Stable changelog

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Stable changelog
DCS 2.7.5.10869 - 18.08.2021
DCS 2.7.3.8494 - 14.07.2021
DCS 2.7.2.8165.2 - 25.06.2021
DCS 2.7.1.7139 - 11.06.2021
DCS 2.5.6.61527.3 - 05.03.2021
DCS 2.5.6.59625.1 - 04.01.2021
DCS 2.5.6.59625 - 25.12.2020
DCS 2.5.6.55960 - 09.10.2020
DCS 2.5.6.52437 - 24.07.2020
DCS 2.5.6.49798 - 28.05.2020
DCS 2.5.5.41371.1 - 12.04.2020
DCS 2.5.5.41371 - 23.12.2019
DCS 2.5.5.39384 - 15.11.2019
DCS 2.5.5.35461 - 10.09.2019
DCS 2.5.5.34864 - 26.08.2019
DCS 2.5.5.33184 - 10.07.2019
DCS 2.5.5.32533 - 26.06.2019
DCS 2.5.4.30386 - 15.05.2019
DCS 2.5.4.29167 - 03.04.2019
DCS 2.5.4.27430 - 20.02.2019
DCS 2.5.4.26825 - 06.02.2019
DCS 2.5.4.26552 - 25.01.2019
DCS 2.5.3.24984 - 12.12.2018
DCS 2.5.3.23225 - 31.10.2018
DCS 2.5.3.22877 - 17.10.2018
DCS 2.5.3.22176 - 29.09.2018
DCS 2.5.3.21708 - 19.09.2018
DCS 2.5.2.20785 - 07.09.2018
DCS 2.5.2.18736.400 - 27.06.2018
18 aug
2021

DCS World

  • AIM-120 missile. Reduced the missile guidance error to the target performing a barrel roll maneuver.
  • AIM-120 missile. Disabled loft for AIM-120s when it is launched against jamming targets.
  • Added ZTZ-96B jungle camo skin.
  • Fixed 052C collision model.
  • LD-10 missile. Adjusted RCS to 0.07.
  • Fixed YJ-83/84/62 jitter/crash during cruise.
  • BR Gerät 21 rocket. Fuse time is changed to 5.5 seconds.
  • Ground AI. Added NASAMS SAM system.
  • Optimized loading terrain surface textures. Fixed FPS drop after switching camera position.
  • MP. DS. Added Mariana Islands map to dedicated server.
  • MP. DS. Wingman refuses to taxi or takeoff - fixed.
  • MP. Favorites filter option doesn't show servers after refresh command - fixed.
  • S-5 rockets. UB-32A rocket launcher is empty on 3D-models - fixed.
  • Ships. La Combattante 2 fast attack craft added for Georgia
  • Encyclopedia. SA-8 9Т217 reloading vehicle model is not shown in encyclopedia - fixed.
  • ME. When adding more vehicles to a group using + or > livery should remain as per vehicle before - fixed.
  • GUI. Debriefing list scroll bar disappears if list is too long - fixed.
  • Ship CIWS. Phalanx will reload in 5 minutes. AK-630, Kashtan/kortik  - 10 minutes.
  • Ground AI. Added shield as customization for Flak36 and Flak37.
  • Ground AI. Added desert textures and liveries to SA-6 Kub models (2P25,1S91,3M9M).
  • Scripting. The scripting function Unit.getLife() returns a value that is 1 higher than what the unit's actual health is - fixed.
  • Rail launched missiles jump during launch procedure - fixed.
  • Ground AI. Added Russian ATZ-5 tanker to FARP tankers list.
  • Aircraft AI. Ju-88 can not attack ground groups - fixed.  CAS task added.
  • GUI. Add tool-tips for Game Graphic options.
  • Aircraft AI. The "Radio Usage When Contact" option does not have any effect on AI wingmen - fixed.
  • RWR system. Added 19ZH6 (ST-68U) “Tin Shield” radar as "TS". Changed AZOV ship symbol to "AZ". Updated HARM lists.
  • ME. When copying and pasting an aircraft and helicopter group that has points set to AGL, the displayed altitude for each point when pasted will shift to the altitude of that point on the ground provided the altitude of that point in MSL is a higher number - fixed.
  • Aircraft AI. An-26B and An-30M sound update.
  • Fixed a bug in the inventory of 7.62mm rounds. It previously used a 12.7mm warehouse.
  • Aircraft AI. Wingmen can fail to wait for the player to take-off and collide with the player on the runway - fixed.
  • Kneeboard: cannot show Chinese - fixed.
  • Added a new advanced setting for multiplayer servers - “Allow trial only clients” This can be used to prevent accounts with only trial modules registered from joining a server. Can be used to prevent ban evasion. Please note - this is disabled by default.
  • AIM-7F does not track target on launch - fixed.
  • AIM-120. Desync in multiplayer with the AIM-120's loft on targets that have ECM on - fixed.
  • MLRS. Rockets missing in flight have been fixed. Open Beta only.
  • Mi-24 AI. Radio command 'Jettison weapons' doesn't work for AI in some cases - fixed.
  • MP. When rearming in game, tracers are not synced between clients - fixed.
  • Kh-59M. Added initial, new flight dynamics.
  • ME. Introducing the Auto Backup function with adjustable interval.
  • ME. Map targets can be blocked for editing by larger objects - fixed.
  • Aircraft AI. Reduced the jamming probability while taxiing.
  • Aircraft AI. Uncontrolled UAV on ramp prevents AI from taxiing to runway - fixed.
  • F-14A/B statics. Fixed wing folding animation.
  • ME. The wingmen onboard numbers will be automatically incremented from the leader number.
  • Mirrors not rendering trees and buildings - fixed.
  • Scripting. SSE: coalition.getRefPoints returns coordinates associated with bullseye and not each IP - fixed.
  • Add network ping/latency value in dcs.log output.
  • VR hangar Su-27 model is missing parts - fixed.
  • Single helipad and invisible FARP callsigns are wrong in the ATC menu - fixed.
  • Surface AI. Group Dead trigger not functioning for naval units. Fixed for ground and naval units. The unit is considered dead in agony starts.
  • Aircraft AI. MiG-29 flight cannot always land at Nalchik - fixed.
  • Aircraft weapons. Fixed weights of some weapons and bomb racks.
  • Su-34 AI. Added Kh-58U missile to inventory.
  • CA. The Chinese characters are not displayed in the cockpit cars - fixed.
  • VR. trees and some objects render in the left eye before the right and it creates a shimmering effect - fixed.
  • Ground units. Embarking troops are very slow - fixed.
  • Mission briefing. Added meteo wind to the nav wind text line.
  • Scripting. Added trigger "Set ATC Silent Mode" to the scripting engine.
  • Aircraft AI. Planes refuel indefinitely in some circumstances - fixed.
  • F10 map. Mark shapes do not render correctly in public builds - fixed.
  • Negative bomb weight of J-11A dual RBK-500 loadout - fixed.
  • 071 render issue - fixed
  • Su-33. Added J-15 skin in ChinaAssetPack.

DCS: F/A-18C Hornet by Eagle Dynamics

  • Crash when you use Walleye with datalink - Fixed
  • Corrected antenna elevation changes in TWS AUTO mode.
  • Unable to remove advisory and warning blanking window - Fixed
  • Added JHMCS Align - JHMCS must be aligned as part of cold start procedure
  • Added HMD BIT display status.
  • SLAM eject strangely when launched - Fixed
  • JSOW A Ditch into the ground sometimes - Fixed
  • Wingman should appear in the true location relative to ownship on D/L- Fixed
  • Adjusted SLAM-ER terminal behavior for easier control.
  • Now possible to slew SLAM-ER cursor without TDC depression.
  • Fixed GMT locking static objects instead of moving ones.
  • Corrected precise coordinate overlap on DDIs.
  • Corrected lack of UFC option until all SLAM-ER are launched.
  • GBU Laser code sometimes removed on takeoff - Fixed
  • Corrected possibility of double course lines
  • Corrected ATFLIR waypoint flags when changing field of view.
  • Adjusted Leading Edge Flap (LEF) logic for AI
  • User unable to adjust waypoint one in UFC - Not accepting 10 digits - Fixed
  • Moving from TWS SPOT to RWS - SPOT remains active - Fixed
  • Corrected HARM pull back mode according to range.
  • TWS Auto Breaks Antenna Elevation sometimes - fixed
  • Air flow over canopy sound has been improved.
  • CN station name remains in HSI with TCN and Data link turned off - Fixed
  • Updated English Early Access Manual.
  • Updated German Early Access Manual.
  • Updated Task Force Challenger campaign
  • Corrected lack of ZTOD on HUD.
  • Hornet Early Access Manual: JHMCS alignment instruction added
  • Caucasus case 2 recovery mission for cloud setting. Overcast set to Overcast 4 preset.
  • AI F/A-18C FM tune: 
    • Tune AI FM to fit human one.
    • Added the same auto flaps control as the player.
    • AI stalls when turning heavy and slow - Fixed.
  • Update the airflow cockpit sounds.
  • Task Force Challenger Campaign mission 2 is a CAS mission but the weather settings make it impossible as the cloud base is very low - Fixed.
  • Radar freezes if turned off with an STT track - Fixed.
  • Static helicopter placed in the water in the Mariana Islands in the F/A-18C quickstart mission - Fixed.
  • The steering dot in the HUD seems to stick in place sometimes. On the radar page it looks correct, but on the HUD it barely moves - Fixed.
  • SLAM page. ACPT is overlapped with WEP - Fixed.
  • SLAM ER. CENT indication issues - Fixed.
  • Kneeboard page doesn't support Chinese - Fixed.
  • AACQ mode from SIL - Fixed.
  • Emergency jettison shows remaining AIM-7 as zero on HUD until cycled - Fixed.
  • SLAM erase is not functioning - Fixed.
  • Yellow STEP box should be centered on the contact - Fixed.
  • HARM doesn't launch in SP PB mode - Fixed.
  • RAID mode sets elevation above locked target - Fixed.
  • JHMCS fine alignment mode toggle - Fixed.
  • JHMCS ALIGNING should flash - Fixed.
  • Canopy sound can be tricked into playing without the canopy moving - Fixed.

DCS: F-16C Viper by Eagle Dynamics

  • Added AGM-154A JSOW.
  • IAM VIS mode with targeting pod tracking is corrected.
  • Harms explode after you jettison a pair of them - Fixed
  • Dogfight Target dropped when switching to Missile Override - Fixed
  • NWS indicator and AOA indexer are invisible in nighttime - Fixed
  • JDAM in VIS mode falls short - Fixed
  • Restrict Launch of AGM-88 From Stations 4 and 6 - can be carried but not launched
  • Search altitude is now displayed in FCR RWS mode.
  • FCR SAM mode target elevation and azimuth carets were added.
  • RWS search target symbols on the MFD now have the history option.
  • Added HUD declutter options.
  • VV/VAH hud mode switch position should enable a VVI indicator tape and change the bank angle indicator:
    • Added bank indicator with VV/VAH HUD mode selected.
    • Added vertical velocity scale with landing gear down.
    • RAD alt and Alt low windows are now hidden with the switch set to OFF.
    • Vertical velocity scale position adjusted
  • Fixed jumping vertical velocity
  • TMS-AFT in ACM will now reject target NO RAD.
  • Steerpoints deleted while cycling through - Fixed
  • MRM mode no longer always switches to 40 nm.
  • Pull Up HUD indication and sound perform in 3-4 seconds later then indication on MFDs - Fixed
  • Can rearm from empty warehouse but sms not updated - Fixed
  • Switching IFF off now affects the CNI page.
  • Rolling will move ccrp target point - Fixed
  • USAF aggressor has default livery and not the aggressor livery - Fixed
  • SAM Mode Incorrect Azimuth - Fixed
  • Corrected the FCR TWS range change Increase.
  • Corrected the FCR display of L16 and radar contacts using different concepts of range.
  • All waypoints at ground level not at assigned height in HUD - Fixed
  • Incorrect date set in DED in some circumstances was corrected.
  • Gaps between pylons and wing - Fixed
  • Fixed FCR page incorrect display of  display aspect angle.
  • CCRP target heading now uses magnetic heading.
  • Update RWR and HARM lists
  • Central dot of VIS Hud mode not responding to brightness - Fixed
  • Bullseye now longer displays negative values on the HUD.
  • Rearmed JDAM is already aligned - Fixed
  • Course value in DED can overrun 360 degrees - Fixed
  • RDY status still on JDAM page after all weapon have been depleted - Fixed
  • RDY status still on JDAM page when some launch conditions aren't met - Fixed
  • Add REL indication to all IAMs.
  • SMS page time unit is corrected.
  • Corrected the throttle pushing through the canopy latch.
  • Alignment status is corrected - Fixed
  • Polish tiger meet skins, fuel tanks not showing correctly - Fixed
  • Canopy can look strange at some angles - Fixed
  • JDAM: BIT mnemonic should be removed from OSB 8 when Master Arm is ON - Fixed
  • HMCS brightness has been adjusted.
  • Updated English Early Access Manual.
  • Updated Chinese Early Access Manual
  • Additional fix for 'A-10C radio presets overwriting the F-16C preset'.
  • Manual waypoint creating coordinates rounding down is fixed.
  • Collision of an AI-controlled aircraft with ground personnel Chocks draw removed on damaged aircraft.
  • English Viper Early Access Manual - translators input corrections.
  • SAM mode RWS dropping locks and HUD symbology missing - Fixed.
  • Added WCMD CBU-105
  • Dogfight switch settings are now saved.
  • TTI/TTA is removed when the last AIM-120 leaves the aircraft - Fixed.
  • AA radar RWS-SAM mode not guiding AIM-120 - Fixed.
  • IAM VIS Mode with Targeting Pod Tracking:
    • Fixed second pressed TMS UP logic.
    • Fixed JSOW's TD BOX moving after designating.
  • Improving damage effects of the external model.
  • Jettisoned canopy model is wrong - Fixed. 
  • Incorrect Radar Designation Action (Spotlight) - Fixed.
  • Taxi/landing lights too bright during day time - Fixed.
  • Improve brightness levels on F-16 HUD and external lights.
  • FCR state not respected when changing master modes - Fixed.
  • SAM mode RWS dropping locks and HUD symbology missing - Fixed.
  • AA radar  vertical scan bug - Fixed.
  • JSOW Ripple Symbology is backwards - Fixed.
  • Added Missing Viper RWS Radar Elements:
    • Target steering dot and Azimuth Steering Error (ASE) circle to match the HUD.
    • Cursor values color (red when at negative elevation).
    • Contacts and system tracks are changed (size and text).
  • Canopy actuator not connected - Fixed.
  • Pilot visor outside canopy - Fixed.
  • F2 view HUD was too green - Fixed.
  • ALN status in JSOW must be from A08 TXA - Fixed.
  • Azimuth setting not updated in EXP - Fixed.
  • Kneeboard page doesn't support Chinese - Fixed.
  • Selective jettison resets radar to 40nm - Fixed.
  • External model draw args removed or changed -Fixed.
  • Cannot enter west coordinates into INS - Fixed.
  • Added RWS Raero Indication for AIM-120.
  • HARM - A/G Guns mixed HUD symbology  - Fixed.
  • ASL not providing steering to the target in the PRE and VIS submodes - Fixed.
  • HSI distance to INS destination shows slant range - Fixed.
  • AUTOSTART activates not applicable systems - Fixed.
  • After takeoff and braking of the landing gear, the right wheel continues to rotate and the left wheel stops rotating - Fixed.
  • Landing light has a little z fighting when on - Fixed.
  • Unlimited stored target tracks - Fixed.
  • Manual Trim Panel needles not moving without power - Fixed.
  • Bugged contact double drawn text under contact - Fixed.

DCS: Mi-24P by Eagle Dynamics

Known issues: first page of Mi-24 (and Mi-8MTV2) kneeboard is empty

  • Controls menu change. Cockpit layers are separated to “MI-24P PIlot” and “Mi-24P Copilot-Gunner” (Controls rebinding is needed).
  • Fixed: launch authorization desync in multicrew
  • Added Training Mission. Rockets and Gun (30-mm) employment
  • Fixed: Operator cockpit door desync in multicrew
  • Fixed: AI-9V engine pressure gauge showing low pressure
  • Fixed: IR suppressing device preventing engines from start in high temperature and altitude conditions
  • Fixed: 9K113. Wrong usage of “DIAFR open” service feature allowing to launch ATGM at any angle. Exploit can’t be used anymore. Feature adjusted to realistic service operation (right “service side” of 9K113 panel working only in CHECK mode).
  • Fixed: External cargo has no weight (whole cargo feature implementation is still WIP)
  • Fixed: Engine start desync at cold start when both multicrew clients are present in cockpits from cold.
  • Fixed: Fatal damage desync upon Pilot-Operator joining multicrew cockpit
  • Fixed: Engines and Main Rotor RPM goes down at HOT START in the air or on the ground
  • Added IR signature suppression device 3D model (WIP not synced with MP clients)
  • Added Flame effect during APU start
  • Fixed: WIndshield wiper doesn't turn on in operator cockpit
  • Fixed: Cabin lights are not synced in Multiplayer
  • Fixed: Fuel delimiter valve and light operation corrected. (Now, UP position means “open” and the annunciating light is not active). 
  • Fixed: Separate “Gear lever - UP” command not working.
  • Fixed: Camera Transpose mode
  • Fixed: Engine cutoff/stop lever - missing keybinding
  • Added heat blur from exhausts
  • Fixed: Trim thumb button procedure is not-correct. (Now. While the trim button is pressed it will disengage SAU/Autopilot stabilization).
  • Fixed: ASP-17. Does not allow you to set the angle in manual mode under certain conditions
  • Fixed: Signal flares are ejected from wrong location
  • Fixed: Signal flare cartridges have wrong texture
  • Added template for Mi-24 skins. Link: dcs.world/en/downloads/texture_templates/mi-24p_template/
  • Fixed: Petrovich AI can use targeting periscope even if main cannon/gun is selected
  • Added Countermeasures (ASO-2V) control panel to Petrovich AI interface (in Pilot cockpit). Short Left to toggle panel. Short up/right/down for interval/series/side and long down for type.
  • Fixed: Multiplayer. AI landing gear does not raise on takeoff.
  • Added Trimmer sound
  • Fixed: Instant Action missions loadout
  • Fixed: Trimmer double press reset removed
  • Fixed: improved MP sync. initialization
  • Fixed: OBSERVE OFF and ON/OFF can't be bound to joystick
  • Fixed: ASO-2V (countermeasures) desync in multicrew
  • Fixed: KMGU-2 desync and instant release after rearming in Multiplayer
  • Fixed: Fire system logic and implementation improvement
  • Fixed: AI Mi-24P wheels castoring and movement fixed
  • Adjusted Operator lean to ATGM sight animation
  • Fixed: 9K113. The READINESS signal disappears during a short-term power outage of the helicopter.
  • Fixed: Petrovich tracking illumination flares
  • Fixed: ATGM weight in ME (and sim) is incorrect
  • Fixed: Operator can use weapons selected by the switch in the Pilot cockpit without assuming control for weapons.
  • Fixed: Show hints at mission start - special setting inverted
  • Fixed: No binding for Tactical Cargo Release
  • Fixed: Windshield wiper resets to opposite side
  • Fixed: USR switch desync for Multicrew
  • Fixed: Petrovich AI interface HSI placement shift
  • Fixed: IR Suppressors 3D model not synced in Multiplayer
  • Fixed: Correction (throttle) desync in Multicrew
  • Improvement: Pilot-Operator ATGM aiming sight periscope view was fully reworked with new camera and scale textures, including changes for VR.
  • Improvement: FFB axis inversion settings were changed to correspond with other modules:
    • Note for users: Normally, most of existing FFB joysticks do not require any additional FFB adjustments, except MS Sidewinder FFB2, which require Swap Axis option to be set.
  • Improvement: More switch positions added for mapping in controls for different functions.
  • Added: Mi-8 type NVG. Bear in mind that the cockpit IS NOT NVG friendly. NVG friendly cockpit option is reviewed by the team for possibility of later addition. (options added for the ME Mi-24P slot as well for Pilot and CPG).
  • Fixed: Wind-shield wiper not moving on outside view.
  • Fixed: Inability to set takeoff from ship in the mission editor.
  • Fixed: No key bind for USR Power switch (was added).
  • Fixed: Inclinometer (Slip ball) behaviour tuned.
  • Fixed: Removed several rudimentary control bindings, cleaned up the "Weapons" section.
  • Fixed: ASP-17 test procedure adjusted.
  • Fixed: SAU-V24 incorrect behaviour during trim procedure was fixed.
  • Fixed: DISS-15 fails after aircraft repair.
  • Fixed: Auto-start sequence was tuned.
  • Fixed: Incorrect marking on the ammo counter panel.
  • Fixed: ASP-17 After rearming for rockets of different types, the sight stops responding to the automatic mode for those rockets where it should give a solution.
  • Fixed: SAU-V24 No disconnection of the autopilot altitude channel when moving the collective lever.
  • Fixed: Landing light collective buttons up/down inverted animation.
  • Fixed: Kneeboard load error fix.
  • Fixed: SPO sound desync in multicrew.
  • Fixed: Moving reticle not displayed in some cases.
  • Fixed: Trimmer button animation and sound.
  • Fixed: Weapon panel mappings for joysticks.
  • Possible fix for Petrovich AI target acquisition obstructed by the invisible zones of some static objects.

DCS: Supercarrier by Eagle Dynamics

  • CVN_75 RWR symbol: added to RWR and HARM lists.
  • AI SU-33 does not spool engines to full power before hold-back release - fixed.
  • F-14s for clients don't want to spawn together at 5 and 6 positions - fixed.
  • Disabling FLOLS overlay doesn't work when restarting the game - fixed.

DCS JF-17 by Deka Ironwork Simulations

  • Fixed C802AK disappearing issue.
  • Fixed MFCD APR page altitude unit.
  • Added “NS” for NASAMS in the EWS database.
  • Updated LS6/GB6/C701 params according to scheme update.
  • Tiny bugs in the JF-17 collision model - fixed.
  • Radar contact in velocity mode showed exact position in HSD - temporarily fixed.
  • Baro Alt/QFE setting not considered QNS - fixed.
  • Added special option: allow players to set AAR probe installation.
  • Known issue: C802AK cannot acquire targets.

DCS: C-101 Aviojet by AvioDev

  • Fixed animation of VHF NAV frequency selector switch (C-101EB) and of "VHF". circuit breaker (C-101CC). Both were broken after a recent change.
  • The cockpit view will get black screen now when the corresponding pilot is dead.
  • Gunfire stops now if fire conditions become invalid while the trigger is pulled, for example when setting the master arm to OFF (C-101CC).
  • Fixed overlapping labels in English cockpit panel.
  • Fixed C-101EB 1st Navaids training mission (EN, ES and CN).
  • Fixed C-101EB 2nd IFR training mission (EN, CN and ES).
  • Fixed C-101EB Flight Director training mission (EN, CN and ES).
  • Fixed C-101CC bombs training mission (ES).
  • Fixed the inability to communicate with ATC after ARC-164 T-Tone was transmitted. It also affects V/TVU-740 and VHF-20B tones.
  • Adjusted pilot's eyes position in the cockpit view settings.
  • Fixed C-101EB 2nd IFR training mission (EN, CN and ES).
  • Fixed C-101EB Flight Director training mission (EN, CN and ES).
  • Fixed C-101CC bombs training mission (ES).
  • Updated start-up training mission (EN, CN and ES).
  • Updated B-250 bomb texture.
  • Applied changes to DEFA553 cannon and AM/M3 machinegun pods provided by ED.
  • Added existing liveries to several countries and factions.

DCS AV-8B N/A by RAZBAM Simulations

  • Added: AGM-65E2.
  • Updated: AGM-65 restrictions and limitations.
  • Updated: MPCD brightness, video gain and contrast control. Note: MPCD brightness, gain, symb and contrast keybinds must be done again.
  • Updated: ROUTE Navigation.
  • Updated: NASSAM SAM system added to RWR library.
  • Improved: Sensor Select Switch (SSS) logic and keybinds. Note: SSS keybinds must be done again.
  • Fixed: MPCD Right Night/Day button  not working
  • Fixed: Feed video LASMAV E2 and TPOD at the same time
  • Fiixed: DMT Not slaved to sidewinder feed in A/A
  • Fixed: TPOD Zoom reversed
  • Fixed: TOO: unable to change record number.
  • Fixed: ROUTE overlay still showing after ROUTE disconnect.
  • Fixed: EHSD MAP buttons nor responding
  • Fixed: Course Line not showing when clicking DESG.- Added: Chinese PLAN ships radars to the RWR library.
  • Fixed: VREST page - water quantity incorrectly being part of basic aircraft weight  and gross weight values..
  • Fixed: VREST page - some VREST elements showing when external temperature is lower than -5C
  • Fixed engine continuing to motor even if GTS went offline during motoring phase
  • Fixed missing spool down of GTS required if used as APU prior to allowing GTS to be used for engine start
  • Fixed: Incorrect JPT offset when water being utilized
  • Fixed: Incorrect VREST F+W calculation not accounting for stores (GWT setting)
  • Fixed: VL and VTO pages on VREST should be different and not boxed at the same time
  • Fixed: TPOD WH/BH button bugfix.
  • Changed: Increased nozzle lever hover stop dead-zone area
  • Changed: Adjustment to ground roll under idle power
  • Changed: Increased flaps drag coefficient at high flaps deflections
  • Added: AFC will disengage when more than 60 knots and more than 15 degree angle of attack
  • Added: AFC will disengage when less than 50 knots and more than +20 degrees pitch or less than -15 degrees pitch
  • Added: AFC will disengage when less than 50 knots and more than 20 degrees roll
  • Added: Implemented AFC WCA logic, if AFC goes fully off, requires momentary RESET to allow it to go back on
  • Added: AFC Advisory will trigger when AFC Alt Hold forced or commanded off, will clear on master caution reset command
  • Added: AFC Advisory will trigger when AFC forced off or commanded off, will clear when AFC reset is commanded
  • Added: AFC Advisory will not trigger when AFC turned off due to weight on wheels
  • Fixed: Corrected AFC Alt Hold to lock in reference altitude when within 500 FPM after being engaged
  • Fixed: Corrected AFC Alt Hold to disengage when leaving reference altitude by more than 250 ft
  • Fixed: AFC will now not operate (but not disengage) when outside of 60 degrees roll and 30 degrees pitch until pilot returns within 60 degrees roll and 30 degrees pitch
  • Improved: Adjustments to Yaw SAS feedback based on SME testing
  • Improved: 30% stick pitch tolerance before disengaged AFC Alt Hold
  • Improved: Adjusted for more representative pitch and roll response during AFC
  • Improved: Adjusted stick behavior while AFC engaged to allow for more representative maneuvering flight during AFC based on SME feedback and testing

DCS: M-2000C by RAZBAM Simulations

  • Fixed Rocket Count should not appear on HUD.
  • Fixed HUD S symbol should appear in 530D+TOT modes.
  • Fixed HUD S symbol should not appear in RK mode.
  • Fixed CCM scan mode overlayed with radalt in MAG.
  • Fixed Wrong GBU code displayed on kneeboard.
  • Fixed Bingo sound too loud.
  • Fixed Unlimited weapons.
  • Fixed Rocket burst per pod & 1800CPM fire rate.
  • Fixed Radalt display when off.
  • Fixed RAP selected with CNM Canon select.
  • Fixed 3 salvo rocket mode not selectable.
  • Fixed Releasing AP Test triggers the “gong” sound.
  • Added: NASAMS symbol H in RWR.
  • Improved AP Gong sound.
  • Fixed PCA Display dividing lines.
  • Fixed : Limited bingo thousands to 3
  • Fixed : PCA, PPA, Fuel flow, COM panel brightness controllable by main indicator light ("caution/warning")
  • Fixed : Magics fired with rockets
  • Added : PCA display test with PPA test switch
  • Improved : Realistic PCA, PPA, Fuel flow, COM panel fonts
  • Improved : Made indicator light ("caution/warning") pot clicking/locking on "day" position
  • Improved : Detot drums animation & speed

DCS: F-14 Tomcat by Heatblur Simulations

  • Fixed game freezing on load.
  • Fixed game freezing on respawn in Multiplayer and/or mission re-start.
  • Fixed game crashing on mission restart and/or Multiplayer respawn.
  • New: Added VF-32 Swordsmen AB200 (1976) from Yae Sakura. (Thank you!).
  • New: Added “Fear the Bones” and “Zone 5” Teaser Quickstart Missions by Reflected Simulations. (Thank you!).
  • Adjusted Marianas Quickstart Missions and instant action menu naming.
  • Fix for AIM-54 not going active on held tracks.
  • Fix for showing multiple TID tracks in STT modes.
  • Updated threat library to version RB71. Added: CVN-7, NASAMS, Kuznetsov and La Combattante II.
  • Slightly tweaked ACLS reliability and autothrottle gain (WIP).
  • Fixed STBY ADI behavior and controls:
    • white arrow is not hiding when pressing the cage button anymore.
    • caging now works during flight and resets the STBY ADI to the zero position.
    • uncaging during flight will now set the aircraft's current attitude as the new zero position.
    • inputs and controls now work for STBY ADI front cockpit controls, too.
    • STBY ADI now works for both Pilot and RIO correctly.
  • Fixed Mach and Airspeed Indicator behavior and controls: airspeed bug is no longer tied to mach number and will now stay set.
  • Removed incorrect leading plus signs from positive pitch lines on the HUD.
  • Fixed COMP -> COMB typo on hydraulics gauge.
  • Added night illumination to control surface flags on the controls indicator.
  • Added black albedo to helmet slider knob hole.
  • Added new F-14A Quickstart missions:
    • 3 missions in Normandy.
    • 10 missions for Nevada/NTTR.
    • 1 Channel Map Free Flight mission.
  • Fixed Marianas Quickstart mission spawn locations.
  • Updated Quickstart “Fear the Bones” mission by Reflected.
  • Added default trim bindings for keyboard.
  • Added threshold value for flaps axis so flaps on/off are now binary.
  • Ejection seat safety levers will now animate properly in exterior view and mirrors
  • Fixed hole in rear of canopy frame when canopy open or jettisoned
  • Fixed broken/artifacted normal maps on RIO front panel base
  • Updated AIM-7 parameters to synchronize with DCS changes.
  • Set AIM-7 and AIM-54 RCS to new values.
  • JESTER will now call the MiG-28 callout properly.
  • Fixed Autopilot altitude hold fluctuation after several re-engagements.
  • Emergency gear handle now returns to initial position on repair; (only if general damage is present to trigger a repair - WIP).
  • NWS now only turns off on the ground at catapult hookup after cycling the hook at idle power. (WIP)
  • Nose strut now properly consumes hydraulic pressure.
  • Fixed no weight on wheels when spawning on a catapult and kneeling.
  • Fixed spoiler indicators displaying incorrect spoiler position.
  • Corrected some lag in the turn indicator at the maximum extent of its movement.
  • Fixed the RIO airspeed needle and mach dial jumping around 250 knots.
  • Added multicrew synchronization for the flap lever and indicators.
  • Added multicrew synchronization for the turn indicator needles.
  • Adjusted TID, TID Repeater and HSD display brightness for better visibility in direct light / above OVC.
  • Adjusted AIM-54 flame position and direction, now centered and spawning from the correct location.
  • Tearing off a horizontal stabilizer should now spawn the object properly.
  • Added black hole to pilot helmets for all liveries.
  • Fixed model gap between airbrake and fuselage visible in F-14A.
  • Widened gap between front gear tires for better accuracy.
  • Fixed unlatched tow latches in LoD 1 & 2.
  • Added tow latch stowage holes to fuselages in all LoDs.
  • Added missing tow latch stowage holes to F-14A.

DCS AJS-37 Viggen by Heatblur Simulations

  • Added Imperial Sticker cockpit livery option; available in Special Options.
  • Added Marianas Quickstart missions.
  • Corrected countermeasure switch position logic.
  • Updates to sidewinder pylon drag coefficients.
  • Replaced label for KB countermeasure switch.
  • Added SF37 F-21 Akktu Stakki livery by Wolfthrower (Livery challenge winner).
  • Fixed negative weight on Rb75 family.
  • Added Chinese localisation to Mjolnir Response and Wrath of Thunder campaigns. (Thank you!)

DCS: Spitfire LF Mk. IX by Eagle Dynamics

  • Added slider input type to mixture toggle.

DCS: Bf 109K-4 by Eagle Dynamics

  • Fixes to the damage visualisation
  • Fixed start-up training mission “battery on” trigger

DCS: P-51 Mustang by Eagle Dynamics

  • Fixes to the visualisation of LODs
  • Fixes in the English training for landing 

DCS: FW 190D-9 by Eagle Dynamics

  • Fixes to the damage visualisation

DCS: F-5E Tiger II by Eagle Dynamics

  • F-5 Cockpit Engine sounds update.

DCS: F-86 Sabre by Eagle Dynamics

  • Fixed: Some switches are not clickable.

DCS MiG-21bis by Magnitude 3

  • Added one Croatian, two Cuban, two Indian, and one Polish liveries by Jack.
  • Corrected spelling of “ПЕРЕЗАРЯДКА” in the cockpit.

DCS Christen Eagle II by Magnitude 3

  • Fixed missing harness textures.
  • Fixed livery folder structure.
  • Adjusted real-time canopy reflections.

DCS: A-10C II Tank Killer by Eagle Dynamics

  • CCIP PBIL becomes horizontal on the HUD after some flight time - fixed.

DCS: Black Shark 2 by Eagle Dynamics

  • Added the option to render the Ka-50 HMS in the left eye in the VR.
  • Added Instant Action missions on Marianas.

DCS: MiG-15bis by Belsimtek

  • Multiple jettisoned canopies shown on ejection - fixed.

Flaming Cliffs 3 by Eagle Dynamics

  • Su-25. Decreased the canopy reflections.

DCS: Combined Arms by Eagle Dynamics

  • Fixed: M939 truck driver point of view is too low, shows nothing but black 
  • Fixed: Tactical Commander role / Control Vehicles as Pilot -  Vehicles stop for no reason
  • Fixed: BMP-3 "STBL ON" on LR display

DCS: The Channel map by Eagle Dynamics

  • Added static template for German Freya and Würzburg radar sites.

DCS: Marianas by Eagle Dynamics

  • Added missions for the UH-1 helicopter
  • Added unique scenes for US Naval Hospital and Guam Museum
  • Updates to Andersen AFB taxiways and runways marking and lights
  • Updates to all civilian airport lightings
  • Units can fall through bridges - fixed
  • Improvements to the seabed
  • eabed in the Apra harbor is improved
  • Unique buildings of Summer towers and Beach garden hotel are added
  • Rota airport texture looks different from area around - fixed
  • Trans World Radio Guam LOD issue - fixed
  • Many fixes with bad looking terrains close to roads
  • Tree at the end of Orote Field is removed
  • Some sport fields are not flat - fixed
  • Improvements to underwater textures close to the shore
  • New quick start missions for the UH-1 added

DCS: Syria map by Urga Media

  •  Improved city neighborhoods in Cyprus, Syria, Turkey, and Israel.
  •  Updated scenes: San Rafael Hotel, Luna Park in Aya Napa.
  •  Scenes of military facilities and UN bases have been finalized.
  •  Added heliports: Bank of Cyprus, Sky Gate Beirut, Sheraton Grand Adana Hotel.
  •  Added a flag to the Turkish hangars at Incirlik.
  • Bug fixes.

DCS: Normandy map by Urga Media

  • Updated textures of fields - color, splatmap and normal.
  • Updated airfield textures - color, splatmap and normal.
  • Trees AmurOak, BlackAsh, Pine, Riverbirch, SugarMaple improved.
  • Improved bridges.
  • Improved airfield scenes.
  • Fixed switch tree lods.
  • Increased FPS over the forest.
  • Fixed bugs in scenes of airfields: Evreux, Funtington, Maupertus, Saint-Laurent-sur-Mer, St. Pierre du Mont.
  • Fixed bugs in taxiways of Azeville, Barville, Evreux, Lantheuil.

Campaigns

The Museum Relic Campaign by Apache600:

  • Units obstructing new Nalchik taxiway layout - fixed.
  • Mission 10 (both campaigns) Enemy interceptor aircraft still engaging player after player is at home airport - fixed.
  • Mission 7 (for both campaigns): fixed issue in where infantry units didn't move.

DCS: F/A-18C Operation Pontus Campaign by 373vFS Greg, 373vFS_Petritis, Baltic Dragon:

  • Added new strike targets.
  • Edited SEAD operations concept.
  • Tweaked AI packages. 
  • Added instructions - tips through "Picture to All" triggers.
  • Tweaked the scoring display system.

DCS: F-14A Fear the Bones Campaign by Reflected Simulations:

  • Deconflicted voice overs in mission 1.
  • Fixed radio frequencies in mission 4.
  • Corrected Hornet loadout in mission 8.
  • Mission 5: workaround for the Hornets crashing on takeoff bug.

A-10C Tactical Training Qualification Campaign by Maple Flag Missions:

  • Added Campaign for A-10C II module.
  • Updated the goals for the original A-10C TTQ missions.

F-86F Hunters over the Yalu Campaign by Reflected Simulations:

  • AI orbit bug workaround.
  • Workaround for the stuck infantry bug.

Bf 109 K-4 Jagdflieger Campaign by Reflected Simulations:

  • AI orbit bug workaround.
  • Mission 5: updated AAA.
  • Mission 8: workaround for ship flak being too deadly.
  • Mission 11: updated AAA.
  • Workaround for the stuck infantry bug.

P-51D: The Blue Nosed Bastards of Bodney Campaign by Reflected Simulations:

  • AI orbit bug workaround.
  • Workaround for the stuck infantry bug.
  • Flak lethality workarounds.

Spitfire IX The Big Show Campaign by Reflected Simulations:

  • AI orbit bug workaround.
  • Workaround for the stuck infantry bug.
  • Flak lethality workarounds.

The Enemy Within 3.0 Campaign by Baltic Dragon:

  • Mission 4: Updated the cloud layer so that it does not cover the target.
  • Mission 05: Fixed the issue with Mi-8 (first target) disappearing before player gets there.
  • Mission 10 (Tank Killer only): Updated loadout to reflect the original mission and the briefing.

DCS: F/A-18C Raven One Сampaign by Baltic Dragon:

  • Mission 02: Fixed issue with Texaco landing too early or not responding to player.
  • Mission 03: Fixed issue when F10 option to skip first part of the mission sent player directly to M04. Fixed issue with Exxon (Arco) not being on radio menu during RTB. Added note for player to make sure that Smoke perform show of force correctly (player needs to be at assigned altitude). Fixed issue with Smoke not engaging the escaping vehicle. Updated loadout to ATFLIR for M03A.
  • Mission 11: Fixed issue with AI zig-zag after start.

DCS: F-14A Zone 5 Campaign by Reflected Simulations:

  • Updated ground AI.
  • Practice missions now start fenced in.
  • Workaround for the stuck infantry bug.

DCS: A-10C Operation Persian Freedom Campaign by Ground Pounder Sims:

  • Mission 7: Updated failsafe's on AI SEAD for more reliable behaviour.
  • Mission 10: Fixed AI bug with Iranian aircraft preventing task completion.

DCS: UH-1H Worlds Apart - Spring 2025 Campaign by Low-Level-Heaven Mission Development

  • Mission 10.
    • -> Adopted to 2.7. 
    • -> Skip Mission function added. 
    • -> F-10 Map in time Marker added. 
    • -> New Voice overs. 
    • -> More enemy units. 
  • Unit labels enabled in all missions 

DCS: F/A-18C Rising Squall Campaign by INVERTED

  • Mission 11. Minor update.

DCS: F/A-18C Rise of the Persian Lion Campaign by Badger 633:

  • Generally updated.

DCS: Fw 190 A-8 Horrido! Campaign by Reflected Simulations:

  • Mission 3: revised time of day.
  • Mission 3: updated AAA.
  • Mission 7: revised time of day.
  • Mission 11: updated AAA.
  • Mission 12: updated AAA.
  • Workaround for the stuck infantry bug.

DCS: P-47D Wolfpack Campaign by Reflected Simulations:

  • Workaround for the stuck infantry bug.
  • Flak lethality workarounds.

MiG-29 Over the hump Campaign by ED:

  • Fixed objects blocking taxiways on Nal´chik AFB.
14 jul
2021

Introducing new free map - DCS: Marianas

DCS World

  • AI refueling. AI Dropping basket often and sometimes gets stuck - fixed.
  • AI refueling. JF-17 refueling procedure corrected.

DCS: Mi-24P by Eagle Dynamics

  • Fixed several crashes
  • Added RU and EN voiceovers to ATGM training mission
  • Fixed: No control from front seat in multicrew
  • Petrovich AI: added commands, subtitles and delay.
  • Petrovich AI: added subtitles for RoE state change
  • Petrovich AI: added ASO-2 automatic SET switch for countermeasures cassettes 
  • Fixed:  IA "Syria: H-4 Take Down" spawn point
  • Fixed: Player on commander place loses control after firing ATGM from operator place
  • Fixed: adjusted engines throttle and correction sync in multicrew
  • ASO-2 default state changed to - Interval:2, Series:4, Both SIdes ON, SET I
  • Default weapons presets were adjusted and updated
  • Fixed: If ATGM launch button used out of LA zone, Pilot's LA sound disappear
  • Fixed: RI-65 does not warn about generator failure
  • Fixed: ZPU-24 AP route azimuth rotary 40 increment block
  • FIxed: emergency stores release logic
  • Fixed: Multi monitor setup Petrovich AI interface placement
  • Fixed: FWD cockpit ARC-15 channel switch inverted
  • Ammo counter panel implemented
  • Fixed: sight doors and headlight sync for multicrew
  • Separate commands for OBSERVE ON and OFF added
  • Fixed: launch permission sound stays after missile was launch
  • Fixed: Fuel Delimiter Valve indication inverted
  • Fixed: incorrect KMGU indication
  • Fixed: Indicator "APU ON" not operational on electrical panel
  • Russia liveries added to USSR
  • Petrovich AI: added maximum altitude limit
  • Petrovich AI: added distance check for ATGM launch. Dynamic error +/- 300m. When in range subtitle will appear. (WIP)
  • Fixed: Countermeasures used by Operator in multicrew desync
  • Fixed: ATGM sight renders at the center of multi monitor setup
  • Adjusted textures for lighting
  • Petrovich AI: added subtitle about "Simplified AI" active state
  • Fixed: countermeasures not working after rearming
  • Fixed: 2UT-6K Gas Temperature gauge scale adjusted
  • Fixed: second row of signal flares order inverted
  • Fixed: AFT cockpit PO-750 Inverter Switch, Flips FWD cockpit Explosion on Jettison Cover
  • Adjusted several keybinds duplicates
  • Fixed: RPM decrease command not working if mapped
  • Fixed: Hover and low-speed indicator not showing vertical speed
  • KMGU-2: adjusted circuits logic and drop interval
  • Fixed: While in ATGM sight activating Petrovich AI is blocking mouse controls
  • Course set rotary speed adjusted
  • Fixed: Spinning fan is present on ALT+F1 view
  • ASP-17 Test function adjusted (WIP)

Known issues:

  • Engines are not starting up for Operator at Cold start if operator joined before engines start.
  • If Operator in cockpit and rearming of ATGMs is done then Operator losing launch authorization tone.
  • To avoid these issues second player as Operator should join Mi-24P after its engines are running and weapons are rearmed.

DCS AV-8B N/A by RAZBAM Simulations

  • Fixed: Flare Salvo release is too fast.
  • Fixed: TPOD Laser safes itself when slewing with the TDC.
  • Fixed: TPOD Laser keeps firing indefinitely. Now it safes itself after 2 minutes.
  • Fixed: TOO target cannot be selected for JDAM.
  • Fixed: JPT Limiter not operating correctly in some cases.
  • Fixed: MFS fuel flow metering not being limited correctly in some cases.
  • Fixed: KC-130 crew are visible when not used or as static AI.
  • Fixed: Invisible SEL buttons under clouds.
  • WIP: MPCDs text visibility.

DCS M-2000C by RAZBAM Simulations

  • Fixed: Fixed CAD AR waypoint display on VTB
  • Fixed: Smoke trigger
  • Fixed: VTB loadout display for pylons 6&7
  • Fixed: DEC locked on the ground
  • Fixed: Fuse Switching
  • Fixed: GBU Laser code not updating in kneeboard.
  • Fixed: smoke generators accounting as charges.
  • Added: Show pilot body at startup if DCS MISC option is set.

DCS: C-101 Aviojet by AvioDev

  • Added a fix that prevents from reaching other seat clickable elements with any position of the camera set in the cockpit.
  • Extended 6DOF head movement limits in the cockpit.
  • Fixed DF/test tone aerial transmission in multicrew for ARC-164, V/TVU-740, and VHF-20B. It will start working in a forthcoming DCS version.
  • Fixed “autotrim due to airbrake movement” function, which was broken in previous update.
  • Engine anti-ice is now synchronized in multicrew.
  • Stall test is now synchronized in multicrew.
  • Mirror position is now synchronized in multicrew.
  • Fuel used digital counter reset is correctly initialized when entering the second seat, and is not synchronized with the forward seat counter anymore.

