Changelog

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Release changelog
DCS 2.9.12.5336 - 20.01.2025
DCS 2.9.11.4686 - 24.12.2024
DCS 2.9.10.4160 - 11.12.2024
DCS 2.9.10.3948 - 04.12.2024
DCS 2.9.9.2474 - 05.11.2024
DCS 2.9.9.2406 - 02.11.2024
DCS 2.9.9.2280 - 30.10.2024
DCS 2.9.8.1214.1 - 15.10.2024
DCS 2.9.8.1214 - 02.10.2024
DCS 2.9.8.1107 - 30.09.2024
DCS 2.9.7.59263 - 20.08.2024
DCS 2.9.7.59074 - 14.08.2024
DCS 2.9.7.58923 - 09.08.2024
DCS 2.9.6.58056 - 22.07.2024
DCS 2.9.6.57650 - 11.07.2024
DCS 2.9.5.55918 - 05.06.2024
DCS 2.9.5.55300 - 22.05.2024
DCS 2.9.4.53990 - 03.05.2024
DCS 2.9.4.53707 - 15.04.2024
DCS 2.9.4.53627 - 12.04.2024
DCS 2.9.4.53549 - 10.04.2024
DCS 2.9.3.51704 - 22.02.2024
DCS 2.9.1.48335 - 29.11.2023
DCS 2.8.7.42718 - 02.08.2023
DCS 2.8.4.39731 - 05.05.2023
DCS 2.8.1.34667.2 - 27.12.2022
DCS 2.7.18.30765 - 05.10.2022
DCS 2.7.17.29493 - 08.09.2022
DCS 2.7.16.28157 - 04.08.2022
DCS 2.7.14.24228 - 27.05.2022
DCS 2.7.11.22211 - 08.04.2022
DCS 2.7.10.19473 - 09.02.2022
DCS 2.7.9.18080 - 30.12.2021
DCS 2.7.7.15038 - 03.11.2021
DCS 2.7.6.13436 - 01.10.2021
DCS 2.7.5.10869 - 18.08.2021
DCS 2.7.3.8494 - 14.07.2021
DCS 2.7.2.8165.2 - 25.06.2021
DCS 2.7.1.7139 - 11.06.2021
DCS 2.5.6.61527.3 - 05.03.2021
DCS 2.5.6.59625.1 - 04.01.2021
DCS 2.5.6.59625 - 25.12.2020
DCS 2.5.6.55960 - 09.10.2020
DCS 2.5.6.52437 - 24.07.2020
DCS 2.5.6.49798 - 28.05.2020
DCS 2.5.5.41371.1 - 12.04.2020
DCS 2.5.5.41371 - 23.12.2019
DCS 2.5.5.39384 - 15.11.2019
DCS 2.5.5.35461 - 10.09.2019
DCS 2.5.5.34864 - 26.08.2019
DCS 2.5.5.33184 - 10.07.2019
DCS 2.5.5.32533 - 26.06.2019
DCS 2.5.4.30386 - 15.05.2019
DCS 2.5.4.29167 - 03.04.2019
DCS 2.5.4.27430 - 20.02.2019
DCS 2.5.4.26825 - 06.02.2019
DCS 2.5.4.26552 - 25.01.2019
DCS 2.5.3.24984 - 12.12.2018
DCS 2.5.3.23225 - 31.10.2018
DCS 2.5.3.22877 - 17.10.2018
DCS 2.5.3.22176 - 29.09.2018
DCS 2.5.3.21708 - 19.09.2018
DCS 2.5.2.20785 - 07.09.2018
DCS 2.5.2.18736.400 - 27.06.2018
Open Beta changelog
20 jan
2025

DCS Core

  • Aircraft AI. B-52. Incorrect connection during refueling - fixed
  • Aircraft AI. Helicopters cannot retrieve cargo from moving ship - fixed
  • Aircraft AI. Ka-50. Rotor tip lights do not match blade tips - fixed
  • Aircraft AI. AI BF-109 still benefiting from MW50 even if the MW50 tank is set to empty- fixed
  • Aircraft AI. AI aircraft do not consider obstacles after landing and ram other planes on taxiways - fixed
  • Aircraft AI. S-3B refueling lights adjustment
  • Aircraft AI. WW2 Vic formation No.4 can't keep up - fixed
  • Aircraft AI. KC-135MPRS Losing altitude when called up as tanker - fixed
  • Ship AI. Fixed 054A CIWS
  • Ship AI. Fixed 071 livery
  • Ship AI. LS Ropucha damaged LOD missing - fixed
  • Countries. Mi-8MTV2 added to Iraq
  • Dedicated Server. Server completely breaks down when the mission stops in Web GUI - fixed
  • Dedicated Server. Missions list shuffle function do not work - fixed
  • Graphics. Fix artifacts on clouds
  • Graphics. Fix for artifacts at intersection with fog when camera is placed directly on top layer of the fog
  • Ground AI. JTAC is capable off to continue use lase and use IR pointer after his destruction - fixed
  • Ground AI. JTAC. IR pointer is not shifted to other target - fixed
  • Ground AI. KS-19 sounder fixed
  • Ground AI. New sounds for Flak 38
  • Ground AI. New sounds for Flak M42 37mm and Twin Bofors 40mm, autocannon settings sound update
  • Ground AI. New sounds for Oerlikon 20mm Gun
  • Ground AI. New sounds for S-60 57mm gun + minor fixes
  • Ground AI. New sounds for twin and quad 20mm Flak gun
  • Ground AI. S75 ZIL truck model issue with windshield fixed
  • Ground AI. Added desert camo and updated other liveries for T-72B3
  • Ground AI. Sound Update for cannons
  • Ground AI. Added civilian Ural trucks models and updated liveries
  • GUI. Radio messages clipped by F10 map bar - fixed
  • GUI. Message history window won't close after exiting track - fixed
  • GUI. Most logbook A-10 patches are not usable - fixed
  • Scripting API. onPlayerTryChangeSlot() not called for dynamic spawns - fixed
  • MP. Events of user draw visibility control doesn't applied to client connected after trigger was fired - fixed
  • MP. FARP warehouses not synchronized on player join - fixed
  • Weapons. Active Maverick camera starts to shake at certain camera angles - fixed
  • Weapons. AGM-114L. In the case where not the entire target is visible in the AH-64 sighting system, the missile will hit the designated target, and not the neighboring ones.
  • Weapons. BLG-66 animation corrected
  • Weapons. Buk SA-11. 9M38 missile guidance method changed to proportional navigation
  • Weapons. FFAR Mk 5 engine fire is detached far from exhaust nozzle - fixed
  • Weapons. IR missiles began to ignore flares more often - fixed. Flare efficiency has been returned to previous values.
  • Weapons. Kh-29T. Eliminate erratic maneuvers to the loft trajectory transition
  • Weapons. SA-2, V-755 missile. Liquid engine smoke of second stage tuned. Added inversion contrail at low temperature.
  • Weapons. Оnce LS-6-500 bomb it is released from the pylon, it transforms into an LS-6-250 bomb - fixed
  • Weapons. Rail launcher disappear after helicopter fires last missile against air targets - fixed 
  • NS430 memory leak - fixed

DCS: F-16C Viper by Eagle Dynamics

  • Fixed Crash when click OVRD on MFD.
  • Fixed: Radar elevation control freeze after fail to track in VSR.
  • Fixed:  RWS DTT attempting to drop single track drops both and resets radar back to search.
  • Fixed:  While in STT the radar footprint freezes in HSD in the last azimuth setting and does not follow the target.
  • Fixed: HMCS Boresight locking - No rad but locking anyway.
  • Fixed: A-A radar false targets appear with radar not emitting.
  • Fixed: AGM-154A fired off angle but in-zone has a chance of not guiding.
  • Fixed: FCR TWS Can reset/drop track even if radar maintains trackfile/trackfile is not dropped.

DCS: F/A-18C by Eagle Dynamics

  • Fixed: EXP radar scanning speed and aperture seems tied to aircraft's speed.
  • Fixed: If Auto CPL is used with TOT it does not account for the waypoints in the sequence.
  • Fixed: DL13 display no longer shows the video feed from the AGM-62 Walleye before launch.

DCS: AH-64D by Eagle Dynamics

  • Added default value of the VRS audio notification in the Special Options to disabled/un-checked.
  • Fixed crash when George AI try detect targets.
  • Fixed crash when trying to display all targets (left long) in the George target list. (Crash in DLC Mission).
  • Fixed: George AI detects unactivated units and fires at them.
  • Fixed: George AI does not see the targets when fog is in Auto mod.
  • Fixed: When the aircraft is at a sufficient bank angle (estimating >20 degrees perhaps) and slew inputs are applied to the TADS with LMC enabled, the LMC slew behavior becomes bizarre.
  • Fixed: FCR RF Handover does not work with the front seater.
  • Fixed: TSD Cursor show option should be independent between phases.
  • Fixed: Closing AI Interface while player is in CPG seat is disabling C-Scope in CPG crewstation.
  • Fixed: Wheel сhocks miss texture.

DCS: Supercarrier by Eagle Dynamics

  • Fixed: Starting cold & dark the crew will not direct planes (multiplayer).
  • Forced option 'disable deck crew' don't work.
  • Fixed: Switching to Airboss view shows incomplete player aircraft.
  • Fixed: Wheel chocks are placed permanently in some cases.
  • Fixed: Stuck at Awaiting requested crew member.
  • Fixed: MT IFLOS lights are difficult to see.

DCS: F-5E  by Eagle Dynamics

  • Fixed errors in liveries:
    • Added tie-down hooks (under the fuselage and under the wings) to the Aggressors. Changed the side numbers.
    • Removed the extra antenna on the Swiss and Austrian aircraft, under the fuselage in the nose.
    • Made a version of the antenna set for the 70s on the MiG-28, as well as on the Vietnamese and Iranian liveries. Removed the RWR antennas and installed a Skyspot antenna. Partially painted over the steel plates on the engine nacelles.
    • Returned the formation lights to some liveries.
    • Added protective brushes to the gaps under the flap rod on the fuselage.
    • Removed and corrected several minor errors and inaccuracies in the liveries.
  • Added  template.
  • Added livery:
    • Aggressor VFC-13 11
    • Aggressor VFC-13 21
    • Sundowners VFC-111 01
    • USAF "Southeast Asia"
    • IRIAF F-5E Standard
    • IRIAF - 43rd TFS
    • IRIAF - 41rd TFS
  • Fixed: Some activities take up to 5 times longer.
  • Fixed: Attitude Indicator rotation is backwards.
  • Fixed: Flight Manual - Errors and typos in Hydraulic Systems diagram.
  • Fixed: The antenna crashes into the hatch.
  • Fixed: Fix the profile shape of the front of the suspension tank.
  • Fixed: The texture of the cross under the screwdriver has shifted from the screw cap and dirt.
  • Fixed: The RWR antenna is missing, on the rear, on the right.

DCS: Mi-24P Hind by Eagle Dynamics

  • Fixed: “Launcher arm” usage leads to rockets being fired in some cases
  • Fixed: Petrovich AI does not see the targets when fog is in Auto mod.

DCS: Mi-8MTV2 Magnificent Eight by Eagle Dynamics

  • Fixed: Helicopter weight is different from the one that was set in ME in certain cases

DCS: Flaming Cliffs 2024 by Eagle Dynamics

  • А-10A. Added new IA missions for Marianas and Caucasus
  • Su-25. Added new IA missions for Caucasus
  • MiG-29. Added new IA missions for Afghanistan
  • F-15C. Added new IA combat missions for Marianas

DCS Mirage F1 by Aerges

Input and clickability:

  • Clickability of F1BE rear canopy left handle (“Canopy open/close”) is now operative.
  • F1BE ejection handles clickspots tooltips were updated (the word “Alternative” was removed).
  • Fixed some 'Wrong connector name' messages in dcs.log.
  • Removed 'Fuel transfer sequence selector switch' from F1BE input as being not applicable to that version.
  • Both TRAP 136 (“Green”) and TRAP 137B (“Red”) radio panels frequency, channel and function selectors can now be controlled by both left/right mouse buttons and by mouse wheel.
  • IFF Mode 1 and Mode 3A code selectors now work with both left/right mouse buttons, as well as with mouse wheel.
  • F1EE IDN "Additional vector bearing/distance adjustment switch" values of acceleration with time were reviewed to make fine adjustments possible.

Systems and general:

  • Pylon loadout configuration standardized with modern DCS standards: Now the default setup is empty pylons but pylons can be removed to have a 'clean' aircraft.
  • Fixed engine fire lights that stayed lit after all electrics were turned off.
  • The F1BE rear seat safety pin doesn't block the front seat ejection anymore.
  • F1BE rear seat VOR/ILS control panel is now properly initialized to 'ON' state at hot start.
  • Fixed pre-programmed radio frequencies of F1BE and F1EE Iraq quickstart missions.
  • F1BE rear seat cockpit lighting is off, and rear seat safety pin is installed now when the 'Solo Flight' option is enabled.

DCS: C-101 Aviojet by AvioDev

  • CLB-200, BIN-200, BR-250 and BR-500 models improved.
  • Jettisoned canopy is restored now at aircraft repair.
  • Batteries’ temperature and capacity are now restored to initial values at aircraft repair.
  • Rear seat cockpit lighting is off, and rear seat safety pin is installed now when 'Solo Flight' option is enabled.

DCS: MB-339A/PAN by IndiaFoxtEcho Visual Simulations

  • Fixed: ADI does not move when mission starts in cold & dark

DCS: MiG-21bis by Magnitude 3

  • Increased radar return signature brightness
  • Added missing pointers for VR controls

DCS: Christen Eagle II by Magnitude 3

  • Fixed floating radio and fuel gauge displays
  • Fixed propeller blur effect

Campaigns

DCS: P-47D Wolfpack Campaign by Reflected Simulations

  • Formation updates

P-51D: The Blue Nosed Bastards of Bodney Campaign by Reflected Simulations

  • Fixed some spawn error bugs

DCS: F-14B Operation Sandworm Campaign by Sandman Simulations

  • All missions – More adjustments to get the taxi director work as it should
  • Mission 1 – Taxi director forced off to enable player to taxi right back to catapult after recovery
  • Mission 4 – trigger zones adjusted
  • Mission 4 – tanker holding area adjusted
  • Mission 4 – fixes to prevent landing aircraft to stuck on the deck
  • Mission 4 – Fixed missing kneeboard in briefing images
  • Mission 5 – Fixed Enfield 2 returning after launch
  • Mission 8 – Fixed CAS flight not following orders and enemy helo missing

DCS: F/A-18C Inherent Resolve Campaign by Looking Glass

  • Mission 6 - VBIEDS. Adjusted mission fail triggers as reported in ED Forums. Spaced out events to allow better gameplay and SA. Added immortal mode. Made first wave of VBIEDS easier to destroy. Adjusted weather to hot and dusty settings for desert scenario.
  • Mission 7 - Oil Business Part 1. Wingman would not taxi due to changes on Syria map, causing mission to be unplayable - fixed. Added IMMORTAL MODE for training purposes. Moved SAMS. Moved tankers closer and fixed error. Improved mission ending and flypast.
  • Mission 9 - The Oil Business - Part 3. Adjusted bomb fusing for CBU-99.

P-51D: The Blue Nosed Bastards of Bodney Campaign by Reflected Simulations

  • Mission 11 spawn issue fixed
  • Kill markings added to skins

Spitfire IX The Big Show Campaign by Reflected Simulations

  • Mission 6 - heading typo corrected on briefing map

DCS: P-47D Wolfpack Campaign by Reflected Simulations

  • Performance optimization
  • Mission 11 48 ship formation fix
  • Correct markings for the actual squadron COs
  • Updated the order of battle slides with names
  • Clear prop callouts from other pilots
  • Crew chief image added
  • Optional radio news broadcasts added to most missions
  • Pilots notes included for the correct version of P-47D
  • New UI Background and loading screen
  • Kill markings and further skin fixes
  • Campaign end cutscene added

DCS: F-14A Fear the Bones Campaign by Reflected Simulations

  • Mission 7 missile defense improved
  • Mission 13 - Mayday parade smokes rearranged for better visibility

DCS: F-16C Arctic Thunder Campaign by Reflected Simulations

  • Typo fixes
  • M3 Comms tower added for consistency with the Hornet campaign

DCS; F/A-18C Serpent’s Head 2 by Badger633

  • Missions 1,4 to 6, 8 to10: Super Carrier variants: Carrier taxi and parking order fixed

DCS: F/A-18C Rise of the Persian Lion 1by Badger633

  • Missions 2,3,6 to 9, 12 to 15 all variants: Carrier taxi and parking order fixed

DCS: F/A-18C Rise of the Persian Lion 2 by Badger633

  • Missions 9 Part B all variants: Mig attack adjusted.
  • Missions 3 to 8 and 10 to 13 all variants: Carrier taxi and parking order fixed

DCS: F/A-18C Operation Green Line by Badger633

  • Missions 3: Radio call corrected, Carrier taxi and parking order fixed.
  • Missions 1,4,6,9,10 to 12: Carrier taxi and parking order fixed.
  • Mission 2: Red’s formations eased to stop crashes due to AI changes.
  • Mission 5: Matrix not following Ford fixed, Typo in brief corrected, Carrier taxi and parking order fixed.Brief
  • Mission 5: Typo corrected.

