Changelog

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Release changelog
DCS 2.9.29.27468 - 02.09.2026
DCS 2.9.29.27278 - 26.08.2026
DCS 2.9.28.26385 - 28.07.2026
DCS 2.9.28.26283 - 22.07.2026
DCS 2.9.27.25340.1 - 26.06.2026
DCS 2.9.27.25183.5 - 23.06.2026
DCS 2.9.27.24969 - 12.06.2026
DCS 2.9.26.23303 - 05.05.2026
DCS 2.9.26.23111.1 - 29.04.2026
DCS 2.9.25.21402 - 19.03.2026
DCS 2.9.25.21123 - 11.03.2026
DCS 2.9.24.20232 - 11.02.2026
DCS 2.9.24.19998 - 05.02.2026
DCS 2.9.23.18431 - 22.12.2025
DCS 2.9.22.17913 - 02.12.2025
DCS 2.9.22.17790 - 27.11.2025
DCS 2.9.21.16552 - 28.10.2025
DCS 2.9.21.16362 - 22.10.2025
DCS 2.9.20.15384 - 24.09.2025
DCS 2.9.20.15010 - 17.09.2025
DCS 2.9.19.13478 - 13.08.2025
DCS 2.9.18.12899 - 28.07.2025
DCS 2.9.18.12722 - 22.07.2025
DCS 2.9.17.12034 - 01.07.2025
DCS 2.9.17.11733 - 19.06.2025
DCS 2.9.16.10973.1 - 03.06.2025
DCS 2.9.16.10973 - 30.05.2025
DCS 2.9.16.10523 - 21.05.2025
DCS 2.9.15.9599.1 - 05.05.2025
DCS 2.9.15.9599 - 23.04.2025
DCS 2.9.15.9509 - 21.04.2025
DCS 2.9.15.9408 - 17.04.2025
DCS 2.9.14.8394 - 26.03.2025
DCS 2.9.14.8222 - 19.03.2025
DCS 2.9.13.6818.2 - 05.03.2025
DCS 2.9.13.6818 - 19.02.2025
DCS 2.9.12.5336.1 - 05.02.2025
DCS 2.9.12.5336 - 20.01.2025
DCS 2.9.11.4686 - 24.12.2024
DCS 2.9.10.4160 - 11.12.2024
DCS 2.9.10.3948 - 04.12.2024
DCS 2.9.9.2474 - 05.11.2024
DCS 2.9.9.2406 - 02.11.2024
DCS 2.9.9.2280 - 30.10.2024
DCS 2.9.8.1214.1 - 15.10.2024
DCS 2.9.8.1214 - 02.10.2024
DCS 2.9.8.1107 - 30.09.2024
DCS 2.9.7.59263 - 20.08.2024
DCS 2.9.7.59074 - 14.08.2024
DCS 2.9.7.58923 - 09.08.2024
DCS 2.9.6.58056 - 22.07.2024
DCS 2.9.6.57650 - 11.07.2024
DCS 2.9.5.55918 - 05.06.2024
DCS 2.9.5.55300 - 22.05.2024
DCS 2.9.4.53990 - 03.05.2024
DCS 2.9.4.53707 - 15.04.2024
DCS 2.9.4.53627 - 12.04.2024
DCS 2.9.4.53549 - 10.04.2024
DCS 2.9.3.51704 - 22.02.2024
DCS 2.9.1.48335 - 29.11.2023
DCS 2.8.7.42718 - 02.08.2023
DCS 2.8.4.39731 - 05.05.2023
DCS 2.8.1.34667.2 - 27.12.2022
DCS 2.7.18.30765 - 05.10.2022
DCS 2.7.17.29493 - 08.09.2022
DCS 2.7.16.28157 - 04.08.2022
DCS 2.7.14.24228 - 27.05.2022
DCS 2.7.11.22211 - 08.04.2022
DCS 2.7.10.19473 - 09.02.2022
DCS 2.7.9.18080 - 30.12.2021
DCS 2.7.7.15038 - 03.11.2021
DCS 2.7.6.13436 - 01.10.2021
DCS 2.7.5.10869 - 18.08.2021
DCS 2.7.3.8494 - 14.07.2021
DCS 2.7.2.8165.2 - 25.06.2021
DCS 2.7.1.7139 - 11.06.2021
DCS 2.5.6.61527.3 - 05.03.2021
DCS 2.5.6.59625.1 - 04.01.2021
DCS 2.5.6.59625 - 25.12.2020
DCS 2.5.6.55960 - 09.10.2020
DCS 2.5.6.52437 - 24.07.2020
DCS 2.5.6.49798 - 28.05.2020
DCS 2.5.5.41371.1 - 12.04.2020
DCS 2.5.5.41371 - 23.12.2019
DCS 2.5.5.39384 - 15.11.2019
DCS 2.5.5.35461 - 10.09.2019
DCS 2.5.5.34864 - 26.08.2019
DCS 2.5.5.33184 - 10.07.2019
DCS 2.5.5.32533 - 26.06.2019
DCS 2.5.4.30386 - 15.05.2019
DCS 2.5.4.29167 - 03.04.2019
DCS 2.5.4.27430 - 20.02.2019
DCS 2.5.4.26825 - 06.02.2019
DCS 2.5.4.26552 - 25.01.2019
DCS 2.5.3.24984 - 12.12.2018
DCS 2.5.3.23225 - 31.10.2018
DCS 2.5.3.22877 - 17.10.2018
DCS 2.5.3.22176 - 29.09.2018
DCS 2.5.3.21708 - 19.09.2018
DCS 2.5.2.20785 - 07.09.2018
DCS 2.5.2.18736.400 - 27.06.2018
Open Beta changelog
2 sep
2026

DCS World

Campaigns

DCS: A-10C II Sentry Pacific ’26 - One Last Ride Campaign by SOB Simulations

  • Mission 6 - LifeGuard failsafe added
26 aug
2026

New campaign: DCS: P-47D Eagles Rising Campaign by Reflected Campaigns

DCS Core

Introducing the new menu “Start Here” with special missions for new players. Currently available missions for P-51D, F/A-18C and AH-64D. New missions will be added later.

  • Fixed Crash related to missions with disembark set from start
  • Fixed Crash connected to radio settings in some cases
  • Fixed crash related to radio propagation if aircraft/vehicle is killed in some cases
  • Fixed stutters that happen during takeoff and landing in some cases
  • Fixed. onPlayerTryChangeCoalition/onPlayerChangeCoalition not called on initial join on passworded coalitions

AI Aircraft

  • New lowest AI skill level “Cadet” added for AI aircraft
  • Fixed. In some cases the AI group does not follow pre-planned waypoint altitude and speed.
  • Fixed. Helicopters AI does not check if the landing zone is clear.
  • Fixed. Wingman echelon left/right commands switched after a tactical turn.
  • Fixed. AI fighter. Sudden intentional break lock-on to target when launching semi-active missiles in some cases.
  • Fixed. AI flight lead crashing if need to wait for wingman after carrier takeoff in some cases
  • Fixed. AI issues with following leader during Toss attack with rockets
  • Changed crank maneuver terms. A tactical turn (crank) will be only performed during a head-on engagement with enemies when attacking a dangerous enemy at an angle of +/- 60 degrees from the enemy's axis, when a fighter can be attacked by enemy missiles. In other cases, the fighter will continue to close in on the target.
  • Fixed. AI helicopters struggle to land in proximity to tall buildings.
  • Fixed. AI B-1B wobbling landing gear on parking slots in some cases.
  • Fixed. B-1B Lancer Armament doors are not fully opened when bombs are dropped.
  • Fixed. B-1B loadout discrepancies for GBU-38 amount
  • Fixed. When the player issues the command to go trail formation, the wingmen slow down, get into each others' way, the formation falls apart, and it takes 5 minutes to assume the close trail formation.
  • Evolved airborne target attack trajectory: 
    • If a radar missile is selected, the attack curve is used. The fighter flies toward the missile's intercept point. 
    • If an IR-seeking missile is selected, the pursuit curve is used. The fighter flies directly to the target.
  • Core and Terrain Engine: The algorithm for building AI aircraft paths along airfield taxiways has been modified. Aircraft dimensions are now used. This will allow:
    • to increase the number of parking spaces for large aircraft at airfields.
    • to create more realistic aircraft movement patterns at the airfield.
    • to create more realistic placement of aircraft parking spaces at airfields.
    • to reduce the number of aircraft collisions and congestion at airfields.

Quick Action Generator

  • Added F-100D to the Quick Action Generator.

Mission State Save

  • Fixed. In Some cases groups options are not saved

Controls input

  • Added MOZA devices default profiles for F/A-18, F-16C, AH-64D and F-15C
  • Fixed. Input creates axis assignment for device by default even if device does not have that axis

Graphics

  • Fixed. HUD symbology artifacts on AMD GPUs
  • Fixed. Vapor particle shadow missing
  • Improved. Fog condition effect on laser weapons and designators

Dynamic spawn

User interface

  • Made text during coalition password input hidden 

AI Ground units

  • RSBN car / GCI - added information to F10 map view
  • Fixed. Radio Jammer asset effect (WIP)
  • Added trailers 
    • Trailer ATZ-60 for tractor MAZ-7410, 
    • trailers TZ-22 and S-75 for tractor KrAZ-258B1 and ZIL-131.

In ME, use the task to attach/detach a trailer.

Current Hill Assets Pack

  • Added M1296 IFV
  •  Added SLT-50 Tractor
  •  Added SLT-50 Trailer
  •  Added HX77 Truck
  •  Added BMP-3 IFV (replaces the old model)
  •  Added BMP-3 ERA IFV
  •  Added ZA-SpN Titan MRAP
  •  Added HX81 Tractor
  • Fixed Pantsir-S1 not launching at targets below horizon
  • Fixed IRIS-T SLM not launching at targets below horizon
  • Fixed IRIS-T SLM STR not fully using multiple channel radar configuration
  • Removed Pantsir-S1 CA missile player control
  • Removed Project 22160 with Tor M2KM CA missile player control
  • Removed Tor M2 CA missile player control 

Weapons

  • CBU-105. Corrected aiming data.
  • ARM Kh-25MP. A missile guidance error has been added. This missile was too accurate
  • ARM Kh-25MP/MPU. Loft trajectory shape is corrected. 
  • Kh-25ML. Increased seeker gimbal limits from 30 to 40 degrees.
  • Kh-25 missiles. Added 1 sec control delay for safety departure.
  • AIM-9L/M/X. Fuze range slightly increased (7m -> 8m).
  • AIM-7M/MH. Ensured fuze arming in ECM environment.
  • 9M33 Osa (SA-8) missile moved to the newer FM, based on CFD research. Motor data updated according to real info. CLOS guidance enabled.
  • R-33. Readjusted drag and L/D ratio.
  • LS-6-100. Slightly increased sink rate and control delay at start for collision avoidance.
  • Added a new 3D model of the LAU-88 launcher.
  • ARM AGM-45. Reworked the FM from scratch. Overall ballistic performance is slightly decreased, while steering losses have also substantially decreased, and the difference in performance between A and B variants slightly increased
    • Added 3 degree deadzone to autopilot to further increase steering losses
    • Fixed an issue with scheme that would cause the fins to get stuck in FM at signal loss despite visually resetting
    • Forwarded all changes from AGM-45A to AGM-45B
    • Added AGM-45B loadouts for LAU-34 rail
  • SA-2, V755 missile. SA-3, 5V27 missile. Added missing K-method of guidance (Half-lead, elevated by constant) for low-level targets.
  • Patriot MIM-104 missile. Corrected DLZ data against ballistic targets.
  • Fixed. CTD when launching AGM-88C in some cases.

Data Transfer cartridge

Added for AH-64D:

  • MISSION 1/MISSION 2 Partitions.
    • Waypoint/Hazard (WPTHZ) points 01-50.
    • Control Measure (CTRLM) points 51-99.
    • Target/Threat (TGT/THRT) points 01-50.
    • 15 Battlefield Lines (LINES).
    • 12 Engagement Areas (AREAS).
    • 8 Priority Fire Zones and 8 No Fire Zones (ZONES).
    • 10 ADF Presets.
    • 10 Routes.
  • RADIOS Partition.
  • PRESETS Partition.
    • 10 COM presets.
    • 10 MPS Text messages.
  • WEAPONS/SIGHTS Partition.
    • Missile channels and Pilot/CPG weapon settings.
    • Laser settings/codes.
  • MISCELLANEOUS Partition.
    • ASE settings and chaff/flare programs.
    • RLWR threat table.
    • PERF data.

Added for F-16C:

Fixed:

  • F/A-18C - SA page updated without MUMI/LOAD.
  • F/A-18C - HARM Partition- The default value for DTC HARM TOO has been changed from PRI to ALL (as in the avionics)
  • F-16C DTC VIP/VRP will not shift relative position if reassigned.
  • F-16 DTC Multiple in multiplayer loads only first DTC.
  • DTC not included in replay.

DCS: AH-64D by Eagle Dynamics

Added:

  • Verbal threat warnings to George AI Pilot and AI CPG.
  • Ability for George AI Pilot to orbit a specified target or location of interest at a distance.
  • Ability for George AI Pilot to enter a holding pattern around a specified location.
  • Ability for George AI Pilot to return to a hover at a specified 3-dimensional battle position.
  • Ability for George AI Pilot to autonomously perform evasive maneuvers and dispense chaff/flares.
  • Ability for George AI Pilot to engage close-range targets with 30mm gun.
  • Special Option to prevent George AI Pilot from taking control of the gun from the player.
  • George AI Pilot TAKE OFF multi-functional command when landed.
  • Additional George AI Pilot voice files for new features.
  • DMS DTU sub-page for uploading DTC data. See AH-64D Flight Manual EN for description.
  • TSD LINES and TSD AREAS sub-pages for reviewing DTC-uploaded data.

Improved:

  • George AI Pilot altitude management and climb/descent behavior.
  • George AI Pilot turn behavior.
  • Increased George AI Pilot mask/vertical evasion altitude setting to 100 feet.
  • Increase resolution of George AI CPG target list elements.
  • Updated AH-64D Flight Manual EN for DTC and George features. (See Latest Changes for full list of changes and additions.)

Fixed:

  • Fixed: Human CPG head position desync in MP.
  • Fixed: George AI CPG fires extra missiles after the current target is destroyed or NEXT command used.
  • Fixed: George AI Pilot should not action gun if out of ammo.
  • Fixed: Unable to slew TADS from IAT primary track.
  • Fixed: TADS slews to ACQ instantaneously when SLAVE enabled.
  • Fixed: PERF page not updating in opposite crewstation.
  • Fixed: ADF presets not displaying full frequency value.
  • Fixed: Training Mission 10 - George is not taking controls
  • Fixed: Maximum number of points in a Route increased from 25 to 99.

DCS: F-16C Viper by Eagle Dynamics

Improved: 

  • FCR/TNDL Air Track symbol behavior.
    • Search Targets no longer correlated to offboard air tracks supplied by datalink.
    • Sovereignty (Friendly, Unknown, Suspect, Hostile) of air tracks now relies on DTC ROE tab settings.
    • ROE factors now applied universally for onboard (FCR) and offboard-only (datalink) air tracks, and with onboard tracks correlated with offboard tracks.
    • FCR Datalink Declutter filter now simply removes offboard datalink track symbols from FCR MFD format; no longer disables ROE factors or alters appearance of air tracks on HSD.
  • FCR Track While Scan (TWS) target behavior.
    • TWS now correctly limited to 10 tracks. With 10 TWS tracks established, upgrading a Search Target to a Track Target will drop the lowest priority Track Target.
    • Corrected default colors of TWS Track Target symbol to yellow and uncorrelated System Track Target symbol to white. (May be modified with the new DTC COLOR Partition feature.)
  • Updated F-16C Early Access Guide EN for DTC and latest changes/updates. (See Latest Changes for full list of changes and additions.)

Fixed: 

  • Range source in HMCS symbology now correctly repeats HUD range source instead of always displaying "FCR" as the range source.
  • VIP steerpoint transfer to TGT point after the first switch from the second steerpoint to the first one.
  • SEAD Targets received via datalink no longer incorrectly display pre-planned threat rings on HSD.
  • Jammer Burnthrough ranges.
  • Error if starts mission with HARMs onboard.
  • TV/IR Guided A2G weapons guiding through fog.

