Changelog

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Stable changelog
DCS 2.9.10.3948 - 04.12.2024
DCS 2.9.9.2474 - 05.11.2024
DCS 2.9.9.2406 - 02.11.2024
DCS 2.9.9.2280 - 30.10.2024
DCS 2.9.8.1214.1 - 15.10.2024
DCS 2.9.8.1214 - 02.10.2024
DCS 2.9.8.1107 - 30.09.2024
DCS 2.9.7.59263 - 20.08.2024
DCS 2.9.7.59074 - 14.08.2024
DCS 2.9.7.58923 - 09.08.2024
DCS 2.9.6.58056 - 22.07.2024
DCS 2.9.6.57650 - 11.07.2024
DCS 2.9.5.55918 - 05.06.2024
DCS 2.9.5.55300 - 22.05.2024
DCS 2.9.4.53990 - 03.05.2024
DCS 2.9.4.53707 - 15.04.2024
DCS 2.9.4.53627 - 12.04.2024
DCS 2.9.4.53549 - 10.04.2024
DCS 2.9.3.51704 - 22.02.2024
DCS 2.9.1.48335 - 29.11.2023
DCS 2.8.7.42718 - 02.08.2023
DCS 2.8.4.39731 - 05.05.2023
DCS 2.8.1.34667.2 - 27.12.2022
DCS 2.7.18.30765 - 05.10.2022
DCS 2.7.17.29493 - 08.09.2022
DCS 2.7.16.28157 - 04.08.2022
DCS 2.7.14.24228 - 27.05.2022
DCS 2.7.11.22211 - 08.04.2022
DCS 2.7.10.19473 - 09.02.2022
DCS 2.7.9.18080 - 30.12.2021
DCS 2.7.7.15038 - 03.11.2021
DCS 2.7.6.13436 - 01.10.2021
DCS 2.7.5.10869 - 18.08.2021
DCS 2.7.3.8494 - 14.07.2021
DCS 2.7.2.8165.2 - 25.06.2021
DCS 2.7.1.7139 - 11.06.2021
DCS 2.5.6.61527.3 - 05.03.2021
DCS 2.5.6.59625.1 - 04.01.2021
DCS 2.5.6.59625 - 25.12.2020
DCS 2.5.6.55960 - 09.10.2020
DCS 2.5.6.52437 - 24.07.2020
DCS 2.5.6.49798 - 28.05.2020
DCS 2.5.5.41371.1 - 12.04.2020
DCS 2.5.5.41371 - 23.12.2019
DCS 2.5.5.39384 - 15.11.2019
DCS 2.5.5.35461 - 10.09.2019
DCS 2.5.5.34864 - 26.08.2019
DCS 2.5.5.33184 - 10.07.2019
DCS 2.5.5.32533 - 26.06.2019
DCS 2.5.4.30386 - 15.05.2019
DCS 2.5.4.29167 - 03.04.2019
DCS 2.5.4.27430 - 20.02.2019
DCS 2.5.4.26825 - 06.02.2019
DCS 2.5.4.26552 - 25.01.2019
DCS 2.5.3.24984 - 12.12.2018
DCS 2.5.3.23225 - 31.10.2018
DCS 2.5.3.22877 - 17.10.2018
DCS 2.5.3.22176 - 29.09.2018
DCS 2.5.3.21708 - 19.09.2018
DCS 2.5.2.20785 - 07.09.2018
DCS 2.5.2.18736.400 - 27.06.2018
Open Beta changelog
4 dec
2024

New fog technology with both automatic and manual generation. Read about this advanced technology in our Volumetric Weather White Paper, check this DCS Mission Editor Improvements video and enjoy a cinematic demonstration in the DCS Ascending video. This update also adds DCS: F-5E Remastered optional update. 

New campaigns:

DCS - Core Game

  • Graphics. Added new fog and dust effects compatible with volumetric clouds. Currently fog affects AI ground vehicles and AI aircraft detection logic - they won't detect targets if fog thickness doesn't allow that. Weapon seekers, sensors and helicopters George AI and Petrovich AI detection fog support are in progress and will come in next updates.    
  • Graphics. Improve Ambient Occlusion effect.
  • Graphics. Increased rendering distance of contrails
  • Graphics. New “Volumetric Lights” setting added
  • ME. Added multi-selection tool that allows to group together units, objects, trigger zones, and drawings into a larger group that can be controlled as a whole using ‘click and drag’.
  • ME. GUI Error when trying to open a Naval group window for a country that does not have a ship available for a certain year - Fixed.
  • Weapons. YJ-83 switched to Harpoon scheme (to fix terminal guidance) - Fixed.
  • Weapons. YJ-62 updated scheme for booster drop animation - Fixed.
  • Weapons. AIM-120 defeat with a barrel roll maneuver - mostly fixed. Tweak of glint filter.
  • Weapons. Corrected Harpoon launch from La Combattante corvette.
  • ATC not approving takeoff the first time - Fixed.
  • View. Draw distance of dead static helicopter objects too low - Fixed.
  • AI aircraft. A-10A refuses to use AIM-9 - Fixed.
  • AI aircraft. A-50 can't be refueled by Il-78 tanker - Fixed.
  • AI aircraft. AI formation settings do not adhere to when AI is part of “Player” group - Fixed.
  • AI aircraft. AI target detection tuning after reports of AI not seeing obvious targets  - Fixed.
  • AI aircraft. AI being less aggressive in dogfights and hitting the ground in some cases (additional tuning for WW2 planes dogfight). Tuning for behavior was done, maneuver kill is still possible against AI though.
  • GUI. The "Airfield" filter does not take into account coalition ownership when listing available airfields - Fixed.
  • GUI. Some weapons in the resource list on the F10 map have exclamation marks instead of title - Fixed.
  • GUI. Connect by domain name or IPV6 in multiplayer results in slot menu bug - Fixed.
  • GUI. “trigger.action.markupToAll” graphical errors with polygons.
  • AI ground. Trees not blocking Line of Sight in some cases -  Fixed.
  • AI ground. Player controlled vehicles can reach excessive speeds on slopes - Fixed.
  • AI ground. JTAC is not active after first designated target destruction - Fixed.
  • Missions. Replaced old F-14 AI with new ones in old missions and campaigns.
  • Warehouse updates. Send create and update messages one by one to overcome message size limits. Fix for warehouse updates desync.
  • Manual. DCS manual edits and additions:
    • Added more triggers information
    • Updated historical mode section
    • Use of the new Deck Personnel

DCS: F-16C Viper by Eagle Dynamics

  • Fixed. EXP FOV command on HSD will cause a silent crash.
  • Fixed. Maverick Boresight using an aircraft causes drifts/offset.
  • Fixed. CCIP Time Delay Cue - premature release.
  • Fixed. HAD sometimes requires TMS up twice to designate emitters.
  • Fixed. TMS Right Long rotates through radar modes incorrectly.
  • Fixed. RWS targets can start flickering with a large amount of targets on display.
  • Fixed. RWS Attempting Dual-Target-Track while trying to target false track causes Auto RWS to not work and centers scan volume erroneously.
  • Fixed. RWS false target altitude indication can become stuck on screen when changing master mode while hovering over target.
  • Fixed. FLCS Pure roll inputs cause abnormal pitch up and G.
  • Fixed. HTS is unable to lock emitters when HAD and WPN POS pages are both open.
  • Fixed. High drag bombs released in CCIP Ripple have an incorrect interval.
  • Fixed. FCR mode saving still needs refining.
  • Fixed. RWS DTT has overlapping and differently rounded altitude indications for the currently bugged target.

DCS: F/A-18C by Eagle Dynamics

  • Fixed. GS REQ breaks when TOT is set for the next day.
  • Fixed. AGR with radar off bug.
  • Fixed. Trackfile HAFUs not showing at the top border of the radar region when outside of current range scale.
  • Fixed. Track files generated in SCAN RAID are not designatable.
  • Fixed. Markpoint altitude is being saved in meters.
  • Fixed. Radar has trouble establishing STT from AACQ/TWS lock during high G turns.

DCS: AH-64D by Eagle Dynamics

  • Fixed. SKR LIMIT message appearing when missile not in track mode.
  • Fixed. Acceleration Cue format logic regression.
  • Fixed. Alternate Sensor Bearing on Pilot's FLT page is not following CPG TADS.
  • Fixed. Performance page is not updating data after jettisoning.
  • Fixed. Some MPD pages lack a solid black text background with video underlay.
  • Fixed. Alternate Sensor Bearing symbol correction on FLT page.

DCS: Supercarrier by Eagle Dynamics

Known issues that we will try to fix in the next update:

  • The new deck crew and dynamic slots are under development and may not work correctly in some cases.
  • Some deck crew functionality may work incorrectly in case of changing slot while crew operations are in progress.

DCS: F-5E  by Eagle Dynamics

  • Added GBU-12 to centerline, GBU-16 to inner and centerline, and GBU-10 to centerline loading options.
  • Fixed. Holding dogfight/resume or ACQ switch does not minimize range gate.
  • Fixed. Sight cage does not align the radar antenna to ARL.
  • Fixed. Mk-82 Snakeye should not have high-drag surfaces when safed.
  • Fixed. Gunsmoke does not follow the airframe/canopy.
  • Fixed. ADI adjustment./corrections.
  • Fixed. Gunsight Depression Axis.
  • Fixed. Mirrors display a distorted picture (fish eye).
  • Fixed. Wingtip launcher rails are fragile when exposed to rapid G-onset.
  • Fixed. F-5E Air-to-Air Missile Employment in MSL mode training mission.
  • Fixed. Rapid aft control input caution.
  • Fixed.  Issues with the FAST ERECT button in the cockpit and the overall performance of artificial horizon.
  • Fixed. Pitch/Roll gyro issues.

DCS: CH-47F by Eagle Dynamics

  • Fixed. ETA to point calculated by half.
  • Fixed. Copilot’s animations on AI controlled helicopters.
  • Fixed. Incorrect behavior of “MARK”, “SP” and “-” buttons on CDU.
  • Fixed. Rotor artefact in certain blade pitch angles
  • Improved. Synchronisation of MFD screens and buttons.
  • Implemented loading, display and addition of Fix Points to the flight plan
  • Implemented display of FPP based on airfields/navaids with corresponding symbols

DCS: Mi-24P Hind by Eagle Dynamics

  • Fixed. Rocket burst length incorrect behaviour when using 4 rocket pods
  • Fixed. Multicrew gun shooting delay
  • Improved. Petrovich AI algorithm to determine dangerous pilot maneuvers for the ATGM aim sight was improved. Algorithm parameters depth was improved and new conditions added (especially for the case when maneuvers are done while Petrovich AI guiding ATGM). Petrovich is still humanized though and won’t be ideal, so remember to give command “observe off” after you are done with ATGM attack and starting quick maneuvering. 

DCS: Fw-190 D9 by Eagle Dynamics

  • Fixed. Altimeter stops measuring above 10 km.

DCS: Mosquito FB VI by Eagle Dynamics

  • Added. The radiomenu command “Bomb after me” forces the player's AI wingman to drop bombs right after the player.

DCS: Yak-52 by Eagle Dynamics

  • Fixed. Plexiglass separation wall missing in external view.
  • Fixed. Missing nose wheel tyre texture.

DCS: Su-25T free module by Eagle Dynamics

  • Updated EN, RU manuals:
    • Added aircraft NAV database list for Caucasus’ and Marianas’ airfields with additional info about the RWYs equipped with PRMG type of ILS supported by this aircraft.
    • Improved and refined texting
    • Removed Easy Flight Mode section
  • Updated navigation lesson with new run-time pictures and highlights. Tweaked others.

DCS: JF-17 by Deka Ironwork Simulations

  • Fixed. AA Radar page should show HPT’s aspect angle not bearing
  • Fixed. QNH can only be set by DTC. Knob used to tune QFE.
  • Fixed. HSD didn’t show jamming target even it’s burned through by allies and shared from datalink
  • Updated. HSD shows navigation information under all master modes (declutter to remove)
  • Updated. HSD rolls back to older version contact filter to match version of other MFCD pages (see below OSB R3)
  • Updated. HSD OSB functionalities.
    • R3: cycle between [A, A+G, A+S] for air, air+ground and air+sea contact filters
    • D5: declutter button

DCS: OH-58D Kiowa Warrior by Polychop Simulations

  • Fixed: IDM not displaying wingmen as recipients
  • Fixed: Can no longer store positions from IDM messages when no positions selected to be stored
  • Fixed: CTD on receiving BDA with Air Mission EOM
  • Fixed: LMC trying to stabilise with 0 range
  • Fixed: Vox (used for SRS intercom volume in game) now starts at 75%
  • Fixed: Airbag circuit breaker now starts OUT
  • Fixed: Issues with DTC loading waypoints/control points/target points
  • Fixed: L2MUM page bug when using WPN/ASE switch
  • Fixed: SA symbology being visible in HSD-
  • Fixed: ODA display to Direct Point
  • Fixed: Display conditions for NVGs, Visor and Mask
  • Fixed: Collective clickables no longer accessible when collective is hidden
  • Fixed: CI state now syncs correctly on join
  • Fixed: Various issues for MMS, LMC, Laser and MFD states on join in progress
  • Fixed: Disabled MMS resolution changes until render issue can be resolved by ED
  • Fixed: Hellfire VSD page now displays manual laser codes correctly
  • Fixed: Radios correctly named in ME
  • Fixed: airbags not synced for the rest of clients
  • Fixed: CPG Sparse VSD L1 laser readout behaviour
  • Fixed: Armour doors in multicrew
  • Fixed: Input behaviour for radio frequencies
  • Fixed: Heading hold/force trim conflict
  • Fixed: CTD on drawing name malform
  • Fixed: Collective up / down behaviour
  • Fixed: Radio input frequency behaviour
  • Fixed: Flares popping twice in multicrew
  • Fixed: MMS slew speed
  • Fixed: Over 30 inputs
  • Optimised: L2MUM system
  • Optimised: HSD
  • Updated: RTE SEQ now default on for cold start
  • Updated: Implemented fixed MIL-2525 symbol (thanks ED!)
  • Updated: AI now has some hover instability
  • Updated: Added editor option for allowing PDU show/hide when installed (defaults to ON)
  • Updated: Adjusted hover attitude and fixed roll reference indicator offset
  • Updated: MMS diagonal slewing improvements for both axis and button inputs
  • Updated: Updates to Echo 19 sound overhaul
  • Updated: Training missions: fixes, voiceovers for all the missions, new missions (MMS in SEARCH mode)
  • Updated: "Once Again, Closer" missions: added battle graph for border patrol tasks
  • Added: Afghanistan instant action missions
  • Added: ECHO 19 sound overhaul

DCS: MB-339A/PAN by IndiaFoxtEcho Visual Simulations

  • Fixed: Stand-by ADI not caged when mission starts cold & dark
  • Fixed: hundreds rotary of GunSight mills needs 9 clicks to go from 0 to 1
  • Improved: Flight Director bars visibility

DCS: F-4E Phantom II by Heatblur Simulations

  • Systems: Fixed some general multicrew syncing issues
    • Fixes radar and radar guided weapons to be broken since the previous update
  • Systems: Fixed multiple RWR multicrew desync issues
  • JESTER-AI: Fixed bugs with Jester on subsequent takeoffs (mostly Radar Context Action not working correctly)
  • JESTER-AI: Fixed Jester asking multiple times for "which alignment do you want?"
  • JESTER-AI: Fixed Jester Audio being partially cut off during startup when just receiving power
  • JESTER-AI: Fixed Jester Wheel showing Helipads as Airfields
  • JESTER-AI: Fixed Jester unstowing Pave Spike during cold-start taxi
  • Weapons: Fixed Shrikes broken tone and cockpit indications since previous update
  • Weapons: Updated GBU-8 HOBOS weapon definition
    • Fixes GBU-8 being broken since the previous update
    • Enables AI to use it
  • Weapons: Fixed Pave Spike and Jammer not having a rack anymore
  • Weapons: Fixed Walleye I not working for chinese users
  • Weapons: Fixed AIM-7E(2) to use the correct 3D model
  • Missions: Updated Training Missions
    • Lesson 01
      • Tweaked some text to avoid confusion and improve the experience
      • Improved some audio to avoid time delays when playing them
      • Added multiple on-screen hints, especially how to work with the Jester UI
      • Tweaked when Jester is enabled or deactivated to prevent issues with Jester UI popping up at the wrong moment
      • Added some “Roger” confirmations to certain actions
      • Tweaked some power settings during the climb for a better experience
      • Fixed issue with WSO not starting the alignment properly
      • Added hints and explanation during the alignment
  • Inputs: Added bind category "Essentials" to make it easier to find important binds

DCS: F-14 Tomcat by Heatblur Simulations

  • NEW: Supercarrier update compatibility
    • New salute command
    • New commands for movement on the deck
  • Link 4C address is now configurable via kneeboard next to ground crew
  • Fixed bugs with broken laser codes, especially in old missions

DCS: AJS37 Viggen by Heatblur Simulations

  • Updated the manual

DCS Mirage F1 by Aerges

Systems:

  • FON light now briefly turns on when starting the engine.
  • Fixed vertical gyroscope autoerect function not working.
  • F1BE: fixed rear cockpit Standby Horizon indicator initialization with 'Solo Flight' option enabled.
  • F1EE: Fixed nonoperating lights of the Barax control panel.
  • F1BE rear seat 'fuselage tanks selected' light on the fuel quantity gauge was made operational.
  • F1BE. Fixed bug with some lights staying lit at the rear seat without electric power being available.
  • Fixed navigation and formation lights not working in multiplayer for flyable aircraft.
  • Adjusted power on/off dynamics of navigation/formation lights.
  • Adjusted visual look of the landing/taxi light cones.
  • Fixed search light (police light) cone direction - 45º for single seater and and 22º for two seater.
  • Fixed blank radar screen, when '(C+M or SW) R' mode is enabled, and radar modes other than 'HA', 'IC' or 'TEL'/'BZP' are selected. Now the radar will stay in 'IC' mode with '(C+M or SW) R' enabled.
  • F1BE: Fixed radar render in multimonitor configuration.
  • The radar now correctly sets the 'emission active' flag (it is used by AI for emission detection).

