Stable changelog

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Stable changelog
DCS 2.7.9.18080 - 30.12.2021
DCS 2.7.7.15038 - 03.11.2021
DCS 2.7.6.13436 - 01.10.2021
DCS 2.7.5.10869 - 18.08.2021
DCS 2.7.3.8494 - 14.07.2021
DCS 2.7.2.8165.2 - 25.06.2021
DCS 2.7.1.7139 - 11.06.2021
DCS 2.5.6.61527.3 - 05.03.2021
DCS 2.5.6.59625.1 - 04.01.2021
DCS 2.5.6.59625 - 25.12.2020
DCS 2.5.6.55960 - 09.10.2020
DCS 2.5.6.52437 - 24.07.2020
DCS 2.5.6.49798 - 28.05.2020
DCS 2.5.5.41371.1 - 12.04.2020
DCS 2.5.5.41371 - 23.12.2019
DCS 2.5.5.39384 - 15.11.2019
DCS 2.5.5.35461 - 10.09.2019
DCS 2.5.5.34864 - 26.08.2019
DCS 2.5.5.33184 - 10.07.2019
DCS 2.5.5.32533 - 26.06.2019
DCS 2.5.4.30386 - 15.05.2019
DCS 2.5.4.29167 - 03.04.2019
DCS 2.5.4.27430 - 20.02.2019
DCS 2.5.4.26825 - 06.02.2019
DCS 2.5.4.26552 - 25.01.2019
DCS 2.5.3.24984 - 12.12.2018
DCS 2.5.3.23225 - 31.10.2018
DCS 2.5.3.22877 - 17.10.2018
DCS 2.5.3.22176 - 29.09.2018
DCS 2.5.3.21708 - 19.09.2018
DCS 2.5.2.20785 - 07.09.2018
DCS 2.5.2.18736.400 - 27.06.2018
30 dec
2021

Introduced new campaigns:

  • DCS: A-10C Iron Flag Part I by Baltic Dragon
  • DCS: UH-1H Paradise Lost by Reflected Sims

DCS World

  • Voice chat feature is expanded to talks via radio for all human-controlled aircraft
  • AA missiles. The Dynamic Launch Zone (DLZ) algorithm was updated for all modern aircraft. It provides much more accurate launch data, correct range dependence on launcher and target velocities, target aspect, and bearing. Added range limitation by battery life time.
  • AA missiles. Updated aerodynamics for R-33, Super-530D, R-550, and MICA missiles.
  • AA missiles. Updated targeting angles and FOVs for many A2A missiles.
  • AG delay-fuzed munitions. Corrected deceleration physics simulation after hitting trees or penetrating objects; fixed issues with explosion effect positioning.
  • Fixed crash caused by AI formations in some cases.
  • ME. Payloads panel. Weapon's weight on the payload tab may be wrong - fixed.
  • ME. Draw tool. Hidden on F10 drop down UI issue with small resolution - fixed.
  • Display of F10 options. Fixed incorrect change of F10 options.
  • AI aircraft. Added refueling task to Tornado IDS.
  • AI ground units. AI soldiers could not hit a close target (adjusted contact lens prescription) - fixed.
  • AI aircraft. Helicopter wingmen don't take off with the player manning the deck when the type takeoff is “from runway”.
  • AI aircraft. Mi-24P Incorrectly positioned on deck after landing sometimes - fixed.
  • AI aircraft. Issue with taking off from the FARP when using uncontrolled mode and start command from trigger - fixed.
  • AI aircraft. Aircraft with recon task do not see enemy ground units at all (Fog of war F10 mode) - fixed.
  • AI aircraft. Helicopters spawn outside of Tarawa deck - fixed.
  • Resource manager. Airbase with unlimited fuel keeps providing fuel after the entire fuel depot is destroyed - fixed.
  • Caucasus map. Beslan airport. Planes collision during parking (bar closed during operations) - fixed.
  • ME. Dynamic Weather panel disappears - fixed.
  • ME. The Figure table in the Draw tool lost the ability to change layers - fixed.
  • DCS crashes when player aircraft blocks runway - fixed.
  • ME. Geodata of the mouse cursor position is not updated when the Draw menu is active - fixed.
  • Fixed a bug leading to a drop of performance when rendering a water surface.
  • Weapons. Decreased the exaggerated FAB-250M62 bomb warhead.
  • AI aircraft. AI wingmen fly dangerously during approach and landing - corrected.
  • NVG image very dark in moonless night - corrected.
  • Dedicated server. Sound in norender mode uses a dummy driver. This will fix the crash on Windows Server w/o sound devices.
  • Sound engine. Released sounds now continue to move with the source.
  • AI aircraft. When set to takeoff from ground hot, with 25% fuel, the AI Harrier takes off vertically, and freezes in mid air - fixed.
  • Weapons. AGM-88 will produce the air explosion effect (not ground effect) when detonated above the radar antenna.
  • Sound engine. Updated sonic boom sound effect.
  • Leap motion gemini 5.2 drivers. Users may need to update their leap motion drivers to the latest gemini drivers.
  • Dedicated server. Wingmen won't move from their parking slot - fixed.
  • C-47 Skytrain aircraft is added to the WWII Assets pack
  • F-15E, JSOW start fixed.
  • Su-25. Crash during repair fixed.
  • Screen flickers black in some cases - fixed.

DCS: F-16C Viper by Eagle Dynamics

  • Added HMCS A-G features. This includes Steerpoint/Sensor Point of Interest, IAM VIS Mode, Maverick, and Mark Points. See video: https://youtu.be/smX0yoqTIPI
  • Added Electronic Countermeasures (ALQ-184 Short ECM pod). See video: https://youtu.be/-mSc7kgg0VY
  • Added FCR Jamming Indications
  • Added HSD cursor ability to adjust scale and select steerpoints.
  • Added New CMDS Modes - Semiautomatic and Automatic. See video: https://youtu.be/K7TM7woOqDw
  • Added a new CMDS BYPASS program (one chaff and one flare).
  • Added SEAD DED page and TMS HAD functions.
  • Added MAN DED page.
  • Added radar ACM Slew mode. When in Dogfight ACM mode, slewing the radar cursor switch activates ACM slew mode that will search 20-degrees in elevation and 60-degrees in azimuth and pitch and roll space stabilization (not in reference to aircraft longitudinal axis like the other ACM modes) out to 10 nm. This is a rather large area and detection and lock may not be immediate. The elevation high and low coverage is indicated and based on targets at 5 nm. To exit, TMS Aft.
  • The fewer codes being looked for, the faster the HTS scan rate.
  • Smoother HUD, HAD, and HSD cursor axis slew.
  • ECM pods drag correction.
  • Overload limit adjusted to 10.5G
  • HTS THRT page - Change white highlighting of classes. The fewer the number of categories searched for, the faster the HTS can complete a full scan. Best to just select categories of threats expected to be encountered.
  • MPD Clarity Improvement. When using the FLIR, remember to enable Manual Gain Control (MGC) for additional image gain clarity. Brightness and contrast may not be enough.
  • Fixed: HMCS cross / egg when looking in reference to ground.
  • Fixed: Lights to Bright at Night on CMDS Panel.
  • Fixed: ECM Band Buttons on the should be raised when the band is not enabled.
  • Fixed: HSD Cursor default position incorrect in A-G Mastermode.
  • Fixed: CCIP mark draw limits.
  • Fixed: AG Radar - HSD azimuth cone incorrect in EXP and DBS1.
  • Fixed: AG Radar Bearing/Range indicator shows values >360° and <0°.
  • Fixed: Unable to align HMCS While Powering Mavs or TGP.
  • Fixed: HSD wrong indication designated SAM target.
  • Fixed: Symbology on TGP Has Different Brightness.
  • Fixed: AG radar mode selection menu obstructions.
  • Fixed: HAD:
    • Radar contacts overlap order
    • Selected targets font too weak
    • Elements draw order
  • Fixed: With FCR as SOI, press TMS UP makes HUD as SOI and create a markpoint
  • Fxed: TGP issues when HAD is used to designate a radar source on an elevated ground.
  • Fixed: HTS:
    • Unable to designate an inactive emitter
    • After handoff, not able to move SPI with TGP and HUD
    • Does not see Roland RDS
    • HTS pod is not roll stabilized
    • Unable to exit HTS mode while operating AGM-65D
  • Fixed: Steer point 25 bullseye problems.
  • Fixed: MGRS Conversion problem when leading with zeros.
  • Fixed: Mark point source is unable to be changed.
  • Fixed: Markpoint shows elevation in meters instead of feet
  • Fixed: Incorrect display of targets on the WPN HARM_POS page.
  • Fixed: HUD tadpole not aligned with steerpoint.
  • Fixed: Activating MARK DED Page changes weapon from PRE to VIS mode without possibility to change it.
  • Fixed: AGR. When changing scanning azimuth to 1 or 3 in EXP and DBS the map shifts to the side.
  • Fixed: Altimeter incorrect limits.
  • Fixed: Radar GM Antenna Azimuth Reset
  • Fixed: Markpoint and AG radar integration
  • Fixed: When "OVRD" selected radar continues to scan.
  • Fixed: HUD diamond for new steerpoints not showing immediately.
  • Fixed: HUD remote panel is a W and should be a VV.
  • Fixed: Line below the PROBE HEAT and EPU/GEN switches.
  • Fixed: Erratic depiction of BullsEye information on the HUD.
  • Fixed: Jettisoned canopy - Open and close sound still plays.
  • Fixed: Lighting on the EHSI is not dimming enough at night.
  • Crash due to changes in cockpit local files fixed.

DCS: F/A-18C Hornet by Eagle Dynamics

  • Improved FLIR image settings.
  • Fixed: Weapons should not work when the WOW sensor is damaged.
  • Fixed: High speed showing sometimes on locked targets.
  • Fixed: AIM-9X on station 2 stops working after tank jettison.
  • Fixed: LITENING II. Adjust the zoom factor.
  • Fixed: Range and aspect shown in JHMCS for jamming target.

DCS: C-101 Aviojet by AvioDev

  • External sounds such like GPU, canopy, and DC electrics noise will be heard now in a human-controlled multiplayer client’s aircraft for those users who don't own the module.
  • Updated the ME icons set for DemoMods folder. It is used when the module is not installed.
  • Added credits files (available at the module icon in DCS UI main screen).
  • Restored AI aircraft engine sound.
  • Fixed the avionics warnings sounds volume with the “Hear like in helmet“ option enabled.
  • The helmet glass will disappear now from the screen on the cockpit view once it is fully raised. It’s going to prevent it to obstruct the view with very large FOVs selected.
  • Fully supported the cockpit radios and intercom VOIP capability. In addition to standard VOIP commands being handled, also a dedicated “VOIP PTT button“ command was added to input.
  • The radio menu will be hidden now once the CALL button is released.
  • Renamed radios names for communication menu (also affects the new VOIP UI).
  • Added radios presets for VOIP “Dynamic Radios“ dialog.
  • Adjusted radios settings.
  • Improved radios performance.
  • Fixed wings being ripped off when the second pilot is ejected.

DCS AV-8B N/A by RAZBAM Simulations

Fixed:

  • Ghost velocity vector will now only show if sideslip is more than 2 degrees from caged velocity vector.
  • Aircraft can fire weapons while on the ground.

Updated:

  • Waypoint input procedure
  • DMT axis Slew
  • TDC Special Option renamed to: “Use EASY mode TDC”. If checked, TDC will automatically designate a target when released. Otherwise the TDC will need to be pressed for a target designation.

Added:

  • CAS page: Entering 0 will enter current aircraft position as target position

DCS M-2000C by RAZBAM Simulations

Fixed:

  • Pilot visibility & pedals intersecting feet issues.
  • Improved replay stability.
  • Green IDN/HSI AP course setpoint position misplaced with crosswinds.
  • Gun piper jumping on FRL in some conditions.
  • Target aspect shown on zero length speed vector.
  • WP dist and id not shown on VTH/HUD in ground modes.
  • SHB seagull markers should not have bar symbols.

Updated:

  • Lock IFF behavior returns more "uncertain" (D) states when distance mismatches.

Added:

  • LotATC human driven TAF.
  • Switch, canopy, throttle noises sampled on the real cockpit.
  • Movement sensitive throttle noise.
  • Adjustable throttle detent positions.
  • Lots of system noises (VTH, VTB, AC, Gyro...).
  • Lots of radar & VTB related binds (inc/dec, toggles, ...)
  • Option to disable PCN hidden digit entry message.
  • What's new tips on kneeboard.

Improved:

  • Added Canopy physics
  • Super 530D loft after launch.
  • TAF is now fully accounting for all line of sights
  • 530D accurate launch zones and ToF calculation
  • Lighting knobs adjusted in fonction of daylight upon spawn
  • PCN backlighting of all buttons, brightness knob now clickable for light test

DCS MiG-19P by RAZBAM Simulations

Fixed following keybinds:

  • ARK-5 Receiver Mode TLF and TLG are reversed, causing the TLF command to place the ARK-5 into TLG mode and vice versa.
  • ADF Manual Antenna Left and Right commands are reversed.
  • Radar Horizon Increase doesn't work at all, while Decrease lowers it all the way
  • Landing Gear Down Else Neutral, Lock On Else Off, Up Else Neutral Not bindable to keyboard
  • RP-5 Radar/Telemetry Commands reversed with on turning the radar off and off turning it on

Added:

  • Cockpit Flood light ON/OFF

DCS F-14 Tomcat by Heatblur Simulations

  • NEW: Added DCS VOIP functionality to AN/ARC-159 and AN/ARC-182.
  • Changed ICS default setting to always cold mic on spawn.
  • Overhauled all night lighting in F-14A and -B cockpits for DCS linear space gamma sampling.
  • Floodlights are now operational again in the F-14B cockpit.
  • Forrestal: Adjusted LSO platform view.
  • Forrestal: Tie-downs now render proper cavity map.
  • Fixed potentially long load times due to tacan initialization.
  • Fix typo which accidentally removed one AIM-9L from this F-14A-135-GR predefined payload: AIM-54A-MK60x1, AIM-7Fx1, AIM-9Lx2, XTx2, Mk-82x2.
  • Adjusted integrated stab trim for flap and DLC operation.
  • Adjusted gear and speedbrake drag.
  • Adjusted flap pitching moment.
  • Adjusted F110 fuel flow for mid-power settings.
  • Adjusted lift while in ground effect.
  • Added VF1 Wolfpack NK100-103 skins by Yae Sakura (thank you!).

DCS AJS-37 Viggen by Heatblur Simulations

  • NEW: Added DCS VOIP functionality to FR22 and FR24 radios.
  • NEW: Added new Pilot seat harness for in-cockpit pilot, properly attaching the pilot to the ejection seat.
  • NEW: Gauge dynamics improvements - gauges now move smoothly to their new positions as in other Heatblur aircraft.
  • Introduced dynamic fuel gauge animation, the gauge needles will no longer teleport.
  • Introduced dynamic compassring heading animation.
  • NEW: Placeable static objects are now showing on the ground radar.
  • Remastered canopy texture, improving detail and resolution.
  • Remastered textures of rear cockpit bulkhead wall.
  • Added normal maps and improved texture detail for seat cushions.
  • Added normal maps and improved texture detail for seat harness and restraining systems.
  • Added new canopy sealant textures improving transition between glass and canopy.
  • Fixed DCS freeze on Flight Data Unit and Main Pitot failure.
  • Fixed DCS freeze when doing loops with the aircraft.
  • Fixed radar causing an FPS drop in the 60km and 120km modes.
  • Creating a popup point and assigning it to a waypoint will now mark it as a target waypoint.
  • The radar marker can be moved in both axes independently now.
  • Radar marker movement is restricted to the visible area only.
  • Waypoints defined as mission targets now show as “90000” when selected using TAKT/OUT.
  • Destination indicator for popup points is now a red “U”.
  • Data loading is possible only when a cartridge is inserted.
  • Unsafing trigger while in ANF PLAN no longer makes bombs unable to fire if mode is switched to NAV.
  • Corrected the radar in memory mode - the picture now freezes for 30s.
  • Toggling safety now allows Rb75s to be cycled.
  • Sidewinders and Rb75s can now be cycled using the IR/RB FRAMMSTEGN button.
  • Weapons can no longer be fired as normal on the ground; however:
    • safety bypass button implemented in the back-right of the cockpit; pressing this button allows weapons to be fired on ground.
  • Post-DYK bombing steering order cue on HUD now displays correctly in ANF mode.
  • Air-to-air radar no longer picks up dropped bombs.
  • RUTA waypoints now show as R# rather than M# on the destination indicator.
  • Measured targets now show a red M# on the destination indicator.
  • Releasing the fix trigger from the TV position to the T0 position after a successful type 2 fix now displays the longitude and latitude of the target.
  • The RENSA button can now be used to remove measured or tracked target fixes.
  • P4 chaff release program in slow streak release will empty the right pod before the left one is used. It will last 960 instead of 480 seconds.
  • Countermeasures should reset to the set amount upon rearm now.
  • Radar Memory Mode will now turn off once Terrain Avoidance Mode is activated.
  • Empty sidewinder pylons no longer reduce drag.
  • Fixed parking brake engaging.
  • External tanks are now filled upon refill/rearm ground crew command.
  • Landing gear extension/retraction is now restricted for low rpm and high airspeeds.
  • Landing gear damage is registered as a fault now; it is possible to have it triggered by the failure list in the mission editor.
  • Autothrottle now disengages after the throttle is moved considerably.
  • External tanks won’t drop when the aircraft is on the ground now.
  • Trim can be reset now by cycling the TRIMSYST circuit breaker after emergency trim was used.
  • Wheel damage arguments corrected (wheels should now display damage correctly).
  • Engine RPM displayed on gauge and external GUI now match.
  • ASI Indexer knob and marker now functional.
  • Fixed too large ADI drift - now it is about 1 degree per hour.
  • Improved autopilot modes disengagement logic.
  • Fixed an issue where SPAK would need to be pressed after automatic engagement during startup.
  • Striped fuel-required needle now shows fuel required to reach the final mission waypoint (from current position) when in SPA mode.
  • Magnetic declination knob no longer clickable through the flip cover; expanded clickable area for the cover and fixed keybinds for toggling the flip cover.
  • Marker added to the magnetic declination adjustment knob to illustrate its position.
  • The AFK lever must be cycled now before autothrottle is reengaged after automatic disconnection (it was possible to re-engage without cycling through a keybind).
  • CK 37 Rensa button is no longer clickable through the cover (button was not effective through the cover, but the sound and animation was played.)
  • Fixed an issue where the high-pressure fuel valve would be set incorrectly during automatic start.
  • Corrected altitude readings on the main altimeter.
  • Pressure correction has been reworked in main and standby altimeters.
  • Altimeter knob can now be pulled in the cockpit.
  • ADI vertical speed indicator has been corrected, it shows accurate values now.
  • Airspeed indicators show accurate values now.
  • Fixed the cabin pressure indicator needle.
  • Extended the cabin pressurization model.
  • Extended the oxygen use model.
  • Corrected the effect of the oxygen flow valve.
  • Corrected the SYRGAS warning light - now lights up when the oxygen flow is closed.
  • Fixed RESERVEFF warning light operation.
  • Fixed LANDSTÄLL warning light operation.
  • STD flag added to altimeter.
  • Markers added to the right of the large altimeter roller.
  • Max G needle has been implemented.
  • Fixed vertical accelerometer, it’s displaying accurate values now.
  • Radio base/channel selectors do not skip values anymore.
  • Radio frequency selectors have corrected labels and functionality.
  • Fixed an issue where two clicks were needed to change the FR22 radio frequency with controller bindings.
  • Radio volume knob is now functional; also using the hotkeys to change radio volume results in the volume knob moving, so there’s no disconnect between volume and knob position.
  • FR-22 Grupp and Bas dials expanded to match their real-life counterparts.
  • Each group selected via the FR-22 Grupp function now corresponds to a radio channel that can be defined in the mission editor (or at least, groups 100 to 139 do):
    • This means 40 more custom radio channels for the Viggen that will hopefully be more intuitive to use than the old group system.
    • The channels all show up in the kneeboard and use the common DCS channel presets as default.
    • Important note: Because channels Special 1-3 and EFGH have been left untouched in order to not break existing mission presets, some missions might have to update player/client aircraft to make the presets show correctly: Click on the player/client aircraft, cycle to AI and back to player/client, then resave the mission.
  • FR22 buttons and knobs can no longer be double-pressed (i.e. if the A/G button has been depressed, clicking it again will have no effect).
  • Fixed the initialization of the FR24 Mode Selector. Guard frequency is now audible already at spawn in the NORM + LARM position.
  • Kneeboard now has additional pages, allowing up to 75 airbases to be listed.
  • Kneeboard page order has been revised; it’s now:
    1. Waypoints
    2. Radio channels
    3. Ground Crew/Cartridge page
    4. Airbase list
    5. Reference points
    6. Elint
  • Kneeboards now use a typewritten font; font size and spacing has been increased for readability.
  • Kneeboard waypoint pages now have enough spaces for waypoints B0 through B9, with enough room at the end for L1 and L2.
  • Kneeboard airbase list and reference point pages have been condensed down to one page each; however, they both have multiple subpages, which can be accessed using RShift + PgUp and RShift + PgDn.
  • The following keyboard commands have been added to the ground crew kneeboard page:
    • Cycle Left RB04 Group Target.
    • Cycle Right RB04 Group Target.
    • Toggle Left RB04 Jump Angle.
    • Toggle Right RB04 Jump Angle.
    • Cycle Safety Height.
  • Synchronized interior and exterior canopy animations and state.
  • Radar stick is now animated.
  • Added properly downward facing landing light.
  • Cockpit innards are no longer visible from external view when looking around in VR.
  • Fixed lights initialization on hot ground start - now dependent on outside illumination.
  • TIPPVÄXEL switch labels fixed.
  • Fixed selected binding labels (FR22, Altimeter).
  • Fixed FR24 selector tooltip.
  • EP-13 tube model attachment fixed.
  • Rollers in the cockpit now roll in the correct direction; rollers have been adjusted to no longer clip through their neighbouring rollers.
  • Fixed inverted lighting argument on ADI rim - now illuminates together with rest of ADI.
  • Improved appearance of SPAK ATT and HOJD lens flares.
  • Removed lens flare from Radar screen.
  • Added missing pipes behind the ejection seat.
  • Fixed several normal mapping errors on the canopy causing inconsistent lighting at UV seams.
  • Fixed skewed polygon near left warning panels.
  • Fixed stretched textures on upper ejection seat headrest.
  • Fixed z-fighting on cable retention brackets.
  • Improved geometric smoothness and detail of some ejection seat elements.
  • Oil pressure and fuel director warning light up properly during startup sequence.
  • Hydraulic pump failures light up proper warning lights now.
  • Display textures for the navigation data panel and the destination indicator upgraded for better readability (using a texture developed by MYSE1234 for his enhanced Viggen textures mod - Thank you!)
  • Corrected typo in HYDRA-TR1 and HYDRA-TR2 warning lights.
  • Navigation Datapanel numbers adjusted in size and made more readable.
  • Destination Indicator text larger and centralized.
  • Added clickables and animations for the missing Radarstick controls:
    • Memory Button
    • Mode Selector
    • Range Selector
    • Antenna Elevation Axis
    • Terrain Avoidance Button
  • Fixed Autopilot Yaw Trim cover.
  • Fixed Exhaust Nozzle Indicator- now the needle moves within specific afterburner stages.
  • Recompressed several cockpit textures, especially those with dark colours and gradients with BC7 format for better compression and less artifacts.
  • Optimized sizes and formats for several textures on the in-cockpit pilot for lowered VRAM usage.
  • Fixed all night lighting textures for appropriate linear gamma shader changes.
  • Added input bindings for landing lights.
  • Added toggle keybind for the trigger safety bracket.
  • Added instrument lights joystick and keyboard keybinds.
  • Added panel lights joystick axis and keyboard keybinds.
  • Added flood lights joystick axis and keyboard keybinds.
  • Fixed the inverted vertical radaraxis.
  • Removed duplicated magnetic declination binding.
  • Auto start and auto stop are now assignable as keybinds.
  • Fixed an issue where data cartridge and ejection seat lever needed to be clicked twice to re-engage.
  • Flip-covers for these controls now inhibit their manipulation:
    • FORBIK AVFYNINGSKRETS
    • NÖDF
    • X TANK
  • Fixed toggle inputs of:
    • Doppler Land/Sea mode
    • Radio AM/FM
    • HOJD CISI
    • Gear handle
    • High-pressure fuel valve
    • Manual afterburner fuel regulator
    • Manual fuel regulator
    • Pitch gearing
    • Radar Altimeter Power
    • Slav SI Switch
    • TILS channel Layer selection
  • Limited movement of the following knobs:
    • HUD brightness
    • Radar brightness
    • EP-13 brightness
    • EP-13 contrast
    • Radar CI filter
    • Magnetic declination
    • Maintenance testing mode
    • Drysuit ventilation adjustment
  • Fixed several control knobs overturning:
    • FRAN VOL
    • KURSKORR
    • LJUS RADAR
    • RENFLYGN
  • Added a keybind for centering the Radar Elevation axis.
  • Added Weapon Interval Selector CW and CCW keybinds.
  • Added joystick axes for:
    • Radio Volume Knob
    • Master Volume/ Sidewinder Tone Knob
    • Airspeed Indexer Knob
    • Magnetic Declination Knob
    • EP-13 Brightness Knob
    • EP-13 Contract Knob
    • Radar Filter Knob
    • Radar Brightness Knob
    • HUD Brightness Knob
  • Added Radar Filter Increase/ Decrease keybinds.
  • Corrected Autopilot Yaw Trim Knob - it is moving properly now.
  • Seat Height Adjustment switch is now clickable in the cockpit.
  • Corrected Oxygen Lever keybind name, added a corresponding toggle.
  • Added missing keybind for fine altimeter set decrement.
  • Fixed Interior Lights ‘switch’ keybind, added a corresponding toggle.
  • Added Radar Gain (MKR) is now clickable from the cockpit.
  • Corrected existing Radar Gain keybinds and added a new one ‘Radar Gain Center’.
  • Added Autopilot Yaw Trim joystick axis.
  • Added Autopilot Yaw Trim cover keybinds.
  • Deleted old ‘Radar Night Filter’ axis and commands which were causing DCS to crash.
  • Cartridge selection now wraps both ways (i.e. if you accidentally go too far and overshoot your cartridge, ending up back at the start of the list, you can simply go back the other way).
  • Added more accurate RWR sounds with MYSE1234’s mod - Thank you!
  • Fixed the sound of the HUVUDWARNING button.
  • Incorrect waypoints fixed.

DCS JF-17 by Deka Ironwork Simulations

Fixed:

  • AA gunsight solution for LCOS mode
  • AG radar EXP/DBS1 not use TDC position as the center of sector enlarged in next stage
  • AG radar antenna elevation in GMTI/SEA1/SEA2 modes
  • AG radar real beam map gain/brt/cont control
  • AG radar terrain avoidance image gain/brt/cont control
  • HSD moving map brt/cont control
  • C802AK now partially works (by ED) - needs to choose proper target size for acquisition (i.e MED for Ivanov cargo, LAR for Perry)
  • radio TR+G mode (com1 guard 121.5MHz, com2 guard 243.0MHz)

Added:

  • Support of radio com1/2 VOIP with new binding:
    • HOTAS Throttle T4 Fwd/Bwd VOIP: for VOIP only
    • HOTAS Throttle T4 Fwd/Bwd (w/ VOIP): quick push/release for radio menu
    • HOTAS Throttle T4 Fwd/Bwd (w/ VOIP): long push (hold) for VOIP
  • SPJ jam type/coverage(az,el)/direction now are synced in MP
    • Only affects between JF-17s in MP
    • For example, two JF-17s are head-on in MP: if one is jamming backward, the other will not get the interference. If one is jamming forward or fwd+bwd, the other will get interference with different burn-through distance (fwd provides more jam power than fwd+bwd thus shorter burn-through distance)
  • AA radar speed gate low/high toggle (used for low speed target filter)
  • AG radar EXP mode for GMTI/SEA1/SEA2
  • AG radar ship contact echo size difference according to ship RCS
    • small (none C802AK target size setting can help [reported])
    • medium (C802AK target size - MED)
    • large (C802AK target size - LAR)
  • AG radar BCN mode (2-digit BCN code can be set in AG CNTL page)
    • Now use tacan signal to simulate the beacon signal
  • Empty 800L/1100L fuel tank as loadout
  • If taxi-out without disconnecting ground power cable, it could damage the aircraft
  • Multipurpose UFC binding preset

Adjusted:

  • AA/AG radar CNTL page
  • AG GMTI/SEA1/SEA2 contact color
  • CH Pro Throttle and Warthog Joystick HOTAS binding preset (check your input binding)

DCS SA-342 Gazelle by Polychop Simulations

Fixed:

  • Gun binding issue solved (now you have a new binding "Minigun Fire")
  • Mistral doesn't lock ground targets now
  • RWR volume knob now updates sound level properly
  • Laser rangefinder now detects statics
  • Adjusted seeker limits for the mistral.
  • Adjusted some values for the flir in night situations.
  • Can launch HOT3 missile from right seat now

Added:

  • New menu background image.
  • Keybind for comm menu now is available for mouse
  • VoIP implementation
  • Enable / Disable hotmic (VOX) for intercom from special options menu.

DCS: Black Shark 2 by Eagle Dynamics

  • Added rotation limits to Pilot's head camera.
  • Heavy jitters after getting damaged - fixed.

DCS: Mi-24P by Eagle Dynamics

  • Improved Fuel System. Adjusted fuel consumption rate. Refactoring of the fuel system code: fuel pumps effectiveness was corrected, the modeling logic of the valve box was improved allowing even fuel consumption from the feed tanks.
  • Improved. ATGM aiming sight helper for movement momentum changed
  • Improved EN inputs translation
  • Improved many sounds according to feedback and new references (Thank you Iron_Man)
  • Improved. Default ASP-17 reflector position changed
  • Added more control binds for the Pilot's weapon control panel
  • Added default axes assignments for "SideWinder Force Feedback 2" joystick.
  • Fixed Landing gear door mis-aligned when gear is down
  • Fixed Petrovich AI stopping to react at short up command in ATGM sight CMBT mode
  • Fixed Ukrainian livery tail warning inscription and number

DCS: Spitfire IX by Eagle Dynamics

  • Bombs spawns shifted to far aft when released - fixed
  • Added Instant action missions to Marianas.
  • Added Instant action mission Low Level Hell to Channel map.

DCS: P-47D Thunderbolt by Eagle Dynamics

  • Added Instant action missions to Marianas.
  • Added Instant action mission Low Level Hell to Channel map.

DCS: P-51D Mustang by Eagle Dynamics

  • Added Instant action missions to Marianas.
  • Added Instant action mission Low Level Hell to Channel map.

DCS: Mosquito FB VI by Eagle Dynamics

  • Added RP-3 rockets to the armament
  • Fixed propellers in connection to wing flex
  • Identification lights displayed correctly now
  • Fixes to initial and gunsight camera positions
  • Added Instant action missions to Marianas.
  • Added Spanish localization of IA missions.

DCS: Fw 190 A-8 Anton by Eagle Dynamics

  • Added missed panels of the armored glass frame
  • Fixes to the cockpit frame and canopy bolts (flashing textures)
  • Fixed a typo in the Außenanschluß
  • The cockpit model’s polygons are visible through the fuselage - fixes
  • Minor improvement to the canopy opening animation
  • Antennae does not connect with vertical stab - fixed
  • Added software dynamic reflections for the cockpit
  • Edited tail numbers animation to allow using single-digit.
  • Edited inner shape of adjustable stabilizer, edited angle of the front right wheel.

DCS: Fw 190 D-9 Dora by Eagle Dynamics

  • Tailwheel sunken into ground - fixed
  • Interior parts are visible thru the fuselage - fixed
  • Raindrops are visible inside the front glass - fixed
  • Improvements to the cockpit’s outer shape
  • Duplicate parts of the tail - fixed
  • Added Instant action mission Low Level Hell to Channel map.

DCS: Bf 109 K-4 Kurfurst by Eagle Dynamics

  • Added Instant action mission Low Level Hell to Channel map.

DCS: L-39 Albatros by Eagle Dynamics

  • Training missions: wrong takeoff direction fixed.

DCS: NS 430 by Eagle Dynamics

  • Fix to the color of the course deviation marker
  • Fix to manual brightness limits
  • Message "Approaching Target Altitude" displayed correctly now
  • Fixes to deviation bar and pointer visibility
  • Fix to wrong units displaying in NRST pages
  • Fix to ETA calculations
  • Removed leading zero sign for latitude in the position field
  • 2D model is available for VR users now

DCS: Caucasus by Eagle Dynamics

  • Fixed unique scenes objects : self-intersection, duplication
  • Roki tunnel entrance destructible now

DCS: Persian Gulf Map by Eagle Dynamics

  • Fixed collisions with objects on airport taxiways
  • Fixed the direction of the light source on some airfield lighting systems, were rotated 180 degrees
  • Small bushes do not obstruct ground vehicles
  • Lights on ground traffic objects no longer light up during the day
  • Fix reflection artifacts on static objects
  • Improved base color of vegetation
  • The textures of the surface distant LOD corresponds to the textures of the near LOD
  • Cosmetic fixes to textures of rivers and their connections

DCS: NEVADA Test and Training Range Map by Eagle Dynamics

  • Airfield "Nellis" centered aircraft spawning point in the revetments G1 to G25
  • Airfield "Nellis": fixed Two taxiway signs read "C" instead of "G"
  • Airfield "Boulder City": added ATC with radio frequencies
  • Airfield "Groom Lake": removed vegetation from runway
  • The names of airfields no longer contain the words "airfield", "airbase", "AFB", etc.
  • Fixed places near airfields where fences were on the roads
  • Fixed a lot of glitches in the geometry of the ground under the roads
  • Fixed huge holes in the geometry of the terrain surface
  • Fixed a lot of unnatural embankments along the roads
  • Fixed near LODs of some objects, objects disappeared in the near distance

DCS: Combined Arms by Eagle Dynamics

  • Input: Renamed 'Turret to current direction lock' command to 'Gun stabilizer On\Off'.
  • Fixed wrong hull direction when firing Insurgent with AK-74.

Campaigns

DCS: A-10C Operation Persian Freedom Campaign от Ground Pounder Sims:

  • Mission 7. Fixed bug that misidentified player kills on SAMS as a kill by SEAD escort.
  • Mission 8. Adjusted size of end mission zone.

A-10C Basic Flight Training Campaign by Maple Flag Missions:

  • Mission 05. Expand the speed trigger detection range to reduce the terminate calls if the player is too close to the 160 knots limit.

Spitfire IX The Big Show Campaign by Reflected Simulations:

  • Flak update.

P-51D: The Blue Nosed Bastards of Bodney Campaign by Reflected Simulations:

  • AI takeoff timer logic reworked to circumvent a new AI takeoff bug.
  • Flak update.

Bf 109 K-4 Jagdflieger Campaign by Reflected Simulations:

  • Flak update.

DCS: Fw 190 A-8 Horrido! Campaign by Reflected Simulations:

  • Visual briefings.
  • Flak update.

DCS: P-47D Wolfpack Campaign by Reflected Simulations:

  • Visual briefings.
  • AI takeoff timer logic reworked to circumvent a new AI takeoff bug.
  • Flak update.

F-86F Hunters over the Yalu Campaign by Reflected Simulations:

  • Visual briefings.
  • Flak update.

DCS: F/A-18C Raven One Сampaign by Baltic Dragon:

  • Mission 01: Adjusted Saint's flight path to avoid erratic behavior if player is slow during startup.
  • Mission 05: Fixed possible issue with Prince not being able to properly climb after the dogfight.
  • Mission 12: Moved static crew member damaging Blade before takeoff. Fixed missing voiceover for Player. Updated Iranian Tomcat skins. Removed the Tomcats shooting (until the bug with F-14s failing to attack at long range is resolved). Other minor tweaks and fixes.

F-15C The Georgian War Сampaign by Baltic Dragon:

  • M10-M13: Updated EWR callsign to allow open radio communications during certain parts of missions.

M-2000C Red Flag Campaign by Baltic Dragon:

  • Mission 05: Fixed spawn location for player's wingman. Reduced skill of enemy F-16s.
  • Mission 08: Fixed issue with all flights taxiing very late. Fixed issue with Chevy 01 taxiing to wrong parking spot thus not triggering part of pre-flight conversation.
  • Mission 09: Fixed problem with Rocket 11 stopping in the middle of the taxiway.
  • Mission 15: Fixed problem with wingman refusing to Taxi and Chevy 3-1 crashing soon after takeoff.

UH-1H Argo Campaign by 373vFS Greg

  • Mission 1: Missing C-130H fixed.
  • ADF not working in missions due to wind conditions - fixed.
  • Mission 5: Skip mission missing - fixed.

F/A-18C Rising Squall Campaign by INVERTED

  • The Cothesis tutorial campaign for beginners has been added. The campaign is conducted in the form of a tutorial and based on the story line of Rising Squall. If you have the Rising Squall campaign, you will automatically get this campaign when updating. The campaign will continue to be updated after release to add new content and custom comics. Dubbing will also be released gradually in future updates. At present, this small campaign includes a total of 16 missions. We look forward to your comments and feedback on the new tutorial form in the ED community.
  • The following is the basic description of the campaign:
    The campaign are special tutorial missions under the F/A-18C Rising Squall Campaign DLC. It will take you from shallow to deep to be familiar with many basic functions and methods of using the F/A-18C Hornet. The tutorial is based on the INVERTED world under Rising Squall and some contents have been modified and simplified relative to the ED official tutorials for beginners. Therefore, this tutorial is not equivalent to the ED official tutorial, instead it focuses more on functions and application.In case of contradictions in some descriptions involved, the ED official tutorial shall prevail.

UH-1H Worlds Apart - Spring 2025 Campaign by Low-Level-Heaven Mission Development:

  • After French, German the next localization. Complete radio communication text in German, All Crew conversation with German Voice Overs.
  • UH-1 Skin with WOLFPACK sign and crewmember patches as well as logos on the helmets.
  • New Voice Overs added to give more guideline true the missions
  • Many Voice Overs changed for better understanding
  • Using the new drawing tool on the F-10 map together with more information provided in time, with map markers.
  • Providing the opportunity to shut down the engine at the end of every mission. Mission will end automatically after switching off the battery. You still will be able to end the mission after landing and the mission completed news, with “Esc”.
  • Issue with severe FPS problems in Mission 7, 10 and 11 solved.
  • A10 AI not engaging in Mission 7 – timed solution added so targets get destroyed and mission will continue.

L-39 Albatros: Kursant Campaign by Eagle Dynamics:

  • Mission 10: Wind tuning.

Known Issues

  • With enabled mirrors black flashes may appear in some cases.
  • Voice Chat: In some cases intercom may work in Hot Mic mode in aircraft without HotMic.
  • Yak-52 - Voice Chat in Radio mode doesn’t work in the rear cockpit in multicrew.
  • Voice Chat:. MiG-15bis. Radio frequency in the widget does not change.
  • Voice Chat: Mi-8. Outgoing transmission works only from the commander's seat.
  • Voice Chat: Mi-24. R-852/828 don't accept radio transmission.
  • MiG-21: Distortion of engine sound when in cockpit
3 nov
2021

Introducing DCS: Mosquito FB VI in the Early Access now!

Introduced two new campaigns:

  • DCS: MiG-21bis Battle of Krasnodar Campaign by SorelRo
  • DCS: MiG-21bis Constant Peg Campaign by Bunyap

See in the DCS E-shop at Campaigns (digitalcombatsimulator.com)

Read FAQ here

Added a new feature into the payloads panel in the mission editor: Loadout per pylon restriction.The main goal for this feature is to give mission designers more tools to control their mission environment in multiplayer. It will allow the ability to restrict any weapon or other store for a specific pylon on the MP aircraft slot. Feature is WIP and we will adjust and add more functionality to it.

Added a new feature into the campaign window: Skip and refly options.

Overview here

DCS World

  • Added: H-6J Chinese strategic bomber and KD-20/KD-63/YJ-12 missiles.
  • Added a Syrian version SA-5 (S-200) with a 3D-radar ST-68U, TIR and launchers.
  • Adjusted LS-6 warhead power.
  • Adjusted simulation of post-penetration physics for delayed-fuze bombs. They will now penetrate the ground and objects, and they will decelerate accordingly. Known issue: low impact velocity bombs with long fuze delays might “hang” in the air after penetrating an object.
  • Improved MIM-72G missile performance: increased autopilot response, improved engine parameters, reduced smoke opacity, and added the proximity fuze.
  • Trains now appear in MP games.
  • Fixed the ZTZ96B and ZBD04A commander panoramic sights.
  • Fixed dedicated server crash
  • Fixed uncontrolled AI aircraft being unable to take off after another AI aircraft lands.
  • ME. Removed pylons will no longer be listed as weapons in the briefing.
  • ME. Scripting. Fixed the scripting function coalition.addStaticObject not being synced with connected clients to a server.
  • Fixed cockpit crash connected with game tactical radar.
  • Fixed no weapons list in the Rearm menu.
  • ME. Added NAVAID panel in ME.
  • Added. Refly and skip mission options to campaign engine.
  • AI aircraft. The plane will be accelerating more than 200 m/s for the Kh-31 missile launch.
  • MP. TrackIR and HOTAS are disabled when chatbox is open - fixed.
  • ME. SAM Patriot. Indication of the radar and launcher sector coverage has been added.
  • Added a view for trains set through the mission editor - CTRL-F12.
  • AI aircraft. Bingo state does not consider new carrier recovery time - corrected.
  • AI airports. The ATC will not switch to another runway independent from the landing aids when changing the wind direction.
  • Triggers. Quad-point zone used by Missile in zone trigger gives a circular detection zone - fixed.
  • Atmosphere. Fixed temperature calculation above 80km altitude. This is required for the correct calculation of the rocket engine operation.
  • ME. Mission briefing. Crash after trying to transfer part of the copied text to a new paragraph - fixed.
  • ME. Added tool Set position by coordinates.
  • AI KC-135 MPRS: Generator turbines do not spin - fixed.
  • Corrected color of water spray.
  • In some cases, units placed on static objects sink into the surface - fixed.
  • AI aircrafts. Changing formation severely breaks orbit behavior - fixed.
  • ME. GUI Error when trying to place a plane on a map after using a historical list - fixed.
  • AI aircraft. After receiving damage and emergency landing on the water, the plane begins to move on land and further - fixed.
  • Improved detail of scenes at long / very long distances.
  • Improved the transition to the far LOD of trees.
  • AIM-120 AMRAAM has received a separate INS (Inertial Navigation System) unit with datalink support. The missile seeker model has been completely revised. The radar dish now uses a realistically gyro stabilized gimbal that is controlled by the INS before target lock. An active missile seeker, like that in the AIM-120, will have its detection and tracking lock range based on physical calculations of noise and target signal ratio (which in turn depends on target RCS or ECM power and range). Target search and tracking is based on doppler velocity filtering (introduced realistic velocity gate), and the radar will search for a target near the target reference velocity provided by the INS. The guidance law was also updated. Missile seekers have received Kalman filters that estimate target motion parameters. The new guidance law accounts for target normal to LOS accelerations, possible target G-load growth rate, compensate for missile x-axis acceleration, and missile control system latency.
  • ME. Added indication of the Sun and Moon phases. Added a slider to quickly set the time of day. https://youtu.be/qpsPc9hInqU
  • ME. The Draw Tool has been added to annotate missions created in the Mission Editor. This includes lines, polygons, text, and icons. https://youtu.be/6fylCSBV5xA
  • CBU-87/103. Corrected distribution of bomblets depending on the burst altitude and spin RPM. Used a uniform distribution law.
  • CBU-87/97/103/105. FZU-39 fuse will only work when decreasing the CBU's flight altitude. This will allow the use of CBU's with a toss bombing, from a low altitude.
  • Fixed: H-6J launching YJ-12 and YJ-83K (thank snowywolf).
  • Fixed: Wingloong launching AKD-10.
  • Adjusted: H-6J, JF-17 AI engine thrust.
  • Updated: H-6J damage model.
  • EWR. GetDetectedTargets on EWR appears to have considerably shorter range than behavior suggests - corrected.
  • ME. Added the set of default options in the first waypoint in tasks CAP, CAS, Fighter Sweep, Intercept, Escort, SEAD, Ground Attack, Anti-ship, Pinpoint Strike, Runway attack.
  • ME. Added separate default options for planes and helicopters. Default options for helicopters will be added later
  • GUI. In the Controls panel, non-UI layer control changes are ignored if any UI layer control is changed at the same time - fixed.
  • AI. The plane falls under the runway when landing - fixed.
  • AI. Helicopters with RTB collide during landing approach - fixed.
  • AI. Helicopter collision when landing in parking spaces - fixed.
  • AI. Incorrect helicopter RTB on Bingo Fuel if runway is occupied - fixed.
  • ME. More meaningful Static Template loading error messages. If units will be overlapping, the offending units will be listed in the log.
  • SA-9. 9M31 missile, increased max lock range up to 13 km.
  • Electro Optics sensors. The lock range of the missile as target will depend on motor phase and overall IR signature of the missile.
  • ME. Added advanced waypoint option to force AIs to attack regardless of the chance of success.
  • Bombs will arm 2 seconds after release. This will eliminate the possibility of detonation under the aircraft in some cases.
  • Su-25T. Added six new instant action missions to the Mariana map.
  • AB250/AB500. Adjusted FM, targeting data and operation sequence.
  • Fighter AI. Adjusted the formation mechanism to prevent fighters from making large and abrupt maneuvers when reforming.
  • ME. AH-1. Added to Jordan.
  • EW radar will not detect parked helicopters.
  • ME. Added Field Artillery tactical signs for NATO and RU coalitions.
  • SAMs. For short-range air defense, the target lock stage before launch has been restored. Now the air defense will work as standard in three stages: search, lock and launch.
  • ME. All liveries to be available to Joint task force red and blue.
  • MP. Clients could spawn on occupied parking - fixed.
  • Overcast & rain 3 seems to have no rain or rain effects in it - fixed.
  • F10 map Icons could disappear - fixed.
  • ME. GUI controls disappear when polygon line width = 1 - fixed.
  • ME. Add Thickness 0 for polygons without border.
  • AI Ka-50 flying in a crosswind is unable to shoot - fixed.
  • ME. MLRS in Zone Trigger causes script error - fixed.
  • AI F-14 crashes the game - fixed.
  • Piston engined aircraft - fix crash in cases where aircraft is removed before control is taken
  • ME warehouse. Unable to find '9M120' or 'AT-9' in the list of available AGMs or AAMs - fixed.
  • Dedicated server. Fixed "ban forever" function.

