Changelog

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Stable changelog
DCS 2.9.7.59263 - 20.08.2024
DCS 2.9.7.59074 - 14.08.2024
DCS 2.9.7.58923 - 09.08.2024
DCS 2.9.6.58056 - 22.07.2024
DCS 2.9.6.57650 - 11.07.2024
DCS 2.9.5.55918 - 05.06.2024
DCS 2.9.5.55300 - 22.05.2024
DCS 2.9.4.53990 - 03.05.2024
DCS 2.9.4.53707 - 15.04.2024
DCS 2.9.4.53627 - 12.04.2024
DCS 2.9.4.53549 - 10.04.2024
DCS 2.9.3.51704 - 22.02.2024
DCS 2.9.1.48335 - 29.11.2023
DCS 2.8.7.42718 - 02.08.2023
DCS 2.8.4.39731 - 05.05.2023
DCS 2.8.1.34667.2 - 27.12.2022
DCS 2.7.18.30765 - 05.10.2022
DCS 2.7.17.29493 - 08.09.2022
DCS 2.7.16.28157 - 04.08.2022
DCS 2.7.14.24228 - 27.05.2022
DCS 2.7.11.22211 - 08.04.2022
DCS 2.7.10.19473 - 09.02.2022
DCS 2.7.9.18080 - 30.12.2021
DCS 2.7.7.15038 - 03.11.2021
DCS 2.7.6.13436 - 01.10.2021
DCS 2.7.5.10869 - 18.08.2021
DCS 2.7.3.8494 - 14.07.2021
DCS 2.7.2.8165.2 - 25.06.2021
DCS 2.7.1.7139 - 11.06.2021
DCS 2.5.6.61527.3 - 05.03.2021
DCS 2.5.6.59625.1 - 04.01.2021
DCS 2.5.6.59625 - 25.12.2020
DCS 2.5.6.55960 - 09.10.2020
DCS 2.5.6.52437 - 24.07.2020
DCS 2.5.6.49798 - 28.05.2020
DCS 2.5.5.41371.1 - 12.04.2020
DCS 2.5.5.41371 - 23.12.2019
DCS 2.5.5.39384 - 15.11.2019
DCS 2.5.5.35461 - 10.09.2019
DCS 2.5.5.34864 - 26.08.2019
DCS 2.5.5.33184 - 10.07.2019
DCS 2.5.5.32533 - 26.06.2019
DCS 2.5.4.30386 - 15.05.2019
DCS 2.5.4.29167 - 03.04.2019
DCS 2.5.4.27430 - 20.02.2019
DCS 2.5.4.26825 - 06.02.2019
DCS 2.5.4.26552 - 25.01.2019
DCS 2.5.3.24984 - 12.12.2018
DCS 2.5.3.23225 - 31.10.2018
DCS 2.5.3.22877 - 17.10.2018
DCS 2.5.3.22176 - 29.09.2018
DCS 2.5.3.21708 - 19.09.2018
DCS 2.5.2.20785 - 07.09.2018
DCS 2.5.2.18736.400 - 27.06.2018
Open Beta changelog
20 aug
2024

DCS World

  • User Crash Reporting Tool. CTD related to animation of network client-phantom - fixed
  • User Crash Reporting Tool. CTD triggered by aircraft unloading cargo - fixed 
  • Multiplayer text chat window not responsive until player spawns in aircraft cockpit - fixed
  • Visual glitches if GUI scale set to more than 1 - fixed
  • Using TAB key while Route Tool is active disables some other commands and input - fixed

DCS: CH-47F by Eagle Dynamics

14 aug
2024

New campaign - DCS: F-4 MIG Killers Campaign by Reflected Simulations

DCS World

  • Rearm Refuel weights do not update correctly in the interface window - fixed
  • Weapons. incorrect bomb fuze visuals being displayed in some cases - fixed
  • Weapons. AGM-86D almost indestructible - fixed
  • Launcher. Modules card, non-format screenshots- fixed
  • Launcher. Files page refactoring
  • GUI. Lag and Performance issues in certain cases at “Select Role” screen - optimizations are added we expect it to mitigate the issue and we are working on more fixes for it
  • Cargo. If player despawn while carrying cargo, cargo then do not drop on the ground - fixed
  • Cargo. Dynamic cargo can be created when in flight - fixed
  • SP. Loading Debriefing Error “Can not open debriefing file” if player name has single quote in it - fixed
  • Aircraft qty is not returned to warehouse if taken through dynamic slot and user closed DCS without releasing slot - fixed
  • Player score in SP Missions not being registered - fixed
  • EVENT_KILL and onGameEvent('kill') are doubling - fixed
  • Controls input being active while user work with text field in Select Role screen or Route Tool resulting in controls input bindings being registered - fixed
  • MP. Regular slot not being released on server side if user switched from it straight to dynamic slot - fixed 
  • MP network protocol changed

Known issues:

DCS window can blink in simulation when GUI scale 1.25 is used (also for example ESC menu or Input assignment window)

DCS: F-16C Viper by Eagle Dynamics

  • Fixed: RWS target symbols no longer show altitude when cursor is hovering over it 

DCS: UH-1H Huey by Belsimtek

  • Corrected rockets placement in XM158 launcher

DCS: CH-47F by Eagle Dynamics

  • CH-47 Crash while entering ICAO code in DIR mode CDU - fixed
  • IA missions update

DCS: Sinai Map by OnReTech

  • Northern Israel returned
  • Fixed airfield model LOD
  • Fixed viaduct near Cairo
9 aug
2024

Introduced new helicopter module - DCS: CH-47F (Early Access features list is available below)

New campaign - DCS: UH-1H Peacekeeper Lebanon Campaign by Flying Cyking

Special Notes on CH-47F Early Access features

  • 3D models
    • Highly detailed external and internal modelling, including cockpit and cargo hold.
    • Fully interactive, VR-ready cockpit.
    • Highly detailed pilots and animations (3rd person view).
    • U.S. Army Paint Schemes.
  • Avionics and other features
    • Unmatched helicopter flight dynamics that only DCS can provide.
    • Basic trim system and AI helper.
    • High-level Multi-Function Displays (MFD)
      • VSD page
      • HSD full/half pages with digital map support
      • Engine and Power Train full/half pages
      • Fuel full/half pages
      • Flight plan summary page
      • WCA
    • Radar Warning Receiver (RWR) and pilot-controlled Countermeasures Dispenser System with chaff and flares.
    • Common Missile Warning System (CMWS)
    • Integrated ARC-186 radio with Voice Chat.
    • Base Night Vision Goggles.
  • Multi-crew
    • AI-side gunners equipped with M60D machine guns.
    • Base multi-crew for online games including pilot, co-pilot and two side gunners stations
  • Cargo
    • Ability to load and unload cargo from the internal bay based on weight and volume.
    • Single-point sling loading.
    • Supporting the new DCS warehouse to warehouse cargo transfering feature
  • Early Access Manual.
  • Quick action missions
  • Training missions

Features to do during Early Access

  • 3D models
    • Pilot and co-pilot models for first person view
    • More Paint Schemes.
  • Avionics and other features
    • DAFCS trim system and force trim.
    • Autopilot Hold Modes.
    • Completed MFD pages.
    • Full support of the Night Vision Goggles.
    • Heads Up Display System.
    • Engine fire extinguishers and EAPS system.
  • Multi-crew.
    • A second crew member can be another player or the AI.
    • Flight engineer functionality on different stations.
    • Gunner on the ramp.
    • Different machine gun models for side and ramp gunners.
  • Cargo
    • Multi-point sling loading.
    • Extended range fuel system (ERFS II).
  • Full manual.
  • Extra training Missions.
  • Additional Missions.

Known issues

  • If B/U Power is turned on before the APU Generator, Engines will NOT Start.
  • Not all MFD and CDU pages are fully functional now.
  • SFDs are not fully functional now.
  • Crash while entering ICAO code in DIR mode CDU.
  • Not all data on MFDs and CDUs are synchronised properly between crew members in multiplayer.
  • ARC-186 radio uses AM instead of FM to support chatting with ATC.This will be changed when AM radio is integrated.
  • DAFCS controlled flight regimes and Cyclic trim are not integrated yet
  • Pilot rear-view mirror can't be turned off to black state. It has a static picture instead

DCS World

  • New cargo and logistics system update adding internal cargo loading/unloading and dynamic cargo features currently available in DCS: CH-47F. More details here. WIP
  • New route tool added for “select role” and F10 map view screens that allows users to edit flight plan waypoints before spawning. Check the more detailed guide here.
  • AI aircraft. AI aircraft group behaviour when defending attack by radar guided weapons is tuned so reaction would be responding to radar illumination and not the fact of locking of specific aircraft. Aircraft within radar lock cones react to attack instead of only aircraft that were locked and tracked reacting alone. WIP we will watch the feedback.
  • AI aircraft. A-10C wingmen do not engage ground vehicles - fixed.
  • AI aircraft. C-130/KC-130 has difficulty climbing to altitude - fixed.
  • AI aircraft. Corrected helicopter behaviour with one gear touching the surface while hovering.
  • AI aircraft. F-4E aircraft not engaging with LGBs - fixed.
  • AI aircraft. If the cargo is destroyed during a task Cargo transportation, the helicopter remains in place and doesn't continue on route - fixed.
  • AI aircraft. Incorrect AI behaviour after receiving a task during refuelling - fixed.
  • AI aircraft. OH-58D external lights are always off when doors are removed - fixed.
  • AI aircraft. When F-14s are set to uncontrolled, they flash their wings open and can damage aircraft near them - fixed.
  • AI Ground. Roland can be hit with 0 damage inflicted - fixed.
  • AI Ground. When taking control of the vehicle, the column of vehicle stops - fixed.
  • AI ships. Exhaust of Kilo submarine smokes underwater - fixed.
  • CTD. A helicopter with the task of following stationary vehicles, when the plane approaches this group, a crash occurs - fixed.
  • CTD. Crash occurs when taking off the player's helicopter with the AI wingman from the ground - fixed.
  • CTD. Crash when a player's helicopter transporting cargo explodes - fixed.
  • CTD. Crash when a vehicle is destroyed during a (dis)embarking - fixed.
  • CTD. Crash when ship and group are destroyed during embarking - fixed.
  • CTD. Crash when unloading on a ship during Cargo transportation - fixed.
  • Dynamic Spawn. Way to circumvent weapons restrictions in certain scenario - fixed.
  • Graphics. Engine heat blur effect not showing on some aircraft if air start - fixed.
  • Graphics. High altitude clouds are hidden when the camera altitude is negative - fixed.
  • Graphics. Moon has a strange glow under specific conditions - fixed.
  • Graphics. Moon is oversized - fixed.
  • Graphics. Over-wing vapour with missing wings - fixed.
  • Graphics. Ship smoke has a missing texture - fixed.
  • ME. Afghanistan is available as a country in DCS World now.
  • Scripting. getCategoryEx on helicopters returns wrong value - fixed.
  • Scripting. Take-off and landing events are different for the host/client - fixed.
  • Su-25T. LLTV Mercury pad doesn't work - fixed.
  • Su-25T. Shkval TV screen image is too high contrast - fixed.
  • VR. ST. Oculus. OpenVR. Controllers. Fixed controllers position.
  • Weapons. AGM-88C autopilot tune.
  • Weapons. AIM-7 misses almost every time on the first shot - fixed.
  • Weapons. Incorrect bomb nose fuse after rearming - fixed.
  • Weapons. Kh-58U missile aerodynamics adjusted, DLZ recalculated.
  • Added multiplayer server list sorting to be saved between sessions.
  • Spotting Dots: Tuning and fix of blurring of spotting dots by TAA and DLAA. We are looking at the feedback and this change may improve some things. Current feedback is overall balanced and we will be looking further into this to make new adjustments.

Known issue: Performance drop in some populated multiplayer servers when the “Select Role” window is displayed. We’ve determined several optimization steps we are working on currently.

DCS: F/A-18C by Eagle Dynamics

  • Fixed: Bomb fuse settings do not work in old missions.
  • Fixed: AGM-84D crossed out.
  • Fixed: AGM-88 TOO does not hit SAM.
  • Fixed: TNDL unusable with dynamic spawns - cannot add member or donor.
  • Fixed: Bombs re-armed in air with unlimited ammo option DUD.
  • Fixed: Poor accuracy in Automatic Bombing Mode.
  • Fixed: Litening TGP tracking mode name text overlap.
  • Fixed: ATFLIR shows M WARN all the time on the DDI page.
  • Fixed: ASE in GUN mode (If you launch a weapon that brings up ASE on HUD, and then go into guns, you will still have ASE being displayed on the HUD until weapon impacts).
  • Fixed: FMU-143 setup is incorrect.
  • Fixed: Unable to enter uncaged WACQ mode.
  • Fixed: Fake DL contact on HUD centre if HMD blanking is disabled and have L&S.
  • Fixed: VS radar mode is not selectable in A2G by push button.
  • Fixed: Uncaged WACQ mode - slewing.
  • Fixed: Rockeye and CBU-99 should not have EFUZ in the SMS.
  • Fixed: AZ/EL Scan outline vertical limits.
  • Fixed: AG target diamond wrong location on HUD for Maverick

DCS: F-16C Viper by Eagle Dynamics

  • Fixed: Crash during rearming in some cases.
  • Fixed: Freeze/CTD when selecting STN field in TNDL page, from dynamic spawn only
  • Fixed: FCR is detecting targets ignoring scan volume.
  • Fixed: HYD OIL PRESS and TO/LDG CONFIG lamp housing.
  • Fixed: Typo on throttle RNC - RNG.

DCS: AH-64D by Eagle Dynamics

  • Added RMAP Mode. Please see.
  • Fixed: AG radar contacts are not shown on TEDAC and HMCS displays in C-Scope mode.
  • Fixed: Datalink does not work if Cold Start is performed.
  • Fixed: FCR Near bar, Far bar, and Elevation control corrections.
  • Fixed: Image Auto Track (IAT) errors.
  • Fixed: TADS optics mode indication is missing.
  • Fixed: NTS and ANTS targets are being designated before the first FCR scan is complete.
  • Fixed: Datalink acknowledgements not processed if DL protocols are not enabled on VHF radio.
  • Fixed: Gun not firing if CPG sight is HMD and range source is laser.
  • Fixed: RFHO selection menu not closing.