Radio and navigation:

  • F1BE: Green radio function selector is now switched only at the forward seat panel during startup/shut down macros execution, disregarding the currently occupied seat.
  • Fixed not operating test function in TRAP-136 ('Green') radio.
  • Fixed a bug with inability to communicate with a radio station via TRAP-137B, when the attempted frequency is the same as of the preset channel 20.
  • Fixed IDN TACAN flag not showing when TACAN signal is lost.
  • Fixed IDN VOR flag not showing when signal is lost.
  • Fixed IDN TACAN distance showing a non-zero value under the flag when TACAN distance is not available.
  • IDN TACAN bearing now stays at the last known value, when the TACAN station is not received.

Input:

  • F1BE Radio Selector Unit MIS, TAC, and VOR potentiometers now work with the corresponding axes input.
  • Fixed not working Monitoring Light 'push' (light test) and 'rotate' (light brightness) actions of the old IFF panel variant.
  • The lights brightness potentiometers of both IFF panels versions are initialized at maximum brightness now (previously was 0).
  • F1BE TRAP-137B ('Red') front seat radio can't be reached from the rear seat anymore.
  • Both radios preset channels animation is now in sync with the corresponding channel selectors animation.
  • Manual gravity drop thumbwheel animation was fixed.
  • Manual gravity drop thumbwheel animation is now accelerated with time when it is set by 'Decrease/Increase' input commands.
  • Fixed 'TACAN mode selector Clockwise/Counterclockwise' commands not reacting on input when the selector has reached OFF or A/A position.
  • F1EE Navigational Indicator 'Additional vector bearing/distance adjustment' switch results now in accelerated bearing/distance change when it is held pressed.

Textures and 3D models:

  • Fixed landing gear wheels animation of the single seater.
  • Improved nose and main gear texture.
  • Improved Alkan Corail Pod texture.
  • Updated Cambrai Livery for F1C and F1C-200.
  • Some weapons textures were updated.

General:

  • Replaced custom Belouga BLG66 bombs by DCS standard ones.
  • Added Belouga BLG66 bomb to AUF-2 bomb rack.
  • F1 C-200 (AI) can now carry the BARAX pod.
  • AI now uses bottom strobe and orange tail navigation lights (white tail light will be never though visible as AI uses only steady nav lights pattern).
  • AI now sets formation light brightness according to the current day of time.
  • Improved taxi, takeoff and climb training mission: Forced realistic comms, added instruction to press U + V pushbutton, IFF mode 4 forced not installed and modified several trigger messages.
  • Updated Flight Manual - F1EE IDN description and table.
  • Minor visual fixes in the module Special Options menu.
  • Fixed F1BE Solo Flight checkbox position in ME UI.

DCS: C-101 Aviojet by AvioDev

  • Improved textures of the following bombs:
    • BLG66
    • BR-250
    • BR-500
    • BIN-200

Terrains

  • Added terrain lightmap for improved clouds and new fog shading. It highlights clouds and new fog with city lights at night.
  • Fixed instant disappearance (culling) of small vegetation at screen border.

Campaigns

DCS: F-16C Dragon's Fury Campaign by SorelRo

  • Sound missing missions 4 and 5
  • AI wingmen fuel consumption adjusted missions 4 and 5

DCS: F-16C First In Weasels Over Syria by Ground Pounder Sims

  • Updated all missions to fix AI taxi issues caused by changes to the Syria map.

DCS: A-10C II Operation Persian Freedom Campaign by Ground Pounder Sims

  • Adjusted kill conditions for mortar team during on-call tasking.

DCS: F-16C Dragon's Fury Campaign by SorelRo

  • Missions 9. Sound files adjusted

DCS: F/A-18C Operation Green Line Campaign by Badger 633

  • All Missions: Updated for deck crew.
  • F-5E 2024 compatibility

DCS: F/A-18C Rise of the Persian Lion Campaign by Badger 633 

  • All Missions: Updated for deck crew.
  • Missions 13 Increased Difficulty: F18’s not taking of fixed.
  • F-5E 2024 compatibility

DCS: F/A-18C Rise of the Persian Lion II Campaign by Badger 633

  • All Missions: Updated for deck crew.
  • F-5E 2024 compatibility

F/A-18C - The Serpent's Head 2 Campaign by Badger 633

  • ll Super Carrier Missions: Update for new deck crew. 
  • Truman used in place of Stennis until Stennis deck crew is resolved.
  • Mission 2: Timings adjusted.
  • Mission 8 all variations: JTAC fixed.

DCS: F-16C The Gamblers Campaign by Baltic Dragon

  • Missions 1 to 7:
    • fixed bug with AI aircraft not taxiing from shelters
    • repositioned Patriot system at H4 and rearranged the vehicles according to Patriot handbook
    • tuned the route of the safety patrol around the base
    • fixed flares amount in one mission
    • changed Lau adapter for single-carried AGM-65D from triple rail version into single rail version with less drag.
    • updated loadout in several missions
    • added windsocks at the same spot in all missions
    • updated assigned shelter number for every F-16 as shelters numbering changed with the update
  • Mission 2. W31 properly follows B1 on egress. Updated AAR part for W31 (it will refuel correctly every time)

DCS: AH-64D Outpost Campaign by Stone Sky

  • Minor changes in all missions to adapt to the new Syria map update.
  • In mission 7, the Black Hawk explodes during launch - Fixed.
  • Zulu time typo fixed in all missions and documentation.

DCS: Mi-24P Outpost Campaign by Stone Sky

  • Minor changes to mission 1

DCS: MAD AH-64D Campaign by Stone Sky

  • Datalink has been adjusted in all missions
  • Chinook and Kiowa have been updated in all missions
  • IR marker has been adjusted in mission 10

DCS: Mi-8MTV2 Crew Part 1 Campaign by Stone Sky

  • Mission 3. Ka-50 was removed from the aircraft carrier, which could have prevented the Su-33 from landing

A-10C / A-10C II Basic Flight Training Qualification Campaigns by Maple Flag Missions

  • Removed code that was causing altitude warning issue in BFT05 for both A-10C and A-10C II missions

P-51D: The Blue Nosed Bastards of Bodney Campaign by Reflected Simulations

  • Weather updated with the new dynamic fog engine
  • Airfields updated with Massun's assets. No more non-period correct objects

Spitfire IX The Big Show Campaign by Reflected Simulations

  • Weather updated with the new dynamic fog engine
  • Airfields updated with Massun's assets. No more non-period correct objects.

DCS: P-51D Debden Eagles Campaign by Reflected Simulations

  • Weather updated with the new dynamic fog engine
  • Airfields updated with Massun's assets. No more non-period correct objects
  • Removed the trees blocking the runway

DCS: Fw 190 A-8 Horrido! Campaign by Reflected Simulations

  • Weather updated with the new dynamic fog engine
  • Airfields updated with Massun's assets. No more non-period correct objects

Bf 109 K-4 Jagdflieger Campaign by Reflected Simulations

  • Weather updated with the new dynamic fog engine
  • Airfields updated with Massun's assets. No more non-period correct objects

DCS: P-47D Wolfpack Campaign by Reflected Simulations

  • Weather updated with the new dynamic fog engine
  • Airfields updated with Massun's assets. No more non-period correct objects

DCS: UH-1H Paradise Lost Campaign by Reflected Simulations

  • Weather updated with the new dynamic fog engine
  • Mission 2 safety trigger added to make sure the Gamblers engage

DCS: F-14A Zone 5 Campaign by Reflected Simulations

  • Weather updated with the new dynamic fog engine

DCS: F-14A Fear the Bones Campaign by Reflected Simulations

  • Weather updated with the new dynamic fog engine
  • Campaign updated for the new carrier directors
  • Rearranged flight deck
  • Salute command incorporated in mission triggers

DCS: F-14 Speed & Angels Campaign by Reflected Simulations

  • Weather updated with the new dynamic fog engine
  • Campaign updated for the new carrier directors
  • Rearranged flight deck
  • Salute command incorporated in mission triggers

DCS: F-4 MIG Killers Campaign by Reflected Simulations

  • Weather updated with the new dynamic fog engine

DCS: Spitfire Beware! Beware! Campaign by Reflected Simulations

  • Weather updated with the new dynamic fog engine
  • Airfields updated with Massun's assets. No more non-period correct objects
  • Mission 3 rogue soldier bug workaround
  • Mission 4 AI taxi bug workaround

F-86F Hunters over the Yalu Campaign by Reflected Simulations

  • Weather updated with the new dynamic fog engine

DCS: Mosquito FB VI - V for Victory Campaign by Reflected Simulations

  • Weather updated with the new dynamic fog engine
  • Airfields updated with Massun's assets. No more non-period correct objects
  • FIDO will now actually disperse fog

DCS: F/A-18C Operation Mountain Breeze Campaign by Sandman Simulations

  • All missions – Taxi director update

DCS: F/A-18C Flaming Sunrise Campaign by Sandman Simulations

  • All missions – Taxi director update

DCS: F-14B Operation Sandworm Campaign by Sandman Simulations

  • All missions – Deck crew forced disabled for compatibility with F-14

DCS: UH-1H Peacekeeper Lebanon Campaign by Flying Cyking

  • Mission 06 "Heavy Load". Adjusted the convoy LZ landing trigger with additional checks to prevent early activation
  • Mission 05 "Refugees". Refined the landing/hover trigger for the refugee boat
  • Mission 07 "New Rules". Added the missing "Mission Complete" trigger for the cutscene
  • Mission 09 "Sheeba Farms". Corrected the mission briefing text in both the in-game version and the PDF file
  • Mission 14.1  "The Date". Adjusted the hospital landing trigger to match the new Syria map layout. Fixed the radio menu entry for "Landing at the hospital" or "Continue the tour."
  • Mission 14.2 "The Final". Corrected the date and location graphic at the beginning of the mission

DCS: AH-64D The Four Horsemen Campaign by Fight's On Simulations

  • All missions – Changed initial start up freqs to allow setting of mission specific frequencies easier. All mission startup freqs placed in PRESET 2 for all radios. Tactical freqs moved to PRESET 3
  • M2 – Reworked post mission scoring triggers to hopefully cure logbook issues
  • M6 – Fixed Foghorn running to cab issue. Added Infantry clear up trigger. Delayed crew chat post frequency change.
  • M10 – Fixed mission briefing start time error. Added SMOKE OUT to mark Hellfire target. Fixed Fencing trunks showing in George targeting menu. Added HOLD to infantry during attacks.
  • M12 – Fixed possible Immortal issue
5 nov
2024

DCS - Core Game

  • Fixed: crash that was induced by some modules using custom effect presets. (This crash was top in our crash reporting track system. Please keep sending crashes when able, it helps us determine and prioritize fixes, Thank you!)
2 nov
2024

DCS - Core Game

  • Fixed: Crash instigated by invalid zip file used in mods
  • FIxed: Syria map crash instigated with problem of ground AI navigating through some of the road junctions

Campaigns

DCS: Mi-24P Outpost Campaign by Stone Sky

  • Mission 2. A bug caused by a change in the height of the helipad has been fixed
30 oct
2024

Presented new campaigns:

  • DCS: AH-64D Outpost Campaign by Stone Sky.
  • DCS: F-16C Dragon's Fury Campaign by SorelRo.

DCS - Core Game

  • Spotting dots size in VR adjusted to be smaller in certain cases based on feedback. We are still working on different preset logic for VR. (Please be advised that setting “Improved spotting dots” does not affect presence of spotting dots in VR, please read the setting tooltip).
  • Fixed: Memory leak connected to a ship water trail effect accumulating over the time in mission.
  • Fixed: AI SAM track targets without line of sight in some cases. This will improve air defense units engaging aircraft behind cover.
  • Fixed: In some cases, AI EWR is not responding on the client side in MP.
  • Fixed: AI wingmen collisions during landing on the ship in some cases.
  • Fixed. AI aircraft “Horizontal AAA Evade” advanced waypoint reaction to threat action not working.
  • Fixed: AI aircraft sometimes ignore bombing waypoint action.
  • Fixed: AI wingman starts taxiing before leading Player moves.
  • Fixed: AI delay in initial ground units column start moving. 
  • Fixed. AI Vehicles will not go to the first WP when Go To Waypoint is used.  
  • Fixed: AI Ground unit deviation from route if route is looped.
  • Fixed: AI Wingman collision when executing a command Go Pincer Right.
  • Fixed: AI F-4E is able to independently guide multiple AGM-12s simultaneously.
  • Fixed: AI F-4E will not engage with AGM-65 in some cases.
  • Fixed: First data link transmission causing short (10ms) stutter.
  • Fixed: AWACS line of sight check for datalink does not work over long distances (approx. >100 nm).
  • Fixed: Wind makes aircraft AI make erratic turns to waypoints.
  • Fixed. F-117A and Ka-27 new collisions added to fix corrupted, olderer damage model.
  • Fixed: Several other aircraft models are fixed to address “Corrupt damage model” errors in logs.
  • Fixed: 1135M Rezky frigates disappear when viewing from a great distance, before other ship types.
  • Fixed: TZ-22(Kraz-258B1) and S-75(ZIL-131) take no damage, new collisions added.
  • Fixed. ChinaAssetPack. Gyrocopter no weapon hit collision.
  • Fixed: “Group Alive Less Than” trigger not working.
  • Fixed: Transport.dll crash related to BTR-80, BTR-82 destruction.
  • Fixed: Excessive static noise on all FM radio transmissions.
  • Fixed: Contrails visible in IR view.
  • Fixed: Set “F4” view camera usage distance restriction as for “F2” view camera.
  • Fixed: Effects initialized on inactive aircrafts.
  • Fixed: API: onPlayerDisconnect() and onGameEvent('disconnect') do not provide the correct error code.
  • Fixed: Not showing VR mask at certain graphical settings.
  • Fixed: AI MQ-9. Removed unrealistic four points AGM-114 payload.
  • Fixed: Uncontrolled helicopter trying to fulfill trigger tasks.
  • Fixed: Performance drop when looking at exhaust smoke effect.
  • Fixed: NASAMS launch pad legs lowered.
  • Fixed: B-52H gear tires have very little contact with ground.
  • Fixed: User can't connect to server with direct IP and password if incorrect server IP was previously entered.
  • Fixed: AI S-3B after parking dismount crew with wrong skins.
  • Fixed: Graphical glitches on destroyed parked “uncontrolled” aircraft.
  • Fixed: Trigger.action.markupToAll only shades in freeform shapes if drawn clockwise. Thanks to the Closed Beta Team!
  • Fixed: ME. Zone radius is displayed incorrectly after moving the mark.
  • Fixed: Next icon selection under cursor in the map units layer.
  • Fixed: Freeze when use unhook near cargo on the ship in MP.
  • Fixed: “S_EVENT_LAND” is not triggered for player aircraft landing for carriers in some cases.
  • Fixed: Radio messages not playing audio files from mission.
  • Fixed: All airfield icons are aligned in the same direction in the select role MP screen.
  • Weapons: AIM-120 constant lead angle guidance added to avoid missile twitching when it has not enough velocity to retain target within gimbal limits.
  • Weapons: Legacy schema missiles were tweaked with more adequate speedgate bandpass, radial velocity calculation and probability of target change.
  • Weapons: Adjusted AIM-7 reaction to ECM+ chaff exploit.
  • Weapons: R-24 and RGM-84D missiles control surface animation correction.
  • Weapons: Fixed AGM-84H sometimes fails to guide without DL13 pod.
  • Weapons: Added the ability to restrict proximity fuze functioning to negative closure rates only.
  • Weapons: SM missiles guidance and aerodynamics tweaked, decreased random distance error, adjusted DLZ.
  • Weapons: FFG Oliver Hazard Perry class changed SAM SM-2MR missile with SM-1MR RIM-66.
  • Weapons: SAM SM-1 cannot effectively engage KH-22.
  • Weapons: Added new 3D models for SM family and booster jet effect.
  • Weapons: HARM boost and sustain duration tweak.
  • Weapons: Fix for SA-19 - 9M311 missile wild oscillations.
  • Weapons: Added GBU-8 HOBOS bomb (F-4E pending switch to it).
  • Added. ChinaAssetPack. 3 PLANAF J-15 Skin for Su-33 (Made by Wyvern).
  • Added: AI SH-60B added to list of units for Brazil.
  • Added: New Zealand country added.
  • AI Improvement: Aircraft AI attack logic with Anti-Radiation missiles changed to use the appropriate number of missiles per target depending on missile gen.
  • AI Improvement: Aircraft AI added loft attack maneuver (example is case with F-4E lofting Shrike missiles)
  • Improvement: Effects. Optimization of the cluster munitions effects: fixed stuck effects in some cases and added LOD's technique for clustered emitters. 
  • Improvement: ME. Static units auto link to the ship if they are placed over the ship deck.
  • Improvement: ME. DDG Arleigh Burke class weapon selection panel added.
  • Improvement: Unpacking trigger sounds to the dedicated server is removed, it does not need to play them like a client.
  • Improvement: Added 'Restart Later' option instead of an automatic restart after major menu settings change.
  • Launcher:
    • Fixed. DCS button on the Social media page
    • Fixed. Links to changelog
    • Fixed. Login data saved in local log files (not saving anymore)
    • Fixed. Updater silently loops, preventing update when out of disk space.

