: Missing hyphen in HUD bullseye
  • Fixed: HSI ground track diamond is cyan, not amber on the MPCD
  • Fixed: RADALT issues
  • Fixed: Bad display of radar altimeter height on HUD repeater
  • Fixed: RP MPL qty should be total, not per station
  • Fixed: Erratic head movement fighting and not syncing properly in multi-crew for 2nd crewmember
  • Adjusted: INS drift rate
  • Updated:  ILS volume set to OFF at mission start
  • Updated:  AP roll authority increased from 2 to 5 deg
  • Improved: AP steering & wind corrections
  • Improved: BOT aiming
  • Improved: Radar Altimeter
  • Added: VOIP radio definitions
  • Fixed: VOIP Push-To-Talk keybinds for both Pilot and WSO.
  • Fixed: TFR flyup MC sync
  • Fixed: CDIP BOT release
  • Updated: CDIP ballistics
  • Updated: RPL release
  • Added: Smart Weapons Page
  • Added: Smart Weapons Release HUD
  • Added: RC ICS switches
  • Fixed: Radios modulation
  • Fixed: Radio 2 Manual Modulation
  • Fixed: Radios VOIP Volume control
  • Fixed: RC MPD/MPCD scrolling
  • Fixed: RC HOTAS: TPOD Half Trigger actuating on press.
  • Fixed: AUTO radio selection
  • Fixed: ICS switches position at mission start
  • Fixed: ICS volume control for both seats
  • Fixed: RWR volume control for both seats
  • Updated: ICS independent control per seat

Weapons 

  • Fixed: AN/AAQ-13 NAV POD not boresighted when loaded by ground crew.
  • Fixed: AI aircraft not recognizing Targeting Pod thus preventing the use of laser guided munitions
  • Added: JDAMs. NOTE: The weapons are still a work in progress. They are not synchronised for Multi Crew in this release.

Missions

  • Added: LANTIRN targeting pod basics training mission
  • Added: South Atlantic - Operation Silent Strike

DCS: M-2000C by RAZBAM Simulations

  • Added: IFF Transponder.
  • Improved : IFF Mode 2 code is not tied to Mode 3 anymore
  • Added : IFF Mode 2 code setting in Mission Editor
  • Added : IFF Mode 2 code in kneeboard
  • Added : Ground configuration dialog (IFF M2, GBU, Gun & RK burst)
  • Removed : Weapon ground configuration binds (use dialog instead)
  • Fixed BLG-66 BELUGA aiming.
  • Fixed Damage to SABRE and SERVAL.

DCS: Mirage F1 by Aerges

  • Added the new Mirage F1 BE version that includes the following major features:
    • Full multicrew capability.
    • Sight repeater.
    • Gunpods.
    • Priority control for the following systems: high-lift devices, airbrake, engine emergency regulation, green radio, nav aids, and radar.
    • Several systems repeaters.
  • Added AN/ALE-40 programmer clickability and specific view settings for the Mirage F1 single seater (check the flight manual for description).
  • The horizontal head movement limit is extended to an extra 10 cm when the canopy is open.
  • Implemented sight test procedure.
  • Added external CC-420 gun pods to all F1 variants.
  • Added axis for lights and intercom volume potentiometers.
  • Fixed the inability to communicate with radios (not heard in a hot start mission unless function selector is cycled off and on).
  • Fixed incorrect fuel quantities initialization in a second, and subsequent starts of missions with different F1 versions being selected in each.
  • The detotalizer will now display correct values during mission progress.
  • Fixed the radar scan slowing down sometimes.
  • Fixed F1BE not reacting to ground crew actions: 'ground power on/off', 'weapons rearm and refuel' and 'repair'.
  • Fixed rear cockpit ladder animation.
  • Fixed rear cockpit parking brake inputs not working.
  • Rear cockpit right brake animation is now independent from left brake.
  • Fixed throttle (C + M or SW)R button that was not moving with throttle.
  • Fixed ejection seat pin, it now disappears when fully removed).
  • Added Mirage F1 BE Single and Quick Start missions for Nevada and Syria maps.
  • Fixed incorrect gun reticle display when "C + M or SW" mode was enabled from AG mode.
  • Fixed short range missile audio still being heard after 'C + M or SW' mode was deselected.
  • Fixed the initialization of the mechanical clock hours hand when the aircraft start time is greater than 12:00 PM. (This fix didn’t make it to the previous update).
  • Increased ILS glidepath sensitivity in the artificial horizon indicator.
  • Fixed bug in which the rudder trim usually started deflected to the left (sometimes to the right) when in a hot ground start.
  • Fixed fuselage Belouga bomb drag not being taken into account.

Flight model:

  • Slightly increased high supersonic drag to better reflect acceleration data.
  • Corrected roll and yaw issues that caused the inertia to have a much larger role than aero forces (this fixes asymmetrical payload issues as well).
  • Added wingrock at high angles of attack.
  • Improved aerodynamic buffet behaviour (including wing buffet). Known issue: wing buffet sometimes happens on the ground.
  • Improved self-barrel roll behaviour caused by very high angles of attack.

Aircraft systems:

  • Fixed Mirage F1 EE right mirror image.
  • Fixed high sensitivity button input in Mirage F1 BE rear cockpit.
  • Fixed rear canopy bug that made it still visible in multiplayer after canopy ejection.
  • Fixed AI ejection not breaking canopy glass.
  • ILS test can now be performed at frequencies of 108 MHz and 112 MHz.
  • Corrected airbrake deployment speed.

Axes:

  • Added axis commands for lights, radio volumes, countermeasures selector switch and the sight manual gravity depression wheel.
  • Added axes for VOR-ILS frequency selector.
  • Added TACAN selection axes.

Engine:

  • Adjusted engine flame-out with tail wind or reversed airflow. It may happen on the ground with extreme winds and at high altitudes with out-of-envelope manoeuvres that involve reversed airflow, such as a tailslide. The RPM has to be set high to minimise the phenomenon.
  • The engine starter button cover is spring loaded now (will close after a time delay).

Autostart/Autostop:

  • Fixed auto start sequence. Now the throttle is checked/moved to idle in the cabin checks phase, to avoid a hot start chance.
  • Fixed auto start sequence. The Emergency gyromagnetic compass switch didn't set to On.
  • Fixed autostop sequence. The Emergency gyromagnetic compass switch didn't set to Off.

Manual and documentation:

  • Fixed kneeboard checklist, updated Flight Manual normal checklist and fixed auto-startup; regarding JPT emergency regulator switch, that must be in AUTO at cockpit preparation.
  • Updated flight manual to include Mirage F1 BE annex and other modifications.

Miscellaneous:

  • Corrected slat deployment and retraction routine to have the right slat deflection.
  • Now it is possible to select both radios for radio transmission on the Radio Selector Panel. Use keyboard or joystick buttons to press and hold more than one knob at once.
  • Fixed INS alignment error problems in certain conditions: when loading/unloading payloads, with wind/turbulence, MP...
  • Several 3D model and texture updates.
  • Fixed brake chute being self-deployed disregarding the handle position, after the aircraft repair is complete.
  • Fixed several single and quickstart missions (mainly due to missing pre-programmed radio channels or changed radio frequencies in South Atlantic terrain).
  • Selected radio for transmission (the radio background color) in Voice Chat will be displayed correctly now, when the aircraft was entered hot, while the server simulation has not started yet (server still paused).
  • Fixed sight camera position (it was not centred with the sight).
  • Added Mirage F1 BE Single and Quick Start missions for Persian Gulf, Normandy and The Channel maps.
  • Added kneeboard improvements (better readability and several fixes).
  • Added F1 BE kneeboard.

DCS: F-14 Tomcat by Heatblur Simulations

  • Added SEAD as a task for the Mission Editor. 
  • Partially fixed pilot not being killable. (WIP: killing a player spawned as RIO will kill the pilot instead, both SP and MP.) 
  • Prepared Op. Reforger Mission 5 for pending F-14 AI TALD fix by ED. 
  • Fixed certain shader params in the F-14B cockpit causing very dark panels.
  • Fixed SUU-25 Ejection
  • Fixed Tomcat Link 4 TDS frequency not aligned with DCS Mission Editor Link 4 frequency setting.
  • Added SEAD settable as a task for the F-14 (which allows F-14 AI to use TALDs again and fixes Refoger I mission 5 not progressing). 
  • Potential fix for TCS showing black screen for some clients in Multithreading on certain maps. 
  • Fixed various shader rendering and performance issues with the DDD.

DCS: AJS-37 Viggen by Heatblur Simulations

  • Updated all Swedish Sidewinders to use new Eagle Dynamics Sidewinder implementations.
  • Fixed RB-04 fuze not always working correctly. 
  • Corrected shimmering on the canopy rim in some lighting situations.
  • Updated RB-04 explosive power.

DCS: SA-342 Gazelle by Polychop Simulations

  • Fixed HOT missiles losing track after launch on SA342L when moving outside of initial launch parameters
  • Fixed: VOIP radio selection
  • Fixed: Multicrew erratic Viviane and Periscope behaviour
  • Fixed: Multicrew pilot heads desync
  • Fixed: Multicrew Viviane and periscope desync
  • Fixed: Multicrew Hi/Lo FOV anomalies on periscope
  • Fixed: Rotor flap sound
  • Fixed: Flight model excessive roll
  • Fixed: Missing axis / incorrect axis labelling for the radio volume knobs
  • Fixed: Floating Clip from Pilot 3D model present on Mike variant
  • Fixed: ALV/CVS lights were washed out
  • Fixed: Bright periscope at night
  • Fixed: Player controlled Gazelle did not react to loss of tail section
  • Fixed: OD Community and Lebanese Air Force liveries were not country specific
  • Added: Keybinds for nav / strobe lights
  • Added: Keybinds for handing over controls in multicrew
  • Added: UHF and VHF AM radio selection bindings
  • Added: Grey / Green UK Army Air Corps livery by Mispunt
  • Added: Grey / Green UK Marines livery by Mispunt
  • Added: Green / Black UK Army Air Corps livery by Mispunt
  • Added: Green / Black UK Army Air Corps UN livery by Mispunt
  • Added: Green / Black UK Royal Marines livery by Mispunt
  • Added: UK Army Air Corps BATUS livery by Mispunt
  • Added: UK Army Air Corps BATUS Orange livery by Mispunt

DCS: C-101 Aviojet by AvioDev

  • Fixed the initialization of the mechanical clock hours hand when the aircraft start time is greater than 12:00 PM. (This fix didn’t make it to the previous update).
  • Fixed clock hands animation: minutes and chronometer minutes hands were mixed up with each other. (This fix didn’t make it to the previous update).
  • Radio stations status (yellow indicator) and Selected radio for transmission (the radio background color) in Voice Chat will be displayed correctly now, when the aircraft was entered hot, while the server simulation has not started yet (server still paused).
  • Selected radio for transmission (the radio background color) in Voice Chat will be displayed correctly now, when the aircraft was entered hot, while the server simulation has not started yet (server still paused).
  • The radio for transmission is correctly selected now at hot start, before the Intercom mode selector is touched

DCS: AV-8B N/A by RAZBAM Simulations

  • Updated: UFC LL Input format
  • Updated: Flood Lights position default values
  • Added: Special Options for MPCD Video GAIN/CONTRAST default values
  • Fixed Bomb release MULT logic.
  • Fixed Rockets firing sequence when using single fire mode.
  • Fixed AUTO release cue behaviour
  • Fixed: VOIP Push-To-Talk keybinds

DCS: Black Shark 3 by Eagle Dynamics

  • PVI-800 confusion about ME fixpoints 3 and 4 - fixed
  • 3D. Fixed the texture with the Vikhr launcher markings.
  • Datalink does not work in MP - fixed.
  • PVI. Wind speed and heading values are incorrect during flight - fixed.
  • Cockpit. HSI. Manual heading keybind is broken - fixed.

DCS: Mi-8MTV2 Magnificent Eight by Eagle Dynamics

  • Added: Multicrew functionality with corresponding changes for multicrew voice chat support and cargo support. Four crew positions available including cockpit crew plus side gunner.
  • Improved: different Mi-8MTV2 features to support multicrew
  • Fixed: Rear gunner can be mounted without cargo half doors
  • Fixed: Rare crash which happened when Mi-8MTV2 was damaged
  • Fixed: Crash that sometime happen at the time of GUV pod jettison
  • Fixed: Side AI gunner long burst does not work

DCS: Flaming Cliffs 3 by Eagle Dynamics

  • Module icon labels "Beta" removed for F-15C, Su-27, Su-33, MiG-29
  • Su-27/33/MiG-29 IRST sometimes gives launch authorization when it should not - fixed
  • Su-25. Training Lesson 1. Fixed missed VO.
  • Su-25. Training Lesson 2. Added additional safety handlers for FlapsUp and GearUp.
  • Su-25T. Georgian oil campaign improvements.
  • Su-25T. Corrected field of view in Mercury pod.
  • Su-25T. Training lessons corrected in order to correspond voiceovers

DCS: MiG-15bis by Belsimtek

  • Training mission landing. Corrected marker beacons ringing.