DCS: F-86F Sabre by Eagle Dynamics

  • Fixed:  incorrect gun sound

DCS: Supercarrier by Eagle Dynamics

  • Fixed: Airboss and LSO roles unavailable.
  • Fixed: AirBoss option available for non-supercarrier ships.
  • Fixed: Airboss and LSO slots cannot be used when external views are disabled.
  • Fixed: An airboss player can use tactical commander tools in F10 view to control all friendly ships and ground units.

DCS Mirage F1 by Aerges

FM and flight controls:

  • Corrected roll moment appearing when all bombs are dropped from AUF-2 pylon.
  • Decreased rudder roll authority.
  • Decreased pitch authority.
  • Decreased AMEDEE internal curve.
  • Changed pitch trim proportionality between 'up' and 'down' regions.
  • Updated the logic of 'Extra backwards stick travel' mode special option.

Systems/cockpit:

  • Implemented '(C+M or SW)R' button logic in 'TL' or 'BZ' auto acquisition radar modes. The logic:
    • 1st button press enables '(C+M or SW)R' mode.
    • With '(C+M or SW)R' mode enabled, and no radar track, the automatic lock will be inhibited until the button is released.
    • With '(C+M or SW)R' mode enabled, and a target tracked, the button release will break target lock, and will restart search.
    • Depending of the time the button was held pressed:
      • Less than 0.3 seconds - the radar will start the search 150 m ahead of the previous target range.
      • 0.3 to 0.8 seconds - 1) in 'TL' mode the radar will do the same (start the search 150 m ahead); 2) in 'BZ' mode the radar will start the search from the scan area center at the nearest elevation bar to the previous target.
      •  More than 0.8 seconds - the radar will restart search normally.
  • '(C+M or SW)R' button now will not have any effect if pressed with Master Arm in OFF. Before when (C + M or SW)R button was pressed with Master Arm being OFF, the mode became active once Master Arm was switched ON.
  • IDN knob rotation was fixed in F1BE
  • Fixed rotation of altimeter Kollsman window and IDN knob.
  • NWS steering high sensitivity magnetic hold button now deenergizes with NWS on/off switch.
  • Fixed IDN TACAN distance display counter - the maximum displayed value previously was limited to 300 NM.
  • Fixed A/A TACAN mode. Now it is transmit/receive mode (previously it was receive only).
  • Fixed combat flaps not resetting after a new mission start.
  • Increased randomness for engine fire behavior and evolution.

Payloads:

  • Fixed GBU-12 not following laser spot when launched from AUF2 rack.
  • Restored CLB4 SAMP400 HD and LD.
  • Added GBU-16 for central station and GBU-12 for outer stations.

Sounds:

  • Reduced trim hat sound gain.
  • Adjusted trim hydraulic sound gains.
  • Pitch trim hydraulics sound is correctly looped now.

Misc:

  • Updated ES Flight Manual.
  • Added liveries for missing countries.
  • Fixed refueling light being always on.
  • Adjusted refueling light visual look.
  • Added model SHELL for refueling probe (it now has a contact model).
  • Increased compression visual effect of wheel tyres.
  • Fixed several damage model connector issues (related to flaps and fuel tanks).
  • Now the damage cells that depend on outer wings damage cells are the ones for outer slats, not the ones for inner slats.
  • Improved LODs (WIP).

DCS: F-4E Phantom II by Heatblur Simulations

  • CTD: Fixed potential crash when loading the homebase TACAN.
  • CTD: Fixed possible crash when ejecting.
  • CTD: Fixed potential CTD on spawn. 
  • CTD: Fixed CTD when reading compiled Jester LUA files.
  • JESTER-AI: Removed distance-limit for "nearby-airfields."
  • JESTER-AI: Taught JESTER to click the laser code faster.
  • JESTER-AI: Fixed bad locks when attempting a lock during a radar range change. 
  • JESTER-AI: Added JESTER Boresight Mode and Aspect Controls for Flood Shots:
    • Jester now supports regular Boresight mode (not just CAGE/BORESIGHT), selectable from the Jester Wheel. 
    • He now also supports Aspect Controls for Sparrow flood-shots in regular BORESIGHT and CAGE/BORESIGHT modes, accessible either via Jester Wheel or via Context Action SHORT.
  • HBUI: Increased the bombing table font weight for more contrast.
  • HBUI: Added support for unicode characters in install-path and savedgames-path
  • HBUI: Fixed a potential crash in the browser.
  • Crew Chief: NEW: Crew Chief will now reload the start cartridges if you request him to load new ones while still having the old ones.
  • Crew Chief: Added Crew Chief commands to the WSO seat.
  • Systems: Fixed Pave Spike BIT 3 not working (never fully reaching its test position).
  • Systems: Made engine response faster in the upper RPM range.
  • Systems: Corrected countermeasures weight and drag.
  • Systems: Added logic for TANK 7 warning lamp (tank7 valve stuck despite low fuel).
  • Systems: Fixed countermeasures "continuous" modes (now the countermeasures will dispense as long as the dispense button is held).
  • Systems: Added automatic speedbrake retraction on power loss.
  • Systems: Fixed a bug with the AAR door connection to the utility hydraulic line.
  • Systems: Adjusted autostart procedure to follow checklists correctly.
  • Systems: Fixed ECM pod not being warmed up during hot starts.
  • RWR: Fixed RWR handoff (diamond) audio being stuck sometimes.
  • Inputs: Made DSCG Night Filter (red) a 2-pos bind to match the clickable.
  • Inputs: Changed IFF mode switches initialization to the middle position.
  • Inputs: Fixed bugs with some clickables being accessible from the wrong cockpit.
  • Inputs: Corrected various input names.
  • Inputs: Added 2nd stage trigger keybinds.
  • Inputs: Added antenna elevation relative-axis keybinds.
  • Inputs: Fixed Radio/TACAN command light brightness binds wrong order.
  • Inputs: Added Slow/Fast variants for Target Latitude/Longitude knobs (WSO).
  • Inputs: Added UHF Repeater brightness control.
  • Inputs: Fixed Jester Scan Elevation (relative) binds being reversed.
  • Inputs: Fixed afterburner detent option text and tooltip.
  • Inputs: Fixed show pilot body keybind.
  • Inputs: Added some missing TOGGLE and AXIS binds:
    • Antenna Switch
    • Anti-Skid
    • Pilot & WSO Emergency Gear
    • Pilot Hook Handle
    • Pilot & WSO Emergency Flaps/Slats
  • Multicrew: Allow PILOT AUTOSTART command also from WSO seat.
  • Weapons: Added BDU-33 to inner wing pylons.
  • Weapons: Fixed bombing table not always updating when the aircraft weight changed.
  • Navigation: Fixed VOR showing true instead of magnetic bearings.
  • Navigation: Fixed INS Reset alignment problems.
  • Navigation: Fixed INS aligning to a wrong heading with the nav comp off- now only gyros are heat-up but the gyros erection does not happen until proper Nav Comp signal is provided
  • Navigation: Fixed wrong wind direction initialization in the Navigation Computer.
  • Visuals: Improved controls indicator background.
  • Visuals: Fixed navigation lights mesh clipping problem.
  • Missions: Updated Training Missions. 
  • Missions: Updated several missions by Sedlo and Reflected (thank you!)
  • Mission Editor: Adjusted the description of TGP laser code setting in ME (this setting doesn’t affect weapons settings, only the default TGP code).
  • Mission Editor: AGM-12C, replaced GBU31 Pictogram with AGM-12 Pictogram.
  • Mission Editor: Support absolute pitch trim (iCommandPlaneTrimPitchAbs):
    • Mostly meant for mission makers
    • Send values -1 to +1 for -5 to +5 units nose trim, i.e. -0.4 to -0.6 for takeoff trim
    • Can in theory also be used for user made custom binds
  • Localization: l10n fix for missing special options section TIP labels.
  • Liveries: TuAF-67-0285-SEA updated by Aqil - thank you!
  • Liveries: Added fictional Spanish Air Force livery by Reise_Caparzo - thank you!

DCS: F-14 Tomcat by Heatblur Simulations

  • NEW: Part 2 of the sound overhaul, including several tweaks to gains and levels for an improved overall sound mix:
    • Improved rear aspect high power exhaust sound.
    • Improved overall mix and distant sound blending.
    • Improved flyby and landing approach audio.
  • Increased static directional stability in mid AOA range.
  • Fixed bug with some components not detecting throttle was in MIL position or higher.
  • Fixed AB deadzone slider special option.
  • Fixed and improved afterburner detent sliders.
  • Added a new Afghanistan BFM instant action mission by Sedlo (thank you!).
  • Implemented new DCS bomb fuzing options for the Mission Editor and rearm window.
  • Updated Chinese Localization.

DCS: AJS-37 Viggen by Heatblur Simulations

  • Fixed rare CTD when pressing “Fly”.
  • Fixed a crash when making a fix on LS. 
  • Added missing aircraft to RWR library.
  • Updated airfield database for Kola.
  • Changed radio preset assignments for the real bases on Kola.
  • Improved and cleaned up kneeboard page for airfields.
  • Fixed Runway search.
  • Added waypoint coordinates to the kneeboard.
  • Show one more decimal on radio frequencies in the kneeboard.
  • Showing mach number next to IAS in kneeboard.
  • Improved autopilot disengage logic.
  • Fix to show coords of LS/L1 (in REF-LOLA) if the user has defined it with coords.
  • Fix to enable the "plausibility check" on the ground.
  • Improved Rb15's descent after target lock-on (with target jamming) to be more consistent across the different search area sizes.
  • Added target LOS check for Rb04 and Rb15.
  • Improved "automatic" Bx6-9 placement.
  • Fixed several issues with weapons jettisoning.

DCS: MB-339A/PAN by IndiaFoxtEcho Visual Simulations

  • Added: Special options: Trim Sensitivity and Anti-Ice Simplifications
  • Fixed: Repair does not replace used/overheated/broken battery

DCS: JF-17 by Deka Ironwork Simulations

  • Status: still working on WMD7 issues reported on forum

DCS: Flaming Cliffs 2024 by Eagle Dynamics

  • Su-27. Exterior model ejection seat texture/clipping issue - fixed
  • Su-27. Replaced old non-pbr textures of liveries: Chkalovsk AFB (689 GvIAP), Lypetsk AFB (Shark), Ozerne AFB (9th brigade)
  • F-5E FC. Gun sound corrected
  • F-5E FC. F-5E is displayed as 'U' in RWR - fixed
  • J-11. HUD color filter is too transparent - corrected
  • Su-33. Added training missions
  • ATC is not responding if mission started with aircraft in active pause - fixed

DCS: South Atlantic Map by RAZBAM

Updated:

  • Redone Port Stanley Airfield
  • Minor model fixes across the library

Improved:

  • Slightly reduced the video memory requirement for Min Textures

DCS: Kola Map by orbx

New:

  • Added new airfields:
    • ESPA Kallax Airfield
    • ENKR Kirkenes Airfield
    • ESPE Vidsel Airfield
  • Added infrastructure around new airfields and various other places in Sweden
  • Added enhanced imagery around new airfields

Updated:

  • Renamed Bas100 to Vuojarvi
  • Updated Vuojarvi textures
  • Reduction in map space requirement

Fixed

  • Fixed BODO ILS corrected
  • Adjusted tree placement at UMOE, XLMV, BAS100 (Vuojarvi)
  • Jokkmokk no longer abandoned, with rudimentary parking until airfield is redone

DCS: Sinai Map by OnReTech

New:

  • Added 15 Airfields and unique scenes:
    • Quwaysina
    • Birma/Tanta Air Base
    • Al Rahmaniyah
    • Borg-el-Arab/Intl
    • Jiyanklis New
    • Gebel el Basur
    • Al Khatatbah
    • Kom Awshim
    • Beni Suef
    • Wadi Abu Rish
    • El Minya
    • Hurghada
    • Wadi Abu Shihat
    • Ramon International airport
    • Sharm El Sheikh
  • Added military installations of Egypt (northern and southern camp) and military bases on Israel
  • Added Unique objects and architectural monuments, industrial facilities - more than 100 pieces
  • Added more typical scene objects like yacht, ndb tower etc.
  • Added 2 types of acacia bushes for the south of Israel
  • Added Vector data in zones of new airfields, places under unique objects.
  • Added Oil Platforms

Improved:

  • Improved city textures and assets
  • New more realistic seabed texture
  • Added parking slots for F-35 and hangar for Israel airfields
  • Improved scenes for helipads
  • Improved night illumination of unique objects
  • Improved the Pyramids of Giza and the tombs around the pyramids
  • Improved trees on mountains in Israel
  • Improved ground textures (more color variety)

Fixed:

  • Fixed bugs from users and beta testers (more than 100)

DCS: Persian Gulf Map by Eagle Dynamics

  • Fixed ground radar return for different seasons

Campaigns

DCS: P-51D Debden Eagles Campaign by Reflected Simulations

  • M10 taxi bug fixed

DCS: UH-1H Paradise Lost Campaign by Reflected Simulations

  • Complete revamp with Massun's asset pack
  • Performance optimization
  • Old F-4 model replaced with the new Heatblur model
  • AI pathfinding issue fixes

DCS: F-14A Zone 5 Campaign by Reflected Simulations

  • M3 - Added the option to choose a gameplan
  • Old F-4 model replaced with the new Heatblur model
  • already g-warm selected for airstart missions

DCS: F-14 Speed & Angels Campaign by Reflected Simulations

  • already g-warm selected for airstart missions
  • Mission 12 - trigger safeguard added for players that don't follow procedures
  • Mission 15 - AI MIG-21s tuned down a bit

DCS: F/A-18C Operation Green Line Campaign by Badger 633

  • Printable mission briefs updated for missions 1 & 5 .
  • Missions 1, 2, 3 & 5: Briefs updated.
  • Missions 4, 6, 9 & 10: Dud bombs (new fuzing) fixed.
  • Mission 7: Dud bombs (new fuzing) fixed, fail zone around Pala increased.
  • Mission 12: Dud bombs (new fuzing) fixed. Aircraft blocking on Carrier fixed.
  • Mission 11: Dud bombs (new fuzing) fixed. SEAD breaking mission fixed.

DCS: F/A-18C Rise of the Persian Lion II Campaign by Badger 633

  • Missions 4 & 6 all variants: Refuel bug fix. Aircraft blocking on Carrier fixed. Dud bombs (new fuzing) fixed.
  • Missions 9B & 10 all variants: Dud bombs (new fuzing) fixed.
  • Missions 11 & 13: Aircraft blocking on Carrier fixed.
  • Missions 8 & 9A all variants: Dud bombs (new fuzing) fixed, Aircraft blocking on Carrier fixed. 