DCS: JF-17 by Deka Ironwork Simulations

  • Fixed incorrect DTT hpt/spt switch after missile launch

DCS: F/A-18C Hornet by Eagle Dynamics

  • Fixed: Radar issue when low priority (5th) target locked in TWS 
  • Fixed: Locking/unlocking jamming target resets radar to 160nm 
  • Fixed: A2A Radar elevation moves up and down without input while trying to move the azimuth 
  • Fixed: Attack page bullseye to L&S BRA changes with range scale 
  • Fixed: Check FPAS Behaviour above M 0.9 - should not show range at current mach and altitude
  • Fixed: Clouds: In F/A-18 CASE II Training missions carrier fully is covered by clouds
  • HUD NIRD circle readability improvement
  • Updated: FA18C Hornet QS Missions - clouds update
  • Added: DCS: F/A-18C Normandy FA-18C-Armed Recce mission
  • Added: 3 Marianas Instant Action Missions

DCS: F-16C Viper by Eagle Dynamics

  • Fixed: TWS showing two ranges on top of each other in MFD
  • Fixed: RADAR Cone in HSD extends to infinity
  • Fixed: Dogfight Mode not in NO RAD 
  • Fixed: EXP Mode shouldn't have Azimuth Lines
  • Added: Marianas Instant action missions

DCS: Mi-8MTV2 Magnificent Eight

  • Fixed: Mi-8MTV2 can raise a heavy cargo without increasing collective

DCS: Combined Arms by Eagle Dynamics

  • Replaced engine sound for MLRS "Uragan"
  • Fixed: desync tracks if the player used an isometric view.
  • Fixed: indication of readiness for launch on VAB Mephisto
  • Added: inertia after critical damage - Moving vehicles will gradually roll to a stop after critical damage received

DCS: F-14 Tomcat by Heatblur Simulations

  • Ranges and range rate gates are now displayed on the DDD in STT modes
  • Adjusted Altitude Hold PID controllers
  • Fixed radio guard modulation - now AM is in the 225-400 range
  • JESTER will no longer report its own missiles
  • Fixed JESTER menu showing incorrect selected destination waypoint
  • Changed emergency hydraulics handpump - handpump is now automatic when clicked and held
  • Handpump pressure contribution adjusted - you now need to pump much more for the same amount of pressure
  • Removed unused options when displaying Jester BVR menu in STT modes
  • Fixed TWS PH TID targets not blinking on multicrew pilot side when approaching launch zone
  • Fixed Datalink waypoints not showing information on TID when hooked
  • Added JESTER option to set aspect switch, defaults to nose
  • Tweaked ACLS to better handle the carrier burble (further tweaking required)
  • Tuned down the intensity of the turbulence in the carrier burble
  • Reduced burble vertical reach
  • Own lat and lon from CAINS is displayed also before the INS switch is moved into INS
  • Added two new liveries from livery competition by Shmoo

Campaigns

DCS: F/A-18C Rising Squall Campaign by INVERTED

  • M02. Reset pre-recorded control for AAR.
  • M05. Fixed a bug causing the mission to finish at start.
  • M08. Reset pre-recorded control for AAR.
25 jun
2021

Introducing DCS: Mi-24P Hind by Eagle Dynamics

New campaign:

DCS: F-14A Fear the Bones Campaign by Reflected Sims

DCS World

  • Caucasus map textures have been improved with help and cooperation of community members LucShep and PicksKing.
  • Su-34 AI. Added into inventory Kh-35 antiship missiles and BetAB-500ShP penetrating bombs.
  • Game crash with MK-82 AIR Ballute on an Ammo Dump - Fixed.
  • Aircraft AI. Waypoint Steering Improvements, smoothed route turn roll.
  • Broken internal camera movement after viewing a track recorded with TrackIR - fixed.
  • F10 map. Added a new ejected pilot tactical sign.
  • Mission generator. Is capable of generating missions without a player - fixed.
  • Aircraft AI. Defending AI does not flare when the attacker is nose on - fixed.
  • ME. Payload panel. Livery preview doesn't switch to default skin when selecting non-specific countries - fixed.
  • AIrcraft AI. Wingtip vortices position corrections: MiG-31, Tu-95, Tu-142, A-50, Il-76, C-130.
  • Su-30 AI. R-27T/ET missiles on the air intake hardpoints were replaced to R-77. R-27T/ET can not be launch from ejection launcher
  • Ships AI. If a naval group is set to late activation, the gamemaster only flag is not honoured - fixed.
  • Kneeboard shortcut binds dont work passed number 6 - fixed.
  • Ground units. Added some inertia movement when critically hitting a unit before it stops and catches fire.
  • Helicopters AI. Added ability to follow ground or naval units with same speed in the follow task.
  • APKWS missiles don't start engine if fired by AI - fixed.
  • ME. Added Quick center on player function (hot key C) into Objects dropdown menu.
  • Replaced M818 Truck with new model - M939
  • Added ZIL-135 8x8 truck
  • Added TZ-22 Tractor Unit
  • Added ATZ-60 Tractor Unit

DCS F-14 Tomcat by Heatblur Simulations

  • NEW: Hook Physics
    • Added physics based hook model.
    • Hook will skip now if landing too fast.
    • Hook will shear off when arresting with excess kinetic energy.
    • Hook no longer clips through ground. (Spectators and RIO may notice some clipping due to network lag.)
    • Added collision shell to hook.
    • Hook can now be damaged by gunfire or explosions and detach from the aircraft.
    • Added spark effects and hook break sounds.
  • NEW: Iceman Features
    • Iceman can now orbit a steerpoint or map marker.
      • You can select between a variety of speeds and diameters
      • You can ask Iceman to fly a left or right handed orbit
      • You can smoothly transition between orbit diameters and speeds at any time
    • Iceman can now fly to a steerpoint or map marker.
  • NEW: Carrier Burble Aerodynamics
    • Carriers will now create a burble behind the stern.
    • Burble intensity differs with carrier and wind speeds and needs to be taken into account when landing on the carrier.
    • When in close, the burble will first generate positive vertical velocity, immediately followed by negative vertical velocity.
  • NEW: At night, the catapult launch is triggered by turning the exterior lights on (in accordance with manual procedures). Added a new special option which flashes the lights automatically together with the pilot salute.
  • NEW: Added MAK-79 bomb clamp models and revised loadout code. Bombs will now no longer float around the aircraft pylons.
  • JESTER reporting improvements: JESTER is now more selective in reporting incoming missiles, and he will ignore the missiles that don’t look like potential threats.
  • Completely rebuilt turn and slip ball indicator physics.
  • Overhauled several aspects of Autopilot behaviour:
    • ALT Hold will now null the rate instead of returning to a set altitude.
    • ALT Hold will now engage only if within +/- 200FPM vertical speed.
    • ALT Hold will not disengage anymore with lateral stick input, but with approx. 10lbs longitudinal pressure (or its equivalent in vertical velocity).
    • HDG Hold will not disengage anymore with lateral stick input. Lateral stick input can now be used for steering in HDG Hold and will set the new heading upon release and leveling.
    • With HDG Hold engaged and if lateral stick input is released within 5° bank angle the AP will level the aircraft now.
    • Fixed ATT and ALT Hold not engaging properly at higher altitudes.
    • The aircraft will roll smoother now if lateral stick input is used during ATT, ALT and HDG Hold.
    • If the aircraft is overbanked or overpitched during ALT and/or ATT Hold, ATT Hold should now return the aircraft to 30° pitch and 60° bank.
  • Taught JESTER the importance of breathing: he will turn on his oxygen on startup now.
  • Asking JESTER to input waypoints will no longer break the INS alignment procedure. The option to input the waypoints is disabled during times when it could impact the alignment.
  • Fixed Wing Sweep multi-crew initialization issue. This should solve F-14’s causing collision damage on carriers if spawned in the wrong order due to unswept wings.
  • Fixed slip-ball negative G-load erratic behavior.
  • Fixed radio catapult salute. It now triggers launch.
  • RIO can now use radio catapult salute to trigger a launch, too.
  • Fixed guard receiver in both radios. Guard frequency is now audible and automatically sets guard frequency according to your last selected frequency in the AN/ARC-182: 40.5 FM for 30 - 88 FM, 121.5 AM for 108 - 156 AM, 156.8 FM for 156 - 174 FM and 243 for ranges set between 225 and 400 AM/FM (and will always be 243 AM for the AN/ARC-159).
  • Possible fix for the BDHI TACAN needle bug where it could get stuck pointing down.
  • Fixed RIO aspect switch affecting only DDD, it now affects target tracking, too.
  • Fix TID radar azimuth line flailing around during AWG-9 ground-based tutorial missions.
  • Added radar altimeter test light.
  • Brake Pressure Gauges are now operative.
  • Gun is no longer operable with air source RAM or OFF selected.
  • Extending speedbrakes now interrupts fuel dump (except in the case of combined systems hydraulic failure).
  • Fixed Hydraulics, Flight Controls, Engines and Gear not being repaired.
  • Single-player RIO Total Fuel gauge now shows correct value during INST test.
  • Fixed hydraulic transfer pump operation - pressure drop to approximately 2,400 to 2,600 psi in the inoperative system is now simulated.
  • Fuel transfer switch now causes engines to correctly draw fuel from forward or aft tanks.
  • Fixed multi-crew synchronisation of the Yaw String.
  • Fixed multi-crew synchronisation of the Wing Sweep indicator.
  • Fixed multi-crew synchronisation of the Wing Sweep Emergency lever and its cover.
  • Fixed multi-crew synchronisation of the Gear and Hook system. Now working from RIO’s perspective:
    • Nosewheel Steering Indicator Light
    • Wheels Warning flashing light
    • Brake lights
    • Landing Gear Indicator
    • Speedbrake Indicator
    • Gear handle emergency position
    • Hook handle emergency position
    • Nose Strut Switch
  • Fixed bug where RIO low fuel warning light would never turn off in multiplayer.
  • Fixed syncables bug where master INST test wouldn't register on RIO devices.
  • Fixed syncables bug where master LTS test wouldn’t register on RIO devices.
  • Fixed RIO caution lights for low oxygen and low fuel not showing in multiplayer.
  • Fixed doubled up tow bar latch geometry.
  • Towbar latches are now stowed.
  • Added holes for towbar latches.
  • Fixed gap in gear doors on right side.
  • Fixed broken normals and UVs on the right side gear door.
  • Fixed missing afterburner texture planes in F-14A-135GR.
  • Added missing VID stencil text to RIO DDD Panel.
  • Fixed an issue where another aircraft landing on the carrier where your F14 is parked could trigger a landing-log event for your aircraft.
  • Fixed an issue where landing on a carrier within one minute of starting a mission would fail to generate a landing-log.
  • Fixed a potential CTD if pilot and RIO spawned in sequence and landed on the carrier within one minute.
  • Gear extension and Speedbrake sounds are now audible for the RIO in multi-crew.
  • Added refuel probe turbulence sounds.
  • Corrected a bug which caused some duplication of canopy-opening sound effects.
  • Increased AIM-54 and AIM-7 RCS as per request from Eagle Dynamics.
  • Added BDU-45 and BDU-45B practice bombs to loadouts.
  • Fix for CATM being launchable (previously DCS used to ignore launch API on these).
  • Adjusted BDU-33 and SUU-25 attach position on BRU-42 forwards slightly to match lug holes.
  • Added bindings for VR reset base, spyglass zoom and zoom.
  • Fixed Campaign OP Reforger Mission 5.
  • Updated Cage the Bear Campaign (thank you Kaba!):
    • Updated all missions to 2.7 weather (clouds!).
    • Updated CN localisation. (Thank you Alphabet_Ghost!)
    • Corrected mission 5 carrier frequency.
    • Corrected mission 5 allied F14 liveries.
    • Adjusted mission 8 divert airfield trigger - should now activate no matter which spot you stop at.
  • Fixed Carrier TACAN in Syria Quickstart Recovery Missions.

DCS AJS-37 Viggen by Heatblur Simulations

  • Adjusted error accumulation simulation in FLI
  • Lowered damage values for major airframe and wing components to try and avoid multiplayer damage desync.
  • Fixed floating probe on fuselage
  • Fixed incorrect label on countermeasures switch

DCS AV-8B N/A by RAZBAM Simulations

  • Fixed: Flare Salvo Button remains pressed when using keybinds.
  • Fixed: Flare Salvo Button only releases a single flare when using the mouse.
  • Fixed: Course line mismatch UFC/EHSD.
  • Fixed: CS/T (TTT/TOT) providing wrong speed when not in AG mode.
  • Fixed: Mk-82Air on outer pylon can't be selected with other Mk-82Air.
  • Fixed: Corrected absolute DECU corrected fan RPM limiter logic to be 116.8%
  • Fixed: Corrected short wet DECU fan RPM limiter logic to be 120%
  • Fixed: Corrected 15 SEC temp logic for JPT 765°C Dry and 780°C Wet
  • Fixed: Corrected HUD not displaying RPM/JPT data prior to showing hexagon power margin
  • Fixed: Armament Control Panel (ACP) switch stays in the up or down position when using keyboard/joystick.
  • Fixed: Exported MFD blurry
  • Fixed: Selective jettison keybinds inverted
  • Fixed: ACP Manual MODE keybinds inverted
  • Fixed: TPOD laser can be armed when it should not. TPOD laser firing conditions: Landing Gear UP + Airspeed > 100 KCAS + Master Arm: ARM + Master Mode: AG + TPOD SWFOV mode: OFF + TPOD must be either Area or Point Locked or be slaved to a System Designation.
  • Fixed: Fast Action Cold and dark mission in Caucasus message error.
  • Fixed: Naming inconsistency for "Exterior Lights Master Switch" keybinds.
  • Fixed: TGT Point LL POS input.
  • Added: CS/T (TTT/TOT) for TACAN Steering.
  • Added: HPI Hover Position Indicator to the USS Tarawa.
  • Added: Course line from waypoint is transferred to target when using long winc.
  • Added: Designating a target will automatically box the EHSD DESG.
  • Improvement: VV is occluded when it is inside the gunsight piper.
  • Improvement: TOO saves designated target if it exists.
  • Improvement: EHSD UP/DOWN arrow logic has been updated. Now it works on button press and not when the button is released.
  • Improvement: WINC (waypoint increment) logic updated: Now it works on button press not release.

DCS M-2000C by RAZBAM Simulations

  • Fixed P light on PCA buttons.
  • Fixed transition from track error to reticle at 10km instead of 10NM in CCIP.
  • Fixed EXT and INT for rockets.
  • Fixed CCIP safety height decision cue.
  • Fixed CCRPsafety height decision cue.
  • Fixed AG TAS mode radar not slaved to impact point in CAS/RK/CCIP.
  • Fixed BL66 Jettison Not working.
  • Fixed Jettison requiring Master Arm.
  • Fixed Selective jettison of magics now exclusively through PCA button and not CNM.
  • Fixed Selective jettison PCA display.
  • Fixed Selective jettison losing weapon selection and mode.
  • Fixed a HUD projection/alignment bias.
  • Fixed PCN display in position update mode.
  • Fixed TOP abort with course dev > 21deg.
  • Fixed AP ALT HOLD malfunction while changing altimeter calibration.
  • Fixed Emergency throttle behavior replaced axis by switches.
  • Fixed: F-16C RWR symbol.
  • Added: Radar DEC Mode.
  • Added: initial air start drift time parameter in mission editor.
  • Added: BAP100 anti-runway ordnance.
  • Added: Mk82Air.
  • Added: gun ammo choice (tracer/non-tracer).
  • Added: training modes BLF/BFF/RKF.
  • Added: CCPI PI.
  • Added: Air ground selected/memorized state.
  • Added: safety height decision cue to gun and rocket CAS modes.
  • Added: bomb releasing marker in CCPI.
  • Added: wind drift correction to CCPI.
  • Added: Vz range indicator to HUD CCIP.
  • Added: last bomb mark (gap) to CCIP line.
  • Added: CCPI fallback height marker.
  • Added: CCPI reticle wings when armed.
  • Added: 2 seconds safety fuse arming timer to BF.
  • Added: CCIP release delay.
  • Added: 6 seconds safety fuse arming timer to BL/EL.
  • Added: 500m lateral error limit to CCRP release.
  • Added: PI symbol in HUD when missing BAD.
  • Added: CCRP release centering on middle of salvo.
  • Added: a CCRP-IP quickstart mission.
  • Added: ZBI & fallback ballistic modes.
  • Added: Selective Jettison ON+OPEN bind.
  • Added: selective rocket pod jettisoning.
  • Added: hot bomb selective jettisoning with master arm and fuse.
  • Added: IFF Interrogate Bar in HUD.
  • Added: A/G modes Dest waypoint pos in VTB.
  • Added: 3-Pos Emergency Hyd Pump bind.
  • Added: GMeter reset bind.
  • Added: 3-Pos bind for Refuel Switch.
  • Improvement: SNA/WSC/CNM/PCA.
  • Improvement: Rockets & CAS piper precision and added wind correction.
  • Improvement: gun/rocket CAS symbology.
  • Improvement: CCIP accuracy.
  • Improvement: CCIP BFL.
  • Improvement: BLG66 model and added delay burst with INST/RET point.
  • Improvement: Calibrated CCRP ballistic sight for all types of bombs.
  • Improvement: Removed FPM in gun/rocket CAS mode and caged ladder on reticle.
  • Improvement: CCRP time to release cue appears when 42° pullup is possible for toss bombing.
  • Improvement: PI Designation ends when designated PI is overflown.
  • Improvement: realistic AG radar beam radius & ground lock behavior.
  • Improvement: Made TAS radar poorly effective on water at low incident angle.
  • Improvement: Implemented full TAS/RS/ZBI/fallback logic.
  • Improvement: IFF "A" HUD symbol (bigger and centered).
  • Improvement: radar antenna elevation commands.
  • Improvement: Hide PD marker when Glide captured instead of Loc.
  • Improvement: Changed Radalt SELH step to 10ft.
  • Improvement: HUD nav distance indication.
  • Improvement: Bingo sound

DCS MiG-19P by RAZBAM Simulations

  • Fixed: LDG Gear EMERG handle.
  • Fixed incorrect stick to elevator control behavior.
  • Fixed incorrect roll moment coefficient with sideslip.
  • Fixed incorrect ARU control gain logic.
  • Fixed: Instruments color coding
  • Fixed: ASP-5 Target distance Axis full range not usable.
  • Improvement: Gunsight ballistic calculation.

DCS: C-101 Aviojet by AvioDev

  • Implemented “Engine Fire Test” and “Warnings/Cautions Lights Test” switches synchronization in multicrew.
  • Can now bind mouse buttons to zooming.
  • “Warnings/Cautions Lights Test” switch now always activates lights on both cockpits.
  • Removed the word “Beta” from the version number. The C-101 is now in the Release phase.
  • Fixed Flight Model and systems initialization order. Now the engine will not stall at first update cycles because of switches positions not being received in the correct position yet.
  • Added volume, brightness control and frequency selector knobs axes for VOR/ILS/MB equipment AN/ARN-127. Both forward and rear seats. This is just the beginning of the work to provide axes for all those types of controls.
  • Reverted thrust axis command in inputs. Users will have to check inputs for any red warnings. To resolve those, reassign axes and restart DCS.
  • Batteries over-temperature sensors are triggered now at 57 +/- 2.8 ºC. Various random factors were added to the batteries logic to make them operate with small differences between each other.
  • Updated batteries temperature computation. Now the compartment temperature is computed and used instead of total ambient temperature.
  • The airbrake is partially or fully retracted now when it is hit by ground, and it is also set to damaged state (will remain unmovable until an aircraft repair is performed).
  • Fixed gear up warning wrong logic. The C-101CC got 6500 ft and the C-101EB 5500 ft as threshold altitude for gear down warning. The warning is triggered at N1 < 75% (previously it was at N1 < 65%).
  • Fixed baro setting knob of C-101EB rear cockpit, it is now clickable again.

DCS JF-17 by Deka Ironwork Simulations

  • Updated pylon texture
  • Adjust SD-10 engine smoke

DCS: F/A-18C Hornet by Eagle Dynamics

  • Added new pitot model implementation (Correct KIAS, KCAS, altitude calculation)
  • Radar L/S target is changed: 
    • Changes in RWS, TWS, jamming, Raid (TWS, STT, 1Look), TUC and others (there is L/S target).
  • ACM Modes detect 'false' target - Fixed
  • RADAR ATTACK Page, MSI contact Disappearing upon Player Donation - Fixed
  • HMD A/A indicators don't match HUD A/A Indicators - Fixed
  • AIM-9M HOBS sound repeating JHMCS when looking left and right - Fixed
  • Radar does not go back to HACQ after losing HACQ lock - Fixed
  • JHMCS TLL length should be variable - Fixed
  • A/G designation and its TLL aren't displayed in JHMCS in NAV master mode - Fixed
  • JHMCS assignment dot in aiming cross not displayed in NAV master mode
  • HARM TOO can not detect HQ-7 LN track radar - Fixed
  • Small improvements in the tracking distance of the FLIR/CCD moving target.
  • Jamming targets can't be made L&S from dugout and if they are a datalink target they can't be seen on AZ/EL - Fixed
  • Missing Radar/AZ-EL TDC depress actions - Fixed
  • FPAS page Climb Push Button is not removed when not in NAV master mode - Fixed
  • WPDSG incorrect behaviour with LITENING TPOD - Fixed
  • HUD NIRD circle readability improvement - Fixed
  • ATFLIR / LIGHTNING not tracking moving targets at night - Fixed
  • GRID entry can influence MAN RTCL setting - Fixed
  • SLAM-ER - Seeker points to sky, and is not controllable if TGT WPT is not at ground level - Fixed
  • AGM-84H Align time on display page different from store page - Fixed
  • 80/160 scale does not remove map on SA page with MAP selected - Fixed
  • Mark points not saving can not be used with WPDSG - Fixed
  • Offset designations behavior - Fixed
  • large BRA number in SA page and JHMCS - Fixed
  • F/F symbols not showing in attack page - Fixed
  • Zoom LVL 2 will be kept after pressing PB6 in NAR 2.0 - Fixed
  • Pressing PB7 on Radar while in ACM will not exit ACM mode - Fixed
  • TWS RADAR Antenna Elevation resetting all the time - Fixed
  • Landing gear handle light conditions with gear door damage - Fixed
  • Pressing Y in multiplayer in the multiplayer chat window still activates FCS bit test - Fixed
  • AOT tracks (Jammers) show up in AZ/EL dugout instead of in the tactical area until made L&S or DT2 - Fixed
  • JHMCS brightness on lowest setting is still bright - Fixed
  • TGT Diamond on HUD Roll behaviour - Fixed
  • Commanding ACM from SILent exit SIL and go to ACM - Fixed
  • Updated english Early Access Guide

DCS: F-16C Viper by Eagle Dynamics

  • Added JDAM GBU-31 and GBU-38
  • Added new pitot model implementation (Correct KIAS, KCAS, altitude calculation).
  • Cockpit Engine and Aural Feedback sound update
  • MK-82 AIR high drag explode behind aircraft - Fixed
  • CCIP aiming mark still visible after all A-G stores are gone - Fixed
  • Wrong MFD page when switching to A-A mode - Fixed
  • Pressing SEQ on INS page will trigger IFA despite knob set to NAV - Fixed
  • SLANT range missing in HUD in A/G - Fixed
  • HARM - Selecting DL on HAS option powers off weapon - Fixed
  • Updated english Early Access Guide

DCS: P-47D Thunderbolt II by Eagle Dynamics

  • Added chinese Flight Manual
  • Minor update to the primer position
  • Gun sounds update
  • Fix to using rockets by AI

DCS: P-51D Mustang by Eagle Dynamics

  • Gun sounds update
  • New singleplayer mission added

DCS: Bf 109K-4 by Eagle Dynamics

  • Gun sounds update
  • New distant sounds
  • New singleplayer mission added

DCS: FW 190 by Eagle Dynamics

  • Gun sounds update
  • Fix to using R4M rockets by AI
  • New singleplayer mission added

DCS: Spitfire LF Mk IX by Eagle Dynamics

  • Gun sounds update
  • New singleplayer mission added
  • Historically more accurate belt mixes

DCS: F-5E Tiger II by Belsimtek

  • Added new pitot model implementation (Correct KIAS, altitude calculation). 

DCS: Black Shark 2 by Eagle dynamics

  • Fixed the ignorance of ME Hidden state on MFD for SAMs.

DCS: Flaming Cliffs by Eagle Dynamics

  • Su-27, Su-33, MiG-29. Added the radar inertial target tracking before switching to OLS when the target goes to the low doppler speeds.

DCS: A-10C Warthog by Eagle Dynamics

  • A-10C Shturmovik campaign. Low surface visibility in mission 09 fixed.
  • A-10C-Training-Navigation.miz fixed

DCS: Supercarrier by Eagle Dynamics

Update to the deck crew that includes improved meshes and geometry tweaks:

  • Plane director “Shooter” model has been edited to include skinning and geometry corrections.
  • Improved mesh and skinning for the hands and gloves.
  • A completely new and anatomically correct skeleton for the hands.
  • The sailor head model has been replaced with a much more realistic one.
  • The airboss model has been improved with improved hands and removed beer belly.
  • Missing Level Of Details (LOD) have been added for all models.
  • All seated and standing poses have been corrected and improved.
  • Fixed excessive bending animation of the legs while walking.
  • Fixed sliding legs.
  • Fixed the intersection of arms and legs.
  • Several new idle animations have been added for a more natural look.
  • Mesh and skinning have been adjusted at the elbow area to reduce the effect of no mass.
  • All the models have been converted to a new version of the skeleton that will provide more natural movements.

DCS: Syria Map by Ugra Media

  • Added new territory island of Cyprus and the coast of southern Turkey:
    • The major cities of Nicosia, Larnaca, Limassol, Paphos, Ayia Napa, Famagusta, Kyrenia.
    • 9 airfields on the island of Cyprus Akrotiri, Ercan, Gecitkale, Pinarbashi, Kingsfield, Lakatamia, Larnaca, Nicosia, Paphos.
    • New airfield Gazipasa on Turkish territory.
    • Scenes of military bases in Great Britain, Cyprus and North Cyprus.
    • Scenes of UN bases in the demilitarized zone on the island of Cyprus.
    • New original objects in Cyprus: Larnaca Terminal, Luna Park Parko Paliatso, Fasouri Watermania water park, original hangars in Akrotiri and 32 more original objects.
    • Historical sites in Cyprus: St. Hilarion Castle, Famagusta Fortress, Kyrenia Castle and 18 more sites.
    • Scenes of original and typical hotels.
    • Scenes of wind and solar farms.
    • Cliffs on the coast of Cyprus.
  • Added on the mainland:
    • The new city of Jarash along with the ruins of an ancient city in Jordan.
    • Traffic lights and water towers were added to the settlements.
    • New UN bases on the Lebanese-Israeli border.
  • Fixed:
    • Bugs in taxiing on aerodromes.
    • Bugs in airfields parking.
    • Bugs in airfields lighting.
    • Bugs in "collision shells" of objects.
    • Road junctions and artifacts around roads.
    • The number of banners in populated areas has been reduced.
  • Improved:
    • The transparency of the sea and lakes has been reduced.
    • Surface textures.
    • Models of destruction of terrestrial objects.
    • Illumination of original and typical objects.
    • Ambient occlusion of objects.
    • Scenes on the borders between the states: Israel-Syria, Turkey-Syria, Syria-Jordan.

Campaigns

DCS: F/A-18C Raven One Сampaign by Baltic Dragon:

  • Mission 10: fixed issue with SA-15 always shooting player down.

A-10C Basic Flight Training Campaign by Maple Flag Missions:

  • Remove Speed Triggers in BFT09 causing problems for users.

Known Issues

  • F-16C JDAM in VIS mode can fall short of target.
  • DCS: Mi-24P Early access Known issues

    This is a list of main known Mi-24P Hind issues at early access launch. These issues are already in our task list, and they will be resolved.

    • Petrovich will not IFF targets; he is currently a bit trigger happy (auto and manual launch modes).
    • Petrovich subtitles and voice overs are - W.I.P. English and Russian are planned.
    • Petrovich is W.I.P and new functions like calling out targets and threats will be added later.
    • Petrovich can make abrupt maneuvers during flight - W.I.P.
    • Petrovich terrain following is W.I.P, please be aware of your current flight parameters (height, heading and speed).
    • Petrovich countermeasures are W.I.P - you can set them from the Operator cockpit or with keybinds.
    • Graphic artifact on door strut when door is open.
    • Some multiplayer sync issues - doors and lights.
    • Rotor blade bend will be adjusted for AI.
    • Expended shell casings to be added.
    • AI-9V engine pressure is too low - this can cause issues starting engines at ambient temperatures over 35 degrees.
    • ATGM sight picture improvements, including a higher resolution image.
    • Embark / Disembark W.I.P (will be added during early access.)
    • AFT Cockpit. RI-65 does not warn about generator failure.
    • Cockpit dome light is not visible on the exterior model when on.
    • Operator targeting sight in VR will be improved.
    • GPU scaling creates problems for Operator sight.
    • Mi-24P exported view ports and Petrovich interface issues.
    • Launch permission sound can remain on after the missile is launched.
    • CPG hatch does not close during a cold start in the external, F2 view.
    • Incorrect fuel shutoff light.
    • KMGU incorrect indication.
    • "APU ON" light not operating after APU start.
    • VR Controllers - W.I.P collective and cyclic control.
    • Emergency Door Release is not currently working.
    • Weapon sight view only still shows the fan.
    • Incorrect fuel consumption rate. Only if fuel valves switched off at certain conditions.
    • Damage model is W.I.P but present.
    • Simplified flight model and avionics game mode are not yet available.
    • Please use weapon presets in mission editor to avoid possible Mi-24P weapon system conflicts (same as IRL).
    • UB-32A and B-13L rockets launchers are drawn as empty,.
    • IA mission "Syria: H-4 Take Down" is broken.
    • Crew chief call outs for sling load is W.I.P.
    • Show hints at mission start - settings are inverted.
    • Engine fire has no consequences. This will be corrected as the damage model matures.
    • The ARK-15 switch in the Operator cockpit is mixed up.
    • "CommandDialogsPanel" error in multiplayer fixed
    • Crash when pilot engages jettison cover fixed
    • Player on commander place loses control after firing ATGM from operator place - fixed
    • AI reporting targets crash fixed
    • Quick Start mission "Syria: H-4 Take Down" fixed
    • Quick Start RU Manual Early Access version added
    • Mi-24P ‘Readjust Free Turbine RPM Switch - Decrease' command {RAlt+NUM-} doesn’t work
    • ‘Mi24P-Training-2-ATGM Employment’ lesson without voiceover
    • Mi-24P {LAlt+F1} view is not ready yet and may contain artifacts
11 jun
2021

We are pleased to share our latest update to DCS World and the substantial range of new features and improvements that are included. Some of the highlights are new cloud technology, new piston engine propeller technology and a wide array of new features for the Hornet, Viper and other aircraft. Check out the 100’s of fixes and enhancements below and please remember that we count on you to help us grow the product. We promise to keep you updated on all the progress to 2.7 and thank you in advance for your trust, passion and support.

You make our dreams come true!

Eagle Dynamics Team

Changelog features

Please note that DCS does not support Windows 7 anymore. You will continue to be able to enjoy your existing version but all 2.7 updates will not install.

Introducing a new cloud system with presets.

Introducing the new WWII propellers technology.

New campaigns:

  • DCS: Black Shark 2 Pandemic campaign by Armen Murazyan.
  • DCS: A-10C Operation Persian Freedom by Ground Pounder Sims.
  • DCS: P-47D Wolfpack Campaign by Reflected Simulations.

DCS World New Features

  • Labels. Added new small neutral dot label.
  • Mission Editor (ME). Added quadrangular trigger zones.
  • ME. Updated payloads window design. Mouse interactive view. Double RMB to reset position.
  • ME. Updated weapons and stores naming.
  • ME. Added ability to place all Player/Client Aircraft on ground without parking spot
  • Several changes in graphics effects.
  • Missions created in DCS 2.7 are incompatible with old DCS versions.
  • Options. System:
    • Added new adjusting sliders: Forest Details Factor, Scenery Details Factor.
    • Added new Clouds quality selector dropdownlist.
  • F11 Free Camera. Added control with classic WASDkeys.
  • Campaigns. Added a campaigns main window background, that can be selected via Options --> Misc. --> Theme dropdown list.
  • Added basic barrage option for FLAK and AA guns. (fire at point with altitude selection)

DCS World

  • Corrected RSC of most missiles to bring values ​​to a more realistic look. Nothing special, just percentages.
  • ME. The default speed of ships increased from 11 to 27 knots.
  • Effects. The dust plume from low-flying aircraft has been improved and tuned.
  • AIM-9X missile. Corrected params of proportional navigation. Now the missile will be more agile.
  • R-27R/T missiles. We conducted preliminary CFD research, on the basis of which the aerodynamic drag coefficients were reduced. Missiles began to fly a bit faster by 10-20%.
  • R-27ER/ET missiles. Revised aerodynamic and motor data. Reduced zero-lift drag in subsonic and high supersonic regions. Updated rocket motor data for a more realistic velocity profile. Missiles began to fly a bit faster.
  • Fixed error which forces R-27 and other missiles to perform strange manoeuvres when launched from inverted flight or flight with high roll angles.
  • MP. Fixed several missile synchronization errors in multiplayer
    • Off boresight desync - Fixed
    • Desync when firing at high G loading - Fixed
  • Introduced low altitude aiming errors for AIM-7 and AIM-120 missiles.
  • Numerous fixes of weapons and payloads masses.
  • AGM-88C updated autopilot, implemented new loft trajectories, improved guidance law to achieve higher accuracy in strong wind conditions.
  • Four-engined bombers don’t make evasive maneuvers when shot.
  • Input. Removed automatic assignment of commands to non-existing joystick buttons.
  • Ability to link FARP objects to share ATC and warehouse.
  • ME. Group/Unit names, trigger scripts de-sync in localizations - fixed.
  • Input. Target designator analog axis has a big deadzone in the center - corrected.
  • JTAC cannot designate HQ-7 - fixed.
  • Triggers. The trigger "shelling zone" is randomized now.
  • Encyclopedia. Added new articles.
  • Graphic system. First game start will be in main display resolution, not 1280x768.
  • AWACS aircraft.Target detection ranges have been adjusted taking into account the restrictions on the minimum radial speed in look-down conditions.
  • ME. Adjusted bound area of The Channel, Nevada, Normandy maps.
  • ME. Trigger condition DEAD_ZONE doesn't work in Dover map - fixed.
  • ME: AI Mi-8. Broken Perform Task Landing - fixed.
  • Ground AI. Fixed crash on cReloadingStateSequentialy::onReloadPosition.
  • MP. Client has gun's loadout without tracers but another client sees tracers - fixed.
  • UAV causes DCS crash when taking off from the runway after a cold start - fixed.
  • Triggers. Trigger condition '(dev) DEAD_ZONE' renamed to more correct Map object is dead.
  • Sounds. New missile launch sounds for exterior and cockpit views. Missile launch sounds are now divided into 4 types: light, medium, heavy, ejection.
  • Sounds. Correction of audio errors in F/A-18C.
  • Sounds. Updated helicopter trimmer sound.
  • Sounds. Updating some of the F-16C sounds for the exterior.
  • Sounds. Fixed bugs with sounds of rain in the cockpit.
  • Sounds. New sounds for sounding turboprop aircraft.
  • Sounds. Minor bug fixes for P-47D sounds
  • Sounds. New sounds for sounding aircraft with turbofan engines.
  • Sounds. New sounds for CFM-56 engine.
  • Sounds. Correction of minor bugs in some models of ground vehicles.
  • Sounds. New sound and small sound dynamics update for Su-27 and other jets.
  • Ground AI. Embark issues with AI, troops will no longer load when given the command - fixed.
  • Mission generator. Lua error in created mission with WWII units - fixed.
  • VR gloves: broken animation of thumbs - fixed.
  • AI aircraft. AIs not engage infantry with APKWS - fixed. AIs will use tactical missiles against infantry only if an infantry group is designated as a target in the mission editor and the weapon is specified as tactical missiles.
  • MP. Reduced the amount of network traffic generated by the air defense missile systems.
  • AI aircraft. S-3 and E-2 not launching from supercarrier - fixed.
  • ATGM misses the BMD-1 in some conditions, flies above the vehicle - fixed.
  • Aircraft set to take-off from ground spawn on top of shelters - fixed.
  • MP. Server Browser. Map listed as none randomly - fixed.
  • Airdrome warehouse. S-8TsM rockets appear multiple times in base warehouse - fixed.
  • AI aircraft. Fixed AIs collisions in some of the airports.
  • Encyclopedia. Added the articles about troops.
  • MP. Server without render aren't seen on remote clients until restart - fixed.
  • MP. A client's game will crash if they try to open the F10 map after a markup or shape object has been added via the scripting engine - fixed.
  • ME. Trigger action doesn't use correct FARP - fixed.
  • MP. Server SHUFFLE and LOOP modes work incorrect - fixed.
  • AI aircraft. Aircraft will better maintain their combat formation in low-altitude flights.
  • Weapons. Fixed Mk-81, Mk-82, GBU-27 and LUU-19 masses, fixed mass of numerous payloads with BRU-42 rack.
  • Maps. Trees have summer textures when first loading winter season - fixed.
  • ME. Added command "Go to Waypoint" for Ships.
  • ME. Payload panel. Fix creating a payload with the name "fuel" automatically renames it to "Unlimited fuel" every time.
  • F12 cycling view of static objects only ever returns to lowest id static object - fixed.
  • AI planes. Fixed a bug that caused aircraft collisions after landing at WWII airfields.
  • Effects. Adjusted the ground dust effect.
  • ME. Added Category to Ship Group.
  • MP. Add ability to minimize the dedicated server window. Ignore window size from options for --norender mod.
  • AI CH-47D. Can't land when performing a task 'Land' - fixed.
  • Update of overlayed craters textures by weapon hits.
  • VR. Cockpit control pointers do not scale in training lessons - fixed.
  • Added: PLZ-05 SPH
  • Added: GDJ-II19 dual mount adapter for JF-17
  • Updated: replace all BRU33 adapter loadout by GDJ-II19 adapter loadout for JF-17 (modify your mission if needed)
  • Updated: JF-17 pylon/adapter texture
  • Fixed: Wingloong cannot climb up to 2000m issue
  • Fixed: 052C collision
  • J-11A. Fixed cockpit view movement.
  • KG600 SPJ pod. Fixed model front/rear direction.
  • 052C. Fixed collision (caused explosion when launching YJ-62).
  • Server log error updateLocalUserOptions - fixed.
  • Warehouse on airfields in the old missions are corrupted after game update - fixed.
  • Sound. With some sound parameters, when external sounds enter the cockpit, sound vibrations occur - fixed.
  • Sound. Fixed sound glitches and distortions on the F4 view.
  • Input. The 'Framerate counter', Pause, Time accelerate / decelerate / normal commands are moved to the UI layer and can be reassigned to other keys / buttons.
  • MP. On the F10 map, information about airfield warehouses will not be available to players of the opposite coalition.
  • Mission Generator. Fixed sporadic crashes associated with loading maps.
  • ME. Add aircraft group distance aсtivation param.
  • Aircraft AI. The distance between aircraft when taxiing at an aerodrome will be depended by the size of the aircraft. The distance between large planes is greater.
  • Input. Fixed crash on sorting input device names.
  • ME. A mission made in a newer version of the ME, where there are countries missing in older versions of the ME, will not cause the hang of the old version of the game.
  • AIM-120. Slightly decreased missile miss standard deviation.
  • GUI Fix for insufficient space for mission name in debriefing.
  • ME. GUI Error when use clone button in mission goals window in some cases - fixed.
  • MP. Possible fix for Storm of War MP server stability issues.
  • Raindrops sound bug fix.
  • F-14. Mission Editor "god's eye" preview model wings not folded mode - fixed.
  • ME. Degraded UI performance when user creates 2nd (3rd) trigger zone - fixed.
  • MP. Players in non-pilot slots of multicrew aircraft do not appear in the player list - fixed.
  • ME. After mission creation with Custom preset, coalitions can be changed - fixed.
  • AI aircraft. Part of the group sometimes stops on taxiway after landing - fixed.
  • RIM-7 missiles will not explode after launch when launched against jamming targets.
  • Added: IR_emission_coeff for all China vehicle/ship.
  • Updated: JF-17 wingtip PL-5E zero-drag.
  • Updated: rename SPJ pod to KG600.
  • Updated: vehicle/ship encyclopedia for animation.
  • Updated: vehicle/ship tag.
  • MP. Select server panel. Added a Favorites Only checkbox to speed up the UI with a large number of servers.
  • MP. Dedicated Server. Change colors of coalition task progress bars.
  • MP. New version of the network protocol. Incompatible with previous versions.
  • Type 052B: fixed SA-N-12 not intercepting AShM
  • Type 052B: fixed SA-N-12 interception range for AShM
  • C802AK: adjusted autopilot params
  • HQ-7 STR: fixed potential CTD in MP
  • Missiles. Minor adjustments to the RСS of some missiles.
  • Rockets. Sound corrected.
  • AIM-120. Chaff bug - changed chaff/slow moving targets filtering logic, introduced ground clutter model, missile notching now depends on target/clutter signals ratio, range of blind velocities depends on geometry of intersection of seeker beam and ground.
  • AIM-120 fixed ECM blinking issue
  • AIM-120 fixed missing / improper RWR indication if missile launched in visual mode (maddog launch)
  • AIM-7. New ground clutter model also applied to all AIM-7 family missiles.
  • AIM-7F/M. Loft trajectory is disabled by default (F-15C).
  • Several fixes on A2A missiles desync in multiplayer
  • R-27R, R-27ER will not go for the chaff if radar lock is lost.
  • JDAM - fixed error in bomb onboard pathfinding algorithm, which may lead to strange maneuvers at terminal phase of flight and miss.
  • DCS Manual Updates - Options.
  • ME. If an uncontrolled group gets a 'follow' command before starting, they will never obey the 'start' command later, and just get deactivated - fixed.
  • Aircraft AI. Aircraft sent to AAR will continue to fill up even if re-join is called during AAR - fixed.
  • Aircraft AI. AI Calls Bandits, then refuses to engage - fixed.
  • Effects. Updated smoke presets.
  • Fixed WRADIO error during landing of DDR, Argentina and Lebanon aircraft.
  • Time from mission start instead of absolute time in debriefing - fixed.
  • Ships AI. Ships unable to reach max speed - fixed.
  • AGM-65. CIWS can not destroy Mavericks because AGM-65 lacks DM - fixed.
  • Log book not recording day time / night time correctly - fixed.
  • ME. Player controlled 'civil plane' can be armed in-game - fixed.
  • Aircraft AI. If a player sets an attacking aircraft to intercept an aircraft parked on the ramp, and the attacker is heavy enough, it will dive at a rate it cannot pull out of - fixed.
  • BetAB-500ShP and BetAB-500 anti-runway bombs. Reduced chute drag and dispersing by wind, adjusted rocket plume position. Damage effect against concrete structures has been increased.
  • ME. Yak-52 preview for solo/non-solo flight is wrong - fixed.
  • Bunkers get destroyed without smoke - fixed
  • Su-34 payload presets. Replaced Kh-25 missiles with Kh-29L/T and Kh-31P missiles.
  • Aircraft AI. Canopy visibility geometry corrected. Now MiG-15 doesn't see the enemy on his six, allowing for silent attack.
  • L-39C. Added DDR skins.
  • SAM AI. SAMs do not engage fast aircraft weapons - fixed.
  • Triggers. OnEventEject event no longer works for Warbirds but does for jets - fixed.
  • MP. DCS version number added in servers window.
  • BLACK Screen early morning flights, seem to be around 05:13 - 05:15 - fixed.
  • The button End mission doesn't work if a map object was destroyed - fixed.
  • SH-60B. Added to the list of Australian units.
  • ME. Corrected some new weapon icons into the payload panel.
  • Aircraft AI. In the case when an active missile is launched in the TWS mode, AI aircraft will begin evasive maneuver only after the missile seeker is turned active.
  • Fixed CTD on the Tomahawk launch.
  • DCS log with many errors regarding score - fixed.
  • MP. Score not being recorded - fixed.
  • AGM-84H SLAM-ER suddenly climbs after launch at high speed and hits launcher-aircraft - fixed.
  • Fixed constant lead-angle guidance at high LOS angles for old API missiles.
  • Old API missiles sometimes can guide on client’s side without launcher radar illumination - fixed.
  • Crash when destroying a group leader while refueling wingmen - fixed.
  • Crash on RenderAPI - possibly fixed.
  • ME. Fixed historical mode for Leopards, VAB, Chieftain.
  • Added T155 Firtina SPG.
  • Crash caused by a static object (Single Helipad) gets destroyed via script - fixed.
  • AI aircraft. Fixed the crash of the game when an AI crash landed outside the airfield.
  • Crash in video driver after changing water quality between two mission launches - fixed.
  • ME. Fixed wrong RU КАБ-1500 names in the payloads window.
  • Fixed one of the reasons for the crash when restarting the mission.

DCS: JF-17 Thunder by Deka Ironwork Simulations

  • Fixed: HUD TDC movement issue due to SPI
  • Fixed: Radar in STT mode should not change PRF
  • Fixed: HUD TACAN display issue
  • Fixed: AA INTC/DGFT modes should have unified MFCD page memory
  • Fixed: Dual mount station broken/loadout drop issue due to high-G manoeuvre
  • Added: special option "Icing On the Cake" to turn on/off canopy fog, pilot cold/hot reaction etc features
  • Added: special option "Testing Feature": if you found some new changes (marked by [*]) break the game experience badly, you can uncheck this option to disable them until they’re moved out from this protection.
  • Updated: If radar antenna elev changed, the antenna will move to new pattern after finishing current bar scan (previously, after full scan for jitter throttle axis). [*]
  • Updated: HSD TACAN display
  • Updated: reduced SPJ jam power
  • Updated: radio comm menu (allow wingmen to attack my SPI)
  • Updated: aerodynamic damping moment Clp
  • Updated: new cloud preset for all missions
  • Fixed: missing chute model after cut-off
  • Fixed: PRF mode for 1 bar scan
  • Fixed: Radar TA mode still works when silent
  • Fixed: WPT should not automatically switch to next in AG mode
  • Fixed: reset ΔT of current WPT TOT will do same for all following WPTs' TOT
  • Updated: WPT box shows directional arrow when out of HUD FOV
  • Updated: defog sound effect
  • Updated: EFM for wingtip PL-5E zero-drag
  • Updated: remove SPJ station check in Single Player mode
  • Added: special option "T6 Opposite Dir" - to allow T6 axis has opposite direction between radar ant and camera zoom operation
  • Fixed: much slower TDC movement on radar/HUD
  • Fixed: T6 axis behaviour (used to behave like slide, now control moving speed. T6 axis slide is a separated binding)
  • Fixed: PL-5E drag for wingtip and underwing
  • Updated: JF-17 collision model (solve fps issue when park in Syria map)
  • Fixed: broken FCS Autopilot ATT
  • Fixed: WMD7 level was reset when switching between CCD/IR (WH and BH)
  • Fixed: HSD top left should display waypoint bearing information
  • Fixed: collision damage when immortal
  • Updated: CM802AKG seeker with IR image only
  • Adjusted: take-off landing roll pitching moment
  • Adjusted: DEEC control law

DCS: AV-8B Night Attack V/STOL by RAZBAM

  • Fixed: Negative clock values when local time reaches 00H00:00
  • Fixed: CAS Long/Lat Input
  • Fixed: CAS UTM input
  • Fixed: TACAN line course deviation
  • Fixed: TACAN modes not working correctly
  • Fixed: DMT VV slave following ghost vector
  • Fixed: UFC input errors after entering TACAN or waypoint values.
  • Fixed: TPOD reverts to wide view when selecting FLIR
  • Fixed: AAR Zone 3 not appearing on EHSD
  • Fixed: TPOD Compass Arrow not pointing North from the POI viewpoint.
  • Fixed: DECM annunciator lights remaining ON when pod is OFF.
  • Fixed: UFC/ODU display not responding to brightness control.
  • Fixed: GBU-12/16 ODU Fuze options not working.
  • Fixed: CRS Switch not centering when using keyboard/joystick
  • Fixed: Thrustmaster MFD Cougar Keybinds profiles.
  • Fixed: SAI cage/uncage lever animation. To cage the SAI it must be pulled and rotated.
  • Added: AUTO Point Blank designation.
  • Added: Special Option: Action/No Action TDC behavior.
  • Added: FLIR Hot Spot detector on HUD
  • Added: JTAC 9 line CAS brief reception. The brief can be reviewed in the MPCD CAS page.
  • Improved: MPCD FLIR page to incorporate Hot Spot Detector cues.
  • Improved: Hydra rockets firing logic for single and ripple fire.
  • Improved: USS Tarawa Textures
  • Improved: KC-130 Lights
  • Improved: Exterior lights w/ LODs
  • Improved: UFC WOF mode function.
  • Improved: VREST page logic
  • Improved: TPOD G4 functionality
    • NWS functionality
    • Snowplow mode enabled (requires Action/No Action TDC enabled).
    • SLV VV (slaved to VV) mode enabled
    • 2D Yardstick circle enabled
  • Improved FM
    • Corrected insufficient drag at negative angles of attack.
    • Corrected incorrect thrust being generated when engine is windmilling but no combustion.
    • Improved negative angle of attack dynamics.
  • Missions: "Ottoman Courier" campaign updated for 2.7 features, including the clouds.
  • Missions: Added completely new Tote Board to all missions.
  • Missions: Fixed invalid loads on some Fast Action missions.
  • Fixed: Velocity Vector and Horizon Line still visible in DMT page after a target has been locked.
  • Fixed: Corrected nozzle angle for in-air start
  • Fixed: Minor adjustment to verbage in auto-start sequence
  • Improvement: UFC Mode timer disabled when CS/T  is selected
  • Improvement: TDC Action/No Action enabled for DMT/ARBS. DMT Snowplow mode enabled.
  • Improvement: UFC/ODU keybinds so cockpit buttons animations work.
  • Improvement: Various FM performance adjustments
  • Improvement: Improved pull-up cue to avoid nuisance alerts during landing
  • Added: When using Guns or Rockets, the system will designate the aiming point after trigger/pickle release as a target.
  • Fixed: CCIP aiming point when it is limited (dotted cross)
  • Fixed: Backup ADI slip ball not moving on the ground
  • Fixed: APKWS set keybinds non-functional
  • Fixed: "Cruise Flap" command not bindable to HOTAS
  • Added: Barometric altimeter pressure calibration cw / ccw keybinds
  • Added: bingo fuel level knob cw / ccw keybinds
  • Added: Fuel Totalizer switch cw / ccw keybinds
  • Added: RWR vol. cw / ccw keybinds
  • Added: Counter Measure EXP cw / ccw keybinds
  • Added: ECM Pod switch cw / ccw keybinds
  • Added: Nav Mode Switch cw/ccw keybinds
  • Improved: Adjusted high altitude engine efficiency
  • Improved: UFC Mode timer disabled when CS/T is selected
  • Fixed: DMT slew using keys not stopping.
  • Fixed: DMT camera drift after recovering from gimbal lock
  • Fixed: Pilot falling through carrier deck after ejection
  • Added: Bullseye Position can be modified using the EHSD/DATA page.