DCS: F-5E Tiger II by Eagle Dynamics

  • Fixed: With wing off still carries payload.

DCS: Yak-52 by Eagle Dynamics

  • Oil cooling improved
  • Added: LODs to the aircraft
  • Fixed: too small trigger zone in the take-off training mission

DCS: FW 190 D-9 Dora by Eagle Dynamics

  • Weather updated in missions.

WWII Asset Pack by Eagle Dynamics

  • WWII Assets Pack. B-17G. Added new liveries from the contest.

Combined Arms by Eagle Dynamics

  • Added: 2 basic Anti-Aircraft Training missions (Red - Caucasus, Blue - Marianas).
  • Added "trajectory forecast" for modern SPAAG.
  • Added the ability for the player to transport infantry

DCS: Supercarrier by Eagle Dynamics

  • SpecOpt Tab. Changed the Title name.
  • Added possibility to correct INS by cable if CV RF is not available.
  • Fixed: Pilot puts arm through canopy on launch.
  • Fixed: The salute command doesn't work when using option Afterburner detent.
  • Fixed: MT-DCS. Carrier deck shake due to unknown reasons
  • Known issues:  Controls frozen on 2nd takeoff from a non SC module carrier
  • Fixed: Stennis CVN-74 is not available for spawn and landing without the SC module

DCS: NS-430 by Eagle Dynamics

  • Fixed: WPT pages are broken
  • Fixed: 2D panel is absent in the VR mode (MT only)

DCS: South Atlantic by RAZBAM Simulations

Assets Pack:

  • Fixed - ARA Santa Fe Collision Shell
  • Fixed - ARA Santa Fe LOD disappearing.

South Atlantic Terrain:

  • Optimisation across all cities to improve performance
  • Additional models across the map
  • Coastline refinement
  • Brand new surface mesh which really makes the land pop and look more flowing. The mountains now look more realistic due to the custom mesh.
  • Fleshed out the Communications network across the map with new models which includes destroyable assets
  • Added: new Gorse bushes with a more natural palette across the Falkland Islands
  • Adjusted stand sizes at El Calafate Airfield to accommodate the Hercules
  • Adjusted the stands at Puerto Natalis to allow for Hercules parking
  • Adjusted the stands at Shroders to allow for Hercules parking
  • Replaced all tree maps to improve performance across the whole map with a higher degree of accuracy
  • Added other local buildings to further enhance the blocks.
  • Due to high property demand in Rio Grande the local government have erected more affordable housing
  • Also the industrial area Tres Puentes (Three Bridges) (North of Punta Arenas) has received government funding and has been developed further
  • New High power distribution system has also been erected across the map to improve power delivery to their customers
  • Added some addition ground clutter for better immersion when travelling close to the ground
  • Added more smaller towns across the map
  • New Normal maps have now been included for the Falklands Islands and further enhanced across the whole map

DCS: Normandy 2.0 Map by Ugra Media

  • Added new airfields: Biggin Hill, Manston, Detling, Lympne, Abbeville Drucat, Merville Calonne, Saint-Omer  Longuenesse - Wizernes
  • Fixed parking slots on airfield Kenley

DCS: Marianas by Eagle Dynamics

  • Added New Instant Action Missions for some (more to come) modules including:
    • TF-51D
    • P-47D
    • Spitfire
    • F/A-18C
    • Mosquito 
    • Fw 190D-9
    • Fw 190A-8

DCS: The Channel Map by Eagle Dynamics

  • Fixed hedgerow models wind flexibility

DCS: Syria Map by Ugra Media

  • Optimization of night lighting the number of light sources on roads and blocks was reduced.
  • Optimization of night lighting of objects.
  • Optimization of city blocks was performed - the number of fences and trees was reduced.
  • Added destruction models for original objects - terminals of Beirut, Damascus, Aleppo, Gaziantep, Paphos, Nicosia, Adana Hilton, Sheraton Adana, Haifa Tower Panorama, Haifa Tower Sail, Damascus Tower, Limassol Olympic Residence, Platinum Tower Beirut, Sama Beirut, Assad Palace, Haifa cooling tower, as well as Aleppo power station and La Farge factory.
  • Improved scenes of original objects - Limasol Port Terminal, Cyprus Ministry of Finance, Bank of Cyprus, Limasol MyMall, Paphos Kings Avenue Mall, Mall of Cyprus&IKEA, Cyprus Skyscraper, Telecommunications Authority, Larnaca Radisson Blu hotel, Nicosia General Hospital, Nicosia Kykkos Monastery, Nicosia Presidential Palace, Nicosia Selimiye II_Mosque, Adana 01burda, Adana_Park_AVM and a number of others.
  • Improved scenes of stadiums in Beirut, Tripoli, Damascus, Tartus, Latakia, Adana and Cyprus.
  • Fixed Deir ez-Zor airfield bugs.
  • Improved the range of disabling type objects.
  • 3d models optimization.
  • Fixed civilian traffic FLIR textures.
  • Removed duplicate objects in Beirut scenes.
  • Added the name of the city of Arfin.

Campaigns

DCS: MAD Campaign by Stone Sky

  • In all missions, the bug with automatic installation of UHF in the Gazelle has been fixed.
  • Fixed compatibility issues in some missions.
  • EN briefing PDF updated

 DCS: MAD AH-64D Campaign by Stone Sky

  • Fixed fuel load at cold start in all missions
  • Added DATALINK function to all missions
  • Information about setting up DATALINK has been added to the briefing and the document.
  • EN briefing PDF updated

DCS: MAD JF-17 Thunder Campaign by Stone Sky

  • EN briefing PDF updated

 Spitfire IX The Big Show Campaign by Reflected Simulations

  • Formation updates
  • Time acceleration auto reset when something happens
  • P-51D skin updates
  • Earth Curvature factored in when contacting Air Sea Rescue
  • Mission 4 missing trigger line fixed

P-47D Wolfpack Campaign от Reflected Simulations

  • Formation updates
  • Realistic escort tactics
  • Time acceleration auto reset when something happens
  • P-47 skin updates
  • P-51D skin updates
  • More realistic fuel loads
  • Period correct Radio Chanellization
  • More realistic radios - Channel A is exclusive to the 56th FG
  • Earth Curvature factored in when contacting Air Sea Rescue
  • Weather tweaks
  • BBC music update

DCS: F-14A Fear the Bones Campaign by Reflected Simulations

  • Time acceleration auto reset when something happens
  • AI given unlimited fuel to avoid problems
  • Mission 12 adjusted launch order
  • Takers were given unlimited fuel

F-14 Speed & Angels Campaign от Reflected Simulations

  • Skin updates
  • Time acceleration auto reset when something happens
  • Trigger zone fixes
  • Mission 11 adjusted launch sequence

DCS: Spitfire Beware! Beware! Campaign by Reflected Simulations

  • BBC music update

DCS: Mosquito FB VI - V for Victory Campaign by Reflected Simulations

  • Safety triggers added to a few missions
  • Time acceleration auto reset when something happens
  • Earth Curvature factored in when contacting Air Sea Rescue
  • BBC music update

DCS: F/A-18C Inherent Resolve Campaign by Looking Glass

  • Hot Starts Versions Now Available: Missions 1-12 now have Hot Start versions available
  • General tweaks/fixes: Various tweaks and fixes to most missions plus:
  • Mission 2 Hot Start. Adjusted WP1 to 18K for all aircraft. Updated kneeboard. Saddle order fixed. Fixed tanker Texaco11.
  • Mission 4 The Damned: Tanker (Texaco11) stays on station longer over dam area and will RTB 4 mins after mission success.
  • Mission 9 Raqqa Convoys. Tanker will RTB 4 mins after mission success.
  • Mission 11 Chemical Alley. Tanker to stays on station until egress then RTB with player rejoin. Changed Players air to air load-out to include x2 AIM-120C (AMRAAMS). Added extra dialogue / audio / bda calls for above. Falcon 21/22 to RTB on player success. RED24 will go weapon hold and RTB on reaching coastline. RED24 launched later.
  • Mission 12 High Value Targets (TEST). Target Coordinates now pop up on screen + via F10 COMMS menu on request. Red Air now launch when last target has been destroyed. Changed Players air to air load-out to include x2 AIM-120C (AMRAAMS). Added extra dialogue / audio / bda calls for above. Tanker orbit until mission success then rtbs with player. AWACS fixed. Orbit until mission success. Added NVG to loadout. Reduced AAA threat near HVT 4. Adjusted time to allow for more daylight.

DCS: A-10C Operation Agile Spear Campaign by Combat King Simulations

  • All missions: workarounds for overlapping radio messages stepping on each other. Thanks Reflected.
  • All missions: Player can now accelerate (time-accelerate) between longer, non-critical waypoints and not miss key items or radio transmissions. Thanks Sedlo.
  • All missions: updated/added Datalink settings to aircraft of the same type i.e. F-18's can link between F-18's, A-10's to A-10's, etc as per DCS World 2.9 Open Beta update.
  • Mission 6: Jolly 1-1 not transmitting that they have the rescued pilot (Colt 1-2). Fixed. Thanks bernardv.

DCS: A-10C Operation Persian Freedom Campaign by Ground Pounder Sims

  • All missions - added new data link settings.
  • Mission 5 - Fixed - Mono crashing as you land at Al Minhad.
  • Mission 6 - Fixed - Davy engaging SAMs uncommanded.
  • Mission 7 - Fixed - Striker doesn't fire HARMs.

DCS: F/A-18C Operation Cerberus North Campaign

  • All missions - added new data link settings.

DCS: F-16C First in Weasels Over Syria Campaign by Ground Pounder Sims

  • All missions - added new data link settings,  unlocked coloured dot labels.
  • Mission 3 - Rare possibility for player to break comms by missing a step in start up - fixed
  • Mission 7 - Amended kneeboard error

F/A-18C Serpent’s Head 2 Campaign by Badger633

  • Missions 5: Removal of coordinates fixed.

DCS: A-10C II Iron Flag Part I Campaign by Baltic Dragon

  • All missions
    • updated radio presets using built-in tool for ME instead of LUA files
    • updated kneeboards to reflect the new presets
    • updated units transmitting radio messages to work better with the new ED radio system
  • Mission 01 - fixed issue with Biff traversing through dirt after landing or not landing at all
  • Mission 03 - fixed potential problem with Biff starting up too early and crashing into player
  • fixed minor problems with messages to player not disappearing after performing certain commands

DCS: F/A-18C Raven One Сampaign by Baltic Dragon

  • Fixed issue with double side numbers for all the F-18C squadrons
  • Updated skins for F-14, E-2C and M-2000C
  • Added interaction system that get rids of the SPACE BAR and F-10 radio menu and allows player to make choices using HOTAS presses
  • Updated all missions to work well with new radio system
  • Updated frequency changing system, SPACE BAR presses will no longer be necessary after switching channel to correct frequency
  • Updated all missions to work well with the upcoming taxi directors
  • Updated skins for the Hornets, Tomcats, Hawkeyes, Vikings and Valley Forge
  • Squashed bugs and added improvements to all the missions
  • Added some additional voiceovers
  • Updated Readme File

The Museum Relic Campaign by Apache600

  • Mission 7 (both campaigns) - Updated waypoints for AWACS on departure so they don't crash.

DCS: F-14B Operation Sandworm Campaign by Sandman Simulations

  • Mission 1: AI stuck behind the cat if player is coming in for the first recovery sooner than expected – FIXED
  • Mission 6: 
    • Mission scoring fixed to make sure the mission is completed after all goals are met.
    • MIG-21s flying without missiles - FIXED
  • Mission 7: MIG-21s flying without missiles - FIXED
  • All missions: Time acceleration reset at crucial events

P-51D: The Blue Nosed Bastards of Bodney Campaign by Reflected Simulations

  • Formation updates
  • Realistic escort tactics
  • Realistic Fighter-bomber comm procedures
  • Period correct Radio Chanellization
  • Earth Curvature factored in when contacting Air Sea Rescue
  • Time acceleration auto reset when something happens
  • Doc update
  • P-51D skin updates

Bf 109 K-4 Jagdflieger Campaign by Reflected Simulations

  • Time acceleration auto reset when something happens
  • P-51D skin updates

DCS: Fw 190 A-8 Horrido! Campaign by Reflected Simulations

  • Time acceleration auto reset when something happens
  • P-51D skin updates

DCS: UH-1H Paradise Lost Campaign by Reflected Simulations

  • Time acceleration auto reset when something happens
  • Gunship model adjusted for the new engine model

F-86F Hunters over the Yalu Campaign by Reflected Simulations

  • Time acceleration auto reset when something happens

DCS: UH-1H The Huey Last Show Campaign by SorelRo

  • Mission 3: It looks like about 80% of the time the Huey gets hit the radios are shut. So the player get left in the dark. I managed to find a way around it.
  • NDB settings adjusted for LZ London on all the missions
  • Mission 10 cold start fixed

A-10C Tactical Training Qualification Campaign by Maple Flag Missions

  • Corrected AI Landing Issue where wingman would collide with the player's aircraft on landing.