DCS: F/A-18C Rise of the Persian Lion Campaign by Badger 633

  • Missions 8 all variants: 410 not landing fixed.
  • Missions 7 & 12 all variants: Dud bombs (new fuzing) fixed.
  • Mission 15 all variants: Dud bombs (new fuzing) fixed. Refuel bug fix added.
  • Missions 1, 9 & 13 all variants: Refuel bug fix. 

F/A-18C - The Serpent's Head 2 Campaign by Badger 633

  • Mission 9 & 10. Dud bombs (new fuzing) fixed.

DCS: F/A-18C Operation Mountain Breeze Campaign by Sandman Simulations

  • All missions: Static Hornets liveries were messed up fixed. Formation flight requirements slightly eased. Bug related to new fuzes fixed.
  • All missions with JTAC: Added player confirmation of target in sight
  • Mission 1: Typos fixed; AI flying adjusted to be bit smoother
  • Mission 4: Tiger 5 engagement adjusted
  • Mission 5: Hornets stuck on the deck – fixed
  • Mission 8: Flight lead waits for player after AAR
  • Mission 11: Callouts for Maverik and GBU missing the target fixed
  • Mission 12: Flight lead not intercepting enemies - fixed

DCS: AH-64D The Four Horsemen Campaign by Fight's On Simulations

  • Added Documents folder
  • Fixed broken CPG radio frequency setting by Foghorn
  • Time acceleration reset trigger added at important times
  • Remounted Apache Longbow Radar
  • M2 – Fixed bad CH-47D trigger on pick-up
  • M6 – Fixed incorrect trigger zone positioning
  • M7 – Fixed bad trigger for mission continuation
  • M8 – Fixed broken GR4s and triggers
  • M11 – Fixed broken CH-47Ds and triggers

DCS: UH-1H The Huey Last Show Campaign by SorelRo

  • Mission 5.1: Trigger for troops embarking fixed

DCS: F/A-18C Operation Mountain Breeze Campaign by Sandman Simulations

  • Mission 11: Mission not proceeding if SAR helo doesn’t land – fixed
22 jul
2024

DCS World

  • Launcher. The launcher requires only Latin characters in the path - fixed.
  • VR. Oculus Controllers. Fixed controller connection.
  • VR. Pimax. Fixed Quad View FOV bug.
  • MP. Issues with special characters in pilot name - fixed.
  • Disabling F11 Free camera in DCS options leads to black screen for tactical commander slot in Multiplayer - fixed.
  • Events. Landing and Takeoff events not registering - fixed.
  • Some textures on Afghanistan terrain are not displayed in the trial version - fixed.
  • AI Aircraft. WW2 aircraft AI will not engage in combat in some cases - fixed.
  • Voice Chat full radio not working in dynamic slots - fixed.
  • Input. Partial fix for lag based on high poll rate mouse movement.
  • MP. Server crash when player controlling ground vehicle disconnects - fixed.
  • Effects. Signal flares affect adjustments for FLIR.
  • Spotting Dots - In the previous update, we adjusted this behaviour that many of you noticed. This is still very much WIP and being adjusted. We welcome your feedback and will be monitoring it.
  • Flaming Cliffs 3. User account authorization issues have been resolved. Please contact support if you are still experiencing these issues.
  • Known Issues:
    • DCS crashes when using new VR Meta (beta) v68 drivers with OpenXR Toolkit. 
    • Trial versions of products don't show in the Launcher. 
    • Helicopter cargo operations in MP (rope bug) issues.

DCS: F-16C Viper by Eagle Dynamics

  • Fixed: Crash during rearming F-16C in some cases. 

DCS: F/A-18C by Eagle Dynamics

  • Fixed: AG target diamond wrong location on HUD + jittering. 
  • Fixed: Cannot exit AACQ (or Bump AACQ) in bumped mode.
  • Fixed: Possibility of crash when using TGP and laser.

Campaigns

DCS: A-10C Operation Agile Spear Campaign by Combat King Simulations

Operation Agile Spear was updated to version 2.3

  • All Missions. Top down review and many bugs squashed big and small. Many thanks to Pyrocumulous! His help was instrumental.
  • All missions. Radio frequencies better coordinated for all aircraft in the strike package
  • All missions. Updated Datalink connections for all like aircraft
  • All missions. Changed all displayed messages to Clearview
  • All missions. Updated to the new F10 menu system which adds new options for the player to manage their simulation's environment. Thanks Gareth Magnall
  • All missions. Wingmen (Pig-2, 3 & 4) changed over to a seperate group for more tasking flexibility. Thanks B.D. 
  • All missions. Added the option of a Practice Sortie to each mission. This will allow the mission pilot to exit the primary mission, fly a practice sortie with the same loadout as the primary mission, and then reenter the primary mission. The mission pilot can fly and practice any technique/profile, rearm and refuel as desired, and then re-enter the primary mission when ready.
  • All missions now have the ability to accelerate time (fast forward between waypoints) without missing any mission critical inputs or messages. Thanks Sedlo.
  • All missions, datacards use different font/colors for easier reading
  • All missions. End of mission music added

DCS: F/A-18C Operation Cerberus North Campaign by Ground Pounder Sims

  • Updated all missions to fix fuses issues from update.

DCS: F-16C First in Weasels Over Syria Campaign by Ground Pounder Sims

  • Updated all missions to incorporate new AI SAM behaviour.
11 jul
2024

Introduced a new terrain module: DCS: Afghanistan Map by Eagle Dynamics
Introduced a new terrain module: DCS: Southwest Afghanistan Map by Eagle Dynamics

Presenting Flaming Cliffs 2024 that contains:

Eight existing Flaming Cliffs 3 aircraft:

  • F-15C
  • A-10A
  • Su-27
  • J-11
  • Su-33
  • Su-25
  • MiG-29
  • MiG-29S

Three new Flaming Cliffs aircraft:

  • F-5E FC
  • F-86F FC
  • MiG-15bis FC

New campaigns: 

  • DCS: F-16C The Gamblers Campaign by Baltic Dragon
  • DCS: UH-1H Worlds Apart Stormfront Campaign by Low-Level-Heaven Mission Development
  • DCS: AH-64D The Four Horsemen Campaign by Fight's On Simulations

DCS World

  • New Launcher that allows you to configure and manage DCS prior to starting the program.
  • New Multiplayer “Select Role” interface added to enhance respawn functionality with additional information and the ability to see exact respawn locations on the map and interact with them. Note that spawn locations icons are aggregated based on the map zoom level. A “Server” tab has been added in the briefing images panel in the Mission Editor. This allows you to add an image as a header to the first screen that the connected player sees before joining a coalition. We will monitor feedback for future adjustments and additional features.
  • New Dynamic Respawn slots system has been added that allows mission designers to set up airfields serving any aircraft respawn its associated warehouse without the need of specific placement in the editor. Airfields with active dynamic spawns are specifically marked on the map with a hexagon icon. Parking spots are assigned automatically on a respawn request. We are coordinating with MOOSE, MIST and CTLD developers for supporting these new spawn methods in their scripts (Thank you Pikey, funkyfranky, Grimes, and Ciribob). Additionally, a specific dynamic spawns template system was added to customise dynamic slots properties and restrictions. Detailed description here
  • AI Ground. Added the ability for SAM to evade ARM (enabled by default, but can be disabled in Set Options - Evasion of ARM). Units that detect the missile will turn off their radar(s) and displace. Units that cannot move quickly will simply turn off their radar(s). The higher the skill level, the higher the likelihood that the air defence unit will react to the incoming ARM
  • AI. Performance-demanding logic of target detection and line of sight checks have been moved to a parallel thread. This gives more headroom for the performance, especially on AI-populated dedicated servers with large scale battles. This applies to ground, sea and airborne AI units.
  • AI Ground. Added a new air targets detection system for ground AI. 
  • Updated 3D model of M1A2 Abrams. 
  • Added M1A2C SEP v3 Abrams unit model. 
  • Added MRAP MaxxPro unit model.
  • MBT T72B3 is available for the player control
  • AI Aircraft. Added a new “Combat Landing” option for AI helicopters. This allows for much faster approaches and landing in combat conditions. It also controls the heading to take when taking off again.
  • AI Aircraft. Helicopter terrain collision checks needed for low-altitude flight have been moved to parallel thread.
  • AI Aircraft. AI aircraft set to RTB on bingo with no airbase in their flight plan would endlessly orbit at their last waypoint. The AI is able to find a divert airbase and land. 
  • AI Aircraft. AI helicopters will now correctly fly their route after an embarking task.
  • AI Aircraft. AI would sometimes orbit the aircraft carrier after takeoff, endlessly, in some circumstances - fixed.
  • AI Aircraft. Changed old ED's F-4E AI 3D model to new one by HB.
  • AI Aircraft. Crash AI Helicopter during ATGM attack - fixed.
  • AI Aircraft. Fixed some issues with helicopter cargo transportation.
  • AI Aircraft. Possible helicopter collisions during disembarking task - fixed.
  • AI Aircraft. Helicopter wingman can't land during the task Land in some cases - fixed.
  • AI Aircraft. Plane stops gaining speed during takeoff after refuelling - fixed.
  • AI Ground. Crash during infantry disembarking from helicopter - fixed.
  • AI Ground. CTD when a unit reaches a point with a script in a task - fixed.
  • AI Ground. Infantry with RPG units perform only one shot at helicopters - fixed.
  • AI Ground. JTAC not working with some callsigns - fixed.
  • AI Ground. Artillery “Shoot and Scoot” option added. Currently, it is linked to the “Fire at Point” task in ME. After completing the fire task, the artillery group will immediately relocate within a given radius to avoid enemy counter-battery fire.
  • AI Ground. S-60 AAA engaging missiles - fixed.
  • AI Ground. Incorrect “Ural-375” name changed to “Ural-4320”.
  • AI Ground. Added a feature that allows units requiring longer deployment times (e.g., (SA-11) “Buk”) to be positioned in a combat-ready state if placed in the editor without route points.
  • AI Ships. Possible ATC crash during takeoff from ship - fixed.
  • AI Ships. Submarines do not follow the assigned route - fixed.
  • F10 map. Threat and detection rings of ground units are always visible on the F10 map and cannot be toggled off - fixed.
  • Input. Modifier prevents execution of “Command Menu Next/Preivous/Select/Return” inputs - fixed.
  • Graphic. Shadows on the surface have artefacts when SSS is enabled - fixed.
  • Graphic Effects. Ship wakes moving in reverse have been adjusted.
  • Graphic Effects. Dynamic weather causes water to “follow” client aircraft in multiplayer - fixed.
  • GUI. Options. Graphic Presets. Fixed GUI Error when selecting preset in some cases.
  • IR Render. Added IR signature of ship wake effects.
  • ME. Fixed error when click button Clear in resource payload window.
  • ME. Fixed GUI Error when click button Fill Col in resource payload window.
  • ME. Fixed GUI Error when clicking on a supplier group in some cases.
  • ME. GUI Error if you double-click on the trigger zone window - fixed.
  • ME. Incorrect placement of panels after moving units in some cases - fixed.
  • ME. Map twitches when a unit is selected - fixed.
  • ME. Open/Save mission panel size increased. 
  • ME. Switching waypoints through prev and next buttons changes the altitude - fixed.
  • ME. Added a warning, when appropriate, about placing a unit on a sloped surface. A notification will appear on a red background indicating the current value and affordable limit (in parentheses).
  • Mission Planner lets users move static objects - fixed.
  • Mission Planner shows threat and detection rings of hidden units - fixed.
  • MP. Clients can see only their own routes and can't see routes assigned by another client - fixed.
  • MP. DS. Command line options no longer conflict with dcs_start_options.lua settings.
  • MP. Copilot of a multi crew helicopter sees a sling load jumping around - fixed.
  • Rearm Panel. Fixed weapon settings not being applied after rearming using a loadout preset. 
  • Static objects. Added handling hit and kill events for static objects
  • Terrain Engine:
    • Improved clipmap technology: more detailed rendering of terrain ground textures.
    • NEW: field and town material for a more realistic experience.
  • Weapons. Added S-5KP and S-5M rockets with corresponding loadout options.
  • Weapons. AGM-45 after launch falls into the water - fixed.
  • Weapons. AIM-7E/E2 mass decreased.
  • Weapons. AIM-9X lift/drag ratio tweak.
  • Weapons. Corrected delay-fuzed bombs’ deceleration in buildings and ships.
  • Weapons. Corrected thrust and drag values for S-8 rocket family. 
  • Weapons. Delay-fuzed weapons wedged within ships will now move with them.
  • Weapons. Fixed appearance mismatch between owner and network observers
  • Weapons. Fixed erratic behaviour of parachute illumination flares.
  • Weapons. Fixed mass inconsistencies for several rocket launchers and racks: LAU-68D/A, LAU-131, B-8M1, LAU-3, LAU-10, TER-9A, UB-32A.
  • Weapons. Fixed MIM-104 oscillations just after launch. Missiles switched to PN guidance.
  • Weapons. LS-6 autopilot settings fixed new range tables.
  • Weapons. Mk 20/CBU-99 inaccuracy and premature airburst when equipped with FMU-140 - fixed.
  • Weapons. R-24 missiles. Corrected motor plume position.
  • Weapons. R-24 missiles. Ejector launcher changed to a rail.
  • Weapons. Rocket motors' smokiness now depends on ambient air temperature. Introduced three basic types of contrail (smoky, reduced smoke, minimum smoke) with different temperature-related properties.
  • Weapons. RPG-16 rockets speed is too high - fixed.
  • Weapons. S-75 (SA-2). Added delay of control after launch. Controlled flight begins 2.5 seconds after the booster is separated.
  • Weapons. SM missiles. Adjusted SM family lift/drag ratio.
  • Weapon settings panel. Added descriptions for fuzes.
  • Weapon settings panel. Corrected AGM-45 seeker descriptions.
  • Weapon settings panel. Removed M904 and M905 from fuze options for PGMs.
  • WWII Assets Pack. Wurzburg radar angles fixed

DCS: F-15E Suite 4+ by RAZBAM Simulations

  • Radar inoperative problem fixed by Eagle Dynamics.

