Changelog

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Open Beta changelog
Stable changelog
DCS 2.7.9.18080 - 30.12.2021
DCS 2.7.7.15038 - 03.11.2021
DCS 2.7.6.13436 - 01.10.2021
DCS 2.7.5.10869 - 18.08.2021
DCS 2.7.3.8494 - 14.07.2021
DCS 2.7.2.8165.2 - 25.06.2021
DCS 2.7.1.7139 - 11.06.2021
DCS 2.5.6.61527.3 - 05.03.2021
DCS 2.5.6.59625.1 - 04.01.2021
DCS 2.5.6.59625 - 25.12.2020
DCS 2.5.6.55960 - 09.10.2020
DCS 2.5.6.52437 - 24.07.2020
DCS 2.5.6.49798 - 28.05.2020
DCS 2.5.5.41371.1 - 12.04.2020
DCS 2.5.5.41371 - 23.12.2019
DCS 2.5.5.39384 - 15.11.2019
DCS 2.5.5.35461 - 10.09.2019
DCS 2.5.5.34864 - 26.08.2019
DCS 2.5.5.33184 - 10.07.2019
DCS 2.5.5.32533 - 26.06.2019
DCS 2.5.4.30386 - 15.05.2019
DCS 2.5.4.29167 - 03.04.2019
DCS 2.5.4.27430 - 20.02.2019
DCS 2.5.4.26825 - 06.02.2019
DCS 2.5.4.26552 - 25.01.2019
DCS 2.5.3.24984 - 12.12.2018
DCS 2.5.3.23225 - 31.10.2018
DCS 2.5.3.22877 - 17.10.2018
DCS 2.5.3.22176 - 29.09.2018
DCS 2.5.3.21708 - 19.09.2018
DCS 2.5.2.20785 - 07.09.2018
DCS 2.5.2.18736.400 - 27.06.2018
30 dec
2021

Introduced new campaigns:

  • DCS: A-10C Iron Flag Part I by Baltic Dragon
  • DCS: UH-1H Paradise Lost by Reflected Sims

DCS World

  • Voice chat feature is expanded to talks via radio for all human-controlled aircraft
  • AA missiles. The Dynamic Launch Zone (DLZ) algorithm was updated for all modern aircraft. It provides much more accurate launch data, correct range dependence on launcher and target velocities, target aspect, and bearing. Added range limitation by battery life time.
  • AA missiles. Updated aerodynamics for R-33, Super-530D, R-550, and MICA missiles.
  • AA missiles. Updated targeting angles and FOVs for many A2A missiles.
  • AG delay-fuzed munitions. Corrected deceleration physics simulation after hitting trees or penetrating objects; fixed issues with explosion effect positioning.
  • Fixed crash caused by AI formations in some cases.
  • ME. Payloads panel. Weapon's weight on the payload tab may be wrong - fixed.
  • ME. Draw tool. Hidden on F10 drop down UI issue with small resolution - fixed.
  • Display of F10 options. Fixed incorrect change of F10 options.
  • AI aircraft. Added refueling task to Tornado IDS.
  • AI ground units. AI soldiers could not hit a close target (adjusted contact lens prescription) - fixed.
  • AI aircraft. Helicopter wingmen don't take off with the player manning the deck when the type takeoff is “from runway”.
  • AI aircraft. Mi-24P Incorrectly positioned on deck after landing sometimes - fixed.
  • AI aircraft. Issue with taking off from the FARP when using uncontrolled mode and start command from trigger - fixed.
  • AI aircraft. Aircraft with recon task do not see enemy ground units at all (Fog of war F10 mode) - fixed.
  • AI aircraft. Helicopters spawn outside of Tarawa deck - fixed.
  • Resource manager. Airbase with unlimited fuel keeps providing fuel after the entire fuel depot is destroyed - fixed.
  • Caucasus map. Beslan airport. Planes collision during parking (bar closed during operations) - fixed.
  • ME. Dynamic Weather panel disappears - fixed.
  • ME. The Figure table in the Draw tool lost the ability to change layers - fixed.
  • DCS crashes when player aircraft blocks runway - fixed.
  • ME. Geodata of the mouse cursor position is not updated when the Draw menu is active - fixed.
  • Fixed a bug leading to a drop of performance when rendering a water surface.
  • Weapons. Decreased the exaggerated FAB-250M62 bomb warhead.
  • AI aircraft. AI wingmen fly dangerously during approach and landing - corrected.
  • NVG image very dark in moonless night - corrected.
  • Dedicated server. Sound in norender mode uses a dummy driver. This will fix the crash on Windows Server w/o sound devices.
  • Sound engine. Released sounds now continue to move with the source.
  • AI aircraft. When set to takeoff from ground hot, with 25% fuel, the AI Harrier takes off vertically, and freezes in mid air - fixed.
  • Weapons. AGM-88 will produce the air explosion effect (not ground effect) when detonated above the radar antenna.
  • Sound engine. Updated sonic boom sound effect.
  • Leap motion gemini 5.2 drivers. Users may need to update their leap motion drivers to the latest gemini drivers.
  • Dedicated server. Wingmen won't move from their parking slot - fixed.
  • C-47 Skytrain aircraft is added to the WWII Assets pack
  • F-15E, JSOW start fixed.
  • Su-25. Crash during repair fixed.
  • Screen flickers black in some cases - fixed.

DCS: F-16C Viper by Eagle Dynamics

  • Added HMCS A-G features. This includes Steerpoint/Sensor Point of Interest, IAM VIS Mode, Maverick, and Mark Points. See video: https://youtu.be/smX0yoqTIPI
  • Added Electronic Countermeasures (ALQ-184 Short ECM pod). See video: https://youtu.be/-mSc7kgg0VY
  • Added FCR Jamming Indications
  • Added HSD cursor ability to adjust scale and select steerpoints.
  • Added New CMDS Modes - Semiautomatic and Automatic. See video: https://youtu.be/K7TM7woOqDw
  • Added a new CMDS BYPASS program (one chaff and one flare).
  • Added SEAD DED page and TMS HAD functions.
  • Added MAN DED page.
  • Added radar ACM Slew mode. When in Dogfight ACM mode, slewing the radar cursor switch activates ACM slew mode that will search 20-degrees in elevation and 60-degrees in azimuth and pitch and roll space stabilization (not in reference to aircraft longitudinal axis like the other ACM modes) out to 10 nm. This is a rather large area and detection and lock may not be immediate. The elevation high and low coverage is indicated and based on targets at 5 nm. To exit, TMS Aft.
  • The fewer codes being looked for, the faster the HTS scan rate.
  • Smoother HUD, HAD, and HSD cursor axis slew.
  • ECM pods drag correction.
  • Overload limit adjusted to 10.5G
  • HTS THRT page - Change white highlighting of classes. The fewer the number of categories searched for, the faster the HTS can complete a full scan. Best to just select categories of threats expected to be encountered.
  • MPD Clarity Improvement. When using the FLIR, remember to enable Manual Gain Control (MGC) for additional image gain clarity. Brightness and contrast may not be enough.
  • Fixed: HMCS cross / egg when looking in reference to ground.
  • Fixed: Lights to Bright at Night on CMDS Panel.
  • Fixed: ECM Band Buttons on the should be raised when the band is not enabled.
  • Fixed: HSD Cursor default position incorrect in A-G Mastermode.
  • Fixed: CCIP mark draw limits.
  • Fixed: AG Radar - HSD azimuth cone incorrect in EXP and DBS1.
  • Fixed: AG Radar Bearing/Range indicator shows values >360° and <0°.
  • Fixed: Unable to align HMCS While Powering Mavs or TGP.
  • Fixed: HSD wrong indication designated SAM target.
  • Fixed: Symbology on TGP Has Different Brightness.
  • Fixed: AG radar mode selection menu obstructions.
  • Fixed: HAD:
    • Radar contacts overlap order
    • Selected targets font too weak
    • Elements draw order
  • Fixed: With FCR as SOI, press TMS UP makes HUD as SOI and create a markpoint
  • Fxed: TGP issues when HAD is used to designate a radar source on an elevated ground.
  • Fixed: HTS:
    • Unable to designate an inactive emitter
    • After handoff, not able to move SPI with TGP and HUD
    • Does not see Roland RDS
    • HTS pod is not roll stabilized
    • Unable to exit HTS mode while operating AGM-65D
  • Fixed: Steer point 25 bullseye problems.
  • Fixed: MGRS Conversion problem when leading with zeros.
  • Fixed: Mark point source is unable to be changed.
  • Fixed: Markpoint shows elevation in meters instead of feet
  • Fixed: Incorrect display of targets on the WPN HARM_POS page.
  • Fixed: HUD tadpole not aligned with steerpoint.
  • Fixed: Activating MARK DED Page changes weapon from PRE to VIS mode without possibility to change it.
  • Fixed: AGR. When changing scanning azimuth to 1 or 3 in EXP and DBS the map shifts to the side.
  • Fixed: Altimeter incorrect limits.
  • Fixed: Radar GM Antenna Azimuth Reset
  • Fixed: Markpoint and AG radar integration
  • Fixed: When "OVRD" selected radar continues to scan.
  • Fixed: HUD diamond for new steerpoints not showing immediately.
  • Fixed: HUD remote panel is a W and should be a VV.
  • Fixed: Line below the PROBE HEAT and EPU/GEN switches.
  • Fixed: Erratic depiction of BullsEye information on the HUD.
  • Fixed: Jettisoned canopy - Open and close sound still plays.
  • Fixed: Lighting on the EHSI is not dimming enough at night.
  • Crash due to changes in cockpit local files fixed.

DCS: F/A-18C Hornet by Eagle Dynamics

  • Improved FLIR image settings.
  • Fixed: Weapons should not work when the WOW sensor is damaged.
  • Fixed: High speed showing sometimes on locked targets.
  • Fixed: AIM-9X on station 2 stops working after tank jettison.
  • Fixed: LITENING II. Adjust the zoom factor.
  • Fixed: Range and aspect shown in JHMCS for jamming target.

DCS: C-101 Aviojet by AvioDev

  • External sounds such like GPU, canopy, and DC electrics noise will be heard now in a human-controlled multiplayer client’s aircraft for those users who don't own the module.
  • Updated the ME icons set for DemoMods folder. It is used when the module is not installed.
  • Added credits files (available at the module icon in DCS UI main screen).
  • Restored AI aircraft engine sound.
  • Fixed the avionics warnings sounds volume with the “Hear like in helmet“ option enabled.
  • The helmet glass will disappear now from the screen on the cockpit view once it is fully raised. It’s going to prevent it to obstruct the view with very large FOVs selected.
  • Fully supported the cockpit radios and intercom VOIP capability. In addition to standard VOIP commands being handled, also a dedicated “VOIP PTT button“ command was added to input.
  • The radio menu will be hidden now once the CALL button is released.
  • Renamed radios names for communication menu (also affects the new VOIP UI).
  • Added radios presets for VOIP “Dynamic Radios“ dialog.
  • Adjusted radios settings.
  • Improved radios performance.
  • Fixed wings being ripped off when the second pilot is ejected.

DCS AV-8B N/A by RAZBAM Simulations

Fixed:

  • Ghost velocity vector will now only show if sideslip is more than 2 degrees from caged velocity vector.
  • Aircraft can fire weapons while on the ground.

Updated:

  • Waypoint input procedure
  • DMT axis Slew
  • TDC Special Option renamed to: “Use EASY mode TDC”. If checked, TDC will automatically designate a target when released. Otherwise the TDC will need to be pressed for a target designation.

Added:

  • CAS page: Entering 0 will enter current aircraft position as target position

DCS M-2000C by RAZBAM Simulations

Fixed:

  • Pilot visibility & pedals intersecting feet issues.
  • Improved replay stability.
  • Green IDN/HSI AP course setpoint position misplaced with crosswinds.
  • Gun piper jumping on FRL in some conditions.
  • Target aspect shown on zero length speed vector.
  • WP dist and id not shown on VTH/HUD in ground modes.
  • SHB seagull markers should not have bar symbols.

Updated:

  • Lock IFF behavior returns more "uncertain" (D) states when distance mismatches.

Added:

  • LotATC human driven TAF.
  • Switch, canopy, throttle noises sampled on the real cockpit.
  • Movement sensitive throttle noise.
  • Adjustable throttle detent positions.
  • Lots of system noises (VTH, VTB, AC, Gyro...).
  • Lots of radar & VTB related binds (inc/dec, toggles, ...)
  • Option to disable PCN hidden digit entry message.
  • What's new tips on kneeboard.

Improved:

  • Added Canopy physics
  • Super 530D loft after launch.
  • TAF is now fully accounting for all line of sights
  • 530D accurate launch zones and ToF calculation
  • Lighting knobs adjusted in fonction of daylight upon spawn
  • PCN backlighting of all buttons, brightness knob now clickable for light test

DCS MiG-19P by RAZBAM Simulations

Fixed following keybinds:

  • ARK-5 Receiver Mode TLF and TLG are reversed, causing the TLF command to place the ARK-5 into TLG mode and vice versa.
  • ADF Manual Antenna Left and Right commands are reversed.
  • Radar Horizon Increase doesn't work at all, while Decrease lowers it all the way
  • Landing Gear Down Else Neutral, Lock On Else Off, Up Else Neutral Not bindable to keyboard
  • RP-5 Radar/Telemetry Commands reversed with on turning the radar off and off turning it on

Added:

  • Cockpit Flood light ON/OFF

DCS F-14 Tomcat by Heatblur Simulations

  • NEW: Added DCS VOIP functionality to AN/ARC-159 and AN/ARC-182.
  • Changed ICS default setting to always cold mic on spawn.
  • Overhauled all night lighting in F-14A and -B cockpits for DCS linear space gamma sampling.
  • Floodlights are now operational again in the F-14B cockpit.
  • Forrestal: Adjusted LSO platform view.
  • Forrestal: Tie-downs now render proper cavity map.
  • Fixed potentially long load times due to tacan initialization.
  • Fix typo which accidentally removed one AIM-9L from this F-14A-135-GR predefined payload: AIM-54A-MK60x1, AIM-7Fx1, AIM-9Lx2, XTx2, Mk-82x2.
  • Adjusted integrated stab trim for flap and DLC operation.
  • Adjusted gear and speedbrake drag.
  • Adjusted flap pitching moment.
  • Adjusted F110 fuel flow for mid-power settings.
  • Adjusted lift while in ground effect.
  • Added VF1 Wolfpack NK100-103 skins by Yae Sakura (thank you!).

DCS AJS-37 Viggen by Heatblur Simulations

  • NEW: Added DCS VOIP functionality to FR22 and FR24 radios.
  • NEW: Added new Pilot seat harness for in-cockpit pilot, properly attaching the pilot to the ejection seat.
  • NEW: Gauge dynamics improvements - gauges now move smoothly to their new positions as in other Heatblur aircraft.
  • Introduced dynamic fuel gauge animation, the gauge needles will no longer teleport.
  • Introduced dynamic compassring heading animation.
  • NEW: Placeable static objects are now showing on the ground radar.
  • Remastered canopy texture, improving detail and resolution.
  • Remastered textures of rear cockpit bulkhead wall.
  • Added normal maps and improved texture detail for seat cushions.
  • Added normal maps and improved texture detail for seat harness and restraining systems.
  • Added new canopy sealant textures improving transition between glass and canopy.
  • Fixed DCS freeze on Flight Data Unit and Main Pitot failure.
  • Fixed DCS freeze when doing loops with the aircraft.
  • Fixed radar causing an FPS drop in the 60km and 120km modes.
  • Creating a popup point and assigning it to a waypoint will now mark it as a target waypoint.
  • The radar marker can be moved in both axes independently now.
  • Radar marker movement is restricted to the visible area only.
  • Waypoints defined as mission targets now show as “90000” when selected using TAKT/OUT.
  • Destination indicator for popup points is now a red “U”.
  • Data loading is possible only when a cartridge is inserted.
  • Unsafing trigger while in ANF PLAN no longer makes bombs unable to fire if mode is switched to NAV.
  • Corrected the radar in memory mode - the picture now freezes for 30s.
  • Toggling safety now allows Rb75s to be cycled.
  • Sidewinders and Rb75s can now be cycled using the IR/RB FRAMMSTEGN button.
  • Weapons can no longer be fired as normal on the ground; however:
    • safety bypass button implemented in the back-right of the cockpit; pressing this button allows weapons to be fired on ground.
  • Post-DYK bombing steering order cue on HUD now displays correctly in ANF mode.
  • Air-to-air radar no longer picks up dropped bombs.
  • RUTA waypoints now show as R# rather than M# on the destination indicator.
  • Measured targets now show a red M# on the destination indicator.
  • Releasing the fix trigger from the TV position to the T0 position after a successful type 2 fix now displays the longitude and latitude of the target.
  • The RENSA button can now be used to remove measured or tracked target fixes.
  • P4 chaff release program in slow streak release will empty the right pod before the left one is used. It will last 960 instead of 480 seconds.
  • Countermeasures should reset to the set amount upon rearm now.
  • Radar Memory Mode will now turn off once Terrain Avoidance Mode is activated.
  • Empty sidewinder pylons no longer reduce drag.
  • Fixed parking brake engaging.
  • External tanks are now filled upon refill/rearm ground crew command.
  • Landing gear extension/retraction is now restricted for low rpm and high airspeeds.
  • Landing gear damage is registered as a fault now; it is possible to have it triggered by the failure list in the mission editor.
  • Autothrottle now disengages after the throttle is moved considerably.
  • External tanks won’t drop when the aircraft is on the ground now.
  • Trim can be reset now by cycling the TRIMSYST circuit breaker after emergency trim was used.
  • Wheel damage arguments corrected (wheels should now display damage correctly).
  • Engine RPM displayed on gauge and external GUI now match.
  • ASI Indexer knob and marker now functional.
  • Fixed too large ADI drift - now it is about 1 degree per hour.
  • Improved autopilot modes disengagement logic.
  • Fixed an issue where SPAK would need to be pressed after automatic engagement during startup.
  • Striped fuel-required needle now shows fuel required to reach the final mission waypoint (from current position) when in SPA mode.
  • Magnetic declination knob no longer clickable through the flip cover; expanded clickable area for the cover and fixed keybinds for toggling the flip cover.
  • Marker added to the magnetic declination adjustment knob to illustrate its position.
  • The AFK lever must be cycled now before autothrottle is reengaged after automatic disconnection (it was possible to re-engage without cycling through a keybind).
  • CK 37 Rensa button is no longer clickable through the cover (button was not effective through the cover, but the sound and animation was played.)
  • Fixed an issue where the high-pressure fuel valve would be set incorrectly during automatic start.
  • Corrected altitude readings on the main altimeter.
  • Pressure correction has been reworked in main and standby altimeters.
  • Altimeter knob can now be pulled in the cockpit.
  • ADI vertical speed indicator has been corrected, it shows accurate values now.
  • Airspeed indicators show accurate values now.
  • Fixed the cabin pressure indicator needle.
  • Extended the cabin pressurization model.
  • Extended the oxygen use model.
  • Corrected the effect of the oxygen flow valve.
  • Corrected the SYRGAS warning light - now lights up when the oxygen flow is closed.
  • Fixed RESERVEFF warning light operation.
  • Fixed LANDSTÄLL warning light operation.
  • STD flag added to altimeter.
  • Markers added to the right of the large altimeter roller.
  • Max G needle has been implemented.
  • Fixed vertical accelerometer, it’s displaying accurate values now.
  • Radio base/channel selectors do not skip values anymore.
  • Radio frequency selectors have corrected labels and functionality.
  • Fixed an issue where two clicks were needed to change the FR22 radio frequency with controller bindings.
  • Radio volume knob is now functional; also using the hotkeys to change radio volume results in the volume knob moving, so there’s no disconnect between volume and knob position.
  • FR-22 Grupp and Bas dials expanded to match their real-life counterparts.
  • Each group selected via the FR-22 Grupp function now corresponds to a radio channel that can be defined in the mission editor (or at least, groups 100 to 139 do):
    • This means 40 more custom radio channels for the Viggen that will hopefully be more intuitive to use than the old group system.
    • The channels all show up in the kneeboard and use the common DCS channel presets as default.
    • Important note: Because channels Special 1-3 and EFGH have been left untouched in order to not break existing mission presets, some missions might have to update player/client aircraft to make the presets show correctly: Click on the player/client aircraft, cycle to AI and back to player/client, then resave the mission.
  • FR22 buttons and knobs can no longer be double-pressed (i.e. if the A/G button has been depressed, clicking it again will have no effect).
  • Fixed the initialization of the FR24 Mode Selector. Guard frequency is now audible already at spawn in the NORM + LARM position.
  • Kneeboard now has additional pages, allowing up to 75 airbases to be listed.
  • Kneeboard page order has been revised; it’s now:
    1. Waypoints
    2. Radio channels
    3. Ground Crew/Cartridge page
    4. Airbase list
    5. Reference points
    6. Elint
  • Kneeboards now use a typewritten font; font size and spacing has been increased for readability.
  • Kneeboard waypoint pages now have enough spaces for waypoints B0 through B9, with enough room at the end for L1 and L2.
  • Kneeboard airbase list and reference point pages have been condensed down to one page each; however, they both have multiple subpages, which can be accessed using RShift + PgUp and RShift + PgDn.
  • The following keyboard commands have been added to the ground crew kneeboard page:
    • Cycle Left RB04 Group Target.
    • Cycle Right RB04 Group Target.
    • Toggle Left RB04 Jump Angle.
    • Toggle Right RB04 Jump Angle.
    • Cycle Safety Height.
  • Synchronized interior and exterior canopy animations and state.
  • Radar stick is now animated.
  • Added properly downward facing landing light.
  • Cockpit innards are no longer visible from external view when looking around in VR.
  • Fixed lights initialization on hot ground start - now dependent on outside illumination.
  • TIPPVÄXEL switch labels fixed.
  • Fixed selected binding labels (FR22, Altimeter).
  • Fixed FR24 selector tooltip.
  • EP-13 tube model attachment fixed.
  • Rollers in the cockpit now roll in the correct direction; rollers have been adjusted to no longer clip through their neighbouring rollers.
  • Fixed inverted lighting argument on ADI rim - now illuminates together with rest of ADI.
  • Improved appearance of SPAK ATT and HOJD lens flares.
  • Removed lens flare from Radar screen.
  • Added missing pipes behind the ejection seat.
  • Fixed several normal mapping errors on the canopy causing inconsistent lighting at UV seams.
  • Fixed skewed polygon near left warning panels.
  • Fixed stretched textures on upper ejection seat headrest.
  • Fixed z-fighting on cable retention brackets.
  • Improved geometric smoothness and detail of some ejection seat elements.
  • Oil pressure and fuel director warning light up properly during startup sequence.
  • Hydraulic pump failures light up proper warning lights now.
  • Display textures for the navigation data panel and the destination indicator upgraded for better readability (using a texture developed by MYSE1234 for his enhanced Viggen textures mod - Thank you!)
  • Corrected typo in HYDRA-TR1 and HYDRA-TR2 warning lights.
  • Navigation Datapanel numbers adjusted in size and made more readable.
  • Destination Indicator text larger and centralized.
  • Added clickables and animations for the missing Radarstick controls:
    • Memory Button
    • Mode Selector
    • Range Selector
    • Antenna Elevation Axis
    • Terrain Avoidance Button
  • Fixed Autopilot Yaw Trim cover.
  • Fixed Exhaust Nozzle Indicator- now the needle moves within specific afterburner stages.
  • Recompressed several cockpit textures, especially those with dark colours and gradients with BC7 format for better compression and less artifacts.
  • Optimized sizes and formats for several textures on the in-cockpit pilot for lowered VRAM usage.
  • Fixed all night lighting textures for appropriate linear gamma shader changes.
  • Added input bindings for landing lights.
  • Added toggle keybind for the trigger safety bracket.
  • Added instrument lights joystick and keyboard keybinds.
  • Added panel lights joystick axis and keyboard keybinds.
  • Added flood lights joystick axis and keyboard keybinds.
  • Fixed the inverted vertical radaraxis.
  • Removed duplicated magnetic declination binding.
  • Auto start and auto stop are now assignable as keybinds.
  • Fixed an issue where data cartridge and ejection seat lever needed to be clicked twice to re-engage.
  • Flip-covers for these controls now inhibit their manipulation:
    • FORBIK AVFYNINGSKRETS
    • NÖDF
    • X TANK
  • Fixed toggle inputs of:
    • Doppler Land/Sea mode
    • Radio AM/FM
    • HOJD CISI
    • Gear handle
    • High-pressure fuel valve
    • Manual afterburner fuel regulator
    • Manual fuel regulator
    • Pitch gearing
    • Radar Altimeter Power
    • Slav SI Switch
    • TILS channel Layer selection
  • Limited movement of the following knobs:
    • HUD brightness
    • Radar brightness
    • EP-13 brightness
    • EP-13 contrast
    • Radar CI filter
    • Magnetic declination
    • Maintenance testing mode
    • Drysuit ventilation adjustment
  • Fixed several control knobs overturning:
    • FRAN VOL
    • KURSKORR
    • LJUS RADAR
    • RENFLYGN
  • Added a keybind for centering the Radar Elevation axis.
  • Added Weapon Interval Selector CW and CCW keybinds.
  • Added joystick axes for:
    • Radio Volume Knob
    • Master Volume/ Sidewinder Tone Knob
    • Airspeed Indexer Knob
    • Magnetic Declination Knob
    • EP-13 Brightness Knob
    • EP-13 Contract Knob
    • Radar Filter Knob
    • Radar Brightness Knob
    • HUD Brightness Knob
  • Added Radar Filter Increase/ Decrease keybinds.
  • Corrected Autopilot Yaw Trim Knob - it is moving properly now.
  • Seat Height Adjustment switch is now clickable in the cockpit.
  • Corrected Oxygen Lever keybind name, added a corresponding toggle.
  • Added missing keybind for fine altimeter set decrement.
  • Fixed Interior Lights ‘switch’ keybind, added a corresponding toggle.
  • Added Radar Gain (MKR) is now clickable from the cockpit.
  • Corrected existing Radar Gain keybinds and added a new one ‘Radar Gain Center’.
  • Added Autopilot Yaw Trim joystick axis.
  • Added Autopilot Yaw Trim cover keybinds.
  • Deleted old ‘Radar Night Filter’ axis and commands which were causing DCS to crash.
  • Cartridge selection now wraps both ways (i.e. if you accidentally go too far and overshoot your cartridge, ending up back at the start of the list, you can simply go back the other way).
  • Added more accurate RWR sounds with MYSE1234’s mod - Thank you!
  • Fixed the sound of the HUVUDWARNING button.
  • Incorrect waypoints fixed.