DCS: F/A-18C Arctic Thunder Campaign by Baltic Dragon

  • Horizontal: added document with scoring to campaign docs
  • M01: added safeguard to encounter with Backfire; added clearer instructions for the player during intercept phase;
  • M02: fixed a bug with mission stalling when Rovaniemi air defences take out enemy missiles; fixed several floating statics at Vuojarvi airstrip; fixed missing tower call.
  • M03: updated placement of some statics at Vuojarvi; fixed Bullseye waypoint number on the kneeboard.
  • M04: fixed placement of some statics at Vuojarvi; removed debug message; updated placement of objects at the hill (last part of mission)

DCS: UH-1H Peacekeeper Lebanon Campaign by Flying Cyking

  • Mission 1: Adjusted ADF Almirante Lynch Frequency to 380Khz to Avoid overlap with Gecitkale overlap. Adjusted Kneeboard with new frequency. Adjusted Voice Overs with ADF Frequency. Rework of approaching ship VO, taken out the black smoke advice. Smoke is white now. Subtitle correction.
  • Mission 5: Further Hover Trigger adjustment. Switched off Nav Radio by Default in Hot Start Version to avoid annoying beep beep tone.
  • Mission 6: Checked Camp Marjayoun rearm function and resaved Mission due to some players seem to have problems with rearming at the camp. Cannot reproduce.
  • Mission 10: Adjustments of Briefing text.
24 dec
2024

Added free pack of high fidelity 3D models. Assets free of charge: B-1B, B-52H, S-3B (and tanker), SA-10 (S-300 SAM), M1A2, M1A2C SEP v3, MRAP MaxxPro, Centurion C-RAM.

DCS-core

  • Added a new Spotting Dots option which is replacing the “improved spotting dots” option. Improved spotting dots functionality which makes spotting dots independent from zoom FOV will be active all the time now. With new “Spotting Dot” setting you will be able to set: 
    • OFF - to switch spotting dots off completely
    • AUTO - automatic spotting dot size calculation based on monitor or VR hardware parameters (how it worked before)
    • 1 pixel size spotting dots
    • 2 pixel size spotting dots
      Also this setting is added to the mission editor and can be enforced through mission.
  • Spotting dots. Quad views peripheral render target spotting dot size forced to size 1 if dots are on
  • Sound. New mortar and cannon sounds and shells sonic boom sound added 
  • AI Aircraft.  if an AI AV-8B is set to takeoff from ground or takes off from a FARP, they will vertically climb to ~1000ft and then stop, immediately nose over, and crash - fixed
  • AI Aircraft. AI incorrect half loop maneuver calculation for the attack ending in ground collision - fixed
  • AI Aircraft. MQ-1A/RQ-1A Predator. Corrupt damage model - fixed
  • AI Aircraft. Aircraft AI can spot ground and air units through dense fog - fixed
  • AI Aircraft. Adjusted KC135 to maintain 25 degrees angle of bank for every turn
  • AI Aircraft. Helicopter AI calculate evasive maneuvers above water using sea floor and not water level altitude which ends up in crashes into water sometime - fixed 
  • AI Aircraft. When AI helicopter has "Ground Escort" task set, it stops using flares for IR missile defense - fixed
  • AI Aircraft. Caucasus. Adler airfield. The AI wingman stands in line behind the parked lead aircraft and stops - fixed
  • AI Aircraft. AI pilots look left when taking off from Supercarrier - fixed.
  • AI Ships. Submarine water trail visible when submerged - fixed.
  • AI Ground. Sounds from some vehicles fade over time - fixed
  • Weapons. SA-2. V-750 missile. Decreased G-limit from 17 to 6.
  • Weapons. SA-3, 5V27 missile. Decreased G-limit from 16 to 6. Decreased counter-countermeasures level. Change liquid motor smoke tail to solid fuel. Decreased size of motor smoke plume.
  • Weapons. SA-5, 5V28 missile. Slightly decreased G-limit from 12 to 10. Slightly decreased counter-countermeasures level. Decreased second stage smoke transparency.
  • Weapons. Kh-25 and Kh-29 missile family. Total autopilot and seeker upgrade.
  • Weapons. AGM-88. Adjusted motor smoke. Added param of transparency of motor smoke depends on temperature (altitude).
  • Weapons. AIM-9 family. Smoke transparency tuning.
  • Weapons. Sea Dart SAM.  Fuze parameters adjusted.
  • Weapons. AIs interceptors will be able to intercept cruise missiles.
  • Weapons. SM SAM. First SM missile goes to zenit without guidance to target - fixed.
  • Weapons. Improved BLG-66 Belouga bomblets release sequence
  • Weapons. Added new loadout definitions for AUF2 double point pylons with different bombs (Mirage F1 usage)
  • Weapons. Now Air-to-Air IR missiles take into account the transparency and density of fog when calculating the visibility range of a target.
  • Weapons. AIM-120. Changed coefficient of guidance system to increase agility to counter of the high-G roll maneuver.
  • Graphics. IR marker beam visible in daytime TV display - fixed.
  • ME. Added trigger "Smoke Marker Stop" and "Smoke Marker on Unit Stop” for the coloured target marking smoke.
  • ME. Added trigger functionality to allow individual drawings to be shown or hidden
  • ME. Improved advanced waypoint action for unload more than one cargo ability
  • ME. Cargo without the flag OBJECT CANNOT BE CARGO is still in the ALL CARGO radio menu - Fixed<.
  • ME. Multi-select tool. impossible to rotate any units when loading into a mission with units already placed, or loading in templates - fixed 
  • Scripting API. Experimental fix for server crash after world.removeJunk being used (hosters please test, we are looking for feedback)

DCS: F-16C Viper by Eagle Dynamics

  • Improved HUD Limited Refresh Rate (made airspeed, altitude and acceleration update rates fixed at a set refresh rate. As such, faster rates of change will result in skipped values. The acceleration updates are slightly faster than velocity and acceleration).
  • Improvement - Specific excess power. Based on user feedback, the difference in energy loss in the FM and E-M diagrams of instantaneous turn rates was noted. On the left edge (high angles of attack AoA >15 and low speeds below M<0.7), excessive energy loss (airspeed loss) was confirmed. On the right edge of the E-M diagram (M>0.7 and angles of attack AoA<15), there was noticeably insufficient energy loss. The left edge has been corrected, and energy loss has been reduced (closer to the reference points). Work on the right edge continues and will be resolved in a later update.
  • Fixed: Impossible to enter a deep stall.
  • Fixed: Excessive YAW With Roll Inputs in Landing Config.
  • Fixed: FCR entering STT deletes all trackfiles.
  • Fixed: RWS STT returns to search after TMS aft instead of SAM.
  • Fixed: ACM Bore does not lock targets beyond 10nm even with longer range selected.
  • Fixed: FCR TWS target altitude differently rounded between bugged and system targets.
  • Fixed: FCR trackfile information (aspect/speed/etc) are shown as all zeroes when first designating a track file.
  • Fixed: FCR Has a chance to drop track completely when commanding STT on TWS Bugged target.
  • Fixed: Aiming marks recalculate position way too fast. Results in CCIP mark flicker.
  • Fixed: External fuel transfer when AIR SOURCE in RAM.
  • Fixed: A-G Radar image goes sideways when the scanning zone limit is reached.
  • Fixed: AGM-65 VIS next maverick after firing no longer space stabilized/slaved to SPI.
  • Fixed: When radar antenna comes to maximum angle of deflection ground surface render starts its movement within MFD screen.
  • Fixed: FCR does not remember submode after emergency jettison or master mode change
  • Revised/Updated F-16C Early Access Guide
    • New Navigation chapter
    • New Tactical Employment chapter
    • Revised Radio Communications chapter
    • Revised Datalink chapter (work-in-progess)
    • Revised Appendix A - Added more checklists, added checklist index, and added hyperlinks on all checklist pages to return back to main index.
    • Other updates/revisions:
      • Hands-On Controls functions/commands
      • DED pages
      • Autopilot
      • RWR and CMDS Modes

DCS: F/A-18C by Eagle Dynamics

  • Fixed crash on weapons avionics.
  • Added Gray Scale on MAP Ground Radar.
  • Fixed: Texture FPU_8A_VMFA251 not found.
  • Fixed: When user creates waypoint names in the editor blank waypoint will use another waypoints name.
  • Fixed: Hot start aircraft sets INS to NAV instead of IFA.

DCS: AH-64D by Eagle Dynamics

Improvement of the flight model and SCAS.

  • Improvement. The characteristic of the increase in the thrust of the main rotor has been refined in the speed range of 0-10 m/s (the helicopter's behavior at the moment of nose tilt to accelerate and when hovering after deceleration will become more realistic).
  • Improvement. There was overly sensitive yaw control.
    • The sensitivity of the control in the heading channel has been significantly reduced. Now the increase in angular velocity with a 1-inch pedal movement has been reduced by about 25%, which is beneficial for improving the comfort of control.
  • Improvement. There was overly sensitive pitch control.
    • The main rotor rotation characteristics in roll and pitch have been adjusted, which has slightly reduced the control sensitivity in the roll and pitch channels.
  • The VRS (vortex-ring state) phenomenon of the Main rotor. 
    • Additional game notification about the VRS phenomenon. The player has been given the option to turn on sound and visual notifications about the onset of the phenomenon and its progress. Enabling/disabling is carried out in the SPECIAL tab in the module settings.
    • The conditions for the occurrence of the VRS phenomenon on the Main rotor have been reworked. Now the Main rotor "entry" into the VRS phenomenon takes a little longer than before. In addition, the critical vertical descent speed that leads to the appearance of VRS is no longer a "strict" value, which increases the realism of “entering” in VRS mode.
    • During an autorotation landing with the engines running, the helicopter could previously have been in the VRS phenomenon. Fixed
  • Animation of the Main rotor cone tilt disappeared.
    • There was no reaction of the rotor cone to the deflection of the helicopter cyclic stick - Fixed
  • Helicopter SCAS.
    • When hovering with Position Hold enabled, a slight drift would sometimes occur - Fixed
    • Independent deactivation of roll and pitch channel in ATT-hold mode. For ATT-Hold mode, separate disabling has been added in the roll and pitch channels if the disabling conditions have occurred only in one of the channels (previously, both channels were disabled if the disabling conditions occurred only for roll, for example). Displayed on the controls  indicator.
    • The efficiency of the SCAS response has been increased when controlling the pilot and in the ATT-Hold (Position, Velocity, Attitude) mode family:
      • When controlling the pilot
      • the SCAS "blurs" the increase in angular velocity from the cyclic stick and pedals, thereby giving the pilot a little more time for piloting accuracy, which increases piloting comfort;
      • In the ATT-Hold mode family the SCAS reacts more sensitively to changes, trying to compensate for the deviation from the specified mode/parameter in the "bud".
  • Helicopter SCAS - known issues
  • When turning ON or OFF the Position-Hold  mode, several damped oscillations in roll and/or pitch may occur
  • Added AI George interface enhancements for color-blind players. May be selected in the SPECIAL tab in the module settings.
  • Modify the George-as-CPG interface.
  • Fixed: Graphic glitch with cockpit displays when George finds targets during new Area search.
  • Fixed: Enroute "Distance to Point" value calculated very wrong.
  • Fixed: FIRE MSLS and LASE # TRGT message errors.
  • Fixed: TADS camera clips through model.
  • Fixed; George AI sees the target through the fog.

DCS: Mi-24P Hind by Eagle Dynamics

DCS: UH-1H Huey by Eagle Dynamics

  • Created and implemented distant engine and main and tail rotors sounds. Adjusted sound radius.

DCS: Mi-8MTV2 Magnificent Eight by Eagle Dynamics

  • Added information about radio channels and frequencies to the kneeboard

DCS: CH-47F by Eagle Dynamics

  • Added. Trimmer options
  • Added. Trimming with HAT on stick
  • Added. Windshield wipers
  • Fixed. Wipers knob park position isn’t spring loaded
  • Fixed. Cyclic position for air start
  • Fixed. LCT indicator scale
  • Fixed. Ground crew fail to repair engines
  • Fixed. LCT schedule corrected
  • Fixed. IR strobe pattern for MP
  • Fixed. Ramp visualisation
  • Improved. DASH tweaks
  • Improved. Crew animation become faster when switching seats
  • Improved. Further work on CDU pages

DCS: P-47D Thunderbolt by Eagle Dynamics

  • Fixed. Engine degraded with WEP usage

DCS: FW-190A-8 by Eagle Dynamics

  • Fixed. Cockpit glass

DCS: Supercarrier by Eagle Dynamics

  • Fixed:  Dynamic Spawn - Spawn on other players.
  • Fixed: Animation sticking after client exits.
  • Fixed: "Waiting for ATC Status" Message displayed in campaigns.
  • Fixed: IFLOS Lights showing backwards.
  • Fixed: Client doesn't get taxiing permission ("Awaiting requested crew member").
  • Fixed: No directors - Cat crew only launch 1st aircraft.
  • Fixed: AI carrier taxiing decreased dt, smooth break and pilot view correction.
  • Fixed: Taxi crew stuck in multiplayer with Awaiting crew 1 idle message.
  • Fixed: Wheel chock wont be placed when teleport to hangar (F/A-18C, F-14A/B).
  • Fixed: Velocity limit option works if turned OFF.
  • Fixed: Deck Crew Problems AI F-14s.
  • Fixed: AI on sixpack can't taxi.
  • Fixed: Yellow shirt director repeats 'stop' gesture.
  • Fixed: The director teleports after assigning a player to the next one, apparently teleporting to his initial point.
  • Fixed: Frequent change of commands by the director (Stop - Come forward) when taxi on the deck.

Known issues: Forced option 'disable deck crew' don't work -  in order to create a mission with the deck crew disabled, you need to disable it in the general options.

DCS: F-5E3 Remastered

  • Added animation of shaking elements in the cockpit.
  • Added wingtip shake at high AOA.
  • Added LERX vapor trails.
  • Fixed: RWR Button Dimmer doesn't work as expected.
  • Fixed: Cannot open and close the service hatch panels.
  • Fixed: Incorrect theme loading picture if another theme is applied.
  • Fixed: Static aircraft parking lot.

DCS: OH-58D Kiowa Warrior by Polychop Simulations

  • Fixed CTD when using VOIP PTT
  • Fixed: Inputs for:
    • Joystick inputs for Autostart / Autoshutdown
    • Radio hats and animations
    • Floodlight, position lights and blower switches
    • WPN/ASE, LMC, ACK/REC switches
  • Fixed: Multicrew flares
  • Fixed: Multicrew target points

DCS: SA-342 Gazelle by Polychop Simulations

  • Fixed: Minigun axis limits
  • Fixed: Duplicate HOT and Mistral missile definitions removed

DCS: MB-339A/PAN by IndiaFoxtEcho Visual Simulations

  • Missing missing update of the previous DCS patch:
    • Fixed: Stand-by ADI not caged when mission starts cold & dark
    • Fixed: hundreds rotary of GunSight mills needs 9 clicks to go from 0 to 1
    • Improved: Flight Director bars visibility

DCS: JF-17 by Deka Ironwork Simulations

  • Fixed: some tiny bugs of radar/datalink contact fusion

DCS Mirage F1 by Aerges

Systems:

  • Automatic firing of radar guided missiles is fixed.
  • Fixed 'Nose wheel steering high sensitivity button' not popping out after nose wheel gear lift off, when autostart was performed before.
  • Changed F1CE/BE IDN logic in TE mode - the wide needle will stay at the last valid position instead of going to 0, when a TACAN station is not received.
  • Corrected bug in which, with additional vector selected and no TACAN signal, the wide needle always pointed to the West.

Radio:

  • Fixed an issue with radios that were not tuning to Easy Comms frequency, if attempted to do this while being in AR (OFF) mode (but with electric bus power being available).
  • A radio will not be attempted to be autotuned in Easy Comms if it is not currently provided with electric bus power.
  • F1BE: Only TRAP-136 can be used now for Easy Comms frequency autotune from the rear seat.
  • F1BE: With Easy Comms option enabled, TRAP-136 priority is automatically switched to the seat from which the radio dialog was activated.
  • F1BE: Now the other seat radio panel is not affected by Easy Comms autotune. I.e., when TRAP-136 communication is activated from the rear seat, the forward seat panel frequency/mode is not changed, and vice versa.

General:

  • Added several Single and Quick Start Afghanistan map missions (Mirage F1 CE, EE and BE).
  • Added Iraq Quick Start and Single missions.
  • Fixed texture of Mirage F1EE weapons panel integral light.
  • Fixed the issue with several weapons appearing rotated 90º on their pylons.

DCS: C-101 Aviojet by AvioDev

  • A radio will not be attempted to be autotuned in Easy Comms if it is not currently provided with electric power.
  • Now, in Easy Comms, always a radio of the current seat is used for frequency autotune. Accordingly, the radio priority is automatically switched to that seat.
  • Custom (defined in the module) Belouga BLG66 bombs were replaced by DCS standard ones.
  • Improved textures of CBL200, as well as of AN-M3 and DEFA-553 gun pods.
  • Fixed the issue with several weapons appearing rotated 90º on their pylons.

DCS: South Atlantic by RAZBAM Simulations

New:

  • Introduction of Winter Textures with emphasis on providing Ultra-High detail around the Falklands Island
  • High-detail custom normal maps for the entire Falkland Islands
  • New Normal maps across Argentina / Chile

Improved:

  • Further enhancements to ground vegetation, delivering a more realistic look and feel across the entire map

NOTE: June is the summer hemispheres winter and as the default date for the South Atlantic map is June the default will be winter

DCS: Kola map by Orbx

New:

  • Added Bardufoss Airfield
  • Added Kattila Airfield

Improved:

  • Added TACAN at Andoya airfield
  • Added towns next to new airfields
  • Enhancement to the terrain visual quality from lowish level
  • First pass optimization for some blocks

Campaigns

DCS: F/A-18C Rise of the Persian Lion Campaign by Badger 633

  • Missions 10 all variants: Dodge not carrying out SEAD, fixed.
  • Missions 8 and 13 all variants: Targets not visible new dust, fixed.

