Open Beta changelog

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26 aug
2020

DCS World

  • Shader compilation error on big display resolution - fixed
  • Added some single missions for Syria map: A-10C, Mi-8, Su-27
  • ME. Added a new country Lebano
  • ME. Combined Joint Task Forces Red, Combined Joint Task Forces Blue, United Nations Peacekeepers - added as new countries

DCS C-101 Aviojet by AvioDev

  • Improved cockpit textures
  • Fixed the following textures: standby horizon, RMI indexes and brightness of V/UHF, VHF and NAV transfer push-buttons of C-101CC rear cockpit
  • NS 430 is now available for rear cockpit, both for C-101EB and C-101CC. Added setup option to Mission Editor
  • Reduced brightness of C-101EB Flight Director buttons
  • Added transfer over the network of IFR hood and NS 430 presence and position
  • Updated EN and ES localizations
  • Formation lights switch is operative again
  • Removed power up/cool down times of formation lights. They get now desired brightness instantly
  • Fixed wing tip formation lights flickering

DCS SA-342 by Polychop Simulations

  • Adjusted gunsight / mistral sight glass opacity and reflectiveness

DCS MiG-19P by RAZBAM

  • ARK-5 Frequency tuning handle issues fixed
  • Damage not transferring to FM physics correctly in some cases
  • Increase allowed roll rate tolerance for aileron damage effect from 90 to 120 degrees per second

DCS MiG-21bis by Magnitude 3

  • Introduced structural damage on g-overloads
  • Introduced pitch stability changes in case of manual ARU operation
  • Enabled navigation data loading for all existing terrains
  • Added navigation data for Syria
  • Updated navigation data for The Channel
  • Added instant action missions for Syria
  • Tuned SAU recovery and automatic landing operations
  • Fixed IR missiles from locking on to the sun under the horizon
  • Fixed ASP reticle from being centered on a radar locked target
  • Adjusted Radar code for FPS increase...see note:

NOTE: The radar FPS fix is still WIP and asks for user feedback.

DCS JF-17 by Deka Ironwork Simulations

  • Fixed: AG radar EXP/DBS mode render (Thank ED)
  • Fixed: AG radar DBS1/2 image refresh
  • Fixed: RWR database cleared after repair
  • Fixed: WMD7 bypass BIT in cold start
  • Added HNS initial implementation
  • Adjust INS FAST/GC drift
  • Adjust MFCD/HUD/UFCP brightness when born at night
  • Removed wmd7 ir pointer (for debug purpose)
  • Removed “mimic” echo (white dots) in AG radar MAP mode

DCS F-14B by Heatblur Simulations

  • NEW: Added fire and smoke animations for engine fire and compressor stalls (WIP)
  • Fixes to Cage the Bear Campaign - thank you Kaba!
  • Several fixes to Quickstart missions
  • Fixed ARC-159 mode keybindings (guard,manual,preset,inc,dec)
  • Jester will set AN/ARC-182 to AM now when starting cold
  • Fixed AOA Indexer Brightness step up/down keybindings

DCS AJS-37 by Heatblur Simulations

  • NEW: Added 5 Quickstart missions for Syria and 2 Quickstart missions for the Channel Map
  • Fix to AI logic in Mjolnir Response Mission 2
  • Fixed RB-24J

DCS F-18C Hornet by ED

  • Added new rendering for EXP 1/2/3 mode
  • WWII models that have no AG radar signature - Fixed
  • Modern ground vehicles models that have no AG radar signature - Fixed
  • Static objects AG radar signature issues - Fixed
  • All static buildings have no AG radar signature - Fixed
  • A/G radar - DBS: FRZ picture disappear if you will move outside scan area - Fixed

DCS F-16C Viper by ED

  • Added Israeli and Turkish skins

DCS: P-47D Thunderbolt by ED

  • Updated flight manual (fixed typos, minor further updates)

DCS L-39 by ED

  • Failures, assigned in Mission Editor, don't work - fixed

DCS Flaming Cliffs by ED

  • Su-33. Ramp start is possible only with power off - fixed

DCS A-10C Warthog by ED

  • Restored assigned engine failures in old missions

DCS Mi-8MTV2 by ED

  • Spring Tension campaign. Mission 18: two helicopters spawn on one place - fixed

DCS I-16 by OctopusG

  • Fixed broken controls animation in the cockpit

DCS Syria map by Ugra Media

  • Fixed:
    • known bugs in airfields taxiing
    • known bugs in airfields parking
    • known bugs in airfields lighting
    • bugs in collisions and lighting in stadiums
    • bug when forest rendering range setting now works improperly
  • Improved:
    • airfields lighting at parkings
    • "collision shells" of objects, including helipads in hospitals
    • lighting of city blocks and unique objects
    • scenes around unique objects
    • surface textures, fixed joints and artifacts around roads
    • scenes of airfields in the takeoff and landing courses
    • "collision shells" of trees
    • map wallpaper