DCS: MiG-29A Fulcrum by Eagle Dynamics

  • Added Engine flame at engine start up.
  • Added Livery 773th Fighter Aviation Regiment.
  • Added Livery Ukrainian Air Force: light grey, blue.
  • Added carbon deposits to the gun's flame arrester.
  • Updated IRST cover.
  • Removed the artifact on the right tail.
  • The shape of the stabilizer axis fairing has been adjusted.
  • Fixed: GCI. Radar will lose lock if set to ILLUM.
  • Fixed: Training mission Radar and SARH stuck at TDC section.
  • Fixed: Gun Ammo Types.
  • Fixed: Desired Course set knob control.
  • Fixed: Masses and drag for new pylons/launchers and fuel tank tweak.
  • Fixed: VR Visor has too much glare.
  • Fixed: Time/range scale in the bombing mode with English HUD.
  • Fixed: The afterburner effect is activated at the wrong speed when starting the engine in flight.
  • Updated the manual images (RU, EN) and texts to reflect current module state along with the GCI sections of both manuals. The entire EN manual has become more English-friendly.

DCS: F/A-18C by Eagle Dynamics

  • Fixed: Using AIM-7 in LOFT mode, the Steering Dot position is incorrect in the pitch direction.
  • Fixed: SA Page Trackfile headings change with own aircraft.
  • Fixed: MSI Track Priority Overwrites Member Letter in Friendly Flight.
  • Fixed: Flashlight doesn't work.

DCS: Supercarrier by Eagle Dynamics

  • Fixed: Dynamic Spawn Bug on Supercarrier Without DLC: Spawns at Default Bullseye with Forced Hot Start.
  • Fixed: "Awaiting wing fold" message stays on screen when switching to another aircraft.

DCS: CH-47F by Eagle Dynamics

  • Added. Hook release switch to cyclic grip controls category.
  • Added. Possibility to use Cargo Hook Release with and without auto opening of the HOOK REL cover

DCS: Mi-24P Hind by Eagle Dynamics

  • Improved. Petrovich AI interface visual formatting for targets list
  • Fixed. Petrovich AI doesn't say "Commander, weapons are not ready, please wait" anymore

DCS: Mosquito FB VI by Eagle Dynamics

  • Fixed. Engines take a very long time to stop when cut off pulled

DCS: NS430 by Eagle Dynamics

  • Added. Radio functionality (WIP)

DCS JF-17 by Deka Ironwork Simulations

  • Expand to 4 airspace
    • airspace name: -KYA/B/C/D (i.e BKYC, RKYA, JKYD, etc)
    • Customization lua: support customized color for airspace line (see sample)
    • F10 label: can draw opened airspace polygon by placing a label with specified name pattern “_O” (i.e. JKYB_O, JKYB2, …), and this will become the 1st point of the drawing (default is closed, i.e JKYB1, JKYB2, …)
  • Adjusted: cockpit warning light visual effect (i.e. brightness etc)
  • Added: Landing gear down indication on HUD FPM
  • Fixed: all airspace from ME are drawn as closed polygon on HSD
  • Fixed: sun visor object under FOV zoom in/out
  • Note: plan to remove cockpit option "Performance" in next update (if most players no longer have low FPS issue when all warning lights on, we dont need it anymore)

DCS C-130J by Airplane Simulation Company

  • Added: Keybinds for HDD brightness increase/decrease
  • Fixed: Excessive differential pressure doesn't cause safety valve to open
  • Fixed: Crash when using offset aim forward in computer cursor mode
  • Fixed: Troop doors can be opened when pressurized
  • Fixed: Stopwatch functionality becomes broken when the EGI is not aligned
  • Fixed: Cursor insert/update doesn't input coordinates into CNI scratchpad when using quick cursor mode
  • Fixed: RWR panel lights remain illuminated when AC power is lost 

DCS MB-339A/PAN by IndiaFoxtEcho Visual Simulations

AHR/GPS:

  • Fixed: Al-Assad Airport incorrectly displayed as Latakia.
  • Fixed: Flight plan was prematurely deactivated before reaching the final waypoint.
  • Fixed: The CDU "Backward" indication has been renamed to "Reverse" to match the real aircraft Flight Manual terminology.
  • Fixed: GPS waypoint arrow displays true bearings.
  • Improved ADI needles behaviour.
  • Fixed autogenerated datacard wrongly populates the CDU data
  • Fixed AHR/GPS shows wrong bearing

RADIO:

  • COMM1 now initializes RFD and knobs to the same mission/flight frequency from DCS.
  • Fixed COMM1/COMM2 preset loading, including 8.33 kHz channels, COMM2 decimal parsing, and COMM1 preset bounds checking.
  • Improved radio/PTT integration.
  • Synchronized front/rear radios and added safe handling for missing mission frequency presets.

Flight Model & Environment:

  • Fixed: Corrected icing rate computation for more realistic ice accumulation.
  • Improved: Canopy surface temperature simulation.
  • Improved: Canopy fogging formation logic, providing a more realistic response to environmental conditions.
  • Corrected engine startup logic.

Electrical System:

  • Major improvement: Reworked electrical power distribution model to better reproduce the real aircraft architecture.
    • Every electrical consumer now draws its actual current according to the associated circuit breaker.
    • Generator load sharing has been redesigned to match the real MB-339 electrical system.
    • Generators can now automatically disconnect in the event of a temporary overload, reproducing real system protection logic.
    • Improved battery charge and discharge simulation.
    • Fixed battery overheating ("hot battery") condition.
  • Added: New circuit breakers.

General:

  • Added: Seat adjustment feature, allowing pilots to fine-tune their cockpit position.
  • Added: New keybindings for recently introduced cockpit functions.
  • Change: New external F4 camera view.
  • Corrected mouse direction for two-position cockpit switches:
    •  Left click moves UP/forward.
    •  Right click moves DOWN/back.
    •  End positions no longer wrap or toggle in the opposite direction.
  • Fixed: Track desync
  • Added new cockpit animations.
  • Fixed rotary action while performing a clickable action.
  • Fixed: ELT self-test can be activated without electrical power.

Weapons:

  • Added: AIM-9B Sidewinder capability.
  • Added: Official weapon depression tables included in the module's Doc folder for improved bombing accuracy and mission planning.

DCS: F-4E Phantom II by Heatblur Simulations

General

  • CPU Performance Optimization Pass, significant improvements across the entire module
  • Added 3D Kneeboard (on the pilot model)
  • Added full video recording to the AVTR (instead of making individual pictures only)
  • Added a Tinted Visor Effect (with Special Option and “Helmet Visor Tint Effect” bind)

Weapons

  • Added AGM-45B (Shrike B) (thanks DSplayer)
  • Migration for existing missions with old SUU-23 pods (thanks DSplayer)

JESTER

  • Added temp bind “Jester Command: Suggest Radar Receiver Gain”
    • allows the pilot direct radar gain controls without Jester fighting them. Jester will work with the suggested gain for 5s before reverting to his gain again
    • this is a temporary bind meant to bridge the gap until further Jester Radar improvements become available
  • Added Jester Subtitles (with Special Option, default OFF). Known issue: Some voice phrases are missing subtitles
  • Added “Thats a …” sounds for A4, AJS, F4, F5, F100, F14, F86 (thanks Dawger)
  • Fixed missing voice for “SaySpeed” calls
  • Fixed bug with bind “Jester Command: BST-WIDE” not working

Other

  • Added Korean translations for binds and HB UI (thank you Wolff!) 
  • Updated missions
  • Jester LUA Api: Added support for Jester Subtitles
    • Subtitle.ShowText(text, duration, showPortrait)
    • Subtitle.ShowFor(text)

DCS: AJS37 Viggen by Heatblur Simulations

General

  • Fixed a crash with the Kneeboard
  • Fixed “Safety Toggle” command not working correctly with recent RB-05 changes
  • Improved handling of faulty RB-05 when de-selecting

DCS: F-14 A/B Tomcat by Heatblur Simulations

General

  • CPU Performance Optimization Pass, significant improvements across the entire module
  • Fixed various crashes
  • Added Special option to disable syncing of Grease Pencil for users who experience freezes
  • Fixed bug with AI wingmen not following “Attack my Target” order
    • The priorities are now: STT, pilot designation, or hook

Systems

  • Fixed bugs with OBC
  • Disengage autopilot if any SAS channel inactive
  • TARPS
    • Significantly reduced performance impact
    • Added FWD mode to KS-87 camera (with associated bind for mode toggle)
    • Decreased KS-87 photos interval
    • Added KA-99 panoramic camera
    • Adjusted and expanded controls (+ added dedicated Jester submenu)
      • As pilot: hold “Store Release” button to record (or use Jester wheel)
      • As RIO: use “TARPS - FILM Switch” binds
    • Fixed first photo being empty
    • Images are only visible only after finishing a flight
    • Improved visuals regarding to reduce exposure differences within photo
    • Added “intel analysis department” feature (automatic unit-marking)
      • Circles units found on the pictures
      • Adds descriptions

JESTER

  • Fixed “Jester menu camera” Special Option not disabling Jester Camera
  • Added “Jester - Jettison Drop Tanks” direct command
  • Added missing voice lines
  • Fixed some incorrect Jester subtitles
  • Jester Wheel: Add “Utilities” submenu in AG menu with TCS/LANTIRN, IR Pointer and TARPS options

Art

  • Fixes with visor rendering
  • Fixed glove vanes not visible from inside the cockpit
  • F-14A Export: Fixed Fuel Tank Pylon rendering, added Green MBU Texture
  • Adjusted colors of TAN and BLUE Flight Suits
  • F-14A Early: Replaced VF-111 Livery - Thank you Flash!

Other

  • Updated Chinese localization
  • Updated missions

DCS: F-14 B(U) Tomcat by Heatblur Simulations

General

  • CPU Performance Optimization Pass, significant improvements across the entire module
  • Fixed various crashes
  • Added Special option to disable syncing of Grease Pencil for users who experience freezes
  • Fixed bug with AI wingmen not following “Attack my Target” order
    • The priorities are now: STT, pilot designation, or hook
  • Fixed “HUD Mode Day/Night Toggle” bind not working
  • Added binds for “Baro Pressure Set”

Systems

  • Fixed bugs with OBC
  • Disengage autopilot if any SAS channel inactive
  • TARPS
    • Significantly reduced performance impact
    • Added FWD mode to KS-87 camera (with associated bind for mode toggle)
    • Decreased KS-87 photos interval
    • Added KA-99 panoramic camera
    • Adjusted and expanded controls (+ added dedicated Jester submenu)
      • As pilot: hold “Store Release” button to record (or use Jester wheel)
      • As RIO: use “TARPS - FILM Switch” binds
    • Fixed first photo being empty
    • Images are only visible only after finishing a flight
    • Improved visuals regarding to reduce exposure differences within photo
    • Added “intel analysis department” feature (automatic unit-marking)
      • Circles units found on the pictures
      • Adds descriptions

JESTER

  • Fixed “Jester menu camera” Special Option not disabling Jester Camera
  • Added “Jester - Jettison Drop Tanks” direct command
  • Added missing voice lines
  • Fixed some incorrect Jester subtitles
  • Jester Wheel: Add “Utilities” submenu in AG menu with TCS/LANTIRN, IR Pointer and TARPS options

Art

  • Fixes with visor rendering
  • VF-101 Demo Helmets added to AD107
  • Adjusted colors of TAN and BLUE Flight Suits
  • VF-32 Heritage Livery added - Thank you Yae!

Other

  • Updated Chinese localization
  • Updated missions
  • Removed leftover bind “Filmmaker Tools”
  • Removed binds for VHS (the feature is WIP)

Campaigns

DCS: F-14B / B(U) & F/A-18C Operation Iron Tide Campaign by Sandman Simulations

  • All Missions: Player can choose to fly F-14B(U) or F-14B

DCS: F/A-18 Operation Cerberus North 2 by Ground Pounder Sims

  • All missions - Added new DTC features
  • Mission 11 - Fixed rare bug that stops drone boat ID progressing

DCS: F-16C Fangs Out Campaign by Fight's On Simulations

  • All missions - DTC updates
  • M8 - Fixed incorrect knife despawn/respawn 

DCS: F-16C First in Weasels Over Syria Campaign by Ground Pounder Sims

  • All missions - added DTC

DCS: F-16C Last Out: Weasels over Syria II Campaign by Ground Pounder Sims

  • All missions - Added DTC

DCS: F-14B Operation Sandworm Campaign by Sandman Simulations

  • All missions: Added separate campaign option for F-14B(U)

DCS: F-14A Zone 5 Campaign by Reflected Simulations

  • SPACEBAR triggers replaced with the SALUTE command

DCS: F-14A Fear the Bones Campaign by Reflected Simulations

  • SPACEBAR triggers replaced with the SALUTE command
  • Unit placement revision due to topography changes
  • ALQ-126 blisters added to all skins

DCS: F-14B Speed and Angels Campaign by Reflected Simulations

  • SPACEBAR triggers replaced with the SALUTE command
  • Automatic built-in radio calls by the RIO for carrier ops and AAR
  • Panel Checks added while RTB from combat missions
  • Minor trigger fixes and tweaks for a smoother experience
  • Skin updates
  • New UI Backgrounds
  • Doc updates

DCS: F-16C Arctic Thunder Campaign by Reflected Simulations

  • Unit placement revision due to topography changes
  • DTC updates with new features

DCS: UH-1H Paradise Lost Campaign by Reflected Simulations

  • Mission 4: auto cargo call added

DCS: F-4E Red Flag 81-2 by Reflected Simulations

  • Kneeboard and doc fixes

DCS: F/A-18C The Rampagers Campaign by Baltic Dragon and Whipbird Productions 

  • M17 - hotfix scripting error when asking wingmen for fuel state and remaining loadout 

DCS: F/A-18C: Raven One Campaign by Baltic Dragon 

  • M01: Fixed issue with mission not progressing after checking with Strike. 
  • M05: Added note to the briefing that player should only use guns during the dogfight. 

DCS: F-16C Fangs Out Campaign by Fight's On Simulations

  • All missions - DTC updates
  • M7 - Fixed AI parking in Wombat slot, possibly preventing end of mission criteria
  • M8 - Fixed incorrect knife despawn/respawn 

DCS: F/A-18C Operation Cerberus North Campaign by Ground Pounder Sims

  • Mission 5 - Greatly reduced the first shot effectiveness of the MANPAD during the show of force pass. 
28 jul
2026

DCS: F4U-1D by Magnitude 3 LLC

  • Fixed crash on cold start

DCS:  F-14 A/B Tomcat by Heatblur Simulations

  • Fixed missing textures for AAI panel and kneeboard
  • Fixed missing Jester voicelines
  • Fixed slow throttle keybind movement speed, added separate "Throttle Lever - UP/DOWN (Slow)" binds
  • Fixed a bug causing odd HUD reflections
  • Fixes to instant action missions

DCS: F-14 B(U) Tomcat by Heatblur Simulations

  • Fixed missing Jester voicelines
  • Fixed slow throttle keybind movement speed, added separate "Throttle Lever - UP/DOWN (Slow)" binds
  • Fixed issues in Instant-Action and Training missions
  • Fixed a bug causing odd HUD reflections

Campaigns

DCS: F/A-18C Rise of the Persian Lion 2 by Badger633

  • Mission 5: Dodge not hitting their Migs, fixed
22 jul
2026

Introducing DCS: F-14B(U) by Heatblur Simulations

DCS Core

AI Aircraft

  • Fixed. Su-33: after a coldstart take off, there is no option to contact ship ATC for an inbound request.

AI Surface

  • AI Ship. 052C VLS cover animation corrected
  • Added limit position for stationary radars (If the radar station is positioned incorrectly, you will receive a warning in ME).

User Interface

  • Loadout context menu reworked to be more compact nested by weapon type and then by number of weapons on rack etc.