Known Issue: At the moment of spawn in cockpit initial camera position may rotate slightly (minor)

Thank you to all Closed Beta Test members and community members for your time and effort to identify and create reports that helped make this update possible.

DCS: F-16C Viper by Eagle Dynamics

  • Fixed: MFD Brightness setting independent between pages.
  • Fixed: Missile Override will now save master modes.
  • Fixed: TMS Up flow with FCR and WPN error.
  • Fixed: Missing WPT number on some pages on DED.
  • Fixed: CCIP post designate steering line does not work.
  • Fixed: TMS with FCR as SOI is not operating correctly.
  • Fixed: FLCS Pitch commands cap out at ~65% - Pitch has ~35% dead zone at the end of the axis.
  • Fixed: Lessons. Improve spelling of RU texting.
  • Fixed: Automatic steerpoint sequencing not disabled in A-G, FIX, or manual A-CAL.
  • Fixed: FCR is not breaking FTT or MTT when steerpoint or sighting point is changed.
  • Fixed: TNDL Track altitude rounds differ between HSD and HAD.
  • Fixed: Viper -152nd livery has typo on title.
  • Fixed: TWS hands-on cursor scan option is not working correctly.

NOTE: Work continues on the Sniper ATP, Flight Model and FLCS tuning, and DTC.

DCS: F/A-18C by Eagle Dynamics

  • Added carriage of 2x GBU-32 on BRU-55.
  • Fixed: Track memory timer issue.
  • Fixed: HACQ and LACQ stop working.
  • Fixed: STT lock takes longer and can't be achieved if maneuvering.
  • Fixed: Unable to TDC depress on a jamming target symbol.
  • Fixed: Radar very low Pd at any range.
  • Fixed: NCTR data seems to be retained after aircraft unlock.
  • Fixed: All ACM modes reverting to previous non-ACM search mode after breaking lock.
  • Fixed: Bump Acquisition deletes the original trackfile.
  • Fixed: ACM modes inconsistency - "Ghost Locks”.
  • Fixed: Cannot interact with false targets.
  • Fixed: AACQ and Spotlight don't work correctly together.
  • Fixed: Hot start aircraft set default waypoint units to meters.
  • Fixed: Range-resolved trackfiles and bricks go through the AOT dugout.
  • Fixed: Rockeye and CBU-99 Mk339 MFUZ shows VT2 instead of OFF.
  • Fixed: STT from VS no target information is displayed.

NOTE: Most of the current F/A-18 work revolves around the DTC, flight performance, radar tuning, and Multi-Sensor Integration (MSI).

DCS: AH-64D by Eagle Dynamics

  • Added Air Targeting Mode. DCS: AH-64D | Radar Air Targeting Mode (COMING SOON)
  • Updated AH-64D Early Access Guide.
    • Please refer to the two most recent entries on the Latest Changes page (which can be found after the Table of Contents) for updates that have been included in the latest version of the guide.
  • Fixed: Crash in avionics Hellfire.
  • Fixed: AGM-114L cannot lock onto static units placed via ME.
  • Fixed: Instant Action mission: SA-5 Elimination.
  • Fixed: SCUD Busters Mission Kneeboard coord.
  • Fixed: IAFS fuel incorrect on rearm. When installed, the IAFS will be correctly refueled along with the main fuel tanks.
  • Fixed: C-Scope symbols not displayed for FCR data received via datalink.
  • Fixed: Model glitches in the FCR items. 

NOTE: Work continues on the Flight Model and SCAS with focus on stability and yaw control.

DCS: A-10C II Tank Killer by Eagle Dynamics

  • Fixed. Position of the air refueling connector.
  • Fixed. Flaps behavior in the Autostop sequence.

DCS: CH-47F by Eagle Dynamics

  • Added. Longitudinal Cyclic Trim (LCT) functionality in automatic and manual modes. LCT reduces fuselage nose down attitude as speed increases by tilting the rotors according to airspeed between 60 and 150 knots. This allows the fuselage to remain level for cargo and troops.
  • Added. Differential Air Speed Hold (DASH) functionality (WIP). As you increase speed, the DASH, (a long tube in the flight controls with an actuator on each end) will increase in length. If you move the cyclic back to center, the aircraft will still maintain airspeed. This allows you to keep the cyclic in a more natural, centered position when flying at higher airspeeds. 
  • Added. ARC-201D and ARC-220 radios (WIP).
  • Fixed. Picture on the refuel/rearming screen.
  • Fixed. Thrust control lever animations.
  • Fixed. 3D model. Some elements of the thrust control lever are not connected to the lever itself.
  • Fixed. Radalt dimmer not working.
  • Fixed. RWR symbols are black when signal is lost instead of dashed.
  • Fixed. White marks on the RWR screen become black in some situations.
  • Fixed. Gunners desync in multicrew.
  • Fixed. Master caution light is not synchronized in multicrew.
  • Fixed. The Trimmer Reset function is no longer working.
  • Fixed V3 has incorrect correct freq range.
  • Fixed. Local and Zulu time are equal on CDU.
  • Fixed. Incorrect active radio shows in the Voice Chat panel.
  • Fixed. Flare firing barely audible in external view.
  • Fixed. Engines do not start without boost pumps on.
  • Fixed. Ball moves in the incorrect direction when flying the ball.
  • Fixed. No force feedback option.
  • Fixed. Logbook not registering any data.
  • Fixed. Rotor blade and fuselage physics corrected. Pitch angle at different speeds.
  • Improvements to many MFD and CDU pages.
  • Continue working on synchronization (WIP).

NOTE: Great progress has been made on the Advanced Flight Control System (AFCS) and is undergoing testing and tuning. Among other things, it will provide automatic turn coordination and several auto-pilot modes.

DCS: Mi-24P Hind by Eagle Dynamics

  • Added: Mi-24P Afghanistan Weapons practice mission.
  • Fixed: Rearming causes the side door to be visually closed if it was open before that but logically it stays open and triggers cabin seal warning if not closed.
  • Fixed: Radio source selector tooltip: R-828 and JADRO positions in wrong order.
  • Improved: Refactor of hit detection logic for Petrovich AI to more correctly report target miss.

Known Issue: we are aware about sporadic gun shooting lag if the pilot is trying to shoot a gun while there are two human crew members present. We are working on isolating the issue and fixing the issue.

NOTE: Progress made on the full manual and its English translation is in its proofreading and editing phase. RI-65 audio warning system has new audio phrases recorded for the English version and we are working on their integration. 

DCS: Supercarrier by Eagle Dynamics

  • Fixed: Airboss: player can't return to Boss view after Select Role window.
  • Fixed: S-3B - incorrect AoA indexer repeater lights logic. 

NOTE: Programming of the new deck crew logic and animations is complete and undergoing final tests. While not quite ready for this update, it is around the corner.

DCS: WWII Asset Pack by Eagle Dynamics

  • Fixed. EWR FuSe-65 Würzburg-Riese has no DM
  • Fixed. Ju88 A-4 flap intersects with LTF5b during landing
  • Fixed. Infantry walking and running animations
  • Added. WW2 British Soldier for Canada and Australia

DCS: Fw 190 A-8 by Eagle Dynamics

  • Fixed: Adjustable Stabilizer can be seen through
  • Fixed: Double application of brakes

DCS: Fw 190 D-9 by Eagle Dynamics

  • Fixed: Range Scale wrong on the EZ 42 Gun Sight
  • Fixed: Double application of brakes
  • Fixed. High RPM engine’s sound

DCS: Bf 109 K-4 by Eagle Dynamics

  • Fixed: Double application of brakes
  • Fixed. Broken texture on the damaged wing
  • Fixed. Wrong broken wing part

DCS: P-47D by Eagle Dynamics

  • Fixed: Double application of brakes

DCS: P-51D by Eagle Dynamics

  • Brakes Tuned (too weak)

DCS: TF-51D by Eagle Dynamics

  • Fixed. Exhaust flames
  • Fixed: Double application of brakes

DCS: Yak-52 by Eagle Dynamics

  • Added. AChS-1 clock glows at night
  • FIxed. Bort numbers

DCS Mirage F1 by Aerges

  • Systems:
    • Fixed NWS high sensitivity being not enabled at first start of a mission.
    • Fixed NWS having excessive effect on steering.
    • F1BE: Rear seat NWS high sensitivity button is initialized now in the pressed position at hot ground start (same like at the forward seat).
    • Fixed the wheel brakes light randomly flashing at the first launch of a mission with cold ground start.
    • Fixed oscillating behavior in FFB introduced in the previous patch for some FFB configurations.
    • Increased lower limit for FFB force to 20%.
  • Radar:
    • Now, when APS (TWS) mode is entered, the radar automatically switches to 60 degrees, one line scan. Previously it was not entering APS until those scan parameters were selected in the cockpit.
    • Fixed the inability to automatically lock a target in auto acquisition modes - TEL/BZ.
    • Transitions between 30 and 60 degrees areas, and between 1 line and 4 lines scans now don't cause the radar screen to be cleared.
  • Input:
    • Added "Telemeter/zone scanning switch - BPZ (BZ)" default assignment to inputs.
    • Added missing input command for 'Fuel quantity reset thumbwheel' decrease action.
    • F1BE: rear seat TACAN channel selectors and VOR/ILS frequency selectors now work with axis input.
    • F1BE: fuel system and VOR/ILS now correctly handle keyboard and axes input - previously when an action was activated from the rear seat, it also went to the forward seat.
    • F1BE: Fuel Quantity Reset Thumbwheel now can be controlled by keys input at the rear seat.
    • Fuel Quantity Reset Thumbwheel is now accelerated with time when controlled by keys.
    • 'VOR/ILS-OFF-TACAN' and 'Omnibearing' keyboard/joystick inputs will work only when the player is at the front seat.
    • Fixed TACAN and VOR/ILS channel/frequency knobs animation, when those are controlled by a joystick axis.
    • The 'Fuel quantity reset thumbwheel' is now correctly animated when keys are used to increase/decrease fuel amount.
    • F1BE: The following switches can't be activated from the rear seat anymore with keyboard/joystick: 'Radar BZ/OFF/TL' switch, 'Fuel dipper' switch.
  • Sound:
    • Added canopy fracturing sound.
    • F1BE: Fuel counter 'click' sound will now not be constantly heard anymore, when forward and rear seat readings are different.
    • F1BE: Added missing fuel counter 'click' sound in the rear seat.
  • Textures and liveries:
    • Added mipmaps to all liveries textures to gain refresh rate at different distances (LODs).
    • Fixed Jordan Air Force (DDA) livery.
    • Improved gear textures (WIP).
  • General:
    • Minor edits in Special Options visual layout.

DCS: C-101 Aviojet by AvioDev

  • Fixed wingspan value. It affects the ability to set the aircraft at some start positions on some airdromes.
  • Fixed self-oriented nose wheel yaw animation.
  • Fix in first training mission. Detailed description of step 36 (audio panel setting).
  • HM knob on the Audio Control Panel is now initialized in 'ON' (pulled) position.
  • HOT MIKE (Hot Mic) and CALL functions in Voice Chat have been reworked:
    • When CALL is selected at another seat, it will override INT and HM volumes of the current seat. Master Volume knob will be used for crewmember voice volume control.
    • When PTT is pressed with INT mode selected at another seat, it will override HM volume of the current seat. INT volume knob will be used for crewmember voice volume control.
    • Otherwise when HM is selected at another seat, it will enable HM volume knob for crewmember voice.

DCS: MB-339A/PAN by IndiaFoxtEcho Visual Simulations

  • Fixed. LOD issue: MB339 cockpit disappears if you are a certain distance/zoomed out enough
  • Fixed. CTD during mission loading
  • Fixed. Gunsight Depression Settings
  • Fixed. Rear pilot not visible in external view
  • Fixed. IFR hood not visible in external view
  • Fixed. Rear canopy glass not broken after a rear pilot eject
  • Added. Flight Director System
  • Removed. gunsight depression tables from kneeboard (no longer applicable)
  • Updated Flight manual:
    • Fixed. Missing translations
    • Added. Special Option description
    • Added. Flight Director System description
  • Improved suspension behavior
  • Improved coloured smokes (red and green)

DCS: JF-17 by Deka Ironwork Simulations

  • Fixed. HSD radar TWS/RWS contact should not show heading without trackfile
  • Fixed. HSD radar contact without IFF identification should appear as yellow square
  • Fixed. A-G radar SPI placement bug when in narrow (30 or 60 deg) FOV
  • Fixed. Remove DST page debug info
  • Fixed. Training 02 subtitles for brake pressure
  • Fixed. Training 03 take-off runway direction
  • Fixed. Training 04 story no longer continues after too-quick landing
  • Updated. HSD can show radar contact without joining datalink
    • We will further update HSD page and its OSB functions later
  • Updated. MFCD DATA-NAV page info
    • Add L5 to toggle baro-alt reference source (QNH/QFE)
    • Baro knob will adjust the value for selected source (QNH or QFE)
    • Baro knob clickable type changed (need rebind for your control device)
    • QNH will be automatically set to match mission brief only if born in air.

DCS: Combined Arms by Eagle Dynamics

  • Fixed gearbox Leopard 1A3 (added second reverse gear, gear ratios adjusted).

Terrains

DCS: South Atlantic Map by RAZBAM

New:

  • New custom Helo Pads around main cities and in popular areas (a lot more to come)
  • Added extra low detail grass for improved low level visuals

Fixed:

  • Normals not showing correctly in tree'd areas (error from last update)
  • Optimisations across road networks
  • Corrected FLIR on some traffic vehicles
  • Corrected texture mismatch on different road merging junctions
  • Various models Z-fighting fixed
  • Removed model errors from logs
  • South West side fields at Punta Arenas have been adjusted

DCS: South Atlantic Assets Pack

New:

  • Added L118_Unit  Field Artillery Gun  Default Green and Desert Livery Available
  • Added Atlantic Conveyor  (Known Issue with AI Spawns)
  • San Carlos fortification

Updated:

  • All Frigates now have decreased turn radius
  • Frigates now Roll in the turn.
  • Frigates Now use ship smoke particle system

Fixed: 

  • Seacat returns to home position to reload all missiles simultaneously reload period set to 5 minutes.
  • Frigates Increased Distance of finding Obstacles
  • Larc-V  Naming on F10 Map
  • Castle Class Main Gun sound
  • Castle Class SAM RWR 
  • Santafe LOD 1 set to 20Km

DCS: Kola Map by orbx

New:

  • Added ENAN Andoya Airfield
  • Added RU59 Alakourtti Airfield
  • Added new towns and villages around each airfield
  • Added some missing rivers and lakes
  • Added missing islands East of Kallax Airfield

Fixed:

  • Vector data cleanup
  • Kemi Tornio: AI updated to prevent planes blocking passage by moving towards each other
  • Smoothed forest borders
  • Artifact clean up under the bridge in Severomorsk

DCS: Syria Map by Ugra Media

New:

  • New airfields: Ben Gurion, Hatzor, Palmashim, Tel Nof.
  • New models for airport terminals, notably Ben Gurion tower.
  • Added Airbus A300 and An-26 airplanes in the airfield scenes of Deir ez-Zor, Latakia, Marj Ruhayyil, Nejrab, Beirut, Damascus, Tabqa, Ben Gurion.
  • Added destruction models for original objects: Bank of Cyprus, Beirut SkyGate, Limasol KEAN Factory, Paphos Terminal, Sheraton Adana Hotel, Dam Ataturk, Dam Tishrin, Ben Gurion terminal.