DCS: F/A-18C Inherent Resolve Campaign by Looking Glass

  • Changes: Removed ‘hot start’ versions. Unfortunately created too much work to support/test. This will mean campaign is restarted, however mission are skippable. Over 100 improvements made to two missions below. Rebuilt missions to override bugs in previous DCS updates. Updated skins for F-16 and bort numbers. 
  • Mission 7 - Oil Business Part 1. Wingman would not taxi due to changes on Syria map, causing mission to be unplayable - fixed. Added IMMORTAL MODE for training purposes. Moved SAMs. Moved tankers closer and fixed error. Improved mission ending and flypast flow better.
  • Mission 8 - The Oil Business - Part 2. Fixed bug from ED forums - no mission progression after destroying S-60 artillery sites. Fixed bug as map changed, ground vehicles now route correctly. Dozens of mission tweaks to improve gameplay. Improved attack options for bunker strike, player options, wingman push, audio. Improved ambush location and timings, player options, wingman push, audio. Overall flow of mission after destroying targets. Various cosmetic and naming changes. Strike package now hit more oil derricks. Added smoke effects. Added more infantry and ground units to target area. Saddle fixed. Updated Kneeboard and Mission BRIEF docs.
  • Mission 9 - The Oil Business - Part 3 (Oil Convoys). Fixed bug - no mission progression after arrival raqqa. Over 47 tweaks to improve gameplay implemented/tested. Added Hard Mode with Red Air. Tweaked convoy sizes/lethality. Tweaked timings. Adjusted and added new AAA fire for FX. Tested Air support and improved for F-15E, F-16C escorts. Improved Tanker locations. Updated Kneeboard and Mission BRIEF docs.

DCS: A-10C Operation Agile Spear Campaign by Combat King Simulations

  • Missions 2 & 3: Player reports not able to "see" other aircraft in the flight via datalink. Confirmed. 
  • All missions reviewed and all Link16 settings updated.
  • All missions verified and updated Advanced Waypoint Actions.

DCS: P-47D Wolfpack Campaign by Reflected Simulations

  • More accurate formations
  • Larger scale takeoff sequences
  • Miller's Mayhem 2 has a Mk.8 gunsight now for historical accuracy
  • Skin update - kill markings added, correct bort number font
  • Consistent parking spots per squadron
  • Doc updates

DCS: P-51D Debden Eagles Campaign by Reflected Simulations

  • Bonus mission fixes
  • More accurate formations

DCS: F-16C Arctic Thunder Campaign by Reflected Simulations

  • Typo fixes
  • Finnair skin not showing fixed
  • Mission 1 - ICP buttons remain stuck after auto setup fixed
  • Unlimited fuel option accidentally disabled - fixed
  • Mission 3 - first strikers deactivated just in case the player doesn't pay attention to the AWACS

F-5E Aggressors Basic Fighter Maneuvers Campaign by Maple Flag Missions

  • Updated F-5E skins to new Aggressor skins.

F-5E Aggressors Air Combat Maneuver Campaign by Maple Flag Missions

  • Updated F-5E skins to new Aggressor skins.

DCS: F/A-18C Flaming Sunrise Campaign by Sandman Simulations

  • Mission 2 – Tutorial fixed for the taxi director update

DCS: F/A-18C Operation Mountain Breeze Campaign by Sandman Simulations

  • M14 – GBU laser code fixed

DCS: F-14B Operation Sandworm Campaign by Sandman Simulations

  • M5 & 7 – Deck rearrangements to enable the taxi director to work correctly

DCS: P-51D: The Blue Nosed Bastards of Bodney Campaign by Reflected Simulations

  • More accurate formations

DCS: F/A-18C: Serpent’s Head 2 by Badger633

  • Missions 8 Super: Carrier variants: Tacan fixed

DCS: F-16C First In Weasels Over Syria Campaign

  • All missions - Fixed static object locations following updates to H4 airbase.
  • Mission 10 - Added failsafes to prevent AI mid air collision triggering a mission fail.

DCS: F/A-18C Operation Cerberus North by Ground Pounder Sims

  • All missions - Minor adjustment to campaign ATC
  • Mission 1 - Revisited mission for various minor updates and fixes.

DCS: A-10CII Iron Flag Campaign by Baltic Dragon

  • All missions: Added new DATALINK capabilities (there are some small issues in some missions that will be polished). Improved quality of communications on FM radio.
  • M01: Updated subtitles for Nellis Departure. Added invulnerability for player and IP during takeoff in case the latter decides to ram into player while holding short of the active. Fixed missing comms with taxi instructions after landing.
  • M02: Updated document with frequencies. Fixed issue with missing approach comms.
  • M03: Fixed missing check-in on mission start. Updated kneeboard with correct frequencies.
  • M04: Fixed missing radio check on mission start.
  • M06: Fixed problems with contacting tanker during AAR part. Updated short versions of the mission.
  • M07: Added TGP for player's flight. Swapped Buzzard flight with newer model of F-16s. Removed stock AI comms blocking VOs
  • M09: Fixed wrong radio presets. Fixed comms with VANDAL flight.
  • M10: Fixed wrong frequency for Darkstar.

DCS: F/A-18C Raven One Campaign by Baltic Dragon

  • M03: updated dust / visibility settings; fixed overlapping comms during the attack; player is now invulnerable during IGLA attack.

DCS: F/A-18C Raven One Dominant Fury Campaign by Baltic Dragon

  • M10: fixed problems with Tomcats blocking the launch
11 dec
2024

Introduced a new terrain module: DCS: Iraq map by Eagle Dynamics

Introduced a new terrain module: DCS: Iraq North map by Eagle Dynamics

DCS - Core

  • Resource manager. Warehouse resources dynamically changed by SetItem() don't synchronise for a new client - fixed.
  • VR. VR controllers disappear after selecting the VR tab in settings - fixed.

DCS: CH-47F by Eagle Dynamics

  • Fixed. Engines cease operation when a second crew member takes a seat in the hot helicopter.

DCS: Supercarrier by Eagle Dynamics

  • Flares are launched when a player disrupts air traffic control and attempts to land without permission - Disabled.

DCS Mirage F1 by Aerges

Systems:

  • FON light now briefly turns on when starting the engine.
  • F1BE: fixed rear cockpit Standby Horizon indicator initialization with 'Solo Flight' option enabled.
  • F1EE: Fixed nonoperating lights of the Barax control panel.
  • F1BE rear seat 'fuselage tanks selected' light on the fuel quantity gauge was made operational.
  • F1BE. Fixed bug with some lights staying lit at the rear seat without electric power being available.
  • Fixed navigation and formation lights not working in multiplayer for flyable aircraft.
  • Adjusted power on/off dynamics of navigation/formation lights.
  • Adjusted visual look of the landing/taxi light cones.
  • Fixed search light (police light) cone direction - 45º for single seater and and 22º for two seater.
  • Fixed blank radar screen, when '(C+M or SW) R' mode is enabled, and radar modes other than 'HA', 'IC' or 'TEL'/'BZP' are selected. Now the radar will stay in 'IC' mode with '(C+M or SW) R' enabled.
  • F1BE: Fixed radar render in multimonitor configuration.
  • The radar now correctly sets the 'emission active' flag (it is used by AI for emission detection).

Radio and navigation:

  • Fixed not operating test function in TRAP-136 ('Green') radio.
  • Fixed a bug with inability to communicate with a radio station via TRAP-137B, when the attempted frequency is the same as of the preset channel 20.
  • Fixed IDN TACAN flag not showing when TACAN signal is lost.
  • Fixed IDN VOR flag not showing when signal is lost.
  • Fixed IDN TACAN distance showing a non-zero value under the flag when TACAN distance is not available.
  • IDN TACAN bearing now stays at the last known value, when the TACAN station is not received.

Input:

  • Fixed not working Monitoring Light 'push' (light test) and 'rotate' (light brightness) actions of the old IFF panel variant.
  • The lights brightness potentiometers of both IFF panels versions are initialized at maximum brightness now (previously was 0).
  • F1BE TRAP-137B ('Red') front seat radio can't be reached from the rear seat anymore.
  • Both radios preset channels animation is now in sync with the corresponding channel selectors animation.
  • Manual gravity drop thumbwheel animation was fixed.
  • Manual gravity drop thumbwheel animation is now accelerated with time when it is set by 'Decrease/Increase' input commands.
  • Fixed 'TACAN mode selector Clockwise/Counterclockwise' commands not reacting on input when the selector has reached OFF or A/A position.
  • F1EE Navigational Indicator 'Additional vector bearing/distance adjustment' switch results now in accelerated bearing/distance change when it is held pressed.

Textures and 3D models:

  • Fixed landing gear wheels animation of the single seater.

General:

  • Replaced custom Belouga BLG66 bombs by DCS standard ones.
  • Added Belouga BLG66 bomb to AUF-2 bomb rack.
  • F1 C-200 (AI) can now carry the BARAX pod.
  • AI now uses bottom strobe and orange tail navigation lights (white tail light will be never though visible as AI uses only steady nav lights pattern).
  • AI now sets formation light brightness according to the current day of time.
  • Improved taxi, takeoff and climb training mission: Forced realistic comms, added instruction to press U + V pushbutton, IFF mode 4 forced not installed and modified several trigger messages.
  • Updated Flight Manual - F1EE IDN description and table.
  • Minor visual fixes in the module Special Options menu.
  • Fixed F1BE Solo Flight checkbox position in ME UI.

DCS: C-101 Aviojet by AvioDev

  • Improved textures of the following bombs:
    • BLG66
    • BR-250
    • BR-500
    • BIN-200

Campaigns

DCS: UH-1H The Huey Last Show Campaign by SorelRo

  • Subtitles added to all radio communications and crew chat
  • F-4E updated to the latest F-4E AI
  • Time compression stop during the voice communication
  • Other AI updates

DCS: F-16C The Gamblers Campaign by Baltic Dragon

  • Mission 01: fixed issue with flight lead diverting and not landing at H4.
  • Mission 03: added a note to prevent players from using GBU in certain scenarios which could lead to mission stalling.
  • Mission 06: updated the skin for Jordanian F-16s
4 dec
2024

New fog technology with both automatic and manual generation. Read about this advanced technology in our Volumetric Weather White Paper, check this DCS Mission Editor Improvements video and enjoy a cinematic demonstration in the DCS Ascending video. This update also adds DCS: F-5E Remastered optional update. 

New campaigns:

DCS - Core Game

  • Graphics. Added new fog and dust effects compatible with volumetric clouds. Currently fog affects AI ground vehicles and AI aircraft detection logic - they won't detect targets if fog thickness doesn't allow that. Weapon seekers, sensors and helicopters George AI and Petrovich AI detection fog support are in progress and will come in next updates.    
  • Graphics. Improve Ambient Occlusion effect.
  • Graphics. Increased rendering distance of contrails
  • Graphics. New “Volumetric Lights” setting added
  • ME. Added multi-selection tool that allows to group together units, objects, trigger zones, and drawings into a larger group that can be controlled as a whole using ‘click and drag’.
  • ME. GUI Error when trying to open a Naval group window for a country that does not have a ship available for a certain year - Fixed.
  • Weapons. YJ-83 switched to Harpoon scheme (to fix terminal guidance) - Fixed.
  • Weapons. YJ-62 updated scheme for booster drop animation - Fixed.
  • Weapons. AIM-120 defeat with a barrel roll maneuver - mostly fixed. Tweak of glint filter.
  • Weapons. Corrected Harpoon launch from La Combattante corvette.
  • ATC not approving takeoff the first time - Fixed.
  • View. Draw distance of dead static helicopter objects too low - Fixed.
  • AI aircraft. A-10A refuses to use AIM-9 - Fixed.
  • AI aircraft. A-50 can't be refueled by Il-78 tanker - Fixed.
  • AI aircraft. AI formation settings do not adhere to when AI is part of “Player” group - Fixed.
  • AI aircraft. AI target detection tuning after reports of AI not seeing obvious targets  - Fixed.
  • AI aircraft. AI being less aggressive in dogfights and hitting the ground in some cases (additional tuning for WW2 planes dogfight). Tuning for behavior was done, maneuver kill is still possible against AI though.
  • GUI. The "Airfield" filter does not take into account coalition ownership when listing available airfields - Fixed.
  • GUI. Some weapons in the resource list on the F10 map have exclamation marks instead of title - Fixed.
  • GUI. Connect by domain name or IPV6 in multiplayer results in slot menu bug - Fixed.
  • GUI. “trigger.action.markupToAll” graphical errors with polygons.
  • AI ground. Trees not blocking Line of Sight in some cases -  Fixed.
  • AI ground. Player controlled vehicles can reach excessive speeds on slopes - Fixed.
  • AI ground. JTAC is not active after first designated target destruction - Fixed.
  • Missions. Replaced old F-14 AI with new ones in old missions and campaigns.
  • Warehouse updates. Send create and update messages one by one to overcome message size limits. Fix for warehouse updates desync.
  • Manual. DCS manual edits and additions:
    • Added more triggers information
    • Updated historical mode section
    • Use of the new Deck Personnel

DCS: F-16C Viper by Eagle Dynamics

  • Fixed. EXP FOV command on HSD will cause a silent crash.
  • Fixed. Maverick Boresight using an aircraft causes drifts/offset.
  • Fixed. CCIP Time Delay Cue - premature release.
  • Fixed. HAD sometimes requires TMS up twice to designate emitters.
  • Fixed. TMS Right Long rotates through radar modes incorrectly.
  • Fixed. RWS targets can start flickering with a large amount of targets on display.
  • Fixed. RWS Attempting Dual-Target-Track while trying to target false track causes Auto RWS to not work and centers scan volume erroneously.
  • Fixed. RWS false target altitude indication can become stuck on screen when changing master mode while hovering over target.
  • Fixed. FLCS Pure roll inputs cause abnormal pitch up and G.
  • Fixed. HTS is unable to lock emitters when HAD and WPN POS pages are both open.
  • Fixed. High drag bombs released in CCIP Ripple have an incorrect interval.
  • Fixed. FCR mode saving still needs refining.
  • Fixed. RWS DTT has overlapping and differently rounded altitude indications for the currently bugged target.

DCS: F/A-18C by Eagle Dynamics

  • Fixed. GS REQ breaks when TOT is set for the next day.
  • Fixed. AGR with radar off bug.
  • Fixed. Trackfile HAFUs not showing at the top border of the radar region when outside of current range scale.
  • Fixed. Track files generated in SCAN RAID are not designatable.
  • Fixed. Markpoint altitude is being saved in meters.
  • Fixed. Radar has trouble establishing STT from AACQ/TWS lock during high G turns.

DCS: AH-64D by Eagle Dynamics

  • Fixed. SKR LIMIT message appearing when missile not in track mode.
  • Fixed. Acceleration Cue format logic regression.
  • Fixed. Alternate Sensor Bearing on Pilot's FLT page is not following CPG TADS.
  • Fixed. Performance page is not updating data after jettisoning.
  • Fixed. Some MPD pages lack a solid black text background with video underlay.
  • Fixed. Alternate Sensor Bearing symbol correction on FLT page.

DCS: Supercarrier by Eagle Dynamics

Known issues that we will try to fix in the next update:

  • The new deck crew and dynamic slots are under development and may not work correctly in some cases.
  • Some deck crew functionality may work incorrectly in case of changing slot while crew operations are in progress.

DCS: F-5E  by Eagle Dynamics

  • Added GBU-12 to centerline, GBU-16 to inner and centerline, and GBU-10 to centerline loading options.
  • Fixed. Holding dogfight/resume or ACQ switch does not minimize range gate.
  • Fixed. Sight cage does not align the radar antenna to ARL.
  • Fixed. Mk-82 Snakeye should not have high-drag surfaces when safed.
  • Fixed. Gunsmoke does not follow the airframe/canopy.
  • Fixed. ADI adjustment./corrections.
  • Fixed. Gunsight Depression Axis.
  • Fixed. Mirrors display a distorted picture (fish eye).
  • Fixed. Wingtip launcher rails are fragile when exposed to rapid G-onset.
  • Fixed. F-5E Air-to-Air Missile Employment in MSL mode training mission.
  • Fixed. Rapid aft control input caution.
  • Fixed.  Issues with the FAST ERECT button in the cockpit and the overall performance of artificial horizon.
  • Fixed. Pitch/Roll gyro issues.

DCS: CH-47F by Eagle Dynamics

  • Fixed. ETA to point calculated by half.
  • Fixed. Copilot’s animations on AI controlled helicopters.
  • Fixed. Incorrect behavior of “MARK”, “SP” and “-” buttons on CDU.
  • Fixed. Rotor artefact in certain blade pitch angles
  • Improved. Synchronisation of MFD screens and buttons.
  • Implemented loading, display and addition of Fix Points to the flight plan
  • Implemented display of FPP based on airfields/navaids with corresponding symbols

DCS: Mi-24P Hind by Eagle Dynamics

  • Fixed. Rocket burst length incorrect behaviour when using 4 rocket pods
  • Fixed. Multicrew gun shooting delay
  • Improved. Petrovich AI algorithm to determine dangerous pilot maneuvers for the ATGM aim sight was improved. Algorithm parameters depth was improved and new conditions added (especially for the case when maneuvers are done while Petrovich AI guiding ATGM). Petrovich is still humanized though and won’t be ideal, so remember to give command “observe off” after you are done with ATGM attack and starting quick maneuvering. 

DCS: Fw-190 D9 by Eagle Dynamics

  • Fixed. Altimeter stops measuring above 10 km.

DCS: Mosquito FB VI by Eagle Dynamics

  • Added. The radiomenu command “Bomb after me” forces the player's AI wingman to drop bombs right after the player.

DCS: Yak-52 by Eagle Dynamics

  • Fixed. Plexiglass separation wall missing in external view.
  • Fixed. Missing nose wheel tyre texture.

DCS: Su-25T free module by Eagle Dynamics

  • Updated EN, RU manuals:
    • Added aircraft NAV database list for Caucasus’ and Marianas’ airfields with additional info about the RWYs equipped with PRMG type of ILS supported by this aircraft.
    • Improved and refined texting
    • Removed Easy Flight Mode section
  • Updated navigation lesson with new run-time pictures and highlights. Tweaked others.