DCS: F-16C Viper by Eagle Dynamics

  • Radar: Introduced false targets. They are caused mainly by internal receiver noise and ambient noises at receiver input. The radar internal circuits maintain false target rate constant with an average frequency of one false alarm per minute. 
  • Fixed: Сrash when switching weapons when using unlimited weapons.
  • Fixed: Crash when receiving SEAD Target into steerpoint 127.
  • Fixed: Crash using GBU-24.
  • Fixed: ACM modes stop working if you lose lock.
  • Fixed: Laggy HUD TD box.
  • Fixed: Level 5 gun piper.
  • Fixed: ACM lock lagging/lost.
  • Fixed: Bomb mode selection not updating dynamically.
  • Fixed: Unable to bug MSI tracks that are correlated to radar memory tracks.
  • Fixed: Non-selected AGM-65 seekers that are not in TRACK mode are not resetting to SLAVE or BORE modes.
  • Fixed: Search target hot lines don't work.
  • Fixed: AGM-65 can become non-space stabilised after launching.
  • Fixed: Elevation bar scan values are wrong in certain circumstances.
  • Fixed: Texture artefacts and geometry errors.
  • Fixed: Maverick seeker LOS slave to FPM at TMS Down Ignores SPI.
  • Fixed: TGP cannot change level setting in MGC mode.
  • Fixed: FCR "NONE" hides everything, including your own FCR tracks.
  • Fixed: FLCS TO/LDG Gains affected by weight-on-wheels.
  • Fixed: In external view, pilot helmet clips canopy when looking back.
  • Fixed: Inconsistencies with the JDAM AD CNTL settings.
  • Fixed: CBU-87/97 inconsistencies with CCIP/CCRP calculations.
  • Fixed: Impact Distance setup in SMS ripple is halved on impact.
  • Fixed: Need to reverse left arm patch orientation.
  • Fixed: TNDL Power resetting to HIGH in ME.
  • Fixed: HARM in POS missing leading zeros on bearing in HUD.
  • Fixed: AGM-65 in EO-VIS mode removes range scale after first launch.
  • Fixed: Switching AG Weapon on SMS page keeps delivery mode of previous selected AG weapon.
  • Fixed:  Able to move A-G radar cursor without SOI.
  • Fixed: Rename option on HSD CNTL page 2 to "A SMDL".

Note: Although not ready for this update, the Sniper Advanced Targeting Pods is in advanced development and planned for release later this year.

DCS: F/A-18C by Eagle Dynamics

  • Radar: Introduced false targets. They are caused mainly by internal receiver noise and ambient noises at receiver input.The radar internal circuits maintain false alarm rate constant with an average frequency of one false alarm per minute. 
  • Added ACM Bump function.
  • Added: Joint Programmable Fuze (JPF) page.
  • Fixed: TWS filed targets removal logic.
  • Fixed: Sparrow active tracking in Flood mode.
  • Fixed: AIM-9X cannot get seeker to lock on target with HMD if you have a L&S target.
  • Fixed: Selecting different nose fuses will produce dud bombs.
  • Fixed: GBU-24 is not ready and without fuse options.
  • Fixed: GBU-24 - Wrong modes.
  • Fixed: Controls lock after 2nd takeoff with SC disabled- MP Only (In a multiplayer server with just the Stennis, and supercarrier uninstalled. Controls lock on second takeoff).
  • Fixed: Spin Recovery Mode is not working.
  • Fixed: Radar stuck in acquisition or track pattern.
  • Fixed: SA page does not show Mach + Altitude info for SURV trackfiles.
  • Fixed: DL-13 Datalink page UFC option invisible.
  • Fixed: RWS incorrect HAFU display logic.
  • Fixed: TWS elevation bar selection with TDC is broken.
  • Fixed: Radar enters wrong scan patterns in TWS after exiting STT.
  • Fixed: Update RU manual with new sections based on EN version.
  • Fixed: STT switches to MED PRF incorrectly and causes the lock to drop.
  • Fixed: Laggy HUD TD box.
  • Fixed: SA page missing ground speed indication.
  • Fixed: Ground designation HAFU from Link 16 capable aircraft is visible on the AZEL page.
  • Fixed: FLOOD mode after STT launch is reverting back to TWS.
  • Fixed: Incorrect FLAPS operation while FCS GAIN switch is in NORM.
  • Fixed: Cannot use “Undesignate” function(s) if sensor control is on the SA page.
  • Fixed: AIM-9X, Seeker doesn't "truly" lock on target with HMD.
  • Fixed: All ACM modes reverting to previous non-ACM search mode after breaking lock.
  • Fixed: SA page TDC much slower than in RDR ATTK and AZ/EL.
  • Fixed: SA page Mach and Altitude info not the same colour as trackfile.
  • Fixed: SA page does not show the DT2 target.
  • Fixed: MFUZ options for dumb bombs and PWII type weapons.
  • Fixed: Cage/Uncage short press does not enter FACQ.
  • Fixed: Yaw damping inaccuracy.
  • Fixed: GBU-24s and AGM-154Cs do not release if you drop fuel tanks first.
  • Fixed: HARM H-Off Hud symbology stays visible without any HARM left.
  • Fixed: TOT is calculated based on MSL Slant Range, offset at higher altitudes.
  • Fixed: JDAM loaded with FMU-139 and DSU-33 has duplicated VT1 EFUZing options in SMS.
  • Fixed: JSOW AGM-154C does not have working fuze.
  • Fixed: FMU-143 setup is incorrect.
  • Fixed: Target diamond has different location on HUD when guided weapons are used.

DCS: A-10C II Tank Killer by Eagle Dynamics

  • Night vision goggles turn HMCS green - fixed.
  • Now in Hot target elevation mode the dual CM pipers are not overridden by dual pipers from Variable Target Elevation in case when Variable Target Elevation is not set (i.e. is set to 0 in IFFCC menus).

DCS: MiG-15bis by Eagle Dynamics

  • Fixed:Multiple RSI-6K radio input errors.

DCS: AH-64D by Eagle Dynamics

  • Fixed: Burst limit inoperative - multicrew (Burst limit appears to be inoperative/bugged when set by CPG in multicrew setting.  CPG reports the gun fires a maximum of 5 rounds per pull of trigger, regardless of burst limit setting.  Pilot only hears one shot for each pull of trigger).
  • Fixed: Some desync when CPG joins after start.
  • Fixed: If the WCA sub-page is entered from the ENG page, it should return to the ENG page if de-selected.
  • Fixed: Client/CPG weapon usage in multicrew not synced with Pilot crewstation.
  • Fixed: CTR TANK EMPTY is being removed from EUFD without the FUEL page displayed.
  • Fixed: Multicrew client in CPG seat receives ECS DEGRADED AFT advisory on EUFD.
  • Fixed: Pilot models twitch in a multicrew when viewed from the CPG seat.
  • Fixed: Synchronisation of IDM advisories on EUFD.
  • Fixed: CMWS desync in multicrew.
  • Fixed: ME data fields won't accept compatible Keyboard Unit characters.
  • Fixed: Squelch desync in multicrew.
  • Fixed: Chaff CONTINUOUS salvo count option.
  • Fixed: Synchronisation of TGT by IDM.
  • Fixed: Power Lever in CPG cockpit jittering.
  • Fixed: Need to set NAV system precision threshold so DL won't break.
  • Fixed: Payloads should be updated with MMA.
  • Fixed: Cannot start APU after shutdown and repair.

Note: Much of the AH-64D work is focused on the ATA and RMAP modes of the Fire Control Radar. This will be available later this year. In parallel, we continue to work on the flight model and flight control system.

DCS: Supercarrier by Eagle Dynamics

  • Added Air Boss (Primary Flight) deck. Press Right Alt + F9 to enter the PRI FLY deck. Toggle movement and mouse interactive control by pressing Right Alt + C. From the PRI FLY deck you can:
    • Move around the deck using the W, A, S, and D keys.
    • Adjust ship lights through the ship light interface panel.
    • Steer and adjust ship speed using the ship control panel.
    • View recovery cue using the recovery panel.
    • View recoveries using the PLAT camera screens.
    • View airspace around the carrier with the map panel. Use the mouse wheel to zoom in and out and the left mouse button click and hold to pan.
  • Added LSO station as slot. Press Left Alt + F9 to enter.
  • Fixed: Arresting cable in PLAT appearing too thin.

DCS: F-4E Phantom II by Heatblur Simulations

  • Performance: More Performance optimization for various systems, subsystems and calculations.
  • CTD: Fixed CTD when entering bad Bombing Table values.
  • CTD: Fixed CTD when ejecting shortly before Jester dies.
  • MULTICREW: Fixed multicrew (continuous) desyncs with the WSO and the Pilot, when having different options selected for 'Use Radar Antenna Hand Control also for Radar Cursor Control Panel'. This would also cause major performance issues in multicrew.
  • CORE/ANVIL: Reworked and improved the performance of tick distribution for all systems.
  • CORE/ANVIL: Significantly improved performance of event handling.
  • CORE/ANVIL: Reduced CPU cost of all pneudraulic calculations.
  • HBUI: Fixed HBUI rendering in external view (F2) and similar.
  • HBUI: Added Special Option: HBUI Offset (vertical) - existing Horizontal Offset has to be set again.
  • HBUI: Made CEF not ping google.updatapis.com anymore.
  • HBUI: Moved "comms check" in the CC menu so that other items have a fixed position.
  • HBUI: Wheel chock options now close the CC menu instead of keeping it open.
  • HBUI: Renamed "Light"/"Dark" Theme Special Options to prevent l10n clash.
  • HBUI: Improved Special Options Page:
    • Fixed special options sliders.
    • Improved special options descriptions. 
    • Increased default values for AFCS breakout dead zones (CAUTION: might reset your values).
  • JESTER AI: Added JESTER TAS callouts during bombing:
    • supports TGT FIND, L, OFFSET, LOFT, OS, TLAD and TL.
  • JESTER AI: Massively improved JESTER’S Antenna Elevation accuracy from 1.5° to 0.005°:
  • JESTER now also follows targets with the antenna much faster.
  • Also improves target spotting capabilities at co-alt because JESTER is now better at putting the antenna at 0°.
  • JESTER AI: Fixed JESTER ejecting after high altitude tail slide.
  • JESTER AI: Fixed Jester not setting the mode knob in HDG MEM causing BATH alignment problems.
  • JESTER AI: Taught JESTER how to use the pullup tone and light.
  • JESTER AI: Moved Jester phrase "Contacts" to "contacts_iff" folder.
  • JESTER AI: Added a 3 nm exclusion zone around friendly airfields for JESTER fuel state QnA.
  • JESTER AI: Fixed bug where JESTER radar doesn't work in dogfight anymore.
  • JESTER AI: Fixed Jester automatically saying "Ready Pre Contact" for AAR:
    • Make sure you are within 100m of the tanker. 
    • Have the UHF panel set up to talk to the tanker. 
    • Already called "Intent to Refuel" yourself (also has a bind). 
    • Then open the AAR door and Jester should say "Ready Pre Contact" automatically.
    • You can cycle the door and he will say it again.
  • Radar: Increase radar search angle to include main lobe and first 3 sidelobes.
  • Weapons: Added Smokewinders (smoke generators for airshows).
  • Weapons: Added RoR slant range output and WRCS AGM-45 mode for the bombing calculator.
  • Weapons: Removed obsolete and non-functional Bullpup-C loadouts.
  • Weapons: Updated F-4E unit payloads.
  • Weapons: BombCalc: Small adjustments to default values and steps for input fields (thanks Hawkeye_UK!).
  • Weapons: Added NaN protection for the ToF in the bombing calc.
  • Weapons: Added weight correction for mils in DL, L and Direct mode in the bombing calc.
  • Weapons: Added support for new DCS Laser Code Fuze options.
  • RWR: Adjusted the RWR BIT (added different PRFs for bands and added launch warning audio test). 
  • RWR: Updated handoff sounds (For example: Made aircraft radars that used HPRF for track use MPRF instead).
  • RWR: Improved the audios used in case of unknown radar and during BIT.
  • Systems: Fixed tanker not disconnecting when ext tanks full.
  • Systems: Connected AAR door to power (5A No2, D1, ESS 28VDC) and Utility Hydraulic.
  • Systems: Fixed countermeasures being dispensable with speedbrakes out.
  • Systems: Reduced threshold for AFCS disengagement with rapid stabilator movements:
  • Fixed AFCS sometimes not disengaging during rapid stick movement during AFCS ground check.
  • Systems: HUD shutter now uses rotation instead of pull.
  • Changed arg for hud shutter to 1200.
  • Engines: Fixed incorrect engine spool time.
  • Engines: Adjusted cartridge engine start time.
  • Engines: Improved refuel rate for AAR. 
  • Navigation: Fixed an issue with the WSO turn needle and some other potential HSI issues.
  • Navigation: Fixed reversed WSO magnetic compass animation.
  • Navigation: Fixed VOR and ILS when flying away from the selected heading.
  • Navigation: Fixed a bug where VOR<->ILS was not always switching correctly at some frequencies.
  • Navigation: Changed HDG MEM alignment to be on by default in the Mission Editor.
  • Damage Model: Temp fix to damaged rudder being usable.
  • Damage Model: Slightly raised Nav Comp over-G damage threshold
  • Inputs: Added temporary Pilot AFCS binds to WSO inputs
  • Inputs: Renamed mouse hint for "Show/Hide Radar Boot" to "Screen Glare Shield"
  • Inputs: Added Target FREEZE/INSERT lamps (on button)
  • Inputs: Improved bind names for Mirrors and Dispense Countermeasures
  • Inputs: Made IFF switches spring loaded where necessary
  • Inputs: Fixed keybinds for Screen Glare Shield 
  • Inputs: Fixed Radar Antenna Elevation inputs and clickable
  • Inputs: Removed sound for antenna elevation wheel "switch"
  • Inputs: Added slow/fast binds for Antenna Slew and Weapon Slew
  • Inputs: Made INS Lamps press-to-test (rotate-to-dim)
  • Inputs: Added "[WSO]" prefix for Pilot’s antenna up/down bind.
  • Inputs: Fixed the last radio digits knob not working properly in easycomm
  • Inputs: Following keybinds have been fixed that required rebinding:
    • Fixed reversed 9-VIS/12-VIS ACQ mode binds 
    • Added slow/fast binds to Radar Gain (fine)
  • Inputs: Added reversed binds for 2-way switches (128 new binds):
    • Useful when wanting to map a 2-way switch for example as ON/OFF instead of OFF/ON. 
  • Inputs: Fixed Mirrors being clickable by other crew member
  • Inputs: Added temp WSO binds for FREEZE/INSERT/RESET WRCS target:
    • enables OFFSET bombing without hopping back and other useful techniques, especially with the Pave Spike
  • Inputs: Fixed bind clash with Brake and Pinky (LShift+D)
  • Missions: Added Shrike Caucasus Instant Action Mission
  • Missions: Added missing option to disable pictures in training missions 5-8.
  • Missions: Updated several missions by Sedlo. 
  • Missions: Updated Chinese localization for training missions 1-3.
  • Visual: Fixed TGT FRZ button lamp
  • Visual: Changed TGT FRZ lamp texture
  • Visual: Improved external LoDs
  • Visual: Fixed 1 wing poly smooth-group
  • Visual: Bombing Tables visual and performance update (thanks to Amadeus!)
  • Manual: Updated the in game manual
  • Manual: Updated Chinese Localization and Manual
  • Localization: Deleted obsolete l10n folder in Mods (duplicate of CoreMods)

