开放测试版更新日志

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16 jun
2020

DCS World

服务器关闭时崩溃 – 修复。

DCS C-101 Aviojet(AvioDev)

  • 当游戏UI里后视镜设为关闭时,现在可以正确使用键盘或摇杆按钮来开关后视镜。之前仅在驾驶舱里点击时可正确开关。
  • 添加C-101EB和C-101CC前舱的扳机保险销解锁、扳机保险销锁住、挂载投放保护盖打开和挂载投放保护盖关闭的默认键位。
  • 修复C-101EB-Nevada-takeoff任务。应该没有AI空中碰撞了。

DCS F/A-18C“大黄蜂”(ED)

  • 可能修复了CLC里的崩溃。
  • 激光小牛看不见建筑上的激光点 – 修复。

DCS Yak-52(ED)

  • 修复了Yak-52俄语本地化里颠倒的配平描述。

DCS超级航母(ED)

  • 更新俄语手册(添加快速开始部分)。

DCS F-5E“虎II”(ED)

  • RWR按钮不正常亮起 – 修复。

DCS F-14B(Heatblur Simulations)

  • 照明完全重制并调整:
    • 修复信号灯不可见的问题。
    • 修复HUD里显示的绿点。
    • 调节泛光灯亮度。
    • 调节出生时需要驾驶舱照明打开的光照要求值——现在会更晚一些。
    • 修复垂直面板不与其他面板同步更改灯光亮度。
    • 在黄昏或夜晚出生时,默认情况下将红色泛光灯更改为暗淡。
    • 在黄昏或夜晚出生时,HSD、ECMD和TID亮度开始时更暗。
    • 修复蓝盾面板灯出现而蓝盾摇杆不可见的问题。
    • 修复外部灯光错误。
  • 调节驾驶舱内外的座舱盖玻璃。
  • 修复TWS-A时Jester的无限输入循环。
  • 可以挂载10枚MK20“石眼”。注:MAK-79仍在开发中,目前不可见。
  • 完结膝板开关吸附行为。
  • 襟翼超速/超过载和襟翼卡住的微调。
  • 调节不对称襟翼滚转。
  • 调节配平微调步进(配平现在应该更精确了)。
已知问题:ACM面板响尾蛇冷却、机炮射速、导弹准备和导弹模式灯不随ACM面板灯亮度设置更改亮度 – 开发中。

DCS AJS37(Heatblur Simulations)

  • 内部和外部灯光修复 – 调节所有照明亮度和新DCS照明系统的发光材质。
  • 降低夜间出生时HUD亮度旋钮的值。
  • 可能修复了ELINT分析里的内存不够问题。
  • 修复Rb05的近炸引信。
  • 修复武器选择旋钮在低纹理设置时无法阅读的问题。

DCS幻影2000c(RAZBAM)

  • 驾驶舱指示灯照明材质更改

DCS AV-8B(RAZBAM)

  • TDC延迟错误修复
  • 机炮吊舱弹药导致射击瞄准具“跳动”错误修复
  • MPCD视频亮度和对比度控制可用。
  • HUD视频亮度和对比度控制可用。
  • 驾驶舱内部灯光修复。
  • 驾驶舱指示灯照明材质更改



10 jun
2020

DCS World

  • S-3B无法发射SLAM - 修复
  • 登船的群组从F10地图上消失 - 修复
  • 损伤模型. 飞机对武器造成的损害不敏感 - 修复
  • 联机. 改进完整性检查报告

DCS F/A-18C“大黄蜂”(ED)

  • 雷达俯仰覆盖范围不正确 - 修复

DCS MiG-21bis(Magnitude 3)

  • 添加轮挡功能
  • 修复外部玻璃材质名称
  • 修复鼻锥动画
  • 修复弹射座椅可视性
  • 修复在弹射程序时显示飞机罩
  • 修复人工地平仪俯仰动画
  • 修复ASP玻璃纹理z向与其框架冲突
  • 修复“英语 - 公制”和“中文”驾驶舱涂装
  • 修复RSBN / PRMG频道选择的键位
  • 修复ARU与着陆灯开关的键位

9 jun
2020

DCS World

DCS MiG-21bis(Magnitude 3)

  • 添加英吉利海峡机场的RSBN导航数据
  • 添加波斯湾新增机场的RSBN导航数据
  • 修复座舱盖锁定顺序,之前为在第一次解锁后玩家必须锁住然后再解锁来打开座舱盖
  • 修复加力接通时NS430模组关闭的错误
  • 修复不旋转的涡轮叶片
  • 调整悬挂以免轮胎插入地下
  • 修复穿出风挡的前仪表板
  • 修复弹射的飞行员和座椅丢失的纹理
  • 修复Southeria和伊朗的丢失纹理
  • 修复损伤部件丢失时的纹理
  • 修复尾部严重形状损坏
  • 修复背部油箱在受损后消失的问题
  • 还原SPRD-99和POMIG 3d模型文件名
  • 调整金属涂装后部机腹天线看上去像金属
  • 调整PTB-490/800油箱颜色
  • 调整重心挂点上PTB-490/800的倾斜角度
  • 加入1阶段驾驶舱,包括:
    • 新的ASP和风挡3d模型(开发中)
    • 添加用于仪表的体积照明(开发中)
    • 座舱盖玻璃更干净
    • 修正修板照明(有些在黑暗中发光)
    • 时钟现在在黑暗中发光
  • 注:“1阶段”驾驶舱是开发中版本,需要修复以匹配发布的“1阶段”外部模型。仪表的体积照明是新的,我们希望您能反馈任何关于FPS的下降。

晨/昏设置的照明调整到最亮当完全黑暗时,玩家必须把指示器照明切换到夜间模式,并设置其他灯的变阻器到非最亮位置。

DCS克里斯滕鹰II(Magnitude 3)

  • 修复驾驶舱里的明亮灯光
  • 偏航阻尼调整
  • 修正Cx0
  • P-47 电机功率调整
  • 修复座舱盖抛弃工具提示的错误标题
  • 螺旋桨在跑道探照灯里看上去不正确

DCS F-14B(Heatblur Simulations)

  • 为锁住熊战役添加超级航母版冷启 - 感谢Kaba!(替换旧航母冷启版本)
  • 修复Debridging the River Inguri单机和合作任务里的风向
  • 修复 Jolly Rogers高可视涂装里翻转的警告面板
  • 修复非空中载具(船只)的IFF显示
  • 添加提康德罗加和阿利伯克的NTDS(数据链主机)能力
  • 调整襟翼阻力和损伤模型
  • 调整俯仰阻尼
  • 修正下跪开关动画
  • 调整襟翼俯仰力矩
  • 调整俯仰配平舵机速率
  • 根据动力调整俯仰

DCS AJS37(HeatBlur Simulations)

  • 修复Rb05引信

DCS C-101 Aviojet(AvioDev)

  • 改进在标准条件(30度坡度)下的转弯仪精度,应用于C-101EB和C-101CC
  • C-101CC的转弯仪指针指向标记时现在指示2分钟的盘旋时间
  • 改进侧滑仪(侧滑球):根据安装位置和物理参数(球质量、管尺寸、管弯曲半径和黏性阻力)调整其行为

中国装备包(Deka Ironwork Simulations)

  • 修复J-11A着陆/滑行灯
  • 修复JF-17减速伞切断后的模型
  • 调整海军军舰wsType3,现在直升机冷舱出生在甲板上

DCS JF-17(Deka Ironwork Simulations)

  • 修复SPJ不工作问题
  • 修复DTOS模式投放所有炸弹问题
  • 调整AG雷达RBM初始增益

DCS超级航母(ED)