Campaigns

A-10C Advanced Aircraft Training Qualification Campaign by Maple Flag:

  • TAC14 - Adjusted Helicopter Altitudes
  • TAC15 - Minor text dialogue change
  • TAC16 - Corrected Flight Examiner takeoff time

F/A-18C Raven One campaign by Baltic Dragon

  • Mission 01: Prevented USS Vincent Aiello from shooting at Iranian patrol boat. Added information about the campaign guide to the briefing. Fixed rare issue where SPACE BAR command for radio check would not work (replaced with F-10 menu instead)
  • Mission 03: Adjusted part with enemy MANPAD shooting at player's wingman
  • Mission 05: Prevented a rare occurrence where UAE M-2000 would slam into player when refueling
  • Mission 06: Updated kneeboard (added Marshal frequency)
  • Mission 07: Updated speed of recovery helo
  • Mission 08: Updated starting location of Raven 12 - she is no longer blocked by static aircraft
  • Mission 10: Fixed issue where campaign would not progres if player didn't refuel
  • Mission 13: Fixed faulty trigger detecting when player lands
18 aug
2020

Introduced the new DCS: Syria Map* by Ugra Media.

Introduced two new campaigns:

  • DCS: F/A-18C Raven One Сampaign by Baltic Dragon
  • DCS: Mi-8MTV2 Crew Part 1 Campaign by Stone Sky

DCS World

  • R-27 missiles family. Reduced the value of the induced drag, increased lift. Lift to drag ratio now is more accurate and provides better performance against maneuvering targets, compared to AIM-7 performance level.
  • R-77 missile. Reduced the value of the induced drag, reduced transonic zero-lift drag, increased the lift. Missile will better save energy, slightly increased range at low altitude.
  • AIM-7 missile. Adjusted autopilot to fix guidance inaccuracy.
  • DCS Scripting Engine. Shooting start/end events lack information on weapons - fixed.
  • DCS Scripting Engine. Most weapon class functions fail on torpedoes - fixed.
  • SA-6 Kub. Search-track radar still emits after the alarm state set to green - fixed.
  • Runway still damaged after repair for bombs craters just off the edge of the runway - fixed.
  • Dedicated Server. "Engage Air Weapons" has reduced functionality on dedicated (norender) server - fixed.
  • MP. [LCtrl + F10] command allows the player to get position on map even in 'Map only' mode - fixed.
  • The Schnellboot will evade a collision in a torpedo attack.
  • ME. Neutral static objects are not in the targets list, but can be selected by clicking on the object on the map - fixed.
  • Aircraft AI. Lead aircraft in tight turns can create physics problems for wingmen - fixed.
  • MiG-25. When a plane loses a wing, missiles stay in the air - fixed.
  • Air tankers with unsuitable refueling connectors for the player's AC will not react to the player's requests.
  • Projected runway lights turn off as soon as the nose wheel is down - fixed.
  • Implementing compressibility for pitot tube for Mach > 1 and turning it on for all planes.
  • Tail wheel tuned for all taildraggers.
  • GDR (East Germany) added as a country.
  • MP. Now when server creation, the first (not last) mission in the list will be selected.
  • Ships start a mission in motion even if they have set speed 0 in the mission - fixed.
  • ME. AI aircraft. Added checkbox “AI off” for ground start.
  • ME. It's possible to set a task for aircraft AIs to attack friendlies - fixed.
  • ME. Improved auto naming of groups.
  • When choosing a missile on the F10 map and switching to the F6 view to this missile, another missile is shown - fixed.
  • MP. Cargo not synced correctly hangs in the sky after release, and can obstruct other helicopters in drop zones - fixed.
  • Sling loaded Cargo phantom not destroyed by destroy() function - fixed.
  • AI not using high drag MK 82 Snakeye below 1000ft - fixed.
  • Helicopter wingmen fall through the deck when landing on the ship - fixed.
  • Briefing window. Moving and scaling of large illustrations is adjusted.
  • F10 map units coordinates are out of panel - fixed.
  • ME. In advanced trigger options, if add an item by CLONE, then the content of the newly cloned item will not be saved - fixed.
  • ME. Added View menu item with ability to switch between Imperial and Metric units.
  • Added removing of precompiled shaders from previous version of dcs on Update.
  • Ground AI. The vehicles do not turn smoothly, but along a broken line - fixed.
  • ME. Improved ruler, it will now stay put until you click on the ruler icon again.