Weapons

  • Kh-25ML cannot hit moving targets. The dispersion error has been reduced.
  • Mk82, CBU-99. Bombsight data has been updated. Ballistic data of canisters and bomblets in the CBU-99 and Mk82 Snakeye have been adjusted.
  • CBU-105 misses in CCRP bombing mode. Updated CBU-105 autopilot to work correctly with FZU-39.
  • SAM SA-15 Thor. Fixed altitude bias calculation for cases when target altitude is below CLOS SAM one (mountain case).
  • SAM SA-15 Thor, 9M330 missile. CLOS lead mode update. Missile FM update. Cold mortar launch added.
  • SAM HHQ-9. Cold launch corrected.
  • AIM-9X umbilical still visible after launch - fixed.

Data Transfer Cartridge:

  • F/A-18C:
    • Added HARM Partition – AGM-88 and TOO CLASS tabs
      • Configure default AGM-88 settings.
      • Assign radar types to different Target-Of-Opportunity (TOO) Threat Classes.
    • Added GPS WYPT Partition
      • 200 additional waypoints may be created in the DTC file that can be imported to MC waypoint database within the cockpit using HSI display, DATA>GPS sub-level.
      • Any GPS waypoint may be transferred to MC waypoints 0-59, overwriting existing data in the selected waypoint slot.
    • Fixed: VORTAC stations missing as options in TACAN Stations (TCN) partition.
      https://forum.dcs.world/topic/390352-fa-18c-dtc-gps-waypoint-database/
  • F-16C
    • Added MPD Partition – VRP/VIP tab
      • Configure Visual Reference Point and Visual Initial Point settings on VRP and VIP DED pages.
  • MiG-29A
    • Fixed: Preset radio Program 2 not loaded.
  • Added: Mission Editor map drawings to DTC Interface map, similar to how they are displayed in the F10 map view.
  • Fixed: Briefing window not closing when open DTC from briefing.
  • Fixed: Keyboard input is disabled after creating a DTC.

DCS: MiG-29A Fulcrum by Eagle Dynamics

DCS: F/A-18C by Eagle Dynamics

  • Fixed: SA Page Trackfile headings change with own aircraft.
  • Fixed: Quitting STT RAID breaks the lock without MSI support.
  • Fixed: Sticky cursor issues in SCAN RAID/
  • Fixed: Vc indicator is erroneously using targets airspeed.
  • Fixed: Raw hit bricks are no longer space stabilized.
  • Fixed: SA page STEP does not display trackfile information when not SOI.
  • Fixed: SURV sourced trackfiles in MSI memory condition is not flashing the whole HAFU.
  • Fixed: SA STEP-TUC Conflict for HMD DL.
  • Fixed: TXDSG DONOR and MEMBER designation lines missing.
  • Fixed: Unboxing the LINK4 option in the SENSOR submenu of SA page disables LPT's.
  • Fixed: Zuni/Hydra rocket single rack misfire.

DCS: F-16C Viper by Eagle Dynamics

  • Improved ATP image when using zoom.
  • Added RWR Handoff feature (without PRF audio tones).
  • Fixed: ATP Manual Zoom returns to 1.0X when TGP MFD format is not displayed.
  • Fixed: Pressing M-SEL on MKPT DED page is also commanding Cursor Zero.
  • Fixed: Next Markpoint is being stored based on currently displayed MKPT number.
  • Fixed: FCR does not remember azimuth setting across master mode changes.
  • Fixed: ATP weight is wrong.
  • Fixed: A-G STRF reticle can jitter between ground and boresight very rapidly under some circumstances.

DCS: AH-64D by Eagle Dynamics

  • Fixed: TADS video not blanked when TADS is stowed or powered off.
  • Fixed: TADS desync in MP.
  • Fixed: Synchronize condition of Flares dispensers.
  • Fixed: UTIL page is missing GND (B6) option (ANTI-ICE function).

DCS: F-5E Tiger II  by Eagle Dynamics

DCS: CH-47F by Eagle Dynamics

  • Fixed. Signals from FD to DAFCS are sent only when FD is COUPLED.
  • Added. Failures (WIP)
  • Improved. Fuel page
  • Improved. EGI/INU Alignment Procedures for CH-47F (WIP)

DCS: Mosquito FB VI by Eagle Dynamics

  • Fixed. The windscreen wiper doesn't work.
  • Fixed. Reversed DI movement

DCS: F-14 A/B Tomcat by Heatblur Simulations

Features

  • NEW: Added Character Customizer feature, including a WIP in-game UI
  • NEW: Added NVG models
  • NEW: Added "instant camera" to take pictures
  • NEW: Added 3d-kneeboard on pilot leg, fully interactable with mouse or VR controller
    • also features a new checklist tool
  • NEW: Added visor tint effect (Special Option and bind)
    • different colors are available depending on which helmet is used

General

  • Fine-tuned engine characteristics
  • Fixed several issues with multicrew sync
  • “Show Pilot Body” now correctly tied to DCS Setting
  • Renamed “F-14” to “F-14A/B” in some DCS UIs
  • Added automatic hiding of stick on mouse-hover (with Special Option)
  • Kneeboard improvements
    • Added max trap fuel-calculation
    • Improved datalink page formatting
    • Added ICLS list
    • Renamed existing pages to fix issue with ordering on user-added pages
  • Added Special Options:
    • Customized Cockpit
    • Stick automatic hiding
    • Helmet Tint Visor Effect
    • JESTER
      • TID AUTO EXPAND
      • Subtitles
      • experimental “female JESTER” voice conversion
      • Treat no IFF reply as bandit instead of bogey.
    • HB UI
      • Resolution Override (width, height)
      • Offset (x, y)
      • Domain Access (Whitelist, Full, Offline)
      • Language (English, Chinese, Korean, German)
      • Theme (Auto, Light, Dark)
      • Fixed some alignment issues with the Special Options menu
      • Added chinese manual (Doc folder) and chinese in-game manual

Systems

  • Added flap handle- wing sweep interlock logic and can ability to extend main flaps (aux up) below 50deg sweep
  • Aux flaps retract automatically with hydraulic or electrical power loss
  • Added sweep handle interlock logic
  • Fixed flap handle range
  • Added BIT2 test
  • Added OBC ground BIT test simulation
  • Added OBC in-flight BIT test simulation
  • Fixed aux flaps jumping down about 2 min after hydraulic failure
  • DECS STBY light now lights on during the LTS test
  • Added EMER UP flap handle logic
  • Improved TARPS
    • improved image resolution
    • enabled recording in external view
    • added visual effects
    • fixed issue with unicode characters in their path (e.g. Chinese users)
    • added message if trying to use TARPS while not equipped or on the ground
  • Fixed several Datalink related bugs
  • Added spoiler trimming
  • CAP FB2 now shows the alignment view
  • Added TID Expand mode
  • Fixed “stall sound” playing without power
  • Fixed bugs with Autostart
  • Fixed bug with Autopilot windup in Active Pause
  • Speed up scrolling through the Bingo setting
  • Fixed bug with Jettison sound in Active Pause
  • Added Radar-Altimeter test tone
  • Fixed some bugs in Computer Target A2G mode
  • Fixed bug with TACAN switching to AA on cold start auto-tune
  • Improved balance of wing-tanks when spawning
  • Fixed bug with CADC vertical speed calculation
  • Added Flap Handle Detent logic
  • Fixed Desync with wheel-chocks in some situations
  • Auto-tune Datalink on hot spawn

Radar

  • Improved existing radar logic in several places
  • Tuned radar extrapolation timeout logic
  • Adjust ground spot generation for pulse mode
  • Fixed a some long standing radar bugs including:
    • Exploits with Pulse Gain mode
    • PDSTT acquisition from track mode not using correct polars and failing
    • AA Radar while in Manual Bombing Mode
    • A2G gun radar ranging
    • Look-up capability at low altitude incorrectly always used sea level altitude for targets, causing many targets to unintentionally be below the horizon when they were not.
    • PSTT auto reacquisition 

IFF

  • Full implementation of IFF Transponder and Interrogator
  • Added corresponding binds and clickables
  • Compatible with other cooperating aircraft (e.g. M-2000C, F1, JF-1, F-15E, Harrier, …)
  • Compatible with AI aircraft based on coalition
  • Supports Mission-Editor based overrides (see manual for details)
  • Added Special Option “No IFF” for JESTER to treat no-response as bandit 

RWR

  • Add screen override mode timeout logic
  • Fixed classification of helicopters
  • Fixed classification of some search radars
  • Fix bug where wrong RWR is assumed for some Tomcat variants
  • Fixed Multicrew issues with RIOs ALR-45/50 RWR
  • RWR added detection indications smoothing (SAM LOW/MID/HIGH, AAA, AI, UNK)
  • Improved ALR-45/50 logic
  • Improve DECM audio

Lantirn

  • Improved the movement and slewing rates
  • Tuned tracking behavior and characteristics
  • Fixed bug with incorrect distance calculation
  • Fixed issue with TGT coordinates and elevation

Weapons

  • Fixed weight of AIM-7E, about 30kg lighter
  • Added AIM-7 INERT (counterweight for TARPS)
  • Added MK-83 HD bomb
  • Added dynamic LAU-7 and LAU-138 options for sidewinders
  • Fixed center AIM-7E/P removing Phoenix rails
  • Fixed some A/G payload misalignments
  • Tuned Phoenix sound effects
  • Tuned Phoenix dead-reckoning behavior
  • Tweaked weight for BRU-32 racks

HB UI

  • NEW: Added in-game manual:
    • with “explain-me” feature, hold M while clicking anything in the cockpit
    • Docs folder also contains a PDF version and Chucks Guide
  • NEW: Added Bombing Tool (RCTRL+B) to ease setting up the aircraft for an attack
  • NEW: Added Grease Pencil (Left and Right, for Pilot and RIO), with Multicrew sync
  • NEW: Added Virtual Browser (RCTRL+V)
  • NEW: Added Checklist Tool (RCTRL+C) for quick reference procedure checklists
  • Added localization for Chinese, Korean, German

JESTER

  • NEW: Added “Context Command” for intuitive interaction with JESTER
    • please see the manual for details
  • NEW: Added experimental “female JESTER” voice conversion option
  • NEW: Added QJESTER function
    • please see the manual for details
  • Revived “JESTER Face” in the JESTER UI
    • the “noise gain” is controlled by ICS volume
  • Added several new voice calls for QJESTER and context button, as well as reasons when “unable”
  • Added JESTER Set-Command for LANTIRN zoom level
  • Added option to enable subtitles for JESTER
  • Improved JESTET integration with ALR-45/50 RWR (contact announcing)
  • Fixed bug with A2G voice callouts
  • Fixed bug in gimbal checks
  • Fixed JESTER being able to spot through the cockpit
  • Fixed bug with JESTER not calling out traps
  • Improved JESTERs WVR switch logic
  • Improved JESTER recognizing targets being dead
  • Re-organized voice files across Tomcat variants to improve performance
  • Improved JESTERs capabilities to track ground targets with LANTIRN
  • Fixed issue with JESTER saying “ready to taxi” too early
  • Added missing “he launched” voice lines
  • Added missing “thats a Mirage” callouts
  • List A-6 Tanker in radio list
  • Improved RWR contact announcing

Iceman

  • Added set commands for Iceman
  • Fix issues with voice
  • Fixed runaway trim
  • Fixed trim issue during active-pause
  • Fixed FFB issues

Inputs

  • Added 831 (+60 axis) new user requested keybinds
  • Added proper animations for DLC thumbwheel
  • Added Trim Hat animations
  • Added Gradual wheel braking bind (stronger the longer it is held down)
  • Added “Selfie-Mode” binds
  • Added Axis binds for JESTER Wheel selection (horizontal and vertical)
  • Made VDI Screen Settings clickable
  • Made Barometric Reference Pressure clickable
  • Added Flap lever pull
  • Fixed Cockpit Temperature Thumbwheel
  • Fixed Master Arm toggle bind
  • Fixed Flap keybinds
  • Fixed issue with switch-seat bind, you may need to rebind those (1 and 2)
  • Fixed some issues with joystick preset bindings
  • Fixed broken hud day / night binds
  • Fixed Launch Bar Abort switch not clickable
  • Fixed Mid Compression Bypass Test switch not clickable
  • Fixed VDI AWL toggle binds
  • Fixed LANTIRN Video Output Toggle
  • Fixed TCS Video Toggle
  • Fixed Mirror adjustment not working
  • Fixed Taxi Salute command through radio menu
  • Fixed Red flood light inconsistency on respawn
  • Fixed Jam Strobe and Launch Zone lamps looking like turned on just from backlighting
  • Made Rudder Trim clickable
  • Decreased Throttle step size
  • Increased gain for adjusting mirrors
  • Updated Chinese localization
  • Added Korean localization

Art

  • NEW: Pilot models and textures
    • completely new and immersive animations
    • detailed animations for face (eyes, eyelashes, eyebrows, blinking)
    • added hand gestures and animations
    • added sunglasses
    • added new oxygen mask (MBU23)
    • added new helmet (HGU55)
    • added female body
  • NEW: Added supersonic cone effect
  • NEW: Added “flexing” to all control surfaces and pylons
  • NEW: Added 3D kneeboard model
  • NEW: Afterburner effects
  • NEW: Nozzle animations
  • NEW: Engine exhaust textures and models
  • Reworked airstart label and nozzle position gauge on F14B
  • Changed RIO right console to include AAI panel
  • Improved few panel textures
  • Improved BDHI and Airspeed indicator 3d model and textures
  • Fixed Glove Vanes not visible from inside the cockpit
  • Fixed issues with inverted normals on ALQ Blisters
  • Fixed 7-segment displays backgrounds looking odd in some situations
  • Fixed rudder animation clipping vertical stabilizer
  • Fixed bug with “floating string” on the RIO seat
  • Fixed “red stripes” illuminating on VDI
  • Fixed ALR-45/50 RIO SA-6 lamp

Liveries

  • Added support for custom cockpit liveries (see Special Options)
  • Updated Export A Liveries - Thank you Yae Sakura!
  • Reorganized and optimized liveries for managing the multiple variants. More to come.
  • Added:
    • Top Gun Liveries
    • VF-1 Wolfpack
    • VF-114 Aaardvarks
    • VF-14 Tophatters
    • VF-213 Blacklions
    • VF-301
    • VF-32 Swordsmen
    • VF-84 Jolly Rogers

Missions

  • Updated missions
  • Fixed issues in some quick start missions
  • Reflected missions: Fix for all missions with the flap failure bug
  • Updated Campaign AC100 and AC101
  • Added Mission Editor Option “Refueling Probe Cover Removed”
  • Improved precision handling COMM1_FREQ and COMM2_FREQ parameters

DCS: F-4E Phantom II by Heatblur Simulations

General

  • Equipping the Refueling-Probe now automatically enables Basket-Refueling (no user mods needed anymore)
  • Added Grease Pencil for left canopy side
  • Greatly improved multicrew netload (MC performance on slow internet connections)
  • Improved CPU performance in multicrew sync algorithms
  • Fixed some crashes with Multicrew
  • Fixed a crash on spawn
  • Added "Customized Cockpit" dropdown in Special Settings (thanks DSplayer)
  • Fixed Character Customization visual flicker in Multicrew
  • Sync "Show Pilot Body" with DCS Setting
  • Allow separate "Show Pilot Body" for each crewmember
  • Added separate Tape Player volume to WSO (via KY-28 P-Light)
  • Added "Comms Response" bind (thanks Gambit21)
    • Mission scripts can ask questions, user responds with Positive, Neutral, Negative using that bind

Systems

  • Full IFF simulation
    • See for details
    • The system is compatible with cooperating aircraft (e.g. M-2000C, F1, JF-17, F-15E, Harrier and more). Other aircraft, or AI-controlled aircraft fall back to coalition based interrogation. Mission makers can set properties for AI aircraft.
    • Transponder changes:
      • Set M1/2/3/4 codes, your selection now matters
      • M4 Reply Light (when interrogated on M4 and replying)
      • M4 Unreplied Tone (when interrogated on M4 but not replying)
      • M4 Light Test now tied to M4 Function Switch
      • IDENT now correctly taking ~15s
      • Emergency Mode (M3 7700) is now also set on Ejection
      • IFF Warning Light fixed logic
      • M4 codes are automatically zeroed on power-loss (IFF Warning Light)
      • M4 codes are automatically inserted by Ground Crew on Repair and Rearm
      • Added Crew Chief option to insert M4 Codes on demand (do not forget to ensure you have valid M4 codes if you do not want to get shot down)
      • (M4 code HOLD function was not a thing in DSCG yet (but DMAS))
  • Interrogator changes:
    • interrogate on M1/2/3, not just M4A/B
    • Combat-Tree Activity Lights now also trigger on unreplied M4 interrogations (hostiles are around!)
  • Improved A2A sight calculations
  • Fixed Gunpods firing on Bomb Release Button
  • Fixed bug with gunsight behavior in CAGE mode for AA guns