DCS: JF-17 by Deka Ironwork Simulations

  • Fixed. AA Radar page should show HPT’s aspect angle not bearing
  • Fixed. QNH can only be set by DTC. Knob used to tune QFE.
  • Fixed. HSD didn’t show jamming target even it’s burned through by allies and shared from datalink
  • Updated. HSD shows navigation information under all master modes (declutter to remove)
  • Updated. HSD rolls back to older version contact filter to match version of other MFCD pages (see below OSB R3)
  • Updated. HSD OSB functionalities.
    • R3: cycle between [A, A+G, A+S] for air, air+ground and air+sea contact filters
    • D5: declutter button

DCS: OH-58D Kiowa Warrior by Polychop Simulations

  • Fixed: IDM not displaying wingmen as recipients
  • Fixed: Can no longer store positions from IDM messages when no positions selected to be stored
  • Fixed: CTD on receiving BDA with Air Mission EOM
  • Fixed: LMC trying to stabilise with 0 range
  • Fixed: Vox (used for SRS intercom volume in game) now starts at 75%
  • Fixed: Airbag circuit breaker now starts OUT
  • Fixed: Issues with DTC loading waypoints/control points/target points
  • Fixed: L2MUM page bug when using WPN/ASE switch
  • Fixed: SA symbology being visible in HSD-
  • Fixed: ODA display to Direct Point
  • Fixed: Display conditions for NVGs, Visor and Mask
  • Fixed: Collective clickables no longer accessible when collective is hidden
  • Fixed: CI state now syncs correctly on join
  • Fixed: Various issues for MMS, LMC, Laser and MFD states on join in progress
  • Fixed: Disabled MMS resolution changes until render issue can be resolved by ED
  • Fixed: Hellfire VSD page now displays manual laser codes correctly
  • Fixed: Radios correctly named in ME
  • Fixed: airbags not synced for the rest of clients
  • Fixed: CPG Sparse VSD L1 laser readout behaviour
  • Fixed: Armour doors in multicrew
  • Fixed: Input behaviour for radio frequencies
  • Fixed: Heading hold/force trim conflict
  • Fixed: CTD on drawing name malform
  • Fixed: Collective up / down behaviour
  • Fixed: Radio input frequency behaviour
  • Fixed: Flares popping twice in multicrew
  • Fixed: MMS slew speed
  • Fixed: Over 30 inputs
  • Optimised: L2MUM system
  • Optimised: HSD
  • Updated: RTE SEQ now default on for cold start
  • Updated: Implemented fixed MIL-2525 symbol (thanks ED!)
  • Updated: AI now has some hover instability
  • Updated: Added editor option for allowing PDU show/hide when installed (defaults to ON)
  • Updated: Adjusted hover attitude and fixed roll reference indicator offset
  • Updated: MMS diagonal slewing improvements for both axis and button inputs
  • Updated: Updates to Echo 19 sound overhaul
  • Updated: Training missions: fixes, voiceovers for all the missions, new missions (MMS in SEARCH mode)
  • Updated: "Once Again, Closer" missions: added battle graph for border patrol tasks
  • Added: Afghanistan instant action missions
  • Added: ECHO 19 sound overhaul

DCS: MB-339A/PAN by IndiaFoxtEcho Visual Simulations

  • Fixed: Stand-by ADI not caged when mission starts cold & dark
  • Fixed: hundreds rotary of GunSight mills needs 9 clicks to go from 0 to 1
  • Improved: Flight Director bars visibility

DCS: F-4E Phantom II by Heatblur Simulations

  • Systems: Fixed some general multicrew syncing issues
    • Fixes radar and radar guided weapons to be broken since the previous update
  • Systems: Fixed multiple RWR multicrew desync issues
  • JESTER-AI: Fixed bugs with Jester on subsequent takeoffs (mostly Radar Context Action not working correctly)
  • JESTER-AI: Fixed Jester asking multiple times for "which alignment do you want?"
  • JESTER-AI: Fixed Jester Audio being partially cut off during startup when just receiving power
  • JESTER-AI: Fixed Jester Wheel showing Helipads as Airfields
  • JESTER-AI: Fixed Jester unstowing Pave Spike during cold-start taxi
  • Weapons: Fixed Shrikes broken tone and cockpit indications since previous update
  • Weapons: Updated GBU-8 HOBOS weapon definition
    • Fixes GBU-8 being broken since the previous update
    • Enables AI to use it
  • Weapons: Fixed Pave Spike and Jammer not having a rack anymore
  • Weapons: Fixed Walleye I not working for chinese users
  • Weapons: Fixed AIM-7E(2) to use the correct 3D model
  • Missions: Updated Training Missions
    • Lesson 01
      • Tweaked some text to avoid confusion and improve the experience
      • Improved some audio to avoid time delays when playing them
      • Added multiple on-screen hints, especially how to work with the Jester UI
      • Tweaked when Jester is enabled or deactivated to prevent issues with Jester UI popping up at the wrong moment
      • Added some “Roger” confirmations to certain actions
      • Tweaked some power settings during the climb for a better experience
      • Fixed issue with WSO not starting the alignment properly
      • Added hints and explanation during the alignment
  • Inputs: Added bind category "Essentials" to make it easier to find important binds

DCS: F-14 Tomcat by Heatblur Simulations

  • NEW: Supercarrier update compatibility
    • New salute command
    • New commands for movement on the deck
  • Link 4C address is now configurable via kneeboard next to ground crew
  • Fixed bugs with broken laser codes, especially in old missions

DCS: AJS37 Viggen by Heatblur Simulations

  • Updated the manual

DCS Mirage F1 by Aerges

Systems:

  • Fixed vertical gyroscope autoerect function not working.

Radio and navigation:

  • F1BE: Green radio function selector is now switched only at the forward seat panel during startup/shut down macros execution, disregarding the currently occupied seat.

Input:

  • F1BE Radio Selector Unit MIS, TAC, and VOR potentiometers now work with the corresponding axes input.

Textures and 3D models:

  • Improved nose and main gear texture.
  • Improved Alkan Corail Pod texture.
  • Updated Cambrai Livery for F1C and F1C-200.
  • Some weapons textures were updated.

Terrains

  • Added terrain lightmap for improved clouds and new fog shading. It highlights clouds and new fog with city lights at night.
  • Fixed instant disappearance (culling) of small vegetation at screen border.

Campaigns

DCS: F-16C Dragon's Fury Campaign by SorelRo

  • Sound missing missions 4 and 5
  • AI wingmen fuel consumption adjusted missions 4 and 5

DCS: F-16C First In Weasels Over Syria by Ground Pounder Sims

  • Updated all missions to fix AI taxi issues caused by changes to the Syria map.

DCS: A-10C II Operation Persian Freedom Campaign by Ground Pounder Sims

  • Adjusted kill conditions for mortar team during on-call tasking.

DCS: F-16C Dragon's Fury Campaign by SorelRo

  • Missions 9. Sound files adjusted

DCS: F/A-18C Operation Green Line Campaign by Badger 633

  • All Missions: Updated for deck crew.
  • F-5E 2024 compatibility

DCS: F/A-18C Rise of the Persian Lion Campaign by Badger 633 

  • All Missions: Updated for deck crew.
  • Missions 13 Increased Difficulty: F18’s not taking of fixed.
  • F-5E 2024 compatibility

DCS: F/A-18C Rise of the Persian Lion II Campaign by Badger 633

  • All Missions: Updated for deck crew.
  • F-5E 2024 compatibility

F/A-18C - The Serpent's Head 2 Campaign by Badger 633

  • ll Super Carrier Missions: Update for new deck crew. 
  • Truman used in place of Stennis until Stennis deck crew is resolved.
  • Mission 2: Timings adjusted.
  • Mission 8 all variations: JTAC fixed.

DCS: F-16C The Gamblers Campaign by Baltic Dragon

  • Missions 1 to 7:
    • fixed bug with AI aircraft not taxiing from shelters
    • repositioned Patriot system at H4 and rearranged the vehicles according to Patriot handbook
    • tuned the route of the safety patrol around the base
    • fixed flares amount in one mission
    • changed Lau adapter for single-carried AGM-65D from triple rail version into single rail version with less drag.
    • updated loadout in several missions
    • added windsocks at the same spot in all missions
    • updated assigned shelter number for every F-16 as shelters numbering changed with the update
  • Mission 2. W31 properly follows B1 on egress. Updated AAR part for W31 (it will refuel correctly every time)

DCS: AH-64D Outpost Campaign by Stone Sky

  • Minor changes in all missions to adapt to the new Syria map update.
  • In mission 7, the Black Hawk explodes during launch - Fixed.
  • Zulu time typo fixed in all missions and documentation.

DCS: Mi-24P Outpost Campaign by Stone Sky

  • Minor changes to mission 1

DCS: MAD AH-64D Campaign by Stone Sky

  • Datalink has been adjusted in all missions
  • Chinook and Kiowa have been updated in all missions
  • IR marker has been adjusted in mission 10

DCS: Mi-8MTV2 Crew Part 1 Campaign by Stone Sky

  • Mission 3. Ka-50 was removed from the aircraft carrier, which could have prevented the Su-33 from landing

A-10C / A-10C II Basic Flight Training Qualification Campaigns by Maple Flag Missions

  • Removed code that was causing altitude warning issue in BFT05 for both A-10C and A-10C II missions

P-51D: The Blue Nosed Bastards of Bodney Campaign by Reflected Simulations

  • Weather updated with the new dynamic fog engine
  • Airfields updated with Massun's assets. No more non-period correct objects

Spitfire IX The Big Show Campaign by Reflected Simulations

  • Weather updated with the new dynamic fog engine
  • Airfields updated with Massun's assets. No more non-period correct objects.

DCS: P-51D Debden Eagles Campaign by Reflected Simulations

  • Weather updated with the new dynamic fog engine
  • Airfields updated with Massun's assets. No more non-period correct objects
  • Removed the trees blocking the runway

DCS: Fw 190 A-8 Horrido! Campaign by Reflected Simulations

  • Weather updated with the new dynamic fog engine
  • Airfields updated with Massun's assets. No more non-period correct objects

Bf 109 K-4 Jagdflieger Campaign by Reflected Simulations

  • Weather updated with the new dynamic fog engine
  • Airfields updated with Massun's assets. No more non-period correct objects

DCS: P-47D Wolfpack Campaign by Reflected Simulations

  • Weather updated with the new dynamic fog engine
  • Airfields updated with Massun's assets. No more non-period correct objects

DCS: UH-1H Paradise Lost Campaign by Reflected Simulations

  • Weather updated with the new dynamic fog engine
  • Mission 2 safety trigger added to make sure the Gamblers engage

DCS: F-14A Zone 5 Campaign by Reflected Simulations

  • Weather updated with the new dynamic fog engine

DCS: F-14A Fear the Bones Campaign by Reflected Simulations

  • Weather updated with the new dynamic fog engine
  • Campaign updated for the new carrier directors
  • Rearranged flight deck
  • Salute command incorporated in mission triggers

DCS: F-14 Speed & Angels Campaign by Reflected Simulations

  • Weather updated with the new dynamic fog engine
  • Campaign updated for the new carrier directors
  • Rearranged flight deck
  • Salute command incorporated in mission triggers

DCS: F-4 MIG Killers Campaign by Reflected Simulations

  • Weather updated with the new dynamic fog engine

DCS: Spitfire Beware! Beware! Campaign by Reflected Simulations

  • Weather updated with the new dynamic fog engine
  • Airfields updated with Massun's assets. No more non-period correct objects
  • Mission 3 rogue soldier bug workaround
  • Mission 4 AI taxi bug workaround

F-86F Hunters over the Yalu Campaign by Reflected Simulations

  • Weather updated with the new dynamic fog engine

DCS: Mosquito FB VI - V for Victory Campaign by Reflected Simulations

  • Weather updated with the new dynamic fog engine
  • Airfields updated with Massun's assets. No more non-period correct objects
  • FIDO will now actually disperse fog

DCS: F/A-18C Operation Mountain Breeze Campaign by Sandman Simulations

  • All missions – Taxi director update

DCS: F/A-18C Flaming Sunrise Campaign by Sandman Simulations

  • All missions – Taxi director update

DCS: F-14B Operation Sandworm Campaign by Sandman Simulations

  • All missions – Deck crew forced disabled for compatibility with F-14

DCS: UH-1H Peacekeeper Lebanon Campaign by Flying Cyking

  • Mission 06 "Heavy Load". Adjusted the convoy LZ landing trigger with additional checks to prevent early activation
  • Mission 05 "Refugees". Refined the landing/hover trigger for the refugee boat
  • Mission 07 "New Rules". Added the missing "Mission Complete" trigger for the cutscene
  • Mission 09 "Sheeba Farms". Corrected the mission briefing text in both the in-game version and the PDF file
  • Mission 14.1  "The Date". Adjusted the hospital landing trigger to match the new Syria map layout. Fixed the radio menu entry for "Landing at the hospital" or "Continue the tour."
  • Mission 14.2 "The Final". Corrected the date and location graphic at the beginning of the mission

DCS: AH-64D The Four Horsemen Campaign by Fight's On Simulations

  • All missions – Changed initial start up freqs to allow setting of mission specific frequencies easier. All mission startup freqs placed in PRESET 2 for all radios. Tactical freqs moved to PRESET 3
  • M2 – Reworked post mission scoring triggers to hopefully cure logbook issues
  • M6 – Fixed Foghorn running to cab issue. Added Infantry clear up trigger. Delayed crew chat post frequency change.
  • M10 – Fixed mission briefing start time error. Added SMOKE OUT to mark Hellfire target. Fixed Fencing trunks showing in George targeting menu. Added HOLD to infantry during attacks.
  • M12 – Fixed possible Immortal issue
5 nov
2024

DCS - Core Game

  • Fixed: crash that was induced by some modules using custom effect presets. (This crash was top in our crash reporting track system. Please keep sending crashes when able, it helps us determine and prioritize fixes, Thank you!)
2 nov
2024

DCS - Core Game

  • Fixed: Crash instigated by invalid zip file used in mods
  • FIxed: Syria map crash instigated with problem of ground AI navigating through some of the road junctions

Campaigns

DCS: Mi-24P Outpost Campaign by Stone Sky

  • Mission 2. A bug caused by a change in the height of the helipad has been fixed
30 oct
2024

Presented new campaigns:

  • DCS: AH-64D Outpost Campaign by Stone Sky.
  • DCS: F-16C Dragon's Fury Campaign by SorelRo.

DCS - Core Game

  • Spotting dots size in VR adjusted to be smaller in certain cases based on feedback. We are still working on different preset logic for VR. (Please be advised that setting “Improved spotting dots” does not affect presence of spotting dots in VR, please read the setting tooltip).
  • Fixed: Memory leak connected to a ship water trail effect accumulating over the time in mission.
  • Fixed: AI SAM track targets without line of sight in some cases. This will improve air defense units engaging aircraft behind cover.
  • Fixed: In some cases, AI EWR is not responding on the client side in MP.
  • Fixed: AI wingmen collisions during landing on the ship in some cases.
  • Fixed. AI aircraft “Horizontal AAA Evade” advanced waypoint reaction to threat action not working.
  • Fixed: AI aircraft sometimes ignore bombing waypoint action.
  • Fixed: AI wingman starts taxiing before leading Player moves.
  • Fixed: AI delay in initial ground units column start moving. 
  • Fixed. AI Vehicles will not go to the first WP when Go To Waypoint is used.  
  • Fixed: AI Ground unit deviation from route if route is looped.
  • Fixed: AI Wingman collision when executing a command Go Pincer Right.
  • Fixed: AI F-4E is able to independently guide multiple AGM-12s simultaneously.
  • Fixed: AI F-4E will not engage with AGM-65 in some cases.
  • Fixed: First data link transmission causing short (10ms) stutter.
  • Fixed: AWACS line of sight check for datalink does not work over long distances (approx. >100 nm).
  • Fixed: Wind makes aircraft AI make erratic turns to waypoints.
  • Fixed. F-117A and Ka-27 new collisions added to fix corrupted, olderer damage model.
  • Fixed: Several other aircraft models are fixed to address “Corrupt damage model” errors in logs.
  • Fixed: 1135M Rezky frigates disappear when viewing from a great distance, before other ship types.
  • Fixed: TZ-22(Kraz-258B1) and S-75(ZIL-131) take no damage, new collisions added.
  • Fixed. ChinaAssetPack. Gyrocopter no weapon hit collision.
  • Fixed: “Group Alive Less Than” trigger not working.
  • Fixed: Transport.dll crash related to BTR-80, BTR-82 destruction.
  • Fixed: Excessive static noise on all FM radio transmissions.
  • Fixed: Contrails visible in IR view.
  • Fixed: Set “F4” view camera usage distance restriction as for “F2” view camera.
  • Fixed: Effects initialized on inactive aircrafts.
  • Fixed: API: onPlayerDisconnect() and onGameEvent('disconnect') do not provide the correct error code.
  • Fixed: Not showing VR mask at certain graphical settings.
  • Fixed: AI MQ-9. Removed unrealistic four points AGM-114 payload.
  • Fixed: Uncontrolled helicopter trying to fulfill trigger tasks.
  • Fixed: Performance drop when looking at exhaust smoke effect.
  • Fixed: NASAMS launch pad legs lowered.
  • Fixed: B-52H gear tires have very little contact with ground.
  • Fixed: User can't connect to server with direct IP and password if incorrect server IP was previously entered.
  • Fixed: AI S-3B after parking dismount crew with wrong skins.
  • Fixed: Graphical glitches on destroyed parked “uncontrolled” aircraft.
  • Fixed: Trigger.action.markupToAll only shades in freeform shapes if drawn clockwise. Thanks to the Closed Beta Team!
  • Fixed: ME. Zone radius is displayed incorrectly after moving the mark.
  • Fixed: Next icon selection under cursor in the map units layer.
  • Fixed: Freeze when use unhook near cargo on the ship in MP.
  • Fixed: “S_EVENT_LAND” is not triggered for player aircraft landing for carriers in some cases.
  • Fixed: Radio messages not playing audio files from mission.
  • Fixed: All airfield icons are aligned in the same direction in the select role MP screen.
  • Weapons: AIM-120 constant lead angle guidance added to avoid missile twitching when it has not enough velocity to retain target within gimbal limits.
  • Weapons: Legacy schema missiles were tweaked with more adequate speedgate bandpass, radial velocity calculation and probability of target change.
  • Weapons: Adjusted AIM-7 reaction to ECM+ chaff exploit.
  • Weapons: R-24 and RGM-84D missiles control surface animation correction.
  • Weapons: Fixed AGM-84H sometimes fails to guide without DL13 pod.
  • Weapons: Added the ability to restrict proximity fuze functioning to negative closure rates only.
  • Weapons: SM missiles guidance and aerodynamics tweaked, decreased random distance error, adjusted DLZ.
  • Weapons: FFG Oliver Hazard Perry class changed SAM SM-2MR missile with SM-1MR RIM-66.
  • Weapons: SAM SM-1 cannot effectively engage KH-22.
  • Weapons: Added new 3D models for SM family and booster jet effect.
  • Weapons: HARM boost and sustain duration tweak.
  • Weapons: Fix for SA-19 - 9M311 missile wild oscillations.
  • Weapons: Added GBU-8 HOBOS bomb (F-4E pending switch to it).
  • Added. ChinaAssetPack. 3 PLANAF J-15 Skin for Su-33 (Made by Wyvern).
  • Added: AI SH-60B added to list of units for Brazil.
  • Added: New Zealand country added.
  • AI Improvement: Aircraft AI attack logic with Anti-Radiation missiles changed to use the appropriate number of missiles per target depending on missile gen.
  • AI Improvement: Aircraft AI added loft attack maneuver (example is case with F-4E lofting Shrike missiles)
  • Improvement: Effects. Optimization of the cluster munitions effects: fixed stuck effects in some cases and added LOD's technique for clustered emitters. 
  • Improvement: ME. Static units auto link to the ship if they are placed over the ship deck.
  • Improvement: ME. DDG Arleigh Burke class weapon selection panel added.
  • Improvement: Unpacking trigger sounds to the dedicated server is removed, it does not need to play them like a client.
  • Improvement: Added 'Restart Later' option instead of an automatic restart after major menu settings change.
  • Launcher:
    • Fixed. DCS button on the Social media page
    • Fixed. Links to changelog
    • Fixed. Login data saved in local log files (not saving anymore)
    • Fixed. Updater silently loops, preventing update when out of disk space.