DCS: M-2000C by RAZBAM

  • Fixed: HUD Waypoint course error ("house") jumps
  • Fixed: AP star HUD symbol
  • Fixed: VTB WP display in CADR AR mode
  • Fixed: Radar Altimeter minimum altitude switch range
  • Fixed: Green Radio 1 digit channel keyboard entry
  • Fixed: Emergency compass behaviour
  • Fixed: Brightness curve for cockpit lights
  • Fixed: VTB WP off-screen visibility
  • Fixed: AP oscillations at low speed
  • Fixed: engine in-flight restart after inverted flight
  • Fixed: INS Alignment must be done on a waypoint >=1
  • Fixed: VTB Bullseye Selector going too fast
  • Fixed: minimum HUD brightness and added a brightness curve for easier adjustment
  • Fixed: feeder tank ribbon levels
  • Fixed: UHF Main Mode knob rotation
  • Fixed: External tanks not refuelling on ground
  • Fixed: PCA issue when switching BL and AG Radar modes back and forth
  • Fixed: Issues with PPA/PCA binds
  • Fixed: alignment status timings
  • Fixed: InFlight realign.
  • Fixed: double keypress on PCN with binds
  • Fixed: IDN and PCN symbols flickering
  • Fixed: CCRP-IP release cue
  • Fixed: bug causing HUD WP reticle at correct place with wrong INS alignment
  • Fixed: Waypoints position displayed on VTB is not affected by the INS drift
  • Fixed: VTB Waypoints can't be added if outside radar azimuth cone
  • Fixed: Bug causing VTB Waypoint system stuck when 5 waypoints are added
  • Fixed: Adding more than 5 waypoints to VTB does not remove the oldest one
  • Fixed: Can only add 4 waypoints to VTB instead of 5
  • Fixed: VTB WP persistence across flights
  • Fixed: Police light ON/OFF switch
  • Fixed: IFF set OFF on Air Start but still operates as if on
  • Fixed: Radar elevation bug - slow elevation increase
  • Fixed: CCRP turn cues
  • Fixed: Radar range switch limited to 80nm
  • Fixed: PCN ΔLatΔLon distance 1000 factor
  • Fixed: Wrong ΔAlt input in PCN
  • Fixed: green radio ch knob not turning when radio off (cosmetic)
  • Fixed: Wrong TWS Closing Velocity
  • Fixed: TACAN Bug
  • Fixed: FPM stutters in wake turbulences.
  • Added: INS switch on to Autostart sequence
  • Added: Added RD (desired route) to HUD
  • Added: Refuel log in kneeboard
  • Added: REC can be used on the ground
  • Added: brightness knob on PCN including test position
  • Added: Palette SNA (Magic Slave / INS Update) hides the ILS cue and synth runway
  • Added: Automatically sets CP and PD on a landing waypoint
  • Added: Desired glide indicator on the HUD in APP mode
  • Added: Manual Fuel Detotalizer (can be disabled in special options)
  • Added: Refuel quantity message at the end of refuel for manual detot update
  • Added: Automatic waypoint conversion to BAD offset if wp name contains #CONVERT_TO_BAD
  • Added: INS wind estimate CCRP correction.
  • Added: Trailing needles to GMeter (with reset).
  • Improved: INS accelerometer and gyro failures
  • Improved: INS power supply
  • Improved: Aux ADI pitch mouse wheel speed
  • Improved: PCN display
  • Improved: Pitch ladder & horizon uses drifted INS in instead of perfect angles;
  • Improved: ILS line. Added CP axis ILS line to HUD instead of the previous localizer dashed line.
  • Improved: AP APP HOLD mode to follow the ILS cue
  • Improved: Synthetic Runway created from ILS data and CP/PD info instead of mission editor
  • Improved: HUD ILS cues
  • Improved: Bingo fuel logic
  • Improved: All 20 waypoints enabled by default
  • Improved: CCRP bombing accuracy
  • Improved: HUD Heading tapes shows backup gyro if INS is off, and magnetic heading if both are off.
  • Improved: heading/pitch/roll functions.
  • Improved: HSI and ADI movements
  • Improved: INS drift with a more realistic model
  • Improved: Windspeed calculation based on INS speed and FM sensors
  • Improved: ALCM (fast alignment).
  • Improved: Caution lights knob “click” and profile.
  • Fixed and Improved: Time to Destination mode
  • Replaced "INS does dot need realign" option by "Fast Alignment (ALCM) enabled"
  • Adjusted Formation lights.
  • All campaigns have been updated for 2.7 features, including the clouds
  • Stock campaign (South Ossetia) updates:
    • Added SPACE BAR option and instructions for radio checks in all missions.
    • Fixed "gear up" call at mission start for M07.
    • Updated M13: JTAC will now lase target correctly; removed the need to use DCS JTAC radio men.
  • Fixed: Radar not ON in hot start
  • Fixed: Can edit read-only PCN fields
  • Fixed: PCN unable to enter DLDG South or West offsets
  • Fixed: potential crash when capturing ILS on AP APP
  • Fixed: wrong ILS window when approaching from the right of the runway axis
  • Fixed: ILS open box symbol constraints to HUD FOV
  • Fixed: proper synthetic runway dimensions
  • Fixed: Inverted DETOT switch
  • Fixed: UHF channel 18 default freq
  • Fixed: Autostart alignment (still requires ALCM ready enabled)
  • Fixed: CCIP HUD line brightness not dimmed with HUD brightness
  • Added: Message every 500kgs of air refuel
  • Added: AP ALT Hold possible in AP APP mode while glide not captured
  • Added: Trim hat Up/Down in AP APP mode disables AP GLIDE
  • Added: Trim hat Left/Right in AP APP mode disables AP LOC
  • Improvement: Aligned virtual runway entrance to glide plane
  • Improvement: Leading zeros in kneeboard initial position
  • Improvement: INS model (gyro-position loopback & Schuler oscillations)
  • Fixed: VTB Waypoints wrong placement
  • Added: SA2 and SA3 RWR symbols
  • Added: RWR codes kneeboard sheet

DCS: MiG-19P Farmer by RAZBAM

  • "Crime and Punishment" campaign updated for 2.7 features, including the clouds.
  • Fixed: Left gun Electrical power keybind
  • Fixed: ARK-5 ADF keybind not working.
  • Fixed: Oxygen flows with O2 SOV Closed.
  • Fixed: Flare Key binds
  • Fixed: Corrected incorrect lift coefficient with respect to angle of attack
  • Fixed: Minor correction to reference CG to align with correct static margin from documentation
  • Fixed: Minor correction to better match expected turn performance

DCS: AJS-37 Viggen by Heatblur Simulations

  • NEW: Added the ability to load runway headings on map markers, like so: L1 180 - this is useful for road bases and other ad-hoc fields.
  • Added EP-13 Brightness and Contrast controls to cockpit model
  • Added missing EP-13 Brt/Contrast label
  • Fixed MIKBAND clickable area being too large
  • Fixed direction of arrow on radio panel
  • Fixed appearance of Navigation Light orbs
  • Improved smoothness of fabric coverings on glareshield and surrounding areas
  • Significantly improved readability of weapon selector switches - especially with lowered texture settings.
  • Fixed white formation lights being constantly on regardless of power or switch position.
  • Fixed appearance of white formation lights (orb shader)
  • Decreased cast attenuation range of navigation lights on the airframe
  • Decreased intensity of fin illumination lights
  • Reduced intensity of anti-collision light
  • Increased visibility of anti-collision light flipbook textures
  • Moved position of fast erect button
  • Added “fake mirrors” (ala F-14) to mirrors when they are off - instead of just appearing black/grey.
  • Tilted EP-13 sight and tube towards pilot head for more neutral aiming position
  • Adjusted EP-13 clipping masks
  • Fixed rudder pedal mechanism clipping into the floor.
  • Fixed rudder pedal pedestal base clipping
  • Removed floating screws near pedals
  • Added proper afterburner visual effects to human-controlled aircraft
  • Adjusted afterburner effects inside exhaust for human-controlled aircraft
  • Added Heatblur effect when afterburner is in use
  • Added RB75 tutorial mission
  • Added clickable area for the CI filter
  • Fixed loading image not appearing
  • Updated mission 2 of The Mjolnir Response
  • Updated airborne intercept mission frequencies
  • Fixed typos on various SP mission names
  • Updated C-130 spawns on basic navigation tutorial
  • Updated weapon display names
  • Updated Airborne intercept mission frequencies
  • Updated mission 8 Springfield 2 behaviour.
  • Changed HUD brightness knob gains
  • Updated RB-04 warhead for new ASM DCS parameters
  • Fixed taxi-light MP sync.
  • Fixed 6DOF head movement limitations in the cockpit
  • Corrected oddly repeating / clipped texture on right-hand side of cockpit near IFF panel
  • Corrected FLI night lighting on the FLI ball always being on.
  • Fixed excessive “shininess” (roughness) on FLI ball baked AO
  • Changed shader for FLI lighting and adjusted intensity
  • Fixed flipped knee maps on in-cockpit pilot
  • Mattified cover glass pieces in cockpit
  • Fixed slightly incorrect shape of EP-13 glass
  • Improved appearance of EP-13 glass textures and shader
  • Fixed missing smoothing groups on interior of radarscope wall.
  • Roll Trim Center button is now clickable
  • Fixed RAT hydraulics sticking through into intake
  • Fixed secondary LoDs not loading due to argument number assert
  • Fixed toe-brake pedal animation not appearing
  • Fixed various needles lacking night lighting illumination
  • Fixed mirrored warning panel textures and incorrect non illuminated text.
  • Fixed some texture repetition on the warning panel area.
  • Fake radar bloom now scales accurately with radar brightness
  • Fixed FLI Roll indicator moving in the wrong direction
  • Slightly tweaked landing light intensity
  • Fixed inoperative cabin pressure indicator
  • Slightly reduced bloom emissivity on lights and indicators
  • Adjusted all instant action missions for new weather rendering system
  • Fixed Anti-collision light sprite MP sync
  • Updated “Mjolnir Response” and “Wrath of Thunder” campaigns with new weather presets.
  • Made emergency trim switches spring-loaded
  • Fixed map marker crash.
  • Fixed assert crash when inputting a waypoint with identical coordinates as what was already stored.
  • Fixed texture label for EP-13 missing
  • Reduced intensity of coating / blue tint on cockpit gauge glass

DCS: F-14 Tomcat by Heatblur Simulations

  • NEW!: JESTER speed awareness callouts during BFM:
    • Added over 1000 variations of speed callouts.
    • Jester will provide speed awareness calls during BFM.
    • Jester will advise of slow and fast speeds, as well as corner speed.
  • Added OP Reforger COOP missions.
  • Added new weather to all Quickstart, Singleplayer, Coop and Campaign Missions.
  • Complete overhaul of all Quickstart, Singleplayer, Coop and Campaign Missions.
  • Fixes to OP Reforger Campaign Missions.
  • Added new weather and fixes to Training Missions.
  • Fixed JESTER wire call on the SuperCarrier being errant.
  • RWR threat library adjusted to account for new Chinese assets.
  • Threat library correction: Type 052B was Type 052C.
  • Fixed kneeboard showing wrong loadout for human RIO in multicrew.
  • Adjusted clickable areas to trigger fire bottles and fire handles.
  • DLC no longer overrides spoiler brake operation on ground.
  • Fixed both fuel flow tape flags being linked to the same engine.
  • Reduced starting temperature of TF-30 engine oil.
  • Fixed corruption in misc texture.
  • Fixed canopy jettison not appearing properly in the cockpit.
  • Corrected animation of RIO Canopy jettison handle.
  • CRT Overlay mask no longer visible when VDI is off.
  • Flap damage should now reset on repair.
  • Fixed ejection seats being visible after ejection in LoD2.
  • Afterburner sound now fades in with a higher stage of the TF-30 AB.
  • Fixed static internal intake whine in F-14A.
  • Increased intensity of dynamic intake whine in F-14A.
  • Reduced volume of baseline engine sounds in F-14A.
  • Slightly reduced volume of ordnance release kuhklunch sound to account for new sound compressor.
  • Fixed ordnance and missile release thump / kuhklunch sound not playing.
  • Reduced lift due to ground effect.
  • Reduced stab effectiveness due to ground effect
  • Increased pitch with power effects.
  • Fixed crash when pulling map marker using JESTER
  • Removed Framerate counter from Aircraft specific input layer
  • Fixed JESTER not reporting correct wire on trap (SC)
  • Fixed AI aircraft wing and slats wobble/flicker

DCS: C-101 Aviojet by AvioDev

  • Removed duplicates in input definitions.
  • Removed some irrelevant commands from input.
  • Updated CN localization.
  • Campaign updated.
  • Fixed movement of rear pilot right foot when applying brake.
  • Change in damaged wings aerodynamic model: The effective wing surface has been changed for the reduction in aerodynamic coefficients related to the wings. After some testing, the result was enough to produce uncontrollability to the aircraft.
  • Fixed ITT gauge CC.
  • Several changes in Georgian liveries.
  • Fixed empty aircraft and total fuel masses of C-101CC.
  • Fixed CoG handling of C-101CC.
  • Fixed C-101CC rear cockpit landing gear handle light (it was inoperative).
  • Multicrew WIP continuation:
    • Fixed time delays and synchronization bugs of the following cockpit controls: flaps, gear, L/R battery isolation switches, “ESS bus transfer” button, “pitot heat”, “anti-ice”, engine starter mode, start abort, and ignition switches.
    • Implemented multicrew synchronization of “computer” Korry button.
    • Implemented multicrew synchronization of “anti-skid” Korry button.
    • Fixed idle cutoff.
    • Correct synchronization of landing gear handle and idle cutoff, disregarding local restrictions (like throttle position for idle cutoff).
    • Fixed synchronization of “fuel pump”, “fuel valve” and “fus qty” korry buttons.
    • Fixed synchronization of “VHF”, “UHF”, “NAV” and “VOR/TAC” korry buttons.
    • Fixed synchronization of GPU power control korry button.
    • Now the forward seat canopy is correctly initialized, when its position is different from the default position for this type of start - hot/cold/air.
    • Fixed GPU state initialization, when the rear cockpit is entered after the GPU was started.
    • Fixed flickering of the GPU external 3D model at the rear seat, if the GPU was enabled before joining the rear seat.
    • Added synchronization of Master Caution and Master Warning lights reset.
    • Hydraulic and oil pressure warning lights are now correctly synchronized, when the other seat is joined with a non-standard init conditions (like, for example, engine off).
    • Master failure/caution warning lights status is now correctly initialized when joining the other seat.
    • Battery voltage and status is now correctly synchronized between seats.
    • Fixed Master Caution light status synchronization when the cockpit is entered with some specific cautions being active.
    • The throttle will not be anymore at idle cutoff in the rear cockpit, when entering the rear seat after the engine has been stopped from the front seat, without setting the throttle to idle cutoff (for example using the fuel cutoff korry button).
    • Fixed ADI/DG synchronization when entering the rear seat after the engine has been stopped at ramp hot start.
    • Fixed initial state of the stand-by attitude indicator in the rear seat, if it was entered after the engine had been stopped at ramp hot start.
    • Fixed inoperative rate-of-turn indicator when the aircraft is controlled from the other seat.
    • Trim tone sounds now on both cockpits.
    • Despite the stick/throttle control being available in multiplayer at one seat only at one time (except the just added Combined Controls Mode), it is now possible to trim the aircraft from another seat. Note that trim signals will be summed algebraically from two seats, except roll trim in which the “left” signal has priority. Emergency trim is operative now as well in multicrew from both seats.
    • Implemented Combined Controls mode: it sends the algebraic sum of flight controls positions from both seats to the Flight Model, with a limit of full travel. The way that front and rear throttle synchronization works is that the last throttle which was moved for more than 10% of full range will take control.
    • Added new command to activate (toggle) Combined Controls mode.
    • Controls Indicator has got additional symbols displayed when the Combined Controls mode is enabled. This will help to see what is going on with flight controls on both cockpits.
    • Controls Indicator has got a “Priority Seat” indication (“F” or “R” letters).
    • All circuit breakers are correctly synchronized now.
    • Now wheel brakes always work for both seats in multicrew.
    • Fuel used display is now correctly synchronized when entering the second seat after a time delay.
    • Removed delays in ARC-164 frequency and mode knobs synchronization.
    • Finished ARC-164 synchronization (C-101EB).
    • Implemented ARN-127 synchronization (C-101EB).
    • Flight controls are correctly animated now in the aircraft external 3D model when the Combined Controls mode is enabled.
    • Implemented TACAN AN/ARN-118 synchronization (C-101EB).
    • Fixed accuracy of HSI course deviation numerical display shown on the other seat.
    • Fixed minor problems in the lighting system synchronization.
    • Removed delay for several switches animation synchronization.
    • Made canopy ejection lever animation synchronized in multicrew. It can now be seen from another cockpit.
    • Implemented Weapons Control System synchronization (C-101CC).
    • Fixed V/UHF radio V/TVU-740 synchronization (C-101CC).
    • Fixed decision height synchronization (C-101CC).
    • Finished VHF-20B and VIR-31A/DME-40 synchronization (C-101CC).
    • Added synchronization of generator test switch.
    • Implemented synchronization of C-101CC Flight Director.
    • Added ADF (ADF-60) synchronization.
    • C-101EB Flight Director transfers now commanded altitude correctly.
    • C-101EB Flight Director panel lights test function works now in the rear cockpit.
    • Added C-101CC radar altimeter switch synchronization.
    • Gyro platform control panel is now synchronized (C-101CC).
    • AHRS control panel switches in C-101EB are transferred now as clickable switches (not just as flags).
  • Altimeter indication is now affected by atmospheric temperature (there’s still an initialization issue that we are working on).
  • Added get_current_seat() function for lua export. It should be called by means of GetDevice(0):get_current_seat()
  • Fixed blurred labels in the left console (English C-101EB cockpit).
  • Fixed initialization at cold start for heading and attitude reference systems.
  • Fixed inoperative rear seat 'fast erect' switch in C-101CC.
  • Trim indication is shown now on the Controls Indicator.
  • Fixed IFF and ADC circuit breakers animation in C-101CC.
  • Fixed FD and IFF circuit breakers animation in C-101CC. They were interfering with trim position indicator animation.
  • Updated ES localization.
  • Fixed round shapes of several C-101EB and C-101CC instruments.
  • Fix to avoid the altimeter needle spinning at mission start (WIP).
  • Added Throttle Idle Detent - Idle/Stop (2 pos switch) to C-101EB and C-101CC joystick inputs. This makes it possible to bind off-idle throttle detent in HOTAS Warthog and similar peripherals or to bind it to any two positions switch.
  • Fixed Glide Slope index animation in rear cockpit ADI of the C-101CC.
  • Fixed texture of B (for bombs) amber indication in the Mode Selected Indicator (CANCEL) of the SCAR Display Unit of C-101CC rear cockpit.
  • Added grey texture to control stick base when it is hidden.
  • Fixed C-101EB marks of vertical speed indicator.
  • Fuel flow reset is a pull and release knob, therefore fixed C-101EB input, so that now key or joystick binding will pull the knob when pressing the corresponding key or button (front and rear cockpit).
  • Adjusted initial position of C-101CC gyro platform control panel switches: magnetic variation and hemisphere selection switches.
  • Fixed ADI DH and GA lights in the C-101CC rear cockpit.
  • Radar altimeter is now ON by default at hot start (C-101CC).

DCS: MiG-21bis by Magnitude 3

  • Added missing canopy texture.
  • Added missing English labels for the SPS-141 control box.
  • Fixed crash in avionics.dll
  • Removed iCommandGraphicsFrameRate from inputs.
  • Corrected invalid syntax in the Syria RSBN file that causes the module to crash.
  • Increased SPO-10 volume by 50%
  • Fixed afterburner from showing exhaust trail.
  • Fixed SPS landing system causing the afterburner to ignite.
    • Attempting to engage the afterburner with the SPS on, will cause significant thrust decrease due to the open engine nozzle.
  • Adjusted suspension values and associated collision file.
    • Some front wheel shimmy will occur while braking with excessive weight.
  • Adjusted day-mode indicator T-base lights.
  • Adjusted Cockpit IBL and Ellipsoid Reflection settings.
  • Moved 'Special Features' SPO-10 to core code.
    • Users will no longer need to select the corrected functioning RWR.
  • Improved RSBN dialing precision.

DCS Christen Eagle II by Magnitude 3

  • Fixed rudder inputs when the autopilot is engaged.
  • Fixed audio for the canopy, and radio switches.
  • Fixed unassignable controls for the cockpit light switches.
  • Fixed delayed animation of the aerobatic sight gauge.
  • Fixed key binding for Fuse On/Off.
  • Fixed radio frequency preset changes in the mission editor.

DCS: I-16 by OctopusG

  • Added external fuel tanks.
  • (Updates that not marked in previous changelog):
    • Level flight tweaked
    • Motor shutdown process tweaked
    • Heating physics tweaked
    • Pilot and parachute shapes added
    • Oil radiator animation added
    • Kneeboard added
    • Fuelmeter changed
    • Gunsight and cockpit lighting improved

DCS: F-86F Sabre by Belsimtek

  • Decreased IR signature from 0.76 to 0.25.
  • Aileron Control at Mach .9+ Needs looked at - Fixed

DCS: MiG-15bis by Belsimtek

  • Decreased IR signature from 0.76 to 0.26.
  • Corrected canopy reflections

DCS: F/A-18C Hornet by Eagle Dynamics

  • Added ATFLIR targeting pod
  • Added HARM Pre-Briefed mode and Self Protect with Pull Back mode
  • Added Coupled Autopilot mode
  • Added Spotlight mode
  • Added WACQ Uncaged Mode
  • Range No Escape (Rne) is Incorrect - Fixed
  • Should be able to selected AA or AG Master Modes while on Ground - Fixed
  • Litening Targeting Pod:
    • Moving Target Lock Errors - Fixed
    • Added Yardstick Value for Targeting Pod
    • Adjust autotrack range
    • Adjust Track frame size
    • Designated with offset cursor has wrong elevation value - Fixed
    • Offset cursor should not be available in area track - Fixed
    • Snowplow up/down slew is reversed when tpod is pointing aft. - Fixed
    • Unable to un-designate in MEM mode - Fixed
    • After coming out of area or point track tgp will not slew - Fixed
    • Offset not ground stabilised when TDC depress is used - Fixed
    • Shows wrong azimuth values and inverts controls - Fixed
    • Does not create a designation when in a tracking mode - Fixed
    • FRZ changes exposure of the picture - Fixed
    • Litening: after switch to INR track after offset push FLIR LOS jumping crazily - Fixed
    • Reticle is not flashing during laser firing like LTD/R - Fixed
    • A/A Radar Slave mode doesn't work if you warm-up the TGP while in A/A - Fixed
  • Pilot helmet visor showing through the canopy - Fixed
  • INS/GPS Weapon Accuracy Error with Container - Fixed
  • Mk-82 dropping long if speed is faster than 400 knts - Fixed
  • Navigation lights visible at far LOD when turned off - Fixed
  • TGT Designation drifts when JHMCS - Fixed
  • HARM TOO - Possible to Handoff 2 emitters at once- Fixed
  • Radar Antenna Elevation not Synchronized with the TDC - Fixed
  • The radar sees the target at the minimum closure rate - Fixed
  • Weapons mass inconsistencies - Fixed
  • At slow speeds the gun funnel is not predictive of the path of the bullets - Fixed
  • Reflected CUE for CCIP bombing is not mechanized correctly - Fixed
  • Vertical Auto Acquisition (VACQ) mode - slow lock speed - Fixed
  • VACQ scan pattern too wide - Fixed
  • Radar elevation previously set in bvr modes affects WACQ and Vertical scan - Fixed
  • Setting Map North Up for HSI makes it North for Map on SA Page - Fixed
  • Drag change with removed pylons - Fixed
  • PRF can stick on medium switching between gun and AMRAAM - Fixed
  • Hidden on Planner option in ME should hide on SA Page - Fixed
  • AIM-7 Radar frequency can't be set for RWS - Fixed
  • PRF setting not stored via the SET function - Fixed
  • Launch Acceptable Region shows with no missile selected - Fixed
  • AGM-84 stores page option buttons should not cycle options - Fixed
  • HARM indicator not crossed out on HUD when crossed out on DDI Page - Fixed
  • Using SET on RADAR page will not save PRF data - Fixed
  • SA Page - Hostile AC info blocked by black bar - Fixed
  • USA flag stripe on the pilot's left sleeve is reversed - Fixed
  • Pylon weight not calculated - Fixed
  • RWR trackfile layering on radar display - Fixed
  • Own-ship TDC BRA disappears after a lock - Fixed
  • Should PRF switch back to the previous state when moving to 10nm or more - Fixed
  • AIM-54 shows as Unknown (U) from Heatblur's module - Fixed
  • Wingspan indication errors - Fixed
  • HUD target square (selected target indication) in LTWS missing sides - Fixed
  • Entering TWS resets L&S to highest priority trackfile, even if a different L&S existed previously - Fixed
  • Negative weight of payload - Fixed
  • TDC altitude readouts not correct with TWS AUTO centering - Fixed
  • Command steering cue is not wind corrected - Fixed
  • ASL in AUTO bombing is not wind corrected - Fixed
  • Command steering cue does not guide to weapon release point in AUTO when a target is designated - Fixed
  • Radar format BRA to cursor missing when L&S exists - Fixed
  • Misprint in ADF band in EA manual - Fixed
  • TWS Auto - Acquisition Cursor Displays Ambiguous Scan Range - Fixed
  • After rework, A/A radar has extremely high detection range - Fixed
  • Frozen target symbol on HUD in vertical scan ACM mode - Fixed
  • AGM-84E initial alignment - Fixed
  • No images on the second monitor - Fixed
  • AG Radar: Turning off EXP does not return to previous Display Distance - Fixed
  • Incorrect behaviour after repair - Fixed
  • Altimeter pressure value overlaps A symbol on HUD - Fixed
  • A/G radar DBS: picture will be updated stably even in intensive aircraft evolutions - Fixed
  • A/G radar EXP designation while FRZ is enabled blanks the picture - Fixed
  • Bombs On stores page not X out when master ARM off - Fixed
  • Incorrect logic for radar raw hits (bricks) - Fixed
  • TWS BIAS centering ignores priority targets position - Fixed
  • TWS manual scan center slews with the cursor - Fixed
  • GRVC radio 1 radio 2 use makes radio 2 unresponsive to button pushes - Fixed
  • SA Page shows airborne radar contacts after switching to ground radar - Fixed
  • HARM Symbology in HUD and DDI if crossed out - Fixed
  • Radar page LAR disappears when STT is entered on the target - Fixed
  • A/A radar: Radar spots targets even outside of scan zone (vertical) - Fixed
  • HSI / SA Symbols are different at the same scale - Fixed
  • TACAN heading tape cue changes on true/magnetic heading selection - Fixed
  • HARM unable to detect Type 71 Amphibious Transport Dock in TOO mode - Fixed
  • “GO STT” cue is not displayed below the TD if the RADAR is not tracking the target in Single Track Target mode - Fixed
  • Entering MAN from AUTO in TWS doesn't allow elevation changes - Fixed
  • Draw Distance on A2G Radar is affected by zoom level - Fixed
  • Pulse Doppler Illumination incorrect indications - Fixed
  • AIM-9X seeker can't be directed in vertical manually - Fixed
  • Sounds choppy from front in F2 View - Fixed
  • Check GBU-32 Weight - Fixed
  • Rapid flickering on MAP EXP screen after TGT designation via HMD - Fixed
  • Invalid INS alignment on moving carrier - Fixed
  • WSPN on XXX A/A Gun Stores format - Fixed
  • Sometimes shutting left engine down creates avionics issues - Fixed
  • Radar scans outsize zones - Fixed
  • Overlapped info on radar page - Fixed
  • HARM TOO Mode issues - Scan refresh/TD problems - Fixed
  • HARM TOO/PRI mode seems too slow - Fixed
  • Turning off Link16 makes onboard targets in SA page disappear - Fixed
  • Un-commanded Locking of air targets after WPDSG - Fixed
  • Acquisition radars show on HARM display in MP despite 'alarm state' green - Fixed
  • Switching to guns while target is locked breaks search radar modes after breaking lock - Fixed
  • Mark points reset with WoW - Fixed
  • Switching from Surf to Air radar with EXP selected - MAP over written by RWS - Fixed
  • Does not disable AIM-7 loft in FLOOD mode - Fixed
  • GMT/SEA Radar - Display flashing - Fixed
  • AGM-65E will not fire when using GMT on first attempt - Fixed
  • Emergency Jettison Bug - Fixed
  • LOW Altitude aircraft - SEA radar can still pick targets at max range - Fixed
  • late activation ship shows on SEA RADAR before activation - Fixed
  • Radar TWS mode, Antenna Elevation - Radar beam Unwanted behaviour - Fixed
  • After using TWS auto/man, radar elevation can become stuck in RWS - Fixed
  • Exiting FTT or GMTT with sensor control switch also causes undesignation - Fixed
  • User track in Syria shows GMT tracking stationary targets - Fixed
  • RWR trackfile layering on SA page - Fixed
  • BDU-45 flies too far away from target - Fixed
  • Rocket / Gun CCIP doesn't calculate fall point outside IN RANGE zone - Fixed
  • MSI contacts appear about 75% of the correct range - Fixed
  • VACQ scan pattern has wrong elevation coverage - Fixed
  • Error with indication of Mach number on DDI - Fixed
  • Repeated cycling through 'Elevation scan bar' and 'Azimuth scan' causes both settings to exceed limits - Fixed
  • No 'tone' when using Aim-9L head on aspect - Fixed
  • Changing weapons away from SLAM causes SLAM guidance alignment to reset - Fixed
  • HUD Reject freezes HMCS display for G and M - Fixed
  • BDU-45 free fall and retarded don’t seem to change piper - Fixed
  • Tracks dropped on IFF and donor interactions - Fixed
  • Inappropriate behaviour of the AG gun sight - Fixed
  • ME: Payload viewer - no external model of the central pylon (5) - Fixed
  • Investigate time to active cue on HUD for AIM-120 - Fixed
  • Impossible speed for up to 3-4 seconds on radar tracks - Fixed
  • Radar Elevation is stuck between TWS Auto and RWS - Fixed
  • LDDI + Camera + RDDI - Displays freeze if not in F1 view - Fixed
  • Rockets type is always crossed on DDI - Fixed
  • AGM-65F on AMPCD has green aiming indication - Fixed
  • AGM-65F has an extremely high-resolution image - Fixed
  • TAC menu displays az/el button in NAV and A/G modes - Fixed
  • Remove GBU-12 and GBU-16 pylon 5 references from the manual - Fixed
  • Updated the english manual.
  • Model issue - medium LOD - Fixed
  • Added AIM-7 HOJ mode
  • HMD + NVG text appears blurred on canopy arch - Fixed
  • HARM Uncage on HOTAS should select highest priority target - Fixed
  • AIM-9 icons depend on payload type - Fixed
  • Attack format RSET option should be boxed upon selection - Fixed
  • Steering still works with wheel chocks in place - Fixed
  • KC-135 MPRS not IDing through MIDS/NCTR in HMD - Fixed
  • RSET option should clear L&S in TWS - Fixed
  • DDI Elapsed Time stuck on 59 minutes - Fixed
  • Added a new Hornet QS mission
  • Ground RADAR zoom can produce a half image in DDI - Fixed
  • Single AIM-9 or AIM-120 should be used on LAU-115 with double LAU-127.
  • Gun Acq not working from TWS - Fixed
  • INTL PRF order incorrect - Fixed
  • TWS A-A radar mode should be unavailable in A-G master mode - Fixed
  • MAP OSB label on RDR ATTK page - Fixed
  • Using SLAM/AGM-65E alongside targeting pod can in some circumstances result in some ground units becoming semi-transparent to the targeting pod - Fixed
  • Pressing AUTO in HSI should select the first waypoint - Fixed
  • Undesignate should return to search in manual acquisition - Fixed
  • Wrong distance to azimuth line at 5nm at certain distance to TACAN - Fixed
  • Harm pullback breaks manual Harm selection - Fixed
  • Castle right doesn't display RDR ATTK page on right DDI A/A mastermode - Fixed
  • HSI / SA Waypoint offset from sequence lines - Fixed
  • AIM-9 Switching racks after selecting other weapons - Fixed
  • AG RADAR flashing after pressing data in range page - Fixed
  • TWS should default to AUTO from STT - Fixed
  • HSI/SA are oriented track-up but color map is oriented heading-up - Fixed
  • Time on Target can go over 24 hour clock - Fixed
  • HARM Pre Briefed mod overwritten by heading change - Fixed
  • Training missions: Added japanese localization
  • ATFLIR in some cases laser turns off to early with AGM-65  - Fixed
  • Major update of the german Early Access Hornet Manual
  • Various updates of the english Early Access Hornet Manual
  • Added AGM-84 H SLAM-ER
  • Added Raid assessment (RAID)
    • Situation awareness mode (SAM)
    • One-look RAID
  • Added New smaller flares
  • Added Offset waypoints
  • Added Control Stick Steering (CSS) Mode
  • Added Remaining options for HOTAS
    • A/A Radar
      • Surface
      • TWS EXP
      • Azimuth Scan Centering
      • Change azimuth using cursor on tactical regions left and right
      • Mode
    • A/G Radar
      • Mode
      • Freeze
      • EXP1, EXP2, EXP3
      • Pen/Fan
      • Silent
      • Range
      • Air
      • Active
    • A/G EXP
      • FAST
    • RDR Data
      • Age
    • TDC
      • Azimuth on Radar Attack
      • Range on SA
      • Auto/man TWS option
      • PRF and Reset
    • Event Marker
      • On/Off SA EXP
    • Sensor control switch depress then right
      • CIT manual interrogation
  • TDC cursor added for AG EXP mode
  • Changed logic lock/shoot lines on SA page
    • Segmented and solid line logic between flight members and donors should be the same.
    • If a flight member of donor has a sensor lock (radar or TGP) on a target, the line should be segmented.
    • If a flight member or donor has launched a weapon at a locked target, the line becomes solid.
  • Cursor stow position after option selection - Fixed
  • FPS Hit in Syria when switching to AA / FLIR - Fixed
  • TDC not slewing and Stuck top left - Fixed
  • Can not cage the velocity vector in AUTO bombing - Fixed
  • Autopilot HDG mode does not maintain pitch attitude - Fixed
  • BALT hold does not hold altitude during bank angle changes - Fixed
  • Engaging BALT in dive will break wings - Fixed
  • Current waypoint on FPAS page doesn't change when it changes on SA page - Fixed
  • Unless ILS is turned on, the ILS push button option should not appear on the HSI - Fixed
  • Incorrect weight calculation in CHECKLIST page - Fixed
  • Off-Board contacts should show Mach and Altitude on hover - Fixed
  • HUD L&S friend cue: update position - Fixed
  • ACM page active options - Fixed
  • SA TACAN heading/range showing incorrect data - Fixed
  • CCIP Line moves on fall line when changing between feet and meters - Fixed
  • Inner wing damage shows flame in mid air and wingtip missiles remain - Fixed
  • TDC should not be displayed on any page (RDR/SA/etc) if TDC priority is not assigned to it - Fixed
  • Check pilot face and helmet for older liveries - Fixed
  • HSI scale and the DMS - Fixed
  • Radar is capable of locking small missiles - Fixed
  • Segmented diamond symbol in HUD/JHMCS always has TDC assignment dot inside it - Fixed
  • After HUD or JHMCS designation, AGR is not enabled until SCS up is re-commanded - Fixed
  • EXP should not be usable below 5nm - Fixed
  • B-sweep line in EXP mode - Fixed
  • Bar/azimuth selection via cursor in TWS - Fixed
  • Scan RAID Mode recentres scan area in certain circumstances - Fixed
  • Line in mirror depending on light angle - Fixed
  • Laser not counting down in JHMCS - Fixed
  • CBU-99 are bursting 1.2s after falling below 1,500' AGL - Fixed
  • When switching to HACQ/LHACQ, radar track files are never deleted - Fixed
  • Acq point cue is displayed when L&S exists or when there's a TUC - Fixed
  • GMT RADAR seems to lock static ground targets when used with FLIR - Fixed
  • HAFU Height should be rounded with no decimal - Fixed
  • TDC continues to control radar azimuth and elevation after uncaged WACQ has been exited - Fixed
  • VACQ does not detect target head on - Fixed
  • AA radar: tuned ECM behavior
  • Jammering tracks on SA has target speed and altitude indication - Fixed
  • SA sensor sublevel FRIEND option doesn't work anymore - Fixed
  • DL16 donor target disappears if the target jams you:SURV tracks showing when jamming - Fixed
  • AA Radar: with large memory time value after jam target burn in "brick" will stay on jammer line on radar page in preset time - Fixed
  • SEA RADAR not seeing Handy wind ship - Fixed
  • SEA radar can detect submerge units - Fixed
  • GBU-24 has different mass - Fixed
  • Flame rotation seems unnatural - Fixed
  • TACAN table: MVAR input not working on Syria - Fixed
  • Changing scan azimuth while in SPOT breaks radar limits after exiting - Fixed
  • When try set AACQ on contact under TDC with L&S contact AACQ switch on L&S contact - Fixed
  • A2A RADAR - Select SIL - JAM and AUTO are in conflict - Fixed
  • Loud distant sound from behind on the runway in high wind weather - Fixed
  • Error after Spotlight exiting - Fixed
  • Radar and az/el pages show L&S true heading instead of magnetic heading - Fixed
  • Amphibious vehicles can not be seen on SEA RADAR - Fixed
  • Rearming JSOW is already aligned - Fixed
  • HARM PLBK indication not shown on JHMCS - Fixed
  • HARM and MAV can be fired at the same time - Fixed
  • VFR Training covered with clouds - Fixed
  • Undesignate selects TWS AUTO from TWS MAN - Fixed
  • Some hornet missions have Chinese text - Fixed
  • Pylon 5 x2 bombs create overlap on safe text - Fixed
  • Complete AIM-7 with LAR symbols, HOJ mode, FLOOD mode, and LOFT option
  • TDC jumps to DDI center in TWS mode when SIL turned ON and OFF - Fixed
  • Coordinates on UFC stuck together when doing PP
  • The weapon release blink for CCIP and ASL should be longer duration and include the release cue and CCIP aiming cross - Fixed
  • Flashlight battery off unable to adjust brightness - Fixed
  • Target Diamond should occlude the fall line - Fixed
  • HSI Sequence line behaves strange sometimes - Fixed
  • Currently the GBU-24 for the Hornet is using the payload image for the GBU-10 - Fixed
  • HARM Seeking Target After Jettison - Fixed
  • The description is M151-HE, but the actual ammunition fired is MK5-HEAT - Fixed
  • Typo in input commands - Fixed
  • CPL TCN + SLAM create conflict in HUD - Fixed
  • GMT reverts to 90 degree sweep when cycled away - Fixed
  • GMT with INTL boxed unable to adjust GAIN - Fixed
  • JDAM TOF - Fixed
  • Litening
    • TDC Diamond not showing on second try with TDC Depress - Fixed
    • Maximum zoom - corrected to 3.5x
    • AA mode can not slew diagonally - Fixed
  • ATFLIR
    • Ground designation by HMD or WPDSG results in unslewable INR mode - Fixed
    • Waypoint markers - added
    • AA mode cross on autotrack indication - Fixed
    • North arrow symbology - added new compass symbol
    • Pressing OSBs in SETUP sub-menu the corresponding main page option - Fixed
    • Grey scale when switching modes - Fixed
    • Position stabilized symbology can shift when view is not aligned with symbol - Fixed
    • Default A/A mode - fixed
  • Coupled mode
    • When switching from WPT to TCN or SEQ# in coupled A/P mode, indication still WYPT - Fixed
    • CPL bank limits - NAV 30-degree limit, TAC 60-degree limit - Roll 10 - 30 degrees per second - Fixed
    • Changing coupled steering mode (Changing coupled steering mode - suggested change, first uncouple, then change steering mode)
    • Coupled autopilot symbiology doesn't disappear after A/P overriding - Fixed
    • Autopilot makes unexpected roll after disengage coupled mode - Fixed
    • Missing SEQ number - Fixed
    • OVFLY when using AUTO / CPL - Fixed
    • AUTO in CPLD mode should not change selected waypoint - Fixed
    • After enabling coupled autopilot SEQ# mode, symbology is WYPT - Fixed

DCS: F-16C Viper by Eagle Dynamics

  • Added EOM (Equation of Motion submode) and PB (Pre-Briefed mode) for POS Mode HARM
  • Pitot get frozen despite heat is on - Fixed
  • Players unable to transmit on VHF radio with Easy Communications enabled - Fixed
  • Loss of control - icing - Anti-ice in auto - Fixed
  • No 'tone' when using Aim-9L head on aspect - Fixed
  • On aircraft controlled by AI, flaperons do not act as flaps during takeoff and landing - Fixed
  • Added China asset pack units to ALIC table:
    • Type 52B Destroyer
    • Type 52C Destroyer
    • Type 54 Frigate
    • Type 72 Assault ship
    • HQ-7 STR
  • Added Arleigh Burke to ALIC table
  • Updated the Early Access manual
  • Added new F-16C QS missions
  • Sometimes hang when strange A/A weapons load and dogfight switch - fixed
  • Wingtip AIM -120 causes damage on Launch - Fixed
  • Viper Early Access Manual EN: Checklists reworked, new styling
  • Sometimes Hang when strange A2A weapons load and dogfight switch -Fixed
  • Countermeasures quantity do not match - Fixed
  • Bullseye, showing on the HUD, is true north not magnetic north - Fixed
  • CCRP HUD symbols doesn't move at times on Cold Start - Fixed
  • Releases A2A missile while in A2G mode - Fixed
  • CCIP Time delay CUE in HUD does not work first time - Fixed
  • Missile sounds louder from outer pylons - Fixed
  • No English text in CCRP training mission - Fixed
  • Steerpoint distance issue in EOM or PB mode - Fixed
  • Typo in loadout menu - Fixed
  • AI and Player aircraft sound different on the ground - Fixed
  • Problem with cougar mfds losing inputs - Fixed

DCS: Supercarrier by Eagle Dynamics

  • Added clickable activation of cut lights and wave off lights for LSO station.
  • Added Departure Radio Messages
  • Carrier Landing Sound Improvements
  • Remove "request start-up" from radio menu on CV
  • SC CV on red uses old radio communications - Fixed
  • Approach Controller "signal is charlie" message should happen at 5 nm from the carrier and not 3 nm - Fixed
  • Case II recovery - missing radio ball call - Fixed
  • S-3 and E-2 not launching from supercarrier - Fixed
  • Added FLOLS indicator enable/disable checkbox into Special options panel.
  • Kuznetsov. Flight deck fences open and close without planes - fixed.
  • E-2D collision that appears in some cases on CVN74 deck - fixed.
  • Multiple IFLOLS indicator helper - Fixed
  • 4th CAT blocks 3rd CAT after player visited 4 and wants to use 3 - Fixed
  • LSO give EG grade when pilot does not pull back throttle

DCS: F-5E Tiger II by Belsimtek

  • Emergency jettison not functional - Regression - Fixed

DCS: P-47D Thunderbolt by Eagle Dynamics

  • Added new skins from the skins contest
  • Intercooler shutter position does not match indicator - fixed
  • FFB shakes improved for some maneuvers
  • Main fuel tank capacity increased to 270 US gal
  • Fixes to in-cockpit animations

DCS: FW 190A-8 by Eagle Dynamics

  • Japanese skins available for Japan only.
  • Added 'Stick' section in EN manual.

DCS: FW 190D-9 by Eagle Dynamics

  • Fix for oxygen refueling on Refuel/Rearm

DCS: Bf 109K-4 by Eagle Dynamics

  • Oxygen is set to On for Airstarts
  • minor tune to the oxygen gauge

DCS: P-51D by Eagle Dynamics

  • Functions "Oxygen emergency valve" and "Diluter lever" are mixed up - fixed

DCS Spitfire LF Mk.IX by Eagle Dynamics

  • new ammunition belt variants

DCS: A-10C Warthog by Eagle Dynamics

  • Updated the A-10 Shturmovik campaign.

DCS: A-10C II Tank Killer by Eagle Dynamics

  • Aircraft gross weight - fixed
  • A-10C II will not engage infantry with APKWS - fixed
  • Sound parameters updated for the turbofan engine

DCS: L-39 Albatros by Eagle Dynamics

  • Updated cloud settings in IA missions.

DCS: Black Shark 2 by Eagle Dynamics

  • Shkval. Adjusted dead zone of TDC axis.
  • Added airfield callsigns (EN Flight manual) and corrected bookmarks (RU Flight manual).
  • Adjusted the level of the landing gear on the old Kuznetsov model deck. The helicopter will not sink in the deck.
  • Updated cloud settings in IA missions.
  • MP server/client crash on ejection or destruction - fixed.
  • Corrected 3D model of B-8V20 rockets block.
  • Operation Medvedev II Campaign. Corrected unit positions and set new clouds presets. Mission 2: the flight trajectory of the Mi-8 has been improved.

DCS: Mi-8MTV2 Magnificent Eight by Belsimtek

  • Updated cloud settings in IA missions.
  • Mi-8 Spring Tension campaign - adjusted clouds.

DCS: Yak-52 by Eagle Dynamics

  • Updated cloud settings in IA missions.

DCS: Flaming Cliffs 3 by Eagle Dynamics

  • MiG-29. Game flight dynamics at max speed caused flutter and black out - fixed.
  • MiG-29. Pitch damper Improvement.
  • MiG-29. Restored RU text in training lessons.
  • Updated clouds setup of IA missions.
  • MiG-29. Add to HUD the indication of waypoint number.
  • MiG-29. In some EN training missions a Russian speech was present - corrected.
  • A-10A. Corrected canopy reflections.
  • J-11A default warning sound changed to Chinese voiceover.

DCS: Combined Arms by Eagle Dynamics

  • Improved firing and aiming of FLAK and other AA.
  • Added AAA S-60 57mm.
  • Updated models 2P25 and 1S91 SA-6 Kub.
  • Updated bus model LAZ-695.
  • Updated bus model LiAZ 677.
  • Updated MBT model M60A3 Patton.
  • Updated APC model BTR-80.
  • Updated textures for BTR-80 and BTR-82.
  • Improved movement of units.
  • Bushes can block ground units- Fixed.
  • Fixed smoke and fire for submerged units.
  • When destroyed, vehicles could fall under bridge - Fixed.
  • An isometric-view checkbox has been added to the SPECIAL CA menus.
  • Added disabling rotation of the radar antenna of ships in case of critical damage.
  • Fixed problems with movement of units with custom templates.
  • Fixed incorrect horizon range for radars.
  • Fixed reflection limit for Aegis Combat System.
  • Tweaked SAM's sensors S-75 (SA-2) and S-125 (SA-3).
  • Fixed speed limit for ground units when moving from a slope .
  • Fixed Infantry not embarking (infantry stopped during embarking), several soldiers destroyed during disembark and infantry do not follow the route after disembark.
  • Fixed Flak not deployed on The Channel map.
  • Added the ability to build an alternative route (off road) if the detour on road is much longer.
  • Updated historical mode and added weapons.
  • MG was removed from the enumeration of the armament of the BTR-80 and BRDM-2, added for the buttons [LShift + Space].
  • Fixed - flight deck fence open and close without planes.
  • Fixed life for static units.
  • Fixed - Chaparral M48 not turn body for attack enemy
  • Added sound of destruction of static units
  • Improved ground units fire effects
  • Added PT-76
  • Added АА-7,2-60 FireFighter - Ural 4332
  • Added ATZ-5 - Ural 4320
  • Added Diesel power station 5i57A
  • Added VAB Mephisto
  • Added Chieftain Mk.3
  • Added naval La Combattante II (with Harpoon missile)
  • Added Leopard 2A5
  • Added Leopard 2A6M (replaced Leopard-2)
  • Added Leopard 2A4
  • Added Leopard 2A4TR (Turkey)
  • Added ship Seawise Giant
  • Added SPH T-155 Fırtına
  • Replaced MLRS BM-21 Grad (replaced old model)

DCS: Syria Map by Ugra Media

  • Added 6 new airfields H4, Gaziantep, Rosh Pina, Sayqal, Shayrat, Tiyas, Tha'lah and heliport Naqoura.
  • Added terraces.
  • Added borders between states: Israel-Syria, Turkey-Syria, Syria-Jordan.
  • Added scenes of hotels on the coast.
  • New original objects have been added: Gaziantep Terminal, Haifa Stadium, Haifa Cooling Towers, Gaziantep Fortress, Tripoli Citadel, Akko Fortress.
  • Improved original facilities and airfield infrastructure facilities.
  • Improved airfield scenes.
  • Performance improvement.