DCS F-14 Tomcat by Heatblur Simulations

  • NEW: Complete re-work of all F-14 engine sounds (cockpit and external): 
    • Replaced previous audio samples and added several completely new pieces of audio.
    • Re-done sdef and sound configuration files. 
    • New code to make sound more dynamic.
  • Updated flap damage model: 
    • Flap actuators are more sensitive to G loading. 
    • Flaps have more drag at higher speeds and AOAs. 
    • Flaps can now blow backwards if actuators have been severely damaged due to overspeed or over G (asymmetric flap limiter does not prevent flap movement with damaged actuators).
  • NEW: AB detent position and deadzone now configurable in F-14 Special Options.
  • DLC and speedbrake now wait 1.5s to retract while throttle is in MIL or higher.
  • Boosted F110 mid-range RPM thrust. 
  • NEW: F-14 now may explode if engine fires are allowed to linger or propagate.
  • NEW: Added and updated visual effects for engine damage:
    • New oil leak animation. 
    • Improved engine smoke animation. 
    • Improved engine fire animation.
    • New compressor stall flame animation.
  • Fixed bugs in fire detection and suppression system.
  • Increased pitch effect from thrust in landing config.
  • Slightly decreased roll power of ailerons and stabs.
  • Slightly increased dihedral effect in landing config (aircraft will return to wings level at very small sideslips/bank angles). 
  • Fixed main wheel IDs that prevented anti-skid from working properly.
  • Added Night Filter bind for VDI and DDD.
  • Fixed BINGO knob animating mirrors instead of knob.
  • Fixed RIO Master Caution lamp/button not clickable.
  • Fixed a bug in Operation Reforger II Mission 3 not allowing the player to progress (thank you Rokkett!) 

DCS AJS-37 Viggen by Heatblur Simulations

  • Updated the Manual
  • Inputs: Fixed non-bindable mouse buttons
  • Avionics: Changed “radio names” - compatibility with VaicomPro
  • Avionics: Moved HUD elements around to their correct positions
    • +-5  markers have their signs
    • General placement
    • Compass, distance/timeline and marker move with the outer 3 degree poles
  • Avionics: Corrected radar colour
  • Avionics: Corrected CI commanded height and reference line positions slightly
  • Avionics: Increased X-axis resolution of A2 picture a bit
  • Avionics: Added accurate low alt. warnings for “low/med/large” safety altitudes when using high drags
  • Avionics: Added comma to HUD (digital altitude’s km indication)
  • Avionics: Fade in for CI after 30s in NAV (anything but FK/BER really)
  • Avionics: Corrected math for Lysbomb pull up command - now shows 4g correctly
  • Avionics: Added the backup mode for Lysbomb
  • Avionics: Removed CI “Symbol” elements to not change brightness with the LJUS SI knob
  • Avionics: Matched the color of CI symbols to one another
  • Avionics: Made the Circle marker move with Video marker with A1/T1
  • Avionics: Fixed Video marker starting at the left edge of the screen
    • Known issue: Only fixed within 0-180 & 270-360 deg
  • Avionics: Fixed Datapanel display not showing correct data in SPA/A1/T1
  • Avionics: If < 25% of current leg, make fix on previous WP
  • Avionics: Placed the event markers at +- 2 deg in the “take off” mode
  • Avionics: Made timeline’s rotate command in “take off” mode functional
  • Avionics: Made circle marker render “outside” the radar image on the CI. To an extent..
  • Avionics: Removed automatic waypoint switching in ANF and SPA
  • Avionics: Changed following annunciation panel fields to blink:
    • Known issue: Blinking does not stop after pressing master caution button
    • CK
    • BRÄ<24
    • TANKPUMP
    • RESERV EFF
    • TIPPVÄXEL
    • HYRD-TR1
    • HYRD-TR2
    • SYRGAS
    • KABINHÖJD
    • HUV o STOL
    • HÅLLFUNK
    • RHM
    • OLJETRYCK
    • BRÄ UPPF
    • TÄNDSYST
  • Avionics: Added the two missing annunciation panel fields to panel test
    • “Blank”
    • OLJETEMP
  • Avionics: Made it possible to use one more LYSBOMB “loadout”: 
    • All pylons (S7 & V7)
    • S7 pylons - Center of group will be about 0.4 km long of the target
    • V7 pylons - Center of group will be about 1 km short of the target
  • Avionics: Made TERNAV status value be “1” with weight on nose wheel
    • Also sets confidence to 0
  • Avionics: Disabled master caution during engine start up sequence
  • Avionics: RAT deploys and retracts in 4 seconds instead of 7
  • Avionics: Added all real “NAV” reference points for Kola (91xx - 94xx)
  • Avionics: Added all real airfield codes for Kola (9001 - 9069)
  • Avionics: Added multi-runway airfield support
    • TILS on main runway only (one direction)
  • Avionics: Made data display show airfield coords on startup, not the aircraft’s
  • Avionics: Nav system initialization on rotation - Make sure to have LS and runway set correctly
  • Avionics: Fixed “Beredskaps varning”
    • Known issue: Flashes at 5 Hz, instead of 2.5
  • Avionics: Fixed altitude warning light to flash at the correct 5 Hz
  • Avionics: Added “runway search” if A/C heading is > 15 deg from the stored runway
  • Avionics: Added a filter to not add FARPs that are within a certain distance from an airfield to the “airfield codes”
  • Avionics: FARPs and manually entered runways will have an assumed runway length of 800m (±400m from the FARP/coords)
  • Avionics: P4 (steak mode) for KB pod is started with only the rotary switches on the panel, the “KB switch” is not needed
  • Avionics: Set default frequency on the manual FR22 freq selector to 251.000 MHz, instead of the illegal 123.456 MHz
  • Art: Corrected UVs for ATT button light - Should look like the SPAK and HÖJD lights
  • Art: Changed light bulb for the CI heading bug - should be brighter at low settings
  • Art: Added “reflected” light from ALLMÄN-BEL lights
  • Art: Greatly reduced lights shining through the glareshield onto the windshield
  • Art: Fixed ugly UV error on a panel
  • Art: Changed color on front part of EP13
  • Art: Normal fixes for EP13
  • Art: Brought back FLI ball ambient occlusion
    • Rebaked the ambient occlusion for better seam
  • Art: Added ambient occlusion to FLI37 director arms
  • Art: Removed rotation of FLI “illumination”
  • Art: Corrected spelling of “HYDR-TR1/2”
  • Art: Made a new model of the FLI37 aircraft reference
  • Art: Added a simple mesh around canopy frame so correct shadows are cast
  • Art: Brightened up the taxi light 
  • Art: Angled the landing light slightly differently
  • Weapons: Removed ability to change CM count: Fixed to 1080 C. and 72 F. (540 and 36 per pod)
  • Weapons: Chaff and flare programs corrected, and chaff amount changed
    • P1: Release chaff every 0.166 sec
    • P2: Release chaff every 0.166 sec for 2 sec, then pause for 2.5 sec, then repeat
    • P3: Release chaff every 0.833 sec
    • P4: Release chaff every 0.833 sec from left pod until empty, then the same for the right one
    • Flares: Release every 3 sec
  • Weapons: SB 71 HD
    • Added fuze arm delay - 4.6s
    • Increased weight slightly
  • Weapons: SB 71 LD
    • Added fuze arm delay - 3.8s
    • Increased weight slightly
  • Weapons: Lysbomb
    • Increased bomb rack weight
    • Fixed fall pattern, to a large extent (DCS limited)
    • Increased “weapon” drag
    • Decreased “total” drag
  • Weapons: ARAK - AP/HE
    • Increased weight slightly
    • Increased ISP of motor - now reaches ~600 m/s + aircraft speed
  • Weapons: Added proxy fused AP ARAK
  • Weapons: BK90
    • Changed flightmodel to better match CFD
    • Autopilot start delay decreased from 2.0s to 0.5s
    • Decreased drag on aircraft
    • Changed battery time from 1000s to 70s
    • Tuned PID for yaw axis and reduced max deflection of fins - matches real turn performance more closely
    • Decreased approach altitude from 120m to 60m (as mentioned in the manuals)
    • Submunition release timers changed for accurate pattern size with new FM
  • Weapons: AKAN
    • Increased total shell weight - 0.242 to 0,44 kg
    • Increased casing weight - 0.04 to 0.174 kg
    • Added back recoil
  • Weapons: RB-15
    • NOTE: Will break old weapon presets. Will break old mission that use them
    • Increased drag
    • First digit of address 83 functional
    • Address 85 now functional
    • First digit of address 86 functional (the other two are not applicable in DCS)
    • Bearing search now respects adddress 84 setting
    • They now fly more accurate height profiles
    • They now climb to their “search altitude” and scan for targets.
      • They popup for the search at the correct distances from Bx8. The distances depend on the selected search area size 
  • Fix for hitting the water during large turns
  • Place Bx points in a straight line when first placing Bx8 - Avoids them being placed such that launch is inhibited
    • Bx6 dist = Bx8 / 4
    • Bx7 dist = Bx8 / 2
    • Bx9 dist = Bx8 + 10 km
  • Weapons: RB-04
    • NOTE: Will break old weapon presets. Will break old mission that use them
    • Increased drag
    • Changed the descent program be be more realistic:
      • -7.1 deg pitch  - ~8 s faster to cruise alt. from max alt
      • Added yaw command to cause separation
  • New guidance logic
  • Will now search for new target if they miss the initial one, or if their initial target is sunk
  • GRUPP now works with two ships detected
  • Changed model used to “RB04AI” for correct RoughMet

DCS: Mi-24P Hind by Eagle Dynamics

  • Improved input profiles sorting and translations.
  • Added some informational voiceovers for Petrovich AI.
  • Added more key binds for startup related controls like converters, shutoff valves, fire extinguisher, altimeter, gyros and of course the fan.
  • Fixed: Petrovich reports "Out of missiles" even when a human operator is present.
  • Known issue: While in multicrew in some conditions the main gun can have response lag. It is under investigation.

DCS: UH-1H Huey by Eagle Dynamics

  • Added: new Minigun & M60 weapon sounds. Minigun sounds updated.
  • Fixed: Simplified radio odd re tuning can be noted every time a player contacts ATC.

Combined Arms by Eagle Dynamics

  • Fixed. IR homing tone does not go away in multiplayer.
  • Fixed. BMP-3 guns audio swapped.
  • Now Drivable: M1A2C SEP v3 Abrams, MRAP MaxxPro, T72B3, MBT Chieftain

DCS: Mosquito FB VI by Eagle Dynamics

  • FIXED: Tail wheel too sensitive

DCS: P-47D Thunderbolt by Eagle Dynamics

  • FIXED: Tail wheel too sensitive

DCS: P-51D Mustang by Eagle Dynamics

  • FIXED: Tail wheel too sensitive

DCS: TF-51D by Eagle Dynamics

  • IA mission. Caucasus flight over town. Livery corrected. Added clouds. Changed time to morning.

DCS: MB-339A/PAN by IndiaFoxtEcho Visual Simulations

  • Fixed: TACAN shows true course instead of magnetic
  • Fixed: Altimeter does not work properly regardless of ME baro settings
  • Fixed: ADI ball not moving
  • Fixed: Canopy Lock handle shakes when(after) used
  • Fixed: Incorrect briefing pictures
    • Added Paintkit to Docs\Paintkit folder

DCS: JF-17 by Deka Ironwork Simulations

  • Fixed: broken AA TCN feature (A/A-B and A/A-S both work as A/A TCN)
  • Fixed: bugged waypoint steering cue
  • Fixed: several dual-mount bombs loadout no fuze settings

DCS: OH-58D Kiowa Warrior by Polychop Simulations

  • Fixed: Sideways flight bug (subject to further testing)
  • Fixed: “Bump” of lift when coming to a hover
  • Fixed: CTD when trying to render empty route line
  • Fixed: CTD when trying to add/create an out of bounds route point or direct point
  • Fixed: MFK not properly synchronised in multi crew
  • Fixed: Editing of manual radio channel frequency not updating SRS
  • Fixed: Logbook recording 
  • Fixed: OSET ACQ and ACQOM modes not slewing when accessed from PREPT/SRCH
  • Fixed: AI / F2 view sound not playing

 DCS: SA-342 Gazelle by Polychop Simulations

  • Fixed: CTD on minigun player joining aircraft
  • Fixed: Rotor RPM not synchronised in multicrew
  • Fixed: Broken ADF

DCS Mirage F1 by Aerges

General:

  • Added new external model textures. Now the appearance of the textures is much more realistic. Improved aspects like roughmet, weathering, color, rivets, service doors, etc. 
  • Overhauled external 3D model to improve accuracy and realism.
  • Added AUF-2 dual bomb rack for fuselage and inner pylons.
  • VR hands are now positioned properly on stick and throttle.
  • Adjusted landing/taxi light visual appearance.
  • 'F1BE intercom hot mic always enabled in Voice Chat' module option was removed as Voice Chat 'Intercom forced PTT' checkbox now implements this capability instead.
  • Animated PTT button in single-seater and at forward seat of two-seater (WIP).
  • F1BE rear cockpit lights are functional now in external views.
  • Minor fix in Mirage F1 EE single missions (instructions after takeoff are now to proceed to INS waypoint 2 instead of VORTAC polar coordinates).
  • Fixed brightness control of the following Optical Sight symbols:
    • "Missile within range" light
    • "Limitations exceeded" light
    • "Missile ready" light
    • "Missile locked on" light
    • Target symbol
    • Moving reticle central dot
  • Added Kola Single and Quick Start missions.
  • Added/fixed external 3D model LOD’s (level of detail).
  • Declared correct service life times for historical Mission Editor mode for all countries and airplane versions.