Improved:

  • Optimized models of small objects.
  • Improved models of Airbus A300 and An-26 airplanes.
  • Improved min textures on the texture of the ground and objects.
  • Improved two military bases with helipads.
  • Improved refinery scene south of Palmashim.

Fixed:

  • Fixed bugs in Akrotiri and Paphos airfields
  • Fixed bugs in terrain and vector data.
  • Fixed bugs in common scenes and scenes of military bases.
  • Fixed a bug with the collision of helipads on the roofs of the Bank of Cyprus and Sheraton Adana Hotel.
  • Fixed license plates on cars and inscriptions on buildings.

DCS: Normandy Map by Ugra Media

New:

  • New airfields: Eastchurch, Headcorn and Hawkinge
  • Added three original sites: Basilica Sacré Coeur, Palace of Versailles and Hampton Court Palace.
  • Added high flags at forts and major cities.

Improved:

  • Optimization of models and scenes.
  • Improved the scene of the bridge near the Palace of Westminster.
  • Improved Notre-Dame de Paris model.

Fixed:

  • Fixed bugs in airfields with the same call signs.
  • Fixed bugs in terrain, vector data and common scenes.

Campaigns

DCS: UH-1H Peacekeeper Lebanon Campaign by Flying Cyking

  • Added bonus mission "Operation Redeemer," available as Mission 16 in the campaign menu.
  • Added "Operation Redeemer" coop version - fly it with your friends! (UH-1, CH-47, and AH-64 client slots available) - You can find the mission in the campaign folder, subfolder "coop."
  • Moved UN Camp Tyre to a new location due to the Syria map update (applies to all missions).
  • Adjusted "Quest" message format for better appearance with GUI scaling and on lower resolutions.
  • Mission 01. Updated location and trigger zones for Camp Tyre in accordance with the latest map update.
  • Mission 02.Repaired Checkpoint Foxtrot VHF beacon.
  • Mission 03. Updated hospital landing location and trigger zones to reflect the latest Syria map update.
  • Mission 04. Removed debug message.
  • Mission 07. Adjusted cutscene to fit the new layout of Naqoura following the latest Syria map update.
  • Mission 09. Made all weapon loadouts available at the FARP.
  • Mission 13. Adjusted cutscene to fit the new layout of Naqoura after the latest Syria map update.

DCS: A-10C Operation Agile Spear Campaign by Combat King Simulations

  • Multiple versions of Agile Spear showing in the Campaign menu of DCS World. - Fixed. My bad. Thank you Nineline.
  • Mission 7 - Unable to score 100 points. Scoring fixed. 
  • Mission 8 - Unable to complete the entire mission. Fixed. Thanks PheonixFC3.
  • Mission 10 - Pig Flight not starting and following. Fixed. Thank you CptJocco
  • Mission 11 - JTAC not lasing, Pigs not attacking when ordered. Fixed. Thank you ornitus.

DCS: P-51D Debden Eagles Campaign by Reflected Simulations

  • Mission 3 scripting error workaround
  • Frequencies and coalitions updated due to map update

DCS: P-47D Wolfpack Campaign by Reflected Simulations

  • Mission 3 added a few safeguard triggers

DCS: Spitfire IX The Big Show Campaign by Reflected Simulations

  •  Frequencies and coalitions updated due to map update

DCS: Bf 109 K-4 Jagdflieger Campaign by Reflected Simulations

  • Frequencies and coalitions updated due to UGRA's map update
15 oct
2024

Campaigns

DCS: F/A-18C Operation Mountain Breeze Campaign by Sandman Simulations

  • Mission 2 – Fixed messed up parking stands at Akrotiri
  • Mission 3 Outro – Fixed AAA not firing

DCS: Mi-24P Outpost Campaign by Stone Sky

  • All missions are adapted to the latest update of the Syria map.

DCS: AH-64D The Four Horsemen Campaign by Fight's On Simulations

  • All missions – Ensured correct gun load out. Elevated EPLRS task to hopefully fix Datalink issues.
  • M2 – Fixed UGLY 5-2 issue. Updated Freq change trigger.
  • M4 – Fixed CH-47 crashing on take off
  • M6 – Fixed issue with Foghorn approaching Apache and causing fratricide at mission start. Added message to explain cockpit door opening at mission start.
  • M7 – Fixed typo in Dim line. Fixed issue with engagement timings. Added/adjusted engagement messages to clear up confusion on when targets can be destroyed.
  • M8 – Fixed initial engagement issues with AI. Added flares to helo point. Updated MGRS coords.
  • M9 – Fixed incorrect CLEAR ENGINE START message.
  • M10 – Fixed CH-47s not pushing to pick up ground troops post mission. Updated Freq change trigger.
  • M12 – Fixed incorrect JTAC freq set by Foghorn.

DCS: UH-1H Peacekeeper Lebanon Campaign by Flying Cyking

  • Mission 02. Repair of Checkpoint Foxtrot VHF Beacon
  • Mission 04. Fixed non-functional mission complete trigger. Added additional fallback trigger for insurgent boats. Corrected spelling errors.
  • Mission 05. Added missing F10 map marker for the refugee ship. Set the VHF radio to off for hotstart - no more annoying beep beep during briefing. Added new savegame/checkpoint file in case of mission fail for airstart.
  • Mission 06. Corrected spelling errors.
  • Mission 07. Added cutscene (was previously missing) -> If you already reached mission 8 it may cause a reset of your campaign progress, sorry.
  • Mission 09. Updated kneeboard, wrong freq. for Badger
  • Mission 11. Updated kneeboard, wrong picture for LZ. Corrected & added additional fallback trigger for the northern truck stop scene.
  • Mission 14.1 & 14.2. Edit automatic mission load at the end. (End Credits)
  • Mission 16. Added new Bonus Mission - Operation Redeemer - will be unlocked by watching the credits. Added Coop & CH-47F version of bonus mission into campaign folder - Play the mission with your friends. Added Mission 16 Pdf Briefing into docs folder.

DCS: F-14B Operation Sandworm Campaign by Sandman Simulations

  • Added F/A-18C liveries
  • Mission 4 – In-game briefing chart was missing – fixed

DCS: A-10C Operation Agile Spear Campaign by Combat King Simulations

  • Multiple versions of Agile Spear showing in the Campaign menu of DCS World. - Fixed. My bad. Thank you Nineline.
  • Mission 7 - Unable to score 100 points. Scoring fixed. 
  • Mission 8 - Unable to complete the entire mission. Fixed. Thanks PheonixFC3.
  • Mission 10 - Pig Flight not starting and following. Fixed. Thank you CptJocco
  • Mission 11 - JTAC not lasing, Pigs not attacking when ordered. Fixed. Thank you ornitus.

NOTE. Mission 8 into A-10C campaign is required A-10C II module.

DCS: F-16C First in Weasels Over Syria Campaign by Ground Pounder Sims

  • Updates to fix issues from changes to Syria map.

DCS: F/A-18C Operation Cerberus North Campaign by Ground Pounder Sims

  • Updates to fix issues from changes to Syria map.

DCS: A-10C Operation Persian Freedom Campaign by Ground Pounder Sims

  • Added failsafe trigger for Forge 3 egress

DCS: F/A-18C Serpent’s Head 2 by Badger633

  • Mission 4: ‘End Mission’ button not working fixed.

DCS: F-14 Speed & Angels Campaign by Reflected Simulations

  • Mission 5 & 12: LGB fusing re-saved

DCS: F/A-18C Raven One Campaign by Baltic Dragon

  • M02 - Smoke now rejoins better at mission start. Smoke now cuts away correctly. RTB Tanker issues resolved. 
  • M03 - Tanking issues resolved. Exxon TACAN fixed. Mission complete Splash Art fixed
2 oct
2024

DCS World

  • Crash when switching to F10 view - fixed
30 sep
2024

DCS World

  • DCS application. Single Thread version of DCS removed, bin folder now contains MT DCS and is duplicated in mt-bin for backward compatibility with shortcuts and will be removed soon.
  • Improved Spotting dots.  Adjusted appearance of spotting dots in VR to be close to their previous state. We are looking at feedback. Currently we are working on the advanced functionality for spotting dots rendering which will depend on VR hardware type and its properties which we hope to deliver in future patches to address difference in dots sizes between different VR devices and monitors.
  • Several performance improvements were activated after profiling of certain missions and concepts of usage. Intense battles will be affected the most: targets and shooting detection by AI units as well as launchers' line-of-sight routines are revised, major parts of the performance-consuming code moved to a parallel thread.
  • 3D models. Fixed animation of deploying of SA-10 “Big Bird” radar antenna.
  • 3D Models. EWR55G6 shows as red in mirrors - Fixed.
  • Aircraft AI. China Asset Pack. Added Falcon assault gyrocopter.
  • Aircraft AI. Cargo doors on the AI Mi-8 helicopter remain open during task Cargo transportation - fixed.
  • Aircraft AI. Carpet bombing task not working - fixed.
  • Aircraft AI. Especially for the F/A-18C, aircraft can get stuck in a high-alpha angle flight profile and are unable to accelerate while losing altitude. In some cases it can eventually crash into the ground. Fixed.
  • Aircraft AI. In some cases Helicopters can't land correctly. They take too long to land and sometimes collide. Fixed.
  • Aircraft AI. MiG-31 can’t provide guidance to all R-33 missiles when launched in a four-missile salvo - fixed.
  • Aircraft AI. When an AI flight has an ROE set to “priority designated” or “weapons free”, the flight will incorrectly execute a carpet bombing task. The AI will make numerous passes and only drop a single bomb each time - fixed.
  • Aircraft AI. The old F-14A model has been hidden in ME. However, in old missions where this aircraft is present, it will work.
  • Aircraft AI. Fighter logic of attacking a group of cruise missiles has been changed. The fighter will perform attack maneuvers based on the assumption that the target is not maneuvering. The effectiveness of firing at cruise missiles has been increased.
  • Aircraft AI. UH-1H. Sound. AI UH-1H had an incorrect minigun sound. It sounded more like a conventional machine gun, and is different from the sound effect in the player's cockpit view. 
  • Aircraft AI. AH-64. When landing on a single pad, the tail wheel is outside the pad and hangs in the air - fixed
  • Aircraft AI. Uncontrolled AI aircrafts can cause major FPS drop in certain situations - fixed
  • Aircraft AI. Sometime aircraft ignores the task Attack group - fixed
  • Aircraft AI. When AI aircraft taking off from the airfield, the aircraft does not respond to the received task(from wp or triggered actions) to attack the target - fixed
  • Aircraft AI. WWII AI planes doesn’t engage - fixed
  • DCS Core. FPS drops and issues related to mouse activity and polling rate - fixed.
    DCS Core. RAM is not being released in some cases - fixed.
  • DCS Core. Ground EWR not responding on client side - fixed.
  • DCS Core. F10 map view adjustments to stop seeing enemy static objects and FARPs and neutrals if relevant settings forbid it.
  • CTD. Dynamic Slots, track replay crash - fixed.
  • Debriefing. Information takes too long to load after track with multiple planes crashes - fixed
  • Cargo don't break anymore when they fall to the ground - fixed.
  • Cargo items register as a unit not a static object - Fixed.
  • Cargo icons clutter the carrying aircraft icon of F10 map when cargo is carried internally - fixed.
  • Cargo. Dynamic Cargo resource screen remains open after leaving mission - fixed.
  • Cargo. Unhooking sling loaded static cargo will now add contents to warehouse same way as unloading from internal cargo
  • FX. Fixed effect of leaked oil and water on a damaged pistons engine of WWII.
  • Ground AI. Adjusted the armor values of some units. Details here: https://forum.dcs.world/topic/358237-patch-discussion-september-2024/?do=findComment&comment=5526093
  • Ground AI. Fixed problem with crossing bridges.
  • Ground AI. SA-2 launcher. Implemented launchers turning to intercept point azimuth before launch.
  • Ground AI. URAL 4320T and URAL APA trucks lost their textures - fixed.
  • Ground AI. URAL 4320T chassis animation bug - fixed
  • Ground AI. When executing a rather small route loop (80 m x 80 m square), AI ground vehicles stop at WP0 instead of resuming the loop - fixed.
  • Ground AI. 2S19 SPG. At distant LODs the gun barrel was separated from the hull - fixed.
  • Ground AI. Flak won’t engage - fixed.
  • Ground AI. Patriot not engaging if there are more than 11 targets - fixed.
  • Ground AI. Added opening of the bow-wave shield when BTR 80 and 82 enter water.
  • Ground AI. When ground AI units expend all of their ammo, the unit does not rearm  - fixed
  • GUI. Clients do not see all drawing objects in certain cases on the F10 map in MP - fixed.
  • GUI. Change in MP coalition choice screen to list available aircraft instead of available seats
  • GUI. Dynamic slots. Added routine for accommodating Datalink STN numbers and AH-64 IDM parameters.
  • Launcher. Added. Files icon can show the operation in progress sign now
  • MP. When the aircraft host disconnects client players do not leave those aircraft slots - fixed.
  • ME. After having set up a unit with a set of AI tasks to 'Transmit Message', and making a copy of that unit, when the new one is pasted in and the Audio files linked to the "Transmit Message' tasks are changed, they change for both the original unit and the copied unit. The same is true if changes are made to the original unit. Fixed.
  • ME. GUI Error when using a dropdown list in some cases - fixed.
  • ME. The removed helicopter from the map still displayed in the list of aircraft - fixed
  • ME. GUI. Warehouse panel improvement, added ability to sort the list by name and count. Added filter to show ALL contents, added filter to show entries which have specific more than X quantity (Thank you Grimes for suggestion).
  • ME. AI cargo loading task. Visible cargo loading  zone added. 
  • MP. Unable to spawn helicopters on “pad single” using dynamic spawn. Fixed.
  • MP: Datalink STN duplicated when using dynamic spawn template. Fixed.
  • Map objects. Caucasus. DM restored at fuel reservoirs and tanks.
  • Ship AI. Arresting cable is attached to the wrong carrier when the player calls his tower first - fixed.
  • Ship AI. DDG Arleigh Burke does not use CIWS against approaching missiles - fixed.
  • Server. Adjusted retry for  server registration in MP master server list if having connectivity problems
  • Server. Logout when exiting the process (solves the problem of new dedicated server sessions terminating oldest ones)
  • Terrain engine. New terrain scenery models VRAM management system:
    • optimized VRAM usage
    • optimized streaming from storage disk
    • optimized CPU utilization in scenery models rendering
  • Terrain engine. Fixed rare hang or crash at first mission start in Afghanistan, Kola, Sinai due to unusual default season.
  • Terrain engine. Fixed map layers artifacts when zooming or panning in Mission Editor, F10, and MFDs.
  • VR. OpenXR. WMR. Fix force_cross_eye_recovery_tool
  • VR. Added options for Quad View to VR settings
  • Weapons. AGM-88 in F/A-18 TOO mode does not hit SAM radar - fixed.
  • Weapons. AIM-54C does not reacquire lock to target if lost while active - fixed.
  • Weapons. AIs do not use APKWS rockets - fixed
  • Weapons. Change default M904E4 nose fuze options: from AD: 2 s to AD: 4 s.
  • Weapons. R-27R/ERs do not homing to cruise missiles - fixed.
  • Weapons. SA10 5V55 missile has folded fins in flight - fixed.
  • Weapons. China Asset Pack. Added HJ-12 ATGM missile.
  • Weapons. APKWS. Added laser code settings field in the payload editor.
  • Weapons. Sea Eagle anti-ship missile doesn't have a collision model and can't be destroyed by shells - fixed.
  • Weapons. New FIM-92 Stinger 3D model added

DCS: F-16C Viper by Eagle Dynamics

  • Added radar shadows for ground radar.
  • Added special settings to adjust the dead zone and gradient of the roll and pitch channel in FCS.
  • Fixed TWS can't step or target second bugged aircraft.
  • Fixed FCR RWS, TWS, VS, losing radar contact returns.
  • Fixed Cannot interact with false targets.
  • Fixed RWS Hot lines do not work consistently.
  • Fixed CCRP CCIP Ripple - Delayed Release of Remaining Weapons After First Weapon drops.
  • Fixed Able to exceed maximum bars on FCR by switching from TWS -> VSR with 3 bar scan selected.
  • Fixed Radar very low Pd at any range.
  • Fixed RWS False targets do not have altitude indication if hovering cursor over them.
  • Fixed FLCS Pitch oscillations at high altitude.
  • Fixed CRUS TOS does not work if TOS is on next day zulu time.
  • Improved. FLCS Pitch overshoot/creep when releasing stick.
  • Fixed Bugging false target causes a zero to permanently appear in the middle of the FCR screen.
  • Fixed AG radar ground sticking to the cross.