DCS: The Channel Map by Eagle Dynamics

  • Added airfields in England: East Church, Biggin Hill, Headcorn, High Halden.
  • Improved scenes around airfields of England and France (roads, forests, settlements, etc.).
  • Added V1 Launch sites: Neuville, Wallon-Cappel, Maisoncelle, Siracourt, Vacqueriette, Ligescourt, Val Ygot, le Bouc, Wizernes, Lottinghen, Yvrenches.
  • A lot of unique historical objects (Monasteries, Churches, Castles) have been added, the scenes around them have been improved.
  • Improved airfield scenes.
  • Added more parking slots at airfields in England.
  • The size of the airfields in England has been increased, and they can accommodate larger aircraft.
  • Increased depth in ports.
  • Fixed bugs with non-destructible bridges.
  • Fixed many cosmetic land bugs.
  • Fixed many cosmetic bugs of static objects.
  • Fixed many bugs with non-destructible objects.
  • Fixed errors in airfield taxiing.
  • Fixed errors in constructing train routes.
  • Performance improvement.

DCS: Normandy 1944 Map by Ugra Media

  • Environment sounds update.
  • Technical update, improved work of the map module with the new version of the DCS client.

Campaigns

F-15C 16-2 Red Flag Campaign by ED. Overhauled.

  • Complete re-build of AI flights to ensure they execute their assigned mission and manage fuel in a more reasonable manner.
  • Added ‘air start’ option for players who would rather not fly the full departure. Select ‘Skip to Push Time’ from F10 comms menu to use.
  • Reduced radar usage by friendly AI flights. RWR activity should be more relevant and easier to follow.
  • Added several new radio calls to help build situational awareness
  • Added ‘kill removal and regeneration’ for players based on Red Flag procedures. Details are included in the new Campaign Guide.
  • Removed ‘mission success’ criteria from missions. Campaign will now advance automatically when ‘end mission’ is selected at the debriefing screen. If you wish to re-fly the mission, select ‘close’ instead.
  • Updated unit visibility options and routes to allow better use of the Mission Planner
  • Added new lineup card to kneeboard [RSHIFT+K]
  • Moved start time back 5-10 minutes on some missions to allow reasonably fuel-efficient departure while still making push time
  • Moved SAM and AAA threats to actual NTTR threat site locations
  • Replaced targets with actual NTTR target sites and layouts
  • Adjusted AI and player departure/recovery routes to match those used in 2016
  • Adjusted AI ‘Allied Flight’ radio calls to ensure only relevant information is provided. This requires ‘Allied Flight Reports’ to be enabled in DCS: World options.
  • Updated mission briefings to match mission plan and timing more closely. Also added illustrations where required.
  • Added new 50-page Campaign Guide
  • Updated weather to use new presets

Su-25 Revanche campaign:

  • Remade all briefing covers, statics and units were relocated from the forest, helipads were moved so that there was no overlap of roads and other objects, vehicle waypoints were adjusted so that they didn’t enter the forest, the intro in the second mission was fixed, and skins for some aircraft in some missions were corrected.

DCS: F-5E Black Sea Resolve '79 Campaign by SorelRo

  • Mission 16 – CAP OVER UBINSKAYA. Adjusted the path to AI units and adjusted victory conditions.
  • Mission 24 – CAP. Adjusted victory conditions. Adjusted speed of AI flights.
  • Weather optimized for the 2.7 clouds
  • Added a skip mission feature that allows the player to continue the campaign
  • Added TACAN station into the campaign
  • Refined victory conditions for each mission

A-10C AAT Campaign by Maple Flag:

  • Package updated with new campaigns for the A-10C II module.

F/A-18C Hornet The Serpent's Head 2 Campaign by Badger 633:

  • Two new Campaign options added. Options available now are
    • Normal Campaign,
    • Easy Air to Air refuel version,
    • Normal Campaign with SuperCarrier,
    • Easy Air to Air version with Supercarrier.

P-51D: The Blue Nosed Bastards of Bodney Campaign by Reflected Simulations:

  • Weather update
  • Updated skins
  • Performance improvements
  • 2 Coop missions added
  • Mission 14 upscaled
  • Channel map bonus mission added
  • Fine tuned triggers and instructions
  • Wallpaper added

Spitfire IX The Big Show Campaign by Reflected Simulations:

  • Weather update
  • Updated skins
  • 2 Coop missions added
  • Performance improvements
  • Alternate Channel map missions added
  • Wallpaper added

Bf 109 K-4 Jagdflieger Campaign by Reflected Simulations:

  • Weather update
  • Updated skins
  • Updated Merville Airfield
  • 2 Coop missions added
  • Performance improvements
  • Wallpaper added

DCS: Fw 190 A-8 Horrido! Campaign by Reflected Simulations:

  • Weather update
  • Updated skins
  • Updated Merville Airfield
  • 2 Coop missions added
  • Performance improvements
  • Wallpaper added

F-86F Hunters over the Yalu Campaign by Reflected Simulations:

  • Weather update
  • 2 Coop missions added
  • Wallpaper added

DCS: F-14A Zone 5 Campaign by Reflected Simulations:

  • Weather update
  • Fine-tuned AI skills and behaviour
  • Skin update
  • Corrected tanker TACANs
  • 2 Multicrew missions added
  • Wallpaper added

DCS: F/A-18C Operation Pontus Campaign by 373vFS Greg, 373vFS_Petritis, Baltic Dragon

  • Updated weather conditions (clouds)
  • Added new weather conditions mission variant
  • Added extra field in Campaign Progress Code to connect with new computations
  • Current strike target info and mark in F10 map, is now available after entering campaign Progress Code too
  • Tweaked friendly AI groups behaviour
  • Corrected typos
  • Fixed Mission 1 Skip option bug.
  • Added Campaign Score window.
  • Tweaked AI behavior triggers (fixed low flying issue, losses).
  • Tweaked AI Tanker orbit path.
  • Enemy transport aircraft fixed low flying.

Mi-8MTV2 and Ka-50: Memory of a Hero Campaign by Stone Sky

  • New Weather and Cloud Optimization.

DCS: Mi-8MTV2 Crew Part 1 Campaign by Stone Sky

  • New Weather and Cloud Optimization.

The Enemy Within 3.0 Campaign by Baltic Dragon:

  • All Missions. Updated for 2.7, including the new clouds.
  • Mission 03: Updated cloud layers and altitude for better experience
  • Mission 06: Updated cloud layers and altitude for better experience
  • Mission 12. Fixed problems with immortal insurgents shooting at US Humvees.
  • Mission 14: Updated weather and fog for better FPS. Fixed issue with mission stuck after main target was destroyed.
  • Mission 18: Fixed issue with Colt not engaging targets when called via F10 menu.
  • Mission 19. Fixed problem with Apaches not taking off at mission start.

M-2000C Red Flag Campaign by Baltic Dragon:

  • All missions. Updated to 2.7, added new clouds.
  • Mission 02. Updated timing for Reaper11 turns.
  • Mission 03. Fixed problems with packages orbiting endlessly and not pushing towards the target.
  • Mission 06 - Fixed issue with Reaper 02 refusing to taxi
  • Mission 08. Fixed problems with package not moving from WP2.
  • Mission 13. Fixed timing for Twister takeoff. Fixed issue with Chevy 21 not dropping bombs on time.

DCS: F/A-18C Raven One Сampaign by Baltic Dragon:

  • All missions. Updated weather settings to 2.7. Replaced Litening with ATFLIR.
  • Mission 06. Fixed rare issue where aircraft would despawn when player waits too long with takeoff.
  • Mission 12. Fixed rare issue where Iranian Tomcats wouldn't engage. Changed the way in which player reports kills (from SPACE BAR to F10).
  • Mission 2: Fixed problem with Smoke never stops refuelling. Smoke moves to Marshal earlier instead of following player to the boat. Updated skin for Texaco
  • Mission 4: Updated wrong freq for Al Dhafra.
  • Mission 9: Added extra instructions about taxi order at mission start.
  • Mission 0: Updated AAA barrage effects.

F-15C The Georgian War Сampaign by Baltic Dragon:

  • All missions. Updated weather settings to 2.7

UH-1H Argo Campaign by 373vFS Greg:

  • Missions updated with clouds presets.
  • Mission 15. Changed landing position to avoid building collision.
  • Mission 7 and 10. Fixed mission progress issue.

A-10C Basic Flight Training Campaign by Maple Flag Missions:

  • Missions BFT09. Updated the triggers.

F/A-18C Hornet - The Serpent's Head 2 Campaign by Badger 633:

  • Updated 2.7 files for the Serpent’s Head Campaign, both normal version and easy air to air version.
  • Additional 2.7 files for both versions of the campaign above but now including the SUPERCARRIER.

The Museum Relic Campaign by Apache600:

  • Updated atmospheric conditions for each mission.
  • Mission 1 and 16. Bugfix.

DCS: AV-8B Sky Warrior Campaign by Eagle86:

  • Mission 9. The distance for escorting the intruder's aircraft has been increased.
  • Mission 10. Increased tanker speed.
  • Added the ability to enable/disable standard wingmen reports in the radio menu.
  • Added the ability to view the wingmen fuel and weapons reserves in the radio menu.

DCS: F/A-18C Rising Squall Campaign by INVERTED:

  • Optimization of DCS World 2.7, overhauled scenery design for all missions.
  • Standardized label system. Friendly is GREEN, hostile is RED, unknown is YELLOW. HEXAGON, SQUARE, BOAT-SHAPED, TRIANGLE, represent AIR, LAND, SEA and WEAPON units respectively. Players can press Shift + F10 to turn labels ON or OFF.
  • Optimized AI logic.
  • Reset Automated AAR (pre-recorded controls) for M02 and M08 to accommodate changes in F/A-18C flight model.
  • Added an ability to skip missions using the F10 menu.
  • Fixed an issue of HMD only shows single eye (VR) in some missions.
  • Added Rising Squall skin package
  • Various quality of life improvements to couple with DCS 2.7

The Border Campaign by Armen Murazyan:

  • Added weather presets.
  • Mission 13. Fixed wingman behavior.

Spitfire LF Mk. IX Operation Epsom and P-51D Charnwood Campaign Campaigns by B&W Campaigns:

  • Updated weather conditions to closely match actual Allied pilot observations from the mission date and time.
  • Temporarily reduced the number of 88mm flak sites that activate pending tuning of shell accuracy and damage. Heavy flak encounters will be fewer than historically reported but mission survival will be much more likely.

L-39 Albatros: Kursant Campaign by Eagle Dynamics:

  • Clouds update.

DCS: F-5E Black Shark Resolve ‘79 Campaign by SorelRo:

  • Weather optimized for the 2.7 clouds
  • Added a skip mission feature that allows the player to continue the campaign
  • Added TACAN station into the campaign
  • Refined victory conditions for each mission

UH-1H Worlds Apart - Spring 2025 Campaign by Low-Level-Heaven Mission Development

  • M1. Adopted to DCS World 2.7. More units added
  • M2. Adopted to DCS World 2.7. More units added
  • M3. Adopted to DCS World 2.7. More units added
  • M4. Adopted to DCS World 2.7. More units added. Mission skip possibility added
  • M5-1. Adopted to DCS World 2.7. More units added. Mission skip possibility added
  • M5-2. Adopted to DCS World 2.7.
  • M6: Adopted to DCS World 2.7. Skip Mission function added. F-10 Map in time Marker added. New Voiceovers for better Mission guidance.
  • M7: Adopted to DCS World 2.7.
  • M8: Adopted to DCS World 2.7, Skip Mission function added. F-10 Map in time Marker added.⁠

Combined Arms: Frontlines Georgia

  • Reinstated chinese localization
  • Added CN localization.

DCS: F-16C Red Flag 21-1 Campaign by Bunyap Campaigns:

  • Updated weather to use new cloud presets.
5 mar
2021

Introduced new campaigns:

  • DCS: F-14 Zone 5 Campaign by Reflected Simulations.
  • DCS: AV-8B Sky Warrior Campaign by Eagle86.
  • DCS: F/A-18C Operation Pontus campaign by 373vFS_Greg, 373vFS_Petritis, Baltic Dragon.
  • DCS: F-5E Black Sea Resolve '79 Сampaign by SorelRo.
  • DCS: F-16C Red Flag 21-1 Campaign by Bunyap Campaigns.
  • DCS: F/A-18C Rising Squall Campaign by Inverted.

DCS World

  • Sound. Fixed sound beating on external views with some angles of view.
  • Ships placed in shallow water vanish - Fixed.
  • MP. Visual damage to the carrier not shown on server rejoin - Fixed.
  • MP. AI Aircraft phantoms. Some control surfaces do not show movement - Fixed.
  • SA-2 (S-75). Corrected missile autopilot. Fixed high-probability miss.
  • AI cold start with RADAR continuous search enabled on waypoint zero - Fixed.
  • AI Ticonderoga class ships will fire even if they dont have line of sight for weapon - Fixed.
  • Improvement. Player controlled ground unit now shown as white on F10 map.
  • BTR-82. Added desert livery.
  • Channel map. Units fall through bridges - Fixed.
  • AI Continues to fire on aircraft after the pilot has bailed out - Fixed.
  • F10 map. Measuring tool in F10 misaligned if Scale GUI not set to 1.0 - Fixed.
  • MP. Blackout/Redout in MP - can still control aircraft - Fixed.
  • 3D. Add new model Mk-82 Snakeye inert.
  • AI aircraft. 'Attack Group' task appears broken - Fixed.
  • The torpedo LTF5b misses the target - Fixed.
  • AI aircraft. Escorts do not engage correctly, SP and MP Server - Fixed.
  • AI F/A-18C should turn off radar if their ECM is ON - done.
  • Voice chat. Returned the ability to select audio devices in simulation mode.
  • NS 430: Manual brightness cannot be adjusted - Fixed (Caution - do not set to zero, as NS-430 screen will become unusable).
  • M45 Quadmount doesn't register hits because of incorrect armor thickness - Fixed.
  • DCSUpdated Czech localization.
  • Time of the bridge destruction is not recorded into track, that caused wrong replays - Fixed.
  • Cockpit Missile Launch sound update.
  • Module Manager. Allow to uninstall multiple modules at once.
  • AGM-154 JSOW final maneuver miss - Fixed.
  • ME. Fixed GUI Error while trying to save mission when window "New mission setting" is open.
  • ME. Triggers. INITIALIZATION SCRIPT buttons (Open, Reset) doesn't work - Fixed.
  • Fixed a typo in checkMaxDistance function which prevented it's proper work with marker beacons.
  • Fixed bug in the global Radio that should have led to some improvement of game performance.
  • Ships. Added bulk cargo vessel Handy Wind with helipad.
  • ZSU-57 recoil animation without shot for left barrel - Fixed.
  • Crash when loading a mission with F/A-18A - Fixed.
  • Crash on unit collision with static map object in some cases - Fixed.
  • Updated French localization.
  • Updated Japanese localization.
  • Updated Russian input translations.
  • Crash in avArmamentControl_AYK22_F18 - Fixed.
  • MP. Crash from the conflict between different versions of the Tarawa ship scripts - Fixed.
  • MP. New network predictor for aircraft.
  • Crash Stack Overflow crash on wcWing::trySelectAndAssignTargetGroup - Fixed.
  • AI WWII. AI will follow in climb until overheat - Fixed.

DCS MiG-21bis by Magnitude 3

  • Adjusted cockpit gauges’ glass reflections.

DCS JF-17 by Deka Ironwork Simulations

  • Added: AG Radar TA mode.
  • Added: cockpit throttle texture.
  • Added: clickable mirror.
  • Added: call ground crew to reinstall/refill supplies (drag chute, oxy bottle, etc).
  • Added: if M>=1.35, cannot move the throttle from AB zone to [IDLE, MIL] zone unless the throttle emergency button is pushed down. Otherwise, it may cause engine surge or even flameout.
  • Added: gun sight/limiter preset in special option panel.
  • Added: more keyboard binding for knobs.
  • Fixed: number of tracked contacts in TWS mode (up to 10).
  • Fixed: SD10 not track jamming target after radar burn through.
  • Fixed: if radar not burnt through jam, SD10 can still loft.
  • Fixed: radar un-notchable (need more tuning).
  • Fixed: radar HOJ contact status not updated if jam after lock/track.
  • Fixed: SMS program not reset if DTC updated after rearm.
  • Fixed: pod still works after disappearing from pylon.
  • Fixed: campaign 07/09 localization.
  • Adjusted: chaff/flare program burst can be salvo (check your special option panel).
  • Adjusted: if born in air, it will not trigger foggy canopy, until land and open canopy then fly high (if relative humidity is high on ground).
  • Adjusted: zeroizer seat function switch turned on by default in cold start (Don't forget to turn it off before repair!).
  • Adjusted: throttle keyboard control step size.
  • Updated: localization (CN, RU, DE, ES, and FR) and credits.
  • Updated: cockpit model and texture.
  • Added: Radar elevation slew rate in special option (need to re-check your previous settings).
  • Fixed: c701 weird axis behavior when zoom in.
  • Fixed: gun limiter preset not work.
  • Fixed: oesp program type mismatched.
  • Fixed: wmd7 on wing station causes laser guided weapon impact deviation.
  • Fixed: throttle axis movement when M>=1.35.
  • Fixed: crash in campaign 02.

China Asset Pack by Deka Ironwork Simulations

  • Adjusted: all ground units use WSTYPE_PLACEHOLDER as wstype4.
  • Adjusted: weapon rcs.
  • Fixed: ZTZ-96B collision model.
  • Adjusted: JF-17 can carry only one of the same pod.

DCS AV-8B N/A by RAZBAM Simulations

  • Added: Missing keybinding for seat height adjustment.
  • Added: JDAM Terminal Parameters are enabled.
  • Added: AGR20 - APKWS II guided rockets.
  • Updated: USS Tarawa: Changed the missiles from Sea Sparrows to RIM-116 RAMs.
  • Updated: Changed Course Knob to Course Switch functionality.
  • Updated: Rocket options: FFAR rockets (Mighty Mouse) have been deleted.
  • Updated: JDAM LAR representation on the EHSD.
  • Updated: Added 1.5 sec delay for JDAM release. This is the time the AC computer takes to send the bomb the target coordinates and terminal parameters.
  • Updated: High quantity bomb loadouts for consistency in weight and drag.
  • Improvement: Engine sounds with the assistance of 112th_Rossi.
  • Improvement: MPCD converted to Stroke (SVG) symbology.
  • Improvement: JDAM Data Block enabled in the EHSD.
  • Fixed: Course line not appearing for target points.
  • Fixed: WYPT and WO/S position when map is North-UP and Magnetic Heading selected.
  • Fixed: Map rotation when it is North-Up and Magnetic Heading selected.
  • Fixed: TCN and TO/S position when map is North-Up and Magnetic Heading selected.
  • Fixed: AWLS station position when map is North-Up and Magnetic Heading selected.
  • Fixed: SEQ. not displaying correctly on EHSD.
  • Fixed: Analog clock shows only ZULU time regardless of cockpit time set in ME.
  • Fixed: ALE-47 is OFF when starting in the air.
  • Fixed: EHSD bearing indicator always uses True Heading (fixed with SVG).
  • Fixed: TD symbol missing dot in center (fixed with SVG).
  • Fixed: EHSD course line remains green when a different color is selected.
  • Fixed: EW not resetting ECM dispensing program after rearm.
  • Fixed: CCIP cross and BFL still visible after all bombs have been released.
  • Fixed: Corrected position of wing tip vortices for KC-130.
  • Fixed: MPCD displays show on same spot when display mode is HUD ONLY.
  • Fixed: Aircraft going supersonic when high quantity bomb loadouts are released.
  • Fixed: DMT HUD symbology.
  • Update: LHA Tarawa search radar definitions.
  • Fixed: ground roll stutter when moving from stopped position.
  • Fixed: aircraft rolling forward when chocks removed.
  • Fixed: position of AN/AAQ-28 LITENING on wing pylons.
  • Fixed: Corrected issue where refueling empty external tanks and then dropping them would result in aircraft unrecoverable spin.
  • Fixed: AG Gun gunsight boresight.
  • Ottoman Courier Campaign:
    • Prologue M02: fixed rare issue where mission would not progress after radio switch to range.
    • fixed issue with truck hitting the Georgian UH-1.
    • fixed issue with N14 not taxiing.

DCS M-2000C by RAZBAM Simulations

  • Added: New keyboard bindings. See forum entry for complete list.
  • Added: New axes. See forum entry for complete list.
  • Added: NVG gain (with keyboard binding).
  • Updated: HSI VAD rho/theta select behavior.
  • Updated: ADI Cage/Uncage mechanism behavior.
  • Improvement: INS Vertical Update.
  • Improvement: INS Oblique Update.
  • Improvement: Updated exterior Model LODs to show Navigation Lights better when further away.
  • Fixed: Cockpit flood light rheostat.
  • Fixed: HSI adjustment knob behaviour.
  • Fixed: Locked target becoming DO when decreasing range.
  • Fixed: boresight/vertical scan display order.
  • Fixed: Radar ACM mode elevation bug.
  • Fixed: IFF HUD "A" or "F"(english) symbol not shown on Magic triangle lock.
  • Fixed: HUD FPM wrong drift caging at high bank angles.
  • Fixed: Wrong altitude transitions for HUD FPM caging/uncaging.
  • Fixed: Behavior for UVHF preset knob when using manual freq.
  • Fixed: OBL radar cue to match beam position.
  • Fixed: Flood Light effects.
  • Fixed: Radar screen range switch limited to 80nm. Now you can select 160 and 320 display ranges.
  • Fixed: PCN ΔLat/ΔLon distance factor.
  • Fixed: Wrong ΔAlt input in PCN.
  • Fixed: green radio ch knob not turning when radio off.
  • Fixed: Wrong TWS Closing Velocity.
  • Fixed: TACAN not working.
  • Fixed: Radar slow elevation increase.
  • Fixed: CCRP turn cues (inverted and not reacting to roll).
  • Fixed: Added INS switch on to Autostart sequence.
  • Fixed: Police light ON/OFF switch.
  • Fixed: IFF set OFF on Air Start but still operates as if on.
  • Fixed: Adding more than 5 waypoints to VTB does not remove the oldest one.
  • Fixed: Can only add 4 waypoints to VTB instead of 5.
  • Fixed: VTB WP persistence across flights.
  • Fixed: CCRP-IP release cue.
  • Fixed: HUD WP reticle at correct place with wrong INS alignment.
  • Fixed: Waypoints position displayed on VTB is not affected by the INS drift.
  • Fixed: VTB Waypoints can't be added if outside radar azimuth cone.
  • Fixed: VTB Waypoint system stuck when 5 waypoints are added.
  • M-2000 Autostart crash - Fixed.

DCS C-101 Aviojet by AvioDev

  • Fixed C-101EB Syria medium landing quickstart mission.
  • Fixed C-101 EB IFR Flight training mission.
  • Fixed boarding ladder, helmet and chocks flickering at cold start.
  • Fixed excessive pitch up moment during takeoff when using correct trimming.
  • Added trim margin to landing phase.
  • Modified elevator efficacy. Now the control stick has to be pulled further backwards during takeoff, as in the real airplane.
  • Reduced engine pitch moment.
  • Fixed Heading Reference System drift when flying headings close to 360º or 180º.
  • Added C-101CC IFR training missions (EN and ES).
  • Added C-101 Campaign.

DCS F/A-18C Hornet by ED

  • Added GMT/GMTT radar modes.
  • Added SEA Mode for radar.
  • Added functionality for ASPJ (jammer).
  • Added functionality for S/A and AUTO ALE modes.
  • Added Transmit Designate (TXDSG) option on the Situational Awareness display.
  • Added Fuel Low BIT.
  • Added Bullseye on Hornet Targeting Pod.
  • Added Black Area Along Top of Targeting Pod Display.
  • Added BDU-45.
  • Added Auto lase for GBU-24.
  • Jamming targets not displayed on radar, should be in dugout - Fixed.
  • RWR Contacts displayed on the wrong azimuth - Fixed.
  • Change OFFSET function logic - no more freezing symbols.
  • When on the ground with weight on wheels, it should be possible for the player to create/edit countermeasure programs - Fixed.
  • After command AACQ on the target, the acq point cue remains frozen on the display, even when press undesignate to return to search - Fixed.
  • Acq point cue should not be displayed if an L&S exists - Fixed.
  • CCIP Gun piper aims low on first run of DCS - Fixed.
  • AGM-154a PP missing target - Fixed.
  • FPS Hit on user track using EXP-1 - Fixed.
  • TWS mixes with other modes - Fixed.
  • Issue with maverick after rearm, display fails - Fixed.
  • Moving the TDC or simply manoeuvring render the radar beam stuck - Fixed.
  • GMT mode can cause significant FPS drop - Fixed.
  • Radar raw hits and tracks are displayed in AOT zone - Fixed.
  • RTS GACQ not displayed when radar tracks target with GUN selected - Fixed.
  • Missile flyout symbol in radar page is not azimuth stabilized - Fixed.
  • TWS BIAS azimuth centering can cause radar to get stuck at the new azimuth center - Fixed.
  • TGP target point on SA page behaviour is opposite to TGP movement when DCNTR is used on SA page - Fixed.
  • Radar scan can lag or get stuck under heavy maneuvers - Fixed.
  • TWS mode. Radar sweep can become stuck during scan - Fixed.
  • JADM Crossed out in DDI but not HUD - Fixed.
  • AGM-65E can't be fired with Mav page as SOI in certain conditions - Fixed.
  • "Right Engine RPM Failure: Auto Start Stopped" - Fixed.
  • SLAM X'd out in DDI but not in HUD - Fixed.
  • FTT break lock on TDC HUD - Fixed.
  • Barometric pressure knob sensitivity - Fixed.
  • Walleye jettison issue - Fixed.
  • Fix Hat symbol on RWR for aerial emitters - Fixed.
  • Jammed radar can support SARH tracking - Fixed.
  • FLOOD mode issues - Fixed.
  • When you start AACQ when B-sweep left from the target, it move on left after targeting - Fixed.
  • After undesignate target ACQ Point Cue still show - Fixed.
  • SD-10 missile appears as U in RWR - Fixed.
  • Gauntlet instant action syria mission problems - Fixed.
  • A2G radar. Oil rigs are not shown in sea mode - Fixed.
  • PAI Phantom pilot remains in the brace position after catapult launch - Fixed.
  • Sensor control switch left doesn't display Az/El anymore after re-entering A/A mode - Fixed.
  • F18 Dispenser program 1 not showing when starting from ground - Fixed.
  • TXDSG and SA page Provides ranging to jamming tracks - Fixed.
  • Hook bypass switch solenoid not functional - Fixed.
  • Added missing czech Hornet training localizations.
  • Hornet sounds like chopper - Fixed.
  • GACQ - search pattern off - Fixed.
  • Crash cockpit::F18::avArmamentControl_AYK22_F18 - Fixed.
  • Datalink on Attack Radar only showing on max range - Fixed.
  • Reduced sound stutter on close up views.

DCS F-16C Viper by ED

  • Moving the TDC or simply manoeuvring renders the radar beam stuck - Fixed.
  • Speed brake close seems too fast - Fixed.
  • NO Waypoints set can not move tgp in CCRP - Fixed.
  • AIM-54 shows as a U in RWR - Fixed.
  • Barometric pressure knob sensitivity - Fixed.
  • New single missions - Titles in caps. Does not match other missions - Fixed.
  • Steering Select Autopilot Error - Fixed.
  • Improve Shutdown sounds.
  • RS on HARM and SD / 11 Filter creates count down problem - Fixed.
  • Added Chinese Viper Early Access Manual.
  • Fixed typos in TWS & Link-16 Training mission.
  • Updated Viper Early Access Manual.

DCS F-5E Tiger II by ED

  • The headwind and tailwind anomalies have now been fixed.
  • SD-10 missile appears as U in RWR - Fixed.

DCS A-10C II Tank killer by ED

  • CCIP mode uses the wrong elevation - Fixed.
  • Updates to HOTAS CMS functionality.
  • Jammer now stops after 10 seconds timeout in AUTO mode only.
  • Countermeasure HOTAS Command Change.
  • Implemented jammer automatic OFF function in AUTO when the threat is not valid anymore (takes 3 seconds timeout in any case).
  • Oil Pressure Gauges Oscillate prior to Engine Start - Fixed.
  • Added 'Current MA' HMCS profile item to control current MA objective symbol (the red triangle) occlusion.
  • HMCS ground PPLI setting not respected - Fixed.

DCS P-47D Thunderbolt by ED

  • Damage geometry parts updated.
  • Fixed animations for brake pipes.
  • Tail buffet destroyed the tail too quickly - Fixed.
  • Open cowl flaps destruction from buffeting.
  • Light and compass light dimmers animation fix.
  • Cockpit. Some labels missing proper name - Fixed.

DCS Bf-109 K4 Kurfürst by ED

  • Fixed typos in IA Missions.
  • Added Russian localization for IA Missions.

DCS P-51D Mustang by ED

  • P-51D: full rudder authority with missing rudder surface - Fixed.

DCS: F-14 Tomcat by Heatblur Simulations

  • NEW: Added ability to enter length and heading associated with waypoints on TID.
  • NEW: Added Co-Op version of Operation Reforger.
  • NEW: Added SuperCarrier version of Operation Reforger (WIP).
  • Added clickable cockpit on/off toggle to mouse keybindings.
  • Added Eng online manual URL to /Docs/.
  • Fixed AIM-9 Training Mission.
  • Fixed M-61 Training Mission.
  • Fixed various issues in Operation Reforger Campaign (typos, bugs, etc.).
  • Fixed Walkman crashing to desktop when switching tape sides.
  • Associate launched TWS AIM-54 with a track rather than object; to disambiguate multiple tracks with the same target object.
  • Internal work on missile API abstraction layer for future API changes.
  • Fixed JESTER staying in TWS-A with inflight missiles but no launched TWS tracks.
  • Fixed JESTER B-1 Lancer callouts.
  • Prioritized kneeboard datalink list by AWACS, Carrier, others.
  • Fixed RIO Airspeed indicator bugs not being able to be set.
  • Fixed clock becoming inaccurate over time.
  • Slightly improved DDD shader performance.
  • Fixed night backlighting on RIO weapons drum (TURN visible constantly).
  • Fixed gaps in ECS tubing connections.
  • Fixed various instances of Z-Fighting.
  • Increased AoA indicator peak brightness.
  • Fixed Indexer brightness control not influencing AOA indexer light intensity.
  • Fixed G Meter needle clipping into its dial face.
  • Increased brightness/reach of refuel probe light.
  • Fixed DN LOCK ORIDE lever moving with emerg hyd pump handle.
  • Fixed first digit in the Mode 3/A code panel animating incorrectly.
  • Added missing stencil for missile cooling.
  • Fixed formation lights not being visible in LoD 1.
  • Adjusted various aspects of TID rendering for more accuracy:
    • Increased space between radar upper/lower and elev angle.
    • Repositioned weapon status.
    • Fixed missing + inside circle of own aircraft symbol.
    • Fixed missing altitude on some waypoint symbols.
    • Slightly tweaked degree and minute symbol positions in TID font.
    • Slightly tweaked degree symbol shape (now less round) in TID font.
    • Added decimal point to lat long format and moved minute symbol to the end.
  • Fixed max length of all TID vectors from 1.35" to 1.5".
  • Fixd JETT button moving together with ORIDE lever.
  • Fixed unbalanced internal afterburner sounds (L/R balance).
  • Added some TF-30 intake whine to interior sounds for F-14A.
  • Fixed playback location of afterburner sounds internally.
  • Improved sound balance in the cockpit slightly.
  • Adjusted drag for fuselage fuel tanks.
  • Fixed some instances of TF-30 disassembly/fire at ~Mach 1.
  • Fixed DLC ground spoiler operation.
  • Fixed Man devices partial deploy issue.
  • Adjusted TIT high altitude temperature model.
  • Added downlock override for landing gear.
  • Increased pitch with power effects.
  • Tweaked drag in the transonic region.
  • Fixed a crash where jettisoning certain weapons would crash.
  • Fixed one half of VF-103 appearing black/dark.
  • Improved/Fixed STT collision steering algorithm.
  • Fixed radar max range gate on PLM/VSL/MRL and PAL transitional acquisition modes.
  • Fixed show CR (course) prefix for tracks instead of MC (magnetic course).

DCS: AJS-37 Viggen by Heatblur Simulations

  • Fixed issue where nav-fixes would be made after switching out of Maverick-sighting.
  • Multiple fixes to FLI and ADI gyroscopes, amongst other fixing drift simulation and (mis-)alignment.
  • Increased the strength of the Landing/Taxi light.
  • Fixed weapon selector RR mode erroneously overriding take-off symbology.
  • Fixed flares empty (FACKL SL) indication not resetting after re-arm.
  • Fixed Brä 24% (FUEL 24%) not causing a master caution warning.
  • Corrected RB-75 guidance for aircraft targets.

DCS: SA-342 Gazelle by Polychop Simulations

  • Fixed color of external lights.
  • Fixed view distance of external lights.
  • Added ammo type selection for the SA-342L’s GIAT M621 cannon to the mission editor loadout screen and ingame rearm / refuel screen.

DCS UH-1H Huey by ED

  • Gunner setting (for both modes - single player and multicrew).
  • Added advanced view settings for gunner view and gun direction. Now the player can uncouple them from each other using two presets: with the head tracking devices (such as TrackIR or VR) and without such devices, and also assign the gun to other axis controlling devices. In addition, with a head tracking device, the gunner view and gun direction are automatically uncoupled.
  • Also fix some bugs, rename input profile for VR and TrackIR, and without VR and TrackIR.
  • UH-1H UN Mission 2. Trigger zone too small - Fixed.

DCS Black Shark by ED

  • Ka-50. corrected single missions received except Ka-50 - Night Patrol.miz.
  • Courier single mission. Removed a soldier running through the nose of a helicopter.

Flaming Cliffs by ED

  • Su-25T. Implement a HUD colour shield.
  • F-15C. SD-10 missile appears as U in RWR - Fixed.

DCS Combined Arms by ED

  • Fixed damage caused by ZSU-57-2 HE-shells.
  • Fixed ammunition amount for BTR-82A.

DCS Campaigns

Mi-8MTV2 The Crew campaign by Stone Sky:

  • 1.11Combat and 1.10Arctic. Corrected tiggers.

F/A-18C Serpents Head 2 campaign by Badger 633:

  • Mission 4 Camp 2 Rev 16TH. Update of ship fired missiles.
  • Mission 7. Marshall vehicle drifted to different route and prevented another vehicle from accessing a critical trigger - Fixed.

F/A-18C Raven One campaign by Baltic Dragon:

  • Mission 05. Reduced chance that Prince will hit the water during the dogfight.
  • Mission 06. Updated Marshal frequency to match the kneeboard.

M-2000C Red Flag campaign by Baltic Dragon:

  • Mission 04. Fixed issue with Banshee flight stuck on WP 2.
  • Mission 15. Fixed issue with flight lead orbiting instead of turning.

The Enemy Within 3.0 campaign by Baltic Dragon:

  • Mission 13. Fixed rare problem where rescue helos (Uzi) would crash into each other on takeoff.

Bf 109 K-4 Jagdflieger, F-86F Hunters over the Yalu, DCS: Fw 190 A-8 Horrido!, P-51D: The Blue Nosed Bastards of Bodney, Spitfire IX The Big Show by Reflected Simulations:

  • More realistic flak and AAA.
  • AI behavior tunings.
  • Mission progression fixes.

The Border campaign by Armen Murazyan:

  • Mission 8 - Radio hunting. Radio signal source did not appear on time - Fixed.

A-10C Stone Shield campaign by ED:

  • Redesigned missions.

A-10C Basic Flight Training campaign by Maple Flag Missions:

  • A-10C BFT Campaign voice overs replaced and various triggers updated to improve playability.
  • A-10C II BFT Campaigns created and included in the campaign package.

Memory of a Hero Campaign by Stone Sky:

  • Mission 13. Fixed escort route for Mi-24.
  • Mission 15. Fixed the number of enemy armored vehicles.

F-86F Hunters over the Yalu Campaign by Reflected Simulations:

  • Flak defenses fine tuned for survivability

DCS: UH-1H Worlds Apart - Spring 2025 от Low-Level-Heaven:

  • Mission 2 and 3 - Adjusted AI behaviour
4 jan
2021

DCS World

  • Fixed a rare crash on DCS start
  • Improved DCS loading speed
25 dec
2020

Introduced new Damage Model:

  • The new Damage Model is turned on by default for all WWII aircraft.
  • Calculations based on internal structure added to WWII bombers.
  • Not registered damage to landing gear is fixed.

Introduced Multi-crew for DCS UH-1H Huey:

  • Added the ability to play with multi-crew for the UH-1H. Up to four crewstation are available for cooperative play: pilot, co-pilot, left gunner and right gunner (if they are added in missions).
  • Added multi-crew missions for the UH-1H helicopter.

DCS World

  • The new Damage Model WWII code with all last fixes is uploaded to build to start Open Public tests on the ED servers shortly. The information about how to connect to test servers will be placed on the forum soon.
  • Terrain: improved background preload for less stutters.
  • Terrain surface textures: improved details at altitude for HIGH terrain texture option.
  • Terrain: improved loading resources and memory management.
  • Terrain: fixed excessively curved paths.
  • Terrain: fixed leak after destroying scene object.
  • Terrain: fixed civil traffic disappearing.
  • Terrain: fixed grass disappearing.
  • Trees: improved far LOD rendering.
  • Trees: fixed mirroring far LOD (may break user MOD).
  • DCS crash when Land Rover 101 died - fixed.
  • Big formation task aircraft placement doesn't work as intended - fixed.
  • Behaviour of the AI gunners on bombers improved.
  • AI Pilot Bailout Procedures were improved.
  • Behavior with WGr-21 improved: fire to targets in formation only, dropped the rockets (or launchers) when engaging the dogfight.
  • WWII bomber formation keeps mission set altitude during threat of AAA.
  • AI Emergency Procedures - ditching on water is added.
  • WWII torpedoes have better destruction force against ships now.
  • Mission Editor: Added ability to Show/Hide all units of coalition (found in map options).
  • Corrected Historical Mode database.
  • AI F-14s don't use TWS with AIM-54 missiles - fixed.
  • MP. Dedicated Server. Client stopped on black screen when server restarted mission - fixed.
  • AI MLRS do not rearm and continue to fire - fixed.
  • AI Tornado GR.4 unable to mid-air refuel - fixed.
  • ME. Fix displayname tasks: 'WW2 big formation' -> 'Big formation' 'WW2 Carpet bombing' -> 'Carpet bombing'.
  • GUI. Name of the mission file will be taken from mission description if omitted in description .lua.
  • MP. Servers are complaining of strange behaviour when RegMapStorage has no more IDs starts to log - got experimental solutions.
  • Sound. Support mono USB headsets.
  • Sound. Update for new sound feature Origin Sphere (wip) - P-51, Spitfire, Bf 109, Yak-52, Fw 190, and others.
  • Sound. Added global origin-sphere around spatial sources.
  • JDAM. Fixed satellite seeker error.
  • JDAM. CEP for JDAM is equals 5 meters now.
  • JDAM. Possible fix for MP sync of satellite guided weapons.
  • JDAM. New features. Added onboard algorithm for finding optimal impact parameters and flightpath. Improved terminal guidance accuracy. Added zero AoA command for the last second of flight to reduce the probability of slap and to improve penetration (as on the real bombs).
  • JDAM. Improved pathfinding algorithm (+-2 degree accuracy for desired vertical angle). Improved guidance (autopilot accounts for additional path curvature due to AoA and eliminates it now). Additional autopilot adjustment.
  • JDAM. Fixed g-load "freeze" bug.
  • JDAM. GBU-38/54 supersonic lift correction.
  • JDAM GBU-54. Fixed guidance law switching if laser spot disappears. Set laser spot lock distance to 4.5km, seeker FOV 35 degree.
  • JDAM. Stiffer restrictions on miss for JDAM. JDAM launch distance tables corrected.
  • Added new AGM-65L model.
  • JDAM. A JDAM bomb without GPS navigation flies only by INS without SatNav correction. So it will have CEP about 5 times more.
  • AGM-84A/D Harpoon. Increase seeker search range from 28 to 45km.
  • AGM-84H terminal stage parameters update.
  • CBU-87/97/103/105. Reduced the influence of the wind.
  • SEAD task. AIs will try not to enter the lethal zone of SAMs and will not attack SAMs with guns.
  • AI unable to drop multiple JDAMs on a single attack run - fixed.
  • AIs optic sensors will take into account the blindness by sun.
  • AI. Reduced the probability of AI planes falling into the water during air combat.
  • AI. Air combat improvement when the wingman has BVR missile and opportunity to shoot.
  • AI. Fixed a bug leading to incorrect placement of AI aircraft on the surface when activated during a mission.
  • AI goes to ground collision when used Mk-82 AIR "Ballute" - fixed.
  • AI. Two runways blocked by unit one clear's but other which is blocked allows clearance - fixed.
  • AI aircraft stuck on some runways before takeoff - fixed.
  • AI. Corrected the helicopter group landing.
  • AI. Mi-8 jitters during taxi to takeoff - fixed.
  • AI. Improved Supercarrier compatibility of Heatblure F-14. Wing config during ship taxi fixed.
  • AI WWII. AI pilots will go bail-out faster. Added dead AI pilot lean head animation.
  • Aerobatics task. Added Horizontal Eight.
  • AI Mi-24. The argument for opening the optics doors is not transmitted in MP - fixed.
  • AI will not go to takeoff with significant damages.
  • AI with damage after landing will not remain on the runway.
  • Radio. WWII. Restored radiocommand “Cover Me”.
  • AI behaves incorrectly during a follow task in some cases - fixed.
  • Update of Russian Localization (GUI mission list).
  • AI aircraft goes to collision during taxiing to the runway in some cases - fixed.
  • AI. Carrier based aircraft unable to find the parking spot in ME if landing at an airbase - fixed.
  • MP. Dedicated Server. Neutral units appear as RED on client - fixed.
  • ME. Unable to move the first unit of a group, without moving the entire group - fixed. Moving the first unit is possible with Left Ctrl.
  • ME. Loading Static template with higher unit/groupIds makes new Ids larger - fixed.
  • ME. After saving the mission aircraft start up heading changes to heading to the first waypoint - fixed.
  • Mission generator. The player will be able to rearm and refuel at his airbase in the generated mission.
  • MP. Multiplayer: Airfield doesn't turn runway light after changing night-day-night - fixed.
  • ME. Added ability to set engagement range for SAMs in percent of full range. Advances Actions -- Set Option -- Interception range.
  • ME. The mission editor will generate an error while loading a mission if a unit has a linkUnit assigned to it and the object type does not exist - fixed.
  • SSE. When using the scripting function coalition.addGroup the groupId value passed within the table is ignored and a value is automatically assigned - fixed.
  • MP. Select Role window. Added filters and search box for slots.
  • AI. Crash on wcPlane::Select_Flight_Task - fixed.
  • AI. After taking damage and a decision to crash landing, the plane became immune to further damage and could fly without wings - fixed.
  • AI. Strange oscillation behaviour of planes in Syria when trying to get to a set altitud - fixed.
  • Updated DE, CN, RU, FR localization.
  • Crash during loading or immediately after loading a track - fixed.
  • Crash in the webrtc_plugin.dll - fixed.
  • Night time unit visibility, flickering white dots - fixed.
  • Major RU localization update.
  • MP. Su-25, Su-25T net phantom is not syncronized with pilot when server started paused - fixed.
  • Damage - fixed crash when crewman state change is not created as neglectable.
  • MP. Fixed multiplayer crash due to overflow of ammunition table.
  • Added the bomb speed indication into the object panel of the F10 map.
  • Triggered action 'Load Mission' only functions will work not only for missions from Saved Games/DCS/Missions folder.
  • Syria Map. Rearming and refueling on Syria map doesn't work in MP - fixed.
  • R-27T/ET missile. Decreased the delay of control after launch from 1.0 to 0.4 second.
  • R-27R/ER missile. Decreased the delay of control after launch from 1.5 to 1.0 second.
  • MP. Dedicated server crash in lua.dll when some client connected - probably fixed.
  • Upgrade cockpit kneeboard. Mouse drag and resize. Added clickable buttons for navigation and making bookmarks. Each new bookmark - new color. Route UI buttons callbacks to track.
  • Mig-29 AI will not use air break when the centre fuel tank is fitted.
  • AI aircraft. Persian Gulf Al Dhafra AI stuck on 31L - fixed.
  • AI aircraft. Large aircraft (E-3, KC-135) unable to taxi to the runway in Sukhumi - fixed.
  • ME. Added Logbook option into Customize menu.
  • Infantry ground collision with aircraft can do massive aircraft damage - fixed.
  • AI B-17. Wingmen do not open bay doors, only lead aircraft - fixed.
  • AI AV-8B. Fixed crash in the game if AV-8B landing point was assigned to Ticonderoga, Oliver Perry, Arleigh Burke.
  • AI AV-8B. When assigned a landing on ships such as Ticonderoga, Oliver Perry, Arleigh Burke, the plane first flies to the airfield, and then returns to the ship - fixed.
  • Sound. Support mono sound devices.
  • Fixed crash on terrain preload.
  • Reduced memory consumption during clipmap textures loading.
  • Tuned terrain lights visibility.
  • Crash fread_nolock viObjectShape::LocalBox - fixed.
  • Crash when taking second place in a multi-seats aircraft - fixed.
  • Updated CN and DE localization.
  • Kneeboard fix for multimonitor configs.
  • AI vehicles. Added new MBT T-72B3, SPAAG ZSU-57-2, and APC BTR-82A.
  • Parking Position Numbers reversed at Tbilisi Lochini, this bug originates from 2012, please be aware of any changes this might make to existing missions.
  • Added modify coalition in mission editor (Thank you to Grimes and uboats, their mod is now no longer required if used).
  • AIM-120 AMRAAM active radar seeker bug fixing/improvements:
    • Fixed HOJ logic, missile will switch between HOJ and active modes if target is lost.
    • LOS rate limit computations. Restriction on the angular rate of the line of sight has been restored.
    • Fixed visual launch mode behaviour. The missile in this mode no longer receives target designation from the aircraft, but itself searches for a target after launch. The search for the target is provided inside the 15 degrees cone (the width of seeker FOV) right in front of the missile.
    • Fixes in seeker target searching logics.
    • Introduced last target LOS storing. When the target is lost, the seeker retains its orientation, directed to where the target was.
    • Datalink. A fighter-missile line-of-sight check has been introduced.
    • Fixed periodical desynchronization of chaff lock in MP.
  • AIM-7 semi-active radar seeker bug fixing/improvements: most of the above changes applied to active seeker were also applied to semi-active seeker.
  • Optimized culling for Default Terrain Objects Shadows option.
  • The new Damage Model improvements:
    • Multi engine aircraft support
    • AI reaction on different damages
    • Visualisation of a fuel leakage stops when the fuel ends
    • Removing control surfaces disproportionally reduces size of the connected airfoil - fixed
    • Bearing damage model is added to FW 190A-8 and P-47D
    • Stutters on hits to the fuel tanks are fixed
  • Added ability to remove bookmarks in the cockpit kneeboard.
  • Fixed crash when attacking ground targets by a group of helicopters in some conditions.
  • SS-1 Scud range and rearming time are corrected.
  • Improved WWII AI tactics for attacking bombers.
  • IR Pointer too much blooming - corrected.
  • Fixed error ERROR_MOD_NOT_FOUND that occurred in some cases.
  • A high polling rate on your mouse results in a poor response time in the game - fixed.
  • ME. Error when click on new button for vehicle units in some cases - fixed.
  • Unable to delete unit from within a group in ME - fixed.
  • AI B-17G collides when climbing in formation Bomber element - fixed.
  • AI AV-8B. Landing overloaded AV-8B on some ships leads to plane crash - fixed.
  • AI. F-16 breaks engagement after HARM attack into a hillside - fixed.
  • AI. Samuel Chase ship. Some AA guns do not attack surface targets - fixed.
  • GUI Input. Better folder management while saving input profile.
  • Radio transmission from a unit doesn't work after using the radio for calling the ATC - fixed.
  • GUI Input. Added button Rescan devices.
  • AI. SSK-887 does not hold appointed depth in the waypoint - fixed.
  • White dot can be seen in day time for aircraft and units in the far - fixed.
  • AI. B-17 and two-piston engine bombers formation lateral separation fixed.
  • ME. The leader of the ground group on the map will be indicated with digit 1.
  • ME. Static objects are not displayed in the mission planner - fixed.
  • ME. Hide units filter doesn't work in the mission planner - fixed.
  • ME. New piktogramm of Templates icon.
  • GUI Input. UI Layer and NS430 Input categories do not show if bind is already in use in another module - fixed.
  • Wire strike for helicopters doesn't occur- fixed.
  • Track replay mouse cursor issue when using Scale GUI and UHD fixed.
  • AI. Helicopters will be spawn on the FARP with direction opposite to wind instead of North direction.
  • AI. Aircraft fly over previously bombed target enroute to next waypoint - fixed.
  • AI. Aircraft when they miss TOT will fly the remainder of the route at extremely slow speeds - fixed.
  • ME payloads panel. When modifying an aircraft payload via the mission payload selection the weight stats for the loadout are not updated when a change is made - fixed.
  • ME. Warehouse screen: added field - fill column to value.
  • ME. Added ability to copy and paste Coordinate info via mouse position.
  • GUI VR options. Added some help images.
  • GUI input. No possibility to tune FFB joystick - fixed.
  • ME. Aircraft. Advanced Actions. Add Multirole Fighters to the list of Enroute tasks.
  • ME. Added Argentina.
  • Fixed crash - set mission date in editor prior to 1970 save and start mission from editor.
  • AI Ship. Aircraft carriers revised: sounders, phalanx elevation added.
  • AI Ship. Arleigh Burke sounder fixed.
  • AGM-84 Harpoon fired from B-52 never hit target, they either fly over, circle around, pop upk, and completely overshot the target - fixed.
  • AI pilot falls through Tarawa deck after shutting down - fixed.
  • DCS freeze when assigning a route to a ground unit in some case - fixed.
  • MP. Barrage Balloon does not show for clients - fixed.
  • AIM-120 Midcourse guidance - fixed unwanted target id reset, fixed seeker los rotation in midcourse phase and restored protection from LOS rate surge.
  • AIM-7. Loft trajectory initialization corrected.
  • After ejecting player can still control aircraft - fixed.
  • net.lua2json generates error if table indexed numerically has missing index - fixed.