  • 修复雨水反射照明亮度
  • 为动态照明添加镜面反射

DCS F-18C(ED)

DCS F-16C(ED)

  • 雷达俯仰范围错误 - 修复
  • 无HUD当前转向点 的转向点指示 - 修复
  • TDC范围数字在天线俯仰改变后不变 - 修复
  • HUD符号在白天几乎看不见 - 修复
  • 添加法语F-16本地化
  • TGP电视图像亮度极高 - 修复

DCS P-47D“雷电”(ED)

  • 修复快速任务里的语言

DCS A-10C(ED)

  • “FIRE <eng> PULL”、“FIRE <APU> PULL”和起落架手柄里的灯太暗 - 修正
  • 驾驶舱里的一些灯太亮 - 修正

DCS联合武装(ED)

  • 为SAM+海军宙斯盾添加多通道跟踪雷达
  • 修复无效SAM海拉姆为ASM

怒火危崖(ED)

  • 修正下列飞机的驾驶舱照明:Yak-52、Su-25、Su-25T、MiG-29、A-10A、F-86F、L-39C、L-39ZA、A-10C、MiG-15bis、P-51D-25NA、P-51D-30NA、TF-51D、UH-1H、F-15C、F-5E
  • F-15C驾驶舱. 警告灯动画修正
  • A-10A、Su-25T、Su-25驾驶舱里添加自适应自发光材质

战役

Bf 109 K-4战斗机飞行员、P-51D波德尼蓝鼻子坏蛋和喷火IX大马戏团战役(Reflected Simulations):

  • 战役更新包含AI P-47雷电

UH-1世界分离 - 2025年春季战役(Low Level Heaven)

  • 任务10:添加无线电呼叫,可在ALPHA被摧毁后和有寻路问题时使用
3 jun
2020

加入新模组:

DCS World

  • 加入AIM-120导弹的新飞行动力学模型。与旧的导弹动力学模型相比,新模型包括修正的升力和阻力、修正的诱导阻力和发动机数据。增加了稳定性和控制特性、速度-高度自适应自动驾驶和改进的高抛弹道。
  • AIM-7. 改进的高抛算法。高抛的俯仰角现在取决于目标的距离。添加飞行助推阶段EB机动的模拟。
  • AIM-7. F和MH型使用旧气动 – 修复(由F-14B AIM-7定义的数据库冲突导致)
  • 加入新AGM-84E防区外对地攻击导弹(SLAM)。这是一种亚音速、超视距空射巡航导弹,具有新的航路点自动驾驶、INS+GPS、传感器制导和F/A-18C集成。
  • 任务编辑器. 不正确的AIM-9X任务编辑器图标 – 修正。
  • 任务编辑器. 中立单位现在可以通过任务编辑器放置。添加了按“战斗/所有”国家按钮的过滤器。“所有”位置显示所有国家,包括中立国。维持对旧任务的支持。
  • GUI. 一些模组的加载窗口图片不显示 – 修复。
  • 联机.在联合武装里装弹可以导致服务器和客户端崩溃 – 修复。
  • GUI. 在选项里选择当前屏幕分辨率后DCS重启 – 修复。
  • M61火神机炮的散布修正。
  • 联机. 客户端现在可以正确的出兵。
  • 群组着陆后AI僚机停留在跑道上 – 修复。

DCS AJS37(Heatblur Simulations)

  • 修复过长的ELINT-分析时间(着陆后设置BER时崩溃)。
  • F10-磁带的文件名清理。
  • 加入Rb05导弹的近炸引信(MARK和LUFT)。
  • 添加控制Rb05导弹斜线控制键位。

DCS F-14B(Heatblur Simulations)

  • 修复航母资质CVN-73快速开始任务名称里的错别字。
  • 重新为航母资质添加超级航母合作任务。
  • 修复了版本不匹配问题,这可能导致几个小问题。
  • 修复下跪开关行为:飞机出生时不会在下跪状态,仅按下开关下跪飞机,放开后不会妨碍使用NWS。(线圈保持器仍然开发中,会在下个补丁中加入。)
  • 调节襟翼完全放下时超速时的襟翼阻力。
  • 修正了当低速时AOA从180变为-180度时由进气性能不连续性引起的燃油流量波动。

DCS MiG-21bis(Magnitude 3)

  • 添加VR设备跟踪支持(开发中)
  • 修正ASP固定网格和准心绘制层以用于昼间和夜间操作。
  • 热车启动时无线电高度表从200米降低到100米。
  • 调整SAU和自动驾驶(开发中)。
  • 修复KPP下滑道指针。
  • 修复起落架锁定声音。
  • 修复clickables.lua里的灯光开关轴,添加2个灯光控制的新命令。
  • 添加空调的开关操作(游戏里没用,仅视觉效果)
  • 1阶段涂装模板发布。
  • 1阶段外部模型更改包括:
    • 添加翼上蒸汽效果。(开发中)
    • 更新GSH-23炮口焰、烟雾、曳光弹效果。(开发中)
    • 更新座舱盖和风挡。
    • 更新PVD-7、DUAS-5皮托管。
    • 更新起落架舱上方的机身凸起。
    • 更新背部油箱。
    • 更新垂直安定面。
    • 更新下部翼根护盖。
    • 更新SPRD-99 / POMIG装载。
    • 更新滑行/着陆灯玻璃透镜。
    • 添加加力体积灯光效果。(开发中)
    • 添加加力火焰在白天的可见性并添加马赫环。
    • 调整着陆/滑行灯亮度。
    • 修复AI不收起着陆/滑行灯。
    • 修复起落架支柱灯在电池开关关闭时会关闭。
    • 修复航行灯在远距离看起来变成白色。
    • 调整减速伞动画和对应碰撞模型。
    • 修复所有同时更改的TacNumbers。
    • 所有8K涂装纹理转换为独立的数个1、2和4K纹理。
    • 调整所有涂装迷彩以匹配1阶段机身。(Joshua Pemberton提供)
    • 调整并添加多个区域的RoughMet纹理。
    • 调整并添加多个区域的法线贴图纹理。
    • 修正涂装模板的俄语拼写(LazySeal [P61]提供)。
    • 删除克罗地亚2014和匈牙利涂装(无法联系到原创作者以获得PSD文件)
    • 驾驶舱纹理合并入合集。
    • 飞行员纹理合并入合集。
    • 更新SPRD-99的3D模型并添加RoughMet纹理。
    • 添加导弹发射架滑轨的RoughMet纹理。
    • 添加POMIG箔条与热诱弹布撒器的RoughMet纹理。
    • 修正外部490升副油箱的大小。(SVKSniper和GumidekCZ提供)
    • 修正外部800升副油箱大小。
    • 创建新副油箱纹理。
    • 降低被摧毁3D模型的8K纹理为4K。
    • 调整损伤表属性。

DCS克里斯藤鹰II(Magnitude 3)

  • 添加VR设备跟踪支持(开发中)
  • 调节发动机扭矩特征。
  • 调节发动机陀螺效应。
  • 调节螺旋桨洗流效应。
  • 调节P-因子效应。
  • 调节飞机的安定性以保持先前匹配的能力和性能
  • 改进悬挂代码,允许飞机在一些草地表面起降
  • 添加根据发动机状态和外部因素的仪表面板仪表振荡/振动(与飞机运动有关)
  • 加入过度注油发动机超过5次可能导致发动机溢流。

已知问题:

  • 灯太亮。

DCS幻影2000c(RAZBAM)

  • 发动机慢车现在从飞行慢车转为地面慢车前要等待机轮承重5秒。
  • 修复起落架在应急起落架放下手柄拉起后可以用键盘命令收起
  • 改进加力发光效果行为

DCS AV-8B(RAZBAM)