DCS F-14B by Heatblur Simulations

  • NEW - Added 11 Quickstart missions for the Syria map.
  • Included Supercarrier versions for Syria Quickstart missions.
  • Added Quickstart Free Flight mission for the Channel map.
  • Fixed scripting error in Time Trial missions.
  • Updated AIM-54 countermeasure resistance probabilities.
  • Fixed MLC Auto not using actual antenna elevation above horizon.
  • Fixed keybindings not incrementing panel and gauge lights appropriately.
  • Fixed RIO annunciator light intensities.
  • Increased intensity of slime lights (= formation lights).
  • Corrected roughness of intake ramps.
  • Fixed broken normals on intake areas.
  • Fixed unwelded vertices on engine nacelle.
  • Fixed mismatch intake ramp color on default livery.
  • Fixed incorrectly assigned textures on exterior gear doors and right wing.
  • Fixed missing fuselage in cockpit view.
  • Re-added normal map on TCS pod.
  • Rudders will now detach with heavy damage.
  • Increased size of fuel tank hitboxes to more closely match real life sizes.
  • Adjusted damage model to be less “tanky” with direct missile hits.
  • Improved aerodynamic damage effects.

DCS AV-8B by RAZBAM

  • Sound missing for AI aircraft once airborne bug fix.

DCS MiG-19P by RAZBAM

  • Fixed several typos in Russian cockpit.
  • Fixed the frontal glass canopy mesh so it does not look like it is raining inside it.
  • Small cockpit textures corrections.

China Asset Pack by Deka Ironwork Simulations

  • Added WingLoong-1 UAV AI for China, Pakistan, Egypt, Kazakhstan, Saudi Arabia, Serbia, United Arab Emirates, Algeria.
  • Added AKD-10 missile for WingLoong-1, more weapons will be added later.
  • Fixed HQ-7 LN no radar warning issue.

DCS JF-17 by Deka Ironwork Simulations

  • Re-made 6 training missions (more will come later)
  • Added new ground crew voiceover
  • Added abs axis binding for:
    • UFCP and HUD Brt knobs
    • ACP COM1/2, TCN/ILS and MSL Vol knobs
    • Сockpit illumination and AAR light knobs
      • Note: dcs provides only 10 customized axis commands
  • Fixed: SMS page: max bomb quantity for selection (determined by load setting)
    • If more than 4 bombs mounted (i.e. 6), additional quantity 6 at OSB R5
    • If less or equal than 4 bombs, only show quantity 1, 2, 4 as before
  • Fixed: player must turn off all power supply to (un)install AAR probe.
  • Fixed: player must open canopy to update DTC.
  • Fixed thrust and wheel brakes axis command id (

    need to rebind your joystick!!!

    )
  • Fixed UFCP_1 fallback viewport name.
  • Added g-suit tube operation in auto start/stop script.
  • Known issues:
    • ED just changed AG radar render code, we need time to figure out how to make our AG radar EXP modes work again.

DCS SA-342 by Polychop Simulations

  • Linked brightness of gun and mistral sight to weapons panel brightness rotator dial.
  • Added support for NS430 Module implementation.