Known Issue: At the moment of spawn in cockpit initial camera position may rotate slightly (minor)

Thank you to all Closed Beta Test members and community members for your time and effort to identify and create reports that helped make this update possible.

DCS: F-16C Viper by Eagle Dynamics

  • Fixed: MFD Brightness setting independent between pages.
  • Fixed: Missile Override will now save master modes.
  • Fixed: TMS Up flow with FCR and WPN error.
  • Fixed: Missing WPT number on some pages on DED.
  • Fixed: CCIP post designate steering line does not work.
  • Fixed: TMS with FCR as SOI is not operating correctly.
  • Fixed: FLCS Pitch commands cap out at ~65% - Pitch has ~35% dead zone at the end of the axis.
  • Fixed: Lessons. Improve spelling of RU texting.
  • Fixed: Automatic steerpoint sequencing not disabled in A-G, FIX, or manual A-CAL.
  • Fixed: FCR is not breaking FTT or MTT when steerpoint or sighting point is changed.
  • Fixed: TNDL Track altitude rounds differ between HSD and HAD.
  • Fixed: Viper -152nd livery has typo on title.
  • Fixed: TWS hands-on cursor scan option is not working correctly.

NOTE: Work continues on the Sniper ATP, Flight Model and FLCS tuning, and DTC.

DCS: F/A-18C by Eagle Dynamics

  • Added carriage of 2x GBU-32 on BRU-55.
  • Fixed: Track memory timer issue.
  • Fixed: HACQ and LACQ stop working.
  • Fixed: STT lock takes longer and can't be achieved if maneuvering.
  • Fixed: Unable to TDC depress on a jamming target symbol.
  • Fixed: Radar very low Pd at any range.
  • Fixed: NCTR data seems to be retained after aircraft unlock.
  • Fixed: All ACM modes reverting to previous non-ACM search mode after breaking lock.
  • Fixed: Bump Acquisition deletes the original trackfile.
  • Fixed: ACM modes inconsistency - "Ghost Locks”.
  • Fixed: Cannot interact with false targets.
  • Fixed: AACQ and Spotlight don't work correctly together.
  • Fixed: Hot start aircraft set default waypoint units to meters.
  • Fixed: Range-resolved trackfiles and bricks go through the AOT dugout.
  • Fixed: Rockeye and CBU-99 Mk339 MFUZ shows VT2 instead of OFF.
  • Fixed: STT from VS no target information is displayed.

NOTE: Most of the current F/A-18 work revolves around the DTC, flight performance, radar tuning, and Multi-Sensor Integration (MSI).

DCS: AH-64D by Eagle Dynamics

  • Added Air Targeting Mode. DCS: AH-64D | Radar Air Targeting Mode (COMING SOON)
  • Updated AH-64D Early Access Guide.
    • Please refer to the two most recent entries on the Latest Changes page (which can be found after the Table of Contents) for updates that have been included in the latest version of the guide.
  • Fixed: Crash in avionics Hellfire.
  • Fixed: AGM-114L cannot lock onto static units placed via ME.
  • Fixed: Instant Action mission: SA-5 Elimination.
  • Fixed: SCUD Busters Mission Kneeboard coord.
  • Fixed: IAFS fuel incorrect on rearm. When installed, the IAFS will be correctly refueled along with the main fuel tanks.
  • Fixed: C-Scope symbols not displayed for FCR data received via datalink.
  • Fixed: Model glitches in the FCR items. 

NOTE: Work continues on the Flight Model and SCAS with focus on stability and yaw control.

DCS: A-10C II Tank Killer by Eagle Dynamics

  • Fixed. Position of the air refueling connector.
  • Fixed. Flaps behavior in the Autostop sequence.

DCS: CH-47F by Eagle Dynamics

  • Added. Longitudinal Cyclic Trim (LCT) functionality in automatic and manual modes. LCT reduces fuselage nose down attitude as speed increases by tilting the rotors according to airspeed between 60 and 150 knots. This allows the fuselage to remain level for cargo and troops.
  • Added. Differential Air Speed Hold (DASH) functionality (WIP). As you increase speed, the DASH, (a long tube in the flight controls with an actuator on each end) will increase in length. If you move the cyclic back to center, the aircraft will still maintain airspeed. This allows you to keep the cyclic in a more natural, centered position when flying at higher airspeeds. 
  • Added. ARC-201D and ARC-220 radios (WIP).
  • Fixed. Picture on the refuel/rearming screen.
  • Fixed. Thrust control lever animations.
  • Fixed. 3D model. Some elements of the thrust control lever are not connected to the lever itself.
  • Fixed. Radalt dimmer not working.
  • Fixed. RWR symbols are black when signal is lost instead of dashed.
  • Fixed. White marks on the RWR screen become black in some situations.
  • Fixed. Gunners desync in multicrew.
  • Fixed. Master caution light is not synchronized in multicrew.
  • Fixed. The Trimmer Reset function is no longer working.
  • Fixed V3 has incorrect correct freq range.
  • Fixed. Local and Zulu time are equal on CDU.
  • Fixed. Incorrect active radio shows in the Voice Chat panel.
  • Fixed. Flare firing barely audible in external view.
  • Fixed. Engines do not start without boost pumps on.
  • Fixed. Ball moves in the incorrect direction when flying the ball.
  • Fixed. No force feedback option.
  • Fixed. Logbook not registering any data.
  • Fixed. Rotor blade and fuselage physics corrected. Pitch angle at different speeds.
  • Improvements to many MFD and CDU pages.
  • Continue working on synchronization (WIP).

NOTE: Great progress has been made on the Advanced Flight Control System (AFCS) and is undergoing testing and tuning. Among other things, it will provide automatic turn coordination and several auto-pilot modes.

DCS: Mi-24P Hind by Eagle Dynamics

  • Added: Mi-24P Afghanistan Weapons practice mission.
  • Fixed: Rearming causes the side door to be visually closed if it was open before that but logically it stays open and triggers cabin seal warning if not closed.
  • Fixed: Radio source selector tooltip: R-828 and JADRO positions in wrong order.
  • Improved: Refactor of hit detection logic for Petrovich AI to more correctly report target miss.

Known Issue: we are aware about sporadic gun shooting lag if the pilot is trying to shoot a gun while there are two human crew members present. We are working on isolating the issue and fixing the issue.

NOTE: Progress made on the full manual and its English translation is in its proofreading and editing phase. RI-65 audio warning system has new audio phrases recorded for the English version and we are working on their integration. 

DCS: Supercarrier by Eagle Dynamics

  • Fixed: Airboss: player can't return to Boss view after Select Role window.
  • Fixed: S-3B - incorrect AoA indexer repeater lights logic. 

NOTE: Programming of the new deck crew logic and animations is complete and undergoing final tests. While not quite ready for this update, it is around the corner.

DCS: WWII Asset Pack by Eagle Dynamics

  • Fixed. EWR FuSe-65 Würzburg-Riese has no DM
  • Fixed. Ju88 A-4 flap intersects with LTF5b during landing
  • Fixed. Infantry walking and running animations
  • Added. WW2 British Soldier for Canada and Australia

DCS: Fw 190 A-8 by Eagle Dynamics

  • Fixed: Adjustable Stabilizer can be seen through
  • Fixed: Double application of brakes

DCS: Fw 190 D-9 by Eagle Dynamics

  • Fixed: Range Scale wrong on the EZ 42 Gun Sight
  • Fixed: Double application of brakes
  • Fixed. High RPM engine’s sound

DCS: Bf 109 K-4 by Eagle Dynamics

  • Fixed: Double application of brakes
  • Fixed. Broken texture on the damaged wing
  • Fixed. Wrong broken wing part

DCS: P-47D by Eagle Dynamics

  • Fixed: Double application of brakes

DCS: P-51D by Eagle Dynamics

  • Brakes Tuned (too weak)

DCS: TF-51D by Eagle Dynamics

  • Fixed. Exhaust flames
  • Fixed: Double application of brakes

DCS: Yak-52 by Eagle Dynamics

  • Added. AChS-1 clock glows at night
  • FIxed. Bort numbers

DCS Mirage F1 by Aerges

  • Systems:
    • Fixed NWS high sensitivity being not enabled at first start of a mission.
    • Fixed NWS having excessive effect on steering.
    • F1BE: Rear seat NWS high sensitivity button is initialized now in the pressed position at hot ground start (same like at the forward seat).
    • Fixed the wheel brakes light randomly flashing at the first launch of a mission with cold ground start.
    • Fixed oscillating behavior in FFB introduced in the previous patch for some FFB configurations.
    • Increased lower limit for FFB force to 20%.
  • Radar:
    • Now, when APS (TWS) mode is entered, the radar automatically switches to 60 degrees, one line scan. Previously it was not entering APS until those scan parameters were selected in the cockpit.
    • Fixed the inability to automatically lock a target in auto acquisition modes - TEL/BZ.
    • Transitions between 30 and 60 degrees areas, and between 1 line and 4 lines scans now don't cause the radar screen to be cleared.
  • Input:
    • Added "Telemeter/zone scanning switch - BPZ (BZ)" default assignment to inputs.
    • Added missing input command for 'Fuel quantity reset thumbwheel' decrease action.
    • F1BE: rear seat TACAN channel selectors and VOR/ILS frequency selectors now work with axis input.
    • F1BE: fuel system and VOR/ILS now correctly handle keyboard and axes input - previously when an action was activated from the rear seat, it also went to the forward seat.
    • F1BE: Fuel Quantity Reset Thumbwheel now can be controlled by keys input at the rear seat.
    • Fuel Quantity Reset Thumbwheel is now accelerated with time when controlled by keys.
    • 'VOR/ILS-OFF-TACAN' and 'Omnibearing' keyboard/joystick inputs will work only when the player is at the front seat.
    • Fixed TACAN and VOR/ILS channel/frequency knobs animation, when those are controlled by a joystick axis.
    • The 'Fuel quantity reset thumbwheel' is now correctly animated when keys are used to increase/decrease fuel amount.
    • F1BE: The following switches can't be activated from the rear seat anymore with keyboard/joystick: 'Radar BZ/OFF/TL' switch, 'Fuel dipper' switch.
  • Sound:
    • Added canopy fracturing sound.
    • F1BE: Fuel counter 'click' sound will now not be constantly heard anymore, when forward and rear seat readings are different.
    • F1BE: Added missing fuel counter 'click' sound in the rear seat.
  • Textures and liveries:
    • Added mipmaps to all liveries textures to gain refresh rate at different distances (LODs).
    • Fixed Jordan Air Force (DDA) livery.
    • Improved gear textures (WIP).
  • General:
    • Minor edits in Special Options visual layout.

DCS: C-101 Aviojet by AvioDev

  • Fixed wingspan value. It affects the ability to set the aircraft at some start positions on some airdromes.
  • Fixed self-oriented nose wheel yaw animation.
  • Fix in first training mission. Detailed description of step 36 (audio panel setting).
  • HM knob on the Audio Control Panel is now initialized in 'ON' (pulled) position.
  • HOT MIKE (Hot Mic) and CALL functions in Voice Chat have been reworked:
    • When CALL is selected at another seat, it will override INT and HM volumes of the current seat. Master Volume knob will be used for crewmember voice volume control.
    • When PTT is pressed with INT mode selected at another seat, it will override HM volume of the current seat. INT volume knob will be used for crewmember voice volume control.
    • Otherwise when HM is selected at another seat, it will enable HM volume knob for crewmember voice.

DCS: MB-339A/PAN by IndiaFoxtEcho Visual Simulations

  • Fixed. LOD issue: MB339 cockpit disappears if you are a certain distance/zoomed out enough
  • Fixed. CTD during mission loading
  • Fixed. Gunsight Depression Settings
  • Fixed. Rear pilot not visible in external view
  • Fixed. IFR hood not visible in external view
  • Fixed. Rear canopy glass not broken after a rear pilot eject
  • Added. Flight Director System
  • Removed. gunsight depression tables from kneeboard (no longer applicable)
  • Updated Flight manual:
    • Fixed. Missing translations
    • Added. Special Option description
    • Added. Flight Director System description
  • Improved suspension behavior
  • Improved coloured smokes (red and green)

DCS: JF-17 by Deka Ironwork Simulations

  • Fixed. HSD radar TWS/RWS contact should not show heading without trackfile
  • Fixed. HSD radar contact without IFF identification should appear as yellow square
  • Fixed. A-G radar SPI placement bug when in narrow (30 or 60 deg) FOV
  • Fixed. Remove DST page debug info
  • Fixed. Training 02 subtitles for brake pressure
  • Fixed. Training 03 take-off runway direction
  • Fixed. Training 04 story no longer continues after too-quick landing
  • Updated. HSD can show radar contact without joining datalink
    • We will further update HSD page and its OSB functions later
  • Updated. MFCD DATA-NAV page info
    • Add L5 to toggle baro-alt reference source (QNH/QFE)
    • Baro knob will adjust the value for selected source (QNH or QFE)
    • Baro knob clickable type changed (need rebind for your control device)
    • QNH will be automatically set to match mission brief only if born in air.

DCS: Combined Arms by Eagle Dynamics

  • Fixed gearbox Leopard 1A3 (added second reverse gear, gear ratios adjusted).

Terrains

DCS: South Atlantic Map by RAZBAM

New:

  • New custom Helo Pads around main cities and in popular areas (a lot more to come)
  • Added extra low detail grass for improved low level visuals

Fixed:

  • Normals not showing correctly in tree'd areas (error from last update)
  • Optimisations across road networks
  • Corrected FLIR on some traffic vehicles
  • Corrected texture mismatch on different road merging junctions
  • Various models Z-fighting fixed
  • Removed model errors from logs
  • South West side fields at Punta Arenas have been adjusted

DCS: South Atlantic Assets Pack

New:

  • Added L118_Unit  Field Artillery Gun  Default Green and Desert Livery Available
  • Added Atlantic Conveyor  (Known Issue with AI Spawns)
  • San Carlos fortification

Updated:

  • All Frigates now have decreased turn radius
  • Frigates now Roll in the turn.
  • Frigates Now use ship smoke particle system

Fixed: 

  • Seacat returns to home position to reload all missiles simultaneously reload period set to 5 minutes.
  • Frigates Increased Distance of finding Obstacles
  • Larc-V  Naming on F10 Map
  • Castle Class Main Gun sound
  • Castle Class SAM RWR 
  • Santafe LOD 1 set to 20Km

DCS: Kola Map by orbx

New:

  • Added ENAN Andoya Airfield
  • Added RU59 Alakourtti Airfield
  • Added new towns and villages around each airfield
  • Added some missing rivers and lakes
  • Added missing islands East of Kallax Airfield

Fixed:

  • Vector data cleanup
  • Kemi Tornio: AI updated to prevent planes blocking passage by moving towards each other
  • Smoothed forest borders
  • Artifact clean up under the bridge in Severomorsk

DCS: Syria Map by Ugra Media

New:

  • New airfields: Ben Gurion, Hatzor, Palmashim, Tel Nof.
  • New models for airport terminals, notably Ben Gurion tower.
  • Added Airbus A300 and An-26 airplanes in the airfield scenes of Deir ez-Zor, Latakia, Marj Ruhayyil, Nejrab, Beirut, Damascus, Tabqa, Ben Gurion.
  • Added destruction models for original objects: Bank of Cyprus, Beirut SkyGate, Limasol KEAN Factory, Paphos Terminal, Sheraton Adana Hotel, Dam Ataturk, Dam Tishrin, Ben Gurion terminal.

Improved:

  • Optimized models of small objects.
  • Improved models of Airbus A300 and An-26 airplanes.
  • Improved min textures on the texture of the ground and objects.
  • Improved two military bases with helipads.
  • Improved refinery scene south of Palmashim.

Fixed:

  • Fixed bugs in Akrotiri and Paphos airfields
  • Fixed bugs in terrain and vector data.
  • Fixed bugs in common scenes and scenes of military bases.
  • Fixed a bug with the collision of helipads on the roofs of the Bank of Cyprus and Sheraton Adana Hotel.
  • Fixed license plates on cars and inscriptions on buildings.

DCS: Normandy Map by Ugra Media

New:

  • New airfields: Eastchurch, Headcorn and Hawkinge
  • Added three original sites: Basilica Sacré Coeur, Palace of Versailles and Hampton Court Palace.
  • Added high flags at forts and major cities.

