Introducing DCS Supercarrier by Eagle Dynamics
DCS World
- General game performance increased
- Unit health bars On could cause FPS drop - fixed
- Mission Editor - Individual Ship Icons in a group will no longer disappear on zoom out
- Mission Editor - Changing a FARP Country will no longer reset its position
- Mission Editor - Dragging an aircraft on a carrier no longer resets parking to spot #1
- Mission Editor - Template menu no longer returns to USA with previous countries template
- Controls GUI corrupts when scrolling - fixed
- WS ship defence not defending against AGM-65. RCS limitation of CIWS Phalanx has been reduced
- BGM-109B. Engine and autopilot modified. Extended range to 1700km
- The effect of tracer bullets has been restored
- Eliminated midnight light phenomenon
- Browning guns sound update
- AI ground units get stuck navigating around destroyed buildings - fixed
- AI ground units refuse to move if the last WP is near a building - fixed
- E-2D. Corrected collision mode and damage animation
- AI aircraft unable to connect with the tanker while in a turn - fixed
- Cannot move a point "Fire on point" and the similar points until you select the task in the panel of tasks - fixed
- ME. Group renaming action has no immediate effect in the list - fixed
- VR. Added option of the bloom effect and configure the MSAA mask
- ME. Tab order on waypoint screen is out of order - fixed
- Sound. No possibility to change sound devices in simulation - fixed
- MP. Reduced warping and rubberbanding
- MP. Improved deck landing and takeoff
- MP. Improved time sync and timeout detection
- MP. Added country flags to the server
- MP. Player's aircraft doesn't appear in multiplayer tracks if the server was paused during the connection - fixed
- MP. Dedicated server. Fill missing entries in options.lua with defaults at webgui start
- MP. Favorite star in the server list disappears after refresh - fixed
- MP. Laser marks remain if user left server or switches slot - fixed
- MP. Fixed client desync when server was paused right in the moment of the client’s initialization
- Fixed a problem with shader lines of variable length, doing constant vertices recalc
- Cockpit panels illumination of AI wingmen from external F2 is not visible - fixed
- S-25L missile disappears without explosion when hit the tree - fixed
- The scripting engine function Object.destroy() does nothing on scenery objects. The objects remain. Fixed
- AI vehicles do not follow a simple off road route - fixed
- MP. Dedicated Server. A server admin using the dedicated server GUI interface to send a message into the simulation will appear as white text in the simulation. A server message to all pilots will be orange
- Static units can not be placed under hardcover - fixed
WWII Asset Pack
- Churchill & Cromwell IV Hull Guns now function correctly with Combined Arms
- Opel Blitz Embarking Fixed
- Embark for Kubelwagen 82 missing - fixed
- No sounds from guns in Schnellboot type S-130 - sounds added
DCS Mirage 2000c by RAZBAM
- Updated cockpit model - Corrected map chart holder not stowed
DCS AV-8B by RAZBAM
- GPWS "Pull Up" rules rework to make it less sensitive
- TPOD now stows when placed in Standby
- Sidewinder SEAM mode is enabled
- Sidewinder firing when not in AA mode bug fix
- Sidearm firing when not in AG mode bug fix
- MPCD + HUD Night mode update
- EMERG Page with Emergency procedures is enabled
- Various WCA and Auditory Cue Corrections
- Corrected issue causing infinite sound bug
- Improved delays of auditory cues to when the fault occurs
- Improved prioritization of auditory cues based on fault priority
- Fixed GEAR WCA light and auditory cue logic
- Fixed errant CAUTION, CAUTION auditory alert when starting mission
- Further improvements to GPWS auditory tone logic as well as corrected rules for determining GPWS alert conditions
- Fixed CAUTION, CAUTION not allowed to replay for a minimum of 5 seconds if already played
DCS C-101 Aviojet by AvioDev
- Optimized Collision model, reducing number of polygons to improve FPS
- Improved ejection seat 3D model and added new textures
- Added common bindings to EB and CC joystick profiles. Flashlight can now be assigned to joystick button
- Added Airmix-100% oxygen control. Oxygen consumption works correctly on both 100% and Airmix positions. Pilot's oxygen starvation works correctly on both 100% and Airmix positions
- Updated EN and ES localizations
- Fixed some discrepancies in control inputs
- Fixed typo in EN Flight Director training mission
- Control inputs reorganization
- Fixed rudder trim control input binding
- Added Throttle Idle Detent - Idle and Throttle Idle Detent - Stop input commands. Previously there was only Throttle Idle Detent Toggle
- Fixed throttle idle-cutoff control animation