DCS: F/A-18C by Eagle Dynamics

  • Added radio shadows for ground radars.
  • Fixed able to enter TWS in AG master mode.
  • Fixed TWS BIAS does not exit with RAID.
  • Fixed BIAS is not deselected when a trackfile no longer exists.
  • Fixed JDAM with FMU-139 DLY1 EFUZ is missing.
  • Fixed Lesson 20 - Canister Munitions Bombing - Will have the instruction to select VT and cycle to HT for 1500ft but the new settings only allow for PRI or OPT, making it impossible to select the desired H.
  • Fixed Missing or wrong DUD cue, not respecting MFUZ, EFUZ or fuze settings.
  • Fixed SLAM/SLAM-ER format bugged.
  • Fixed Fuel dump vapour now Purple/Pink.

DCS: AH-64D by Eagle Dynamics

  • Added radar shadows for ground radar.
  • Fixed Gun mount spring model is badly textured.
  • Fixed Laser beam-rider warning not present when engaged by 9M119 missile from T-72/T-80/T-90.
  • Fixed R-MAP has difficulties to draw ground in flight, not hover.
  • Fixed FCR Moving target velocity is zero for gun and rocket solutions.
  • Fixed RFHO selection menu not closing properly when RFHO transmitted or aborted.
  • Fixed George AI CPG - Slave/De-slave delay/bug.
  • Fixed FCR declutter when TSD >25 KM scale.
  • Fixed REMOVE MESSAGE should be removed when pressed or IHADSS is boresighted.
  • Fixed Actioning Gun on TEDAC grip while CPG sight is HMD is not changing CPG range source to Manual.
  • Fixed Infinite ammunition setting makes George ignore burst count.
  • Fixed FCR XMIT should take priority over FIXED in High Action Display if FCR is transmitting.
  • Fixed Either elevation arrow should be hidden if FCR is at a max/min elevation setting.
  • Fixed George is unable to land in the Tarawa.
  • Fixed TSD paging corrections:
    • Implemented missing 3rd level TSD paging for certain combinations of TSD sub-pages, which allows some TSD sub-pages to be entered and exited from an existing TSD sub-page without returning to the "top-level" TSD page.
    • Example: If interacting with routes, points, or fire zones on the RTE, POINT, or BAM sub-pages respectively, the PAN or MAP sub-pages may be selected to pan the TSD, change the orientation of the TSD, or change the TSD map type, then de-select PAN or MAP to return directly back to the RTE, POINT, or BAM sub-pages to resume interacting with routes, points, or fire zones.
  • Fixed Hazards (Hxx) are displayed as Waypoints (Wxx) on TSD PAN page when Route Panning.
  • Fixed CROSSFEED should remain in NORM when Engine 2 is commanded to START.
  • Fixed Alternate Sensor Bearing and TADS video Command Heading in Pilot crewstation follow CPG helmet azimuth when CPG's selected sight is TADS.
  • Fixed VID page on left MPD shows wrong FOR Box format for opposite crewmember.
  • Fixed TADS sensor indication removed from left MPD if right MPD set to different video source and VSEL (T6) selected.
  • Fixed VR only - Wiper blades do not clear rain.
  • Fixed Preset data not synced in multicrew when COM Preset entered into STBY slot.
  • Fixed AIRCRAFT pages (ENG, FLT, FUEL, PERF, UTIL) cannot be de-selected by MPD cursor.
  • Fixed Incorrect rendering on TEDAC of priority target in RMAP.
  • Fixed FCR Moving target symbol regression.
  • Improved lessons texting in Russian, added translations for IAT, Radar Hellfire and FCR lessons

DCS: CH-47F by Eagle Dynamics

  • 3D models
    • Fixed. Stick handle base rotation angle.
    • Fixed. Missed elements in the rotor
    • Improved. Glass reflections on MFDs.
    • Improved. Thrust control lever animation.
    • Improved. Reworked digital numbers on the cockpit Radar Altimeter.
    • Added. New pilot models for the first-person view mode.
    • Added. New pilot models for the third-person view mode.
    • Added. Skins for Japan and Turkey.
    • Added. Fake mirror reflection (when mirror is turned off).
    • Added. Broken glasses from inside the helicopter.
  • Gunners
    • Fixed. AI gunners don't fire from the human controlled helicopter.
    • Added. Gunners control window.
    • Added. Ramp (aft) gunner. 
    • Added. M240H gun for all gunners.
    • Added. NVG support for gunners
  • Systems and Avionics
    • Fixed. Long press on the CLR button on CDUs doesn't delete the whole string.
    • Fixed. MFD INST and VSD pages engine/rotor parameters values are correctly rounded now.
    • Fixed. Fuel quantities on MFD FUEL pages are now rounded to the nearest 10 pounds.
    • Fixed. MFD VSD Radar Altimeter drag line color is changed from green to red. It is displayed only when below the low altitude setting.
    • Fixed. Power issues that may trigger failure during start-up
    • Fixed. Fuel level can show negative numbers
    • Fixed. MFD NVG dimmers
    • Fixed. Aux. tank fuel pump fail to transfer fuel
    • Fixed. Simplified radio usage
    • Fixed. The total fuel bar doesn't show correct levels
    • Fixed. CMWS calls out wrong side for missile launch
    • Fixed. Work of the flood light rheostat
    • Fixed. Crash when frequently switching the BATT to on/off position
    • Fixed. RWR using sounds from AH-64D module
    • Fixed. RWR symbols are black when signal is lost instead of dashed
    • Improved. Total fuel quantity and bar will be of yellow color, when any tank low quantity sensor was triggered.
    • Improved. MFD bezel labels positions were adjusted.
    • Improved. Adjusted sizes and positions of most MFD VSD symbols.
    • Improved. Changed Modified Flight Plan lines to dashed
    • Improved. PLT and CPLT camera positions in VR
    • Added. HSD North-UP (NRT UP) orientation.
    • Added. Automatic map orientation changes from HDG UP to TRK UP when ground speed exceeds 44 KCAS, and from TRK UP to HDG UP when speed drops below 40 KCAS.
    • Added. Track Angle indicator, which displays the current track angle on the HSD in HDG UP and NRT UP modes.
    • Added. Heading Angle indicator, which displays the current heading angle on the HSD in TRK UP and HDG UP modes.
    • Added. Wind Arrow and Wind Speed indicators, displaying wind direction and speed on the HSD.
    • Added. Heading Reference Bug and Speed field on the HSD.
    • Added. Navaid symbols to the HSD - DME, VOR, TACAN, VORTAC, VOR/DME.
    • Added. Synchronization of HSD/MAP parameters.
    • Added. The new list of available RANGE settings for MAP OFF mode, with updated RANGE indications (e.g., 250K -> 10NM).
    • Added. When the map is turned off the HSD display format settings and zoom are now configured separately for each MFD.
    • Added. ARC-164 radio.
    • Added. Unacknowledged Caution/Advisory fields to the bottom of MFD.
    • Added. Active Communication Frequency Field to the bottom of MFD.
    • Added. Fuel display to HSD page
    • Added. COMM page now available via SYST menu
    • Added. Proper default MFD pages setup on start-up
    • Added. Proper reaction of MFDs on circuit breakers
    • Disabled. EAPS Fail warnings
  • Others
    • Fixed. Freeze on the server because of the wrong information from the CH-47F module.
    • Improved. Steering wheel animations and behavior
    • Added. Support for FFB joysticks.
    • Added sling lesson; added RU texting for all lessons

DCS: A-10C II by Eagle Dynamics

  • Fixed. HMCS Display Malfunctions caused by DLSS
  • Fixed. ENG OPER IGN Keybinds Not Working
  • Fixed. RWR shows Viggen and F-4E as Unknown
  • Fixed. HMCS brightness is too dim.

DCS: Mi-24P by Eagle Dynamics

  • Radio Presets added to the kneeboard
  • Quick Start missions: "Kodori Storm" and "Weapons range" fixes
  • Sight reflector glass lock and unlock binds inverted - fixed.

DCS: UH-1H by Eagle Dynamics

  • Fixed. XM158 rockets fire north.

DCS: Supercarrier by Eagle Dynamics

  • Fixed Arresting cable attached to wrong carrier when player calls his tower first.

DCS: Flaming Cliffs 2024 by Eagle Dynamics

  • J-11. Incockpit mirrors not working - fixed.

DCS: Fw 190D-9 Dora by Eagle Dynamics

  • Fixed: Random engine failures (adjustments to oil system)

DCS: Combined Arms by Eagle Dynamics

  • Player controlled ground unit does not reach maximum speed - fixed.
  • Fixed the speed of floating units on water.
  • Driver Role displayed with interface gunner role in some cases - fixed.
  • Radar scope does not show targets - fixed.

DCS: F-4E Phantom II by Heatblur Simulations

  • NEW: Added Frog-7 Mini-Campaign (Requirement: Syria. Optional: Combined Arms)
  • NEW: Added basic instant action missions for Afghanistan
  • NEW: Added new missions by Activity (thank you!) 
  • NEW: Added static object assets IP Navigation Tower and GHQ Building
  • HBUI: Fixed crashes related to HBUI
  • HBUI: Improved Special Options Afterburner Detent description
  • HBUI: Added default values to Special Options descriptions
  • CTD: Fixed crashes for users who have DCS on Unicode paths (e.g. C:/Users/张伟)
  • CTD: Fixed some crashes related to homebase TACAN
  • JESTER AI: NEW: Jester Navigation Update (WIP), support for special waypoint types
    • can either be setup through the Jester Wheel or via Mission Editor
    • IP, TGT, VIP (nav fix), CAP, F-IN, F-OUT, HB, ALT
    • this especially also allows for in-flight INS updates (NAV FIX)
    • details in the manual
  • JESTER AI: Jester now supports "improving" existing alignment (Jester Wheel > Nav > Improve INS)
    • allows to execute a fine alignment on the current/entered coordinates
    • this does not allow to reset a broken alignment (will be added soon)
  • JESTER AI: Fixed CAGE/Boresight not properly filtering recent targets from old
  • JESTER AI: Added voice feedback for aspect knob selection.
  • Radar: Fixed a bug with the radar antenna range gate acquisition in some cases
  • RWR: Added RWR detection of active radar homing missiles
  • RWR: Updated RWR database:
    • Fixed SA-3 command guidance warning, and added it to Type 903 (Seacat).
    • Added custom Tornado radar. Added Phalanx to "...Condell" and "...Lynch"
  • RWR: Added RWR handoff sounds for new emitters: AIM-120, AIM-54, R-77 and Tornado
  • Weapons: Added BDU-33 to inner wing pylons
  • Weapons: GBU-24B/B (Navy Variant) replaced with GBU-24A/B (Air Force Variant)
  • Weapons: Added BL755 and SAMP-250KG LD Bombs on TERs to represent German F-4F specific weapons
  • Weapons: Added ACMI/TACTS pod (visual only, no function)
  • Weapons: Changed mechanical limit of sight depression from -225 mils to -250 mils
  • Weapons: Fixed incorrect logic for Sight Reticle Range Bar
    • especially during DT it never really indicated anything but the max range.
    • now, with a ground lock, it correctly indicates either 1000 to 6667 ft with GUNS selected or 3000 to 20000 ft without
    • (make sure the HUD is in AG mode, not in AA)
  • Systems and Avionics: Added individual backlighting for WRCS ALT/RANGE placards based on Delivery Mode to indicate which is used
  • Systems and Avionics: Skip F-4 ECM warmup for hot starts
  • Systems and Avionics: Fixed Pave Spike STOW, WRCS/INS OUT lamps in BIT1 being lit before the pod was turned on
  • Sound: Overhauled and improved engine sounds
  • Sound: Improved canopy sounds
  • Art/Visual: Added Brightness Control logic for the UHF repeaters
  • Art/Visual: Added backlighting for WSO ECM and KY-28 panels
  • Art/Visual: WRCS lamps are not dimmable
  • Art/Visual: Fixed External Engine Blades LoD00-LoD01
  • Art/Visual: Improved visibility of the Fuel Tape
  • Art/Visual: Fixed Formation Lights disappearing when zooming out
  • Art/Visual: Changed throttle animation to include AB detent sideways movement (WIP)
  • Art/Visual: Reworked FRZ and TGT INS lamps on cursor control panel
  • Art/Visual: Fixed Pave Spike LOS Indicator flags having wrong colors
  • Art/Visual: Fixed WSO Altimeter always showing the red STBY flag with night-lighting
  • Art/Visual: Fixed Pilot hand glitches when hiding the stick
  • Art/Visual: Changed the HUD Shutter animation
  • Art/Visual: Improved HSI/BDHI animations
  • Art/Visual: Adjusted IFF panel switch and roller animations
  • Art/Visual: Fixed IFF lamp glass color
  • Art/Visual: Changed TACAN panel animations
  • Art/Visual: Corrected IFF light color to green
  • Art/Visual: Fixed WSO right rudder pedal animation colliding with some cables when pressing brake
  • Art/Visual: Fixed alignment of the engine rotor blades
  • Art/Visual: Fixed animation issue when moving the Antenna Hand Control
  • Art/Visual: Fixed clipping of MER Durandal models
  • Art/Visual: Small lamp texture adjustments
  • Inputs: Added Jester Wheel 4/8-way hat steering binds
  • Inputs: Fixed some broken binds
  • Inputs: Added Slow/Fast variants for Target Latitude/Longitude knobs (WSO Nav)
  • Inputs: Added Self-accelerating knob binds (to get rid of having to bind slow/normal/fast binds)
    • Range Indicator Desired Release Range
    • Sight Depression
    • HSI Heading
    • HSI Course
    • Target Latitude
    • Target Longitude
    • Drag Coefficient
    • Target Altitude/Range
    • Release Range
    • Target Distance EW
    • Target Distance NS
    • Release Advance
    • Bombing Pull-Up Timer
    • Bombing Release Timer
    • LABS Low Angle
    • LABS High Angle
    • Radar Receiver Gain (fine)
    • Radar Receiver Gain (coarse)
  • Inputs: Added VR Touch Support (WIP), known issues:
    • no stick & throttle handling
    • Altimeter Reset switch
    • DSCG Source (Radar/TV) switch
    • Flaps/Slats switch
    • Console Flood light switch (Pilot and WSO)
    • Exterior Lighting switches
    • WSO Navigation Source switch
    • Nuclear Consent switch
    • some knobs might rotate in the wrong direction
  • Inputs: Added some missing TOGGLE and AXIS binds
    • Antenna Switch
    • Anti-Skid
    • Pilot & WSO Emergency Gear
    • Pilot Hook Handle
    • Pilot & WSO Emergency Flaps/Slats
  • Inputs: Fixed Jester Scan Elevation (relative) binds reversed
  • Inputs: Fixed Radar Half/Full ("button binds") only working sometimes
  • Inputs: Fixed Antenna Stab bind UP/DOWN skipping center NOR (requires rebinding)
  • Inputs: Fixed IFF Panel default switch positions
  • Inputs: Fixed clickable spot of the PITCH STAB AUG switch not moving with the switch animation
  • Manual: Updated in-game Manual
  • Manual: Added JESTER Navigation Special Waypoints and more
  • Missions: Updated missions by Reflected and Sedlo (thank you!) 
  • Missions: Various fixes for training missions
  • Mission Editor: Added "Historical Mode" support in the Mission Editor
  • Mission Editor: Support absolute pitch trim command (iCommandPlaneTrimPitchAbs)
    • mostly meant for mission makers
    • send values -1 to +1 for -5 to +5 units nose trim, i.e. -0.4 to -0.6 for takeoff trim
    • but can in theory also be used for user made custom binds
  • Liveries: Updated IRIAF & IAAF liveries (thank you ISAAC!)
  • Liveries: Added IAF Kurnass 303 Toad 1967 Livery (thank you Fish!)