DCS F-16C Viper by Eagle Dynamics

  • Tuning of the AoA/load factor limit for sustained turn rate (Ps) for CAT I. Instantaneous turn rates and accelerated rates are still undergoing adjustment.
  • Added Dual Target Track (DTT) Mode as part of the RWS/SAM air-to-air radar mode. Video: https://youtu.be/c1lMvxy4vOY
  • AN/APG-68(V)5 detection and tracking ranges have been adjusted/reduced to match publicly available data.
  • Correct FCR and HSD Symbols
    • When an AIM-120 is launched on a target, a rectangular "tail" appears at the back of the symbol.
    • When the missile time switches from A (time to active) to T (time to impact), the tail flashes.
    • When the Time to Impact (T) time reaches 0, a red X is drawn through the symbol and the tail continues to flash. The X remains solid for 13 seconds and the flash for 5 seconds before being removed after T=0.
  • Added MGRS Option from Steerpoint page for Steerpoints 21 to 25. The selection of MAN/AUTO Steerpoint sequencing has also been adjusted. Video: https://youtu.be/cJuHXBzcXTY
  • Added missing Closure Rate from FCR page.
  • During start-up, the engine’s RPM must stabilize at 20% before throttle is advanced to IDLE. Failure to do so will result in a hung start.
  • Fixed the WCMD CNTL page "WD SOURCE" spelling.
  • Fixed RWS Track life time.
  • Fixed the F-16C marked as an UKN in Link 16 network.
  • Fixed the stick/throttle hands having no animation on the external model.
  • Fixed selected pylons numbers being unreadable from default FOV and camera position.
  • Fixed range scale select errors.
  • Fixed console lights at night are still active when in the OFF position.
  • Fixed the loss of leading edge flaps results in loss of underwing payloads.
  • Removed references to EGI in the manual.
  • Fixed being unable to clear the WCMD bomb fall line when trying to re-target in VIS mode.
  • Fixed the radar losing lock if the mode is changed.
  • Corrected the color of the DLZ circle and steering cue one the MFD and FCR.
  • Fixed the AIM-9X diamond not being visible on the HMCS.
  • Fixed the synchronization of cockpit controls with HOTAS Dogfight / Missile Override switch breaking FCR tracks.
  • Fixed SAM target lock lost when switching to ACM mode.
  • Fixed 2nd AIM-120 launched not receiving midcourse guidance.
  • Fixed steering cue jitter.
  • Added Ground Map (GM) and Sea (SEA) modes for Air-to- Ground Radar. https://youtu.be/JenH3nam0xY
  • Completed Bullseye. https://youtu.be/za6w4LToMSA
  • Added HMCS Align page. https://youtu.be/6qmf7dwF0ZQ
  • Added HMCS DED Display page. https://youtu.be/6qmf7dwF0ZQ
  • Tuned wind accounting in the flight model.
  • Added CBU-103 to available payloads.
  • Improve Over-G damage.
  • Fixed: Range Scale Select Errors.
  • Fixed: RWR detection was limited to radar detection range.
  • Fixed: Antenna elevation impossible to control when assigned to an axis.
  • Fixed: Selective Jettison (S-J) doesn't save when switching pages.
  • Fixed: Tail strike sparks happen too early.
  • Fixed: DL DED Page - only second letter of name can be changed.
  • Fixed: Steering cue jitter at post AIM-120 launch.
  • Fixed: CMDS setting bingo for flares erases chaff value.
  • Fixed: TMS Right behaviour when in SAM mode.
  • Fixed: Aircraft requires roll trim in crosswind.
  • Fixed: DED MODE logic Inverted.
  • Fixed: S-J mode could get stuck.
  • Bullseye corrections:
    • When the FCR cursor is hovered over a bugged target, the bearing and range is now correct.
    • When a contact is in a full, single target track, the bearing could be backwards. This is now corrected.
    • HSD cursor bullseye information could be incorrect.
    • Text overlays Bullseye symbol in A/G Radar.
  • Air-to-Ground Radar corrections:
    • Twitching with a frozen image in GM EXP/DBS mode.
    • MAN and AUTO scale mode selection.
    • Radar DSB2 images in FRZ could disappear.
    • Radar scan volume will now move with the cursor in azimuth.
    • Removed A-G Radar scaled to 160NM with cursor.
  • Removed the PRF effect.
  • Added STT tracked targets to the HSD.
  • Fixed: Rudder authority when the rudder is damaged/removed.
  • Fixed: HMD default settings are not applied.
Note: FCR and HSD symbols (color and filled/unfilled) are very much work in progress.

DCS F/A-18C Hornet by Eagle Dynamics

  • Fixed the crash in which user set failures can produce a high engine temp.
  • Added BDU-45 programme option in stores page.
  • Fixed the course line being off center when in DCNTR mode on the SA page.
  • Fixed LAU-116 weight when empty.
  • Fixed SIM mode reporting the wrong weapon when unboxed.
  • Fixed the carrier take off mission for the Persian Gulf map with Chinese text.
  • Fixed the throttle and stick animation from the external view.
  • Adjusted drag values of payloads.
  • Fixed JHMCS alignment result after head movement.
  • Fixed JHMCS alignment after helmet device change.
  • Fixed HMD page missing when hot/air started.
  • Fixed TIME UFC and ET on HUD.
  • Fixed JHMCS autostart, hot start.
  • Fixed AZ/EL tracking of the group, but the B-Sweep on the RDR ATTK does not.
  • Fixed return to a WACQ / VACQ / weapon change or lost lock radar can become stuck in the previous radar scan.
  • Fixed switch 3 on the ground power panel activates AIM-9 growl.
  • Fixed AI pilot hands animations.
  • Fixed JDAMs arming wire after release.
  • Refined engine response.
  • Added ammo mixes, M50/PGU working selection.
  • Completed Auto-Throttle Control (ATC) Approach Mode. https://youtu.be/PMFWuFnb8WU
  • Improve Over-G damage.
  • RWR detection was limited to radar detection range - fixed.
  • Tuned coupled waypoint behaviour.
  • Fixed: AG Radar DBS mode: redesignation in "freezed" mode jumps in unknown direction if you change your flight direction.
  • Fixed: AZ/EL Page cursor control stops moving if the AXIS is used to take elevation beyond the axis.
  • Fixed: ZTOD or LTOD and press ENT while the scratchpad is blank should create an error.
  • Fixed: If position mode is POS/AINS, UPDT option should not be displayed.
  • Fixed: BDU-45 Laser Guided - Not firing laser.
  • Fixed: SA-2 and SA-5 SAMs not showing in HARM H1 filter.
  • Fixed: Failed auto bomb release after using HARM PLBK mode.
  • Fixed: Simultaneously moving the gear and entering A/A mode will jam all A/A weapons.
  • Fixed: HARM (TOO) can not see search radars when they are late activated.
  • Fixed: Nose strut extends and compresses too much when hooking up to the catapult.
  • Fixed: AG Radar shows box around player at ~135nm.
  • Fixed: AZ/EL values for elevation and azimuth in STT.
  • Fixed: Missile launched from twin pilon launches form different rails for master and clients.
  • Fixed: LTD/R mouse click behaviour.
  • Fixed: Harpoon programs can be stepped using the blank OSB button.
  • Fixed: RTS from ACM leaves boxed ACM pushbutton.
  • Fixed: Difference between using TOT to TGT WYPT TGT and WPDSG.
  • Fixed: Page 187 ICLS information was incorrect.
  • Fixed: 1 Look is entering MEM mode when maneuvering.
  • Fixed: SA page not showing head and tail of waypoint.
  • JSOW training mission correction.
  • JDAM training mission correction - JDAM hitting tree.
  • Carrier Taxi and Takeoff mission correction.

DCS Mi-24P Hind by Eagle Dynamics

  • Petrovich AI ATGM guidance process improved. (Petrovich will react to airframe oscillations and turns more precisely)
  • Petrovich AI Target acquisition code refactoring (Petrovich now will not acquire targets in the night or dark enough environment. Petrovich will see targets in dark environments if illumination flares are used. Petrovich will see targets behind some obstructions that were blocking acquisition before but geometrically were not covering the target.). Known issue: in some specific relatively good light conditions Petrovich acquiring targets too close. Adjustments WIP.
  • Petrovich AI additional separate bindings for keyboard or joystick added for: Turn to sight heading, ATGM launch align maneuver, Evasion turn (180 degrees)
  • Unguided rockets burst launch logic adjusted (If previous rockets burst was not fully launched before weap. release button was released, next burst will continue it and launch what was left from previous burst before starting cut for next one)
  • 9A623K main cannon parameters adjusted for more muzzle velocity
  • Added different variations of ammo belts for main cannon
  • Added new external fuel tank model (PTB-450)
  • Added key bindings for dust protection filters and moving map adjustment
  • Added clickable areas for wheel brake and parking brake
  • Added functionality for timer device in Pilot-Operator cockpit. (Usage: set desirable amount of seconds on one of the round scales, set selector to desired scale left or right, after passing target reference switch timer to ON. After set seconds yellow light above PKI aiming sight will signal about countdown end for bomb drop. Used with bombing tables)
  • Added Cyclic elements animations
  • Added Engine fire effects, mission editor failures planner engine fire will affect engines now.
  • Fixed Cockpit view limits adjusted
  • Fixed Yadro-1. Frequency knobs had reverse direction of rotation
  • Fixed Front cockpit chronograph watch incorrect hand movement
  • Fixed SPU-8 Radio Source Select Rotary for keyboard or joystick mapped controls
  • Fixed SPO sound desync in multicrew
  • Fixed Inability to load less than 100% of main cannon ammo
  • Fixed ATGM aiming sight view and TrackIR with setting "trackIR for external views" problems
  • Fixed APU start switch Start/Crank mapping inverted
  • Fixed Mouse external view camera control doesn't work after switching to ATGM aiming device sight view
  • Fixed Pilot-Operator red light switches affect Pilot's cockpit lights
  • Fixed ATGM aiming device sight view appears only partially on the screen at high resolution and GUI scaled
  • Fixed PKP-72 altitude indicator is not moving at altitude below 60 meters
  • Fixed Hot start SPU switches position changed to ON
  • Fixed PKP-72M backlighting improvement
  • Various instant action missions fixes
  • Added 9M120 Ataka "AT-9 Spiral-2" ATGM in three versions:
    • 9M120 – variant with tandem HEAT warhead.
    • 9M120F – variant with HE warhead for use against soft targets and light armor.
    • 9M220O – variant for use against air targets. It is equipped with a proximity fuse (4 meters).
    • Ataka missiles do not require any changes to the weapon systems, they can be used instead of AT-6 Shturm missiles in the same positions and with the same methods. AT-9 Ataka has a slightly longer optimal range of 6 Km.

  • KM-2 magnetic declination system compensation implemented.
  • Petrovich AI: menu open/close sound added.
  • Petrovich AI: added ME option for limiting air targets tracking ability.
  • Petrovich AI: additional functionality for ATGM added: as Pilot-Commander Short Right press will cycle the next type of ATGM that will be launched. Crew remembers which missiles were placed on which stations.
  • Added: External nose AoA vanes animation and effect.
  • Added: Cockpit shake implemented.
  • Added: Pilot-operator PKI aiming sight implementation.
  • Added: Trimmer sounds improvement.
  • Added: KMGU container model and animation improvements.
  • Added: Main cannon shell casings animation.
  • Added: Horizontal stabilizer animation.
  • Improved: Input naming optimizations.
  • Improved: Pilot-Operator ATGM guidance unit view "helper" arrow default position moved below center.
  • Fixed: Muzzle flash effect interchange between main cannon and GuV gunpods.
  • Fixed: ZPU-24 input command missing.
  • Fixed: Embark/Disembark not an allowed task in Mission Editor.
  • Fixed: ARK-15 switch has an incorrect frequency switching step (operator).
  • Fixed: SAU-V24 additional fix for trim procedure.
  • Fixed: Missiles still show as "on station" indicated even if the wing is detached.
  • Fixed: Key map for gears up/down added to Pilot-Operator.
  • Fixed: Lights flicker.
  • Fixed: Petrovich AI moving aiming reticle of ATGM guidance unit sporadically away from marked point.
  • Fixed: Petrovich AI targets list menu blocked by ASO-2 panel interface menu, now they can’t be called at the same time.
  • Fixed: PKI aiming sight keyboard controls are too sensitive.
  • Fixed: DISS Drift indicator memory light does not work in english cockpit.
  • Aiming sights glass visuals refactoring.

DCS F-14 Tomcat by Heatblur Simulations

  • NEW: Added several engine failures for the mission editor:
    • Engine Fire
    • Engine Seizure
    • Engine Turbine Failure
    • Engine Oil Leak (slow, moderate and severe)
    • Engine Compressor Stall
    • Engine POP Stall
    • Engine Supersonic Inlet Buzz
    • Engine HPT Overspeed
    • Engine AFTC PRI Failed
    • Engine AICS Ramp Fail (open, closed and in pos.)
    • Engine Exhaust Nozzle Failure
  • NEW: Added a second readout row to the TID (including target aspect angle) as per updated software tapes in the real F-14.
  • Fixed freeze on slow speed ditching.
  • Fixed rare crash on speed brake extension.
  • Reverted fix for flaps back to their original non-binary control state, following further SME feedback.
  • Fixed AIM-54 missile desync in Multiplayer (fixed by ED).
  • Fixed AIM-54 TCS silent-radar launches.
  • Fix for radar-slaved-to-TCS targets not getting radar warning.
  • Removed Heatblur copy of AIM-7 to use standard DCS AIM-7s.
  • Adjusted all mounting points to fit DCS AIM-7s.
  • AIM-7s will now drop and rotate in the air to the correct flying rotation.
  • Explicitly disable lofting for AIM-7M and AIM-7F.
  • Fixed accidentally disabling HOJ for AIM-7M and AIM-7F.
  • Ignore surface targets in PD.
  • Limit the max cow patty size on VDI to avoid clashing and overlapping at steep dive angles.
  • Update TCS angles locally on pilot side to reduce lag in multicrew.
  • Set mech and elec fuze switches to safe for cold start.
  • Updated Quickstart missions by Reflected.
  • Fixed NTTR Quickstart fuel load for BFM vs F16 mission.
  • Fix missing sidewinder on pylon 8B in predefined loadout: AIM-54A-MK47*2, AIM-7M*1, AIM-9M*2, AIM-9L*2, XT*2
  • Plugged a gap in the rear of the canopy frame when canopy open or jettisoned.
  • Ejection seat safety is now properly animated in exterior view / mirrors.
  • Zipped all livery folders to reduce disk space usage and loading time.
  • Added VF-31 Tomcatters NK101 (2004) livery from 59th_Jack.
  • Added VF-32 Swordsmen AB200 (1976) livery from Yae Sakura.
  • Added VF-33 Starfighters AB201 (1988) livery from Yae Sakura.
  • NEW: Added CV-59 Forrestal Aircraft Carrier - an accurate and realistic representation of an 80’s era Forrestal, currently with standard DCS carrier capabilities, including:
    • A highly detailed and accurate visual model.
    • Catapulting and arresting wire systems.
    • Night lighting in various running modes.
    • Elevators and hangar parking for AI.
    • 12 parking spots + 4 active catapult spawn locations.
    • Point defence and Sea Sparrow defensive armament.
      • Known issues: The ship currently lacks a visual damage model (WIP).
  • NEW: added a set of new static carrier vehicles created for the Forrestal for mission creators:
    • Added MD-3 Mule (Early) carrier tow/huffer.
    • Added HS-60 Forklift (Early) small aircraft carrier forklift.
    • Added CV-59 Large Forklift.
    • Added NS-60 Deck Tilly Crane.
  • NEW: JESTER LANTIRN - a large upgrade to JESTER AI allowing for full control and use of the LANTIRN targeting pod and bombing systems:
    • Fully usable LANTIRN from the JESTER command window in both Singleplayer and Multiplayer.
    • Including all LANTIRN subfunctions, QWP, QDES, QSNO, QHUD, etc.
    • Ability to control JESTER (auto-)designation, laser usage, bhot/whot, area track and more.
    • Ability to let JESTER search for specific target types, like armor, SAM, ships, aircraft and more.
    • Ability to use QEYEBALLS and QDIRECT Head Control to steer the LANTIRN camera in real time.
    • JESTER will look at QMAPMARKER if created in F10 (and desired).
    • Ability to switch between TCS and LANTIRN.
    • JESTER will talk the player on to the target, including release queues, corrections in azimuth, countdowns and more.
    • JESTER awareness and LANTIRN preparation and operation based on situation (HUD mode = A2G, LANTIRN pod equipped, unit captured, etc.).
    • Ability to change laser codes and buddy lase.
    • JESTER core-functions like human limitations, mistakes etc. included.
    • Over 1.000 new JESTER voice calls recorded and added.
  • NEW: Added back lighted Digital Engine Instrument Group (EIG) to the F-14B, replacing the original F-14A tape gauges.
  • NEW: New Engine malfunctions added to Mission Editor.
  • INST test fixes and upgrades:
    • EGT INST test - Indications will drive to maximum readings for 5 seconds and decrease afterwards to the specified test indications until the 15-second test is finished.
    • Engine Stall/Over Temperature warning sound is now activated during the test
    • Indication of the F-14A engine instruments adjusted to its proper readings during the test.
    • All Fuel Quantity Indicator tapes and bars indicate now 2,000 pounds during the test.
  • NEW: Added fully voiced LANTIRN Showcase mission “Training Day” for Quickstart and Singleplayer (F-14A, Caucasus map).
  • NEW: Added 8x F-14A/B LANTIRN Quickstart missions to Marianas, NTTR, PG and Syria maps.
  • NEW: Added mission editor functions for a better implementation of the JESTER-AI in scripted mission environments, through the addition of “x:set command with value”:
    • 10009: value 1 = disables JESTER LANTIRN auto designate; value 0 = enables default.
    • 10010: value 1 = silences JESTER; value 0 = lets him talk again.
    • 10011: value 1 = disables JESTER: value 0 = enables him again.
    • 10012: value 0.01-0.99/1.00 = JESTER tracks target with unit name LantirnTarget01 - LantirnTarget99/LantirnTarget100; value 0 = returns to normal operations. (Exclusive with any previous 10012 or 10013 commands.)
    • 10013: value 0.01-0.99/1.00 = JESTER tracks zone with zone name LantirnZone01 - LantirnZone99/LantirnZone100; value 0 = returns to normal operations. (Exclusive with any previous 10013 or 10012 commands.)
    • 10014: Jester will try to designate the point or object under the LANTIRN cross (for example you can put a LantirnZone01 over a bridge and have him designate it).
  • Major flight model accuracy and simulation improvement effort - we’ve been working closely with our main SME for several months to perfect the F-14’s handling and performance characteristics, and have now merged in the first set of work in progress changes:
    • Updated stores drag while mounted to the aircraft to correlate more closely with drag index data from performance manual and the aerodynamic benefits of mounting stores in the “tunnel”.
    • Updated flap and gear drag effects.
    • Updated flap deploy rate.
    • Updated speedbrake drag.
    • Updated overall airframe drag.
    • Updated ram/spillage drag.
    • Updated inlet pressure recovery at extremes of the flight envelope.
    • Fixes to stabilizer shift when activating DLC.
    • Increased spool down response to power reductions on both engines.
    • Fixed automatic maneuvering device deployment schedule.
    • Updated F-110 performance - required after airframe drag changes.
    • Updated TF-30 performance - required after airframe drag changes.
    • Slightly increased stabilizer travel.
    • Improved Yaw SAS effectiveness.
    • Slightly increased differential stabilizer roll power.
    • Static stability adjustments.
    • Adjusted gear pitch effect behavior.
    • Adjusted flaps pitch effect behavior.
    • Adjusted spoiler pitch effect behavior.
    • Adjusted pitch with power.
    • Adjusted TF30 mach lever RPM schedule.
    • Adjusted misc lateral-directional handling/behavior.
    • Adjusted longitudinal handling/behavior.
  • Added HSD Heading and Course Knob keybind.
  • Fuel Quantity Indicator gauges now will not move unless electrical power is provided.
  • Adjusted F-14 collision model to better account for wings overswept.
  • AN/ALR-67 threat database updated to version RBA1: added Forrestal as FL, 19JS as TS, and SA-5 as 5.
  • Fixed COMPASS panel SYNC indicator needle showing reversed direction.
  • COMPASS panel SYNC indicator needle won’t deflect when syncing is disabled by the accelerometer.
  • Show TID scan pattern elevation coverage by range to TID cursor when shown (for F-14B and newer F-14A).
  • Use a more specific missile prefix on F-14B and newer F-14A for AIM-7 and AIM-54 on TID: PH/PHC for A vs C models, and 7F/7M/7H for sparrows.
  • Ignore doppler aspect upper/lower filters for PD-STT mode.
  • Fix doppler filter logic for upper and lower aspect switch bounds to ignore own speed.
  • Fix for PD surface targets not being ignored.
  • Fix for TID target aspect angle.
  • Fixed Zuni Rocket release sounds.
  • Synchronized weapon release sounds in multicrew.
  • Fixed Quickstart.lua reversion issues (all missions will now show again).
  • Fixed Campaign COOP missions being accidentally removed from the Missions/Multi folder.
  • Changed all Case1 non-SC Quickstart missions to USS Forrestal.
  • Replaced USS Stennis in several SP missions with the USS Forrestal (thank you Grimes!).
  • Several fixes to NTTR and Marianas Quickstart missions.
  • Fix extra 9L instead of 9M on some F-14B predefined loadouts with a mix of 9L/9M.
  • Fix predefined loadouts on F-14A variants: AIM-54A-MK47*2, AIM-7F*1, AIM-9L*4, XT*2.
  • Added VF-11 AE101 1988, VF-11 AE 103 1988 and VF-11 AE106 1988 by LanceCriminal86. Thank you!
  • Added VF-31 AE200 1988 and VF-31 AE204 1988 by LanceCriminal86 and Shmoo42. Thank you!
  • Fixed CV-59 Forrestal LSO position after x axis offset.
  • Jester LANTIRN: Fixed crashes on landing gear down in LDG mode.
  • Jester LANTIRN: Don't show the QDES option when QDES is not available.
  • Jester LANTIRN: Static aircraft are no longer dead to Jester.
  • Rearming with LANTIRN within 4 minutes from hot spawn will result in the pod being installed as pre-aligned.
  • Jester will monitor the LANTIRN pod switch when idle on the ground.
  • Fixed Jester "Set active" not working after disabling Jester from the menu.
  • Taught Jester that you do not need an ejection to climb up in life, even when spawning low.
  • Adjusted longitudinal handling.
  • Removed pitch up effect in the early stage of flaps deployment.
  • Adjusted flaps pitching moment at lower AOAs.
  • Boosted TF30 thrust at very low altitudes and airspeeds.
  • Increased F110 subsonic core thrust at low altitudes.
  • Adjusted landing gear drag.
  • Partial fix to AP altitude hold not engaging and holding properly (WIP).
  • Partial adjustment of AP gains and handling (WIP).
  • Fixed TACAN for Caucasus and PG CV-59 Case1 Quickstart Missions.
  • Updated Fear the Bones Teaser Mission by Reflected Simulations.
  • Updated Zone 5 Teaser Mission by Reflected Simulations.

DCS: AJS-37 Viggen by Heatblur Simulations

  • Improved landing gear suspension simulation
  • Updated ground handling and associated parameters
  • Fixed DCS Crash when looping the aircraft
  • Fixed shader loading procedure

DCS AV-8B N/A by RAZBAM Simulations

  • Fixed: Route selection is not cleared when deselecting ROUTE.
  • Fixed: Engine MPCD displays missing elements.
  • Fixed: WPTs not shown in the EHSD DATA page when a WPT is DESG.
  • Fixed: “-” button on the UFC not working when trying to enter negative OAT values.
  • Fixed: VREST Outside Air Temperature will now only update with weight on wheels unless overdriven.
  • Fixed: NSEQ C/S-T bug that caused the speed to increase after passing the first waypoint.
  • Fixed: GBU-12/MK20 ODU FUZE does not revert to QTY, INTV, MULT.
  • Fixed: SS FWD Long activates the LTP with Mavs E2/L
  • Fixed: Magnetic Ground Track not being calculated correctly.
  • Fixed: Waypoint numbers When inserting in TOO
  • Fixed: SA3 mis-identified as SA2 on RWR
  • Fixed: DME is slant range in AG Master mode when it should be linear range
  • Fixed: TPOD Modes when undesignating.
  • Fixed: Cannot select EHSD-entered TGT for JDAM absolute release
  • Fixed: COURSE LINE abeam distance bug
  • Fixed: CAS page RCALL subpage superposed Tgt Text
  • Fixed: WO/S RANGE not displaying in UFC

DCS MiG-19P by RAZBAM Simulations

  • Improved: Roll control with aileron boost off or no hydraulic power.
  • Fixed: RadAlt needle "jumping" when set to TEST.
  • Fixed: Target lock remains after turning the tracking antenna off.
  • Fixed: Radar scope scale not visible.

DCS JF-17 by Deka Ironwork Simulations

  • Fixed: AG radar EXP/DBS1/DBS2 modes
  • Fixed: AG radar TDC axis movement in EXP/DBS1/DBS2 modes
  • Fixed: AA radar detection with terrain mask when low vs low
  • Fixed: device params are locked, and can no longer be modified by players
  • Fixed: pilot must take-off and then land to enable AAP OFF button
  • Fixed: AAP button logic - turning on any device will also turn on WMMC1
  • Adjusted: Take-off and landing roll pitching behavior
  • Added: customized radio channel frequency (details in Doc/customerRadio_sample.lua)
  • Added: more keybinds
  • Known issue: C802AK cannot acquire targets (working with ED on the fix)
  • Added: AG radar MAP freeze mode.
  • Added: AG radar designated SPI symbol
  • Added: more keybindings.
  • Updated: in AG radar EXP/DBS1/DBS2 mode, pilot can slew TDC to change scan sector/patch continuously.
  • Fixed: AA radar contact bug/lock distance issue.
  • Fixed: AG radar SP/SLV button function.
  • Fixed: AG radar AGR mode for CCIP
  • Fixed: engine flame-out due to smoke.
  • Fixed: C802AK/AKG disappeared after launch.
  • Known issue: C802AK seeker is still under fix with ED

DCS SA-342 Gazelle by Polychop Simulations

  • Added: RWR symbology for Added RWR symbology for:
    • CVN-71 Theodore Roosevelt
    • CVN-72 Abraham Lincoln
    • CVN-73 George Washington
    • CVN-75 Harry S. Truman
    • Arleigh Burke Class Destroyer
    • JF-17 Thunder
    • NASAMs Sam radars
  • Fixed: VR compatibility for helmet visor
  • Fixed: Texture issue with Yugoslavian livery
  • Fixed: Pilots were visible in empty / static Gazelle
  • Added: Improved downwash effect
  • Added: New pilot models
  • Known issue: Old pilot models still show externally when further away for the Mistral and minigun variant
  • Known issue: Some pilot animations in external view need tweaking
  • Fixed: Trim not working.
  • Fixed (partially): Laser rangefinder. Did not return accurate distance to vehicles and certain terrain features. Still improving detection of statics.
  • Fixed: Altitude hold autopilot mode was defective.
  • Fixed: Viviane camera tracking angles could go out of bounds
  • New: Sand filter (particle separator) is now simulated.
  • Fixed: Sand filter mechanics caused engine shutdown.
  • Fixed: Laser rangefinder beam was visible using NVG’s.
  • Fixed: Old pilot models showed when further away.
  • Fixed: IR sight of Mistral version could track through terrain.

DCS C-101 Aviojet by AvioDev

  • Implemented VR stick and throttle control, though it requires the most recent DCS version from ED, that means it will not function correctly for the stick until the next major update of DCS.
  • Added Oculus Touch Controller default keys assignments.
  • Added Oculus Touch controller input profile. Removed pitch/bank assignments as conflicting with the main joystick input.
  • Made clickable switches VR-conformant.
  • Made the following clickable switches smoothly animated:
    • Both C-101EB and C-101CC: generator test, seat height adjustment, manual temperature control, stall warning test, emergency pitch trim, generator master switch.
    • C-101EB: directional gyro fast sync, TACAN Mode Selector.
    • C-101CC: rudder trim switch, V/TWU-740 test switch, Bomb Arming Selector, Mode Selector, Ripple Time Switch, Selective Jettison Switch.
  • Added discrete bindings for the following C-101EB switches: UHF Main Mode Rotary, UHF Frequency Mode Rotary, TACAN Mode Rotary.
  • Added discrete bindings for the following C-101CC switches: Bomb Arming Selector, Mode Selector, Ripple Time Switch, Selective Jettison Switch, V/UHF Main Mode Rotary, V/UHF Frequency Mode Rotary, VHF COMM Mode Rotary, VHF NAV Mode Rotary.
  • Added normal map (bump) to C-101EB and C-101CC external model textures.
  • Eliminated parasitic switches sound “clicks” at mission start, due to cockpit switches being set to initial positions.
  • Clickability partially reworked: buttons and 2-pos switches now can be switched by both LMB and RMB.
  • Removed “click“ sound from “hide stick“ function in C-101.
  • Fixed airspeed indicator bug (triangular index) setting knob continuing rotating beyond the limit in some cases.
  • Fixed the initial state of mirror clickspot.
  • The mirror can now be toggled by LMB click, or rotated by RMB+mouse move or by mousewheel.
  • Added Combined Flight Controls Mode.pdf to Docs folder.
  • Torn off airframe parts masses (wings, etc) are correctly subtracted now from the total aircraft weight, also affecting the center-of-gravity calculation.
  • Improved aerodynamic effects of damage.
  • Implemented multicrew synchronization of the seat adjustment function.
  • Fixed other seat sounds not heard in multicrew.
  • Added missing stick/rudder “stop” sounds for another seat in the Combined Controls Mode.
  • Fixed throttle idle detent sound volume, when it is activated from another seat in multicrew.
  • Updated auto shutdown sequence.
  • C-101CC: fixed sight depression wheels clickability..
  • Added two quickstart missions (C-101EB and C-101CC) for Marianas map.
  • Fixed a conflict that made the air vent move the mirror.
  • Updated several weapon descriptions in Mission Editor.
  • Fixed NAV and VERT warning flags of C-101CC HSI, which were interchanged.

DCS MiG-21bis by Magnitude 3

  • Adjusted the alpha channel in the landing lights' texture.
  • Added two Hungarian Griffen liveries by Jack.

DCS Christen Eagle II by Magnitude 3

  • Fixed DLLs causing DCS to crash
  • Fixed code within MainPanel causing the Su-25 cockpit to occasionally appear.

DCS Black Shark by Eagle Dynamics

  • Atmospheric pressure affects on the position of operating point - fixed.

Flaming Cliffs by Eagle Dynamics

  • Su-25T. Green blot on HUD eliminated.

DCS: A-10C Warthog, A-10C II Tank Killer by Eagle Dynamics

  • Steady/Chopped tones will work normally with the gear down.
  • HOTAS Warthog- fixed conflicts in rudder trim commands for Easy Flight mode.
  • MRC corrected.
  • WP smoke marker duration corrected to 40 seconds.

DCS: FW 190A-8 Anton and FW 190D-9 Dora by Eagle Dynamics

  • WGr. 21 is now fired in salvo only.
  • Reworked WGr. 21 tube jettison procedure.
  • WGr-21 derivation is set to 40 mils or 2 deg right.
  • Fix to electrical breaker setup that allows to fire inner and cowling guns independently.

DCS: P-47D Thunderbolt by Eagle Dynamics

  • Fixed rocked distributor not receiving failure notifications.

DCS: F-86F Sabre by Eagle Dynamics

  • Fix the Engine sound position for the cockpit.

DCS: F-5E Tiger II by Eagle Dynamics

  • The damage model has been improved. Now the plane can be broken if the permitted overload is exceeded.

DCS: P-51D Mustang by Eagle Dynamics

  • Tail falls off too easily on landing without the tail wheel - fixed

DCS: FW190D-9 by Eagle Dynamics

  • WGr. 21 can be fired with release solenoid unpowered - fixed

DCS: Combined Arms by Eagle Dynamics

  • Incorrect sight MANPADS Stinger - fixed.
  • Fixed using missiles of SAM SA-19 Tunguska when intercepting AGM (interception is only possible with autocannons).
  • Fixed calculation of braking distance for AI (unit could stop further than the destination point).
  • Unit control on the F10 map. Units located “off the road” start moving one at a time to WP with type "on road" - fixed.
  • M1025 (HMMWV) displays as "Hummer" in the F10 map - fixed.
  • Fixed "black screen" when using zoom on SAM SA-15 Tor “Gauntlet”.
  • Adjusted the firing range for SPH M109 "Paladin".
  • Fixed first round without firing solution for the SPAAG.
  • Fixed firing on maximum range for T-155 Firtina.
  • Fixed the M1A2 M2 MG getting stuck on the commander's sight.
  • Reload time of the SAM SA-8 Osa "Gecko" is set to 5 minutes.
  • Fixed display fonts for CA.
  • Fixed missing LAV-25 sight.
  • New indication of readiness to fire for VAB Mephisto.
  • Reload time of SAM NASAMS has been changed to 7 minutes for 1 missile.
  • Fixed liveries for Challenger 2.

DCS: WWII Assets Pack by Eagle Dynamics

  • Altitude Engagement Restrictions KDO target prioritization problem solved
  • KDO lifepoints fixed
  • AI is now affected by fuel leaks - severed fuel lines reaction added
  • AD element losing most of its mass on receiving damage - fixed
  • Fixed AI crewman’s health stutter at 20% on the first shot.
  • Removed barrel blow effects for WWII units.
  • Added new units:
    • 105mm M2A1 towed field howitzer
    • Pak40 anti-tank gun
    • 10.5cm leFN field howitzer
    • Sd.Kfz. 124 Wespe self-propelled gun

DCS The Channel Map

  • Added textures for the Winter season
  • Adjusted the minimum and maximum temperature values ​​for the seasons Winter, Autumn, Spring, Summer
  • Improved the detail of settlements and roads in the area between the Abbeville Drucat airfield and the city of Amiens
  • All bridges on the map are destructible
  • Added a destructible unique prison complex of Amiens
  • Added a cemetery near the prison complex of Amiens
  • Added a unique complex Citadelle d'arras
  • Improved long range LODs of bridge models for better VR recognizability
  • Improved hangar collision models, roof collision matches model rendering
  • For some objects, destruction models have been added, there were none before
  • Fixed artifacts in the texture of the entrance to the railway tunnel
  • Remove unused / less used assets
  • Fixed flickering of coastline textures near rocks
  • Fixed building of train routes on single-lane railways
  • Small changes in the location of settlements near Hawking Airfield
  • Trees in forests now respond to the DCS trees visibility setting
  • Fixed a bug when many objects got burn effect after destruction, for example brick fences
  • Fixed bugs in the route building at the Detling airfield for bots
  • Fixed bugs in route building at the High Halden airfield for bots
  • Fixed bugs in night lighting of some building models
  • Fixed many places where roads rise high above the ground forming unnatural slopes
  • Fixed a lot of sharp corners on rail bends
  • Fixed a lot of places of incorrect slope generating near bridges
  • Fixed many cosmetic bugs in object models such as holes in textures, incorrect collisions, incorrect night lighting, etc.
  • Removed Allied vehicles from V-1 launch pad scenes
  • Optimized tree models
  • Optimized some unique models, excess number of triangles

DCS: Marianas by Eagle Dynamics

  • The new runway is added to Andersen Northwest Field
  • New unique objects are added:
    • NIKKO hotel
    • T. Stell Newman Visitor Center
    • Our Lady of Purification Catholic Church
  • Vehicles can fall through bridges - fixed
  • Helipads stick out - fixed
  • Impossible to destroy fences - fixed
  • Taxiway and runway lights bugfix on all airfields
  • Visual improvements for river-sea entries, too steep roads and terrain glitches
  • Added nine new islands that extend 600 km north of Saipan. Anatahan, Sarigan, Guguan, Alamagan, Pagan, Agrihan, Asuncion, Maug, and Farallon de Pajaros.
  • Added a new, non-paved airfield on Pagan island.
  • Improved seabed elevation map.
  • Added breaking waves.
  • New unique buildings:
    • Fiesta Resort & Spa.
    • Paradise hotel Saipan.
  • Improvements to non-realistic curves of roads and terrains.
  • Andersen AFB - If a single runway is blocked, aircraft will not use an open runway - fixed.

Campaigns

DCS: Mi-8MTV2 Crew Part 1 Campaign by Stone Sky:

  • Mission 3: a pair of MiG-29s did not taxi - fixed.
  • Mission 8: cargo weight reduced by 400 kg.
  • Fixed AI taxi issue in a few missions.
  • Mission2: Fixed landing on WP1

F-15C The Georgian War Сampaign by Baltic Dragon:

  • Mission 13: Resolved a possible dialogue timing issue when pursuing second tasking. Resolved dialogue timing issues during final tasking.
  • Mission 15: Adjusted dialogue timing, fixed false ROE violation.
  • Mission 10: fixed issues with AI taxiing at the mission start.

The Enemy Within 3.0 Campaign by Baltic Dragon:

  • Mission 18: Updated cloud cover (reduced the amount of clouds).
  • Mission 12: fixed issue with Lotus taking off in the wrong direction.

DCS: F/A-18C Raven One Сampaign by Baltic Dragon:

  • Mission 09: Updated elevation of WP 2 (from 15K to ground level). Fixed problem with Raven 11 being unable to destroy the SA-15.
  • Mission 12: Updated skins for Iranian F-14. Small improvements to AI behaviour.
  • Mission 13: Updated wrong WP number in one of the messages. Reduced the density of the cloud layer.
  • Mission 14: Updated SA-15 logic firing at player (it should now be spoofed by jamming). Removed debugging messages seen during the mission. Updated PDF kneeboard document (wrong laser code). Fixed problem with scoring that caused the campaign to move back one step.

Spitfire IX The Big Show Campaign by Reflected Simulations:

  • Mission 4: drop tank added.
  • Mosquito added.
  • Added second campaign on the Channel map
  • AI attack avoidance overridden
  • Mission 7: Channel map version added

P-51D: The Blue Nosed Bastards of Bodney Campaign by Reflected Simulations:

  • Mosquito added.
  • AI attack avoidance overridden.

Bf 109 K-4 Jagdflieger Campaign by Reflected Simulations:

  • Mosquito added.
  • AI attack avoidance overridden.

DCS: Fw 190 A-8 Horrido! Campaign by Reflected Simulations:

  • Mosquito added.
  • Adjustments for Channel map update.
  • AI attack avoidance overridden.

DCS: P-47D Wolfpack Campaign by Reflected Simulations:

  • Mosquito added.
  • Adjustments for Channel map update.
  • AI attack avoidance overridden.

DCS: F-14A Zone 5 Campaign by Reflected Simulations:

  • SAM skill levels lowered.
  • Wild card spawns at longer distances.
  • Jester automatic silencer triggers added where needed.
  • Airfield equipment update.
  • AI skills adjusted.

DCS: F-14A Fear the Bones Campaign by Reflected Simulations:

  • Mission 6: Hornet loadouts updated.
  • Deck equipment update.

DCS: F-16C Red Flag 21-1 Campaign by Bunyap Campaigns:

  • Updated target waypoint altitudes on some missions.

F/A-18C Serpent’s Head 2 campaign by Badger633:

  • Mission 4. Adjust zones and flags to give more pilot flexibility.
  • Mission 1 to 9 Super Carrier both versions. Add mission skip facility for Super Carrier versions. (Can be used with new DCS mission skip facility)
  • Missions 4, 6 and 10 all variations. Adjust Carrier ATC for Case 3 DCS changes to avoid conflicts.

F/A-18C Rise of the Persian Lion campaign by Badger633:

  • ADD NEW OPTIONAL VERSION OF CAMPAIGN with increased difficulty.
  • Generally. Clear fleet routes from static ships, convert all tankers to racetrack form, add infinite coordinate display time with space bar removal.
  • Mission 4. Correct Boghammer fail zone so now active. Remove any red units left visible on map.
  • Mission 5. Move incorrect targets outside of confirmation zones.
  • Mission 6. Improved logic of 410 during contact. Remove any red units left visible on map.
  • Mission 8. Improved logic of 410 during contact, correct lifter egress, fix unlimited weapons on EZ A2A version, timed SAM removal to avoid false RWR warnings during A2A refuel. Remove any red units left visible on map.
  • Mission 9. Correct fuel amount EZ A2A version, add safety net for possible 420 AI bug. Remove any red units left visible on map.
  • Mission 10. Improved logic of 420 during contact. Reduce size of ABE fail zone to account for pilots drifting south.
  • Mission 13. Increase speed of enemy helos for radar visibility. Correct fail message.
  • Mission 14. Fix MIG attack.

DCS: AV-8B Sky Warrior Campaign by Eagle86:

  • Mission 9. The allied column started an attack without permission, which led to the failure of the mission. Fixed.
  • Minor adjustments to AI behavior across all missions.

DCS: F-14 Rising Squall Campaign by INVERTED

  • Mission 3 - Due to the AI traffic logic error of Liwa AFB, Aegis-4 is temporarily moved to Apron 01, and Aegis-4 will be activated after the player takes off. Please don't stay on the runway for too long to avoid AI traffic conflict.

DCS: UH-1H Worlds Apart 2025 Campaign by Low Level Heaven

  • Prevent mission from breaking due to pathfinding issues with Ground forces (Hans).
1 oct
2021

Introducing DCS: Mosquito FB VI in the Early Access now!.

Read FAQ here.

Added a new feature into the payloads panel in the mission editor: Loadout per pylon restriction.The main goal for this feature is to give mission designers more tools to control their mission environment in multiplayer. It will allow the ability to restrict any weapon or other store for a specific pylon on the MP aircraft slot. Feature is WIP and we will adjust and add more functionality to it.

Added a new feature into the campaign window: Skip and refly options.

Overview here.