DCS: F/A-18C Flaming Sunrise Campaign by Sandman Simulations

  • All missions – SAM-site not active if another site destroyed in the same mission - Enemy Air Defense Level calculation logic fixed
  • All missions – A complete overhaul of Enemy Air Defense Leven calculation
  • All missions – Some inaccurate unit callsigns – FIXED
  • Old side numbers in one mission - FIXED

DCS: F/A-18C Rising Squall Campaign by INVERTED

  • Remade all dialogue audio tracks to address the issue of audio loss caused by ME character garbled conversion - Sorry for this huge problem has affected us for a long time. 
  • Fix lost briefing images - Same reason. 
  • Reset M02, M08, M12 opening animations. 
  • Add the latest ME feature of "unlimited fuel" to relevant AI aircraft. 
  • Modify the hidden "Shortcuts" in M12- make the activation conditions stricter and Differentiate the Checkpoint version from the Initial version. 
  • Replace all NSC version (non supercarriers DLC) carriers with the new CVN-74. 
  • Modified some AI A2A behaviors based on the latest features of ED. 
  • Known issue: Some Chinese dialogue in M10 will become English - fixed in later versions.

Combined Arms: Frontlines Georgia Campaign by ED

  • Mission 02. Updated with drawing objects and labels. Improved tracking of damaged, destroyed and retreating enemy aircraft. Added pop-up image with Mission tips. Fixed VO and text for some coordinate call outs. Fixed some VO and text that was no longer activating properly. Added triggers for retreating Helicopters.
    Known issue: Some AI Helicopters could have a chance of landing damaged and will not properly de-spawn or be destroyed

F-15C Aggressors BFM Campaign by Maple Flag Missions

  • Updated planner with range boundaries and updated range diagrams and kneeboard pages.
  • Added aircraft threat profiles to briefings.
  • Minor trigger tweaks to improve game play.
  • Added gun calls.
  • Updated practice missions to use both rookie and ace ai settings.
  • Adjusted AI taxi voice over times.
  • Updated tanker advanced waypoint settings.

F-5E Aggressors Air Combat Maneuver Campaign by Maple Flag Missions

  • Updated planner with range boundaries and updated range diagrams and kneeboard pages.
  • Added aircraft threat profiles to briefings.
  • Minor trigger tweaks to improve game play.
  • Added gun and missile calls.
  • Updated practice missions to use both rookie and ace ai settings.
  • Adjusted AI taxi voice over times.
  • Added rookie and random campaigns.

F/A-18C Aggressors BFM Campaign by Maple Flag Missions

  • Updated planner with range boundaries and updated range diagrams and kneeboard pages.
  • Minor trigger tweaks to improve game play.
  • Added gun calls.
  • Updated practice missions to use both rookie and ace ai settings.
  • Adjusted AI taxi voice over times.
  • Updated tanker advanced waypoint settings.

DCS: F-14A Zone 5 Campaign by Reflected Simulations

  • Engagement end logic improved
22 nov
2023

DCS World

  • IR-pointer visible without NVG, even in broad daylight (changed nvd turned on logic for laser ray) - fixed
  • MP. Net protocol up, old MP version wont see new
  • Crash when destroying vehicle with Insurgent AK-74 - fixed.
  • Fixed crash on Lua states created outside of the ED_lua_open() wrapper
  • Crash GetGeoInfoW DCS_server.dll  creating aircraft without 3d model. Added protection against  creating aircraft without 3d model.
  • AI aircraft. B-52 wheel chock_NM texture
  • AI aircraft. B-52 corrected textures name in LOD_0. Now not use pilots textures from bazar
  • VR. NVG mask in VR covers entire FOV

DCS: F-16C Viper by Eagle Dynamics

  • Updated German Flight manual

DCS: F/A-18C Hornet by Eagle Dynamics

  • Fixed crash if two tankers added as member

Campaigns

DCS: MAD Campaign by Stone Sky

  • In all missions, the bug with automatic installation of UHF in the Gazelle has been fixed.
  • Fixed compatibility issues in some missions.

DCS: MAD AH-64D Campaign by Stone Sky

  • Added DATALINK function to all missions
  • Information about setting up DATALINK has been added to the briefing and the document.

DCS: MAD Black Shark Campaign by Stone Sky

  • Missions 3 and 11, have been adjusted for players without the Supercarrier module.
  • Mission 7, the attack scene at the start of the mission has been adjusted.
16 nov
2023

Known Issue

Dedicated server performance. We are working hard to locate the cause of the performance issues that are affecting dedicated servers in 2.9. This is our highest priority issue to resolve and we hope to have more information soon. 

We would like to thank all the server admins who have been helping us debug the issue and also the closed beta testers and members of the wider community who have joined our Open Beta debug server - The data we have collected is extremely helpful in tracking down the root cause of this issue. 

DCS World

  • Weapons. Fixed KD-20/KD-63 launch range
  • Incorrect display of player ping - fixed
  • AI aircraft. Transport planes. Removed debug geometry in public ST build.
  • AI aircraft. B-1B. Wing flex adjusted.
  • AI aircraft. B-1B. Bomb bay doors open too wide for rotary launcher - fixed.
  • AI aircraft. S-3B. Added new sounds and sounder.
  • ME. S-3B service ceiling in ME is too low - adjusted.
  • ME. Beacons list. Combined corresponding pairs together. 
  • SSE. Group.getSize and Group.getUnits can fail to return anything when called in birth event - fixed.
  • 3D model. SA-10. Driver model from SAM S-300 looks ugly - fixed.
  • 3D model. S-3B updated.
  • 3D model. B-1B updated.
  • 3D model. B-52H. Damage model corrected.
  • Weapons. RCS value of some bombs changed: GBU-38: 0.05 -> 0.035; GBU-54: 0.05 -> 0.035; BLU-107 (Durandal): 0.05 -> 0.025.
  • Weapons. AIM-9P3 missile added to payloads of some aircraft.
  • Weapons. CBU-97. Skeet submunition exploding mass increase from 0.3 -> 0.9 kg.
  • GUI. Options. Added  maxFPS  slider.
  • Cameras. Reorganised cameras code for better performance.
  • Crash by switching camera to bomblets - fixed.
  • FLIR. Cannon round impacts and tracers show as cold - fixed.
  • Crash on mission exit if there is unit LARC-V with Explosion trigger - fixed.
  • MP. FARP icons are hidden for first spawned slot - fixed.
  • Weapons. Sea disappears after the RB-04E missile hits the target  - fixed.
  • Weapons. Igla missile fired from the Ka-50 loops back to target. Fix proper position lock for IR seeker, fix on gimbal limits and stabilisation.
  • AI Helicopters. Ground start have trouble taking off when positioned in the vicinity of a FARP - fixed.
  • Voice chat
    • Fixed: Minimising the widget button does not work in the Radio mode.
    • Fixed: Problem with connection when some players in the session have their VC turned off
    • Fixed: Crash on the microphone self-test

DCS: F/A-18C Hornet by Eagle Dynamics

  • Added FLIR textures for pilot model
  • Fixed: Visor animation and self intersections
  • Fixed: AUTO mode HUD bombing designation accuracy issue
  • Fixed: Distance to head is tuned at which head is visible
  • Fixed: Radar cannot exit STT after AACQ and FACQ
  • Fixed: FLIR pointing to game coordinates (0,0), in CCIP with bombs
  • Fixed: Bomb Autolase disarms TRIG manual lase capability
  • Fixed: Wrong reading STN for old missions
  • Fixed: Cold Start hornet has master light switch ON
  • Fixed: SA-10 Flat Lid-B TR missing threat ring on SA page
  • Fixed: SA-10 Flap Lid-B not in the RWR threat library
  • Fixed: Selected A/A weapon name and number info disappear in TWS
  • Fixed: OAP entering wrong value when using GRID coords

DCS: F-16C Viper by Eagle Dynamics

  • Added TGP masking indications to TGP page (M) and HUD (MASK TGP). Flashing when approaching mask state and solid when masked. This includes fuselage and payload masking. (work in progress)
  • Fixed: TGP won't stop slewing if no longer SOI
  • Added New preset template for Thrustmaster Viper TQS Mission Pack
  • Fixed: HSD in CPL will cause DCS crash when FOV is performed
  • Fixed: HMCS is shown only with wheels up
  • Fixed: RWR launch recycle tone issue
  • Fixed: RWR "U" emitters are always top priority
  • Fixed: TDOA broken with NTTR terrain
  • Fixed: HUD symbology bounces about 
  • Fixed: HSD coupled and SOI will scale infinitely 
  • Fixed: DED blanks out fully after removing HTS with SEAD page open 

Note: Planned for December update: Add HSD freeze functions, TGP control page, and updated laser spot search and track TGP functions.

DCS: AH-64D by Eagle Dynamics

  • Fixed: Frequencies FM1 and FM2 are swapped in ME and module
  • Fixed: "BR" point is described incorrectly on ABR sub-page
  • Fixed: Auto waypoint switching is skipping waypoints when using DIR
  • Fixed: Cursor timeout if on a valid selection
  • Fixed: PFZ/NFZ multiplayer datalink refinement (instruction video coming)
  • Fixed: Stabilator position doesn't synchronise in multiplayer

DCS: Mi-24P Hind by Eagle Dynamics

  • Added: New pilots models inside and outside of cockpit, new pilots animations
  • Added: Mi-24P “Revanche” campaign
  • Improved: Adjusted subtitles for debug messages
  • Fixed: Moving map and mirrors do not work in MT VR

DCS: A-10C II Tank Killer by Eagle Dynamics

  • Fixed: HMCS is disabled in a hot start aircraft
  • Fixed: UHF repeater digits offset when in preset mode
  • Fixed: DL TN field can have more than 4 digits
  • Fixes to usage of left and right mouse buttons on some panels
  • Added axis to radio volume controls
  • Added support for “pressed” and “down” commands to set frequency on radios

DCS: F-86F Sabre by Eagle Dynamics

  • Fixed: smoke was visible inside cockpit

DCS: Spitfire LF Mk.IX by Eagle Dynamics

  • Fixed: wrong booster gauge in the cockpit
  • Fixed: the compass course ring 
  • Added: separate config files for normal and clipped wings aircraft

DCS: P-51D Mustang by Eagle Dynamics

  • Added: separate config files for different aircraft modifications
  • Removed extra object from LODs

DCS: Supercarrier by Eagle Dynamics

  • Fixed: The salute command doesn't work when using option Afterburner detent.
  • Fixed: MT-DCS. Carrier deck shake due to unknown reasons
  • Known issues:  Controls frozen on 2nd takeoff from a non SC module carrier

DCS: NS-430 by Eagle Dynamics

  • Fixed: WPT pages are broken
  • Fixed: 2D panel is absent in the VR mode (MT only)

DCS: JF-17 by Deka Ironwork Simulations

  • Fixed: cannot switch coord east/west hemisphere on UFCP
  • Fixed: annoying noise in cockpit from throttle detent and light knob
  • Fixed: UFCP DST CLR didn’t fully clear waypoint data
  • Fixed: incorrect hydraulic source for some mech devices
  • Fixed: WMD7 camera position (will not see ball head when look backward)
  • Adjusted: For WMD7 TDC axis binding, need more TDC input to “unlock” a tracking target (to avoid input device jitter caused unlock)
  • Known issues:
    • [Reported] Datalink broken/unstable
    • [Reported] JF-17 AI with WMD7 cannot fire laser-guided weapon

DCS: MB-339A/PAN by IndiaFoxtEcho Visual Simulations

  • Fixed: Z Fighting in the exhaust tube
  • Fixed: the MB-339 has no lods
  • Fixed: Blind hood animation is not synchronised between internal and external model
  • Fixed: AI jettisons canopy when parking
  • Fixed: luggage and recon pod are displayed as Rockets on the weapon panel
  • Fixed: canopy does not demist when open
  • Fixed: COMM1 radio initialisation
  • Fixed: Anomalous Morse signal heard in cockpit
  • Fixed: 3D model has no lods
  • Added: Three position flaps keybinding
  • Added: Joystick trigger with two detents keybindings
  • Added: Gunsight Repeater
  • Added: Guncamera
  • Added: New Net Animations
  • Improvement: AI Damage Model
  • Improvement: Flight manual

DCS: Christen Eagle II by Magnitude 3 LLC

  • Engine tuning
  • Flight model tuning
  • Added user keyboard command “Show aircraft mass”: aircraft mass in Mission editor is wrong in case of solo flight. However, the flight model works with correct mass. To check the mass in the mission, user can use “show aircraft mass” command (custom keyboard input). This serves to make sure the FM is working with correct aircraft mass regardless of mission editor info.