DCS: F-14 Tomcat by Heatblur Simulations

  • NEW: Added basic instant action missions for Afghanistan
  • Fixed NAVGRID mode displaying true bearing instead of magnetic
  • Changed the TID repeater on pilot HSD to also work when RIO selected TV mode
  • Removed laser code options from Kneeboard and Mission Editor aircraft properties, use the new Fuze Menu instead
  • Fixed LAU-10 Zuni pod mass (was overweight by 150kg)
  • Removed fuze settings from BDU-33
  • Allow TARPS pod to be used with Mk 82, Mk 83, GBU-12 and GBU-16
  • Fixed corrupted weapon names in Jester Ordnance Menu
  • Aligned default payloads between both Tomcat variants
  • Fixed all issues with controls being clickable from wrong cockpit
  • Fixed some 3-position switches moving in the wrong direction when Left/Right-clicked
  • Adjusted tooltips for IFF panel
  • Updated Cage the Bear campaign by Kaba, unified into one campaign, removed variants for better maintenance (thank you, Kaba!)
  • Fixed Afghanistan BFM instant action mission by Activity not showing
  • Updated Chinese localization for all missions

DCS: AJS37 Viggen by Heatblur Simulations

  • NEW: Added basic instant action missions for Afghanistan
  • Updated airfield database for Kola map
  • Increased max number of airfield reference codes to 98
  • Enabled "Beredskapsvarning" in LANDN P/O
  • Added Special Option to select how REF codes are generated
  • Fixed RB15 not locking targets when released in NAV mode
  • Fixed issue when saving runway direction and TILS to runway data when set manually
  • Fixed BAS selector being stuck in a loop if spawning at base with ID > 72
  • Corrected the flash rate for ground collision and "beredskapsvarning" warnings 
    • 5 and 2.5 Hz respectively
  • Removed obsolete warning from kneeboard
  • Added toggle binds for ATT and HÖJD
  • Small fixes to the Kola map missions
  • Added ability for mission makers to filter out FARPs (will not be added to REF code list)
    • Add "-REF-" anywhere in "unit name"
  • Updated the manual

DCS Mirage F1 by Aerges

Radar:

  • Radar APS (Autorisation de présélection, TWS) mode implemented.
  • Added 'Telemeter/zone scanning switch - UP/DOWN' commands.
  • Radar antenna elevation now is left at its last value when a target track was lost (previously it was returning to the manually commanded elevation).

Marker beacons:

  • Marker Beacon Light on the Spherical Indicator is now functional.
  • Implemented Marker Beacon Light test via the Spherical Indicator Pole selector push action.
  • Implemented the Marker Beacon receiver test during VOR/ILS manual test: three marker beacon signals (outer, middle, and inner) will be heard in sequence, as well as the Marker Beacon Light will be flashing.

External lights:

  • Adjusted the visual look of the Police Light cone.
  • The Police Light is now on only while the stick button is held pressed.
  • F1EE: The Air Refueling Light brightness can now be adjusted from the cockpit.
  • F1EE: Adjusted (reduced) the Air Refueling Light maximum brightness.
  • F1EE: Adjusted the Air Refueling Light damage logic.
  • F1EE: The AI Refueling Light works now the same as in a human-controlled aircraft: the light goes to 'ON' state only after the light is fully extended.

Various systems:

  • Added 'pole' selector logic for spherical indicator (when selected, the spherical indicator is caged).
  • F1BE: Fixed the inability to perform the VOR/ILS manual test from the rear cockpit.
  • F1BE: Fixed incorrect TACAN operation, when TACAN priority was switched to the rear seat.

Flight Controls:

  • Reduced trim actuation times.
  • Significantly increased control stick maximum displacement speed.
  • Increased FFB responses to joystick displacement to better match the real flight stick.

General:

  • Added wheel chocks command to comms menu. ('Wheel chocks place/remove' radio command). Added corresponding wheel chocks physics (force and moments).
  • Mirage F1AZ and F1AD versions were added as AI.
  • Arguments transfer in multiplayer improved (minor).
  • Adjusted S530F missile position on rail.
  • View settings are correctly read now from Server.lua in the 'Saved Games' folder.
  • Fixed syntax errors in liveries lua files (minor).
  • Updated Flight Manual ES version (fixed headings, bookmark and format).
  • Fixed startup training mission (IFF mode 4 forced not installed, to let the mission run).
  • Added ME cockpit trigger parameters for radios frequencies: TRAP 136 - "VUHF_FREQ", and TRAP 137B - "UHF_FREQ".
  • Updated Flight Manual: Added scripting trigger parameter names for radio frequencies for mission creators (see item above).
  • Fixed landing gear animation, according to the changes previously made to the tyres compression.

DCS: C-101 Aviojet by AvioDev

  • Added wheel chocks command to comms menu. ('Wheel chocks place/remove' radio command).
  • Removed wheel chocks 'auto display' logic (visible when the aircraft was in cold state).
  • C-101CC: Added ME cockpit trigger parameter for VHF-20B radio frequency: "VHF_FREQ".
  • Updated Flight Manual:
    • Added scripting trigger parameter names for radio frequencies for mission creators (see item above).
    • Added pdf bookmarks.
  • Updated C-101 "landing hard" and "extremely hard" quickstart mission. Modified weather settings, after DCS weather (clouds) setting changes, it should now be possible to see the runway when reaching minimums.
  • Improved wheels 3D model, texture and animation.

DCS: MB-339A/PAN by IndiaFoxtEcho Visual Simulations

  • Fixed: Missing Tank slimers (formation lights) on MLU variant
  • Fixed: GPS shows true course instead of magnetic

DCS: JF-17 by Deka Ironwork Simulations

  • Added. F10 label to add FPA/FPB waypoints
    • Label name: “FPA*”/”FPB*”, where * denotes the channel index (1-29)
    • FPA has higher priority than FPB, thus processed ahead of FPB labels
      • If there’s FPA12 label, then all FPB labels with index smaller than 13 will be ignored
    • Existing flight plan has higher priority than newly placed F10 labels
      • If nav system already has FPB with channel starting from 15, any F10 FPA label with index greater than 14 will be ignored.
  • Added. ETF SATAC 2021 champion skin
  • Fixed. Cannot edit DST channel 59 if no DTC load or after channel 59 data is cleaned.
  • Fixed. Missing U1 OSB function of each MFCD DATA subpage to return to DATA page
  • Fixed. No MFCD TCN OSB button if joined datalink.
  • Fixed. Broken AG radar map render image due to camera position set inside fuselage.

DCS Black Shark 3 by Eagle Dynamics

  • No rain drops on cockpit glass - fixed

DCS: South Atlantic by RAZBAM Simulations

New:

  • Redone the following airfields
    • Puerto Williams
    • Gobernador Gregores

Improved:

  • refined the transition between blocks
  • removed global normal artifacts from all towns and block areas

DCS: Kola map by Orbx

New:

  • Added new airfields:
    • EFKS Kuusamo
    • EFIV Ivalo
  • New Summer Ground Textures
  • Added infrastructure around new airfields and various other places in Sweden
  • Added enhanced imagery around new airfields

Updated:

  • Reworked ESNJ Jokkmokk
  • Replaced hangers at ESNJ
  • Adjusted Colours at XLMV, UMOE, ULAK

DCS: Syria Map by Ugra Media

The scenes of 51 airfields have been improved.

Improved scenes of 50 military bases:

  • Syria 30
  • Israel 8
  • Lebanon 3 (UN bases)
  • Turkey 2
  • Cyprus 7

61 new military bases have been added:

  • Syria 24
  • Israel 17
  • Jordan 5
  • Lebanon 15

Helicopter pads have been added to 93 military bases

Helicopter pads have been added to standard hospitals, stadiums, and oil fields

New facilities have been added: a typical hospital, T-55, BTR-60, a gas torch, large flags, liveries for the a300, airfield radars, a weather site

The territory of the central part of Israel has been added

Missing parts of the aeronautical charts have been added

The models were optimized

Scenes have been optimized

Fixed:

  • increased parking size for F-4E aircraft at Sayqal Air Base
  • lighting in the hangar of the Incirlik Air Base
  • taxiways at Muwaffaq Salti Air Base
  • the size of parking lots for C-130 and Il-76 aircraft at the Amman airfield has been increased
  • changed the Amman airfield icon in the mission editor
  • part of the fence has been moved away from RUNWAY 26 at Gazipasa airfield
  • added an air traffic control tower at the King Hussein Air College
  • added an air traffic control tower at the King Abdullah II Air Base
  • objects on Patriot launch pads at Muwaffaq Salti Air Base have been removed
  • added runway and taxiway signs at Prince Hassan Air Base
  • TACAN upgraded to VORTAC at Prince Hassan Air Base
  • ILS identifier and frequency at Prince Hassan Air Base
  • relief of the monument to the unknown soldier in Damascus
  • relief Sanctuary of Notre Dame du Lebanon in Beirut
  • broken road and bridge near Latakia
  • many visible joints of earth textures
  • a lot of minor flaws in the relief of the map
  • the size of parking lots at Dumayr, King_Abdullah_II_Air_Base, Shayrat, H3 Southwest, Damascus, Adana, Abu_Ad_Duhur, Al_Qusayr, Aleppo, Herzliya airfields has been increased

DCS: Sinai Map by OnReTech

Fixed:

  • Bilbeis Air Base: Fixed wrong ILS frequency
  • Bir Hasanah: Fixed lod for mound model
  • Borj El Arab: Fixed missing ILS and wrong name
  • Borj El Arab: Fixed missing ILS and wrong name
  • Hatzerim: Fixed 28R missing parking and taxiway
  • Hatzerim: Fixed F-16 hangars missing taxiways and moved too far to one side
  • Hatzerim: Fixed hangars 145, 146 and 147 placed in the wrong direction
  • Hatzerim: Fixed hangars near 28L
  • Hatzerim: Fixed Runway 15-33 not modeled
  • Hatzerim: Fixed Runway 28L F-15 hangars wrongly modeled
  • Hatzerim: Fixed runway 28L holding line placed too far forward
  • Hatzerim: Fixed runway 28L holding zone not modeled
  • Hatzerim: Runway 10L holding zone not modeled correctly
  • Hurghada: Fixed wrong ILS frequency
  • Hurghada: Fixed wrong ILS frequency
  • Inshas: Fixed RWY22 wrong ILS frequency
  • Nevatim: Fixed aircraft spawn in air
  • Nevatim: Fixed Parking slots 8-22 cannot accommodate large aircraft
  • Ramon Airbase: Added missing marking for taxiways and parking spots
  • Ramon Airbase: Fixed inaccurate taxiway A
  • Ramon Airbase: Fixed taxiway lines too thin
  • Ramon Airbase: Fixed taxiway slope
  • Ramon Airbase: Fixed wrong building at upper heliport
  • Ramon International Airport: Fixed incorrect ground markings
  • Ramon International Airport: Fixed wrong ILS frequency and missing ILS
  • Wadi Abu Rish: Fixed broken ILS
  • Fixed Broken surface near Israel border
  • Fixed Coastline bug
  • Fixed surface bug - viaduct across surface mesh
  • Added beams for some viaducts in Egypt
  • Fixed ILS icons locations in ME
  • Fixed random helipads in the middle of the desert below Mitspe Ramon
  • Fixed SAM Sites blocked by map objects

Campaigns

DCS: UH-1H Peacekeeper Lebanon Campaign by Flying Cyking

  • Mission 04. Fixed non-functional mission complete trigger. Added additional fallback trigger for insurgent boats. Corrected spelling errors.
  • Mission 05. Added missing F10 map marker for the refugee ship. Set the VHF radio to off for hotstart - no more annoying beep beep during briefing. Added new savegame file in case of mission fail for airstart.
  • Mission 06. Corrected spelling errors.
  • Mission 07. Cutscene added (was previously missing) -> If you already reached mission 8 it may cause a reset of your campaign progress, sorry.
  • Mission 09. Updated kneeboard, wrong freq. for Badger.
  • Mission 11. Updated kneeboard, wrong picture for LZ. Added additional fallback trigger for the truck stop scene.
  • Mission 14.1 & 14.2. Corrected automatic mission load at the end (->End Credits).

DCS: F/A-18C Operation Mountain Breeze Campaign by Sandman Simulations

  • Missions 8-15. Recovery tanker airspeed too slow - fixed
  • Mission 10. DEVIL 5 flight turning home - fixed
  • Mission 13. Target coordinate presentation clarified
  • Mission 15. SEAD flight not engaging SAM – fixed
  • Mission 15. Jaguar 2-1 plugging in with wrong tanker - fixed

DCS: F/A-18C Flaming Sunrise Campaign by Sandman Simulations

  • Stage 4 missions. INS alignment messed up – fixed
  • All missions. Static aircraft side numbers fixed

DCS: AH-64D The Four Horsemen Campaign by Fight's On Simulations

  • All missions. Ensured correct gun load out. Elevated EPLRS task to hopefully fix Datalink issues.
  • M7. Fixed typo in Dim line. Fixed issue with engagement timings.
  • M8. Fixed initial engagement issues with AI.
  • M12. Fixed incorrect JTAC freq set by Foghorn.

DCS: Mi-24P The Border - Prequel Campaign by Armen Murazyan

  • Landing parameters have been clarified in all missions.
  • Minor bugs have been fixed.

P-51D: The Blue Nosed Bastards of Bodney Campaign by Reflected Simulations

  • All ground unit positions revised due to new terrain sensitivity

Spitfire IX The Big Show Campaign by Reflected Simulations

  • All ground unit positions revised due to new terrain sensitivity

DCS: P-51D Debden Eagles Campaign by Reflected Simulations

  • All ground unit positions revised due to new terrain sensitivity

DCS: Fw 190 A-8 Horrido! Campaign by Reflected Simulations

  • All ground unit positions revised due to new terrain sensitivity

Bf 109 K-4 Jagdflieger Campaign by Reflected Simulations

  • All ground unit positions revised due to new terrain sensitivity

DCS: P-47D Wolfpack Campaign by Reflected Simulations

  • All ground unit positions revised due to new terrain sensitivity

DCS: UH-1H Paradise Lost Campaign by Reflected Simulations

  • Windsock added to the hospital helipad

DCS: F-14A Zone 5 Campaign by Reflected Simulations

  • Kissoff signal added
  • Sun shades removed from Nellis for historical accuracy
  • Fine tuned weather
  • Time acceleration auto reset when INS alignment is complete

DCS: F-14A Fear the Bones Campaign by Reflected Simulations

  • New CVN-71 skin
  • Updated practice scenario

DCS: F-14 Speed & Angels Campaign by Reflected Simulations

  • Kissoff signal added
  • Time acceleration auto reset when INS alignment is complete

DCS: F-4 MIG Killers Campaign by Reflected Simulations

  • Minor trigger tunings
  • Mission 2 lag roll reload bug fixed
  • Fixed loadouts in some missions
  • Typo fixes

DCS: Spitfire Beware! Beware! Campaign by Reflected Simulations

  • All ground unit positions revised due to new terrain sensitivity

DCS: F-86F Hunters over the Yalu Campaign by Reflected Simulations

  • All ground unit positions revised due to new terrain sensitivity

DCS: Mosquito FB VI - V for Victory Campaign by Reflected Simulations

  • All ground unit positions revised due to new terrain sensitivity

DCS: AV-8B Kerman Campaign by Ground Pounder Sims

  • Mission 9 - Updates to aim of AI gunners.
  • Mission 10 - Stopped AI dying by falling through scenery and causing mission failure.

DCS: A-10C Operation Persian Freedom Campaign by Ground Pounder Sims

  • Mission 3 - Moved Whiplash closer to player location to reduce comms static.
  • Mission 15 - Removed now redundant script.
  • Mission 16 - Campaign Epilogue not audible - fixed.

DCS: F/A-18C Operation Cerberus North Campaign by Ground Pounder Sims

  • Mission 5 - Amended Newt behaviour in SAR task.
  • Mission 11 - Added unlimited fuel and allows afterburner to prevent AI getting too slow.

DCS: F/A-18C Operation Green Line Campaign by Badger 633

  • Mission 4: Voice conflict resolved. Early success fixed. Matrix crash fixed in Ace.
  • Mission 9: Voice conflict fixed. Fail sense improved. Route and timings improved, engagement with Migs fixed
  • Mission 12: Brief updated.
  • Printable mission brief updated for mission 12.

DCS: F/A-18C Operation Green Line Campaign by Badger 633

  • Printable mission brief updated for missions 12.
  • Missions12: Brief updated, SEAD fail fixed
  • Mission 8: Voice conflict fixed.

DCS: F/A-18C Rise of the Persian Lion Campaign by Badger 633

  • Missions 8 all variants: 410 unreliable landing fixed. Old F18 models replaced.
  • All other missions: Old F18 models replaced.

DCS: F/A-18C Rise of the Persian Lion II Campaign by Badger 633

  • Missions 8 all variants: 420 missing his target fixed. 420 adjusted for A2A bug fix. Timings adjusted and AAA adjusted.
  • Missions 4 & 6 all variants: 420 adjusted for A2A bug fix.
  • Missions 2: Unexpected attack new AI behavior fixed

DCS: F/A-18C Serpent’s Head 2 by Badger633

  • All Missions: Old F18 models replaced

DCS: UH-1H Worlds Apart - Spring 2025 Campaign by Low-Level-Heaven Mission Development

  • Mission 4: Static Objects added in LZ Bridge. Triggerzone adopted for missing radio-calls.
  • Mission 5-1. Visibility in Fog increased. Triggerzone adopted and optimized. Smoke markers moved to avoid blocking of the approach path.