DCS World

  • Added: H-6J Chinese strategic bomber and KD-20/KD-63/YJ-12 missiles.
  • Added a Syrian version SA-5 (S-200) with a 3D-radar ST-68U, TIR and launchers.
  • Adjusted LS-6 warhead power.
  • Adjusted simulation of post-penetration physics for delayed-fuze bombs. They will now penetrate the ground and objects, and they will decelerate accordingly. Known issue: low impact velocity bombs with long fuze delays might “hang” in the air after penetrating an object.
  • Improved MIM-72G missile performance: increased autopilot response, improved engine parameters, reduced smoke opacity, and added the proximity fuze.
  • Trains now appear in MP games.
  • Fixed the ZTZ96B and ZBD04A commander panoramic sights.
  • Fixed dedicated server crash
  • Fixed uncontrolled AI aircraft being unable to take off after another AI aircraft lands.
  • ME. Removed pylons will no longer be listed as weapons in the briefing.
  • ME. Scripting. Fixed the scripting function coalition.addStaticObject not being synced with connected clients to a server.
  • Fixed cockpit crash connected with game tactical radar.
  • Fixed no weapons list in the Rearm menu.
  • ME. Added NAVAID panel in ME.
  • Added. Refly and skip mission options to campaign engine.
  • AI aircraft. The plane will be accelerating more than 200 m/s for the Kh-31 missile launch.
  • MP. TrackIR and HOTAS are disabled when chatbox is open - fixed.
  • ME. SAM Patriot. Indication of the radar and launcher sector coverage has been added.
  • Added a view for trains set through the mission editor - CTRL-F12.
  • AI aircraft. Bingo state does not consider new carrier recovery time - corrected.
  • AI airports. The ATC will not switch to another runway independent from the landing aids when changing the wind direction.
  • Triggers. Quad-point zone used by Missile in zone trigger gives a circular detection zone - fixed.
  • Atmosphere. Fixed temperature calculation above 80km altitude. This is required for the correct calculation of the rocket engine operation.
  • ME. Mission briefing. Crash after trying to transfer part of the copied text to a new paragraph - fixed.
  • ME. Added tool Set position by coordinates.
  • AI KC-135 MPRS: Generator turbines do not spin - fixed.
  • Corrected color of water spray.
  • In some cases, units placed on static objects sink into the surface - fixed.
  • AI aircrafts. Changing formation severely breaks orbit behavior - fixed.
  • ME. GUI Error when trying to place a plane on a map after using a historical list - fixed.
  • AI aircraft. After receiving damage and emergency landing on the water, the plane begins to move on land and further - fixed.
  • Improved detail of scenes at long / very long distances.
  • Improved the transition to the far LOD of trees.
  • Fixed crash on invisible FARP.
  • Fixed crash on SceneObject.
  • Fixed crash when occupying the parking lot assigned to the AI.
  • Removed cockpit Lua files from Integrity Check.
  • Fixed PICTURE TO ALL Action scale options.
  • Made optimization for loading missions with piston AI aircraft.
  • Fixed crash caused by spawn train via coalition.addGroup.
  • Helicopters are allowed to receive AWACS messages.
  • Fixed crash on RenderAPI::DX11FrameBuffer::setWallNumMRTs.
  • Fixed crash on switching external cameras in some cases.

DCS: Mosquito FB VI by Eagle Dynamics

  • Negative G fuel starvation tuned.
  • Engine cut-outs fixed.
  • Fixed incorrectly positioned resin light on the right wing.
  • Fixed generator lamp flickering from the camera’s angle.
  • Improvements to Cold & Dark, Start-up training and Operation Jericho missions.
  • New missions added to Caucasus, Marianas and The Channel maps.
  • Fixed crash if players slot is set with late activation.

DCS: F-16C Viper by Eagle Dynamics

  • Tuning of the AoA/load factor limit for sustained turn rate (Ps) for CAT I. Instantaneous turn rates and accelerated rates are still undergoing adjustment.
  • Added Dual Target Track (DTT) Mode as part of the RWS/SAM air-to-air radar mode. Video.
  • AN/APG-68(V)5 detection and tracking ranges have been adjusted/reduced to match publicly available data.
  • Correct FCR and HSD Symbols
    • When an AIM-120 is launched on a target, a rectangular "tail" appears at the back of the symbol.
    • When the missile time switches from A (time to active) to T (time to impact), the tail flashes.
    • When the Time to Impact (T) time reaches 0, a red X is drawn through the symbol and the tail continues to flash. The X remains solid for 13 seconds and the flash for 5 seconds before being removed after T=0.
  • Added MGRS Option from Steerpoint page for Steerpoints 21 to 25. The selection of MAN/AUTO Steerpoint sequencing has also been adjusted. Video.
  • Added missing Closure Rate from FCR page.
  • During start-up, the engine’s RPM must stabilize at 20% before throttle is advanced to IDLE. Failure to do so will result in a hung start.
  • Fixed the WCMD CNTL page "WD SOURCE" spelling.
  • Fixed RWS Track life time.
  • Fixed the F-16C marked as an UKN in Link 16 network.
  • Fixed the stick/throttle hands having no animation on the external model.
  • Fixed selected pylons numbers being unreadable from default FOV and camera position.
  • Fixed range scale select errors.
  • Fixed console lights at night are still active when in the OFF position.
  • Fixed the loss of leading edge flaps results in loss of underwing payloads.
  • Removed references to EGI in the manual.
  • Fixed being unable to clear the WCMD bomb fall line when trying to re-target in VIS mode.
  • Fixed the radar losing lock if the mode is changed.
  • Corrected the color of the DLZ circle and steering cue one the MFD and FCR.
  • Fixed the AIM-9X diamond not being visible on the HMCS.
  • Fixed the synchronization of cockpit controls with HOTAS Dogfight / Missile Override switch breaking FCR tracks.
  • Fixed SAM target lock lost when switching to ACM mode.
  • Fixed 2nd AIM-120 launched not receiving midcourse guidance.
  • Fixed steering cue jitter.
  • JHMCS - added RWR symbology.
  • Added launch for 4 and 6 stations for HARM.
  • A/G Gun pipper no longer shows range indications - Fixed.
  • WP switching can be broken DED twitch only - Fixed.
  • MAN-AUTO changing on STPT - Fixed.
  • Can't remove target tracking in STT mode, when range less than ~3nm - Fixed.
  • Auto Range Scale Select Errors - Fixed
  • Dropped locks breaks data link updates (ghost contacts)- Fixed.
  • TWS antenna elevation is always manual. Auto elevation not functioning when cursor is attached to target - Fixed

Note: FCR and HSD symbols (color and filled/unfilled) are very much work in progress.

DCS: F/A-18C Hornet by Eagle Dynamics

  • Fixed the crash in which user set failures can produce a high engine temp.
  • Added BDU-45 programme option in stores page.
  • Fixed the course line being off center when in DCNTR mode on the SA page.
  • Fixed LAU-116 weight when empty.
  • Fixed SIM mode reporting the wrong weapon when unboxed.
  • Fixed the carrier take off mission for the Persian Gulf map with Chinese text.
  • Fixed the throttle and stick animation from the external view.
  • Adjusted drag values of payloads.
  • Fixed JHMCS alignment result after head movement.
  • Fixed JHMCS alignment after helmet device change.
  • Fixed HMD page missing when hot/air started.
  • Fixed TIME UFC and ET on HUD.
  • Fixed JHMCS autostart, hot start.
  • Fixed AZ/EL tracking of the group, but the B-Sweep on the RDR ATTK does not.
  • Fixed return to a WACQ / VACQ / weapon change or lost lock radar can become stuck in the previous radar scan.
  • Fixed switch 3 on the ground power panel activates AIM-9 growl.
  • Fixed AI pilot hands animations.
  • Fixed JDAMs arming wire after release.
  • Refined engine response.
  • Added ammo mixes, M50/PGU working selection.
  • HMD alignment crash - Fixed.
  • Static and AI units aren’t visible on AG radar - fixed.

DCS: Mi-24P Hind by Eagle Dynamics

  • Petrovich AI ATGM guidance process improved. (Petrovich will react to airframe oscillations and turns more precisely)
  • Petrovich AI Target acquisition code refactoring (Petrovich now will not acquire targets in the night or dark enough environment. Petrovich will see targets in dark environments if illumination flares are used. Petrovich will see targets behind some obstructions that were blocking acquisition before but geometrically were not covering the target.). Known issue: in some specific relatively good light conditions Petrovich acquiring targets too close. Adjustments WIP.
  • Petrovich AI additional separate bindings for keyboard or joystick added for: Turn to sight heading, ATGM launch align maneuver, Evasion turn (180 degrees)
  • Unguided rockets burst launch logic adjusted (If previous rockets burst was not fully launched before weap. release button was released, next burst will continue it and launch what was left from previous burst before starting cut for next one)
  • 9A623K main cannon parameters adjusted for more muzzle velocity
  • Added different variations of ammo belts for main cannon
  • Added new external fuel tank model (PTB-450)
  • Added key bindings for dust protection filters and moving map adjustment
  • Added clickable areas for wheel brake and parking brake
  • Added functionality for timer device in Pilot-Operator cockpit. (Usage: set desirable amount of seconds on one of the round scales, set selector to desired scale left or right, after passing target reference switch timer to ON. After set seconds yellow light above PKI aiming sight will signal about countdown end for bomb drop. Used with bombing tables)
  • Added Cyclic elements animations
  • Added Engine fire effects, mission editor failures planner engine fire will affect engines now.
  • Fixed Cockpit view limits adjusted
  • Fixed Yadro-1. Frequency knobs had reverse direction of rotation
  • Fixed Front cockpit chronograph watch incorrect hand movement
  • Fixed SPU-8 Radio Source Select Rotary for keyboard or joystick mapped controls
  • Fixed SPO sound desync in multicrew
  • Fixed Inability to load less than 100% of main cannon ammo
  • Fixed ATGM aiming sight view and TrackIR with setting "trackIR for external views" problems
  • Fixed APU start switch Start/Crank mapping inverted
  • Fixed Mouse external view camera control doesn't work after switching to ATGM aiming device sight view
  • Fixed Pilot-Operator red light switches affect Pilot's cockpit lights
  • Fixed ATGM aiming device sight view appears only partially on the screen at high resolution and GUI scaled
  • Fixed PKP-72 altitude indicator is not moving at altitude below 60 meters
  • Fixed Hot start SPU switches position changed to ON
  • Fixed PKP-72M backlighting improvement
  • Various instant action missions fixes
  • Lamps transparent material shaders partial fix (flickering lights).
  • Petrovich AI, Target list logic addition, Petrovich will put a aiming device moving mark on the target that is currently highlighted in the list for more convenient target choice logic.
  • Petrovich AI, Target acquisition improvement. Now the target can be partially closed by obstruction but if Petrovich sees a considerable part of the target chassis it will be detected.
  • Petrovich AI, fix for incorrect prioritization of targets in target list order in some cases.
  • Petrovich AI, Added ability to track air targets and guide ATGM for attacking them. (Mi-24 ATGM aiming device abilities against air targets is limited to certain speeds, do not expect good results against fast movers and even helicopters can evade this attack with evasive maneuvering). In the next update we are planning to tune it more and add customization options for mission editor to allow restriction of this ability.
  • Petrovich AI, Fixed tracking of moving ships/boats for ATGM attack.
  • Fixed crash on Petrovich missile firing.

DCS: F-14 Tomcat by Heatblur Simulations

  • NEW: Added several engine failures for the mission editor:
    • Engine Fire
    • Engine Seizure
    • Engine Turbine Failure
    • Engine Oil Leak (slow, moderate and severe)
    • Engine Compressor Stall
    • Engine POP Stall
    • Engine Supersonic Inlet Buzz
    • Engine HPT Overspeed
    • Engine AFTC PRI Failed
    • Engine AICS Ramp Fail (open, closed and in pos.)
    • Engine Exhaust Nozzle Failure
  • NEW: Added a second readout row to the TID (including target aspect angle) as per updated software tapes in the real F-14.
  • Fixed freeze on slow speed ditching.
  • Fixed rare crash on speed brake extension.
  • Reverted fix for flaps back to their original non-binary control state, following further SME feedback.
  • Fixed AIM-54 missile desync in Multiplayer (fixed by ED).
  • Fixed AIM-54 TCS silent-radar launches.
  • Fix for radar-slaved-to-TCS targets not getting radar warning.
  • Removed Heatblur copy of AIM-7 to use standard DCS: AIM-7s.
  • Adjusted all mounting points to fit DCS: AIM-7s.
  • AIM-7s will now drop and rotate in the air to the correct flying rotation.
  • Explicitly disable lofting for AIM-7M and AIM-7F.
  • Fixed accidentally disabling HOJ for AIM-7M and AIM-7F.
  • Ignore surface targets in PD.
  • Limit the max cow patty size on VDI to avoid clashing and overlapping at steep dive angles.
  • Update TCS angles locally on pilot side to reduce lag in multicrew.
  • Set mech and elec fuze switches to safe for cold start.
  • Updated Quickstart missions by Reflected.
  • Fixed NTTR Quickstart fuel load for BFM vs F16 mission.
  • Fix missing sidewinder on pylon 8B in predefined loadout: AIM-54A-MK47*2, AIM-7M*1, AIM-9M*2, AIM-9L*2, XT*2
  • Plugged a gap in the rear of the canopy frame when canopy open or jettisoned.
  • Ejection seat safety is now properly animated in exterior view / mirrors.
  • Zipped all livery folders to reduce disk space usage and loading time.
  • Added VF-31 Tomcatters NK101 (2004) livery from 59th_Jack.
  • Added VF-32 Swordsmen AB200 (1976) livery from Yae Sakura.
  • Added VF-33 Starfighters AB201 (1988) livery from Yae Sakura.

DCS: AJS-37 Viggen by Heatblur Simulations

  • Improved landing gear suspension simulation
  • Updated ground handling and associated parameters
  • Fixed DCS: Crash when looping the aircraft
  • Fixed shader loading procedure

DCS: AV-8B N/A by RAZBAM Simulations

  • Fixed: Route selection is not cleared when deselecting ROUTE.
  • Fixed: Engine MPCD displays missing elements.
  • Fixed: WPTs not shown in the EHSD DATA page when a WPT is DESG.
  • Fixed: “-” button on the UFC not working when trying to enter negative OAT values.
  • Fixed: VREST Outside Air Temperature will now only update with weight on wheels unless overdriven.
  • Fixed: NSEQ C/S-T bug that caused the speed to increase after passing the first waypoint.
  • Fixed: GBU-12/MK20 ODU FUZE does not revert to QTY, INTV, MULT.
  • Fixed: SS FWD Long activates the LTP with Mavs E2/L

DCS: MiG-19P by RAZBAM Simulations

  • Improved: Roll control with aileron boost off or no hydraulic power.
  • Fixed: RadAlt needle "jumping" when set to TEST.
  • Fixed: Target lock remains after turning the tracking antenna off.

DCS: JF-17 by Deka Ironwork Simulations

  • Fixed: AG radar EXP/DBS1/DBS2 modes
  • Fixed: AG radar TDC axis movement in EXP/DBS1/DBS2 modes
  • Fixed: AA radar detection with terrain mask when low vs low
  • Fixed: device params are locked, and can no longer be modified by players
  • Fixed: pilot must take-off and then land to enable AAP OFF button
  • Fixed: AAP button logic - turning on any device will also turn on WMMC1
  • Adjusted: Take-off and landing roll pitching behavior
  • Added: customized radio channel frequency (details in Doc/customerRadio_sample.lua)
  • Added: more keybinds
  • Known issue: C802AK cannot acquire targets (working with ED on the fix)

DCS: SA-342 Gazelle by Polychop Simulations

  • Added: RWR symbology for Added RWR symbology for:
    • -CVN-71 Theodore Roosevelt
    • -CVN-72 Abraham Lincoln
    • -CVN-73 George Washington
    • -CVN-75 Harry S. Truman
    • -Arleigh Burke Class Destroyer
    • -JF-17 Thunder
    • -NASAMs Sam radars
  • Fixed: VR compatibility for helmet visor
  • Fixed: Texture issue with Yugoslavian livery
  • Fixed: Pilots were visible in empty / static Gazelle
  • Added: Improved downwash effect
  • Added: New pilot models
  • Known issue: Old pilot models still show externally when further away for the Mistral and minigun variant
  • Known issue: Some pilot animations in external view need tweaking

DCS: C-101 Aviojet by AvioDev

  • Implemented VR stick and throttle control, though it requires the most recent DCS: version from ED, that means it will not function correctly for the stick until the next major update of DCS:.
  • Added Oculus Touch Controller default keys assignments.
  • Added Oculus Touch controller input profile. Removed pitch/bank assignments as conflicting with the main joystick input.
  • Made clickable switches VR-conformant.
  • Made the following clickable switches smoothly animated:
    • Both C-101EB and C-101CC: generator test, seat height adjustment, manual temperature control, stall warning test, emergency pitch trim, generator master switch.
    • C-101EB: directional gyro fast sync, TACAN Mode Selector.
    • C-101CC: rudder trim switch, V/TWU-740 test switch, Bomb Arming Selector, Mode Selector, Ripple Time Switch, Selective Jettison Switch.
  • Added discrete bindings for the following C-101EB switches: UHF Main Mode Rotary, UHF Frequency Mode Rotary, TACAN Mode Rotary.
  • Added discrete bindings for the following C-101CC switches: Bomb Arming Selector, Mode Selector, Ripple Time Switch, Selective Jettison Switch, V/UHF Main Mode Rotary, V/UHF Frequency Mode Rotary, VHF COMM Mode Rotary, VHF NAV Mode Rotary.
  • Added normal map (bump) to C-101EB and C-101CC external model textures.
  • Eliminated parasitic switches sound “clicks” at mission start, due to cockpit switches being set to initial positions.
  • Clickability partially reworked: buttons and 2-pos switches now can be switched by both LMB and RMB.
  • Removed “click“ sound from “hide stick“ function in C-101.
  • Fixed airspeed indicator bug (triangular index) setting knob continuing rotating beyond the limit in some cases.
  • Fixed the initial state of mirror clickspot.
  • The mirror can now be toggled by LMB click, or rotated by RMB+mouse move or by mousewheel.
  • Added Combined Flight Controls Mode.pdf to Docs folder.
  • Torn off airframe parts masses (wings, etc) are correctly subtracted now from the total aircraft weight, also affecting the center-of-gravity calculation.
  • Improved aerodynamic effects of damage.
  • Implemented multicrew synchronization of the seat adjustment function.
  • Fixed other seat sounds not heard in multicrew.
  • Added missing stick/rudder “stop” sounds for another seat in the Combined Controls Mode.
  • Fixed throttle idle detent sound volume, when it is activated from another seat in multicrew.
  • Updated auto shutdown sequence.

DCS: MiG-21bis by Magnitude 3

  • Adjusted the alpha channel in the landing lights' texture.
  • Added two Hungarian Griffen liveries by Jack.

DCS: Christen Eagle II by Magnitude 3

  • Fixed DLLs causing DCS: to crash
  • Fixed code within MainPanel causing the Su-25 cockpit to occasionally appear.

DCS: WWII Assets Pack by Eagle Dynamics

  • Altitude Engagement Restrictions KDO target prioritization problem solved
  • KDO lifepoints fixed
  • AI is now affected by fuel leaks - severed fuel lines reaction added
  • AD element losing most of its mass on receiving damage - fixed

DCS: Black Shark by Eagle Dynamics

  • Atmospheric pressure affects on the position of operating point - fixed.

Flaming Cliffs by Eagle Dynamics

  • Su-25T. Green blot on HUD eliminated.

DCS: Combined Arms by Eagle Dynamics

  • Incorrect sight MANPADS Stinger - fixed.
  • Fixed using missiles of SAM SA-19 Tunguska when intercepting AGM (interception is only possible with autocannons).
  • Fixed calculation of braking distance for AI (unit could stop further than the destination point).
  • Unit control on the F10 map. Units located “off the road” start moving one at a time to WP with type "on road" - fixed.
  • M1025 (HMMWV) displays as "Hummer" in the F10 map - fixed.
  • Fixed "black screen" when using zoom on SAM SA-15 Tor “Gauntlet”.
  • Adjusted the firing range for SPH M109 "Paladin".

DCS: The Channel Map

  • Added textures for the Winter season
  • Adjusted the minimum and maximum temperature values ​​for the seasons Winter, Autumn, Spring, Summer
  • Improved the detail of settlements and roads in the area between the Abbeville Drucat airfield and the city of Amiens
  • All bridges on the map are destructible
  • Added a destructible unique prison complex of Amiens
  • Added a cemetery near the prison complex of Amiens
  • Added a unique complex Citadelle d'arras
  • Improved long range LODs of bridge models for better VR recognizability
  • Improved hangar collision models, roof collision matches model rendering
  • For some objects, destruction models have been added, there were none before
  • Fixed artifacts in the texture of the entrance to the railway tunnel
  • Remove unused / less used assets
  • Fixed flickering of coastline textures near rocks
  • Fixed building of train routes on single-lane railways
  • Small changes in the location of settlements near Hawking Airfield
  • Trees in forests now respond to the DCS: trees visibility setting
  • Fixed a bug when many objects got burn effect after destruction, for example brick fences
  • Fixed bugs in the route building at the Detling airfield for bots
  • Fixed bugs in route building at the High Halden airfield for bots
  • Fixed bugs in night lighting of some building models
  • Fixed many places where roads rise high above the ground forming unnatural slopes
  • Fixed a lot of sharp corners on rail bends
  • Fixed a lot of places of incorrect slope generating near bridges
  • Fixed many cosmetic bugs in object models such as holes in textures, incorrect collisions, incorrect night lighting, etc.
  • Removed Allied vehicles from V-1 launch pad scenes
  • Optimized tree models
  • Optimized some unique models, excess number of triangles

DCS: The Marianas

  • The new runway is added to Andersen Northwest Field
  • New unique objects are added:
    • NIKKO hotel
    • T. Stell Newman Visitor Center
    • Our Lady of Purification Catholic Church
  • Vehicles can fall through bridges - fixed
  • Helipads stick out - fixed
  • Impossible to destroy fences - fixed
  • Taxiway and runway lights bugfix on all airfields
  • Visual improvements for river-sea entries, too steep roads and terrain glitches
  • Fixed crash on Northwest Field.

Campaigns

DCS: Mi-8MTV2 Crew Part 1 Campaign by Stone Sky:

  • Mission 3: a pair of MiG-29s did not taxi - fixed.
  • Mission 8: cargo weight reduced by 400 kg.
  • Fixed AI taxi issue in a few missions.

F-15C The Georgian War Сampaign by Baltic Dragon:

  • Mission 13: Resolved a possible dialogue timing issue when pursuing second tasking. Resolved dialogue timing issues during final tasking.
  • Mission 15: Adjusted dialogue timing, fixed false ROE violation.

The Enemy Within 3.0 Campaign by Baltic Dragon:

  • Mission 18: Updated cloud cover (reduced the amount of clouds).

DCS: F/A-18C Raven One Сampaign by Baltic Dragon:

  • Mission 09: Updated elevation of WP 2 (from 15K to ground level). Fixed problem with Raven 11 being unable to destroy the SA-15.
  • Mission 12: Updated skins for Iranian F-14. Small improvements to AI behaviour.
  • Mission 13: Updated wrong WP number in one of the messages. Reduced the density of the cloud layer.
  • Mission 14: Updated SA-15 logic firing at player (it should now be spoofed by jamming). Removed debugging messages seen during the mission. Updated PDF kneeboard document (wrong laser code).

Spitfire IX The Big Show Campaign by Reflected Simulations:

  • Mission 4: drop tank added.
  • Mosquito added.

P-51D: The Blue Nosed Bastards of Bodney Campaign by Reflected Simulations:

  • Mosquito added.

Bf 109 K-4 Jagdflieger Campaign by Reflected Simulations:

  • Mosquito added.

DCS: Fw 190 A-8 Horrido! Campaign by Reflected Simulations:

  • Mosquito added.
  • Adjustments for Channel map update.

DCS: P-47D Wolfpack Campaign by Reflected Simulations:

  • Mosquito added.
  • Adjustments for Channel map update.

DCS: F-14A Zone 5 Campaign by Reflected Simulations:

  • SAM skill levels lowered.
  • Wild card spawns at longer distances.

DCS: F-14A Fear the Bones Campaign by Reflected Simulations:

  • Mission 6: Hornet loadouts updated.

DCS: F-16C Red Flag 21-1 Campaign by Bunyap Campaigns:

  • Updated target waypoint altitudes on some missions.

F/A-18C Serpent’s Head 2 campaign by Badger633

  • Mission 4. Adjust zones and flags to give more pilot flexibility.
  • Mission 1 to 9 Super Carrier both versions. Add mission skip facility for Super Carrier versions. (Can be used with new DCS: mission skip facility).
  • Missions 4, 6 and 10 all variations. Adjust Carrier ATC for Case 3 DCS: changes to avoid conflicts.

F/A-18C Rise of the Persian Lion campaign by Badger633

  • ADD NEW OPTIONAL VERSION OF CAMPAIGN with increased difficulty.
  • Generally. Clear fleet routes from static ships, convert all tankers to racetrack form, add infinite coordinate display time with space bar removal.
  • Mission 4. Correct Boghammer fail zone so now active.
  • Mission 5. Move incorrect targets outside of confirmation zones.
  • Mission 6. Improved logic of 410 during contact.
  • Mission 8. Improved logic of 410 during contact, correct lifter egress, fix unlimited weapons on EZ A2A version, timed SAM removal to avoid false RWR warnings during A2A refuel.
  • Mission 9. Correct fuel amount EZ A2A version, add safety net for possible 420 AI bug.
  • Mission 10. Improved logic of 420 during contact.
  • Mission 13. Increase speed of enemy helos for radar visibility.
  • Mission 14. Fix MIG attack.
18 aug
2021

DCS World

  • AIM-120 missile. Reduced the missile guidance error to the target performing a barrel roll maneuver.
  • AIM-120 missile. Disabled loft for AIM-120s when it is launched against jamming targets.
  • Added ZTZ-96B jungle camo skin.
  • Fixed 052C collision model.
  • LD-10 missile. Adjusted RCS to 0.07.
  • Fixed YJ-83/84/62 jitter/crash during cruise.
  • BR Gerät 21 rocket. Fuse time is changed to 5.5 seconds.
  • Ground AI. Added NASAMS SAM system.
  • Optimized loading terrain surface textures. Fixed FPS drop after switching camera position.
  • MP. DS. Added Mariana Islands map to dedicated server.
  • MP. DS. Wingman refuses to taxi or takeoff - fixed.
  • MP. Favorites filter option doesn't show servers after refresh command - fixed.
  • S-5 rockets. UB-32A rocket launcher is empty on 3D-models - fixed.
  • Ships. La Combattante 2 fast attack craft added for Georgia
  • Encyclopedia. SA-8 9Т217 reloading vehicle model is not shown in encyclopedia - fixed.
  • ME. When adding more vehicles to a group using + or > livery should remain as per vehicle before - fixed.
  • GUI. Debriefing list scroll bar disappears if list is too long - fixed.
  • Ship CIWS. Phalanx will reload in 5 minutes. AK-630, Kashtan/kortik  - 10 minutes.
  • Ground AI. Added shield as customization for Flak36 and Flak37.
  • Ground AI. Added desert textures and liveries to SA-6 Kub models (2P25,1S91,3M9M).
  • Scripting. The scripting function Unit.getLife() returns a value that is 1 higher than what the unit's actual health is - fixed.
  • Rail launched missiles jump during launch procedure - fixed.
  • Ground AI. Added Russian ATZ-5 tanker to FARP tankers list.
  • Aircraft AI. Ju-88 can not attack ground groups - fixed.  CAS task added.
  • GUI. Add tool-tips for Game Graphic options.
  • Aircraft AI. The "Radio Usage When Contact" option does not have any effect on AI wingmen - fixed.
  • RWR system. Added 19ZH6 (ST-68U) “Tin Shield” radar as "TS". Changed AZOV ship symbol to "AZ". Updated HARM lists.
  • ME. When copying and pasting an aircraft and helicopter group that has points set to AGL, the displayed altitude for each point when pasted will shift to the altitude of that point on the ground provided the altitude of that point in MSL is a higher number - fixed.
  • Aircraft AI. An-26B and An-30M sound update.
  • Fixed a bug in the inventory of 7.62mm rounds. It previously used a 12.7mm warehouse.
  • Aircraft AI. Wingmen can fail to wait for the player to take-off and collide with the player on the runway - fixed.
  • Kneeboard: cannot show Chinese - fixed.
  • Added a new advanced setting for multiplayer servers - “Allow trial only clients” This can be used to prevent accounts with only trial modules registered from joining a server. Can be used to prevent ban evasion. Please note - this is disabled by default.
  • AIM-7F does not track target on launch - fixed.
  • AIM-120. Desync in multiplayer with the AIM-120's loft on targets that have ECM on - fixed.
  • MLRS. Rockets missing in flight have been fixed. Open Beta only.
  • Mi-24 AI. Radio command 'Jettison weapons' doesn't work for AI in some cases - fixed.
  • MP. When rearming in game, tracers are not synced between clients - fixed.
  • Kh-59M. Added initial, new flight dynamics.
  • ME. Introducing the Auto Backup function with adjustable interval.
  • ME. Map targets can be blocked for editing by larger objects - fixed.
  • Aircraft AI. Reduced the jamming probability while taxiing.
  • Aircraft AI. Uncontrolled UAV on ramp prevents AI from taxiing to runway - fixed.
  • F-14A/B statics. Fixed wing folding animation.
  • ME. The wingmen onboard numbers will be automatically incremented from the leader number.
  • Mirrors not rendering trees and buildings - fixed.
  • Scripting. SSE: coalition.getRefPoints returns coordinates associated with bullseye and not each IP - fixed.
  • Add network ping/latency value in dcs.log output.
  • VR hangar Su-27 model is missing parts - fixed.
  • Single helipad and invisible FARP callsigns are wrong in the ATC menu - fixed.
  • Surface AI. Group Dead trigger not functioning for naval units. Fixed for ground and naval units. The unit is considered dead in agony starts.
  • Aircraft AI. MiG-29 flight cannot always land at Nalchik - fixed.
  • Aircraft weapons. Fixed weights of some weapons and bomb racks.
  • Su-34 AI. Added Kh-58U missile to inventory.
  • CA. The Chinese characters are not displayed in the cockpit cars - fixed.
  • VR. trees and some objects render in the left eye before the right and it creates a shimmering effect - fixed.
  • Ground units. Embarking troops are very slow - fixed.
  • Mission briefing. Added meteo wind to the nav wind text line.
  • Scripting. Added trigger "Set ATC Silent Mode" to the scripting engine.
  • Aircraft AI. Planes refuel indefinitely in some circumstances - fixed.
  • F10 map. Mark shapes do not render correctly in public builds - fixed.
  • Negative bomb weight of J-11A dual RBK-500 loadout - fixed.
  • 071 render issue - fixed
  • Su-33. Added J-15 skin in ChinaAssetPack.

DCS: F/A-18C Hornet by Eagle Dynamics

  • Crash when you use Walleye with datalink - Fixed
  • Corrected antenna elevation changes in TWS AUTO mode.
  • Unable to remove advisory and warning blanking window - Fixed
  • Added JHMCS Align - JHMCS must be aligned as part of cold start procedure
  • Added HMD BIT display status.
  • SLAM eject strangely when launched - Fixed
  • JSOW A Ditch into the ground sometimes - Fixed
  • Wingman should appear in the true location relative to ownship on D/L- Fixed
  • Adjusted SLAM-ER terminal behavior for easier control.
  • Now possible to slew SLAM-ER cursor without TDC depression.
  • Fixed GMT locking static objects instead of moving ones.
  • Corrected precise coordinate overlap on DDIs.
  • Corrected lack of UFC option until all SLAM-ER are launched.
  • GBU Laser code sometimes removed on takeoff - Fixed
  • Corrected possibility of double course lines
  • Corrected ATFLIR waypoint flags when changing field of view.
  • Adjusted Leading Edge Flap (LEF) logic for AI
  • User unable to adjust waypoint one in UFC - Not accepting 10 digits - Fixed
  • Moving from TWS SPOT to RWS - SPOT remains active - Fixed
  • Corrected HARM pull back mode according to range.
  • TWS Auto Breaks Antenna Elevation sometimes - fixed
  • Air flow over canopy sound has been improved.
  • CN station name remains in HSI with TCN and Data link turned off - Fixed
  • Updated English Early Access Manual.
  • Updated German Early Access Manual.
  • Updated Task Force Challenger campaign
  • Corrected lack of ZTOD on HUD.
  • Hornet Early Access Manual: JHMCS alignment instruction added
  • Caucasus case 2 recovery mission for cloud setting. Overcast set to Overcast 4 preset.
  • AI F/A-18C FM tune: 
    • Tune AI FM to fit human one.
    • Added the same auto flaps control as the player.
    • AI stalls when turning heavy and slow - Fixed.
  • Update the airflow cockpit sounds.
  • Task Force Challenger Campaign mission 2 is a CAS mission but the weather settings make it impossible as the cloud base is very low - Fixed.
  • Radar freezes if turned off with an STT track - Fixed.
  • Static helicopter placed in the water in the Mariana Islands in the F/A-18C quickstart mission - Fixed.
  • The steering dot in the HUD seems to stick in place sometimes. On the radar page it looks correct, but on the HUD it barely moves - Fixed.
  • SLAM page. ACPT is overlapped with WEP - Fixed.
  • SLAM ER. CENT indication issues - Fixed.
  • Kneeboard page doesn't support Chinese - Fixed.
  • AACQ mode from SIL - Fixed.
  • Emergency jettison shows remaining AIM-7 as zero on HUD until cycled - Fixed.
  • SLAM erase is not functioning - Fixed.
  • Yellow STEP box should be centered on the contact - Fixed.
  • HARM doesn't launch in SP PB mode - Fixed.
  • RAID mode sets elevation above locked target - Fixed.
  • JHMCS fine alignment mode toggle - Fixed.
  • JHMCS ALIGNING should flash - Fixed.
  • Canopy sound can be tricked into playing without the canopy moving - Fixed.

DCS: F-16C Viper by Eagle Dynamics

  • Added AGM-154A JSOW.
  • IAM VIS mode with targeting pod tracking is corrected.
  • Harms explode after you jettison a pair of them - Fixed
  • Dogfight Target dropped when switching to Missile Override - Fixed
  • NWS indicator and AOA indexer are invisible in nighttime - Fixed
  • JDAM in VIS mode falls short - Fixed
  • Restrict Launch of AGM-88 From Stations 4 and 6 - can be carried but not launched
  • Search altitude is now displayed in FCR RWS mode.
  • FCR SAM mode target elevation and azimuth carets were added.
  • RWS search target symbols on the MFD now have the history option.
  • Added HUD declutter options.
  • VV/VAH hud mode switch position should enable a VVI indicator tape and change the bank angle indicator:
    • Added bank indicator with VV/VAH HUD mode selected.
    • Added vertical velocity scale with landing gear down.
    • RAD alt and Alt low windows are now hidden with the switch set to OFF.
    • Vertical velocity scale position adjusted
  • Fixed jumping vertical velocity
  • TMS-AFT in ACM will now reject target NO RAD.
  • Steerpoints deleted while cycling through - Fixed
  • MRM mode no longer always switches to 40 nm.
  • Pull Up HUD indication and sound perform in 3-4 seconds later then indication on MFDs - Fixed
  • Can rearm from empty warehouse but sms not updated - Fixed
  • Switching IFF off now affects the CNI page.
  • Rolling will move ccrp target point - Fixed
  • USAF aggressor has default livery and not the aggressor livery - Fixed
  • SAM Mode Incorrect Azimuth - Fixed
  • Corrected the FCR TWS range change Increase.
  • Corrected the FCR display of L16 and radar contacts using different concepts of range.
  • All waypoints at ground level not at assigned height in HUD - Fixed
  • Incorrect date set in DED in some circumstances was corrected.
  • Gaps between pylons and wing - Fixed
  • Fixed FCR page incorrect display of  display aspect angle.
  • CCRP target heading now uses magnetic heading.
  • Update RWR and HARM lists
  • Central dot of VIS Hud mode not responding to brightness - Fixed
  • Bullseye now longer displays negative values on the HUD.
  • Rearmed JDAM is already aligned - Fixed
  • Course value in DED can overrun 360 degrees - Fixed
  • RDY status still on JDAM page after all weapon have been depleted - Fixed
  • RDY status still on JDAM page when some launch conditions aren't met - Fixed
  • Add REL indication to all IAMs.
  • SMS page time unit is corrected.
  • Corrected the throttle pushing through the canopy latch.
  • Alignment status is corrected - Fixed
  • Polish tiger meet skins, fuel tanks not showing correctly - Fixed
  • Canopy can look strange at some angles - Fixed
  • JDAM: BIT mnemonic should be removed from OSB 8 when Master Arm is ON - Fixed
  • HMCS brightness has been adjusted.
  • Updated English Early Access Manual.
  • Updated Chinese Early Access Manual
  • Additional fix for 'A-10C radio presets overwriting the F-16C preset'.
  • Manual waypoint creating coordinates rounding down is fixed.
  • Collision of an AI-controlled aircraft with ground personnel Chocks draw removed on damaged aircraft.
  • English Viper Early Access Manual - translators input corrections.
  • SAM mode RWS dropping locks and HUD symbology missing - Fixed.
  • Added WCMD CBU-105
  • Dogfight switch settings are now saved.
  • TTI/TTA is removed when the last AIM-120 leaves the aircraft - Fixed.
  • AA radar RWS-SAM mode not guiding AIM-120 - Fixed.
  • IAM VIS Mode with Targeting Pod Tracking:
    • Fixed second pressed TMS UP logic.
    • Fixed JSOW's TD BOX moving after designating.
  • Improving damage effects of the external model.
  • Jettisoned canopy model is wrong - Fixed. 
  • Incorrect Radar Designation Action (Spotlight) - Fixed.
  • Taxi/landing lights too bright during day time - Fixed.
  • Improve brightness levels on F-16 HUD and external lights.
  • FCR state not respected when changing master modes - Fixed.
  • SAM mode RWS dropping locks and HUD symbology missing - Fixed.
  • AA radar  vertical scan bug - Fixed.
  • JSOW Ripple Symbology is backwards - Fixed.
  • Added Missing Viper RWS Radar Elements:
    • Target steering dot and Azimuth Steering Error (ASE) circle to match the HUD.
    • Cursor values color (red when at negative elevation).
    • Contacts and system tracks are changed (size and text).
  • Canopy actuator not connected - Fixed.
  • Pilot visor outside canopy - Fixed.
  • F2 view HUD was too green - Fixed.
  • ALN status in JSOW must be from A08 TXA - Fixed.
  • Azimuth setting not updated in EXP - Fixed.
  • Kneeboard page doesn't support Chinese - Fixed.
  • Selective jettison resets radar to 40nm - Fixed.
  • External model draw args removed or changed -Fixed.
  • Cannot enter west coordinates into INS - Fixed.
  • Added RWS Raero Indication for AIM-120.
  • HARM - A/G Guns mixed HUD symbology  - Fixed.
  • ASL not providing steering to the target in the PRE and VIS submodes - Fixed.
  • HSI distance to INS destination shows slant range - Fixed.
  • AUTOSTART activates not applicable systems - Fixed.
  • After takeoff and braking of the landing gear, the right wheel continues to rotate and the left wheel stops rotating - Fixed.
  • Landing light has a little z fighting when on - Fixed.
  • Unlimited stored target tracks - Fixed.
  • Manual Trim Panel needles not moving without power - Fixed.
  • Bugged contact double drawn text under contact - Fixed.

DCS: Mi-24P by Eagle Dynamics

Known issues: first page of Mi-24 (and Mi-8MTV2) kneeboard is empty

  • Controls menu change. Cockpit layers are separated to “MI-24P PIlot” and “Mi-24P Copilot-Gunner” (Controls rebinding is needed).
  • Fixed: launch authorization desync in multicrew
  • Added Training Mission. Rockets and Gun (30-mm) employment
  • Fixed: Operator cockpit door desync in multicrew
  • Fixed: AI-9V engine pressure gauge showing low pressure
  • Fixed: IR suppressing device preventing engines from start in high temperature and altitude conditions
  • Fixed: 9K113. Wrong usage of “DIAFR open” service feature allowing to launch ATGM at any angle. Exploit can’t be used anymore. Feature adjusted to realistic service operation (right “service side” of 9K113 panel working only in CHECK mode).
  • Fixed: External cargo has no weight (whole cargo feature implementation is still WIP)
  • Fixed: Engine start desync at cold start when both multicrew clients are present in cockpits from cold.
  • Fixed: Fatal damage desync upon Pilot-Operator joining multicrew cockpit
  • Fixed: Engines and Main Rotor RPM goes down at HOT START in the air or on the ground
  • Added IR signature suppression device 3D model (WIP not synced with MP clients)
  • Added Flame effect during APU start
  • Fixed: WIndshield wiper doesn't turn on in operator cockpit
  • Fixed: Cabin lights are not synced in Multiplayer
  • Fixed: Fuel delimiter valve and light operation corrected. (Now, UP position means “open” and the annunciating light is not active). 
  • Fixed: Separate “Gear lever - UP” command not working.
  • Fixed: Camera Transpose mode
  • Fixed: Engine cutoff/stop lever - missing keybinding
  • Added heat blur from exhausts
  • Fixed: Trim thumb button procedure is not-correct. (Now. While the trim button is pressed it will disengage SAU/Autopilot stabilization).
  • Fixed: ASP-17. Does not allow you to set the angle in manual mode under certain conditions
  • Fixed: Signal flares are ejected from wrong location
  • Fixed: Signal flare cartridges have wrong texture
  • Added template for Mi-24 skins. Link: dcs.world/en/downloads/texture_templates/mi-24p_template/
  • Fixed: Petrovich AI can use targeting periscope even if main cannon/gun is selected
  • Added Countermeasures (ASO-2V) control panel to Petrovich AI interface (in Pilot cockpit). Short Left to toggle panel. Short up/right/down for interval/series/side and long down for type.
  • Fixed: Multiplayer. AI landing gear does not raise on takeoff.
  • Added Trimmer sound
  • Fixed: Instant Action missions loadout
  • Fixed: Trimmer double press reset removed
  • Fixed: improved MP sync. initialization
  • Fixed: OBSERVE OFF and ON/OFF can't be bound to joystick
  • Fixed: ASO-2V (countermeasures) desync in multicrew
  • Fixed: KMGU-2 desync and instant release after rearming in Multiplayer
  • Fixed: Fire system logic and implementation improvement
  • Fixed: AI Mi-24P wheels castoring and movement fixed
  • Adjusted Operator lean to ATGM sight animation
  • Fixed: 9K113. The READINESS signal disappears during a short-term power outage of the helicopter.
  • Fixed: Petrovich tracking illumination flares
  • Fixed: ATGM weight in ME (and sim) is incorrect
  • Fixed: Operator can use weapons selected by the switch in the Pilot cockpit without assuming control for weapons.
  • Fixed: Show hints at mission start - special setting inverted
  • Fixed: No binding for Tactical Cargo Release
  • Fixed: Windshield wiper resets to opposite side
  • Fixed: USR switch desync for Multicrew
  • Fixed: Petrovich AI interface HSI placement shift
  • Fixed: IR Suppressors 3D model not synced in Multiplayer
  • Fixed: Correction (throttle) desync in Multicrew
  • Improvement: Pilot-Operator ATGM aiming sight periscope view was fully reworked with new camera and scale textures, including changes for VR.
  • Improvement: FFB axis inversion settings were changed to correspond with other modules:
    • Note for users: Normally, most of existing FFB joysticks do not require any additional FFB adjustments, except MS Sidewinder FFB2, which require Swap Axis option to be set.
  • Improvement: More switch positions added for mapping in controls for different functions.
  • Added: Mi-8 type NVG. Bear in mind that the cockpit IS NOT NVG friendly. NVG friendly cockpit option is reviewed by the team for possibility of later addition. (options added for the ME Mi-24P slot as well for Pilot and CPG).
  • Fixed: Wind-shield wiper not moving on outside view.
  • Fixed: Inability to set takeoff from ship in the mission editor.
  • Fixed: No key bind for USR Power switch (was added).
  • Fixed: Inclinometer (Slip ball) behaviour tuned.
  • Fixed: Removed several rudimentary control bindings, cleaned up the "Weapons" section.
  • Fixed: ASP-17 test procedure adjusted.
  • Fixed: SAU-V24 incorrect behaviour during trim procedure was fixed.
  • Fixed: DISS-15 fails after aircraft repair.
  • Fixed: Auto-start sequence was tuned.
  • Fixed: Incorrect marking on the ammo counter panel.
  • Fixed: ASP-17 After rearming for rockets of different types, the sight stops responding to the automatic mode for those rockets where it should give a solution.
  • Fixed: SAU-V24 No disconnection of the autopilot altitude channel when moving the collective lever.
  • Fixed: Landing light collective buttons up/down inverted animation.
  • Fixed: Kneeboard load error fix.
  • Fixed: SPO sound desync in multicrew.
  • Fixed: Moving reticle not displayed in some cases.
  • Fixed: Trimmer button animation and sound.
  • Fixed: Weapon panel mappings for joysticks.
  • Possible fix for Petrovich AI target acquisition obstructed by the invisible zones of some static objects.