Weapons

  • Added AIM-9E, CBU-7A, CBU-38A (thanks DSplayer)
  • Calibrated nosegun, SUU-23 and GPU-5 gunpods for correct range harmonization
    • See manual for details
    • SUU-23 pod is split into two weapon entries: wing vs centerline. Existing missions/loadouts default to the wing version (even on the centerline), re-attach them in the Mission Editor to get the correct calibration
    • (thanks Weed, Smyth, Honza)
  • SUU-23 and GPU-5 gun-pod tweaked weight
  • SUU-23 gun-pod added shell ejection (thanks DSplayer)
  • Fixed GPU-5 gun-pod smoke effect
  • Fixed weight of AIM-7E, AIM-7E2, about 30kg lighter (thanks DSplayer)
  • Improved in-game name of AIM-9 and -7F, -7M (thanks DSplayer)
  • Fixed CBU-1/2 not showing pic and name in the F-100D (thanks near_blind)

JESTER

  • Fixed JESTER not correctly calling out Mig-19 and Mirage F1 (thanks Dawger)
  • JESTER AAR Assistance now supports basket-refueling with KC-130, KC-135MPRS, C-130, S-3B, A-6E (might need some fine-tuning still)
  • Lua-API added Wheel.IsWheelReady() and ListenTo("is_wheel_ready", ...)
  • Lua-API added "Has Refuel Probe" to JESTER observations

Other

  • Improved SUU-23 model and textures
  • Updated Chinese bind and HB UI translations
  • Added Korean bind and HB UI translations
  • Updated manual
  • Updated missions

DCS: AJS37 Viggen by Heatblur Simulations

General

  • Fixed kneeboard related crashes on subsequent spawns 
  • Updated manual

Systems

  • Full IFF simulation
    • See manual section 3 > “Transponder & IFF” for details
    • The system is compatible with cooperating aircraft (e.g. M-2000C, F1, JF-17, F-15E, Harrier and more). Other aircraft, or AI-controlled aircraft fall back to coalition based interrogation. Mission makers can set properties for AI aircraft.
    • Added transponder system for Mode 3 codes (SSR)
    • Added transponder system for swedish equivalent to Mode 4 codes (IK, made compatible with M4 codes)
    • Added corresponding keybinds and clickables
    • Improved affected models, textures and animations (e.g. the rollers and lights)
  • Added Yaw trim indicator
  • Show “Radio fault light” on FR22 faults
  • Added F-14BU to RWR DB

Weapons

  • Added faulty stores, Data Panel indicates (-), cleared by re-arming/repairing
  • Added hung RB-05 if trigger is un-safed and safed again without launching the missile
  • Fixed excessively sensitive RB-05 guidance commands

DCS Mirage F1 by Aerges

  • Fixed units digit in the Kollsman window (both front and rear F1 cockpits), which was showing blue light when using UV lighting.
  • Added Iraq skin to the EE version.
  • Fixed initialization of BF type RWR lights brightness knob.

DCS: C-101 Aviojet by AvioDev

  • Fixed a TACAN bug where operating mode was A/A REC instead of A/A T/R.

DCS: F-100D Super Sabre by Grinnelli Designs

General

  • Fix AB fuel consumption to more closely match performance figures (lower consumption).
  • Fix thrust calculation: this affects engine performance with less than 100% power this should make the plane feel less draggy when idle and windmilling.
  • Fix altimeter mode being at reset position by default
  • Temporary fix floating black square on export
  • Adjust IR Coefficient

Weapons

  • Add Zuni Rockets - these were carried by the French Airforce.
  • Add LAU-3 Rockets on inner pylons.
  • Fix Strike Camera Not Saving with Ground Crew Option

External Model

  • Improved LODs and base model performance
  • Fixed cockpit glass texture on external
  • Fixed beacon light texture
  • Fixed external floodlights to point the correct direction
  • Updated pylon textures (reducing size)
  • Updated tank textures to Bare Metal for Thunderbirds, Catfish and 2-11 'Vosges'
  • Adjusted compression on numerous textures
  • Corrected 01-05 normals
  • Added missing Tail Skid Collision

Keybinds

  • Added rocket depression axis.
  • Added range sweep missing iterate bind.
  • Added toggles for station select.
  • Flipped air start bind values.
  • Added correct DC Boost pump bind.
  • Added weapon panel selector binds.
  • Added HYD Selector Knob binds

DCS: JF-17 by Deka Ironwork Simulations

  • Fixed: SD-10 guidance issue under some scenarios
  • Overhaul: LD-10 and SEAD operations
  • Display
    • Support HUD/HSD new envelope
    • Add TDC cursor on MFCD HSD page
    • Kneeboard page lists selected EW target types
  • SMS programs
    • Total 4 modes: ACT, PAS, RAND, and SP
    • ACT mode: suppress pre-defined radar types in pre-planned areas
      • Allow to pre-select 4 EW targets
      • Require to set EW target type in ME or by ground crew config panel
      • Require to assign each target with an area coord (from ME navigation point panel [PP1…PP4] by mission maker, or from F10 label via DTC, or manually enter the coordinates into channels 36-39 via UFCP)
      • Target 1~4 are bound to PP1~4, respectively
      • Click R4 to command the LD-10 seeker to start searching for a signal. If the desired signal is captured, HUD/SMS will show RDY, otherwise it shows T/O (timeout).
      • LOFT is available due to distance information being installed.
  • PAS mode
    • Desired target type (RWR contact) is selected by TDC on HSD
    • Require signal search and acquisition before launch
    • No distance information (no LOFT) by default unless measured (i.e with SPJ pod).
    • If RWR contact is measured, L5 shows ACCU, otherwise C/A.
    • Note: measuring selected RWR contact by maneuvering will come later
  • RAND mode
    • Search and random acquisition of probably most lethal signal ahead
  • SP mode
    • Remain same as before
    • No need to manually search for an acquisition.
  • EW CMP
    • ON: to compare whether the captured signal by seeker is exactly what the pilot wants (either pre-defined or from RWR designated by TDC). Cost longer search time.
    • OFF: do not compare. The seeker, therefore, could capture other similar signals (radar signal similarity is defined in DTC_EW_Database.lua under ChinaAssetPack/DTC/). Cost shorter search time.
  • Pilots is not allowed to launch the missile without a signal acquisition, unless pressing HOTAS T2 to override the launch authorization
  • SAM radar signal fingerprint is pre-defined under ChinaAssetPack/DTC/. Customized databases to support community mods are also supported.
  • Customization
    • revised infrastructure of radio/rwr/airspace (need to change filename and location)
    • sample lua under Mods/aircraft/JF-17/Customization/xxx/sample/
    • support EW database customization for SEAD
  • Added: add a slider in special option to adjust transparency of MFCD base (default 50%)
  • Updated: add and fix some HOTAS bindings
  • Updated: add F-14BU into RWR database
  • Skin: add Azerbaijan Fighter Jaguars Squadron made by Aqil Huseynov

DCS: MB-339A/PAN by IndiaFoxtEcho Visual Simulation

  • Fixed wheel brake control indicators showing as permanently pressed in the DCS controls overlay.
  • Fixed Flight Director behavior during outbound radial interception.
  • Added automatic transition logic from HDG to RNAV when intercepting the selected radial.
  • Changed RNAV/radial intercept angle from 30 degrees to 45 degrees.
  • Fixed VOR/TACAN command generation:
    • Within 10 degrees: FD generates a 45-degree intercept command.
    • Beyond 10 degrees: FD does not generate misleading steering commands.
  • Fixed ILS localizer command gating:
    • NAV commands are generated only within 2.5 degrees of the localizer.
    • Outside 2.5 degrees, RADIO NAV annunciation now shows both HDG and RADIO NAV as required.
  • Fixed glide slope capture logic:
    • GS activates only within 0.5 degrees of the glide slope.
    • Confirmed one GS dot equals 0.5 degrees.
    • GS capture is limited to within one dot.
  • Improved GS ARM behavior:
    • When GS ARM is selected, the pitch bar holds the aircraft attitude present at selection.
    • ALT HOLD with GS ARM maintains altitude until the glide slope is within one dot.
  • Prevented premature pitch commands before valid glide slope capture.
  • Improved FD mode transitions so the bars do not command invalid or confusing guidance outside capture limits. 
  • Fixed DEFA pods firing automatically when selected after using the bomb fuze switch.
  • Fixed incorrect pressure-to-altitude calibration.
  • Corrected the conversion so that 1 hPa / mbar corresponds to approximately 27.3 ft at ISA conditions.
  • Removed the previous excessive response where 1 hPa produced roughly 130 ft of altitude change.
  • Altimeter initialization now follows mission pressure at spawn.
  • Aircraft altitude indication is now adjusted consistently with the pressure setting provided by the mission/weather environment.
  • Improved instrument behavior across cold start, ground start, and air start scenarios.
  • Added functional IR seeker behavior for heat-source acquisition.
  • Implemented missile-specific acquisition tuning for AIM-9J, AIM-9P, AIM-9L, Magic I and Magic II.
  • Added seeker audio state modulation:
    • Low tone: seeker active, no heat source detected.
    • Medium tone: heat source detected.
    • High tone: target locked with seeker uncaged.
  • Nose Wheel Steering command behavior updated:
    • On ground: toggles NWS as before.
    • In flight: used for Sidewinder cage/uncage.
  • Fixed random DCS crash while flying the MB-339A/PAN
  • Fixed crash due to special characters within the Windows Username
  • Fixed crash when aircraft spawn in Multiplayer
  • Fixed MB-339 hangs at mission start
  • Fixed too sensitive roll trim
  • Fixed after ejecting one of the pilots, the second one cannot eject
  • Fixed after ejection the aircraft turns into a drone
  • Fixed VOIP does not show any radio
  • Improved gunsight brightness.
  • User Manual: added Air-to-Air missile capability description.

DCS: F4U-1D by Magnitude 3 LLC

  • Decreased instruments vibrations (both pitot system and engine related)
  • Decreased view shake
  • Reimplemented tail wheel swing
    • If unloaded - it will center
    • If no apparent force is acting - it will tend to keep last position
    • If locked outside center position, it will lock only when it gets near center position
  • Corrected side friction factor for the main tires
  • Increased opening for cowl slats and oil radiator slats on hot start / air start
  • Fixed collision shell names.
  • Adjusted arrestor hook angle.
  • Removed Arg 114 from a few bort numbers

DCS: MiG-21bis by Magnitude 3 LLC

  • Fixed "radar range bars go beyond the edge of the screen"
  • Fixed "radar sees ‘late activated’ units before activation"
  • Removed SAU logging in "SAU autopilot overwrites DCS log"
  • Fixed "Canopy ejection — sequence logic" in bug report https://forum.dcs.world/topic/367432-eject-3-times-action-jettions-canopy-on-the-first-press

Note: Currently unable to fix "no radar return echoes from the clouds" - due to DCS volumetric clouds API is still WIP

DCS: Christen Eagle II by Magnitude 3 LLC

  •  Fixed propeller pitch oscillation with stopped engine

DCS: Afghanistan Map by Eagle Dynamics

New:

  • Added Forward Operating Base (FOB) Masum Ghar
  • Added Forward Operating Base (FOB) Pasab
  • Added Forward Operating Base (FOB) Howz-e-Madad
  • Added unique Fort Gardez
  • Added Zaranj airfield
  • Added unique object Biland Schloss in Kabul
  • Added flag at Wazir Akbar Khan in Kabul

Improved:

  • Khost Airfield - added helicopter parking slots to fit CH-47
  • Khost Airfield - added parking slots to fit C-130
  • Khost Airfield - improved airfield scene
  • Khost Airfield - improved ground textures
  • Tarinkot Airfield - added more parking slots
  • Tarinkot Airfield - added parking slots to fit C-130
  • Bamyan Airfield - improved runway slopes.
  • Bamyan Airfield - Improved ground surface near airfield
  • Ghazni Heliport - added parking slots to fit Mi-8 and Mi-24
  • Ghazni Heliport - improved taxiways for better AI movement
  • Camp Bastion - improved taxiways for better AI movement
  • Herat - improved taxiways for better AI movement
  • Herat - improved airfield ramp textures
  • Herat - improved airfield scene
  • Sharana - improved surface textures to remove grass from aircrafts move
  • Bagram - improved taxiways for better AI movement
  • Bagram - improved scene near Mike ramp
  • Kandahar - improved taxiways for better AI movement
  • Kandahar - improved airfield scene
  • Shindand - overhaul of the airfield scene and area around
  • Shindand - improved ramp textures
  • Shindand - added parking slots to fit C-130
  • Jalalabad - added parking slots to fit C-130
  • Tarinkot - improved airfield scene
  • Improved default cameras for airfields Khost, Urgoon Heliport, Sharan, Ghazni Heliport, Gardez, Jalalabad, Bamyan, Kabul, and FOBs Thunder, Salerno
  • Improved terrain where Operation Medusa was carried out
  • Added helipad in Daoud Khan Military Hospital in Kabul
  • COP Deysie - improved terrain surface
  • FOB Thunder - improved terrain surface
  • Adjusted terrain objects life parameter for better damage distribution from explosions
  • Reduced fire time and intensity on multiple objects.
  • Removed fire from multiple objects when destroyed.
  • Increased amount of civil traffic across whole terrain

Fixed:

  • Fixed chunk of roads are on the map but missing in terrain
  • Fixed multiple issues with broken meshes along roads and rivers across Afghanistan
  • Fixed rivers near Tarinkot airfield
  • Fixed TACAN placement on Kandahar
  • Fixed issues on some fields and towns textures
  • Fixed errors in the names of towns and cities on the map
  • Fixed lots of areas with objects and trees on mountains and sharp slopes
  • Fixed multiple issues where powerlines were placed on roads
  • Fixed incorrect placement of objects near Jalalabad airfield

DCS: Iraq Map by Eagle Dynamics

  • Added Kharg Island with an airfield and unique objects (terminal, atc, oil flares, and pipelines)
  • Added the Alwand, Dukan, Fallujah, Haditha, Hemrin, Kut, Ramadi, Samarra, and Diyala dams  with unique 3D models
  • Added road signs, stone and iron curbs
  • Added small stones to the dirt roads
  • Added more vehicle routes
  • Added trains
  • Added unique scenes around Erbil International Airport
  • Added lights to Bashur Airport and Al-Salam Airbase
  • Added signs to Al-Salam Airbase
  • Fixed several vector data errors
  • Fixed aircraft traffic problems on Mosul and H-3 Northwest airfields
  • Improved nighttime textures and lights
  • Improved clipmap noises
  • Improved clipmaps (especially in areas with dams) + more high-resolution ones
  • Improved clipmaps around many airfields
  • Grooves and forests tile removed

DCS: Kola map by Orbx

New:

  • Added Tromso Airfield

Fixed:

  • Severmorsk-3 - fixed large aircraft movement issues
  • Severomorsk-3 - reduced parking slot H22 from 34m to 23m
  • Severomorsk-3 - widened taxiway for 61m
  • Fixed errors in taxiways: Monchegorsk, Andoya, Banak, Hemavan, Noden Helo Base
  • Vidsel - fixed planes crashing into trees
  • Monchegorsk - reduced parking slots A07, C13, I05, I08, I03 from 22m to 15m
  • Hemavan - fixed errors
  • Rovanemi - updated traffic routes
  • Bodo - adjusted parking slots G02, W01, W02, K09, K11, K12
  • Evvenes - adjusted AI route logic
  • Evvenes - reduced parking slot 21 from 52m to 41m
  • Kirkenes - adjusted airfield tower lights
  • Kirkenes - moved one fuel depot to a different location on the airfield
  • Kirkenes - reduced stand Y25 from 50m to 40m
  • Kirkenes - adjusted F01 and E01 slots
  • Lakselv - adjusted CIV* slots for AI routing
  • Tromso - reduced parking slots 21, 22, 23 from 40m to 36m
  • Tromso - moved warehouses to different location within the airfield
  • Kallax - moved fighter parking slots a tad to allow for AI routing
  • Kallax - resized parking slot 101 from 40m to 24m
  • Luostari Pechenga - reduced parking slot H22 from 34m to 23m
  • Kilpyavr - reduced parking slot H01 from 34m to 23m
  • Kilpyavr - reduced parking slots B05, B05, B06, B07 from 22m to 18m
  • Kilpyavr - reduced parking slots H01 from 23m to 17m
  • Kalevala - reduced all parking slots from 24m to 15m as a result of moving the runway start due to the AI not working
  • Ivalo - changed 32m slots to 23m slots to avoid collisions
  • Fixed missing road sections which caused massive detour for AI
  • Fixed some areas of the winter textures around trees

DCS: Syria Map by Ugra Media 

Fixed:

  • Removed identification marks from aircrafts in Konya

Campaigns

DCS: Mi-24P Outpost Campaign by Stone Sky

  • Mission 15. The Il-96 now performs correct landing and taxiing.