DCS: UH-1H Worlds Apart Stormfront Campaign by Low-Level-Heaven Mission Development

  • Mission 1 - Mission 1-B. More objects added to the scenery (HQ – X-Field – BATUMI Airport)
    EASY PATHFINDING can now be deactivated. More guidance around Berlin HQ / additional Radio calls added. 
  • Mission 2 - Mission 2-A - Mission 2-BL. More objects added to the scenery (X-Field). EASY PATHFINDING can now be deactivated. 
  • Mission 3 - Mission 3-A - Mission 3-B. More objects added to the scenery (X-Field). Trigger Problems at Task one identified and solved. Dialing in radio Frequency to Tower at the end of the mission now stops. 
  • Mission 4. More objects added to the scenery (BATUMI Airport).
  • Mission 5 - Mission 5-A - Mission 5-B. The convoy is not moving/fixed. Radio calls are not in order / fixed. More objects added to the scenery (HQ – X-Field – BATUMI Airport). EASY PATHFINDING can now be deactivated. 
  • Mission 6. More objects added to the scenery (X-Field – IRON HORSE). LZ Smoke marker color changed. EASY PATHFINDING can now be deactivated.  
  • Mission 7. Time of day adjusted to move Sunset (day mission). More objects added to the scenery (Batumi airport- harbor – Berlin HQ - X-Field – IRON HORSE). LZ Smoke marker color changed. 
    EASY PATHFINDING can now be deactivated. Trigger adjusted and added. Radio calls added.
  • Mission 8. More objects added to the scenery (Batumi airport).
  • Mission 9. More objects added to the scenery (Batumi airport- harbor – Berlin HQ - X-Field – IRON HORSE – Government Complex). EASY PATHFINDING can now be deactivated. 
  • Mission 10. More objects added to the scenery (X-Field – IRON HORSE). EASY PATHFINDING can now be deactivated. 
  • Mission 11. More objects added to the scenery (X-Field – IRON HORSE). EASY PATHFINDING can now be deactivated. Trigger adjusted and added. Radio call corrected to “red smoke down in LZ 2”.
  • Mission 12. More objects added to the scenery (IRON HORSE). EASY PATHFINDING can now be deactivated.

DCS: F-16C The Gamblers Campaign by Baltic Dragon

  • Mission 02. Increased tanker speed and pushed Menace to right side of the tanker after AAR
  • Mission 03. Addressed rare issue where mission would not progressed after destroying the convoy and contacting Ghost
  • Mission 04. Mission should nor register properly when player hits the mortars with the CBU
  • Mission 08. Updated briefing to instruct player to take off before his wingman
  • Mission 09. Fixed problem with central SA-6 not activating

DCS: F/A-18C Raven One Campaign by Baltic Dragon

  • Mission 02. Smoke correctly rejoins player after takeoff. Smoke correctly refuels and rejoins the player afterwards.
  • Mission 03 (thanks to Gumidek for the fixes!). SMOKE is now not just pretending AAR, but he is actually refueling. SMOKE refuel callouts are now better timed. They are based on tanker moving zones. Total refuel fail safeguard timer remain there. Clouds now set to Scattered 2 - better suit the briefing weather report. Fixed "zero" higher altitude winds - new more realistic values. Guarding SH-60R taking off from the deck. Switch GBU12/38 to NAVY grey color (not USAF green paint). Fixed low number of 30 Flares, now IR threat load of 40 Chaff + 80 Flares. Fixed Raven flight, Cutlass flight and DUTCH weapon loadout (with text in ATO). SMOKE after takeoff departs to WP1 at speed of roughly 300IAS, so Plyer can easily catch him. Tuned some TEXT notes during the mission to better describe what player should do. Texaco was assigned as "RECOVERY TANKER" (flying racetrack along carrier). Fixed bug when Exxon refused to refuel if Plyer joined tanker when Cutlass still refueling. Immortality set immediately when IGLA fired, not 1 second after – being shot down was still possible. Adjusted Texaco altitude 24k and speed of 300 IAS to match values on Raven One book. (mission briefings, kneeboards adjusted). Removed deactivation of carrier deck statics after takeoff. Updated laser code for the GBU-12.
  • Mission 11. Updated Iranian F4s to new model
  • Mission 14. Updated laser code of the bombs to match the kneeboard. Updated Iranian F4s to new model.
  • Mission 15. Updated Iranian F4s to new model. Reduced AI skill for shorter versions of M15.

DCS: F/A-18C Dominant Fury Campaign by Baltic Dragon

    • M05 - Marauder now lands correctly Comms static issues resolved. Blade rejoin issues and fuel usage fixed.
    • Mission 08. Updated laser code for the GBUs. Updated bombs skins to Navy
    • Mission 14. Added safeguards to make sure the mission continues after Spartans drop their bombs. Fixed problem with shorter version of the mission not loading. 14 does not block CAT 1 anymore. Tanking issues resolved CSAR working correctly now Known Issues 1) There is no "Use standard Carrier comms pop up, so flew all the way to Mother and eventually just used stock comms and it worked. 2) There is a "I/R" pop up when over Mother that says report on station, I hit "I" and Olive just Kissed Off. Mission can still be completed just by using standard carrier comms.
    • Mission 15. Fixed problem with AI flights not refueling. Fixed problem with shorter versions of missions not loading.Tanking issue fixed
20 aug
2024

DCS World

  • User Crash Reporting Tool. CTD related to animation of network client-phantom - fixed
  • User Crash Reporting Tool. CTD triggered by aircraft unloading cargo - fixed 
  • Multiplayer text chat window not responsive until player spawns in aircraft cockpit - fixed
  • Visual glitches if GUI scale set to more than 1 - fixed
  • Using TAB key while Route Tool is active disables some other commands and input - fixed

DCS: CH-47F by Eagle Dynamics

14 aug
2024

New campaign - DCS: F-4 MIG Killers Campaign by Reflected Simulations

DCS World

  • Rearm Refuel weights do not update correctly in the interface window - fixed
  • Weapons. incorrect bomb fuze visuals being displayed in some cases - fixed
  • Weapons. AGM-86D almost indestructible - fixed
  • Launcher. Modules card, non-format screenshots- fixed
  • Launcher. Files page refactoring
  • GUI. Lag and Performance issues in certain cases at “Select Role” screen - optimizations are added we expect it to mitigate the issue and we are working on more fixes for it
  • Cargo. If player despawn while carrying cargo, cargo then do not drop on the ground - fixed
  • Cargo. Dynamic cargo can be created when in flight - fixed
  • SP. Loading Debriefing Error “Can not open debriefing file” if player name has single quote in it - fixed
  • Aircraft qty is not returned to warehouse if taken through dynamic slot and user closed DCS without releasing slot - fixed
  • Player score in SP Missions not being registered - fixed
  • EVENT_KILL and onGameEvent('kill') are doubling - fixed
  • Controls input being active while user work with text field in Select Role screen or Route Tool resulting in controls input bindings being registered - fixed
  • MP. Regular slot not being released on server side if user switched from it straight to dynamic slot - fixed 
  • MP network protocol changed

Known issues:

DCS window can blink in simulation when GUI scale 1.25 is used (also for example ESC menu or Input assignment window)

DCS: F-16C Viper by Eagle Dynamics

  • Fixed: RWS target symbols no longer show altitude when cursor is hovering over it 

DCS: UH-1H Huey by Belsimtek

  • Corrected rockets placement in XM158 launcher

DCS: CH-47F by Eagle Dynamics

  • CH-47 Crash while entering ICAO code in DIR mode CDU - fixed
  • IA missions update

DCS: Sinai Map by OnReTech

  • Northern Israel returned
  • Fixed airfield model LOD
  • Fixed viaduct near Cairo
9 aug
2024

Introduced new helicopter module - DCS: CH-47F (Early Access features list is available below)

New campaign - DCS: UH-1H Peacekeeper Lebanon Campaign by Flying Cyking

Special Notes on CH-47F Early Access features

  • 3D models
    • Highly detailed external and internal modelling, including cockpit and cargo hold.
    • Fully interactive, VR-ready cockpit.
    • Highly detailed pilots and animations (3rd person view).
    • U.S. Army Paint Schemes.
  • Avionics and other features
    • Unmatched helicopter flight dynamics that only DCS can provide.
    • Basic trim system and AI helper.
    • High-level Multi-Function Displays (MFD)
      • VSD page
      • HSD full/half pages with digital map support
      • Engine and Power Train full/half pages
      • Fuel full/half pages
      • Flight plan summary page
      • WCA
    • Radar Warning Receiver (RWR) and pilot-controlled Countermeasures Dispenser System with chaff and flares.
    • Common Missile Warning System (CMWS)
    • Integrated ARC-186 radio with Voice Chat.
    • Base Night Vision Goggles.
  • Multi-crew
    • AI-side gunners equipped with M60D machine guns.
    • Base multi-crew for online games including pilot, co-pilot and two side gunners stations
  • Cargo
    • Ability to load and unload cargo from the internal bay based on weight and volume.
    • Single-point sling loading.
    • Supporting the new DCS warehouse to warehouse cargo transfering feature
  • Early Access Manual.
  • Quick action missions
  • Training missions

Features to do during Early Access

  • 3D models
    • Pilot and co-pilot models for first person view
    • More Paint Schemes.
  • Avionics and other features
    • DAFCS trim system and force trim.
    • Autopilot Hold Modes.
    • Completed MFD pages.
    • Full support of the Night Vision Goggles.
    • Heads Up Display System.
    • Engine fire extinguishers and EAPS system.
  • Multi-crew.
    • A second crew member can be another player or the AI.
    • Flight engineer functionality on different stations.
    • Gunner on the ramp.
    • Different machine gun models for side and ramp gunners.
  • Cargo
    • Multi-point sling loading.
    • Extended range fuel system (ERFS II).
  • Full manual.
  • Extra training Missions.
  • Additional Missions.

Known issues

  • If B/U Power is turned on before the APU Generator, Engines will NOT Start.
  • Not all MFD and CDU pages are fully functional now.
  • SFDs are not fully functional now.
  • Crash while entering ICAO code in DIR mode CDU.
  • Not all data on MFDs and CDUs are synchronised properly between crew members in multiplayer.
  • ARC-186 radio uses AM instead of FM to support chatting with ATC.This will be changed when AM radio is integrated.
  • DAFCS controlled flight regimes and Cyclic trim are not integrated yet
  • Pilot rear-view mirror can't be turned off to black state. It has a static picture instead

DCS World

  • New cargo and logistics system update adding internal cargo loading/unloading and dynamic cargo features currently available in DCS: CH-47F. More details here. WIP
  • New route tool added for “select role” and F10 map view screens that allows users to edit flight plan waypoints before spawning. Check the more detailed guide here.
  • AI aircraft. AI aircraft group behaviour when defending attack by radar guided weapons is tuned so reaction would be responding to radar illumination and not the fact of locking of specific aircraft. Aircraft within radar lock cones react to attack instead of only aircraft that were locked and tracked reacting alone. WIP we will watch the feedback.
  • AI aircraft. A-10C wingmen do not engage ground vehicles - fixed.
  • AI aircraft. C-130/KC-130 has difficulty climbing to altitude - fixed.
  • AI aircraft. Corrected helicopter behaviour with one gear touching the surface while hovering.
  • AI aircraft. F-4E aircraft not engaging with LGBs - fixed.
  • AI aircraft. If the cargo is destroyed during a task Cargo transportation, the helicopter remains in place and doesn't continue on route - fixed.
  • AI aircraft. Incorrect AI behaviour after receiving a task during refuelling - fixed.
  • AI aircraft. OH-58D external lights are always off when doors are removed - fixed.
  • AI aircraft. When F-14s are set to uncontrolled, they flash their wings open and can damage aircraft near them - fixed.
  • AI Ground. Roland can be hit with 0 damage inflicted - fixed.
  • AI Ground. When taking control of the vehicle, the column of vehicle stops - fixed.
  • AI ships. Exhaust of Kilo submarine smokes underwater - fixed.
  • CTD. A helicopter with the task of following stationary vehicles, when the plane approaches this group, a crash occurs - fixed.
  • CTD. Crash occurs when taking off the player's helicopter with the AI wingman from the ground - fixed.
  • CTD. Crash when a player's helicopter transporting cargo explodes - fixed.
  • CTD. Crash when a vehicle is destroyed during a (dis)embarking - fixed.
  • CTD. Crash when ship and group are destroyed during embarking - fixed.
  • CTD. Crash when unloading on a ship during Cargo transportation - fixed.
  • Dynamic Spawn. Way to circumvent weapons restrictions in certain scenario - fixed.
  • Graphics. Engine heat blur effect not showing on some aircraft if air start - fixed.
  • Graphics. High altitude clouds are hidden when the camera altitude is negative - fixed.
  • Graphics. Moon has a strange glow under specific conditions - fixed.
  • Graphics. Moon is oversized - fixed.
  • Graphics. Over-wing vapour with missing wings - fixed.
  • Graphics. Ship smoke has a missing texture - fixed.
  • ME. Afghanistan is available as a country in DCS World now.
  • Scripting. getCategoryEx on helicopters returns wrong value - fixed.
  • Scripting. Take-off and landing events are different for the host/client - fixed.
  • Su-25T. LLTV Mercury pad doesn't work - fixed.
  • Su-25T. Shkval TV screen image is too high contrast - fixed.
  • VR. ST. Oculus. OpenVR. Controllers. Fixed controllers position.
  • Weapons. AGM-88C autopilot tune.
  • Weapons. AIM-7 misses almost every time on the first shot - fixed.
  • Weapons. Incorrect bomb nose fuse after rearming - fixed.
  • Weapons. Kh-58U missile aerodynamics adjusted, DLZ recalculated.
  • Added multiplayer server list sorting to be saved between sessions.
  • Spotting Dots: Tuning and fix of blurring of spotting dots by TAA and DLAA. We are looking at the feedback and this change may improve some things. Current feedback is overall balanced and we will be looking further into this to make new adjustments.

Known issue: Performance drop in some populated multiplayer servers when the “Select Role” window is displayed. We’ve determined several optimization steps we are working on currently.

DCS: F/A-18C by Eagle Dynamics

  • Fixed: Bomb fuse settings do not work in old missions.
  • Fixed: AGM-84D crossed out.
  • Fixed: AGM-88 TOO does not hit SAM.
  • Fixed: TNDL unusable with dynamic spawns - cannot add member or donor.
  • Fixed: Bombs re-armed in air with unlimited ammo option DUD.
  • Fixed: Poor accuracy in Automatic Bombing Mode.
  • Fixed: Litening TGP tracking mode name text overlap.
  • Fixed: ATFLIR shows M WARN all the time on the DDI page.
  • Fixed: ASE in GUN mode (If you launch a weapon that brings up ASE on HUD, and then go into guns, you will still have ASE being displayed on the HUD until weapon impacts).
  • Fixed: FMU-143 setup is incorrect.
  • Fixed: Unable to enter uncaged WACQ mode.
  • Fixed: Fake DL contact on HUD centre if HMD blanking is disabled and have L&S.
  • Fixed: VS radar mode is not selectable in A2G by push button.
  • Fixed: Uncaged WACQ mode - slewing.
  • Fixed: Rockeye and CBU-99 should not have EFUZ in the SMS.
  • Fixed: AZ/EL Scan outline vertical limits.
  • Fixed: AG target diamond wrong location on HUD for Maverick

DCS: F-16C Viper by Eagle Dynamics

  • Fixed: Crash during rearming in some cases.
  • Fixed: Freeze/CTD when selecting STN field in TNDL page, from dynamic spawn only
  • Fixed: FCR is detecting targets ignoring scan volume.
  • Fixed: HYD OIL PRESS and TO/LDG CONFIG lamp housing.
  • Fixed: Typo on throttle RNC - RNG.

DCS: AH-64D by Eagle Dynamics

  • Added RMAP Mode. Please see.
  • Fixed: AG radar contacts are not shown on TEDAC and HMCS displays in C-Scope mode.
  • Fixed: Datalink does not work if Cold Start is performed.
  • Fixed: FCR Near bar, Far bar, and Elevation control corrections.
  • Fixed: Image Auto Track (IAT) errors.
  • Fixed: TADS optics mode indication is missing.
  • Fixed: NTS and ANTS targets are being designated before the first FCR scan is complete.
  • Fixed: Datalink acknowledgements not processed if DL protocols are not enabled on VHF radio.
  • Fixed: Gun not firing if CPG sight is HMD and range source is laser.
  • Fixed: RFHO selection menu not closing.