DCS: Supercarrier by Eagle Dynamics

  • CVN_75 RWR symbol: added to RWR and HARM lists.
  • AI SU-33 does not spool engines to full power before hold-back release - fixed.
  • F-14s for clients don't want to spawn together at 5 and 6 positions - fixed.
  • Disabling FLOLS overlay doesn't work when restarting the game - fixed.

DCS JF-17 by Deka Ironwork Simulations

  • Fixed C802AK disappearing issue.
  • Fixed MFCD APR page altitude unit.
  • Added “NS” for NASAMS in the EWS database.
  • Updated LS6/GB6/C701 params according to scheme update.
  • Tiny bugs in the JF-17 collision model - fixed.
  • Radar contact in velocity mode showed exact position in HSD - temporarily fixed.
  • Baro Alt/QFE setting not considered QNS - fixed.
  • Added special option: allow players to set AAR probe installation.
  • Known issue: C802AK cannot acquire targets.

DCS: C-101 Aviojet by AvioDev

  • Fixed animation of VHF NAV frequency selector switch (C-101EB) and of "VHF". circuit breaker (C-101CC). Both were broken after a recent change.
  • The cockpit view will get black screen now when the corresponding pilot is dead.
  • Gunfire stops now if fire conditions become invalid while the trigger is pulled, for example when setting the master arm to OFF (C-101CC).
  • Fixed overlapping labels in English cockpit panel.
  • Fixed C-101EB 1st Navaids training mission (EN, ES and CN).
  • Fixed C-101EB 2nd IFR training mission (EN, CN and ES).
  • Fixed C-101EB Flight Director training mission (EN, CN and ES).
  • Fixed C-101CC bombs training mission (ES).
  • Fixed the inability to communicate with ATC after ARC-164 T-Tone was transmitted. It also affects V/TVU-740 and VHF-20B tones.
  • Adjusted pilot's eyes position in the cockpit view settings.
  • Fixed C-101EB 2nd IFR training mission (EN, CN and ES).
  • Fixed C-101EB Flight Director training mission (EN, CN and ES).
  • Fixed C-101CC bombs training mission (ES).
  • Updated start-up training mission (EN, CN and ES).
  • Updated B-250 bomb texture.
  • Applied changes to DEFA553 cannon and AM/M3 machinegun pods provided by ED.
  • Added existing liveries to several countries and factions.

DCS AV-8B N/A by RAZBAM Simulations

  • Added: AGM-65E2.
  • Updated: AGM-65 restrictions and limitations.
  • Updated: MPCD brightness, video gain and contrast control. Note: MPCD brightness, gain, symb and contrast keybinds must be done again.
  • Updated: ROUTE Navigation.
  • Updated: NASSAM SAM system added to RWR library.
  • Improved: Sensor Select Switch (SSS) logic and keybinds. Note: SSS keybinds must be done again.
  • Fixed: MPCD Right Night/Day button  not working
  • Fixed: Feed video LASMAV E2 and TPOD at the same time
  • Fiixed: DMT Not slaved to sidewinder feed in A/A
  • Fixed: TPOD Zoom reversed
  • Fixed: TOO: unable to change record number.
  • Fixed: ROUTE overlay still showing after ROUTE disconnect.
  • Fixed: EHSD MAP buttons nor responding
  • Fixed: Course Line not showing when clicking DESG.- Added: Chinese PLAN ships radars to the RWR library.
  • Fixed: VREST page - water quantity incorrectly being part of basic aircraft weight  and gross weight values..
  • Fixed: VREST page - some VREST elements showing when external temperature is lower than -5C
  • Fixed engine continuing to motor even if GTS went offline during motoring phase
  • Fixed missing spool down of GTS required if used as APU prior to allowing GTS to be used for engine start
  • Fixed: Incorrect JPT offset when water being utilized
  • Fixed: Incorrect VREST F+W calculation not accounting for stores (GWT setting)
  • Fixed: VL and VTO pages on VREST should be different and not boxed at the same time
  • Fixed: TPOD WH/BH button bugfix.
  • Changed: Increased nozzle lever hover stop dead-zone area
  • Changed: Adjustment to ground roll under idle power
  • Changed: Increased flaps drag coefficient at high flaps deflections
  • Added: AFC will disengage when more than 60 knots and more than 15 degree angle of attack
  • Added: AFC will disengage when less than 50 knots and more than +20 degrees pitch or less than -15 degrees pitch
  • Added: AFC will disengage when less than 50 knots and more than 20 degrees roll
  • Added: Implemented AFC WCA logic, if AFC goes fully off, requires momentary RESET to allow it to go back on
  • Added: AFC Advisory will trigger when AFC Alt Hold forced or commanded off, will clear on master caution reset command
  • Added: AFC Advisory will trigger when AFC forced off or commanded off, will clear when AFC reset is commanded
  • Added: AFC Advisory will not trigger when AFC turned off due to weight on wheels
  • Fixed: Corrected AFC Alt Hold to lock in reference altitude when within 500 FPM after being engaged
  • Fixed: Corrected AFC Alt Hold to disengage when leaving reference altitude by more than 250 ft
  • Fixed: AFC will now not operate (but not disengage) when outside of 60 degrees roll and 30 degrees pitch until pilot returns within 60 degrees roll and 30 degrees pitch
  • Improved: Adjustments to Yaw SAS feedback based on SME testing
  • Improved: 30% stick pitch tolerance before disengaged AFC Alt Hold
  • Improved: Adjusted for more representative pitch and roll response during AFC
  • Improved: Adjusted stick behavior while AFC engaged to allow for more representative maneuvering flight during AFC based on SME feedback and testing

DCS: M-2000C by RAZBAM Simulations

  • Fixed Rocket Count should not appear on HUD.
  • Fixed HUD S symbol should appear in 530D+TOT modes.
  • Fixed HUD S symbol should not appear in RK mode.
  • Fixed CCM scan mode overlayed with radalt in MAG.
  • Fixed Wrong GBU code displayed on kneeboard.
  • Fixed Bingo sound too loud.
  • Fixed Unlimited weapons.
  • Fixed Rocket burst per pod & 1800CPM fire rate.
  • Fixed Radalt display when off.
  • Fixed RAP selected with CNM Canon select.
  • Fixed 3 salvo rocket mode not selectable.
  • Fixed Releasing AP Test triggers the “gong” sound.
  • Added: NASAMS symbol H in RWR.
  • Improved AP Gong sound.
  • Fixed PCA Display dividing lines.
  • Fixed : Limited bingo thousands to 3
  • Fixed : PCA, PPA, Fuel flow, COM panel brightness controllable by main indicator light ("caution/warning")
  • Fixed : Magics fired with rockets
  • Added : PCA display test with PPA test switch
  • Improved : Realistic PCA, PPA, Fuel flow, COM panel fonts
  • Improved : Made indicator light ("caution/warning") pot clicking/locking on "day" position
  • Improved : Detot drums animation & speed

DCS: F-14 Tomcat by Heatblur Simulations

  • Fixed game freezing on load.
  • Fixed game freezing on respawn in Multiplayer and/or mission re-start.
  • Fixed game crashing on mission restart and/or Multiplayer respawn.
  • New: Added VF-32 Swordsmen AB200 (1976) from Yae Sakura. (Thank you!).
  • New: Added “Fear the Bones” and “Zone 5” Teaser Quickstart Missions by Reflected Simulations. (Thank you!).
  • Adjusted Marianas Quickstart Missions and instant action menu naming.
  • Fix for AIM-54 not going active on held tracks.
  • Fix for showing multiple TID tracks in STT modes.
  • Updated threat library to version RB71. Added: CVN-7, NASAMS, Kuznetsov and La Combattante II.
  • Slightly tweaked ACLS reliability and autothrottle gain (WIP).
  • Fixed STBY ADI behavior and controls:
    • white arrow is not hiding when pressing the cage button anymore.
    • caging now works during flight and resets the STBY ADI to the zero position.
    • uncaging during flight will now set the aircraft's current attitude as the new zero position.
    • inputs and controls now work for STBY ADI front cockpit controls, too.
    • STBY ADI now works for both Pilot and RIO correctly.
  • Fixed Mach and Airspeed Indicator behavior and controls: airspeed bug is no longer tied to mach number and will now stay set.
  • Removed incorrect leading plus signs from positive pitch lines on the HUD.
  • Fixed COMP -> COMB typo on hydraulics gauge.
  • Added night illumination to control surface flags on the controls indicator.
  • Added black albedo to helmet slider knob hole.
  • Added new F-14A Quickstart missions:
    • 3 missions in Normandy.
    • 10 missions for Nevada/NTTR.
    • 1 Channel Map Free Flight mission.
  • Fixed Marianas Quickstart mission spawn locations.
  • Updated Quickstart “Fear the Bones” mission by Reflected.
  • Added default trim bindings for keyboard.
  • Added threshold value for flaps axis so flaps on/off are now binary.
  • Ejection seat safety levers will now animate properly in exterior view and mirrors
  • Fixed hole in rear of canopy frame when canopy open or jettisoned
  • Fixed broken/artifacted normal maps on RIO front panel base
  • Updated AIM-7 parameters to synchronize with DCS changes.
  • Set AIM-7 and AIM-54 RCS to new values.
  • JESTER will now call the MiG-28 callout properly.
  • Fixed Autopilot altitude hold fluctuation after several re-engagements.
  • Emergency gear handle now returns to initial position on repair; (only if general damage is present to trigger a repair - WIP).
  • NWS now only turns off on the ground at catapult hookup after cycling the hook at idle power. (WIP)
  • Nose strut now properly consumes hydraulic pressure.
  • Fixed no weight on wheels when spawning on a catapult and kneeling.
  • Fixed spoiler indicators displaying incorrect spoiler position.
  • Corrected some lag in the turn indicator at the maximum extent of its movement.
  • Fixed the RIO airspeed needle and mach dial jumping around 250 knots.
  • Added multicrew synchronization for the flap lever and indicators.
  • Added multicrew synchronization for the turn indicator needles.
  • Adjusted TID, TID Repeater and HSD display brightness for better visibility in direct light / above OVC.
  • Adjusted AIM-54 flame position and direction, now centered and spawning from the correct location.
  • Tearing off a horizontal stabilizer should now spawn the object properly.
  • Added black hole to pilot helmets for all liveries.
  • Fixed model gap between airbrake and fuselage visible in F-14A.
  • Widened gap between front gear tires for better accuracy.
  • Fixed unlatched tow latches in LoD 1 & 2.
  • Added tow latch stowage holes to fuselages in all LoDs.
  • Added missing tow latch stowage holes to F-14A.

DCS AJS-37 Viggen by Heatblur Simulations

  • Added Imperial Sticker cockpit livery option; available in Special Options.
  • Added Marianas Quickstart missions.
  • Corrected countermeasure switch position logic.
  • Updates to sidewinder pylon drag coefficients.
  • Replaced label for KB countermeasure switch.
  • Added SF37 F-21 Akktu Stakki livery by Wolfthrower (Livery challenge winner).
  • Fixed negative weight on Rb75 family.
  • Added Chinese localisation to Mjolnir Response and Wrath of Thunder campaigns. (Thank you!)

DCS: Spitfire LF Mk. IX by Eagle Dynamics

  • Added slider input type to mixture toggle.

DCS: Bf 109K-4 by Eagle Dynamics

  • Fixes to the damage visualisation
  • Fixed start-up training mission “battery on” trigger

DCS: P-51 Mustang by Eagle Dynamics

  • Fixes to the visualisation of LODs
  • Fixes in the English training for landing 

DCS: FW 190D-9 by Eagle Dynamics

  • Fixes to the damage visualisation

DCS: F-5E Tiger II by Eagle Dynamics

  • F-5 Cockpit Engine sounds update.

DCS: F-86 Sabre by Eagle Dynamics

  • Fixed: Some switches are not clickable.

DCS MiG-21bis by Magnitude 3

  • Added one Croatian, two Cuban, two Indian, and one Polish liveries by Jack.
  • Corrected spelling of “ПЕРЕЗАРЯДКА” in the cockpit.

DCS Christen Eagle II by Magnitude 3

  • Fixed missing harness textures.
  • Fixed livery folder structure.
  • Adjusted real-time canopy reflections.

DCS: A-10C II Tank Killer by Eagle Dynamics

  • CCIP PBIL becomes horizontal on the HUD after some flight time - fixed.

DCS: Black Shark 2 by Eagle Dynamics

  • Added the option to render the Ka-50 HMS in the left eye in the VR.
  • Added Instant Action missions on Marianas.

DCS: MiG-15bis by Belsimtek

  • Multiple jettisoned canopies shown on ejection - fixed.

Flaming Cliffs 3 by Eagle Dynamics

  • Su-25. Decreased the canopy reflections.

DCS: Combined Arms by Eagle Dynamics

  • Fixed: M939 truck driver point of view is too low, shows nothing but black 
  • Fixed: Tactical Commander role / Control Vehicles as Pilot -  Vehicles stop for no reason
  • Fixed: BMP-3 "STBL ON" on LR display

DCS: The Channel map by Eagle Dynamics

  • Added static template for German Freya and Würzburg radar sites.

DCS: Marianas by Eagle Dynamics

  • Added missions for the UH-1 helicopter
  • Added unique scenes for US Naval Hospital and Guam Museum
  • Updates to Andersen AFB taxiways and runways marking and lights
  • Updates to all civilian airport lightings
  • Units can fall through bridges - fixed
  • Improvements to the seabed
  • eabed in the Apra harbor is improved
  • Unique buildings of Summer towers and Beach garden hotel are added
  • Rota airport texture looks different from area around - fixed
  • Trans World Radio Guam LOD issue - fixed
  • Many fixes with bad looking terrains close to roads
  • Tree at the end of Orote Field is removed
  • Some sport fields are not flat - fixed
  • Improvements to underwater textures close to the shore
  • New quick start missions for the UH-1 added

DCS: Syria map by Urga Media

  •  Improved city neighborhoods in Cyprus, Syria, Turkey, and Israel.
  •  Updated scenes: San Rafael Hotel, Luna Park in Aya Napa.
  •  Scenes of military facilities and UN bases have been finalized.
  •  Added heliports: Bank of Cyprus, Sky Gate Beirut, Sheraton Grand Adana Hotel.
  •  Added a flag to the Turkish hangars at Incirlik.
  • Bug fixes.

DCS: Normandy map by Urga Media

  • Updated textures of fields - color, splatmap and normal.
  • Updated airfield textures - color, splatmap and normal.
  • Trees AmurOak, BlackAsh, Pine, Riverbirch, SugarMaple improved.
  • Improved bridges.
  • Improved airfield scenes.
  • Fixed switch tree lods.
  • Increased FPS over the forest.
  • Fixed bugs in scenes of airfields: Evreux, Funtington, Maupertus, Saint-Laurent-sur-Mer, St. Pierre du Mont.
  • Fixed bugs in taxiways of Azeville, Barville, Evreux, Lantheuil.

Campaigns

The Museum Relic Campaign by Apache600:

  • Units obstructing new Nalchik taxiway layout - fixed.
  • Mission 10 (both campaigns) Enemy interceptor aircraft still engaging player after player is at home airport - fixed.
  • Mission 7 (for both campaigns): fixed issue in where infantry units didn't move.

DCS: F/A-18C Operation Pontus Campaign by 373vFS Greg, 373vFS_Petritis, Baltic Dragon:

  • Added new strike targets.
  • Edited SEAD operations concept.
  • Tweaked AI packages. 
  • Added instructions - tips through "Picture to All" triggers.
  • Tweaked the scoring display system.

DCS: F-14A Fear the Bones Campaign by Reflected Simulations:

  • Deconflicted voice overs in mission 1.
  • Fixed radio frequencies in mission 4.
  • Corrected Hornet loadout in mission 8.
  • Mission 5: workaround for the Hornets crashing on takeoff bug.

A-10C Tactical Training Qualification Campaign by Maple Flag Missions:

  • Added Campaign for A-10C II module.
  • Updated the goals for the original A-10C TTQ missions.

F-86F Hunters over the Yalu Campaign by Reflected Simulations:

  • AI orbit bug workaround.
  • Workaround for the stuck infantry bug.

Bf 109 K-4 Jagdflieger Campaign by Reflected Simulations:

  • AI orbit bug workaround.
  • Mission 5: updated AAA.
  • Mission 8: workaround for ship flak being too deadly.
  • Mission 11: updated AAA.
  • Workaround for the stuck infantry bug.

P-51D: The Blue Nosed Bastards of Bodney Campaign by Reflected Simulations:

  • AI orbit bug workaround.
  • Workaround for the stuck infantry bug.
  • Flak lethality workarounds.

Spitfire IX The Big Show Campaign by Reflected Simulations:

  • AI orbit bug workaround.
  • Workaround for the stuck infantry bug.
  • Flak lethality workarounds.

The Enemy Within 3.0 Campaign by Baltic Dragon:

  • Mission 4: Updated the cloud layer so that it does not cover the target.
  • Mission 05: Fixed the issue with Mi-8 (first target) disappearing before player gets there.
  • Mission 10 (Tank Killer only): Updated loadout to reflect the original mission and the briefing.

DCS: F/A-18C Raven One Сampaign by Baltic Dragon:

  • Mission 02: Fixed issue with Texaco landing too early or not responding to player.
  • Mission 03: Fixed issue when F10 option to skip first part of the mission sent player directly to M04. Fixed issue with Exxon (Arco) not being on radio menu during RTB. Added note for player to make sure that Smoke perform show of force correctly (player needs to be at assigned altitude). Fixed issue with Smoke not engaging the escaping vehicle. Updated loadout to ATFLIR for M03A.
  • Mission 11: Fixed issue with AI zig-zag after start.

DCS: F-14A Zone 5 Campaign by Reflected Simulations:

  • Updated ground AI.
  • Practice missions now start fenced in.
  • Workaround for the stuck infantry bug.

DCS: A-10C Operation Persian Freedom Campaign by Ground Pounder Sims:

  • Mission 7: Updated failsafe's on AI SEAD for more reliable behaviour.
  • Mission 10: Fixed AI bug with Iranian aircraft preventing task completion.

DCS: UH-1H Worlds Apart - Spring 2025 Campaign by Low-Level-Heaven Mission Development

  • Mission 10.
    • -> Adopted to 2.7. 
    • -> Skip Mission function added. 
    • -> F-10 Map in time Marker added. 
    • -> New Voice overs. 
    • -> More enemy units. 
  • Unit labels enabled in all missions 

DCS: F/A-18C Rising Squall Campaign by INVERTED

  • Mission 11. Minor update.

DCS: F/A-18C Rise of the Persian Lion Campaign by Badger 633:

  • Generally updated.

DCS: Fw 190 A-8 Horrido! Campaign by Reflected Simulations:

  • Mission 3: revised time of day.
  • Mission 3: updated AAA.
  • Mission 7: revised time of day.
  • Mission 11: updated AAA.
  • Mission 12: updated AAA.
  • Workaround for the stuck infantry bug.

DCS: P-47D Wolfpack Campaign by Reflected Simulations:

  • Workaround for the stuck infantry bug.
  • Flak lethality workarounds.

MiG-29 Over the hump Campaign by ED:

  • Fixed objects blocking taxiways on Nal´chik AFB.
14 jul
2021

Introducing new free map - DCS: Marianas

DCS World

  • AI refueling. AI Dropping basket often and sometimes gets stuck - fixed.
  • AI refueling. JF-17 refueling procedure corrected.

DCS: Mi-24P by Eagle Dynamics

  • Fixed several crashes
  • Added RU and EN voiceovers to ATGM training mission
  • Fixed: No control from front seat in multicrew
  • Petrovich AI: added commands, subtitles and delay.
  • Petrovich AI: added subtitles for RoE state change
  • Petrovich AI: added ASO-2 automatic SET switch for countermeasures cassettes 
  • Fixed:  IA "Syria: H-4 Take Down" spawn point
  • Fixed: Player on commander place loses control after firing ATGM from operator place
  • Fixed: adjusted engines throttle and correction sync in multicrew
  • ASO-2 default state changed to - Interval:2, Series:4, Both SIdes ON, SET I
  • Default weapons presets were adjusted and updated
  • Fixed: If ATGM launch button used out of LA zone, Pilot's LA sound disappear
  • Fixed: RI-65 does not warn about generator failure
  • Fixed: ZPU-24 AP route azimuth rotary 40 increment block
  • FIxed: emergency stores release logic
  • Fixed: Multi monitor setup Petrovich AI interface placement
  • Fixed: FWD cockpit ARC-15 channel switch inverted
  • Ammo counter panel implemented
  • Fixed: sight doors and headlight sync for multicrew
  • Separate commands for OBSERVE ON and OFF added
  • Fixed: launch permission sound stays after missile was launch
  • Fixed: Fuel Delimiter Valve indication inverted
  • Fixed: incorrect KMGU indication
  • Fixed: Indicator "APU ON" not operational on electrical panel
  • Russia liveries added to USSR
  • Petrovich AI: added maximum altitude limit
  • Petrovich AI: added distance check for ATGM launch. Dynamic error +/- 300m. When in range subtitle will appear. (WIP)
  • Fixed: Countermeasures used by Operator in multicrew desync
  • Fixed: ATGM sight renders at the center of multi monitor setup
  • Adjusted textures for lighting
  • Petrovich AI: added subtitle about "Simplified AI" active state
  • Fixed: countermeasures not working after rearming
  • Fixed: 2UT-6K Gas Temperature gauge scale adjusted
  • Fixed: second row of signal flares order inverted
  • Fixed: AFT cockpit PO-750 Inverter Switch, Flips FWD cockpit Explosion on Jettison Cover
  • Adjusted several keybinds duplicates
  • Fixed: RPM decrease command not working if mapped
  • Fixed: Hover and low-speed indicator not showing vertical speed
  • KMGU-2: adjusted circuits logic and drop interval
  • Fixed: While in ATGM sight activating Petrovich AI is blocking mouse controls
  • Course set rotary speed adjusted
  • Fixed: Spinning fan is present on ALT+F1 view
  • ASP-17 Test function adjusted (WIP)

Known issues:

  • Engines are not starting up for Operator at Cold start if operator joined before engines start.
  • If Operator in cockpit and rearming of ATGMs is done then Operator losing launch authorization tone.
  • To avoid these issues second player as Operator should join Mi-24P after its engines are running and weapons are rearmed.

DCS AV-8B N/A by RAZBAM Simulations

  • Fixed: Flare Salvo release is too fast.
  • Fixed: TPOD Laser safes itself when slewing with the TDC.
  • Fixed: TPOD Laser keeps firing indefinitely. Now it safes itself after 2 minutes.
  • Fixed: TOO target cannot be selected for JDAM.
  • Fixed: JPT Limiter not operating correctly in some cases.
  • Fixed: MFS fuel flow metering not being limited correctly in some cases.
  • Fixed: KC-130 crew are visible when not used or as static AI.
  • Fixed: Invisible SEL buttons under clouds.
  • WIP: MPCDs text visibility.

DCS M-2000C by RAZBAM Simulations

  • Fixed: Fixed CAD AR waypoint display on VTB
  • Fixed: Smoke trigger
  • Fixed: VTB loadout display for pylons 6&7
  • Fixed: DEC locked on the ground
  • Fixed: Fuse Switching
  • Fixed: GBU Laser code not updating in kneeboard.
  • Fixed: smoke generators accounting as charges.
  • Added: Show pilot body at startup if DCS MISC option is set.

DCS: C-101 Aviojet by AvioDev

  • Added a fix that prevents from reaching other seat clickable elements with any position of the camera set in the cockpit.
  • Extended 6DOF head movement limits in the cockpit.
  • Fixed DF/test tone aerial transmission in multicrew for ARC-164, V/TVU-740, and VHF-20B. It will start working in a forthcoming DCS version.
  • Fixed “autotrim due to airbrake movement” function, which was broken in previous update.
  • Engine anti-ice is now synchronized in multicrew.
  • Stall test is now synchronized in multicrew.
  • Mirror position is now synchronized in multicrew.
  • Fuel used digital counter reset is correctly initialized when entering the second seat, and is not synchronized with the forward seat counter anymore.

DCS: JF-17 by Deka Ironwork Simulations

  • Fixed incorrect DTT hpt/spt switch after missile launch

DCS: F/A-18C Hornet by Eagle Dynamics

  • Fixed: Radar issue when low priority (5th) target locked in TWS 
  • Fixed: Locking/unlocking jamming target resets radar to 160nm 
  • Fixed: A2A Radar elevation moves up and down without input while trying to move the azimuth 
  • Fixed: Attack page bullseye to L&S BRA changes with range scale 
  • Fixed: Check FPAS Behaviour above M 0.9 - should not show range at current mach and altitude
  • Fixed: Clouds: In F/A-18 CASE II Training missions carrier fully is covered by clouds
  • HUD NIRD circle readability improvement
  • Updated: FA18C Hornet QS Missions - clouds update
  • Added: DCS: F/A-18C Normandy FA-18C-Armed Recce mission
  • Added: 3 Marianas Instant Action Missions

DCS: F-16C Viper by Eagle Dynamics

  • Fixed: TWS showing two ranges on top of each other in MFD
  • Fixed: RADAR Cone in HSD extends to infinity
  • Fixed: Dogfight Mode not in NO RAD 
  • Fixed: EXP Mode shouldn't have Azimuth Lines
  • Added: Marianas Instant action missions

DCS: Mi-8MTV2 Magnificent Eight

  • Fixed: Mi-8MTV2 can raise a heavy cargo without increasing collective

DCS: Combined Arms by Eagle Dynamics

  • Replaced engine sound for MLRS "Uragan"
  • Fixed: desync tracks if the player used an isometric view.
  • Fixed: indication of readiness for launch on VAB Mephisto
  • Added: inertia after critical damage - Moving vehicles will gradually roll to a stop after critical damage received

DCS: F-14 Tomcat by Heatblur Simulations

  • Ranges and range rate gates are now displayed on the DDD in STT modes
  • Adjusted Altitude Hold PID controllers
  • Fixed radio guard modulation - now AM is in the 225-400 range
  • JESTER will no longer report its own missiles
  • Fixed JESTER menu showing incorrect selected destination waypoint
  • Changed emergency hydraulics handpump - handpump is now automatic when clicked and held
  • Handpump pressure contribution adjusted - you now need to pump much more for the same amount of pressure
  • Removed unused options when displaying Jester BVR menu in STT modes
  • Fixed TWS PH TID targets not blinking on multicrew pilot side when approaching launch zone
  • Fixed Datalink waypoints not showing information on TID when hooked
  • Added JESTER option to set aspect switch, defaults to nose
  • Tweaked ACLS to better handle the carrier burble (further tweaking required)
  • Tuned down the intensity of the turbulence in the carrier burble
  • Reduced burble vertical reach
  • Own lat and lon from CAINS is displayed also before the INS switch is moved into INS
  • Added two new liveries from livery competition by Shmoo

Campaigns

DCS: F/A-18C Rising Squall Campaign by INVERTED

  • M02. Reset pre-recorded control for AAR.
  • M05. Fixed a bug causing the mission to finish at start.
  • M08. Reset pre-recorded control for AAR.
25 jun
2021

Introducing DCS: Mi-24P Hind by Eagle Dynamics

New campaign:

DCS: F-14A Fear the Bones Campaign by Reflected Sims

DCS World

  • Caucasus map textures have been improved with help and cooperation of community members LucShep and PicksKing.
  • Su-34 AI. Added into inventory Kh-35 antiship missiles and BetAB-500ShP penetrating bombs.
  • Game crash with MK-82 AIR Ballute on an Ammo Dump - Fixed.
  • Aircraft AI. Waypoint Steering Improvements, smoothed route turn roll.
  • Broken internal camera movement after viewing a track recorded with TrackIR - fixed.
  • F10 map. Added a new ejected pilot tactical sign.
  • Mission generator. Is capable of generating missions without a player - fixed.
  • Aircraft AI. Defending AI does not flare when the attacker is nose on - fixed.
  • ME. Payload panel. Livery preview doesn't switch to default skin when selecting non-specific countries - fixed.
  • AIrcraft AI. Wingtip vortices position corrections: MiG-31, Tu-95, Tu-142, A-50, Il-76, C-130.
  • Su-30 AI. R-27T/ET missiles on the air intake hardpoints were replaced to R-77. R-27T/ET can not be launch from ejection launcher
  • Ships AI. If a naval group is set to late activation, the gamemaster only flag is not honoured - fixed.
  • Kneeboard shortcut binds dont work passed number 6 - fixed.
  • Ground units. Added some inertia movement when critically hitting a unit before it stops and catches fire.
  • Helicopters AI. Added ability to follow ground or naval units with same speed in the follow task.
  • APKWS missiles don't start engine if fired by AI - fixed.
  • ME. Added Quick center on player function (hot key C) into Objects dropdown menu.
  • Replaced M818 Truck with new model - M939
  • Added ZIL-135 8x8 truck
  • Added TZ-22 Tractor Unit
  • Added ATZ-60 Tractor Unit

DCS F-14 Tomcat by Heatblur Simulations

  • NEW: Hook Physics
    • Added physics based hook model.
    • Hook will skip now if landing too fast.
    • Hook will shear off when arresting with excess kinetic energy.
    • Hook no longer clips through ground. (Spectators and RIO may notice some clipping due to network lag.)
    • Added collision shell to hook.
    • Hook can now be damaged by gunfire or explosions and detach from the aircraft.
    • Added spark effects and hook break sounds.
  • NEW: Iceman Features
    • Iceman can now orbit a steerpoint or map marker.
      • You can select between a variety of speeds and diameters
      • You can ask Iceman to fly a left or right handed orbit
      • You can smoothly transition between orbit diameters and speeds at any time
    • Iceman can now fly to a steerpoint or map marker.
  • NEW: Carrier Burble Aerodynamics
    • Carriers will now create a burble behind the stern.
    • Burble intensity differs with carrier and wind speeds and needs to be taken into account when landing on the carrier.
    • When in close, the burble will first generate positive vertical velocity, immediately followed by negative vertical velocity.
  • NEW: At night, the catapult launch is triggered by turning the exterior lights on (in accordance with manual procedures). Added a new special option which flashes the lights automatically together with the pilot salute.
  • NEW: Added MAK-79 bomb clamp models and revised loadout code. Bombs will now no longer float around the aircraft pylons.
  • JESTER reporting improvements: JESTER is now more selective in reporting incoming missiles, and he will ignore the missiles that don’t look like potential threats.
  • Completely rebuilt turn and slip ball indicator physics.
  • Overhauled several aspects of Autopilot behaviour:
    • ALT Hold will now null the rate instead of returning to a set altitude.
    • ALT Hold will now engage only if within +/- 200FPM vertical speed.
    • ALT Hold will not disengage anymore with lateral stick input, but with approx. 10lbs longitudinal pressure (or its equivalent in vertical velocity).
    • HDG Hold will not disengage anymore with lateral stick input. Lateral stick input can now be used for steering in HDG Hold and will set the new heading upon release and leveling.
    • With HDG Hold engaged and if lateral stick input is released within 5° bank angle the AP will level the aircraft now.
    • Fixed ATT and ALT Hold not engaging properly at higher altitudes.
    • The aircraft will roll smoother now if lateral stick input is used during ATT, ALT and HDG Hold.
    • If the aircraft is overbanked or overpitched during ALT and/or ATT Hold, ATT Hold should now return the aircraft to 30° pitch and 60° bank.
  • Taught JESTER the importance of breathing: he will turn on his oxygen on startup now.
  • Asking JESTER to input waypoints will no longer break the INS alignment procedure. The option to input the waypoints is disabled during times when it could impact the alignment.
  • Fixed Wing Sweep multi-crew initialization issue. This should solve F-14’s causing collision damage on carriers if spawned in the wrong order due to unswept wings.
  • Fixed slip-ball negative G-load erratic behavior.
  • Fixed radio catapult salute. It now triggers launch.
  • RIO can now use radio catapult salute to trigger a launch, too.
  • Fixed guard receiver in both radios. Guard frequency is now audible and automatically sets guard frequency according to your last selected frequency in the AN/ARC-182: 40.5 FM for 30 - 88 FM, 121.5 AM for 108 - 156 AM, 156.8 FM for 156 - 174 FM and 243 for ranges set between 225 and 400 AM/FM (and will always be 243 AM for the AN/ARC-159).
  • Possible fix for the BDHI TACAN needle bug where it could get stuck pointing down.
  • Fixed RIO aspect switch affecting only DDD, it now affects target tracking, too.
  • Fix TID radar azimuth line flailing around during AWG-9 ground-based tutorial missions.
  • Added radar altimeter test light.
  • Brake Pressure Gauges are now operative.
  • Gun is no longer operable with air source RAM or OFF selected.
  • Extending speedbrakes now interrupts fuel dump (except in the case of combined systems hydraulic failure).
  • Fixed Hydraulics, Flight Controls, Engines and Gear not being repaired.
  • Single-player RIO Total Fuel gauge now shows correct value during INST test.
  • Fixed hydraulic transfer pump operation - pressure drop to approximately 2,400 to 2,600 psi in the inoperative system is now simulated.
  • Fuel transfer switch now causes engines to correctly draw fuel from forward or aft tanks.
  • Fixed multi-crew synchronisation of the Yaw String.
  • Fixed multi-crew synchronisation of the Wing Sweep indicator.
  • Fixed multi-crew synchronisation of the Wing Sweep Emergency lever and its cover.
  • Fixed multi-crew synchronisation of the Gear and Hook system. Now working from RIO’s perspective:
    • Nosewheel Steering Indicator Light
    • Wheels Warning flashing light
    • Brake lights
    • Landing Gear Indicator
    • Speedbrake Indicator
    • Gear handle emergency position
    • Hook handle emergency position
    • Nose Strut Switch
  • Fixed bug where RIO low fuel warning light would never turn off in multiplayer.
  • Fixed syncables bug where master INST test wouldn't register on RIO devices.
  • Fixed syncables bug where master LTS test wouldn’t register on RIO devices.
  • Fixed RIO caution lights for low oxygen and low fuel not showing in multiplayer.
  • Fixed doubled up tow bar latch geometry.
  • Towbar latches are now stowed.
  • Added holes for towbar latches.
  • Fixed gap in gear doors on right side.
  • Fixed broken normals and UVs on the right side gear door.
  • Fixed missing afterburner texture planes in F-14A-135GR.
  • Added missing VID stencil text to RIO DDD Panel.
  • Fixed an issue where another aircraft landing on the carrier where your F14 is parked could trigger a landing-log event for your aircraft.
  • Fixed an issue where landing on a carrier within one minute of starting a mission would fail to generate a landing-log.
  • Fixed a potential CTD if pilot and RIO spawned in sequence and landed on the carrier within one minute.
  • Gear extension and Speedbrake sounds are now audible for the RIO in multi-crew.
  • Added refuel probe turbulence sounds.
  • Corrected a bug which caused some duplication of canopy-opening sound effects.
  • Increased AIM-54 and AIM-7 RCS as per request from Eagle Dynamics.
  • Added BDU-45 and BDU-45B practice bombs to loadouts.
  • Fix for CATM being launchable (previously DCS used to ignore launch API on these).
  • Adjusted BDU-33 and SUU-25 attach position on BRU-42 forwards slightly to match lug holes.
  • Added bindings for VR reset base, spyglass zoom and zoom.
  • Fixed Campaign OP Reforger Mission 5.
  • Updated Cage the Bear Campaign (thank you Kaba!):
    • Updated all missions to 2.7 weather (clouds!).
    • Updated CN localisation. (Thank you Alphabet_Ghost!)
    • Corrected mission 5 carrier frequency.
    • Corrected mission 5 allied F14 liveries.
    • Adjusted mission 8 divert airfield trigger - should now activate no matter which spot you stop at.
  • Fixed Carrier TACAN in Syria Quickstart Recovery Missions.

DCS AJS-37 Viggen by Heatblur Simulations

  • Adjusted error accumulation simulation in FLI
  • Lowered damage values for major airframe and wing components to try and avoid multiplayer damage desync.
  • Fixed floating probe on fuselage
  • Fixed incorrect label on countermeasures switch

DCS AV-8B N/A by RAZBAM Simulations

  • Fixed: Flare Salvo Button remains pressed when using keybinds.
  • Fixed: Flare Salvo Button only releases a single flare when using the mouse.
  • Fixed: Course line mismatch UFC/EHSD.
  • Fixed: CS/T (TTT/TOT) providing wrong speed when not in AG mode.
  • Fixed: Mk-82Air on outer pylon can't be selected with other Mk-82Air.
  • Fixed: Corrected absolute DECU corrected fan RPM limiter logic to be 116.8%
  • Fixed: Corrected short wet DECU fan RPM limiter logic to be 120%
  • Fixed: Corrected 15 SEC temp logic for JPT 765°C Dry and 780°C Wet
  • Fixed: Corrected HUD not displaying RPM/JPT data prior to showing hexagon power margin
  • Fixed: Armament Control Panel (ACP) switch stays in the up or down position when using keyboard/joystick.
  • Fixed: Exported MFD blurry
  • Fixed: Selective jettison keybinds inverted
  • Fixed: ACP Manual MODE keybinds inverted
  • Fixed: TPOD laser can be armed when it should not. TPOD laser firing conditions: Landing Gear UP + Airspeed > 100 KCAS + Master Arm: ARM + Master Mode: AG + TPOD SWFOV mode: OFF + TPOD must be either Area or Point Locked or be slaved to a System Designation.
  • Fixed: Fast Action Cold and dark mission in Caucasus message error.
  • Fixed: Naming inconsistency for "Exterior Lights Master Switch" keybinds.
  • Fixed: TGT Point LL POS input.
  • Added: CS/T (TTT/TOT) for TACAN Steering.
  • Added: HPI Hover Position Indicator to the USS Tarawa.
  • Added: Course line from waypoint is transferred to target when using long winc.
  • Added: Designating a target will automatically box the EHSD DESG.
  • Improvement: VV is occluded when it is inside the gunsight piper.
  • Improvement: TOO saves designated target if it exists.
  • Improvement: EHSD UP/DOWN arrow logic has been updated. Now it works on button press and not when the button is released.
  • Improvement: WINC (waypoint increment) logic updated: Now it works on button press not release.

DCS M-2000C by RAZBAM Simulations

  • Fixed P light on PCA buttons.
  • Fixed transition from track error to reticle at 10km instead of 10NM in CCIP.
  • Fixed EXT and INT for rockets.
  • Fixed CCIP safety height decision cue.
  • Fixed CCRPsafety height decision cue.
  • Fixed AG TAS mode radar not slaved to impact point in CAS/RK/CCIP.
  • Fixed BL66 Jettison Not working.
  • Fixed Jettison requiring Master Arm.
  • Fixed Selective jettison of magics now exclusively through PCA button and not CNM.
  • Fixed Selective jettison PCA display.
  • Fixed Selective jettison losing weapon selection and mode.
  • Fixed a HUD projection/alignment bias.
  • Fixed PCN display in position update mode.
  • Fixed TOP abort with course dev > 21deg.
  • Fixed AP ALT HOLD malfunction while changing altimeter calibration.
  • Fixed Emergency throttle behavior replaced axis by switches.
  • Fixed: F-16C RWR symbol.
  • Added: Radar DEC Mode.
  • Added: initial air start drift time parameter in mission editor.
  • Added: BAP100 anti-runway ordnance.
  • Added: Mk82Air.
  • Added: gun ammo choice (tracer/non-tracer).
  • Added: training modes BLF/BFF/RKF.
  • Added: CCPI PI.
  • Added: Air ground selected/memorized state.
  • Added: safety height decision cue to gun and rocket CAS modes.
  • Added: bomb releasing marker in CCPI.
  • Added: wind drift correction to CCPI.
  • Added: Vz range indicator to HUD CCIP.
  • Added: last bomb mark (gap) to CCIP line.
  • Added: CCPI fallback height marker.
  • Added: CCPI reticle wings when armed.
  • Added: 2 seconds safety fuse arming timer to BF.
  • Added: CCIP release delay.
  • Added: 6 seconds safety fuse arming timer to BL/EL.
  • Added: 500m lateral error limit to CCRP release.
  • Added: PI symbol in HUD when missing BAD.
  • Added: CCRP release centering on middle of salvo.
  • Added: a CCRP-IP quickstart mission.
  • Added: ZBI & fallback ballistic modes.
  • Added: Selective Jettison ON+OPEN bind.
  • Added: selective rocket pod jettisoning.
  • Added: hot bomb selective jettisoning with master arm and fuse.
  • Added: IFF Interrogate Bar in HUD.
  • Added: A/G modes Dest waypoint pos in VTB.
  • Added: 3-Pos Emergency Hyd Pump bind.
  • Added: GMeter reset bind.
  • Added: 3-Pos bind for Refuel Switch.
  • Improvement: SNA/WSC/CNM/PCA.
  • Improvement: Rockets & CAS piper precision and added wind correction.
  • Improvement: gun/rocket CAS symbology.
  • Improvement: CCIP accuracy.
  • Improvement: CCIP BFL.
  • Improvement: BLG66 model and added delay burst with INST/RET point.
  • Improvement: Calibrated CCRP ballistic sight for all types of bombs.
  • Improvement: Removed FPM in gun/rocket CAS mode and caged ladder on reticle.
  • Improvement: CCRP time to release cue appears when 42° pullup is possible for toss bombing.
  • Improvement: PI Designation ends when designated PI is overflown.
  • Improvement: realistic AG radar beam radius & ground lock behavior.
  • Improvement: Made TAS radar poorly effective on water at low incident angle.
  • Improvement: Implemented full TAS/RS/ZBI/fallback logic.
  • Improvement: IFF "A" HUD symbol (bigger and centered).
  • Improvement: radar antenna elevation commands.
  • Improvement: Hide PD marker when Glide captured instead of Loc.
  • Improvement: Changed Radalt SELH step to 10ft.
  • Improvement: HUD nav distance indication.
  • Improvement: Bingo sound

DCS MiG-19P by RAZBAM Simulations

  • Fixed: LDG Gear EMERG handle.
  • Fixed incorrect stick to elevator control behavior.
  • Fixed incorrect roll moment coefficient with sideslip.
  • Fixed incorrect ARU control gain logic.
  • Fixed: Instruments color coding
  • Fixed: ASP-5 Target distance Axis full range not usable.
  • Improvement: Gunsight ballistic calculation.

DCS: C-101 Aviojet by AvioDev

  • Implemented “Engine Fire Test” and “Warnings/Cautions Lights Test” switches synchronization in multicrew.
  • Can now bind mouse buttons to zooming.
  • “Warnings/Cautions Lights Test” switch now always activates lights on both cockpits.
  • Removed the word “Beta” from the version number. The C-101 is now in the Release phase.
  • Fixed Flight Model and systems initialization order. Now the engine will not stall at first update cycles because of switches positions not being received in the correct position yet.
  • Added volume, brightness control and frequency selector knobs axes for VOR/ILS/MB equipment AN/ARN-127. Both forward and rear seats. This is just the beginning of the work to provide axes for all those types of controls.
  • Reverted thrust axis command in inputs. Users will have to check inputs for any red warnings. To resolve those, reassign axes and restart DCS.
  • Batteries over-temperature sensors are triggered now at 57 +/- 2.8 ºC. Various random factors were added to the batteries logic to make them operate with small differences between each other.
  • Updated batteries temperature computation. Now the compartment temperature is computed and used instead of total ambient temperature.
  • The airbrake is partially or fully retracted now when it is hit by ground, and it is also set to damaged state (will remain unmovable until an aircraft repair is performed).
  • Fixed gear up warning wrong logic. The C-101CC got 6500 ft and the C-101EB 5500 ft as threshold altitude for gear down warning. The warning is triggered at N1 < 75% (previously it was at N1 < 65%).
  • Fixed baro setting knob of C-101EB rear cockpit, it is now clickable again.