DCS: F-16C Fangs Out Campaign by Fight's On Simulations

  • M2 - Fixed incorrect TACAN channel in KB
  • M4A - Fixed DTC not loading MPD portion - Added old fashioned SPs
  • M7 - Fixed possible trigger issue with end of first fight
  • M8 - Fixed issue with mission not flowing on reattack

DCS: A-10C II Sentry Pacific'26 - One Last Ride Campaign by SOB Simulations

  • A-10C2 liveries updated with green flightsuit
  • Mission 0 - Tweaked Low/Slow Orbit Pattern and adjusted radio trigger failsafe zone
  • Mission 8 - Added failsafe trigger

DCS: F-16C Sentry Pacific 2025 Campaign by SOB Simulations

  • Mission 0. Kneeboards and mission brief document tweaked
  • Missions 2-8. Kneeboards and mission brief documents tweaked
  • Master Briefing and Viper Inflight Guide. File sizes reduced

A-10C / A-10C II Advanced Aircraft Training Qualification Campaigns by Maple Flag Missions

  • Mission A-10C II - AFT02 - Practice Air to Air Refueling Night. Added NVGs to the loadout.
  • Mission A-10C II - AFT02 - Air to Air Refueling Night. Added NVGs to the loadout.
  • Mission A-10C II - AFT05 - Practice Illumination Flare Employment. Added NVGs to the loadout.
  • Mission A-10C II - AFT05 - Illumination Flare Employment. Added NVGs to the loadout.
  • Mission A-10C II - AAT10 -  Practice AG Missile Employment. Added NVGs to the loadout.
  • Mission A-10C II - AAT10 - AG Missile Employment. Added NVGs to the loadout.

DCS: A-10C II Outpost Campaign by Stone Sky

  • Mission 3. The lead did not drop two different bombs on the first target - fixed.

DCS: A-10C Operation Agile Spear Campaign by Combat King Simulations

  • Mission 02 - Pig-2 wingman not attacking. Work In Progress.
  • Mission 05 - All aircraft in strike package not taking off. Fixed. Incomplete scoring after all objectives completed. Fixed, I hope.
  • Mission 10 - Unable to give Pilot Command orders to wingmen. Fixed. Scoring/mission objectives not working. Fixed.

A-10C / A-10C II Tactical Training Qualification Campaigns by Maple Flag Missions

  • Mission A-10C II - TAC12, TAC16, TAC17, TAC20, TAC22, TAC24. Added NVGs to the loadout.
  • Mission A-10C II - TAC12 Practice, TAC16 Practice, TAC17 Practice, TAC20 Practice, TAC22 Practice, TAC24 Practice. Added NVGs to the loadout.

DCS: A-10C II Sentry Pacific ’26 - One Last Ride Campaign by SOB Simulations

  • Mission 2 - Re-attack trigger tweaked for clarity & consistency

DCS: F/A-18C Operation Cerberus North Campaign by Ground Pounder Sims

  • All missions - Added DTC

DCS: F/A-18C The Rampagers Campaign by Baltic Dragon

  • All missions updated with Data Transfer Cartridge (DTC) - load after start-up via

MUMI/MORE pages

  • All missions updated weapon fuze settings
  • M06: Failsafe added to prevent accidental escalation by Su-30 or Su-25

DCS: F/A-18C Raven One: Dominant Fury by Baltic Dragon

  • M04: adjusted time for yellow shirt to tell player to start taxiing to avoid problems on deck. 
  • M08: updated mission to make sure that Red lands in Haifa. 

DCS: F/A-18C Raven One by Baltic Dragon

  • M07: fixed issue with mission not progressing after Psycho drops her bombs
26 jun
2026

DCS Core

  • Right arrow key in text area causes crash in mission editor - Fixed
  • Crash during launches of AIM-7 and R-27 in some cases - Fixed
23 jun
2026

DCS Core

Cargo

  • Cargo spawned on ships cannot be unloaded - Fixed.
  • Unloaded crates disappear instantly when dropped on ships - Fixed.

Weapons

  • AIM-7M/MH switched to a new scheme with updated SARH seeker (same modeling level as we have in R-27), advanced filtering and seeker gimbal mechanical model, realistic English Bias modeling.
  • R-27R/ER readjusted guidance filter, added TTH-dependent angle gating.
  • R-27R/ER, AIM-7M/MH. Introduced real-time glint noise based on actual target size. The glint noise (angular RF noise of the target's airframe) causes the missile to dart between the reflection peaks and can lead to a miss.
  • R-27R/ER, AIM-7M/MH. Fixed issue with ECM tracking by semiactive seeker block.
  • CBU-97 miss target - fixed.

DCS: F/A-18C by Eagle Dynamics

  • Fixed: AIM-120 launches causes AACQ auto-STT every time like AIM-7s.

DCS: F-100D Super Sabre by Grinnelli Designs

  • Fix conflicted view controls (apologies you may need to rebind your POV hat).
  • Fix crash with some knobs CW or CCW command.
  • Fix crash with checklist refresh before procedure is selected.
  • Fix crash with spawning on an object with no model.
  • Fix jet computer axis hang (and other bugs with jet computer controls).
  • Fix Strike Camera bloom effect bug.
  • Fix anti-ice not functioning.
  • Added force feedback sliders for each of the force feedback components.
  • Changed force feedback enable to special options to prevent confusion with dcs ffb enabled by default.
  • Reduce flap damage safety margin.
  • Adjust flap drag.
  • Fix Special Options Strike Camera Disable not working.
  • Add missing radars for RP-5 (MiG-19) and Roland.
  • Fix incorrect pylons for Shrike on other aircraft in multiplayer.
  • Fix RHAW Export.
  • Fix AI without pylons.

DCS Mirage F1 by Aerges

  • Fixed missing cockpit sounds: alarm sounds, fuel counter and afterburner 'click' sounds, clickability sounds, etc.
  • Fixed (C+M or SW) mode not taking priority in weapons launch logic - it was possible to fire rockets/bombs when those were selected via the armament panel pushbuttons even with (C+M or SW) mode being activated.

DCS F-14 Tomcat by Heatblur Simulations

  • Fixed CTD on mission spawn caused by certain liveries
  • TARPS: added new UI messages: "not equipped” and “weight on wheels"
  • Updated missions by Reflected Simulations

Campaigns

DCS: A-10C II Sentry Pacific ’26 - One Last Ride Campaign by SOB Simulations

  • Mission 0 - Kneeboard and briefing document updated
  • Mission 1 - Kneeboard updated, Dozer EPLRS setting tweaked
  • Mission 3 - AI assets hidden
  • Mission 4 - Dozer RTB formation tweaked
  • Mission 6 - Subtitles tweaked
  • Mission 7 - Adjusted AI follow behavior to reduce midair collisions

DCS: A-10C II Outpost Campaign by Stone Sky

  • All missions. KC-135 tanker speed has been adjusted.
  • Mission 3. The lead stops escorting at a safe altitude.
  • Mission 5: Prince Hassan Air Base landing triggers adjusted.

A-10C II Outpost Part II Campaign by Stone Sky

  • All missions. KC-135 tanker speed has been adjusted.
  • Mission 5. Minor changes.
  • Mission 2. Fixed premature connection with the crew chief.
  • Mission 6. Fixed premature connection with the crew chief.
  • Mission 10: Su-27s would rarely defeat and destroy the player's aircraft - fixed.

DCS: AH-64D Outpost by Stone Sky

  • Mission 2: After takeoff, the leader turns left instead of right - fixed.

DCS: F-14A Zone 5 Campaign by Reflected Simulations

  • Checklist trigger fixes

DCS: F-14A Fear the Bones Campaign by Reflected Simulations

  • Checklist trigger fixes

DCS: F-14B Speed and Angels Campaign by Reflected Simulations

  • Checklist trigger fixes
12 jun
2026

Introducing DCS: F-100D Super Sabre by Grinnelli Designs

New campaign: DCS: A-10C II Sentry Pacific'26 - One Last Ride Campaign by SOB Simulations

DCS: F-100D Super Sabre by Grinnelli Designs

DCS Core

Multiplayer

  • Added netcode synchronization and new logic for Zero Length Launch entity with animations and gameplay ground service constraints
  • Issue with air dropped cargo if crate destroyed, but visual model remains in sim on a dedicated server - fixed

AI Aircraft

  • Developed new logic for AI units using Zero Length Launch platforms
  • Added new AI ground attack logic for Toss Attack (including rockets and bombs).
  • Fixed: Fighters AI. The helicopter UH-1H, Mi-8MTV2, Mi-24P, Mi-26 are targeted even though the enemy is given a Search and Engage task with "helicopters" unchecked.
  • AI planes will perform a distant evasive maneuver against a hostile aircraft or ground radar, not against a missile they shouldn't be able to see (except ARH missiles).

AI Surface

  • Fixed. 052C general livery still shows flag
  • Fixed: SCUD cannot move after launch.
  • Fixed: Artillery would not perform any further actions after depleting its ammo. 
  • Fixed: Tor SAM system no longer tracks targets through terrain.
  • Fixed: Incorrect turret traverse limits on T-72B3.
  • Fixed: P14 not operating properly for S200.
  • Fixed: LR indication on M1A2 MBT — now blinks "0000" when the selected weapon exceeds maximum range.
  • Fixed: Launcher rotates before raising the turret for ATGM BRDM-2.
  • Fixed: Country origin for Historical mode for BRDM-2 and Strela-1.
  • Fixed: Stinger does not use superelevation of tube at launch, so the missile hits the ground in some cases when shooting at low-level target. 

GUI

  • Dynamic spawn support for Zero Length Launch platforms added
  • Settings. Max FPS slider - allowed to increment in 1
  • Dynamic spawn loadout issue with saving last loadout used and autofilling it even if next flight is on new server where some items of this loadout may be unavailable - Fixed (https://forum.dcs.world/topic/384575-using-another-servers-default-ammo-in-a-completely-different-server/)
  • The choice of Geo Grid appearance now will be saved between sessions.
  • Collect game related statistics information and explanation window was updated and statistics collection choice have been reset as a reminder for users. Please choose “Agree” in new pop-up window if you want to help us improving DCS

Mission Editor

  • ME. Added new static units category and “Point take off” and icon for Zero Length Launch assets and first asset ZELL for F-100D
  • ME. Weapons panel. Saving a mission will now attempt to apply default weapon settings in case a pylon contains none.
  • ME. Added ability to view/edit lua-scripts that are saved or added in the mission via triggers like DO SCRIPT FILE etc. With line numbering and syntax highlighting.
  • ME. Directional left key does not work - Fixed. (https://forum.dcs.world/topic/387884-left-key-does-not-work-in-me/)
  • ME. Added new advanced waypoint action Toss Attack with relevant parameters.

Triggers

  • Added fade switch On/Off for images triggered in game.

Scripting API

  • Potential fix for S_EVENT_HIT / S_EVENT_KILL missing on kill trades
  • Wrong attribution of coalition on kills of statics and S_EVENT_KILL missing - Fixed

Weapons

  • CM-802AKG missile modeling updated with INS, route planning and is now on par with AGM-84H SLAM-ER on detail modeling scale
  • FAB-100/200/500/1500 bombs. Adjusted damage factors, explosive and weights.
  • AGM-62 (both versions). Adjusted warhead parameters. 
  • M117 bomb. Implementation of different fuses.
  • Kh-25MP ARM. Adjusted guidance system parameters.
  • ARMs were improperly filtering out some radar types, causing them to be able to lock onto EWRs - fixed.
  • Improved targeting accuracy for altimetric fuzes by using slant range for calculations.
  • Made FZU-39 function as a radioaltimeter and adjusted BLU-97 dispersion parameters.
  • SAMP-250/400 bombs. Excess power has been reduced.
  • AIM-9E was added to the world.
  • AGM-45A/B. Adjusted flame effect positions. Improved motor effects for both Rocketdyne Mk 39 and Aerojet Mk 78, Mk 78 now uses a smaller exhaust flame and reduced smoke trail for the sustainer stage.
  • AIM-7E-2 3D model updated.

Voice chat

  • Added. R-862 radio to Mig-29A Fulcrum

Data Transfer Cartridge:

Video from Matt:

DTC Update | May 2026 (COMING SOON)

  • Added for F-16C:
    • MPD Partition – GEO LINES tab (steerpoints 31-55)
    • MPD Partition – DEST PTS tab (steerpoints 81-99)
    • MPD Partition – THREAT PTS tab (steerpoints 56-70)
  • Added for F/A-18C:
    • SA Partition – CAP PTS, CORRIDORS, FAOR/FLOT, and MEZ THRTS tabs (SA page graphics)
    • SA Partition – SETTINGS tab (SA page default SENSOR and DCLTR settings)
  • Replaced legacy menus with user interface buttons in DTC Manager.
  • MiG-29 DTC Layout Improvements.
  • Fixed: F-16C: DTC load map warning popup unexpected.
  • Fixed: F/A-18C: RWR Priority table overrides active threats.
  • Improved Load to group window refactor:
    • Added Pre-load DTC option to Load to Group window. Applies Pre-load DTC option for all airplanes/helicopters in the group at once. (Pre-load option may be individually selected from airplane/helicopter unit’s DTC tab.)
    • Changed widgets style to match with DTC
  • Fixed: F-16C Offset aimpoints (OA1/OA2) change elevation without user input.
  • Fixed: F/A-18C Offset aimpoints change elevation without user input.

DCS: F/A-18C by Eagle Dynamics

Multi-resource targets have been implemented. These changes include new algorithms for processing data from FCR, D/L, FLIR, and HARM. Algorithms for ranking, memory, HAFU detection, and track interaction with TUC and STEP have also been updated. Track display on the Radar Attack, Az/El, and SA pages has been standardized. New indicators have been added, along with the ability to specify sensors and resources that contribute to track data updates.