  • 修复空中加油受油管在没有液压动力时对开关命令有响应
  • 修复驾驶舱警告(告诫、语音警告、机动音、RWR警告、武器音)正确通过耳机源播放
  • 修复了由于启用H2O模式并启用“手动燃油”而导致的不正确的RPM偏差
  • 修复H2O抛弃不工作
  • 修复2x右侧MK-82 AIR不正确的设为MK-82蛇眼
  • 修复MK-81定位
  • 重制WCA和语音警告逻辑,以更好管理故障确认和优先级
  • 修复15秒常亮与闪烁逻辑
  • 进一步改进GPWS提示
  • 改进自动开车程序,给更多时间听取程序中的提示
  • 修复DEP RES应仅在降级才会显示,而不是在操作时
  • 修复当防滑处于OFF时SKID应导致CAUTION CAUTION
  • 修复BINGO警告音之间需要的时间为60秒
  • 修复FUEL LOW LEFT或FUEL LOW RIGHT警告音之间的需要时间为60秒
  • 修复GPWS CHECK GEAR警告音之间需要的时间为8秒
  • 改进JPTL限制器检查逻辑
  • 修复闸式开关按下时SAAHS俯仰、滚转、偏航灯的WCA不正确指示SAAHS已断开
  • 修复当位置与标称位置不一致(由收回超控开关或液压失效导致)时LIDS的WCA
  • 修复电压表始终停留在27.5V – 在执行检查单时电压表应在检查单检测时变化
  • 修复在完全襟翼偏转检查单时DROOP灯熄灭的逻辑

DCS MiG-19P(RAZBAM)

  • 修复动画和连接器指令,这样座舱盖可以通过手动点击来打开和关闭
  • 修复键盘座舱盖打开/关闭命令延迟
  • 修复键盘座舱开打开/关闭命令有正确的程序
  • 修复EUP-53仪表的转弯仪行为
  • 添加由于深失速和或尾冲导致的气流问题引起的停车条件
  • 添加高速时由于过高滚转率导致的副翼失效和损伤
  • 增加R-3S结构过载承受能力
  • 降低在非常高速时的结构过载承受能力
  • 增强近失速时的抖振
  • 修复右侧襟翼和服役的损伤动画

DCS C-101 Aviojet(AvioDev)

  • 改进HSI里叉和点窗口的3D模型。
  • 修复外部灯光。着陆和滑行灯光束现在看起来正确。
  • 刹车现在使用停放刹车时没有防滑。
  • 修复襟翼放下和收起速度。
  • 改进新物理模型的侧滑球行为。
  • 调整一些起落架参数。现在飞机在地面上滑出跑道时,有更大的机会移出。
  • 降低机轮强度。

DCS JF-17(Deka Ironwork Simulations)

  • 修复防撞灯不闪
  • 复制不可编辑DST频道数据到可编辑频道会导致后者不再可编辑 – 修复。
  • 修复不可编辑频道导致的DCT频道复制
  • 修复CCRP线和提示在DTOS里未正确禁用
  • 修复WMD7吊舱外部视角:在初始化后导引装置应设为锁住状态。
  • 修复S2_left在EMMC NAV模式下循环雷达子模式,会根据雷达主模式:
    • 雷达处于INTC主模式,在RWS/TWS/VS间循环;
    • 雷达处于AG主模式,在MAP/GMTI/SEA1/SEA2/TA/WA/AGR 间循环;
    • 按OSB_U1在主/子模式之间选择(仅用于INTC/AG,DGFT模式无法手动选择);
  • 修复GUN RDY状态
  • 删除SPJ吊舱挂点限制,不过如果装了多个,干扰功率会显著降低。
  • 切换到新的AG雷达渲染API
  • 添加HSD在AG模式里的SPI/OAP
  • 添加开车火焰/烟雾的自定义效果
  • 添加起动机排气门动画
  • 添加由于飞行超出操作限制或导弹/火箭弹烟雾吸入导致的发动机喘振。
  • 添加发动机喘振效果和声音。
  • 添加蒸汽锥的自定义效果。
  • 更新战役:添加C01-C06的简报图像,修复一些触发器,C06行动时间:昼->夜。

中国装备包(Deka Ironwork Simulations)

  • 修复J-11A风挡纹理
  • 修复J-11A减速伞纹理
  • 添加JF-17 AI起动机排气门动画
  • 添加JF-17 AI开车火焰自定义效果
  • 添加J-11A的翼上蒸汽

DCS F-18C(ED)

  • 添加实波束地面地图与导航稳定游标指定 – 开发中。
  • 利坦宁瞄准吊舱:
    • 更新LTD/R和LST(激光)、自动激光照射。
    • 添加AA模式。
    • AA和AG模式里的逻辑和符号问题已修复。
  • 添加AGM-84E SLAM
  • 修复JDAM的动态发射区、AUTO模式
  • 修复ALT+F1视角的FLIR视频
  • AOA亮度旋钮对指示器无效 – 修复
  • 塔康在HIS上位置错误 – 修复
  • SA页上的EXP显示空白 – 修复
  • 非指令的ACM锁定脱锁后ACM图例不消失,距离选择箭头不返回 – 修复
  • DUD提示在HUD上的错误位置 – 修复
  • 使用JDAM TOO模式导致目标菱形在HUD上卡住 – 修复
  • 雷达重新工作后GACQ问题 – 修复
  • 当雷达天线高度变更,TDC雷达高度读数不更新 – 修复
  • 雷达扫描高度限制溢出 – 修复

DCS F-16C(ED)

DCS超级航母(ED)

DCS喷火IX(ED)

  • 修复负G断油的问题(已知问题负G黑视仍存在)

DCS黑鲨(ED)

  • 游戏航电. F2视角的ABRIS和IT-23涂层无功能 – 修复。
  • Ka-50格鲁吉亚石油战争战役,由MadDog-IC修复。更新简报目标图片,来自Alex Zander(gornyak)。
  • Ka-50部署战役. 修正玩家与僚机之间的停放冲突。

战役

F-5E入侵者基础飞行机动战役(Maple Flag Missions):

  • 调整AI车辆避免与飞机碰撞。

F-5E入侵者ACM战役(Maple Flag):

  • 为训练任务添加跳过任务F10无线电菜单

已知问题

  • 新AIM-120如果无雷达锁定发射(疯狗发射)则无法锁定目标。
  • 德国S130型快艇导致DCS崩溃

27 may
2020

DCS World

  • Increased performance in missions with Supercarrier and player's F/A-18 and statics on the deck.
  • Restored support of CPUs without SSE4.1 (like AMD pre-FX processors).
26 may
2020

DCS World

  • Rearming at a FARP causes a crash - fixed
  • MP. Problem with empty server-list - fixed
  • MP. Added support for systems with disabled IPv6
  • Added check for SSE 4.1 support
  • AV-8B spawned on the inside of other aircraft on deck - fixed
  • Add Portugal as a country to ME and Logbook
  • ME. Removed some non working effect presets from Effects Static Object
  • Fixed crash after destruction of leader vehicle, during execution command Following leader
  • F-14. Fix of AIM-7 missile that has broken guidance
  • WWII aircraft. DCS hangs with black screen after player get certain damage - fixed
  • MP. Corrected the wrong countries' flags for server table