DCS JF-17 by Deka Ironwork Simulations

Fixed:

  • AA gunsight solution for LCOS mode
  • AG radar EXP/DBS1 not use TDC position as the center of sector enlarged in next stage
  • AG radar antenna elevation in GMTI/SEA1/SEA2 modes
  • AG radar real beam map gain/brt/cont control
  • AG radar terrain avoidance image gain/brt/cont control
  • HSD moving map brt/cont control
  • C802AK now partially works (by ED) - needs to choose proper target size for acquisition (i.e MED for Ivanov cargo, LAR for Perry)
  • radio TR+G mode (com1 guard 121.5MHz, com2 guard 243.0MHz)

Added:

  • Support of radio com1/2 VOIP with new binding:
    • HOTAS Throttle T4 Fwd/Bwd VOIP: for VOIP only
    • HOTAS Throttle T4 Fwd/Bwd (w/ VOIP): quick push/release for radio menu
    • HOTAS Throttle T4 Fwd/Bwd (w/ VOIP): long push (hold) for VOIP
  • SPJ jam type/coverage(az,el)/direction now are synced in MP
    • Only affects between JF-17s in MP
    • For example, two JF-17s are head-on in MP: if one is jamming backward, the other will not get the interference. If one is jamming forward or fwd+bwd, the other will get interference with different burn-through distance (fwd provides more jam power than fwd+bwd thus shorter burn-through distance)
  • AA radar speed gate low/high toggle (used for low speed target filter)
  • AG radar EXP mode for GMTI/SEA1/SEA2
  • AG radar ship contact echo size difference according to ship RCS
    • small (none C802AK target size setting can help [reported])
    • medium (C802AK target size - MED)
    • large (C802AK target size - LAR)
  • AG radar BCN mode (2-digit BCN code can be set in AG CNTL page)
    • Now use tacan signal to simulate the beacon signal
  • Empty 800L/1100L fuel tank as loadout
  • If taxi-out without disconnecting ground power cable, it could damage the aircraft
  • Multipurpose UFC binding preset

Adjusted:

  • AA/AG radar CNTL page
  • AG GMTI/SEA1/SEA2 contact color
  • CH Pro Throttle and Warthog Joystick HOTAS binding preset (check your input binding)

DCS SA-342 Gazelle by Polychop Simulations

Fixed:

  • Gun binding issue solved (now you have a new binding "Minigun Fire")
  • Mistral doesn't lock ground targets now
  • RWR volume knob now updates sound level properly
  • Laser rangefinder now detects statics
  • Adjusted seeker limits for the mistral.
  • Adjusted some values for the flir in night situations.
  • Can launch HOT3 missile from right seat now

Added:

  • New menu background image.
  • Keybind for comm menu now is available for mouse
  • VoIP implementation
  • Enable / Disable hotmic (VOX) for intercom from special options menu.

DCS: Black Shark 2 by Eagle Dynamics

  • Added rotation limits to Pilot's head camera.
  • Heavy jitters after getting damaged - fixed.

DCS: Mi-24P by Eagle Dynamics

  • Improved Fuel System. Adjusted fuel consumption rate. Refactoring of the fuel system code: fuel pumps effectiveness was corrected, the modeling logic of the valve box was improved allowing even fuel consumption from the feed tanks.
  • Improved. ATGM aiming sight helper for movement momentum changed
  • Improved EN inputs translation
  • Improved many sounds according to feedback and new references (Thank you Iron_Man)
  • Improved. Default ASP-17 reflector position changed
  • Added more control binds for the Pilot's weapon control panel
  • Added default axes assignments for "SideWinder Force Feedback 2" joystick.
  • Fixed Landing gear door mis-aligned when gear is down
  • Fixed Petrovich AI stopping to react at short up command in ATGM sight CMBT mode
  • Fixed Ukrainian livery tail warning inscription and number

DCS: Spitfire IX by Eagle Dynamics

  • Bombs spawns shifted to far aft when released - fixed
  • Added Instant action missions to Marianas.
  • Added Instant action mission Low Level Hell to Channel map.

DCS: P-47D Thunderbolt by Eagle Dynamics

  • Added Instant action missions to Marianas.
  • Added Instant action mission Low Level Hell to Channel map.

DCS: P-51D Mustang by Eagle Dynamics

  • Added Instant action missions to Marianas.
  • Added Instant action mission Low Level Hell to Channel map.

DCS: Mosquito FB VI by Eagle Dynamics

  • Added RP-3 rockets to the armament
  • Fixed propellers in connection to wing flex
  • Identification lights displayed correctly now
  • Fixes to initial and gunsight camera positions
  • Added Instant action missions to Marianas.
  • Added Spanish localization of IA missions.

DCS: Fw 190 A-8 Anton by Eagle Dynamics

  • Added missed panels of the armored glass frame
  • Fixes to the cockpit frame and canopy bolts (flashing textures)
  • Fixed a typo in the Außenanschluß
  • The cockpit model’s polygons are visible through the fuselage - fixes
  • Minor improvement to the canopy opening animation
  • Antennae does not connect with vertical stab - fixed
  • Added software dynamic reflections for the cockpit
  • Edited tail numbers animation to allow using single-digit.
  • Edited inner shape of adjustable stabilizer, edited angle of the front right wheel.

DCS: Fw 190 D-9 Dora by Eagle Dynamics

  • Tailwheel sunken into ground - fixed
  • Interior parts are visible thru the fuselage - fixed
  • Raindrops are visible inside the front glass - fixed
  • Improvements to the cockpit’s outer shape
  • Duplicate parts of the tail - fixed
  • Added Instant action mission Low Level Hell to Channel map.

DCS: Bf 109 K-4 Kurfurst by Eagle Dynamics

  • Added Instant action mission Low Level Hell to Channel map.

DCS: L-39 Albatros by Eagle Dynamics

  • Training missions: wrong takeoff direction fixed.

DCS: NS 430 by Eagle Dynamics

  • Fix to the color of the course deviation marker
  • Fix to manual brightness limits
  • Message "Approaching Target Altitude" displayed correctly now
  • Fixes to deviation bar and pointer visibility
  • Fix to wrong units displaying in NRST pages
  • Fix to ETA calculations
  • Removed leading zero sign for latitude in the position field
  • 2D model is available for VR users now

DCS: Caucasus by Eagle Dynamics

  • Fixed unique scenes objects : self-intersection, duplication
  • Roki tunnel entrance destructible now

DCS: Persian Gulf Map by Eagle Dynamics

  • Fixed collisions with objects on airport taxiways
  • Fixed the direction of the light source on some airfield lighting systems, were rotated 180 degrees
  • Small bushes do not obstruct ground vehicles
  • Lights on ground traffic objects no longer light up during the day
  • Fix reflection artifacts on static objects
  • Improved base color of vegetation
  • The textures of the surface distant LOD corresponds to the textures of the near LOD
  • Cosmetic fixes to textures of rivers and their connections

DCS: NEVADA Test and Training Range Map by Eagle Dynamics

  • Airfield "Nellis" centered aircraft spawning point in the revetments G1 to G25
  • Airfield "Nellis": fixed Two taxiway signs read "C" instead of "G"
  • Airfield "Boulder City": added ATC with radio frequencies
  • Airfield "Groom Lake": removed vegetation from runway
  • The names of airfields no longer contain the words "airfield", "airbase", "AFB", etc.
  • Fixed places near airfields where fences were on the roads
  • Fixed a lot of glitches in the geometry of the ground under the roads
  • Fixed huge holes in the geometry of the terrain surface
  • Fixed a lot of unnatural embankments along the roads
  • Fixed near LODs of some objects, objects disappeared in the near distance

DCS: Combined Arms by Eagle Dynamics

  • Input: Renamed 'Turret to current direction lock' command to 'Gun stabilizer On\Off'.
  • Fixed wrong hull direction when firing Insurgent with AK-74.

Campaigns

DCS: A-10C Operation Persian Freedom Campaign от Ground Pounder Sims:

  • Mission 7. Fixed bug that misidentified player kills on SAMS as a kill by SEAD escort.
  • Mission 8. Adjusted size of end mission zone.

A-10C Basic Flight Training Campaign by Maple Flag Missions:

  • Mission 05. Expand the speed trigger detection range to reduce the terminate calls if the player is too close to the 160 knots limit.

Spitfire IX The Big Show Campaign by Reflected Simulations:

  • Flak update.

P-51D: The Blue Nosed Bastards of Bodney Campaign by Reflected Simulations:

  • AI takeoff timer logic reworked to circumvent a new AI takeoff bug.
  • Flak update.

Bf 109 K-4 Jagdflieger Campaign by Reflected Simulations:

  • Flak update.

DCS: Fw 190 A-8 Horrido! Campaign by Reflected Simulations:

  • Visual briefings.
  • Flak update.

DCS: P-47D Wolfpack Campaign by Reflected Simulations:

  • Visual briefings.
  • AI takeoff timer logic reworked to circumvent a new AI takeoff bug.
  • Flak update.

F-86F Hunters over the Yalu Campaign by Reflected Simulations:

  • Visual briefings.
  • Flak update.

DCS: F/A-18C Raven One Сampaign by Baltic Dragon:

  • Mission 01: Adjusted Saint's flight path to avoid erratic behavior if player is slow during startup.
  • Mission 05: Fixed possible issue with Prince not being able to properly climb after the dogfight.
  • Mission 12: Moved static crew member damaging Blade before takeoff. Fixed missing voiceover for Player. Updated Iranian Tomcat skins. Removed the Tomcats shooting (until the bug with F-14s failing to attack at long range is resolved). Other minor tweaks and fixes.

F-15C The Georgian War Сampaign by Baltic Dragon:

  • M10-M13: Updated EWR callsign to allow open radio communications during certain parts of missions.

M-2000C Red Flag Campaign by Baltic Dragon:

  • Mission 05: Fixed spawn location for player's wingman. Reduced skill of enemy F-16s.
  • Mission 08: Fixed issue with all flights taxiing very late. Fixed issue with Chevy 01 taxiing to wrong parking spot thus not triggering part of pre-flight conversation.
  • Mission 09: Fixed problem with Rocket 11 stopping in the middle of the taxiway.
  • Mission 15: Fixed problem with wingman refusing to Taxi and Chevy 3-1 crashing soon after takeoff.

UH-1H Argo Campaign by 373vFS Greg

  • Mission 1: Missing C-130H fixed.
  • ADF not working in missions due to wind conditions - fixed.
  • Mission 5: Skip mission missing - fixed.

F/A-18C Rising Squall Campaign by INVERTED

  • The Cothesis tutorial campaign for beginners has been added. The campaign is conducted in the form of a tutorial and based on the story line of Rising Squall. If you have the Rising Squall campaign, you will automatically get this campaign when updating. The campaign will continue to be updated after release to add new content and custom comics. Dubbing will also be released gradually in future updates. At present, this small campaign includes a total of 16 missions. We look forward to your comments and feedback on the new tutorial form in the ED community.
  • The following is the basic description of the campaign:
    The campaign are special tutorial missions under the F/A-18C Rising Squall Campaign DLC. It will take you from shallow to deep to be familiar with many basic functions and methods of using the F/A-18C Hornet. The tutorial is based on the INVERTED world under Rising Squall and some contents have been modified and simplified relative to the ED official tutorials for beginners. Therefore, this tutorial is not equivalent to the ED official tutorial, instead it focuses more on functions and application.In case of contradictions in some descriptions involved, the ED official tutorial shall prevail.

UH-1H Worlds Apart - Spring 2025 Campaign by Low-Level-Heaven Mission Development:

  • After French, German the next localization. Complete radio communication text in German, All Crew conversation with German Voice Overs.
  • UH-1 Skin with WOLFPACK sign and crewmember patches as well as logos on the helmets.
  • New Voice Overs added to give more guideline true the missions
  • Many Voice Overs changed for better understanding
  • Using the new drawing tool on the F-10 map together with more information provided in time, with map markers.
  • Providing the opportunity to shut down the engine at the end of every mission. Mission will end automatically after switching off the battery. You still will be able to end the mission after landing and the mission completed news, with “Esc”.
  • Issue with severe FPS problems in Mission 7, 10 and 11 solved.
  • A10 AI not engaging in Mission 7 – timed solution added so targets get destroyed and mission will continue.

L-39 Albatros: Kursant Campaign by Eagle Dynamics:

  • Mission 10: Wind tuning.

Known Issues

  • With enabled mirrors black flashes may appear in some cases.
  • Voice Chat: In some cases intercom may work in Hot Mic mode in aircraft without HotMic.
  • Yak-52 - Voice Chat in Radio mode doesn’t work in the rear cockpit in multicrew.
  • Voice Chat:. MiG-15bis. Radio frequency in the widget does not change.
  • Voice Chat: Mi-8. Outgoing transmission works only from the commander's seat.
  • Voice Chat: Mi-24. R-852/828 don't accept radio transmission.
  • MiG-21: Distortion of engine sound when in cockpit
29 dec
2021

DCS World

  • Fix Returned net.* API to Mission Scripting environment.
  • F-15E, JSOW start fixed.
  • F-16C. Crash due to changes in cockpit local files fixed.
  • Su-25. Crash during repair fixed.
  • Screen flickers black in some case - fixed.

DCS: L-39 Albatros by Eagle Dynamics

  • Training missions: wrong takeoff direction fixed.

DCS: MiG-19P Farmer by RAZBAM

  • Communication menu fixed.

DCS: AJS-37 Viggen by Heatblur Simulations

  • Incorrect waypoints fixed.

Campaigns

L-39 Albatros: Kursant Campaign by Eagle Dynamics:

  • Mission 10: Wind tuning.
23 dec
2021

Introduced new campaigns:

  • DCS: A-10C Iron Flag Part I by Baltic Dragon 
  • DCS: UH-1H Paradise Lost by Reflected Sims

DCS World

  • Voice chat feature is expanded to talks via radio for all human-controlled aircraft.
  • AA missiles. The Dynamic Launch Zone (DLZ) algorithm was updated for all modern aircraft. It provides much more accurate launch data, correct range dependence on launcher and target velocities, target aspect, and bearing. Added range limitation by battery life time.
  • AA missiles. Updated aerodynamics for R-33, Super-530D, R-550, and MICA missiles.
  • AA missiles. Updated targeting angles and FOVs for many A2A missiles.
  • AG delay-fuzed munitions. Corrected deceleration physics simulation after hitting a tree or penetrating an object; fixed issues with explosion effect positioning.
  • Fixed crash caused by AI formations in some cases.
  • ME. Payloads panel. Weapon's weight on the payload tab may be wrong - fixed.
  • ME. Draw tool. Hidden on F10 drop down UI issue with small resolution - fixed.
  • Display of F10 options. Fixed incorrect change of F10 options.
  • AI aircraft. Added refueling task to Tornado IDS.
  • AI ground units. AI soldiers could not hit a close target (adjusted contact lens prescription) - fixed.
  • AI aircraft. Helicopter wingmen don't take off with the player manning the deck when the type takeoff is “from runway”.
  • AI aircraft. Mi-24P Incorrectly positioned on deck after landing sometimes - fixed.
  • AI aircraft. Issue with taking off from the FARP when using uncontrolled mode and start command from trigger - fixed.
  • AI aircraft. Aircraft with recon task do not see enemy ground units at all (Fog of war F10 mode) - fixed.
  • AI aircraft. Helicopters spawn outside of Tarava deck - fixed.
  • Resource manager. Airbase with unlimited fuel keeps providing fuel after the entire fuel depot is destroyed - fixed.
  • Caucasus map. Beslan airport. Planes collision during parking (bar closed during operations) - fixed.
  • ME. Dynamic Weather panel disappears - fixed.
  • ME. The Figure table in the Draw tool lost the ability to change layers - fixed.
  • DCS crashes when player aircraft blocks runway - fixed.
  • ME. Geodata of the mouse cursor position is not updated when the Draw menu is active - fixed.
  • Fixed a bug leading to a drop of performance when rendering a water surface.
  • Weapons. Decreased the exaggerated FAB-250M62 bomb warhead.
  • AI aircraft. AI wingmen fly dangerously during approach and landing - corrected.
  • NVG image very dark in moonless night - corrected.
  • Dedicated server. Sound in norender mode uses a dummy driver. This will fix the crash on Windows Server w/o sound devices.
  • Sound engine. Released sounds now continue to move with the source.
  • AI aircraft. When set to takeoff from ground hot, with 25% fuel, the AI Harrier takes off vertically, and freezes in mid air - fixed.
  • Weapons. AGM-88 will produce the air explosion effect (not ground effect) when detonated above the radar antenna.
  • Sound engine. Updated sonic boom sound effect.
  • Leap motion gemini 5.2 drivers. Users may need to update their leap motion drivers to the latest gemini drivers.
  • Dedicated server. Wingmen won't move from their parking slot - fixed.
  • C-47 Skytrain aircraft is added to the WWII Assets pack

DCS: F-16C Viper by Eagle Dynamics

  • Added HMCS A-G features. This includes Steerpoint/Sensor Point of Interest, IAM VIS Mode, Maverick, and Mark Points. See video.
  • Added Electronic Countermeasures (ALQ-184 Short ECM pod). See video.
  • Added FCR Jamming Indications
  • Added HSD cursor ability to adjust scale and select steerpoints.
  • Added New CMDS Modes - Semiautomatic and Automatic. See video.
  • Added a new CMDS BYPASS program (one chaff and one flare).
  • Added SEAD DED page and TMS HAD functions.
  • Added MAN DED page.
  • Added radar ACM Slew mode. When in Dogfight ACM mode, slewing the radar cursor switch activates ACM slew mode that will search 20-degrees in elevation and 60-degrees in azimuth and pitch and roll space stabilization (not in reference to aircraft longitudinal axis like the other ACM modes) out to 10 nm. This is a rather large area and detection and lock may not be immediate. The elevation high and low coverage is indicated and based on targets at 5 nm. To exit, TMS Aft.
  • Сodes being looked for, the faster the HTS scan rate.
  • Smoother HUD, HAD, and HSD cursor axis slew.
  • ECM pods drag correction.
  • Overload limit should be adjusted for 10.5G
  • HTS THRT page - Change white highlighting of classes. The fewer the number of categories searched for, the faster the HTS can complete a full scan. Best to just select categories of threats expected to be encountered.
  • MPD Clarity Improvement. When using the FLIR, remember to enable Manual Gain Control (MGC) for additional image gain clarity. Brightness and contrast may not be enough.
  • Fixed: HMCS cross / egg when looking in reference to ground.
  • Fixed: Lights to Bright at Night on CMDS Panel.
  • Fixed: ECM Band Buttons on the should be raised when the band is not enabled.
  • Fixed: HSD Cursor default position incorrect in A-G Mastermode.
  • Fixed: CCIP mark draw limits.
  • Fixed: AG Radar - HSD azimuth cone incorrect in EXP and DBS1.
  • Fixed: AG Radar Bearing/Range indicator shows values >360° and <0°.
  • Fixed: Unable to align HMCS While Powering Mavs or TGP.
  • Fixed: HSD wrong indication designated SAM target.
  • Fixed:  Symbology on TGP Has Different Brightness.
  • Fixed: AG radar mode selection menu obstructions.
  • Fixed: HAD: 
    • Radar contacts overlap order
    • Selected targets font too weak
    • Elements draw order
  • Fixed: With FCR as SOI, press TMS UP makes HUD as SOI and create a markpoint
  • Fxed: TGP issues when HAD is used to designate a radar source on an elevated ground. 
  • Fixed: HTS: 
    • Unable to designate an inactive emitter
    • After handoff, not able to move SPI with TGP and HUD
    • Does not see Roland RDS
    • HTS pod is not roll stabilized
    • Unable to exit HTS mode while operating AGM-65D
  • Fixed: Steer point 25 bullseye problems.
  • Fixed: MGRS Conversion problem when leading with zeros.
  • Fixed: Mark point source is unable to be changed.
  • Fixed: Markpoint shows elevation in meters instead of feet
  • Fixed: Incorrect display of targets on the WPN HARM_POS page.
  • Fixed: HUD tadpole not aligned with steerpoint.
  • Fixed: Activating MARK DED Page changes weapon from PRE to VIS mode without possibility to change it.
  • Fixed: AGR. When changing scanning azimuth to 1 or 3 in EXP and DBS the map shifts to the side.
  • Fixed: Altimeter incorrect limits.
  • Fixed: Radar GM Antenna Azimuth Reset
  • Fixed: Markpoint and AG radar integration
  • Fixed: When "OVRD" selected radar continues to scan.
  • Fixed: HUD diamond for new steerpoints not showing immediately.
  • Fixed: HUD remote panel is a W and should be a VV.
  • Fixed: Line below the PROBE HEAT and EPU/GEN switches.
  • Fixed: Erratic depiction of BullsEye information on the HUD.
  • Fixed: Jettisoned canopy - Open and close sound still plays.
  • Fixed: Lighting on the EHSI is not dimming enough at night.

DCS: F/A-18C Hornet by Eagle Dynamics

  • Improved FLIR image settings.
  • Fixed: Weapons should not work when the WOW sensor is damaged.
  • Fixed: High speed showing sometimes on locked targets.
  • Fixed: AIM-9X on station 2 stops working after tank jettison.
  • Fixed: LITENING II. Adjust the zoom factor.
  • Fixed: Range and aspect shown in JHMCS for jamming target.

DCS: C-101 Aviojet by AvioDev

  • External sounds such like GPU, canopy, and DC electrics noise will be heard now in a human-controlled multiplayer client’s aircraft for those users who don't own the module.
  • Updated the ME icons set for DemoMods folder. It is used when the module is not installed.
  • Added credits files (available at the module icon in DCS UI main screen).
  • Restored AI aircraft engine sound.
  • Fixed the avionics warnings sounds volume with the “Hear like in helmet“ option enabled.
  • The helmet glass will disappear now from the screen on the cockpit view once it is fully raised. It’s going to prevent it to obstruct the view with very large FOVs selected.
  • Fully supported the cockpit radios and intercom VOIP capability. In addition to standard VOIP commands being handled, also a dedicated “VOIP PTT button“ command was added to input.
  • The radio menu will be hidden now once the CALL button is released.
  • Renamed radios names for communication menu (also affects the new VOIP UI).
  • Added radios presets for VOIP “Dynamic Radios“ dialog.
  • Adjusted radios settings.
  • Improved radios performance.
  • Fixed wings being ripped off when the second pilot is ejected.

DCS AV-8B N/A by RAZBAM Simulations

Fixed:

  • Ghost velocity vector will now only show if sideslip is more than 2 degrees from caged velocity vector.
  • Aircraft can fire weapons while on the ground.

Updated:

  • Waypoint input procedure
  • DMT axis Slew
  • TDC Special Option renamed to:  “Use EASY mode TDC”. If checked, TDC will automatically designate a target when released. Otherwise the TDC will need to be pressed for a target designation. 

Added:

  • CAS page: Entering 0 will enter current aircraft position as target position

DCS M-2000C by RAZBAM Simulations

Fixed:

  • Pilot visibility & pedals intersecting feet issues.
  • Improved replay stability.
  • Green IDN/HSI AP course setpoint position misplaced with crosswinds.
  • Gun piper jumping on FRL in some conditions.
  • Target aspect shown on zero length speed vector.
  • WP dist and id not shown on VTH/HUD in ground modes.
  • SHB seagull markers should not have bar symbols.

Updated:

  • Lock IFF behavior returns more "uncertain" (D) states when distance mismatches.