  • The concept of Multi-Source Integration (MSI) tracks have been implemented.
  • Tracks have contribution from Radar, DataLink, FLIR, HARM. If any parameters of target cannot be obtained from one source, then these parameters can be obtained from another. For example, jammers without range from radar can get range from other source.
  • The ranking algorithm has been changed. Tracks received from all available sources are now ranked. Previously, radar tracks and Datalink tracks were ranked separately from each other.
  • The memory algorithm has been modified. RMEM and MEM states have been added. Depending on the onboard or offboard memory state, different parts of the HAFU symbol or the entire symbol flashes.
  • The creation, updating, and display on Radar Attack, Az/El, and SA of MSI tracks has been unified. Previously, there was a significant difference in how data was displayed depending on the display. Now there is no difference.
  • Undesignate, Bump, TDC, STEP, TWS Auto and other algorithms now work for all tracks from all available sources.
  • Low Priority Tracks are added . These are tracks with a rank greater than 8 but less than 25. These tracks are displayed as a + sign.
  • The algorithm for target identification and HAFU symbol output has been updated.э
  • The MSI and LTWS buttons on the Data page of Radar Attack now function as intended.
  • The TDC cursor on the Radar Attack, Az/El, and SA pages has a new feature: Sticky Cursor. The TDC automatically centers on the target under the cursor.
  • The indication of Radar, FLIR and HARM field of view is added on SA.
  • MEM/RMEM, JAM/RJAM, EW indication, track contribution indication, radar indication, NO RDR.
  • On the SA page, the SENSR command displays the LINK4, HARM, and FLIR statuses. If a sensor is unavailable, it 's marked with a cross. If a sensor is available, a boxed sensor contributes to the MSI tracks, while an unboxed sensor is not.
  • Fixed: HUD radar indication/JHMCS radar indication/HUD A/G radar indication.
  • Fixed: TimeUFC "CD" function not operating correctly. https://forum.dcs.world/topic/379553-f18-timeufc-cdcoundown-fucntion-cant-stop-the-countdown
  • Fixed: Unable to switch flashlight to green color. https://forum.dcs.world/topic/378212-green-flashlight-inop
  • Fixed: Unable to set RadAlt warning with WOW. https://forum.dcs.world/topic/386312-radar-based-altitude-warning-stuck-at-0-with-wow/
  • Fixed: HARM SP cycle not reselected in EW if HUD unselected. https://forum.dcs.world/topic/383831-harm-sp-cycle-not-refelected-in-ew-if-hud-unselected/
  • Fixed: HUD displays wrong identifier when navigating to an OAP (displays W#, should display O#).  Fixed: Hostile donor targets can be shown with just TACAN and no datalink.
  • Fixed: AG radar page has phantom button.
  • Fixed: TACAN CRS line on HSI/HUD is not restored when signal is back.
  • Fixed: FPAS always shows TCN 10 regardless of which TCN is selected. https://forum.dcs.world/topic/271682-f18-fpas-bug-tacan-not-correct/
  • Fixed: VVSLV behaviour after LST. https://forum.dcs.world/topic/300888-atflir-lst-with-vvlsv-bug/
  • Fixed: AI launched AIM-54 Phoenix missile warning appears as '14' in RWR rather than as 'M'.
  • Fixed: CCIP legend remains in HUD.
  • Fixed: HSI-Data-A/C sub level does not display wind speed/direction. Fixed: HARM HUD symbology.
  • Fixed: INR mode after INR SCENE undesignate.
  • Fixed: SA DCNTR SCL options incorrect. Fixed: RWR panel backlight issue. 
  • Fixed: FPAS Time to - not updating. 
  • Fixed: Guard not respecting UHF/VHF preset coming from previous VHF freq. https://forum.dcs.world/topic/384207-guard-channel-behavior-not-matching-manual/
  • Fixed: Wrong Scale and DCNTR logic for SA page. 
  • Fixed: SA Scale should include 320NM. 
  • Fixed: HARM can detect and engage EWR units.
  • Fixed: Fuel dump mist effect is no longer visible. https://forum.dcs.world/topic/361615-2992280-fuel-dump-effect-missing/
  • Fixed: ATFLIR capacity to lock ships with IR contrast seems degraded. https://forum.dcs.world/topic/388494-atflir-do-not-lock-on-contrast-past-20nm/
  • Fixed: locking a target creates friendly datalink contact on HMD.
  • Fixed: SA DCNTR too far aft. 
  • Added New F-14A-95-GR on RWR/NCTR/SA/HUD.

DCS: MiG-29A Fulcrum by Eagle Dynamics

  • Added Bending and twisting of the wing.
  • Added New models of pylons and launchers.
  • Added a dual rack for two bombs (250-500 kg) on the 1st and 2nd suspension points.
  • Added 968th Fighter Aviation Regiment.
  • Added information about radio channels and frequencies to the kneeboard.
  • Added more detailed Flare/Chaff cartridges.
  • Fixed: GDR marking incorrect.
  • Fixed: ADI test spin up.
  • Fixed: Cockpit altitude does not function as intended when cockpit pressurization valve is open in emergency position.

DCS: F-16C Viper by Eagle Dynamics

  • Fixed: FCR AGR and slant range logic calculations.
  • Fixed: Air-to-Ground Range Source Corrections.
    • Range source priority logic applied based on master mode, weapon delivery sub-mode, and sensor tracking.
    • Backup Bombing Sensor (BARO, PR, RALT) selection enabled on FCR MFD format.
  • Fixed: Temperature specific CCIP. https://forum.dcs.world/topic/374925-ccip-errors/ 
  • Fixed: Expanded RF Switch functionality. https://forum.dcs.world/topic/209147-viper-mini-updates/page/5/#findComment-5781675
    • QUIET and SILENT now affect FCR, datalink, ECM, TACAN, and CARA (radar altimeter) functions.
  • Fixed: Update STPT and DEST DED pages for new DTC features.
  • Fixed: Location of pre-planned threat steerpoints 56-70 not updated on HSD/HAD when coordinates edited.
  • Fixed: TMS actions on HSD for DTC-uploaded Threat and Destination steerpoints.
    • TMS Forward while HSD cursor is over a Threat or Destination steerpoint sets it as selected steerpoint.
    • TMS Forward/Aft while HSD cursor is over Threat steerpoint shows/hides threat ring.
  • Fixed: Symbol display priority corrections on HSD and HAD formats.
  • Fixed: F-16CM bl.50 missing from encyclopedia.
  • Fixed: ATP ranges below 1nm and above 10nm. https://forum.dcs.world/topic/387448-atp-pod-missing-somethings/
  • Fixed: MAGV is adding an unnecessary extra "0". https://forum.dcs.world/topic/387661-magv-typo/
  • Fixed: Weapon status clips through ATP power-on status. 
  • Fixed: STN generated is invalid. 
  • Fixed: After mark point creation, all waypoints aim at STPT 1. https://forum.dcs.world/topic/387897-mark-icp-button-7-points-make-the-steerpoints-unresponsive/ 
  • Fixed: Refinement - NAV Pressing uncage to declutter HUD with Weight-on-wheels causes roll indicator to flicker briefly. 
  • Added New F-14A-95-GR on RWR/NCTR.

DCS: AH-64D by Eagle Dynamics

  • Crashes connected to AI CPG George activities - fixed.
  • Fixed: International liveries have the wrong US patches applied to them. https://forum.dcs.world/topic/324093-almost-all-liveries-shows-wrong-patches/
    • Pilot models have correct unit patches applied when a different livery selected.
  • Fixed: HDU Grayscale opens in both pilot and CPG seats when opened from the pilot seat. 
  • Fixed: PNVS Power selector on WPN>UTIL page does not disable PNVS sensor.
  • Fixed: Switching NVS mode to NORM/FIXED changes the ACQ from TADS to FXD for both the pilot and CPG.
  • Fixed: Problem with Navigation system -> incorrect TOF counting (after power reset).
  • Fixed: AGM-114L RF missiles missing correct range and time-of-flight indications.
  • Fixed: TAS indication on FLT page stuck on zero.
  • Fixed: Blinking number on page FLT-SET.
  • Fixed: G Status is not being displayed in IHADSS above 2 Gs.
  • Fixed: Acceleration Cue magnitude too low.
  • Fixed: Adjusted refresh rate of numerical indications:
    • Flight symbology on HMD, TEDAC, and MPD FLT and VID pages.
    • Weapon symbology on HMD, TEDAC, and MPD VID pages.
    • System indications on ENG, ENG>SYS, FUEL, and PERF pages.
    • Navigation indications on TSD and ASE pages.
    • Altitude Status window on FCR page.  
  • Fixed: Preset tuning identifiers remain on COM page when radio is manually tuned.
  • Fixed: Preset Freq Check Error. 
  • Fixed: "II DL" text on DTU sub-page should be "TI DL".
  • Fixed: MFD brightness day time is set to excessive values.
  • Fixed: VID brightness level not matched between cockpit MPDs and Alt-F1 view.
  • Fixed: RLWR symbol/audio updates for new radar units
    • SAM SA-5 S-200 P-14 "Tall King": [TR] "Radar"
    • CH IRIS-T SLM STR: [SP] "SAM"
    • CH Pantsir S1 SPAAGM: [22] "SA-22" 
    • CH Project 22160 Patrol Ship with Tor M2KM: [15] "SA-15"
  • Fixed: FCR symbology over TSD range issue. https://forum.dcs.world/topic/377956-fcr-pie-slice-stops-being-drawn-on-the-tsd-afterduring-specific-situations/
  • Fixed: FCR ZOOM button displayed when no NTS target present.
  • Fixed: Multicrew: FCR elevation slews downward in ATM mode when MAN TRK axis assigned to analog control. https://forum.dcs.world/topic/384429-fcr-atm-as-cpg-in-multicrew-decreases-elevation-continuously-without-input/ 

DCS: Mi-24P Hind by Eagle Dynamics

  • Added new special option to remove Petrovich context interface wheel
  • After the first TGT is detected and a TGT list is created, no other TGTs are added to that list (contrary to single search). - Fixed
  • Petrovich AI target list refresh interfering with user choosing the target - Fixed (https://forum.dcs.world/topic/388039-mi-24-petrovich-target-list-constant-refreshing-issue/)
  • Petrovich AI pilot altitude reference initialization issues in some conditions - Fixed

DCS: F-5E Tiger II  by Eagle Dynamics

DCS: CH-47F by Eagle Dynamics

  • Fixed. Crash on the MSN page
  • Fixed. Heading change is not reflected on HSD anymore
  • Fixed. Crash when player joins multicrew station
  • Added. DAFCS Position Hold and TRC modes (WIP)
    • TRC (Translational Rate Command) and POS Hold are advanced hover/low-speed stabilization modes in the CH-47F Chinook's Digital Automatic Flight Control Augmentation System (DAFCS). They are available below 9kts ground speed. 
      • POS HOLD - Maintains the helicopter's horizontal position over a fixed ground reference point (essentially a stable hover hold). Enables near hands-off hovering when combined with altitude hold. Pilots can make small positional adjustments using the AFCS trim switch.
      • TRC - Commands and holds a specific ground velocity (translational rate/speed) in any horizontal direction, rather than a fixed position.This allows easier low-speed maneuvering and station-keeping. It bridges between full manual control and position hold. This is very useful for controlled approaches to hover, precise low-speed translations (e.g., sideward/rearward flight), or transitioning into/out of a hover.
  • Added. Initial implementation of the Flight Director (WIP)
  • Added. H4 (HF) radio logic and CDU HF (H4) pages
  • Added. SFD controls
  • Added. Avionics Summary Screen
  • Added. Keybinds to open/close cargo bay floor hatch.
    • LWin-LShift-T - to open the upper hatch
    • LWin-LShift-H - to open the lower hatch
    • To use the hatch to observe cargo, enter the engineer positon (3) and cycle between positions in the main cabin using RCTRL+] there are 4 positions available:
      • Engineer between pilot/Copilot
      • Standing over floor hatch
      • kneeling over floor hatch
      • Engineer position at rear ramp - access to ramp control and cabin lighting controls

DCS: FW-190A-8 by Eagle Dynamics

  • Fixed. Weak pitot heater

DCS: FW-190D-9 by Eagle Dynamics

  • Fixed. Weak pitot heater

DCS: Mosquito FB VI by Eagle Dynamics

  • Fixed. Direction indicator texture

DCS: MiG-21bis Fishbed by Magnitude 3

  • Added Afghanistan, Iraq, Marianas, Falklands NAV data
  • Corrected the order of Kneeboard pages
  • Revised, cleaned, arranged inputs (keybinds)
  • Added & fixed a number of inputs
    • Red lights
    • White flood light
    • SOD Type 81
    • SRZO
    • Fuel quantity set
    • Nose-cone manual position set
    • SPS 141-100
    • UPK-23-250-2
  • Added joystick inputs for mirror and briefing menu
  • Fixed training missions: ARC, taxi, landing
  • Fixed campaign missions C_3U, C_9N
  • Fixed multiple sound hosts (moved headphones to cockpit 2D)
    • ARK
    • RSBN
    • Marker
    • Radio altimeter
    • Engine surge
    • Landing gears locks
    • SPO
    • IR missiles head
  • Added OFAB-100-120-TU x 4 to weapons list
  • Corrected fuel consumption for AI

Note: some fixes might not be noted on this update - they need updated binaries. In such cases they will be available after the next DCS update.

DCS: Christen Eagle II by Magnitude 3

  • Revised, cleaned, arranged inputs (keybinds)
  • Improved "Cold start" and "Taxi and takeoff" training missions

DCS: F4U-1D Corsair by Magnitude 3

  • Revised, cleaned, arranged inputs (keybinds)
  • Added Mk.3 rocket arming box inputs (keyboard, joystick)
  • Corrected fuel consumption for AI

DCS: F-4E Phantom II by Heatblur Simulations.

General

  • Fixed autostart procedure (failed to connect generators, “alignment does not finish”)
  • Added Character Customization feature (UI will be added later)
  • Added CMS Chaff Double/Single Dispense selection to Crew Chief
  • Emergency Jettison is now guarded by LG-Interlock (GND SFTY OVR button to override)
  • Fixed jettisoned canopy being persisted
  • Updated in-game manuals (EN v.3.11, CN)
  • Updated CN bind translations

Systems

  • Added Release Interval Calculator to the Bombing Tool (RCTRL+B)
  • Fixed multicrew bugs with TGT2 and Nav Comp due to G-spikes (e.g. on desyncs)
  • Fixed Radar heating up and overheating if not cooled enough despite it being turned off
  • Fixed some edge case bugs with the HUD in CAGE-override mode
  • Fixed an edge case bug in the generators fallback behavior when experiencing undervoltage
  • Made Instrument Ground Power Switch solenoid-held, conditions are:
    • External power connected
    • Left generator offline
    • Both generator switches on EXT or switch already up (INS BUS RELAY lock-in)
  • Added F-14A-95-GR to RWR database
  • Combat-Tree is now by default set to ALL in the Mission Editor
  • Preparing for full IFF simulation
  • M4 Reply Light (cannot trigger yet)
  • M4 Unreplied Tone (cannot trigger yet)
  • M4 Light Test now tied to M4 Function Switch
  • IDENT now correctly taking ~15s
  • Emergency Mode (M3 7700) is now also set on Ejection
  • IFF Warning Light fixed logic
  • M4 codes are automatically zeroed on power-loss (IFF Warning Light)
  • M4 codes are automatically inserted by Ground Crew on Repair and Rearm
  • Added Crew Chief option to insert M4 Codes on demand
  • (M4 code HOLD function was not a thing in DSCG yet (but DMAS))
  • Interrogator changes:
    • Interrogate on M1/2/3, not just M4A/B (the results are the same still though, i.e. single bar = neutral, double bar = friendly coalition)
    • Combat-Tree Activity Lights now also trigger on unreplied M4 interrogations (cannot trigger yet)

Weapons

  • Added GPU-5 Gunpod (houses the smaller brother of the A-10 gun) (thanks DSplayer)
  • SUU-23 gunpod now has 20-30s spinup time (after STATION SELECT button)
  • Added loadout restriction to avoid mixing LAU-3/10 with Sidewinder
  • Added weapon config: SWA TER 3x BDU-33 + AIM-9s (thanks DSplayer)

Jester

  • Respond with "Wide/Nose/..." instead of just "Roger" when selecting Aspects for no-lock shots directly
  • Whenever saying "Unable/Cant Do", show the actual reason why in Jester Console (RCTRL+L)
  • Not responding to the "Which Alignment?" question will have Jester default to Stored HDG if available (thanks Dawger)
  • Fixed crash with waypoints containing ' in the name, e.g. Tha'lah airport
  • Adjusted startup logic for Instrument Ground Power Switch being solenoid-held now

Art

  • Added liveries with Refueling Probes (existing liveries are not changed to not break existing missions)
    • the probe itself is still visual only (see previous changelog for instructions how to enable it)
    • the probes will be made functional by default in a later update
  • Corrected the paint color for the refueling probe
  • Added livery HAF Generic with AUP Visuals
  • Fixed bug in Mission Editor where the Refueling Probe or AUP visuals “stick” to the livery after switching it