- Added Wheel Brakes axis cheat (braking both wheels at the same time) to C-101 EB and C-101 CC
- Fixed missing rear cockpit pilot kill event
- Oxygen breathing indicator now doesn't work if the pilot is dead or not present in the cockpit
- Added PBR to stairs textures of cockpit model and external model
- Antiskid is now functional
- Added antiskid failure. It can now be selected in Mission Editor
- Added antiskid fail due to gear damage
- Added "Allow Smoke On Ground" option to Mission Editor
- Smoke system of C-101EB is now not possible to activate on ground if Mission Editor option "Allow Smoke On Ground" is not ticked
- Trim tone and light will go off now when reaching trimming limits
- Fixed several errors in dcs.log
- Added RAD TEST switch - OUT position in IFF panel to control input bindings
- Sight does not change now when depressing the trigger if guard is closed
- Fixed weapons switch, it starts now in the off position at mission start
- Fixed roll angle marks in ADI. They now show bank angle precisely
- Added 45 degrees marks to HSI
- Added aft lubber line to HSI
- Fixed vertical deviation scale of HSI: replaced center dot by center line
- Fixed heading bug of HSI. It doesn’t overlap now fore lubber line
- Mark in turn and slip indicator shows now a 3°/sec standard turn rate
- Added smooth movement to turn and slip indicator needle
DCS JF-17 by Deka Ironwork Simulations
- Fixed S2_Left should not command radar stop following hpt in SAM
- Fixed spt should be dropped if spt exceed scan pattern limits in DTT
- Fixed ground/sea target speed filter, will not drop ground/sea target if relative speed is greater than radar speed filter gate
- Fixed radar will stay in STBY and SIL mode if WOW, and STBY and SIL mode cannot be disabled manually if WOW
- Fixed autostart script
- Fixed Type-200 animation (walk-around, still needs ED to implement 3-stage scheme: parachute-cabin mounted - parachute out - engine on/parachute cabin disappears)
- Fixed AI radio command: wingman 'Engage'-'My Target', AWACS 'declare'
- Fixed DL contact IFF fast changing issue
- Fixed CM-802AKG trajectory affected by RP (Channel 30-35) editing after MIL mode launch. Incorrect use Route Points stored in MIL POD, should use weapon independent Route Points(set by WCS before launched)
- Fixed campaign/single mission animations (rework animation trk)
- Fixed QFE setting caused CTD
- Added radar SAM sub mode ASM/NAM:
- if hpt is designated in RWS (radar mode into SAM), pilot can cycle ASM/NAM SAM sub mode by HOTAS/key S2_Left
- NAM: pilot have to set radar scan az and line manually
- ASM: radar scan az and line is set automatic, cannot manually set by pilot. hpt range > 20nm, 30.0 degrees 2 line; hpt range <= 20nm, 15.0 degrees, 4 line
- Added DTOS/DIR mode for bomb
- DIP of DTOS/DIR can be modified in MFCD-DATA-AS
- DIP unit is mrad, range 30 ~ 140
- Added assigned target line for self-aircraft in HSD when DL is on
- Added new cockpit click sound effect (recorded from simulator)
- Added Pull-up warning (based on current descent rate, if RALT will be below RALT MIN after 2 second)
- Added starter ignition sound, smoke and flame (Customized effect preset will be added in next update)
- Added engine start flame (Customized effect preset will be added in next update)
- Added AP keybinding
- Added seat up/down adjustment (limited to -58mm ~ 158mm), no default key assigned, setting-JF-17-seat
- Added SRS export support
- Updated FM: thrust/fuel flow
- Updated cockpit model/texture
- Updated landing gear model
- Updated kneeboard page of APR: add ATC freq (player no need to check F10)
- Adjusted TV/IR image effect
- Adjusted "hacked" loadout restriction to MP only
- Adjusted ground crew voiceover volume/speed
- Tweak viewport export
- Updated free campaign
- It’s recommended to restart the campaign
- Now 6 missions form a more coherent plot: 01-06
- 4 new missions added: 01, 02, 05, and 06
- 07 and 09 will rejoin the campaign once the left half of campaign missions finished later this year
- 07 and 09 can be played in Single
DCS AJS37 Viggen by Heatblur Simulations
- Auto start/stop feature added
- Probable fix to NaN warning in DCS.log
- Fix to airbase names sometimes corrupting kneeboard flight plan
- Fix to "unknown weapon type" warning in log
- Fix so two RWR-lights are on when the emitter is between coverage of the two antennas
- Fix for last signal time in ELINT-analysis
- F10 markings map is now grouped by author so you can select either your own flight plan or someone else’s. Markings now also display time of creation
- Improved track-replay consistency, especially for taxiing
DCS F-14B by Heatblur Simulations
- Updated Cage the Bear Campaign, including two new missions - thank you Kaba!