DCS AV-8B NA by RAZBAM

  • GBU-54 are now loaded on DITERs.
  • Removed all TERs with 3 bombs from Stations 3 and 5.
  • Improved JDAM Relative targeting procedure. Now it is possible to do multiple JDAM relative releases.
  • Improved: High Drag bombs can now be released as Low Drag.
  • Improved: Ghost Velocity Vector on HUD will now flash when at limits of HUD display area.
  • Improved: Long Winc does not disable JDAM Relative Targeting (TOO mode). To disable you must undesignate.
  • Added flight control system joystick switch abstraction keybinds.
  • Fixed: FPM erratic behavior in NAV or AG mode when total velocity close to zero.
  • Fixed: TPOD/JDAM CTD when releasing the bombs.
  • Fixed: TPOD erratic behavior when using JDAMs.
  • Fixed GBU-32 not tracking.
  • Fixed Waypoint Icon not visible if designated and NWS is pressed.
  • Fixed Com channel selector keybind incorrect behavior.
  • Fixed LAR rings not showing on EHSD for GBU-54.
  • Fixed EHSD ground track digits still use TRUE when EHSI is set to MAGNETIC.
  • Fixed: No markpoint menu option in AG mode.
  • Fixed: DMT roll stabilization when in A/A mode.
  • Fixed: AGM-65F internal handling inconsistency.
  • Fixed: HUD Velocity Vectors going invisible at some limits of HUD display area.
  • Fixed: Release tone to sound after each release.
  • Fixed: NSW not changing IRMAV FOV when missile is uncaged.
  • Fixed: AAR zone circle out of position when EHSD is decentered.
  • Fixed: Various issues with the caged velocity vector.
  • Updated: AUTO release mode. New procedure is in the Forums.
  • Updated: TPOD Functionality for G4 integration with aircraft systems:
    • TDC button (PB14) has been deleted. TDC modes are now only two: AC TDC and HTS.
    • HTS TDC now updates System Designation.
    • Super Wide FOV (SWFV) mode has been enabled (PB10).
    • LSS/LST Mode has been improved. To enable LSS/LST you must long press PB19 (INR).
    • Zoom factor has been incremented from 10x to 16x. Zoom factor increases/decreases by 0.3X.
    • Zoom factor now changes when long pressing PB3 or PB4.
    • New laser modes have been added.
    • Tracking has been modified: AR (Area Track) only locks a ground position. PT (Point Track) can lock a moving target. MT (Moving Target) works the same as PT.
    • When the TPOD is the SOI, NWS slaves the sensor to the aircraft system designation.
  • Removed all GBU-16 x 2 loads.
  • GAU-12 gunpod engine based firing restrictions enabled.
  • Fixed: cage/uncage behavior for rockets and AG gun. Now it toggles gunsight mode between CCIP (default) and DSL (manual).
  • Fixed: DSL(1) release mode.
  • Fixed: Missing switches sounds in the cockpit.
  • Fixed: EHSD DESG behavior when using AUTO release mode.
  • Fixed: AA Gunsight’s BFP. Now it accurately shows the bullet stream from the selected gunsight distance, 1200ft (365m) or 2400ft (731m), to 4800ft (1463 m).
  • Improvement: HUD updated to SVG. Note: FLIR video output is disabled for the MPCD HUD repeater.
  • Added: Ottoman Courier Campaign by Baltic Dragon.
  • Fixed: SKID Warning Light illuminates with parking brake engaged.
  • Fixed: Selected weapon box remains after store depleted.
  • Fixed: Keyboard pitch command resets to centered position.
  • Fixed: Unable to edit Markpoints and Target Points.
  • Fixed: Brake Accumulators reading 0 when starting on carriers.
  • Fixed: External 3D model errors when taking damage.
  • Improvement: Added VR Pilot body.
  • Improvement: Added Parking Brake keyboard/joystick command.
  • Improvement: Added wheel chocks & ground crew menu option.
  • Improvement: Added F-14A to the RWR library.
  • Improvement: Added Mission Route Plan page in the kneeboard.
  • Improvement: Aircraft will now taxi roll on idle power if parking brake or brakes are not applied or nozzle deflection is not used to control taxi speed.
  • Improvement: Parking brake will now be engaged by default for all ground start missions.
  • Improvement: Wheel chocks are now installed by default when starting cold and dark.
  • Improvement: Nozzle stop now moves in steps based on the lock locations.
  • Improvement: Nozzle lever now will latch slightly around the hover stop to simulate hitting the hover stop.
  • Improvement: Enabled show/hide VR body (and force stick and throttle visible when VR body enabled).
  • Improvement: Enabled mirrors clickable.
  • Improvement: Merged show/hide stick and throttle keyboard commands.
  • Improvement: Enabled show/hide stick and throttle clickable.
  • Improvement: Enabled UTM input for Waypoints and CAS. Instructions on the RAZBAM section of the ED Forums.
  • Improvement: Merged missing command definitions from keyboard to joystick.
  • Improvement: Waypoint can be defined as Target Zone or IP in the Mission Editor. Instructions on the RAZBAM section of the ED Forums.
  • Improvement: Waypoints Offsets can now be defined on the Mission Editor. Instructions on the RAZBAM section of the ED Forums.

DCS M-2000C by RAZBAM

  • Fixed: Missing wheels.
  • Fixed: left/right wheel brake combined axis command not working.
  • Fixed: throttle deadzone at high throttle.
  • Fixed: Various issues with the caged velocity vector.
  • Fixed: Keyboard pitch command resets to centered position.
  • Fixed: TDC waypoint range and bearing info display condition.
  • Fixed: HSI knob decreases value.
  • Fixed: ADI "pole" mode not working on INS failure.
  • Fixed: PRET keeps blinking after alignment is finished and INS is set to NAV.
  • Fixed: INS decimal value.
  • Fixed: INS short alignment.
  • Fixed: INS off has no impact.
  • Fixed: TDC position reset when switching from search mode to scan.
  • Fixed: Radar SIL message position on the VTB.
  • Fixed: External 3D model error.
  • Improvement: Added F-14A to the RWR library.
  • Improvement: Added F-14A to the RDI library.
  • Improvement: Updated HUD altitude display conditions.
  • Improvement: Updated HUD RS arrow display conditions.
  • Improvement: Updated SELH behaviour.
  • Improvement: Updated VTB heading tape indicator behaviour.
  • Improvement: Updated HUD RS Arrow behavior.

DCS C-101 Aviojet by AvioDev

  • Fixed and improved startup training missions (EN, ES and CN).
  • Fixed basic visual flight training mission (EN and ES).
  • Fixed radios and navaids lesson 1 (EN, ES and CN).
  • Fixed IFR Flight training mission (EN, ES and CN).
  • Fixed Guns and Rockets training mission.
  • Changed direction of engine y moment (pitch moment).
  • Fixed Bombs training missions, EN and ES.
  • Fixed Sea Eagle training missions, EN and ES.
  • Fixed Air Combat training mission, both EN and ES. Fixed typo in EN version of that mission name too.
  • C-101 mach number indicator scale reaches now 1.0.
  • Cockpit lighting knobs do not deploy the gear anymore when flying multicrew.
  • Updated fuel selector switches sync in multicrew, now the cockpit switch is moved, instead of directly setting the variable for Flight Model.
  • Now Flight Model takes into account rear cockpit fuel transfer switches positions (manual or forward cockpit priority).
  • Added lighting to OFF labels in forward cockpit fuel panel.
  • Fixed sound error message at engine shutdown.
  • Improved aircraft stabilization at mission air start, since stabilizer position initialization was slightly off after latest flight model changes (WIP).
  • Added Georgia fictional liveries.
  • Fixed trim system in multicrew (it doesn’t desynchronize now over time).
  • Removed trim tone when acting on the trim if the aircraft is controlled from another seat in multicrew.
  • Electric load of batteries is now balanced according to their current capacities.
  • 'Sight Sun Filter' and 'Smoke On Ground' properties set in Mission Editor show now correctly to clients in multiplayer.
  • Improved synchronization of flight controls position in multicrew (when the client doesn’t have control, won’t be able to move the stick).
  • Updated handling of fuel system and masses of C-101EB as described below:
    • Updated maximum fuel mass in lua to be exactly the same as the one in the Flight Model. This mass is also used by AI.
    • Updated Empty aircraft mass. Subtracted unusable fuel, and added the mass of two pilots (160 kg). This mass is also used by AI.
    • Updated maximum aircraft mass according to the mentioned fixes in empty aircraft and fuel masses. This mass is also used by AI.
    • Fixed center of gravity change when one of the pilots ejects.
    • Refueling and defueling update now fuel masses correctly.
    • Unlimited fuel flag is correctly accounted now in the fuel system.
    • Fixed center of gravity computation at aircraft rebirth in the same mission.
    • Smoke system weight is correctly accounted now in the center of gravity computation.
  • Improved smoke system. White color is properly disabled now when colorant is turned on. This means no more low FPS when using colored smoke in multiplayer.
  • Improvements in fuel system. Now fuel transfer switches are off at mission start, if the corresponding fuel tank has no fuel. They should be set manually after in-game refueling.
  • Synchronized parking brake handle in multicrew.
  • Fixed animation of clock needles.
  • Added GPS circuit breaker on main panel.
  • Added C-101CC Video Camera light.
  • Fixed 0.8 Mach mark size in speed/mach indicator of C-101EB.
  • Fixed orientation of several C-101EB speed/mach indicator marks.
  • Removed unused lua files.
  • FD horizontal bar is no longer stuck to ADI aircraft symbol when pressing TCS button.
  • Made Vertical Speed mode of Flight Director in C-101CC less sensitive.
  • Added Georgia fictional skin for C-101EB.

DCS SA-342 Gazelle by Polychop Simulations

  • Fixed RWR symbology.
  • Fixed TV targeting symbology.
  • Fixed laser rangefinder symbology.
  • Added possibility to enable/disable NS430 in mission (additional tab in SA342 properties in ME).

DCS JF-17 by Deka Ironwork Simulations

  • Added external fog and MFCD screen animations for player and AI.
  • Added 2 training missions.
  • Added more keyboard/device bindings.
  • Should fix slew axis reverse on C701 when zoomed in.
  • ​​​​​​​Fixed TOT desired speed.
  • Fixed T5 differences between axis and buttons.
  • Fixed inlet total pressure recovery coefficient at lower speeds.
  • Fixed gain/level value display in WMD7 page.
  • Fixed HUD brt/cont adjustment.
  • Fixed CM802AKG keeps tracking target even outside FOV, now will return to MITL mode, seeker returns to search mode.
  • Fixed wheel brake axis first half no effect issue (general rudder axis should give -1 ~ 1 input).
  • Removed blank angle for AG radar (because no SAR feature).
  • Adjusted actuator rate for Elevator and ailerons.
  • Adjusted WMD7 IR WH/BH effect (still WIP).
  • Adjusted deadzone for antenna axis.
  • Revised landing gear drag & damage model.
  • If born on ground, force WOW to true during the first few seconds to avoid gear up due to improper external device switch position.
  • If hpt/spt is notching, hpt/spt position will be predicted and target box on HUD blinking.
  • Fixed: support unlimited ammo.
  • Fixed: hand tremble during defog.
  • Fixed: removed deadzone for HOTAS T6 slide axis.
  • Fixed: too long defog time.
  • Fixed: BRM1 “INRNG” notification.
  • Adjusted: all MFCD/HUD TDC share same axis deadzone (set in special option).
  • Added more key bindings.
  • Added one training: anti-ship missile.
  • Updated CN locales.
  • Fixed: CTD due to AA radar hpt/spt switch under some condition.
  • Fixed: laser-guided bomb tracking issue (adjusted motor speed).
  • Fixed: CCRP cannot release bomb with crosswind.
  • Fixed: DTC data copy between 01-49 and 50-59.
  • Fixed: potential CTD from new kneeboard design.
  • Fixed: salvo bomb release under infinite ammo mode.
  • Fixed: engine oil pressure.
  • Fixed: CLINK page network host indicator.
  • Fixed: input master_mode_next/prev keys not work when start from cold.
  • Fixed: INS page display error.
  • Adjusted: Radar page IFF indicator will show disabled symbol if no INT mode selected.
  • Adjusted: too dark MFCD camera page for wmd7 and c701.
  • Adjusted: MFCD SMS CNTL page and AG param page.
  • Adjusted: Training 08 CCRP.
  • Added: applied new CCRP symbols (more details).
  • Added: AG radar AGR mode for bomb (when close to SPI, AG radar automatically switches to AGR mode, later returns to prev mode once done. You cannot enter AGR mode manually).
  • Added: MFCD DATA-> NAV can manually set wind speed/dir if INS works abnormally.
  • Added: HSD shows target indication lines of wingmen in the same flight via datalink.
  • Added: CLR button for MFCD in edit mode (to clear current input and then re-enter digits).
  • Added: F-14A in RWR detection.

DCS F/A-18C Hornet by ED

  • Added Azimuth / Elevation Radar Sublevel (FLIR Sublevel/AUTO IFF/MIDS - W.I.P).
  • Added PRECISE and GRID Coordinate Entry.
  • Added Datalink Symbols on HMD.
  • Added HMD control page from SUPT.
  • Added IN LAR indication.
  • Added FTT mode for moving targets.
  • JDAM:
    • Added input of terminal parameters. (DLZ for terminal data - W.I.P).
  • DCS Hang / crash with jettison procedure - Fixed.
  • AACQ mode - Correction of the logic of work (W.I.P).
  • Datalink in the Hornet only works in the day, not at night - Fixed.
  • HMD A/A indicators don't match HUD A/A Indicators (Added IN LAR/SHOOT indication, DT2 symbol) - Fixed.
  • Missing Course Line Option for TGT (HSI and SA Page) - Fixed.
  • Automatic IFF disabled in LTWS.
  • COMM window illuminates whenever transmissions are received on COMM 1 and COMM 2, respectively - Fixed.
  • Radio digits corrupt during cold start - Fixed.
  • AGM-65F resets after shooting all AGM-65E's - Fixed.
  • Laser mavs will not fire after IR mavs used - Fixed.
  • Added Angle of Attack (AoA) steady tone for certain conditions:
    • AoA above 35 and below 7 degrees (with AUTO flaps)
    • FLAP FULL AoA above 32 degrees
    • FLAP HALF AoA above 35 degrees
    • With stores AoA above 25 degrees
  • AGM-84E - PP mode unable to set target elevation - Fixed.
  • PRF should not be pilot selectable in ACM modes - Fixed.
  • TDC over Azimuth hides the setting - Fixed.
  • STEP cursor fixed when using EXPAND.
  • RDDI will display the AGR page in A2G mode when the lightning is changed from NIGHT to DAY - Fixed.
  • Corrected guns and rockets HUD / STORES symbology.
  • EW symbols on SA always show upright - Fixed.
  • SURV still contributes to ROE ID criteria when SURV is deselected in SA SENSR subpage - Fixed.
  • Removed LOFT for HARM in TOO and SP modes (same way as F-16C).
  • IN RANGE notification in HUD with no target data - Fixed.
  • Mark points become corrupted when using WPDSG - Fixed.
  • Fixed indication of JDAM and cannon on HUD.
  • AGM-65E Will not fire on a building if the MAV is SOI - Fixed.
  • Weapon volume for AIM-9X adjustment - Fixed.
  • FPAS descent distance - Fixed.
  • Paddle switch and Pinkie button animation switched - Fixed.
  • TAC Menu does not show the weapon option unless the stores page has been selected - Fixed.
  • Fixed indication of AGM-65E.
  • COMM control does not work while the radios are not powered - Fixed.
  • UFC Scratchpad Error input - Fixed.
  • ACM and SIL mode crossing - Fixed.
  • Reversed ground effect at high speed is fixed.
  • T UP is using heading and not track in HSI Aircraft symbol is aligned with the heading in HSI and SA - Fixed.
  • Mark point cannot be displayed in feet - Fixed.
  • If waypoints are cycled after using WPDSG, laser Maverick seeker will wander - Fixed.
  • A-G/A-A radar page shows true heading - Fixed.
  • TWS still functions on ground -Fixed.
  • Radar scans even on the ground (on carrier as well) - Fixed.
  • AG radar. Functions on the ground at zero speed and WoW - Fixed.
  • STT acquisition always uses the current PRF in INTL - Fixed.
  • DDI#7 function during TDC designation - Fixed.
  • Harpoon HUD intersection indication - Fixed.
  • Loud "fluttering" sound inside the cockpit when speed > 200 KIAS - Fixed.
  • AACQ with TDC over different track than L&S - Fixed.
  • AACQ/FACQ command is always SCS right instead of SCS towards the radar page - Fixed.
  • Player's ladder at cold start moves - Fixed.
  • HUD TD Diamond not ground stabilized - Fixed.
  • Bloom around hornet nav lights appears too large/bright at distance - Fixed.
  • Navigation lights very bright in day time - Fixed.
  • Added AG Mode for JHMCS.
  • Completed HUD TD designation logic.
  • Added GBU-32 and GBU-31V2 /V4.
  • HUD TD Diamond not ground stabilized - Fixed.
  • ASL blank in AUTO Mode - Fixed.
  • REL indication missing in HUD designate - Fixed.
  • Adjusted AIM-9 family missiles drag.
  • Laser guided bombs crossed out in HUD but not DDI if laser code not set - Fixed.
  • DL-13 Remains after rearm - Fixed.
  • AGM-65F Sometimes wanders off target when MAV is made SOI - Fixed.
  • Gear lights seem to have to much bloom on last LOD - Fixed.
  • There is no reticle on HUD for Walleye.
  • Updated Flight Manual in Chinese.
  • Added GBU-24 A/B Paveway III laser-guided bomb.
  • Added Auto IFF/CIT from the AZ/EL A/A page.
  • Added AZ/EL FLIR Sublevel.
  • Redesigned threat search algorithm for HARM for TOO mode.
  • AGR Ranging Uncommon Symbology - Fixed.
  • Hostile NCTR doesn't contribute to hostile ID - Fixed.
  • Hornet radar azimuth reverts to a RWS behavior WHEN changing weapons in TWS and also allows WAY more Azimuth than normal - Fixed.
  • ACM Mode - GACQ circle disappears after switching modes or weapons - Fixed.
  • Un-designate in any Gun mode should return to GACQ - Fixed.
  • Bar setting glitch upon exiting GACQ - Fixed.
  • GACQ shows strange search pattern dependent on radar elevation upon entry of GACQ - Fixed.
  • GACQ + AG radar breaks both AA and AG radar modes - Fixed.
  • AG Radar picture anomalies at 160nm range - Fixed.
  • Walleye HUD error - Fixed.
  • AGM-65E code step when unboxed- Fixed.
  • Double Print on DDI - Fixed.
  • Heatblur F-14A appears as 'U' in RWR- Fixed.
  • JHMCS ATC indication is linked to gun selection - Fixed.
  • Problem with AGM-65E after using LST when not self-lasing - Fixed.
  • AIM-9X Can't be Slaved Off Waterline with JHMCS - Fixed.
  • LGBs still releasable without laser code set - Fixed.
  • Updated the manual.
  • Added new, free MP mission by Baltic Dragon.
  • Not losing lock on STT When turning off the radar, Guides missile all the way. - fixed.
  • GBU-24 does not explode on impact - fixed.
  • AIM-7MH not lofting when LOFT is turned on - fixed.

DCS F-16C Viper by ED

  • Added HARM loading option on stations 4 and 6.
  • Added HQ-7 and Roland to HARM sensor database.
  • Waypoints are disappears after switching to A-G and back to NAV - Fixed.
  • Adjusted landing behavior in crosswind (adjusted side friction factor for crosswind landing and takeoff/nose gear absorber updated).
  • Nosewheel steering gains - sensitivity adjusted.
  • AGM-65 D, G, and H, K Maverick non-consistent lock on - Fixed.
  • AGM-65G/D/H/K adding missing options:
    • Boresight (BSGT) option.
    • Uncage (allow Maverick gyro to complete 30 seconds earlier).
    • It is possible to lock on with two missiles prior to launching the first missile.
  • Generator stops and FCR alignment turns off after being idle for too long - Fixed.
  • NOT SOI for HSD - Fixed.
  • AGM-65 WPN Page symbology errors - Fixed.
  • Check Exterior lights COVERT modes - Fixed.
  • HARM HAS - redesigned logic - Fixed.
  • Switching Master Modes PWR OFF HARM's - Fixed.
  • Mavericks should already be powered on and warmed up on air start - Fixed.
  • Livery names are incorrectly formatted - Fixed.
  • EO submodes not remembered - Fixed.
  • Aerodynamic forces on gear posts inverted - Fixed.
  • Selected station number must be highlighted, not boxed - Fixed.
  • Fix for fuel flow indicator, hydraulic pressure indicators, oil pressure indicator, nozzle position indicator.
  • Updated DE Viper manual.
  • Added AGM-88 HARM section with HAS mode procedures.
  • UFC Training mission static aircraft placement issue - Fixed.
  • Added Viper AIM-9LM Training mission.
  • Fixed typos and mission (Lesson 11) picture error.
  • Added Viper AIM-120C training lesson.
  • Added Viper Lesson 13 - Air-Air TWS and LINK-16 use.
  • Added Viper training lesson 14 - Air-to-Air ACM and HMCS use.
  • Added pylons mass accounting to FM.
  • Adjust payloads drag AIM-9.
  • 3 Syria mission have snap views included creating problems for users - Fixed.
  • Added chinese localization for QS and Single missions.
  • UFC Training mission static aircraft placement issue - Fixed.
  • Fixed the logic of the System Point of Interest (SPI) concept.
  • Added POS (Position) mode, RUK (Range Unknown) submode for the AGM-88C HARM.
  • SPI location isn't changed when steerpoint is changed - Fixed.
  • Maverick Slew Error in PRE Mode - Fixed.
  • Phantom waypoint issue - Fixed.
  • Un-commanded return to CZ when A2G Weapon select or dogfight switch is used branch only - Fixed.
  • F-16 Firing HARM blocks CCRP SPI movement with TGP - Fixed.
  • CCRP SPI not updating with TGP designation - Fixed.
  • Using VIS mode with AGM-65 interrupts autopilot settings - Fixed.
  • Uncommanded TGP to Maverick Handoff - Fixed.
  • Maverick Not Slaving to TGP LOS in PRE - Fixed.
  • Uncage switch works for all sensors independently from SOI assigned - Fixed.
  • Fuel quantity dial sound only in one direction - Fixed.
  • Reduced search time for HARM for HAS mode.
  • AIM-120B/C Training lesson bugs - Fixed.
  • Minor cockpit sound fixes.
  • Added new F-16C A/A Training Missions.
  • Updated the manual.
  • Fixed wrong release scheme in POS mode.
  • Update of the Taxi and Take-Off Mission.
  • HARM POS/RUK does not track SA-2 track radar - fixed.
  • No TOT in CCRP mode after firing off 2 Harms - fixed.
  • Post-release CCIP point is no longer there with the weapon release button still held down - fixed.

DCS F-14A/B by Heatblur Simulations

  • NEW Added F-14A Model Tomcat (F-14A-135GR, Late USN, ALR-67 Equipped Variant). New Systems and Changes include:
    • TF30 engine model, including:
      • Mid Compression Bypass Circuit
      • Mach Lever
      • Expanded compressor stall model
      • Hydromechanical fuel control
      • New thrust model
      • New engine spool dynamics
      • New afterburner model
      • Updated nozzle logic
      • New audio
    • Reshaped engine nacelles and added new nozzles
    • New - A specific liveries:
      • VF-21 Freelancers 200
      • VF-111 Sundowners (200)
      • VF-154 Black Knights 101
      • VF-211 Fighting Checkmates 105
  • NEW: Complete external sound overhaul (TF30 & F110). We’ve entirely overhauled the F-14’s exterior soundset, including the following changes:
    • New rear aspect exhaust sounds
    • New intake sounds
    • New afterburner sounds
    • New fly-by sounds
    • New engine fan blade rattle sound (slow windmilling speeds)
    • AB Zone lighting thump (internal)
    • Fixed stall warning tone + new audio sample (internal)
    • New compressor stall sounds
    • Tuned engine start and idle sounds
    • Adjusted all sdef files to improve directional sound and audible distance
    • Complete overhaul of audio driver logic on code side
    • Various other common sound fixes:
      • Sounds now load quicker
      • Tomcat is no longer unbearably loud at idle and at distance
      • Reduced total number of sound samples being played in external view
  • NEW Added simulated yaw string (A and B models) with corresponding wind simulation.
  • NEW Fire Suppression System + keybinds.
  • NEW Mid Compression Bypass Circuit Breaker keybind (F-14A only).
  • NEW Afterburner Gate option + keybind.
  • NEW Jester Features:
    • JOKER callout
    • BINGO fuel callout
  • Fixed fuel shutoff handles not shutting down engines.
  • Fixed engine stall/over temperature warning light logic.
  • Added F-14A versions of Caucasus, PG and Syria Quickstart missions.
  • Adjusted F-14B fuselage nacelle area for more roundness and visual fidelity.
  • Adjusted afterburners to not show black streaks.
  • Engine windmill speed now affected by relative wind direction.
  • Adjusted F110 AB thrust below mach 0.7.
  • Fixed crashes caused by visual effects during compressor stalls.
  • Adjusted engine fire and compressor stall visual effects.
  • Engine fire and compressor stall effects now synced over the network.
  • Adjusted pitch damping and pitch with power effects per SME comments.
  • Adjusted inlet aerodynamic performance per SME comments.
  • Adjusted subsonic airframe drag per SME comments.
  • Fixed TF-30 oil overheating.
  • Misc potential crash fixes in engine code.
  • Updated F-14B Syria Take-Off Instant Action mission.
  • Painted air brake pistons white.
  • Allow AIM-7MH to loft, except when fired in ACM or boresight modes.
  • Added CVN-75 to the data link capable carriers.
  • Flood antenna identifies as missile lock instead of STT to targets now, for consistency with other DCS modules.
  • Enable sparrow flood antenna if STT is lost while sparrow is in flight.
  • Update RWR threat library version.
  • Fix RWR symbols for HQ-7.
  • Fix ARC-159 (pilot radio) keybinds for OFF/MAIN/BOTH/ADF.
  • Fixed VF-11 Red Rippers (1997)/description.lua to remove problematic Spec Map.
  • Adjust AIM-54 chaff resistance after latest ED/DCS changes.
  • Add bindable input for pilot hydraulic hand pump.
  • Use the DCS global gameplay option for hiding control stick.
  • Fix typo in options dialog (butons->buttons)
  • Converted Bone Strike, Colorado River Time Trial, Debridging the River Ingur, Heatblurring the Lines, Kish Kat Attack, Protect the Viksburg, Rioni River Run, Seine River Endurance Run to F-14A compatible versions.
  • Adjusted AIM-54 countermeasure resistance to revert to old ED System.
  • Fixed TID STT strobe angle error when not flying level.
  • Potentially fixed a case where TWS AIM-54 could erroneously track a target not receiving recent radar returns.
  • Prevent RIO from using Pilot Controls from backseat.
  • Fixed steering tee not displayed in weapon off mode.
  • Fixed detached wing not disappearing in LoD1+.
  • Fixed Pilots not disappearing in static aircraft in LoD1+.
  • Fixed Pilots not disappearing after ejection in LoD1+.
  • Shifted pilot stick neutral position slightly aft.
  • Adjusted flap jamming logic - flap jamming is now more likely to occur.
  • Added anhedral tilt to horizontal tailplanes.
  • Fixed left horizontal tailplane being displaced along Z Axis.
  • Fixed Fire Extinguisher Handles & made accessible to pilot only.
  • Fixed TWS velocity vector sometimes getting stuck.
  • Ensure missile loses tracking when switching between PD-STT and TWS post launch.
  • Fixed AIM-54 RWR indications.
  • Updated manual to include F-14A late specific sections.
  • Crash F-14 in case some custom mods are installed - fixed.
  • Add new F-14A unit types to ALR-67 threat library.
  • Explicitly prevent all sparrows but AIM-7MH from lofting.
  • Fixed AIM-7 not tracking correctly in PD-STT.
  • Make Radar send radio command when launching in AIM-54 in PD-STT so F-14 RWR can detect it.
  • Fixed sparrow flood mode giving radio command (triggering target RWR) prior to launch.
  • Added new TTI calculation with real time update.
  • Renamed F-14A models to avoid clashes with VSN mods.
  • Added more potential fixes for Jester switching to RWS right after TWS Phoenix. Launch (could not reproduce bug reported by some).
  • Fixed DCS log warnings about duplicated ALU shapes.
  • Tweaked FM for both -B and -A:
    • Slightly reduced transonic airframe drag
    • Adjusted intake drag at low airflow ratios for TF30
    • Restored and re-tested previous F110 subsonic and supersonic AB thrust
    • Re-tuned TF30 AB thrust
    • Adjusted TF30 extreme high altitude core thrust and fuel flow
    • Adjusted TF30 extreme high altitude AB fuel flow schedule
    • Adjusted TF30 burner temperature model to be less prone to engine fires at extreme high altitude/low speed
    • Adjusted TF30 fuel control gains and spool dynamics
    • Adjusted TF30 gross thrust at low RPMs
  • Fixed ground spoiler logic.
  • Added F-14A single and multiplayer missions.
  • Added VF-11 Red Rippers 106 livery.
  • Added VF-33 Starfighters 201 livery.
  • Exterior engine sound adjustments.
  • Fixed LAU-7 color on some liveries.
  • AIM-54 now uses distance (determined by TGT Size switch: large=13NM, medium=10NM, small=6NM) for going active, instead of 16s TTI.
  • Added special option for convenience to allow “Weapon selector up” binding to emulate “weapon selector press” when in SP/PH position, to toggle between Phoenix and Sparrow.
  • JESTER Menu changes & additions:
    • Radar mode submenu renamed to Radar Settings
    • TWS-M switch added
    • TGT Size switch submenu added
    • Ground/Aircraft stabilize renamed to TID Ground/Aircraft stabilize
    • Scan distance renamed to TID range
  • Changed kneeboard datalink hosts page to use unit display name instead of type name.
  • Fixed AI F-14A nozzle animations & afterburner.
  • NEW! Added F-14B Campaign “Operation Reforger - The Iron Heel”.
  • Fixed TWS tracks clashing with datalink in multicrew.
  • Added TGTS size keybinds for RIO.
  • Updated AIM-7 to parity with ED’s AIM-7.
  • Fixed AIM-7 dogfight LTE to 0.7s (was accidentally immediate).
  • Prevent AIM-54 continuing to track target if TWS track was deleted and later re-acquired (new track technically).
  • Fix: ensure that AIM-54 active command is only sent while radar is transmitting.
  • Livery fixes for VF-102 and 103 Hi Vis.
  • Small fixes to A liveries.
  • Added hog to VF-11 droptank on B version.
  • Fixed mirroring issues on Last Ride and Grim Reapers liveries.
  • Fix for engine fire at continued M1.1.
  • Adjusted transonic drag for F-14A.

DCS Supercarrier by ED

  • Static crew men have collision - Fixed.
  • "See you at 10" stays after used - Fixed.
  • AI F-14 In user mission gets stuck in middle of deck then vanishes - Fixed.
  • Added more Variance in AI Carrier Approach Speed.
  • SU-33 and Kuznetzov abort take off - Fixed.
  • Lights are turned on on bridge and opened spaces below flight deck day time - Fixed.
  • All aircraft spawn from runway - Fixed.
  • Deck crew disappears on game PAUSE - Fixed.
  • Crew only in one eye in VR in F2 view - Fixed.
  • Carrier accepts aircrafts even if the flight deck is damaged - Fixed.
  • F-14A replies "Hornet Ball" on landing - Fixed.

DCS A-10C and A-10C II Tank Killer by ED

  • Available for all countries in the Mission Editor.
  • Animation of opening of aircraft canopy has been improved.
  • Loadouts with triple SUU-25x8 aren't visible in simulation - Fixed.
  • "Hide stick" feature is added.
  • Aircraft skins are restored in all training missions.
  • Flashing for navigation lights - fixed.
  • Setting Chaff or flare above 255 and releasing crashes DCS - Fixed.
  • Flare count updated. Flares count increased up to 480.
  • Adjust Coolie Hat HOTAS functions: Coolie Hat Up: HUD as SOI; Coolie Hat Down: HMD SOI.
  • China Hat HOTAS changes. Regardless of what is Sensor of Interest (SOI), China Hat Aft Long always slaves the Targeting Pod to the current Steerpoint and not the Sensor Point of Interest (SPI). China Hat Forward Long slaves all sensors and weapons to SPI instead.
  • Sounds for the GAU8 gun are updated.
  • Updates to Thrustmaster Warthog HOTAS Profile (Profiles edited).
  • HUD frame size and HUD projection - fixed (Original A-10C only, fix for A-10C II coming).
  • A-10C II Canopy damage now visible in the external view and cockpit both.
  • UFC Panel Labels updated.
  • Radio Call placard matches ACFT Tail number now.
  • Nose gear strut compression improved.
  • NS 430 navigation system isn’t available for A-10C II further.
  • HMCS. Implemented blue line connecting mini-SPI and PPLI symbols: solid for flight members, and dashed for other flights.
  • Fixed Fuel Selector Knob position at start - it was not “lined up” correctly.
  • HUD CCRP mode was disabled for APKWS rockets.
  • HMCS brightness control was updated: both DAY and NIGHT modes have the range of 100% with 5% increments. Current brightness value is displayed for 3 seconds after last change.
  • HMCS SADL assigned target shape was changed to the red solid triangle.
  • Fixed sporadic crash in HMCS related to symbology occlusion by maximum range (the one set in the HMCS profile).
  • Fixed slight roll of the entire HMCS symbology when VR headset is used - it directly affected horizon line, as well as spatial symbols positions.
  • Added ‘Default Gun Mode' and ‘HMD render eye’ options for A-10C II.
  • Improved HMCS Line-of-Sight computation when DTSAS is not available. Now radar altitude is taken into account, when available.
  • TGP boresight option was added to TGP OSB5, with the ability to set boresight elevation via scratchpad.
  • Tweaks to Russian HOTAS input translations for A-10C.
  • A-10C Shturmovik campaign. Mission 5. There is no task to return to targets if enemy fighters are not destroyed - fixed.
  • Joystick VKB Gunfighter. Renamed correctly in customized profiles.
  • Fixed CTD on Transport.dll.
  • HMCS TDC makes jumps after movement - Fixed.
  • A-10C II. HMCD overlaps HUD. Fixed dynamic symbols positions near edges of the display.
  • TGP starts to drift after slaving to HMCS - Fixed.
  • Updated voice messages index - made A-10C II VMU messages audible.
  • Corrected the Free flight mission on Caucasus to avoid message DTSAS OFF MAP.
  • Added flashlight commands to joysticks profiles. Basic options like on/off and colors are working, but no control for brightness.
  • Central payload drag position fixed.
  • Default Laser Latch to ON.
  • 3D model. Added name change and texture remapping for the pilot.
  • 3D model. Removed unnecessary arguments on the second LOD.
  • 3D model. Helmet system hangs after pilot ejection - Fixed.
  • 3D model. Corrected pilot textures.
  • Visual improvements to 3D model of the cockpit:
    • SAS switches.
    • UHF selector positions.
    • STEER switch.
    • Reflections on glass.
  • Analog speed dial discrepancy Fixed.
  • IFFCC SPI in guns mode - Fixes.
  • Maverick IFFCC SPI wrong location - Fixed.
  • Improvements were made in the training missions.
  • Removed nose rise with PAC Off.
  • Emergency trim reversed when using mapped controls - Fixed.
  • With GBU selected switching to guns does not allow calculated Gun sight only cross and fixed - Fixed.
  • Flares will come from both dispensers behind the wheel bays, and chaff from both wingtips.
  • Updated the manual.

DCS A-10C Warthog by ED

  • UHF selector stop positions corrected.
  • Analog speed dial discrepancy - fixed.
  • Eliminated intersecting the external mesh to cockpit mesh.
  • Recalibrated airspeed indicator main pointer to make it consistent with the drum indication.
  • Maverick IFFCC SPI wrong location - fixed.
  • STEER switch bug fixed.

DCS F-5E Tiger II by ED

  • Fixed Z fighting in main landing gears.
  • Adjusted drag of AIM-9 payloads.

DCS L-39 Albatros by ED

  • Fixed the animation of the pilot's hand in the rear cockpit.
  • Cockpit pressure initialization fixed. There was displaying the oxygen starvation during launch at high-altitude aerodromes.

DCS: AJS-37 Viggen by Heatblur Simulations

  • Fixed canopy position sync in multiplayer.
  • Updated RB75 A/B/T (AGM-65 A/B) flight model and seeker behaviour.
  • Fix to crash when dropping High-drag bombs.

DCS MiG-21bis by Magnitude 3

  • Fixed radar causing a huge FPS loss when turned on.

DCS P-47D Thunderbolt by ED

  • Water injection system is added.
  • Engine improvements based on water injection system.
  • Air cooling model improved.
  • Fixed a bug with displaying some elements after destruction of wings.
  • Rudder plate at max deflection angles intersects with other elements - fixed.
  • Cowl flaps control rod model improved.
  • Dive recovery flaps added to FM.
  • Damage of structural elements from G-overload is tuned.
  • Updated EN and RU manuals.
  • Default payloads added for all modifications.
  • Improvements to the aftercooler.
  • Pylons drag - fixed.
  • Structure elements parameters - tuned.
  • Improved visualisation of the damage on armor glass.
  • Pilot 3D model is added to the first person view.
  • Autostart procedure - fixed.
  • Improvements to FM and Systems:
    • Engine with water manifold pressure
    • Turbine stall
    • Buffeting from the cowl flaps
  • Engine damages and failures:
    • Detonation with water
  • New P-47 Turbine Stall and Bearing Sounds.
  • Added and updated IA missions.
  • Added SP mission.
  • Aircraft will continue to climb on dead engine under certain conditions - fixed.
  • Updated PG, Caucasus and Channel IA Missions.

DCS FW 190 A-8 by ED

  • Smoke screen button assignment - fixed.
  • Oil temperature - fixed.
  • Fixed the oil pressure.
  • Added and updated IA missions.
  • Added SP mission.

DCS FW 190 D-9 by ED

  • Corrections to the cooling model.
  • Updated Channel and Caucasus IA Missions.
  • Added SP mission.

DCS Spitfire LF Mk IX by ED

  • When leaving aircraft to AI it’s tail sinks into the ground - fixed.
  • Added the burned model.
  • Some visual gaps between cockpit and the external model are closed.
  • Added and updated IA missions.
  • Added SP mission.
  • Updated Spitfire Channel and Caucasus IA Missions.

DCS Bf 109 K-4 by ED

  • Minor cockpit sound fixes.
  • Added new IA missions for The Channel map.
  • Added new Caucasus IA missions.
  • Added SP mission.
  • Updated Channel IA Missions.

DCS P-51D Mustang by ED

  • Added SP mission.
  • Updated Channel, PG and Caucasus IA Missions.

DCS Flaming Cliffs by ED

  • MiG-29G. Cockpit indication doesn't work - fixed.
  • MiG-29. Large bounce after a heavy landing, no nose gear damage - fixed.
  • Su-25. Added single mission to Syria map.
  • SU-25T. SPPU-22-1 gunpad not doing any damage to light armor - added some armor piercing shells into the round rack.
  • Updated / added Instant Action missions.
  • Adjusted Su-27 and Su-33 cockpit mirrors. Parts of the airframe are visible.

DCS Ka-50 Black Shark by ED

  • The elevation of the Vikhr ATGM does not correlate with the sight - fixed.

DCS UH-1H Huey by ED

  • Fix altimeter.
  • Minigun sound fix.
  • Cockpit doors are now always operated separately.

DCS WWII Assets pack by ED

  • New units are added to the pack:
    • M1 37mm AAA
    • M45 quadmount AAA
    • QF 3.7-inch AAA
    • Daimler Armoured Car
    • M4 High-Speed Tractor
    • Light Tank Mk VII Tetrarch
    • FuMG 401 Freya LZ radar
  • MG shoots higher on sd234\2 Puma. Sight reticle has been changed.
  • A-20G behavior is changed to attack aircraft/bomber.
  • The AI A-20G seems to ignore CAS / Bombing / Carpet Bombing tasking - fixed.
  • AI Gunners on Bombers are too accurate A-20G and Ju-88 effective turret range reduced.
  • Evasion maneuvers for WWII bombers improved.
  • The following units have been made available free for all users:
    • A-20G bomber
    • Flak 18
    • Bofors 40mm
    • Panzer IV
    • Sherman
    • Sd.Kfz.251
    • M2A1
    • Blitz 3.6-6700A
    • Bedford MWD
  • U-boat VII-C flak has wrong depth - fixed.
  • LSO view disabled for WWII ships.
  • KDO used an incorrect shell for flak 41 calculations - fixed. Some target assignment. optimization.
  • Sight M70D for M8 Greyhound.
  • Added warehouses for Bedford and CCKW.
  • A-20 x-ray model improved.

DCS Combined Arms by ED

  • MLRS do not rearm and continue to fire - fixed.
  • Paratroopers don't move after landing - fixed.
  • Improved AI movement along the route.
  • Fixed infantry stuck.
  • Units "on road" are directed to the next WP - fixed.
  • APC M113. Implemented variable armor thickness in collision model.
  • AA guns do not attack surface targets - fixed.
  • Infantry collision with aircraft can do massive damage - fixed.
  • Compass for T-72 in isometric view - fixed.
  • Added indication of stabilization “STBL ON”.
  • Fixed missing sound CIWS for some ships.

China Asset Pack by Deka Ironwork Simulations

  • Fixed ZBD-04 collision model for AP ammo.
  • Fixed 052B cannot intercept harpoon.
  • Fixed (by ED) 093 flying after setting a new waypoint.
  • Adjusted: SD-10 active seeker param according to updated active radio seeker bugfixing/improvements in AIM-120 scheme.
  • Adjusted: JF-17 AI engine param.
  • Adjusted: SAM missile reflection limit.
  • Adjusted: 052B/052C SAM radar type and launcher.
  • Fixed zbd-04, hq-7 collision models.
  • Fixed C-802AK crashed into sea issue.
  • Fixed static warning board missing in game issue.
  • Adjusted BRM-1 engine for reasonable range.
  • Adjusted: ship collision parts life.
  • Adjusted: brm1 max range value for DLZ calc.

DCS The Channel Map by ED

  • Optimized surface details.
  • Fixed: unable to set temperature.
  • Improved TAD textures.
  • Made birds' ambient sounds less annoying.
  • Optimized VRAM meets 4GB requirements.

DCS Syria Map by Ugra Media

  • Optimized surface details.
  • Eliminated AIs traffic jam on some airport runways during takeoff.

DCS: Caucasus Map by ED

  • Kobuleti airfield: Large aircrafts can now reach the runway.
  • Lochini airfield: fixed reversed parking slots positions 8/9, 13/14, 18/19, 23/24, 28/29, 33/34 and 38/39.
  • Beslan airfield: fixed runway sign.
  • Fixed scenes objects: intersections, objects on roads, and elevated objects.
  • Added names of beacons on "ARK channels" plate KA-50.
  • Fixed random disappearance of airfield markings.
  • Cosmetic corrections in the airfield markings.
  • Fixed many surface elevation artifacts.
  • Many cosmetic corrections to forest tree distribution and tree-line borders.
  • Removed trees from ATC line of sight.
  • Fixes to building collisions.

DCS: NEVADA Test and Training Range Map by ED

  • North Las Vegas airfield: aircrafts can now reach runways from parking spot B19.
  • Nellis airfield: aircrafts can now reach runways from parking spot E11.
  • Runway/taxiway signs are no longer fuchsia colored at night.
  • Fixed many surface textures.

DCS: Persian Gulf Map by ED

  • Fixed tile of surface textures on far distances.
  • Khasab airfield: fixed VASI lights.
  • Jask airfield: added АТС frequencies.
  • Bandar-E-Jask airfield: added TACAN.
  • Sharjah airfield: fixed taxiway/runway signs.
  • Fujairah airfield: fixed scene objects distribution.
  • Al Minhad airfield: changed parking slot "Stand01" to "62".
  • Bandar Abbas airfield: fixed collisions of aircrafts with walls.
  • Bandar Abbas airfield: no more collisions with hangars when starting from the parking spot J04.
  • Liwa airfield: added more parking slots for larger aircraft.
  • Fixed duplicated airfield scenes objects.
  • Fixed airfields namings.
  • Fixed collision shells of buildings with flat roofs.
  • FIxed many air navigation beacons: types, channels, frequencies, names, and ATC.
  • Fixed many cosmetic errors on shorelines.
  • Fixed many surface artifacts (flipped triangles).
  • Added lightmaps for airfield taxiway/runway signs.
  • Cosmetic corrections to surface textures.

DCS Campaigns

The Border Campaign by Armen Murazyan:

  • The work of the nondirectional radio beacon, which was lost after updates in the mission editor, has been restored.

FW-190A-8 Horrido! campaign by Reflected Simulations:

  • Temperatures adjusted.
  • New assets added.
  • Flak adapted to the new DM.

Spitfire IX The Big Show campaign and P-51D Blue Nosed Bastards of Bodney campaign by Reflected Simulations:

  • Various bug fixes and improvements.
  • New assets added.
  • Flak adapted to the new DM.

UH-1H Argo Campaign by by 373vFS Greg:

  • Mission 6: Fixed trigger zone bug that was not allowing the mission to continue after the first minutes.

F/A-18C Raven One campaign by Baltic Dragon:

  • Mission 3. Fixed foul deck conditions in M03A and 03B. Fixed Smoke not engaging ground targets.
  • Mission 4. Updated kneeboard page and fixed wrong codeword for Sirri island.
  • Mission 5. Fixed instances where Prince would not end the exercise despite calling Joker. Improved Prince's behaviour - he should not fall into the sea anymore :)
  • Mission 6. Updated taxi instructions. Updated mission man (#3 will now leave the formation rather than #4).
  • Mission 7. Fixed again problems with Psycho dropping the smoke mark. Fixed typo in recovery coordinates in the briefing.
  • Mission 9. Fixed the triggers and problems with Raven 11 flight taking off too early and then things happening too quick (it was linked to two overlapping space bar calls). Added safeguards making it much more difficult for Tor to shoot down all the Mavericks. Changed the loadout, removing one tank for the player and adding one GBU-12 (double ugly config). Added safeguards, so whenever enemy sniper or his support are wounded / damaged, it would count as a kill. Maintained attack option for Dutch even if player chooses he will attack.
  • Mission 10. Updated location of player's waypoint over target. Updated position of the guard helo.
  • Mission 11. Updated triggers for Spades attack on Silkworms. Other minor corrections.
  • Mission 14. Removed debugging messages.

A-10C The Enemy Within 3.0 campaign by Baltic Dragon:

  • Added campaign of A-10C II.
  • General. Fixed wrong wingman spawn locations in missions: 2, 3, 5, 6, 7, 8, 10, 16, 21. Minor spelling mistakes fixes.
  • Mission 19. Updated Player's loadout.
  • Mission 11: Updated kneeboard.
  • Mission 13: Fixed issue with Special Forces not entering the building and thus stalling the mission.
  • Documentation updated.