FM and flight controls:

  • Adjusted elevator authority at different Mach numbers.
  • Adjusted roll dampening at different Mach numbers.
  • Increased sideslip induced roll (increased rudder rolling authority).
  • Increased AMEDEE pitch curve.
  • Added control stick lag to model the speed movement limitations in the real aircraft.
  • Adjusted NWS control curves to improve ground controllability.
  • Corrected main landing gear being too soft causing excessive roll on the ground.
  • Increased threshold for yaw servo disconnection so they don’t disengage so easily.
  • Added trim hat sound.
  • Added option to pull the stick fully backwards when the aircraft is trimmed down.

Radar:

  • Implemented BZ radar auto acquisition mode.
  • Radar contacts that are outside of TL/BZ modes maximum lock on range (7 km) can now be detected.
  • Radar lock is not broken now at transition to/from and between TL/BZ modes.
  • Implemented radar scope erase for A/A search mode.
  • Radar now always transfers to IC (Short Pulse) search mode, once (C+M or SW)R mode is activated.
  • Radar now keeps its parameters (range and pulse width) when enabling/disabling TL/BZ modes while a target is being tracked.

Other systems:

  • Small adjustment to EGT calculation, now transient situations won’t cause the temperature to overshoot the maximum value.
  • Corrected time passed for Oil warning light to turn on in negative Gs. Added option in special options menu to have a 5s delay on the warning.
  • Corrected antifire valve immediately causing an engine stop when closed. Now it will take from some seconds to a minute for the pipes to fully drain.
  • Fixed engine and AB fire warning lights problems: Both lights pushbuttons are now independent in F1EE and fire damage to the circuits makes it impossible to test the lights if the fire burns for long enough.
  • Engine fire can now eventually cause an aircraft explosion.
  • Fixed repair retracting gear with Simplified Gear option on.
  • Adjusted behavior of air conditioning cabin temperature regulation valve.
  • Now all gunpods have burst cutoff disabled.
  • Corrected hydraulic accumulators being pressurized at cold mission start.

Inputs and clickables:

  • Renamed Hot/Cold selector switch to Hot/Cold equipment selector switch and Hot/Cold cabin selector switch in front and rear cockpits respectively.
  • Demist switch inputs for BE variant are now functional.
  • Input of Hot/Cold cabin selector switch in front and rear cockpits now functions correctly.
  • Corrected warning horn switch input order.
  • TEL/BZ left wall switch entry in input was moved to the "Radar" category.

AI related fixes:

  • AI now correctly controls cockpit night lighting.
  • AI now handles landing and taxi lights correctly.
  • Fixed afterburner effect still being on, disregarding its actual state according to engine, when jumped into an AI aircraft with AB being engaged.

DCS: C-101 Aviojet by AvioDev

  • Declared correct service life times for historical Mission Editor mode for all countries and both C-101EB and C-101CC versions.

Flaming Cliffs by Eagle Dynamics

  • Su-27. Replaced old liveries with new ones with PBR
  • Su-27. Smoke from the wing smoke-generator continues after the wing is destroyed - fixed
  • A-10A. Сockpit in-panel view MAV TV flicker. Fix DLSS jitter with MFD, added render  sorting queues hints.

DCS: South Atlantic map by RAZBAM Simulations

  • New - Majorly improved visual fidelity for the whole map which reacts with the lighting perfectly
  • Updated - Majorly improved the look and feel of the towns and villages across the whole map
  • Updated - Upgraded all of the blocks to the latest technology from ED which allows us to add more detail
  • Updated - Expanded some of the Housing areas in and around Rio Grande

Known Issues: some blending around some fixed assets such as Stanley Airfield

DCS: Kola map by Orbx

  • New - Added Winter Season with Winter Textures
  • New - Port of Kirkness
  • Updated - Optimization pass on surface mesh
  • Updated - updated all blocks with EDs latest technology
  • Updated - Added more infrastructure around the map
  • Updated - Added ports and villages in Finland and Norway
  • Fixed - Corrected wind turbines Z placement
  • Fixed - Increased depth at Polyarny harbour
  • Fixed - Orange trees removed from fields block

Campaigns

DCS: P-51D Debden Eagles Campaign by Reflected Simulations

  • M10 taxi bug fixed

DCS: UH-1H Paradise Lost Campaign by Reflected Simulations

  • Complete revamp with Massun's asset pack
  • Performance optimization
  • Old F-4 model replaced with the new Heatblur model
  • AI pathfinding issue fixes

DCS: F-14A Zone 5 Campaign by Reflected Simulations

  • M3 - Added the option to choose a gameplan
  • Old F-4 model replaced with the new Heatblur model
  • already g-warm selected for airstart missions

DCS: F-14 Speed & Angels Campaign by Reflected Simulations

  • Already g-warm selected for airstart missions

F-86F Hunters over the Yalu Campaign by Reflected Simulations

  • Air bases reworked with Massun's asset pack

DCS: MiG-21bis Battle of Krasnodar Campaign by SorelRo

  • Removed custom SnapViews.lua which override user saved cockpit snapview.

DCS: Ka-50 2 Pandemic Campaign by Armen Murazyan

  • Mission 10. RPG soldiers no longer fall from the roof
  • Mission 11. After the destruction of Grad, the mission did not continue
  • Mission 12. After the landing of special forces, the mission did not continue

DCS: F-14 Speed & Angels Campaign by Reflected Simulations

  • Mission 12. Trigger safeguard added for players that don't follow procedures
  • Mission 15. AI MIG-21s tuned down a bit
  • Removed next events to prevent AI collisions

DCS: F/A-18C Operation Mountain Breeze Campaign by Sandman Simulations

  • M2 Intro. Wrong date - fixed
  • M3. Some adjustments for AI behavior
  • M6. Enemy skill level adjusted. Enemy ship sometimes hit himself - fixed

DCS: A-10C Operation Agile Spear Campaign by Combat King Simulations

  • All missions. Adjusted scoring so that Player does not get penalized for exiting the mission prior to completion but will be able to replay or skip via the Campaign menu interface. Thank you connos.
  • Entering Practice Sortie was interfering with the consecutive loading of the rest of the Primary Missions. Fixed.
  • Mission 11. Completely reworked attack scenarios for wingmen and scoring.
  • Mission 12. Completely reworked attack scenarios for wingmen and scoring. Thanks Animal66.

DCS: MAD AH-64D Campaign by Stone Sky

  • Mission 11. A bug was fixed that prevented the mission from continuing
  • All missions. FCR has been added to all missions
5 jun
2024

Introduced new module: DCS: OH-58D Kiowa Warrior by Polychop Simulations

New campaign: F/A-18C Operation Mountain Breeze by Sandman Simulations

DCS World

  • Ground AI. Late activated infantry units react to explosions that happened in the past - fixed
  • Ground AI. Invisible vehicle travelling causing dust/sand effect - fixed
  • Aircraft AI. F-4E has terrible aim with Rockeye - fixed
  • Aircraft AI. B-52H waggles during bomb run - fixed
  • Weapons. AA missiles. If the lock was lost, in some conditions the missiles went vertically into the sky - fixed
  • VR. Some UI elements are cut off and not shown properly - fixed
  • Fixed crash in weapons MP hot join system
  • FARP warehouse stock movement is not implemented - fixed
  • Weapons. R-24R/T missiles. Corrected motor plume position
  • Weapons. Fixed crash occurred with rail launcher in some cases

DCS: F-4E Phantom II by Heatblur Simulations

  • Performance: Major improvements to Radar raycasting performance, especially on busy MP servers
  • Performance: Radar thread affinity changed - may increase performance where the main thread was saturated on busy servers or missions
  • Performance: Fixed Object Cache being over-saturated causing severe performance loss on busy missions with thousands of objects
  • Performance: NEW: Added special option to reduce radar performance impact - can improve CPU performance on lower end CPUs at the cost of some additional visual noise and clutter on the radar screen
  • Performance: Changed amounts of radar threads across different core setups
  • Performance: NEW: Added Lower Refresh HBUI special option. This option will reduce the UI refresh rate to 30 fps, matching the F-14 Jester UI. This will reduce CPU performance impact on CPU limited machines, especially in heavy missions
  • Performance: Fixed INS, ADI and other various system bugs with the “Reduced Tickrate” option enabled
  • Performance: Refactored some JESTER code paths that may have caused lowered performance when an enemy was nearby
  • CTD: Fixed a crash if Saved Games path had non-standard characters (e.g. Cyrillic)
  • CTD: Fixed crash if DCS install path had Chinese characters in it
  • CTD: Fixed crash on empty coords text entry
  • CTD: Fixed some instances of a CTD after damage and ejection
  • Multicrew: Fixed a major multicrew desync error when someone leaves and rejoins (can be another WSO) the aircraft
  • Multicrew: Reduced network load due to an errant buffeting sensor being propagated across the network every frame
  • JESTER: Fixed being able to spot bandits very far away on the radar scope during some modes
  • JESTER: Fixed JESTER breaking some inputs or being unable to correctly set some switches while using HBUI elements (e.g. the Manual)
  • JESTER: Will no longer call aircraft on the ground as BFM threats or targets
  • JESTER: Fixed doubled calls for some calls, and fixed him saying “Gear Up” and “Flaps Up” randomly at times far after takeoff
  • JESTER: Fixed Jester not asking for alignment when starting cold on a runway
  • JESTER: Fixed missile reports having wrong order of words sometimes
  • JESTER AAR: Added JESTER automatically saying "Ready Pre-Contact" to the tanker (if AAR door is opened within 100m of the thanker)
  • JESTER: Fixed a bug when cycling the AAR door very fast caused Jester to get stuck in radar-on mode
  • JESTER: Fixed Jester being in wrong DSCG mode when switching TGT-FIND/DT fast
  • HBUI: Fixed the Map Markers menu causing the Jester UI to freeze and become unusable
  • HBUI: Fixed a crash when entering empty coordinates in the Nav section of the Jester Menu
  • HBUI: NEW: Added Virtual Browser, and added “Online Mode” levels to HBUI. UI and Browser access is now controlled using a Special Option dropdown which allows selecting between:
    • Full - Free browsing
    • Offline - only offline UI features will work
    • Whitelist (Default & Recommended) - sites defined by a special whitelist file are allowed, anything else is blocked
    • Users can customise the whitelist file: hbui_whitelist.txt found in the Saved Games folder.
    • By default it has regex rules, currently covering:
      • Google
      • Youtube
      • Kneeboard.live
  • HBUI: The Virtual Browser now also has a new landing page, allowing users to add their own bookmarks
  • HBUI: Ensured that the Auto Startup clicks use the enforced version bypassing browsers
  • HBUI: JESTER Radial Menu - Small resizing adjustments to the Jester Wheel (thank you amadeus!)
  • HBUI: Renamed in JESTER Radial Menu "Unknown" to "Bogey" and "Hostile" to "Bandit"
  • HBUI: JESTER Radial Menu - Added "Navigate To Main Menu" bind for Voice Attack users - will also open the wheel if it's closed, so that it can serve as starting point for any VA macro sequences
  • HBUI: JESTER Radial Menu - Rename "Jester Presence > Enable" to "Force" for more clarity
  • HBUI: Added Special Option to select UI Theme (auto, light, dark)
  • HBUI: Added Special Option to shift head-tracking origin vertically
  • HBUI: Updated in game manual to latest version
  • HBUI: Removed browser forward nav button in manual
  • HBUI: JESTER Radial Menu - Improved keyboard controls (W opens, "Back" closes wheel):
    • additionally to their regular function of navigating forward and backwards in the wheel, W ("Center/Click") and "Back" can now also open and close the wheel
  • Radar: Fixed possibly triggering other RWRs through terrain
  • Radar: Fixed WSO maverick slew speed wrong
  • Radar: Improved CAA lock reliability
  • Radar: Fixed aspect switch setting wrong closure
  • Radar: Fixed radar gimbal not boresighting in elevation in cage mode with half action held
  • Radar: Fixed radar starting in standby mode despite being off
  • Radar: Fixed caged mode allowing the antenna to be moved in acquisition
  • Radar: Fixed bug allowing a short half second period of time without raycasting
  • Weapons: Fixed TV weapon gimbal limits 
  • Weapons: Fixed gimbal limits not being respected
  • Weapons: Fixed sidewinder gimbal limit
  • Weapons: Fixed sidewinder half-aperture size
  • Weapons: Fixed AGM-12C not arming
  • Weapons: Direct mode now shows the correct solution for the sight depression value in the bombing calculator
  • Weapons: Added time of flight and bomb range to the bombing calculator output
  • Weapons: Fixed various issues with the Shrike WRCS mode
  • Weapons: Fixed Shrikes not updating after settings changed in rearm menu
  • Weapons: Corrected missiles (AGM-45 and AGM-12) ejecting incorrectly
  • Weapons: Made default Shrike volume quieter
  • Weapons: Updated Shrike range calculations and added Shrike range and altitude bias
  • Weapons: Corrected the WRCS AGM-45 Behaviour to give shrike range indications before target insert.
  • Weapons: Changed pylons to rail instead of ejection as this provides a much more realistic profile for AGM-12 and AGM-45A
  • Weapons: Fixed air to ground missiles being fired unarmed if the fuse switch was in the wrong position
  • Weapons: Fixed Normal Jettison consent on ground
  • Weapons: Fixed Mavericks/TV Bombs being jettison despite not being selected
  • RWR: Fixed the “New Guy” audio frequency not changing sometimes or playing the incorrect sound.
  • RWR: Fixed diamond not going to new guy contact for a short period of time
  • RWR: Made aircraft radars that used HPRF for track use MPRF instead (WIP: not yet audible, new sounds will be added)
  • RWR: Fixes to E-2C carrier frequency and beamwidth
  • RWR: Fixed Track Only Radars broadcasting with no target
  • RWR: Added fixed radar for units such as the F-86 Sabre (WIP)
  • RWR: Fixed range being displayed incorrectly sometimes
  • Avionics: Fixed JESTER BATH alignment not finishing in conjunction with HDG MEM available
  • Avionics: Adjusted NWS heading hold toggle function: now the AFCS has to be ON to toggle it
  • Avionics: Small fix to alignment completion
  • Avionics: Fixed a bug where the pitch steering needle was jumping on ILS approach
  • Avionics: Fixed AJB-7 heading oscillations when electric power was being applied
  • Avionics: Added a kneeboard page with diagrams for INS alignment options
  • Engines: Fixed nozzles having insufficient oil pressure at idle
  • Engines: Fixed controls dying too soon with the engines off or windmilling
  • Systems: Added ejection and canopy jettison inhibit when canopy is open (and not jettisoned)
  • Systems: Fixed pod and ECM jettison
  • Systems: Fixed neutral horizontal stab position
  • Systems: Minor improvements to hit damage
  • Inputs: Added 2 missing Crew Chief binds (ARI Disengage check and Stab Aug check)
  • Inputs: Added Slow/Fast binds for HSI course/heading and Reticle Depression
  • Inputs: Changed SYNC knob to sync with right click instead of left click
  • Inputs: Updated Chinese keybinds
  • Inputs: Added bind for "Tanker: Intent to Refuel"
  • Inputs: Ensured that all backend-called commands are executed properly.
  • Inputs: Added (fictional) Tape Player Volume Knob (Recorder-On Lamp rotate-to-dim)
  • Inputs: Fixed following inputs that require rebinding:
    • Fixed Radar-Missile CW switch [UP]/[DOWN] binds broken
    • Fixed reversed binds Radar Polarisation CIRC 1 and CIRC 2
    • Fixed 3-pos switches on radar panel [DOWN]/[UP] binds to skip centre
    • Fixed Pilot Body SHOW/HIDE binds being reversed (and pedal crank)
  • Crew Chief: Fixed GPU not appearing on some occasions after moving the aircraft
  • Crew Chief: Adjusted GPU appearing/disappearing logic
  • Crew Chief: Fixed GPU spool up sound not playing sometimes
  • Missions: Fixed various issues with training missions (- fixes almost all community reports)
  • Missions: NEW: Added IA missions by Kaba (thank you!)
  • Missions: NEW: Added IA mission Paradise Lost Free Flight by Reflected (thank you!)
  • Missions: Updated missions by Sedlo, Reflected and Activity (thank you!)
  • Missions: Added more slots to Through The Inferno COOP versions
  • Missions: Updated Syria Landing mission to LOC RWY 08, added base
  • Missions: Added base to Caucasus Cold start mission
  • Missions: Updated training missions 1-4 CN localization
  • Visual: Made Cockpit much brighter with Global Illumination Off
  • Visual: Fixed AI afterburner visuals
  • Visual: Fixed nozzle and horizontal stab LoDs
  • Visual: Fixed minor LoD bugs
  • Sound: Possible fix to random sound playing on spawn in multicrew
  • Sound: Fixed gear sound bug on spawn in multicrew.
  • Sound: Fixed Tapeplayer clipping audio
  • Liveries: JASDF Jets now all have olive drab ALQ-131s
  • Liveries: Improved JV Jets nose gear door art
  • Liveries: Fixed JV Jets accidental overpaint on landing light
  • Liveries: Updated IRIAF and IIAF liveries by ISAAC (thank you!)
  • Liveries: Updated helmets on IIAF/USAF Jet by ISAAC (thank you!)