Added:

  • LotATC human driven TAF.
  • Switch, canopy, throttle noises sampled on the real cockpit.
  • Movement sensitive throttle noise.
  • Adjustable throttle detent positions.
  • Lots of system noises (VTH, VTB, AC, Gyro...).
  • Lots of radar & VTB related binds (inc/dec, toggles, ...)
  • Option to disable PCN hidden digit entry message.
  • What's new tips on kneeboard.

Improved:

  • Added Canopy physics
  • Super 530D loft after launch.
  • TAF is now fully accounting for all line of sights
  • 530D accurate launch zones and ToF calculation
  • Lighting knobs adjusted in fonction of daylight upon spawn
  • PCN backlighting of all buttons, brightness knob now clickable for light test

DCS MiG-19P by RAZBAM Simulations

Fixed following keybinds:

  • ARK-5 Receiver Mode TLF and TLG are reversed, causing the TLF command to place the ARK-5 into TLG mode and vice versa.
  • ADF Manual Antenna Left and Right commands are reversed.
  • Radar Horizon Increase doesn't work at all, while Decrease lowers it all the way
  • Landing Gear Down Else Neutral, Lock On Else Off, Up Else Neutral Not bindable to keyboard
  • RP-5 Radar/Telemetry Commands reversed with on turning the radar off and off turning it on

Added:

  • Cockpit Flood light ON/OFF

DCS F-14 Tomcat by Heatblur Simulations

  • NEW: Added DCS VOIP functionality to AN/ARC-159 and AN/ARC-182.
  • Changed ICS default setting to always cold mic on spawn.
  • Overhauled all night lighting in F-14A and -B cockpits for DCS linear space gamma sampling.
  • Floodlights are now operational again in the F-14B cockpit.
  • Forrestal: Adjusted LSO platform view.
  • Forrestal: Tie-downs now render proper cavity map.
  • Fixed potentially long load times due to tacan initialization.
  • Fix typo which accidentally removed one AIM-9L from this F-14A-135-GR predefined payload: AIM-54A-MK60x1, AIM-7Fx1, AIM-9Lx2, XTx2, Mk-82x2.
  • Adjusted integrated stab trim for flap and DLC operation.
  • Adjusted gear and speedbrake drag.
  • Adjusted flap pitching moment.
  • Adjusted F110 fuel flow for mid-power settings.
  • Adjusted lift while in ground effect.
  • Added VF1 Wolfpack NK100-103 skins by Yae Sakura (thank you!).

DCS AJS-37 Viggen by Heatblur Simulations

  • NEW: Added DCS VOIP functionality to FR22 and FR24 radios.
  • NEW: Added new Pilot seat harness for in-cockpit pilot, properly attaching the pilot to the ejection seat.
  • NEW: Gauge dynamics improvements - gauges now move smoothly to their new positions as in other Heatblur aircraft.
  • Introduced dynamic fuel gauge animation, the gauge needles will no longer teleport.
  • Introduced dynamic compassring heading animation.
  • NEW: Placeable static objects are now showing on the ground radar.
  • Remastered canopy texture, improving detail and resolution.
  • Remastered textures of rear cockpit bulkhead wall.
  • Added normal maps and improved texture detail for seat cushions.
  • Added normal maps and improved texture detail for seat harness and restraining systems.
  • Added new canopy sealant textures improving transition between glass and canopy.
  • Fixed DCS freeze on Flight Data Unit and Main Pitot failure.
  • Fixed DCS freeze when doing loops with the aircraft.
  • Fixed radar causing an FPS drop in the 60km and 120km modes.
  • Creating a popup point and assigning it to a waypoint will now mark it as a target waypoint.
  • The radar marker can be moved in both axes independently now.
  • Radar marker movement is restricted to the visible area only.
  • Waypoints defined as mission targets now show as “90000” when selected using TAKT/OUT.
  • Destination indicator for popup points is now a red “U”.
  • Data loading is possible only when a cartridge is inserted.
  • Unsafing trigger while in ANF PLAN no longer makes bombs unable to fire if mode is switched to NAV.
  • Corrected the radar in memory mode - the picture now freezes for 30s.
  • Toggling safety now allows Rb75s to be cycled.
  • Sidewinders and Rb75s can now be cycled using the IR/RB FRAMMSTEGN button.
  • Weapons can no longer be fired as normal on the ground; however: 
    • safety bypass button implemented in the back-right of the cockpit; pressing this button allows weapons to be fired on ground.
  • Post-DYK bombing steering order cue on HUD now displays correctly in ANF mode.
  • Air-to-air radar no longer picks up dropped bombs.
  • RUTA waypoints now show as R# rather than M# on the destination indicator.
  • Measured targets now show a red M# on the destination indicator.
  • Releasing the fix trigger from the TV position to the T0 position after a successful type 2 fix now displays the longitude and latitude of the target.
  • The RENSA button can now be used to remove measured or tracked target fixes.
  • P4 chaff release program in slow streak release will empty the right pod before the left one is used. It will last 960 instead of 480 seconds.
  • Countermeasures should reset to the set amount upon rearm now.
  • Radar Memory Mode will now turn off once Terrain Avoidance Mode is activated.
  • Empty sidewinder pylons no longer reduce drag.
  • Fixed parking brake engaging.
  • External tanks are now filled upon refill/rearm ground crew command.
  • Landing gear extension/retraction is now restricted for low rpm and high airspeeds.
  • Landing gear damage is registered as a fault now; it is possible to have it triggered by the failure list in the mission editor.
  • Autothrottle now disengages after the throttle is moved considerably.
  • External tanks won’t drop when the aircraft is on the ground now.
  • Trim can be reset now by cycling the TRIMSYST circuit breaker after emergency trim was used.
  • Wheel damage arguments corrected (wheels should now display damage correctly).
  • Engine RPM displayed on gauge and external GUI now match.
  • ASI Indexer knob and marker now functional.
  • Fixed too large ADI drift - now it is about 1 degree per hour.
  • Improved autopilot modes disengagement logic.
  • Fixed an issue where SPAK would need to be pressed after automatic engagement during startup.
  • Striped fuel-required needle now shows fuel required to reach the final mission waypoint (from current position) when in SPA mode.
  • Magnetic declination knob no longer clickable through the flip cover; expanded clickable area for the cover and fixed keybinds for toggling the flip cover.
  • Marker added to the magnetic declination adjustment knob to illustrate its position.
  • The AFK lever must be cycled now before autothrottle is reengaged after automatic disconnection (it was possible to re-engage without cycling through a keybind).
  • CK 37 Rensa button is no longer clickable through the cover (button was not effective through the cover, but the sound and animation was played.)
  • Fixed an issue where the high-pressure fuel valve would be set incorrectly during automatic start.
  • Corrected altitude readings on the main altimeter.
  • Pressure correction has been reworked in main and standby altimeters.
  • Altimeter knob can now be pulled in the cockpit.
  • ADI vertical speed indicator has been corrected, it shows accurate values now.
  • Airspeed indicators show accurate values now.
  • Fixed the cabin pressure indicator needle.
  • Extended the cabin pressurization model.
  • Extended the oxygen use model.
  • Corrected the effect of the oxygen flow valve.
  • Corrected the SYRGAS warning light - now lights up when the oxygen flow is closed.
  • Fixed RESERVEFF warning light operation.
  • Fixed LANDSTÄLL warning light operation.
  • STD flag added to altimeter.
  • Markers added to the right of the large altimeter roller.
  • Max G needle has been implemented.
  • Fixed vertical accelerometer, it’s displaying accurate values now.
  • Radio base/channel selectors do not skip values anymore.
  • Radio frequency selectors have corrected labels and functionality.
  • Fixed an issue where two clicks were needed to change the FR22 radio frequency with controller bindings.
  • Radio volume knob is now functional; also using the hotkeys to change radio volume results in the volume knob moving, so there’s no disconnect between volume and knob position.
  • FR-22 Grupp and Bas dials expanded to match their real-life counterparts.
  • Each group selected via the FR-22 Grupp function now corresponds to a radio channel that can be defined in the mission editor (or at least, groups 100 to 139 do):
    • This means 40 more custom radio channels for the Viggen that will hopefully be more intuitive to use than the old group system. 
    • The channels all show up in the kneeboard and use the common DCS channel presets as default. 
    • Important note: Because channels Special 1-3 and EFGH have been left untouched in order to not break existing mission presets, some missions might have to update player/client aircraft to make the presets show correctly: Click on the player/client aircraft, cycle to AI and back to player/client, then resave the mission. 
  • FR22 buttons and knobs can no longer be double-pressed (i.e. if the A/G button has been depressed, clicking it again will have no effect).
  • Fixed the initialization of the FR24 Mode Selector. Guard frequency is now audible already at spawn in the NORM + LARM position.
  • Kneeboard now has additional pages, allowing up to 75 airbases to be listed.
  • Kneeboard page order has been revised; it’s now:
    1. Waypoints
    2. Radio channels
    3. Ground Crew/Cartridge page
    4. Airbase list
    5. Reference points
    6. Elint
  • Kneeboards now use a typewritten font; font size and spacing has been increased for readability.
  • Kneeboard waypoint pages now have enough spaces for waypoints B0 through B9, with enough room at the end for L1 and L2.
  • Kneeboard airbase list and reference point pages have been condensed down to one page each; however, they both have multiple subpages, which can be accessed using RShift + PgUp and RShift + PgDn.
  • The following keyboard commands have been added to the ground crew kneeboard page:
    • Cycle Left RB04 Group Target.
    • Cycle Right RB04 Group Target.
    • Toggle Left RB04 Jump Angle.
    • Toggle Right RB04 Jump Angle.
    • Cycle Safety Height.
  • Synchronized interior and exterior canopy animations and state.
  • Radar stick is now animated.
  • Added properly downward facing landing light.
  • Cockpit innards are no longer visible from external view when looking around in VR.
  • Fixed lights initialization on hot ground start - now dependent on outside illumination.
  • TIPPVÄXEL switch labels fixed.
  • Fixed selected binding labels (FR22, Altimeter).
  • Fixed FR24 selector tooltip.
  • EP-13 tube model attachment fixed.
  • Rollers in the cockpit now roll in the correct direction; rollers have been adjusted to no longer clip through their neighbouring rollers.
  • Fixed inverted lighting argument on ADI rim - now illuminates together with rest of ADI.
  • Improved appearance of SPAK ATT and HOJD lens flares.
  • Removed lens flare from Radar screen.
  • Added missing pipes behind the ejection seat.
  • Fixed several normal mapping errors on the canopy causing inconsistent lighting at UV seams.
  • Fixed skewed polygon near left warning panels.
  • Fixed stretched textures on upper ejection seat headrest.
  • Fixed z-fighting on cable retention brackets.
  • Improved geometric smoothness and detail of some ejection seat elements.
  • Oil pressure and fuel director warning light up properly during startup sequence.
  • Hydraulic pump failures light up proper warning lights now.
  • Display textures for the navigation data panel and the destination indicator upgraded for better readability (using a texture developed by MYSE1234 for his enhanced Viggen textures mod - Thank you!)
  • Corrected typo in HYDRA-TR1 and HYDRA-TR2 warning lights.
  • Navigation Datapanel numbers adjusted in size and made more readable.
  • Destination Indicator text larger and centralized.
  • Added clickables and animations for the missing Radarstick controls:
    • Memory Button
    • Mode Selector
    • Range Selector
    • Antenna Elevation Axis
    • Terrain Avoidance Button
  • Fixed Autopilot Yaw Trim cover.
  • Fixed Exhaust Nozzle Indicator- now the needle moves within specific afterburner stages.
  • Recompressed several cockpit textures, especially those with dark colours and gradients with BC7 format for better compression and less artifacts.
  • Optimized sizes and formats for several textures on the in-cockpit pilot for lowered VRAM usage.
  • Fixed all night lighting textures for appropriate linear gamma shader changes.
  • Added input bindings for landing lights.
  • Added toggle keybind for the trigger safety bracket.
  • Added instrument lights joystick and keyboard keybinds.
  • Added panel lights joystick axis and keyboard keybinds.
  • Added flood lights joystick axis and keyboard keybinds.
  • Fixed the inverted vertical radaraxis.
  • Removed duplicated magnetic declination binding.
  • Auto start and auto stop are now assignable as keybinds.
  • Fixed an issue where data cartridge and ejection seat lever needed to be clicked twice to re-engage.
  • Flip-covers for these controls now inhibit their manipulation:
    • FORBIK AVFYNINGSKRETS
    • NÖDF
    • X TANK
  • Fixed toggle inputs of:
    • Doppler Land/Sea mode
    • Radio AM/FM
    • HOJD CISI
    • Gear handle
    • High-pressure fuel valve
    • Manual afterburner fuel regulator
    • Manual fuel regulator
    • Pitch gearing
    • Radar Altimeter Power
    • Slav SI Switch
    • TILS channel Layer selection
  • Limited movement of the following knobs:
    • HUD brightness
    • Radar brightness
    • EP-13 brightness
    • EP-13 contrast
    • Radar CI filter
    • Magnetic declination
    • Maintenance testing mode
    • Drysuit ventilation adjustment
  • Fixed several control knobs overturning:
    • FRAN VOL
    • KURSKORR
    • LJUS RADAR
    • RENFLYGN
  • Added a keybind for centering the Radar Elevation axis.
  • Added Weapon Interval Selector CW and CCW keybinds.
  • Added joystick axes for:
    • Radio Volume Knob
    • Master Volume/ Sidewinder Tone Knob
    • Airspeed Indexer Knob
    • Magnetic Declination Knob
    • EP-13 Brightness Knob
    • EP-13 Contract Knob
    • Radar Filter Knob
    • Radar Brightness Knob
    • HUD Brightness Knob
  • Added Radar Filter Increase/ Decrease keybinds.
  • Corrected Autopilot Yaw Trim Knob - it is moving properly now.
  • Seat Height Adjustment switch is now clickable in the cockpit.
  • Corrected Oxygen Lever keybind name, added a corresponding toggle.
  • Added missing keybind for fine altimeter set decrement.
  • Fixed Interior Lights ‘switch’ keybind, added a corresponding toggle.
  • Added Radar Gain (MKR) is now clickable from the cockpit.
  • Corrected existing Radar Gain keybinds and added a new one ‘Radar Gain Center’.
  • Added Autopilot Yaw Trim joystick axis.
  • Added Autopilot Yaw Trim cover keybinds.
  • Deleted old ‘Radar Night Filter’ axis and commands which were causing DCS to crash.
  • Cartridge selection now wraps both ways (i.e. if you accidentally go too far and overshoot your cartridge, ending up back at the start of the list, you can simply go back the other way).
  • Added more accurate RWR sounds with MYSE1234’s mod - Thank you!
  • Fixed the sound of the HUVUDWARNING button.

DCS JF-17 by Deka Ironwork Simulations

Fixed:

  • AA gunsight solution for LCOS mode
  • AG radar EXP/DBS1 not use TDC position as the center of sector enlarged in next stage
  • AG radar antenna elevation in GMTI/SEA1/SEA2 modes
  • AG radar real beam map gain/brt/cont control
  • AG radar terrain avoidance image gain/brt/cont control
  • HSD moving map brt/cont control
  • C802AK now partially works (by ED) - needs to choose proper target size for acquisition (i.e MED for Ivanov cargo, LAR for Perry)
  • radio TR+G mode (com1 guard 121.5MHz, com2 guard 243.0MHz)

Added:

  • Support of radio com1/2 VOIP with new binding:
    • HOTAS Throttle T4 Fwd/Bwd VOIP: for VOIP only
    • HOTAS Throttle T4 Fwd/Bwd (w/ VOIP): quick push/release for radio menu
    • HOTAS Throttle T4 Fwd/Bwd (w/ VOIP): long push (hold) for VOIP
  • SPJ jam type/coverage(az,el)/direction now are synced in MP
    • Only affects between JF-17s in MP
    • For example, two JF-17s are head-on in MP: if one is jamming backward, the other will not get the interference. If one is jamming forward or fwd+bwd, the other will get interference with different burn-through distance (fwd provides more jam power than fwd+bwd thus shorter burn-through distance)
  • AA radar speed gate low/high toggle (used for low speed target filter)
  • AG radar EXP mode for GMTI/SEA1/SEA2
  • AG radar ship contact echo size difference according to ship RCS
    • small (none C802AK target size setting can help [reported])
    • medium (C802AK target size - MED)
    • large (C802AK target size - LAR)
  • AG radar BCN mode (2-digit BCN code can be set in AG CNTL page)
    • Now use tacan signal to simulate the beacon signal
  • Empty 800L/1100L fuel tank as loadout
  • If taxi-out without disconnecting ground power cable, it could damage the aircraft
  • Multipurpose UFC binding preset

Adjusted:

  • AA/AG radar CNTL page
  • AG GMTI/SEA1/SEA2 contact color
  • CH Pro Throttle and Warthog Joystick HOTAS binding preset (check your input binding)

DCS SA-342 Gazelle by Polychop Simulations

Fixed:

  • Gun binding issue solved (now you have a new binding "Minigun Fire")
  • Mistral doesn't lock ground targets now
  • RWR volume knob now updates sound level properly
  • Laser rangefinder now detects statics
  • Adjusted seeker limits for the mistral.
  • Adjusted some values for the flir in night situations.

Added:

  • New menu background image.
  • keybind for comm menu now is available for mouse
  • VoIP implementation

DCS: Black Shark 2 by Eagle Dynamics

  • Added rotation limits to Pilot's head camera.
  • Heavy jitters after getting damaged - fixed.

DCS: Mi-24P by Eagle Dynamics

  • Improved Fuel System. Adjusted fuel consumption rate. Refactoring of the fuel system code: fuel pumps effectiveness was corrected, the modeling logic of the valve box was improved allowing even fuel consumption from the feed tanks.
  • Improved. ATGM aiming sight helper for movement momentum changed
  • Improved EN inputs translation
  • Improved many sounds according to feedback and new references (Thank you Iron_Man)
  • Improved. Default ASP-17 reflector position changed
  • Added more control binds for the Pilot's weapon control panel
  • Added default axes assignments for "SideWinder Force Feedback 2" joystick.
  • Fixed Landing gear door mis-aligned when gear is down
  • Fixed Petrovich AI stopping to react at short up command in ATGM sight CMBT mode
  • Fixed Ukrainian livery tail warning inscription and number

DCS: Spitfire IX by Eagle Dynamics

  • Bombs spawns shifted to far aft when released - fixed
  • Added Instant action missions to Marianas.
  • Added Instant action mission Low Level Hell to Channel map.

DCS: P-47D Thunderbolt by Eagle Dynamics

  • Added Instant action missions to Marianas.
  • Added Instant action mission Low Level Hell to Channel map.

DCS: P-51D Mustang by Eagle Dynamics

  • Added Instant action missions to Marianas.
  • Added Instant action mission Low Level Hell to Channel map.

DCS: Mosquito FB VI by Eagle Dynamics

  • Added RP-3 rockets to the armament
  • Fixed propellers in connection to wing flex
  • Identification lights displayed correctly now
  • Fixes to initial and gunsight camera positions
  • Added Instant action missions to Marianas.
  • Added Spanish localization of IA missions.

DCS: Fw 190 A-8 Anton by Eagle Dynamics

  • Added missed panels of the armored glass frame
  • Fixes to the cockpit frame and canopy bolts (flashing textures)
  • Fixed a typo in the Außenanschluß
  • The cockpit model’s polygons are visible through the fuselage - fixes
  • Minor improvement to the canopy opening animation
  • Antennae does not connect with vertical stab - fixed
  • Added software dynamic reflections for the cockpit
  • Edited tail numbers animation to allow using single-digit.
  • Edited inner shape of adjustable stabilizer, edited angle of the front right wheel.

DCS: Fw 190 D-9 Dora by Eagle Dynamics

  • Tailwheel sunken into ground - fixed
  • Interior parts are visible thru the fuselage - fixed
  • Raindrops are visible inside the front glass - fixed
  • Improvements to the cockpit’s outer shape
  • Duplicate parts of the tail - fixed
  • Added Instant action mission Low Level Hell to Channel map.

DCS: Bf 109 K-4 Kurfurst by Eagle Dynamics

  • Added Instant action mission Low Level Hell to Channel map.

DCS: NS 430 by Eagle Dynamics

  • Fix to the color of the course deviation marker
  • Fix to manual brightness limits
  • Message "Approaching Target Altitude" displayed correctly now
  • Fixes to deviation bar and pointer visibility
  • Fix to wrong units displaying in NRST pages
  • Fix to ETA capculations
  • Removed leading zero sign for latitude in the position field
  • 2D model is available for VR users now

DCS: Caucasus by Eagle Dynamics

  • Fixed unique scenes objects : self-intersection, duplication
  • Roki tunnel entrance destructible now

DCS: Persian Gulf Map by Eagle Dynamics

  • Fixed collisions with objects on airport taxiways
  • Fixed the direction of the light source on some airfield lighting systems, were rotated 180 degrees
  • Small bushes do not obstruct ground vehicles
  • Lights on ground traffic objects no longer light up during the day
  • Fix reflection artifacts on static objects
  • Improved base color of vegetation
  • The textures of the surface distant LOD corresponds to the textures of the near LOD
  • Cosmetic fixes to textures of rivers and their connections

DCS: NEVADA Test and Training Range Map by Eagle Dynamics

  • Airfield "Nellis" centered aircraft spawning point in the revetments G1 to G25
  • Airfield "Nellis": fixed Two taxiway signs read "C" instead of "G"
  • Airfield "Boulder City": added ATC with radio frequencies
  • Airfield "Groom Lake": removed vegetation from runway
  • The names of airfields no longer contain the words "airfield", "airbase", "AFB", etc.
  • Fixed places near airfields where fences were on the roads
  • Fixed a lot of glitches in the geometry of the ground under the roads
  • Fixed huge holes in the geometry of the terrain surface
  • Fixed a lot of unnatural embankments along the roads
  • Fixed near LODs of some objects, objects disappeared in the near distance

DCS: Combined Arms by Eagle Dynamics

  • Input: Renamed 'Turret to current direction lock' command to 'Gun stabilizer On\Off'.
  • Fixed wrong hull direction when firing Insurgent with AK-74.

Campaigns

DCS: A-10C Operation Persian Freedom Campaign от Ground Pounder Sims:

  • Mission 7. Fixed bug that misidentified player kills on SAMS as a kill by SEAD escort.
  • Mission 8. Adjusted size of end mission zone.

A-10C Basic Flight Training Campaign by Maple Flag Missions:

  • Mission 05. Expand the speed trigger detection range to reduce the terminate calls if the player is too close to the 160 knots limit.

Spitfire IX The Big Show Campaign by Reflected Simulations:

  • Flak update.

P-51D: The Blue Nosed Bastards of Bodney Campaign by Reflected Simulations:

  • AI takeoff timer logic reworked to circumvent a new AI takeoff bug.
  • Flak update.

Bf 109 K-4 Jagdflieger Campaign by Reflected Simulations:

  • Flak update.

DCS: Fw 190 A-8 Horrido! Campaign by Reflected Simulations:

  • Visual briefings.
  • Flak update.

DCS: P-47D Wolfpack Campaign by Reflected Simulations:

  • Visual briefings.
  • AI takeoff timer logic reworked to circumvent a new AI takeoff bug.
  • Flak update.

F-86F Hunters over the Yalu Campaign by Reflected Simulations:

  • Visual briefings.
  • Flak update.

DCS: F/A-18C Raven One Сampaign by Baltic Dragon:

  • Mission 01: Adjusted Saint's flight path to avoid erratic behavior if player is slow during startup.
  • Mission 05: Fixed possible issue with Prince not being able to properly climb after the dogfight.
  • Mission 12: Moved static crew member damaging Blade before takeoff. Fixed missing voiceover for Player. Updated Iranian Tomcat skins. Removed the Tomcats shooting (until the bug with F-14s failing to attack at long range is resolved). Other minor tweaks and fixes.

F-15C The Georgian War Сampaign by Baltic Dragon:

  • M10-M13: Updated EWR callsign to allow open radio communications during certain parts of missions.

M-2000C Red Flag Campaign by Baltic Dragon:

  • Mission 05: Fixed spawn location for player's wingman. Reduced skill of enemy F-16s.
  • Mission 08: Fixed issue with all flights taxiing very late. Fixed issue with Chevy 01 taxiing to wrong parking spot thus not triggering part of pre-flight conversation.
  • Mission 09: Fixed problem with Rocket 11 stopping in the middle of the taxiway.
  • Mission 15: Fixed problem with wingman refusing to Taxi and Chevy 3-1 crashing soon after takeoff.

UH-1H Argo Campaign by 373vFS Greg

  • Mission 1: Missing C-130H fixed.
  • ADF not working in missions due to wind conditions - fixed.
  • Mission 5: Skip mission missing - fixed.