DCS: F-15E Suite 4+ by RAZBAM Simulations. Version 1.7.2.213

3D Models and Textures

  • Added: Normal map to Damage textures.
  • Fixed: Small errors in cockpit textures with scratches.
  • Changed : Archived/Zipped all Textures and Liveries to reduce Drive space, reducing 10.5GB install to 6.3 GB size.

Avionics

  • Added: Smart Weapons Page
  • Added: Smart Weapons Release HUD
  • Added: RC ICS switches
  • Fixed: Radios modulation
  • Fixed: Radio 2 Manual Modulation
  • Fixed: Radios VOIP Volume control
  • Fixed: RC MPD/MPCD scrolling
  • Fixed: RC HOTAS: TPOD Half Trigger actuating on press.
  • Fixed: AUTO radio selection
  • Fixed: ICS switches position at mission start
  • Fixed: ICS volume control for both seats
  • Fixed: RWR volume control for both seats
  • Updated: ICS independent control per seat

Weapons 

  • Fixed: AN/AAQ-13 NAV POD not boresighted when loaded by ground crew.
  • Fixed: AI aircraft not recognizing Targeting Pod thus preventing the use of laser guided munitions
  • Added: JDAMs. NOTE: The weapons are still a work in progress. They are not synchronised for Multi Crew in this release.

DCS: M-2000C by RAZBAM Simulations

  • Improved : IFF Mode 2 code is not tied to Mode 3 anymore
  • Added : IFF Mode 2 code setting in Mission Editor
  • Added : IFF Mode 2 code in kneeboard
  • Added : Ground configuration dialog (IFF M2, GBU, Gun & RK burst)
  • Removed : Weapon ground configuration binds (use dialog instead)

DCS: Mirage F1 by Aerges

Flight model:

  • Corrected roll and yaw issues that caused the inertia to have a much larger role than aero forces (this fixes asymmetrical payload issues as well).
  • Added wingrock at high angles of attack.
  • Improved aerodynamic buffet behaviour (including wing buffet). Known issue: wing buffet sometimes happens on the ground.
  • Improved self-barrel roll behaviour caused by very high angles of attack.

Aircraft systems:

  • Fixed Mirage F1 EE right mirror image.
  • Fixed high sensitivity button input in Mirage F1 BE rear cockpit.
  • Fixed rear canopy bug that made it still visible in multiplayer after canopy ejection.
  • Fixed AI ejection not breaking canopy glass.
  • ILS test can now be performed at frequencies of 108 MHz and 112 MHz.
  • Corrected airbrake deployment speed.

Axes:

  • Added axis commands for lights, radio volumes, countermeasures selector switch and the sight manual gravity depression wheel.
  • Added axes for VOR-ILS frequency selector.
  • Added TACAN selection axes.

Miscellaneous:

  • Added Mirage F1 BE Single and Quick Start missions for Persian Gulf, Normandy and The Channel maps.
  • Added kneeboard improvements (better readability and several fixes).
  • Added F1 BE kneeboard.

DCS: Black Shark 3 by Eagle Dynamics

  • Datalink does not work in MP - fixed.
  • PVI. Wind speed and heading values are incorrect during flight - fixed.
  • Cockpit. HSI. Manual heading keybind is broken - fixed.

DCS: Flaming Cliffs 3 by Eagle Dynamics

  • Su-25. Training Lesson 1. Fixed missed VO.
  • Su-25. Training Lesson 2. Added additional safety handlers for FlapsUp and GearUp.
  • Su-25T. Georgian oil campaign improvements.
  • Su-25T. Corrected field of view in Mercury pod.
  • Su-25T. Training lessons corrected in order to correspond voiceovers

DCS: MiG-15bis by Belsimtek

  • Training mission landing. Corrected marker beacons ringing.

DCS: South Atlantic by RAZBAM Simulations

  • Brand new surface mesh which really makes the land pop and look more flowing. The mountains now look more realistic due to the custom mesh.
  • Fleshed out the Communications network across the map with new models which includes destroyable assets
  • Added: new Gorse bushes with a more natural palette across the Falkland Islands
  • Adjusted stand sizes at El Calafate Airfield to accommodate the Hercules
  • Adjusted the stands at Puerto Natalis to allow for Hercules parking
  • Adjusted the stands at Shroders to allow for Hercules parking
  • Replaced all tree maps to improve performance across the whole map with a higher degree of accuracy
  • Added other local buildings to further enhance the blocks.
  • Due to high property demand in Rio Grande the local government have erected more affordable housing
  • Also the industrial area Tres Puentes (Three Bridges) (North of Punta Arenas) has received government funding and has been developed further
  • New High power distribution system has also been erected across the map to improve power delivery to their customers
  • Added some addition ground clutter for better immersion when travelling close to the ground
  • Added more smaller towns across the map
  • New Normal maps have now been included for the Falklands Islands and further enhanced across the whole map

DCS: Normandy 2.0 Map by Ugra Media

  • Added new airfields: Biggin Hill, Manston, Detling, Lympne, Abbeville Drucat, Merville Calonne, Saint-Omer  Longuenesse - Wizernes
  • Fixed parking slots on airfield Kenley

Campaigns

Spitfire IX The Big Show Campaign by Reflected Simulations

  • Mission 4 missing trigger line fixed

P-47D Wolfpack Campaign от Reflected Simulations

  • BBC music update

DCS: F-14A Fear the Bones Campaign by Reflected Simulations

  • Mission 12 adjusted launch order
  • Takers were given unlimited fuel

F-14 Speed & Angels Campaign от Reflected Simulations

  • Mission 11 adjusted launch sequence

DCS: Spitfire Beware! Beware! Campaign by Reflected Simulations

  • BBC music update

DCS: Mosquito FB VI - V for Victory Campaign by Reflected Simulations

  • BBC music update

DCS: F/A-18C Inherent Resolve Campaign by Looking Glass

  • Hot Starts Versions Now Available: Missions 1-12 now have Hot Start versions available
  • General tweaks/fixes: Various tweaks and fixes to most missions plus:
  • Mission 2 Hot Start. Adjusted WP1 to 18K for all aircraft. Updated kneeboard. Saddle order fixed. Fixed tanker Texaco11.
  • Mission 4 The Damned: Tanker (Texaco11) stays on station longer over dam area and will RTB 4 mins after mission success.
  • Mission 9 Raqqa Convoys. Tanker will RTB 4 mins after mission success.
  • Mission 11 Chemical Alley. Tanker to stays on station until egress then RTB with player rejoin. Changed Players air to air load-out to include x2 AIM-120C (AMRAAMS). Added extra dialogue / audio / bda calls for above. Falcon 21/22 to RTB on player success. RED24 will go weapon hold and RTB on reaching coastline. RED24 launched later.
  • Mission 12 High Value Targets (TEST). Target Coordinates now pop up on screen + via F10 COMMS menu on request. Red Air now launch when last target has been destroyed. Changed Players air to air load-out to include x2 AIM-120C (AMRAAMS). Added extra dialogue / audio / bda calls for above. Tanker orbit until mission success then rtbs with player. AWACS fixed. Orbit until mission success. Added NVG to loadout. Reduced AAA threat near HVT 4. Adjusted time to allow for more daylight.

DCS: A-10C Operation Agile Spear Campaign by Combat King Simulations

  • All missions: workarounds for overlapping radio messages stepping on each other. Thanks Reflected.
  • All missions: Player can now accelerate (time-accelerate) between longer, non-critical waypoints and not miss key items or radio transmissions. Thanks Sedlo.
  • All missions: updated/added Datalink settings to aircraft of the same type i.e. F-18's can link between F-18's, A-10's to A-10's, etc as per DCS World 2.9 Open Beta update.
  • Mission 6: Jolly 1-1 not transmitting that they have the rescued pilot (Colt 1-2). Fixed. Thanks bernardv.

DCS: A-10C Operation Persian Freedom Campaign by Ground Pounder Sims

  • All missions - added new data link settings.
  • Mission 5 - Fixed - Mono crashing as you land at Al Minhad.
  • Mission 6 - Fixed - Davy engaging SAMs uncommanded.
  • Mission 7 - Fixed - Striker doesn't fire HARMs.

DCS: F/A-18C Operation Cerberus North Campaign

  • All missions - added new data link settings.

DCS: F-16C First in Weasels Over Syria Campaign by Ground Pounder Sims

  • All missions - added new data link settings,  unlocked coloured dot labels.
  • Mission 3 - Rare possibility for player to break comms by missing a step in start up - fixed
  • Mission 7 - Amended kneeboard error

F/A-18C Serpent’s Head 2 Campaign by Badger633

  • Missions 5: Removal of coordinates fixed.

DCS: A-10C II Iron Flag Part I Campaign by Baltic Dragon

  • All missions
    • updated radio presets using built-in tool for ME instead of LUA files
    • updated kneeboards to reflect the new presets
    • updated units transmitting radio messages to work better with the new ED radio system
  • Mission 01 - fixed issue with Biff traversing through dirt after landing or not landing at all
  • Mission 03 - fixed potential problem with Biff starting up too early and crashing into player
  • Fixed minor problems with messages to player not disappearing after performing certain commands

DCS: F/A-18C Raven One Сampaign by Baltic Dragon

  • Added interaction system that get rids of the SPACE BAR and F-10 radio menu and allows player to make choices using HOTAS presses
  • Updated all missions to work well with new radio system
  • Updated frequency changing system, SPACE BAR presses will no longer be necessary after switching channel to correct frequency
  • Updated all missions to work well with the upcoming taxi directors
  • Updated skins for the Hornets, Tomcats, Hawkeyes, Vikings and Valley Forge
  • Squashed bugs and added improvements to all the missions
  • Added some additional voiceovers
  • Updated Readme File
26 oct
2023

DCS World

  • ME. Resource manager. Supplier arrow from previous mission remains in some case - fixed
  • MP. Ships livery does not match livery specified in mission - fixed
  • AI aircraft. S-3B Tanker. Updated 3d model
  • Stennis CVN-74 is not available for spawn and landing without the SC module - fixed
  • MP. Aircraft and missiles in flight "jitter" back and forwards - fixed
  • AI aircraft. IL-76MD middle section can endure too many hits - fixed
  • MP. TACAN range stuck at 20 nm whenever Voice Chat is disabled - fixed
  • Graphics. Some graphical options can be changed in the simulation without affect to picture: Anti-Aliasing, Flat Shadows Blur, SSS - fixed
  • Graphics. Screen Space Shadows with DLSS cause Shadow issues - fixed
  • MP. The new rotor wash effect is not visible other clients - fixed
  • Graphics. DLSS. FC3 aircraft HUD blurs with rapid movement - fixed
  • The scripting function coalition.getPlayers() doesn't return CA controlled objects. Only aircraft set to player/client that are occupied are returned. As a result it is impossible to know which units are directly being controlled by Combined Arms players - fixed.
  • MP. Net protocol changed, so old version servers will not be shown in the server list.

DCS: F-16C Viper by Eagle Dynamics

  • Fixed: TDOA in MP causes severe server lag and 100% CPU usage on server.
  • Fixed: TDOA generates frozen target
  • Fixed: AA FCR is detecting ground units (Ground targets are displayed if they have radial velocity more or equal MTR value).
  • Fixed: Performing the BIT test will remove lock tones from the RWR

DCS: F/A-18C by Eagle Dynamics

  • Added New pilot model from first person (Work in progress). Known issues: The salute command doesn't work when using option Afterburner detent.
  • Fixed: Jamming Symbology Missing from RDR ATTK Page
  • Fixed: Crash in missions with more than 1000 units
  • Fixed: Sensor Control Switch aft inoperable in ACM bore mode
  • Fixed: External fuel tanks do not MASK ATFLIR correctly

DCS: AH-64D by Eagle Dynamics

  • Fixed: Attitude Hold sub-modes are causing occasional oscillations in pitch and roll.
  • Fixed: Crash on Datalink BDA Send
  • Fixed; Throttle Levers not syncing in Multicrew
  • Fixed: Circular pattern appearing in CPG monitor in certain conditions

DCS: Mi-24P Hind by Eagle Dynamics

  • Improved: Petrovich AI targets detection tuning. Now Petrovich will take into account more factors like:
    • If target moving then detection is faster
    • If target is on road then detection is faster
    • If Petrovich already detected this target before and scanning same area again same target will take much less time to detect
  • Added: Petrovich AI now scan for targets routinely from his cockpit when he is not using ATGM aiming sight. Petrovich will report contacts clock wise if he will detect anything. Contacts report if remembered and not spammed constantly, he only warns commander ones then some time should pass before he warns commander about same contacts again. Only subtitles for now.