L-39 Albatros: Kursant Campaign by ED:

  • Mission 08: The logic of the final message in the unsuccess has been improved.

Memory of a Hero campaign by Stone Sky:

  • In mission 13, the behavior of the AI ​​escort helicopter has been improved.
  • In mission 16, the error of choosing the ending was fixed.

Mi-8MTV2 The Crew Part 1 campaign by Stone Sky:

  • In mission 7, the problem with landing on the first site has been fixed.

P-51D Blue Nosed Bastards of Bodney campaign by Reflected Simulation:

  • AI startup bug workaround.
  • Mission 13 progression fix.
  • Improved D-day landings.
  • Flak adapted to the new DM.

Spitfire IX The Big Show campaign by Reflected Simulation:

  • AI startup bug workaround
  • Fine tuned AI speeds and trigger conditions.

F/A-18C Aggressors BFM Campaign by Maple Flag:

  • Changed Bandit ROE to Return Fire.
  • Added Random AI and Rookie AI versions of the campaign.

A-10C AAT Campaign by Maple Flag:

  • AFT04 Practice mission - fixed logic bug (wrong flag used) that prevents the mission from completing as expected.

M-2000C Red Flag Campaign by Baltic Dragon:

  • Mission 03: Unchecked "force alignment and INS drift option".
  • Mission 04: Fixed issue with mission not progressing when all flights are on station.

F/A-18C Hornet - The Serpent's Head 2 Campaign by Badger 633:

  • Missions & Briefs 5, 7 and 10: Description of obtaining and configuring Precise Coordinates updated.

F-5E Aggressors Air Combat Maneuver Campaign by Maple Flag Missions:

  • Behaves AI wingman F-5E corrected.

Bf 109 K-4 Jagdflieger Campaigns by Reflected Simulations:

  • Flak adapted to the new DM.

UH-1H Worlds Apart - Spring 2025 Campaign by Low Level Heaven:

  • French mission text localization added.
9 oct
2020

Introduced new module: DCS: A-10C II Tank Killer by ED

Introduced the new DCS: Syria Map* by Ugra Media

Introduced new campaigns:

  • DCS: F/A-18C Raven One Сampaign by Baltic Dragon
  • DCS: Mi-8MTV2 Crew Part 1 Campaign by Stone Sky
  • DCS: Fw 190 A-8 Horrido! by Reflected Simulations

DCS World

  • R-27 missiles family. Reduced the value of the induced drag, increased lift. Lift to drag ratio now is more accurate and provides better performance against maneuvering targets, compared to AIM-7 performance level.
  • R-77 missile. Reduced the value of the induced drag, reduced transonic zero-lift drag, increased the lift. Missile will better save energy, slightly increased range at low altitude.
  • AIM-7 missile. Adjusted autopilot to fix guidance inaccuracy.
  • DCS Scripting Engine. Shooting start/end events lack information on weapons - fixed.
  • DCS Scripting Engine. Most weapon class functions fail on torpedoes - fixed.
  • SA-6 Kub. Search-track radar still emits after the alarm state set to green - fixed.
  • Runway still damaged after repair for bombs craters just off the edge of the runway - fixed.
  • Dedicated Server. "Engage Air Weapons" has reduced functionality on dedicated (norender) server - fixed.
  • MP. [LCtrl + F10] command allows the player to get position on map even in 'Map only' mode - fixed.
  • The Schnellboot will evade a collision in a torpedo attack.
  • ME. Neutral static objects are not in the targets list, but can be selected by clicking on the object on the map - fixed.
  • Aircraft AI. Lead aircraft in tight turns can create physics problems for wingmen - fixed.
  • MiG-25. When a plane loses a wing, missiles stay in the air - fixed.
  • Air tankers with unsuitable refueling connectors for the player's AC will not react to the player's requests.
  • Projected runway lights turn off as soon as the nose wheel is down - fixed.
  • Implementing compressibility for pitot tube for Mach > 1 and turning it on for all planes.
  • Tail wheel tuned for all taildraggers.
  • GDR (East Germany) added as a country.
  • MP. Now when server creation, the first (not last) mission in the list will be selected.
  • Ships start a mission in motion even if they have set speed 0 in the mission - fixed.
  • ME. AI aircraft. Added checkbox “AI off” for ground start.
  • ME. It's possible to set a task for aircraft AIs to attack friendlies - fixed.
  • ME. Improved auto naming of groups.
  • When choosing a missile on the F10 map and switching to the F6 view to this missile, another missile is shown - fixed.
  • MP. Cargo not synced correctly hangs in the sky after release, and can obstruct other helicopters in drop zones - fixed.
  • Sling loaded Cargo phantom not destroyed by destroy() function - fixed.
  • AI not using high drag MK 82 Snakeye below 1000ft - fixed.
  • Helicopter wingmen fall through the deck when landing on the ship - fixed.
  • Briefing window. Moving and scaling of large illustrations is adjusted.
  • F10 map units coordinates are out of panel - fixed.
  • ME. In advanced trigger options, if add an item by CLONE, then the content of the newly cloned item will not be saved - fixed.
  • ME. Added View menu item with ability to switch between Imperial and Metric units.
  • Added removing of precompiled shaders from previous version of dcs on Update.
  • Ground AI. The vehicles do not turn smoothly, but along a broken line - fixed.
  • Shader compilation error on big display resolution - fixed.
  • Added some single missions for Syria map: A-10C, Mi-8, Su-27.
  • ME. Added a new country Lebanon.
  • ME. Combined Joint Task Forces Red, Combined Joint Task Forces Blue, United Nations Peacekeepers - added as new countries.
  • AIM-120 missile. The probability of countermeasure spoofing returned to the old value.
  • Replay system. User tracks in some condition replay with very low FPS - fixed.
  • Infantry not engaging each other - fixed.
  • AI aircraft using high drag MK 82 Snakeye not below 1000ft - fixed.
  • Crash to desktop on wingman actions - fixed.
  • Ground AI vehicles no longer move on their own to use weapons - fixed.
  • Piston engine fire effect is fixed.
  • Enabled all aircraft types to rearm from friendly FARP objects.
  • Decreased range opens fire Soldier with M1 Garand from 1200 to 500 meters.
  • F-14 AI will operate on the ground parkings with folded wings.
  • Web RTC. Updated GUI.
  • AI Ju-88 and A-20 ignore reaction to threat settings - fixed.
  • ME. Metric and imperial sometimes displayed incorrectly - fixed.
  • Third Reich pilot model. Remove Swastika from Iron Cross.
  • Increased g-tolerance of pilot.
  • Effects. The Speed smoke and fire was improved.
  • Sound. Added a more robust workaround for broken drivers.
  • Mouse input. Added ability to assign commands to extra mouse buttons.
  • Modern SAMs (S-300, Patriot, Tor, SM etc.) have to engage aircraft weapons like ARM, tactical and cruise missiles. Restored ability.
  • Starting WP for ships has a speed of 0 km\h by default.
  • Western RWR:
    • Added symbol for new Kuznetsov (2017) - SW
    • Changed indications of SAM search RADARs
  • AI radar unit crash if unit on is used when it is burning - fixed.
  • MP. Protocol version changed. All participants are required to update.

DCS F-14B by Heatblur Simulations

  • NEW - Added 11 Quickstart missions for the Syria map.
  • Included Supercarrier versions for Syria Quickstart missions.
  • Added Quickstart Free Flight mission for the Channel map.
  • Fixed scripting error in Time Trial missions.
  • Updated AIM-54 countermeasure resistance probabilities.
  • Fixed MLC Auto not using actual antenna elevation above horizon.
  • Fixed keybindings not incrementing panel and gauge lights appropriately.
  • Fixed RIO annunciator light intensities.
  • Increased intensity of slime lights (= formation lights).
  • Corrected roughness of intake ramps.
  • Fixed broken normals on intake areas.
  • Fixed unwelded vertices on engine nacelle.
  • Fixed mismatch intake ramp color on default livery.
  • Fixed incorrectly assigned textures on exterior gear doors and right wing.
  • Fixed missing fuselage in cockpit view.
  • Re-added normal map on TCS pod.
  • Rudders will now detach with heavy damage.
  • Increased size of fuel tank hitboxes to more closely match real life sizes.
  • Adjusted damage model to be less “tanky” with direct missile hits.
  • Improved aerodynamic damage effects.
  • NEW: Added fire and smoke animations for engine fire and compressor stalls (WIP).
  • Fixes to Cage the Bear Campaign - thank you Kaba!
  • Several fixes to Quickstart missions.
  • Fixed ARC-159 mode keybindings (guard,manual,preset,inc,dec).
  • Jester will set AN/ARC-182 to AM now when starting cold.
  • Fixed AOA Indexer Brightness step up/down keybindings.
  • NEW! Added ability to hide HUD Camera: click the HUD camera in the cockpit to remove it. (F-14 pilots could carry hex wrenches to remove the HUD camera, especially for landing.)
  • Fixed ARC-159 keybinds (and reverted preset/guard being switched).
  • Fixed "stab in, else out" and "stab out, else in" keybinds for the radar control panel.
  • Fixed Syria Instant Action mission issues.
  • Synced AIM-7 data to latest ED AIM-7 changes.
  • Tweaked AIM-54 PN coefficients for smoother transitions and a slightly better effect at long range (to try and counter the disadvantages of the current terminal guidance compromise).
  • Added preliminary/ rudimentary TCS trim support (just works visually for now and remains WIP).
  • Fixed AIM-54 Logic regarding TCS Target tracking.
  • Taught JESTER to turn on AWG-9/AIM-54 cooling as appropriate during poststart procedure. (Fixes cooling light not going off unless it was cycled to off and on again.)
  • Fixed Cmptr/Target designator sometimes jumping slightly on HUD when designating a Ground Point.
  • Added textures to intake covers for static F-14.
  • Fixed broken shading near airbrake on top rear fuselage.
  • Fixed broken shading, AO and RoughMets on spine GPS antenna.
  • Tweaked intensity of landing light slightly.
  • Fixed lack of night illumination on RIO TID rollers.
  • Partial fix to lack of night illumination on Weapon selection roller. (Known bug: illumination shows only “turn” at the moment.)
  • Fixed lack of night illumination on AWG-9 Range Gauge.
  • Flipped green/amber lights on RIO Advisory panel.
  • Fixed Ejection seat arming lever remaining after RIO Ejects.
  • Fixed possible cause for CTD during compressor stalls.

DCS AJS-37 by Heatblur Simulations

  • NEW: Added 5 Quickstart missions for Syria and 2 Quickstart missions for the Channel Map
  • Fix to AI logic in Mjolnir Response Mission 2
  • Fixed RB-24J
  • Added Roadbase mission for Syria Map
  • Added more Quickstart missions for Syria Map
  • Reduced opacity of HUD and Canopy glass
  • Increased night illumination of ADI
  • Tweaked wheel brake effectiveness
  • Fixed RB-05 Flare visibility
  • Updated RB-24J to sync with ED AIM-9P
  • Fixed RB-05 Cover appearing after missile is fired, instead of before

DCS AV-8B by RAZBAM

  • Sound missing for AI aircraft once airborne bug fix.
  • Added vertical tail damage parts and fragments.
  • Fixed damage model issue where parts would not fragment off.
  • Fixed damage model issue where weapons would sometimes remain on destroyed wings.
  • Added INS course set keybinds.
  • Added DMT now slaved to AIM-9 seeker.
  • Fixed erratic control functionality with altimeter adjustments.
  • Fixed erratic control functionality with CRS knob adjustments.
  • Fixed Comm channel selector not sequencing correctly.
  • Fixed TPOD still in power-up mode when starting initial conditions to in-air or engines on.
  • Fixed inverted HUD reject logic.
  • Fixed AGM-122 Sidearm seeker not aligning with RWR source signal.
  • Removed incorrect HUD limitations for AGM-122 Sidearm ready-for-release.
  • Fixed AIM-9 incorrectly firing when cycling from AG to AA then back to AG.
  • Added ADI cage toggle keybind.
  • Added ADI pitch adjust keybind.
  • Added GBU-32 JDAM.
  • Added GBU-54 Laser JDAM.
  • Replaced USAF AGM-65G with USN AGM-65F.
  • Fixed rudder trim in-cockpit switch not operating.
  • Fixed rudder trim indication in cockpit and in controls indicator.
  • Fixed SSS Left should now sequentially cycle between EHSD centered, EHSD decentered, and ECM pages.
  • Fixed ECM page not returning to the original MPCD format.
  • Fixed EHSD course over ground incorrect in Mag heading mode.
  • Fixed EHSD decenter display overlay getting mis-placed.
  • Fixed EHSD moving map on MPCD too bright.
  • Fixed EHSD resulting in symbology misplaced when zoom set to AUTO.
  • Fixed Course Error not showing in the EHSD.
  • Fixed font for EHSD to be correct size.
  • Fixed inverted default rocket range profile values.
  • Fixed Left MPCD brightness control not operating correctly.
  • Fixed Right MPCD brightness control not operating correctly.
  • Fixed RWR still partially functioning when turned off.
  • Fixed RWR minimum volume too loud.
  • Fixed missing RWR power/volume knob adjustment increments.
  • Added RWR Declutter option: When selecting LIM only contacts that are locked, guiding weapons or that are inside the LETHAL ring will appear.
  • Fixed pull-up cue not occuring when selected.
  • Fixed dual rack bombs not releasing in the correct order.
  • Fixed top-right rocker switch on left MPCD bleeding into bezel.
  • Fixed scaling of HUD repeater on MPCD to be correct size.
  • Fixed engine efficiency table error at very high altitudes that was resulting in higher than expected thrust loss.
  • Fixed SAAHS paddle disable incorrectly resetting stick trim position and not resetting rudder trim and will now correctly restore rudder trim when released.
  • Fixed Speedbrake logic based on SME information to extend as long as OUT is pressed and will fully retract when IN is pressed (Allows for partial extension but will always fully retract).
  • Fixed aircraft diverting in some cases prior to maneuvering tone envelope.
  • Fixed infinite coefficient values in some conditions of large body angular rates (out of control).
  • Modified structural load damage to no longer be instantaneous, now requires sustained over-tolerance for structural (wing) failure.
  • Modified TPOD axis dead-zone to be slightly reduced.
  • Added missing white indication on Emergency Battery Handle.
  • Added Emergency Gear rotation and pull in Cockpit Model.
  • Added emergency gear deployment logic.
  • Added emergency gear battery logic.
  • Updated gear handle logic.
  • Gear handle light logic corrections.
  • Added gear DN LOCK OVRD button logic.
  • Added keybinds for gear DN LOCK OVRD.
  • Added keybind for Gear Emergency Deployment.
  • Added keybind for Gear Emergency Battery Activate.
  • Corrected flat black background on some MPCD pages.
  • Corrected HUD pitch ladder behavior.
  • Corrected HUD flight path marker behavior.
  • Updated TTT/TOT function to continuously calculate Command Speed (CS).
  • Added Weapons Release Tone.
  • Fixed missing seat height adjustment control. Seat model animation work-in-progress.
  • Added ejection seat ground safety handle arming logic. Ejection will not happen unless the seat is armed.

DCS M-2000C by RAZBAM

  • Added vertical tail damage parts and fragments
  • Added support for more RWR codes
  • Added ability to modify RWR codes dynamical via cockpit/scripts/SERVAL.lua
  • Added RWR code documentation at doc/M-2000C RWR Threat Codes.pdf
  • Fixed damage model issue where parts would not fragment off
  • Fixed damage model issue where weapons would sometimes remain on destroyed wings
  • Fixed S/P lights turning on where a PCA button is empty
  • Fixed GBUs not appearing on the PCA when loading S530Ds on the wings
  • Fixed gear handle should now blink when test light button is on the 1 position
  • Modified autopilot roll logic improved based on updated documentation and SME input
  • Modified structural load damage to no longer be instantaneous, now requires sustained over-tolerance for structural (wing) failure.

DCS MiG-19P by RAZBAM

  • Fixed several typos in Russian cockpit.
  • Fixed the frontal glass canopy mesh so it does not look like it is raining inside it.
  • Small cockpit textures corrections.
  • ARK-5 Frequency tuning handle issues fixed.
  • Damage not transferring to FM physics correctly in some cases.
  • Increase allowed roll rate tolerance for aileron damage effect from 90 to 120 degrees per second.
  • Fixed sudden zoom out that would occur sometimes when in external aircraft view.
  • Fixed pilot hand going through canopy glass when closing the helmet visor.
  • Modified aileron damage tolerance at high speed from 120 deg/sec to greater than 150 deg/sec sustained for more than 0.5 sec.
  • Fixed damage model issue where parts would not fragment off.
  • Fixed damage model issue where weapons would sometimes remain on destroyed wings.

DCS MiG-21bis by Magnitude 3

  • Introduced structural damage on g-overloads.
  • Introduced pitch stability changes in case of manual ARU operation.
  • Enabled navigation data loading for all existing terrains.
  • Added navigation data for Syria.
  • Updated navigation data for The Channel.
  • Added instant action missions for Syria.
  • Tuned SAU recovery and automatic landing operations.
  • Fixed IR missiles from locking on to the sun under the horizon.
  • Fixed ASP reticle from being centered on a radar locked target.
  • Adjusted Radar code for FPS increase.
  • Tuned ARU to measure speed and altitude more accurately.
  • Tuned AA missile range and tracking features for the R-3S/R, R-13M/M1, and R-60.
  • Tuned RS-2US and R-55 missiles ranges and tracking features to a limited extent, according to little available credible data.
  • Fixed AA missile IR sensors from targeting the sun below the horizon and behind obstacles.
  • Increased the front leg spring force to improve shimmy dampening.
  • Adjusted Syria instant action missions.

China Asset Pack by Deka Ironwork Simulations

  • Added WingLoong-1 UAV AI for China, Pakistan, Egypt, Kazakhstan, Saudi Arabia, Serbia, United Arab Emirates, Algeria.
  • Added AKD-10 missile for WingLoong-1, more weapons will be added later.
  • Fixed HQ-7 LN no radar warning issue.
  • 093: Temp fixed torpedo explosion issue.
  • 093: Torpedo launch angle (gyro angle) now is slaved to periscope azimuth (controlled by player), therefore need to do all calculations manually by player.
  • SD-10: use aa_missile_amraam scheme (A walkaround solution of TWS launch warning for F-16/F-18). More detailed explanation.
  • BRM-1 applies APKWS scheme.
  • Added one more warning board static object.

DCS JF-17 by Deka Ironwork Simulations

  • Re-made 6 training missions (more will come later)
  • Added new ground crew voiceover
  • Added abs axis binding for:
    • UFCP and HUD Brt knobs
    • ACP COM1/2, TCN/ILS and MSL Vol knobs
    • Сockpit illumination and AAR light knobs
      • Note: dcs provides only 10 customized axis commands
  • Fixed: SMS page: max bomb quantity for selection (determined by load setting)
    • If more than 4 bombs mounted (i.e. 6), additional quantity 6 at OSB R5
    • If less or equal than 4 bombs, only show quantity 1, 2, 4 as before
  • Fixed: player must turn off all power supply to (un)install AAR probe
  • Fixed: player must open canopy to update DTC
  • Fixed thrust and wheel brakes axis command id (

    need to rebind your joystick!!!

    )
  • Fixed UFCP_1 fallback viewport name
  • Added g-suit tube operation in auto start/stop script
  • Known issues:
    • ED just changed AG radar render code, we need time to figure out how to make our AG radar EXP modes work again.
  • Fixed: AG radar EXP/DBS mode render (Thank ED)
  • Fixed: AG radar DBS1/2 image refresh
  • Fixed: RWR database cleared after repair
  • Fixed: WMD7 bypass BIT in cold start
  • Added HNS initial implementation
  • Adjust INS FAST/GC drift
  • Adjust MFCD/HUD/UFCP brightness when born at night
  • Removed wmd7 ir pointer (for debug purpose)
  • Removed “mimic” echo (white dots) in AG radar MAP mode
  • Added HOTAS T5 TDC re-center for CM-802AKG when releasing the key (NOTE: need to rebind the T5 up/down/left/right keys on device and keyboard if you bound it before!! Axis should not be affected.)
  • Added canopy glass fog effect (defog button also functional)
  • Added special option to select cockpit model between visual quality and performance (big fps drop when warning light test on, etc)
  • Added weapon quantity limitation when set manually in SMS Load page
  • Added UTC for Syria and Channel maps
  • Added 07-09 missions to free campaign (full campaign plans to have 12-14 missions)
  • Added 4 quickstart missions for Syria map
  • Added 1 multiplayer mission
  • Fixed WMD7 BIT skip issue in cold start
  • Fixed HUD TDC axis control
  • Updated radar antenna scan speed for INTC/DGFT/AG
  • Fixed HUD/MFCD missing dMax and TDC dlz indicators
  • Fixed duplicated input entry names
  • Supported BRM1 with APKWS scheme

DCS SA-342 by Polychop Simulations

  • Linked brightness of gun and mistral sight to weapons panel brightness rotator dial
  • Added support for NS430 Module implementation
  • Adjusted gunsight / mistral sight glass opacity and reflectiveness.

DCS C-101 Aviojet by AvioDev

  • Video ON/STB/OFF switch in clickable cockpit is now conforming to DCS standards
  • Fixed EB FD glideslope commands. It now commands correctly to follow ILS GS, independently of the speed of the aircraft
  • Fixed voice-over of Sea Eagle missile training mission
  • Fixed Sea Eagle missile training mission. Modified wingman task to be able to launch two missiles
  • Enabled engine fire in failures list
  • All failures repair works now. See extensive list below
  • Fixed damage and failures repair issues:
    • Now all EB engine-related failures are applied to C-101 (it was not the case previously)
    • All failures related to engine are now correctly repaired. Engine start is now possible after repair
    • Added repair of the following previously implemented avionics failures and unrecoverable states: landing lights burnout, landing gear lock override safety wire, cockpit depressurization, reset of landing gear emergency extension handles, gear/flaps stuck state due to overspeed, canopy fracturing (C-101CC only)
  • Landing gear lever is forced now to extend position at repair
  • Improved ITT indication (both needle and digits) when electrical power is cycled on/off
  • Adjusted engine N1 and N2 pointers movement speed when electrical power is switched on/off
  • Adjusted movement speed of voltmeter needle
  • Fixed brightness of rear cockpit AOA indexer
  • Fixed C-101EB takeoff mission. F-18 does not crash now
  • Added SCAR Light Test Button functionality
  • Fixed ERR light on SCAR Display Unit. It now blinks correctly and on both cockpits
  • Added RAAF Roulettes livery
  • Added “PITOT HEAT” caution light function
  • Added pitot heat failure in Mission Editor
  • Pitot heat korry light is now off when Mission Editor “pitot heat fail” occurs
  • Added “pitot heat fail” repair
  • Fixed logic of “pitot/static port blocked” failures in Mission Editor. Now those follow the same logic as the one of “pitot/static port blocked by ice” systems failure, i.e., it uses last known values of pressures, etc.
  • Implemented pitot heat equation. Now it affects only the ability to reengage pitot heat on ground after about 17-15 minutes (depending on TAT) since enabled. To reengage pitot heat, wait for a couple of minutes until it cools down. Such electrical condition is very rare thoug
  • Updated cockpit textures, including lighting
  • Adjusted effect of alpha and beta on the computed indicated airspeed
  • Fixed cockpit lighting of external model
  • Added input_profiles_repairer.exe and corresponding readme.txt. This exe allows to recover old C-101 input mapping saved previously to Open Beta update 2.5.6.52196. Already correct profiles are kept untouched. Disregard the repairer output file
  • Adjusted g-suit effectiveness factor (a wrong scale was being used)
  • Modified "crash" button tooltip, added its activation condition for clarity
  • Updated brightness control for the following lights:
    • All cockpits: emergency pitch trim light, markers lights, ENG IGN light, CAWS panel lights, IFF test light, IFF reply light
    • EB: ARN-127 freq digits, ARC-134 freq digits, ARC-164 freq digits, HSI digits
    • CC: MPR light, telebriefing light, HSI/ADI digits
  • Korry buttons and other signal lights without integrated brightness control change now their brightness with instrument and consoles lights dimmers
  • Implemented landing gear red status lights (gear in transit)
  • Fixed ILS frequency typo in Persian Gulf instant action hard landing mission
  • Gear handle light brightness depends now on the instrument knob (dimmer) position
  • Fuel lights are set to off (white bars) when fuel measurement CB is pulled
  • CC HSI annunciator lights brightness is changed now with instrument knob (dimmer)
  • Adjusted initial instrument/consoles knobs (dimmers) settings
  • Improved cockpit textures
  • Fixed the following textures: standby horizon, RMI indexes and brightness of V/UHF, VHF and NAV transfer push-buttons of C-101CC rear cockpit
  • NS 430 is now available for rear cockpit, both for C-101EB and C-101CC. Added setup option to Mission Editor
  • Reduced brightness of C-101EB Flight Director buttons
  • Added transfer over the network of IFR hood and NS 430 presence and position
  • Updated EN and ES localizations
  • Formation lights switch is operative again
  • Removed power up/cool down times of formation lights. They get now desired brightness instantly
  • Fixed wing tip formation lights flickering
  • Fixed GPS position. (Already committed in previous revision but was not added to changelog)
  • Improved WARNING, FIRE, ANTISKID OFF, ANTISKID FAIL and CAUTION lights brightness
  • Improved FD buttons brightness of C-101EB forward cockpit
  • Improved AOA indexer light brightness
  • Fixed brightness of priority transfer korry dots. Both for C-101EB and C-101CC
  • Adjusted the following lights brightness: Fuel available indicators, fuel transfer pressure indicator, fuel FUS quantity selector, boost pump korry, fuel shutoff valve korry, engine anti-ice korry, engine computer korry, battery L and battery R korries
  • Fixed the following lights brightness, they are now dimmed with consoles lights knob: aileron servo-actuator cutout korry, emergency fuel valve korry
  • Labels of priority transfer korries (UHF, VHF and NAV) are now always on when electrically energized. Both for C-101EB and C-101CC
  • Batteries temperature red lights will be off now when there is no electrical power available (this issue had been introduced recently after textures rework)
  • Minor: Removed looped cell links in aircraft setup
  • Fixed parachute texture
  • Added Syria map quickstart and single missions (EN and ES localizations)
  • Fixed handling of frequency set in V/TWU-740 radio of C-101CC, as there was an issue with the 0.05 digits selector.

DCS P-47D Thunderbolt by ED

  • Cylinder temperature fixed
  • Gas temperature for turbine is constant regardless of magneto off or fuel cut-off - fixed
  • Aftercooler update
  • Changed position and cover's texture of the guns. Fixed collision model
  • Oil system update
  • Fixed missing FFB shake
  • Added landing light driven shake
  • Reduced propellor disbalance effect magnitude
  • Updated flight manual (fixed typos, minor further updates)
  • Added 2 additional modifications: P-47D-30 (early) and P-47D-40
  • Added new bombs and rockets for using on the aircraft
  • Added external fuel tanks and the M10 smoke tank
  • Updated bombs delivery procedure
  • Updated damage visualisation
  • Flight manual EN, RU
  • Log book not recording P-47 stats - fixed
  • Known issue - AI controlled aircraft have problems when aiming M8 rockets

DCS Spitfire LF Mk.IX by ED

  • Fixed interconnected left and central wheels damage

DCS FW 190 A-8 by ED

  • Tuned the adjustable iron sight

DCS FW 190 D-9 by ED

  • Replaced sagged valve springs in the engine

DCS Bf 109 K-4 by ED

  • Added net sync for gun sight
  • Tune up of hydro hoses damages
  • Adjusted negative g oil cut out

DCS P-51D Mustang by ED

  • Oil pressure fixed
  • Starter sound can be heard even without spinning propeller - fixed

DCS A-10C Warthog by ED

  • Adjusted minimum value and curve for HUD-only and exported displays views brightness after bug: MFD's are dark on view Alt+F1'
  • CDU display brightness adjustment don't work - fixed
  • Restored assigned engine failures in old missions
  • HUD goes to A-A mode without any Electrical power - fixed

DCS F/A-18C Hornet by ED

  • Added Doppler Beam Sharpened (DBS) EXP -1/2/3 modes
  • Radar locks air target in AG mode, but HUD target box stays in default or last known position - Fixed
  • ICLS is not stabilized. If ship rolls on waves ICLS bar swings together with deck - fixed
  • TACAN Data not showing on SA page top left - Fixed
  • Launch bar switch is down for player spawned on catapult - Fixed
  • JDAM indication is crossed out on the HUD when the JDAM is not aligned - Fixed
  • F-18C separate RWR indication is barely visible - Fixed
    • RWR screen is now rendered to a texture
    • RWR brightness is initialized according to the night/day condition (Sun angle at mission start)
    • Adjusted RWR symbology material alpha, as well as the visual appearance of the font (thickness)
  • Gun smoke is far too dense - Fixed
  • Forced "Unrestricted SATNAV" option doesn't work - Fixed
  • Laser CODE on SMS main page with Guns selected creating a conflict - Fixed
  • GBU-31(V)3/B Fuze Error - Fixed
  • AMRAAM midcourse guidance stops when the L&S is swapped with DT2 in LTWS - Fixed
  • Designation in NAV or AG modes stops AIR Attack Radar range and elevation changes - Fixed
  • Standby ADI turn rate indicator (adjusted turn rate needle) - Fixed
  • AIM-120 Quantity on HUD Incorrect with Mixed Types Onboard - Fixed
  • Autostart macros fixed with INS STD HDG Alignment - Fixed
  • INS GND alignment never finishes if GPS is not available - Fixed
  • INS alignment status display in HSI indicates 0.5 OK but INS alignment is not ready - Fixed
  • Aided INS (AINS) position mode - Fixed
  • Missing MPCD Display Controls
    • Contrast control was added to AMPCD
    • Also contrast control was implemented for L/R MDIs
  • Added yardstick to FLIR page
  • Added coordinate display for FLIR page
  • Added north arrow to FLIR
  • INS align display horizontal bar aligned - Fixed
  • Hot start IFA not aligned properly - Fixed
  • Hot start should have INS selector knob in IFA - Fixed
  • FCS page glitch (Appear only on first page activation) - Fixed
  • POS/ADC Caution Message is Missing - Fixed
  • INS DEGD Caution Message is Missing
  • Fuel overwrites WP name - Fixed
  • Comm 1 switches from AM to FM on its own - Fixed
  • Engine sound update (wip)
  • Major external sound update
  • Air-to-Air Target Range on Air-to-Ground HUD - Fixed
  • AG radar. Infantry can be detected - Fixed
  • AG radar. FRZ and SIL don't function properly - Fixed
  • Maverick slaving after step - Fixed
  • AG radar. EXP render issues - Fixed
  • Toggle HUD Time Off with Landing Gear Down - Fixed
  • Added new rendering for EXP 1/2/3 mode
  • WWII models that have no AG radar signature - Fixed
  • Modern ground vehicles models that have no AG radar signature - Fixed
  • Static objects AG radar signature issues - Fixed
  • All static buildings have no AG radar signature - Fixed
  • A/G radar - DBS: FRZ picture disappear if you will move outside scan area - Fixed
  • Added AGR Mode
  • Added AGR Mode
  • Added Mark Point option
  • Incorrect HOTAS Command for Castle Switch aft - fixed
  • ZTOD on UFC Error - fixed
  • Radio volume ISSUE - fixed
  • Broken fuel transfer from external tanks - fixed
  • SA page SAM threat rings draw order - fixed
  • Master mode buttons A/A and A/G are pressed at mission start - fixed
  • MK-82 Auto mode dropping long - fixed
  • Threat circles on SA page only show if threat Icon is visible - fixed
  • AGM-65 IR Display and SLAM display very dark - fixed
  • Hot start should have INS selector knob in IFA - fixed
  • EXP render issues - fixed
  • HUD Sidewinder count does not update until zero missiles remaining - fixed
  • Firing AIM-7F causes switch to other AIM-7 type - fixed
  • SELECTIVE JETTISON in STORES mode not working correctly for some stores. - fixed
  • AIM-9 seeker and TD lock onto different targets - fixed
  • Strange behavior when switching between A/G radar EXP modes and A/A radar - fixed
  • With stick hidden NWS/Undesignate click spot remains and creates problems for some users - fixed
  • AG radar EXP2-3 beam jump on first pass - fixed
  • AG radar heading figures overlap on switch from Map to EXP1-2-3 - fixed
  • Check UFC and radio button pushes change AM / FM status - fixed
  • Unlimited weapons - does not respect salvo / ripple after replenishment - fixed
  • AGM-65 A/G RDY not indicated on HUD in certain condition - fixed
  • GACQ and VACQ Scan patterns broken - fixed
  • COMM was turned off, new channel applied right after COMM powered up - fixed
  • Radio volume does not turn off radio when at minimum - fixed
  • AGM-88C disappear after launch - fixed
  • Radar elevation coverage is incorrect - fixed
  • TWS antenna slew messing with RWS - fixed
  • Refueling Floodlight isn’t bright enough - fixed
  • TGT steering is not selected after HUD, FLIR or A/G radar cursor designation - fixed
  • HSI/SA page A/G designation diamond missing for FLIR and HUD designations - fixed
  • Added Winwing HOTAS Hornet Files
  • Incorrect coordinates format in Litening output in current build (decimal, but need to be precise classic one) - fixed
  • INS Alignment: Moving aircraft should require manual waypoint 0 update. - fixed
  • Helmet mounted device change:
    • Added option in the ME aircraft property tab
    • Added ground crew comm
  • Added HMD EW Symbols
  • AIM-9L & AIM9-M losing lock with control input - fixed
  • IFA Alignment has strange effect on velocity vector and CCIP CCRP fall lines - fixed
  • AIM-9L/M Tone loss - fixed
  • AIM-9X jitter - fixed
  • NVG appears without color - fixed
  • No fighter-fighter data link in MP for clients - fixed
  • No Datalink contacts when started from cold start - fixed

DCS F-16C Viper by ED

  • TGP Litening:
    • Added HOTAS Commands
    • Added Cursor Zero (CZ) Mode
    • Added Steerpoint Indication
    • Added HSD Steerpoint
    • Added Laser Range Indication
    • Added Laser Code Indication
    • Added Camera Pointing Azimuth
    • Added DCLT option
    • Added Time to Steerpoint Indication
    • Added AA mode
    • Added North Arrow
    • Added Coordinate Display
    • Added NAV Mode Slave
    • Added Meter Stick Value
    • Added Gray Scale
    • HUD CCRP indication doesn't sync with on TGP selected target - Fixed
    • LASER guided bombs Time to impact on HUD & TGP - Fixed
    • TGP Slew changes Waypoint locations IN HSD - Fixed
    • TGP can show -10ft of altitude - Fixed
    • TGP CCRP selection drops empty waypoint coordinates to (X = 0, Z = 0))
  • HUD AOA Bracket top and bottom to wide - Fixed
  • Adjusted dim lights logic
  • CMDS "CHAFF FLARE" message after takeoff - Fixed
  • FLIR crazy brightness parameters at night - Fixed
  • HSI Very dimmed at night - Fixed
  • Master light switch is not illuminated - Fixed
  • Countermeasures released below aircraft - Fixed
  • Add NOT SOI label to formats that can be assigned SOI: FCR/TGP Pages
  • Add Weapon Time To Impact (TTI)
  • Add Time to Steerpoint Needed
  • Added Israeli and Turkish skins
  • Added AGM-65D/G/H/K
  • W.I.P (Add to the next OB):
    • BSGT option
    • Uncage
    • LOS with successful handoff on HUD
    • It is possible to lock on with two missiles prior to launching the first missile
    • TMS-right re-command handoff
    • ASL on HUD for BORE mode
  • Added AGM-88C (HAS Mode)
  • Optimize F-16 livery files - fixed
  • SYM Rocker No Longer Working - fixed
  • Some liveries lack textures - fixed
  • Scan Broke for Boresight & Vertical Scan - fixed
  • Radar: Loss of track from SAM to TWS - fixed
  • Helmet mounted device change:
    • Added option in the ME aircraft property tab
    • Added ground crew comm
  • G Tolerance - Open Beta vs Dev Trunk - fixed
  • Litening Phase II: Current coordinate display is not looks like in design doc and original source - fixed
  • F-16CM TGP Will Not Power On After Takeoff - fixed
  • Updated F-16 Guide with newly added features as required. Changes are noted on the Latest Changes page
  • HMD Boresight ellipse displayed all time - fixed

DCS F-86F Sabre by ED

  • F-86F Direction indicator knob animation corrected

DCS Flaming Cliffs by ED

  • Su-25T Cockpit. Restored coloured glass. Corrected glass material. Added scratch texture on the canopy. Added rain drops on glass.
  • MiG-29 Cockpit. Corrected the speed indicator. Added scratch texture on the canopy. Added some textures.
  • Su-25 Cockpit. Added scratch texture on the canopy. Added rain drops on glass. Corrected mirrors animation.
  • A-10A Cockpit. Added scratch texture on the canopy. Added rain drops on glass. Eliminated gaps on the back side of the cockpit.
  • MiG-29. The engine nozzle will open if the throttle is pulled back independently from the airspeed.
  • Su-25T. The TV screen is transparent in HUD only view - fixed.
  • Su-33. Ramp start is possible only with power off - fixed.
  • Mouse TDC axis doesn't work - fixed.

DCS Mi-8MTV2 by ED

  • Eliminated gaps on some details of the cockpit.
  • Spring Tension campaign. Mission 18: two helicopters spawn on one place - fixed.

DCS UH-1H Huey by ED

  • Fix of left side gunner sound.
  • Co-pilot not firing miniguns at targets - fixed.

DCS Ka-50 Black Shark by ED

  • Cockpit. Corrected OPER and OFF text on L-140 panel.

DCS L-39 Albatros by ED

  • Gear indicator lamps don't work after a cold start - fixed.
  • Failures, assigned in Mission Editor, don't work - fixed.

DCS MiG-15bis by ED

  • Tracer not seen on 23mm cannon - fixed.

DCS F-5E Tiger II by ED

  • Added Instant action missions on Syria map.

DCS I-16 by OctopusG

  • Fixed broken controls animation in the cockpit.

DCS Combined Arms by ED

  • Fixed delay before deleting an assigned target in F10 view.
  • Fixed incorrect fire solution for controlled FLAK.
  • Running infantry not firing - fixed.
  • Fixed incorrect movement of units with type "on road" when rounding the road.
  • Added auto-turning on the stabilizer during auto tracking (ctrl+F10) for gun 2S6 Tunguska.
  • Fixed armor Armed Speedboat (20mm HE shells can't damage).
  • Infantry ignoring WP in mission - fixed.
  • MLRS cannot turn to use weapons - fixed.
  • Improved visibility range for infantry

DCS Supercarrier by ED

DCS: The Channel Map by ED

DCS Syria map by Ugra Media

  • Fixed:
    • known bugs in airfields taxiing
    • known bugs in airfields parking
    • known bugs in airfields lighting
    • bugs in collisions and lighting in stadiums
    • bug when forest rendering range setting now works improperly
  • Improved:
    • airfields lighting at parkings
    • "collision shells" of objects, including helipads in hospitals
    • lighting of city blocks and unique objects
    • scenes around unique objects
    • surface textures, fixed joints and artifacts around roads
    • scenes of airfields in the takeoff and landing courses
    • "collision shells" of trees
    • map wallpaper

DCS WWII and Assets Pack

  • Schnellboot sometimes incorrectly attacks the target - fixed
  • Bofors 40mm erratic behaviour - tuned
  • Flak 41 ignore buildings/scenery and continue to fire without LOS - fixed
  • Tail wheel behavior tuned for all taildraggers

Voice chat

  • Users can create their own rooms
  • Crew intercom rooms autocreated now
  • Mission makers can create additional coalition rooms via scripts syste

Campaigns

UH-1H Argo Campaign by 373vFS Greg:

  • Mission 1: Adjusted landing trigger conditions.
  • Mission 3: UH-60 Follow conditions adjusted.
  • Mission 4: Mission time/ Weather conditions adjusted.
  • Mission 6: Mortar group trigger conditions adjusted.
  • Mission 15: Apache start position adjusted/ Apaches shooting conditions adjusted.

The Museum Relic Campaign by Apache600:

  • Updated skins of F-86F and MiG-15bis
  • Mission 13 (F-86) P-51 takes off into back of CH-47 Chinook : Fixed.
  • Mission 6 (F-86) Typo in Situation Briefing: Fixed
  • Mission 8.3 (Both) Wingman doesn't follow player : Fixed
  • Mission 15 (F-86) Triggers for enemy escort and IL-76 tripping out of order: Fixed

F-15C The Georgian War campaign by Baltic Dragon:

  • M11: Adjusted AI pathing to prevent issues causing some flights to crash before the player is aware of them.

F/A-18C Hornet - The Serpent's Head 2 Campaign by Badger 633:

  • Mission 01: AI aircraft actions adjusted, now guns only, earlier loss of immunity, triggers more forgiving
  • Mission 2 : Soldiers not entering vehicle fixed
  • Mission 03: Fail state adjusted for unusual pilot routes, certain targets made more vulnerable, label enforcement removed
  • Mission 05: Fuel correction made to easy A2A option; info added to brief regarding min SAM standoff distance. Trigger made more forgiving ( Normal and EZ A2A)
  • Mission 06: Minor voice correction. Mission 07: Removed chocks note. Mission 08: Unusual responses JTAC corrected
  • Mission 09: Aerial photo in brief corrected. Mission 10 Simple A2A version: Correction to an important vehicle late activation
  • Mission 10 : Turning carrier fixed. (Normal and EZ A2A)

Bf 109 K-4 Jagdflieger Campaign, F-86F Hunters over the Yalu Campaign, P-51D The Blue Nosed Bastards of Bodney Campaign, Spitfire IX The Big Show Campaign by Reflected Simulations:

  • Fine tuned triggers
  • Introduced interactive triggers
  • Added better user guidance
  • Campaign progression logic revised
  • Updated flak and AAA

UH-1H Worlds Apart - Spring 2025 Campaign by Low-Level-Heaven

  • Fixed path finding issues in Mission 7 and 8

A-10C Advanced Aircraft Training Qualification Campaign by Maple Flag:

  • TAC14 - Adjusted Helicopter Altitudes
  • TAC15 - Minor text dialogue change
  • TAC16 - Corrected Flight Examiner takeoff time

A-10C BFT Campaign by Maple Flag:

  • Missions BFT02, BFT03, BFT11: Updated AI vehicle paths to avoid collisions

F-5E Aggressors BFM Campaign by Maple Flag:

  • Added Random AI and Rookie AI versions of the campaign.
24 jul
2020

Introduced new modules: DCS P-47D Thunderbolt and DCS The Channel map.

Added support of DCS NS 430 Navigation System modules for C-101CC and C-101EB by AvioDev.

Introduced Historical mode filter in the ME.

The historical mode is designed to facilitate the creation of historical mission scenarios. If the author of the mission wants to use equipment only for a given year, he can click on the small clock piktogramm in the bottom line of the Mission Editor, after which all lists of equipment and aircraft are filtered out for a given year. The lists will show only those aircraft or equipment that were in service with the selected country in a given year. This mode can be turned on and off in the process of creating a mission if you need to select objects outside a given year.

Introduced new campaign: F/A-18C The Serpent's Head 2 by Badger 633.

DCS World

  • Introduced a new flight dynamics model of AIM-120 missiles. In contrast to the old missile dynamics model the new one includes revised lift and drag, revised induced drag and motor data. Added stability and control characteristics, velocity-altitude adaptive autopilot and modified lofting trajectories.
  • AIM-7. Improved loft algorithm. Loft pitch angle now depends on range to target. Added simulation of English Bias maneuver during boost phase of flight.
  • AIM-7. F and MH versions use old FM - fixed(was caused by database conflict by F-14B AIM-7 definitions).
  • Introduce new AGM-84E Standoff Land Attack Missile (SLAM). This is a subsonic, over-the-horizon, air-launched cruise missile with new route by waypoints autopilot, INS + GPS, sensor guidance and F/A-18C integration.
  • ME. Incorrect AIM-9X Mission Editor icon - corrected.
  • ME. Neutral unit can now be placed by ME. Added filter by button COMBAT/ALL countries. The ALL position shows all countries, including neutrals. Support of old missions is maintained.
  • GUI. Loading window pictures doesn't show for some modules - fixed.
  • MP. Ammunition reloading in Combined Arms can cause server and client crash - fixed.
  • GUI. DCS restarts after selecting current screen resolution in options - fixed.
  • M61 Vulcan gun dispersion corrected.
  • MP. Client can now embark troops correctly.
  • AI wingman remains on the runway after group landing - fixed.
  • Improved DCS startup time.
  • Fixed crash on AIM-120 seeker.
  • AI soldiers shoot through walls - fixed.
  • ME. Su-33. Decrease default fuel to 50%.
  • Fast mission generator crash in 2.5.6 branch - fixed.
  • AJS-37 and JF-17 spawned in Senaki hangars with wrong heading - fixed.
  • S_EVENT_ENGINE_SHUTDOWN not triggered for clients - fixed.
  • MP. Fixed occasional IC failing even if no user-mods are installed.
  • MP. More fixes for server list empty if IPv6 is disabled in Windows.
  • GAI: Column not completely following route - fixed.
  • ME. Triggered action refuel stop condition not working with flag - fixed.
  • Line effect on shadows over trees - fixed.
  • HUD intensity corrected for non FC3 aircraft.
  • S-3B unable to launch SLAM - fixed.
  • Embarking group disappears from F10 map - fixed.
  • DM. Aircraft insensibility to damage by weapons - fixed.
  • MP. Improved integrity check reports.
  • Crash on Server Stop - fixed.
  • Corrected lights in the cockpits of next aircraft: Yak-52, Su-25, Su-25T, MiG-29, A-10A, F-86F, L-39C, L-39ZA, A-10C, MiG-15bis, P-51D-25NA, P-51D-30NA, TF-51D, UH-1H, F-15C, F-5E.
  • Aircraft carriers. Planes don't takeoff until the previously taken-off group of helicopters land at the airfield - fixed.
  • AI flight no longer maintains AAR formation while flight members are refueling - fixed.
  • AI aircraft AAR in turn receive fuel at a slower rate - fixed.
  • AI aircraft: When attempting to maintain formation AI is capable of noticeably breaking the laws of physics - fixed.
  • S3B AI eject before reaching runway after tanker mission - fixed.
  • Ground AI. Task 'Hold' ignored by HMMWV - fixed.
  • AI AV-8B: Spawning inside of other aircraft on deck - fixed.
  • AI AV-8B: landing outside of the deck - fixed.
  • Aircraft Carriers: Helicopters block aircraft landing in some cases - fixed.
  • If AI helicopter spawn on a ship in cold, later startup and takeoff then land back on ship, then it will land at the center of the ship model - fixed.
  • If AI helicopter spawn in air, then land on ship it will disappear at 100m behind the ship - fixed.
  • AI E-2D goes outside deck boundaries during taxi to parking - fixed.
  • Protection from incoming NaN at game initialization added (crash on mission start fixed).
  • Tall targets (with high antennas for example) will be targeted at the base now, instead of the geometrical center of the model box.
  • ME. Added Copy and Paste of Trigger Zones.
  • AI F/A-18 turned external lights off during catapult launch - fixed.
  • FARP: ground units sinking into the FARP surface - fixed.
  • MP. Dedicated server late activation ships do not activate - fixed.
  • AI MiG-25: Since MiG don't have gun fitted and short range AA missiles his attack attempts from short range are useless - fixed.
  • ME. Triggers. Added condition: Unit Type in Zone - Aircraft/Helicopter/Ground/Naval.
  • Ka-50. Reduced beacon rotary speed.
  • ME. Copy and Paste an aircraft group can lose Uncontrolled option - fixed.
  • AI aircraft. Sometimes occurs a midair collision during recovery to deck.
  • In some cases AI aircraft do not take off until the AV-8B group lands or deactivates - fixed.
  • Dedicated Server. Added Su-25T and TF-51D into server install.
  • F10 map. Optimised font rendering, increased frame rate a bit.
  • F10 map. Eliminated grey squares on map at low graphic preset.
  • EWR 55G6 radar model from certain angles goes grey to white on the mast - fixed.
  • MP. Crash in MP after using the radio command Engage ground targets - fixed.
  • Fixed error occurs when you are trying to take off from an airport where there is no radio on the airfield by default. Mesquite in Nevada for example.
  • VR. Super carrier crew figures only render in one eye in VR and the encyclopedia - fixed.
  • DCS affinity to zero CPU core fixed.
  • Fixed Transport.dll crash when bridge destroyed with vehicles on.
  • ME. Added a missing airplane A-20G, Ju-88A4 images in Loadout editor.
  • AI aircraft dropping guided bombs are horribly inaccurate - fixed.
  • GUI. Added special options of NS430 Nav System for C-101.
  • Fixed crash when helicopter landing on deck with Follow task.
  • DCS hangs after destroying objects - fixed.
  • MP. Cargo operations. Two clients on a server, take different cargos one by one. At the moment the second client hooks cargo one of the client crashes - fixed.