DCS Supercarrier by ED

  • If an AI unit is damaged on the elevator or inside of the hanger deck, it will be teleported to the flight deck level - fixed
  • Corrected deck lights
  • It is possible to overload the Kuznetzov with helicopters, one spawn is to close to others - added limitation on helicopter count
  • LSO says "you are low" when above glidepath - corrected
  • IFLOLS indication is wrong if ship is rolling on waves - fixed
  • Carrier crew:
    • Fixed cat 3 and 4 collaboration
    • Implemented delay and message for cat 4
    • Fixed blocking 3 Cat while 4 in action
    • Added more messages in case of delay of service
    • Messages displayed only for players
  • PLAT camera view corrupted when 'GUI Scale' > 1 - fixed

DCS F/A-18C Hornet by ED

DCS Combined Arms by ED

  • Fixed CA crash in case of no CA module and user tries to take vehicle

DCS Black Shark 2 by ED

  • Broken Anti-collision light repaired

DCS A-10C Warthog by ED

  • If player was hit by missile when in cockpit view, dcs frozen - fixed

DCS F-16C Viper by ED

  • Added german Viper manual

Campaigns

F-15C The Georgian War campaign by Baltic Dragon

  • M8: silenced Georgian EWRs, adjusted F-16 behavior
  • M10: silenced Georgian EWRs
  • M11: Added AI AI Georgian GCI during combat
  • M12: Added AI Georgian GCI during combat. Removed truck blocking the taxiway
  • M13: Added AI Georgian GCI during combat

Known issues

DCS does not work on PCs without SSE4.1 support. Notably AMD pre-FX processors.

IFLOLS cockpit overlay may disappears when BRC is between 0-180 degrees

19 may
2020

Introducing DCS Supercarrier by Eagle Dynamics

DCS World

  • General game performance increased
  • Unit health bars On could cause FPS drop - fixed
  • Mission Editor - Individual Ship Icons in a group will no longer disappear on zoom out
  • Mission Editor - Changing a FARP Country will no longer reset its position
  • Mission Editor - Dragging an aircraft on a carrier no longer resets parking to spot #1
  • Mission Editor - Template menu no longer returns to USA with previous countries template
  • Controls GUI corrupts when scrolling - fixed
  • WS ship defence not defending against AGM-65. RCS limitation of CIWS Phalanx has been reduced
  • BGM-109B. Engine and autopilot modified. Extended range to 1700km
  • The effect of tracer bullets has been restored
  • Eliminated midnight light phenomenon
  • Browning guns sound update
  • AI ground units get stuck navigating around destroyed buildings - fixed
  • AI ground units refuse to move if the last WP is near a building - fixed
  • E-2D. Corrected collision mode and damage animation
  • AI aircraft unable to connect with the tanker while in a turn - fixed
  • Cannot move a point "Fire on point" and the similar points until you select the task in the panel of tasks - fixed
  • ME. Group renaming action has no immediate effect in the list - fixed
  • VR. Added option of the bloom effect and configure the MSAA mask
  • ME. Tab order on waypoint screen is out of order - fixed
  • Sound. No possibility to change sound devices in simulation - fixed
  • MP. Reduced warping and rubberbanding
  • MP. Improved deck landing and takeoff
  • MP. Improved time sync and timeout detection
  • MP. Added country flags to the server
  • MP. Player's aircraft doesn't appear in multiplayer tracks if the server was paused during the connection - fixed
  • MP. Dedicated server. Fill missing entries in options.lua with defaults at webgui start
  • MP. Favorite star in the server list disappears after refresh - fixed
  • MP. Laser marks remain if user left server or switches slot - fixed
  • MP. Fixed client desync when server was paused right in the moment of the client’s initialization
  • Fixed a problem with shader lines of variable length, doing constant vertices recalc
  • Cockpit panels illumination of AI wingmen from external F2 is not visible - fixed
  • S-25L missile disappears without explosion when hit the tree - fixed
  • The scripting engine function Object.destroy() does nothing on scenery objects. The objects remain. Fixed
  • AI vehicles do not follow a simple off road route - fixed
  • MP. Dedicated Server. A server admin using the dedicated server GUI interface to send a message into the simulation will appear as white text in the simulation. A server message to all pilots will be orange
  • Static units can not be placed under hardcover - fixed

WWII Asset Pack

  • Churchill & Cromwell IV Hull Guns now function correctly with Combined Arms
  • Opel Blitz Embarking Fixed
  • Embark for Kubelwagen 82 missing - fixed
  • No sounds from guns in Schnellboot type S-130 - sounds added

DCS Mirage 2000c by RAZBAM

  • Updated cockpit model - Corrected map chart holder not stowed

DCS AV-8B by RAZBAM

  • GPWS "Pull Up" rules rework to make it less sensitive
  • TPOD now stows when placed in Standby
  • Sidewinder SEAM mode is enabled
  • Sidewinder firing when not in AA mode bug fix
  • Sidearm firing when not in AG mode bug fix
  • MPCD + HUD Night mode update
  • EMERG Page with Emergency procedures is enabled

  • Various WCA and Auditory Cue Corrections
  • Corrected issue causing infinite sound bug
  • Improved delays of auditory cues to when the fault occurs
  • Improved prioritization of auditory cues based on fault priority
  • Fixed GEAR WCA light and auditory cue logic
  • Fixed errant CAUTION, CAUTION auditory alert when starting mission
  • Further improvements to GPWS auditory tone logic as well as corrected rules for determining GPWS alert conditions
  • Fixed CAUTION, CAUTION not allowed to replay for a minimum of 5 seconds if already played

DCS C-101 Aviojet by AvioDev

  • Optimized Collision model, reducing number of polygons to improve FPS
  • Improved ejection seat 3D model and added new textures
  • Added common bindings to EB and CC joystick profiles. Flashlight can now be assigned to joystick button
  • Added Airmix-100% oxygen control. Oxygen consumption works correctly on both 100% and Airmix positions. Pilot's oxygen starvation works correctly on both 100% and Airmix positions
  • Updated EN and ES localizations
  • Fixed some discrepancies in control inputs
  • Fixed typo in EN Flight Director training mission
  • Control inputs reorganization
  • Fixed rudder trim control input binding
  • Added Throttle Idle Detent - Idle and Throttle Idle Detent - Stop input commands. Previously there was only Throttle Idle Detent Toggle
  • Fixed throttle idle-cutoff control animation
  • Added Wheel Brakes axis cheat (braking both wheels at the same time) to C-101 EB and C-101 CC
  • Fixed missing rear cockpit pilot kill event
  • Oxygen breathing indicator now doesn't work if the pilot is dead or not present in the cockpit
  • Added PBR to stairs textures of cockpit model and external model
  • Antiskid is now functional
  • Added antiskid failure. It can now be selected in Mission Editor
  • Added antiskid fail due to gear damage
  • Added "Allow Smoke On Ground" option to Mission Editor
  • Smoke system of C-101EB is now not possible to activate on ground if Mission Editor option "Allow Smoke On Ground" is not ticked
  • Trim tone and light will go off now when reaching trimming limits
  • Fixed several errors in dcs.log
  • Added RAD TEST switch - OUT position in IFF panel to control input bindings
  • Sight does not change now when depressing the trigger if guard is closed
  • Fixed weapons switch, it starts now in the off position at mission start
  • Fixed roll angle marks in ADI. They now show bank angle precisely
  • Added 45 degrees marks to HSI
  • Added aft lubber line to HSI
  • Fixed vertical deviation scale of HSI: replaced center dot by center line
  • Fixed heading bug of HSI. It doesn’t overlap now fore lubber line
  • Mark in turn and slip indicator shows now a 3°/sec standard turn rate
  • Added smooth movement to turn and slip indicator needle