Known issues:

  • Important: Due to capitalization changes not propagating properly at times, the "\...\sdef\Jester\contacts" folder is named incorrectly, which will cause none of the essential JESTER calls from that folder to be played. Our sincere apologies. This will be fixed in the coming patch properly, however in the meantime you can apply an easy fix yourself, if you please, after finishing the update:
    • STANDALONE USERS: Either delete the "DCS World\Mods\aircraft\f4e\Sounds\sdef\Jester\contacts" folder and run a DCS repair, and it will get restored correctly by DCS or manually rename it to use a capital C.
    • STEAM USERS: Manually rename it from "\...\sdef\Jester\contacts" to "\...\sdef\Jester\Contacts" (simply with a capital "C" instead).
  • Note: Deleting the folder and running a repair only works for the DCS standalone version. Steam users need to rename the folder manually, please. Manually renaming the folder works for both versions.
  • Sedlo's "Have Doughnut" instant action mission has been fixed based on recent user feedback, but could not be included with this patch anymore. If you like, you can download it and replace the one in: "DCS World\Mods\aircraft\f4e\Missions\Quickstart".

DCS: AH-64D by Eagle Dynamics

  • Fixed: MP. SP. CTD at attempt to enter hot AH-64D slot
  • Fixed: CPG WPN page desync in multicrew
  • Fixed: TADS desync in multicrew
  • Fixed: TSD desync in multicrew
  • Fixed: FMC desync for CPG in multicrew
  • Fixed: Synchronization ACQs, Txx and TRN points
  • Fixed: Missiles Shot-At Data Synchronization
  • Fixed: Automatic route point sequencing corrections
    • Corrected route sequencing errors when selecting a different route on the Route Menu (RTM) sub-page or when reversing the current route.
    • WPT APPROACHING and WAYPOINT PASSED advisories corrected. Will only be displayed if neither crewstation is displaying an un-frozen TSD.
    • Distance and direction requirements for automatic route sequencing corrected.
      • When travelling along a route in the same direction as the route sequence, the next point in the route will automatically be selected when within 5 kilometers and passing abeam the currently selected point in the route.
      • When travelling along a route in the opposite direction as the route sequence, the next point in the route will automatically be selected when within 1 kilometer of the currently selected point in the route.
      • When arriving at a point that is not part of the current route but has been selected using the Direct route (DIR) function, the Navigation Fly-To will remain set to that point and will not sequence back to the route selected from the RTM sub-page.

DCS: F/A-18C by Eagle Dynamics

DCS: F-16C Viper by Eagle Dynamics

  • Fixed: Сrash when switching weapons when using unlimited weapons
  • Fixed:  Reverse left arm patch orientation 
  • Fixed:  Bomb mode selection not updating dynamically

DCS: MiG-15bis by Belsimtek

  • Added Kola Instant Action Missions

Campaigns

DCS: F-14B Operation Sandworm Campaign by Sandman Simulations

  • Mission 10: Chatter about killed enemy AWACS may at wrong time - fixed

DCS: A-10C Operation Agile Spear Campaign by Combat King Simulations

  • Mission 0: Wingman not rejoining. Fixed.
  • Mission 1: Not receiving full points when all targets destroyed and RTB - Fixed. Pig-2 not starting when triggered (sometimes) - Fixed. Added several new Pig-2 voiceovers.
  • Mission 2: Added several new Pig-2 voiceovers. Adjusted scoring objectives. Added several Time Accel zones.
  • Mission 3: Pig-2 not starting when triggered - Fixed. Added several Time Accel zones.
  • Mission 7: Friendly armor blocking taxiway - Fixed.

DCS: F/A18C Raven One by Baltic Dragon

  • Mission 2: introduced a fix to a new AAR bug introduced with last patch: Smoke should refuel normally without breaking the mission
  • Mission 3 (and shorter version): introduced a fix to a new AAR bug introduced with last patch: Smoke should refuel normally without breaking the mission

DCS: Mi-24P The Border - Prequel Campaign by Armen Murazyan

  • Mission 4: Fixed a script error when destroying infantry

DCS: F/A-18C Operation Green Line Campaign by Badger633

  • Printable mission briefs updated.
  • Mission 1: Removed trigger fail. Improved voice timings. Note added to brief.
  • Mission 2: Fail zone adjusted to prevent early fail WP1. Note added to brief.
  • Mission 3: Optional ability levels added. Unexpected fail fixed. Note added to brief.
  • Mission 4: Moving zone fixed. Optional ability levels added. Note added to brief.
  • Mission 5, 7 to 12: Note added to brief.
  • Mission 6: Bulls corrected to WP3. Note added to brief.
  • Mission 5,9,10,11: Temporary fuel bug fix.

DCS: F/A-18C Serpent’s Head 2 Campaign by Badger633

  • Mission 8 all versions: Missing goals fixed.

DCS: F/A-18C Rise of the Persian Lion 2 Campaign by Badger633

  • Missions 8, 9-1 9-2 and 12: Matrix will no longer refuel but stay in formation to prevent mission fail due to current refuel bug
  • Mission 13: Sometimes, for some pilots Sting intermittently refuses to attack, fixed.

DCS: MiG-21bis Constant Peg Campaign by Bunyap Campaigns

  • Fixed: Not possible to complete Mission 1 due to the opposing coalition of a friendly F-5E
22 may
2024

Introduced new aircraft module - DCS: F-4E Phantom II by Heatblur

New campaign - DCS: F/A-18C Operation Green Line by BADGER633

New bomb fuze options for several modern aircraft.
Added the ability to adjust various settings to a range of US air-to-ground armament - GP LD and HD bombs, Paveway II and III, JDAM and CBUs. Adjustable settings include, where applicable, fuze types, arming and functioning delays, airburst altitude, laser seeker PRF code, bomblet release RPM and various external weapon features. 
Please see: DCS: Bomb Fuze Update

DCS World

  • Added: Massun Asset Pack - numerous buildings, vehicles and fortifications.
  • Voice chat. Added warning message when the master volume is set to zero.
  • Improved propeller and jet wash effect on nearby vegetation.
  • Effects. Jet wash effect does not show for own aircraft - fixed.
  • Weapons. Corrected Mk-80 series of bombs models fuse animation.
  • VR. OpenXR. Controller/ Input. Change keypressed logic.
  • Cargo transportation. The cargo is teleported from any point on map task - fixed.
  • ATC. After take off comms stuck at abort take off - fixed.
  • AI Aircraft. AWACS. Option SILENCE does not work - fixed.
  • ME. Country field is empty when the user selects a ship in some cases - fixed.
  • MP. Eliminated bug that caused FPS drop on the server with many data link clients.
  • VR. Leap Motion Gemini 5.17.1 drivers updated.
  • Added "G Warm Up" option in Gameplay Settings. If enabled, this will set the aircraft to having already performed a G warm up IF the missions start in the air. If the mission starts on the ground (ramp, hot, or runway), the player will still have to perform a G warm up.
  • Weapons. S-25L doesn't guided on laser spot - fixed
  • 3D models. Fixed Land Rovers lods.
  • 3D models. Fixed KS-19 geometry.
  • Ships AI. Fixed CIWS on Molniya-corvettes.

DCS: F-16C Viper by Eagle Dynamics

  • Added new model pilot - work in progress.
  • Added  improved movements of the pilot head and torso - work in progress.
  • Added Maverick and HMCS Auto-Boresight, automatic for hot starts. Cold starts require manual boresight.
  • Fixed: Increased G-warmup effect time.
  • Added Bomb Fuze Options and Settings  from ME  - work in progress - missions where laser code is set to anything but default (1688) will need the code edited in Mission Editor using the new method. 
  • Fixed: Tuning the IFA alignment and further FIXes.
  • Fixed: Missing scale on the standby attitude indicator.
  • Fixed: GPS time starts at 00:00 when entering a mission.
  • Fixed: FCR Air to Air Header fix.
  • Fixed: Wheel friction imbalance.
  • Fixed: FCR target Min/Max altitudes inverted in negative antenna elevation.
  • Fixed: Handoff from TGP to TV-guided AGM-65's is partially functional using TMS Right.
  • Fixed: RWR displays radars in "Track" mode in the inner "Missile Launch" ring.
  • Fixed: CCRP lateral drop limit too small.
  • Fixed: Scan volume twitching around when bugged target near or beyond gimbal limit.
  • Fixed: RWR SYS Test no longer functions.
  • Fixed: True heading on ICP stuck at 00.
  • Fixed: Boresighting Mavericks is aligning with point mid air.
  • Fixed:  HSD zoom glitch.
  • Fixed:  Spotlight scan volume and EXP reference box snap from centre of display instead of appearing directly at cursor location.
  • Fixed: Entering OVRD while in spotlight search can cause radar to stop working.
  • Fixed: TGP does not take INS drift into account well (coordinates and height of the point changes).
  • Fixed: Rolls left under positive G.
  • Fixed: Search target hotlines don't work.
  • Fixed: RWS SAM cannot change radar range scale is designated inside an auto-range zone.
  • Fixed: Maverick seeker LOS Slave to FPM at TMS Down ignores SPI.
  • Fixed; Right MFD rocker switch labels incorrectly refer to Left MFD.
  • Fixed: JDAM with nose plugs fitted show 0 second AD in SMS by default.
  • Fixed: Exhaust "turkey feathers" graphical clipping/misaligned.

NOTE: The Sniper Advanced Targeting Pod is in active development for release later this year.

DCS: F/A-18C by Eagle Dynamics

  • Added  improved movements of the pilot head and torso - work in progress.
  • Added Button to disable the pilot moving/looking in the direction of the camera.
  • Added Bomb Fuze Options and Settings  from ME  - work in progress - missions where laser code is set to anything but default (1688) will need the code edited in Mission Editor using the new method. Also please note that changing the laser code of GBU via the aircraft avionics no longer functions. Code must be set in mission editor, or refuel/rearm.
  • Fixed: AGM-84E/SLAM-ER does not guide to target in TOO.
  • Fixed: No info showing for track files from MIDS if you don't have trackfiles with radar contribution.
  • Fixed: IFF Sensor Depress no longer working and very long delay to IFF.
  • Fixed: AIM-7 Sparrow not guiding when target is at bottom or low half of 12° FLOOD circle.
  • Fixed: SA page MIDS symbols misaligned.
  • Fixed: Unable to enter STT mini-raster on brick in TWS, with sensor control towards the radar.
  • Fixed: SA page TDC acts differently from RDR ATTK and AZ/EL TDC, should work the same way.
  • Fixed: Not designated track files disappear in RWS, if brick trail fades out.
  • Fixed: RSET in TWS should not deselect the HITS option.
  • Fixed: Cannot enter Waypoint Offset minutes and Seconds - getting ERROR message.
  • Fixed:  Over bank in PA mode.
  • Fixed: ACQ Point Cue not showing if more than 1 radar track files present.
  • Fixed: ACQ Point Cue stuck on display after its trace file is deleted.
  • Fixed: Gun firing rate is always Low in (and after) A-G mode.
  • Check FCS schedule for errors based on user feedback
  • Fixed: AIM-9X seeker becomes stuck.
  • Fixed: AGM-84D RBL mode explodes after launch.
  • Fixed: Pressing cage/uncage for >0.8 seconds toggles AIM-7 LOFT.