DCS: A-10C by Eagle Dynamics

  • Fixed: wrong radio for the voice chat instead of ARC-210 (A-10C II only)
  • Fixed:  SADL: changing ID's only affects own aircraft (fixed duplicate entries in TM and Donor lists after multiple pressing dtc upload button)
  • Fixed: GBU-31/38/54 do not align

DCS: Yak-52 by Eagle Dynamics

  • Added: LODs to the aircraft
  • Fixed: too small trigger zone in the take-off training mission

DCS: Supercarrier by Eagle Dynamics

  • Fixed: Stennis CVN-74 is not available for spawn and landing without the SC module

DCS Mirage F1 by Aerges

  • Fixed the inability to communicate with radios (not heard in a hot start mission unless function selector is cycled off and on).
  • Fixed incorrect fuel quantities initialization in a second, and subsequent starts of missions with different F1 versions being selected in each.
  • The detotalizer will now display correct values during mission progress.
  • Fixed the radar scan slowing down sometimes.
  • Fixed F1BE not reacting to ground crew actions: 'ground power on/off', 'weapons rearm and refuel' and 'repair'.
  • Fixed rear cockpit ladder animation.
  • Fixed rear cockpit parking brake inputs not working.
  • Rear cockpit right brake animation is now independent from left brake.
  • Fixed throttle (C + M or SW)R button that was not moving with throttle.
  • Fixed ejection seat pin, it now disappears when fully removed).
  • Added Mirage F1 BE Single and Quick Start missions for Nevada and Syria maps.

DCS: SA-342 Gazelle by Polychop Simulations

  • Fixed: VOIP radio selection

DCS: C-101 Aviojet by AvioDev

  • The radio for transmission is correctly selected now at hot start, before the Intercom mode selector is touched

DCS: M-2000C by RAZBAM Simulations

  • Added: IFF Transponder.
19 oct
2023

New campaigns:

  • DCS: F-16C First in Weasels Over Syria Campaign by Ground Pounder Sims
  • DCS: MAD Black Shark Campaign by Stone Sky

New aircraft:

DCS World

  • NEW: Added support for Nvidia DLSS. Using upscaling, Deep Learning Super Sampling (DLSS) can dramatically improve game performance if you are Graphics Processor Unt (GPU) limited. Please note that if your CPU is limited, DLSS will have little to no performance effect. Owners of Nvidia 40-series graphics card will most benefit from this. With DLSS selected as the Upscaling option, you can further refine quality versus performance with Quality, Balance, Performance, and Ultra Performance presets. WIP
  • NEW: Added support for AMD FSR 2, FidelityFX Super Resolution (FSR) also using an upscaling algorithm to improve performance. Also like DLSS, it will have little to no effect if you are CPU-limited. WIP.
  • NEW: Anti-Aliasing. If Upscaling is set to OFF, three anti-aliasing modes are available.
    • Multi-Sampling Anti-Aliasing (MSAA)
    • Temporal Anti-Aliasing (TAA)
    • Deep Learning Anti-Aliasing (DLAA)
  • NEW: Added graphics option for Screen Space Shadows (SSS). This adds improved shadow detail to grass, bushes, and tree shadows. This is most evident with moving grass and tree shadows at long view distances. WIP.
  • NEW: Color Grading. Select between nine image color gradients that allow you to adjust the tint of the image to provide the desired effect. This can be most useful for video creators.
  • NEW: LOD Switch Factor. The Level of Detail (LOD) slider allows you to adjust the distance at which a unit transitions to lower level of detail models. 1 is the default value, but by setting a lower value, game performance can be increased.
  • NEW: Sharpening. The slider adjusts the image sharpness between 0.00 (default) and 1.00. Sharpening can help make it look crisp and clear by enhancing the edges of objects in the image. However, adding too much sharpness can actually make an image look worse, or it can lead to a loss in image detail. When using DLSS, we suggest a setting of 0.5 and 0.8-1.0 for FSR.
  • NEW: Cinematic Camera View - Right Control + F2. In combination with the mouse, the WASD keys can be used to move the camera forward, back, and laterally, and the Q and E keys can move the camera up and down. This allows the camera to be positioned in reference to the unit’s coordinate system, allowing much greater camera control for cinematic scenes.
  • NEW: 3D Models. Newly created models for the B-1B, B-52H, S-3B (S-3B Tanker to follow shortly), “Centurion” C-RAM, and SA-10 (S-300PS).
  • NEW: Ability to create, save, delete and rename custom weapons loadouts using in game rearm/refuel menu.
  • Improved “spotting dots” added (WIP):
    • Increased dot size at high resolutions
    • Zoom is not affecting dots size

In order to disable new “spotting dots” and revert to previous logic user can put “DotRendererExperiment = False” in autoexec.cfg file located in \Saved Games\DCS.openbeta\Config\

  • Improved Replays/Tracks: Improved track replay for human controlled aircraft by conducting more frequent continuity checks, WIP. - Note, increased track file data size when saved to disk.
  • NEW: Advanced Waypoint Action for Unlimited Fuel Option for AI. Please note the task must be at the top of Advanced Waypoint Actions list to make sure it works properly.
  • NEW: Perform Task/Strafing for aircraft and helicopters as Advanced Waypoint Action. You can now set placement, length, attack direction and attack quantity. 
  • NEW: Added helicopter rotor downwash influence on vegetation.
  • Voice chat:
    • Added realistic voice filters for all radio units
    • Added realistic sounds at the end of transmission and effects of multipath interference
    • All options moved to the Audio options page
    • All controls moved to the Voice Chat page and aircraft pages
    • Fixed Voice Chat window not opening after changing the mission on the server
    • Fixed Master Volume and Cockpit Volume knobs not working for Voice Chat transmission
  • Graphics: Improved helicopter rotor dust effects.
  • AI Aircraft. AI runs off the end of the runway at Vaziani (Caucasus) and never attempts to turn back towards the parking ramp - fixed.
  • AI Aircraft. AI F-16 will not rearm at a Rearm/Refuel Waypoint - fixed
  • AI Aircraft. Error during radio message when helicopters passing waypoint - fixed
  • AI Aircraft. AWACS detects bandits and share data with radar off - fixed
  • AI Aircraft. After Evade Fire Horizontally is triggered, AI no longer follows waypoints - fixed
  • AI Aircraft. WW2 Big Formation, un-natural flight attitude - fixed
  • AI Aircraft. FARP takeoff with moderate wind causes AI helicopters to oscillate - fixed
  • AI Aircraft. Fixed. С-47 Only one cargo is unloaded.
  • AI Aircraft. B-1B ground collision after takeoff in some cases.
  • AI Aircraft. Tornado aircraft will taxi with unfolded wings, not folded.
  • AI Aircraft. Fixed H-6J drag when bombs hatch.
  • Ground Units. Fixed - units slide down a slope.
  • Ground Units. Added reload sound for S-60.
  • Ground Units. Added belts for KORD and DSHK on pickup.
  • AI SAM. Fixed missile explodes after launch when the tracking fails.
  • Fixed: AI Helicopters in certain situations can become indestructible.
  • GUI Sporadic Multiplayer server list screen error when user trying to change nickname - fixed
  • DS. Dedicated Server crash on woCar::onNetHumanTakeControl - fixed
  • GUI. GUI Error when clicking on F/A-18C Lot 20 wingman in some cases. (Datalink) - fixed
  • GUI Error when using combination for drop down list in dynamic weather window - fixed
  • MT. Fix labels visibility jittering.
  • ME. Added the coordinate picker copy button.
  • Graphic. HUD casting reflections on the water surface - fixed
  • Caucasus Map. Human controlled vehicles drive through trees. No collisions with trees - fixed
  • B-1B and B-52. Corrected masses of launchers.
  • Incorrect positioning of the cargo after task Cargo Unload - fixed
  • MP. Aircraft MP phantoms. Landing gear always spinning when retracted - fixed
  • Graphics. When flying at high altitude, at certain angles, the aircraft, lights and even effects can be seen reflected on the water surface in the far distance - fixed
  • ME. “No Pylon” payload restriction does not work - fixed
  • Soil crater is drawn on water surface in certain cases - fixed
  • MT. Graphics. No ground vehicle dust/snow trail - fixed
  • GUI. Scale GUI messes with characters alignment - corrected
  • Memory leak when DCS window minimized to taskbar (both ST and MT) - fixed
  • ME. Refused from “ИПМ”, “КПМ” markings for non-Westerns due to improper assignment.
  • AI Ships. Aircraft with start from the deck of Kuznetsov spawn in the air - fixed
  • Crash on track restart in some cases - fixed
  • JTAC. During LGB delivery JTAC marked the target with smoke instead of laser and says to use a gun - fixed
  • FLIR. Added radar heating.
  • Ships. Fixed sound for CV Kuznetsov.
  • VR Option. Added Controller position sliders. Ultraleap special option. Added position sliders.
  • MT. Trains jitter when moving - fixed

DCS Weapons

  • New implementation of A2A missiles (by ED) for MiG-21 and AJS-37: R-3S, R-3R, R-13, R-13M1, Rb-24/24J, and Rb-74.
  • Fixed inaccuracies in several versions of the AIM-9. 
  • Added AIM-9P3 and R-60A missiles.
  • Fixed R-60 payload drag.
  • AIM-120 has a more advanced 3rd order tracking filter and double-contoured tracking loop that provide faster transient process and higher resistance to ECM blinking.
  • Introduced ejector mechanics for bombs.
  • F/A-18A. AIM-7 missile was attached to pylon 4 and 6 at wrong angle - fixed
  • MK-82Y. Huge aiming miss - fixed
  • Wind correction for CBU-105 WCMD inaccuracy - fixed
  • Sea Cat's and Sea Wolf's proximity fuzes are disabled by default - fixed
  • When dropping a CBU-97 from a low altitude, submunitions woul sometimes get stuck in the ground - fixed
  • BGM-109C. Incorrect name in debriefing - fixed
  • Kh-29 - missiles got updated FM and realistic autopilot / guidance system.
  • Increased dispersion of air rockets.
  • Updated eject/release effect of all air-to-ground weapons in China Asset Pack.

DCS: F-16C Viper by Eagle Dynamics

  • Improved Datalink settings. DCS: F-16C Viper | Datalink Update (COMING SOON)
  • Improved Air-to-Air radar operating logic. (Details in the text of the news letter dated October 6, 2023) 
  • Added TDOA for HTS DCS: F-16C Viper | HARM Targeting Update with TDOA (COMING SOON)
  • Improve CCIP and CCRP modes.
  • Improve VIP/VRP options, Snowplow mode, and Sighting Point options/Cursor Slew.
  • Improve Range scale mechanisation in TWS/SAM modes.
  • Improved FM:
    • The characteristic of the displacement of the pressure center during the transition to supersonic has been corrected.
    • Improved the characteristics of turns at high altitudes. Smoothed the effect of 'bubble' when passing the transonic zone on a turn at high altitude. 
    • G-onsets transition characteristics improved over the entire range of heights and speeds.
  • Added: Canopy latch hooks animation.
  • Fixed: TGP model not looking where it is pointing.
  • Fixed: 90/30 or 30/90 countermeasure count takes out 4 rounds.
  • Fixed: AG radar is unlikely to track a designated moving target.
  • Fixed: Snowplow behaviour when on the ground (weight-on-wheels).
  • Added BDU-50 payloads.
  • Added Sinai High-Aspect BFM Instant Mission.
  • Fixed; Offset Aimpoint 1 is set with negative elevation.
  • Fixed: CCRP TPOD Going into standby will result in an incorrect waypoint.
  • Fixed: TGP Destroyed but still functional.
  • Fixed: TGP behaviour when selecting target with HAD.
  • Fixed: Unlimited weapons creates a hung store scenario.
  • Fixed: FCR in GM and FZ will blank if beyond gimbal limits.
  • Fixed: HSD CPL should suspend when SOI.
  • Fixed: CCRP Toss isn't calculating correctly.
  • Fixed: MARK "TGP" option is not selectable under some cases.
  • Fixed: Incorrect ACM Boresight radar azimuth sweep behaviour.
  • Fixed: AG radar GMT no prolongation is present.
  • Fixed: Blanking issues on the FCR FZ function.
  • Fixed: TD Box is appearing in HUD when in STRF sub-mode.
  • Fixed: RWR continues to signal actual threat warnings during BIT.
  • Fixed: FIX not working correctly with TGP.
  • Fixed: SMS page not fully redraw after switching weapon.
  • Fixed: SEMI and AUTO countermeasures still work if RWR is turned off.
  • Fixed: CMDS SA and AUTO program execution.