DCS JF-17 by Deka Ironwork Simulations

  • Fixed S2_Left should not command radar stop following hpt in SAM
  • Fixed spt should be dropped if spt exceed scan pattern limits in DTT
  • Fixed ground/sea target speed filter, will not drop ground/sea target if relative speed is greater than radar speed filter gate
  • Fixed radar will stay in STBY and SIL mode if WOW, and STBY and SIL mode cannot be disabled manually if WOW
  • Fixed autostart script
  • Fixed Type-200 animation (walk-around, still needs ED to implement 3-stage scheme: parachute-cabin mounted - parachute out - engine on/parachute cabin disappears)
  • Fixed AI radio command: wingman 'Engage'-'My Target', AWACS 'declare'
  • Fixed DL contact IFF fast changing issue
  • Fixed CM-802AKG trajectory affected by RP (Channel 30-35) editing after MIL mode launch. Incorrect use Route Points stored in MIL POD, should use weapon independent Route Points(set by WCS before launched)
  • Fixed campaign/single mission animations (rework animation trk)
  • Fixed QFE setting caused CTD
  • Added radar SAM sub mode ASM/NAM:
    • if hpt is designated in RWS (radar mode into SAM), pilot can cycle ASM/NAM SAM sub mode by HOTAS/key S2_Left
    • NAM: pilot have to set radar scan az and line manually
    • ASM: radar scan az and line is set automatic, cannot manually set by pilot. hpt range > 20nm, 30.0 degrees 2 line; hpt range <= 20nm, 15.0 degrees, 4 line
  • Added DTOS/DIR mode for bomb
    • DIP of DTOS/DIR can be modified in MFCD-DATA-AS
    • DIP unit is mrad, range 30 ~ 140
  • Added assigned target line for self-aircraft in HSD when DL is on
  • Added new cockpit click sound effect (recorded from simulator)
  • Added Pull-up warning (based on current descent rate, if RALT will be below RALT MIN after 2 second)
  • Added starter ignition sound, smoke and flame (Customized effect preset will be added in next update)
  • Added engine start flame (Customized effect preset will be added in next update)
  • Added AP keybinding
  • Added seat up/down adjustment (limited to -58mm ~ 158mm), no default key assigned, setting-JF-17-seat
  • Added SRS export support
  • Updated FM: thrust/fuel flow
  • Updated cockpit model/texture
  • Updated landing gear model
  • Updated kneeboard page of APR: add ATC freq (player no need to check F10)
  • Adjusted TV/IR image effect
  • Adjusted "hacked" loadout restriction to MP only
  • Adjusted ground crew voiceover volume/speed
  • Tweak viewport export
  • Updated free campaign
    • It’s recommended to restart the campaign
    • Now 6 missions form a more coherent plot: 01-06
    • 4 new missions added: 01, 02, 05, and 06
    • 07 and 09 will rejoin the campaign once the left half of campaign missions finished later this year
    • 07 and 09 can be played in Single

DCS AJS37 Viggen by Heatblur Simulations

  • Auto start/stop feature added
  • Probable fix to NaN warning in DCS.log
  • Fix to airbase names sometimes corrupting kneeboard flight plan
  • Fix to "unknown weapon type" warning in log
  • Fix so two RWR-lights are on when the emitter is between coverage of the two antennas
  • Fix for last signal time in ELINT-analysis
  • F10 markings map is now grouped by author so you can select either your own flight plan or someone else’s. Markings now also display time of creation
  • Improved track-replay consistency, especially for taxiing

DCS F-14B by Heatblur Simulations

  • Updated Cage the Bear Campaign, including two new missions - thank you Kaba!
  • NEW: Added 8 new missions for DCS: Supercarrier, 6x Quickstart Case 1, Case 3 and Carrier Quals for Caucasus and Persian Gulf, 2x COOP 2 to 8 Carrier Quals for both Caucasus and Persian Gulf
  • Correlate datalink targets on TID to sensor targets
  • Tweaked hostile/friendly/unknown TID symbol sizes
  • Fixed Jester TWS-A /TWS-M endless loop with phoenix in air and player commands during TWS-A
  • Fixed jester switching to RWS with scan ranges set to < 100 nm
  • Fixed HUD steering tee in TWS-A
  • Tweaks to reduce TWS ghost track formation
  • Reset TID tracks on PGM RESTART (“soft purge”)
  • Fixed HUD/VDI to use AHRS instead of INS heading
  • Fixed HUD glow showing without power
  • Major overhaul of exterior night lighting:
    • Lights are now brighter
    • Lights now cast glow
    • Some lights now dynamically illuminate the aircraft and environment
    • All lights are now visible at much greater view distances
  • Lowered intensity of landing light
  • Anti-collision and shoulder formation lights now cast dynamic lighting on the ground and other surfaces
  • Fixed afterburner spotlight light direction
  • Added salute option to comms for consistency between modules (won't trigger animation for now - Supercarrier)
  • Added radio comms for “Tomcat Ball” (Supercarrier)
  • Added keybind for “Tomcat Ball” (Supercarrier)
  • Fixed AI wingsweep not working on ground (Supercarrier)
  • Fix to comms commands for ground crew launch
  • Added CVN-71, CVN-72 and CVN-73 to RWR threat library (Supercarrier)
  • Fixed datalink connections with supercarrier. (Note: ACLS is currently off glideslope, we will fix it asap. ICLS is working as intended)
  • Fixed nose wheel steering scaling and initialization
  • Removed vJoy FFB check (Brunner stick should work now)
  • Reduced flap pitch moment and adjusted it vs. airspeed
  • Tweak to F110 fuel controller to reduce fuel flow overshoots
  • Probable fix to engine not re-lighting after damage or death
  • Adjusted flap lift and drag at speeds above deploy speed limit
  • Adjusted default starting pitch trim
  • Fixed issue where ground spoilers would deploy regardless of flap lever position with throttle at IDLE
  • Fixed kneel switch solenoid (no longer need to hold switch to kneel nosegear)

DCS F-18C Hornet by ED

  • Litening Pod:
    • Added Indication of the position of the aircraft (Attitude Indicator/AoA indicator/ASL/Steering Cue)
    • Added FLIR Laser Ranging Indication
    • Litening TPOD head no longer stows when in STBY or OFF (The Litening TPOD external model's head is not longer stowed when the FLIR power switch is moved to the STBY or OFF position) - Fixed
    • FLIR stow additional conditions (OPR status, LG down, RAlt less than 200ft/OPR status, WoW, Ground Speed more than 5kts) - Fixed
    • LTD/R switch should have 2 positions - Fixed
    • TGP has incorrect IR FOV angles - Fixed
    • TGP elevation should be tied to horizon line instead of aircraft boresight - Fixed
    • TGT and FLIR Square Misaligned - Fixed
    • TGP still works even if removed during rearm - Fixed
    • Zoom control indication occupies 2 pushbuttons when it should occupy 3 - Fixed
    • Added GRAY option
    • Added ALG option (Automatic Gain and Level control option)
  • AGM-65F seeker LOS indication is not proper- Fixed
  • JDAM - (add: IZLAR/ Auto Mode for PP and TOO Mode / dynamic TOF /TOT -PP Cue - In-Zone / TOT cue on HUD/ heading is defined for IZLAR)
  • AIM-7 can be guided via LTWS - Fixed
  • AIM-120 can guide to a target even if the radar cannot see the target in TWS mode - Fixed
  • FPS issues on the SA page - Fixed
  • Radar trackfiles aging out very quickly - Fixed
  • Prog 2 ignored if undesignate is used in auto mode - Fixed
  • Uncaged AGM-65F does not slave to the same point as pod - Fixed
  • AI do not show cockpit light in F2 view - Fixed
  • Parked F-18 static model has wrong aileron position - Fixed
  • Bright AMPCD/HUD at Night - Fixed
  • Missiles launched in RWS after tracking in LTWS perform incorrect guidance - Fixed
  • F-18 radar does not provide data-link in TWS mode - Fixed
  • Reset scale on SA page for elements, set max position value for calculating symbols on SA page like on HSI page - Fixed
  • Cockpit SNSR panel texture edited
  • Missions to be re-saved for branch
  • Harpoon BOL HPTP Ignores waypoint and flies bearing immediately - Fixed
  • Laser Mav will not show LKD if targeting a building - Fixed