DCS: F-14 Tomcat by Heatblur Simulations

General

  • Added "F-14A (Export)" variant
    • Dedicated liveries
    • AN/ALR-45/50
    • Glove Vanes
    • No TCS
    • No datalink
    • AIM-9J and AIM-9P
    • Adjusted payload options for historic accuracy
  • Added "jammed" failures to main and aux flaps which bypass blowback effect
  • Added AIM-7E Sparrow missile
  • Added basic TARPS (KS-87D camera) - use “TARPS - Toggle” bind, the photos will be saved in “...\Saved Games\DCS_F14\TARPS” with associated flight data
  • Added Mission Editor Options to select TCS or no TCS with ability to select between historic (based on livery/ BuNo) or override (except F-14A Export)

RWR (AN/ALR-45/50)

  • Added detection of SA-5 and HAWK with associated RIO lamps
  • Adjusted threats categorization: AWACS radars are no longer considered AI (airborne interception)

Art

  • Added glove vanes (enabled on Export A and Early A Liveries)
    • Glove vanes follow a realistic deployment logic, but do not affect the FM
  • Added early gunvents
  • Added ALQ-126 Blisters
  • Added TCS Bullet Cover 
  • Added TCS Round Cover
  • Added missing Antenna on TCS
  • Added TCS removal in external model
  • Added VF-84, VF-114, VF-213 to early A Liveries
  • Note: The added visual features are dependent on Liveries making use of them as many of these visual features were limited in historical scope or airframe history. Some liveries need updates from their creators first to make full use of the new features like the Early Gun Vents or ALQ-126 Blisters.
  • Note: Liveries moved from the Late A to the Early A are also ‘linked’ for the Late A to not break existing missions. Moving liveries from Late A to Early A is work in progress.
  • New Draw Args that can be used:
    • 701 -> Spine GPS Dome Visibility
    • 900 -> Add ALQ-126 Blisters
    • 901 -> Remove NACA Ducts on Gun Vents
    • 902 -> Enable Glove Vanes
    • 1200 -> Remove Entire TCS Chinpod
    • 1201 -> Add ALQ-100 only
    • 1202 -> Set TCS Cover (2 Versions)
    • 1203 -> TCS Antenna
    • 1616 -> Refueling Probe Door Cover

DCS: AJS37 Viggen by Heatblur Simulations

Autopilot

  • Added option in “Special settings” to change the stick position used by the autopilot for FFB sticks
  • Pressing ATT or HÖJD will now also turn on SPAK, if disabled but otherwise functional

Systems

  • Fixed warning flag on speed indicator and altimeter when GPU is connected, but generator is working
  • FLI37 command needles are now hidden correctly
  • Fixed the radar’s pulse length switch logic being inverted

Weapons

  • Fixed “Viggen groundcrew” not loading RB04 and RB15
  • FIxed arming time on the bombs not working
  • Fixed Sidewinder being fired instead of RB05 - if SW on pylon S7V and RB05 on S7H, and having the RB05 selected
  • Update to RB05
    • Different phases of flight:
      • Separation: Just after launch
      • Up command: Performance maneuver to climb into pilot's LOS (0.25s - 1.1s)
      • Steer: Missile is now steerable (1.1s - 4.5s)
      • Armed: Same as above, but now has proxy fuse armed (4.5s -> battery life)
      • Battery dead: No longer steerable, and proxy fuse is not functional
    • Battery time starts to tick down from "un-safeing" the trigger. (Will be improved further) 
    • Launch possible after at least 1.1 seconds after unsafe
  • Tuned Rb05's performance to be close it its real life counter part
  • Disable FR24 if NORM is selected
  • Updated the manual

DCS: A-6E Intruder by Heatblur Simulations

  • Added new liveries:
    • A-6E TRAM - VA65 Tigers - AG504 - 1985
    • A-6E TRAM - VA85 Black Falcons - AB505 - 1991
    • A-6E TRAM - VMA533 Hawks - ED403 - 1991
  • Updated models
    • Increased visibility of navigation and pylon lights at distance
    • Navigation and pylon lights will be switched on when refuelling hose is extended

DCS: JF-17 by Deka Ironwork Simulations

  • Added: FCR AA antenna scan with fixed ceil/floor in RWS and VS only
    • Use OSB to cycle among TOP (ceil) / BTM (floor) / NORM
    • Use T6 to adjust ceil/floor elevation
  • Fixed: FCR AA HPT/SPT mach number digits on MFCD
  • Added: SMS AA program NORM/ECCM attack mode for FCR non-binding mode
    • NORM: cannot launch AAM for a non-burnthrough target, HUD blinking warning “JAM”
    • ECCM: launch AAM in HOJ mode for a non-burnthrough target 
  • Added: HUD shows SPT symbol (delta) in DTT mode
  • Added: press key ‘H’ to toggle helmet visor down/up (thank Aerges’s example)
  • Updated: WCS and SMS software upgrade for CM802AKG
    • Updated SMS page matrix
    • Subfunctions for DIR and COO modes
      • DIR mode can cycle target types (will be functional later)
      • COO mode can cycle among straight flight path and route paths
      • Channel 30-32 for route 1, and channel 33-35 for route 2
      • Alternative: route 3 will use all filled channels from 30 to 35
  • Added: Stand-off weapon launch envelope on HUD
    • Support LS6/GB6 series and CM802AKG (later for C802AK and LD-10)
    • Includes:
      • Speed limitation (left tick)
      • Bank limitation (bottom tick)
      • Pitch limitation (right inner tick)
      • Altitude limitation (right outer tick)
      • Launch zone sector angle limitation (top tick)
      • DLZ max (top line of box)
      • DLZ min (bottom line of box)
      • Target (or first turn point) azimuth limitation (left/right lines of box)
      • Target (starburst)
    • If a tick is beyond limitation, the corresponding side will show dashed line
  • Updated: Stand-off weapon envelope on HSD
    • Color changed to yellow
    • CM802AKG: DIR and COO modes
      • Missile flight path (straight line or route) and seeker on point
      • Signal capture zone for video and control of selected launched missile
    • JSOW: TOO and PP modes
      • Adjust launch zone sector size
  • Fixed: devices overheated if use ground power (connecting to ground power will also provide air conditioning)

DCS Mirage F1 by Aerges

  • Fixed left and right navigation lights not flashing simultaneously in flashing mode.

DCS La-7 by OctopusG

  • сannon internal sound is updated
  • shutting off the fuel supply will not stop the engine instantly - tubes are taken into account.
  • hydraulic failure is taken into account in the repair request
  • a full-fledged modeling of the electrical system has been implemented: battery discharge/charge, winter conditions, consumption calculation
  • a 3D model of the pilot in the cockpit and kneeboard have been added
  • the 3D model of the cockpit has been updated: the sight pad no longer hangs in the air, the sight flashlight and its wire have been added, and the armored glass frame has been added
  • autostart in winter conditions has been fixed
  • aileron trimmer added to special options
  • the dependence of the propeller airflow on the thrust has been adjusted

DCS: Syria Map by Ugra Media

  • New:
    • Added spring and winter seasons.
    • Added Nevatim Airbase, Hatzerim Airbase, Teyman Airfield, Kedem Airfield, Cukurova International Airport, Adiyaman Airport, Diyarbakir Airport, Kahramanmaras Airport, Konya Airbase, Gulechoba Airfield, Zarqa Airfield, H4 Emergency strip, abandoned airfields T2 and T3, as well as the Sanliurfa heliport.
    • Added new hangars at Ramat David and Prince Hassan airfields.
    • Added military bases in Konya, Sanliurfa, Diyarbakir.
    • Added the new territory of the Gaza Strip, Israel and Turkey.
    • Added the cities of Tel Aviv, Jerusalem, Konya, Diyarbakir, Kahramanmaras, Adiyaman, as well as unique sites.
    • Added unique sites: Akkuyu NPP, Ermenek Dam, Berdan Dam, Aksifat Dam, Hazreti Miqdat Mosque in Mersin, Kızkalesi Fortress, quarry and cement plant in Konya.
    • Added scenes for the placement of air defense and air defense systems.
    • Added amusement park scenes.
    • Improved coastline.
    • Added new map icons for objects: air defense, radars, military installations, unique modern and historical objects, dams, temples and mosques, amusement parks.
  • Changed:
    • Ercan Airport has been redesigned to meet modern realities, and a new terminal has been added.
    • In Latakia, RSBN 07 channel, PRMG 09 channel on 35R, DME lighthouse on 17R, second runway 17R-35R, ILS moved to 17R were added. The size of parking lots 07-23 has been increased to accommodate Su-27 and Su-34 aircraft.
    • Taxiways have been optimized at Palmachim Airfield.
    • Parking lots at Hatzor Airbase have been increased to 41*41m
    • Taxiways have been optimized at Ben Gurion Airport, some parking lots have been increased to 24*26m, some parking lots have been increased to 61*61m, some parking lots have been increased to 41*41m, parking lot 103 has been removed, axial lights have been added.
    • Tacan has been moved to another location at Akrotiri Airbase.
    • The building preventing take-off has been removed at Lakatamiya airfield.
    • The same name of parking lots has been corrected at Eyn Shemer airfield.
    • Fixed the failure of the helipad.
    • Reduced the number of details on buildings for optimization.
    • Fixed excessive fire in buildings and trees.
    • Multiple terrain and scene corrections on the map.
    • The size of the map on the disk has increased to 103 Gb.

Campaigns

DCS: AV-8B Sky Warrior Campaign by Eagle86

  • Mission 9. Escort distance and intruder maneuvers have been adjusted.

DCS: F/A-18C Operation Cerberus North 2 Campaign by Ground Pounder Sims

  • All missions - Disabled default 1MC announcements
  • Mission 7 - Adjusted position of SA-19

DCS: F-4E MIG Killers Campaign by Reflected Simulations

  • All missions: Persistence disabled due to bugs, progressive wear added instead

DCS: F-4E Red Flag 81-2 by Reflected Simulations

  • All missions: Persistence disabled due to bugs, progressive wear added instead

DCS: F-16C Sentry Pacific 2025 by SOB Simulations

  • AATC Viper liveries - reduced in size by sharing common files
  • Mission 6 - VAICOM trigger tweaked

DCS: F-16C Fangs Out Campaign by Fight's On Simulations

  • M1 - Fixed issues with missing/deleted trigger zones. Fixed issue with Knife not landing. Added AHC diagrams to Kneeboard.
  • M2 – Fixed missing trigger zone for taxi way ALPHA. Fixed HARTS image possibly not clearing once AHC complete. Added updated Kneeboard.
  • M7 - Fixed missing triggers, meaning Wolf did not push for fight 2. Fixed incorrect “2, call ready for departure” voice file. Fixed bandit spawning incorrectly. Tweaked Flight Lead to hopefully stay in better formation after BUGOUT call.
  • M9 - Added fail safe for flight shooting all missiles. Overcome issues with AI flight lead not wanting to perform a straight in landing at night. Added parked van to help see ground crew.
  • M15 - Added altitude restriction to attack 2, to overcome possible IP flight path issues.

DCS: F-16C The Gamblers Campaign by Baltic Dragon

  • M03: added SPACE BAR option to manually push mission forward if for some reason it stalls after engaging the convoy; updated the datalink settings for the flight. 
  • M06: fixed winter texture on one of the trucks at the airport; fixed asymmetric loadout for the Jordanian F-16s. 
  • M11: added unlimited fuel for the flight lead, so that he does not go to the tanker instead of RTB; fixed the briefing to mention correct loadout. 

DCS: F/A-18C Raven One Campaign by Baltic Dragon

  • M07: added additional safeguards to fix Psycho behavior and prevent her from crashing into the sea during the dive bombing part.  
  • M10: Fixed the issue with Cajun hitting the ground when running in for the bomb run. 

DCS: A-10C Iron Flag Part I Campaign by Baltic Dragon

  • M07: fixed wrong text with instructions about creating TAD profiles. 

DCS: F/A-18C Raven One Dominant Fury Campaign by Baltic Dragon

  • M01: fixed problems with Cajun staying on the basket forever during the AAR part 
  • M04: fixed problems with aircraft getting stuck on the carrier

DCS: F-16C Last Out: Weasels over Syria II Campaign by Ground Pounder Sims

  • Mission 8 - Chaos arriving before TOT - fixed
  • Missions 3 and 10 - Fixes for Syria map update.

DCS: F-16C First in Weasels Over Syria Campaign by Ground Pounder Sims

  • Missions 6, 8 and 12 - Fixes for Syria map update.

DCS: F/A-18C Operation Cerberus North Campaign by Ground Pounder Sims

  • All missions - Changes from Syria map update, updated label settings.

DCS: F/A-18С Operation Cerberus North 2 Campaign by Ground Pounder Sims

  • All missions - Changes from Syria map update, updated label settings.

DCS: F-14A Fear the Bones Campaign by Reflected Simulations

  • F-14A skin updates

DCS: F-14A Zone 5 Campaign by Reflected Simulations

  • F-14A skin updates
5 may
2026

DCS Core

Weapons

  • Tweaked Rb-24 and AIM-9E/J/P seeker lock aspect.
  • Tweaked R-3 and R-13 seeker lock aspect.

DCS: AH-64D by Eagle Dynamics

  • Crashes connected to AI CPG George activities - fixed.

Campaigns

DCS: AV-8B Sky Warrior Campaign by Eagle86

  • Mission 9. Escort distance and intruder maneuvers have been adjusted.
29 apr
2026

New campaigns:

  • DCS: Spitfire Fight or Die Campaign by Reflected Simulations
  • DCS: A-10C II Outpost Part II Campaign by Stone Sky
  • DCS: F-16C Fangs Out Campaign by Fight's On Simulation

DCS Core

AI Aircraft

  • B-17G. Strange pitch actions during takeoff run. Pitch is changed several times so the couple of tail wheel bounces appear. Fixed.
  • AI makes several "rocking wings" motion during climb. Fixed.
  • AI wingmen cannot descend low after following the lead climb. Fixed.
  • Strange behavior of the AI during target pursuit. While flying behind a target, the aircraft periodically performs maneuvers, loses speed and again tries to pursue the target. Fixed.
  • Mosquito. "Restrict afterburner" advanced waypoint action does not restrict WEP. Fixed.
  • MiG-15bis. Nose wheel incorrect animation (goes under ground). Aircraft pitch instant change right before takeoff run. Fixed.
  • MiG-25PD, MiG-25RBT, and MiG-31 aircraft have a max altitude in ME that is too low. Fixed. NOTE extreme ceiling above 20 000 m could be reached with very specific conditions - minimum weight, no weapon, max speed.

AI Ground

  • If the SAM system gets in the water, it can't lock onto targets. Fixed.
  • Fixed T-80B track rotation speed.
  • T-62M: Model AP shell, armor penetration by an AP shell, armor and chassis - fixed.
  • Fixed a crash when performing a threat check on an already deleted unit.

Currenthill Asset Pack

  • Fixed EC-665 Tiger UHT Attack Helicopter missing blurred rotor backface
  • Removed EC-665 Tiger UHT Attack Helicopter placeholder future weapons
  • Fixed EC-665 Tiger UHT Attack Helicopter missing destroyed model FLIR texture
  • Fixed EC-665 Tiger UHT Attack Helicopter ambient occlusion texture
  • Fixed Tu-95MS windshield wiper argument issue
  • Fixed Tu-95MS copilot head elevation issue
  • Changed Project 22160 with Tor M2KM damage model with more visible damage
  • Changed Project 22160 damage model with more visible damage

AI Navy

  • FFG-7 Perry: missile launch delays fixed.

Resource Manager

  • Igla missiles don't show up in warehouse view in-game and can not be used for rearming. Fixed.

Weapons

  • SD-10 missiles modeling updated with INS, Guidance with Kalman filter and Datalink blocks and is now on par with AIM-120 on detail modeling scale 
  • Reduced RCS of ballistic missiles Iskander and ATACMS from 2.0 to 0.2 sq.m.
  • AN/M-64 bomb, added fuse options for F-86F
  • Kuznetsov aircraft carrier weapons:
    • Kinzhal SAM missiles go directly into the water - fixed.
    • Enabled "shoot in" bias and LOS shift for Tor SAM, solved Tor SAM accuracy problem against cruise missiles.
    • Lead mode adjusted for SHORAD CLOS systems, mode switch logic in case of ecm, alternative loft in ecm environment

Data Transfer Cartridge:

  • Fixed: Crashes on close when players were moved to spectators.
  • Fixed: CTD when selecting "auto" (HSI/Waypoint) with TOT.
  • Fixed: DTC deleting Bullseye co-ordinates.
  • Fixed: DTC load map warning popup unexpected.
  • Fixed: F/A-18C - Unable to edit or add TGT point correctly if DTC is loaded.
  • Fixed: F/A-18C - Changing altitude on RTE SEQ tab is changing waypoint elevation.
  • Fixed: doesn't close on Track Replay.