F/A-18C Rising Squall Campaign by INVERTED

  • The Cothesis tutorial campaign for beginners has been added. The campaign is conducted in the form of a tutorial and based on the story line of Rising Squall. If you have the Rising Squall campaign, you will automatically get this campaign when updating. The campaign will continue to be updated after release to add new content and custom comics. Dubbing will also be released gradually in future updates. At present, this small campaign includes a total of 16 missions. We look forward to your comments and feedback on the new tutorial form in the ED community.
The following is the basic description of the campaign:
The campaign are special tutorial missions under the F/A-18C Rising Squall Campaign DLC. It will take you from shallow to deep to be familiar with many basic functions and methods of using the F/A-18C Hornet. The tutorial is based on the INVERTED world under Rising Squall and some contents have been modified and simplified relative to the ED official tutorials for beginners. Therefore, this tutorial is not equivalent to the ED official tutorial, instead it focuses more on functions and application.In case of contradictions in some descriptions involved, the ED official tutorial shall prevail.

UH-1H Worlds Apart - Spring 2025 Campaign by Low-Level-Heaven Mission Development

  • After French, German the next localization. Complete radio communication text in German, All Crew conversation with German Voice Overs.
  • UH-1 Skin with WOLFPACK sign and crewmember patches as well as logos on the helmets.
  • New Voice Overs added to give more guideline true the missions
  • Many Voice Overs changed for better understanding
  • Using the new drawing tool on the F-10 map together with more information provided in time, with map markers.
  • Providing the opportunity to shut down the engine at the end of every mission. Mission will end automatically after switching off the battery. You still will be able to end the mission after landing and the mission completed news, with “Esc”.
  • Issue with severe FPS problems in Mission 7, 10 and 11 solved.
  • A10 AI not engaging in Mission 7 – timed solution added so targets get destroyed and mission will continue.

Known Issues

  • With enabled mirrors black flashes may appear in some cases.
  • MiG-19. Communication menu doesn’t work. Refuel/rearm workaround using Alt ‘
  • Voice Chat: In some cases intercom may work in Hot Mic mode in aircraft without HotMic.
  • Yak-52 - Voice Chat in Radio mode doesn’t work in the rear cockpit in multicrew.
  • Voice Chat:. Mig-15bis. Radio frequency in the widget does not change.
  • Voice Chat: Mi-8. Outgoing transmission works only from the commander's seat.
  • Voice Chat: Mi-24. R-852/828 don't accept radio transmission.
  • MiG-21: Distortion of engine sound when in cockpit.
18 nov
2021

DCS World

  • AIM-120 AMRAAM seeker fixes and adjustments to be less susceptible to break lock conditions.
  • Added: H-6J/Wingloong preset payload.
  • Adjusted: PL-5EII performance and warhead.
  • Automatic white balance disabled due to incorrect colors.
  • AI aircraft make wild maneuvers to reform - fixed.
  • AI aircraft will be better at detecting targets against a bright sky, in contrast.
  • WWII AI aircraft take off faster in groups now.
  • 9M120 missing from warehouse stores - fixed.
  • Ground AI. Broken vehicle formations fixed.
  • M270 MLRS Strange behaviour, firing at random locations - fixed.
  • VR. Missing now is a synchronous rotation animation of the Hind rotor - fixed.
  • ME. Fixed GUI error when trying to save (or start) the mission with Oval drawing in some cases.
  • Weapons. Added S-25-O HE aircraft rocket and payload variants.
  • Weapons. Added FAB-250-M62 GP bomb to various Russian/Soviet airframes's inventories.
  • Weapons. Eliminated the bombs collision when releasing from the Mosquito bombay.
  • GUI. Wrong MISSION window instead of REPLAY after getting message about version incompatibility - fixed.
  • GUI. Some GUI controls unavailable at 768 and 800 screen height. Fixed sizes and properties of widgets.
  • ME. Cannot click on trigger zones or initial points inside an airbase zone when airbase was selected - fixed.
  • Steam. User unable to launch DCS due to binary issue in steam - fixed.
  • GUI. Required Modules/Mods no longer listed before opening mission - fixed.
  • SA-5 (S-200). Adjusted launcher vertical angle, horizontal rotation speed, acquisition and target lock time, reloading time.
  • ATGM 9K120 Tandem HEAT model animation adjusted.
  • ME. Improve Figure table in DRAW panel. Adding tooltips and changing localization keys.
  • NTTR map. Creech. Collision during take-off and crossing by group of the runway - fixed.
  • NTTR map. Some planes collide when taking off from Echo Bay - fixed.
  • Syria map. Ercan. Traffic jam during takeoff - fixed.
  • AI helicopters. Helicopters have issues attacking ground targets with missiles - fixed.
  • AI helicopters. Collision of helicopters while passing the waypoint - fixed.
  • AI helicopters. The helicopter rolls out of the runway after landing - fixed.
  • AI helicopters. Helicopters collision during landing on an airfield.
  • AI helicopters. Part of the helicopter group remains at the airfield after landing for refueling - fixed.
  • AI aircraft. AI doesn't climb at optimum climb speed - fixed.
  • Weapons. SLAM (AGM-84E) launch cause CTD - fixed.
  • F10 map. Map drawn objects not cleared from memory after exiting mission - fixed.
  • MP. Changed the network protocol version. Old clients will not see new servers.

DCS: F-16C Viper by Eagle Dynamics

Added:

  • Mark Point. This includes A-G radar, targeting pod, HUD, and fly over Mark Point creation. Mark Points are also indicated on the HSD that can be selected with the HSD cursor. HMCS Mark Point creation and datalink Mark Point sharing between team members will come later. Video.
  • GMT Mode. The Ground Moving Target (GMT) mode allows the detection and tracking of surface targets between 8 and 75 knots in Ground Moving Target Track (GMTT). Video.
  • AGR Mode. When in a visual attack mode through the HUD, the Air to Ground Ranging (AGR) mode is enabled to provide target ranging.
  • HTS/HAD Mode. The HARM Targeting System (HTS) and HARM Attack Display (HAD) allow the detection, classification, and targeting of surface radars without already known target locations.Remaining items such as the Expand mode,SEAD, MAN DED pages and HTS data link will come later in HTS development. Video.
  • HSD Cardinal Direction Markers.
  • Air-to-Air radar Intercept Cue.
  • Steerpoint Selection HOTAS 

Fixes:

  • CMDS dispenser status lights brightness now controlled by MAL/IND switch
  • HMCS - when choosing DGFT, MSL, etc via HOTAS.
  • Range scale with cursor in TWS mode not working. 
  • A/G radar DBS scans past gimbal limits.
  • A/G Radar still operates with WoW.
  • A/G Radar Bearing/Range indicator shows values >360° and <0°.
  • MGRS Conversion and edit.
  • Removal of LCD post effect on MPDs. Note that the displays can, in the meantime, be washed out and require gain, brightness, and contrast adjustment for a clear video picture. This will be adjusted for automatic video image adjustment.
  • Unable to exit standby if used in CRM
  • AG radar. Scan in blind zone

DCS: F/A-18C Hornet by Eagle Dynamics

  • Adjusted overload limit to 10G
  • Fixed: Bomb Interval setting influences DL channel selection

DCS AV-8B N/A by RAZBAM Simulations

Fixed:

  • Right MPCD SYM switch not working
  • Reversed MPCD day/night button animation
  • Missing keybindings.
  • TPOD IR polarity change forces video to wide FOV without change in symbology
  • Countermeasures release command input is "stored" if release was inhibited, and executed later when possible.
  • EHSD Map Ground track button not working 
  • BORT Numbers.
  • Turn rate performance (was previously overperforming in some conditions)

Added:

  • TPOD on station 2 and 6
  • Fuel dump graphical effect

Updated:

  • Route selection is not cleared when deselecting ROUTE.
  • Engine MPCD displays missing elements.
  • M02 of the campaign (AWACS blocking the taxiway)
  • M01 of the Coup d'Etat campaign (unable to create a markpoint)
  • LAR calculation for GBU-32.


DCS M-2000C by RAZBAM Simulations

Fixed:
  • Emergency landing gear not reset after landing
  • Possibility to lower landing gear on belly

Added:

  • ALCM option in mission editor independent of enforce drift option
  • Added: TAF (GCI Datalink)

Updated:

  • Default marker and missile volumes
  • MAJOR UPDATE: Full RDI Radar rework
    • New Modes and Features
    • Improved Interface
    • Detection and behavior are more realistic
    • Fully multi-threaded radar search
    • Improved IFF characteristics

Improved:

  • VTH (HUD)
  • VTB (HDD)
  • A/A Master Mode functionality

More details at this forum thread: M-2000C Update Presentation

IMPORTANT: A lot of bindings have changed with this update (landing gear, trigger, antenna elevation commands, etc.), check everything before committing to a merge without the trigger command bound.

DCS JF-17 by Deka Ironwork Simulations

Fixed:

  • AA radar consistent detection range with HI/MED/ILV prf setting
  • AA radar look down condition check
  • Remove alt info of contact in AA radar VS mode
  • AG radar designated SPI point should not be reset if out of antenna physical limitation
  • GMTI/SEA1 mode can have rbm render overlap on/off by MFCD U2 button
  • Enter AG EXP/DBS modes by enlarging the area around TDC, no longer need to designate a point in MAP mode first.

Added:

  • HSD shows AA hpt target and attack line
  • A dynamic RCS calculation based on swerling IV model
  • Rainy day or atom density at low alt could reduce radar detection range
  • More bindable inputs

Adjusted:

  • AA radar detection performance
  • AG GMTI speed gate: L - 6 knots; H - 15 knots

DCS: C-101 Aviojet by AvioDev

  • Altimeter initializes correctly now at mission start, without having to move from 0 altitude to present altitude after mission unpause.
  • Adjusted VR stick sensitivity.
  • Adjusted the following sounds: map case open/close, mirror bump when reached one of its animation ends. Both sounds are now variable depending on movement speed.
  • Made the stick 'stop' sound volume dependent on stick movement speed.
  • Fixed the secondary DC bus logic: it will be turned off now when there is no GPU connected, engine is not started (generator is unavailable), and the “bus tie” switch is set to OFF.
  • Adjusted the volume of the DC bus noise at the external view (it is heard when a canopy is open).
  • AI and multiplayer client’s aircraft now have correct canopy sound.
  • The following sounds will now be heard in external view on a human-controlled multiplayer client’s aircraft: canopy, GPU and electric noise (the latter is heard when any of the two canopies is open).
  • Fixed rear canopy jitter in multiplayer.
  • Canopy position is correctly updated now on the multiplayer client’s aircraft after the second crew member left it.
  • Ladders are correctly synchronized now on the multiplayer client’s aircraft after the second crew member left it.
  • Fixed ladders jitter when the canopy is being opened/closed.
  • GPU multicrew status is correctly synchronized now, when its control is attempted from the rear cockpit.
  • IFR hood and NS430 display correctly now on external views, when the rear seat is left and then reoccupied again.
  • Eliminated IFR animation jitter on multiplayer client aircraft.
  • Rear multicrew pilot head animation updates now over the network.
  • Corrected excessive precession on the gyroscopes.
  • Fixed the bug where, on occasions, the gyroscope would invert itself when going through 90° of pitch.
  • Fixed the hardcoded error that made the gyros roll with the aircraft.

DCS: Black Shark 2 by Eagle Dynamics

  • AChS-1 seconds scale (small) moving too fast (2x) - fixed.
  • Corrected description for Rotor RPM warning push-light function (EN/RU PDF).
  • Low RPM push-button naming fixed.
  • "Patrol" single mission. Change to Scattered clouds preset 5 to make the mission playable.

DCS: Mi-24P Hind by Eagle Dynamics

Improved:

  • 9K113 ATGM guidance control unit gyroscopic stabilization modeling improved after new analysis and comments from SME. Leads to more stable operation within gyroscopic system limitations.
  • Petrovich AI flight routines improved including:
    • Nap of the earth flight
    • Vertical takeoff and landing (command by setting altitude to zero for landing and adding any altitude above zero for takeoff, in the interface. Note that Petrovich will put gear down/up automatically and hold brakes automatically after landing)
    • Hovering – Petrovich will hover more like human now
  • Petrovich AI ATGM align maneuver during hover was reworked and with new gyroscopic stabilization changes short time alignment is possible to stay in hover after launch. If ATGM align maneuver is ordered while in hover (HVR mode) Petrovich will shortly pitch down to align with target for ATGM launch, operator task is to hold the launch button after alignment was ordered as launch authorization will be short (1-3 sec). After a short pitch down and alignment Petrovich will return to hover. It is advised to order ATGM align in hover after the course was adjusted to suit direction to target. Also, it is advised to order hover ATGM align to distant targets as angle to close targets may be too steep. (Known issue: after first ATGM alignment order Petrovich stops reacting to short UP command to change course, will still react to ATGM align order. Temporary workaround: after setting course for Petrovich interface HSI with short UP, switch mode with short LEFT from CBTM to HVR and Petrovich will react and adjust course, then switch back to CBTM).
  • English localization of pilot’s cockpit input commands (WIP).
  • Main rotor pitch indicator needle movement smoothened

Added:

  • Forward cockpit windshield aiming reference marker that can be toggled in special menu settings. (It corresponds to 0 degrees of depression for PKI)

Fixed:

DCS Flaming Cliffs by Eagle Dynamics

  • F-15C. Convergent exhaust nozzle controller algo and sounds updated.
  • F-15C. External stores do not seem to generate a drag penalty - fixed.

DCS: Mosquito FB VI by Eagle Dynamics

  • Added wing flex feature
  • Implemented side door and armor headrest sounds

DCS: P-51D Mustang by Eagle Dynamics

  • Fixed duplicated input commands

DCS: FW 190A-8 by Eagle Dynamics

  • Added booster pumps failures
  • Fixed duplicated input commands

DCS: FW 190D-9 by Eagle Dynamics

  • Fixed duplicated input commands

DCS: WWII Assets Pack by Eagle Dynamics

  • Missions that were made with units from the Asset pack grouped separately in the interface
  • Removed "captured" WW2 units for some allies countries.
  • Removed fire and smoke for destroyed field howitzers.
  • B-17G can take-off with tail low now
  • A-20G Soviet skin is added to USSR
  • Flak units behavior 
    • Added Min/Max engagement altitude
    • Altitude Engagement Restrictions - partially solved the problem with engaging fast moving close targets by heavy AA guns
    • Fire at point with altitude - fixed shot spread
    • Multirole heavy gun: Distance limit fixed for ground targets
    • Dispersion in loading time as source of additional error in fuze setting
    • Flak 18 8,8 cm HE round explosive filler has been adjusted 

DCS: Combined Arms by Eagle Dynamics

  • Added the ability to hide hints for JTAC by pressing LCtrl + B.
  • Added 2 skins for russian soldiers with AK.
  • Added Min/Max altitude restriction for AAA in ME.

DCS: Marianas by Eagle Dynamics

  • Added unique objects
    • Fiesta Resort Guam
    • Dusit Thani Guam Resort
  • Secondary runways at Tinian North Field are smoother now
  • Aircraft can cross runway while driving via taxiways at Antonio airport
  • Improved visibility of radio towers

Campaigns

F-15C The Georgian War Сampaign by Baltic Dragon:

  • M8, M9, M11, M12, M13, M14, M15. Adjusted wind direction and speed to ensure ATC gives correct runway for departure.

  • Missions 01, 07, 09, 10, 13, 14, 15, 16, 17, 18, 19, 2. Adjusted wind direction and speed to ensure ATC gives correct runway for departure / landing. Also adjusted wind at high altitudes to allow wingmen to better follow player.
  • Mission 20. Updated weather conditions to make it easier to fly.

DCS: F/A-18C Raven One Сampaign by Baltic Dragon:

  • M01. Added information to the briefing about possible problems with Saint during dogfight / not using BACKSPACE which apparently can break the mission. Other small tweaks and updates.
  • M11. Corrected loadout (swapped Litening with ATFLIR).
  • M12. Updated Iranian Tomcat liveries. Moved static crewmen so the wingman won't run them over anymore. Other small tweaks and updates.
  • M13. Corrected loadout (swapped Litening with ATFLIR).
  • M14. Fixed bug with mission score (below 50). Reduced skill of enemy SA-2. Corrected loadout (swapped Litening with ATFLIR).

DCS: F-14A Zone 5 Campaign by Reflected Simulations:

  • F-14 skin updates
  • Skin file size reduced
  • AI won't dispense flares when approaching guns
  • AI skill update
  • Jester will be silenced automatically while Bio talks

DCS: F-14A Fear the Bones Campaign by Reflected Simulations:

  • F-14 skin updates
  • Skins added for the Ranger's squadrons
  • Skin file size reduced

DCS: F-5E Black Sea Resolve '79 Campaign by SorelRo:

  • Mission 7. Wind direction and parking spot changed. Trigger zones adjusted.

DCS: MiG-21bis Battle of Krasnodar Campaign by SorelRo:

  • Mission 5: Weather, victory conditions and wingman behavior tweaked.
  • Documentation updated.

UH-1H Worlds Apart - Spring 2025 Campaign by Low-Level-Heaven Mission Development:

  • Mission 11. Adopted to 2.7. F10 Map Marker added. Improved Voice overs. Trigger at target fixed. Mission failed option added (exit mission or fly back to HQ). Mission finished after Landing at HQ via ESC / or after engine shutdown and Battery OFF.

DCS: F/A-18C Rising Squall Campaign by INVERTED:

Added two new Missions.

  • Add a new multiplayer mission to test the feasibility of multiplayer campaign. The mission will start after M06 of the main story. Players can use this Missions in the Campaigns / Multiplayer folder.
  • Complete rebuild of Mission M10. The new mission will begin on the carrier deck.
  • Minor bug fixes.

DCS: F/A-18C Rise of the Persian Lion Campaign by Badger 633:

  • Missions 4,6,10,13 and 14 (all variants) increase flares to Std 60.
  • Missions 8. (all variants) add no RTB on bingo, add AI override, add 60 flares, Adjust Adriana timings, change lifter to CH53E for better stability.
  • Missions 9. (all variants) adjust AI safety net. 

F/A-18C Hornet - The Serpent's Head 2 Campaign by Badger 633

  • All Missions except 2 (all variants) add Kneeboards increase flares to Std 60.
  • Missions 5. (all variants) Correct Typo in brief.  Updated PDF Brief.
  • Missions 6. (all variants) Update references to runway heading in line with DCS update.
3 nov
2021

Introducing DCS: Mosquito FB VI in the Early Access now!

Introduced two new campaigns:

  • DCS: MiG-21bis Battle of Krasnodar Campaign by SorelRo
  • DCS: MiG-21bis Constant Peg Campaign by Bunyap

See in the DCS E-shop at Campaigns (digitalcombatsimulator.com)

Read FAQ here

Added a new feature into the payloads panel in the mission editor: Loadout per pylon restriction.The main goal for this feature is to give mission designers more tools to control their mission environment in multiplayer. It will allow the ability to restrict any weapon or other store for a specific pylon on the MP aircraft slot. Feature is WIP and we will adjust and add more functionality to it.

Added a new feature into the campaign window: Skip and refly options.

Overview here

DCS World

  • Added: H-6J Chinese strategic bomber and KD-20/KD-63/YJ-12 missiles.
  • Added a Syrian version SA-5 (S-200) with a 3D-radar ST-68U, TIR and launchers.
  • Adjusted LS-6 warhead power.
  • Adjusted simulation of post-penetration physics for delayed-fuze bombs. They will now penetrate the ground and objects, and they will decelerate accordingly. Known issue: low impact velocity bombs with long fuze delays might “hang” in the air after penetrating an object.
  • Improved MIM-72G missile performance: increased autopilot response, improved engine parameters, reduced smoke opacity, and added the proximity fuze.
  • Trains now appear in MP games.
  • Fixed the ZTZ96B and ZBD04A commander panoramic sights.
  • Fixed dedicated server crash
  • Fixed uncontrolled AI aircraft being unable to take off after another AI aircraft lands.
  • ME. Removed pylons will no longer be listed as weapons in the briefing.
  • ME. Scripting. Fixed the scripting function coalition.addStaticObject not being synced with connected clients to a server.
  • Fixed cockpit crash connected with game tactical radar.
  • Fixed no weapons list in the Rearm menu.
  • ME. Added NAVAID panel in ME.
  • Added. Refly and skip mission options to campaign engine.
  • AI aircraft. The plane will be accelerating more than 200 m/s for the Kh-31 missile launch.
  • MP. TrackIR and HOTAS are disabled when chatbox is open - fixed.
  • ME. SAM Patriot. Indication of the radar and launcher sector coverage has been added.
  • Added a view for trains set through the mission editor - CTRL-F12.
  • AI aircraft. Bingo state does not consider new carrier recovery time - corrected.
  • AI airports. The ATC will not switch to another runway independent from the landing aids when changing the wind direction.
  • Triggers. Quad-point zone used by Missile in zone trigger gives a circular detection zone - fixed.
  • Atmosphere. Fixed temperature calculation above 80km altitude. This is required for the correct calculation of the rocket engine operation.
  • ME. Mission briefing. Crash after trying to transfer part of the copied text to a new paragraph - fixed.
  • ME. Added tool Set position by coordinates.
  • AI KC-135 MPRS: Generator turbines do not spin - fixed.
  • Corrected color of water spray.
  • In some cases, units placed on static objects sink into the surface - fixed.
  • AI aircrafts. Changing formation severely breaks orbit behavior - fixed.
  • ME. GUI Error when trying to place a plane on a map after using a historical list - fixed.
  • AI aircraft. After receiving damage and emergency landing on the water, the plane begins to move on land and further - fixed.
  • Improved detail of scenes at long / very long distances.
  • Improved the transition to the far LOD of trees.
  • AIM-120 AMRAAM has received a separate INS (Inertial Navigation System) unit with datalink support. The missile seeker model has been completely revised. The radar dish now uses a realistically gyro stabilized gimbal that is controlled by the INS before target lock. An active missile seeker, like that in the AIM-120, will have its detection and tracking lock range based on physical calculations of noise and target signal ratio (which in turn depends on target RCS or ECM power and range). Target search and tracking is based on doppler velocity filtering (introduced realistic velocity gate), and the radar will search for a target near the target reference velocity provided by the INS. The guidance law was also updated. Missile seekers have received Kalman filters that estimate target motion parameters. The new guidance law accounts for target normal to LOS accelerations, possible target G-load growth rate, compensate for missile x-axis acceleration, and missile control system latency.
  • ME. Added indication of the Sun and Moon phases. Added a slider to quickly set the time of day. https://youtu.be/qpsPc9hInqU
  • ME. The Draw Tool has been added to annotate missions created in the Mission Editor. This includes lines, polygons, text, and icons. https://youtu.be/6fylCSBV5xA
  • CBU-87/103. Corrected distribution of bomblets depending on the burst altitude and spin RPM. Used a uniform distribution law.
  • CBU-87/97/103/105. FZU-39 fuse will only work when decreasing the CBU's flight altitude. This will allow the use of CBU's with a toss bombing, from a low altitude.
  • Fixed: H-6J launching YJ-12 and YJ-83K (thank snowywolf).
  • Fixed: Wingloong launching AKD-10.
  • Adjusted: H-6J, JF-17 AI engine thrust.
  • Updated: H-6J damage model.
  • EWR. GetDetectedTargets on EWR appears to have considerably shorter range than behavior suggests - corrected.
  • ME. Added the set of default options in the first waypoint in tasks CAP, CAS, Fighter Sweep, Intercept, Escort, SEAD, Ground Attack, Anti-ship, Pinpoint Strike, Runway attack.
  • ME. Added separate default options for planes and helicopters. Default options for helicopters will be added later
  • GUI. In the Controls panel, non-UI layer control changes are ignored if any UI layer control is changed at the same time - fixed.
  • AI. The plane falls under the runway when landing - fixed.
  • AI. Helicopters with RTB collide during landing approach - fixed.
  • AI. Helicopter collision when landing in parking spaces - fixed.
  • AI. Incorrect helicopter RTB on Bingo Fuel if runway is occupied - fixed.
  • ME. More meaningful Static Template loading error messages. If units will be overlapping, the offending units will be listed in the log.
  • SA-9. 9M31 missile, increased max lock range up to 13 km.
  • Electro Optics sensors. The lock range of the missile as target will depend on motor phase and overall IR signature of the missile.
  • ME. Added advanced waypoint option to force AIs to attack regardless of the chance of success.
  • Bombs will arm 2 seconds after release. This will eliminate the possibility of detonation under the aircraft in some cases.
  • Su-25T. Added six new instant action missions to the Mariana map.
  • AB250/AB500. Adjusted FM, targeting data and operation sequence.
  • Fighter AI. Adjusted the formation mechanism to prevent fighters from making large and abrupt maneuvers when reforming.
  • ME. AH-1. Added to Jordan.
  • EW radar will not detect parked helicopters.
  • ME. Added Field Artillery tactical signs for NATO and RU coalitions.
  • SAMs. For short-range air defense, the target lock stage before launch has been restored. Now the air defense will work as standard in three stages: search, lock and launch.
  • ME. All liveries to be available to Joint task force red and blue.
  • MP. Clients could spawn on occupied parking - fixed.
  • Overcast & rain 3 seems to have no rain or rain effects in it - fixed.
  • F10 map Icons could disappear - fixed.
  • ME. GUI controls disappear when polygon line width = 1 - fixed.
  • ME. Add Thickness 0 for polygons without border.
  • AI Ka-50 flying in a crosswind is unable to shoot - fixed.
  • ME. MLRS in Zone Trigger causes script error - fixed.
  • AI F-14 crashes the game - fixed.
  • Piston engined aircraft - fix crash in cases where aircraft is removed before control is taken
  • ME warehouse. Unable to find '9M120' or 'AT-9' in the list of available AGMs or AAMs - fixed.
  • Dedicated server. Fixed "ban forever" function.