DCS JF-17 by Deka Ironwork Simulations

  • Updated pylon texture
  • Adjust SD-10 engine smoke

DCS: F/A-18C Hornet by Eagle Dynamics

  • Added new pitot model implementation (Correct KIAS, KCAS, altitude calculation)
  • Radar L/S target is changed: 
    • Changes in RWS, TWS, jamming, Raid (TWS, STT, 1Look), TUC and others (there is L/S target).
  • ACM Modes detect 'false' target - Fixed
  • RADAR ATTACK Page, MSI contact Disappearing upon Player Donation - Fixed
  • HMD A/A indicators don't match HUD A/A Indicators - Fixed
  • AIM-9M HOBS sound repeating JHMCS when looking left and right - Fixed
  • Radar does not go back to HACQ after losing HACQ lock - Fixed
  • JHMCS TLL length should be variable - Fixed
  • A/G designation and its TLL aren't displayed in JHMCS in NAV master mode - Fixed
  • JHMCS assignment dot in aiming cross not displayed in NAV master mode
  • HARM TOO can not detect HQ-7 LN track radar - Fixed
  • Small improvements in the tracking distance of the FLIR/CCD moving target.
  • Jamming targets can't be made L&S from dugout and if they are a datalink target they can't be seen on AZ/EL - Fixed
  • Missing Radar/AZ-EL TDC depress actions - Fixed
  • FPAS page Climb Push Button is not removed when not in NAV master mode - Fixed
  • WPDSG incorrect behaviour with LITENING TPOD - Fixed
  • HUD NIRD circle readability improvement - Fixed
  • ATFLIR / LIGHTNING not tracking moving targets at night - Fixed
  • GRID entry can influence MAN RTCL setting - Fixed
  • SLAM-ER - Seeker points to sky, and is not controllable if TGT WPT is not at ground level - Fixed
  • AGM-84H Align time on display page different from store page - Fixed
  • 80/160 scale does not remove map on SA page with MAP selected - Fixed
  • Mark points not saving can not be used with WPDSG - Fixed
  • Offset designations behavior - Fixed
  • large BRA number in SA page and JHMCS - Fixed
  • F/F symbols not showing in attack page - Fixed
  • Zoom LVL 2 will be kept after pressing PB6 in NAR 2.0 - Fixed
  • Pressing PB7 on Radar while in ACM will not exit ACM mode - Fixed
  • TWS RADAR Antenna Elevation resetting all the time - Fixed
  • Landing gear handle light conditions with gear door damage - Fixed
  • Pressing Y in multiplayer in the multiplayer chat window still activates FCS bit test - Fixed
  • AOT tracks (Jammers) show up in AZ/EL dugout instead of in the tactical area until made L&S or DT2 - Fixed
  • JHMCS brightness on lowest setting is still bright - Fixed
  • TGT Diamond on HUD Roll behaviour - Fixed
  • Commanding ACM from SILent exit SIL and go to ACM - Fixed
  • Updated english Early Access Guide

DCS: F-16C Viper by Eagle Dynamics

  • Added JDAM GBU-31 and GBU-38
  • Added new pitot model implementation (Correct KIAS, KCAS, altitude calculation).
  • Cockpit Engine and Aural Feedback sound update
  • MK-82 AIR high drag explode behind aircraft - Fixed
  • CCIP aiming mark still visible after all A-G stores are gone - Fixed
  • Wrong MFD page when switching to A-A mode - Fixed
  • Pressing SEQ on INS page will trigger IFA despite knob set to NAV - Fixed
  • SLANT range missing in HUD in A/G - Fixed
  • HARM - Selecting DL on HAS option powers off weapon - Fixed
  • Updated english Early Access Guide

DCS: P-47D Thunderbolt II by Eagle Dynamics

  • Added chinese Flight Manual
  • Minor update to the primer position
  • Gun sounds update
  • Fix to using rockets by AI

DCS: P-51D Mustang by Eagle Dynamics

  • Gun sounds update
  • New singleplayer mission added

DCS: Bf 109K-4 by Eagle Dynamics

  • Gun sounds update
  • New distant sounds
  • New singleplayer mission added

DCS: FW 190 by Eagle Dynamics

  • Gun sounds update
  • Fix to using R4M rockets by AI
  • New singleplayer mission added

DCS: Spitfire LF Mk IX by Eagle Dynamics

  • Gun sounds update
  • New singleplayer mission added
  • Historically more accurate belt mixes

DCS: F-5E Tiger II by Belsimtek

  • Added new pitot model implementation (Correct KIAS, altitude calculation). 

DCS: Black Shark 2 by Eagle dynamics

  • Fixed the ignorance of ME Hidden state on MFD for SAMs.

DCS: Flaming Cliffs by Eagle Dynamics

  • Su-27, Su-33, MiG-29. Added the radar inertial target tracking before switching to OLS when the target goes to the low doppler speeds.

DCS: A-10C Warthog by Eagle Dynamics

  • A-10C Shturmovik campaign. Low surface visibility in mission 09 fixed.
  • A-10C-Training-Navigation.miz fixed

DCS: Supercarrier by Eagle Dynamics

Update to the deck crew that includes improved meshes and geometry tweaks:

  • Plane director “Shooter” model has been edited to include skinning and geometry corrections.
  • Improved mesh and skinning for the hands and gloves.
  • A completely new and anatomically correct skeleton for the hands.
  • The sailor head model has been replaced with a much more realistic one.
  • The airboss model has been improved with improved hands and removed beer belly.
  • Missing Level Of Details (LOD) have been added for all models.
  • All seated and standing poses have been corrected and improved.
  • Fixed excessive bending animation of the legs while walking.
  • Fixed sliding legs.
  • Fixed the intersection of arms and legs.
  • Several new idle animations have been added for a more natural look.
  • Mesh and skinning have been adjusted at the elbow area to reduce the effect of no mass.
  • All the models have been converted to a new version of the skeleton that will provide more natural movements.

DCS: Syria Map by Ugra Media

  • Added new territory island of Cyprus and the coast of southern Turkey:
    • The major cities of Nicosia, Larnaca, Limassol, Paphos, Ayia Napa, Famagusta, Kyrenia.
    • 9 airfields on the island of Cyprus Akrotiri, Ercan, Gecitkale, Pinarbashi, Kingsfield, Lakatamia, Larnaca, Nicosia, Paphos.
    • New airfield Gazipasa on Turkish territory.
    • Scenes of military bases in Great Britain, Cyprus and North Cyprus.
    • Scenes of UN bases in the demilitarized zone on the island of Cyprus.
    • New original objects in Cyprus: Larnaca Terminal, Luna Park Parko Paliatso, Fasouri Watermania water park, original hangars in Akrotiri and 32 more original objects.
    • Historical sites in Cyprus: St. Hilarion Castle, Famagusta Fortress, Kyrenia Castle and 18 more sites.
    • Scenes of original and typical hotels.
    • Scenes of wind and solar farms.
    • Cliffs on the coast of Cyprus.
  • Added on the mainland:
    • The new city of Jarash along with the ruins of an ancient city in Jordan.
    • Traffic lights and water towers were added to the settlements.
    • New UN bases on the Lebanese-Israeli border.
  • Fixed:
    • Bugs in taxiing on aerodromes.
    • Bugs in airfields parking.
    • Bugs in airfields lighting.
    • Bugs in "collision shells" of objects.
    • Road junctions and artifacts around roads.
    • The number of banners in populated areas has been reduced.
  • Improved:
    • The transparency of the sea and lakes has been reduced.
    • Surface textures.
    • Models of destruction of terrestrial objects.
    • Illumination of original and typical objects.
    • Ambient occlusion of objects.
    • Scenes on the borders between the states: Israel-Syria, Turkey-Syria, Syria-Jordan.

Campaigns

DCS: F/A-18C Raven One Сampaign by Baltic Dragon:

  • Mission 10: fixed issue with SA-15 always shooting player down.

A-10C Basic Flight Training Campaign by Maple Flag Missions:

  • Remove Speed Triggers in BFT09 causing problems for users.

Known Issues

  • F-16C JDAM in VIS mode can fall short of target.
  • DCS: Mi-24P Early access Known issues

    This is a list of main known Mi-24P Hind issues at early access launch. These issues are already in our task list, and they will be resolved.

    • Petrovich will not IFF targets; he is currently a bit trigger happy (auto and manual launch modes).
    • Petrovich subtitles and voice overs are - W.I.P. English and Russian are planned.
    • Petrovich is W.I.P and new functions like calling out targets and threats will be added later.
    • Petrovich can make abrupt maneuvers during flight - W.I.P.
    • Petrovich terrain following is W.I.P, please be aware of your current flight parameters (height, heading and speed).
    • Petrovich countermeasures are W.I.P - you can set them from the Operator cockpit or with keybinds.
    • Graphic artifact on door strut when door is open.
    • Some multiplayer sync issues - doors and lights.
    • Rotor blade bend will be adjusted for AI.
    • Expended shell casings to be added.
    • AI-9V engine pressure is too low - this can cause issues starting engines at ambient temperatures over 35 degrees.
    • ATGM sight picture improvements, including a higher resolution image.
    • Embark / Disembark W.I.P (will be added during early access.)
    • AFT Cockpit. RI-65 does not warn about generator failure.
    • Cockpit dome light is not visible on the exterior model when on.
    • Operator targeting sight in VR will be improved.
    • GPU scaling creates problems for Operator sight.
    • Mi-24P exported view ports and Petrovich interface issues.
    • Launch permission sound can remain on after the missile is launched.
    • CPG hatch does not close during a cold start in the external, F2 view.
    • Incorrect fuel shutoff light.
    • KMGU incorrect indication.
    • "APU ON" light not operating after APU start.
    • VR Controllers - W.I.P collective and cyclic control.
    • Emergency Door Release is not currently working.
    • Weapon sight view only still shows the fan.
    • Incorrect fuel consumption rate. Only if fuel valves switched off at certain conditions.
    • Damage model is W.I.P but present.
    • Simplified flight model and avionics game mode are not yet available.
    • Please use weapon presets in mission editor to avoid possible Mi-24P weapon system conflicts (same as IRL).
    • UB-32A and B-13L rockets launchers are drawn as empty,.
    • IA mission "Syria: H-4 Take Down" is broken.
    • Crew chief call outs for sling load is W.I.P.
    • Show hints at mission start - settings are inverted.
    • Engine fire has no consequences. This will be corrected as the damage model matures.
    • The ARK-15 switch in the Operator cockpit is mixed up.
    • "CommandDialogsPanel" error in multiplayer fixed
    • Crash when pilot engages jettison cover fixed
    • Player on commander place loses control after firing ATGM from operator place - fixed
    • AI reporting targets crash fixed
    • Quick Start mission "Syria: H-4 Take Down" fixed
    • Quick Start RU Manual Early Access version added
    • Mi-24P ‘Readjust Free Turbine RPM Switch - Decrease' command {RAlt+NUM-} doesn’t work
    • ‘Mi24P-Training-2-ATGM Employment’ lesson without voiceover
    • Mi-24P {LAlt+F1} view is not ready yet and may contain artifacts
11 jun
2021

We are pleased to share our latest update to DCS World and the substantial range of new features and improvements that are included. Some of the highlights are new cloud technology, new piston engine propeller technology and a wide array of new features for the Hornet, Viper and other aircraft. Check out the 100’s of fixes and enhancements below and please remember that we count on you to help us grow the product. We promise to keep you updated on all the progress to 2.7 and thank you in advance for your trust, passion and support.

You make our dreams come true!

Eagle Dynamics Team

Changelog features

Please note that DCS does not support Windows 7 anymore. You will continue to be able to enjoy your existing version but all 2.7 updates will not install.

Introducing a new cloud system with presets.

Introducing the new WWII propellers technology.

New campaigns:

  • DCS: Black Shark 2 Pandemic campaign by Armen Murazyan.
  • DCS: A-10C Operation Persian Freedom by Ground Pounder Sims.
  • DCS: P-47D Wolfpack Campaign by Reflected Simulations.

DCS World New Features

  • Labels. Added new small neutral dot label.
  • Mission Editor (ME). Added quadrangular trigger zones.
  • ME. Updated payloads window design. Mouse interactive view. Double RMB to reset position.
  • ME. Updated weapons and stores naming.
  • ME. Added ability to place all Player/Client Aircraft on ground without parking spot
  • Several changes in graphics effects.
  • Missions created in DCS 2.7 are incompatible with old DCS versions.
  • Options. System:
    • Added new adjusting sliders: Forest Details Factor, Scenery Details Factor.
    • Added new Clouds quality selector dropdownlist.
  • F11 Free Camera. Added control with classic WASDkeys.
  • Campaigns. Added a campaigns main window background, that can be selected via Options --> Misc. --> Theme dropdown list.
  • Added basic barrage option for FLAK and AA guns. (fire at point with altitude selection)

DCS World

  • Corrected RSC of most missiles to bring values ​​to a more realistic look. Nothing special, just percentages.
  • ME. The default speed of ships increased from 11 to 27 knots.
  • Effects. The dust plume from low-flying aircraft has been improved and tuned.
  • AIM-9X missile. Corrected params of proportional navigation. Now the missile will be more agile.
  • R-27R/T missiles. We conducted preliminary CFD research, on the basis of which the aerodynamic drag coefficients were reduced. Missiles began to fly a bit faster by 10-20%.
  • R-27ER/ET missiles. Revised aerodynamic and motor data. Reduced zero-lift drag in subsonic and high supersonic regions. Updated rocket motor data for a more realistic velocity profile. Missiles began to fly a bit faster.
  • Fixed error which forces R-27 and other missiles to perform strange manoeuvres when launched from inverted flight or flight with high roll angles.
  • MP. Fixed several missile synchronization errors in multiplayer
    • Off boresight desync - Fixed
    • Desync when firing at high G loading - Fixed
  • Introduced low altitude aiming errors for AIM-7 and AIM-120 missiles.
  • Numerous fixes of weapons and payloads masses.
  • AGM-88C updated autopilot, implemented new loft trajectories, improved guidance law to achieve higher accuracy in strong wind conditions.
  • Four-engined bombers don’t make evasive maneuvers when shot.
  • Input. Removed automatic assignment of commands to non-existing joystick buttons.
  • Ability to link FARP objects to share ATC and warehouse.
  • ME. Group/Unit names, trigger scripts de-sync in localizations - fixed.
  • Input. Target designator analog axis has a big deadzone in the center - corrected.
  • JTAC cannot designate HQ-7 - fixed.
  • Triggers. The trigger "shelling zone" is randomized now.
  • Encyclopedia. Added new articles.
  • Graphic system. First game start will be in main display resolution, not 1280x768.
  • AWACS aircraft.Target detection ranges have been adjusted taking into account the restrictions on the minimum radial speed in look-down conditions.
  • ME. Adjusted bound area of The Channel, Nevada, Normandy maps.
  • ME. Trigger condition DEAD_ZONE doesn't work in Dover map - fixed.
  • ME: AI Mi-8. Broken Perform Task Landing - fixed.
  • Ground AI. Fixed crash on cReloadingStateSequentialy::onReloadPosition.
  • MP. Client has gun's loadout without tracers but another client sees tracers - fixed.
  • UAV causes DCS crash when taking off from the runway after a cold start - fixed.
  • Triggers. Trigger condition '(dev) DEAD_ZONE' renamed to more correct Map object is dead.
  • Sounds. New missile launch sounds for exterior and cockpit views. Missile launch sounds are now divided into 4 types: light, medium, heavy, ejection.
  • Sounds. Correction of audio errors in F/A-18C.
  • Sounds. Updated helicopter trimmer sound.
  • Sounds. Updating some of the F-16C sounds for the exterior.
  • Sounds. Fixed bugs with sounds of rain in the cockpit.
  • Sounds. New sounds for sounding turboprop aircraft.
  • Sounds. Minor bug fixes for P-47D sounds
  • Sounds. New sounds for sounding aircraft with turbofan engines.
  • Sounds. New sounds for CFM-56 engine.
  • Sounds. Correction of minor bugs in some models of ground vehicles.
  • Sounds. New sound and small sound dynamics update for Su-27 and other jets.
  • Ground AI. Embark issues with AI, troops will no longer load when given the command - fixed.
  • Mission generator. Lua error in created mission with WWII units - fixed.
  • VR gloves: broken animation of thumbs - fixed.
  • AI aircraft. AIs not engage infantry with APKWS - fixed. AIs will use tactical missiles against infantry only if an infantry group is designated as a target in the mission editor and the weapon is specified as tactical missiles.
  • MP. Reduced the amount of network traffic generated by the air defense missile systems.
  • AI aircraft. S-3 and E-2 not launching from supercarrier - fixed.
  • ATGM misses the BMD-1 in some conditions, flies above the vehicle - fixed.
  • Aircraft set to take-off from ground spawn on top of shelters - fixed.
  • MP. Server Browser. Map listed as none randomly - fixed.
  • Airdrome warehouse. S-8TsM rockets appear multiple times in base warehouse - fixed.
  • AI aircraft. Fixed AIs collisions in some of the airports.
  • Encyclopedia. Added the articles about troops.
  • MP. Server without render aren't seen on remote clients until restart - fixed.
  • MP. A client's game will crash if they try to open the F10 map after a markup or shape object has been added via the scripting engine - fixed.
  • ME. Trigger action doesn't use correct FARP - fixed.
  • MP. Server SHUFFLE and LOOP modes work incorrect - fixed.
  • AI aircraft. Aircraft will better maintain their combat formation in low-altitude flights.
  • Weapons. Fixed Mk-81, Mk-82, GBU-27 and LUU-19 masses, fixed mass of numerous payloads with BRU-42 rack.
  • Maps. Trees have summer textures when first loading winter season - fixed.
  • ME. Added command "Go to Waypoint" for Ships.
  • ME. Payload panel. Fix creating a payload with the name "fuel" automatically renames it to "Unlimited fuel" every time.
  • F12 cycling view of static objects only ever returns to lowest id static object - fixed.
  • AI planes. Fixed a bug that caused aircraft collisions after landing at WWII airfields.
  • Effects. Adjusted the ground dust effect.
  • ME. Added Category to Ship Group.
  • MP. Add ability to minimize the dedicated server window. Ignore window size from options for --norender mod.
  • AI CH-47D. Can't land when performing a task 'Land' - fixed.
  • Update of overlayed craters textures by weapon hits.
  • VR. Cockpit control pointers do not scale in training lessons - fixed.
  • Added: PLZ-05 SPH
  • Added: GDJ-II19 dual mount adapter for JF-17
  • Updated: replace all BRU33 adapter loadout by GDJ-II19 adapter loadout for JF-17 (modify your mission if needed)
  • Updated: JF-17 pylon/adapter texture
  • Fixed: Wingloong cannot climb up to 2000m issue
  • Fixed: 052C collision
  • J-11A. Fixed cockpit view movement.
  • KG600 SPJ pod. Fixed model front/rear direction.
  • 052C. Fixed collision (caused explosion when launching YJ-62).
  • Server log error updateLocalUserOptions - fixed.
  • Warehouse on airfields in the old missions are corrupted after game update - fixed.
  • Sound. With some sound parameters, when external sounds enter the cockpit, sound vibrations occur - fixed.
  • Sound. Fixed sound glitches and distortions on the F4 view.
  • Input. The 'Framerate counter', Pause, Time accelerate / decelerate / normal commands are moved to the UI layer and can be reassigned to other keys / buttons.
  • MP. On the F10 map, information about airfield warehouses will not be available to players of the opposite coalition.
  • Mission Generator. Fixed sporadic crashes associated with loading maps.
  • ME. Add aircraft group distance aсtivation param.
  • Aircraft AI. The distance between aircraft when taxiing at an aerodrome will be depended by the size of the aircraft. The distance between large planes is greater.
  • Input. Fixed crash on sorting input device names.
  • ME. A mission made in a newer version of the ME, where there are countries missing in older versions of the ME, will not cause the hang of the old version of the game.
  • AIM-120. Slightly decreased missile miss standard deviation.
  • GUI Fix for insufficient space for mission name in debriefing.
  • ME. GUI Error when use clone button in mission goals window in some cases - fixed.
  • MP. Possible fix for Storm of War MP server stability issues.
  • Raindrops sound bug fix.
  • F-14. Mission Editor "god's eye" preview model wings not folded mode - fixed.
  • ME. Degraded UI performance when user creates 2nd (3rd) trigger zone - fixed.
  • MP. Players in non-pilot slots of multicrew aircraft do not appear in the player list - fixed.
  • ME. After mission creation with Custom preset, coalitions can be changed - fixed.
  • AI aircraft. Part of the group sometimes stops on taxiway after landing - fixed.
  • RIM-7 missiles will not explode after launch when launched against jamming targets.
  • Added: IR_emission_coeff for all China vehicle/ship.
  • Updated: JF-17 wingtip PL-5E zero-drag.
  • Updated: rename SPJ pod to KG600.
  • Updated: vehicle/ship encyclopedia for animation.
  • Updated: vehicle/ship tag.
  • MP. Select server panel. Added a Favorites Only checkbox to speed up the UI with a large number of servers.
  • MP. Dedicated Server. Change colors of coalition task progress bars.
  • MP. New version of the network protocol. Incompatible with previous versions.
  • Type 052B: fixed SA-N-12 not intercepting AShM
  • Type 052B: fixed SA-N-12 interception range for AShM
  • C802AK: adjusted autopilot params
  • HQ-7 STR: fixed potential CTD in MP
  • Missiles. Minor adjustments to the RСS of some missiles.
  • Rockets. Sound corrected.
  • AIM-120. Chaff bug - changed chaff/slow moving targets filtering logic, introduced ground clutter model, missile notching now depends on target/clutter signals ratio, range of blind velocities depends on geometry of intersection of seeker beam and ground.
  • AIM-120 fixed ECM blinking issue
  • AIM-120 fixed missing / improper RWR indication if missile launched in visual mode (maddog launch)
  • AIM-7. New ground clutter model also applied to all AIM-7 family missiles.
  • AIM-7F/M. Loft trajectory is disabled by default (F-15C).
  • Several fixes on A2A missiles desync in multiplayer
  • R-27R, R-27ER will not go for the chaff if radar lock is lost.
  • JDAM - fixed error in bomb onboard pathfinding algorithm, which may lead to strange maneuvers at terminal phase of flight and miss.
  • DCS Manual Updates - Options.
  • ME. If an uncontrolled group gets a 'follow' command before starting, they will never obey the 'start' command later, and just get deactivated - fixed.
  • Aircraft AI. Aircraft sent to AAR will continue to fill up even if re-join is called during AAR - fixed.
  • Aircraft AI. AI Calls Bandits, then refuses to engage - fixed.
  • Effects. Updated smoke presets.
  • Fixed WRADIO error during landing of DDR, Argentina and Lebanon aircraft.
  • Time from mission start instead of absolute time in debriefing - fixed.
  • Ships AI. Ships unable to reach max speed - fixed.
  • AGM-65. CIWS can not destroy Mavericks because AGM-65 lacks DM - fixed.
  • Log book not recording day time / night time correctly - fixed.
  • ME. Player controlled 'civil plane' can be armed in-game - fixed.
  • Aircraft AI. If a player sets an attacking aircraft to intercept an aircraft parked on the ramp, and the attacker is heavy enough, it will dive at a rate it cannot pull out of - fixed.
  • BetAB-500ShP and BetAB-500 anti-runway bombs. Reduced chute drag and dispersing by wind, adjusted rocket plume position. Damage effect against concrete structures has been increased.
  • ME. Yak-52 preview for solo/non-solo flight is wrong - fixed.
  • Bunkers get destroyed without smoke - fixed
  • Su-34 payload presets. Replaced Kh-25 missiles with Kh-29L/T and Kh-31P missiles.
  • Aircraft AI. Canopy visibility geometry corrected. Now MiG-15 doesn't see the enemy on his six, allowing for silent attack.
  • L-39C. Added DDR skins.
  • SAM AI. SAMs do not engage fast aircraft weapons - fixed.
  • Triggers. OnEventEject event no longer works for Warbirds but does for jets - fixed.
  • MP. DCS version number added in servers window.
  • BLACK Screen early morning flights, seem to be around 05:13 - 05:15 - fixed.
  • The button End mission doesn't work if a map object was destroyed - fixed.
  • SH-60B. Added to the list of Australian units.
  • ME. Corrected some new weapon icons into the payload panel.
  • Aircraft AI. In the case when an active missile is launched in the TWS mode, AI aircraft will begin evasive maneuver only after the missile seeker is turned active.
  • Fixed CTD on the Tomahawk launch.
  • DCS log with many errors regarding score - fixed.
  • MP. Score not being recorded - fixed.
  • AGM-84H SLAM-ER suddenly climbs after launch at high speed and hits launcher-aircraft - fixed.
  • Fixed constant lead-angle guidance at high LOS angles for old API missiles.
  • Old API missiles sometimes can guide on client’s side without launcher radar illumination - fixed.
  • Crash when destroying a group leader while refueling wingmen - fixed.
  • Crash on RenderAPI - possibly fixed.
  • ME. Fixed historical mode for Leopards, VAB, Chieftain.
  • Added T155 Firtina SPG.
  • Crash caused by a static object (Single Helipad) gets destroyed via script - fixed.
  • AI aircraft. Fixed the crash of the game when an AI crash landed outside the airfield.
  • Crash in video driver after changing water quality between two mission launches - fixed.
  • ME. Fixed wrong RU КАБ-1500 names in the payloads window.
  • Fixed one of the reasons for the crash when restarting the mission.

DCS: JF-17 Thunder by Deka Ironwork Simulations

  • Fixed: HUD TDC movement issue due to SPI
  • Fixed: Radar in STT mode should not change PRF
  • Fixed: HUD TACAN display issue
  • Fixed: AA INTC/DGFT modes should have unified MFCD page memory
  • Fixed: Dual mount station broken/loadout drop issue due to high-G manoeuvre
  • Added: special option "Icing On the Cake" to turn on/off canopy fog, pilot cold/hot reaction etc features
  • Added: special option "Testing Feature": if you found some new changes (marked by [*]) break the game experience badly, you can uncheck this option to disable them until they’re moved out from this protection.
  • Updated: If radar antenna elev changed, the antenna will move to new pattern after finishing current bar scan (previously, after full scan for jitter throttle axis). [*]
  • Updated: HSD TACAN display
  • Updated: reduced SPJ jam power
  • Updated: radio comm menu (allow wingmen to attack my SPI)
  • Updated: aerodynamic damping moment Clp
  • Updated: new cloud preset for all missions
  • Fixed: missing chute model after cut-off
  • Fixed: PRF mode for 1 bar scan
  • Fixed: Radar TA mode still works when silent
  • Fixed: WPT should not automatically switch to next in AG mode
  • Fixed: reset ΔT of current WPT TOT will do same for all following WPTs' TOT
  • Updated: WPT box shows directional arrow when out of HUD FOV
  • Updated: defog sound effect
  • Updated: EFM for wingtip PL-5E zero-drag
  • Updated: remove SPJ station check in Single Player mode
  • Added: special option "T6 Opposite Dir" - to allow T6 axis has opposite direction between radar ant and camera zoom operation
  • Fixed: much slower TDC movement on radar/HUD
  • Fixed: T6 axis behaviour (used to behave like slide, now control moving speed. T6 axis slide is a separated binding)
  • Fixed: PL-5E drag for wingtip and underwing
  • Updated: JF-17 collision model (solve fps issue when park in Syria map)
  • Fixed: broken FCS Autopilot ATT
  • Fixed: WMD7 level was reset when switching between CCD/IR (WH and BH)
  • Fixed: HSD top left should display waypoint bearing information
  • Fixed: collision damage when immortal
  • Updated: CM802AKG seeker with IR image only
  • Adjusted: take-off landing roll pitching moment
  • Adjusted: DEEC control law

DCS: AV-8B Night Attack V/STOL by RAZBAM

  • Fixed: Negative clock values when local time reaches 00H00:00
  • Fixed: CAS Long/Lat Input
  • Fixed: CAS UTM input
  • Fixed: TACAN line course deviation
  • Fixed: TACAN modes not working correctly
  • Fixed: DMT VV slave following ghost vector
  • Fixed: UFC input errors after entering TACAN or waypoint values.
  • Fixed: TPOD reverts to wide view when selecting FLIR
  • Fixed: AAR Zone 3 not appearing on EHSD
  • Fixed: TPOD Compass Arrow not pointing North from the POI viewpoint.
  • Fixed: DECM annunciator lights remaining ON when pod is OFF.
  • Fixed: UFC/ODU display not responding to brightness control.
  • Fixed: GBU-12/16 ODU Fuze options not working.
  • Fixed: CRS Switch not centering when using keyboard/joystick
  • Fixed: Thrustmaster MFD Cougar Keybinds profiles.
  • Fixed: SAI cage/uncage lever animation. To cage the SAI it must be pulled and rotated.
  • Added: AUTO Point Blank designation.
  • Added: Special Option: Action/No Action TDC behavior.
  • Added: FLIR Hot Spot detector on HUD
  • Added: JTAC 9 line CAS brief reception. The brief can be reviewed in the MPCD CAS page.
  • Improved: MPCD FLIR page to incorporate Hot Spot Detector cues.
  • Improved: Hydra rockets firing logic for single and ripple fire.
  • Improved: USS Tarawa Textures
  • Improved: KC-130 Lights
  • Improved: Exterior lights w/ LODs
  • Improved: UFC WOF mode function.
  • Improved: VREST page logic
  • Improved: TPOD G4 functionality
    • NWS functionality
    • Snowplow mode enabled (requires Action/No Action TDC enabled).
    • SLV VV (slaved to VV) mode enabled
    • 2D Yardstick circle enabled
  • Improved FM
    • Corrected insufficient drag at negative angles of attack.
    • Corrected incorrect thrust being generated when engine is windmilling but no combustion.
    • Improved negative angle of attack dynamics.
  • Missions: "Ottoman Courier" campaign updated for 2.7 features, including the clouds.
  • Missions: Added completely new Tote Board to all missions.
  • Missions: Fixed invalid loads on some Fast Action missions.
  • Fixed: Velocity Vector and Horizon Line still visible in DMT page after a target has been locked.
  • Fixed: Corrected nozzle angle for in-air start
  • Fixed: Minor adjustment to verbage in auto-start sequence
  • Improvement: UFC Mode timer disabled when CS/T  is selected
  • Improvement: TDC Action/No Action enabled for DMT/ARBS. DMT Snowplow mode enabled.
  • Improvement: UFC/ODU keybinds so cockpit buttons animations work.
  • Improvement: Various FM performance adjustments
  • Improvement: Improved pull-up cue to avoid nuisance alerts during landing
  • Added: When using Guns or Rockets, the system will designate the aiming point after trigger/pickle release as a target.
  • Fixed: CCIP aiming point when it is limited (dotted cross)
  • Fixed: Backup ADI slip ball not moving on the ground
  • Fixed: APKWS set keybinds non-functional
  • Fixed: "Cruise Flap" command not bindable to HOTAS
  • Added: Barometric altimeter pressure calibration cw / ccw keybinds
  • Added: bingo fuel level knob cw / ccw keybinds
  • Added: Fuel Totalizer switch cw / ccw keybinds
  • Added: RWR vol. cw / ccw keybinds
  • Added: Counter Measure EXP cw / ccw keybinds
  • Added: ECM Pod switch cw / ccw keybinds
  • Added: Nav Mode Switch cw/ccw keybinds
  • Improved: Adjusted high altitude engine efficiency
  • Improved: UFC Mode timer disabled when CS/T is selected
  • Fixed: DMT slew using keys not stopping.
  • Fixed: DMT camera drift after recovering from gimbal lock
  • Fixed: Pilot falling through carrier deck after ejection
  • Added: Bullseye Position can be modified using the EHSD/DATA page.

DCS: M-2000C by RAZBAM

  • Fixed: HUD Waypoint course error ("house") jumps
  • Fixed: AP star HUD symbol
  • Fixed: VTB WP display in CADR AR mode
  • Fixed: Radar Altimeter minimum altitude switch range
  • Fixed: Green Radio 1 digit channel keyboard entry
  • Fixed: Emergency compass behaviour
  • Fixed: Brightness curve for cockpit lights
  • Fixed: VTB WP off-screen visibility
  • Fixed: AP oscillations at low speed
  • Fixed: engine in-flight restart after inverted flight
  • Fixed: INS Alignment must be done on a waypoint >=1
  • Fixed: VTB Bullseye Selector going too fast
  • Fixed: minimum HUD brightness and added a brightness curve for easier adjustment
  • Fixed: feeder tank ribbon levels
  • Fixed: UHF Main Mode knob rotation
  • Fixed: External tanks not refuelling on ground
  • Fixed: PCA issue when switching BL and AG Radar modes back and forth
  • Fixed: Issues with PPA/PCA binds
  • Fixed: alignment status timings
  • Fixed: InFlight realign.
  • Fixed: double keypress on PCN with binds
  • Fixed: IDN and PCN symbols flickering
  • Fixed: CCRP-IP release cue
  • Fixed: bug causing HUD WP reticle at correct place with wrong INS alignment
  • Fixed: Waypoints position displayed on VTB is not affected by the INS drift
  • Fixed: VTB Waypoints can't be added if outside radar azimuth cone
  • Fixed: Bug causing VTB Waypoint system stuck when 5 waypoints are added
  • Fixed: Adding more than 5 waypoints to VTB does not remove the oldest one
  • Fixed: Can only add 4 waypoints to VTB instead of 5
  • Fixed: VTB WP persistence across flights
  • Fixed: Police light ON/OFF switch
  • Fixed: IFF set OFF on Air Start but still operates as if on
  • Fixed: Radar elevation bug - slow elevation increase
  • Fixed: CCRP turn cues
  • Fixed: Radar range switch limited to 80nm
  • Fixed: PCN ΔLatΔLon distance 1000 factor
  • Fixed: Wrong ΔAlt input in PCN
  • Fixed: green radio ch knob not turning when radio off (cosmetic)
  • Fixed: Wrong TWS Closing Velocity
  • Fixed: TACAN Bug
  • Fixed: FPM stutters in wake turbulences.
  • Added: INS switch on to Autostart sequence
  • Added: Added RD (desired route) to HUD
  • Added: Refuel log in kneeboard
  • Added: REC can be used on the ground
  • Added: brightness knob on PCN including test position
  • Added: Palette SNA (Magic Slave / INS Update) hides the ILS cue and synth runway
  • Added: Automatically sets CP and PD on a landing waypoint
  • Added: Desired glide indicator on the HUD in APP mode
  • Added: Manual Fuel Detotalizer (can be disabled in special options)
  • Added: Refuel quantity message at the end of refuel for manual detot update
  • Added: Automatic waypoint conversion to BAD offset if wp name contains #CONVERT_TO_BAD
  • Added: INS wind estimate CCRP correction.
  • Added: Trailing needles to GMeter (with reset).
  • Improved: INS accelerometer and gyro failures
  • Improved: INS power supply
  • Improved: Aux ADI pitch mouse wheel speed
  • Improved: PCN display
  • Improved: Pitch ladder & horizon uses drifted INS in instead of perfect angles;
  • Improved: ILS line. Added CP axis ILS line to HUD instead of the previous localizer dashed line.
  • Improved: AP APP HOLD mode to follow the ILS cue
  • Improved: Synthetic Runway created from ILS data and CP/PD info instead of mission editor
  • Improved: HUD ILS cues
  • Improved: Bingo fuel logic
  • Improved: All 20 waypoints enabled by default
  • Improved: CCRP bombing accuracy
  • Improved: HUD Heading tapes shows backup gyro if INS is off, and magnetic heading if both are off.
  • Improved: heading/pitch/roll functions.
  • Improved: HSI and ADI movements
  • Improved: INS drift with a more realistic model
  • Improved: Windspeed calculation based on INS speed and FM sensors
  • Improved: ALCM (fast alignment).
  • Improved: Caution lights knob “click” and profile.
  • Fixed and Improved: Time to Destination mode
  • Replaced "INS does dot need realign" option by "Fast Alignment (ALCM) enabled"
  • Adjusted Formation lights.
  • All campaigns have been updated for 2.7 features, including the clouds
  • Stock campaign (South Ossetia) updates:
    • Added SPACE BAR option and instructions for radio checks in all missions.
    • Fixed "gear up" call at mission start for M07.
    • Updated M13: JTAC will now lase target correctly; removed the need to use DCS JTAC radio men.
  • Fixed: Radar not ON in hot start
  • Fixed: Can edit read-only PCN fields
  • Fixed: PCN unable to enter DLDG South or West offsets
  • Fixed: potential crash when capturing ILS on AP APP
  • Fixed: wrong ILS window when approaching from the right of the runway axis
  • Fixed: ILS open box symbol constraints to HUD FOV
  • Fixed: proper synthetic runway dimensions
  • Fixed: Inverted DETOT switch
  • Fixed: UHF channel 18 default freq
  • Fixed: Autostart alignment (still requires ALCM ready enabled)
  • Fixed: CCIP HUD line brightness not dimmed with HUD brightness
  • Added: Message every 500kgs of air refuel
  • Added: AP ALT Hold possible in AP APP mode while glide not captured
  • Added: Trim hat Up/Down in AP APP mode disables AP GLIDE
  • Added: Trim hat Left/Right in AP APP mode disables AP LOC
  • Improvement: Aligned virtual runway entrance to glide plane
  • Improvement: Leading zeros in kneeboard initial position
  • Improvement: INS model (gyro-position loopback & Schuler oscillations)
  • Fixed: VTB Waypoints wrong placement
  • Added: SA2 and SA3 RWR symbols
  • Added: RWR codes kneeboard sheet

DCS: MiG-19P Farmer by RAZBAM

  • "Crime and Punishment" campaign updated for 2.7 features, including the clouds.
  • Fixed: Left gun Electrical power keybind
  • Fixed: ARK-5 ADF keybind not working.
  • Fixed: Oxygen flows with O2 SOV Closed.
  • Fixed: Flare Key binds
  • Fixed: Corrected incorrect lift coefficient with respect to angle of attack
  • Fixed: Minor correction to reference CG to align with correct static margin from documentation
  • Fixed: Minor correction to better match expected turn performance

DCS: AJS-37 Viggen by Heatblur Simulations

  • NEW: Added the ability to load runway headings on map markers, like so: L1 180 - this is useful for road bases and other ad-hoc fields.
  • Added EP-13 Brightness and Contrast controls to cockpit model
  • Added missing EP-13 Brt/Contrast label
  • Fixed MIKBAND clickable area being too large
  • Fixed direction of arrow on radio panel
  • Fixed appearance of Navigation Light orbs
  • Improved smoothness of fabric coverings on glareshield and surrounding areas
  • Significantly improved readability of weapon selector switches - especially with lowered texture settings.
  • Fixed white formation lights being constantly on regardless of power or switch position.
  • Fixed appearance of white formation lights (orb shader)
  • Decreased cast attenuation range of navigation lights on the airframe
  • Decreased intensity of fin illumination lights
  • Reduced intensity of anti-collision light
  • Increased visibility of anti-collision light flipbook textures
  • Moved position of fast erect button
  • Added “fake mirrors” (ala F-14) to mirrors when they are off - instead of just appearing black/grey.
  • Tilted EP-13 sight and tube towards pilot head for more neutral aiming position
  • Adjusted EP-13 clipping masks
  • Fixed rudder pedal mechanism clipping into the floor.
  • Fixed rudder pedal pedestal base clipping
  • Removed floating screws near pedals
  • Added proper afterburner visual effects to human-controlled aircraft
  • Adjusted afterburner effects inside exhaust for human-controlled aircraft
  • Added Heatblur effect when afterburner is in use
  • Added RB75 tutorial mission
  • Added clickable area for the CI filter
  • Fixed loading image not appearing
  • Updated mission 2 of The Mjolnir Response
  • Updated airborne intercept mission frequencies
  • Fixed typos on various SP mission names
  • Updated C-130 spawns on basic navigation tutorial
  • Updated weapon display names
  • Updated Airborne intercept mission frequencies
  • Updated mission 8 Springfield 2 behaviour.
  • Changed HUD brightness knob gains
  • Updated RB-04 warhead for new ASM DCS parameters
  • Fixed taxi-light MP sync.
  • Fixed 6DOF head movement limitations in the cockpit
  • Corrected oddly repeating / clipped texture on right-hand side of cockpit near IFF panel
  • Corrected FLI night lighting on the FLI ball always being on.
  • Fixed excessive “shininess” (roughness) on FLI ball baked AO
  • Changed shader for FLI lighting and adjusted intensity
  • Fixed flipped knee maps on in-cockpit pilot
  • Mattified cover glass pieces in cockpit
  • Fixed slightly incorrect shape of EP-13 glass
  • Improved appearance of EP-13 glass textures and shader
  • Fixed missing smoothing groups on interior of radarscope wall.
  • Roll Trim Center button is now clickable
  • Fixed RAT hydraulics sticking through into intake
  • Fixed secondary LoDs not loading due to argument number assert
  • Fixed toe-brake pedal animation not appearing
  • Fixed various needles lacking night lighting illumination
  • Fixed mirrored warning panel textures and incorrect non illuminated text.
  • Fixed some texture repetition on the warning panel area.
  • Fake radar bloom now scales accurately with radar brightness
  • Fixed FLI Roll indicator moving in the wrong direction
  • Slightly tweaked landing light intensity
  • Fixed inoperative cabin pressure indicator
  • Slightly reduced bloom emissivity on lights and indicators
  • Adjusted all instant action missions for new weather rendering system
  • Fixed Anti-collision light sprite MP sync
  • Updated “Mjolnir Response” and “Wrath of Thunder” campaigns with new weather presets.
  • Made emergency trim switches spring-loaded
  • Fixed map marker crash.
  • Fixed assert crash when inputting a waypoint with identical coordinates as what was already stored.
  • Fixed texture label for EP-13 missing
  • Reduced intensity of coating / blue tint on cockpit gauge glass

DCS: F-14 Tomcat by Heatblur Simulations

  • NEW!: JESTER speed awareness callouts during BFM:
    • Added over 1000 variations of speed callouts.
    • Jester will provide speed awareness calls during BFM.
    • Jester will advise of slow and fast speeds, as well as corner speed.
  • Added OP Reforger COOP missions.
  • Added new weather to all Quickstart, Singleplayer, Coop and Campaign Missions.
  • Complete overhaul of all Quickstart, Singleplayer, Coop and Campaign Missions.
  • Fixes to OP Reforger Campaign Missions.
  • Added new weather and fixes to Training Missions.
  • Fixed JESTER wire call on the SuperCarrier being errant.
  • RWR threat library adjusted to account for new Chinese assets.
  • Threat library correction: Type 052B was Type 052C.
  • Fixed kneeboard showing wrong loadout for human RIO in multicrew.
  • Adjusted clickable areas to trigger fire bottles and fire handles.
  • DLC no longer overrides spoiler brake operation on ground.
  • Fixed both fuel flow tape flags being linked to the same engine.
  • Reduced starting temperature of TF-30 engine oil.
  • Fixed corruption in misc texture.
  • Fixed canopy jettison not appearing properly in the cockpit.
  • Corrected animation of RIO Canopy jettison handle.
  • CRT Overlay mask no longer visible when VDI is off.
  • Flap damage should now reset on repair.
  • Fixed ejection seats being visible after ejection in LoD2.
  • Afterburner sound now fades in with a higher stage of the TF-30 AB.
  • Fixed static internal intake whine in F-14A.
  • Increased intensity of dynamic intake whine in F-14A.
  • Reduced volume of baseline engine sounds in F-14A.
  • Slightly reduced volume of ordnance release kuhklunch sound to account for new sound compressor.
  • Fixed ordnance and missile release thump / kuhklunch sound not playing.
  • Reduced lift due to ground effect.
  • Reduced stab effectiveness due to ground effect
  • Increased pitch with power effects.
  • Fixed crash when pulling map marker using JESTER
  • Removed Framerate counter from Aircraft specific input layer
  • Fixed JESTER not reporting correct wire on trap (SC)
  • Fixed AI aircraft wing and slats wobble/flicker

DCS: C-101 Aviojet by AvioDev

  • Removed duplicates in input definitions.
  • Removed some irrelevant commands from input.
  • Updated CN localization.
  • Campaign updated.
  • Fixed movement of rear pilot right foot when applying brake.
  • Change in damaged wings aerodynamic model: The effective wing surface has been changed for the reduction in aerodynamic coefficients related to the wings. After some testing, the result was enough to produce uncontrollability to the aircraft.
  • Fixed ITT gauge CC.
  • Several changes in Georgian liveries.
  • Fixed empty aircraft and total fuel masses of C-101CC.
  • Fixed CoG handling of C-101CC.
  • Fixed C-101CC rear cockpit landing gear handle light (it was inoperative).
  • Multicrew WIP continuation:
    • Fixed time delays and synchronization bugs of the following cockpit controls: flaps, gear, L/R battery isolation switches, “ESS bus transfer” button, “pitot heat”, “anti-ice”, engine starter mode, start abort, and ignition switches.
    • Implemented multicrew synchronization of “computer” Korry button.
    • Implemented multicrew synchronization of “anti-skid” Korry button.
    • Fixed idle cutoff.
    • Correct synchronization of landing gear handle and idle cutoff, disregarding local restrictions (like throttle position for idle cutoff).
    • Fixed synchronization of “fuel pump”, “fuel valve” and “fus qty” korry buttons.
    • Fixed synchronization of “VHF”, “UHF”, “NAV” and “VOR/TAC” korry buttons.
    • Fixed synchronization of GPU power control korry button.
    • Now the forward seat canopy is correctly initialized, when its position is different from the default position for this type of start - hot/cold/air.
    • Fixed GPU state initialization, when the rear cockpit is entered after the GPU was started.
    • Fixed flickering of the GPU external 3D model at the rear seat, if the GPU was enabled before joining the rear seat.
    • Added synchronization of Master Caution and Master Warning lights reset.
    • Hydraulic and oil pressure warning lights are now correctly synchronized, when the other seat is joined with a non-standard init conditions (like, for example, engine off).
    • Master failure/caution warning lights status is now correctly initialized when joining the other seat.
    • Battery voltage and status is now correctly synchronized between seats.
    • Fixed Master Caution light status synchronization when the cockpit is entered with some specific cautions being active.
    • The throttle will not be anymore at idle cutoff in the rear cockpit, when entering the rear seat after the engine has been stopped from the front seat, without setting the throttle to idle cutoff (for example using the fuel cutoff korry button).
    • Fixed ADI/DG synchronization when entering the rear seat after the engine has been stopped at ramp hot start.
    • Fixed initial state of the stand-by attitude indicator in the rear seat, if it was entered after the engine had been stopped at ramp hot start.
    • Fixed inoperative rate-of-turn indicator when the aircraft is controlled from the other seat.
    • Trim tone sounds now on both cockpits.
    • Despite the stick/throttle control being available in multiplayer at one seat only at one time (except the just added Combined Controls Mode), it is now possible to trim the aircraft from another seat. Note that trim signals will be summed algebraically from two seats, except roll trim in which the “left” signal has priority. Emergency trim is operative now as well in multicrew from both seats.
    • Implemented Combined Controls mode: it sends the algebraic sum of flight controls positions from both seats to the Flight Model, with a limit of full travel. The way that front and rear throttle synchronization works is that the last throttle which was moved for more than 10% of full range will take control.
    • Added new command to activate (toggle) Combined Controls mode.
    • Controls Indicator has got additional symbols displayed when the Combined Controls mode is enabled. This will help to see what is going on with flight controls on both cockpits.
    • Controls Indicator has got a “Priority Seat” indication (“F” or “R” letters).
    • All circuit breakers are correctly synchronized now.
    • Now wheel brakes always work for both seats in multicrew.
    • Fuel used display is now correctly synchronized when entering the second seat after a time delay.
    • Removed delays in ARC-164 frequency and mode knobs synchronization.
    • Finished ARC-164 synchronization (C-101EB).
    • Implemented ARN-127 synchronization (C-101EB).
    • Flight controls are correctly animated now in the aircraft external 3D model when the Combined Controls mode is enabled.
    • Implemented TACAN AN/ARN-118 synchronization (C-101EB).
    • Fixed accuracy of HSI course deviation numerical display shown on the other seat.
    • Fixed minor problems in the lighting system synchronization.
    • Removed delay for several switches animation synchronization.
    • Made canopy ejection lever animation synchronized in multicrew. It can now be seen from another cockpit.
    • Implemented Weapons Control System synchronization (C-101CC).
    • Fixed V/UHF radio V/TVU-740 synchronization (C-101CC).
    • Fixed decision height synchronization (C-101CC).
    • Finished VHF-20B and VIR-31A/DME-40 synchronization (C-101CC).
    • Added synchronization of generator test switch.
    • Implemented synchronization of C-101CC Flight Director.
    • Added ADF (ADF-60) synchronization.
    • C-101EB Flight Director transfers now commanded altitude correctly.
    • C-101EB Flight Director panel lights test function works now in the rear cockpit.
    • Added C-101CC radar altimeter switch synchronization.
    • Gyro platform control panel is now synchronized (C-101CC).
    • AHRS control panel switches in C-101EB are transferred now as clickable switches (not just as flags).
  • Altimeter indication is now affected by atmospheric temperature (there’s still an initialization issue that we are working on).
  • Added get_current_seat() function for lua export. It should be called by means of GetDevice(0):get_current_seat()
  • Fixed blurred labels in the left console (English C-101EB cockpit).
  • Fixed initialization at cold start for heading and attitude reference systems.
  • Fixed inoperative rear seat 'fast erect' switch in C-101CC.
  • Trim indication is shown now on the Controls Indicator.
  • Fixed IFF and ADC circuit breakers animation in C-101CC.
  • Fixed FD and IFF circuit breakers animation in C-101CC. They were interfering with trim position indicator animation.
  • Updated ES localization.
  • Fixed round shapes of several C-101EB and C-101CC instruments.
  • Fix to avoid the altimeter needle spinning at mission start (WIP).
  • Added Throttle Idle Detent - Idle/Stop (2 pos switch) to C-101EB and C-101CC joystick inputs. This makes it possible to bind off-idle throttle detent in HOTAS Warthog and similar peripherals or to bind it to any two positions switch.
  • Fixed Glide Slope index animation in rear cockpit ADI of the C-101CC.
  • Fixed texture of B (for bombs) amber indication in the Mode Selected Indicator (CANCEL) of the SCAR Display Unit of C-101CC rear cockpit.
  • Added grey texture to control stick base when it is hidden.
  • Fixed C-101EB marks of vertical speed indicator.
  • Fuel flow reset is a pull and release knob, therefore fixed C-101EB input, so that now key or joystick binding will pull the knob when pressing the corresponding key or button (front and rear cockpit).
  • Adjusted initial position of C-101CC gyro platform control panel switches: magnetic variation and hemisphere selection switches.
  • Fixed ADI DH and GA lights in the C-101CC rear cockpit.
  • Radar altimeter is now ON by default at hot start (C-101CC).