User Interface:

  • New button added to map (F10) interface which allows to toggle visibility of navigation beacons

Scripting:

  • Player scores triggers in Single Player are not being registered. Fixed.

Quick Action Generator:

  • F-14A-135-GR (Early) missing. Fixed.

Historical mode:

  • Added UH-1 (HKP-3) for Sweden. 
  • The service life of the L-39 in Algeria has been corrected.

DCS: MiG-29A Fulcrum by Eagle Dynamics

DCS: F-16C Viper by Eagle Dynamics

  • Fixed: Weapons Status indications on SMS, FCR, TGP, and WPN MFD formats.
  • Fixed: "COOL" status not displayed on SMS format when AIM-9X is selected weapon.
  • Fixed: AG Strafe HOTAS command deleting MFD shortcut pages.
  • Fixed: Bomb profiles reset after weapon drop.
  • Fixed: WCMD VIS switches to PRE after dropping bomb. 
  • Fixed: CCIP Post-designate impact point offset from target.
  • Fixed: DCPL mode on HSD still adjusts range of the FCR cursor.
  • Fixed: HSD Cursor snapping to ownship if A-A Ghost Cursor displayed on HSD.
  • Fixed: Talking to ground crew via Intercom shouldn't highlight DED radios.
  • Fixed: EPU logic issues.
  • Fixed: EPU Consuming Hydrazine Above 82% RPM.
  • Fixed: Destruction of TGP is not registered in some cases.
  • Fixed: AA TACAN stuck when source changes. 
  • Fixed: Does not receive target tracks from donors. 
  • Fixed: HARM Launch Mode not saved per station.
  • Fixed: TDOA availability (OSB 18) and TDOA sub-team "T" should only affect TDOA Slave.
  • Fixed: TMS Aft-Long command missing for TDOA Slave to stop TDOA support.
  • Updated DCS F-16C Early Access Guide EN.
    • Added Data Transfer Equipment (DTE) MFD format section.
    • Updated Hands-On Controls section with new HOTAS commands.
    • Updated CRUS TOS, STPT, and DEST DED page descriptions for Time-Over-Steerpoint (TOS) logic improvements and inputting invalid TOS values.
    • Updated Navigation chapter with descriptions of new steerpoint types.
    • Updated Tactical Employment chapter with new HSD MFD format descriptions.
    • Updated Fire Control Radar chapter.
    • Updated Tactical Net Datalink chapter.
    • Updated ASQ-213 HARM Targeting System chapter.
    • Updated Appendix A with Datalink procedures.
    • Updated Appendix B & C with new air defense threats.
    • Updated Appendix D with new HOTAS commands.

DCS: F/A-18C by Eagle Dynamics

  • Fixed: OAP manual UFC range in feet/nm is wrongly switched with meters.
  • Fixed: The value doesn't change when switching between ft and m for TCN.
  • Fixed: Still issues with CCIP/AUTO ripple aim point.
  • Fixed: AN/ARC-210 doesn't work below 118 AM.
  • Fixed: TPOD INR mode showing Designation diamond.
  • Fixed: Creating waypoints with names repeat when changing waypoint on HSI.
  • Fixed: F-4E shows as "U" on Hornet RWR.
  • Fixed: ATFLIR jittering when stopping cursor movement.
  • Fixed: ATFLIR Automatic Level and Gain continues to work when off.
  • Fixed: IR pointer is jumping when slaved to designation and viewed with NVG.

DCS: AH-64D by Eagle Dynamics

  • Added George AI CPG verbal feedback when no targets are detected.
  • Added NEXT command to George AI CPG to skip target during multi-target engagement.
    • If the current target is no longer visible, NEXT will replace ADJ+ (Adjust Aimpoint) command in the AI interface if at least one additional target remains on the “shoot list”.
    • Multifunctional Input (Long press) will command George to skip the target that is no longer visible and move to the next target on the “shoot list”.
  • Improved AI CPG need to have train detection support.
  • Fixed: AI gunner refused to fire in LOAL if last lased distance was out of range.
    • If the FIRE command is pressed via Multifunctional Input (Short press), the AI gunner will briefly fire the laser rangefinder to re-evaluate the range. If the target is out of range (> 8000m), the AI gunner will announce the target is still out of range. If the target is in range (< 8000m), the AI gunner will proceed with the engagement.
    • If the AI gunner’s assigned weapon is RF missiles, AI gunner will not perform target handover to RF missile until target is in range (< 8000m).
  • Fixed: AI gunner with ROE Free Fire can waste missiles when firing without constraints in LOAL-LO or LOAL-HI if no target point has been selected.
  • Fixed: George does not follow the order of targets chosen by the player (multi-target engagement).
  • Fixed: Added target IDs to AI CPG subtitles.
  • Fixed: AI CPG need to have train detection support.
  • Fixed: GUI bug when loading center fuel tank - gun % stay the same.
  • Fixed: APU sound is broken in external view to observer in MP.

DCS: Mi-24P Hind by Eagle Dynamics

  • Petrovich AI features update:
    • Additional circle indicator added in bottom right corner for reference of Petrovich AI controls and status
    • AI Wheel center command added for new features control
    • New search pattern added for boresight forward sector continuous search (SRCH FWD)
    • Multi-target feature added, allowing to choose several targets prior attack run, to attack them in order
    • New RoE mode “TGT GUNNER” which delegates target choice to the Petrovich AI
    • New Custom Point Attack ATGM attack method to designate any point in the world for a missile attack
    • New “Fix Gyro” command which allows Petrovich AI perform 9K113 system restart on demand to “repair” botched gyros.
    • Ability to toggle between barometric or radar altitude for Petrovich AI FLT mode
    • Colorblind options for Petrovich AI in special settings
  • Added target ID to Petrovich AI subtitles.
  • Updated guide with new Petrovich AI features description.
  • Petrovich AI does not see trains placed by the user in the mission editor - fixed.
  • Dismounted mirrors still affect FPS - fixed.

DCS: Supercarrier by Eagle Dynamics

  • Added 5MC Messages.
  • Improved positioning of the IFLOLS lens for more precise landings, and increased visibility of the IFLOLS lights when aircraft are in the landing zone.

DCS: NS430 by Eagle Dynamics

  • Fixed. Automatic brightness/contrast 
  • Fixed. Crash on the Persian Gulf map when changing range

DCS: JF-17 by Deka Ironwork Simulations

  • Added: FCR AA binding mode (for RWS and TWS only)
    • Use TDC to designate a coord for SD-10
    • Use T6 to set elevation bias (+/-20kFt)
  • Added: SMS AA program NORM/ECCM attack mode (coordinated with FCR binding mode)
    • NORM: coord directly designated by TDC
    • ECCM: (aka backup attack mode) predict impact point for a virtual target “born” at designated coord by TDC with preset aspect (hot/cold) and mach (0.6-2.4)
    • NORM/ECCM modes for FCR non-binding mode will come later
  • Added: provide lua API to support SRS voicechat capability within same group on datalink channel
  • Fixed: aircraft symbol on AG MAP freeze mode missed to show heading
  • Fixed: DTC loading airfield includes helipad (now use runway length as filter to exclude helipad)
  • Fixed: crash when quit the mission
  • Fixed: remove hardcoded FFB curve coefficient

DCS: MB-339A by IndiaFoxtEcho

  • Added: Long PTT press for VOIP, short PTT press for COMM menu
  • Fixed: VOIP shows four radios instead of two
  • Fixed: Background CDU brightness

DCS: La-7 by OctopusG

  • Added:  cockpit clock winding
  • Fixed: linear ForceFeedBack joystick pitch behavior

DCS Mirage F1 by Aerges

  • BAP100 and BAT120 bombs are available again.
  • VOIP radios settings moved to CoreMods. This makes our radio profiles available for all DCS users.

DCS: C-101 Aviojet by AvioDev

  • VOIP radios settings moved to CoreMods. This makes our radio profiles available for all DCS users.

DCS: C-130J by Airplane Simulation Company

  • Fixed: Propellers produce thrust when feathered on the ground
  • Fixed: Missing sound when propellers enter reverse range
  • Fixed: Green B is missing during engine start
  • Fixed: "BANK ANGLE" alert plays without EGI alignment
  • Fixed: Unable to tune tacan channels below 10X/Y
  • Fixed: Pressurization system isn't behaving correctly in AUTO mode
  • Fixed: HDD bearing pointers indicate true bearing instead of magnetic

Campaigns

DCS: F/A-18C & DCS: F-14 Iron Tide Campaign by Sandman Simulations

All missions: Following changes are made for ground war calculation

  • AI CAP flights over the front line have a significant direct effect on ground war progression if the enemy has active helicopter bases.
  • If the enemy has no active helicopter bases, AI CAP flights over the front line have no direct effect on the ground war. However, CAP flights can still be used to prevent enemy bombers from reaching the front line.
  • Enemy bombers reaching the front line will have a significant direct effect on ground war progression.
  • It is possible to complete the campaign even if some enemy strategic targets remain operational.

The campaign documentation has been updated to reflect the above changes.

DCS: F-16C Sentry Pacific 2025 Campaign by SOB Simulations

  • Livery: A-10CII - 47th FS - DP updated
  • All Missions. Updated with optional VAICOM support and minor DTC tweaks.
  • Mission 0 - Updated for AI landing logic
  • Mission 5 - Stache adjusted to unlimited fuel to avoid possible bug where he RTBs early

DCS: F/A-18С Operation Cerberus North 2 Campaign by Ground Pounder Sims

  • All missions - Updated Link 4 frequency for the carrier.
  • Mission 1 - Adjustments to artillery splash damage triggers.
  • Mission 2 - Removed buildings near final target to compensate for terrain damage changes.
  • Mission 3 - Adjustments made to AI attacks, laser spot on Soprano target not deactivating - fixed.
  • Mission 5 - Added increased splash damage to tanks.
  • Mission 6 - Fixed typo in briefing, extended fail-safe timer in A2A engagement.

DCS: A-10C Operation Persian Freedom Campaign by Ground Pounder Sims

  • Mission 16 - Altered final tasking to remove requirements to manually search radio frequency.

DCS: F/A-18C Operation Cerberus North Campaign by Ground Pounder Sims

  • Mission 9. Mig-29 spawning early - fixed
  • Mission 7. Added additional safeguard to stop mission fail trigger accidentally activating during Flanker section.

DCS: F/A-18C Rise of the Persian Lion 2 by Badger633

  • Mission 13: Cruise missiles no longer taking out SA11’s, fixed.

DCS: F/A-18C Operation Green Line by Badger633

  • Mission 5: Low fly over required clarification in brief.

DCS: F/A-18C Rising Squall Update by INVERTED

  • Update the introduction information for Russian localization.
  • Roll back the version to the previous update to hot fix the situation where text and audio cannot be executed properly.

DCS Bf-109K-4 Jagdflieger Campaign by Reflected Simulations

  • Mission 5 typo fix

DCS F-14A Fear the Bones Campaign by Reflected Simulations

  • Stock 5MC disabled to avoid overlap

DCS F-14B Speed and Angels Campaign by Reflected Simulations

  • Stock 5MC disabled to avoid overlap

DCS F-4E Red Flag 81-2 by Reflected Simulations

  • Mission 7: Timing refinements

DCS: F/A-18C & DCS: F-14 Iron Tide Campaign by Sandman Simulations

  • All missions: Following changes are made for ground war calculation. AI CAP flights over the front line have a significant direct effect on ground war progression if the enemy has active helicopter bases. If the enemy has no active helicopter bases, AI CAP flights over the front line have no direct effect on the ground war. However, CAP flights can still be used to prevent enemy bombers from reaching the front line. Enemy bombers reaching the front line will have a significant direct effect on ground war progression. It is possible to complete the campaign even if some enemy strategic targets remain operational. 
  • The campaign documentation has been updated to reflect the above changes.
  • All missions: Fixed bug causing no debriefing activation if player aircraft is lost while playing as Stinger 1-1 client
  • All missions: Minor fixes to enemy air defense calculation

DCS: Mi-24P Outpost Campaign by Stone Sky

  • All missions. Radio silence has been removed for Wingmans.

DCS: A-10C II Outpost Campaign by Stone Sky

  • Minor changes to mission 8a.

DCS: MAD Campaign by Stone Sky

  • All missions. Minor changes.

DCS: MAD AH-64D Campaign by Stone Sky

  • All missions. Minor changes.

DCS: MAD JF17 Campaign by Stone Sky

  • All missions. Minor changes.

DCS: MAD Black Shark Campaign by Stone Sky

  • All missions. Minor changes.

DCS: AH-64D Outpost Campaign by Stone Sky

  • Mission 1. Fixed taxi requesting error.

DCS: F/A-18C Operation Green Line by Badger633

  • Mission 5: Low fly over required clarification in brief.
  • Mission 7: CAP position adjusted to help join.
  • Mission 8: Migs adjusted
  • Mission 9: Migs adjusted
  • Mission 12: Date for next campaign corrected.

DCS: F/A-18C The Rampagers Campaign by Baltic Dragon and Whipbird Productions

  • Mission 5: update to briefing images 
  • Mission 9: update to conversation subtitles 
  • Mission 12: update target area to new weapons effects 
  • Mission 15: fixed debriefing and update to target area to new weapons effects 
  • Mission 16: update target area to new weapons effects

DCS: F/A-18C Raven One Dominant Fury Campaign by Baltic Dragon

  • M08: fixed issue with Red not landing at Haifa; fixed small voiceover overlap on the way to Haifa

DCS: F/A-18C Arctic Thunder by Baltic Dragon

  • M07: fixed issue with flight lead taxiing all the way back to north apron after landing. 
  • M08: updated mission scoring message to avoid confusion about loosing points after enabling invulnerable mode at mission start.
19 mar
2026

DCS Core

AI AIrcraft

  • B-1B. Aircraft crashes shortly after takeoff - fixed
  • P-51D, P-47D. After some time after takeoff, planes fall because of engine problem - fixed
  • La-7 flight dynamics adjusted addressing initial reports after early access release (climb rate, dive speed, max speed etc.)

Quick Action Generator

  • Added La-7

Weapons

  • AIM-120 missiles net desync fix

DCS: AH-64D by Eagle Dynamics

  • Fixed crash in Keyboard Unit operation: force insert minus symbol on push "+/-" button.

DCS: La-7 Early Access by OctopusG

  • External model LoDs were added
  • Trim speed was decreased
  • Motor sound gain depends on power
  • Smooth adjustment of baro pressure
  • Cylinder and oil thermometers independent of electric power
  • Supercharger second speed is initialized not only visual, but also physically during air start at high altitude
  • Sound position corrections
  • Oxygen valve inverted: CW to close, CCW to open
  • Ground air supply provides air pressure independent of the air valve (depends only on the on-board refueling of the cylinder)
  • "Gun hummer" tip was corrected to "gun hammer"
  • Cold propeller pitch fixed
  • Cockpit clock control was added
  • Wheel chocks commands was renamed

Campaigns

DCS: F-16C Sentry Pacific 2025 by SOB Simulations

  • Missions 2, 4-8, & 10-12 updated Andersen AFB statics to support Mariana Map Update.

DCS: F/A-18С Operation Cerberus North 2 Campaign by Ground Pounder Sims

  • Mission 1 - Compensated kill triggers to allow for further changes to bomb damage.
  • Mission 3 - AI attacks modified to allow for changed bomb damage.
  • Mission 4 - AI updates causing collateral damage and triggering mission fail - fixed.
  • Mission 5 - Final task adjusted to allow for changes to bomb damage.
  • Mission 10 - Several minor fixes to allow for changes to bomb damage.

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