DCS F-16C Viper by Eagle Dynamics

  • Tuning of the AoA/load factor limit for sustained turn rate (Ps) for CAT I. Instantaneous turn rates and accelerated rates are still undergoing adjustment.
  • Added Dual Target Track (DTT) Mode as part of the RWS/SAM air-to-air radar mode. Video: https://youtu.be/c1lMvxy4vOY
  • AN/APG-68(V)5 detection and tracking ranges have been adjusted/reduced to match publicly available data.
  • Correct FCR and HSD Symbols
    • When an AIM-120 is launched on a target, a rectangular "tail" appears at the back of the symbol.
    • When the missile time switches from A (time to active) to T (time to impact), the tail flashes.
    • When the Time to Impact (T) time reaches 0, a red X is drawn through the symbol and the tail continues to flash. The X remains solid for 13 seconds and the flash for 5 seconds before being removed after T=0.
  • Added MGRS Option from Steerpoint page for Steerpoints 21 to 25. The selection of MAN/AUTO Steerpoint sequencing has also been adjusted. Video: https://youtu.be/cJuHXBzcXTY
  • Added missing Closure Rate from FCR page.
  • During start-up, the engine’s RPM must stabilize at 20% before throttle is advanced to IDLE. Failure to do so will result in a hung start.
  • Fixed the WCMD CNTL page "WD SOURCE" spelling.
  • Fixed RWS Track life time.
  • Fixed the F-16C marked as an UKN in Link 16 network.
  • Fixed the stick/throttle hands having no animation on the external model.
  • Fixed selected pylons numbers being unreadable from default FOV and camera position.
  • Fixed range scale select errors.
  • Fixed console lights at night are still active when in the OFF position.
  • Fixed the loss of leading edge flaps results in loss of underwing payloads.
  • Removed references to EGI in the manual.
  • Fixed being unable to clear the WCMD bomb fall line when trying to re-target in VIS mode.
  • Fixed the radar losing lock if the mode is changed.
  • Corrected the color of the DLZ circle and steering cue one the MFD and FCR.
  • Fixed the AIM-9X diamond not being visible on the HMCS.
  • Fixed the synchronization of cockpit controls with HOTAS Dogfight / Missile Override switch breaking FCR tracks.
  • Fixed SAM target lock lost when switching to ACM mode.
  • Fixed 2nd AIM-120 launched not receiving midcourse guidance.
  • Fixed steering cue jitter.
  • Added Ground Map (GM) and Sea (SEA) modes for Air-to- Ground Radar. https://youtu.be/JenH3nam0xY
  • Completed Bullseye. https://youtu.be/za6w4LToMSA
  • Added HMCS Align page. https://youtu.be/6qmf7dwF0ZQ
  • Added HMCS DED Display page. https://youtu.be/6qmf7dwF0ZQ
  • Tuned wind accounting in the flight model.
  • Added CBU-103 to available payloads.
  • Improve Over-G damage.
  • Fixed: Range Scale Select Errors.
  • Fixed: RWR detection was limited to radar detection range.
  • Fixed: Antenna elevation impossible to control when assigned to an axis.
  • Fixed: Selective Jettison (S-J) doesn't save when switching pages.
  • Fixed: Tail strike sparks happen too early.
  • Fixed: DL DED Page - only second letter of name can be changed.
  • Fixed: Steering cue jitter at post AIM-120 launch.
  • Fixed: CMDS setting bingo for flares erases chaff value.
  • Fixed: TMS Right behaviour when in SAM mode.
  • Fixed: Aircraft requires roll trim in crosswind.
  • Fixed: DED MODE logic Inverted.
  • Fixed: S-J mode could get stuck.
  • Bullseye corrections:
    • When the FCR cursor is hovered over a bugged target, the bearing and range is now correct.
    • When a contact is in a full, single target track, the bearing could be backwards. This is now corrected.
    • HSD cursor bullseye information could be incorrect.
    • Text overlays Bullseye symbol in A/G Radar.
  • Air-to-Ground Radar corrections:
    • Twitching with a frozen image in GM EXP/DBS mode.
    • MAN and AUTO scale mode selection.
    • Radar DSB2 images in FRZ could disappear.
    • Radar scan volume will now move with the cursor in azimuth.
    • Removed A-G Radar scaled to 160NM with cursor.
  • Removed the PRF effect.
  • Added STT tracked targets to the HSD.
  • Fixed: Rudder authority when the rudder is damaged/removed.
  • Fixed: HMD default settings are not applied.
Note: FCR and HSD symbols (color and filled/unfilled) are very much work in progress.

DCS F/A-18C Hornet by Eagle Dynamics

  • Fixed the crash in which user set failures can produce a high engine temp.
  • Added BDU-45 programme option in stores page.
  • Fixed the course line being off center when in DCNTR mode on the SA page.
  • Fixed LAU-116 weight when empty.
  • Fixed SIM mode reporting the wrong weapon when unboxed.
  • Fixed the carrier take off mission for the Persian Gulf map with Chinese text.
  • Fixed the throttle and stick animation from the external view.
  • Adjusted drag values of payloads.
  • Fixed JHMCS alignment result after head movement.
  • Fixed JHMCS alignment after helmet device change.
  • Fixed HMD page missing when hot/air started.
  • Fixed TIME UFC and ET on HUD.
  • Fixed JHMCS autostart, hot start.
  • Fixed AZ/EL tracking of the group, but the B-Sweep on the RDR ATTK does not.
  • Fixed return to a WACQ / VACQ / weapon change or lost lock radar can become stuck in the previous radar scan.
  • Fixed switch 3 on the ground power panel activates AIM-9 growl.
  • Fixed AI pilot hands animations.
  • Fixed JDAMs arming wire after release.
  • Refined engine response.
  • Added ammo mixes, M50/PGU working selection.
  • Completed Auto-Throttle Control (ATC) Approach Mode. https://youtu.be/PMFWuFnb8WU
  • Improve Over-G damage.
  • RWR detection was limited to radar detection range - fixed.
  • Tuned coupled waypoint behaviour.
  • Fixed: AG Radar DBS mode: redesignation in "freezed" mode jumps in unknown direction if you change your flight direction.
  • Fixed: AZ/EL Page cursor control stops moving if the AXIS is used to take elevation beyond the axis.
  • Fixed: ZTOD or LTOD and press ENT while the scratchpad is blank should create an error.
  • Fixed: If position mode is POS/AINS, UPDT option should not be displayed.
  • Fixed: BDU-45 Laser Guided - Not firing laser.
  • Fixed: SA-2 and SA-5 SAMs not showing in HARM H1 filter.
  • Fixed: Failed auto bomb release after using HARM PLBK mode.
  • Fixed: Simultaneously moving the gear and entering A/A mode will jam all A/A weapons.
  • Fixed: HARM (TOO) can not see search radars when they are late activated.
  • Fixed: Nose strut extends and compresses too much when hooking up to the catapult.
  • Fixed: AG Radar shows box around player at ~135nm.
  • Fixed: AZ/EL values for elevation and azimuth in STT.
  • Fixed: Missile launched from twin pilon launches form different rails for master and clients.
  • Fixed: LTD/R mouse click behaviour.
  • Fixed: Harpoon programs can be stepped using the blank OSB button.
  • Fixed: RTS from ACM leaves boxed ACM pushbutton.
  • Fixed: Difference between using TOT to TGT WYPT TGT and WPDSG.
  • Fixed: Page 187 ICLS information was incorrect.
  • Fixed: 1 Look is entering MEM mode when maneuvering.
  • Fixed: SA page not showing head and tail of waypoint.
  • JSOW training mission correction.
  • JDAM training mission correction - JDAM hitting tree.
  • Carrier Taxi and Takeoff mission correction.

DCS Mi-24P Hind by Eagle Dynamics

  • Petrovich AI ATGM guidance process improved. (Petrovich will react to airframe oscillations and turns more precisely)
  • Petrovich AI Target acquisition code refactoring (Petrovich now will not acquire targets in the night or dark enough environment. Petrovich will see targets in dark environments if illumination flares are used. Petrovich will see targets behind some obstructions that were blocking acquisition before but geometrically were not covering the target.). Known issue: in some specific relatively good light conditions Petrovich acquiring targets too close. Adjustments WIP.
  • Petrovich AI additional separate bindings for keyboard or joystick added for: Turn to sight heading, ATGM launch align maneuver, Evasion turn (180 degrees)
  • Unguided rockets burst launch logic adjusted (If previous rockets burst was not fully launched before weap. release button was released, next burst will continue it and launch what was left from previous burst before starting cut for next one)
  • 9A623K main cannon parameters adjusted for more muzzle velocity
  • Added different variations of ammo belts for main cannon
  • Added new external fuel tank model (PTB-450)
  • Added key bindings for dust protection filters and moving map adjustment
  • Added clickable areas for wheel brake and parking brake
  • Added functionality for timer device in Pilot-Operator cockpit. (Usage: set desirable amount of seconds on one of the round scales, set selector to desired scale left or right, after passing target reference switch timer to ON. After set seconds yellow light above PKI aiming sight will signal about countdown end for bomb drop. Used with bombing tables)
  • Added Cyclic elements animations
  • Added Engine fire effects, mission editor failures planner engine fire will affect engines now.
  • Fixed Cockpit view limits adjusted
  • Fixed Yadro-1. Frequency knobs had reverse direction of rotation
  • Fixed Front cockpit chronograph watch incorrect hand movement
  • Fixed SPU-8 Radio Source Select Rotary for keyboard or joystick mapped controls
  • Fixed SPO sound desync in multicrew
  • Fixed Inability to load less than 100% of main cannon ammo
  • Fixed ATGM aiming sight view and TrackIR with setting "trackIR for external views" problems
  • Fixed APU start switch Start/Crank mapping inverted
  • Fixed Mouse external view camera control doesn't work after switching to ATGM aiming device sight view
  • Fixed Pilot-Operator red light switches affect Pilot's cockpit lights
  • Fixed ATGM aiming device sight view appears only partially on the screen at high resolution and GUI scaled
  • Fixed PKP-72 altitude indicator is not moving at altitude below 60 meters
  • Fixed Hot start SPU switches position changed to ON
  • Fixed PKP-72M backlighting improvement
  • Various instant action missions fixes
  • Added 9M120 Ataka "AT-9 Spiral-2" ATGM in three versions:
    • 9M120 – variant with tandem HEAT warhead.
    • 9M120F – variant with HE warhead for use against soft targets and light armor.
    • 9M220O – variant for use against air targets. It is equipped with a proximity fuse (4 meters).
    • Ataka missiles do not require any changes to the weapon systems, they can be used instead of AT-6 Shturm missiles in the same positions and with the same methods. AT-9 Ataka has a slightly longer optimal range of 6 Km.

  • KM-2 magnetic declination system compensation implemented.
  • Petrovich AI: menu open/close sound added.
  • Petrovich AI: added ME option for limiting air targets tracking ability.
  • Petrovich AI: additional functionality for ATGM added: as Pilot-Commander Short Right press will cycle the next type of ATGM that will be launched. Crew remembers which missiles were placed on which stations.
  • Added: External nose AoA vanes animation and effect.
  • Added: Cockpit shake implemented.
  • Added: Pilot-operator PKI aiming sight implementation.
  • Added: Trimmer sounds improvement.
  • Added: KMGU container model and animation improvements.
  • Added: Main cannon shell casings animation.
  • Added: Horizontal stabilizer animation.
  • Improved: Input naming optimizations.
  • Improved: Pilot-Operator ATGM guidance unit view "helper" arrow default position moved below center.
  • Fixed: Muzzle flash effect interchange between main cannon and GuV gunpods.
  • Fixed: ZPU-24 input command missing.
  • Fixed: Embark/Disembark not an allowed task in Mission Editor.
  • Fixed: ARK-15 switch has an incorrect frequency switching step (operator).
  • Fixed: SAU-V24 additional fix for trim procedure.
  • Fixed: Missiles still show as "on station" indicated even if the wing is detached.
  • Fixed: Key map for gears up/down added to Pilot-Operator.
  • Fixed: Lights flicker.
  • Fixed: Petrovich AI moving aiming reticle of ATGM guidance unit sporadically away from marked point.
  • Fixed: Petrovich AI targets list menu blocked by ASO-2 panel interface menu, now they can’t be called at the same time.
  • Fixed: PKI aiming sight keyboard controls are too sensitive.
  • Fixed: DISS Drift indicator memory light does not work in english cockpit.
  • Aiming sights glass visuals refactoring.

DCS F-14 Tomcat by Heatblur Simulations

  • NEW: Added several engine failures for the mission editor:
    • Engine Fire
    • Engine Seizure
    • Engine Turbine Failure
    • Engine Oil Leak (slow, moderate and severe)
    • Engine Compressor Stall
    • Engine POP Stall
    • Engine Supersonic Inlet Buzz
    • Engine HPT Overspeed
    • Engine AFTC PRI Failed
    • Engine AICS Ramp Fail (open, closed and in pos.)
    • Engine Exhaust Nozzle Failure
  • NEW: Added a second readout row to the TID (including target aspect angle) as per updated software tapes in the real F-14.
  • Fixed freeze on slow speed ditching.
  • Fixed rare crash on speed brake extension.
  • Reverted fix for flaps back to their original non-binary control state, following further SME feedback.
  • Fixed AIM-54 missile desync in Multiplayer (fixed by ED).
  • Fixed AIM-54 TCS silent-radar launches.
  • Fix for radar-slaved-to-TCS targets not getting radar warning.
  • Removed Heatblur copy of AIM-7 to use standard DCS AIM-7s.
  • Adjusted all mounting points to fit DCS AIM-7s.
  • AIM-7s will now drop and rotate in the air to the correct flying rotation.
  • Explicitly disable lofting for AIM-7M and AIM-7F.
  • Fixed accidentally disabling HOJ for AIM-7M and AIM-7F.
  • Ignore surface targets in PD.
  • Limit the max cow patty size on VDI to avoid clashing and overlapping at steep dive angles.
  • Update TCS angles locally on pilot side to reduce lag in multicrew.
  • Set mech and elec fuze switches to safe for cold start.
  • Updated Quickstart missions by Reflected.
  • Fixed NTTR Quickstart fuel load for BFM vs F16 mission.
  • Fix missing sidewinder on pylon 8B in predefined loadout: AIM-54A-MK47*2, AIM-7M*1, AIM-9M*2, AIM-9L*2, XT*2
  • Plugged a gap in the rear of the canopy frame when canopy open or jettisoned.
  • Ejection seat safety is now properly animated in exterior view / mirrors.
  • Zipped all livery folders to reduce disk space usage and loading time.
  • Added VF-31 Tomcatters NK101 (2004) livery from 59th_Jack.
  • Added VF-32 Swordsmen AB200 (1976) livery from Yae Sakura.
  • Added VF-33 Starfighters AB201 (1988) livery from Yae Sakura.
  • NEW: Added CV-59 Forrestal Aircraft Carrier - an accurate and realistic representation of an 80’s era Forrestal, currently with standard DCS carrier capabilities, including:
    • A highly detailed and accurate visual model.
    • Catapulting and arresting wire systems.
    • Night lighting in various running modes.
    • Elevators and hangar parking for AI.
    • 12 parking spots + 4 active catapult spawn locations.
    • Point defence and Sea Sparrow defensive armament.
      • Known issues: The ship currently lacks a visual damage model (WIP).
  • NEW: added a set of new static carrier vehicles created for the Forrestal for mission creators:
    • Added MD-3 Mule (Early) carrier tow/huffer.
    • Added HS-60 Forklift (Early) small aircraft carrier forklift.
    • Added CV-59 Large Forklift.
    • Added NS-60 Deck Tilly Crane.
  • NEW: JESTER LANTIRN - a large upgrade to JESTER AI allowing for full control and use of the LANTIRN targeting pod and bombing systems:
    • Fully usable LANTIRN from the JESTER command window in both Singleplayer and Multiplayer.
    • Including all LANTIRN subfunctions, QWP, QDES, QSNO, QHUD, etc.
    • Ability to control JESTER (auto-)designation, laser usage, bhot/whot, area track and more.
    • Ability to let JESTER search for specific target types, like armor, SAM, ships, aircraft and more.
    • Ability to use QEYEBALLS and QDIRECT Head Control to steer the LANTIRN camera in real time.
    • JESTER will look at QMAPMARKER if created in F10 (and desired).
    • Ability to switch between TCS and LANTIRN.
    • JESTER will talk the player on to the target, including release queues, corrections in azimuth, countdowns and more.
    • JESTER awareness and LANTIRN preparation and operation based on situation (HUD mode = A2G, LANTIRN pod equipped, unit captured, etc.).
    • Ability to change laser codes and buddy lase.
    • JESTER core-functions like human limitations, mistakes etc. included.
    • Over 1.000 new JESTER voice calls recorded and added.
  • NEW: Added back lighted Digital Engine Instrument Group (EIG) to the F-14B, replacing the original F-14A tape gauges.
  • NEW: New Engine malfunctions added to Mission Editor.
  • INST test fixes and upgrades:
    • EGT INST test - Indications will drive to maximum readings for 5 seconds and decrease afterwards to the specified test indications until the 15-second test is finished.
    • Engine Stall/Over Temperature warning sound is now activated during the test
    • Indication of the F-14A engine instruments adjusted to its proper readings during the test.
    • All Fuel Quantity Indicator tapes and bars indicate now 2,000 pounds during the test.
  • NEW: Added fully voiced LANTIRN Showcase mission “Training Day” for Quickstart and Singleplayer (F-14A, Caucasus map).
  • NEW: Added 8x F-14A/B LANTIRN Quickstart missions to Marianas, NTTR, PG and Syria maps.
  • NEW: Added mission editor functions for a better implementation of the JESTER-AI in scripted mission environments, through the addition of “x:set command with value”:
    • 10009: value 1 = disables JESTER LANTIRN auto designate; value 0 = enables default.
    • 10010: value 1 = silences JESTER; value 0 = lets him talk again.
    • 10011: value 1 = disables JESTER: value 0 = enables him again.
    • 10012: value 0.01-0.99/1.00 = JESTER tracks target with unit name LantirnTarget01 - LantirnTarget99/LantirnTarget100; value 0 = returns to normal operations. (Exclusive with any previous 10012 or 10013 commands.)
    • 10013: value 0.01-0.99/1.00 = JESTER tracks zone with zone name LantirnZone01 - LantirnZone99/LantirnZone100; value 0 = returns to normal operations. (Exclusive with any previous 10013 or 10012 commands.)
    • 10014: Jester will try to designate the point or object under the LANTIRN cross (for example you can put a LantirnZone01 over a bridge and have him designate it).
  • Major flight model accuracy and simulation improvement effort - we’ve been working closely with our main SME for several months to perfect the F-14’s handling and performance characteristics, and have now merged in the first set of work in progress changes:
    • Updated stores drag while mounted to the aircraft to correlate more closely with drag index data from performance manual and the aerodynamic benefits of mounting stores in the “tunnel”.
    • Updated flap and gear drag effects.
    • Updated flap deploy rate.
    • Updated speedbrake drag.
    • Updated overall airframe drag.
    • Updated ram/spillage drag.
    • Updated inlet pressure recovery at extremes of the flight envelope.
    • Fixes to stabilizer shift when activating DLC.
    • Increased spool down response to power reductions on both engines.
    • Fixed automatic maneuvering device deployment schedule.
    • Updated F-110 performance - required after airframe drag changes.
    • Updated TF-30 performance - required after airframe drag changes.
    • Slightly increased stabilizer travel.
    • Improved Yaw SAS effectiveness.
    • Slightly increased differential stabilizer roll power.
    • Static stability adjustments.
    • Adjusted gear pitch effect behavior.
    • Adjusted flaps pitch effect behavior.
    • Adjusted spoiler pitch effect behavior.
    • Adjusted pitch with power.
    • Adjusted TF30 mach lever RPM schedule.
    • Adjusted misc lateral-directional handling/behavior.
    • Adjusted longitudinal handling/behavior.
  • Added HSD Heading and Course Knob keybind.
  • Fuel Quantity Indicator gauges now will not move unless electrical power is provided.
  • Adjusted F-14 collision model to better account for wings overswept.
  • AN/ALR-67 threat database updated to version RBA1: added Forrestal as FL, 19JS as TS, and SA-5 as 5.
  • Fixed COMPASS panel SYNC indicator needle showing reversed direction.
  • COMPASS panel SYNC indicator needle won’t deflect when syncing is disabled by the accelerometer.
  • Show TID scan pattern elevation coverage by range to TID cursor when shown (for F-14B and newer F-14A).
  • Use a more specific missile prefix on F-14B and newer F-14A for AIM-7 and AIM-54 on TID: PH/PHC for A vs C models, and 7F/7M/7H for sparrows.
  • Ignore doppler aspect upper/lower filters for PD-STT mode.
  • Fix doppler filter logic for upper and lower aspect switch bounds to ignore own speed.
  • Fix for PD surface targets not being ignored.
  • Fix for TID target aspect angle.
  • Fixed Zuni Rocket release sounds.
  • Synchronized weapon release sounds in multicrew.
  • Fixed Quickstart.lua reversion issues (all missions will now show again).
  • Fixed Campaign COOP missions being accidentally removed from the Missions/Multi folder.
  • Changed all Case1 non-SC Quickstart missions to USS Forrestal.
  • Replaced USS Stennis in several SP missions with the USS Forrestal (thank you Grimes!).
  • Several fixes to NTTR and Marianas Quickstart missions.
  • Fix extra 9L instead of 9M on some F-14B predefined loadouts with a mix of 9L/9M.
  • Fix predefined loadouts on F-14A variants: AIM-54A-MK47*2, AIM-7F*1, AIM-9L*4, XT*2.
  • Added VF-11 AE101 1988, VF-11 AE 103 1988 and VF-11 AE106 1988 by LanceCriminal86. Thank you!
  • Added VF-31 AE200 1988 and VF-31 AE204 1988 by LanceCriminal86 and Shmoo42. Thank you!
  • Fixed CV-59 Forrestal LSO position after x axis offset.
  • Jester LANTIRN: Fixed crashes on landing gear down in LDG mode.
  • Jester LANTIRN: Don't show the QDES option when QDES is not available.
  • Jester LANTIRN: Static aircraft are no longer dead to Jester.
  • Rearming with LANTIRN within 4 minutes from hot spawn will result in the pod being installed as pre-aligned.
  • Jester will monitor the LANTIRN pod switch when idle on the ground.
  • Fixed Jester "Set active" not working after disabling Jester from the menu.
  • Taught Jester that you do not need an ejection to climb up in life, even when spawning low.
  • Adjusted longitudinal handling.
  • Removed pitch up effect in the early stage of flaps deployment.
  • Adjusted flaps pitching moment at lower AOAs.
  • Boosted TF30 thrust at very low altitudes and airspeeds.
  • Increased F110 subsonic core thrust at low altitudes.
  • Adjusted landing gear drag.
  • Partial fix to AP altitude hold not engaging and holding properly (WIP).
  • Partial adjustment of AP gains and handling (WIP).
  • Fixed TACAN for Caucasus and PG CV-59 Case1 Quickstart Missions.
  • Updated Fear the Bones Teaser Mission by Reflected Simulations.
  • Updated Zone 5 Teaser Mission by Reflected Simulations.

DCS: AJS-37 Viggen by Heatblur Simulations

  • Improved landing gear suspension simulation
  • Updated ground handling and associated parameters
  • Fixed DCS Crash when looping the aircraft
  • Fixed shader loading procedure

DCS AV-8B N/A by RAZBAM Simulations

  • Fixed: Route selection is not cleared when deselecting ROUTE.
  • Fixed: Engine MPCD displays missing elements.
  • Fixed: WPTs not shown in the EHSD DATA page when a WPT is DESG.
  • Fixed: “-” button on the UFC not working when trying to enter negative OAT values.
  • Fixed: VREST Outside Air Temperature will now only update with weight on wheels unless overdriven.
  • Fixed: NSEQ C/S-T bug that caused the speed to increase after passing the first waypoint.
  • Fixed: GBU-12/MK20 ODU FUZE does not revert to QTY, INTV, MULT.
  • Fixed: SS FWD Long activates the LTP with Mavs E2/L
  • Fixed: Magnetic Ground Track not being calculated correctly.
  • Fixed: Waypoint numbers When inserting in TOO
  • Fixed: SA3 mis-identified as SA2 on RWR
  • Fixed: DME is slant range in AG Master mode when it should be linear range
  • Fixed: TPOD Modes when undesignating.
  • Fixed: Cannot select EHSD-entered TGT for JDAM absolute release
  • Fixed: COURSE LINE abeam distance bug
  • Fixed: CAS page RCALL subpage superposed Tgt Text
  • Fixed: WO/S RANGE not displaying in UFC

DCS MiG-19P by RAZBAM Simulations

  • Improved: Roll control with aileron boost off or no hydraulic power.
  • Fixed: RadAlt needle "jumping" when set to TEST.
  • Fixed: Target lock remains after turning the tracking antenna off.
  • Fixed: Radar scope scale not visible.