DCS: F/A-18C by Eagle Dynamics

  • Improved Datalink settings. DCS: F/A-18C | Datalink Update (COMING SOON)
  • Improved Air-to-Air radar operating logic. (Details in the text of the news letter dated October 6, 2023.)
  • Improved accuracy in CCIP and AUTO modes.
  • Improved TWS AUTO Scan priority.
  • Improved Radar AGE Setting and Functionality.
  • Added: CV RF alignment via datalink system. You can now align to the carrier (CV) using the datalink. 
  • Fixed: Under wing inboard Nav light can be seen on top of the wing.
  • Fixed: Light on stabiliser remains in place with damage.
  • Fixed: Landing gear AOA lights red and amber have a cone protruding.
  • Fixed: Missile launch AGM-84E with an error on the course.
  • Fixed: Chaff-Flare count discrepancy.
  • Fixed: Countermeasure forward on switch strange behaviour.
  • Fixed: HMD icon for starred track (SA page TUC) freezes in space when SA page is not visible.
  • Fixed: AG radar GMT mode tracking issues.
  • Fixed: Weapon selection switch & radar.
  • Fixed: VS mode AOT zone issue.
  • Fixed: Exiting ACM mode will change radar settings.
  • Fixed: A2A Target information in HUD after switching to A2G.
  • Fixed: STT from VS shows no BRA and Bullseye info on the RDR ATTK page.
  • Fixed: Fuel dump no longer shows fuel vapour stream.
  • Fixed: FLIR Switch behaviour.
  • Fixed: STD HDG option have to be removed when align has progressed to the point when will not reduce align time.
  • Fixed:TDC slew doesn't work with IRMV, sensor will float away.

DCS: AH-64D by Eagle Dynamics

  • Added COMM Presets and Datalink Support 
  • EUFD Preset and Swap buttons re-enabled
  • Added Laser Warning Receiver  DCS: AH-64D Laser Warning System (COMING SOON)
  • Improve LMC & TSE logic (W.I.P.)
  • Attitude Hold Adjustments (W.I.P.)
  • Heading Hold Corrections.
  • FLT page corrections.
  • FUEL page corrections.
  • Fixed: Dead CPG not repaired properly.
  • Fixed: TADS jittering in TEDAC.
  • Fixed: Hover mode Acceleration Cue format is switching based on air speed instead of ground speed.
  • Fixed: ENG page is switching format under wrong conditions.
  • Fixed: "FUEL XFER FAIL" shows up on a normal cold start.
  • Fixed: White arrow icon in menu options on MFDs.
  • Fixed: Waypoints are displayed on TSD in ATK phase when not part of current route or ACQ.
  • Fixed: No rockets are detected onboard the aircraft at mission start.
  • Fixed: NO ROCKETS not displayed when rockets are depleted.
  • Fixed: Text indication corrections for WPN page Rocket symbols.
  • Fixed: George should not attempt to land on water.
  • Fixed: RTS selection is not overriding the audio mute function on the COMM panel.
  • Fixed: EUFD: Dots Error.
  • Fixed: ASE Threat symbology text size.
  • Fixed: TADS Field of Regard diagram with aperture error in manual.
  • Fixed: AGM-114L missile constraints should be 20 degrees for all targets 1000 meters or greater.
  • Fixed: Keyboard Unit, "T" btn doesn't work with default keyboard binding.

DCS: A-10C II Tank Killer by Eagle Dynamics

  • NEW: Ability to set up four members and 12 donors in Mission Editor flight group.
  • Fixed labels for OSB-19, OSB-20 on the MFD when the TGP is selected in FLIR mode.
  • Fixed AGM-65E was replaced with AGM-65L in predefined payloads for A-10C II.
  • Fixed AGM-65L does not remain on set LASER code after power off & on.
  • Fixed crash in the cockpit caused by missing pointer validity checks.
  • Fixed the aircraft slides with engine off and in wheel chocks in Syria, Kiryat Shmona.
  • Fixed Flashlight stops working when the battery is powered off.
  • Added rules of payload configurations for A-10A, A-10C, A-10C II: loading on STA 5 and 7 is removed when STA 6 is loaded and vice versa.
  • Added AN/ARC-164 shows a number on the Preset page only.
  • Added Special Tab Options for Throttle Slew.
  • Added Axis Controls for Lighting Dials.
  • Improved the AAR/Indexer & signal lights brightness control.

DCS: Mi-24P Hind by Eagle Dynamics

  • Improved: Petrovich AI target detection system realism improvement. Now time spent for target detection is impacted by how many objects are around the target (simulating that target object is harder to detect when it is not in clear field). Feature is WIP we will be adding additional dependencies like target being on road and moving and others into consideration.
  • Improved: FM behaviour when after stick pull helicopter entering sudden stall is tuned down.
  • Improved: Engines and APU synchronisation in multicrew.
  • Improved: Auto Start procedure adjusted.
  • Fixed: Autopilot desync in multicrew.
  • Fixed: Uncommanded main gun fire upon selection if fired another weapon earlier in multicrew.
  • Fixed: Stick is parked when the player switches to the operator's seat when "Simplified AI" is enabled.
  • Added: VOIP binds for Crew gunner profile.

DCS: F-5E Tiger II by Eagle Dynamics

  • Fixed: With wing off still carries payload.

DCS: F-86F Sabre by Eagle Dynamics

  • Fixed:  Pitch trim nose down does not light up "Take-off position indicator" light.

DCS: Supercarrier by Eagle Dynamics

  • SpecOpt Tab. Changed the Title name.
  • Added possibility to correct INS by cable if CV RF is not available.
  • Fixed: Pilot puts arm through canopy on launch.

DCS: Spitfire LF Mk IX by Eagle Dynamics

  • Updated cockpit textures.
  • Fixed: Repair Breaks Side Door.
  • Fixed: Open door disappears.

DCS: P-51D Mustang by Eagle Dynamics

  • Fixed canopy handle glitching.
  • Fixed Incorrect payload available for pylons 5 and 6.

DCS: FW 190D-9 Dora by Eagle Dynamics

  • Weather updated in missions.

DCS Mirage F1 by Aerges

New features:

  • Added the new Mirage F1 BE version that includes the following major features:
  • Full multicrew capability.
  • Sight repeater.
  • Gunpods.
  • Priority control for the following systems: high-lift devices, airbrake, engine emergency regulation, green radio, nav aids, and radar.
  • Several systems repeaters.
  • Added AN/ALE-40 programmer clickability and specific view settings for the Mirage F1 single seater (check the flight manual for description).
  • The horizontal head movement limit is extended to an extra 10 cm when the canopy is open.
  • Implemented sight test procedure.
  • Added external CC-420 gun pods to all F1 variants.
  • Added axis for lights and intercom volume potentiometers.

Engine:

  • Adjusted engine flame-out with tail wind or reversed airflow. It may happen on the ground with extreme winds and at high altitudes with out-of-envelope manoeuvres that involve reversed airflow, such as a tailslide. The RPM has to be set high to minimise the phenomenon.
  • The engine starter button cover is spring loaded now (will close after a time delay).

Flight model:

  • Slightly increased high supersonic drag to better reflect acceleration data.

Autostart/Autostop:

  • Fixed auto start sequence. Now the throttle is checked/moved to idle in the cabin checks phase, to avoid a hot start chance.
  • Fixed auto start sequence. The Emergency gyromagnetic compass switch didn't set to On.
  • Fixed autostop sequence. The Emergency gyromagnetic compass switch didn't set to Off.

Manual and documentation:

  • Fixed kneeboard checklist, updated Flight Manual normal checklist and fixed auto-startup; regarding JPT emergency regulator switch, that must be in AUTO at cockpit preparation.
  • Updated flight manual to include Mirage F1 BE annex and other modifications.

Miscellaneous:

  • Corrected slat deployment and retraction routine to have the right slat deflection.
  • Now it is possible to select both radios for radio transmission on the Radio Selector Panel. Use keyboard or joystick buttons to press and hold more than one knob at once.
  • Fixed INS alignment error problems in certain conditions: when loading/unloading payloads, with wind/turbulence, MP...
  • Several 3D model and texture updates.
  • Fixed brake chute being self-deployed disregarding the handle position, after the aircraft repair is complete.
  • Fixed several single and quickstart missions (mainly due to missing pre-programmed radio channels or changed radio frequencies in South Atlantic terrain).
  • Selected radio for transmission (the radio background color) in Voice Chat will be displayed correctly now, when the aircraft was entered hot, while the server simulation has not started yet (server still paused).
  • Fixed sight camera position (it was not centred with the sight).

Known issues:

  • Radio doesn’t work (it can’t be heard) when starting a hot mission. Workaround: cycle the “Function selector” switch, I.e. switch it to OFF (AR) and then back to one of the operating modes: Main (PAL) or Main+Guard (PAL+G).

DCS: C-101 Aviojet by AvioDev

  • Radio stations status (yellow indicator) and Selected radio for transmission (the radio background color) in Voice Chat will be displayed correctly now, when the aircraft was entered hot, while the server simulation has not started yet (server still paused).
  • Selected radio for transmission (the radio background color) in Voice Chat will be displayed correctly now, when the aircraft was entered hot, while the server simulation has not started yet (server still paused).

DCS: F-15E Suite 4+ by RAZBAM Simulations 

3D Models and Textures

  • Fixed: Incorrect texture used on exterior pilot.
  • Fixed: Intake bleeding through.
  • Fixed "SPARE LIGHTS" work in NVG Filter effect.
  • Fixed: Emergency Oxy Hose to align during seat height adjustment (Both Seats).
  • Added: VR Pilot's head shadow in cockpit (First Person/Both Seats).
  • Added: 494th Panthers 91-324 'El Jefe" Livery.
  • Added: 492nd Mad Hatters 91-321 "LOKI" Livery.
  • Added: Cavity maps for Default Cockpit.
  • Added: More polygons to Engine Nacelles.
  • Added: Lower end GPU/VRAM option in Special Options settings. (lower image quality)
  • Updated: Enhanced AO maps for Cockpit.
  • Updated: Pilot's Hand interaction on Throttle for future animations.
  • Improved: Internal 3D model material name changes.
  • Improved: Mirror FOV.
  • Improved: Flap and Gear Indicator Light.

Avionics

  • Added: TFR (requires AAQ-13 Navigation Pod)
  • Added: modifiable steerpoint MEA in UFC and Mission Editor
  • Added: Delete steerpoint by selecting "0" steerpoint on UFC
  • Added: INS based wind estimation
  • Added: Any waypoint (Routes A/B/C, offsets, base, bullseyes, avoidance, mark, list) can be added in ME
  • Added: List points can be bound to steer points
  • Fixed: UFC input works without electric power.
  • Fixed: markpoints starting at M0
  • Fixed: active route display on A/G radar map
  • Fixed: bug where TWS freezes the radar in presence of AoJ returns
  • Fixed: TWS struggling to convert a HoJ track into full track in some cases
  • Fixed: Pressing PB1 on SP edit page past last route point
  • Fixed: Blank steerpoint (zero coordinates) showing on maps and selectable on sensors
  • Fixed: TSD route switching
  • Fixed: ASL wrong with INS drift
  • Fixed: Incorrect ASL behaviour with aircraft roll
  • Fixed: WSO LANTIRN TGP HOTAS behaviour
  • Fixed: RWR Volume control not working
  • Fixed: A/A TACAN distance readout shows two decimals (X.XX) when it should be one (X.X)
  • Fixed: Missing hyphen in HUD bullseye
  • Fixed: HSI ground track diamond is cyan, not amber on the MPCD
  • Fixed: RADALT issues
  • Fixed: Bad display of radar altimeter height on HUD repeater
  • Fixed: RP MPL qty should be total, not per station
  • Fixed: Erratic head movement fighting and not syncing properly in multi-crew for 2nd crewmember
  • Adjusted: INS drift rate
  • Updated:  ILS volume set to OFF at mission start
  • Updated:  AP roll authority increased from 2 to 5 deg
  • Improved: AP steering & wind corrections
  • Improved: BOT aiming
  • Improved: Radar Altimeter
  • Added: VOIP radio definitions
  • Fixed: VOIP Push-To-Talk keybinds for both Pilot and WSO.
  • Fixed: TFR flyup MC sync
  • Fixed: CDIP BOT release
  • Updated: CDIP ballistics
  • Updated: RPL release

Missions

  • Added: LANTIRN targeting pod basics training mission
  • Added: South Atlantic - Operation SIlent Strike

DCS: AV-8B N/A by RAZBAM Simulations

  • Fixed Bomb release MULT logic.
  • Fixed Rockets firing sequence when using single fire mode.
  • Fixed AUTO release cue behaviour
  • Fixed: VOIP Push-To-Talk keybinds

DCS: M-2000C by RAZBAM Simulations

  • Fixed BLG-66 BELUGA aiming.
  • Fixed Damage to SABRE and SERVAL.