DCS C-101 Aviojet by AvioDev

  • Video ON/STB/OFF switch in clickable cockpit is now conforming to DCS standards
  • Fixed EB FD glideslope commands. It now commands correctly to follow ILS GS, independently of the speed of the aircraft
  • Fixed voice-over of Sea Eagle missile training mission
  • Fixed Sea Eagle missile training mission. Modified wingman task to be able to launch two missiles
  • Enabled engine fire in failures list
  • All failures repair works now. See extensive list below
  • Fixed damage and failures repair issues:
    • Now all EB engine-related failures are applied to C-101 (it was not the case previously)
    • All failures related to engine are now correctly repaired. Engine start is now possible after repair
    • Added repair of the following previously implemented avionics failures and unrecoverable states: landing lights burnout, landing gear lock override safety wire, cockpit depressurization, reset of landing gear emergency extension handles, gear/flaps stuck state due to overspeed, canopy fracturing (C-101CC only)
  • Landing gear lever is forced now to extend position at repair
  • Improved ITT indication (both needle and digits) when electrical power is cycled on/off
  • Adjusted engine N1 and N2 pointers movement speed when electrical power is switched on/off
  • Adjusted movement speed of voltmeter needle
  • Fixed brightness of rear cockpit AOA indexer
  • Fixed C-101EB takeoff mission. F-18 does not crash now
  • Added SCAR Light Test Button functionality
  • Fixed ERR light on SCAR Display Unit. It now blinks correctly and on both cockpits
  • Added RAAF Roulettes livery
  • Added “PITOT HEAT” caution light function
  • Added pitot heat failure in Mission Editor
  • Pitot heat korry light is now off when Mission Editor “pitot heat fail” occurs
  • Added “pitot heat fail” repair
  • Fixed logic of “pitot/static port blocked” failures in Mission Editor. Now those follow the same logic as the one of “pitot/static port blocked by ice” systems failure, i.e., it uses last known values of pressures, etc.
  • Implemented pitot heat equation. Now it affects only the ability to reengage pitot heat on ground after about 17-15 minutes (depending on TAT) since enabled. To reengage pitot heat, wait for a couple of minutes until it cools down. Such electrical condition is very rare though
  • Updated cockpit textures, including lighting
  • Adjusted effect of alpha and beta on the computed indicated airspeed
  • Fixed cockpit lighting of external model
  • Added input_profiles_repairer.exe and corresponding readme.txt. This exe allows to recover old C-101 input mapping saved previously to Open Beta update 2.5.6.52196. Already correct profiles are kept untouched. Disregard the repairer output file
  • Adjusted g-suit effectiveness factor (a wrong scale was being used)
  • Modified "crash" button tooltip, added its activation condition for clarity
  • Updated brightness control for the following lights:
    • All cockpits: emergency pitch trim light, markers lights, ENG IGN light, CAWS panel lights, IFF test light, IFF reply light
    • EB: ARN-127 freq digits, ARC-134 freq digits, ARC-164 freq digits, HSI digits
    • CC: MPR light, telebriefing light, HSI/ADI digits
  • Korry buttons and other signal lights without integrated brightness control change now their brightness with instrument and consoles lights dimmers
  • Implemented landing gear red status lights (gear in transit)
  • Fixed ILS frequency typo in Persian Gulf instant action hard landing mission
  • Gear handle light brightness depends now on the instrument knob (dimmer) position
  • Fuel lights are set to off (white bars) when fuel measurement CB is pulled
  • CC HSI annunciator lights brightness is changed now with instrument knob (dimmer)
  • Adjusted initial instrument/consoles knobs (dimmers) settings

DCS P-47D Thunderbolt by ED

  • Cylinder temperature fixed
  • Gas temperature for turbine is constant regardless of magneto off or fuel cut-off - fixed
  • Aftercooler update
  • Changed position and cover's texture of the guns. Fixed collision model
  • Oil system update
  • Fixed missing FFB shake
  • Added landing light driven shak
  • Reduced propellor disbalance effect magnitude

DCS Spitfire LF Mk.IX by ED

  • Fixed interconnected left and central wheels damage

DCS FW 190 A-8 by ED

  • Tuned the adjustable iron sight

DCS FW 190 D-9 by ED

  • Replaced sagged valve springs

DCS Bf 109 K-4 by ED

  • Added net sync for gun sight
  • Tune up of hydro hoses damages
  • Adjusted negative g oil cut out

DCS P-51D Mustang by ED

  • Oil pressure fixed

DCS A-10C Warthog by ED

  • Adjusted minimum value and curve for HUD-only and exported displays views brightness after bug: MFD's are dark on view Alt+F1
  • CDU display brightness adjustment don't work - fixed