DCS: AH-64D by Eagle Dynamics

  • Added modelling and animation of equipment behind “service hatches”. Keybind to open and close are unbound to “service hatches”.
  • Added FCR C-Scope and FCR Zoom. DCS: AH-64D | FCR ZOOM and C-SCOPE
  • Added FCR/TADS LINK function. DCS: AH-64 | FCR/TADS LINK 
  • Added C-Scope, Zoom, and LINK descriptions to FCR chapter in Early Access Guide EN.
  • Added FCR multicrew sync (Work-In-Progress).
  • Fixed: Client CPG instals FCR but FCR page for host in pilot seat indicates FCR is not installed.
  • Fixed: FCR installation and power-on indications on FCR-UTIL and WPN-UTIL pages.
  • Fixed: FCR NTS/ANTS are not sequencing for opposite crew members in multicrew.
  • Fixed: FCR NTS/ANTS are sequencing when rockets are fired at FCR targets.
  • Fixed: FCR NTS should not be cursor-selectable if FCR is not the selected sight in the crewstation.
  • Fixed: A single ghost target is appearing in the centre of the FCR page.
  • Fixed: FCR should not autopage on CPG MPD if TDU displays FCR page.
  • Fixed: FCR moving target symbol errors.
  • Fixed: Cannot exit TGT format on FCR page by de-selecting TGT (L4) button.
  • Fixed: Cursor-selecting a target on the TGT format of the FCR page is setting it as an NTS target.
  • Fixed: Missile Constraints Box not displayed on Pilot's FCR page if video underlay from CPG is displayed.
  • Fixed: Firing AGM-114L missile at FCR target causes a crash.
  • Fixed: Additional X symbol is appearing in HMD symbology when a missile is fired at an FCR target.
  • Fixed: Client/CPG weapon usage in multi-crew not synced with Pilot crewstation.
  • Fixed: Auto start sequence doesn't work.
  • Fixed: Engine starters are non-functional above 3500 feet / 1070 metres or low air densities.
  • Fixed: CPG TADS control still possible when using PNVS as NVS sensor.
  • Fixed: TADS FOV and Sensor Select settings when NVS switched off.
  • Fixed: PNVS and TADS video underlay in helmet display should not be roll-stabilised to horizon.
  • Fixed: Edge of HDU combiner lens is not limiting IHADSS video.
  • Fixed: Syncing missing entity.
  • Fixed: Training missions are missing from the game menu.
  • Fixed: Pilot and CPG views are out of place and are limited in movement.
  • Fixed: NAV Fly-To Cue symbol is displayed on TDU when symbology mode is in Hover or Bob-Up.
  • Fixed: If the CPG's TDU knob is set to OFF, "TEDAC Unavailable" is displayed when George is commanded to search
    • George will use HDU if enabled, otherwise will turn on TDU to employ TADS
    • If NVS Mode switch in CPG crewstation is set to NORM or FIXED, George will set it to OFF to employ TADS
  • Fixed: During Cold Start in day time, George should set up the cockpit for day time use.
  • Fixed: PP coordinates are slightly off in the TSD.
  • Fixed: TSD threat rings are not displayed when enabled on the THRT SHOW page.
  • Fixed: TSD FRZ (R4) is becoming de-selected if CAQ is used after PAN.
  • Fixed: User's Guide. Incorrect list numbering on page 336-337.

Known issues AH-64D. Will fix ASAP.
CPG WPN page and TSD page desync in multicrew.

DCS: A-10C II Tank Killer by Eagle Dynamics

  • Fixed. ARC-210 presets names get erased and modulation mixed.

DCS: Bf-109K-4 by Eagle Dynamics

  • Updated: Free Challenge Campaign Missions #11 & #12 (WIP)

DCS: F-86F Sabre by Eagle Dynamics

  • Fixed: Gun Overheat seems overdone, and recovery too long
  • Fixed: AIM-9B should not have the uncage function

DCS: F-5E Tiger II by Eagle Dynamics

  • Fixed: Radar clutter issues
    • increased the randomness of the range distribution, increased clutter max range
    • Note: if the track antenna is declined almost maximum, it reduces scan traces on the surface. If you move antenna up, you'll see a lot more ground clutter
  • Fixed: RWR not showing locked radars in Search mode
  • Added: AIM-9J
  • Fixed: TACAN stops working after takeoff
  • Fixed: should not be able to uncage AIM-9B pre-launch
  • Fixed: FFB X axis trim is inverted
  • Fixed: Oxygen Diluter controls incorrect behaviour when assigned to key or button
  • Updated: Laser code setting is removed from aircraft options and kneeboard

DCS: MiG-15bis by Eagle Dynamics

  • Fixed: If strong wind is present in the mission, the controls movement becomes incorrect
  • Fixed: Marker beacon light and sound is active when it should not be
  • Fixed: Target Wingspan action error
    • Increase/Decrease actions are swapped on the non-axis commands
  • Fixed: Gunsight ranging is incorrect
  • Fixed: Human plane wheels are not touching the ground
  • Fixed: Repaired gear won't retract (after damaged at high speed)

DCS: Supercarrier by Eagle Dynamics

  • Fixed: Platcam showing a Tomcat as Hornet 

Flaming Cliffs by Eagle Dynamics

  • F-15C. Nose wheel steering held wheel castor is very unstable - fixed

DCS: SA-342 Gazelle by Polychop Simulations

  • Added: New rotor blur system
  • Fixed: NADIR needle deviation on SA-342L
  • Fixed: Landing light not visible on SA-342L
  • Updated: Completely new multi crew system with join in progress (Work in progress)
  • Updated: Refined external textures
  • Updated: IR deflector model and textures
  • Added liveries:
    • UK Royal Air Force NO.2 FTS
    • UK Royal Navy Air 705 Squadron
    • LEB Air Force Grey / Green
    • GER Army Green / Black
    • SE Air Force FOA
    • Generic Navy Grey
    • Generic Black Low Visibility

DCS: JF-17 by Deka Ironwork Simulations

  • New: Navigation Flight Plan B (FP-B)
    • FP-A and FP-B share DST channels 1-29
    • FP-B waypoints must be after FP-A waypoints
    • In ME, a waypoint with the name ‘FPB’ will be marked as the first waypoint of FP-B and all following waypoints will be assigned to FP-B.
    • In MFCD->DST page, FP-A/FP-B channels are exclusive for selection/edit.
    • You can switch FP-A and FP-B navigation plans in UFCP.
  • Fixed: C701TV image too bright issue

DCS Mirage F1 by Aerges

General:

  • Hands are correctly positioned now on the stick and throttle in VR.
  • Landing gear is now lowered during repair.
  • At repair, the throttle is always moved to the cut position.
  • Repair now deselects engine emergency regulation mode.
  • Fixed engine fire not repaired in certain cases.
  • Changes to make our interface compatible with the new implementation of ED’s GBU laser code setting.
  • Corrected external lights logic (pending a fix to the formation light of the BE).
  • Exchanged navigation and formation lights labels, to correctly reflect the logic of the aircraft.
  • Fixed minor typo in clickability and input (MRK-->MKR).

Systems:

  • Made the Sight Repeater in F1BE a true collimating display.
  • Adjusted visual look of Sight Repeater image border, plus other minor improvements.
  • Removed fuel transfer sequence selector (“LISSE, BIDONS”) switch in Mirage F1 BE.
  • Fixed AI police light logic: The light will not be set on anymore at taxi/takeoff.
  • Fixed AI landing/taxi light logic: it will be switched between ‘landing’ and ‘taxi’ modes correctly now. There are still minor issues, which will be addressed in the next update.
  • Implemented engine destruction due to engine overspeed.
  • Engine overspeed warning removed.
  • Adjusted engine oil consumption.

Armament system:

  • Fixed bug that precluded jettison of certain stores in certain situations and configurations.
  • Fixed Sidewinder missile growl not coming on until a heat source is detected.
  • Fixed weapons not firing after reload in unlimited weapons mode.
  • Fixed erroneous launch order for mixed IR and radar guided R530 missiles loadout - with both selected and locked, the IR one will always have launch priority.

Flight Model:

  • Adjusted fuselage pylon strength.

Miscellaneous:

  • Updated flight manual: added engine emergency regulation system content.

DCS: C-101 Aviojet by AvioDev

  • IR missile audio will stop now once electric power becomes unavailable.
  • "Throttle Idle Detent - Idle" and "Throttle Idle Detent - Stop" input commands are not toggle commands anymore. Each command now performs the action according to its description.
  • Fixed startup training mission - it was not advancing when moving the throttle from idle to stop.
  • Fixed autostart/autostop sequence macro: throttle will move to idle or stop as needed independently of the current throttle position (idle or stop). In other words, it won't work as a toggle.

DCS: South Atlantic map by RAZBAM Simulations

  • Updated - revamped tree maps across the map using 40% less trees.
  • Updated - Tree mix adjusted to include additional variations.
  • Updated - Falklands Island Bluff Cove area created dredged channel to allow ship movement
  • Removed - Removed the automated shipping for the oil tankers (just didn't work)

DCS: Kola map by Orbx

  • updated - Tree maps (should give more performance in densely tree populated areas)
  • fixed - removed grass from inside Hangers at Bodo
  • new - various small villages added in various locations
  • Updated: Changed the following airfield names
    • Lakselv to Banak
    • Olengorsk to Olenya
    • Severomorsk1 to Severomorsk-1
    • Severomorsk3 to Severomorsk-3
  • fixed - Laselv approach Lighting RW 16
  • fixed - Kemi ILS RW18 not aligned correctly
  • fixed - some train route height adjustment
  • fixed - Bodo some AI collisions resolved
  • updated - Bodo Parking slot names
  • fixed - Bodo AI taxi jams
  • fixed - Bodo all Military hanger height placement
  • fixed - Monchegorsk AI traffic corrections
  • fixed - Monchegorsk Incorrect parking boxes
  • fixed - Murmansk fix taxiway obstructions
  • fixed - Murmansk - various model placement issues
  • fixed - multiple breaks in roads

Campaigns

P-51D: The Blue Nosed Bastards of Bodney Campaign by Reflected Simulations

  • BBC is available on channel C

DCS: F-14A Zone 5 Campaign by Reflected Simulations

  • New interactive checklists

DCS: F-14A Fear the Bones Campaign by Reflected Simulations

  • New interactive checklists
  • Comms issue possible workaround (C-17 voice transmitter shouldn't rtb)

DCS: F-14 Speed & Angels Campaign by Reflected Simulations

  • New interactive checklists
  • Skippable briefings

DCS: Mi-24P Outpost Campaign by Stone Sky

  • More information about setting up ICS in the campaign description

DCS: MAD AH-64D Campaign by Stone Sky

  • All missions. The relay station has been changed
  • Mission 8. Fixed a bug with the moving zone 
  • Mission 1. Minor changes

DCS: F-14B Operation Sandworm Campaign by Sandman Simulations

  • All missions: Charts and briefing materials and kneeboards updated
  • All missions: Hornet side numbers fixed to realistic
  • Mission 5: Ai behaviour changed to make sure Enfield 1 gets launched
  • Mission 6: Hornets attacking against ground targets - fixed. Mission sometimes fail even if goals are met - fixed.

DCS: P-51D Debden Eagles Campaign by Reflected Simulations

  • Fixed game breaking bug

DCS: F/A-18C Serpent’s Head 2 by Badger633

  • All missions except 2: As requested, enforced turbulence removed, add in your settings if required.

DCS: F/A-18C Rise of the Persian Lion by Badger633

  • Missions 6 & 7: EZ refuel version reducing fuel fixed.
  • Missions 8 & 9: EZ refuel versions Fords fuel mass fixed.
  • All Missions: As requested, enforced turbulence removed, add in your settings if required.

DCS: F/A-18C Rise of the Persian Lion 2 by Badger633

  • Missions 1,2,3,5,7,10,11 & 13: Speed stop added so if time accelerated sim will automatically stop next communication.
  • Mission 4,6,8,9a,9b and 12: Ford fuel mass fixed. Speed stop added so if time accelerated sim will automatically stop next communication.
  • All Missions: As requested, enforced turbulence removed, add in your settings if required.
  • EZ Refuel Version: This was not using the ‘EZ Refuel’ version of Mission 12. This is now fixed. On start you will get a notification that the campaign has been rebuilt and your position lost. Just skip to your current mission and proceed.

DCS: F/A-18C Raven One Campaign by Baltic Dragon

  • Mission 02: Fixed issue happening to some players with Smoke not breaking away from player's wing. Fixed issues with RTB tanker not giving fuel / erratic behaviour. Fixed issue happening to some players with Smoke not following Flip after launch.
  • Mission 03: Added safeguard for MANPAD, reducing mission difficulty and thus diminishing possible frustration. Fixed problems with tanker on RTB. Fixed problems with no comms after leaving AO.
3 may
2024

Introduced a new terrain module: DCS: Kola Map by Orbx

DCS World

  • Fixed crash on wsZone::load_from_state
  • MP. In multiplayer after hooking/unhooking a cargo any other cargo can't be selected - fixed
  • AI ground. The infantry can't complete the task Embarking in some case - fixed
  • AI ground. Incorrect behaviour of a unit if embarking limit is exceeded - fixed
  • Linked zone - crash on host respawn fixed

Campaigns

DCS: F/A-18C Rising Squall Campaign by INVERTED

  • Reset the M00 opening animation to address the issue of not being able to take off directly. (If you encounter this problem, it is recommended to press the radio menu: Ground Crew - Salute)
  • Fixed the issue in M07 where there is no further storyline after shooting down all enemy.
  • Fixed missing Chinese images and translations of some dialogues in M10.
  • Fixed spelling text errors in some MIZ.
  • Fixed missing custom labels for some MIZ.
  • "Hit SA-11 CP" has been removed and "Hit all SA-11 LNs" has been added from the final mission objective in Tutorial - HARM.
  • Changed the activation time of some images in Tutorial - ACM.
  • Fixed the invincibility of some units to correct mission stuck in Tutorial - HMD.
  • Changed the type of IR missile to fixed the mission stuck in Tutorial - CMD IR.
  • Changed some flag to fixed the mission stuck in Tutorial - CMD CF.
  • Reduce the starting altitude to facilitate players in reducing bombing errors in Tutorial - CCRP.

P-51D: The Blue Nosed Bastards of Bodney Campaign by Reflected Simulations

  • BBC is available on channel C

DCS: F-14A Zone 5 Campaign by Reflected Simulations

  • New interactive checklists

DCS: F-14A Fear the Bones Campaign by Reflected Simulations

  • New interactive checklists
  • Comms issue possible workaround (C-17 voice transmitter shouldn't rtb)

DCS: F-14 Speed & Angels Campaign by Reflected Simulations

  • New interactive checklists
  • Skippable briefings
15 apr
2024

DCS World

  • Slingload cargo can't be hooked in multiplayer (dedicated server) - fixed
  • Network protocol changed
12 apr
2024

DCS World

  • Error in wMessage::buildSpeech() ("F-15E - Communication issues with high-digit call signs, support high digits  callsigns)
  • GUI Error when try to change frequency in the generated mission

DCS: F-16C Viper by Eagle Dynamics

  • INS loses data if engine shuts down and EPU is triggered
  • laser code set in ME not working
  • Tuning the IFA alignment - IFA with GPS velocity update fix 

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