DCS World
- ME. Fixed Statics returning the 'Ammo' name in ME, name can now be set correctly
- Fixed Scripting Engine bug causing Airports to return random ID's they have been pounded back into submission and will now have the correct id number for their actual position
- ME. Adjusted Icons in ME and loadout screens to allow people to see which type of missile / ord they are loading easier when there are multiple versions of the same type
- VR. Medium water creates double vision for terrain - fixed
- VR. Fixed automatic use of headset audio for the outputs which are set to default device
- Aircraft carrier. Ejected pilot fall through all decks - fixed
- SCUD missile. Corrected skins
- MP. Added support for clients behind CG-NAT
- MP. Added packet stats to Ctrl-Pause info (up/down traffic, ping, packet loss)
- Sound. Fixed theme music for ED/BST modules
- Sound. Added a sound mod example to Doc/Sounds
- Added correct drag for PGU 20 mm family and fine tuned M56 family
- Ingame rearm and refueling panel. Sliders disappear on the mouse cursor over it - fixed
- RIM-7 missile. Added self destruction after losing target
- Refactoring load images MM. Fix for some cases when user can't run DCS
- Adjusted radio for Al Dhafra
- AGM-88. Fixed crash that appeared in some conditions
- AGM-88. Zero-lift drag decreased according to CFD research
- SARH and ARH air-to-air missiles. Crash when a missile changes target - fixed.
- Cruiser Moscow. Restored functionality of AK-630 30mm guns
- If a player exits the game after ejecting he got a death in the logbook - fixed
- Crash after landing on an airfield where there is no available parking - fixed
Known issue:
- Selection of audio devices disabled while in simulation
- Performance review ongoing.
Voice chat
- Clients could not talk to each other - fixed
- Game log flooded by debug messages - fixed
- Servers do not need a separate port for voice chat anymore
- Known issue: VC availability is controlled by client’s setting only, ignoring server options
DCS Mirage 2000c by RAZBAM
- RWR contact display logic
- RWR Brightness enabled
- Magic MAV search enabled. It includes HUD TD updates
- Close Combat Mode Vertical Scan bug fix
- IP Bombing release bug fix
- Manual updated with Magic MAV search
M-2000C campaign:
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Mission 05: Chevy 11 blocked by humvee which refused to move: FIXED
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Mission 12: Messages play at the beginning of the mission: FIXED
DCS JF-17 by Deka Ironwork
- Added AAR feature (some issue, please check Deka subforum for file patch)
- Added digital clock/chrono
- Updated external model (Texture still WIP)
- Updated cockpit model (Texture still WIP)
- JF-17 AI: can turn on AAR light when operate night air refuel
- AAR probe: can be installed/removed via both ME and ground crew
- Updated loading image
- Fixed 802AK and JSOW turn point issue
- Fixed AG radar moving/static detection in MAP/SEA1 modes
- Fixed JSOW TAND/SBYS with IMP AZ
- Fixed UFCP/AAP button light model flickering
- Fixed external fuel imbalance bug
- Added radar notch (WIP)
- Added DPLAYER music player (User can change # of loaded audio file in Special Option, max is 30)
- Added ground crew EN voiceover (voice actor Tony Lin/409)
- Added mig-19p to EWS database (M19)
- Added LD-10 ins drift
- Improved radar TDC elev
- Improved engine response
- Added MasterArm toggle binding
- Adjust 3-pos SW direction: (left-click: down/bwd; right-click: up/fwd)
- Adjust shake amplitude
DCS C-101 Aviojet by AvioDev
- Improvement of console lights visibility in external view
- Improvement of stairs external and internal model
- Several improvements in C-101CC cockpit textures
- Change from white smoke to smoke with colorant and vice-versa is now continuous, without any gap
DCS Flaming Cliffs by ED
FC3 Multiplayer data link ghost contacts eliminated
DCS Fw 190 D-9 by ED
R4M is incorrectly located on pylons and hangs in the air - fixed
DCS Fw 190 A-8 by ED
- Bombs added to the next missions:
- Nevada - Range Target Strike.miz
- Normandy - Airfield Attack.miz
- Persian Gulf - Anti-Shipping Strike.miz
- Payloads drag for FW 190 A8 - fixed
DCS Spitfire IX by ED
- Added correct ammo for Spitfire, adjusted dispersion
DCS P-51 Mustang by ED
- Ammo belts for P-51 - corrected
DCS A-10C by ED
- GAU8 dispersion corrected
DCS Flaming Cliffs by ED
- A-10A. GAU8 dispersion corrected
DCS F-86F by ED
- Fixed missing argument for ARN-6 tuning crank
DCS F/A-18C by ED
- Major update of the German Hornet manual
- Plane acts in a strange way and explode after multiple usage of RAlt+J - Fixed
- Client aircraft doesn't show in MSI in radar page - Fixed
- Mk5 Rockets not available for the inner wing stations - Fixed
DCS F-16C by ED
- Lesson 4 - Added CN localization
- Lesson 19 - Added DE Voice-Overs
- Bort number problems - Fixed
DCS SA342 Gazelle by Polychop Simulations
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Fixed gun alignment
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Added combat mix (3 HE - 1AP)
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Added SNEB68 smoke marker rockets
Campaigns
F-86F Hunters over the Yalu Campaign by Reflected Simulations
- Wake turbulence off enforced
- Player's flight engages the primary target
- Updated F-86F custom skins
P-51D: The Blue Nosed Bastards of Bodney Campaign by Reflected Simulations
- Campaign updated for the new Normandy map
- Wake turbulence off enforced
- Player's flight engages the primary target
The Museum Relic Campaign by Apache600
- Every mission, in both campaigns, has been updated in some manner. (either to address bugs, unit placement due to trees and other factors, trigger issues, etc)
- NDB morse code has been corrected on numerous briefing and kneeboard pages
- Grammatical errors fixed in briefing pages (though I'm sure some still exist)
M2000C Red Flag by Baltic Dragon
- Mission 5: removed a truck that refused to move and blocked Chevy 12
- Mission 9: fixed an issue with B1 that stops taxiing to the active
- Mission 14: intercepted F-16 will now land much quicker
A-10C The Enemy Within 3 by Baltic Dragon
- Mission 9: fixed rare instance where several different messages with the attack outcome would play
- Mission 10: updated behaviour of Falcons engaging targets at the range, they should now use 3 missiles instead of 4
- Mission 13: fixed issue with Special Forces exiting target building refusing to move. Fixed issue with enemy MANPADs not moving after spawning and staying too close to the target building
- All missions: re-saved them under 2.5.6 in order to fix possible problems with ground units not moving