Improved:

  • Optimization of models and scenes.
  • Improved the scene of the bridge near the Palace of Westminster.
  • Improved Notre-Dame de Paris model.

Fixed:

  • Fixed bugs in airfields with the same call signs.
  • Fixed bugs in terrain, vector data and common scenes.

Campaigns

DCS: UH-1H Peacekeeper Lebanon Campaign by Flying Cyking

  • Added bonus mission "Operation Redeemer," available as Mission 16 in the campaign menu.
  • Added "Operation Redeemer" coop version - fly it with your friends! (UH-1, CH-47, and AH-64 client slots available) - You can find the mission in the campaign folder, subfolder "coop."
  • Moved UN Camp Tyre to a new location due to the Syria map update (applies to all missions).
  • Adjusted "Quest" message format for better appearance with GUI scaling and on lower resolutions.
  • Mission 01. Updated location and trigger zones for Camp Tyre in accordance with the latest map update.
  • Mission 02.Repaired Checkpoint Foxtrot VHF beacon.
  • Mission 03. Updated hospital landing location and trigger zones to reflect the latest Syria map update.
  • Mission 04. Removed debug message.
  • Mission 07. Adjusted cutscene to fit the new layout of Naqoura following the latest Syria map update.
  • Mission 09. Made all weapon loadouts available at the FARP.
  • Mission 13. Adjusted cutscene to fit the new layout of Naqoura after the latest Syria map update.

DCS: A-10C Operation Agile Spear Campaign by Combat King Simulations

  • Multiple versions of Agile Spear showing in the Campaign menu of DCS World. - Fixed. My bad. Thank you Nineline.
  • Mission 7 - Unable to score 100 points. Scoring fixed. 
  • Mission 8 - Unable to complete the entire mission. Fixed. Thanks PheonixFC3.
  • Mission 10 - Pig Flight not starting and following. Fixed. Thank you CptJocco
  • Mission 11 - JTAC not lasing, Pigs not attacking when ordered. Fixed. Thank you ornitus.

DCS: P-51D Debden Eagles Campaign by Reflected Simulations

  • Mission 3 scripting error workaround
  • Frequencies and coalitions updated due to map update

DCS: P-47D Wolfpack Campaign by Reflected Simulations

  • Mission 3 added a few safeguard triggers

DCS: Spitfire IX The Big Show Campaign by Reflected Simulations

  •  Frequencies and coalitions updated due to map update

DCS: Bf 109 K-4 Jagdflieger Campaign by Reflected Simulations

  • Frequencies and coalitions updated due to UGRA's map update
15 oct
2024

Campaigns

DCS: F/A-18C Operation Mountain Breeze Campaign by Sandman Simulations

  • Mission 2 – Fixed messed up parking stands at Akrotiri
  • Mission 3 Outro – Fixed AAA not firing

DCS: Mi-24P Outpost Campaign by Stone Sky

  • All missions are adapted to the latest update of the Syria map.

DCS: AH-64D The Four Horsemen Campaign by Fight's On Simulations

  • All missions – Ensured correct gun load out. Elevated EPLRS task to hopefully fix Datalink issues.
  • M2 – Fixed UGLY 5-2 issue. Updated Freq change trigger.
  • M4 – Fixed CH-47 crashing on take off
  • M6 – Fixed issue with Foghorn approaching Apache and causing fratricide at mission start. Added message to explain cockpit door opening at mission start.
  • M7 – Fixed typo in Dim line. Fixed issue with engagement timings. Added/adjusted engagement messages to clear up confusion on when targets can be destroyed.
  • M8 – Fixed initial engagement issues with AI. Added flares to helo point. Updated MGRS coords.
  • M9 – Fixed incorrect CLEAR ENGINE START message.
  • M10 – Fixed CH-47s not pushing to pick up ground troops post mission. Updated Freq change trigger.
  • M12 – Fixed incorrect JTAC freq set by Foghorn.

DCS: UH-1H Peacekeeper Lebanon Campaign by Flying Cyking

  • Mission 02. Repair of Checkpoint Foxtrot VHF Beacon
  • Mission 04. Fixed non-functional mission complete trigger. Added additional fallback trigger for insurgent boats. Corrected spelling errors.
  • Mission 05. Added missing F10 map marker for the refugee ship. Set the VHF radio to off for hotstart - no more annoying beep beep during briefing. Added new savegame/checkpoint file in case of mission fail for airstart.
  • Mission 06. Corrected spelling errors.
  • Mission 07. Added cutscene (was previously missing) -> If you already reached mission 8 it may cause a reset of your campaign progress, sorry.
  • Mission 09. Updated kneeboard, wrong freq. for Badger
  • Mission 11. Updated kneeboard, wrong picture for LZ. Corrected & added additional fallback trigger for the northern truck stop scene.
  • Mission 14.1 & 14.2. Edit automatic mission load at the end. (End Credits)
  • Mission 16. Added new Bonus Mission - Operation Redeemer - will be unlocked by watching the credits. Added Coop & CH-47F version of bonus mission into campaign folder - Play the mission with your friends. Added Mission 16 Pdf Briefing into docs folder.

DCS: F-14B Operation Sandworm Campaign by Sandman Simulations

  • Added F/A-18C liveries
  • Mission 4 – In-game briefing chart was missing – fixed

DCS: A-10C Operation Agile Spear Campaign by Combat King Simulations

  • Multiple versions of Agile Spear showing in the Campaign menu of DCS World. - Fixed. My bad. Thank you Nineline.
  • Mission 7 - Unable to score 100 points. Scoring fixed. 
  • Mission 8 - Unable to complete the entire mission. Fixed. Thanks PheonixFC3.
  • Mission 10 - Pig Flight not starting and following. Fixed. Thank you CptJocco
  • Mission 11 - JTAC not lasing, Pigs not attacking when ordered. Fixed. Thank you ornitus.

NOTE. Mission 8 into A-10C campaign is required A-10C II module.

DCS: F-16C First in Weasels Over Syria Campaign by Ground Pounder Sims

  • Updates to fix issues from changes to Syria map.

DCS: F/A-18C Operation Cerberus North Campaign by Ground Pounder Sims

  • Updates to fix issues from changes to Syria map.

DCS: A-10C Operation Persian Freedom Campaign by Ground Pounder Sims

  • Added failsafe trigger for Forge 3 egress

DCS: F/A-18C Serpent’s Head 2 by Badger633

  • Mission 4: ‘End Mission’ button not working fixed.

DCS: F-14 Speed & Angels Campaign by Reflected Simulations

  • Mission 5 & 12: LGB fusing re-saved

DCS: F/A-18C Raven One Campaign by Baltic Dragon

  • M02 - Smoke now rejoins better at mission start. Smoke now cuts away correctly. RTB Tanker issues resolved. 
  • M03 - Tanking issues resolved. Exxon TACAN fixed. Mission complete Splash Art fixed
2 oct
2024

DCS World

  • Crash when switching to F10 view - fixed
30 sep
2024

DCS World

  • DCS application. Single Thread version of DCS removed, bin folder now contains MT DCS and is duplicated in mt-bin for backward compatibility with shortcuts and will be removed soon.
  • Improved Spotting dots.  Adjusted appearance of spotting dots in VR to be close to their previous state. We are looking at feedback. Currently we are working on the advanced functionality for spotting dots rendering which will depend on VR hardware type and its properties which we hope to deliver in future patches to address difference in dots sizes between different VR devices and monitors.
  • Several performance improvements were activated after profiling of certain missions and concepts of usage. Intense battles will be affected the most: targets and shooting detection by AI units as well as launchers' line-of-sight routines are revised, major parts of the performance-consuming code moved to a parallel thread.
  • 3D models. Fixed animation of deploying of SA-10 “Big Bird” radar antenna.
  • 3D Models. EWR55G6 shows as red in mirrors - Fixed.
  • Aircraft AI. China Asset Pack. Added Falcon assault gyrocopter.
  • Aircraft AI. Cargo doors on the AI Mi-8 helicopter remain open during task Cargo transportation - fixed.
  • Aircraft AI. Carpet bombing task not working - fixed.
  • Aircraft AI. Especially for the F/A-18C, aircraft can get stuck in a high-alpha angle flight profile and are unable to accelerate while losing altitude. In some cases it can eventually crash into the ground. Fixed.
  • Aircraft AI. In some cases Helicopters can't land correctly. They take too long to land and sometimes collide. Fixed.
  • Aircraft AI. MiG-31 can’t provide guidance to all R-33 missiles when launched in a four-missile salvo - fixed.
  • Aircraft AI. When an AI flight has an ROE set to “priority designated” or “weapons free”, the flight will incorrectly execute a carpet bombing task. The AI will make numerous passes and only drop a single bomb each time - fixed.
  • Aircraft AI. The old F-14A model has been hidden in ME. However, in old missions where this aircraft is present, it will work.
  • Aircraft AI. Fighter logic of attacking a group of cruise missiles has been changed. The fighter will perform attack maneuvers based on the assumption that the target is not maneuvering. The effectiveness of firing at cruise missiles has been increased.
  • Aircraft AI. UH-1H. Sound. AI UH-1H had an incorrect minigun sound. It sounded more like a conventional machine gun, and is different from the sound effect in the player's cockpit view. 
  • Aircraft AI. AH-64. When landing on a single pad, the tail wheel is outside the pad and hangs in the air - fixed
  • Aircraft AI. Uncontrolled AI aircrafts can cause major FPS drop in certain situations - fixed
  • Aircraft AI. Sometime aircraft ignores the task Attack group - fixed
  • Aircraft AI. When AI aircraft taking off from the airfield, the aircraft does not respond to the received task(from wp or triggered actions) to attack the target - fixed
  • Aircraft AI. WWII AI planes doesn’t engage - fixed
  • DCS Core. FPS drops and issues related to mouse activity and polling rate - fixed.
    DCS Core. RAM is not being released in some cases - fixed.
  • DCS Core. Ground EWR not responding on client side - fixed.
  • DCS Core. F10 map view adjustments to stop seeing enemy static objects and FARPs and neutrals if relevant settings forbid it.
  • CTD. Dynamic Slots, track replay crash - fixed.
  • Debriefing. Information takes too long to load after track with multiple planes crashes - fixed
  • Cargo don't break anymore when they fall to the ground - fixed.
  • Cargo items register as a unit not a static object - Fixed.
  • Cargo icons clutter the carrying aircraft icon of F10 map when cargo is carried internally - fixed.
  • Cargo. Dynamic Cargo resource screen remains open after leaving mission - fixed.
  • Cargo. Unhooking sling loaded static cargo will now add contents to warehouse same way as unloading from internal cargo
  • FX. Fixed effect of leaked oil and water on a damaged pistons engine of WWII.
  • Ground AI. Adjusted the armor values of some units. Details here: https://forum.dcs.world/topic/358237-patch-discussion-september-2024/?do=findComment&comment=5526093
  • Ground AI. Fixed problem with crossing bridges.
  • Ground AI. SA-2 launcher. Implemented launchers turning to intercept point azimuth before launch.
  • Ground AI. URAL 4320T and URAL APA trucks lost their textures - fixed.
  • Ground AI. URAL 4320T chassis animation bug - fixed
  • Ground AI. When executing a rather small route loop (80 m x 80 m square), AI ground vehicles stop at WP0 instead of resuming the loop - fixed.
  • Ground AI. 2S19 SPG. At distant LODs the gun barrel was separated from the hull - fixed.
  • Ground AI. Flak won’t engage - fixed.
  • Ground AI. Patriot not engaging if there are more than 11 targets - fixed.
  • Ground AI. Added opening of the bow-wave shield when BTR 80 and 82 enter water.
  • Ground AI. When ground AI units expend all of their ammo, the unit does not rearm  - fixed
  • GUI. Clients do not see all drawing objects in certain cases on the F10 map in MP - fixed.
  • GUI. Change in MP coalition choice screen to list available aircraft instead of available seats
  • GUI. Dynamic slots. Added routine for accommodating Datalink STN numbers and AH-64 IDM parameters.
  • Launcher. Added. Files icon can show the operation in progress sign now
  • MP. When the aircraft host disconnects client players do not leave those aircraft slots - fixed.
  • ME. After having set up a unit with a set of AI tasks to 'Transmit Message', and making a copy of that unit, when the new one is pasted in and the Audio files linked to the "Transmit Message' tasks are changed, they change for both the original unit and the copied unit. The same is true if changes are made to the original unit. Fixed.
  • ME. GUI Error when using a dropdown list in some cases - fixed.
  • ME. The removed helicopter from the map still displayed in the list of aircraft - fixed
  • ME. GUI. Warehouse panel improvement, added ability to sort the list by name and count. Added filter to show ALL contents, added filter to show entries which have specific more than X quantity (Thank you Grimes for suggestion).
  • ME. AI cargo loading task. Visible cargo loading  zone added. 
  • MP. Unable to spawn helicopters on “pad single” using dynamic spawn. Fixed.
  • MP: Datalink STN duplicated when using dynamic spawn template. Fixed.
  • Map objects. Caucasus. DM restored at fuel reservoirs and tanks.
  • Ship AI. Arresting cable is attached to the wrong carrier when the player calls his tower first - fixed.
  • Ship AI. DDG Arleigh Burke does not use CIWS against approaching missiles - fixed.
  • Server. Adjusted retry for  server registration in MP master server list if having connectivity problems
  • Server. Logout when exiting the process (solves the problem of new dedicated server sessions terminating oldest ones)
  • Terrain engine. New terrain scenery models VRAM management system:
    • optimized VRAM usage
    • optimized streaming from storage disk
    • optimized CPU utilization in scenery models rendering
  • Terrain engine. Fixed rare hang or crash at first mission start in Afghanistan, Kola, Sinai due to unusual default season.
  • Terrain engine. Fixed map layers artifacts when zooming or panning in Mission Editor, F10, and MFDs.
  • VR. OpenXR. WMR. Fix force_cross_eye_recovery_tool
  • VR. Added options for Quad View to VR settings
  • Weapons. AGM-88 in F/A-18 TOO mode does not hit SAM radar - fixed.
  • Weapons. AIM-54C does not reacquire lock to target if lost while active - fixed.
  • Weapons. AIs do not use APKWS rockets - fixed
  • Weapons. Change default M904E4 nose fuze options: from AD: 2 s to AD: 4 s.
  • Weapons. R-27R/ERs do not homing to cruise missiles - fixed.
  • Weapons. SA10 5V55 missile has folded fins in flight - fixed.
  • Weapons. China Asset Pack. Added HJ-12 ATGM missile.
  • Weapons. APKWS. Added laser code settings field in the payload editor.
  • Weapons. Sea Eagle anti-ship missile doesn't have a collision model and can't be destroyed by shells - fixed.
  • Weapons. New FIM-92 Stinger 3D model added

DCS: F-16C Viper by Eagle Dynamics

  • Added radar shadows for ground radar.
  • Added special settings to adjust the dead zone and gradient of the roll and pitch channel in FCS.
  • Fixed TWS can't step or target second bugged aircraft.
  • Fixed FCR RWS, TWS, VS, losing radar contact returns.
  • Fixed Cannot interact with false targets.
  • Fixed RWS Hot lines do not work consistently.
  • Fixed CCRP CCIP Ripple - Delayed Release of Remaining Weapons After First Weapon drops.
  • Fixed Able to exceed maximum bars on FCR by switching from TWS -> VSR with 3 bar scan selected.
  • Fixed Radar very low Pd at any range.
  • Fixed RWS False targets do not have altitude indication if hovering cursor over them.
  • Fixed FLCS Pitch oscillations at high altitude.
  • Fixed CRUS TOS does not work if TOS is on next day zulu time.
  • Improved. FLCS Pitch overshoot/creep when releasing stick.
  • Fixed Bugging false target causes a zero to permanently appear in the middle of the FCR screen.
  • Fixed AG radar ground sticking to the cross.

DCS: F/A-18C by Eagle Dynamics

  • Added radio shadows for ground radars.
  • Fixed able to enter TWS in AG master mode.
  • Fixed TWS BIAS does not exit with RAID.
  • Fixed BIAS is not deselected when a trackfile no longer exists.
  • Fixed JDAM with FMU-139 DLY1 EFUZ is missing.
  • Fixed Lesson 20 - Canister Munitions Bombing - Will have the instruction to select VT and cycle to HT for 1500ft but the new settings only allow for PRI or OPT, making it impossible to select the desired H.
  • Fixed Missing or wrong DUD cue, not respecting MFUZ, EFUZ or fuze settings.
  • Fixed SLAM/SLAM-ER format bugged.
  • Fixed Fuel dump vapour now Purple/Pink.