DCS F-16С Viper by ED

  • Strobe light need to be brighter at night - Fixed
  • Anti collision light not seen on multiplayer servers - Fixed
  • LEF should be at 2° up during cold start.- Fixed
  • FCR Hostiles returning Friendly - Fixed
  • Highlight of the selected weapon is not removed after selective jettison - Fixed
  • SAI Arrow does not move with ball - Fixed
  • Fuel tanks weight is incorrect - Fixed
  • Training mission CCRP bombing is in game mode - Fixed
  • INS Alignment: STOR HDG alignment doesn't finish - Fixed
  • Interior lighting at minimum power has lower brightness then without lighting in day light - Fixed
  • Tail texture improvement
  • Self illumination materials edited
  • Typo. F-16C Inputs. Ru localization
  • Quick start and training missions cause abnormal DCS behavior

DCS L-39 Albatros by ED

  • Fixed training missions for L-39. Mission "GS-23 Gun": fixed typo in English localization. Mission "PK-3 Gun Pods": 4 Gun Pods are used

DCS Mi-8MTV2 by ED

DCS Fw 190 D9 and A8 by ED

  • Corrected the instruments lighting in the cockpit

DCS UH-1H Huey by ED

DCS F-5E by ED

  • The color of the reticle lightened
  • The color of the radar indication lightened
  • Corrected cockpit lighting
  • Cut electrical lights on damage

DCS P-51D Mustang by ED

  • Cut electrical lights on damage
  • Piston engine sound dropped - fixed

DCS Su-33 by ED

  • If the player on Su-33 requests repair on the deck, his plane should be moved to a free parking place

DCS F-86F Sabre by ED

  • Cut electrical lights on damage

DCS Bf 109 K4 by ED

  • Cut electrical lights on damage

DCS Su-25 by ED

  • NAV lights do not cast shadows

DCS Black Shark 2 by ED

  • Added the mirrors toggles commands
  • Georgian Oil War Campaign to DCS 2.5x Compatibility done by MadDog-IC
  • Georgian Oil War - Grand Campaign - mission ATO-A-P4.2 Added trigger with removing trees action for tank platoon "G Tank 1"
  • Corrected single missions by MadDog-IC
  • Clear Tkvarcheli.miz corrected. A player will not be spawn with his wingman on the same site
  • Added option to hide cyclic / stick in cockpit
  • ABRIS. Change date in setup menu caused DCS crash - fixed

DCS A-10C Warthog by ED

  • Corrected Single Player Missions by MadDog-IC. Added all localizations EN, RU, CN, CS, ES, DE, FR to missions where appropriate. Moved all Units out of trees
  • Text above G-meter backlit - fixed

DCS Combined Arms by ED

  • M163 Vulcan was invulnerable to HE rockets - fixed
  • Missile blows up right after launch on player-controlled SA-15 - fixed
  • Fixed position of Driver camera on Sd.Kfz.234/2
  • Animation of AT-3 Sagger fixed on barrel elevation of BMP-1 and BMD-1
  • Barrel visibility issues fixed on SPTD “Msta” while zooming out
  • Effective altitude of “Tunguska” SA-19 missiles is now limited to 3500 metres
  • Combined Arms Aircraft ignore speed if not set by slider - fixed
  • Opel Blitz Embark not working - fixed

Campaigns

The Museum Relic Campaign by Apache600:

  • Mission 8.6 for MiG-15 and F-86: Fail safe helo F10 radio operations fixed, and missing radio comms restored

F-5E Aggressors ACM Campaign, F-5E Aggressors BFM Campaign, F-15C Aggressors BFM Campaign, F/A-18C Aggressors BFM Campaign by Maple Flag:

  • Practice missions now placed in their own campaign
  • Minor updates to the briefing text in all missions

Spitfire IX The Big Show, P-51D Blue Nosed Bastards of Bodney, Bf 109 K-4 Jagdflieger campaigns by Reflected Simulations:

  • New WWII assets added to the missions
  • "Remove units for better performance" option optimized in high unit count missions

A-10C AAT and A-10C TTQ Campaigns by Maple Flag:

  • Practice missions now placed in their own campaign

Combined Arms: Frontlines Georgia Campaign:

  • Adjusted missions with new Hidden on Planner Option for better Fog of War
  • Adjusted unit death requirements for advancement
  • Other minor fixes and tweaks with all missions

World´s Apart 2020 Campaign

  • Fíxed vehicle spawn points in Mission 1
22 apr
2020

DCS World

  • Reducing the CPU load when pathfinding a group of infantry.
  • Fix for liveries names of A-20G
  • Fixed crash at second landing.

DCS F-16C Viper by ED

  • FPS dropped several times when gear UP on the ground - fixed.

Campaigns

A-10C The Enemy Within 3.0 campaign by Baltic Dragon.

  • Mission 2: added safeguard allowing players to skip the mission in case of bugs (AI ground units pathfinding problems)
  • Mission 8: removed landing flight of A-10s that got stuck at the end of runway, preventing Player's wingman from taxiing.

Known issues

  • Torpedoes from U-boat or S-boat could be fired to unmoved targets only
  • MP: Ship speed calculated with errors and drifted, so aircraft can slide on the deck
  • PLAT camera view missing from the Stennis
16 apr
2020

DCS World

  • Sound. Force stereo when drivers report 0 output channels
  • Sound. Recover from device disconnection (like hibernation or device unplug)
  • MP. Fixed a rare crash on client connection in busy missions
  • Fixed crash caused by a memory leak in clickable elements of cockpit
  • Added "engage air weapons" option for ships
  • Su-33 AI don't use AAR lights for refueling at night - fixed
  • Voice chat - added an option to block start of the voice chat on the server
  • MP. Added ability to see Time on Map in multiplayer lobby
  • MP. Added national flags to the server list
  • JTAC switching target caused crash - fixed
  • Black exhaust smoke from jet engines gets bright in moonlight - fixed
  • MP. Exhaust smoke in one flight, between multiple aircraft is synchronized - corrected
  • Vehicle not moving because of too steep elevation - fixed
  • Host crash when player reloads vehicle ATGM and leaves the vehicle - fixed
  • Sometimes no sound when starting DCS - fixed
  • AGM-84. Harpoon R/BL Skim ditch into the sea sometimes - fixed
  • Graphic option window. Added Custom Graphic Preset buttons
  • Animated fences on ships stopped working - fixed
  • MP. Dedicated server unable to disable voice chat - fixed
  • Ejected Pilot falls through roofs - fixed

DCS C-101 Aviojet by AvioDev

  • Improved rudder pedals adjustment mechanism. It now works in the following manner: pull handle and adjust rudder pedals distance while keeping the handle pulled, then release handle. Using keyboard or joystick commands also works correctly now
  • Added backlight to FD front cockpit buttons that are not activated
  • Added smoke command to communications menu
  • Deleted attack commands from comms menu of C-101EB
  • Changed 3D model of cockpit mirror
  • Harnesses are now correctly displayed when control stick is hidden
  • Updated EN and ES localizations
  • Fixed oxygen consumption at oxygen pressures less than approx 150 psi
  • Corrected oxygen consumption to take into account 2 pilots (it was consuming two times what it should), and improved timing of oxygen consumption as well