DCS AJS37 by Heatblur Simulations

  • Fix to long ELINT-analysis time (crash when setting BER after landing).
  • Filename sanitization for F10-cartridges.
  • Implemented proximity fuses (MARK and LUFT) for Rb05 missile.
  • Added diagonal control bindings for controlling Rb05 missile.
  • Fix to Rb05 Fusing.
  • Fixes to internal and external lights - tweaked all lighting levels and emissive materials for new DCS lighting system.
  • Turned down hud brightness knob at night-start.
  • Probable fix to out-of-memory problem in ELINT analysis.
  • Fix to proximity fuse for Rb05.
  • Fixed weapon selector knobs not being readable at lower texture settings.
  • Added warning in DCS.log if Easy Avionics or Easy Flightmodel is activated.
  • Tweaked engine behavior at medium altitude.
  • Updated all Wrath of thunder missions, now initializes properly due to change in Mission Start trigger.
  • SnabbURKoppling Autopilot Quick Disconnect implemented.
  • Corrected typo in a keyboard mapping.
  • Fix for crash when pressing IFF IDENT.
  • Updated Mjolnir Response Mini-campaign.
  • Fixed Mission 2 ship AI Added mission-skip functionality (available via F10 option in comms menu).
  • Fixed mission 5 end crash.
  • Fix for crash when using Walkman.
  • Fix for possibility to launch Rb05 in incompatible J/A mode.
  • Fixed pull up warning in CCIP.
  • Corrected high-drag bomb accuracy and added compensation for spread.
  • Corrected rocket accuracy.
  • Reimplemented atmospheric model for avionics.
  • Fix to inaccurate ELINT-analysis.
  • Updated AI afterburner.
  • Reduced opacity of Viggen glass.

DCS F-14B by Heatblur Simulations

  • Fixed typo in Carrier Quals CVN-73 Quickstart mission name.
  • Re-added Supercarrier Coop missions for Carrier Quals.
  • Fixed version mismatch that may have caused several smaller issues.
  • Fixed kneel switch behavior: aircraft will not spawn kneeled anymore and a simple down-press of the switch to kneel the aircraft will not prevent using NWS if extended again. (Solenoid holdback is still WIP and will be added in the next patches).
  • Adjusted flap drag while overspeeding with full flaps deployed.
  • Fixed fuel flow fluctuation caused by inlet performance discontinuity when AOA crosses from 180 to -180 degrees at low speeds.
  • Added Supercarrier version for cold start Cage the Bear campaign - thank you Kaba! (replaces old carrier cold start version).
  • Fixed wind direction in Debridging the River Inguri SP and COOP mission.
  • Fixed inverted warning panel on Jolly Rogers Hi Vis livery.
  • Fixed IFF showing for non aerial vehicles (ships).
  • Added Ticonderoga and Arleigh Burke as NTDS (datalink host) capable.
  • Adjusted flaps drag and damage model.
  • Adjusted pitch damping.
  • Corrected kneel switch animation.
  • Adjusted flaps pitch moment.
  • Adjusted pitch trim actuator rate.
  • Adjusted pitch with power.
  • Complete lighting overhaul and readjustment:
    • Fixed annunciator lights not being visible.
    • Fixed green dot showing in HUD.
    • Tweaked flood light intensity.
    • Tweaked value of remaining daylight required to spawn with cockpit lights on - will be generally later in the day now.
    • Fixed vertical panels not changing light intensity in sync with other panels.
    • Changed red flood lights to dim per default when spawning at dusk or night.
    • HSD, ECMD and TID brightness start with lower values when spawning at dusk or night.
    • Fixed Lantirn panel lights appearing without the Lantirn stick being visible.
    • Fixed exterior lighting bugs.
  • Tweaked canopy glass cockpit and exterior.
  • Fixed Jester infinite input loop during TWS-A.
  • Added possibility to load 10 Mk20 Rockeyes. Note: MAK-79 is still WIP and not visible atm.
  • Finished Kneel Switch solenoid behavior.
  • Minor tweaks to flaps overspeed/overG and flaps jamming.
  • Tweaked asymmetric flap roll.
  • Adjusted fine trim single step intensity (trim should be more precise now).
  • NEW - Added Jester Audio option via headphones.
  • Set RWR, walkman, radar altimeter tone and sidewinder tone to go via headphones.
  • Fixed CMS rearming not working.
  • Fixed broken shading on nacelle NACA intakes.
  • Initial implementation of PD ground clutter contacts.
  • Prioritize AWACS and carrier over other datalink hosts for Jester menu.
  • Changed nose strut keybinds to avoid flicking switch to off when key is released.
  • Tweaks to canopy glass cockpit and exterior.
  • Fixed LANTIRN panel lights appearing without LANTIRN stick visible.
  • Specify module shortName in entry.lua as F-14 (defaulted to F14 when unspecified).
  • Fixed broken normals on NACA vents on engine nacelles.
  • Fixed the boxy halo around the afterburners visible at night.
  • Increased strength of landing (taxi) light.
  • Corrected countermeasure resistance for AIM-54 missiles.

DCS MiG-21bis by Magnitude 3

  • Added VR device tracking support. (WIP)
  • Corrected ASP fixed net and piper illumination levels for day and night operations.
  • Decreased radio-altimeter hot-start value from 200 m to 100 m.
  • Tuned SAU and autopilot. (WIP)
  • Fixed KPP glideslope needle.
  • Fixed landing gear lock sound.
  • Fixed lights' switch axis in clickables.lua by adding 2 new commands for light controls.
  • Added switch operation for air conditioning. (no use in game, visual only).
  • Phase 1 Livery Template released.
  • Phase 1 External Model Changes Include:
    • Added overwing vapor effects. (WIP)
    • Updated GSH-23 muzzle flash, smoke, tracer effects. (WIP)
    • Updated canopy & windscreen.
    • Updated PVD-7, DUAS-5 pitot tubes.
    • Updated gear bay upper fuselage blisters.
    • Updated dorsal fuel tank.
    • Updated vertical stabilizer.
    • Updated lower wing root covers.
    • Updated SPRD-99 / POMIG mounts.
    • Updated taxi/landing light glass lenses.
    • Added afterburner volumetric light effects. (WIP)
    • Adjusted afterburner flame to be seen in daylight hours and added shock diamonds.
    • Adjusted landing / taxi light brightness.
    • Fixed AI non-retracting landing / taxi lights.
    • Fixed gear strut lights to turn off when the battery is switched off.
    • Fixed nav lights from turning white while viewing from long distances.
    • Adjusted drag chute animation and associated collision shell
    • Fixed TacNumbers from all changing at the same time.
    • Converted all 8K livery textures to separate numerous 1, 2, and 4K textures.
    • Adjusted all livery camouflages to match Phase 1 airframe. (courtesy of Joshua Pemberton).
    • Adjusted & added RoughMet textures to numerous areas.
    • Adjusted & added Normal Map textures to numerous areas
    • Corrected Russian spelling of livery stenciling. (courtesy of LazySeal [P61]).
    • Removed Croatian 2014 and Hungarian liveries. (Unable to contact original artist for PSD files).
    • Merged cockpit textures into atlas.
    • Merged pilot textures into atlas.
    • Updated SPRD-99's 3d mesh & added RoughMet texture.
    • Added RoughMet textures to missile launcher rails.
    • Added RoughMet texture to POMIG chaff & flare dispensers.
    • Corrected size of external 490L drop tank. (courtesy of SVKSniper & GumidekCZ)
    • Corrected size of external 800L drop tank.
    • Created new drop tank textures.
    • Reduced destroyed 3d mesh's 8K textures to 4K.
    • Adjusted damage table properties.
  • Added RSBN navigation data for The Channel's airfields.
  • Added RSBN navigation data for Persian Gulf's newly added airfields.
  • Fixed the canopy lock sequence from users having to lock and then unlock to open the canopy after it was unlocked the first time.
  • Fixed a bug where the NS430 module turns off when the afterburner is engaged.
  • Fixed non-rotating turbine blades.
  • Adjusted suspension to prevent the tires digging in below the ground.
  • Fixed dashboard from protruding out of the windscreen.
  • Fixed ejected pilot and seat missing textures.
  • Fixed Southeria & Iran’s missing textures.
  • Fixed damaged parts’ missing textures.
  • Fixed critical damage shape on tail.
  • Fixed dorsal fuel tank from disappearing after taking damage.
  • Reverted file names for SPRD-99 and POMIG 3d meshes. (POMIG is a Yugoslavian made chaff/flair dispenser)
  • Adjusted rear belly antenna from looking metallic on metal liveries.
  • Adjusted color of PTB-490/800 fuel tanks.
  • Adjusted tilt angle of PTB-490/800 on the center pylon.
  • Introduction of Phase 1 Cockpit includes:
    • New ASP and Windscreen 3d meshes (WIP).
    • Volumetric lighting for gauges added (WIP).
    • Cleaner canopy glass.
    • Corrected stenciling’s lighting (Some changed to glow in the dark).
    • Chronometer now glows in the dark.
  • Added wheel chock function.
  • Fixed external glass material name.
  • Fixed nose cone animation.
  • Fixed ejection seat visibility.
  • Fixed aircraft covers showing during ejection sequence.
  • Fixed artificial horizon pitch animation.
  • Fixed ASP glass texture z-fighting its frame.
  • Fixed 'English - Metric' and 'Chinese' cockpit liveries.
  • Fixed key bindings for the RSBN / PRMG channel selectors.
  • Fixed key bindings for the ARU and landing light switches.
  • Fixed the ejected pilot's view point and added Arg 10 for the invisible head.
  • Fixed "smooth_normals" object definitions on the TacNumbers.
  • Fixed all the light rheostats' clickable data. (Courtesy of Joe)
  • Fixed the ASP lights from being on while the battery power is off.
  • Fixed the glow in the dark text on the lower-right-rear panel.
  • Increased afterburner IR coefficient to 2.4
  • Cockpit instruments calibration in accordance to cockpit 3d and texture improvements.
  • Deleted redundant input in keyboard inputs list.
  • Minor code optimizations.
  • Lights are tuned at max for dawn/dusk settings. When it’s complete darkness, users must switch indicator lights to night mode and set other lights’ rheostats to a non-max position.

DCS Christen Eagle II by Magnitude 3

  • Added VR device tracking support. (WIP)
  • Tuned engine torque characteristics.
  • Tuned engine gyroscopic effects.
  • Tuned propwash effects.
  • Tuned P-factor effects.
  • Tuned aircraft stability to retain previously matched capabilities and performance.
  • Improved suspension code, allowing the aircraft to takeoff and land on some grass surfaces.
  • Implemented instrument panel gauge oscillations / vibration depending on engine state and external factors (related to aircraft movement).
  • Implemented over-priming the engine with more than 5 pumps may flood the engine.
  • Fixed bright lights in the cockpit.

DCS Mirage 2000c by RAZBAM

  • Engine idle now waits 5 seconds of weight on wheels before going from flight idle to ground idle.
  • Fixed gear was able to retract through keyboard commands after emergency gear handle deployed.
  • Improved afterburner glow effect behavior.
  • Cockpit lighting material change for indicator lights.
  • Corrected some cockpit sounds to properly go through headset source.

DCS AV-8B by RAZBAM

  • Fix IFR Probe responding to switch command without hydraulic power available.
  • Fixed cockpit alerts (cautions, voice warnings, maneuver tone, RWR alerts, weapon tones) to properly go through headphone/headset source.
  • Fixed incorrect RPM bias due to H2O mode working with Manual Fuel enabled.
  • Fixed H2O dump not functioning.
  • Fixed 2x Right MK-82 AIR incorrectly set as MK-82 Snakeyes.
  • Fixed MK-81 positioning.
  • Overhaul to WCA and Voice Warning logic for better management of fault acknowledgement and priority.
  • Fixed 15 SEC solid vs. flashing logic.
  • Further improved GPWS cues.
  • Improved auto-start sequence to give more time for cues to be heard through sequence.
  • Fixed DEP RES should only show when degraded not when in operation.
  • Fixed SKID should cause CAUTION CAUTION when Anti-Skid is OFF.
  • Fixed required time between BINGO auditory warning to be 60 seconds
  • Fixed required time between FUEL LOW LEFT or FUEL LOW RIGHT auditory warning to be 60 seconds.
  • Fixed required time between GPWS CHECK GEAR auditory warning to be 8 seconds.
  • Improved JPTL limiter check logic.
  • Fixed WCA for SAAHS Pitch, Roll, Yaw light not properly indicated SAAHS is disabled when paddle switch pressed.
  • Fixed WCA for LIDS when position disagrees with nominal position (either due to retract override switch or hydraulic failure).
  • Fix voltmeter always stuck at 27.5V - during checklist voltmeter should now change during checklist tests.
  • Fixed logic for DROOP light to go out during full aileron deflection per checklists.
  • TDC lag bug fix.
  • Gunpod ammo causing gunsight to "jump" bug fix.
  • MPCD video brightness and contrast control enabled.
  • HUD video brightness and contrast control enabled.
  • Cockpit interior lights fixed.
  • Cockpit lighting material change for indicator lights.
  • Added engine igniter sound.
  • CAUTION, CAUTION auditory tone sounded sometimes even after cautions had been acknowledged.
  • Added air start logic
  • Added engine windmilling
  • USS Tarawa: Modified Parking and taxi zones (Work in Progress).
  • Corrected speedbrake switch control logic and behavior for OUT, NORM, IN controls to allow partial extension/retraction.
  • Corrected LIDS and Speedbrake should be out already in cold start.
  • Added loss of electrical or hydraulic power to speedbrake to cause air loads due to airspeed to close speedbrake.
  • Fixed speed brake advisory to not show when landing gear up and speedbrake retracted OR landing gear down and speedbrake correctly at 25 degrees
  • Fixed fuel shutoff handle moving when it was supposed to be locked.
  • Fixed momentary switch behavior for APU switch.
  • Fixed momentary switch behavior for Compass/Lights Test switch.
  • USS Tarawa: Modified Parking and taxi zones (Work in Progress).

DCS MiG-19P by RAZBAM

  • Fixed animations and connector commands so that canopy can be opened and closed manually through clicks.
  • Fixed keyboard canopy open/close command delay.
  • Fixed keyboard canopy open/close command to have proper sequence.
  • Corrected EUP-53 instrument behavior for turn indicator.
  • Added flame out conditions due to air flow issues caused by deep stall and or tail slide.
  • Added aileron failure and damage due to excessive roll rate at high speed.
  • Increased R-3S structural load tolerance.
  • Decrease structural load tolerance at very high speeds
  • Increased buffet vibrations when near stall.
  • Fixed damage argument for right flap and aileron.
  • Weathered cockpit liveries are default now for English and Chinese cockpits.
  • Factory Fresh cockpit livery removed for now.
  • The resolution of several cockpit UV maps was increased to allow for more detailed textures.
  • New cockpit mesh and textures for several objects, including the cockpit gun-camera, the canopy locking mechanism cover and pipes.
  • Added the channel selector for the SRO-2 Khrom IFF.
  • Small tweaks to cockpit night lighting.
  • ASP-5 control axis not working fixed.
  • Brightness knob not working fixed.
  • Corrected animation of gun arm buttons.
  • Added and improved gear lever and gear lever lock keybindings.
  • Added helmet visor command and animation (you need to assign a key).
  • Added pilot wave animation when wheel chocks removed.
  • Increase nose up pitch moment effect with flaps.
  • Increase trim down required for level flight as airspeed increases above Mach 0.9
  • Improved behavior of transonic effect on vertical speed indicator.

DCS C-101 Aviojet by AvioDev

  • Improved 3D model of cross and dot window in HSI.
  • Fixed external lights. Landing and taxi lights beam looks correct now.
  • Braking is now without anti-skid when using parking brake.
  • Fixed flaps extension and retraction speeds.
  • Improved slipball behaviour with new physics model.
  • Adjusted some landing gear parameters. There are more chances now to move out when the aircraft is on ground out of runway.
  • Reduced wheels strengthness.
  • Improved turn indicator accuracy in standard conditions (30 degrees of bank), both in C-101EB and C-101CC.
  • Rate of turn pointer in turn indicator of C-101CC shows now a two minutes turn when on the mark.
  • Improved inclinometer (slipball): adjusted it's behavior according to installation position and physical parameters (ball mass, tube size, tube radius of curvature and viscous drag).
  • Mirror toggles now correctly on/off with keyboard or joystick button when the option is set to OFF in the game UI. Previously it was only working correctly when using clickable cockpit.
  • Added default key combination for Trigger Safety Catch UNLOCK, Trigger Safety Catch LOCK, Stores Release Guard OPEN and Stores Release Guard CLOSE of front cockpit for both C-101EB and C-101CC.
  • Fixed C-101EB-Nevada-takeoff mission. There should be no AI mid-air collision.
  • New cockpit textures
  • NS-430 is now available for both C-101 EB and C-101 CC.
  • Changed USAF Aggressor pilot name
  • Deleted obsolete files.
  • Added default key combination for Range Selector for C-101CC.
  • Added new training missions (EN and ES):
    • C-101EB Basic Visual Flight.
    • C-101CC Ground Attack with Guns and Rockets.
    • C-101CC Ground Attack with Bombs.
    • C-101CC Air Combat with Cannon and Missiles.
  • Reduced C-101CC FD vertical bar sensitivity in NAV Capture mode.
  • Added over-G effect to damage model. Wings will break now under heavy G load.
  • Fixed Air Combat training mission.
  • Air Combat training lesson #5 appears now in training missions list of EN localization.
  • Added Sea Eagle training mission (EN and ES).
  • Reworked cockpit textures: Reduced instruments and panels wear. IFF console for now. The rest of the cockpit is still WIP.
  • Fixed animation of C-101CC V/TWU-740 radio frequency selectors. This fix also affects frequency setting when the rotaries pass the 0 digit.
  • Fixed animation of C-101CC sight depression rotaries
  • Systems damage repair is partially fixed.
  • Implemented extrapolation of all warning flags and gauges animation. All gauges are now animated smoothly, even when the simulation time is slowed down.
  • Added smooth animation of trim position indicators when electric power is set on/off.
  • Fixed instantaneous HSI/RMI compass card jump to the new heading once the electric power is available again.
  • Adjusted speed of min/max reached g pointers when g-meter is reset.
  • Fixed animation of anemometer speed bug. Now it's animation follows strictly the knob rotation.
  • Fixed assignment of cockpit clickable commands related to trim and canopy control functions. All clickable commands are now handled by the correct destination seat, disregarding the seat currently occupied.

DCS JF-17 by Deka Ironwork Simulations

  • Fixed Anti-Collision light not blink.
  • Copying non-editable DST channels data to editable channels will cause the latter no longer editable - fixed.
  • Fixed DST channel copy caused non-editable channel.
  • Fixed CCRP line and cue are incorrect disabled in DTOS.
  • Fixed WMD7 pod external view: should set seeker to Caged state after initialization.
  • Fixed S2_left cycle radar submode in EMMC NAV mode, will depend on radar main mode:
    • radar in INTC main mode, cycle between RWS/TWS/VS.
    • radar in AG main mode, cycle between MAP/GMTI/SEA1/SEA2/TA/WA/AGR.
    • press OSB_U1 for main/sub mode select(INTC/AG only, DGFT mode cannot manually select).
  • Fixed GUN RDY state.
  • Removed SPJ pod station limitation, but if mounted more, jam power will be reduced drastically.
  • Switch to new AG radar render API.
  • Added SPI/OAP on HSD in AG mode.
  • Added customized effect for start-up flame/smoke.
  • Added starter exhaust door animation.
  • Implemented engine surge due to flying out of operational limits or missile/rocket smoke trails.
  • Added engine surge effects and sound.
  • Added customised effect of vapor cone.
  • Updated campaigns: added brief images for C01-C06, fixed some triggers, C06 operation time: day→night.
  • Fixed SPJ not work issue.
  • Fixed DTOS mode releases all bombs issue.
  • Adjust initial gain for AG radar RBM.
  • Fixed DGFT radar scan pattern (vertical scan).
  • Fixed datalink receiving message from F-16 issue.
  • Adjusted datalink message broadcast rate.
  • Improved C701 and WMD7 camera track stability.
  • Updated checklist page.
  • Adjusted FM (Cm0, fuel flow etc).
  • Corrected ISA max rate limit.
  • Enriched transonic pitching moment.
  • Notice: the path for DPLAYER and Customized Warning sound sdef/audio files has been changed.
    • DPLAYER: \Sounds\sdef\Cockpit\DPlayer\
    • CE: \Sounds\sdef\Cockpit\Warning\CE\
    • Don’t forget to change the audio file path in sdef files
  • Adjusted the layout of special options.
  • Updated RU locales.
  • Added click operation for g-suit tube connection.
  • Added click operation for seat height adjust.

ChinaAssetPack by Deka Ironwork Simulations

  • Fixed J-11A windshield texture.
  • Fixed J-11A brake chute texture.
  • Added starter exhaust door animation for JF-17 AI.
  • Added customized effect of start-up flame for JF-17 AI.
  • Added overwing vapor for J-11A.
  • Fixed J-11A landing/taxi light.
  • Fixed JF-17 dragchute model after cut-off.
  • Adjust navy ship wsType3, now helicopter can born in cold on deck.
  • Added 250kg bombs (Mk82, GBU-12, Type-200) to inner station.
  • Fixed J-11A strobe light effect.
  • Fixed JF-17 eject canopy texture issue.
  • Added 071 Transport Dock:
    • Allows two helicopters to take-off (AI, players) at the same time.
    • Includes 6 liveries.
  • Fixed navy units model bugs.
  • Renamed navy units: Type_052B, Type_052C, Type_054A, Type_071, Type_093 (Livery folders are also updated to match new unit names).

DCS F/A-18C by ED

  • Add Real Beam Ground Map with Navigation Stabilized Cursor Designation - WIP.
  • Litening Targeting Pod:
    • Updates for LTD/R and LST (laser), automatic laser illumination.
    • Add AA Mode.
    • Issue in logic and symbols in AA and AG modes were fixed.
    • Add on HUD No-Action Slewing indication (segmented TD box).
  • Add AGM-84E SLAM.
  • Fixed Dynamic launch zone, AUTO mode for JDAM.
  • Fixed FLIR video on ALT+F1 view.
  • AOA Brightness knob has no effect on indicator - Fixed.
  • TACAN has wrong position on HSI - Fixed.
  • EXP on SA page shows blank - Fixed.
  • ACM legend doesn't disappear and range selection arrows don't return after uncommanded ACM lock break - Fixed.
  • DUD cue is in the wrong position in the HUD - Fixed.
  • Using JDAM TOO mode causes the target diamond to get stuck in the HUD - Fixed.
  • GACQ issues after radar rework - Fixed.
  • TDC radar altitude readout does not update with antenna elevation change - Fixed.
  • Radar scan elevation limit overflow - Fixed.
  • HUD Conflict Between FLIR and TMR/IN RNG/MAV LKD - Fixed.
  • SLAM video not switching on sometimes - Fixed.
  • AIM-120 launch in LTWS or TWS gives RWR launch warning to the target in MP - Fixed.
  • AGM-65F When uncaged slew close to designated point but not close enough - Fixed.
  • TDC scan altitude readout changes as the radar goes through each individual bar - Fixed.
  • Fixed the azimuthal scan indication in MAP mode after a hot start.
  • Add The sounds for throttle (throttle lims/throttle transition from Idle to Off and back/from mil to AB and back).
  • SLAM TOO data from TPOD can be transferred to PP - Fixed.
  • If user uses ground power only no stores information is shown in DDI - Fixed.
  • Radar elevation coverage is incorrect - Fixed.
  • Possible fix for crash in CLC.
  • Laser Maverick does not see Laser spot on a building - Fixed.
  • Refuel never confirms and rearm cannot continue - Fixed.
  • AG radar MAP mode - issue with incorrect designation target position - Fixed.
  • Walleye switching stations will prevent WPDSG being used - Fixed.
  • Only Available Fuze Options Should be Displayed - Fixed.
  • AGM-65F Ground stabilise before reaching designated point when uncaged - Fixed.
  • GBU - laser code can't be assigned for several stations per time - Fixed.
  • Rudder deflection angle indication arrow too close to figures - Fixed.
  • CAGE Switch when FLIR selected changes HUD cage when not in any master mode - Fixed.
  • AGM-65E Auto uncage works for first maverick, subsequent ones require manual caging and un-caging - Fixed.
  • Inside 3000m Gun sight occluded but remain occluded when selecting missile - Fixed.
  • Hornet Changing laser Code - GBU QTY becomes negative - Fixed.
  • Repair causes issues (Radar Altimeter warning, SAI frozen, ADI frozen) - Fixed.
  • AutoStart Fails in Cold Weather Conditions - Fixed.
  • AIM-9 Shoot cue missing - Fixed.
  • EXPAND does show TUC info in bottom right corner - Fixed.
  • EXPAND should cancel DCNTR - Fixed.
  • Timer in DDI does not go past 5959 - Fixed.
  • After the launch of the AGM-84E rocket, you must enable the display of information from AWW13 (button 6 DDI disable SLAM) - Fixed.
  • EXPAND doesn't zoom map - Fixed.
  • Only Available Fuze Options Should be Displayed - Fixed.
  • MFD image in some sun light exposure positions is corrupted - Fixed.
  • Cockpit 3D model DDI and RWR materials were adjusted - improved.
  • Brightness level of displays not working correctly - fixed:
    • Left/Right MDI and AMPCD day/night mode is initialized now according to Sun angle at the mission start
    • Adjusted MDI brightness control levels.
    • Implemented repetitive AMPCD GAIN/CONT/SYM rockers function (CONT has no function yet).
    • Added AUTO X brightness/contrast display for AMPCD when values are changed. It is disabled for contrast until it is implemented.
    • Implemented automatic brightness adjustment for AMPCD for all display formats in night mode, and in day mode when the digital map is displayed.
  • Launch bar switch flickers when controlled by VR gloves - Fixed.
  • Turn rate indicator of Standby AI should be able to move to the edge of the window - Fixed.
  • Unable to select fuzing option on stores page for cluster weapons - Fixed.
  • Updated afterburner effect.
  • Updated Flight Manual RU.

DCS F-16C by ED

  • Added ability to create new waypoints.
  • Low altitude, Low fuel, High speed wobbling - Fixed.
  • Radar elevation coverage is wrong - Fixed.
  • No HUD steerpoint indications for preset steerpoints - Fixed.
  • TDC range numbers don't change when antenna elevation changes - Fixed.
  • HUD symbology is barely visible in daylight - Fixed.
  • Added french F-16 localization.
  • TGP TV picture has extremely high brightness - Fixed.
  • F-16 Chaff Flare audio not working from cold start - Fixed.
  • Crash when using higher numbered steerpoints for manual waypoint - Fixed.
  • HUD To bright at night - Auto / night switch has no effect - Fixed.
  • PNEU label is not displayed - Fixed.
  • Corrected LAU-129 drag with adapter.
  • Corrected drag index for AIM-120 on wing pylons.
  • Corrupted Kneeboard fonts - fixed.

DCS A-10C by ED

  • Lights inside "FIRE ‹eng› PULL", "FIRE ‹APU› PULL" & landing gear handles were too dim - corrected.
  • Brightness of some lights in the cockpit was too high - corrected.
  • Decreased MFD brightness at night. Except for 'HUD only' mode.
  • VR hand controllers backwards when used on stick and throttle - Fixed.
  • Autopilot fix.

DCS Spitfire IX by ED

  • Fixed issue with negative G fuel cut out (known issue with blackout with negative G still there).

DCS Black Shark by ED

  • Game avionics. ABRIS and IT-23 overlays on F2 view are not functional - fixed.
  • Ka-50 Georgian Oil War Campaign, fixed by MadDog-IC. Updated the briefing target images, by Alex Zander (gornyak).
  • Ka-50 Deployment Campaign. Corrected parking conflict of player with wingman.
  • Cockpit lamp illumination changed to an additive method.
  • IT-23 and ABRIS doesn't update information on F2 view when DCS launched in 2-monitor configuration - fixed.
  • Kh-25ML missile not tracking laser - fixed.
  • Signal flares when used shoot forward and not to side - fixed.

Flaming Cliffs by ED

  • F-15C cockpit. Warning lights animation corrected.
  • Added adaptive self-illuminating materials in the cockpit of A-10A, Su-25T, Su-25.
  • Broken shadows in the cockpit - fixed.
  • In cockpit mirrors. Optimized rendering, increase framerate.

DCS Yak-52 by ED

  • Fixed reverted trim descriptions for Yak-52 in localization (RU).

DCS F-5E Tiger II by ED

  • RWR buttons not properly lit - fixed.

DCS SA-342 Gazelle by Polychop Simulations

  • Fixed cockpit lighting intensity.
  • Fixed navigation lights color.
  • Fixed beacon light color.
  • Animated and adjusted landing light.

DCS L-39 Albatros by ED

  • L-39ZA cockpit. Stick dont move, animations pilot right hand, artefact on gunsight - fixed.
  • L-39C cockpit. Fixed lightning of some panels being available without electric power.

DCS UH-1H Huey by ED

  • Door gunners not engaging armed towers - fixed.
  • Door-gunners shoot through the buildings - fixed.
  • UN-PILOT Campaign, Mission 14 - fixed.
  • UN-PILOT Campaign, minor changes in briefing Mission 09.

DCS P-51D Mustang by ED

  • Added wheel brakes failures.

DCS Fw 190 A8 by ED

  • Fixed missing flaps damage, increased severity of the effect.

DCS Mi-8MTV2 by ED

  • Corrupted Kneeboard fonts - fixed.

DCS Supercarrier by ED

  • IFLOLs helper visibility fixed.
  • New soundtrack for game GUI.
  • Uncontrolled AI affected by mission planner on super carrier only - fixed.
  • Player appears on the wrong Kuznecov if he doesn't have a module - fixed.
  • Fix rain reflected light intensity.
  • Add specular reflections for dynamic lights.
  • Updated Russian manual (Quick Start part added).
  • Deck crew ignores player after helicopter takeoff in some cases - fixed.
  • Uncontrolled aircraft on six pack are ignored by landing aircraft - fixed. Note: collision fixed, but mission designers must ensure Six pack and routes for taxi are clear.
  • Helicopters block aircraft landing in some case (Helicopters land earlier and remain standing on the deck,after that the planes cannot land) - fixed.
  • Foul deck if moved back to spectator after blocking deck - fixed.
  • AI AV-8B Spawn on same spots as other AI on SC - fixed.
  • E2D goes beyond the deck of an aircraft carrier when turning - fixed.
  • Assertion when server changes mission with Supercarrier to another mission - fixed.
  • Radio dialogue case 3 available in MP (branch 2.5.6) without SC module - fixed.
  • Improved textures of aircraft carriers.
  • Corrected island position.
  • Nimitz class. Updated geometry and texture of lights. IFLOLS lights attached to model.
  • Arleigh Burke. Updated geometry and textures.

DCS Combined Arms by ED

  • Added multichannel tracking radar for SAM + Aegis for navy.
  • Fixed ineffectiveness SAM Sea RAM to ASM.
  • Fixed infantry stick together from 14 to 2 If set task “Embarking”.
  • Added MLRS 9А52 “Smerch” with HE missile.
  • Added 9N235 submunitions for 9M55K missile (Smerch MLRS).
  • Added M77 DPICM submunitions for M26 (missile M270 MLRS).
  • Disconnecting client kicks host from CA unit - fixed.

DCS WWII Asset Pack by ED

  • Added model 15cm shell.
  • Added model 75mm shell.
  • Fixed bofors 40mm erratic behaviour.

Campaigns

F-5E Aggressors Basic Fighter Maneuvers Campaign by Maple Flag Missions

  • Adjusted AI vehicles to avoid aircraft collisions.

F-5E Aggressors ACM Campaign Files by Maple Flag

  • Added Skip Mission F10 radio menu to practice missions.

Bf 109 K-4 Jagdflieger, P-51D Mustang Blue Nosed Bastards of Bodney and Spitfire IX The Big Show campaigns by Reflected Simulations

  • Campaigns updated to include the AI P-47 Thunderbolt.

A-10C The Enemy Within 3 by Baltic Dragon

  • Mission 2: removed the safeguard as mission now works as intended (AI movement is fixed).
  • Mission 5: fixed issue with damaged Mi-8 taking off and departing the AO.
  • Mission 8: fixed typos in the briefing.
  • Mission 10: fixed issue with Falcons not hitting targets with GBUs.
  • Mission 12: fixed issue with Georgian APCs at the end moving too early.
  • Mission 13: moved enemy AAA from the roof of the factory complex to prevent them from falling inside the building.
  • Mission 19: fixed issue with CLA trucks not moving out from the compound.

UH-1H Worlds Apart - Spring 2025 Campaign by Low-Level-Heaven

  • Mission 6: Enemy Ka-50 set to weapons hold.
  • Mission 8: Sinking ship issue fixed, Russian Frigate changed to AI unit, Time of day adjusted.
  • Mission 4 - Fixed path finding issues.

Memory of the Hero Campaign by Stone Sky

  • Mission 4 - Cruiser Moscow destroys the first target before you take off - fixed.
28 may
2020

Main Features

  • Available DCS: Supercarrier by ED with new Arleigh Burke class destroyer, updated Russian Kuznetsov carrier and Su-33 as bonus.
  • Available DCS: JF-17 by Deka Ironwork Simulations
  • DCS: Black Shark cockpit update. New 3D model of Ka-50 cockpit.
  • F-16 Viper and F/A-18C Hornet. Update of aircraft systems, sensors and weapons.
  • A lot of major and minor improvements for F-14 Tomcat and AJS Viggen by Heatblur, AV-8B N/A and M-2000C by RAZBAM, C-101 by AvioDev and a number of fixes for most other aircraft.
  • WWII stuff growth with new aircraft, ground vehicles and ships.
  • Some for terrain updates. Caucasus - trees and some visual improvements. Persian Gulf - night lighting, sea shoreline, PAPI lights on airdromes. Normandy - Spring and Fall textures, Airfields, unique buildings and structures and others.
  • A lot of improvements of DLC campaigns by Baltic Dragon, Mapple Flag, Reflected Simulations, Low-Level-Heaven Mission Development, Apache600.
  • Fixed several hundred bugs, added dozens of new features, improved stability of the game and multiplayer, as well as many, many minor fixes and improvements.

DCS World

  • Added AI short-range missile Scud-B launcher into ground units of some countries (Iran, Iraq and others). It can drive, but the missile is not yet functioning and does not launch. WIP
  • Western RWR:
  • LHA-1 Tarawa index '40', – same AN/SPS-40 as on Spruance.
  • KJ-2000 index 50.
  • JF-17 index JF.
  • HQ-7 LN SP index 7.
  • HQ-7 STR SP index HQ.
  • Fixed M249 AI Infantry poor response to enemy contact.
  • Fixed name liveries for DEN Leo2A5.
  • Fixed flight.dll crash on user track.
  • Fixed mistake in text pop-up in the Russian version of lesson 1 (flaps rising) for Su-25T tutorial.
  • China Asset Pack: added the 09III SSN AI submarine
  • ME: Focused and unfocused checkboxes will no longer look so similar
  • ME: TAB switch order on the weather panel has been corrected
  • ME. Text in the condition field on the group panel will not be memorized for the next mission
  • Static ships will now spawn at sea level
  • ME. Eliminated the same static names of units in the template
  • User with AI wingman on runway start Aborts take off - AI takes off and keeps going - fixed
  • Maps surface optimizations
  • Maps traffic optimizations
  • Increased night visibility distance of urban area lights
  • MP: Client and dedicated server instances now use common nicknames.lua file
  • Input. Joystick adjustment panel. Added possibility to type necessary digital values into user curve fields
  • MP: Static objects no longer spawn differently for server and clients
  • Input panel: Added new foldable view of the input list. This can be turned on and off via a special checkbox
  • Input panel. Help window added, new feature added (right mouse click to open pop-up menu), Categories menu added to device column header
  • AGM-154A-B: Corrected Radar Cross Section (RCS) value
  • A-10C, FC3 and BS2 modules migrated to ED DRM protection
  • Caucasus. Hovering cranes fixed
  • Missile exhaust fluctuations eliminated
  • MP. Speedboats spawned via scripting are invisible to clients - fixed
  • Added new User Manuals 2020 of DCS (EN, RU)
  • Crash on to many messages on screen - fixed
  • Russian Static Object "outpost" does not render in the open beta - fixed
  • LOD Issues on Units and Static objects - fixed
  • Mission start trigger not working for some functions - fixed
  • DCS Hangs after playing user track - fixed
  • Runway Spotlights vs Cockpit gauges - fixed
  • Sea Flicker ( sometimes ) - fixed
  • Mission generator doesn't work - fixed
  • KC-130. LODs corrected
  • MP. DS. Sound errors spamming log - fixed
  • Crash at login without authorization data - fixed
  • Multiplayer memory leak on carrier - fixed
  • Updated Chinese localization (fixed crash on file dialog window opening)
  • MP. Dedicated Server. Static aircraft elevated from the ground - fixed
  • MP. Dedicated Server. Memory leak using stennis - fixed
  • MP. Dedicated Server. AAA and SAM will not engage targets until they have passed overhead - fixed
  • ME. Fixed a bug leading to unauthorized switching of a player’s aircraft to AI
  • Sound Options. Add "Play Audio While Minimized" option
  • AI CH-47 not land in user mission - fixed
  • HOLD not working at waypoint zero for units - fixed.
  • Input. Clear combination action raised error for axes in Foldable view - fixed
  • Chat and BDA panel configs moved to the user's folder for preventing crash in LUA script
  • Someone logged into your account on a different machine.
  • Hydra 70 rocket. Adjusted drag, corrected motor data. The rocket began to fly a little slower
  • MP. Stennis. Can't start from 3rd cat - fixed
  • AIM-7, AIM-120, R-27, R-77 missiles. Loft and HOJ trajectories on the net clients will be closer to the host (delivery aircraft) trajectory
  • Leader Vehicle. Move crash - fixed
  • Get Target State For Car crash - fixed
  • AIM-120. Fixed bug where loft trajectory was dependent on missile heading
  • MP. Fixed occasional crash at artillery fire
  • Some memory leaks in the terrain sources were fixed
  • Crash when AI helicopters collect troops - fixed
  • Wake turbulence damages aircraft on the ground - fixed
  • Helicopter AI wingman taxi bug with script - fixed
  • MP. Missiles flying underground & into Space - fixed
  • Aircraft repair under hard cover will not creates problem - fixed.
  • MP. Fixed statistics.
  • ME. Fixed Statics returning the 'Ammo' name in ME, name can now be set correctly
  • Fixed Scripting Engine bug causing Airports to return random ID's they have been pounded back into submission and will now have the correct id number for their actual position
  • ME. Adjusted Icons in ME and loadout screens to allow people to see which type of missile / ord they are loading easier when there are multiple versions of the same type
  • VR. Medium water creates double vision for terrain - fixed
  • VR. Fixed automatic use of headset audio for the outputs which are set to default device
  • Aircraft carrier. Ejected pilot fall through all decks - fixed
  • SCUD missile. Corrected skins
  • MP. Added support for clients behind CG-NAT
  • MP. Added packet stats to Ctrl-Pause info (up/down traffic, ping, packet loss)
  • Sound. Fixed theme music for ED/BST modules
  • Sound. Added a sound mod example to Doc/Sounds
  • Added correct drag for PGU 20 mm family and fine tuned M56 family
  • Ingame rearm and refueling panel. Sliders disappear on the mouse cursor over it - fixed
  • RIM-7 missile. Added self destruction after losing target
  • Refactoring load images MM. Fix for some cases when user can't run DCS
  • Adjusted radio for Al Dhafra
  • AGM-88. Fixed crash that appeared in some conditions
  • AGM-88. Zero-lift drag decreased according to CFD research
  • SARH and ARH air-to-air missiles. Crash when a missile changes target - fixed.
  • Cruiser Moscow. Restored functionality of AK-630 30mm guns
  • If a player exits the game after ejecting he got a death in the logbook - fixed
  • Crash after landing on an airfield where there is no available parking - fixed
  • Sound. Force stereo when drivers report 0 output channels
  • Sound. Recover from device disconnection (like hibernation or device unplug)
  • MP. Fixed a rare crash on client connection in busy missions
  • Fixed crash caused by a memory leak in clickable elements of cockpit
  • Added "engage air weapons" option for ships
  • Su-33 AI don't use AAR lights for refueling at night - fixed
  • Voice chat - added an option to block start of the voice chat on the server
  • MP. Added ability to see Time on Map in multiplayer lobby
  • MP. Added national flags to the server list
  • JTAC switching target caused crash - fixed
  • Black exhaust smoke from jet engines gets bright in moonlight - fixed
  • MP. Exhaust smoke in one flight, between multiple aircraft is synchronized - corrected
  • Vehicle not moving because of too steep elevation - fixed
  • Host crash when player reloads vehicle ATGM and leaves the vehicle - fixed
  • Sometimes no sound when starting DCS - fixed
  • AGM-84. Harpoon R/BL Skim ditch into the sea sometimes - fixed
  • Graphic option window. Added Custom Graphic Preset buttons
  • Animated fences on ships stopped working - fixed
  • MP. Dedicated server unable to disable voice chat - fixed
  • Ejected Pilot falls through roofs - fixed
  • Reducing the CPU load when pathfinding a group of infantry.
  • Fix for liveries names of A-20G
  • Fixed crash at second landing.
  • General game performance increased
  • Unit health bars On could cause FPS drop - fixed
  • Mission Editor - Individual Ship Icons in a group will no longer disappear on zoom out
  • Mission Editor - Changing a FARP Country will no longer reset its position
  • Mission Editor - Dragging an aircraft on a carrier no longer resets parking to spot #1
  • Mission Editor - Template menu no longer returns to USA with previous countries template
  • Controls GUI corrupts when scrolling - fixed
  • WS ship defence not defending against AGM-65. RCS limitation of CIWS Phalanx has been reduced
  • BGM-109B. Engine and autopilot modified. Extended range to 1700km
  • The effect of tracer bullets has been restored
  • Eliminated midnight light phenomenon
  • Browning guns sound update
  • AI ground units get stuck navigating around destroyed buildings - fixed
  • AI ground units refuse to move if the last WP is near a building - fixed
  • E-2D. Corrected collision mode and damage animation
  • AI aircraft unable to connect with the tanker while in a turn - fixed
  • Cannot move a point "Fire on point" and the similar points until you select the task in the panel of tasks - fixed
  • ME. Group renaming action has no immediate effect in the list - fixed
  • VR. Added option of the bloom effect and configure the MSAA mask
  • ME. Tab order on waypoint screen is out of order - fixed
  • Sound. No possibility to change sound devices in simulation - fixed
  • MP. Reduced warping and rubberbanding
  • MP. Improved deck landing and takeoff
  • MP. Improved time sync and timeout detection
  • MP. Added country flags to the server
  • MP. Player's aircraft doesn't appear in multiplayer tracks if the server was paused during the connection - fixed
  • MP. Dedicated server. Fill missing entries in options.lua with defaults at webgui start
  • MP. Favorite star in the server list disappears after refresh - fixed
  • MP. Laser marks remain if user left server or switches slot - fixed
  • MP. Fixed client desync when server was paused right in the moment of the client’s initialization
  • Fixed a problem with shader lines of variable length, doing constant vertices recalc
  • Cockpit panels illumination of AI wingmen from external F2 is not visible - fixed
  • S-25L missile disappears without explosion when hit the tree - fixed
  • The scripting engine function Object.destroy() does nothing on scenery objects. The objects remain. Fixed
  • AI vehicles do not follow a simple off road route - fixed
  • MP. Dedicated Server. A server admin using the dedicated server GUI interface to send a message into the simulation will appear as white text in the simulation. A server message to all pilots will be orange
  • Static units can not be placed under hardcover - fixed
  • Rearming at a FARP causes a crash - fixed
  • MP. Problem with empty server-list - fixed
  • MP. Added support for systems with disabled IPv6
  • Added check for SSE 4.1 support
  • AV-8B spawned on the inside of other aircraft on deck - fixed
  • Add Portugal as a country to ME and Logbook
  • ME. Removed some non working effect presets from Effects Static Object
  • Fixed crash after destruction of leader vehicle, during execution command Following leader
  • F-14. Fix of AIM-7 missile that has broken guidance
  • WWII aircraft. DCS hangs with black screen after player get certain damage - fixed
  • MP. Corrected the wrong countries' flags for server table

DCS F-16C by ED

  • Cockpit. MFD. Fixed wrong AG weapons number. Tuned lighting of navigation gauges and SAI.
  • Gap near canopy with head shift and mouse look - Fixed
  • LERX vortex effect corrected.
  • INS no longer tracks current coordinates in ATT mode.
  • No longer ALIGN indication in NARF.
  • Hydraulic flow corrected for JFS start procedure.
  • INS alignment resets when knob placed to NORM from STOR HDG.
  • INS coordinates should be confirmed by pilot on DED with enter.
  • INS coordinates fields on DED no longer limited to 5 or 6 digits.
  • INS coordinates confirm procedure added to autostart macro.
  • INS alignment now degraded in BATH mode.
  • AG TLL Line Points fixed.
  • Restored missing INS altitude correction from CADC data.
  • SAI pitch trim index animation corrected.
  • Fixed DED sub-pages switching.
  • Fixed AIM-120 reticle position on target
  • Added EEGS Level 5 gunsight and improved EEGS Level 2 - WIP (Dogfight HUD will come a bit later)
  • Semi Transparent screens in “HUD only” LAlt+F1 view will no lower cause issues for image
  • Removed OFF label from the TACAN knob
  • Input for DL switch and MAP switch
  • New open canopy sound
  • Corrected CTD when moving throttle from off to idle in Cold and Dark instant action
  • Corrected the HUD altitude not being affected by pressure adjustments
  • Added improved afterburner effect
  • Adjusted engine fuel flow (WIP)
  • Adjusted turn rate performance for CAT I (WIP)
  • Corrected AIM-9 cage command
  • Corrected ejection after use of safety lever engaged
  • Added AIM-9 SLAVE and BORE SMS selection from the Cursor Switch depress function
  • Voice messages now cease when the MAL & IND LTS button is released
  • Added weapon release delay for the AIM-120
  • Centered AIM-120 symbol within the TD box on the HUD
  • Added ILS declutter option by pressing the Cage/Uncage HOG button
  • Added INS velocity error due to incorrect initial coordinates
  • If an In Flight Alignment (IFA) is enabled with a non-aligned INS, an incorrect heading on the HUD will now result
  • The HUD FPM will now be removed if there is incorrect INS data alignment
  • IFA time has increased
  • Corrected the ALOW error
  • Tuned the ILS command steering being too sensitive and providing steering too late
  • Corrected the LINK 16 STN page
  • Corrected the LINK 16 TIMING
  • Fixed CNI COM 1 data entry
  • Fixed the A-A Tacan getting a frozen range when another client cycles their channel number
  • Corrected SAI caging
  • The TACAN volume knob now correctly controls TACAN power
  • Corrected keyboard commands for the Fuel Quantity Knob
  • Adjusted AIM-9 seeker reticle position on the HUD
  • Adjusted rotation on several cockpit control elements.
  • Added new F-16C training mission covering CCRP Bombing and CBUs.
  • Added new UFC training mission.
  • Updated TACAN DED Page information in Early Access Guide.
  • Fixed Dogfight Mode ( Redone Attitude Awareness Arc/Add DLZ for dogfight/Remove silence radar mode in dogfight switch/Correct ACM BORE HUD indication/Added MFD/Add DLZ on FCR page)
  • Search targets on FCR screen have velocity vectors instead of Hotlines - Fixed
  • Missing Lock Lines - Fixed
  • No LOFT for AIM-120 - Fixed
  • FCR AA Declutter toggles by short depressing COMM Sw inboard for less than 0.5 sec
  • Improved EEGS mode (Adjusted T symbol,1 and 9g pipper/Adjusted A/A gunsight funnel Level 3 to 4 transition dynamics (now a bit smoother)/T-symbol out-of-plane maneuver lines maximum length was limited)
  • Horizon line seems too high on Persian Gulf Map - Fixed
  • F-16 has no option to send flight to tanker in radio menu - Fixed
  • Add Canopy Color Option
  • Added canopy and MFD reflections options
  • UFC training mission inaccuracies - Fixed
  • Cockpit Warning lights material tuned
  • Add livery for FS - 13/14/22/23/55/77/79/179/480/522
  • Add bort number
  • Radar STT automatic range scale adjustment does not work if STT was entered from TWS
  • Lesson 4 - Added CN localization
  • Lesson 19 - Added DE Voice-Overs
  • Bort number problems - Fixed
  • CNI Errors (Wind data/Hack time added) - Fixed
  • Engine Is torching intermittent during startup - Fixed
  • Active (A) and Time to Impact (T) for AIM-120 Errors - Fixed
  • FPS Loss at High AOA - fixed. Radar altimeter calculations were modified to improve performance.
  • TGP rewrites point coordinates to first selected point coordinates - Fixed
  • Missing wheel chocks model and functionality - Fixed
  • RWR keybindings are mapped wrong - Fixed
  • In MP a contact can show as Hostile and Friendly at the same time - Fixed
  • Added Sound effects for throttle movements
  • F-16 STBY Compass seems to be affected by acceleration a lot - Fixed
  • Added a new fake afterburner sound
  • Canopy tint synced in MP
  • US marking missing on wings - Fixed
  • Update to Russian localization
  • Training. Lesson 4 - Added CN localization. Lesson 19 - Added DE Voice-Overs.
  • FPS dropped several times when gear UP on the ground - fixed.
  • Strobe light need to be brighter at night - Fixed
  • Anti collision light not seen on multiplayer servers - Fixed
  • LEF should be at 2° up during cold start.- Fixed
  • FCR Hostiles returning Friendly - Fixed
  • Highlight of the selected weapon is not removed after selective jettison - Fixed
  • SAI Arrow does not move with ball - Fixed
  • Fuel tanks weight is incorrect - Fixed
  • Training mission CCRP bombing is in game mode - Fixed
  • INS Alignment: STOR HDG alignment doesn't finish - Fixed
  • Interior lighting at minimum power has lower brightness then without lighting in day light - Fixed
  • Tail texture improvement
  • Self illumination materials edited
  • Typo. F-16C Inputs. Ru localization
  • Quick start and training missions cause abnormal DCS behavior
  • Added german Viper manual