DCS: F-86F Sabre by Eagle Dynamics

  • Fixed:  incorrect gun sound

DCS: Supercarrier by Eagle Dynamics

  • Fixed: Airboss and LSO roles unavailable.
  • Fixed: AirBoss option available for non-supercarrier ships.
  • Fixed: Airboss and LSO slots cannot be used when external views are disabled.
  • Fixed: An airboss player can use tactical commander tools in F10 view to control all friendly ships and ground units.

DCS Mirage F1 by Aerges

FM and flight controls:

  • Corrected roll moment appearing when all bombs are dropped from AUF-2 pylon.
  • Decreased rudder roll authority.
  • Decreased pitch authority.
  • Decreased AMEDEE internal curve.
  • Changed pitch trim proportionality between 'up' and 'down' regions.
  • Updated the logic of 'Extra backwards stick travel' mode special option.

Systems/cockpit:

  • Implemented '(C+M or SW)R' button logic in 'TL' or 'BZ' auto acquisition radar modes. The logic:
    • 1st button press enables '(C+M or SW)R' mode.
    • With '(C+M or SW)R' mode enabled, and no radar track, the automatic lock will be inhibited until the button is released.
    • With '(C+M or SW)R' mode enabled, and a target tracked, the button release will break target lock, and will restart search.
    • Depending of the time the button was held pressed:
      • Less than 0.3 seconds - the radar will start the search 150 m ahead of the previous target range.
      • 0.3 to 0.8 seconds - 1) in 'TL' mode the radar will do the same (start the search 150 m ahead); 2) in 'BZ' mode the radar will start the search from the scan area center at the nearest elevation bar to the previous target.
      •  More than 0.8 seconds - the radar will restart search normally.
  • '(C+M or SW)R' button now will not have any effect if pressed with Master Arm in OFF. Before when (C + M or SW)R button was pressed with Master Arm being OFF, the mode became active once Master Arm was switched ON.
  • IDN knob rotation was fixed in F1BE
  • Fixed rotation of altimeter Kollsman window and IDN knob.
  • NWS steering high sensitivity magnetic hold button now deenergizes with NWS on/off switch.
  • Fixed IDN TACAN distance display counter - the maximum displayed value previously was limited to 300 NM.
  • Fixed A/A TACAN mode. Now it is transmit/receive mode (previously it was receive only).
  • Fixed combat flaps not resetting after a new mission start.
  • Increased randomness for engine fire behavior and evolution.

Payloads:

  • Fixed GBU-12 not following laser spot when launched from AUF2 rack.
  • Restored CLB4 SAMP400 HD and LD.
  • Added GBU-16 for central station and GBU-12 for outer stations.

Sounds:

  • Reduced trim hat sound gain.
  • Adjusted trim hydraulic sound gains.
  • Pitch trim hydraulics sound is correctly looped now.

Misc:

  • Updated ES Flight Manual.
  • Added liveries for missing countries.
  • Fixed refueling light being always on.
  • Adjusted refueling light visual look.
  • Added model SHELL for refueling probe (it now has a contact model).
  • Increased compression visual effect of wheel tyres.
  • Fixed several damage model connector issues (related to flaps and fuel tanks).
  • Now the damage cells that depend on outer wings damage cells are the ones for outer slats, not the ones for inner slats.
  • Improved LODs (WIP).

DCS: F-4E Phantom II by Heatblur Simulations

  • CTD: Fixed potential crash when loading the homebase TACAN.
  • CTD: Fixed possible crash when ejecting.
  • CTD: Fixed potential CTD on spawn. 
  • CTD: Fixed CTD when reading compiled Jester LUA files.
  • JESTER-AI: Removed distance-limit for "nearby-airfields."
  • JESTER-AI: Taught JESTER to click the laser code faster.
  • JESTER-AI: Fixed bad locks when attempting a lock during a radar range change. 
  • JESTER-AI: Added JESTER Boresight Mode and Aspect Controls for Flood Shots:
    • Jester now supports regular Boresight mode (not just CAGE/BORESIGHT), selectable from the Jester Wheel. 
    • He now also supports Aspect Controls for Sparrow flood-shots in regular BORESIGHT and CAGE/BORESIGHT modes, accessible either via Jester Wheel or via Context Action SHORT.
  • HBUI: Increased the bombing table font weight for more contrast.
  • HBUI: Added support for unicode characters in install-path and savedgames-path
  • HBUI: Fixed a potential crash in the browser.
  • Crew Chief: NEW: Crew Chief will now reload the start cartridges if you request him to load new ones while still having the old ones.
  • Crew Chief: Added Crew Chief commands to the WSO seat.
  • Systems: Fixed Pave Spike BIT 3 not working (never fully reaching its test position).
  • Systems: Made engine response faster in the upper RPM range.
  • Systems: Corrected countermeasures weight and drag.
  • Systems: Added logic for TANK 7 warning lamp (tank7 valve stuck despite low fuel).
  • Systems: Fixed countermeasures "continuous" modes (now the countermeasures will dispense as long as the dispense button is held).
  • Systems: Added automatic speedbrake retraction on power loss.
  • Systems: Fixed a bug with the AAR door connection to the utility hydraulic line.
  • Systems: Adjusted autostart procedure to follow checklists correctly.
  • Systems: Fixed ECM pod not being warmed up during hot starts.
  • RWR: Fixed RWR handoff (diamond) audio being stuck sometimes.
  • Inputs: Made DSCG Night Filter (red) a 2-pos bind to match the clickable.
  • Inputs: Changed IFF mode switches initialization to the middle position.
  • Inputs: Fixed bugs with some clickables being accessible from the wrong cockpit.
  • Inputs: Corrected various input names.
  • Inputs: Added 2nd stage trigger keybinds.
  • Inputs: Added antenna elevation relative-axis keybinds.
  • Inputs: Fixed Radio/TACAN command light brightness binds wrong order.
  • Inputs: Added Slow/Fast variants for Target Latitude/Longitude knobs (WSO).
  • Inputs: Added UHF Repeater brightness control.
  • Inputs: Fixed Jester Scan Elevation (relative) binds being reversed.
  • Inputs: Fixed afterburner detent option text and tooltip.
  • Inputs: Fixed show pilot body keybind.
  • Inputs: Added some missing TOGGLE and AXIS binds:
    • Antenna Switch
    • Anti-Skid
    • Pilot & WSO Emergency Gear
    • Pilot Hook Handle
    • Pilot & WSO Emergency Flaps/Slats
  • Multicrew: Allow PILOT AUTOSTART command also from WSO seat.
  • Weapons: Added BDU-33 to inner wing pylons.
  • Weapons: Fixed bombing table not always updating when the aircraft weight changed.
  • Navigation: Fixed VOR showing true instead of magnetic bearings.
  • Navigation: Fixed INS Reset alignment problems.
  • Navigation: Fixed INS aligning to a wrong heading with the nav comp off- now only gyros are heat-up but the gyros erection does not happen until proper Nav Comp signal is provided
  • Navigation: Fixed wrong wind direction initialization in the Navigation Computer.
  • Visuals: Improved controls indicator background.
  • Visuals: Fixed navigation lights mesh clipping problem.
  • Missions: Updated Training Missions. 
  • Missions: Updated several missions by Sedlo and Reflected (thank you!)
  • Mission Editor: Adjusted the description of TGP laser code setting in ME (this setting doesn’t affect weapons settings, only the default TGP code).
  • Mission Editor: AGM-12C, replaced GBU31 Pictogram with AGM-12 Pictogram.
  • Mission Editor: Support absolute pitch trim (iCommandPlaneTrimPitchAbs):
    • Mostly meant for mission makers
    • Send values -1 to +1 for -5 to +5 units nose trim, i.e. -0.4 to -0.6 for takeoff trim
    • Can in theory also be used for user made custom binds
  • Localization: l10n fix for missing special options section TIP labels.
  • Liveries: TuAF-67-0285-SEA updated by Aqil - thank you!
  • Liveries: Added fictional Spanish Air Force livery by Reise_Caparzo - thank you!

DCS: F-14 Tomcat by Heatblur Simulations

  • NEW: Part 2 of the sound overhaul, including several tweaks to gains and levels for an improved overall sound mix:
    • Improved rear aspect high power exhaust sound.
    • Improved overall mix and distant sound blending.
    • Improved flyby and landing approach audio.
  • Increased static directional stability in mid AOA range.
  • Fixed bug with some components not detecting throttle was in MIL position or higher.
  • Fixed AB deadzone slider special option.
  • Fixed and improved afterburner detent sliders.
  • Added a new Afghanistan BFM instant action mission by Sedlo (thank you!).
  • Implemented new DCS bomb fuzing options for the Mission Editor and rearm window.
  • Updated Chinese Localization.

DCS: AJS-37 Viggen by Heatblur Simulations

  • Fixed rare CTD when pressing “Fly”.
  • Fixed a crash when making a fix on LS. 
  • Added missing aircraft to RWR library.
  • Updated airfield database for Kola.
  • Changed radio preset assignments for the real bases on Kola.
  • Improved and cleaned up kneeboard page for airfields.
  • Fixed Runway search.
  • Added waypoint coordinates to the kneeboard.
  • Show one more decimal on radio frequencies in the kneeboard.
  • Showing mach number next to IAS in kneeboard.
  • Improved autopilot disengage logic.
  • Fix to show coords of LS/L1 (in REF-LOLA) if the user has defined it with coords.
  • Fix to enable the "plausibility check" on the ground.
  • Improved Rb15's descent after target lock-on (with target jamming) to be more consistent across the different search area sizes.
  • Added target LOS check for Rb04 and Rb15.
  • Improved "automatic" Bx6-9 placement.
  • Fixed several issues with weapons jettisoning.

DCS: MB-339A/PAN by IndiaFoxtEcho Visual Simulations

  • Added: Special options: Trim Sensitivity and Anti-Ice Simplifications
  • Fixed: Repair does not replace used/overheated/broken battery

DCS: JF-17 by Deka Ironwork Simulations

  • Status: still working on WMD7 issues reported on forum

DCS: Flaming Cliffs 2024 by Eagle Dynamics

  • Su-27. Exterior model ejection seat texture/clipping issue - fixed
  • Su-27. Replaced old non-pbr textures of liveries: Chkalovsk AFB (689 GvIAP), Lypetsk AFB (Shark), Ozerne AFB (9th brigade)
  • F-5E FC. Gun sound corrected
  • F-5E FC. F-5E is displayed as 'U' in RWR - fixed
  • J-11. HUD color filter is too transparent - corrected
  • Su-33. Added training missions
  • ATC is not responding if mission started with aircraft in active pause - fixed

DCS: South Atlantic Map by RAZBAM

Updated:

  • Redone Port Stanley Airfield
  • Minor model fixes across the library

Improved:

  • Slightly reduced the video memory requirement for Min Textures

DCS: Kola Map by orbx

New:

  • Added new airfields:
    • ESPA Kallax Airfield
    • ENKR Kirkenes Airfield
    • ESPE Vidsel Airfield
  • Added infrastructure around new airfields and various other places in Sweden
  • Added enhanced imagery around new airfields

Updated:

  • Renamed Bas100 to Vuojarvi
  • Updated Vuojarvi textures
  • Reduction in map space requirement

Fixed

  • Fixed BODO ILS corrected
  • Adjusted tree placement at UMOE, XLMV, BAS100 (Vuojarvi)
  • Jokkmokk no longer abandoned, with rudimentary parking until airfield is redone

DCS: Sinai Map by OnReTech

New:

  • Added 15 Airfields and unique scenes:
    • Quwaysina
    • Birma/Tanta Air Base
    • Al Rahmaniyah
    • Borg-el-Arab/Intl
    • Jiyanklis New
    • Gebel el Basur
    • Al Khatatbah
    • Kom Awshim
    • Beni Suef
    • Wadi Abu Rish
    • El Minya
    • Hurghada
    • Wadi Abu Shihat
    • Ramon International airport
    • Sharm El Sheikh
  • Added military installations of Egypt (northern and southern camp) and military bases on Israel
  • Added Unique objects and architectural monuments, industrial facilities - more than 100 pieces
  • Added more typical scene objects like yacht, ndb tower etc.
  • Added 2 types of acacia bushes for the south of Israel
  • Added Vector data in zones of new airfields, places under unique objects.
  • Added Oil Platforms

Improved:

  • Improved city textures and assets
  • New more realistic seabed texture
  • Added parking slots for F-35 and hangar for Israel airfields
  • Improved scenes for helipads
  • Improved night illumination of unique objects
  • Improved the Pyramids of Giza and the tombs around the pyramids
  • Improved trees on mountains in Israel
  • Improved ground textures (more color variety)

Fixed:

  • Fixed bugs from users and beta testers (more than 100)

DCS: Persian Gulf Map by Eagle Dynamics

  • Fixed ground radar return for different seasons

Campaigns

DCS: P-51D Debden Eagles Campaign by Reflected Simulations

  • M10 taxi bug fixed

DCS: UH-1H Paradise Lost Campaign by Reflected Simulations

  • Complete revamp with Massun's asset pack
  • Performance optimization
  • Old F-4 model replaced with the new Heatblur model
  • AI pathfinding issue fixes

DCS: F-14A Zone 5 Campaign by Reflected Simulations

  • M3 - Added the option to choose a gameplan
  • Old F-4 model replaced with the new Heatblur model
  • already g-warm selected for airstart missions

DCS: F-14 Speed & Angels Campaign by Reflected Simulations

  • already g-warm selected for airstart missions
  • Mission 12 - trigger safeguard added for players that don't follow procedures
  • Mission 15 - AI MIG-21s tuned down a bit

DCS: F/A-18C Operation Green Line Campaign by Badger 633

  • Printable mission briefs updated for missions 1 & 5 .
  • Missions 1, 2, 3 & 5: Briefs updated.
  • Missions 4, 6, 9 & 10: Dud bombs (new fuzing) fixed.
  • Mission 7: Dud bombs (new fuzing) fixed, fail zone around Pala increased.
  • Mission 12: Dud bombs (new fuzing) fixed. Aircraft blocking on Carrier fixed.
  • Mission 11: Dud bombs (new fuzing) fixed. SEAD breaking mission fixed.

DCS: F/A-18C Rise of the Persian Lion II Campaign by Badger 633

  • Missions 4 & 6 all variants: Refuel bug fix. Aircraft blocking on Carrier fixed. Dud bombs (new fuzing) fixed.
  • Missions 9B & 10 all variants: Dud bombs (new fuzing) fixed.
  • Missions 11 & 13: Aircraft blocking on Carrier fixed.
  • Missions 8 & 9A all variants: Dud bombs (new fuzing) fixed, Aircraft blocking on Carrier fixed. 

DCS: F/A-18C Rise of the Persian Lion Campaign by Badger 633

  • Missions 8 all variants: 410 not landing fixed.
  • Missions 7 & 12 all variants: Dud bombs (new fuzing) fixed.
  • Mission 15 all variants: Dud bombs (new fuzing) fixed. Refuel bug fix added.
  • Missions 1, 9 & 13 all variants: Refuel bug fix. 

F/A-18C - The Serpent's Head 2 Campaign by Badger 633

  • Mission 9 & 10. Dud bombs (new fuzing) fixed.

DCS: F/A-18C Operation Mountain Breeze Campaign by Sandman Simulations

  • All missions: Static Hornets liveries were messed up fixed. Formation flight requirements slightly eased. Bug related to new fuzes fixed.
  • All missions with JTAC: Added player confirmation of target in sight
  • Mission 1: Typos fixed; AI flying adjusted to be bit smoother
  • Mission 4: Tiger 5 engagement adjusted
  • Mission 5: Hornets stuck on the deck – fixed
  • Mission 8: Flight lead waits for player after AAR
  • Mission 11: Callouts for Maverik and GBU missing the target fixed
  • Mission 12: Flight lead not intercepting enemies - fixed

DCS: AH-64D The Four Horsemen Campaign by Fight's On Simulations

  • Added Documents folder
  • Fixed broken CPG radio frequency setting by Foghorn
  • Time acceleration reset trigger added at important times
  • Remounted Apache Longbow Radar
  • M2 – Fixed bad CH-47D trigger on pick-up
  • M6 – Fixed incorrect trigger zone positioning
  • M7 – Fixed bad trigger for mission continuation
  • M8 – Fixed broken GR4s and triggers
  • M11 – Fixed broken CH-47Ds and triggers

DCS: UH-1H The Huey Last Show Campaign by SorelRo

  • Mission 5.1: Trigger for troops embarking fixed

DCS: F/A-18C Operation Mountain Breeze Campaign by Sandman Simulations

  • Mission 11: Mission not proceeding if SAR helo doesn’t land – fixed

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