DCS JF-17 by Deka Ironwork Simulations

  • Fixed: AG radar EXP/DBS1/DBS2 modes
  • Fixed: AG radar TDC axis movement in EXP/DBS1/DBS2 modes
  • Fixed: AA radar detection with terrain mask when low vs low
  • Fixed: device params are locked, and can no longer be modified by players
  • Fixed: pilot must take-off and then land to enable AAP OFF button
  • Fixed: AAP button logic - turning on any device will also turn on WMMC1
  • Adjusted: Take-off and landing roll pitching behavior
  • Added: customized radio channel frequency (details in Doc/customerRadio_sample.lua)
  • Added: more keybinds
  • Known issue: C802AK cannot acquire targets (working with ED on the fix)
  • Added: AG radar MAP freeze mode.
  • Added: AG radar designated SPI symbol
  • Added: more keybindings.
  • Updated: in AG radar EXP/DBS1/DBS2 mode, pilot can slew TDC to change scan sector/patch continuously.
  • Fixed: AA radar contact bug/lock distance issue.
  • Fixed: AG radar SP/SLV button function.
  • Fixed: AG radar AGR mode for CCIP
  • Fixed: engine flame-out due to smoke.
  • Fixed: C802AK/AKG disappeared after launch.
  • Known issue: C802AK seeker is still under fix with ED

DCS SA-342 Gazelle by Polychop Simulations

  • Added: RWR symbology for Added RWR symbology for:
    • CVN-71 Theodore Roosevelt
    • CVN-72 Abraham Lincoln
    • CVN-73 George Washington
    • CVN-75 Harry S. Truman
    • Arleigh Burke Class Destroyer
    • JF-17 Thunder
    • NASAMs Sam radars
  • Fixed: VR compatibility for helmet visor
  • Fixed: Texture issue with Yugoslavian livery
  • Fixed: Pilots were visible in empty / static Gazelle
  • Added: Improved downwash effect
  • Added: New pilot models
  • Known issue: Old pilot models still show externally when further away for the Mistral and minigun variant
  • Known issue: Some pilot animations in external view need tweaking
  • Fixed: Trim not working.
  • Fixed (partially): Laser rangefinder. Did not return accurate distance to vehicles and certain terrain features. Still improving detection of statics.
  • Fixed: Altitude hold autopilot mode was defective.
  • Fixed: Viviane camera tracking angles could go out of bounds
  • New: Sand filter (particle separator) is now simulated.
  • Fixed: Sand filter mechanics caused engine shutdown.
  • Fixed: Laser rangefinder beam was visible using NVG’s.
  • Fixed: Old pilot models showed when further away.
  • Fixed: IR sight of Mistral version could track through terrain.

DCS C-101 Aviojet by AvioDev

  • Implemented VR stick and throttle control, though it requires the most recent DCS version from ED, that means it will not function correctly for the stick until the next major update of DCS.
  • Added Oculus Touch Controller default keys assignments.
  • Added Oculus Touch controller input profile. Removed pitch/bank assignments as conflicting with the main joystick input.
  • Made clickable switches VR-conformant.
  • Made the following clickable switches smoothly animated:
    • Both C-101EB and C-101CC: generator test, seat height adjustment, manual temperature control, stall warning test, emergency pitch trim, generator master switch.
    • C-101EB: directional gyro fast sync, TACAN Mode Selector.
    • C-101CC: rudder trim switch, V/TWU-740 test switch, Bomb Arming Selector, Mode Selector, Ripple Time Switch, Selective Jettison Switch.
  • Added discrete bindings for the following C-101EB switches: UHF Main Mode Rotary, UHF Frequency Mode Rotary, TACAN Mode Rotary.
  • Added discrete bindings for the following C-101CC switches: Bomb Arming Selector, Mode Selector, Ripple Time Switch, Selective Jettison Switch, V/UHF Main Mode Rotary, V/UHF Frequency Mode Rotary, VHF COMM Mode Rotary, VHF NAV Mode Rotary.
  • Added normal map (bump) to C-101EB and C-101CC external model textures.
  • Eliminated parasitic switches sound “clicks” at mission start, due to cockpit switches being set to initial positions.
  • Clickability partially reworked: buttons and 2-pos switches now can be switched by both LMB and RMB.
  • Removed “click“ sound from “hide stick“ function in C-101.
  • Fixed airspeed indicator bug (triangular index) setting knob continuing rotating beyond the limit in some cases.
  • Fixed the initial state of mirror clickspot.
  • The mirror can now be toggled by LMB click, or rotated by RMB+mouse move or by mousewheel.
  • Added Combined Flight Controls Mode.pdf to Docs folder.
  • Torn off airframe parts masses (wings, etc) are correctly subtracted now from the total aircraft weight, also affecting the center-of-gravity calculation.
  • Improved aerodynamic effects of damage.
  • Implemented multicrew synchronization of the seat adjustment function.
  • Fixed other seat sounds not heard in multicrew.
  • Added missing stick/rudder “stop” sounds for another seat in the Combined Controls Mode.
  • Fixed throttle idle detent sound volume, when it is activated from another seat in multicrew.
  • Updated auto shutdown sequence.
  • C-101CC: fixed sight depression wheels clickability..
  • Added two quickstart missions (C-101EB and C-101CC) for Marianas map.
  • Fixed a conflict that made the air vent move the mirror.
  • Updated several weapon descriptions in Mission Editor.
  • Fixed NAV and VERT warning flags of C-101CC HSI, which were interchanged.

DCS MiG-21bis by Magnitude 3

  • Adjusted the alpha channel in the landing lights' texture.
  • Added two Hungarian Griffen liveries by Jack.

DCS Christen Eagle II by Magnitude 3

  • Fixed DLLs causing DCS to crash
  • Fixed code within MainPanel causing the Su-25 cockpit to occasionally appear.

DCS Black Shark by Eagle Dynamics

  • Atmospheric pressure affects on the position of operating point - fixed.

Flaming Cliffs by Eagle Dynamics

  • Su-25T. Green blot on HUD eliminated.

DCS: A-10C Warthog, A-10C II Tank Killer by Eagle Dynamics

  • Steady/Chopped tones will work normally with the gear down.
  • HOTAS Warthog- fixed conflicts in rudder trim commands for Easy Flight mode.
  • MRC corrected.
  • WP smoke marker duration corrected to 40 seconds.

DCS: FW 190A-8 Anton and FW 190D-9 Dora by Eagle Dynamics

  • WGr. 21 is now fired in salvo only.
  • Reworked WGr. 21 tube jettison procedure.
  • WGr-21 derivation is set to 40 mils or 2 deg right.
  • Fix to electrical breaker setup that allows to fire inner and cowling guns independently.

DCS: P-47D Thunderbolt by Eagle Dynamics

  • Fixed rocked distributor not receiving failure notifications.

DCS: F-86F Sabre by Eagle Dynamics

  • Fix the Engine sound position for the cockpit.

DCS: F-5E Tiger II by Eagle Dynamics

  • The damage model has been improved. Now the plane can be broken if the permitted overload is exceeded.

DCS: P-51D Mustang by Eagle Dynamics

  • Tail falls off too easily on landing without the tail wheel - fixed

DCS: FW190D-9 by Eagle Dynamics

  • WGr. 21 can be fired with release solenoid unpowered - fixed

DCS: Combined Arms by Eagle Dynamics

  • Incorrect sight MANPADS Stinger - fixed.
  • Fixed using missiles of SAM SA-19 Tunguska when intercepting AGM (interception is only possible with autocannons).
  • Fixed calculation of braking distance for AI (unit could stop further than the destination point).
  • Unit control on the F10 map. Units located “off the road” start moving one at a time to WP with type "on road" - fixed.
  • M1025 (HMMWV) displays as "Hummer" in the F10 map - fixed.
  • Fixed "black screen" when using zoom on SAM SA-15 Tor “Gauntlet”.
  • Adjusted the firing range for SPH M109 "Paladin".
  • Fixed first round without firing solution for the SPAAG.
  • Fixed firing on maximum range for T-155 Firtina.
  • Fixed the M1A2 M2 MG getting stuck on the commander's sight.
  • Reload time of the SAM SA-8 Osa "Gecko" is set to 5 minutes.
  • Fixed display fonts for CA.
  • Fixed missing LAV-25 sight.
  • New indication of readiness to fire for VAB Mephisto.
  • Reload time of SAM NASAMS has been changed to 7 minutes for 1 missile.
  • Fixed liveries for Challenger 2.

DCS: WWII Assets Pack by Eagle Dynamics

  • Altitude Engagement Restrictions KDO target prioritization problem solved
  • KDO lifepoints fixed
  • AI is now affected by fuel leaks - severed fuel lines reaction added
  • AD element losing most of its mass on receiving damage - fixed
  • Fixed AI crewman’s health stutter at 20% on the first shot.
  • Removed barrel blow effects for WWII units.
  • Added new units:
    • 105mm M2A1 towed field howitzer
    • Pak40 anti-tank gun
    • 10.5cm leFN field howitzer
    • Sd.Kfz. 124 Wespe self-propelled gun

DCS The Channel Map

  • Added textures for the Winter season
  • Adjusted the minimum and maximum temperature values ​​for the seasons Winter, Autumn, Spring, Summer
  • Improved the detail of settlements and roads in the area between the Abbeville Drucat airfield and the city of Amiens
  • All bridges on the map are destructible
  • Added a destructible unique prison complex of Amiens
  • Added a cemetery near the prison complex of Amiens
  • Added a unique complex Citadelle d'arras
  • Improved long range LODs of bridge models for better VR recognizability
  • Improved hangar collision models, roof collision matches model rendering
  • For some objects, destruction models have been added, there were none before
  • Fixed artifacts in the texture of the entrance to the railway tunnel
  • Remove unused / less used assets
  • Fixed flickering of coastline textures near rocks
  • Fixed building of train routes on single-lane railways
  • Small changes in the location of settlements near Hawking Airfield
  • Trees in forests now respond to the DCS trees visibility setting
  • Fixed a bug when many objects got burn effect after destruction, for example brick fences
  • Fixed bugs in the route building at the Detling airfield for bots
  • Fixed bugs in route building at the High Halden airfield for bots
  • Fixed bugs in night lighting of some building models
  • Fixed many places where roads rise high above the ground forming unnatural slopes
  • Fixed a lot of sharp corners on rail bends
  • Fixed a lot of places of incorrect slope generating near bridges
  • Fixed many cosmetic bugs in object models such as holes in textures, incorrect collisions, incorrect night lighting, etc.
  • Removed Allied vehicles from V-1 launch pad scenes
  • Optimized tree models
  • Optimized some unique models, excess number of triangles

DCS: Marianas by Eagle Dynamics

  • The new runway is added to Andersen Northwest Field
  • New unique objects are added:
    • NIKKO hotel
    • T. Stell Newman Visitor Center
    • Our Lady of Purification Catholic Church
  • Vehicles can fall through bridges - fixed
  • Helipads stick out - fixed
  • Impossible to destroy fences - fixed
  • Taxiway and runway lights bugfix on all airfields
  • Visual improvements for river-sea entries, too steep roads and terrain glitches
  • Added nine new islands that extend 600 km north of Saipan. Anatahan, Sarigan, Guguan, Alamagan, Pagan, Agrihan, Asuncion, Maug, and Farallon de Pajaros.
  • Added a new, non-paved airfield on Pagan island.
  • Improved seabed elevation map.
  • Added breaking waves.
  • New unique buildings:
    • Fiesta Resort & Spa.
    • Paradise hotel Saipan.
  • Improvements to non-realistic curves of roads and terrains.
  • Andersen AFB - If a single runway is blocked, aircraft will not use an open runway - fixed.

Campaigns

DCS: Mi-8MTV2 Crew Part 1 Campaign by Stone Sky:

  • Mission 3: a pair of MiG-29s did not taxi - fixed.
  • Mission 8: cargo weight reduced by 400 kg.
  • Fixed AI taxi issue in a few missions.
  • Mission2: Fixed landing on WP1

F-15C The Georgian War Сampaign by Baltic Dragon:

  • Mission 13: Resolved a possible dialogue timing issue when pursuing second tasking. Resolved dialogue timing issues during final tasking.
  • Mission 15: Adjusted dialogue timing, fixed false ROE violation.
  • Mission 10: fixed issues with AI taxiing at the mission start.

The Enemy Within 3.0 Campaign by Baltic Dragon:

  • Mission 18: Updated cloud cover (reduced the amount of clouds).
  • Mission 12: fixed issue with Lotus taking off in the wrong direction.

DCS: F/A-18C Raven One Сampaign by Baltic Dragon:

  • Mission 09: Updated elevation of WP 2 (from 15K to ground level). Fixed problem with Raven 11 being unable to destroy the SA-15.
  • Mission 12: Updated skins for Iranian F-14. Small improvements to AI behaviour.
  • Mission 13: Updated wrong WP number in one of the messages. Reduced the density of the cloud layer.
  • Mission 14: Updated SA-15 logic firing at player (it should now be spoofed by jamming). Removed debugging messages seen during the mission. Updated PDF kneeboard document (wrong laser code). Fixed problem with scoring that caused the campaign to move back one step.

Spitfire IX The Big Show Campaign by Reflected Simulations:

  • Mission 4: drop tank added.
  • Mosquito added.
  • Added second campaign on the Channel map
  • AI attack avoidance overridden
  • Mission 7: Channel map version added

P-51D: The Blue Nosed Bastards of Bodney Campaign by Reflected Simulations:

  • Mosquito added.
  • AI attack avoidance overridden.

Bf 109 K-4 Jagdflieger Campaign by Reflected Simulations:

  • Mosquito added.
  • AI attack avoidance overridden.

DCS: Fw 190 A-8 Horrido! Campaign by Reflected Simulations:

  • Mosquito added.
  • Adjustments for Channel map update.
  • AI attack avoidance overridden.

DCS: P-47D Wolfpack Campaign by Reflected Simulations:

  • Mosquito added.
  • Adjustments for Channel map update.
  • AI attack avoidance overridden.

DCS: F-14A Zone 5 Campaign by Reflected Simulations:

  • SAM skill levels lowered.
  • Wild card spawns at longer distances.
  • Jester automatic silencer triggers added where needed.
  • Airfield equipment update.
  • AI skills adjusted.

DCS: F-14A Fear the Bones Campaign by Reflected Simulations:

  • Mission 6: Hornet loadouts updated.
  • Deck equipment update.

DCS: F-16C Red Flag 21-1 Campaign by Bunyap Campaigns:

  • Updated target waypoint altitudes on some missions.

F/A-18C Serpent’s Head 2 campaign by Badger633:

  • Mission 4. Adjust zones and flags to give more pilot flexibility.
  • Mission 1 to 9 Super Carrier both versions. Add mission skip facility for Super Carrier versions. (Can be used with new DCS mission skip facility)
  • Missions 4, 6 and 10 all variations. Adjust Carrier ATC for Case 3 DCS changes to avoid conflicts.

F/A-18C Rise of the Persian Lion campaign by Badger633:

  • ADD NEW OPTIONAL VERSION OF CAMPAIGN with increased difficulty.
  • Generally. Clear fleet routes from static ships, convert all tankers to racetrack form, add infinite coordinate display time with space bar removal.
  • Mission 4. Correct Boghammer fail zone so now active. Remove any red units left visible on map.
  • Mission 5. Move incorrect targets outside of confirmation zones.
  • Mission 6. Improved logic of 410 during contact. Remove any red units left visible on map.
  • Mission 8. Improved logic of 410 during contact, correct lifter egress, fix unlimited weapons on EZ A2A version, timed SAM removal to avoid false RWR warnings during A2A refuel. Remove any red units left visible on map.
  • Mission 9. Correct fuel amount EZ A2A version, add safety net for possible 420 AI bug. Remove any red units left visible on map.
  • Mission 10. Improved logic of 420 during contact. Reduce size of ABE fail zone to account for pilots drifting south.
  • Mission 13. Increase speed of enemy helos for radar visibility. Correct fail message.
  • Mission 14. Fix MIG attack.

DCS: AV-8B Sky Warrior Campaign by Eagle86:

  • Mission 9. The allied column started an attack without permission, which led to the failure of the mission. Fixed.
  • Minor adjustments to AI behavior across all missions.

DCS: F-14 Rising Squall Campaign by INVERTED

  • Mission 3 - Due to the AI traffic logic error of Liwa AFB, Aegis-4 is temporarily moved to Apron 01, and Aegis-4 will be activated after the player takes off. Please don't stay on the runway for too long to avoid AI traffic conflict.

DCS: UH-1H Worlds Apart 2025 Campaign by Low Level Heaven

  • Prevent mission from breaking due to pathfinding issues with Ground forces (Hans).
28 oct
2021

DCS World

  • Overcast & rain 3 seems to have no rain or rain effects in it - fixed.
  • F10 map Icons could disappear - fixed.
  • ME. GUI controls disappear when polygon line width = 1 - fixed.
  • ME. Add Thickness 0 for polygons without border.
  • AI Ka-50 flying in a crosswind is unable to shoot - fixed.
  • ME. MLRS in Zone Trigger causes script error - fixed.
  • AI F-14 crashes the game - fixed.
  • Piston engined aircraft - fix crash in cases where aircraft is removed before control is taken
  • ME warehouse. Unable to find '9M120' or 'AT-9' in the list of available AGMs or AAMs - fixed.
  • WCMD CBUs ballistic data upgrade (bomblets chute).
  • Dedicated server. Fixed "ban forever" function.

DCS: F/A-18C Hornet by Eagle Dynamics

  • JSOW training mission correction.
  • JDAM training mission correction - JDAM hitting tree.
  • Carrier Taxi and Takeoff mission correction.

DCS: F-16C Viper by Eagle Dynamics

  • Bullseye corrections:
    • When the FCR cursor is hovered over a bugged target, the bearing and range is now correct.
    • When a contact is in a full, single target track, the bearing could be backwards. This is now corrected.
    • HSD cursor bullseye information could be incorrect.
    • Text overlays Bullseye symbol in A/G Radar.
  • Air-to-Ground Radar corrections:
    • Twitching with a frozen image in GM EXP/DBS mode.
    • MAN and AUTO scale mode selection.
    • Radar DSB2 images in FRZ could disappear.
    • Radar scan volume will now move with the cursor in azimuth.
    • Removed A-G Radar scaled to 160NM with cursor.
  • Remove the PRF effect.
  • Added STT tracked targets to the HSD.
  • Fixed: Rudder authority when the rudder is damaged/removed.
  • Fixed: HMD default settings are not applied.

DCS: Mi-24P Hind by Eagle Dynamics

  • Fixed: Petrovich AI moving aiming reticle of ATGM guidance unit sporadically away from marked point.
  • Fixed: Petrovich AI targets list menu blocked by ASO-2 panel interface menu, now they can’t be called at the same time.
  • Fixed: PKI aiming sight keyboard controls are too sensitive.
  • Fixed: DISS Drift indicator memory light does not work in english cockpit.
  • Aiming sights glass visuals refactoring

DCS: P-51D Mustang by Eagle Dynamics

  • Tail falls off too easily on landing without the tail wheel - fixed.

DCS: FW190D-9 by Eagle Dynamics

  • WGr. 21 can be fired with release solenoid unpowered - fixed.

DCS: FW190A-8 by Eagle Dynamics

  • Fix to electrical breaker setup that allows to fire inner and cowling guns independently.

DCS: Mosquito FB VI by Eagle Dynamics

  • TO assistance option is added.

DCS: SA-342 Gazelle by Polychop Simulations

  • Fixed: Sand filter mechanics caused engine shutdown.
  • Fixed: Laser rangefinder beam was visible using NVG’s.
  • Fixed: Old pilot models showed when further away.
  • Fixed: IR sight of Mistral version could track through terrain.

DCS: JF-17 by Deka Ironwork Simulations

  • Fixed: C802AK/AKG disappeared after launch.
  • Known issue: C802AK seeker is still under fix with ED.

DCS: F-14 Tomcat by Heatblur Simulations

  • Fixed CV-59 Forrestal LSO position after x axis offset.
  • Jester LANTIRN: Fixed crashes on landing gear down in LDG mode.
  • Jester LANTIRN: Don't show the QDES option when QDES is not available.
  • Jester LANTIRN: Static aircraft are no longer dead to Jester.
  • Rearming with LANTIRN within 4 minutes from hot spawn will result in the pod being installed as pre-aligned.
  • Jester will monitor the LANTIRN pod switch when idle on the ground.
  • Fixed Jester "Set active" not working after disabling Jester from the menu.
  • Taught Jester that you do not need an ejection to climb up in life, even when spawning low.
  • Adjusted longitudinal handling.
  • Removed pitch up effect in the early stage of flaps deployment.
  • Adjusted flaps pitching moment at lower AOAs.
  • Boosted TF30 thrust at very low altitudes and airspeeds.
  • Increased F110 subsonic core thrust at low altitudes.
  • Adjusted landing gear drag.
  • Partial fix to AP altitude hold not engaging and holding properly (WIP).
  • Partial adjustment of AP gains and handling (WIP).
  • Fixed TACAN for Caucasus and PG CV-59 Case1 Quickstart Missions.
  • Updated Fear the Bones Teaser Mission by Reflected Simulations.
  • Updated Zone 5 Teaser Mission by Reflected Simulations.

Campaigns

DCS: MiG-21 Battle of Krasnodar Campaign by SorelRo:

  • Mission 1, 6, 9 and 10. Triggers and zones adjustments.

DCS: MiG-21bis Constant Peg Campaign by Bunyap Campaigns:

  • Updated player radio frequency presets.

DCS: F/A-18C Rising Squall Campaign by INVERTED

  • Mission 3 - Due to the AI traffic logic error of Liwa AFB, Aegis-4 is temporarily moved to Apron 01, and Aegis-4 will be activated after the player takes off. Please don't stay on the runway for too long to avoid AI traffic conflict.

DCS: UH-1H Worlds Apart 2025 Campaign by Low Level Heaven

  • Prevent mission from breaking due to pathfinding issues with Ground forces (Hans).

DCS: F/A-18C Rise of the Persian Lion campaign by Badger633

  • Missions 4,6,8 and 9 remove any red units left visible on map.
  • Missions 13. Correct fail a message.
  • Missions 10. Reduce size of ABE fail zone to account for pilots drifting south.
20 oct
2021

Introduced two new campaigns:

  • DCS: MiG-21bis Battle of Krasnodar Campaign by SorelRo
  • DCS: MiG-21bis Constant Peg Campaign by Bunyap

See in the DCS E-shop at Campaigns (digitalcombatsimulator.com)

DCS World

  • AIM-120 AMRAAM has received a separate INS (Inertial Navigation System) unit with datalink support. The missile seeker model has been completely revised. The radar dish now uses a realistically gyro stabilized gimbal that is controlled by the INS before target lock. An active missile seeker, like that in the AIM-120, will have its detection and tracking lock range based on physical calculations of noise and target signal ratio (which in turn depends on target RCS or ECM power and range). Target search and tracking is based on doppler velocity filtering (introduced realistic velocity gate), and the radar will search for a target near the target reference velocity provided by the INS. The guidance law was also updated. Missile seekers have received Kalman filters that estimate target motion parameters. The new guidance law accounts for target normal to LOS accelerations, possible target G-load growth rate, compensate for missile x-axis acceleration, and missile control system latency.
  • ME. Added indication of the Sun and Moon phases. Added a slider to quickly set the time of day. https://youtu.be/qpsPc9hInqU
  • ME. The Draw Tool has been added to annotate missions created in the Mission Editor. This includes lines, polygons, text, and icons. https://youtu.be/6fylCSBV5xA
  • CBU-87/103. Corrected distribution of bomblets depending on the burst altitude and spin RPM. Used a uniform distribution law.
  • CBU-87/97/103/105. FZU-39 fuse will only work when decreasing the CBU's flight altitude. This will allow the use of CBU's with a toss bombing, from a low altitude.
  • Fixed: H-6J launching YJ-12 and YJ-83K (thank snowywolf).
  • Fixed: Wingloong launching AKD-10.
  • Adjusted: H-6J, JF-17 AI engine thrust.
  • Updated: H-6J damage model.
  • NASAMS. Increased reload time to 7 min per missile.
  • EWR. GetDetectedTargets on EWR appears to have considerably shorter range than behavior suggests - corrected.
  • ME. Added the set of default options in the first waypoint in tasks CAP, CAS, Fighter Sweep, Intercept, Escort, SEAD, Ground Attack, Anti-ship, Pinpoint Strike, Runway attack.
  • ME. Added separate default options for planes and helicopters. Default options for helicopters will be added later
  • GUI. In the Controls panel, non-UI layer control changes are ignored if any UI layer control is changed at the same time - fixed.
  • AI. The plane falls under the runway when landing - fixed.
  • AI. Helicopters with RTB collide during landing approach - fixed.
  • AI. Helicopter collision when landing in parking spaces - fixed.
  • AI. Incorrect helicopter RTB on Bingo Fuel if runway is occupied - fixed.
  • ME. More meaningful Static Template loading error messages. If units will be overlapping, the offending units will be listed in the log.
  • SA-9. 9M31 missile, increased max lock range up to 13 km.
  • Electro Optics sensors. The lock range of the missile as target will depend on motor phase and overall IR signature of the missile.
  • ME. Added advanced waypoint option to force AIs to attack regardless of the chance of success.
  • Bombs will arm 2 seconds after release. This will eliminate the possibility of detonation under the aircraft in some cases.
  • Su-25T. Added six new instant action missions to the Mariana map.
  • AB250/AB500. Adjusted FM, targeting data and operation sequence.
  • Fighter AI. Adjusted the formation mechanism to prevent fighters from making large and abrupt maneuvers when reforming.
  • ME. AH-1. Added to Jordan.
  • EW radar will not detect parked helicopters.
  • ME. Added Field Artillery tactical signs for NATO and RU coalitions.
  • SAMs. For short-range air defense, the target lock stage before launch has been restored. Now the air defense will work as standard in three stages: search, lock and launch.
  • ME. All liveries to be available to Joint task force red and blue.
  • MP. Clients could spawn on occupied parking - fixed.