- NEW: Added 8 new missions for DCS: Supercarrier, 6x Quickstart Case 1, Case 3 and Carrier Quals for Caucasus and Persian Gulf, 2x COOP 2 to 8 Carrier Quals for both Caucasus and Persian Gulf
- Correlate datalink targets on TID to sensor targets
- Tweaked hostile/friendly/unknown TID symbol sizes
- Fixed Jester TWS-A /TWS-M endless loop with phoenix in air and player commands during TWS-A
- Fixed jester switching to RWS with scan ranges set to < 100 nm
- Fixed HUD steering tee in TWS-A
- Tweaks to reduce TWS ghost track formation
- Reset TID tracks on PGM RESTART (“soft purge”)
- Fixed HUD/VDI to use AHRS instead of INS heading
- Fixed HUD glow showing without power
- Major overhaul of exterior night lighting:
- Lights are now brighter
- Lights now cast glow
- Some lights now dynamically illuminate the aircraft and environment
- All lights are now visible at much greater view distances
- Lowered intensity of landing light
- Anti-collision and shoulder formation lights now cast dynamic lighting on the ground and other surfaces
- Fixed afterburner spotlight light direction
- Added salute option to comms for consistency between modules (won't trigger animation for now - Supercarrier)
- Added radio comms for “Tomcat Ball” (Supercarrier)
- Added keybind for “Tomcat Ball” (Supercarrier)
- Fixed AI wingsweep not working on ground (Supercarrier)
- Fix to comms commands for ground crew launch
- Added CVN-71, CVN-72 and CVN-73 to RWR threat library (Supercarrier)
- Fixed datalink connections with supercarrier. (Note: ACLS is currently off glideslope, we will fix it asap. ICLS is working as intended)
- Fixed nose wheel steering scaling and initialization
- Removed vJoy FFB check (Brunner stick should work now)
- Reduced flap pitch moment and adjusted it vs. airspeed
- Tweak to F110 fuel controller to reduce fuel flow overshoots
- Probable fix to engine not re-lighting after damage or death
- Adjusted flap lift and drag at speeds above deploy speed limit
- Adjusted default starting pitch trim
- Fixed issue where ground spoilers would deploy regardless of flap lever position with throttle at IDLE
- Fixed kneel switch solenoid (no longer need to hold switch to kneel nosegear)
DCS F-18C Hornet by ED
- Litening Pod:
- Added Indication of the position of the aircraft (Attitude Indicator/AoA indicator/ASL/Steering Cue)
- Added FLIR Laser Ranging Indication
- Litening TPOD head no longer stows when in STBY or OFF (The Litening TPOD external model's head is not longer stowed when the FLIR power switch is moved to the STBY or OFF position) - Fixed
- FLIR stow additional conditions (OPR status, LG down, RAlt less than 200ft/OPR status, WoW, Ground Speed more than 5kts) - Fixed
- LTD/R switch should have 2 positions - Fixed
- TGP has incorrect IR FOV angles - Fixed
- TGP elevation should be tied to horizon line instead of aircraft boresight - Fixed
- TGT and FLIR Square Misaligned - Fixed
- TGP still works even if removed during rearm - Fixed
- Zoom control indication occupies 2 pushbuttons when it should occupy 3 - Fixed
- Added GRAY option
- Added ALG option (Automatic Gain and Level control option)
- AGM-65F seeker LOS indication is not proper- Fixed
- JDAM - (add: IZLAR/ Auto Mode for PP and TOO Mode / dynamic TOF /TOT -PP Cue - In-Zone / TOT cue on HUD/ heading is defined for IZLAR)
- AIM-7 can be guided via LTWS - Fixed
- AIM-120 can guide to a target even if the radar cannot see the target in TWS mode - Fixed
- FPS issues on the SA page - Fixed
- Radar trackfiles aging out very quickly - Fixed
- Prog 2 ignored if undesignate is used in auto mode - Fixed
- Uncaged AGM-65F does not slave to the same point as pod - Fixed
- AI do not show cockpit light in F2 view - Fixed
- Parked F-18 static model has wrong aileron position - Fixed
- Bright AMPCD/HUD at Night - Fixed
- Missiles launched in RWS after tracking in LTWS perform incorrect guidance - Fixed
- F-18 radar does not provide data-link in TWS mode - Fixed
- Reset scale on SA page for elements, set max position value for calculating symbols on SA page like on HSI page - Fixed