DCS AJS37 Viggen by Heatblur

  • Fix to Sidewinder model / smoke
  • Fixed Master mode switch sound when using keyboard/joystick
  • Fixed intermittent keyboard mapping bug
  • Rb04 radar altimeter now works over terrain
  • Fix a small issue where Rb04s wouldn't fly in parallel but instead eventually converge
  • Fixed issue where only one bomb would be released per trigger press in DIRECT mode
  • Fix to Emergency pitch trim clicking nose up not working
  • Fixed issue where RUTA-beam would stay on the radar screen after another waypoint has been selected
  • Fixed that FACKLSL warning would stay on even after reload when having only one KB-pod loaded
  • Corrected amount of chaff and flares carried in KB-pods
  • Fixed issue where not all chaffs would be released
  • Fix to lysbomb not releasing after rearm

DCS F-14B by Heatblur Simulations

  • NEW! Introducing TWS-Auto for the AWG-9
  • Updated tutorial mission “Carrier based take off”
  • Added keybinds for seat adjustment
  • Added Jester keybinds for BVR
  • Disabled AI kneeling (for supercarrier)
  • Added holdback bar (for supercarrier)
  • Added salute command (for supercarrier)
  • Supercarrier compatibility added for client/player
  • WIP: F-14B AI compatibility for supercarrier
  • Fixed VIS FIX updating delta continuously
  • Fix VDI range bar scale value not being shown
  • Fixed Track Hold green light
  • Adjusted pitch rate damper

DCS Mirage 2000c by RAZBAM

  • CNM logic fix. Approved and Finalized
  • MAG/MAV search logic update. Approved and FInalized
  • Selective Jettison CTD bug fix
  • INS: BAD Rho/Theta entry modified from KM/Deg to NM/Deg
  • Radar lost contact memory (DO) enabled
  • PCA updated: RDO Button enables/disables DO for manual unlock
  • Special Options update:
    • Show the AOA in the HUD: fixed
    • TDC Gate Aperture for PPI Mode: Added (modificator for radar TDC in PPI mode)
    • TDC Keyboard Precision: Added (modificator for TDC speed when using keyboard)

DCS AV-8B by RAZBAM

  • Updated exterior models - fixed tail code number
  • Updated Training Mission 9 (LHA) - TACAN changed so there is no conflict with Kobuleti

DCS JF-17 by Deka Ironwork Simulations

  • comm.lua and texture/liveries for AAR included
  • Fixed incorrect radar TDC el range
  • Fixed radar notch for surface units
  • Fixed data-link color issue of enemy symbol
  • Fixed ufcp fill-in text when input iff code
  • Fixed ground crew voiceover mismatched text
  • Fixed chrono digit issue
  • Fixed "music num" slider click issue
  • Fixed dplayer not stop after power-off
  • Fixed CTD when 2 802AKG hit target simultaneously
  • Fixed BRM1 and unguided 90mm rocket names
  • Adjust WMD7/701 TVIR default gain/level value
  • Adjust engine response now dependent on airspeed and altitude
  • Adjust SD-10 loft trajectory, more smooth, better energy management
    • loft condition: target range 30km and not jamming, pitch >= 8.0 degrees
  • Tweak Radar behavior:
    • If target in notch, will try predict target position with last known target position and target velocit
    • SEA1/SEA2 can EXP (TODO: EXP effect), HOTAS S2_Left
    • Support radar AG image FRZ (MFCD OSB R3)
    • Switch between RBM/EXP/DBS will unfreeze radar image if it's frozen
    • EXP/DBS submode limit: radar MUST be following hpt or fixed point; SP state cannot switch to EXP/DBS1
  • Added aar light speed limitation (extend when M0.85/420knots - broken)
  • Added more key bindings (toggle)
  • Added Type-200A anti-runway bomb (single and dual on stations 2/6)
  • Added “hacked” station payload (missile/rocket) cannot launch

DCS Black Shark by ED

  • Corrected flight manual. Added descriptions of switches of PPR-800 panel
  • Dead Valley mission, вugfix. Ka-50 born on the perking with MiG-27 - fixed. Ka-50 group assigned to correct parkings. Removed forest on the SPG Msta position.

DCS F-18C by ED

DCS F-16C by ED

  • CNI Errors (Wind data/Hack time added) - Fixed
  • Engine Is torching intermittent during startup - Fixed
  • Active (A) and Time to Impact (T) for AIM-120 Errors - Fixed
  • FPS Loss at High AOAAOA - fixed. Radar altimeter calculations were modified to improve performance.
  • TGP rewrites point coordinates to first selected point coordinates - Fixed
  • Missing wheel chocks model and functionality - Fixed
  • RWR keybindings are mapped wrong - Fixed
  • In MP a contact can show as Hostile and Friendly at the same time - Fixed
  • Added Sound effects for throttle movements
  • F-16 STBY Compass seems to be affected by acceleration a lot - Fixed
  • Added a new fake afterburner sound
  • Canopy tint synced in MP
  • US marking missing on wings - Fixed
  • Update to Russian localization
  • Training. Lesson 4 - Added CN localization. Lesson 19 - Added DE Voice-Overs.

DCS Flaming Cliffs by ED

  • MiG-29. Corrected reflections on the HUD
  • Su-25. Corrected reflections on the HUD
  • Su-25T. When you start the right engine you see the animation of the left engine - corrected.

DCS UH-1H by ED

  • First training mission. Localization reverted back to the Russian language.

DCS Mi-8MTV2 by ED

  • Cockpit red flood lights corrected

DCS A-10C Warthog by ED

DCS WWII Asset Pack by ED

  • New AI units added to the module:
    • Ju 88A-4 - torpedo bomber aircraft
    • A-20 - medium bomber aircraft
    • Stug III - assault gun
    • M10 - tank destroyer
    • Mk VIII Centaur IV - cruiser tank
    • Elefant - heavy tank destroyer
    • Mk IV Churchill VII - infantry tank
    • M8 Greyhound - armored car
    • 8.8 cm Flak 41 - anti aircraft gun
    • Flakscheinwerfer 37 - searchlight
    • V-1 and launching ramp as static object
    • Shnellboot S-100 class
    • U-boat Type VII
  • LS Samuel Chase damage model corrected
  • APC and HE shells added for M10

DCS Combined Arms by ED

  • Fixed for WW2 unit incorrect sound idle run, accelerate, synchronized engine sound with transmission
  • Fixed saving gearbox type in tracks
  • Fixed loop sounds for some MG
  • Fixed time for reloading and rearming for some units
  • Increased ship CIWS efficiency (Phalanx and AK-630)
  • Fixed the continuation of AC tracking after destruction of the radar in Ticonderoga type of cruisers
  • Fixed position and animation of protective doors for Ticonderoga type of cruisers
  • Fixed SAM Rapier, now for the Rapier work requires LN + Blindfire and / or optical
  • Improved AI movement when controlling on F10 map.
  • Fixed the problem with the insufficient turn of TD on target
  • Fixed armor SPG M12

DCS Spitfire LF Mk.IX by ED

  • Fixes for arguments for proper visualisation of battle damage

DCS FW 190A-8 by ED

  • Geometry of propeller edited in 2-4 LODs for better FPS performance
  • Wing payload drag and mass fixed

DCS Bf 109 K-4 by ED

  • Added controls for new FyG 25 knob

Campaigns

M-2000C Red Flag by Baltic Dragon

  • Mission 4: fixed bug with wingmen not responding to player

A-10C The Enemy Within Campaign by Baltic Dragon

  • Mission 12: fixed issue with ground units (Raider) refusing to move
  • Mission 13: updated triggers for second briefing