DCS: F/A-18C Hornet by Eagle Dynamics

  • Completed Auto-Throttle Control (ATC) Approach Mode. https://youtu.be/PMFWuFnb8WU
  • Improve Over-G damage.
  • RWR detection was limited to radar detection range - fixed.
  • Tuned coupled waypoint behaviour.
  • Fixed: AG Radar DBS mode: redesignation in "freezed" mode jumps in unknown direction if you change your flight direction.
  • Fixed: AZ/EL Page cursor control stops moving if the AXIS is used to take elevation beyond the axis.
  • Fixed: ZTOD or LTOD and press ENT while the scratchpad is blank should create an error.
  • Fixed: If position mode is POS/AINS, UPDT option should not be displayed.
  • Fixed: BDU-45 Laser Guided - Not firing laser.
  • Fixed: SA-2 and SA-5 SAMs not showing in HARM H1 filter.
  • Fixed: Failed auto bomb release after using HARM PLBK mode.
  • Fixed: Simultaneously moving the gear and entering A/A mode will jam all A/A weapons.
  • Fixed: HARM (TOO) can not see search radars when they are late activated.
  • Fixed: Nose strut extends and compresses too much when hooking up to the catapult.
  • Fixed: AG Radar shows box around player at ~135nm.
  • Fixed: AZ/EL values for elevation and azimuth in STT.
  • Fixed: Missile launched from twin pilon launches form different rails for master and clients.
  • Fixed: LTD/R mouse click behaviour.
  • Fixed: Harpoon programs can be stepped using the blank OSB button.
  • Fixed: RTS from ACM leaves boxed ACM pushbutton.
  • Fixed: Difference between using TOT to TGT WYPT TGT and WPDSG.
  • Fixed: Page 187 ICLS information was incorrect.
  • Fixed: 1 Look is entering MEM mode when maneuvering.
  • Fixed: SA page not showing head and tail of waypoint.

DCS: F-16C Viper by Eagle Dynamics

  • Added Ground Map (GM) and Sea (SEA) modes for Air-to- Ground Radar. https://youtu.be/JenH3nam0xY
  • Completed Bullseye. https://youtu.be/za6w4LToMSA
  • Added HMCS Align page. https://youtu.be/6qmf7dwF0ZQ
  • Added HMCS DED Display page. https://youtu.be/6qmf7dwF0ZQ
  • Tuned wind accounting in the flight model.
  • Added CBU-103 to available payloads.
  • Improve Over-G damage.
  • Fixed: Range Scale Select Errors.
  • Fixed: RWR detection was limited to radar detection range.
  • Fixed: Antenna elevation impossible to control when assigned to an axis.
  • Fixed: Selective Jettison (S-J) doesn't save when switching pages.
  • Fixed: Tail strike sparks happen too early.
  • Fixed: DL DED Page - only second letter of name can be changed.
  • Fixed: Steering cue jitter at post AIM-120 launch.
  • Fixed: CMDS setting bingo for flares erases chaff value.
  • Fixed: TMS Right behaviour when in SAM mode.
  • Fixed: Aircraft requires roll trim in crosswind.
  • Fixed: DED MODE logic Inverted.
  • Fixed: S-J mode could get stuck.

DCS: Mi-24P Hind by Eagle Dynamics

  • Added 9M120 Ataka "AT-9 Spiral-2" ATGM in three versions:
    • 9M120 – variant with tandem HEAT warhead.
    • 9M120F – variant with HE warhead for use against soft targets and light armor.
    • 9M220O – variant for use against air targets. It is equipped with a proximity fuse (4 meters).
    • Ataka missiles do not require any changes to the weapon systems, they can be used instead of AT-6 Shturm missiles in the same positions and with the same methods. AT-9 Ataka has a slightly longer optimal range of 6 Km.

  • KM-2 magnetic declination system compensation implemented.
  • Petrovich AI: menu open/close sound added.
  • Petrovich AI: added ME option for limiting air targets tracking ability.
  • Petrovich AI: additional functionality for ATGM added: as Pilot-Commander Short Right press will cycle the next type of ATGM that will be launched. Crew remembers which missiles were placed on which stations.
  • Added: External nose AoA vanes animation and effect.
  • Added: Cockpit shake implemented.
  • Added: Pilot-operator PKI aiming sight implementation.
  • Added: Trimmer sounds improvement.
  • Added: KMGU container model and animation improvements.
  • Added: Main cannon shell casings animation.
  • Added: Horizontal stabilizer animation.
  • Improved: Input naming optimizations.
  • Improved: Pilot-Operator ATGM guidance unit view "helper" arrow default position moved below center.
  • Fixed: Muzzle flash effect interchange between main cannon and GuV gunpods.
  • Fixed: ZPU-24 input command missing.
  • Fixed: Embark/Disembark not an allowed task in Mission Editor.
  • Fixed: ARK-15 switch has an incorrect frequency switching step (operator).
  • Fixed: SAU-V24 additional fix for trim procedure.
  • Fixed: Missiles still show as "on station" indicated even if the wing is detached.
  • Fixed: Key map for gears up/down added to Pilot-Operator.
  • Fixed: Lights flicker.

DCS: A-10C Warthog, A-10C II Tank Killer by Eagle Dynamics

  • Steady/Chopped tones will work normally with the gear down.
  • HOTAS Warthog- fixed conflicts in rudder trim commands for Easy Flight mode.
  • MRC corrected.
  • WP smoke marker duration corrected to 40 seconds.

DCS: Mosquito FB VI by Eagle Dynamics

  • Engine sounds update.
  • Added kneeboard images.
  • Improvement to parameters of T1154/R1155.
  • Added visible internal structure to wings when damaged.
  • Fix to unwanted movements to and from gunsight when the airplane experiences electrical issues.
  • Fix to the engine cut-out controls.
  • Cut-out controls are spring-loaded now.
  • Airplane now starts with the RPM lever full forward.
  • Improvements to the 3D model of cockpit:
    • added realtime reflections.
    • fixed stick control rods animation.
    • texture on the gun switch cover is improved.
  • Reworked outer tanks fill-up procedure to try to maintain equal distribution when partially filled.
  • Reworked fueling procedure to work with defueling (same for all WWII airplanes).
  • Engine fuel starvation tuned.
  • Identification lamp order is fixed.
  • Removed Take-Off assist as it doesn't work for this aircraft

DCS: FW 190A-8 Anton and FW 190D-9 Dora by Eagle Dynamics

  • WGr. 21 is now fired in salvo only.
  • Reworked WGr. 21 tube jettison procedure.
  • WGr-21 derivation is set to 40 mils or 2 deg right.

DCS: P-47D Thunderbolt by Eagle Dynamics

  • Fixed rocked distributor not receiving failure notifications.

DCS: F-86F Sabre by Eagle Dynamics

  • Fix the Engine sound position for the cockpit.

DCS: F-5E Tiger II by Eagle Dynamics

  • The damage model has been improved. Now the plane can be broken if the permitted overload is exceeded.

DCS: F-14 Tomcat by Heatblur Simulations

  • NEW: Added CV-59 Forrestal Aircraft Carrier - an accurate and realistic representation of an 80’s era Forrestal, currently with standard DCS carrier capabilities, including:
    • A highly detailed and accurate visual model.
    • Catapulting and arresting wire systems.
    • Night lighting in various running modes.
    • Elevators and hangar parking for AI.
    • 12 parking spots + 4 active catapult spawn locations.
    • Point defence and Sea Sparrow defensive armament.
      • Known issues: The ship currently lacks a visual damage model (WIP).
  • NEW: added a set of new static carrier vehicles created for the Forrestal for mission creators:
    • Added MD-3 Mule (Early) carrier tow/huffer.
    • Added HS-60 Forklift (Early) small aircraft carrier forklift.
    • Added CV-59 Large Forklift.
    • Added NS-60 Deck Tilly Crane.
  • NEW: JESTER LANTIRN - a large upgrade to JESTER AI allowing for full control and use of the LANTIRN targeting pod and bombing systems:
    • Fully usable LANTIRN from the JESTER command window in both Singleplayer and Multiplayer.
    • Including all LANTIRN subfunctions, QWP, QDES, QSNO, QHUD, etc.
    • Ability to control JESTER (auto-)designation, laser usage, bhot/whot, area track and more.
    • Ability to let JESTER search for specific target types, like armor, SAM, ships, aircraft and more.
    • Ability to use QEYEBALLS and QDIRECT Head Control to steer the LANTIRN camera in real time.
    • JESTER will look at QMAPMARKER if created in F10 (and desired).
    • Ability to switch between TCS and LANTIRN.
    • JESTER will talk the player on to the target, including release queues, corrections in azimuth, countdowns and more.
    • JESTER awareness and LANTIRN preparation and operation based on situation (HUD mode = A2G, LANTIRN pod equipped, unit captured, etc.).
    • Ability to change laser codes and buddy lase.
    • JESTER core-functions like human limitations, mistakes etc. included.
    • With over 1.000 new JESTER voice calls recorded.
  • NEW: Added back lighted Digital Engine Instrument Group (EIG) to the F-14B, replacing the original F-14A tape gauges.
  • NEW: New Engine malfunctions added to Mission Editor.
  • INST test fixes and upgrades:
    • EGT INST test - Indications will drive to maximum readings for 5 seconds and decrease afterwards to the specified test indications until the 15-second test is finished.
    • Engine Stall/Over Temperature warning sound is now activated during the test
    • Indication of the F-14A engine instruments adjusted to its proper readings during the test.
    • All Fuel Quantity Indicator tapes and bars indicate now 2,000 pounds during the test.
  • NEW: Added fully voiced LANTIRN Showcase mission “Training Day” for Quickstart and Singleplayer (F-14A, Caucasus map).
  • NEW: Added 8x F-14A/B LANTIRN Quickstart missions to Marianas, NTTR, PG and Syria maps.
  • NEW: Added mission editor functions for a better implementation of the JESTER-AI in scripted mission environments, through the addition of “x:set command with value”:
    • 10009: value 1 = disables JESTER LANTIRN auto designate; value 0 = enables default.
    • 10010: value 1 = silences JESTER; value 0 = lets him talk again.
    • 10011: value 1 = disables JESTER: value 0 = enables him again.
    • 10012: value 0.01-0.99/1.00 = JESTER tracks target with unit name LantirnTarget01 - LantirnTarget99/LantirnTarget100; value 0 = returns to normal operations. (Exclusive with any previous 10012 or 10013 commands.)
    • 10013: value 0.01-0.99/1.00 = JESTER tracks zone with zone name LantirnZone01 - LantirnZone99/LantirnZone100; value 0 = returns to normal operations. (Exclusive with any previous 10013 or 10012 commands.)
    • 10014: Jester will try to designate the point or object under the LANTIRN cross (for example you can put a LantirnZone01 over a bridge and have him designate it).
  • Major flight model accuracy and simulation improvement effort - we’ve been working closely with our main SME for several months to perfect the F-14’s handling and performance characteristics, and have now merged in the first set of work in progress changes:
    • Updated stores drag while mounted to the aircraft to correlate more closely with drag index data from performance manual and the aerodynamic benefits of mounting stores in the “tunnel”.
    • Updated flap and gear drag effects.
    • Updated flap deploy rate.
    • Updated speedbrake drag.
    • Updated overall airframe drag.
    • Updated ram/spillage drag.
    • Updated inlet pressure recovery at extremes of the flight envelope.
    • Fixes to stabilizer shift when activating DLC.
    • Increased spool down response to power reductions on both engines.
    • Fixed automatic maneuvering device deployment schedule.
    • Updated F-110 performance - required after airframe drag changes.
    • Updated TF-30 performance - required after airframe drag changes.
    • Slightly increased stabilizer travel.
    • Improved Yaw SAS effectiveness.
    • Slightly increased differential stabilizer roll power.
    • Static stability adjustments.
    • Adjusted gear pitch effect behavior.
    • Adjusted flaps pitch effect behavior.
    • Adjusted spoiler pitch effect behavior.
    • Adjusted pitch with power.
    • Adjusted TF30 mach lever RPM schedule.
    • Adjusted misc lateral-directional handling/behavior.
    • Adjusted longitudinal handling/behavior.
  • Added HSD Heading and Course Knob keybind.
  • Fuel Quantity Indicator gauges now will not move unless electrical power is provided.
  • Adjusted F-14 collision model to better account for wings overswept.
  • AN/ALR-67 threat database updated to version RBA1: added Forrestal as FL, 19JS as TS, and SA-5 as 5.
  • Fixed COMPASS panel SYNC indicator needle showing reversed direction.
  • COMPASS panel SYNC indicator needle won’t deflect when syncing is disabled by the accelerometer.
  • Show TID scan pattern elevation coverage by range to TID cursor when shown (for F-14B and newer F-14A).
  • Use a more specific missile prefix on F-14B and newer F-14A for AIM-7 and AIM-54 on TID: PH/PHC for A vs C models, and 7F/7M/7H for sparrows.
  • Ignore doppler aspect upper/lower filters for PD-STT mode.
  • Fix doppler filter logic for upper and lower aspect switch bounds to ignore own speed.
  • Fix for PD surface targets not being ignored.
  • Fix for TID target aspect angle.
  • Fixed Zuni Rocket release sounds.
  • Synchronized weapon release sounds in multicrew.
  • Fixed Quickstart.lua reversion issues (all missions will now show again).
  • Fixed Campaign COOP missions being accidentally removed from the Missions/Multi folder.
  • Changed all Case1 non-SC Quickstart missions to USS Forrestal.
  • Replaced USS Stennis in several SP missions with the USS Forrestal (thank you Grimes!).
  • Several fixes to NTTR and Marianas Quickstart missions.
  • Fix extra 9L instead of 9M on some F-14B predefined loadouts with a mix of 9L/9M.
  • Fix predefined loadouts on F-14A variants: AIM-54A-MK47*2, AIM-7F*1, AIM-9L*4, XT*2.
  • Added VF-11 AE101 1988, VF-11 AE 103 1988 and VF-11 AE106 1988 by LanceCriminal86. Thank you!
  • Added VF-31 AE200 1988 and VF-31 AE204 1988 by LanceCriminal86 and Shmoo42. Thank you!

DCS: C-101 Aviojet by AvioDev

  • C-101CC: fixed sight depression wheels clickability..
  • Added two quickstart missions (C-101EB and C-101CC) for Marianas map.
  • Fixed a conflict that made the air vent move the mirror.
  • Updated several weapon descriptions in Mission Editor.
  • Fixed NAV and VERT warning flags of C-101CC HSI, which were interchanged.

DCS: JF-17 by Deka Ironwork Simulations

  • Added: AG radar MAP freeze mode.
  • Added: AG radar designated SPI symbol
  • Added: more keybindings.
  • Updated: in AG radar EXP/DBS1/DBS2 mode, pilot can slew TDC to change scan sector/patch continuously.
  • Fixed: AA radar contact bug/lock distance issue.
  • Fixed: AG radar SP/SLV button function.
  • Fixed: AG radar AGR mode for CCIP
  • Fixed: engine flame-out due to smoke.

DCS: AV-8B N/A by RAZBAM Simulations

  • Fixed: Magnetic Ground Track not being calculated correctly.
  • Fixed: Waypoint numbers When inserting in TOO
  • Fixed: SA3 mis-identified as SA2 on RWR
  • Fixed: DME is slant range in AG Master mode when it should be linear range
  • Fixed: TPOD Modes when undesignating.
  • Fixed: Cannot select EHSD-entered TGT for JDAM absolute release
  • Fixed: COURSE LINE abeam distance bug
  • Fixed: CAS page RCALL subpage superposed Tgt Text
  • Fixed: WO/S RANGE not displaying in UFC

DCS: MiG-19P by RAZBAM Simulations

  • Fixed: Radar scope scale not visible.

DCS: SA-342 Gazelle by Polychop Simulations

  • Fixed: Trim not working.
  • Fixed (partially): Laser rangefinder. Did not return accurate distance to vehicles and certain terrain features. Still improving detection of statics.
  • Fixed: Altitude hold autopilot mode was defective.
  • Fixed: Viviane camera tracking angles could go out of bounds
  • New: Sand filter (particle separator) is now simulated.

DCS: WWII Assets Pack by Eagle Dynamics

  • Fixed AI crewman’s health stutter at 20% on the first shot.
  • Removed barrel blow effects for WWII units.
  • Added new units:
    • 105mm M2A1 towed field howitzer
    • Pak40 anti-tank gun
    • 10.5cm leFN field howitzer
    • Sd.Kfz. 124 Wespe self-propelled gun

DCS: Combined Arms by Eagle Dynamics

  • Fixed first round without firing solution for the SPAAG.
  • Fixed firing on maximum range for T-155 Firtina.
  • Fixed the M1A2 M2 MG getting stuck on the commander's sight.
  • Reload time of the SAM SA-8 Osa "Gecko" is set to 5 minutes.
  • Fixed display fonts for CA.
  • Fixed missing LAV-25 sight.
  • New indication of readiness to fire for VAB Mephisto.
  • Reload time of SAM NASAMS has been changed to 7 minutes for 1 missile.
  • Fixed liveries for Challenger 2.

DCS: Marianas by Eagle Dynamics

  • Added nine new islands that extend 600 km north of Saipan. Anatahan, Sarigan, Guguan, Alamagan, Pagan, Agrihan, Asuncion, Maug, and Farallon de Pajaros.
  • Added a new, non-paved airfield on Pagan island.
  • Improved seabed elevation map.
  • Added breaking waves.
  • New unique buildings:
    • Fiesta Resort & Spa.
    • Paradise hotel Saipan.
  • Improvements to non-realistic curves of roads and terrains.
  • Andersen AFB - If a single runway is blocked, aircraft will not use an open runway - fixed.

Campaigns

DCS: AV-8B Sky Warrior Campaign by Eagle86:

  • Mission 9. The allied column started an attack without permission, which led to the failure of the mission. Fixed.
  • Minor adjustments to AI behavior across all missions.

DCS: F/A-18C Raven One Сampaign by Baltic Dragon:

  • Mission 14: fixed problem with scoring that caused the campaign to move back one step.

The Enemy Within 3.0 Campaign by Baltic Dragon:

  • Mission 12: fixed issue with Lotus taking off in the wrong direction.

Spitfire IX The Big Show Campaign by Reflected Simulations:

  • Added second campaign on the Channel map
  • AI attack avoidance overridden
  • Mission 7 Channel map version added

P-51D: The Blue Nosed Bastards of Bodney Campaign by Reflected Simulations:

  • AI attack avoidance overridden

Bf 109 K-4 Jagdflieger Campaign by Reflected Simulations:

  • AI attack avoidance overridden

DCS: Fw 190 A-8 Horrido! Campaign by Reflected Simulations:

  • AI attack avoidance overridden

DCS: P-47D Wolfpack Campaign by Reflected Simulations:

  • AI attack avoidance overridden

DCS: F-14A Zone 5 Campaign by Reflected Simulations:

  • Jester automatic silencer triggers added where needed
  • Airfield equipment update
  • AI skills adjusted

DCS: F-14A Fear the Bones Campaign by Reflected Simulations:

  • Deck equipment update

DCS: Mi-8MTV2 Crew Part 1 Campaign by Stone Sky:

  • Mission2: Fixed landing on WP1

F-15C The Georgian War Сampaign by Baltic Dragon:

  • Mission 10: fixed issues with AI taxiing at the mission start

    F/A-18C Serpent’s Head 2 by Badger633

    •    Missions 4. AI Cobra helos crashing into each other, fixed.
    •    Missions 6 and 7. Radio note added in case ATC radio does not recognise pilot has already landed. 

1 oct
2021

Introducing DCS: Mosquito FB VI in the Early Access now!.

Read FAQ here.

Added a new feature into the payloads panel in the mission editor: Loadout per pylon restriction.The main goal for this feature is to give mission designers more tools to control their mission environment in multiplayer. It will allow the ability to restrict any weapon or other store for a specific pylon on the MP aircraft slot. Feature is WIP and we will adjust and add more functionality to it.

Added a new feature into the campaign window: Skip and refly options.

Overview here.

DCS World

  • Added: H-6J Chinese strategic bomber and KD-20/KD-63/YJ-12 missiles.
  • Added a Syrian version SA-5 (S-200) with a 3D-radar ST-68U, TIR and launchers.
  • Adjusted LS-6 warhead power.
  • Adjusted simulation of post-penetration physics for delayed-fuze bombs. They will now penetrate the ground and objects, and they will decelerate accordingly. Known issue: low impact velocity bombs with long fuze delays might “hang” in the air after penetrating an object.
  • Improved MIM-72G missile performance: increased autopilot response, improved engine parameters, reduced smoke opacity, and added the proximity fuze.
  • Trains now appear in MP games.
  • Fixed the ZTZ96B and ZBD04A commander panoramic sights.
  • Fixed dedicated server crash
  • Fixed uncontrolled AI aircraft being unable to take off after another AI aircraft lands.
  • ME. Removed pylons will no longer be listed as weapons in the briefing.
  • ME. Scripting. Fixed the scripting function coalition.addStaticObject not being synced with connected clients to a server.
  • Fixed cockpit crash connected with game tactical radar.
  • Fixed no weapons list in the Rearm menu.
  • ME. Added NAVAID panel in ME.
  • Added. Refly and skip mission options to campaign engine.
  • AI aircraft. The plane will be accelerating more than 200 m/s for the Kh-31 missile launch.
  • MP. TrackIR and HOTAS are disabled when chatbox is open - fixed.
  • ME. SAM Patriot. Indication of the radar and launcher sector coverage has been added.
  • Added a view for trains set through the mission editor - CTRL-F12.
  • AI aircraft. Bingo state does not consider new carrier recovery time - corrected.
  • AI airports. The ATC will not switch to another runway independent from the landing aids when changing the wind direction.
  • Triggers. Quad-point zone used by Missile in zone trigger gives a circular detection zone - fixed.
  • Atmosphere. Fixed temperature calculation above 80km altitude. This is required for the correct calculation of the rocket engine operation.
  • ME. Mission briefing. Crash after trying to transfer part of the copied text to a new paragraph - fixed.
  • ME. Added tool Set position by coordinates.
  • AI KC-135 MPRS: Generator turbines do not spin - fixed.
  • Corrected color of water spray.
  • In some cases, units placed on static objects sink into the surface - fixed.
  • AI aircrafts. Changing formation severely breaks orbit behavior - fixed.
  • ME. GUI Error when trying to place a plane on a map after using a historical list - fixed.
  • AI aircraft. After receiving damage and emergency landing on the water, the plane begins to move on land and further - fixed.
  • Improved detail of scenes at long / very long distances.
  • Improved the transition to the far LOD of trees.
  • Fixed crash on invisible FARP.
  • Fixed crash on SceneObject.
  • Fixed crash when occupying the parking lot assigned to the AI.
  • Removed cockpit Lua files from Integrity Check.
  • Fixed PICTURE TO ALL Action scale options.
  • Made optimization for loading missions with piston AI aircraft.
  • Fixed crash caused by spawn train via coalition.addGroup.
  • Helicopters are allowed to receive AWACS messages.
  • Fixed crash on RenderAPI::DX11FrameBuffer::setWallNumMRTs.
  • Fixed crash on switching external cameras in some cases.

DCS: Mosquito FB VI by Eagle Dynamics

  • Negative G fuel starvation tuned.
  • Engine cut-outs fixed.
  • Fixed incorrectly positioned resin light on the right wing.
  • Fixed generator lamp flickering from the camera’s angle.
  • Improvements to Cold & Dark, Start-up training and Operation Jericho missions.
  • New missions added to Caucasus, Marianas and The Channel maps.
  • Fixed crash if players slot is set with late activation.