- Cockpit SNSR panel texture edited
- Missions to be re-saved for branch
- Harpoon BOL HPTP Ignores waypoint and flies bearing immediately - Fixed
- Laser Mav will not show LKD if targeting a building - Fixed
DCS F-16С Viper by ED
- Strobe light need to be brighter at night - Fixed
- Anti collision light not seen on multiplayer servers - Fixed
- LEF should be at 2° up during cold start.- Fixed
- FCR Hostiles returning Friendly - Fixed
- Highlight of the selected weapon is not removed after selective jettison - Fixed
- SAI Arrow does not move with ball - Fixed
- Fuel tanks weight is incorrect - Fixed
- Training mission CCRP bombing is in game mode - Fixed
- INS Alignment: STOR HDG alignment doesn't finish - Fixed
- Interior lighting at minimum power has lower brightness then without lighting in day light - Fixed
- Tail texture improvement
- Self illumination materials edited
- Typo. F-16C Inputs. Ru localization
- Quick start and training missions cause abnormal DCS behavior
DCS L-39 Albatros by ED
- Fixed training missions for L-39. Mission "GS-23 Gun": fixed typo in English localization. Mission "PK-3 Gun Pods": 4 Gun Pods are used
DCS Mi-8MTV2 by ED
DCS Fw 190 D9 and A8 by ED
- Corrected the instruments lighting in the cockpit
DCS UH-1H Huey by ED
DCS F-5E by ED
- The color of the reticle lightened
- The color of the radar indication lightened
- Corrected cockpit lighting
- Cut electrical lights on damage
DCS P-51D Mustang by ED
- Cut electrical lights on damage
- Piston engine sound dropped - fixed
DCS Su-33 by ED
- If the player on Su-33 requests repair on the deck, his plane should be moved to a free parking place
DCS F-86F Sabre by ED
- Cut electrical lights on damage
DCS Bf 109 K4 by ED
- Cut electrical lights on damage
DCS Su-25 by ED
- NAV lights do not cast shadows
DCS Black Shark 2 by ED
- Added the mirrors toggles commands
- Georgian Oil War Campaign to DCS 2.5x Compatibility done by MadDog-IC
- Georgian Oil War - Grand Campaign - mission ATO-A-P4.2 Added trigger with removing trees action for tank platoon "G Tank 1"
- Corrected single missions by MadDog-IC
- Clear Tkvarcheli.miz corrected. A player will not be spawn with his wingman on the same site
- Added option to hide cyclic / stick in cockpit
- ABRIS. Change date in setup menu caused DCS crash - fixed
DCS A-10C Warthog by ED
- Corrected Single Player Missions by MadDog-IC. Added all localizations EN, RU, CN, CS, ES, DE, FR to missions where appropriate. Moved all Units out of trees
- Text above G-meter backlit - fixed
DCS Combined Arms by ED
- M163 Vulcan was invulnerable to HE rockets - fixed
- Missile blows up right after launch on player-controlled SA-15 - fixed
- Fixed position of Driver camera on Sd.Kfz.234/2
- Animation of AT-3 Sagger fixed on barrel elevation of BMP-1 and BMD-1
- Barrel visibility issues fixed on SPTD “Msta” while zooming out
- Effective altitude of “Tunguska” SA-19 missiles is now limited to 3500 metres
- Combined Arms Aircraft ignore speed if not set by slider - fixed
- Opel Blitz Embark not working - fixed
Campaigns
The Museum Relic Campaign by Apache600:
- Mission 8.6 for MiG-15 and F-86: Fail safe helo F10 radio operations fixed, and missing radio comms restored
F-5E Aggressors ACM Campaign, F-5E Aggressors BFM Campaign, F-15C Aggressors BFM Campaign, F/A-18C Aggressors BFM Campaign by Maple Flag:
- Practice missions now placed in their own campaign
- Minor updates to the briefing text in all missions
Spitfire IX The Big Show, P-51D Blue Nosed Bastards of Bodney, Bf 109 K-4 Jagdflieger campaigns by Reflected Simulations:
- New WWII assets added to the missions
- "Remove units for better performance" option optimized in high unit count missions
A-10C AAT and A-10C TTQ Campaigns by Maple Flag:
- Practice missions now placed in their own campaign
Combined Arms: Frontlines Georgia Campaign:
- Adjusted missions with new Hidden on Planner Option for better Fog of War
- Adjusted unit death requirements for advancement
- Other minor fixes and tweaks with all missions
World´s Apart 2020 Campaign
- Fíxed vehicle spawn points in Mission 1