DCS F-18C Hornet by ED

  • Improved accuracy of gun funnel
  • Improved stabilization of radar-directed gun sight and gun accuracy
  • TGP added to the 4th station
  • CCIP bombing in AUTO mode always using high-drag configuration is fixed
  • Corrected instances of only one bomb from a dual rack being released
  • HUD and attack radar page Rmax values now match
  • Corrected JDAM and JSOW menu freezes
  • Pre-Planned mode skipping elevation has been fixed
  • Fixed AGM-65F count down after rearm if walleye is used with an air start
  • Fixed AGM-65F seeker continuing to slew after uncage
  • Fixed SAI caging and OFF flag
  • Fixed SAI cage knob clickability
  • Note: New Targeting pod pointing modes are in work, but were not ready for this update
  • Updated Flight Manual CN
  • AIM-120 Rapid fire crash - fixed
  • Added FLIR Pointing Modes (HUD Pointing Modes/Snowplow Pointing Mode/Velocity Vector Slaved (VVSLV) Mode)
  • Radar sometimes doesn't see targets in multiplayer - Fixed
  • Fixed A/A gunsight foresight cue/Adjusted A/A gunsight funnel
  • Port Side Navigation Light Stays on - Fixed
  • Added canopy and MFD reflections options
  • Major update of the German Hornet manual
  • Plane acts in a strange way and explode after multiple usage of RAlt+J - Fixed
  • Client aircraft doesn't show in MSI in radar page - Fixed
  • Mk5 Rockets not available for the inner wing stations - Fixed
  • Cage/uncage switch doesn't configure AMRAAM for Visual mode launch - Fixed
  • Flying without wings - Fixed
  • Target Vector Stem Error - Fixed
  • Shoot Cue given by changing RADAR range - Fixed
  • AGM-65E/F slew limits overflow - Fixed
  • Changing Laser Code for Weapon Changes D/L FREQ - Fixed
  • HAFU symbol in STT mode is always green - Fixed
  • RADAR page doesn't show flood indication if DATA button is pressed. - Fixed
  • Using Maverick and switching to A/A causes issues with the Maverick - Fixed
  • Add Update RWS DATA sub-level page
  • Can not select AUTO without selecting CCIP first - Fixed
  • Client aircraft doesn't show in MSI in radar page - Fixed
  • RWR tracks on radar page should be below the dugout - Fixed
  • Hornet cockpit lights dim - Fixed
  • Harpoon R/BL Skim ditch into the sea sometimes - Fixed
  • AGM-65E can not find JTAC laser but self TGP laser only - Fixed
  • Colour option on radar page does not affect ILS needle colour - Fixed
  • Bombs fall short if mode has not been selected by user Fixed
  • Weapon data set while using ground power lost when engines start - Fixed
  • The F/A-18C Chinese manual has been updated
  • Fixed default switches position without TGP
  • 2.75' Rockets M151 HE Typo in Hornet loadout - Fixed
  • Litening Pod:
    • Added Indication of the position of the aircraft (Attitude Indicator/AoA indicator/ASL/Steering Cue)
    • Added FLIR Laser Ranging Indication
    • Litening TPOD head no longer stows when in STBY or OFF (The Litening TPOD external model's head is not longer stowed when the FLIR power switch is moved to the STBY or OFF position) - Fixed
    • FLIR stow additional conditions (OPR status, LG down, RAlt less than 200ft/OPR status, WoW, Ground Speed more than 5kts) - Fixed
    • LTD/R switch should have 2 positions - Fixed
    • TGP has incorrect IR FOV angles - Fixed
    • TGP elevation should be tied to horizon line instead of aircraft boresight - Fixed
    • TGT and FLIR Square Misaligned - Fixed
    • TGP still works even if removed during rearm - Fixed
    • Zoom control indication occupies 2 pushbuttons when it should occupy 3 - Fixed
    • Added GRAY option
    • Added ALG option (Automatic Gain and Level control option)
  • AGM-65F seeker LOS indication is not proper- Fixed
  • JDAM - (add: IZLAR/ Auto Mode for PP and TOO Mode / dynamic TOF /TOT -PP Cue - In-Zone / TOT cue on HUD/ heading is defined for IZLAR)
  • AIM-7 can be guided via LTWS - Fixed
  • AIM-120 can guide to a target even if the radar cannot see the target in TWS mode - Fixed
  • FPS issues on the SA page - Fixed
  • Radar trackfiles aging out very quickly - Fixed
  • Prog 2 ignored if undesignate is used in auto mode - Fixed
  • Uncaged AGM-65F does not slave to the same point as pod - Fixed
  • AI do not show cockpit light in F2 view - Fixed
  • Parked F-18 static model has wrong aileron position - Fixed
  • Bright AMPCD/HUD at Night - Fixed
  • Missiles launched in RWS after tracking in LTWS perform incorrect guidance - Fixed
  • F-18 radar does not provide data-link in TWS mode - Fixed
  • Reset scale on SA page for elements, set max position value for calculating symbols on SA page like on HSI page - Fixed
  • Cockpit SNSR panel texture edited
  • Missions to be re-saved for branch
  • Harpoon BOL HPTP Ignores waypoint and flies bearing immediately - Fixed
  • Laser Mav will not show LKD if targeting a building - Fixed
  • TGP. Added OFFSET cursor
  • TGP. Transferring TDC priority to the FLIR page changes the tracking mode - fixed
  • TGP. SLAVE behaves different for JDAM PP / TOO - fixed

DCS: F-14B by Heatblur Simulations

  • Added Cage the Bear campaign COOP version, thank you Kaba!
  • Fixed Bone Strike mission for SP and COOP
  • Updated most SP missions to have mission goals enabled
  • Fix for datalink showing missiles
  • Fixed various initialization issues
  • Fix to nozzle logic during engine starts and shutdowns
  • Tweaked damage resistance for engines and wing tanks - direct missile hits will cause more damage
  • Aerodynamic damage improvements - direct missile hits will cause more damage
  • Fix for doubling of trim rate when using a FFB stick (also ignore vJoy as a FFB device)
  • Significantly improved drawcall efficiency of VDI and HUD - may boost FPS on drawcall/CPU constrained systems
  • Added default pilot bindings for the new VKB F-14 stick
  • Reduced audible range of exterior sounds
  • Added new compressor stall sounds
  • Fixed sound files paths for RWR, KY-28 and Walkman (2.5.6 compatibility)
  • Added lubber line to Whiskey Compass
  • Fixed gaps in weapons selector on pilot’s stick
  • Added RIO white floodlights
  • Added CAP category knob CW/CCW keybindings
  • Multiple low speed and ground effect handling qualities improvements in pitch axis
  • Slightly Increased Stab Power (also in ground effect)
  • Additional MIL and AB thrust tweaks for performance following stores drag improvements
  • Tweaked drag while maneuvering above mach 1.2
  • Reduced landing gear pitch moment
  • Removed glass from collision model
  • Fixed custom cockpit livery not registering (Thanks uboats!)
  • Use INS for radar stabilization instead of real-time DCS values
  • Fixed regression in angle limits of radar stabilization that caused contact/track loss in RWS/TWS at large pitch angles
  • Fixed the transponder panel code ranges: M1 00-73 (5 bit octal), M3 0000-7777 (12bit octal)
  • Fixed regressions caused by SDK mismatch:
  • Fixed debriefing window not appearing
  • Fixed trim not working
  • Fixed debriefing window not appearing
  • Fixed AIM-9 SEAM/Lock
  • Mission starting in F10 view
  • NEW! Added TID AVIA page (displaying AoA, Vertical velocity, ILS and ACLS), enabling the RIO to closely monitor landing procedures and assist the pilot with pattern work
  • Fix for radar ground stabilization at high roll angles
  • Fix for radar range scale reverting to 200NM during P-SEARCH HCU acquisition in multicrew
  • Fix for RWS contacts on TID timing out too soon in a 1-bar scan
  • Added COMM1_FREQ and COMM2_FREQ params exported to lua scripts for ARC-159 and ARC-182 radios (for example to be used with “cockpit param” in mission editor)
  • Fix for AB lighting at too high of a throttle position
  • Improvements to pilot stick travel animation
  • Added afterburner markers on controls indicator
  • Removed debug carrier glideslope on controls indicator
  • Added FFB trim checkbox option for more realistic trim operation feel while using a FFB joystick (works if ANY non-vJoy FFB device is detected!)
  • More realistic FFB travel with trim actuator movement
  • Adjusted compressor stall spool dynamics
  • Fine tuning of pitch axis handling qualities
  • NEW! Introducing TWS-Auto for the AWG-9
  • Updated tutorial mission “Carrier based take off”
  • Added keybinds for seat adjustment
  • Added Jester keybinds for BVR
  • Disabled AI kneeling (for supercarrier)
  • Added holdback bar (for supercarrier)
  • Added salute command (for supercarrier)
  • Supercarrier compatibility added for client/player
  • WIP: F-14B AI compatibility for supercarrier
  • Fixed VIS FIX updating delta continuously
  • Fix VDI range bar scale value not being shown
  • Fixed Track Hold green light
  • Adjusted pitch rate damper
  • Updated Cage the Bear Campaign, including two new missions - thank you Kaba!
  • NEW: Added 8 new missions for DCS: Supercarrier, 6x Quickstart Case 1, Case 3 and Carrier Quals for Caucasus and Persian Gulf, 2x COOP 2 to 8 Carrier Quals for both Caucasus and Persian Gulf
  • Correlate datalink targets on TID to sensor targets
  • Tweaked hostile/friendly/unknown TID symbol sizes
  • Fixed Jester TWS-A /TWS-M endless loop with phoenix in air and player commands during TWS-A
  • Fixed jester switching to RWS with scan ranges set to < 100 nm
  • Fixed HUD steering tee in TWS-A
  • Tweaks to reduce TWS ghost track formation
  • Reset TID tracks on PGM RESTART (“soft purge”)
  • Fixed HUD/VDI to use AHRS instead of INS heading
  • Fixed HUD glow showing without power
  • Major overhaul of exterior night lighting:
    • Lights are now brighter
    • Lights now cast glow
    • Some lights now dynamically illuminate the aircraft and environment
    • All lights are now visible at much greater view distances
  • Lowered intensity of landing light
  • Anti-collision and shoulder formation lights now cast dynamic lighting on the ground and other surfaces
  • Fixed afterburner spotlight light direction
  • Added salute option to comms for consistency between modules (won't trigger animation for now - Supercarrier)
  • Added radio comms for “Tomcat Ball” (Supercarrier)
  • Added keybind for “Tomcat Ball” (Supercarrier)
  • Fixed AI wingsweep not working on ground (Supercarrier)
  • Fix to comms commands for ground crew launch
  • Added CVN-71, CVN-72 and CVN-73 to RWR threat library (Supercarrier)
  • Fixed datalink connections with supercarrier. (Note: ACLS is currently off glideslope, we will fix it asap. ICLS is working as intended)
  • Fixed nose wheel steering scaling and initialization
  • Removed vJoy FFB check (Brunner stick should work now)
  • Reduced flap pitch moment and adjusted it vs. airspeed
  • Tweak to F110 fuel controller to reduce fuel flow overshoots
  • Probable fix to engine not re-lighting after damage or death
  • Adjusted flap lift and drag at speeds above deploy speed limit
  • Adjusted default starting pitch trim
  • Fixed issue where ground spoilers would deploy regardless of flap lever position with throttle at IDLE
  • Fixed kneel switch solenoid (no longer need to hold switch to kneel nosegear)

DCS AJS-37 by Heatblur Simulations

  • Added active stores display activated when in TAKT/Out, just pressed IRRB FRAMSTEGN (unless in IDNR) and when UNSAFED (unless in IDNR).
  • Fixed minus-sign on CK37 thanks to user outbaxx.
  • Fixed fading-effect of CK37 panel display.
  • Improved accuracy of low-drag bombs.
  • Time-to-waypoint is now zero when landing gears are extended or in landing-mode, before it was just frozen.
  • Fix to IFF IDENT CTD.
  • Fixed issues with sidewinder step (IRRB FRAMSTEGN) button.
  • NEW!:Added Red Flag 16-2 Nevada Campaign free for all Viggen owners!
  • Fix to CTD related to firing last sidewinder
  • Fix to CTD when mission plan has more than 11 waypoints
  • Fix to Ignition Coil and RADAR/EL Maintenance test CTDs
  • Fixes to Wrath Of Thunder Campaign, including fixed AI wingman take-off on first five missions
  • Restart button (Återstart) fixed
  • Fixed the RWR / Master volume knob repeating, tweaked gain on rotation
  • Update Rb75 series FM to AFM
  • Fixed so Rb15 search modes SKORT and STRAK prioritize targets closest to middle of search cone instead of closest to missile
  • Added new shadow-blocking geometry to avoid light shining through cockpit tub
  • Fixed sound loop errors in cockpit engine sounds
  • Radar elevation axis mapping added (was left out of the last change log)
  • Magnetic declination knob (KURSKORR) animation corrected
  • Fixed issue where RAT-generator would retract on no weight on wheels instead of gear up.
  • Fixed duplicate Restart mapping.
  • Fixed ctd when pressing IRRBFRAMSTEGN (missile step) or IR-SNABBVAL (fast select) when not carrying sidewinders. Also fixed issue when turning off IRRBFRAMSTEGN it would perform another missile-step.
  • Integrated custom bomb ballistics solver.
  • Fixed issue where air density was hardcoded but should be calibrated by groundcrew.
  • Fixed animation of magnetic declination knob.
  • Fixed radar screen brightness setting not having any effect in B-scope mode
  • Wrath of Thunder mission 6: fixed mission complete logic
  • Fixed RAT sync in multiplayer
  • Tweaked engine smokiness
  • Tweaked zero alpha pitch moment at slower speeds
  • Fix to Sidewinder model / smoke
  • Fixed Master mode switch sound when using keyboard/joystick
  • Fixed intermittent keyboard mapping bug
  • Rb04 radar altimeter now works over terrain
  • Fix a small issue where Rb04s wouldn't fly in parallel but instead eventually converge
  • Fixed issue where only one bomb would be released per trigger press in DIRECT mode
  • Fix to Emergency pitch trim clicking nose up not working
  • Fixed issue where RUTA-beam would stay on the radar screen after another waypoint has been selected
  • Fixed that FACKLSL warning would stay on even after reload when having only one KB-pod loaded
  • Corrected amount of chaff and flares carried in KB-pods
  • Fixed issue where not all chaffs would be released
  • Fix to lysbomb not releasing after rearm
  • Auto start/stop feature added
  • Probable fix to NaN warning in DCS.log
  • Fix to airbase names sometimes corrupting kneeboard flight plan
  • Fix to "unknown weapon type" warning in log
  • Fix so two RWR-lights are on when the emitter is between coverage of the two antennas
  • Fix for last signal time in ELINT-analysis
  • F10 markings map is now grouped by author so you can select either your own flight plan or someone else’s. Markings now also display time of creation
  • Improved track-replay consistency, especially for taxiing

DCS AV-8B by RAZBAM

  • CAS page update, you can now edit and delete records
  • Fixed cockpit texture text issue
  • Fixed bomb release order
  • Fixed CTD after alignment when selecting DATA page
  • Fixed Flashing letters in HUD
  • Fixed TACAN offset symbol position in the MPCD
  • Fixed VVM HUD position will now remain on the same horizontal plane with the GVM
  • Changed the gun pod ammo to PGU-32/U SAPHEI-T 25 mm rounds
  • Fixed issue with invisible KC-130 Tanker
  • NSEQ routing now enabled
  • EHSD Overlay 1: Air refueling zones enabled (max 3)
  • EHSD Overlay 2: Flight plan route display enabled
  • ILV cockpit files updated
  • Fixed issue with the guns firing with a Nozzle angle less than 30 Degrees
  • Fixed fuel pump keybind issue
  • Improved nose wheel steering logic
  • Updated exterior models - fixed tail code number
  • Updated Training Mission 9 (LHA) - TACAN changed so there is no conflict with Kobuleti
  • GPWS "Pull Up" rules rework to make it less sensitive
  • TPOD now stows when placed in Standby
  • Sidewinder SEAM mode is enabled
  • Sidewinder firing when not in AA mode bug fix
  • Sidearm firing when not in AG mode bug fix
  • MPCD + HUD Night mode update
  • EMERG Page with Emergency procedures is enabled
  • Various WCA and Auditory Cue Corrections
  • Corrected issue causing infinite sound bug
  • Improved delays of auditory cues to when the fault occurs
  • Improved prioritization of auditory cues based on fault priority
  • Fixed GEAR WCA light and auditory cue logic
  • Fixed errant CAUTION, CAUTION auditory alert when starting mission
  • Further improvements to GPWS auditory tone logic as well as corrected rules for determining GPWS alert conditions
  • Fixed CAUTION, CAUTION not allowed to replay for a minimum of 5 seconds if already played

DCS M-2000C by RAZBAM

  • Added High Res cockpit pilot body with animations
  • Added Pilot patches with different uniform colors
  • Updated training mission 1 for Caucasus and NTTR to reflect changes in the module
  • Fixed bugs in Coup d'Etat mission 2 and 3 by Baltic Dragon
  • Added multiplayer version of the Coup d'Etat campaign (to be found under single missions)
  • Updated manual (version 1.1.0)
  • Fixed auto-start not continuing past FBW test due to cover condition not being open for switch to activate
  • Adjustment seat - Corrected travel to align with actual seat and body movement, Corrected seat/body animation calculation so it goes full extent
  • Adjusted VTB for new eye point view when added VR pilot
  • M-2000C Caucasus Campaign:
    • M05: Flight Lead now waits for player before taxiing
    • M05: Flight Lead now waits for player before taxiing
    • M05: Flight Lead now waits for player before taxiing
    • M02: fixed issue with F-5s not engaging friendly helos
    • M02: if F5 crashes into the hills before Iranian attack, the mission will no longer fail
  • Training missions (Caucasus and NTTR): updates to reflect changes to the module
  • Added kneeboard pages with instructions to each mission
  • ILV cockpit files updated
  • Seat height range adjusted
  • Fixed issue with INS Panel not working after using JVN Switch
  • Added Head to VR Pilot's Shadow
  • Keybinds:
    • Radar HOTAS "TDC CENTER" changed to "TDC DEPRESS (Lock Target)". Its unique function is to lock AA targets
    • Radar HOTAS "STT/TWS Toggle (Target Lock)" changed to "STT/TWS Toggle"
    • With a locked AA target: toggles between STT/TWS tracking modes (same as before)
    • With the radar on SCAN and no locked AA target, it selects the default lock mode for AA targets: STT or TWS. The default lock mode can be overridden by the toggle switch but upon target unlock will go back to its default
    • Guns default firing mode: TOT and PAR either in AA or CAS. Mode will reset to default when deselecting the weapon
    • Rockets default firing mode: TOT. Mode will reset to default when deselecting the weapon
    • S530D Salvo mode is disabled
    • Default switches position when starting in the air:
      Radar Altimeter is active (Switches in M and H respectively)
      Radar is on EM mode
      DDM is OFF (if it is mounted)
    • DDM (IR Missile detector) is now unmounted and OFF by default
    • FBW "too slow" sound logic updated
    • AP "Gong" Sound logic updated
    • AP Roll limit updated
    • AP Track Index behavior fixed
  • Display Changes:
    • S530D SVI Brackets have been deleted. They do not exist in the M-2000C
    • S530D G and D are now circled all the time. They indicate that the missile seeker head is locked on the target
    • Radar TDC is now available in SIL and EM modes
    • TWS/STT (PID/PIC) lock mode legend is now visible at all times in both SIL and EM modes. It indicates the radar default lock mode (with no locked target) or the current target lock mode
    • CCRP Target cross "+" has been deleted. This is a M-2000D feature only
  • RWR contact display logic
  • RWR Brightness enabled
  • Magic MAV search enabled. It includes HUD TD updates
  • Close Combat Mode Vertical Scan bug fix
  • IP Bombing release bug fix
  • Manual updated with Magic MAV search
  • M-2000C campaign: Mission 05: Chevy 11 blocked by humvee which refused to move - FIXED. Mission 12: Messages play at the beginning of the mission - FIXED.
  • CNM logic fix. Approved and Finalized
  • MAG/MAV search logic update. Approved and FInalized
  • Selective Jettison CTD bug fix
  • INS: BAD Rho/Theta entry modified from KM/Deg to NM/Deg
  • Radar lost contact memory (DO) enabled
  • PCA updated: RDO Button enables/disables DO for manual unlock
  • Special Options update:
    • Show the AOA in the HUD: fixed
    • TDC Gate Aperture for PPI Mode: Added (modificator for radar TDC in PPI mode)
    • TDC Keyboard Precision: Added (modificator for TDC speed when using keyboard)
  • Updated cockpit model - Corrected map chart holder not stowed

DCS: C-101 by AvioDev

  • Several engine sound updates (Still WIP)
  • Modified binaries structure
  • Upgraded external and cockpit textures using PBR (Still WIP)
  • Fixed "floating" harness in rear cockpit of external model when flying solo
  • Engine correctly shuts down now after 20 sec timeout if startup was attempted with fuel valve switch in the OFF position
  • Fixed flowmeter indication when CB's are pulled, both EB and CC: No fuel flow, fuel used counting or FF indication when pressing test, if corresponding CB is pulled
  • Added pitch trim sound when using airbrake.
  • Both EB and CC pitch trim control systems were reworked:
    Pitch trim indicator light (located on the Emergency Trim Panel) now is ON when the stabilizer actuactor was energized by the signals sum from either main, emergency or airbrake compensating trim systems. The signal is determined as a concurrent sum from both cockpits and can be zero (the light will be OFF) if the resulting sum of commands is zero.
  • Twilight cockpit light issue solved. Now cockpit lights are on or off on hot start based on solar altitude (sun zenith angle) instead of day hour.
  • Several external model, textures and liveries updates, including PBR.
  • Added kneeboard to external pilot. (Known bug: kneeboard is now visible in cockpit view when pilot is not present. Will be fixed in next version).
  • Updated bump of shoulder patches of external pilot model.
  • Added normal bump to GPU.
  • Kneeboard is now not visible in the internal view when the pilot is not present.
  • Moving the front cockpit air diffuser will not hide/show the control stick.
  • Updated Caucasus cold start QS mission. (Replaced AI C-130 by Yak-52 since it was too large for the parking positions at that airport).
  • Seat movement sound correctly stops now when reaching max position, if moving it from one end to the other
  • Adjusted reset speed of accelerometer needles according to real behaviour
  • Implemented safety pin of canopy fracturing handle
  • Modified fracturing handle
  • Ejection mode selection lever is now functional: by default, it ejects instructor and then pilot, but can be switched off to allow for independent ejection
  • Fixed ejection pin state initialization at cold start
  • Both ejection seat handle pin and canopy fracturing handle pin store now in their corresponding compartment, map box or soft Velcro case
  • Fixed erroneous cabin pressure value at altitude. Behaviour for large differences of pressure is also modified
  • 1020 Hz radio test tone is heard now again
  • Fixed external lights initialization
  • Added Ejection Seat Priority Lever ON/OFF control input
  • Clickable cockpit is now conforming to DCS standards. Both C-101 EB and C-101CC
  • Corrected Generator OFF position when using control input, it now correctly sets to OFF
  • Solved longitudinal stability problems. The airplane now behaves correctly in flight (good stability) and during takeoff and landing. No more issues with nose down tendency after landing and nose up "jumping" after takeoff
  • Left console interior red light in the rear cockpit does not deploy the emergency gear extension handle any more
  • Fixed emergency fuel korry button light that was not illuminating when pressed
  • Fixed C-101CC trim. It now has a correct range of +6.5 and -2.0
  • Landing lights will now be in taxi position when starting on runway
  • Dimmers brightness decreases now when rotating clockwise, when rotated completely the light will go off
  • Removed Mk-84 from the C-101CC inventory and removed BR-500 from center pylons, those weapons exceed the maximum authorized weight that may be carried by the underwing pylons
  • Improvement of console lights visibility in external view
  • Improvement of stairs external and internal model
  • Several improvements in C-101CC cockpit textures
  • Change from white smoke to smoke with colorant and vice-versa is now continuous, without any gap
  • Improved rudder pedals adjustment mechanism. It now works in the following manner: pull handle and adjust rudder pedals distance while keeping the handle pulled, then release handle. Using keyboard or joystick commands also works correctly now
  • Added backlight to FD front cockpit buttons that are not activated
  • Added smoke command to communications menu
  • Deleted attack commands from comms menu of C-101EB
  • Changed 3D model of cockpit mirror
  • Harnesses are now correctly displayed when control stick is hidden
  • Updated EN and ES localizations
  • Fixed oxygen consumption at oxygen pressures less than approx 150 psi
  • Corrected oxygen consumption to take into account 2 pilots (it was consuming two times what it should), and improved timing of oxygen consumption as well
  • Optimized Collision model, reducing number of polygons to improve FPS
  • Improved ejection seat 3D model and added new textures
  • Added common bindings to EB and CC joystick profiles. Flashlight can now be assigned to joystick button
  • Added Airmix-100% oxygen control. Oxygen consumption works correctly on both 100% and Airmix positions. Pilot's oxygen starvation works correctly on both 100% and Airmix positions
  • Updated EN and ES localizations
  • Fixed some discrepancies in control inputs
  • Fixed typo in EN Flight Director training mission
  • Control inputs reorganization
  • Fixed rudder trim control input binding
  • Added Throttle Idle Detent - Idle and Throttle Idle Detent - Stop input commands. Previously there was only Throttle Idle Detent Toggle
  • Fixed throttle idle-cutoff control animation
  • Added Wheel Brakes axis cheat (braking both wheels at the same time) to C-101 EB and C-101 CC
  • Fixed missing rear cockpit pilot kill event
  • Oxygen breathing indicator now doesn't work if the pilot is dead or not present in the cockpit
  • Added PBR to stairs textures of cockpit model and external model
  • Antiskid is now functional
  • Added antiskid failure. It can now be selected in Mission Editor
  • Added antiskid fail due to gear damage
  • Added "Allow Smoke On Ground" option to Mission Editor
  • Smoke system of C-101EB is now not possible to activate on ground if Mission Editor option "Allow Smoke On Ground" is not ticked
  • Trim tone and light will go off now when reaching trimming limits
  • Fixed several errors in dcs.log
  • Added RAD TEST switch - OUT position in IFF panel to control input bindings
  • Sight does not change now when depressing the trigger if guard is closed
  • Fixed weapons switch, it starts now in the off position at mission start
  • Fixed roll angle marks in ADI. They now show bank angle precisely
  • Added 45 degrees marks to HSI
  • Added aft lubber line to HSI
  • Fixed vertical deviation scale of HSI: replaced center dot by center line
  • Fixed heading bug of HSI. It doesn’t overlap now fore lubber line
  • Mark in turn and slip indicator shows now a 3°/sec standard turn rate
  • Added smooth movement to turn and slip indicator needle

DCS: A-10C Warthog by ED

  • Custom cockpit options updated to correspond with the new model name.
  • Added strip on windshield glass by outer edges.
  • Canopy still present in F1 view after jettison - fixed.
  • Glued strip antenna added to the top of canopy.
  • BRT DIM Switch has no effect - fixed.
  • New cockpit caution panel APU GEN not illuminated - fixed.
  • ADI pointer not illuminated - fixed.
  • Emergency Chute Safety pin Should be removed for flight
  • Incorrect binding of left throttle button (see pos. 6, fig. 70, Flight manual English) if user connects TM Hotas Warthog Throttle - fixed
  • It is not possible to command ground crew after starting one or both engines. They respond that the throttles must be moved to IDLE for them to do stuff even though engines are at idle. Fixed
  • Unable to connect or disconnect GPU with engines on - fixed
  • Some improvements in cockpit PBR textures (much WIP, expect large improvements in further updates).
  • Fixed landing light beam direction.
  • The cockpit flood and storm lights do not illuminate now the tarmac / runway below the cockpit.
  • Repainted Ejection Seat Safety Pin.
  • Fixed functionality of Ejection Seat Handle and Ejection Seat Handle Safety Pin. Added corresponding commands and modified clickable action.
  • The Ejection Seat Handle will not move now if the safety pin is installed.
  • Triple E (Eject) keyboard command is disabled by the corresponding Ejection Safety Pin now.
  • The batteries will not heat anymore when isolated from the bus.
  • Taxi lights fixed.
  • Fixed waypoint names for three A-10C instant action missions
  • Fixed french WP names in MESSAGE TO ALL Triggers
  • Gun GAU-8 dispersion corrected
  • Corrected circuit breaker panel
  • The DUMP lettering is restored
  • Corrected Single Player Missions by MadDog-IC. Added all localizations EN, RU, CN, CS, ES, DE, FR to missions where appropriate. Moved all Units out of trees
  • Text above G-meter backlit - fixed
  • If player was hit by missile when in cockpit view, dcs frozen - fixed

DCS MiG-21bis by Magnitude 3 LLC

  • Longitudinal stability model improved
  • Suspension model improved
  • AI aircraft SFM model improved to more closely comply with “human” model, most notably in terms of previous AoA differences for comparative performances
  • Positions of fire and smoke effects corrected to comply with visual damage
  • Some audio-visual effects fixes, such are corrected F2 RPM indication for afterburner regimes, IR signature on afterburner, etc
  • First stage of code cleanup: part of the code optimized for faster execution and less memory use. Next stage in progress
  • Corrected inverted animation of PRMG localizer needle on NPP instrument

DCS F-5E Tiger II by ED

  • Added German Voice-Overs to training missions.
  • The color of the sight reticle lightened
  • The color of the radar indication lightened
  • Corrected cockpit lighting
  • Cut electrical lights on damage

DCS F-86F Sabre by ED

  • Cut electrical lights on damage

DCS L-39 Albatros by ED

  • L-39 hangs and then crashes after all power - fixed
  • In the case when the aircraft is controlled by a player in the back seat and is thrown out of the server for some reason, control passes to the first player
  • Fixed training missions for L-39. Mission "GS-23 Gun": fixed typo in English localization. Mission "PK-3 Gun Pods": 4 Gun Pods are used

Flaming Cliffs 3 by ED

  • Su-27. Multiplayer data link ghost contacts - fixed
  • F-15C. Instant Action Persian Gulf F15C Free flight over West Dubai. Increased start speed to 0.8M to prevent stall conditions
  • Multiplayer data link ghost contacts eliminated
  • A-10A. Gun GAU-8 dispersion corrected
  • MiG-29. Corrected reflections on the HUD
  • Su-25. Corrected reflections on the HUD
  • Su-25T. When you start the right engine you see the animation of the left engine - corrected.
  • Su-33. If the player requests repair on the deck, his plane should be moved to a free parking place
  • Su-25. NAV lights do not cast shadows

DCS Mi-8MTV2 by ED

  • Fixed broken view position of door gunner at the second mission run.
  • GUI. Fixed white bar issue in the training section
  • Mi-8 Spring Tension Campaign. Mi-28 suddenly explodes in mission 12 - fixed
  • Added direct controls to pod selector.
  • Spring Tension Campaign. No progress in mission 12 - fixed.
  • Cockpit red flood lights corrected
  • Mi-8 Spring Tension - no progress in mission 11 - fixed
  • Cut electric lights on damage
  • Animation of the weapon light on the overhead corrected
  • Cockpit illumination tuned
  • Corrected rotor of cockpit cooling ventilator

DCS UH-1H Huey by ED

DCS Black Shark 2 by ED

  • Introducing the new 3D cockpit.
  • Ka-50 can't spawn at Kuznetsov - fixed.
  • IT-23 now can't be adjusted without electric power.
  • Georgian Oil War - Grand Campaign - mission ATO-A-P4.2. Added tigger with removing trees action for tank platoon "G Tank 1".
  • Tuned autostart script that could not start the second engine at an air temperature above +30 Celsius.
  • The L-140 panel behind the right shoulder has been restored.
  • Corrected EGT needles color.
  • Connector of the laser standby switch will be linked with this switch. No need to click the void space.
  • Corrected engine levers LH RH text.
  • Auto-man switch animation - fixed.
  • Weapon panel lamps color - fixed.
  • Increased time to idle working of first engine for correct start second engine in the cold conditions
  • Fixed a bug that broke the display of the message "AIRCRAFT READY"
  • Corrected mirror images inside the cockpit
  • The Standby Compass (the one on the overhead) fails to show directions from 180° to 360° - fixed
  • Corrected flight manual. Added descriptions of switches of PPR-800 panel
  • Dead Valley mission, вugfix. Ka-50 born on the perking with MiG-27 - fixed. Ka-50 group assigned to correct parkings. Removed forest on the SPG Msta position.
  • Added the mirrors toggles commands
  • Georgian Oil War Campaign to DCS 2.5x Compatibility done by MadDog-IC
  • Georgian Oil War - Grand Campaign - mission ATO-A-P4.2 Added trigger with removing trees action for tank platoon "G Tank 1"
  • Corrected single missions by MadDog-IC
  • Clear Tkvarcheli.miz corrected. A player will not be spawn with his wingman on the same site
  • Added option to hide cyclic / stick in cockpit
  • ABRIS. Change date in setup menu caused DCS crash - fixed
  • Broken Anti-collision light repaired

DCS SA342 Gazelle by Polychop Simulations

  • Fixed gun alignment
  • Added combat mix (3 HE - 1AP)
  • Added SNEB68 smoke marker rockets

DCS Fw 190 A-8 by ED

  • Gear indicator lights failing or not working correctly - fixed.
  • SZKK4 controls (knobs and switches) clickable zone increased.
  • Added priming to the autostart sequence
  • Major updates for cooling and oil systems
  • Start-up procedures and priming were tuned for proper use in different weather conditions
  • Fixes for propeller governor
  • Engine sounds update
  • Destroyed tail no longer has multiple tails
  • Training missions update
    • Training with bombs is added
    • Update for start-up and take-off training
  • Added W.Gr.21 rockets and corresponding control panel in the cockpit
  • Added all currently existing german bombs to the arsenal
    • AB 250 cluster bomb with SD 10A submunition
    • AB 250 cluster bomb with SD 2 submunition
    • AB 500 cluster bomb with SD 10A submunition
    • SC 50
    • SC 250 J
    • SC 250 L2
    • SC 500 J
    • SC 500 L2
    • SD 250 Stg
    • SD 500 A
  • Added provision for the fuel tank
    • 300 liters fuel tank added
  • Windscreen glass color edited
  • New skins added to the game
  • Manual update with information about bombs and rockets
  • Bombs added to the next missions:
    • Nevada - Range Target Strike.miz
    • Normandy - Airfield Attack.miz
    • Persian Gulf - Anti-Shipping Strike.miz
  • Payloads drag for FW 190 A8 - fixed
  • Geometry of propeller edited in 2-4 LODs for better FPS performance
  • Wing payload drag and mass fixed

DCS Fw 190 D-9 by ED

  • Clickable zone increased for cockpit controls: FuG 16 radio selectors, Landing Gear and Flaps Controls pushbuttons, Rocket control switches, Fuel gauge switch, ReVi altitude selector (rotary I)
  • ReVi altitude selector rotary II is fixed at "63"
  • Added priming to the autostart sequence
  • W.Gr.21 rockets were remade as separate models so they could be ripped off while hitting the ground
  • R4M is incorrectly located on pylons and hangs in the air - fixed
  • Corrected the instruments lighting in the cockpit

DCS Spitfire IX by ED

  • Corrected rudder keyboard commands.
  • Fixed extra wind sound when the pilot rotates the camera to the rear view.
  • Added correct ammo for Spitfire, adjusted dispersion
  • Fixes for arguments for proper visualisation of battle damage

DCS Bf 109K-4 by ED

  • Major sounds update
  • Added controls for new FyG 25 knob
  • Cut electrical lights on damage

DCS P-51 Mustang by ED

  • Ammo belts for P-51 - corrected
  • Cut electrical lights on damage
  • Piston engine sound dropped - fixed

DCS Combined Arms by ED

  • Mouse click will no longer fire weapon when ingame debriefing window is open.
  • Crash in campaign CA Frontlines Georgia - fixed
  • Fixed for WW2 unit incorrect sound idle run, accelerate, synchronized engine sound with transmission
  • Fixed saving gearbox type in tracks
  • Fixed loop sounds for some MG
  • Fixed time for reloading and rearming for some units
  • Increased ship CIWS efficiency (Phalanx and AK-630)
  • Fixed the continuation of AC tracking after destruction of the radar in Ticonderoga type of cruisers
  • Fixed position and animation of protective doors for Ticonderoga type of cruisers
  • Fixed SAM Rapier, now for the Rapier work requires LN + Blindfire and / or optical
  • Improved AI movement when controlling on F10 map.
  • Fixed the problem with the insufficient turn of TD on target
  • Fixed armor SPG M12
  • M163 Vulcan was invulnerable to HE rockets - fixed
  • Missile blows up right after launch on player-controlled SA-15 - fixed
  • Fixed position of Driver camera on Sd.Kfz.234/2
  • Animation of AT-3 Sagger fixed on barrel elevation of BMP-1 and BMD-1
  • Barrel visibility issues fixed on SPTD “Msta” while zooming out
  • Effective altitude of “Tunguska” SA-19 missiles is now limited to 3500 metres
  • Combined Arms Aircraft ignore speed if not set by slider - fixed
  • Opel Blitz Embark not working - fixed
  • Fixed CA crash in case of no CA module and user tries to take vehicle

DCS WWII Asset Pack by ED

  • New AI units added to the module:
    • Ju 88A-4 - torpedo bomber aircraft
    • A-20 - medium bomber aircraft
    • Stug III - assault gun
    • M10 - tank destroyer
    • Mk VIII Centaur IV - cruiser tank
    • Elefant - heavy tank destroyer
    • Mk IV Churchill VII - infantry tank
    • M8 Greyhound - armored car
    • 8.8 cm Flak 41 - anti aircraft gun
    • Flakscheinwerfer 37 - searchlight
    • V-1 and launching ramp as static object
    • Shnellboot S-100 class
    • U-boat Type VII
  • LS Samuel Chase damage model corrected
  • APC and HE shells added for M10
  • Churchill & Cromwell IV Hull Guns now function correctly with Combined Arms
  • Opel Blitz Embarking Fixed
  • Embark for Kubelwagen 82 missing - fixed

DCS Persian Gulf Map by ED

  • New light sources with increased visibility range
  • Higher accuracy and resolution of seabed to meet new water requirements
  • Improved sea shoreline
  • More accurate trees lod transition
  • Fixed PAPI lights on airfields

DCS: Normandy 1944

  • Spring and Fall textures are updated
  • Spring and Fall trees are also updated
  • Coastal line artifacts are removed
  • Landscape artifacts are removed
  • Multiple airfield parkings and taxiways fixes
  • Airfields are refined with new scenery
  • Fortification scenery improved
  • Unique buildings and structures improved
  • Pegasus Bridge and Chateau de Falez were added

DCS Caucasus by ED

  • Trees restored to original visualization.
  • Trees removed from roads in some locations.
  • Mozdok 08 runway broken lights fixed.
  • Improved a scene on the Gudauta airfield.
  • Larger aircraft can not use the taxiway. Fixed
  • Some minor visual improvements.

Voice Chat

  • Clients could not talk to each other - fixed
  • Game log flooded by debug messages - fixed
  • Servers do not need a separate port for voice chat anymore
  • Known issue: VC availability is controlled by client’s setting only, ignoring server options

DCS Campaigns

Enemy Within 3.0 campaign by Baltic Dragon:

  • Mission 2. Fixed missing encounters / chatter in Zone Delta if player didn't stop the convoy in Charlie. Added safeguard allowing players to skip the mission in case of bugs (AI ground units pathfinding problems).
  • Mission 5. Fixed rare issue where damaged Mi-8 (first target) would take off thus breaking the mission.
  • Mission 7. Helipad and insurgent camp is no longer covered by the trees.
  • Mission 8. Removed landing flight of A-10s that got stuck at the end of runway, preventing Player's wingman from taxiing.
  • Mission 9. Minor changes to AI wingman target reporting. Fixed rare instance where several different messages with the attack outcome would play.
  • Mission 10. Updated behaviour of Falcons engaging targets at the range, they should now use 3 missiles instead of 4.
  • Mission 13. Fixed rare issue when briefing at WP1 wouldn't start. Fixed issue with Special Forces exiting target building refusing to move. Fixed issue with enemy MANPADs not moving after spawning and staying too close to the target building.
  • Mission 14. Fixed issue with F-16s not engaging bandits.
  • Mission 16. Updated triggers so that chances of saving HVA are higher. Minor fixes to VO timings.
  • Mission 17. Fixed issue with show of force by player having no effect on the CLA troops on the ground. Fixed problem with the convoy carrying HVA refusing to move
  • Mission 21. Updated Predator's callsign (Popeye instead of Pontiac in remarks page)

F-86F Hunters over the Yalu Campaign by Reflected Simulations:

  • Corrected F-86 livery folder name for displaying of custom liveries.
  • Wake turbulence off enforced
  • Player's flight engages the primary target
  • Updated F-86F custom skins

UH-1H Worlds Apart - Spring 2025 Campaign by Low-Level-Heaven Mission Development:

  • Added DE documentation
  • Mission 1: F10 Map Marker added. Score system changed. Skip Mission function available at the second task (final score 55). Fíxed vehicle spawn points.
  • Mission 2: F10 Map Marker added. Score system changed. Al landing points slightly changed. Tasks 1 to 3 – When cargo is destroyed, these facts and options are displayed. Task 2 - Information about the time limit added. Many knew voice-overs during cargo transport added. WOLF 1 no longer slides into the water. The mission will continue in time. Skip Mission function available before the third task (final score 55). Cargo changed – Container doesn’t flip over and gets destroyed that easy anymore
  • Mission 3: F10 Map Marker added. Score system changed. Many Voice-Overs improved. More immersion - Mi-8 at Tango bravo now on the radio talking and announcing their current position (voice-overs added). Task two / recapture the outpost, adopted. Skip Mission function available before the second task (final score 55). Deleted broken trigger (Pilot dead)
  • Campaign English and German Documentation added.
  • Mission 5-2: Many new voice-overs, F-10 Map marker added, Score system adjusted, Skip Mission function available at the second task (final score 55)

Spitfire IX The Big Show Campaign by Reflected Simulations:

  • Campaign updated for the new Normandy map. Wake turbulence off enforced. Player's flight engages the primary target.
  • Corrected parkings.
  • Bomber formation performance optimizations
  • Revised Spawning points
  • Updated P-51D Mustang skins
  • New WWII assets added to the missions
  • "Remove units for better performance" option optimized in high unit count missions

Spitfire Operation Epsom Campaign by Banyap.

  • Corrected parkings.

Bf 109 K-4 Jagdflieger Campaign by Reflected Simulations:

  • Campaign updated for the new Normandy map. Wake turbulence off enforced. Player's flight engages the primary target.
  • Mission 12 - corrected parkings.
  • Bomber formation performance optimizations
  • Revised Spawning points
  • Updated P-51D Mustang skins
  • New WWII assets added to the missions
  • "Remove units for better performance" option optimized in high unit count missions

F-86F Hunters over the Yalu Campaign by Reflected Simulations:

  • Wake turbulence off enforced. Player's flight engages the primary target. Updated F-86F custom skins.

M-2000C Red Flag Campaign by Baltic Dragon:

  • Mission 7: small tweaks to F-15E behaviour.
  • Mission 15: fixed missing "fox 1 and 2" calls from flight members, fixed an issue. where Max would not fight with the Gazelles.
  • Mission 3: Updated Metal flight behaviour to engage quicker. Fixed bug with other flights not returning to base.
  • Mission 5: removed a truck that refused to move and blocked Chevy 12
  • Mission 9: fixed an issue with B1 that stops taxiing to the active
  • ​Mission ​14: intercepted F-16 will now land much quicker
  • Mission 4: fixed bug with wingmen not responding to player

L-39 Kursant Campaign by ED:

  • Corrected voice over and subtitles of first massage.

P-51D Operation Charnwood Campaign by Banyap:

  • Corrected parkings.

P-51D Mustang Blue Nosed Bastards of Bodney by Reflected Simulations:

  • Corrected parkings.
  • Bomber formation performance optimizations
  • Revised Spawning points
  • Revised climbing waypoints
  • Updated P-51D Mustang skins
  • Campaign updated for the new Normandy map
  • Wake turbulence off enforced
  • Player's flight engages the primary target
  • Campaign updated for the new Normandy map. Wake turbulence off enforced. Player's flight engages the primary target.
  • New WWII assets added to the missions
  • "Remove units for better performance" option optimized in high unit count missions

F-5E Aggressors BFM Campaign, F-5E Aggressors ACM Campaign, F-15C Aggressors BFM Campaign and F/A-18C Aggressors BFM Campaign by Mapple Flag:

  • Updated some units to current models
  • Removed unused units and replaced them with static models
  • Corrected parking positions to match 2.5.6 changes
  • Practice missions now placed in their own campaign
  • Minor updates to the briefing text in all missions

F-5E Aggressors BFM Campaign by Mapple Flag

  • Mission BFM04: Updated skin for AI aircraft

A-10C Advanced Aircraft Training Qualification Campaign by Maple Flag:

  • AFT05 missions: Corrected altitude triggers for flare drop.
  • Practice missions now placed in their own campaign

A-10C TTQ Campaigns by Maple Flag:

  • Practice missions now placed in their own campaign

A-10C The Enemy Within Campaign by Baltic Dragon

  • Mission 12: fixed issue with ground units (Raider) refusing to move
  • Mission 13: updated triggers for second briefing

DCS BS2 Republic Campaign:

  • Minor changes in missions Despair, Party, Cleanup

The Museum Relic Campaign by Apache600:

  • Every mission, in both campaigns, has been updated in some manner. (either to address bugs, unit placement due to trees and other factors, trigger issues, etc)
  • NDB morse code has been corrected on numerous briefing and kneeboard pages
  • Grammatical errors fixed in briefing pages (though I'm sure some still exist)
  • Mission 8.6 for MiG-15 and F-86: Fail safe helo F10 radio operations fixed, and missing radio comms restored

Combined Arms: Frontlines Georgia Campaign:

  • Adjusted missions with new Hidden on Planner Option for better Fog of War
  • Adjusted unit death requirements for advancement
  • Other minor fixes and tweaks with all missions

F-15C The Georgian War campaign by Baltic Dragon

  • M8: silenced Georgian EWRs, adjusted F-16 behavior
  • M10: silenced Georgian EWRs
  • M11: Added AI AI Georgian GCI during combat
  • M12: Added AI Georgian GCI during combat. Removed truck blocking the taxiway
  • M13: Added AI Georgian GCI during combat

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