DCS: MB-339 by IndiaFoxtEcho Visual Simulations

  • Fixed: aircraft explosion while taxing
  • Fixed: aircraft explosion in some cases while performing aerobatic manoeuvres
  • Fixed: aircraft wings break too easy during high G turns
  • Fixed: mission editor special options missing
  • Fixed: canopy too dark
  • Updated: Flight Manual

DCS: JF-17 by Deka Ironwork Simulations

  • Fixed: LS-6 and GB-6 do not fly to target
  • Fixed: JF-17 fuel probe weight (thanks to Wyvern for fix)
  • Fixed: lasercode set in ME not applied for all pylons
  • Fixed: Axis TDC move too fast in AG radar DBS modes 
  • Fixed: external/cockpit texture norm dds files
  • Fixed: WMD7 textures
  • Fixed: WMD7 SP/SLAVE toggle issue
  • Fixed: trim lights init state
  • Fixed: should fix FFB input issue
  • Tweaked: refined CL CD breakpoints
  • Tweaked: WMD7 can be turned on only under AG master mode per updated info
  • Updated: WMD7 name to AVIC WMD7 for ME sorted loadout list

DCS: SA-342 Gazelle by Polychop Simulations

  • Fixed: Multicrew erratic Viviane and Periscope behaviour
  • Fixed: Multicrew pilot heads desync
  • Fixed: Multicrew Viviane and periscope desync
  • Fixed: Multicrew Hi/Lo FOV anomalies on periscope
  • Fixed: Rotor flap sound
  • Fixed: Flight model excessive roll
  • Fixed: Missing axis / incorrect axis labelling for the radio volume knobs
  • Fixed: Floating Clip from Pilot 3D model present on Mike variant
  • Fixed: ALV/CVS lights were washed out
  • Fixed: Bright periscope at night
  • Fixed: Player controlled Gazelle did not react to loss of tail section
  • Fixed: OD Community and Lebanese Air Force liveries were not country specific
  • Added: Keybinds for nav / strobe lights
  • Added: Keybinds for handing over controls in multicrew
  • Added: UHF and VHF AM radio selection bindings
  • Added: Grey / Green UK Army Air Corps livery by Mispunt
  • Added: Grey / Green UK Marines livery by Mispunt
  • Added: Green / Black UK Army Air Corps livery by Mispunt
  • Added: Green / Black UK Army Air Corps UN livery by Mispunt
  • Added: Green / Black UK Royal Marines livery by Mispunt
  • Added: UK Army Air Corps BATUS livery by Mispunt
  • Added: UK Army Air Corps BATUS Orange livery by Mispunt

DCS F-14 Tomcat by Heatblur Simulations

  • Fixed SUU-25 Ejection
  • Fixed Tomcat Link 4 TDS frequency not aligned with DCS Mission Editor Link 4 frequency setting.
  • Added SEAD settable as a task for the F-14 (which allows F-14 AI to use TALDs again and fixes Refoger I mission 5 not progressing). 
  • Potential fix for TCS showing black screen for some clients in Multithreading on certain maps. 
  • Fixed various shader rendering and performance issues with the DDD.

DCS AJS-37 Viggen by Heatblur Simulations

  • Updated all Swedish Sidewinders to use new Eagle Dynamics Sidewinder implementations.
  • Fixed RB-04 fuze not always working correctly. 
  • Corrected shimmering on the canopy rim in some lighting situations.
  • Updated RB-04 explosive power.

Flaming Cliffs 3 by Eagle Dynamics

  • Module icon labels "Beta" removed for F-15C, Su-27, Su-33, MiG-29
  • Su-27/33/MiG-29 IRST sometimes gives launch authorization when it should not - fixed

WWII Asset Pack by Eagle Dynamics

  • WWII Assets Pack. B-17G. Added new liveries from the contest.

Combined Arms by Eagle Dynamics

  • Added: 2 basic Anti-Aircraft Training missions (Red - Caucasus, Blue - Marianas).
  • Added "trajectory forecast" for modern SPAAG.
  • Added the ability for the player to transport infantry.

DCS: South Atlantic by RAZBAM Simulations

Assets Pack:

  • Fixed - ARA Santa Fe Collision Shell
  • Fixed - ARA Santa Fe LOD disappearing. 

South Atlantic Terrain:

  • Optimisation across all cities to improve performance
  • Additional models across the map
  • Coastline refinement

DCS: Marianas by Eagle Dynamics

  • Added New Instant Action Missions for some (more to come) modules including:
    • TF-51D
    • P-47D
    • Spitfire
    • F/A-18C
    • Mosquito 
    • Fw 190D-9
    • Fw 190A-8

DCS: The Channel Map by Eagle Dynamics

  • Fixed hedgerow models wind flexibility

DCS: Syria Map by Ugra Media

  • Optimization of night lighting the number of light sources on roads and blocks was reduced.
  • Optimization of night lighting of objects.
  • Optimization of city blocks was performed - the number of fences and trees was reduced.
  • Added destruction models for original objects - terminals of Beirut, Damascus, Aleppo, Gaziantep, Paphos, Nicosia, Adana Hilton, Sheraton Adana, Haifa Tower Panorama, Haifa Tower Sail, Damascus Tower, Limassol Olympic Residence, Platinum Tower Beirut, Sama Beirut, Assad Palace, Haifa cooling tower, as well as Aleppo power station and La Farge factory.
  • Improved scenes of original objects - Limasol Port Terminal, Cyprus Ministry of Finance, Bank of Cyprus, Limasol MyMall, Paphos Kings Avenue Mall, Mall of Cyprus&IKEA, Cyprus Skyscraper, Telecommunications Authority, Larnaca Radisson Blu hotel, Nicosia General Hospital, Nicosia Kykkos Monastery, Nicosia Presidential Palace, Nicosia Selimiye II_Mosque, Adana 01burda, Adana_Park_AVM and a number of others.
  • Improved scenes of stadiums in Beirut, Tripoli, Damascus, Tartus, Latakia, Adana and Cyprus.
  • Fixed Deir ez-Zor airfield bugs.
  • Improved the range of disabling type objects.
  • 3d models optimization.
  • Fixed civilian traffic FLIR textures.
  • Removed duplicate objects in Beirut scenes.
  • Added the name of the city of Arfin.

Known Issues - Hotfix planned

  • Objects moving at speed may begin to jitter after some time in mission
  • Improved spotting - some visual issues may be seen in certain hardware/graphical options combinations - Please report any problems to help us resolve these.
  • AH-64D Attitude Hold sub-modes are causing occasional oscillations in pitch and roll.
  • AH-64D BDA message via datalink not implemented, please do not attempt to send BDA.
  • F/A-18C - Possible issue with display of jamming targets on FCR page
  • Voice Chat - Aircraft control binds will take precedence over room mode PTT bind
  • Airflow effect on vegetation not fully synchronised in MP
  • In game scoreboard does not show kills or losses in MP

Campaigns

DCS: MAD Campaign by Stone Sky

  • EN briefing PDF updated

DCS: MAD JF-17 Thunder Campaign by Stone Sky

  • EN briefing PDF updated

DCS: MAD AH-64D Campaign by Stone Sky

  • EN briefing PDF updated

The Museum Relic Campaign by Apache600

  • Mission 7 (both campaigns) - Updated waypoints for AWACS on departure so they don't crash.

DCS: F-14B Operation Sandworm Campaign by Sandman Simulations

  • Mission 1: AI stuck behind the cat if player is coming in for the first recovery sooner than expected – FIXED
  • Mission 6: 
    • Mission scoring fixed to make sure the mission is completed after all goals are met.
    • MIG-21s flying without missiles - FIXED
  • Mission 7: MIG-21s flying without missiles - FIXED
  • All missions: Time acceleration reset at crucial events

P-51D: The Blue Nosed Bastards of Bodney Campaign by Reflected Simulations

  • Formation updates
  • Realistic escort tactics
  • Realistic Fighter-bomber comm procedures
  • Period correct Radio Chanellization
  • Earth Curvature factored in when contacting Air Sea Rescue
  • Time acceleration auto reset when something happens
  • Doc update
  • P-51D skin updates

Spitfire IX The Big Show Campaign by Reflected Simulations

  • Formation updates
  • Time acceleration auto reset when something happens
  • P-51D skin updates
  • Earth Curvature factored in when contacting Air Sea Rescue

Bf 109 K-4 Jagdflieger Campaign by Reflected Simulations

  • Time acceleration auto reset when something happens
  • P-51D skin updates

DCS: P-47D Wolfpack Campaign by Reflected Simulations

  • Formation updates
  • Realistic escort tactics
  • Time acceleration auto reset when something happens
  • P-47 skin updates
  • P-51D skin updates
  • More realistic fuel loads
  • Period correct Radio Chanellization
  • More realistic radios - Channel A is exclusive to the 56th FG
  • Earth Curvature factored in when contacting Air Sea Rescue
  • Weather tweaks

DCS: F-14A Zone 5 Campaign by Reflected Simulations

  • Time acceleration auto reset when something happens
  • AI given unlimited fuel to avoid problems

DCS: F-14A Fear the Bones Campaign by Reflected Simulations

  • Time acceleration auto reset when something happens
  • AI given unlimited fuel to avoid problems

DCS: F-14 Speed & Angels Campaign by Reflected Simulations

  • Time acceleration auto reset when something happens
  • Trigger zone fixes

DCS: Spitfire Beware! Beware! Campaign by Reflected Simulations

  • Formation updates
  • Time acceleration auto reset when something happens
  • Earth Curvature factored in when contacting Air Sea Rescue

DCS: Fw 190 A-8 Horrido! Campaign by Reflected Simulations

  • Time acceleration auto reset when something happens
  • P-51D skin updates

DCS: Mosquito FB VI - V for Victory Campaign by Reflected Simulations

  • Time acceleration auto reset when something happens
  • Earth Curvature factored in when contacting Air Sea Rescue

DCS: UH-1H Paradise Lost Campaign by Reflected Simulations

  • Time acceleration auto reset when something happens
  • Gunship model adjusted for the new engine model

F-86F Hunters over the Yalu Campaign by Reflected Simulations

  • Time acceleration auto reset when something happens

DCS: F/A-18C Raven One Сampaign by Baltic Dragon

  • Fixed issue with double side numbers for all the F-18C squadrons
  • Updated skins for F-14, E-2C and M-2000C

DCS: MAD AH-64D Campaign by Stone Sky

  • Fixed fuel load at cold start in all missions

DCS: UH-1H The Huey Last Show Campaign by SorelRo

  • NDB settings adjusted for LZ London on all the missions
  • Mission 10 cold start fixed

A-10C Tactical Training Qualification Campaign by Maple Flag Missions

  • Corrected AI Landing Issue where wingman would collide with the player's aircraft on landing.

DCS: F/A-18C Flaming Sunrise Campaign by Sandman Simulations

  • All missions – A complete overhaul of Enemy Air Defense Leven calculation
  • All missions – Some inaccurate unit callsigns – FIXED
  • Old side numbers in one mission - FIXED

DCS: F/A-18C Rising Squall Campaign by INVERTED

  • Remade all dialogue audio tracks to address the issue of audio loss caused by ME character garbled conversion - Sorry for this huge problem has affected us for a long time. 
  • Fix lost briefing images - Same reason. 
  • Reset M02, M08, M12 opening animations. 
  • Add the latest ME feature of "unlimited fuel" to relevant AI aircraft. 
  • Modify the hidden "Shortcuts" in M12- make the activation conditions stricter and Differentiate the Checkpoint version from the Initial version. 
  • Replace all NSC version (non supercarriers DLC) carriers with the new CVN-74. 
  • Modified some AI A2A behaviors based on the latest features of ED. 
  • Known issue: Some Chinese dialogue in M10 will become English - fixed in later versions.
22 aug
2023

DCS World

  • Crash DCS_server.dll - fixed
  • Crash on trains in some cases - fixed

DCS: Mosquito FB VI by Eagle Dynamics

  • Mossie Normandy Railhub mission updated for Normandy 2.0
16 aug
2023

Introducing multicrew functionally for DCS: Mi-8MTV2 Magnificent Eight by Eagle Dynamics

Introducing warehouse management functions for DCS: World Scripting Engine

New campaign DCS: Mi-24P The Border - Prequel by Armen Murazyan

DCS World

  • Added warehouse management functions to DCS: World Scripting Engine:
    • airbase:getWarehouse()
    • warehouse:getInventory()
    • Warehouse.getResourceMap()

More about them here: forum.dcs.world/topic/332300-warehouse-control-functions/ (Thank you to Grimes for initial testing and feedback and overall creative multiplayer and mission content creators community for driving us forward)