DCS: MiG-21bis by Magnitude 3

  • Added missing canopy texture.
  • Added missing English labels for the SPS-141 control box.
  • Fixed crash in avionics.dll
  • Removed iCommandGraphicsFrameRate from inputs.
  • Corrected invalid syntax in the Syria RSBN file that causes the module to crash.
  • Increased SPO-10 volume by 50%
  • Fixed afterburner from showing exhaust trail.
  • Fixed SPS landing system causing the afterburner to ignite.
    • Attempting to engage the afterburner with the SPS on, will cause significant thrust decrease due to the open engine nozzle.
  • Adjusted suspension values and associated collision file.
    • Some front wheel shimmy will occur while braking with excessive weight.
  • Adjusted day-mode indicator T-base lights.
  • Adjusted Cockpit IBL and Ellipsoid Reflection settings.
  • Moved 'Special Features' SPO-10 to core code.
    • Users will no longer need to select the corrected functioning RWR.
  • Improved RSBN dialing precision.

DCS Christen Eagle II by Magnitude 3

  • Fixed rudder inputs when the autopilot is engaged.
  • Fixed audio for the canopy, and radio switches.
  • Fixed unassignable controls for the cockpit light switches.
  • Fixed delayed animation of the aerobatic sight gauge.
  • Fixed key binding for Fuse On/Off.
  • Fixed radio frequency preset changes in the mission editor.

DCS: I-16 by OctopusG

  • Added external fuel tanks.
  • (Updates that not marked in previous changelog):
    • Level flight tweaked
    • Motor shutdown process tweaked
    • Heating physics tweaked
    • Pilot and parachute shapes added
    • Oil radiator animation added
    • Kneeboard added
    • Fuelmeter changed
    • Gunsight and cockpit lighting improved

DCS: F-86F Sabre by Belsimtek

  • Decreased IR signature from 0.76 to 0.25.
  • Aileron Control at Mach .9+ Needs looked at - Fixed

DCS: MiG-15bis by Belsimtek

  • Decreased IR signature from 0.76 to 0.26.
  • Corrected canopy reflections

DCS: F/A-18C Hornet by Eagle Dynamics

  • Added ATFLIR targeting pod
  • Added HARM Pre-Briefed mode and Self Protect with Pull Back mode
  • Added Coupled Autopilot mode
  • Added Spotlight mode
  • Added WACQ Uncaged Mode
  • Range No Escape (Rne) is Incorrect - Fixed
  • Should be able to selected AA or AG Master Modes while on Ground - Fixed
  • Litening Targeting Pod:
    • Moving Target Lock Errors - Fixed
    • Added Yardstick Value for Targeting Pod
    • Adjust autotrack range
    • Adjust Track frame size
    • Designated with offset cursor has wrong elevation value - Fixed
    • Offset cursor should not be available in area track - Fixed
    • Snowplow up/down slew is reversed when tpod is pointing aft. - Fixed
    • Unable to un-designate in MEM mode - Fixed
    • After coming out of area or point track tgp will not slew - Fixed
    • Offset not ground stabilised when TDC depress is used - Fixed
    • Shows wrong azimuth values and inverts controls - Fixed
    • Does not create a designation when in a tracking mode - Fixed
    • FRZ changes exposure of the picture - Fixed
    • Litening: after switch to INR track after offset push FLIR LOS jumping crazily - Fixed
    • Reticle is not flashing during laser firing like LTD/R - Fixed
    • A/A Radar Slave mode doesn't work if you warm-up the TGP while in A/A - Fixed
  • Pilot helmet visor showing through the canopy - Fixed
  • INS/GPS Weapon Accuracy Error with Container - Fixed
  • Mk-82 dropping long if speed is faster than 400 knts - Fixed
  • Navigation lights visible at far LOD when turned off - Fixed
  • TGT Designation drifts when JHMCS - Fixed
  • HARM TOO - Possible to Handoff 2 emitters at once- Fixed
  • Radar Antenna Elevation not Synchronized with the TDC - Fixed
  • The radar sees the target at the minimum closure rate - Fixed
  • Weapons mass inconsistencies - Fixed
  • At slow speeds the gun funnel is not predictive of the path of the bullets - Fixed
  • Reflected CUE for CCIP bombing is not mechanized correctly - Fixed
  • Vertical Auto Acquisition (VACQ) mode - slow lock speed - Fixed
  • VACQ scan pattern too wide - Fixed
  • Radar elevation previously set in bvr modes affects WACQ and Vertical scan - Fixed
  • Setting Map North Up for HSI makes it North for Map on SA Page - Fixed
  • Drag change with removed pylons - Fixed
  • PRF can stick on medium switching between gun and AMRAAM - Fixed
  • Hidden on Planner option in ME should hide on SA Page - Fixed
  • AIM-7 Radar frequency can't be set for RWS - Fixed
  • PRF setting not stored via the SET function - Fixed
  • Launch Acceptable Region shows with no missile selected - Fixed
  • AGM-84 stores page option buttons should not cycle options - Fixed
  • HARM indicator not crossed out on HUD when crossed out on DDI Page - Fixed
  • Using SET on RADAR page will not save PRF data - Fixed
  • SA Page - Hostile AC info blocked by black bar - Fixed
  • USA flag stripe on the pilot's left sleeve is reversed - Fixed
  • Pylon weight not calculated - Fixed
  • RWR trackfile layering on radar display - Fixed
  • Own-ship TDC BRA disappears after a lock - Fixed
  • Should PRF switch back to the previous state when moving to 10nm or more - Fixed
  • AIM-54 shows as Unknown (U) from Heatblur's module - Fixed
  • Wingspan indication errors - Fixed
  • HUD target square (selected target indication) in LTWS missing sides - Fixed
  • Entering TWS resets L&S to highest priority trackfile, even if a different L&S existed previously - Fixed
  • Negative weight of payload - Fixed
  • TDC altitude readouts not correct with TWS AUTO centering - Fixed
  • Command steering cue is not wind corrected - Fixed
  • ASL in AUTO bombing is not wind corrected - Fixed
  • Command steering cue does not guide to weapon release point in AUTO when a target is designated - Fixed
  • Radar format BRA to cursor missing when L&S exists - Fixed
  • Misprint in ADF band in EA manual - Fixed
  • TWS Auto - Acquisition Cursor Displays Ambiguous Scan Range - Fixed
  • After rework, A/A radar has extremely high detection range - Fixed
  • Frozen target symbol on HUD in vertical scan ACM mode - Fixed
  • AGM-84E initial alignment - Fixed
  • No images on the second monitor - Fixed
  • AG Radar: Turning off EXP does not return to previous Display Distance - Fixed
  • Incorrect behaviour after repair - Fixed
  • Altimeter pressure value overlaps A symbol on HUD - Fixed
  • A/G radar DBS: picture will be updated stably even in intensive aircraft evolutions - Fixed
  • A/G radar EXP designation while FRZ is enabled blanks the picture - Fixed
  • Bombs On stores page not X out when master ARM off - Fixed
  • Incorrect logic for radar raw hits (bricks) - Fixed
  • TWS BIAS centering ignores priority targets position - Fixed
  • TWS manual scan center slews with the cursor - Fixed
  • GRVC radio 1 radio 2 use makes radio 2 unresponsive to button pushes - Fixed
  • SA Page shows airborne radar contacts after switching to ground radar - Fixed
  • HARM Symbology in HUD and DDI if crossed out - Fixed
  • Radar page LAR disappears when STT is entered on the target - Fixed
  • A/A radar: Radar spots targets even outside of scan zone (vertical) - Fixed
  • HSI / SA Symbols are different at the same scale - Fixed
  • TACAN heading tape cue changes on true/magnetic heading selection - Fixed
  • HARM unable to detect Type 71 Amphibious Transport Dock in TOO mode - Fixed
  • “GO STT” cue is not displayed below the TD if the RADAR is not tracking the target in Single Track Target mode - Fixed
  • Entering MAN from AUTO in TWS doesn't allow elevation changes - Fixed
  • Draw Distance on A2G Radar is affected by zoom level - Fixed
  • Pulse Doppler Illumination incorrect indications - Fixed
  • AIM-9X seeker can't be directed in vertical manually - Fixed
  • Sounds choppy from front in F2 View - Fixed
  • Check GBU-32 Weight - Fixed
  • Rapid flickering on MAP EXP screen after TGT designation via HMD - Fixed
  • Invalid INS alignment on moving carrier - Fixed
  • WSPN on XXX A/A Gun Stores format - Fixed
  • Sometimes shutting left engine down creates avionics issues - Fixed
  • Radar scans outsize zones - Fixed
  • Overlapped info on radar page - Fixed
  • HARM TOO Mode issues - Scan refresh/TD problems - Fixed
  • HARM TOO/PRI mode seems too slow - Fixed
  • Turning off Link16 makes onboard targets in SA page disappear - Fixed
  • Un-commanded Locking of air targets after WPDSG - Fixed
  • Acquisition radars show on HARM display in MP despite 'alarm state' green - Fixed
  • Switching to guns while target is locked breaks search radar modes after breaking lock - Fixed
  • Mark points reset with WoW - Fixed
  • Switching from Surf to Air radar with EXP selected - MAP over written by RWS - Fixed
  • Does not disable AIM-7 loft in FLOOD mode - Fixed
  • GMT/SEA Radar - Display flashing - Fixed
  • AGM-65E will not fire when using GMT on first attempt - Fixed
  • Emergency Jettison Bug - Fixed
  • LOW Altitude aircraft - SEA radar can still pick targets at max range - Fixed
  • late activation ship shows on SEA RADAR before activation - Fixed
  • Radar TWS mode, Antenna Elevation - Radar beam Unwanted behaviour - Fixed
  • After using TWS auto/man, radar elevation can become stuck in RWS - Fixed
  • Exiting FTT or GMTT with sensor control switch also causes undesignation - Fixed
  • User track in Syria shows GMT tracking stationary targets - Fixed
  • RWR trackfile layering on SA page - Fixed
  • BDU-45 flies too far away from target - Fixed
  • Rocket / Gun CCIP doesn't calculate fall point outside IN RANGE zone - Fixed
  • MSI contacts appear about 75% of the correct range - Fixed
  • VACQ scan pattern has wrong elevation coverage - Fixed
  • Error with indication of Mach number on DDI - Fixed
  • Repeated cycling through 'Elevation scan bar' and 'Azimuth scan' causes both settings to exceed limits - Fixed
  • No 'tone' when using Aim-9L head on aspect - Fixed
  • Changing weapons away from SLAM causes SLAM guidance alignment to reset - Fixed
  • HUD Reject freezes HMCS display for G and M - Fixed
  • BDU-45 free fall and retarded don’t seem to change piper - Fixed
  • Tracks dropped on IFF and donor interactions - Fixed
  • Inappropriate behaviour of the AG gun sight - Fixed
  • ME: Payload viewer - no external model of the central pylon (5) - Fixed
  • Investigate time to active cue on HUD for AIM-120 - Fixed
  • Impossible speed for up to 3-4 seconds on radar tracks - Fixed
  • Radar Elevation is stuck between TWS Auto and RWS - Fixed
  • LDDI + Camera + RDDI - Displays freeze if not in F1 view - Fixed
  • Rockets type is always crossed on DDI - Fixed
  • AGM-65F on AMPCD has green aiming indication - Fixed
  • AGM-65F has an extremely high-resolution image - Fixed
  • TAC menu displays az/el button in NAV and A/G modes - Fixed
  • Remove GBU-12 and GBU-16 pylon 5 references from the manual - Fixed
  • Updated the english manual.
  • Model issue - medium LOD - Fixed
  • Added AIM-7 HOJ mode
  • HMD + NVG text appears blurred on canopy arch - Fixed
  • HARM Uncage on HOTAS should select highest priority target - Fixed
  • AIM-9 icons depend on payload type - Fixed
  • Attack format RSET option should be boxed upon selection - Fixed
  • Steering still works with wheel chocks in place - Fixed
  • KC-135 MPRS not IDing through MIDS/NCTR in HMD - Fixed
  • RSET option should clear L&S in TWS - Fixed
  • DDI Elapsed Time stuck on 59 minutes - Fixed
  • Added a new Hornet QS mission
  • Ground RADAR zoom can produce a half image in DDI - Fixed
  • Single AIM-9 or AIM-120 should be used on LAU-115 with double LAU-127.
  • Gun Acq not working from TWS - Fixed
  • INTL PRF order incorrect - Fixed
  • TWS A-A radar mode should be unavailable in A-G master mode - Fixed
  • MAP OSB label on RDR ATTK page - Fixed
  • Using SLAM/AGM-65E alongside targeting pod can in some circumstances result in some ground units becoming semi-transparent to the targeting pod - Fixed
  • Pressing AUTO in HSI should select the first waypoint - Fixed
  • Undesignate should return to search in manual acquisition - Fixed
  • Wrong distance to azimuth line at 5nm at certain distance to TACAN - Fixed
  • Harm pullback breaks manual Harm selection - Fixed
  • Castle right doesn't display RDR ATTK page on right DDI A/A mastermode - Fixed
  • HSI / SA Waypoint offset from sequence lines - Fixed
  • AIM-9 Switching racks after selecting other weapons - Fixed
  • AG RADAR flashing after pressing data in range page - Fixed
  • TWS should default to AUTO from STT - Fixed
  • HSI/SA are oriented track-up but color map is oriented heading-up - Fixed
  • Time on Target can go over 24 hour clock - Fixed
  • HARM Pre Briefed mod overwritten by heading change - Fixed
  • Training missions: Added japanese localization
  • ATFLIR in some cases laser turns off to early with AGM-65  - Fixed
  • Major update of the german Early Access Hornet Manual
  • Various updates of the english Early Access Hornet Manual
  • Added AGM-84 H SLAM-ER
  • Added Raid assessment (RAID)
    • Situation awareness mode (SAM)
    • One-look RAID
  • Added New smaller flares
  • Added Offset waypoints
  • Added Control Stick Steering (CSS) Mode
  • Added Remaining options for HOTAS
    • A/A Radar
      • Surface
      • TWS EXP
      • Azimuth Scan Centering
      • Change azimuth using cursor on tactical regions left and right
      • Mode
    • A/G Radar
      • Mode
      • Freeze
      • EXP1, EXP2, EXP3
      • Pen/Fan
      • Silent
      • Range
      • Air
      • Active
    • A/G EXP
      • FAST
    • RDR Data
      • Age
    • TDC
      • Azimuth on Radar Attack
      • Range on SA
      • Auto/man TWS option
      • PRF and Reset
    • Event Marker
      • On/Off SA EXP
    • Sensor control switch depress then right
      • CIT manual interrogation
  • TDC cursor added for AG EXP mode
  • Changed logic lock/shoot lines on SA page
    • Segmented and solid line logic between flight members and donors should be the same.
    • If a flight member of donor has a sensor lock (radar or TGP) on a target, the line should be segmented.
    • If a flight member or donor has launched a weapon at a locked target, the line becomes solid.
  • Cursor stow position after option selection - Fixed
  • FPS Hit in Syria when switching to AA / FLIR - Fixed
  • TDC not slewing and Stuck top left - Fixed
  • Can not cage the velocity vector in AUTO bombing - Fixed
  • Autopilot HDG mode does not maintain pitch attitude - Fixed
  • BALT hold does not hold altitude during bank angle changes - Fixed
  • Engaging BALT in dive will break wings - Fixed
  • Current waypoint on FPAS page doesn't change when it changes on SA page - Fixed
  • Unless ILS is turned on, the ILS push button option should not appear on the HSI - Fixed
  • Incorrect weight calculation in CHECKLIST page - Fixed
  • Off-Board contacts should show Mach and Altitude on hover - Fixed
  • HUD L&S friend cue: update position - Fixed
  • ACM page active options - Fixed
  • SA TACAN heading/range showing incorrect data - Fixed
  • CCIP Line moves on fall line when changing between feet and meters - Fixed
  • Inner wing damage shows flame in mid air and wingtip missiles remain - Fixed
  • TDC should not be displayed on any page (RDR/SA/etc) if TDC priority is not assigned to it - Fixed
  • Check pilot face and helmet for older liveries - Fixed
  • HSI scale and the DMS - Fixed
  • Radar is capable of locking small missiles - Fixed
  • Segmented diamond symbol in HUD/JHMCS always has TDC assignment dot inside it - Fixed
  • After HUD or JHMCS designation, AGR is not enabled until SCS up is re-commanded - Fixed
  • EXP should not be usable below 5nm - Fixed
  • B-sweep line in EXP mode - Fixed
  • Bar/azimuth selection via cursor in TWS - Fixed
  • Scan RAID Mode recentres scan area in certain circumstances - Fixed
  • Line in mirror depending on light angle - Fixed
  • Laser not counting down in JHMCS - Fixed
  • CBU-99 are bursting 1.2s after falling below 1,500' AGL - Fixed
  • When switching to HACQ/LHACQ, radar track files are never deleted - Fixed
  • Acq point cue is displayed when L&S exists or when there's a TUC - Fixed
  • GMT RADAR seems to lock static ground targets when used with FLIR - Fixed
  • HAFU Height should be rounded with no decimal - Fixed
  • TDC continues to control radar azimuth and elevation after uncaged WACQ has been exited - Fixed
  • VACQ does not detect target head on - Fixed
  • AA radar: tuned ECM behavior
  • Jammering tracks on SA has target speed and altitude indication - Fixed
  • SA sensor sublevel FRIEND option doesn't work anymore - Fixed
  • DL16 donor target disappears if the target jams you:SURV tracks showing when jamming - Fixed
  • AA Radar: with large memory time value after jam target burn in "brick" will stay on jammer line on radar page in preset time - Fixed
  • SEA RADAR not seeing Handy wind ship - Fixed
  • SEA radar can detect submerge units - Fixed
  • GBU-24 has different mass - Fixed
  • Flame rotation seems unnatural - Fixed
  • TACAN table: MVAR input not working on Syria - Fixed
  • Changing scan azimuth while in SPOT breaks radar limits after exiting - Fixed
  • When try set AACQ on contact under TDC with L&S contact AACQ switch on L&S contact - Fixed
  • A2A RADAR - Select SIL - JAM and AUTO are in conflict - Fixed
  • Loud distant sound from behind on the runway in high wind weather - Fixed
  • Error after Spotlight exiting - Fixed
  • Radar and az/el pages show L&S true heading instead of magnetic heading - Fixed
  • Amphibious vehicles can not be seen on SEA RADAR - Fixed
  • Rearming JSOW is already aligned - Fixed
  • HARM PLBK indication not shown on JHMCS - Fixed
  • HARM and MAV can be fired at the same time - Fixed
  • VFR Training covered with clouds - Fixed
  • Undesignate selects TWS AUTO from TWS MAN - Fixed
  • Some hornet missions have Chinese text - Fixed
  • Pylon 5 x2 bombs create overlap on safe text - Fixed
  • Complete AIM-7 with LAR symbols, HOJ mode, FLOOD mode, and LOFT option
  • TDC jumps to DDI center in TWS mode when SIL turned ON and OFF - Fixed
  • Coordinates on UFC stuck together when doing PP
  • The weapon release blink for CCIP and ASL should be longer duration and include the release cue and CCIP aiming cross - Fixed
  • Flashlight battery off unable to adjust brightness - Fixed
  • Target Diamond should occlude the fall line - Fixed
  • HSI Sequence line behaves strange sometimes - Fixed
  • Currently the GBU-24 for the Hornet is using the payload image for the GBU-10 - Fixed
  • HARM Seeking Target After Jettison - Fixed
  • The description is M151-HE, but the actual ammunition fired is MK5-HEAT - Fixed
  • Typo in input commands - Fixed
  • CPL TCN + SLAM create conflict in HUD - Fixed
  • GMT reverts to 90 degree sweep when cycled away - Fixed
  • GMT with INTL boxed unable to adjust GAIN - Fixed
  • JDAM TOF - Fixed
  • Litening
    • TDC Diamond not showing on second try with TDC Depress - Fixed
    • Maximum zoom - corrected to 3.5x
    • AA mode can not slew diagonally - Fixed
  • ATFLIR
    • Ground designation by HMD or WPDSG results in unslewable INR mode - Fixed
    • Waypoint markers - added
    • AA mode cross on autotrack indication - Fixed
    • North arrow symbology - added new compass symbol
    • Pressing OSBs in SETUP sub-menu the corresponding main page option - Fixed
    • Grey scale when switching modes - Fixed
    • Position stabilized symbology can shift when view is not aligned with symbol - Fixed
    • Default A/A mode - fixed
  • Coupled mode
    • When switching from WPT to TCN or SEQ# in coupled A/P mode, indication still WYPT - Fixed
    • CPL bank limits - NAV 30-degree limit, TAC 60-degree limit - Roll 10 - 30 degrees per second - Fixed
    • Changing coupled steering mode (Changing coupled steering mode - suggested change, first uncouple, then change steering mode)
    • Coupled autopilot symbiology doesn't disappear after A/P overriding - Fixed
    • Autopilot makes unexpected roll after disengage coupled mode - Fixed
    • Missing SEQ number - Fixed
    • OVFLY when using AUTO / CPL - Fixed
    • AUTO in CPLD mode should not change selected waypoint - Fixed
    • After enabling coupled autopilot SEQ# mode, symbology is WYPT - Fixed

DCS: F-16C Viper by Eagle Dynamics

  • Added EOM (Equation of Motion submode) and PB (Pre-Briefed mode) for POS Mode HARM
  • Pitot get frozen despite heat is on - Fixed
  • Players unable to transmit on VHF radio with Easy Communications enabled - Fixed
  • Loss of control - icing - Anti-ice in auto - Fixed
  • No 'tone' when using Aim-9L head on aspect - Fixed
  • On aircraft controlled by AI, flaperons do not act as flaps during takeoff and landing - Fixed
  • Added China asset pack units to ALIC table:
    • Type 52B Destroyer
    • Type 52C Destroyer
    • Type 54 Frigate
    • Type 72 Assault ship
    • HQ-7 STR
  • Added Arleigh Burke to ALIC table
  • Updated the Early Access manual
  • Added new F-16C QS missions
  • Sometimes hang when strange A/A weapons load and dogfight switch - fixed
  • Wingtip AIM -120 causes damage on Launch - Fixed
  • Viper Early Access Manual EN: Checklists reworked, new styling
  • Sometimes Hang when strange A2A weapons load and dogfight switch -Fixed
  • Countermeasures quantity do not match - Fixed
  • Bullseye, showing on the HUD, is true north not magnetic north - Fixed
  • CCRP HUD symbols doesn't move at times on Cold Start - Fixed
  • Releases A2A missile while in A2G mode - Fixed
  • CCIP Time delay CUE in HUD does not work first time - Fixed
  • Missile sounds louder from outer pylons - Fixed
  • No English text in CCRP training mission - Fixed
  • Steerpoint distance issue in EOM or PB mode - Fixed
  • Typo in loadout menu - Fixed
  • AI and Player aircraft sound different on the ground - Fixed
  • Problem with cougar mfds losing inputs - Fixed

DCS: Supercarrier by Eagle Dynamics

  • Added clickable activation of cut lights and wave off lights for LSO station.
  • Added Departure Radio Messages
  • Carrier Landing Sound Improvements
  • Remove "request start-up" from radio menu on CV
  • SC CV on red uses old radio communications - Fixed
  • Approach Controller "signal is charlie" message should happen at 5 nm from the carrier and not 3 nm - Fixed
  • Case II recovery - missing radio ball call - Fixed
  • S-3 and E-2 not launching from supercarrier - Fixed
  • Added FLOLS indicator enable/disable checkbox into Special options panel.
  • Kuznetsov. Flight deck fences open and close without planes - fixed.
  • E-2D collision that appears in some cases on CVN74 deck - fixed.
  • Multiple IFLOLS indicator helper - Fixed
  • 4th CAT blocks 3rd CAT after player visited 4 and wants to use 3 - Fixed
  • LSO give EG grade when pilot does not pull back throttle

DCS: F-5E Tiger II by Belsimtek

  • Emergency jettison not functional - Regression - Fixed

DCS: P-47D Thunderbolt by Eagle Dynamics

  • Added new skins from the skins contest
  • Intercooler shutter position does not match indicator - fixed
  • FFB shakes improved for some maneuvers
  • Main fuel tank capacity increased to 270 US gal
  • Fixes to in-cockpit animations

DCS: FW 190A-8 by Eagle Dynamics

  • Japanese skins available for Japan only.
  • Added 'Stick' section in EN manual.

DCS: FW 190D-9 by Eagle Dynamics

  • Fix for oxygen refueling on Refuel/Rearm

DCS: Bf 109K-4 by Eagle Dynamics

  • Oxygen is set to On for Airstarts
  • minor tune to the oxygen gauge

DCS: P-51D by Eagle Dynamics

  • Functions "Oxygen emergency valve" and "Diluter lever" are mixed up - fixed

DCS Spitfire LF Mk.IX by Eagle Dynamics

  • new ammunition belt variants

DCS: A-10C Warthog by Eagle Dynamics

  • Updated the A-10 Shturmovik campaign.

DCS: A-10C II Tank Killer by Eagle Dynamics

  • Aircraft gross weight - fixed
  • A-10C II will not engage infantry with APKWS - fixed
  • Sound parameters updated for the turbofan engine

DCS: L-39 Albatros by Eagle Dynamics

  • Updated cloud settings in IA missions.

DCS: Black Shark 2 by Eagle Dynamics

  • Shkval. Adjusted dead zone of TDC axis.
  • Added airfield callsigns (EN Flight manual) and corrected bookmarks (RU Flight manual).
  • Adjusted the level of the landing gear on the old Kuznetsov model deck. The helicopter will not sink in the deck.
  • Updated cloud settings in IA missions.
  • MP server/client crash on ejection or destruction - fixed.
  • Corrected 3D model of B-8V20 rockets block.
  • Operation Medvedev II Campaign. Corrected unit positions and set new clouds presets. Mission 2: the flight trajectory of the Mi-8 has been improved.

DCS: Mi-8MTV2 Magnificent Eight by Belsimtek

  • Updated cloud settings in IA missions.
  • Mi-8 Spring Tension campaign - adjusted clouds.

DCS: Yak-52 by Eagle Dynamics

  • Updated cloud settings in IA missions.

DCS: Flaming Cliffs 3 by Eagle Dynamics

  • MiG-29. Game flight dynamics at max speed caused flutter and black out - fixed.
  • MiG-29. Pitch damper Improvement.
  • MiG-29. Restored RU text in training lessons.
  • Updated clouds setup of IA missions.
  • MiG-29. Add to HUD the indication of waypoint number.
  • MiG-29. In some EN training missions a Russian speech was present - corrected.
  • A-10A. Corrected canopy reflections.
  • J-11A default warning sound changed to Chinese voiceover.

DCS: Combined Arms by Eagle Dynamics

  • Improved firing and aiming of FLAK and other AA.
  • Added AAA S-60 57mm.
  • Updated models 2P25 and 1S91 SA-6 Kub.
  • Updated bus model LAZ-695.
  • Updated bus model LiAZ 677.
  • Updated MBT model M60A3 Patton.
  • Updated APC model BTR-80.
  • Updated textures for BTR-80 and BTR-82.
  • Improved movement of units.
  • Bushes can block ground units- Fixed.
  • Fixed smoke and fire for submerged units.
  • When destroyed, vehicles could fall under bridge - Fixed.
  • An isometric-view checkbox has been added to the SPECIAL CA menus.
  • Added disabling rotation of the radar antenna of ships in case of critical damage.
  • Fixed problems with movement of units with custom templates.
  • Fixed incorrect horizon range for radars.
  • Fixed reflection limit for Aegis Combat System.
  • Tweaked SAM's sensors S-75 (SA-2) and S-125 (SA-3).
  • Fixed speed limit for ground units when moving from a slope .
  • Fixed Infantry not embarking (infantry stopped during embarking), several soldiers destroyed during disembark and infantry do not follow the route after disembark.
  • Fixed Flak not deployed on The Channel map.
  • Added the ability to build an alternative route (off road) if the detour on road is much longer.
  • Updated historical mode and added weapons.
  • MG was removed from the enumeration of the armament of the BTR-80 and BRDM-2, added for the buttons [LShift + Space].
  • Fixed - flight deck fence open and close without planes.
  • Fixed life for static units.
  • Fixed - Chaparral M48 not turn body for attack enemy
  • Added sound of destruction of static units
  • Improved ground units fire effects
  • Added PT-76
  • Added АА-7,2-60 FireFighter - Ural 4332
  • Added ATZ-5 - Ural 4320
  • Added Diesel power station 5i57A
  • Added VAB Mephisto
  • Added Chieftain Mk.3
  • Added naval La Combattante II (with Harpoon missile)
  • Added Leopard 2A5
  • Added Leopard 2A6M (replaced Leopard-2)
  • Added Leopard 2A4
  • Added Leopard 2A4TR (Turkey)
  • Added ship Seawise Giant
  • Added SPH T-155 Fırtına
  • Replaced MLRS BM-21 Grad (replaced old model)

DCS: Syria Map by Ugra Media

  • Added 6 new airfields H4, Gaziantep, Rosh Pina, Sayqal, Shayrat, Tiyas, Tha'lah and heliport Naqoura.
  • Added terraces.
  • Added borders between states: Israel-Syria, Turkey-Syria, Syria-Jordan.
  • Added scenes of hotels on the coast.
  • New original objects have been added: Gaziantep Terminal, Haifa Stadium, Haifa Cooling Towers, Gaziantep Fortress, Tripoli Citadel, Akko Fortress.
  • Improved original facilities and airfield infrastructure facilities.
  • Improved airfield scenes.
  • Performance improvement.

DCS: The Channel Map by Eagle Dynamics

  • Added airfields in England: East Church, Biggin Hill, Headcorn, High Halden.
  • Improved scenes around airfields of England and France (roads, forests, settlements, etc.).
  • Added V1 Launch sites: Neuville, Wallon-Cappel, Maisoncelle, Siracourt, Vacqueriette, Ligescourt, Val Ygot, le Bouc, Wizernes, Lottinghen, Yvrenches.
  • A lot of unique historical objects (Monasteries, Churches, Castles) have been added, the scenes around them have been improved.
  • Improved airfield scenes.
  • Added more parking slots at airfields in England.
  • The size of the airfields in England has been increased, and they can accommodate larger aircraft.
  • Increased depth in ports.
  • Fixed bugs with non-destructible bridges.
  • Fixed many cosmetic land bugs.
  • Fixed many cosmetic bugs of static objects.
  • Fixed many bugs with non-destructible objects.
  • Fixed errors in airfield taxiing.
  • Fixed errors in constructing train routes.
  • Performance improvement.

DCS: Normandy 1944 Map by Ugra Media

  • Environment sounds update.
  • Technical update, improved work of the map module with the new version of the DCS client.

Campaigns

F-15C 16-2 Red Flag Campaign by ED. Overhauled.

  • Complete re-build of AI flights to ensure they execute their assigned mission and manage fuel in a more reasonable manner.
  • Added ‘air start’ option for players who would rather not fly the full departure. Select ‘Skip to Push Time’ from F10 comms menu to use.
  • Reduced radar usage by friendly AI flights. RWR activity should be more relevant and easier to follow.
  • Added several new radio calls to help build situational awareness
  • Added ‘kill removal and regeneration’ for players based on Red Flag procedures. Details are included in the new Campaign Guide.
  • Removed ‘mission success’ criteria from missions. Campaign will now advance automatically when ‘end mission’ is selected at the debriefing screen. If you wish to re-fly the mission, select ‘close’ instead.
  • Updated unit visibility options and routes to allow better use of the Mission Planner
  • Added new lineup card to kneeboard [RSHIFT+K]
  • Moved start time back 5-10 minutes on some missions to allow reasonably fuel-efficient departure while still making push time
  • Moved SAM and AAA threats to actual NTTR threat site locations
  • Replaced targets with actual NTTR target sites and layouts
  • Adjusted AI and player departure/recovery routes to match those used in 2016
  • Adjusted AI ‘Allied Flight’ radio calls to ensure only relevant information is provided. This requires ‘Allied Flight Reports’ to be enabled in DCS: World options.
  • Updated mission briefings to match mission plan and timing more closely. Also added illustrations where required.
  • Added new 50-page Campaign Guide
  • Updated weather to use new presets

Su-25 Revanche campaign:

  • Remade all briefing covers, statics and units were relocated from the forest, helipads were moved so that there was no overlap of roads and other objects, vehicle waypoints were adjusted so that they didn’t enter the forest, the intro in the second mission was fixed, and skins for some aircraft in some missions were corrected.

DCS: F-5E Black Sea Resolve '79 Campaign by SorelRo

  • Mission 16 – CAP OVER UBINSKAYA. Adjusted the path to AI units and adjusted victory conditions.
  • Mission 24 – CAP. Adjusted victory conditions. Adjusted speed of AI flights.
  • Weather optimized for the 2.7 clouds
  • Added a skip mission feature that allows the player to continue the campaign
  • Added TACAN station into the campaign
  • Refined victory conditions for each mission

A-10C AAT Campaign by Maple Flag:

  • Package updated with new campaigns for the A-10C II module.

F/A-18C Hornet The Serpent's Head 2 Campaign by Badger 633:

  • Two new Campaign options added. Options available now are
    • Normal Campaign,
    • Easy Air to Air refuel version,
    • Normal Campaign with SuperCarrier,
    • Easy Air to Air version with Supercarrier.

P-51D: The Blue Nosed Bastards of Bodney Campaign by Reflected Simulations:

  • Weather update
  • Updated skins
  • Performance improvements
  • 2 Coop missions added
  • Mission 14 upscaled
  • Channel map bonus mission added
  • Fine tuned triggers and instructions
  • Wallpaper added

Spitfire IX The Big Show Campaign by Reflected Simulations:

  • Weather update
  • Updated skins
  • 2 Coop missions added
  • Performance improvements
  • Alternate Channel map missions added
  • Wallpaper added

Bf 109 K-4 Jagdflieger Campaign by Reflected Simulations:

  • Weather update
  • Updated skins
  • Updated Merville Airfield
  • 2 Coop missions added
  • Performance improvements
  • Wallpaper added

DCS: Fw 190 A-8 Horrido! Campaign by Reflected Simulations:

  • Weather update
  • Updated skins
  • Updated Merville Airfield
  • 2 Coop missions added
  • Performance improvements
  • Wallpaper added

F-86F Hunters over the Yalu Campaign by Reflected Simulations:

  • Weather update
  • 2 Coop missions added
  • Wallpaper added

DCS: F-14A Zone 5 Campaign by Reflected Simulations:

  • Weather update
  • Fine-tuned AI skills and behaviour
  • Skin update
  • Corrected tanker TACANs
  • 2 Multicrew missions added
  • Wallpaper added

DCS: F/A-18C Operation Pontus Campaign by 373vFS Greg, 373vFS_Petritis, Baltic Dragon

  • Updated weather conditions (clouds)
  • Added new weather conditions mission variant
  • Added extra field in Campaign Progress Code to connect with new computations
  • Current strike target info and mark in F10 map, is now available after entering campaign Progress Code too
  • Tweaked friendly AI groups behaviour
  • Corrected typos
  • Fixed Mission 1 Skip option bug.
  • Added Campaign Score window.
  • Tweaked AI behavior triggers (fixed low flying issue, losses).
  • Tweaked AI Tanker orbit path.
  • Enemy transport aircraft fixed low flying.

Mi-8MTV2 and Ka-50: Memory of a Hero Campaign by Stone Sky

  • New Weather and Cloud Optimization.

DCS: Mi-8MTV2 Crew Part 1 Campaign by Stone Sky

  • New Weather and Cloud Optimization.

The Enemy Within 3.0 Campaign by Baltic Dragon:

  • All Missions. Updated for 2.7, including the new clouds.
  • Mission 03: Updated cloud layers and altitude for better experience
  • Mission 06: Updated cloud layers and altitude for better experience
  • Mission 12. Fixed problems with immortal insurgents shooting at US Humvees.
  • Mission 14: Updated weather and fog for better FPS. Fixed issue with mission stuck after main target was destroyed.
  • Mission 18: Fixed issue with Colt not engaging targets when called via F10 menu.
  • Mission 19. Fixed problem with Apaches not taking off at mission start.

M-2000C Red Flag Campaign by Baltic Dragon:

  • All missions. Updated to 2.7, added new clouds.
  • Mission 02. Updated timing for Reaper11 turns.
  • Mission 03. Fixed problems with packages orbiting endlessly and not pushing towards the target.
  • Mission 06 - Fixed issue with Reaper 02 refusing to taxi
  • Mission 08. Fixed problems with package not moving from WP2.
  • Mission 13. Fixed timing for Twister takeoff. Fixed issue with Chevy 21 not dropping bombs on time.

DCS: F/A-18C Raven One Сampaign by Baltic Dragon:

  • All missions. Updated weather settings to 2.7. Replaced Litening with ATFLIR.
  • Mission 06. Fixed rare issue where aircraft would despawn when player waits too long with takeoff.
  • Mission 12. Fixed rare issue where Iranian Tomcats wouldn't engage. Changed the way in which player reports kills (from SPACE BAR to F10).
  • Mission 2: Fixed problem with Smoke never stops refuelling. Smoke moves to Marshal earlier instead of following player to the boat. Updated skin for Texaco
  • Mission 4: Updated wrong freq for Al Dhafra.
  • Mission 9: Added extra instructions about taxi order at mission start.
  • Mission 0: Updated AAA barrage effects.

F-15C The Georgian War Сampaign by Baltic Dragon:

  • All missions. Updated weather settings to 2.7

UH-1H Argo Campaign by 373vFS Greg:

  • Missions updated with clouds presets.
  • Mission 15. Changed landing position to avoid building collision.
  • Mission 7 and 10. Fixed mission progress issue.

A-10C Basic Flight Training Campaign by Maple Flag Missions:

  • Missions BFT09. Updated the triggers.

F/A-18C Hornet - The Serpent's Head 2 Campaign by Badger 633:

  • Updated 2.7 files for the Serpent’s Head Campaign, both normal version and easy air to air version.
  • Additional 2.7 files for both versions of the campaign above but now including the SUPERCARRIER.

The Museum Relic Campaign by Apache600:

  • Updated atmospheric conditions for each mission.
  • Mission 1 and 16. Bugfix.

DCS: AV-8B Sky Warrior Campaign by Eagle86:

  • Mission 9. The distance for escorting the intruder's aircraft has been increased.
  • Mission 10. Increased tanker speed.
  • Added the ability to enable/disable standard wingmen reports in the radio menu.
  • Added the ability to view the wingmen fuel and weapons reserves in the radio menu.

DCS: F/A-18C Rising Squall Campaign by INVERTED:

  • Optimization of DCS World 2.7, overhauled scenery design for all missions.
  • Standardized label system. Friendly is GREEN, hostile is RED, unknown is YELLOW. HEXAGON, SQUARE, BOAT-SHAPED, TRIANGLE, represent AIR, LAND, SEA and WEAPON units respectively. Players can press Shift + F10 to turn labels ON or OFF.
  • Optimized AI logic.
  • Reset Automated AAR (pre-recorded controls) for M02 and M08 to accommodate changes in F/A-18C flight model.
  • Added an ability to skip missions using the F10 menu.
  • Fixed an issue of HMD only shows single eye (VR) in some missions.
  • Added Rising Squall skin package
  • Various quality of life improvements to couple with DCS 2.7

The Border Campaign by Armen Murazyan:

  • Added weather presets.
  • Mission 13. Fixed wingman behavior.

Spitfire LF Mk. IX Operation Epsom and P-51D Charnwood Campaign Campaigns by B&W Campaigns:

  • Updated weather conditions to closely match actual Allied pilot observations from the mission date and time.
  • Temporarily reduced the number of 88mm flak sites that activate pending tuning of shell accuracy and damage. Heavy flak encounters will be fewer than historically reported but mission survival will be much more likely.