DCS: F-16C Viper by Eagle Dynamics

  • Tuning of the AoA/load factor limit for sustained turn rate (Ps) for CAT I. Instantaneous turn rates and accelerated rates are still undergoing adjustment.
  • Added Dual Target Track (DTT) Mode as part of the RWS/SAM air-to-air radar mode. Video.
  • AN/APG-68(V)5 detection and tracking ranges have been adjusted/reduced to match publicly available data.
  • Correct FCR and HSD Symbols
    • When an AIM-120 is launched on a target, a rectangular "tail" appears at the back of the symbol.
    • When the missile time switches from A (time to active) to T (time to impact), the tail flashes.
    • When the Time to Impact (T) time reaches 0, a red X is drawn through the symbol and the tail continues to flash. The X remains solid for 13 seconds and the flash for 5 seconds before being removed after T=0.
  • Added MGRS Option from Steerpoint page for Steerpoints 21 to 25. The selection of MAN/AUTO Steerpoint sequencing has also been adjusted. Video.
  • Added missing Closure Rate from FCR page.
  • During start-up, the engine’s RPM must stabilize at 20% before throttle is advanced to IDLE. Failure to do so will result in a hung start.
  • Fixed the WCMD CNTL page "WD SOURCE" spelling.
  • Fixed RWS Track life time.
  • Fixed the F-16C marked as an UKN in Link 16 network.
  • Fixed the stick/throttle hands having no animation on the external model.
  • Fixed selected pylons numbers being unreadable from default FOV and camera position.
  • Fixed range scale select errors.
  • Fixed console lights at night are still active when in the OFF position.
  • Fixed the loss of leading edge flaps results in loss of underwing payloads.
  • Removed references to EGI in the manual.
  • Fixed being unable to clear the WCMD bomb fall line when trying to re-target in VIS mode.
  • Fixed the radar losing lock if the mode is changed.
  • Corrected the color of the DLZ circle and steering cue one the MFD and FCR.
  • Fixed the AIM-9X diamond not being visible on the HMCS.
  • Fixed the synchronization of cockpit controls with HOTAS Dogfight / Missile Override switch breaking FCR tracks.
  • Fixed SAM target lock lost when switching to ACM mode.
  • Fixed 2nd AIM-120 launched not receiving midcourse guidance.
  • Fixed steering cue jitter.
  • JHMCS - added RWR symbology.
  • Added launch for 4 and 6 stations for HARM.
  • A/G Gun pipper no longer shows range indications - Fixed.
  • WP switching can be broken DED twitch only - Fixed.
  • MAN-AUTO changing on STPT - Fixed.
  • Can't remove target tracking in STT mode, when range less than ~3nm - Fixed.
  • Auto Range Scale Select Errors - Fixed
  • Dropped locks breaks data link updates (ghost contacts)- Fixed.
  • TWS antenna elevation is always manual. Auto elevation not functioning when cursor is attached to target - Fixed

Note: FCR and HSD symbols (color and filled/unfilled) are very much work in progress.

DCS: F/A-18C Hornet by Eagle Dynamics

  • Fixed the crash in which user set failures can produce a high engine temp.
  • Added BDU-45 programme option in stores page.
  • Fixed the course line being off center when in DCNTR mode on the SA page.
  • Fixed LAU-116 weight when empty.
  • Fixed SIM mode reporting the wrong weapon when unboxed.
  • Fixed the carrier take off mission for the Persian Gulf map with Chinese text.
  • Fixed the throttle and stick animation from the external view.
  • Adjusted drag values of payloads.
  • Fixed JHMCS alignment result after head movement.
  • Fixed JHMCS alignment after helmet device change.
  • Fixed HMD page missing when hot/air started.
  • Fixed TIME UFC and ET on HUD.
  • Fixed JHMCS autostart, hot start.
  • Fixed AZ/EL tracking of the group, but the B-Sweep on the RDR ATTK does not.
  • Fixed return to a WACQ / VACQ / weapon change or lost lock radar can become stuck in the previous radar scan.
  • Fixed switch 3 on the ground power panel activates AIM-9 growl.
  • Fixed AI pilot hands animations.
  • Fixed JDAMs arming wire after release.
  • Refined engine response.
  • Added ammo mixes, M50/PGU working selection.
  • HMD alignment crash - Fixed.
  • Static and AI units aren’t visible on AG radar - fixed.

DCS: Mi-24P Hind by Eagle Dynamics

  • Petrovich AI ATGM guidance process improved. (Petrovich will react to airframe oscillations and turns more precisely)
  • Petrovich AI Target acquisition code refactoring (Petrovich now will not acquire targets in the night or dark enough environment. Petrovich will see targets in dark environments if illumination flares are used. Petrovich will see targets behind some obstructions that were blocking acquisition before but geometrically were not covering the target.). Known issue: in some specific relatively good light conditions Petrovich acquiring targets too close. Adjustments WIP.
  • Petrovich AI additional separate bindings for keyboard or joystick added for: Turn to sight heading, ATGM launch align maneuver, Evasion turn (180 degrees)
  • Unguided rockets burst launch logic adjusted (If previous rockets burst was not fully launched before weap. release button was released, next burst will continue it and launch what was left from previous burst before starting cut for next one)
  • 9A623K main cannon parameters adjusted for more muzzle velocity
  • Added different variations of ammo belts for main cannon
  • Added new external fuel tank model (PTB-450)
  • Added key bindings for dust protection filters and moving map adjustment
  • Added clickable areas for wheel brake and parking brake
  • Added functionality for timer device in Pilot-Operator cockpit. (Usage: set desirable amount of seconds on one of the round scales, set selector to desired scale left or right, after passing target reference switch timer to ON. After set seconds yellow light above PKI aiming sight will signal about countdown end for bomb drop. Used with bombing tables)
  • Added Cyclic elements animations
  • Added Engine fire effects, mission editor failures planner engine fire will affect engines now.
  • Fixed Cockpit view limits adjusted
  • Fixed Yadro-1. Frequency knobs had reverse direction of rotation
  • Fixed Front cockpit chronograph watch incorrect hand movement
  • Fixed SPU-8 Radio Source Select Rotary for keyboard or joystick mapped controls
  • Fixed SPO sound desync in multicrew
  • Fixed Inability to load less than 100% of main cannon ammo
  • Fixed ATGM aiming sight view and TrackIR with setting "trackIR for external views" problems
  • Fixed APU start switch Start/Crank mapping inverted
  • Fixed Mouse external view camera control doesn't work after switching to ATGM aiming device sight view
  • Fixed Pilot-Operator red light switches affect Pilot's cockpit lights
  • Fixed ATGM aiming device sight view appears only partially on the screen at high resolution and GUI scaled
  • Fixed PKP-72 altitude indicator is not moving at altitude below 60 meters
  • Fixed Hot start SPU switches position changed to ON
  • Fixed PKP-72M backlighting improvement
  • Various instant action missions fixes
  • Lamps transparent material shaders partial fix (flickering lights).
  • Petrovich AI, Target list logic addition, Petrovich will put a aiming device moving mark on the target that is currently highlighted in the list for more convenient target choice logic.
  • Petrovich AI, Target acquisition improvement. Now the target can be partially closed by obstruction but if Petrovich sees a considerable part of the target chassis it will be detected.
  • Petrovich AI, fix for incorrect prioritization of targets in target list order in some cases.
  • Petrovich AI, Added ability to track air targets and guide ATGM for attacking them. (Mi-24 ATGM aiming device abilities against air targets is limited to certain speeds, do not expect good results against fast movers and even helicopters can evade this attack with evasive maneuvering). In the next update we are planning to tune it more and add customization options for mission editor to allow restriction of this ability.
  • Petrovich AI, Fixed tracking of moving ships/boats for ATGM attack.
  • Fixed crash on Petrovich missile firing.

DCS: F-14 Tomcat by Heatblur Simulations

  • NEW: Added several engine failures for the mission editor:
    • Engine Fire
    • Engine Seizure
    • Engine Turbine Failure
    • Engine Oil Leak (slow, moderate and severe)
    • Engine Compressor Stall
    • Engine POP Stall
    • Engine Supersonic Inlet Buzz
    • Engine HPT Overspeed
    • Engine AFTC PRI Failed
    • Engine AICS Ramp Fail (open, closed and in pos.)
    • Engine Exhaust Nozzle Failure
  • NEW: Added a second readout row to the TID (including target aspect angle) as per updated software tapes in the real F-14.
  • Fixed freeze on slow speed ditching.
  • Fixed rare crash on speed brake extension.
  • Reverted fix for flaps back to their original non-binary control state, following further SME feedback.
  • Fixed AIM-54 missile desync in Multiplayer (fixed by ED).
  • Fixed AIM-54 TCS silent-radar launches.
  • Fix for radar-slaved-to-TCS targets not getting radar warning.
  • Removed Heatblur copy of AIM-7 to use standard DCS: AIM-7s.
  • Adjusted all mounting points to fit DCS: AIM-7s.
  • AIM-7s will now drop and rotate in the air to the correct flying rotation.
  • Explicitly disable lofting for AIM-7M and AIM-7F.
  • Fixed accidentally disabling HOJ for AIM-7M and AIM-7F.
  • Ignore surface targets in PD.
  • Limit the max cow patty size on VDI to avoid clashing and overlapping at steep dive angles.
  • Update TCS angles locally on pilot side to reduce lag in multicrew.
  • Set mech and elec fuze switches to safe for cold start.
  • Updated Quickstart missions by Reflected.
  • Fixed NTTR Quickstart fuel load for BFM vs F16 mission.
  • Fix missing sidewinder on pylon 8B in predefined loadout: AIM-54A-MK47*2, AIM-7M*1, AIM-9M*2, AIM-9L*2, XT*2
  • Plugged a gap in the rear of the canopy frame when canopy open or jettisoned.
  • Ejection seat safety is now properly animated in exterior view / mirrors.
  • Zipped all livery folders to reduce disk space usage and loading time.
  • Added VF-31 Tomcatters NK101 (2004) livery from 59th_Jack.
  • Added VF-32 Swordsmen AB200 (1976) livery from Yae Sakura.
  • Added VF-33 Starfighters AB201 (1988) livery from Yae Sakura.

DCS: AJS-37 Viggen by Heatblur Simulations

  • Improved landing gear suspension simulation
  • Updated ground handling and associated parameters
  • Fixed DCS: Crash when looping the aircraft
  • Fixed shader loading procedure

DCS: AV-8B N/A by RAZBAM Simulations

  • Fixed: Route selection is not cleared when deselecting ROUTE.
  • Fixed: Engine MPCD displays missing elements.
  • Fixed: WPTs not shown in the EHSD DATA page when a WPT is DESG.
  • Fixed: “-” button on the UFC not working when trying to enter negative OAT values.
  • Fixed: VREST Outside Air Temperature will now only update with weight on wheels unless overdriven.
  • Fixed: NSEQ C/S-T bug that caused the speed to increase after passing the first waypoint.
  • Fixed: GBU-12/MK20 ODU FUZE does not revert to QTY, INTV, MULT.
  • Fixed: SS FWD Long activates the LTP with Mavs E2/L

DCS: MiG-19P by RAZBAM Simulations

  • Improved: Roll control with aileron boost off or no hydraulic power.
  • Fixed: RadAlt needle "jumping" when set to TEST.
  • Fixed: Target lock remains after turning the tracking antenna off.

DCS: JF-17 by Deka Ironwork Simulations

  • Fixed: AG radar EXP/DBS1/DBS2 modes
  • Fixed: AG radar TDC axis movement in EXP/DBS1/DBS2 modes
  • Fixed: AA radar detection with terrain mask when low vs low
  • Fixed: device params are locked, and can no longer be modified by players
  • Fixed: pilot must take-off and then land to enable AAP OFF button
  • Fixed: AAP button logic - turning on any device will also turn on WMMC1
  • Adjusted: Take-off and landing roll pitching behavior
  • Added: customized radio channel frequency (details in Doc/customerRadio_sample.lua)
  • Added: more keybinds
  • Known issue: C802AK cannot acquire targets (working with ED on the fix)

DCS: SA-342 Gazelle by Polychop Simulations

  • Added: RWR symbology for Added RWR symbology for:
    • -CVN-71 Theodore Roosevelt
    • -CVN-72 Abraham Lincoln
    • -CVN-73 George Washington
    • -CVN-75 Harry S. Truman
    • -Arleigh Burke Class Destroyer
    • -JF-17 Thunder
    • -NASAMs Sam radars
  • Fixed: VR compatibility for helmet visor
  • Fixed: Texture issue with Yugoslavian livery
  • Fixed: Pilots were visible in empty / static Gazelle
  • Added: Improved downwash effect
  • Added: New pilot models
  • Known issue: Old pilot models still show externally when further away for the Mistral and minigun variant
  • Known issue: Some pilot animations in external view need tweaking

DCS: C-101 Aviojet by AvioDev

  • Implemented VR stick and throttle control, though it requires the most recent DCS: version from ED, that means it will not function correctly for the stick until the next major update of DCS:.
  • Added Oculus Touch Controller default keys assignments.
  • Added Oculus Touch controller input profile. Removed pitch/bank assignments as conflicting with the main joystick input.
  • Made clickable switches VR-conformant.
  • Made the following clickable switches smoothly animated:
    • Both C-101EB and C-101CC: generator test, seat height adjustment, manual temperature control, stall warning test, emergency pitch trim, generator master switch.
    • C-101EB: directional gyro fast sync, TACAN Mode Selector.
    • C-101CC: rudder trim switch, V/TWU-740 test switch, Bomb Arming Selector, Mode Selector, Ripple Time Switch, Selective Jettison Switch.
  • Added discrete bindings for the following C-101EB switches: UHF Main Mode Rotary, UHF Frequency Mode Rotary, TACAN Mode Rotary.
  • Added discrete bindings for the following C-101CC switches: Bomb Arming Selector, Mode Selector, Ripple Time Switch, Selective Jettison Switch, V/UHF Main Mode Rotary, V/UHF Frequency Mode Rotary, VHF COMM Mode Rotary, VHF NAV Mode Rotary.
  • Added normal map (bump) to C-101EB and C-101CC external model textures.
  • Eliminated parasitic switches sound “clicks” at mission start, due to cockpit switches being set to initial positions.
  • Clickability partially reworked: buttons and 2-pos switches now can be switched by both LMB and RMB.
  • Removed “click“ sound from “hide stick“ function in C-101.
  • Fixed airspeed indicator bug (triangular index) setting knob continuing rotating beyond the limit in some cases.
  • Fixed the initial state of mirror clickspot.
  • The mirror can now be toggled by LMB click, or rotated by RMB+mouse move or by mousewheel.
  • Added Combined Flight Controls Mode.pdf to Docs folder.
  • Torn off airframe parts masses (wings, etc) are correctly subtracted now from the total aircraft weight, also affecting the center-of-gravity calculation.
  • Improved aerodynamic effects of damage.
  • Implemented multicrew synchronization of the seat adjustment function.
  • Fixed other seat sounds not heard in multicrew.
  • Added missing stick/rudder “stop” sounds for another seat in the Combined Controls Mode.
  • Fixed throttle idle detent sound volume, when it is activated from another seat in multicrew.
  • Updated auto shutdown sequence.

DCS: MiG-21bis by Magnitude 3

  • Adjusted the alpha channel in the landing lights' texture.
  • Added two Hungarian Griffen liveries by Jack.

DCS: Christen Eagle II by Magnitude 3

  • Fixed DLLs causing DCS: to crash
  • Fixed code within MainPanel causing the Su-25 cockpit to occasionally appear.

DCS: WWII Assets Pack by Eagle Dynamics

  • Altitude Engagement Restrictions KDO target prioritization problem solved
  • KDO lifepoints fixed
  • AI is now affected by fuel leaks - severed fuel lines reaction added
  • AD element losing most of its mass on receiving damage - fixed

DCS: Black Shark by Eagle Dynamics

  • Atmospheric pressure affects on the position of operating point - fixed.

Flaming Cliffs by Eagle Dynamics

  • Su-25T. Green blot on HUD eliminated.

DCS: Combined Arms by Eagle Dynamics

  • Incorrect sight MANPADS Stinger - fixed.
  • Fixed using missiles of SAM SA-19 Tunguska when intercepting AGM (interception is only possible with autocannons).
  • Fixed calculation of braking distance for AI (unit could stop further than the destination point).
  • Unit control on the F10 map. Units located “off the road” start moving one at a time to WP with type "on road" - fixed.
  • M1025 (HMMWV) displays as "Hummer" in the F10 map - fixed.
  • Fixed "black screen" when using zoom on SAM SA-15 Tor “Gauntlet”.
  • Adjusted the firing range for SPH M109 "Paladin".

DCS: The Channel Map

  • Added textures for the Winter season
  • Adjusted the minimum and maximum temperature values ​​for the seasons Winter, Autumn, Spring, Summer
  • Improved the detail of settlements and roads in the area between the Abbeville Drucat airfield and the city of Amiens
  • All bridges on the map are destructible
  • Added a destructible unique prison complex of Amiens
  • Added a cemetery near the prison complex of Amiens
  • Added a unique complex Citadelle d'arras
  • Improved long range LODs of bridge models for better VR recognizability
  • Improved hangar collision models, roof collision matches model rendering
  • For some objects, destruction models have been added, there were none before
  • Fixed artifacts in the texture of the entrance to the railway tunnel
  • Remove unused / less used assets
  • Fixed flickering of coastline textures near rocks
  • Fixed building of train routes on single-lane railways
  • Small changes in the location of settlements near Hawking Airfield
  • Trees in forests now respond to the DCS: trees visibility setting
  • Fixed a bug when many objects got burn effect after destruction, for example brick fences
  • Fixed bugs in the route building at the Detling airfield for bots
  • Fixed bugs in route building at the High Halden airfield for bots
  • Fixed bugs in night lighting of some building models
  • Fixed many places where roads rise high above the ground forming unnatural slopes
  • Fixed a lot of sharp corners on rail bends
  • Fixed a lot of places of incorrect slope generating near bridges
  • Fixed many cosmetic bugs in object models such as holes in textures, incorrect collisions, incorrect night lighting, etc.
  • Removed Allied vehicles from V-1 launch pad scenes
  • Optimized tree models
  • Optimized some unique models, excess number of triangles

DCS: The Marianas

  • The new runway is added to Andersen Northwest Field
  • New unique objects are added:
    • NIKKO hotel
    • T. Stell Newman Visitor Center
    • Our Lady of Purification Catholic Church
  • Vehicles can fall through bridges - fixed
  • Helipads stick out - fixed
  • Impossible to destroy fences - fixed
  • Taxiway and runway lights bugfix on all airfields
  • Visual improvements for river-sea entries, too steep roads and terrain glitches
  • Fixed crash on Northwest Field.

Campaigns

DCS: Mi-8MTV2 Crew Part 1 Campaign by Stone Sky:

  • Mission 3: a pair of MiG-29s did not taxi - fixed.
  • Mission 8: cargo weight reduced by 400 kg.
  • Fixed AI taxi issue in a few missions.

F-15C The Georgian War Сampaign by Baltic Dragon:

  • Mission 13: Resolved a possible dialogue timing issue when pursuing second tasking. Resolved dialogue timing issues during final tasking.
  • Mission 15: Adjusted dialogue timing, fixed false ROE violation.

The Enemy Within 3.0 Campaign by Baltic Dragon:

  • Mission 18: Updated cloud cover (reduced the amount of clouds).

DCS: F/A-18C Raven One Сampaign by Baltic Dragon:

  • Mission 09: Updated elevation of WP 2 (from 15K to ground level). Fixed problem with Raven 11 being unable to destroy the SA-15.
  • Mission 12: Updated skins for Iranian F-14. Small improvements to AI behaviour.
  • Mission 13: Updated wrong WP number in one of the messages. Reduced the density of the cloud layer.
  • Mission 14: Updated SA-15 logic firing at player (it should now be spoofed by jamming). Removed debugging messages seen during the mission. Updated PDF kneeboard document (wrong laser code).

Spitfire IX The Big Show Campaign by Reflected Simulations:

  • Mission 4: drop tank added.
  • Mosquito added.

P-51D: The Blue Nosed Bastards of Bodney Campaign by Reflected Simulations:

  • Mosquito added.

Bf 109 K-4 Jagdflieger Campaign by Reflected Simulations:

  • Mosquito added.

DCS: Fw 190 A-8 Horrido! Campaign by Reflected Simulations:

  • Mosquito added.
  • Adjustments for Channel map update.

DCS: P-47D Wolfpack Campaign by Reflected Simulations:

  • Mosquito added.
  • Adjustments for Channel map update.

DCS: F-14A Zone 5 Campaign by Reflected Simulations:

  • SAM skill levels lowered.
  • Wild card spawns at longer distances.

DCS: F-14A Fear the Bones Campaign by Reflected Simulations:

  • Mission 6: Hornet loadouts updated.

DCS: F-16C Red Flag 21-1 Campaign by Bunyap Campaigns:

  • Updated target waypoint altitudes on some missions.

F/A-18C Serpent’s Head 2 campaign by Badger633

  • Mission 4. Adjust zones and flags to give more pilot flexibility.
  • Mission 1 to 9 Super Carrier both versions. Add mission skip facility for Super Carrier versions. (Can be used with new DCS: mission skip facility).
  • Missions 4, 6 and 10 all variations. Adjust Carrier ATC for Case 3 DCS: changes to avoid conflicts.

F/A-18C Rise of the Persian Lion campaign by Badger633

  • ADD NEW OPTIONAL VERSION OF CAMPAIGN with increased difficulty.
  • Generally. Clear fleet routes from static ships, convert all tankers to racetrack form, add infinite coordinate display time with space bar removal.
  • Mission 4. Correct Boghammer fail zone so now active.
  • Mission 5. Move incorrect targets outside of confirmation zones.
  • Mission 6. Improved logic of 410 during contact.
  • Mission 8. Improved logic of 410 during contact, correct lifter egress, fix unlimited weapons on EZ A2A version, timed SAM removal to avoid false RWR warnings during A2A refuel.
  • Mission 9. Correct fuel amount EZ A2A version, add safety net for possible 420 AI bug.
  • Mission 10. Improved logic of 420 during contact.
  • Mission 13. Increase speed of enemy helos for radar visibility.
  • Mission 14. Fix MIG attack.
29 sep
2021

DCS World

  • Fixed PICTURE TO ALL Action scale options.
  • Made optimization for loading missions with piston AI aircraft.
  • Fixed crash caused by spawn train via coalition.addGroup.
  • Helicopters are allowed to receive AWACS messages.
  • Fixed crash on RenderAPI::DX11FrameBuffer::setWallNumMRTs.
  • Fixed crash on switching external cameras in some cases.

DCS: Mosquito FB VI by Eagle Dynamics

  • Fixed crash if players slot is set with late activation.

DCS Mi-24P Hind by Eagle Dynamics

  • Fixed crash on Petrovich missile firing.

DCS: F/A-18C Hornet by Eagle Dynamics

  • Static and AI units aren’t visible on AG radar - fixed.

Mariana Islands

  • Fixed crash on Northwest Field.
22 sep
2021

DCS World

  • Fixed crash on invisible FARP.
  • Fixed crash on SceneObject.
  • Fixed crash when occupying the parking lot assigned to the AI.
  • Removed cockpit Lua files from Integrity Check.

DCS: Mosquito FB VI by Eagle Dynamics

  • Negative G fuel starvation tuned.
  • Engine cut-outs fixed.
  • Fixed incorrectly positioned resin light on the right wing.
  • Fixed generator lamp flickering from the camera’s angle.
  • Improvements to Cold & Dark, Start-up training and Operation Jericho missions.
  • New missions added to Caucasus, Marianas and The Channel maps.

DCS: F/A-18C Hornet by Eagle Dynamics

  • HMD alignment crash - Fixed.

DCS F-16C Viper by Eagle Dynamics

  • JHMCS - added RWR symbology.
  • Added launch for 4 and 6 stations for HARM.
  • A/G Gun pipper no longer shows range indications - Fixed.
  • WP switching can be broken DED twitch only - Fixed.
  • MAN-AUTO changing on STPT - Fixed.
  • Can't remove target tracking in STT mode, when range less than ~3nm - Fixed.
  • Auto Range Scale Select Errors - Fixed
  • Dropped locks breaks data link updates (ghost contacts)- Fixed.
  • TWS antenna elevation is always manual. Auto elevation not functioning when cursor is attached to target - Fixed

DCS Mi-24P Hind by Eagle Dynamics

  • Lamps transparent material shaders partial fix (flickering lights).
  • Petrovich AI, Target list logic addition, Petrovich will put a aiming device moving mark on the target that is currently highlighted in the list for more convenient target choice logic.
  • Petrovich AI, Target acquisition improvement. Now the target can be partially closed by obstruction but if Petrovich sees a considerable part of the target chassis it will be detected.
  • Petrovich AI, fix for incorrect prioritization of targets in target list order in some cases.
  • Petrovich AI, Added ability to track air targets and guide ATGM for attacking them. (Mi-24 ATGM aiming device abilities against air targets is limited to certain speeds, do not expect good results against fast movers and even helicopters can evade this attack with evasive maneuvering). In the next update we are planning to tune it more and add customization options for mission editor to allow restriction of this ability.
  • Petrovich AI, Fixed tracking of moving ships/boats for ATGM attack.

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