  • WWII Assets pack. Fixed. If WWII assets pack is absent, its units show a black Encyclopedia page
  • New feature. Added F10 Map Coordinates Picker like in Mission Editor. Call it with LALT + Left Mouse click.
  • F10 map. Added ability to Show Airdrome data window always, regardless of the F10 view options
  • ME. Payload panel. Added two separated icons: S-25-O and S-25-OFM
  • ME. Cannot Enter Decimals in Frequency Window - fixed
  • ME. The triangular target mark from task remains on map after deleting task in some case - fixed
  • ME. GUI Error when click on the triangular marker from task Cargo Transportation - fixed
  • MP. System bar popups on top layer over the role selection window in some cases - fixed
  • AI aircraft. Fixed helicopters collision on taxiway after destroying one ship in group
  • AI aircraft. Helicopter group blocks the airfield in some cases - fixed
  • AI aircraft. Crash after damage to wingman from AI group during taxi in some cases - fixed
  • AI aircraft. Helicopters can't land on the ship in some cases - fixed
  • AI aircraft. AI planes do not start from ramp in some cases - fixed
  • AI aircraft. The logic of attack maneuvering high-speed fighters of low-speed aircraft has been corrected.
  • AI aircraft. B-1B. Collision AI with a bomb after release - fixed
  • AI aircraft. P-51 and Bf-109 - AI fourth wingman can not maintaining climb of group - fixed
  • Weapons. Torpedo. Will not use improper exhaust effect
  • Weapons. Torpedo. Added torpedo splash effect 
  • Weapons. Kh-59M missile. Added radio altimeter. Missile is able to terrain follow over rolling hills
  • Weapons. Fixed IR missiles tracking an aerial targets masked by buildings (https://forums.eagle.ru/showthread.php?t=265350)
  • Score system. Player Score SP Missions, Not being registered - fixed
  • Ground units. Fixed smoking infantry after damage.
  • Ground units. Fixed crash when trying to select empty storage in the tank.
  • Ground units. Fixed enemy units will not attack a train.
  • Ground units. Fixed units getting stuck when attacking.
  • Ground units. Fixed crash when assigning a task disembarking from trigger to a player.
  • JTAC. Fixed not mentioning APKWS for 9-line activities
  • Multicrew. Added role to request query for join
  • Fixed. Damaged aircraft smoke is not visible from afar. 
  • Fixed. Huge arrow drawings after zooming out in F10 view.
  • Added functions for airbase control. Airbase.setCoalition and Airbase.autoCaptureIsOn()

DCS: AH-64D by Eagle Dynamics

  • Replaced AH-64D Quick Start Manual with AH-64D Early Access Guide
    • Updated to current state of AH-64D early access
    • Numerous revisions and improvements
  • Added cpg ai target store command
  • Added make ai cpg interface always respect the color scheme for weapons wheel
  • Fixed:  ENGINE OIL PSI and NGB OIL PSI digital indication errors
  • Fixed: VID page in both cockpits not displaying Weapon Control status of other crewmember
  • Fixed: Missing "ENGINE # START" and "ENG# OVERRIDE" advisories on EUFD (AH64D: WCA: eng start and override)
  • Fixed: Freeze when shooting at the pilot -  do not release cockpit if both pilots killed ,  cockpit will be released only after ejection of whole crew 
  • Fixed: HMD virtual symbology elements should always be fully blanked or fully displayed
  • Fixed: APU exhaust should not have flame effect on start-up
  • Fixed: HOCAS cursor does not move in some case if it is assigned to the axes in control settings
  • Fixed: Laser firing should be inhibited from firing if TADS is at or beyond LIMITS
  • Fixed: Windshield wiper keybinding now working correctly

DCS: Mi-8MTV2 Magnificent Eight by Eagle Dynamics

  • Added: Multicrew functionality with corresponding changes for multicrew voice chat support and cargo support. Four crew positions available including cockpit crew plus side gunner.
  • Improved: different Mi-8MTV2 features to support multicrew
  • Fixed: Rear gunner can be mounted without cargo half doors
  • Fixed: Rare crash which happened when Mi-8MTV2 was damaged
  • Fixed: Crash that sometime happen at the time of GUV pod jettison
  • Fixed: Side AI gunner long burst does not work 

DCS: Mi-24P Hind by Eagle Dynamics

  • Improved: Petrovich AI control over altitude 
  • Two R-60 missiles are fired when trigger safety cover is up

DCS: Combined Arms by Eagle Dynamics

  • Fixed. Coodinates displayed in binocular mode are clipped

DCS: F-16C Viper by Eagle Dynamics

  • Fixed: RWR new contact doesn't pulse on subsequent detections of same emission
  • Fixed: ACM/STT track being lost again under specific circumstances
  • Fixed: DAM alignment inconsistent between AG/NAV modes - fixed alignment status calculation, now it shouldn't depend on acft mode
  • Fixed: WCMD SMS page indicates no wind when it's set in ME
    • added loading wind information to SMS and CNTL pages for WCMD type of bombs
    • fixed "-" for wind direction
    • fixed wrongly upper status visibility if CNTL page selected

DCS: F/A-18C by Eagle Dynamics

  • Fixed: STT from VS range scale bugs
  • Fixed: ACM/STT track being lost again under specific circumstances
  • Fixed: HACQ is limited to 5nm if entered from GACQ
  • Added AN/ARC-210 default FM in 136...155.9975 MHz

DCS: F-5E Tiger II by Eagle Dynamics

  • Fixed: Left AIM-9 growls with no power on station  - fixed growl when station isn't selected or 
  • External Stores Selector is out of SAFE (AG is selected)

DCS: A-10C II by Eagle Dynamics

  • Added. Wheel chocks on cold start
  • Fixed. Crash with AGM-65E missile

DCS: F-15E Suite 4+ by RAZBAM Simulations 

  • Fixed: Corrected issue with weight and inertia not properly applied during ground re-arming
  • Fixed: Crash when selecting ACMI pod as OFF Missile
  • Update: Improvements to basic autopilot feedback control
  • Update: Inverted RC MPD/MPCD screen selection
  • Update: Improvements to alt hold feedback control
  • Update: External Model and LODS
  • Added: CRS (Course) Autopilot Steer mode enabled
  • Added: TCN (TACAN) Autopilot Steer mode enabled
  • Added: Reduction of lights displayed through NVG filters.
  • Added: Livery Mad Duck IV
  • Added: Ability to control LGB codes from WSO seat (3D Model).
  • Added: laser code panel for WSO
  • Fixed: Removed jitter for WSO external and internal pilot body animation during multi-cockpit
  • Added: Brakes now automatically applied when gear handle up and weight off wheels to stop main wheels from spinning into wheel well
  • Fixed: JFS light now stays on during entire engine sequence instead of only when ready for engagement
  • Fixed: Speedbrake will now retract when hydraulic power is no longer available to it
  • Fixed: CAS no longer uses INS as source of some kinematic data to avoid issues with unrepresentative CAS behaviour without INS being aligned
  • Fixed: TACAN will no longer automatically adjust channel when going to AA mode
  • Fixed: TACAN now initialising into proper initial state
  • Fixed: TACAN mode can now be modified on UFC regardless of TACAN power state
  • Fixed: TACAN mode/channel is now properly indicated on UFC regardless of TACAN power state
  • Updated: Reduced ECS sound based on SME input when Hear in Helmet option is enabled
  • Updated: External ground power will now provide power to Radios, Gear Lights, Flaps Lights, and Master Mode Lights
  • Updated: Improved yaw stability modelling to better match reference data and reduce unrealistic yaw oscillations in some cases
  • Fixed: JFS single bottle will now recharge properly after engine start and flight and JFS LOW caution is gone
  • Fixed: BINGO FUEL warning will no longer play immediately during Fuel BIT, it will play when the needle goes below the set BINGO value
  • Fixed: ILS not working from a cold start
  • Fixed: Corrected random floating point error for standby altimeter setting

DCS: AV-8B N/A by RAZBAM Simulations

  • Updated: UFC LL Input format
  • Updated: Flood Lights position default values
  • Added: Special Options for MPCD Video GAIN/CONTRAST default values

DCS F-14 Tomcat by Heatblur Simulations

  • Added SEAD as a task for the Mission Editor. 
  • Partially fixed pilot not being killable. (WIP: killing a player spawned as RIO will kill the pilot instead, both SP and MP.) 
  • Prepared Op. Reforger Mission 5 for pending F-14 AI TALD fix by ED. 
  • Fixed certain shader params in the F-14B cockpit causing very dark panels.

DCS: JF-17 by Deka Ironwork Simulations

  • Fixed: HUD TDC position reset issue when moving TDC on HUD

DCS: SA-342 Gazelle by Polychop Simulations

  • Fixed HOT missiles losing track after launch on SA342L when moving outside of initial launch parameters

DCS Mirage F1 by Aerges

  • Fixed incorrect gun reticle display when "C + M or SW" mode was enabled from AG mode.
  • Fixed short range missile audio still being heard after 'C + M or SW' mode was deselected.
  • Fixed the initialization of the mechanical clock hours hand when the aircraft start time is greater than 12:00 PM. (This fix didn’t make it to the previous update).
  • Increased ILS glidepath sensitivity in the artificial horizon indicator.
  • Fixed bug in which the rudder trim usually started deflected to the left (sometimes to the right) when in a hot ground start.
  • Fixed fuselage Belouga bomb drag not being taken into account.

DCS: C-101 Aviojet by AvioDev

  • Fixed the initialization of the mechanical clock hours hand when the aircraft start time is greater than 12:00 PM. (This fix didn’t make it to the previous update).
  • Fixed clock hands animation: minutes and chronometer minutes hands were mixed up with each other. (This fix didn’t make it to the previous update).

DCS: Yak-52 by Eagle Dynamics

  • Oil cooling improved

DCS: Black Shark 3 by Eagle Dynamics

  • PVI-800 confusion about ME fixpoints 3 and 4 - fixed
  • 3D. Fixed the texture with the Vikhr launcher markings
  • Fixed: NAV mode has North up in some conditions

Campaigns

Combined Arms: Frontlines Georgia Campaign by ED

  • Mission 02. Updated with drawing objects and labels. Improved tracking of damaged, destroyed and retreating enemy aircraft. Added pop-up image with Mission tips. Fixed VO and text for some coordinate call outs. Fixed some VO and text that was no longer activating properly. Added triggers for retreating Helicopters.

Known issue: Some AI Helicopters could have a chance of landing damaged and will not properly de-spawn or be destroyed

DCS: UH-1H The Huey Last Show Campaign by SorelRo

  • Mission 3: It looks like about 80% of the time the Huey gets hit the radios are shut. So the player get left in the dark. I managed to find a way around it.

DCS: F/A-18C Flaming Sunrise Campaign by Sandman Simulations

  • All missions – SAM-site not active if another site destroyed in the same mission - Enemy Air Defense Level calculation logic fixed

F-15C Aggressors BFM Campaign by Maple Flag Missions

  • Updated planner with range boundaries and updated range diagrams and kneeboard pages.
  • Added aircraft threat profiles to briefings.
  • Minor trigger tweaks to improve game play.
  • Added gun calls.
  • Updated practice missions to use both rookie and ace ai settings.
  • Adjusted AI taxi voice over times.
  • Updated tanker advanced waypoint settings.

F-5E Aggressors Air Combat Maneuver Campaign by Maple Flag Missions

  • Updated planner with range boundaries and updated range diagrams and kneeboard pages.
  • Added aircraft threat profiles to briefings.
  • Minor trigger tweaks to improve game play.
  • Added gun and missile calls.
  • Updated practice missions to use both rookie and ace ai settings.
  • Adjusted AI taxi voice over times.
  • Added rookie and random campaigns.

F/A-18C Aggressors BFM Campaign by Maple Flag Missions

  • Updated planner with range boundaries and updated range diagrams and kneeboard pages.
  • Minor trigger tweaks to improve game play.
  • Added gun calls.
  • Updated practice missions to use both rookie and ace ai settings.
  • Adjusted AI taxi voice over times.
  • Updated tanker advanced waypoint settings.
DCS: F/A-18C Rise of the Persian Lion II Campaign by Badger633
  • Mission 9 Part 2: Way Point 3 call adjusted.

P-51D: The Blue Nosed Bastards of Bodney Campaign by Reflected Simulations

  • P-51 Skin updates

Spitfire IX The Big Show Campaign by Reflected Simulations

  • P-51 Skin updates

DCS: Fw 190 A-8 Horrido! Campaign by Reflected Simulations

  • P-51 Skin updates

Bf 109 K-4 Jagdflieger Campaign by Reflected Simulations

  • P-51 Skin updates

DCS: P-47D Wolfpack Campaign от Reflected Simulations

  • P-51 Skin updates

DCS: F-14A Zone 5 Campaign by Reflected Simulations

  • Engagement end logic improved

DCS: F-14 Speed & Angels Campaign by Reflected Simulations

  • Skin updates

DCS: Mosquito FB VI - V for Victory Campaign by Reflected Simulations

  • Safety triggers added to a few missions

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