L-39 Albatros: Kursant Campaign by Eagle Dynamics:

  • Clouds update.

DCS: F-5E Black Shark Resolve ‘79 Campaign by SorelRo:

  • Weather optimized for the 2.7 clouds
  • Added a skip mission feature that allows the player to continue the campaign
  • Added TACAN station into the campaign
  • Refined victory conditions for each mission

UH-1H Worlds Apart - Spring 2025 Campaign by Low-Level-Heaven Mission Development

  • M1. Adopted to DCS World 2.7. More units added
  • M2. Adopted to DCS World 2.7. More units added
  • M3. Adopted to DCS World 2.7. More units added
  • M4. Adopted to DCS World 2.7. More units added. Mission skip possibility added
  • M5-1. Adopted to DCS World 2.7. More units added. Mission skip possibility added
  • M5-2. Adopted to DCS World 2.7.
  • M6: Adopted to DCS World 2.7. Skip Mission function added. F-10 Map in time Marker added. New Voiceovers for better Mission guidance.
  • M7: Adopted to DCS World 2.7.
  • M8: Adopted to DCS World 2.7, Skip Mission function added. F-10 Map in time Marker added.⁠

Combined Arms: Frontlines Georgia

  • Reinstated chinese localization
  • Added CN localization.

DCS: F-16C Red Flag 21-1 Campaign by Bunyap Campaigns:

  • Updated weather to use new cloud presets.
5 mar
2021

Introduced new campaigns:

  • DCS: F-14 Zone 5 Campaign by Reflected Simulations.
  • DCS: AV-8B Sky Warrior Campaign by Eagle86.
  • DCS: F/A-18C Operation Pontus campaign by 373vFS_Greg, 373vFS_Petritis, Baltic Dragon.
  • DCS: F-5E Black Sea Resolve '79 Сampaign by SorelRo.
  • DCS: F-16C Red Flag 21-1 Campaign by Bunyap Campaigns.
  • DCS: F/A-18C Rising Squall Campaign by Inverted.

DCS World

  • Sound. Fixed sound beating on external views with some angles of view.
  • Ships placed in shallow water vanish - Fixed.
  • MP. Visual damage to the carrier not shown on server rejoin - Fixed.
  • MP. AI Aircraft phantoms. Some control surfaces do not show movement - Fixed.
  • SA-2 (S-75). Corrected missile autopilot. Fixed high-probability miss.
  • AI cold start with RADAR continuous search enabled on waypoint zero - Fixed.
  • AI Ticonderoga class ships will fire even if they dont have line of sight for weapon - Fixed.
  • Improvement. Player controlled ground unit now shown as white on F10 map.
  • BTR-82. Added desert livery.
  • Channel map. Units fall through bridges - Fixed.
  • AI Continues to fire on aircraft after the pilot has bailed out - Fixed.
  • F10 map. Measuring tool in F10 misaligned if Scale GUI not set to 1.0 - Fixed.
  • MP. Blackout/Redout in MP - can still control aircraft - Fixed.
  • 3D. Add new model Mk-82 Snakeye inert.
  • AI aircraft. 'Attack Group' task appears broken - Fixed.
  • The torpedo LTF5b misses the target - Fixed.
  • AI aircraft. Escorts do not engage correctly, SP and MP Server - Fixed.
  • AI F/A-18C should turn off radar if their ECM is ON - done.
  • Voice chat. Returned the ability to select audio devices in simulation mode.
  • NS 430: Manual brightness cannot be adjusted - Fixed (Caution - do not set to zero, as NS-430 screen will become unusable).
  • M45 Quadmount doesn't register hits because of incorrect armor thickness - Fixed.
  • DCSUpdated Czech localization.
  • Time of the bridge destruction is not recorded into track, that caused wrong replays - Fixed.
  • Cockpit Missile Launch sound update.
  • Module Manager. Allow to uninstall multiple modules at once.
  • AGM-154 JSOW final maneuver miss - Fixed.
  • ME. Fixed GUI Error while trying to save mission when window "New mission setting" is open.
  • ME. Triggers. INITIALIZATION SCRIPT buttons (Open, Reset) doesn't work - Fixed.
  • Fixed a typo in checkMaxDistance function which prevented it's proper work with marker beacons.
  • Fixed bug in the global Radio that should have led to some improvement of game performance.
  • Ships. Added bulk cargo vessel Handy Wind with helipad.
  • ZSU-57 recoil animation without shot for left barrel - Fixed.
  • Crash when loading a mission with F/A-18A - Fixed.
  • Crash on unit collision with static map object in some cases - Fixed.
  • Updated French localization.
  • Updated Japanese localization.
  • Updated Russian input translations.
  • Crash in avArmamentControl_AYK22_F18 - Fixed.
  • MP. Crash from the conflict between different versions of the Tarawa ship scripts - Fixed.
  • MP. New network predictor for aircraft.
  • Crash Stack Overflow crash on wcWing::trySelectAndAssignTargetGroup - Fixed.
  • AI WWII. AI will follow in climb until overheat - Fixed.

DCS MiG-21bis by Magnitude 3

  • Adjusted cockpit gauges’ glass reflections.

DCS JF-17 by Deka Ironwork Simulations

  • Added: AG Radar TA mode.
  • Added: cockpit throttle texture.
  • Added: clickable mirror.
  • Added: call ground crew to reinstall/refill supplies (drag chute, oxy bottle, etc).
  • Added: if M>=1.35, cannot move the throttle from AB zone to [IDLE, MIL] zone unless the throttle emergency button is pushed down. Otherwise, it may cause engine surge or even flameout.
  • Added: gun sight/limiter preset in special option panel.
  • Added: more keyboard binding for knobs.
  • Fixed: number of tracked contacts in TWS mode (up to 10).
  • Fixed: SD10 not track jamming target after radar burn through.
  • Fixed: if radar not burnt through jam, SD10 can still loft.
  • Fixed: radar un-notchable (need more tuning).
  • Fixed: radar HOJ contact status not updated if jam after lock/track.
  • Fixed: SMS program not reset if DTC updated after rearm.
  • Fixed: pod still works after disappearing from pylon.
  • Fixed: campaign 07/09 localization.
  • Adjusted: chaff/flare program burst can be salvo (check your special option panel).
  • Adjusted: if born in air, it will not trigger foggy canopy, until land and open canopy then fly high (if relative humidity is high on ground).
  • Adjusted: zeroizer seat function switch turned on by default in cold start (Don't forget to turn it off before repair!).
  • Adjusted: throttle keyboard control step size.
  • Updated: localization (CN, RU, DE, ES, and FR) and credits.
  • Updated: cockpit model and texture.
  • Added: Radar elevation slew rate in special option (need to re-check your previous settings).
  • Fixed: c701 weird axis behavior when zoom in.
  • Fixed: gun limiter preset not work.
  • Fixed: oesp program type mismatched.
  • Fixed: wmd7 on wing station causes laser guided weapon impact deviation.
  • Fixed: throttle axis movement when M>=1.35.
  • Fixed: crash in campaign 02.

China Asset Pack by Deka Ironwork Simulations

  • Adjusted: all ground units use WSTYPE_PLACEHOLDER as wstype4.
  • Adjusted: weapon rcs.
  • Fixed: ZTZ-96B collision model.
  • Adjusted: JF-17 can carry only one of the same pod.

DCS AV-8B N/A by RAZBAM Simulations

  • Added: Missing keybinding for seat height adjustment.
  • Added: JDAM Terminal Parameters are enabled.
  • Added: AGR20 - APKWS II guided rockets.
  • Updated: USS Tarawa: Changed the missiles from Sea Sparrows to RIM-116 RAMs.
  • Updated: Changed Course Knob to Course Switch functionality.
  • Updated: Rocket options: FFAR rockets (Mighty Mouse) have been deleted.
  • Updated: JDAM LAR representation on the EHSD.
  • Updated: Added 1.5 sec delay for JDAM release. This is the time the AC computer takes to send the bomb the target coordinates and terminal parameters.
  • Updated: High quantity bomb loadouts for consistency in weight and drag.
  • Improvement: Engine sounds with the assistance of 112th_Rossi.
  • Improvement: MPCD converted to Stroke (SVG) symbology.
  • Improvement: JDAM Data Block enabled in the EHSD.
  • Fixed: Course line not appearing for target points.
  • Fixed: WYPT and WO/S position when map is North-UP and Magnetic Heading selected.
  • Fixed: Map rotation when it is North-Up and Magnetic Heading selected.
  • Fixed: TCN and TO/S position when map is North-Up and Magnetic Heading selected.
  • Fixed: AWLS station position when map is North-Up and Magnetic Heading selected.
  • Fixed: SEQ. not displaying correctly on EHSD.
  • Fixed: Analog clock shows only ZULU time regardless of cockpit time set in ME.
  • Fixed: ALE-47 is OFF when starting in the air.
  • Fixed: EHSD bearing indicator always uses True Heading (fixed with SVG).
  • Fixed: TD symbol missing dot in center (fixed with SVG).
  • Fixed: EHSD course line remains green when a different color is selected.
  • Fixed: EW not resetting ECM dispensing program after rearm.
  • Fixed: CCIP cross and BFL still visible after all bombs have been released.
  • Fixed: Corrected position of wing tip vortices for KC-130.
  • Fixed: MPCD displays show on same spot when display mode is HUD ONLY.
  • Fixed: Aircraft going supersonic when high quantity bomb loadouts are released.
  • Fixed: DMT HUD symbology.
  • Update: LHA Tarawa search radar definitions.
  • Fixed: ground roll stutter when moving from stopped position.
  • Fixed: aircraft rolling forward when chocks removed.
  • Fixed: position of AN/AAQ-28 LITENING on wing pylons.
  • Fixed: Corrected issue where refueling empty external tanks and then dropping them would result in aircraft unrecoverable spin.
  • Fixed: AG Gun gunsight boresight.
  • Ottoman Courier Campaign:
    • Prologue M02: fixed rare issue where mission would not progress after radio switch to range.
    • fixed issue with truck hitting the Georgian UH-1.
    • fixed issue with N14 not taxiing.

DCS M-2000C by RAZBAM Simulations

  • Added: New keyboard bindings. See forum entry for complete list.
  • Added: New axes. See forum entry for complete list.
  • Added: NVG gain (with keyboard binding).
  • Updated: HSI VAD rho/theta select behavior.
  • Updated: ADI Cage/Uncage mechanism behavior.
  • Improvement: INS Vertical Update.
  • Improvement: INS Oblique Update.
  • Improvement: Updated exterior Model LODs to show Navigation Lights better when further away.
  • Fixed: Cockpit flood light rheostat.
  • Fixed: HSI adjustment knob behaviour.
  • Fixed: Locked target becoming DO when decreasing range.
  • Fixed: boresight/vertical scan display order.
  • Fixed: Radar ACM mode elevation bug.
  • Fixed: IFF HUD "A" or "F"(english) symbol not shown on Magic triangle lock.
  • Fixed: HUD FPM wrong drift caging at high bank angles.
  • Fixed: Wrong altitude transitions for HUD FPM caging/uncaging.
  • Fixed: Behavior for UVHF preset knob when using manual freq.
  • Fixed: OBL radar cue to match beam position.
  • Fixed: Flood Light effects.
  • Fixed: Radar screen range switch limited to 80nm. Now you can select 160 and 320 display ranges.
  • Fixed: PCN ΔLat/ΔLon distance factor.
  • Fixed: Wrong ΔAlt input in PCN.
  • Fixed: green radio ch knob not turning when radio off.
  • Fixed: Wrong TWS Closing Velocity.
  • Fixed: TACAN not working.
  • Fixed: Radar slow elevation increase.
  • Fixed: CCRP turn cues (inverted and not reacting to roll).
  • Fixed: Added INS switch on to Autostart sequence.
  • Fixed: Police light ON/OFF switch.
  • Fixed: IFF set OFF on Air Start but still operates as if on.
  • Fixed: Adding more than 5 waypoints to VTB does not remove the oldest one.
  • Fixed: Can only add 4 waypoints to VTB instead of 5.
  • Fixed: VTB WP persistence across flights.
  • Fixed: CCRP-IP release cue.
  • Fixed: HUD WP reticle at correct place with wrong INS alignment.
  • Fixed: Waypoints position displayed on VTB is not affected by the INS drift.
  • Fixed: VTB Waypoints can't be added if outside radar azimuth cone.
  • Fixed: VTB Waypoint system stuck when 5 waypoints are added.
  • M-2000 Autostart crash - Fixed.

DCS C-101 Aviojet by AvioDev

  • Fixed C-101EB Syria medium landing quickstart mission.
  • Fixed C-101 EB IFR Flight training mission.
  • Fixed boarding ladder, helmet and chocks flickering at cold start.
  • Fixed excessive pitch up moment during takeoff when using correct trimming.
  • Added trim margin to landing phase.
  • Modified elevator efficacy. Now the control stick has to be pulled further backwards during takeoff, as in the real airplane.
  • Reduced engine pitch moment.
  • Fixed Heading Reference System drift when flying headings close to 360º or 180º.
  • Added C-101CC IFR training missions (EN and ES).
  • Added C-101 Campaign.

DCS F/A-18C Hornet by ED

  • Added GMT/GMTT radar modes.
  • Added SEA Mode for radar.
  • Added functionality for ASPJ (jammer).
  • Added functionality for S/A and AUTO ALE modes.
  • Added Transmit Designate (TXDSG) option on the Situational Awareness display.
  • Added Fuel Low BIT.
  • Added Bullseye on Hornet Targeting Pod.
  • Added Black Area Along Top of Targeting Pod Display.
  • Added BDU-45.
  • Added Auto lase for GBU-24.
  • Jamming targets not displayed on radar, should be in dugout - Fixed.
  • RWR Contacts displayed on the wrong azimuth - Fixed.
  • Change OFFSET function logic - no more freezing symbols.
  • When on the ground with weight on wheels, it should be possible for the player to create/edit countermeasure programs - Fixed.
  • After command AACQ on the target, the acq point cue remains frozen on the display, even when press undesignate to return to search - Fixed.
  • Acq point cue should not be displayed if an L&S exists - Fixed.
  • CCIP Gun piper aims low on first run of DCS - Fixed.
  • AGM-154a PP missing target - Fixed.
  • FPS Hit on user track using EXP-1 - Fixed.
  • TWS mixes with other modes - Fixed.
  • Issue with maverick after rearm, display fails - Fixed.
  • Moving the TDC or simply manoeuvring render the radar beam stuck - Fixed.
  • GMT mode can cause significant FPS drop - Fixed.
  • Radar raw hits and tracks are displayed in AOT zone - Fixed.
  • RTS GACQ not displayed when radar tracks target with GUN selected - Fixed.
  • Missile flyout symbol in radar page is not azimuth stabilized - Fixed.
  • TWS BIAS azimuth centering can cause radar to get stuck at the new azimuth center - Fixed.
  • TGP target point on SA page behaviour is opposite to TGP movement when DCNTR is used on SA page - Fixed.
  • Radar scan can lag or get stuck under heavy maneuvers - Fixed.
  • TWS mode. Radar sweep can become stuck during scan - Fixed.
  • JADM Crossed out in DDI but not HUD - Fixed.
  • AGM-65E can't be fired with Mav page as SOI in certain conditions - Fixed.
  • "Right Engine RPM Failure: Auto Start Stopped" - Fixed.
  • SLAM X'd out in DDI but not in HUD - Fixed.
  • FTT break lock on TDC HUD - Fixed.
  • Barometric pressure knob sensitivity - Fixed.
  • Walleye jettison issue - Fixed.
  • Fix Hat symbol on RWR for aerial emitters - Fixed.
  • Jammed radar can support SARH tracking - Fixed.
  • FLOOD mode issues - Fixed.
  • When you start AACQ when B-sweep left from the target, it move on left after targeting - Fixed.
  • After undesignate target ACQ Point Cue still show - Fixed.
  • SD-10 missile appears as U in RWR - Fixed.
  • Gauntlet instant action syria mission problems - Fixed.
  • A2G radar. Oil rigs are not shown in sea mode - Fixed.
  • PAI Phantom pilot remains in the brace position after catapult launch - Fixed.
  • Sensor control switch left doesn't display Az/El anymore after re-entering A/A mode - Fixed.
  • F18 Dispenser program 1 not showing when starting from ground - Fixed.
  • TXDSG and SA page Provides ranging to jamming tracks - Fixed.
  • Hook bypass switch solenoid not functional - Fixed.
  • Added missing czech Hornet training localizations.
  • Hornet sounds like chopper - Fixed.
  • GACQ - search pattern off - Fixed.
  • Crash cockpit::F18::avArmamentControl_AYK22_F18 - Fixed.
  • Datalink on Attack Radar only showing on max range - Fixed.
  • Reduced sound stutter on close up views.

DCS F-16C Viper by ED

  • Moving the TDC or simply manoeuvring renders the radar beam stuck - Fixed.
  • Speed brake close seems too fast - Fixed.
  • NO Waypoints set can not move tgp in CCRP - Fixed.
  • AIM-54 shows as a U in RWR - Fixed.
  • Barometric pressure knob sensitivity - Fixed.
  • New single missions - Titles in caps. Does not match other missions - Fixed.
  • Steering Select Autopilot Error - Fixed.
  • Improve Shutdown sounds.
  • RS on HARM and SD / 11 Filter creates count down problem - Fixed.
  • Added Chinese Viper Early Access Manual.
  • Fixed typos in TWS & Link-16 Training mission.
  • Updated Viper Early Access Manual.

DCS F-5E Tiger II by ED

  • The headwind and tailwind anomalies have now been fixed.
  • SD-10 missile appears as U in RWR - Fixed.

DCS A-10C II Tank killer by ED

  • CCIP mode uses the wrong elevation - Fixed.
  • Updates to HOTAS CMS functionality.
  • Jammer now stops after 10 seconds timeout in AUTO mode only.
  • Countermeasure HOTAS Command Change.
  • Implemented jammer automatic OFF function in AUTO when the threat is not valid anymore (takes 3 seconds timeout in any case).
  • Oil Pressure Gauges Oscillate prior to Engine Start - Fixed.
  • Added 'Current MA' HMCS profile item to control current MA objective symbol (the red triangle) occlusion.
  • HMCS ground PPLI setting not respected - Fixed.

DCS P-47D Thunderbolt by ED

  • Damage geometry parts updated.
  • Fixed animations for brake pipes.
  • Tail buffet destroyed the tail too quickly - Fixed.
  • Open cowl flaps destruction from buffeting.
  • Light and compass light dimmers animation fix.
  • Cockpit. Some labels missing proper name - Fixed.

DCS Bf-109 K4 Kurfürst by ED

  • Fixed typos in IA Missions.
  • Added Russian localization for IA Missions.

DCS P-51D Mustang by ED

  • P-51D: full rudder authority with missing rudder surface - Fixed.

DCS: F-14 Tomcat by Heatblur Simulations

  • NEW: Added ability to enter length and heading associated with waypoints on TID.
  • NEW: Added Co-Op version of Operation Reforger.
  • NEW: Added SuperCarrier version of Operation Reforger (WIP).
  • Added clickable cockpit on/off toggle to mouse keybindings.
  • Added Eng online manual URL to /Docs/.
  • Fixed AIM-9 Training Mission.
  • Fixed M-61 Training Mission.
  • Fixed various issues in Operation Reforger Campaign (typos, bugs, etc.).
  • Fixed Walkman crashing to desktop when switching tape sides.
  • Associate launched TWS AIM-54 with a track rather than object; to disambiguate multiple tracks with the same target object.
  • Internal work on missile API abstraction layer for future API changes.
  • Fixed JESTER staying in TWS-A with inflight missiles but no launched TWS tracks.
  • Fixed JESTER B-1 Lancer callouts.
  • Prioritized kneeboard datalink list by AWACS, Carrier, others.
  • Fixed RIO Airspeed indicator bugs not being able to be set.
  • Fixed clock becoming inaccurate over time.
  • Slightly improved DDD shader performance.
  • Fixed night backlighting on RIO weapons drum (TURN visible constantly).
  • Fixed gaps in ECS tubing connections.
  • Fixed various instances of Z-Fighting.
  • Increased AoA indicator peak brightness.
  • Fixed Indexer brightness control not influencing AOA indexer light intensity.
  • Fixed G Meter needle clipping into its dial face.
  • Increased brightness/reach of refuel probe light.
  • Fixed DN LOCK ORIDE lever moving with emerg hyd pump handle.
  • Fixed first digit in the Mode 3/A code panel animating incorrectly.
  • Added missing stencil for missile cooling.
  • Fixed formation lights not being visible in LoD 1.
  • Adjusted various aspects of TID rendering for more accuracy:
    • Increased space between radar upper/lower and elev angle.
    • Repositioned weapon status.
    • Fixed missing + inside circle of own aircraft symbol.
    • Fixed missing altitude on some waypoint symbols.
    • Slightly tweaked degree and minute symbol positions in TID font.
    • Slightly tweaked degree symbol shape (now less round) in TID font.
    • Added decimal point to lat long format and moved minute symbol to the end.
  • Fixed max length of all TID vectors from 1.35" to 1.5".
  • Fixd JETT button moving together with ORIDE lever.
  • Fixed unbalanced internal afterburner sounds (L/R balance).
  • Added some TF-30 intake whine to interior sounds for F-14A.
  • Fixed playback location of afterburner sounds internally.
  • Improved sound balance in the cockpit slightly.
  • Adjusted drag for fuselage fuel tanks.
  • Fixed some instances of TF-30 disassembly/fire at ~Mach 1.
  • Fixed DLC ground spoiler operation.
  • Fixed Man devices partial deploy issue.
  • Adjusted TIT high altitude temperature model.
  • Added downlock override for landing gear.
  • Increased pitch with power effects.
  • Tweaked drag in the transonic region.
  • Fixed a crash where jettisoning certain weapons would crash.
  • Fixed one half of VF-103 appearing black/dark.
  • Improved/Fixed STT collision steering algorithm.
  • Fixed radar max range gate on PLM/VSL/MRL and PAL transitional acquisition modes.
  • Fixed show CR (course) prefix for tracks instead of MC (magnetic course).

DCS: AJS-37 Viggen by Heatblur Simulations

  • Fixed issue where nav-fixes would be made after switching out of Maverick-sighting.
  • Multiple fixes to FLI and ADI gyroscopes, amongst other fixing drift simulation and (mis-)alignment.
  • Increased the strength of the Landing/Taxi light.
  • Fixed weapon selector RR mode erroneously overriding take-off symbology.
  • Fixed flares empty (FACKL SL) indication not resetting after re-arm.
  • Fixed Brä 24% (FUEL 24%) not causing a master caution warning.
  • Corrected RB-75 guidance for aircraft targets.

DCS: SA-342 Gazelle by Polychop Simulations

  • Fixed color of external lights.
  • Fixed view distance of external lights.
  • Added ammo type selection for the SA-342L’s GIAT M621 cannon to the mission editor loadout screen and ingame rearm / refuel screen.

DCS UH-1H Huey by ED

  • Gunner setting (for both modes - single player and multicrew).
  • Added advanced view settings for gunner view and gun direction. Now the player can uncouple them from each other using two presets: with the head tracking devices (such as TrackIR or VR) and without such devices, and also assign the gun to other axis controlling devices. In addition, with a head tracking device, the gunner view and gun direction are automatically uncoupled.
  • Also fix some bugs, rename input profile for VR and TrackIR, and without VR and TrackIR.
  • UH-1H UN Mission 2. Trigger zone too small - Fixed.

DCS Black Shark by ED

  • Ka-50. corrected single missions received except Ka-50 - Night Patrol.miz.
  • Courier single mission. Removed a soldier running through the nose of a helicopter.

Flaming Cliffs by ED

  • Su-25T. Implement a HUD colour shield.
  • F-15C. SD-10 missile appears as U in RWR - Fixed.

DCS Combined Arms by ED

  • Fixed damage caused by ZSU-57-2 HE-shells.
  • Fixed ammunition amount for BTR-82A.

DCS Campaigns

Mi-8MTV2 The Crew campaign by Stone Sky:

  • 1.11Combat and 1.10Arctic. Corrected tiggers.

F/A-18C Serpents Head 2 campaign by Badger 633:

  • Mission 4 Camp 2 Rev 16TH. Update of ship fired missiles.
  • Mission 7. Marshall vehicle drifted to different route and prevented another vehicle from accessing a critical trigger - Fixed.

F/A-18C Raven One campaign by Baltic Dragon:

  • Mission 05. Reduced chance that Prince will hit the water during the dogfight.
  • Mission 06. Updated Marshal frequency to match the kneeboard.

M-2000C Red Flag campaign by Baltic Dragon:

  • Mission 04. Fixed issue with Banshee flight stuck on WP 2.
  • Mission 15. Fixed issue with flight lead orbiting instead of turning.

The Enemy Within 3.0 campaign by Baltic Dragon:

  • Mission 13. Fixed rare problem where rescue helos (Uzi) would crash into each other on takeoff.

Bf 109 K-4 Jagdflieger, F-86F Hunters over the Yalu, DCS: Fw 190 A-8 Horrido!, P-51D: The Blue Nosed Bastards of Bodney, Spitfire IX The Big Show by Reflected Simulations:

  • More realistic flak and AAA.
  • AI behavior tunings.
  • Mission progression fixes.

The Border campaign by Armen Murazyan:

  • Mission 8 - Radio hunting. Radio signal source did not appear on time - Fixed.

A-10C Stone Shield campaign by ED:

  • Redesigned missions.

A-10C Basic Flight Training campaign by Maple Flag Missions:

  • A-10C BFT Campaign voice overs replaced and various triggers updated to improve playability.
  • A-10C II BFT Campaigns created and included in the campaign package.

Memory of a Hero Campaign by Stone Sky:

  • Mission 13. Fixed escort route for Mi-24.
  • Mission 15. Fixed the number of enemy armored vehicles.

F-86F Hunters over the Yalu Campaign by Reflected Simulations:

  • Flak defenses fine tuned for survivability

DCS: UH-1H Worlds Apart - Spring 2025 от Low-Level-Heaven:

  • Mission 2 and 3 - Adjusted AI behaviour
4 jan
2021

DCS World

  • Fixed a rare crash on DCS start
  • Improved DCS loading speed
25 dec
2020

Introduced new Damage Model:

  • The new Damage Model is turned on by default for all WWII aircraft.
  • Calculations based on internal structure added to WWII bombers.
  • Not registered damage to landing gear is fixed.

Introduced Multi-crew for DCS UH-1H Huey:

  • Added the ability to play with multi-crew for the UH-1H. Up to four crewstation are available for cooperative play: pilot, co-pilot, left gunner and right gunner (if they are added in missions).
  • Added multi-crew missions for the UH-1H helicopter.

DCS World

  • The new Damage Model WWII code with all last fixes is uploaded to build to start Open Public tests on the ED servers shortly. The information about how to connect to test servers will be placed on the forum soon.
  • Terrain: improved background preload for less stutters.
  • Terrain surface textures: improved details at altitude for HIGH terrain texture option.
  • Terrain: improved loading resources and memory management.
  • Terrain: fixed excessively curved paths.
  • Terrain: fixed leak after destroying scene object.
  • Terrain: fixed civil traffic disappearing.
  • Terrain: fixed grass disappearing.
  • Trees: improved far LOD rendering.
  • Trees: fixed mirroring far LOD (may break user MOD).
  • DCS crash when Land Rover 101 died - fixed.
  • Big formation task aircraft placement doesn't work as intended - fixed.
  • Behaviour of the AI gunners on bombers improved.
  • AI Pilot Bailout Procedures were improved.
  • Behavior with WGr-21 improved: fire to targets in formation only, dropped the rockets (or launchers) when engaging the dogfight.
  • WWII bomber formation keeps mission set altitude during threat of AAA.
  • AI Emergency Procedures - ditching on water is added.
  • WWII torpedoes have better destruction force against ships now.
  • Mission Editor: Added ability to Show/Hide all units of coalition (found in map options).
  • Corrected Historical Mode database.
  • AI F-14s don't use TWS with AIM-54 missiles - fixed.
  • MP. Dedicated Server. Client stopped on black screen when server restarted mission - fixed.
  • AI MLRS do not rearm and continue to fire - fixed.
  • AI Tornado GR.4 unable to mid-air refuel - fixed.
  • ME. Fix displayname tasks: 'WW2 big formation' -> 'Big formation' 'WW2 Carpet bombing' -> 'Carpet bombing'.
  • GUI. Name of the mission file will be taken from mission description if omitted in description .lua.
  • MP. Servers are complaining of strange behaviour when RegMapStorage has no more IDs starts to log - got experimental solutions.
  • Sound. Support mono USB headsets.
  • Sound. Update for new sound feature Origin Sphere (wip) - P-51, Spitfire, Bf 109, Yak-52, Fw 190, and others.
  • Sound. Added global origin-sphere around spatial sources.
  • JDAM. Fixed satellite seeker error.
  • JDAM. CEP for JDAM is equals 5 meters now.
  • JDAM. Possible fix for MP sync of satellite guided weapons.
  • JDAM. New features. Added onboard algorithm for finding optimal impact parameters and flightpath. Improved terminal guidance accuracy. Added zero AoA command for the last second of flight to reduce the probability of slap and to improve penetration (as on the real bombs).
  • JDAM. Improved pathfinding algorithm (+-2 degree accuracy for desired vertical angle). Improved guidance (autopilot accounts for additional path curvature due to AoA and eliminates it now). Additional autopilot adjustment.
  • JDAM. Fixed g-load "freeze" bug.
  • JDAM. GBU-38/54 supersonic lift correction.
  • JDAM GBU-54. Fixed guidance law switching if laser spot disappears. Set laser spot lock distance to 4.5km, seeker FOV 35 degree.
  • JDAM. Stiffer restrictions on miss for JDAM. JDAM launch distance tables corrected.
  • Added new AGM-65L model.
  • JDAM. A JDAM bomb without GPS navigation flies only by INS without SatNav correction. So it will have CEP about 5 times more.
  • AGM-84A/D Harpoon. Increase seeker search range from 28 to 45km.
  • AGM-84H terminal stage parameters update.
  • CBU-87/97/103/105. Reduced the influence of the wind.
  • SEAD task. AIs will try not to enter the lethal zone of SAMs and will not attack SAMs with guns.
  • AI unable to drop multiple JDAMs on a single attack run - fixed.
  • AIs optic sensors will take into account the blindness by sun.
  • AI. Reduced the probability of AI planes falling into the water during air combat.
  • AI. Air combat improvement when the wingman has BVR missile and opportunity to shoot.
  • AI. Fixed a bug leading to incorrect placement of AI aircraft on the surface when activated during a mission.
  • AI goes to ground collision when used Mk-82 AIR "Ballute" - fixed.
  • AI. Two runways blocked by unit one clear's but other which is blocked allows clearance - fixed.
  • AI aircraft stuck on some runways before takeoff - fixed.
  • AI. Corrected the helicopter group landing.
  • AI. Mi-8 jitters during taxi to takeoff - fixed.
  • AI. Improved Supercarrier compatibility of Heatblure F-14. Wing config during ship taxi fixed.
  • AI WWII. AI pilots will go bail-out faster. Added dead AI pilot lean head animation.
  • Aerobatics task. Added Horizontal Eight.
  • AI Mi-24. The argument for opening the optics doors is not transmitted in MP - fixed.
  • AI will not go to takeoff with significant damages.
  • AI with damage after landing will not remain on the runway.
  • Radio. WWII. Restored radiocommand “Cover Me”.
  • AI behaves incorrectly during a follow task in some cases - fixed.
  • Update of Russian Localization (GUI mission list).
  • AI aircraft goes to collision during taxiing to the runway in some cases - fixed.
  • AI. Carrier based aircraft unable to find the parking spot in ME if landing at an airbase - fixed.
  • MP. Dedicated Server. Neutral units appear as RED on client - fixed.
  • ME. Unable to move the first unit of a group, without moving the entire group - fixed. Moving the first unit is possible with Left Ctrl.
  • ME. Loading Static template with higher unit/groupIds makes new Ids larger - fixed.
  • ME. After saving the mission aircraft start up heading changes to heading to the first waypoint - fixed.
  • Mission generator. The player will be able to rearm and refuel at his airbase in the generated mission.
  • MP. Multiplayer: Airfield doesn't turn runway light after changing night-day-night - fixed.
  • ME. Added ability to set engagement range for SAMs in percent of full range. Advances Actions -- Set Option -- Interception range.
  • ME. The mission editor will generate an error while loading a mission if a unit has a linkUnit assigned to it and the object type does not exist - fixed.
  • SSE. When using the scripting function coalition.addGroup the groupId value passed within the table is ignored and a value is automatically assigned - fixed.
  • MP. Select Role window. Added filters and search box for slots.
  • AI. Crash on wcPlane::Select_Flight_Task - fixed.
  • AI. After taking damage and a decision to crash landing, the plane became immune to further damage and could fly without wings - fixed.
  • AI. Strange oscillation behaviour of planes in Syria when trying to get to a set altitud - fixed.
  • Updated DE, CN, RU, FR localization.
  • Crash during loading or immediately after loading a track - fixed.
  • Crash in the webrtc_plugin.dll - fixed.
  • Night time unit visibility, flickering white dots - fixed.
  • Major RU localization update.
  • MP. Su-25, Su-25T net phantom is not syncronized with pilot when server started paused - fixed.
  • Damage - fixed crash when crewman state change is not created as neglectable.
  • MP. Fixed multiplayer crash due to overflow of ammunition table.
  • Added the bomb speed indication into the object panel of the F10 map.
  • Triggered action 'Load Mission' only functions will work not only for missions from Saved Games/DCS/Missions folder.
  • Syria Map. Rearming and refueling on Syria map doesn't work in MP - fixed.
  • R-27T/ET missile. Decreased the delay of control after launch from 1.0 to 0.4 second.
  • R-27R/ER missile. Decreased the delay of control after launch from 1.5 to 1.0 second.
  • MP. Dedicated server crash in lua.dll when some client connected - probably fixed.
  • Upgrade cockpit kneeboard. Mouse drag and resize. Added clickable buttons for navigation and making bookmarks. Each new bookmark - new color. Route UI buttons callbacks to track.
  • Mig-29 AI will not use air break when the centre fuel tank is fitted.
  • AI aircraft. Persian Gulf Al Dhafra AI stuck on 31L - fixed.
  • AI aircraft. Large aircraft (E-3, KC-135) unable to taxi to the runway in Sukhumi - fixed.
  • ME. Added Logbook option into Customize menu.
  • Infantry ground collision with aircraft can do massive aircraft damage - fixed.
  • AI B-17. Wingmen do not open bay doors, only lead aircraft - fixed.
  • AI AV-8B. Fixed crash in the game if AV-8B landing point was assigned to Ticonderoga, Oliver Perry, Arleigh Burke.
  • AI AV-8B. When assigned a landing on ships such as Ticonderoga, Oliver Perry, Arleigh Burke, the plane first flies to the airfield, and then returns to the ship - fixed.
  • Sound. Support mono sound devices.
  • Fixed crash on terrain preload.
  • Reduced memory consumption during clipmap textures loading.
  • Tuned terrain lights visibility.
  • Crash fread_nolock viObjectShape::LocalBox - fixed.
  • Crash when taking second place in a multi-seats aircraft - fixed.
  • Updated CN and DE localization.
  • Kneeboard fix for multimonitor configs.
  • AI vehicles. Added new MBT T-72B3, SPAAG ZSU-57-2, and APC BTR-82A.
  • Parking Position Numbers reversed at Tbilisi Lochini, this bug originates from 2012, please be aware of any changes this might make to existing missions.
  • Added modify coalition in mission editor (Thank you to Grimes and uboats, their mod is now no longer required if used).
  • AIM-120 AMRAAM active radar seeker bug fixing/improvements:
    • Fixed HOJ logic, missile will switch between HOJ and active modes if target is lost.
    • LOS rate limit computations. Restriction on the angular rate of the line of sight has been restored.
    • Fixed visual launch mode behaviour. The missile in this mode no longer receives target designation from the aircraft, but itself searches for a target after launch. The search for the target is provided inside the 15 degrees cone (the width of seeker FOV) right in front of the missile.
    • Fixes in seeker target searching logics.
    • Introduced last target LOS storing. When the target is lost, the seeker retains its orientation, directed to where the target was.
    • Datalink. A fighter-missile line-of-sight check has been introduced.
    • Fixed periodical desynchronization of chaff lock in MP.
  • AIM-7 semi-active radar seeker bug fixing/improvements: most of the above changes applied to active seeker were also applied to semi-active seeker.
  • Optimized culling for Default Terrain Objects Shadows option.
  • The new Damage Model improvements:
    • Multi engine aircraft support
    • AI reaction on different damages
    • Visualisation of a fuel leakage stops when the fuel ends
    • Removing control surfaces disproportionally reduces size of the connected airfoil - fixed
    • Bearing damage model is added to FW 190A-8 and P-47D
    • Stutters on hits to the fuel tanks are fixed
  • Added ability to remove bookmarks in the cockpit kneeboard.
  • Fixed crash when attacking ground targets by a group of helicopters in some conditions.
  • SS-1 Scud range and rearming time are corrected.
  • Improved WWII AI tactics for attacking bombers.
  • IR Pointer too much blooming - corrected.
  • Fixed error ERROR_MOD_NOT_FOUND that occurred in some cases.
  • A high polling rate on your mouse results in a poor response time in the game - fixed.
  • ME. Error when click on new button for vehicle units in some cases - fixed.
  • Unable to delete unit from within a group in ME - fixed.
  • AI B-17G collides when climbing in formation Bomber element - fixed.
  • AI AV-8B. Landing overloaded AV-8B on some ships leads to plane crash - fixed.
  • AI. F-16 breaks engagement after HARM attack into a hillside - fixed.
  • AI. Samuel Chase ship. Some AA guns do not attack surface targets - fixed.
  • GUI Input. Better folder management while saving input profile.
  • Radio transmission from a unit doesn't work after using the radio for calling the ATC - fixed.
  • GUI Input. Added button Rescan devices.
  • AI. SSK-887 does not hold appointed depth in the waypoint - fixed.
  • White dot can be seen in day time for aircraft and units in the far - fixed.
  • AI. B-17 and two-piston engine bombers formation lateral separation fixed.
  • ME. The leader of the ground group on the map will be indicated with digit 1.
  • ME. Static objects are not displayed in the mission planner - fixed.
  • ME. Hide units filter doesn't work in the mission planner - fixed.
  • ME. New piktogramm of Templates icon.
  • GUI Input. UI Layer and NS430 Input categories do not show if bind is already in use in another module - fixed.
  • Wire strike for helicopters doesn't occur- fixed.
  • Track replay mouse cursor issue when using Scale GUI and UHD fixed.
  • AI. Helicopters will be spawn on the FARP with direction opposite to wind instead of North direction.
  • AI. Aircraft fly over previously bombed target enroute to next waypoint - fixed.
  • AI. Aircraft when they miss TOT will fly the remainder of the route at extremely slow speeds - fixed.
  • ME payloads panel. When modifying an aircraft payload via the mission payload selection the weight stats for the loadout are not updated when a change is made - fixed.
  • ME. Warehouse screen: added field - fill column to value.
  • ME. Added ability to copy and paste Coordinate info via mouse position.
  • GUI VR options. Added some help images.
  • GUI input. No possibility to tune FFB joystick - fixed.
  • ME. Aircraft. Advanced Actions. Add Multirole Fighters to the list of Enroute tasks.
  • ME. Added Argentina.
  • Fixed crash - set mission date in editor prior to 1970 save and start mission from editor.
  • AI Ship. Aircraft carriers revised: sounders, phalanx elevation added.
  • AI Ship. Arleigh Burke sounder fixed.
  • AGM-84 Harpoon fired from B-52 never hit target, they either fly over, circle around, pop upk, and completely overshot the target - fixed.
  • AI pilot falls through Tarawa deck after shutting down - fixed.
  • DCS freeze when assigning a route to a ground unit in some case - fixed.
  • MP. Barrage Balloon does not show for clients - fixed.
  • AIM-120 Midcourse guidance - fixed unwanted target id reset, fixed seeker los rotation in midcourse phase and restored protection from LOS rate surge.
  • AIM-7. Loft trajectory initialization corrected.
  • After ejecting player can still control aircraft - fixed.
  • net.lua2json generates error if table indexed numerically has missing index - fixed.

DCS AV-8B NA by RAZBAM

  • GBU-54 are now loaded on DITERs.
  • Removed all TERs with 3 bombs from Stations 3 and 5.
  • Improved JDAM Relative targeting procedure. Now it is possible to do multiple JDAM relative releases.
  • Improved: High Drag bombs can now be released as Low Drag.
  • Improved: Ghost Velocity Vector on HUD will now flash when at limits of HUD display area.
  • Improved: Long Winc does not disable JDAM Relative Targeting (TOO mode). To disable you must undesignate.
  • Added flight control system joystick switch abstraction keybinds.
  • Fixed: FPM erratic behavior in NAV or AG mode when total velocity close to zero.
  • Fixed: TPOD/JDAM CTD when releasing the bombs.
  • Fixed: TPOD erratic behavior when using JDAMs.
  • Fixed GBU-32 not tracking.
  • Fixed Waypoint Icon not visible if designated and NWS is pressed.
  • Fixed Com channel selector keybind incorrect behavior.
  • Fixed LAR rings not showing on EHSD for GBU-54.
  • Fixed EHSD ground track digits still use TRUE when EHSI is set to MAGNETIC.
  • Fixed: No markpoint menu option in AG mode.
  • Fixed: DMT roll stabilization when in A/A mode.
  • Fixed: AGM-65F internal handling inconsistency.
  • Fixed: HUD Velocity Vectors going invisible at some limits of HUD display area.
  • Fixed: Release tone to sound after each release.
  • Fixed: NSW not changing IRMAV FOV when missile is uncaged.
  • Fixed: AAR zone circle out of position when EHSD is decentered.
  • Fixed: Various issues with the caged velocity vector.
  • Updated: AUTO release mode. New procedure is in the Forums.
  • Updated: TPOD Functionality for G4 integration with aircraft systems:
    • TDC button (PB14) has been deleted. TDC modes are now only two: AC TDC and HTS.
    • HTS TDC now updates System Designation.
    • Super Wide FOV (SWFV) mode has been enabled (PB10).
    • LSS/LST Mode has been improved. To enable LSS/LST you must long press PB19 (INR).
    • Zoom factor has been incremented from 10x to 16x. Zoom factor increases/decreases by 0.3X.
    • Zoom factor now changes when long pressing PB3 or PB4.
    • New laser modes have been added.
    • Tracking has been modified: AR (Area Track) only locks a ground position. PT (Point Track) can lock a moving target. MT (Moving Target) works the same as PT.
    • When the TPOD is the SOI, NWS slaves the sensor to the aircraft system designation.
  • Removed all GBU-16 x 2 loads.
  • GAU-12 gunpod engine based firing restrictions enabled.
  • Fixed: cage/uncage behavior for rockets and AG gun. Now it toggles gunsight mode between CCIP (default) and DSL (manual).
  • Fixed: DSL(1) release mode.
  • Fixed: Missing switches sounds in the cockpit.
  • Fixed: EHSD DESG behavior when using AUTO release mode.
  • Fixed: AA Gunsight’s BFP. Now it accurately shows the bullet stream from the selected gunsight distance, 1200ft (365m) or 2400ft (731m), to 4800ft (1463 m).
  • Improvement: HUD updated to SVG. Note: FLIR video output is disabled for the MPCD HUD repeater.
  • Added: Ottoman Courier Campaign by Baltic Dragon.
  • Fixed: SKID Warning Light illuminates with parking brake engaged.
  • Fixed: Selected weapon box remains after store depleted.
  • Fixed: Keyboard pitch command resets to centered position.
  • Fixed: Unable to edit Markpoints and Target Points.
  • Fixed: Brake Accumulators reading 0 when starting on carriers.
  • Fixed: External 3D model errors when taking damage.
  • Improvement: Added VR Pilot body.
  • Improvement: Added Parking Brake keyboard/joystick command.
  • Improvement: Added wheel chocks & ground crew menu option.
  • Improvement: Added F-14A to the RWR library.
  • Improvement: Added Mission Route Plan page in the kneeboard.
  • Improvement: Aircraft will now taxi roll on idle power if parking brake or brakes are not applied or nozzle deflection is not used to control taxi speed.
  • Improvement: Parking brake will now be engaged by default for all ground start missions.
  • Improvement: Wheel chocks are now installed by default when starting cold and dark.
  • Improvement: Nozzle stop now moves in steps based on the lock locations.
  • Improvement: Nozzle lever now will latch slightly around the hover stop to simulate hitting the hover stop.
  • Improvement: Enabled show/hide VR body (and force stick and throttle visible when VR body enabled).
  • Improvement: Enabled mirrors clickable.
  • Improvement: Merged show/hide stick and throttle keyboard commands.
  • Improvement: Enabled show/hide stick and throttle clickable.
  • Improvement: Enabled UTM input for Waypoints and CAS. Instructions on the RAZBAM section of the ED Forums.
  • Improvement: Merged missing command definitions from keyboard to joystick.
  • Improvement: Waypoint can be defined as Target Zone or IP in the Mission Editor. Instructions on the RAZBAM section of the ED Forums.
  • Improvement: Waypoints Offsets can now be defined on the Mission Editor. Instructions on the RAZBAM section of the ED Forums.