WORLDS APART Spring 2025 Campaign by Low Level Heaven

  • Mission 3: Deleted broken trigger (Pilot dead)
  • Mission 5-2: Many new voice-overs, F-10 Map marker added, Score system adjusted, Skip Mission function available at the second task (final score 55)

F-5E Aggressors BFM Campaign by Mapple Flag

  • Mission BFM04: Updated skin for AI aircraft

Known issues

  • Torpedoes from U-boat or S-boat could be fired to unmoved targets only
  • MP: Ship speed calculated with errors and drifted, so aircraft can slide on the deck
  • PLAT camera view missing from the Stennis
30 mar
2020

DCS World

  • ME. Fixed Statics returning the 'Ammo' name in ME, name can now be set correctly
  • Fixed Scripting Engine bug causing Airports to return random ID's they have been pounded back into submission and will now have the correct id number for their actual position
  • ME. Adjusted Icons in ME and loadout screens to allow people to see which type of missile / ord they are loading easier when there are multiple versions of the same type
  • VR. Medium water creates double vision for terrain - fixed
  • VR. Fixed automatic use of headset audio for the outputs which are set to default device
  • Aircraft carrier. Ejected pilot fall through all decks - fixed
  • SCUD missile. Corrected skins
  • MP. Added support for clients behind CG-NAT
  • MP. Added packet stats to Ctrl-Pause info (up/down traffic, ping, packet loss)
  • Sound. Fixed theme music for ED/BST modules
  • Sound. Added a sound mod example to Doc/Sounds
  • Added correct drag for PGU 20 mm family and fine tuned M56 family
  • Ingame rearm and refueling panel. Sliders disappear on the mouse cursor over it - fixed
  • RIM-7 missile. Added self destruction after losing target
  • Refactoring load images MM. Fix for some cases when user can't run DCS
  • Adjusted radio for Al Dhafra
  • AGM-88. Fixed crash that appeared in some conditions
  • AGM-88. Zero-lift drag decreased according to CFD research
  • SARH and ARH air-to-air missiles. Crash when a missile changes target - fixed.
  • Cruiser Moscow. Restored functionality of AK-630 30mm guns
  • If a player exits the game after ejecting he got a death in the logbook - fixed
  • Crash after landing on an airfield where there is no available parking - fixed

    Known issue: 
  • Selection of audio devices disabled while in simulation
  • Performance review ongoing.

Voice chat

  • Clients could not talk to each other - fixed
  • Game log flooded by debug messages - fixed
  • Servers do not need a separate port for voice chat anymore
  • Known issue: VC availability is controlled by client’s setting only, ignoring server options

DCS Mirage 2000c by RAZBAM

  • RWR contact display logic
  • RWR Brightness enabled
  • Magic MAV search enabled. It includes HUD TD updates
  • Close Combat Mode Vertical Scan bug fix
  • IP Bombing release bug fix
  • Manual updated with Magic MAV search

M-2000C campaign:

  • Mission 05: Chevy 11 blocked by humvee which refused to move: FIXED
  • Mission 12: Messages play at the beginning of the mission: FIXED

DCS JF-17 by Deka Ironwork

  • Added AAR feature (some issue, please check Deka subforum for file patch)
  • Added digital clock/chrono
  • Updated external model (Texture still WIP)
  • Updated cockpit model (Texture still WIP)
  • JF-17 AI: can turn on AAR light when operate night air refuel
  • AAR probe: can be installed/removed via both ME and ground crew
  • Updated loading image
  • Fixed 802AK and JSOW turn point issue
  • Fixed AG radar moving/static detection in MAP/SEA1 modes
  • Fixed JSOW TAND/SBYS with IMP AZ
  • Fixed UFCP/AAP button light model flickering
  • Fixed external fuel imbalance bug
  • Added radar notch (WIP)
  • Added DPLAYER music player (User can change # of loaded audio file in Special Option, max is 30)
  • Added ground crew EN voiceover (voice actor Tony Lin/409)
  • Added mig-19p to EWS database (M19)
  • Added LD-10 ins drift
  • Improved radar TDC elev
  • Improved engine response
  • Added MasterArm toggle binding
  • Adjust 3-pos SW direction: (left-click: down/bwd; right-click: up/fwd)
  • Adjust shake amplitude

DCS C-101 Aviojet by AvioDev

  • Improvement of console lights visibility in external view
  • Improvement of stairs external and internal model
  • Several improvements in C-101CC cockpit textures
  • Change from white smoke to smoke with colorant and vice-versa is now continuous, without any gap

DCS Flaming Cliffs by ED

FC3 Multiplayer data link ghost contacts eliminated

DCS Fw 190 D-9 by ED

R4M is incorrectly located on pylons and hangs in the air - fixed

DCS Fw 190 A-8 by ED

  • Bombs added to the next missions:
    • Nevada - Range Target Strike.miz
    • Normandy - Airfield Attack.miz
    • Persian Gulf - Anti-Shipping Strike.miz
  • Payloads drag for FW 190 A8 - fixed

DCS Spitfire IX by ED

  • Added correct ammo for Spitfire, adjusted dispersion

DCS P-51 Mustang by ED

  • Ammo belts for P-51 - corrected

DCS A-10C by ED

  • GAU8 dispersion corrected

DCS Flaming Cliffs by ED

  • A-10A. GAU8 dispersion corrected

DCS F-86F by ED

  • Fixed missing argument for ARN-6 tuning crank

DCS F/A-18C by ED

  • Major update of the German Hornet manual
  • Plane acts in a strange way and explode after multiple usage of RAlt+J - Fixed
  • Client aircraft doesn't show in MSI in radar page - Fixed
  • Mk5 Rockets not available for the inner wing stations - Fixed

DCS F-16C by ED

  • Lesson 4 - Added CN localization
  • Lesson 19 - Added DE Voice-Overs
  • Bort number problems - Fixed

DCS SA342 Gazelle by Polychop Simulations

  • Fixed gun alignment
  • Added combat mix (3 HE - 1AP)
  • Added SNEB68 smoke marker rockets

Campaigns

F-86F Hunters over the Yalu Campaign by Reflected Simulations

  • Wake turbulence off enforced
  • Player's flight engages the primary target
  • Updated F-86F custom skins

P-51D: The Blue Nosed Bastards of Bodney Campaign by Reflected Simulations

  • Campaign updated for the new Normandy map
  • Wake turbulence off enforced
  • Player's flight engages the primary target

The Museum Relic Campaign by Apache600

  • Every mission, in both campaigns, has been updated in some manner. (either to address bugs, unit placement due to trees and other factors, trigger issues, etc)
  • NDB morse code has been corrected on numerous briefing and kneeboard pages
  • Grammatical errors fixed in briefing pages (though I'm sure some still exist)

M2000C Red Flag by Baltic Dragon

  • Mission 5: removed a truck that refused to move and blocked Chevy 12
  • Mission 9: fixed an issue with B1 that stops taxiing to the active
  • ​Mission ​14: intercepted F-16 will now land much quicker

A-10C The Enemy Within 3 by Baltic Dragon

  • Mission 9: fixed rare instance where several different messages with the attack outcome would play
  • Mission 10: updated behaviour of Falcons engaging targets at the range, they should now use 3 missiles instead of 4
  • Mission 13: fixed issue with Special Forces exiting target building refusing to move. Fixed issue with enemy MANPADs not moving after spawning and staying too close to the target building
  • All missions: re-saved them under 2.5.6 in order to fix possible problems with ground units not moving

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