DCS: AH-64D by Eagle Dynamics

  • Added radar shadows for ground radar.
  • Fixed Gun mount spring model is badly textured.
  • Fixed Laser beam-rider warning not present when engaged by 9M119 missile from T-72/T-80/T-90.
  • Fixed R-MAP has difficulties to draw ground in flight, not hover.
  • Fixed FCR Moving target velocity is zero for gun and rocket solutions.
  • Fixed RFHO selection menu not closing properly when RFHO transmitted or aborted.
  • Fixed George AI CPG - Slave/De-slave delay/bug.
  • Fixed FCR declutter when TSD >25 KM scale.
  • Fixed REMOVE MESSAGE should be removed when pressed or IHADSS is boresighted.
  • Fixed Actioning Gun on TEDAC grip while CPG sight is HMD is not changing CPG range source to Manual.
  • Fixed Infinite ammunition setting makes George ignore burst count.
  • Fixed FCR XMIT should take priority over FIXED in High Action Display if FCR is transmitting.
  • Fixed Either elevation arrow should be hidden if FCR is at a max/min elevation setting.
  • Fixed George is unable to land in the Tarawa.
  • Fixed TSD paging corrections:
    • Implemented missing 3rd level TSD paging for certain combinations of TSD sub-pages, which allows some TSD sub-pages to be entered and exited from an existing TSD sub-page without returning to the "top-level" TSD page.
    • Example: If interacting with routes, points, or fire zones on the RTE, POINT, or BAM sub-pages respectively, the PAN or MAP sub-pages may be selected to pan the TSD, change the orientation of the TSD, or change the TSD map type, then de-select PAN or MAP to return directly back to the RTE, POINT, or BAM sub-pages to resume interacting with routes, points, or fire zones.
  • Fixed Hazards (Hxx) are displayed as Waypoints (Wxx) on TSD PAN page when Route Panning.
  • Fixed CROSSFEED should remain in NORM when Engine 2 is commanded to START.
  • Fixed Alternate Sensor Bearing and TADS video Command Heading in Pilot crewstation follow CPG helmet azimuth when CPG's selected sight is TADS.
  • Fixed VID page on left MPD shows wrong FOR Box format for opposite crewmember.
  • Fixed TADS sensor indication removed from left MPD if right MPD set to different video source and VSEL (T6) selected.
  • Fixed VR only - Wiper blades do not clear rain.
  • Fixed Preset data not synced in multicrew when COM Preset entered into STBY slot.
  • Fixed AIRCRAFT pages (ENG, FLT, FUEL, PERF, UTIL) cannot be de-selected by MPD cursor.
  • Fixed Incorrect rendering on TEDAC of priority target in RMAP.
  • Fixed FCR Moving target symbol regression.
  • Improved lessons texting in Russian, added translations for IAT, Radar Hellfire and FCR lessons

DCS: CH-47F by Eagle Dynamics

  • 3D models
    • Fixed. Stick handle base rotation angle.
    • Fixed. Missed elements in the rotor
    • Improved. Glass reflections on MFDs.
    • Improved. Thrust control lever animation.
    • Improved. Reworked digital numbers on the cockpit Radar Altimeter.
    • Added. New pilot models for the first-person view mode.
    • Added. New pilot models for the third-person view mode.
    • Added. Skins for Japan and Turkey.
    • Added. Fake mirror reflection (when mirror is turned off).
    • Added. Broken glasses from inside the helicopter.
  • Gunners
    • Fixed. AI gunners don't fire from the human controlled helicopter.
    • Added. Gunners control window.
    • Added. Ramp (aft) gunner. 
    • Added. M240H gun for all gunners.
    • Added. NVG support for gunners
  • Systems and Avionics
    • Fixed. Long press on the CLR button on CDUs doesn't delete the whole string.
    • Fixed. MFD INST and VSD pages engine/rotor parameters values are correctly rounded now.
    • Fixed. Fuel quantities on MFD FUEL pages are now rounded to the nearest 10 pounds.
    • Fixed. MFD VSD Radar Altimeter drag line color is changed from green to red. It is displayed only when below the low altitude setting.
    • Fixed. Power issues that may trigger failure during start-up
    • Fixed. Fuel level can show negative numbers
    • Fixed. MFD NVG dimmers
    • Fixed. Aux. tank fuel pump fail to transfer fuel
    • Fixed. Simplified radio usage
    • Fixed. The total fuel bar doesn't show correct levels
    • Fixed. CMWS calls out wrong side for missile launch
    • Fixed. Work of the flood light rheostat
    • Fixed. Crash when frequently switching the BATT to on/off position
    • Fixed. RWR using sounds from AH-64D module
    • Fixed. RWR symbols are black when signal is lost instead of dashed
    • Improved. Total fuel quantity and bar will be of yellow color, when any tank low quantity sensor was triggered.
    • Improved. MFD bezel labels positions were adjusted.
    • Improved. Adjusted sizes and positions of most MFD VSD symbols.
    • Improved. Changed Modified Flight Plan lines to dashed
    • Improved. PLT and CPLT camera positions in VR
    • Added. HSD North-UP (NRT UP) orientation.
    • Added. Automatic map orientation changes from HDG UP to TRK UP when ground speed exceeds 44 KCAS, and from TRK UP to HDG UP when speed drops below 40 KCAS.
    • Added. Track Angle indicator, which displays the current track angle on the HSD in HDG UP and NRT UP modes.
    • Added. Heading Angle indicator, which displays the current heading angle on the HSD in TRK UP and HDG UP modes.
    • Added. Wind Arrow and Wind Speed indicators, displaying wind direction and speed on the HSD.
    • Added. Heading Reference Bug and Speed field on the HSD.
    • Added. Navaid symbols to the HSD - DME, VOR, TACAN, VORTAC, VOR/DME.
    • Added. Synchronization of HSD/MAP parameters.
    • Added. The new list of available RANGE settings for MAP OFF mode, with updated RANGE indications (e.g., 250K -> 10NM).
    • Added. When the map is turned off the HSD display format settings and zoom are now configured separately for each MFD.
    • Added. ARC-164 radio.
    • Added. Unacknowledged Caution/Advisory fields to the bottom of MFD.
    • Added. Active Communication Frequency Field to the bottom of MFD.
    • Added. Fuel display to HSD page
    • Added. COMM page now available via SYST menu
    • Added. Proper default MFD pages setup on start-up
    • Added. Proper reaction of MFDs on circuit breakers
    • Disabled. EAPS Fail warnings
  • Others
    • Fixed. Freeze on the server because of the wrong information from the CH-47F module.
    • Improved. Steering wheel animations and behavior
    • Added. Support for FFB joysticks.
    • Added sling lesson; added RU texting for all lessons

DCS: A-10C II by Eagle Dynamics

  • Fixed. HMCS Display Malfunctions caused by DLSS
  • Fixed. ENG OPER IGN Keybinds Not Working
  • Fixed. RWR shows Viggen and F-4E as Unknown
  • Fixed. HMCS brightness is too dim.

DCS: Mi-24P by Eagle Dynamics

  • Radio Presets added to the kneeboard
  • Quick Start missions: "Kodori Storm" and "Weapons range" fixes
  • Sight reflector glass lock and unlock binds inverted - fixed.

DCS: UH-1H by Eagle Dynamics

  • Fixed. XM158 rockets fire north.

DCS: Supercarrier by Eagle Dynamics

  • Fixed Arresting cable attached to wrong carrier when player calls his tower first.

DCS: Flaming Cliffs 2024 by Eagle Dynamics

  • J-11. Incockpit mirrors not working - fixed.

DCS: Fw 190D-9 Dora by Eagle Dynamics

  • Fixed: Random engine failures (adjustments to oil system)

DCS: Combined Arms by Eagle Dynamics

  • Player controlled ground unit does not reach maximum speed - fixed.
  • Fixed the speed of floating units on water.
  • Driver Role displayed with interface gunner role in some cases - fixed.
  • Radar scope does not show targets - fixed.

DCS: F-4E Phantom II by Heatblur Simulations

  • NEW: Added Frog-7 Mini-Campaign (Requirement: Syria. Optional: Combined Arms)
  • NEW: Added basic instant action missions for Afghanistan
  • NEW: Added new missions by Activity (thank you!) 
  • NEW: Added static object assets IP Navigation Tower and GHQ Building
  • HBUI: Fixed crashes related to HBUI
  • HBUI: Improved Special Options Afterburner Detent description
  • HBUI: Added default values to Special Options descriptions
  • CTD: Fixed crashes for users who have DCS on Unicode paths (e.g. C:/Users/张伟)
  • CTD: Fixed some crashes related to homebase TACAN
  • JESTER AI: NEW: Jester Navigation Update (WIP), support for special waypoint types
    • can either be setup through the Jester Wheel or via Mission Editor
    • IP, TGT, VIP (nav fix), CAP, F-IN, F-OUT, HB, ALT
    • this especially also allows for in-flight INS updates (NAV FIX)
    • details in the manual
  • JESTER AI: Jester now supports "improving" existing alignment (Jester Wheel > Nav > Improve INS)
    • allows to execute a fine alignment on the current/entered coordinates
    • this does not allow to reset a broken alignment (will be added soon)
  • JESTER AI: Fixed CAGE/Boresight not properly filtering recent targets from old
  • JESTER AI: Added voice feedback for aspect knob selection.
  • Radar: Fixed a bug with the radar antenna range gate acquisition in some cases
  • RWR: Added RWR detection of active radar homing missiles
  • RWR: Updated RWR database:
    • Fixed SA-3 command guidance warning, and added it to Type 903 (Seacat).
    • Added custom Tornado radar. Added Phalanx to "...Condell" and "...Lynch"
  • RWR: Added RWR handoff sounds for new emitters: AIM-120, AIM-54, R-77 and Tornado
  • Weapons: Added BDU-33 to inner wing pylons
  • Weapons: GBU-24B/B (Navy Variant) replaced with GBU-24A/B (Air Force Variant)
  • Weapons: Added BL755 and SAMP-250KG LD Bombs on TERs to represent German F-4F specific weapons
  • Weapons: Added ACMI/TACTS pod (visual only, no function)
  • Weapons: Changed mechanical limit of sight depression from -225 mils to -250 mils
  • Weapons: Fixed incorrect logic for Sight Reticle Range Bar
    • especially during DT it never really indicated anything but the max range.
    • now, with a ground lock, it correctly indicates either 1000 to 6667 ft with GUNS selected or 3000 to 20000 ft without
    • (make sure the HUD is in AG mode, not in AA)
  • Systems and Avionics: Added individual backlighting for WRCS ALT/RANGE placards based on Delivery Mode to indicate which is used
  • Systems and Avionics: Skip F-4 ECM warmup for hot starts
  • Systems and Avionics: Fixed Pave Spike STOW, WRCS/INS OUT lamps in BIT1 being lit before the pod was turned on
  • Sound: Overhauled and improved engine sounds
  • Sound: Improved canopy sounds
  • Art/Visual: Added Brightness Control logic for the UHF repeaters
  • Art/Visual: Added backlighting for WSO ECM and KY-28 panels
  • Art/Visual: WRCS lamps are not dimmable
  • Art/Visual: Fixed External Engine Blades LoD00-LoD01
  • Art/Visual: Improved visibility of the Fuel Tape
  • Art/Visual: Fixed Formation Lights disappearing when zooming out
  • Art/Visual: Changed throttle animation to include AB detent sideways movement (WIP)
  • Art/Visual: Reworked FRZ and TGT INS lamps on cursor control panel
  • Art/Visual: Fixed Pave Spike LOS Indicator flags having wrong colors
  • Art/Visual: Fixed WSO Altimeter always showing the red STBY flag with night-lighting
  • Art/Visual: Fixed Pilot hand glitches when hiding the stick
  • Art/Visual: Changed the HUD Shutter animation
  • Art/Visual: Improved HSI/BDHI animations
  • Art/Visual: Adjusted IFF panel switch and roller animations
  • Art/Visual: Fixed IFF lamp glass color
  • Art/Visual: Changed TACAN panel animations
  • Art/Visual: Corrected IFF light color to green
  • Art/Visual: Fixed WSO right rudder pedal animation colliding with some cables when pressing brake
  • Art/Visual: Fixed alignment of the engine rotor blades
  • Art/Visual: Fixed animation issue when moving the Antenna Hand Control
  • Art/Visual: Fixed clipping of MER Durandal models
  • Art/Visual: Small lamp texture adjustments
  • Inputs: Added Jester Wheel 4/8-way hat steering binds
  • Inputs: Fixed some broken binds
  • Inputs: Added Slow/Fast variants for Target Latitude/Longitude knobs (WSO Nav)
  • Inputs: Added Self-accelerating knob binds (to get rid of having to bind slow/normal/fast binds)
    • Range Indicator Desired Release Range
    • Sight Depression
    • HSI Heading
    • HSI Course
    • Target Latitude
    • Target Longitude
    • Drag Coefficient
    • Target Altitude/Range
    • Release Range
    • Target Distance EW
    • Target Distance NS
    • Release Advance
    • Bombing Pull-Up Timer
    • Bombing Release Timer
    • LABS Low Angle
    • LABS High Angle
    • Radar Receiver Gain (fine)
    • Radar Receiver Gain (coarse)
  • Inputs: Added VR Touch Support (WIP), known issues:
    • no stick & throttle handling
    • Altimeter Reset switch
    • DSCG Source (Radar/TV) switch
    • Flaps/Slats switch
    • Console Flood light switch (Pilot and WSO)
    • Exterior Lighting switches
    • WSO Navigation Source switch
    • Nuclear Consent switch
    • some knobs might rotate in the wrong direction
  • Inputs: Added some missing TOGGLE and AXIS binds
    • Antenna Switch
    • Anti-Skid
    • Pilot & WSO Emergency Gear
    • Pilot Hook Handle
    • Pilot & WSO Emergency Flaps/Slats
  • Inputs: Fixed Jester Scan Elevation (relative) binds reversed
  • Inputs: Fixed Radar Half/Full ("button binds") only working sometimes
  • Inputs: Fixed Antenna Stab bind UP/DOWN skipping center NOR (requires rebinding)
  • Inputs: Fixed IFF Panel default switch positions
  • Inputs: Fixed clickable spot of the PITCH STAB AUG switch not moving with the switch animation
  • Manual: Updated in-game Manual
  • Manual: Added JESTER Navigation Special Waypoints and more
  • Missions: Updated missions by Reflected and Sedlo (thank you!) 
  • Missions: Various fixes for training missions
  • Mission Editor: Added "Historical Mode" support in the Mission Editor
  • Mission Editor: Support absolute pitch trim command (iCommandPlaneTrimPitchAbs)
    • mostly meant for mission makers
    • send values -1 to +1 for -5 to +5 units nose trim, i.e. -0.4 to -0.6 for takeoff trim
    • but can in theory also be used for user made custom binds
  • Liveries: Updated IRIAF & IAAF liveries (thank you ISAAC!)
  • Liveries: Added IAF Kurnass 303 Toad 1967 Livery (thank you Fish!)

DCS: F-14 Tomcat by Heatblur Simulations

  • NEW: Added basic instant action missions for Afghanistan
  • Fixed NAVGRID mode displaying true bearing instead of magnetic
  • Changed the TID repeater on pilot HSD to also work when RIO selected TV mode
  • Removed laser code options from Kneeboard and Mission Editor aircraft properties, use the new Fuze Menu instead
  • Fixed LAU-10 Zuni pod mass (was overweight by 150kg)
  • Removed fuze settings from BDU-33
  • Allow TARPS pod to be used with Mk 82, Mk 83, GBU-12 and GBU-16
  • Fixed corrupted weapon names in Jester Ordnance Menu
  • Aligned default payloads between both Tomcat variants
  • Fixed all issues with controls being clickable from wrong cockpit
  • Fixed some 3-position switches moving in the wrong direction when Left/Right-clicked
  • Adjusted tooltips for IFF panel
  • Updated Cage the Bear campaign by Kaba, unified into one campaign, removed variants for better maintenance (thank you, Kaba!)
  • Fixed Afghanistan BFM instant action mission by Activity not showing
  • Updated Chinese localization for all missions

DCS: AJS37 Viggen by Heatblur Simulations

  • NEW: Added basic instant action missions for Afghanistan
  • Updated airfield database for Kola map
  • Increased max number of airfield reference codes to 98
  • Enabled "Beredskapsvarning" in LANDN P/O
  • Added Special Option to select how REF codes are generated
  • Fixed RB15 not locking targets when released in NAV mode
  • Fixed issue when saving runway direction and TILS to runway data when set manually
  • Fixed BAS selector being stuck in a loop if spawning at base with ID > 72
  • Corrected the flash rate for ground collision and "beredskapsvarning" warnings 
    • 5 and 2.5 Hz respectively
  • Removed obsolete warning from kneeboard
  • Added toggle binds for ATT and HÖJD
  • Small fixes to the Kola map missions
  • Added ability for mission makers to filter out FARPs (will not be added to REF code list)
    • Add "-REF-" anywhere in "unit name"
  • Updated the manual

DCS Mirage F1 by Aerges

Radar:

  • Radar APS (Autorisation de présélection, TWS) mode implemented.
  • Added 'Telemeter/zone scanning switch - UP/DOWN' commands.
  • Radar antenna elevation now is left at its last value when a target track was lost (previously it was returning to the manually commanded elevation).

Marker beacons:

  • Marker Beacon Light on the Spherical Indicator is now functional.
  • Implemented Marker Beacon Light test via the Spherical Indicator Pole selector push action.
  • Implemented the Marker Beacon receiver test during VOR/ILS manual test: three marker beacon signals (outer, middle, and inner) will be heard in sequence, as well as the Marker Beacon Light will be flashing.

External lights:

  • Adjusted the visual look of the Police Light cone.
  • The Police Light is now on only while the stick button is held pressed.
  • F1EE: The Air Refueling Light brightness can now be adjusted from the cockpit.
  • F1EE: Adjusted (reduced) the Air Refueling Light maximum brightness.
  • F1EE: Adjusted the Air Refueling Light damage logic.
  • F1EE: The AI Refueling Light works now the same as in a human-controlled aircraft: the light goes to 'ON' state only after the light is fully extended.

Various systems:

  • Added 'pole' selector logic for spherical indicator (when selected, the spherical indicator is caged).
  • F1BE: Fixed the inability to perform the VOR/ILS manual test from the rear cockpit.
  • F1BE: Fixed incorrect TACAN operation, when TACAN priority was switched to the rear seat.

Flight Controls:

  • Reduced trim actuation times.
  • Significantly increased control stick maximum displacement speed.
  • Increased FFB responses to joystick displacement to better match the real flight stick.

General:

  • Added wheel chocks command to comms menu. ('Wheel chocks place/remove' radio command). Added corresponding wheel chocks physics (force and moments).
  • Mirage F1AZ and F1AD versions were added as AI.
  • Arguments transfer in multiplayer improved (minor).
  • Adjusted S530F missile position on rail.
  • View settings are correctly read now from Server.lua in the 'Saved Games' folder.
  • Fixed syntax errors in liveries lua files (minor).
  • Updated Flight Manual ES version (fixed headings, bookmark and format).
  • Fixed startup training mission (IFF mode 4 forced not installed, to let the mission run).
  • Added ME cockpit trigger parameters for radios frequencies: TRAP 136 - "VUHF_FREQ", and TRAP 137B - "UHF_FREQ".
  • Updated Flight Manual: Added scripting trigger parameter names for radio frequencies for mission creators (see item above).
  • Fixed landing gear animation, according to the changes previously made to the tyres compression.