DCS M-2000C by RAZBAM

  • Fixed: Missing wheels.
  • Fixed: left/right wheel brake combined axis command not working.
  • Fixed: throttle deadzone at high throttle.
  • Fixed: Various issues with the caged velocity vector.
  • Fixed: Keyboard pitch command resets to centered position.
  • Fixed: TDC waypoint range and bearing info display condition.
  • Fixed: HSI knob decreases value.
  • Fixed: ADI "pole" mode not working on INS failure.
  • Fixed: PRET keeps blinking after alignment is finished and INS is set to NAV.
  • Fixed: INS decimal value.
  • Fixed: INS short alignment.
  • Fixed: INS off has no impact.
  • Fixed: TDC position reset when switching from search mode to scan.
  • Fixed: Radar SIL message position on the VTB.
  • Fixed: External 3D model error.
  • Improvement: Added F-14A to the RWR library.
  • Improvement: Added F-14A to the RDI library.
  • Improvement: Updated HUD altitude display conditions.
  • Improvement: Updated HUD RS arrow display conditions.
  • Improvement: Updated SELH behaviour.
  • Improvement: Updated VTB heading tape indicator behaviour.
  • Improvement: Updated HUD RS Arrow behavior.

DCS C-101 Aviojet by AvioDev

  • Fixed and improved startup training missions (EN, ES and CN).
  • Fixed basic visual flight training mission (EN and ES).
  • Fixed radios and navaids lesson 1 (EN, ES and CN).
  • Fixed IFR Flight training mission (EN, ES and CN).
  • Fixed Guns and Rockets training mission.
  • Changed direction of engine y moment (pitch moment).
  • Fixed Bombs training missions, EN and ES.
  • Fixed Sea Eagle training missions, EN and ES.
  • Fixed Air Combat training mission, both EN and ES. Fixed typo in EN version of that mission name too.
  • C-101 mach number indicator scale reaches now 1.0.
  • Cockpit lighting knobs do not deploy the gear anymore when flying multicrew.
  • Updated fuel selector switches sync in multicrew, now the cockpit switch is moved, instead of directly setting the variable for Flight Model.
  • Now Flight Model takes into account rear cockpit fuel transfer switches positions (manual or forward cockpit priority).
  • Added lighting to OFF labels in forward cockpit fuel panel.
  • Fixed sound error message at engine shutdown.
  • Improved aircraft stabilization at mission air start, since stabilizer position initialization was slightly off after latest flight model changes (WIP).
  • Added Georgia fictional liveries.
  • Fixed trim system in multicrew (it doesn’t desynchronize now over time).
  • Removed trim tone when acting on the trim if the aircraft is controlled from another seat in multicrew.
  • Electric load of batteries is now balanced according to their current capacities.
  • 'Sight Sun Filter' and 'Smoke On Ground' properties set in Mission Editor show now correctly to clients in multiplayer.
  • Improved synchronization of flight controls position in multicrew (when the client doesn’t have control, won’t be able to move the stick).
  • Updated handling of fuel system and masses of C-101EB as described below:
    • Updated maximum fuel mass in lua to be exactly the same as the one in the Flight Model. This mass is also used by AI.
    • Updated Empty aircraft mass. Subtracted unusable fuel, and added the mass of two pilots (160 kg). This mass is also used by AI.
    • Updated maximum aircraft mass according to the mentioned fixes in empty aircraft and fuel masses. This mass is also used by AI.
    • Fixed center of gravity change when one of the pilots ejects.
    • Refueling and defueling update now fuel masses correctly.
    • Unlimited fuel flag is correctly accounted now in the fuel system.
    • Fixed center of gravity computation at aircraft rebirth in the same mission.
    • Smoke system weight is correctly accounted now in the center of gravity computation.
  • Improved smoke system. White color is properly disabled now when colorant is turned on. This means no more low FPS when using colored smoke in multiplayer.
  • Improvements in fuel system. Now fuel transfer switches are off at mission start, if the corresponding fuel tank has no fuel. They should be set manually after in-game refueling.
  • Synchronized parking brake handle in multicrew.
  • Fixed animation of clock needles.
  • Added GPS circuit breaker on main panel.
  • Added C-101CC Video Camera light.
  • Fixed 0.8 Mach mark size in speed/mach indicator of C-101EB.
  • Fixed orientation of several C-101EB speed/mach indicator marks.
  • Removed unused lua files.
  • FD horizontal bar is no longer stuck to ADI aircraft symbol when pressing TCS button.
  • Made Vertical Speed mode of Flight Director in C-101CC less sensitive.
  • Added Georgia fictional skin for C-101EB.

DCS SA-342 Gazelle by Polychop Simulations

  • Fixed RWR symbology.
  • Fixed TV targeting symbology.
  • Fixed laser rangefinder symbology.
  • Added possibility to enable/disable NS430 in mission (additional tab in SA342 properties in ME).

DCS JF-17 by Deka Ironwork Simulations

  • Added external fog and MFCD screen animations for player and AI.
  • Added 2 training missions.
  • Added more keyboard/device bindings.
  • Should fix slew axis reverse on C701 when zoomed in.
  • ​​​​​​​Fixed TOT desired speed.
  • Fixed T5 differences between axis and buttons.
  • Fixed inlet total pressure recovery coefficient at lower speeds.
  • Fixed gain/level value display in WMD7 page.
  • Fixed HUD brt/cont adjustment.
  • Fixed CM802AKG keeps tracking target even outside FOV, now will return to MITL mode, seeker returns to search mode.
  • Fixed wheel brake axis first half no effect issue (general rudder axis should give -1 ~ 1 input).
  • Removed blank angle for AG radar (because no SAR feature).
  • Adjusted actuator rate for Elevator and ailerons.
  • Adjusted WMD7 IR WH/BH effect (still WIP).
  • Adjusted deadzone for antenna axis.
  • Revised landing gear drag & damage model.
  • If born on ground, force WOW to true during the first few seconds to avoid gear up due to improper external device switch position.
  • If hpt/spt is notching, hpt/spt position will be predicted and target box on HUD blinking.
  • Fixed: support unlimited ammo.
  • Fixed: hand tremble during defog.
  • Fixed: removed deadzone for HOTAS T6 slide axis.
  • Fixed: too long defog time.
  • Fixed: BRM1 “INRNG” notification.
  • Adjusted: all MFCD/HUD TDC share same axis deadzone (set in special option).
  • Added more key bindings.
  • Added one training: anti-ship missile.
  • Updated CN locales.
  • Fixed: CTD due to AA radar hpt/spt switch under some condition.
  • Fixed: laser-guided bomb tracking issue (adjusted motor speed).
  • Fixed: CCRP cannot release bomb with crosswind.
  • Fixed: DTC data copy between 01-49 and 50-59.
  • Fixed: potential CTD from new kneeboard design.
  • Fixed: salvo bomb release under infinite ammo mode.
  • Fixed: engine oil pressure.
  • Fixed: CLINK page network host indicator.
  • Fixed: input master_mode_next/prev keys not work when start from cold.
  • Fixed: INS page display error.
  • Adjusted: Radar page IFF indicator will show disabled symbol if no INT mode selected.
  • Adjusted: too dark MFCD camera page for wmd7 and c701.
  • Adjusted: MFCD SMS CNTL page and AG param page.
  • Adjusted: Training 08 CCRP.
  • Added: applied new CCRP symbols (more details).
  • Added: AG radar AGR mode for bomb (when close to SPI, AG radar automatically switches to AGR mode, later returns to prev mode once done. You cannot enter AGR mode manually).
  • Added: MFCD DATA-> NAV can manually set wind speed/dir if INS works abnormally.
  • Added: HSD shows target indication lines of wingmen in the same flight via datalink.
  • Added: CLR button for MFCD in edit mode (to clear current input and then re-enter digits).
  • Added: F-14A in RWR detection.

DCS F/A-18C Hornet by ED

  • Added Azimuth / Elevation Radar Sublevel (FLIR Sublevel/AUTO IFF/MIDS - W.I.P).
  • Added PRECISE and GRID Coordinate Entry.
  • Added Datalink Symbols on HMD.
  • Added HMD control page from SUPT.
  • Added IN LAR indication.
  • Added FTT mode for moving targets.
  • JDAM:
    • Added input of terminal parameters. (DLZ for terminal data - W.I.P).
  • DCS Hang / crash with jettison procedure - Fixed.
  • AACQ mode - Correction of the logic of work (W.I.P).
  • Datalink in the Hornet only works in the day, not at night - Fixed.
  • HMD A/A indicators don't match HUD A/A Indicators (Added IN LAR/SHOOT indication, DT2 symbol) - Fixed.
  • Missing Course Line Option for TGT (HSI and SA Page) - Fixed.
  • Automatic IFF disabled in LTWS.
  • COMM window illuminates whenever transmissions are received on COMM 1 and COMM 2, respectively - Fixed.
  • Radio digits corrupt during cold start - Fixed.
  • AGM-65F resets after shooting all AGM-65E's - Fixed.
  • Laser mavs will not fire after IR mavs used - Fixed.
  • Added Angle of Attack (AoA) steady tone for certain conditions:
    • AoA above 35 and below 7 degrees (with AUTO flaps)
    • FLAP FULL AoA above 32 degrees
    • FLAP HALF AoA above 35 degrees
    • With stores AoA above 25 degrees
  • AGM-84E - PP mode unable to set target elevation - Fixed.
  • PRF should not be pilot selectable in ACM modes - Fixed.
  • TDC over Azimuth hides the setting - Fixed.
  • STEP cursor fixed when using EXPAND.
  • RDDI will display the AGR page in A2G mode when the lightning is changed from NIGHT to DAY - Fixed.
  • Corrected guns and rockets HUD / STORES symbology.
  • EW symbols on SA always show upright - Fixed.
  • SURV still contributes to ROE ID criteria when SURV is deselected in SA SENSR subpage - Fixed.
  • Removed LOFT for HARM in TOO and SP modes (same way as F-16C).
  • IN RANGE notification in HUD with no target data - Fixed.
  • Mark points become corrupted when using WPDSG - Fixed.
  • Fixed indication of JDAM and cannon on HUD.
  • AGM-65E Will not fire on a building if the MAV is SOI - Fixed.
  • Weapon volume for AIM-9X adjustment - Fixed.
  • FPAS descent distance - Fixed.
  • Paddle switch and Pinkie button animation switched - Fixed.
  • TAC Menu does not show the weapon option unless the stores page has been selected - Fixed.
  • Fixed indication of AGM-65E.
  • COMM control does not work while the radios are not powered - Fixed.
  • UFC Scratchpad Error input - Fixed.
  • ACM and SIL mode crossing - Fixed.
  • Reversed ground effect at high speed is fixed.
  • T UP is using heading and not track in HSI Aircraft symbol is aligned with the heading in HSI and SA - Fixed.
  • Mark point cannot be displayed in feet - Fixed.
  • If waypoints are cycled after using WPDSG, laser Maverick seeker will wander - Fixed.
  • A-G/A-A radar page shows true heading - Fixed.
  • TWS still functions on ground -Fixed.
  • Radar scans even on the ground (on carrier as well) - Fixed.
  • AG radar. Functions on the ground at zero speed and WoW - Fixed.
  • STT acquisition always uses the current PRF in INTL - Fixed.
  • DDI#7 function during TDC designation - Fixed.
  • Harpoon HUD intersection indication - Fixed.
  • Loud "fluttering" sound inside the cockpit when speed > 200 KIAS - Fixed.
  • AACQ with TDC over different track than L&S - Fixed.
  • AACQ/FACQ command is always SCS right instead of SCS towards the radar page - Fixed.
  • Player's ladder at cold start moves - Fixed.
  • HUD TD Diamond not ground stabilized - Fixed.
  • Bloom around hornet nav lights appears too large/bright at distance - Fixed.
  • Navigation lights very bright in day time - Fixed.
  • Added AG Mode for JHMCS.
  • Completed HUD TD designation logic.
  • Added GBU-32 and GBU-31V2 /V4.
  • HUD TD Diamond not ground stabilized - Fixed.
  • ASL blank in AUTO Mode - Fixed.
  • REL indication missing in HUD designate - Fixed.
  • Adjusted AIM-9 family missiles drag.
  • Laser guided bombs crossed out in HUD but not DDI if laser code not set - Fixed.
  • DL-13 Remains after rearm - Fixed.
  • AGM-65F Sometimes wanders off target when MAV is made SOI - Fixed.
  • Gear lights seem to have to much bloom on last LOD - Fixed.
  • There is no reticle on HUD for Walleye.
  • Updated Flight Manual in Chinese.
  • Added GBU-24 A/B Paveway III laser-guided bomb.
  • Added Auto IFF/CIT from the AZ/EL A/A page.
  • Added AZ/EL FLIR Sublevel.
  • Redesigned threat search algorithm for HARM for TOO mode.
  • AGR Ranging Uncommon Symbology - Fixed.
  • Hostile NCTR doesn't contribute to hostile ID - Fixed.
  • Hornet radar azimuth reverts to a RWS behavior WHEN changing weapons in TWS and also allows WAY more Azimuth than normal - Fixed.
  • ACM Mode - GACQ circle disappears after switching modes or weapons - Fixed.
  • Un-designate in any Gun mode should return to GACQ - Fixed.
  • Bar setting glitch upon exiting GACQ - Fixed.
  • GACQ shows strange search pattern dependent on radar elevation upon entry of GACQ - Fixed.
  • GACQ + AG radar breaks both AA and AG radar modes - Fixed.
  • AG Radar picture anomalies at 160nm range - Fixed.
  • Walleye HUD error - Fixed.
  • AGM-65E code step when unboxed- Fixed.
  • Double Print on DDI - Fixed.
  • Heatblur F-14A appears as 'U' in RWR- Fixed.
  • JHMCS ATC indication is linked to gun selection - Fixed.
  • Problem with AGM-65E after using LST when not self-lasing - Fixed.
  • AIM-9X Can't be Slaved Off Waterline with JHMCS - Fixed.
  • LGBs still releasable without laser code set - Fixed.
  • Updated the manual.
  • Added new, free MP mission by Baltic Dragon.
  • Not losing lock on STT When turning off the radar, Guides missile all the way. - fixed.
  • GBU-24 does not explode on impact - fixed.
  • AIM-7MH not lofting when LOFT is turned on - fixed.

DCS F-16C Viper by ED

  • Added HARM loading option on stations 4 and 6.
  • Added HQ-7 and Roland to HARM sensor database.
  • Waypoints are disappears after switching to A-G and back to NAV - Fixed.
  • Adjusted landing behavior in crosswind (adjusted side friction factor for crosswind landing and takeoff/nose gear absorber updated).
  • Nosewheel steering gains - sensitivity adjusted.
  • AGM-65 D, G, and H, K Maverick non-consistent lock on - Fixed.
  • AGM-65G/D/H/K adding missing options:
    • Boresight (BSGT) option.
    • Uncage (allow Maverick gyro to complete 30 seconds earlier).
    • It is possible to lock on with two missiles prior to launching the first missile.
  • Generator stops and FCR alignment turns off after being idle for too long - Fixed.
  • NOT SOI for HSD - Fixed.
  • AGM-65 WPN Page symbology errors - Fixed.
  • Check Exterior lights COVERT modes - Fixed.
  • HARM HAS - redesigned logic - Fixed.
  • Switching Master Modes PWR OFF HARM's - Fixed.
  • Mavericks should already be powered on and warmed up on air start - Fixed.
  • Livery names are incorrectly formatted - Fixed.
  • EO submodes not remembered - Fixed.
  • Aerodynamic forces on gear posts inverted - Fixed.
  • Selected station number must be highlighted, not boxed - Fixed.
  • Fix for fuel flow indicator, hydraulic pressure indicators, oil pressure indicator, nozzle position indicator.
  • Updated DE Viper manual.
  • Added AGM-88 HARM section with HAS mode procedures.
  • UFC Training mission static aircraft placement issue - Fixed.
  • Added Viper AIM-9LM Training mission.
  • Fixed typos and mission (Lesson 11) picture error.
  • Added Viper AIM-120C training lesson.
  • Added Viper Lesson 13 - Air-Air TWS and LINK-16 use.
  • Added Viper training lesson 14 - Air-to-Air ACM and HMCS use.
  • Added pylons mass accounting to FM.
  • Adjust payloads drag AIM-9.
  • 3 Syria mission have snap views included creating problems for users - Fixed.
  • Added chinese localization for QS and Single missions.
  • UFC Training mission static aircraft placement issue - Fixed.
  • Fixed the logic of the System Point of Interest (SPI) concept.
  • Added POS (Position) mode, RUK (Range Unknown) submode for the AGM-88C HARM.
  • SPI location isn't changed when steerpoint is changed - Fixed.
  • Maverick Slew Error in PRE Mode - Fixed.
  • Phantom waypoint issue - Fixed.
  • Un-commanded return to CZ when A2G Weapon select or dogfight switch is used branch only - Fixed.
  • F-16 Firing HARM blocks CCRP SPI movement with TGP - Fixed.
  • CCRP SPI not updating with TGP designation - Fixed.
  • Using VIS mode with AGM-65 interrupts autopilot settings - Fixed.
  • Uncommanded TGP to Maverick Handoff - Fixed.
  • Maverick Not Slaving to TGP LOS in PRE - Fixed.
  • Uncage switch works for all sensors independently from SOI assigned - Fixed.
  • Fuel quantity dial sound only in one direction - Fixed.
  • Reduced search time for HARM for HAS mode.
  • AIM-120B/C Training lesson bugs - Fixed.
  • Minor cockpit sound fixes.
  • Added new F-16C A/A Training Missions.
  • Updated the manual.
  • Fixed wrong release scheme in POS mode.
  • Update of the Taxi and Take-Off Mission.
  • HARM POS/RUK does not track SA-2 track radar - fixed.
  • No TOT in CCRP mode after firing off 2 Harms - fixed.
  • Post-release CCIP point is no longer there with the weapon release button still held down - fixed.

DCS F-14A/B by Heatblur Simulations

  • NEW Added F-14A Model Tomcat (F-14A-135GR, Late USN, ALR-67 Equipped Variant). New Systems and Changes include:
    • TF30 engine model, including:
      • Mid Compression Bypass Circuit
      • Mach Lever
      • Expanded compressor stall model
      • Hydromechanical fuel control
      • New thrust model
      • New engine spool dynamics
      • New afterburner model
      • Updated nozzle logic
      • New audio
    • Reshaped engine nacelles and added new nozzles
    • New - A specific liveries:
      • VF-21 Freelancers 200
      • VF-111 Sundowners (200)
      • VF-154 Black Knights 101
      • VF-211 Fighting Checkmates 105
  • NEW: Complete external sound overhaul (TF30 & F110). We’ve entirely overhauled the F-14’s exterior soundset, including the following changes:
    • New rear aspect exhaust sounds
    • New intake sounds
    • New afterburner sounds
    • New fly-by sounds
    • New engine fan blade rattle sound (slow windmilling speeds)
    • AB Zone lighting thump (internal)
    • Fixed stall warning tone + new audio sample (internal)
    • New compressor stall sounds
    • Tuned engine start and idle sounds
    • Adjusted all sdef files to improve directional sound and audible distance
    • Complete overhaul of audio driver logic on code side
    • Various other common sound fixes:
      • Sounds now load quicker
      • Tomcat is no longer unbearably loud at idle and at distance
      • Reduced total number of sound samples being played in external view
  • NEW Added simulated yaw string (A and B models) with corresponding wind simulation.
  • NEW Fire Suppression System + keybinds.
  • NEW Mid Compression Bypass Circuit Breaker keybind (F-14A only).
  • NEW Afterburner Gate option + keybind.
  • NEW Jester Features:
    • JOKER callout
    • BINGO fuel callout
  • Fixed fuel shutoff handles not shutting down engines.
  • Fixed engine stall/over temperature warning light logic.
  • Added F-14A versions of Caucasus, PG and Syria Quickstart missions.
  • Adjusted F-14B fuselage nacelle area for more roundness and visual fidelity.
  • Adjusted afterburners to not show black streaks.
  • Engine windmill speed now affected by relative wind direction.
  • Adjusted F110 AB thrust below mach 0.7.
  • Fixed crashes caused by visual effects during compressor stalls.
  • Adjusted engine fire and compressor stall visual effects.
  • Engine fire and compressor stall effects now synced over the network.
  • Adjusted pitch damping and pitch with power effects per SME comments.
  • Adjusted inlet aerodynamic performance per SME comments.
  • Adjusted subsonic airframe drag per SME comments.
  • Fixed TF-30 oil overheating.
  • Misc potential crash fixes in engine code.
  • Updated F-14B Syria Take-Off Instant Action mission.
  • Painted air brake pistons white.
  • Allow AIM-7MH to loft, except when fired in ACM or boresight modes.
  • Added CVN-75 to the data link capable carriers.
  • Flood antenna identifies as missile lock instead of STT to targets now, for consistency with other DCS modules.
  • Enable sparrow flood antenna if STT is lost while sparrow is in flight.
  • Update RWR threat library version.
  • Fix RWR symbols for HQ-7.
  • Fix ARC-159 (pilot radio) keybinds for OFF/MAIN/BOTH/ADF.
  • Fixed VF-11 Red Rippers (1997)/description.lua to remove problematic Spec Map.
  • Adjust AIM-54 chaff resistance after latest ED/DCS changes.
  • Add bindable input for pilot hydraulic hand pump.
  • Use the DCS global gameplay option for hiding control stick.
  • Fix typo in options dialog (butons->buttons)
  • Converted Bone Strike, Colorado River Time Trial, Debridging the River Ingur, Heatblurring the Lines, Kish Kat Attack, Protect the Viksburg, Rioni River Run, Seine River Endurance Run to F-14A compatible versions.
  • Adjusted AIM-54 countermeasure resistance to revert to old ED System.
  • Fixed TID STT strobe angle error when not flying level.
  • Potentially fixed a case where TWS AIM-54 could erroneously track a target not receiving recent radar returns.
  • Prevent RIO from using Pilot Controls from backseat.
  • Fixed steering tee not displayed in weapon off mode.
  • Fixed detached wing not disappearing in LoD1+.
  • Fixed Pilots not disappearing in static aircraft in LoD1+.
  • Fixed Pilots not disappearing after ejection in LoD1+.
  • Shifted pilot stick neutral position slightly aft.
  • Adjusted flap jamming logic - flap jamming is now more likely to occur.
  • Added anhedral tilt to horizontal tailplanes.
  • Fixed left horizontal tailplane being displaced along Z Axis.
  • Fixed Fire Extinguisher Handles & made accessible to pilot only.
  • Fixed TWS velocity vector sometimes getting stuck.
  • Ensure missile loses tracking when switching between PD-STT and TWS post launch.
  • Fixed AIM-54 RWR indications.
  • Updated manual to include F-14A late specific sections.
  • Crash F-14 in case some custom mods are installed - fixed.
  • Add new F-14A unit types to ALR-67 threat library.
  • Explicitly prevent all sparrows but AIM-7MH from lofting.
  • Fixed AIM-7 not tracking correctly in PD-STT.
  • Make Radar send radio command when launching in AIM-54 in PD-STT so F-14 RWR can detect it.
  • Fixed sparrow flood mode giving radio command (triggering target RWR) prior to launch.
  • Added new TTI calculation with real time update.
  • Renamed F-14A models to avoid clashes with VSN mods.
  • Added more potential fixes for Jester switching to RWS right after TWS Phoenix. Launch (could not reproduce bug reported by some).
  • Fixed DCS log warnings about duplicated ALU shapes.
  • Tweaked FM for both -B and -A:
    • Slightly reduced transonic airframe drag
    • Adjusted intake drag at low airflow ratios for TF30
    • Restored and re-tested previous F110 subsonic and supersonic AB thrust
    • Re-tuned TF30 AB thrust
    • Adjusted TF30 extreme high altitude core thrust and fuel flow
    • Adjusted TF30 extreme high altitude AB fuel flow schedule
    • Adjusted TF30 burner temperature model to be less prone to engine fires at extreme high altitude/low speed
    • Adjusted TF30 fuel control gains and spool dynamics
    • Adjusted TF30 gross thrust at low RPMs
  • Fixed ground spoiler logic.
  • Added F-14A single and multiplayer missions.
  • Added VF-11 Red Rippers 106 livery.
  • Added VF-33 Starfighters 201 livery.
  • Exterior engine sound adjustments.
  • Fixed LAU-7 color on some liveries.
  • AIM-54 now uses distance (determined by TGT Size switch: large=13NM, medium=10NM, small=6NM) for going active, instead of 16s TTI.
  • Added special option for convenience to allow “Weapon selector up” binding to emulate “weapon selector press” when in SP/PH position, to toggle between Phoenix and Sparrow.
  • JESTER Menu changes & additions:
    • Radar mode submenu renamed to Radar Settings
    • TWS-M switch added
    • TGT Size switch submenu added
    • Ground/Aircraft stabilize renamed to TID Ground/Aircraft stabilize
    • Scan distance renamed to TID range
  • Changed kneeboard datalink hosts page to use unit display name instead of type name.
  • Fixed AI F-14A nozzle animations & afterburner.
  • NEW! Added F-14B Campaign “Operation Reforger - The Iron Heel”.
  • Fixed TWS tracks clashing with datalink in multicrew.
  • Added TGTS size keybinds for RIO.
  • Updated AIM-7 to parity with ED’s AIM-7.
  • Fixed AIM-7 dogfight LTE to 0.7s (was accidentally immediate).
  • Prevent AIM-54 continuing to track target if TWS track was deleted and later re-acquired (new track technically).
  • Fix: ensure that AIM-54 active command is only sent while radar is transmitting.
  • Livery fixes for VF-102 and 103 Hi Vis.
  • Small fixes to A liveries.
  • Added hog to VF-11 droptank on B version.
  • Fixed mirroring issues on Last Ride and Grim Reapers liveries.
  • Fix for engine fire at continued M1.1.
  • Adjusted transonic drag for F-14A.

DCS Supercarrier by ED

  • Static crew men have collision - Fixed.
  • "See you at 10" stays after used - Fixed.
  • AI F-14 In user mission gets stuck in middle of deck then vanishes - Fixed.
  • Added more Variance in AI Carrier Approach Speed.
  • SU-33 and Kuznetzov abort take off - Fixed.
  • Lights are turned on on bridge and opened spaces below flight deck day time - Fixed.
  • All aircraft spawn from runway - Fixed.
  • Deck crew disappears on game PAUSE - Fixed.
  • Crew only in one eye in VR in F2 view - Fixed.
  • Carrier accepts aircrafts even if the flight deck is damaged - Fixed.
  • F-14A replies "Hornet Ball" on landing - Fixed.

DCS A-10C and A-10C II Tank Killer by ED

  • Available for all countries in the Mission Editor.
  • Animation of opening of aircraft canopy has been improved.
  • Loadouts with triple SUU-25x8 aren't visible in simulation - Fixed.
  • "Hide stick" feature is added.
  • Aircraft skins are restored in all training missions.
  • Flashing for navigation lights - fixed.
  • Setting Chaff or flare above 255 and releasing crashes DCS - Fixed.
  • Flare count updated. Flares count increased up to 480.
  • Adjust Coolie Hat HOTAS functions: Coolie Hat Up: HUD as SOI; Coolie Hat Down: HMD SOI.
  • China Hat HOTAS changes. Regardless of what is Sensor of Interest (SOI), China Hat Aft Long always slaves the Targeting Pod to the current Steerpoint and not the Sensor Point of Interest (SPI). China Hat Forward Long slaves all sensors and weapons to SPI instead.
  • Sounds for the GAU8 gun are updated.
  • Updates to Thrustmaster Warthog HOTAS Profile (Profiles edited).
  • HUD frame size and HUD projection - fixed (Original A-10C only, fix for A-10C II coming).
  • A-10C II Canopy damage now visible in the external view and cockpit both.
  • UFC Panel Labels updated.
  • Radio Call placard matches ACFT Tail number now.
  • Nose gear strut compression improved.
  • NS 430 navigation system isn’t available for A-10C II further.
  • HMCS. Implemented blue line connecting mini-SPI and PPLI symbols: solid for flight members, and dashed for other flights.
  • Fixed Fuel Selector Knob position at start - it was not “lined up” correctly.
  • HUD CCRP mode was disabled for APKWS rockets.
  • HMCS brightness control was updated: both DAY and NIGHT modes have the range of 100% with 5% increments. Current brightness value is displayed for 3 seconds after last change.
  • HMCS SADL assigned target shape was changed to the red solid triangle.
  • Fixed sporadic crash in HMCS related to symbology occlusion by maximum range (the one set in the HMCS profile).
  • Fixed slight roll of the entire HMCS symbology when VR headset is used - it directly affected horizon line, as well as spatial symbols positions.
  • Added ‘Default Gun Mode' and ‘HMD render eye’ options for A-10C II.
  • Improved HMCS Line-of-Sight computation when DTSAS is not available. Now radar altitude is taken into account, when available.
  • TGP boresight option was added to TGP OSB5, with the ability to set boresight elevation via scratchpad.
  • Tweaks to Russian HOTAS input translations for A-10C.
  • A-10C Shturmovik campaign. Mission 5. There is no task to return to targets if enemy fighters are not destroyed - fixed.
  • Joystick VKB Gunfighter. Renamed correctly in customized profiles.
  • Fixed CTD on Transport.dll.
  • HMCS TDC makes jumps after movement - Fixed.
  • A-10C II. HMCD overlaps HUD. Fixed dynamic symbols positions near edges of the display.
  • TGP starts to drift after slaving to HMCS - Fixed.
  • Updated voice messages index - made A-10C II VMU messages audible.
  • Corrected the Free flight mission on Caucasus to avoid message DTSAS OFF MAP.
  • Added flashlight commands to joysticks profiles. Basic options like on/off and colors are working, but no control for brightness.
  • Central payload drag position fixed.
  • Default Laser Latch to ON.
  • 3D model. Added name change and texture remapping for the pilot.
  • 3D model. Removed unnecessary arguments on the second LOD.
  • 3D model. Helmet system hangs after pilot ejection - Fixed.
  • 3D model. Corrected pilot textures.
  • Visual improvements to 3D model of the cockpit:
    • SAS switches.
    • UHF selector positions.
    • STEER switch.
    • Reflections on glass.
  • Analog speed dial discrepancy Fixed.
  • IFFCC SPI in guns mode - Fixes.
  • Maverick IFFCC SPI wrong location - Fixed.
  • Improvements were made in the training missions.
  • Removed nose rise with PAC Off.
  • Emergency trim reversed when using mapped controls - Fixed.
  • With GBU selected switching to guns does not allow calculated Gun sight only cross and fixed - Fixed.
  • Flares will come from both dispensers behind the wheel bays, and chaff from both wingtips.
  • Updated the manual.

DCS A-10C Warthog by ED

  • UHF selector stop positions corrected.
  • Analog speed dial discrepancy - fixed.
  • Eliminated intersecting the external mesh to cockpit mesh.
  • Recalibrated airspeed indicator main pointer to make it consistent with the drum indication.
  • Maverick IFFCC SPI wrong location - fixed.
  • STEER switch bug fixed.

DCS F-5E Tiger II by ED

  • Fixed Z fighting in main landing gears.
  • Adjusted drag of AIM-9 payloads.

DCS L-39 Albatros by ED

  • Fixed the animation of the pilot's hand in the rear cockpit.
  • Cockpit pressure initialization fixed. There was displaying the oxygen starvation during launch at high-altitude aerodromes.

DCS: AJS-37 Viggen by Heatblur Simulations

  • Fixed canopy position sync in multiplayer.
  • Updated RB75 A/B/T (AGM-65 A/B) flight model and seeker behaviour.
  • Fix to crash when dropping High-drag bombs.

DCS MiG-21bis by Magnitude 3

  • Fixed radar causing a huge FPS loss when turned on.

DCS P-47D Thunderbolt by ED

  • Water injection system is added.
  • Engine improvements based on water injection system.
  • Air cooling model improved.
  • Fixed a bug with displaying some elements after destruction of wings.
  • Rudder plate at max deflection angles intersects with other elements - fixed.
  • Cowl flaps control rod model improved.
  • Dive recovery flaps added to FM.
  • Damage of structural elements from G-overload is tuned.
  • Updated EN and RU manuals.
  • Default payloads added for all modifications.
  • Improvements to the aftercooler.
  • Pylons drag - fixed.
  • Structure elements parameters - tuned.
  • Improved visualisation of the damage on armor glass.
  • Pilot 3D model is added to the first person view.
  • Autostart procedure - fixed.
  • Improvements to FM and Systems:
    • Engine with water manifold pressure
    • Turbine stall
    • Buffeting from the cowl flaps
  • Engine damages and failures:
    • Detonation with water
  • New P-47 Turbine Stall and Bearing Sounds.
  • Added and updated IA missions.
  • Added SP mission.
  • Aircraft will continue to climb on dead engine under certain conditions - fixed.
  • Updated PG, Caucasus and Channel IA Missions.

DCS FW 190 A-8 by ED

  • Smoke screen button assignment - fixed.
  • Oil temperature - fixed.
  • Fixed the oil pressure.
  • Added and updated IA missions.
  • Added SP mission.

DCS FW 190 D-9 by ED

  • Corrections to the cooling model.
  • Updated Channel and Caucasus IA Missions.
  • Added SP mission.

DCS Spitfire LF Mk IX by ED

  • When leaving aircraft to AI it’s tail sinks into the ground - fixed.
  • Added the burned model.
  • Some visual gaps between cockpit and the external model are closed.
  • Added and updated IA missions.
  • Added SP mission.
  • Updated Spitfire Channel and Caucasus IA Missions.

DCS Bf 109 K-4 by ED

  • Minor cockpit sound fixes.
  • Added new IA missions for The Channel map.
  • Added new Caucasus IA missions.
  • Added SP mission.
  • Updated Channel IA Missions.

DCS P-51D Mustang by ED

  • Added SP mission.
  • Updated Channel, PG and Caucasus IA Missions.

DCS Flaming Cliffs by ED

  • MiG-29G. Cockpit indication doesn't work - fixed.
  • MiG-29. Large bounce after a heavy landing, no nose gear damage - fixed.
  • Su-25. Added single mission to Syria map.
  • SU-25T. SPPU-22-1 gunpad not doing any damage to light armor - added some armor piercing shells into the round rack.
  • Updated / added Instant Action missions.
  • Adjusted Su-27 and Su-33 cockpit mirrors. Parts of the airframe are visible.

DCS Ka-50 Black Shark by ED

  • The elevation of the Vikhr ATGM does not correlate with the sight - fixed.

DCS UH-1H Huey by ED

  • Fix altimeter.
  • Minigun sound fix.
  • Cockpit doors are now always operated separately.

DCS WWII Assets pack by ED

  • New units are added to the pack:
    • M1 37mm AAA
    • M45 quadmount AAA
    • QF 3.7-inch AAA
    • Daimler Armoured Car
    • M4 High-Speed Tractor
    • Light Tank Mk VII Tetrarch
    • FuMG 401 Freya LZ radar
  • MG shoots higher on sd234\2 Puma. Sight reticle has been changed.
  • A-20G behavior is changed to attack aircraft/bomber.
  • The AI A-20G seems to ignore CAS / Bombing / Carpet Bombing tasking - fixed.
  • AI Gunners on Bombers are too accurate A-20G and Ju-88 effective turret range reduced.
  • Evasion maneuvers for WWII bombers improved.
  • The following units have been made available free for all users:
    • A-20G bomber
    • Flak 18
    • Bofors 40mm
    • Panzer IV
    • Sherman
    • Sd.Kfz.251
    • M2A1
    • Blitz 3.6-6700A
    • Bedford MWD
  • U-boat VII-C flak has wrong depth - fixed.
  • LSO view disabled for WWII ships.
  • KDO used an incorrect shell for flak 41 calculations - fixed. Some target assignment. optimization.
  • Sight M70D for M8 Greyhound.
  • Added warehouses for Bedford and CCKW.
  • A-20 x-ray model improved.

DCS Combined Arms by ED

  • MLRS do not rearm and continue to fire - fixed.
  • Paratroopers don't move after landing - fixed.
  • Improved AI movement along the route.
  • Fixed infantry stuck.
  • Units "on road" are directed to the next WP - fixed.
  • APC M113. Implemented variable armor thickness in collision model.
  • AA guns do not attack surface targets - fixed.
  • Infantry collision with aircraft can do massive damage - fixed.
  • Compass for T-72 in isometric view - fixed.
  • Added indication of stabilization “STBL ON”.
  • Fixed missing sound CIWS for some ships.

China Asset Pack by Deka Ironwork Simulations

  • Fixed ZBD-04 collision model for AP ammo.
  • Fixed 052B cannot intercept harpoon.
  • Fixed (by ED) 093 flying after setting a new waypoint.
  • Adjusted: SD-10 active seeker param according to updated active radio seeker bugfixing/improvements in AIM-120 scheme.
  • Adjusted: JF-17 AI engine param.
  • Adjusted: SAM missile reflection limit.
  • Adjusted: 052B/052C SAM radar type and launcher.
  • Fixed zbd-04, hq-7 collision models.
  • Fixed C-802AK crashed into sea issue.
  • Fixed static warning board missing in game issue.
  • Adjusted BRM-1 engine for reasonable range.
  • Adjusted: ship collision parts life.
  • Adjusted: brm1 max range value for DLZ calc.

DCS The Channel Map by ED

  • Optimized surface details.
  • Fixed: unable to set temperature.
  • Improved TAD textures.
  • Made birds' ambient sounds less annoying.
  • Optimized VRAM meets 4GB requirements.

DCS Syria Map by Ugra Media

  • Optimized surface details.
  • Eliminated AIs traffic jam on some airport runways during takeoff.

DCS: Caucasus Map by ED

  • Kobuleti airfield: Large aircrafts can now reach the runway.
  • Lochini airfield: fixed reversed parking slots positions 8/9, 13/14, 18/19, 23/24, 28/29, 33/34 and 38/39.
  • Beslan airfield: fixed runway sign.
  • Fixed scenes objects: intersections, objects on roads, and elevated objects.
  • Added names of beacons on "ARK channels" plate KA-50.
  • Fixed random disappearance of airfield markings.
  • Cosmetic corrections in the airfield markings.
  • Fixed many surface elevation artifacts.
  • Many cosmetic corrections to forest tree distribution and tree-line borders.
  • Removed trees from ATC line of sight.
  • Fixes to building collisions.

DCS: NEVADA Test and Training Range Map by ED

  • North Las Vegas airfield: aircrafts can now reach runways from parking spot B19.
  • Nellis airfield: aircrafts can now reach runways from parking spot E11.
  • Runway/taxiway signs are no longer fuchsia colored at night.
  • Fixed many surface textures.

DCS: Persian Gulf Map by ED

  • Fixed tile of surface textures on far distances.
  • Khasab airfield: fixed VASI lights.
  • Jask airfield: added АТС frequencies.
  • Bandar-E-Jask airfield: added TACAN.
  • Sharjah airfield: fixed taxiway/runway signs.
  • Fujairah airfield: fixed scene objects distribution.
  • Al Minhad airfield: changed parking slot "Stand01" to "62".
  • Bandar Abbas airfield: fixed collisions of aircrafts with walls.
  • Bandar Abbas airfield: no more collisions with hangars when starting from the parking spot J04.
  • Liwa airfield: added more parking slots for larger aircraft.
  • Fixed duplicated airfield scenes objects.
  • Fixed airfields namings.
  • Fixed collision shells of buildings with flat roofs.
  • FIxed many air navigation beacons: types, channels, frequencies, names, and ATC.
  • Fixed many cosmetic errors on shorelines.
  • Fixed many surface artifacts (flipped triangles).
  • Added lightmaps for airfield taxiway/runway signs.
  • Cosmetic corrections to surface textures.

DCS Campaigns

The Border Campaign by Armen Murazyan:

  • The work of the nondirectional radio beacon, which was lost after updates in the mission editor, has been restored.

FW-190A-8 Horrido! campaign by Reflected Simulations:

  • Temperatures adjusted.
  • New assets added.
  • Flak adapted to the new DM.

Spitfire IX The Big Show campaign and P-51D Blue Nosed Bastards of Bodney campaign by Reflected Simulations:

  • Various bug fixes and improvements.
  • New assets added.
  • Flak adapted to the new DM.

UH-1H Argo Campaign by by 373vFS Greg:

  • Mission 6: Fixed trigger zone bug that was not allowing the mission to continue after the first minutes.

F/A-18C Raven One campaign by Baltic Dragon:

  • Mission 3. Fixed foul deck conditions in M03A and 03B. Fixed Smoke not engaging ground targets.
  • Mission 4. Updated kneeboard page and fixed wrong codeword for Sirri island.
  • Mission 5. Fixed instances where Prince would not end the exercise despite calling Joker. Improved Prince's behaviour - he should not fall into the sea anymore :)
  • Mission 6. Updated taxi instructions. Updated mission man (#3 will now leave the formation rather than #4).
  • Mission 7. Fixed again problems with Psycho dropping the smoke mark. Fixed typo in recovery coordinates in the briefing.
  • Mission 9. Fixed the triggers and problems with Raven 11 flight taking off too early and then things happening too quick (it was linked to two overlapping space bar calls). Added safeguards making it much more difficult for Tor to shoot down all the Mavericks. Changed the loadout, removing one tank for the player and adding one GBU-12 (double ugly config). Added safeguards, so whenever enemy sniper or his support are wounded / damaged, it would count as a kill. Maintained attack option for Dutch even if player chooses he will attack.
  • Mission 10. Updated location of player's waypoint over target. Updated position of the guard helo.
  • Mission 11. Updated triggers for Spades attack on Silkworms. Other minor corrections.
  • Mission 14. Removed debugging messages.

A-10C The Enemy Within 3.0 campaign by Baltic Dragon:

  • Added campaign of A-10C II.
  • General. Fixed wrong wingman spawn locations in missions: 2, 3, 5, 6, 7, 8, 10, 16, 21. Minor spelling mistakes fixes.
  • Mission 19. Updated Player's loadout.
  • Mission 11: Updated kneeboard.
  • Mission 13: Fixed issue with Special Forces not entering the building and thus stalling the mission.
  • Documentation updated.

L-39 Albatros: Kursant Campaign by ED:

  • Mission 08: The logic of the final message in the unsuccess has been improved.

Memory of a Hero campaign by Stone Sky:

  • In mission 13, the behavior of the AI ​​escort helicopter has been improved.
  • In mission 16, the error of choosing the ending was fixed.

Mi-8MTV2 The Crew Part 1 campaign by Stone Sky:

  • In mission 7, the problem with landing on the first site has been fixed.

P-51D Blue Nosed Bastards of Bodney campaign by Reflected Simulation:

  • AI startup bug workaround.
  • Mission 13 progression fix.
  • Improved D-day landings.
  • Flak adapted to the new DM.

Spitfire IX The Big Show campaign by Reflected Simulation:

  • AI startup bug workaround
  • Fine tuned AI speeds and trigger conditions.

F/A-18C Aggressors BFM Campaign by Maple Flag:

  • Changed Bandit ROE to Return Fire.
  • Added Random AI and Rookie AI versions of the campaign.

A-10C AAT Campaign by Maple Flag:

  • AFT04 Practice mission - fixed logic bug (wrong flag used) that prevents the mission from completing as expected.

M-2000C Red Flag Campaign by Baltic Dragon:

  • Mission 03: Unchecked "force alignment and INS drift option".
  • Mission 04: Fixed issue with mission not progressing when all flights are on station.

F/A-18C Hornet - The Serpent's Head 2 Campaign by Badger 633:

  • Missions & Briefs 5, 7 and 10: Description of obtaining and configuring Precise Coordinates updated.

F-5E Aggressors Air Combat Maneuver Campaign by Maple Flag Missions:

  • Behaves AI wingman F-5E corrected.

Bf 109 K-4 Jagdflieger Campaigns by Reflected Simulations:

  • Flak adapted to the new DM.

UH-1H Worlds Apart - Spring 2025 Campaign by Low Level Heaven:

  • French mission text localization added.

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