DCS: C-101 Aviojet by AvioDev

  • Added wheel chocks command to comms menu. ('Wheel chocks place/remove' radio command).
  • Removed wheel chocks 'auto display' logic (visible when the aircraft was in cold state).
  • C-101CC: Added ME cockpit trigger parameter for VHF-20B radio frequency: "VHF_FREQ".
  • Updated Flight Manual:
    • Added scripting trigger parameter names for radio frequencies for mission creators (see item above).
    • Added pdf bookmarks.
  • Updated C-101 "landing hard" and "extremely hard" quickstart mission. Modified weather settings, after DCS weather (clouds) setting changes, it should now be possible to see the runway when reaching minimums.
  • Improved wheels 3D model, texture and animation.

DCS: MB-339A/PAN by IndiaFoxtEcho Visual Simulations

  • Fixed: Missing Tank slimers (formation lights) on MLU variant
  • Fixed: GPS shows true course instead of magnetic

DCS: JF-17 by Deka Ironwork Simulations

  • Added. F10 label to add FPA/FPB waypoints
    • Label name: “FPA*”/”FPB*”, where * denotes the channel index (1-29)
    • FPA has higher priority than FPB, thus processed ahead of FPB labels
      • If there’s FPA12 label, then all FPB labels with index smaller than 13 will be ignored
    • Existing flight plan has higher priority than newly placed F10 labels
      • If nav system already has FPB with channel starting from 15, any F10 FPA label with index greater than 14 will be ignored.
  • Added. ETF SATAC 2021 champion skin
  • Fixed. Cannot edit DST channel 59 if no DTC load or after channel 59 data is cleaned.
  • Fixed. Missing U1 OSB function of each MFCD DATA subpage to return to DATA page
  • Fixed. No MFCD TCN OSB button if joined datalink.
  • Fixed. Broken AG radar map render image due to camera position set inside fuselage.

DCS Black Shark 3 by Eagle Dynamics

  • No rain drops on cockpit glass - fixed

DCS: South Atlantic by RAZBAM Simulations

New:

  • Redone the following airfields
    • Puerto Williams
    • Gobernador Gregores

Improved:

  • refined the transition between blocks
  • removed global normal artifacts from all towns and block areas

DCS: Kola map by Orbx

New:

  • Added new airfields:
    • EFKS Kuusamo
    • EFIV Ivalo
  • New Summer Ground Textures
  • Added infrastructure around new airfields and various other places in Sweden
  • Added enhanced imagery around new airfields

Updated:

  • Reworked ESNJ Jokkmokk
  • Replaced hangers at ESNJ
  • Adjusted Colours at XLMV, UMOE, ULAK

DCS: Syria Map by Ugra Media

The scenes of 51 airfields have been improved.

Improved scenes of 50 military bases:

  • Syria 30
  • Israel 8
  • Lebanon 3 (UN bases)
  • Turkey 2
  • Cyprus 7

61 new military bases have been added:

  • Syria 24
  • Israel 17
  • Jordan 5
  • Lebanon 15

Helicopter pads have been added to 93 military bases

Helicopter pads have been added to standard hospitals, stadiums, and oil fields

New facilities have been added: a typical hospital, T-55, BTR-60, a gas torch, large flags, liveries for the a300, airfield radars, a weather site

The territory of the central part of Israel has been added

Missing parts of the aeronautical charts have been added

The models were optimized

Scenes have been optimized

Fixed:

  • increased parking size for F-4E aircraft at Sayqal Air Base
  • lighting in the hangar of the Incirlik Air Base
  • taxiways at Muwaffaq Salti Air Base
  • the size of parking lots for C-130 and Il-76 aircraft at the Amman airfield has been increased
  • changed the Amman airfield icon in the mission editor
  • part of the fence has been moved away from RUNWAY 26 at Gazipasa airfield
  • added an air traffic control tower at the King Hussein Air College
  • added an air traffic control tower at the King Abdullah II Air Base
  • objects on Patriot launch pads at Muwaffaq Salti Air Base have been removed
  • added runway and taxiway signs at Prince Hassan Air Base
  • TACAN upgraded to VORTAC at Prince Hassan Air Base
  • ILS identifier and frequency at Prince Hassan Air Base
  • relief of the monument to the unknown soldier in Damascus
  • relief Sanctuary of Notre Dame du Lebanon in Beirut
  • broken road and bridge near Latakia
  • many visible joints of earth textures
  • a lot of minor flaws in the relief of the map
  • the size of parking lots at Dumayr, King_Abdullah_II_Air_Base, Shayrat, H3 Southwest, Damascus, Adana, Abu_Ad_Duhur, Al_Qusayr, Aleppo, Herzliya airfields has been increased

DCS: Sinai Map by OnReTech

Fixed:

  • Bilbeis Air Base: Fixed wrong ILS frequency
  • Bir Hasanah: Fixed lod for mound model
  • Borj El Arab: Fixed missing ILS and wrong name
  • Borj El Arab: Fixed missing ILS and wrong name
  • Hatzerim: Fixed 28R missing parking and taxiway
  • Hatzerim: Fixed F-16 hangars missing taxiways and moved too far to one side
  • Hatzerim: Fixed hangars 145, 146 and 147 placed in the wrong direction
  • Hatzerim: Fixed hangars near 28L
  • Hatzerim: Fixed Runway 15-33 not modeled
  • Hatzerim: Fixed Runway 28L F-15 hangars wrongly modeled
  • Hatzerim: Fixed runway 28L holding line placed too far forward
  • Hatzerim: Fixed runway 28L holding zone not modeled
  • Hatzerim: Runway 10L holding zone not modeled correctly
  • Hurghada: Fixed wrong ILS frequency
  • Hurghada: Fixed wrong ILS frequency
  • Inshas: Fixed RWY22 wrong ILS frequency
  • Nevatim: Fixed aircraft spawn in air
  • Nevatim: Fixed Parking slots 8-22 cannot accommodate large aircraft
  • Ramon Airbase: Added missing marking for taxiways and parking spots
  • Ramon Airbase: Fixed inaccurate taxiway A
  • Ramon Airbase: Fixed taxiway lines too thin
  • Ramon Airbase: Fixed taxiway slope
  • Ramon Airbase: Fixed wrong building at upper heliport
  • Ramon International Airport: Fixed incorrect ground markings
  • Ramon International Airport: Fixed wrong ILS frequency and missing ILS
  • Wadi Abu Rish: Fixed broken ILS
  • Fixed Broken surface near Israel border
  • Fixed Coastline bug
  • Fixed surface bug - viaduct across surface mesh
  • Added beams for some viaducts in Egypt
  • Fixed ILS icons locations in ME
  • Fixed random helipads in the middle of the desert below Mitspe Ramon
  • Fixed SAM Sites blocked by map objects

Campaigns

DCS: UH-1H Peacekeeper Lebanon Campaign by Flying Cyking

  • Mission 04. Fixed non-functional mission complete trigger. Added additional fallback trigger for insurgent boats. Corrected spelling errors.
  • Mission 05. Added missing F10 map marker for the refugee ship. Set the VHF radio to off for hotstart - no more annoying beep beep during briefing. Added new savegame file in case of mission fail for airstart.
  • Mission 06. Corrected spelling errors.
  • Mission 07. Cutscene added (was previously missing) -> If you already reached mission 8 it may cause a reset of your campaign progress, sorry.
  • Mission 09. Updated kneeboard, wrong freq. for Badger.
  • Mission 11. Updated kneeboard, wrong picture for LZ. Added additional fallback trigger for the truck stop scene.
  • Mission 14.1 & 14.2. Corrected automatic mission load at the end (->End Credits).

DCS: F/A-18C Operation Mountain Breeze Campaign by Sandman Simulations

  • Missions 8-15. Recovery tanker airspeed too slow - fixed
  • Mission 10. DEVIL 5 flight turning home - fixed
  • Mission 13. Target coordinate presentation clarified
  • Mission 15. SEAD flight not engaging SAM – fixed
  • Mission 15. Jaguar 2-1 plugging in with wrong tanker - fixed

DCS: F/A-18C Flaming Sunrise Campaign by Sandman Simulations

  • Stage 4 missions. INS alignment messed up – fixed
  • All missions. Static aircraft side numbers fixed

DCS: AH-64D The Four Horsemen Campaign by Fight's On Simulations

  • All missions. Ensured correct gun load out. Elevated EPLRS task to hopefully fix Datalink issues.
  • M7. Fixed typo in Dim line. Fixed issue with engagement timings.
  • M8. Fixed initial engagement issues with AI.
  • M12. Fixed incorrect JTAC freq set by Foghorn.

DCS: Mi-24P The Border - Prequel Campaign by Armen Murazyan

  • Landing parameters have been clarified in all missions.
  • Minor bugs have been fixed.

P-51D: The Blue Nosed Bastards of Bodney Campaign by Reflected Simulations

  • All ground unit positions revised due to new terrain sensitivity

Spitfire IX The Big Show Campaign by Reflected Simulations

  • All ground unit positions revised due to new terrain sensitivity

DCS: P-51D Debden Eagles Campaign by Reflected Simulations

  • All ground unit positions revised due to new terrain sensitivity

DCS: Fw 190 A-8 Horrido! Campaign by Reflected Simulations

  • All ground unit positions revised due to new terrain sensitivity

Bf 109 K-4 Jagdflieger Campaign by Reflected Simulations

  • All ground unit positions revised due to new terrain sensitivity

DCS: P-47D Wolfpack Campaign by Reflected Simulations

  • All ground unit positions revised due to new terrain sensitivity

DCS: UH-1H Paradise Lost Campaign by Reflected Simulations

  • Windsock added to the hospital helipad

DCS: F-14A Zone 5 Campaign by Reflected Simulations

  • Kissoff signal added
  • Sun shades removed from Nellis for historical accuracy
  • Fine tuned weather
  • Time acceleration auto reset when INS alignment is complete

DCS: F-14A Fear the Bones Campaign by Reflected Simulations

  • New CVN-71 skin
  • Updated practice scenario

DCS: F-14 Speed & Angels Campaign by Reflected Simulations

  • Kissoff signal added
  • Time acceleration auto reset when INS alignment is complete

DCS: F-4 MIG Killers Campaign by Reflected Simulations

  • Minor trigger tunings
  • Mission 2 lag roll reload bug fixed
  • Fixed loadouts in some missions
  • Typo fixes

DCS: Spitfire Beware! Beware! Campaign by Reflected Simulations

  • All ground unit positions revised due to new terrain sensitivity

DCS: F-86F Hunters over the Yalu Campaign by Reflected Simulations

  • All ground unit positions revised due to new terrain sensitivity

DCS: Mosquito FB VI - V for Victory Campaign by Reflected Simulations

  • All ground unit positions revised due to new terrain sensitivity

DCS: AV-8B Kerman Campaign by Ground Pounder Sims

  • Mission 9 - Updates to aim of AI gunners.
  • Mission 10 - Stopped AI dying by falling through scenery and causing mission failure.

DCS: A-10C Operation Persian Freedom Campaign by Ground Pounder Sims

  • Mission 3 - Moved Whiplash closer to player location to reduce comms static.
  • Mission 15 - Removed now redundant script.
  • Mission 16 - Campaign Epilogue not audible - fixed.

DCS: F/A-18C Operation Cerberus North Campaign by Ground Pounder Sims

  • Mission 5 - Amended Newt behaviour in SAR task.
  • Mission 11 - Added unlimited fuel and allows afterburner to prevent AI getting too slow.

DCS: F/A-18C Operation Green Line Campaign by Badger 633

  • Mission 4: Voice conflict resolved. Early success fixed. Matrix crash fixed in Ace.
  • Mission 9: Voice conflict fixed. Fail sense improved. Route and timings improved, engagement with Migs fixed
  • Mission 12: Brief updated.
  • Printable mission brief updated for mission 12.

DCS: F/A-18C Operation Green Line Campaign by Badger 633

  • Printable mission brief updated for missions 12.
  • Missions12: Brief updated, SEAD fail fixed
  • Mission 8: Voice conflict fixed.

DCS: F/A-18C Rise of the Persian Lion Campaign by Badger 633

  • Missions 8 all variants: 410 unreliable landing fixed. Old F18 models replaced.
  • All other missions: Old F18 models replaced.

DCS: F/A-18C Rise of the Persian Lion II Campaign by Badger 633

  • Missions 8 all variants: 420 missing his target fixed. 420 adjusted for A2A bug fix. Timings adjusted and AAA adjusted.
  • Missions 4 & 6 all variants: 420 adjusted for A2A bug fix.
  • Missions 2: Unexpected attack new AI behavior fixed

DCS: F/A-18C Serpent’s Head 2 by Badger633

  • All Missions: Old F18 models replaced

DCS: UH-1H Worlds Apart - Spring 2025 Campaign by Low-Level-Heaven Mission Development

  • Mission 4: Static Objects added in LZ Bridge. Triggerzone adopted for missing radio-calls.
  • Mission 5-1. Visibility in Fog increased. Triggerzone adopted and optimized. Smoke markers moved to avoid blocking of the approach path.

DCS: UH-1H Worlds Apart Stormfront Campaign by Low-Level-Heaven Mission Development

  • Mission 1 - Mission 1-B. More objects added to the scenery (HQ – X-Field – BATUMI Airport)
    EASY PATHFINDING can now be deactivated. More guidance around Berlin HQ / additional Radio calls added. 
  • Mission 2 - Mission 2-A - Mission 2-BL. More objects added to the scenery (X-Field). EASY PATHFINDING can now be deactivated. 
  • Mission 3 - Mission 3-A - Mission 3-B. More objects added to the scenery (X-Field). Trigger Problems at Task one identified and solved. Dialing in radio Frequency to Tower at the end of the mission now stops. 
  • Mission 4. More objects added to the scenery (BATUMI Airport).
  • Mission 5 - Mission 5-A - Mission 5-B. The convoy is not moving/fixed. Radio calls are not in order / fixed. More objects added to the scenery (HQ – X-Field – BATUMI Airport). EASY PATHFINDING can now be deactivated. 
  • Mission 6. More objects added to the scenery (X-Field – IRON HORSE). LZ Smoke marker color changed. EASY PATHFINDING can now be deactivated.  
  • Mission 7. Time of day adjusted to move Sunset (day mission). More objects added to the scenery (Batumi airport- harbor – Berlin HQ - X-Field – IRON HORSE). LZ Smoke marker color changed. 
    EASY PATHFINDING can now be deactivated. Trigger adjusted and added. Radio calls added.
  • Mission 8. More objects added to the scenery (Batumi airport).
  • Mission 9. More objects added to the scenery (Batumi airport- harbor – Berlin HQ - X-Field – IRON HORSE – Government Complex). EASY PATHFINDING can now be deactivated. 
  • Mission 10. More objects added to the scenery (X-Field – IRON HORSE). EASY PATHFINDING can now be deactivated. 
  • Mission 11. More objects added to the scenery (X-Field – IRON HORSE). EASY PATHFINDING can now be deactivated. Trigger adjusted and added. Radio call corrected to “red smoke down in LZ 2”.
  • Mission 12. More objects added to the scenery (IRON HORSE). EASY PATHFINDING can now be deactivated.

DCS: F-16C The Gamblers Campaign by Baltic Dragon

  • Mission 02. Increased tanker speed and pushed Menace to right side of the tanker after AAR
  • Mission 03. Addressed rare issue where mission would not progressed after destroying the convoy and contacting Ghost
  • Mission 04. Mission should nor register properly when player hits the mortars with the CBU
  • Mission 08. Updated briefing to instruct player to take off before his wingman
  • Mission 09. Fixed problem with central SA-6 not activating

DCS: F/A-18C Raven One Campaign by Baltic Dragon

  • Mission 02. Smoke correctly rejoins player after takeoff. Smoke correctly refuels and rejoins the player afterwards.
  • Mission 03 (thanks to Gumidek for the fixes!). SMOKE is now not just pretending AAR, but he is actually refueling. SMOKE refuel callouts are now better timed. They are based on tanker moving zones. Total refuel fail safeguard timer remain there. Clouds now set to Scattered 2 - better suit the briefing weather report. Fixed "zero" higher altitude winds - new more realistic values. Guarding SH-60R taking off from the deck. Switch GBU12/38 to NAVY grey color (not USAF green paint). Fixed low number of 30 Flares, now IR threat load of 40 Chaff + 80 Flares. Fixed Raven flight, Cutlass flight and DUTCH weapon loadout (with text in ATO). SMOKE after takeoff departs to WP1 at speed of roughly 300IAS, so Plyer can easily catch him. Tuned some TEXT notes during the mission to better describe what player should do. Texaco was assigned as "RECOVERY TANKER" (flying racetrack along carrier). Fixed bug when Exxon refused to refuel if Plyer joined tanker when Cutlass still refueling. Immortality set immediately when IGLA fired, not 1 second after – being shot down was still possible. Adjusted Texaco altitude 24k and speed of 300 IAS to match values on Raven One book. (mission briefings, kneeboards adjusted). Removed deactivation of carrier deck statics after takeoff. Updated laser code for the GBU-12.
  • Mission 11. Updated Iranian F4s to new model
  • Mission 14. Updated laser code of the bombs to match the kneeboard. Updated Iranian F4s to new model.
  • Mission 15. Updated Iranian F4s to new model. Reduced AI skill for shorter versions of M15.

DCS: F/A-18C Dominant Fury Campaign by Baltic Dragon

    • M05 - Marauder now lands correctly Comms static issues resolved. Blade rejoin issues and fuel usage fixed.
    • Mission 08. Updated laser code for the GBUs. Updated bombs skins to Navy
    • Mission 14. Added safeguards to make sure the mission continues after Spartans drop their bombs. Fixed problem with shorter version of the mission not loading. 14 does not block CAT 1 anymore. Tanking issues resolved CSAR working correctly now Known Issues 1) There is no "Use standard Carrier comms pop up, so flew all the way to Mother and eventually just used stock comms and it worked. 2) There is a "I/R" pop up when over Mother that says report on station, I hit "I" and Olive just Kissed Off. Mission can still be completed just by using standard carrier comms.
    • Mission 15. Fixed problem with AI flights not refueling. Fixed problem with shorter versions of missions not loading.Tanking issue fixed

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