DCS F-18C Hornet by ED

  • Added Doppler Beam Sharpened (DBS) EXP -1/2/3 modes
  • Radar locks air target in AG mode, but HUD target box stays in default or last known position - Fixed
  • ICLS is not stabilized. If ship rolls on waves ICLS bar swings together with deck - fixed
  • TACAN Data not showing on SA page top left - Fixed
  • Launch bar switch is down for player spawned on catapult - Fixed
  • JDAM indication is crossed out on the HUD when the JDAM is not aligned - Fixed
  • F-18C separate RWR indication is barely visible - Fixed
    • RWR screen is now rendered to a texture
    • RWR brightness is initialized according to the night/day condition (Sun angle at mission start)
    • Adjusted RWR symbology material alpha, as well as the visual appearance of the font (thickness)
  • Gun smoke is far too dense - Fixed
  • Forced "Unrestricted SATNAV" option doesn't work - Fixed
  • Laser CODE on SMS main page with Guns selected creating a conflict - Fixed
  • GBU-31(V)3/B Fuze Error - Fixed
  • AMRAAM midcourse guidance stops when the L&S is swapped with DT2 in LTWS - Fixed
  • Designation in NAV or AG modes stops AIR Attack Radar range and elevation changes - Fixed
  • Standby ADI turn rate indicator (adjusted turn rate needle) - Fixed
  • AIM-120 Quantity on HUD Incorrect with Mixed Types Onboard - Fixed
  • Autostart macros fixed with INS STD HDG Alignment - Fixed
  • INS GND alignment never finishes if GPS is not available - Fixed
  • INS alignment status display in HSI indicates 0.5 OK but INS alignment is not ready - Fixed
  • Aided INS (AINS) position mode - Fixed
  • Missing MPCD Display Controls
    • Contrast control was added to AMPCD
    • Also contrast control was implemented for L/R MDIs
  • Added yardstick to FLIR page
  • Added coordinate display for FLIR page
  • Added north arrow to FLIR
  • INS align display horizontal bar aligned - Fixed
  • Hot start IFA not aligned properly - Fixed
  • Hot start should have INS selector knob in IFA - Fixed
  • FCS page glitch (Appear only on first page activation) - Fixed
  • POS/ADC Caution Message is Missing - Fixed
  • INS DEGD Caution Message is Missing
  • Fuel overwrites WP name - Fixed
  • Comm 1 switches from AM to FM on its own - Fixed
  • Engine sound update (wip)
  • Major external sound update
  • Air-to-Air Target Range on Air-to-Ground HUD - Fixed
  • AG radar. Infantry can be detected - Fixed
  • AG radar. FRZ and SIL don't function properly - Fixed
  • Maverick slaving after step- Fixed
  • AG radar. EXP render issues - Fixed
  • Toggle HUD Time Off with Landing Gear Down - Fixed

DCS F-16C Viper by ED

  • TGP Litening:
    • Added HOTAS Commands
    • Added Cursor Zero (CZ) Mode
    • Added Steerpoint Indication
    • Added HSD Steerpoint
    • Added Laser Range Indication
    • Added Laser Code Indication
    • Added Camera Pointing Azimuth
    • Added DCLT option
    • Added Time to Steerpoint Indication
    • Added AA mode
    • Added North Arrow
    • Added Coordinate Display
    • Added NAV Mode Slave
    • Added Meter Stick Value
    • Added Gray Scale
    • HUD CCRP indication doesn't sync with on TGP selected target - Fixed
    • LASER guided bombs Time to impact on HUD & TGP - Fixed
    • TGP Slew changes Waypoint locations IN HSD - Fixed
    • TGP can show -10ft of altitude - Fixed
    • TGP CCRP selection drops empty waypoint coordinates to (X = 0, Z = 0)
  • HUD AOA Bracket top and bottom to wide - Fixed
  • Adjusted dim lights logic
  • CMDS "CHAFF FLARE" message after takeoff - Fixed
  • FLIR crazy brightness parameters at night - Fixed
  • HSI Very dimmed at night - Fixed
  • Master light switch is not illuminated - Fixed
  • Countermeasures released below aircraft - Fixed
  • Add NOT SOI label to formats that can be assigned SOI: FCR/TGP Pages
  • Add Weapon Time To Impact (TTI)
  • Add Time to Steerpoint Needed

DCS F-86F Sabre by ED

  • F-86F Direction indicator knob animation corrected

DCS Flaming Cliffs by ED

  • Su-25T Cockpit. Restored coloured glass. Corrected glass material. Added scratch texture on the canopy. Added rain drops on glass.
  • MiG-29 Cockpit. Corrected the speed indicator. Added scratch texture on the canopy. Added some textures.
  • Su-25 Cockpit. Added scratch texture on the canopy. Added rain drops on glass. Corrected mirrors animation.
  • A-10A Cockpit. Added scratch texture on the canopy. Added rain drops on glass. Eliminated gaps on the back side of the cockpit.
  • MiG-29. The engine nozzle will open if the throttle is pulled back independently from the airspeed.
  • Su-25T. The TV screen is transparent in HUD only view - fixed.

DCS Mi-8MTV2 by ED

  • Eliminated gaps on some details of the cockpit

DCS UH-1H Huey by ED

  • Fix of left side gunner sound

DCS L-39 Albatros by ED

  • Gear indicator lamps don't work after a cold start - fixed

DCS Supercarrier by ED

DCS: The Channel Map by ED

DCS WWII and Assets Pack

  • Schnellboot sometimes incorrectly attacks the target - fixed
  • Bofors 40mm erratic behaviour - tuned
  • Flak 41 ignore buildings/scenery and continue to fire without LOS - fixed
  • Tail wheel behavior tuned for all taildraggers

Voice chat

  • Users can create their own rooms
  • Crew intercom rooms autocreated now
  • Mission makers can create additional coalition rooms via scripts system

Campaigns

UH-1H Argo Campaign by 373vFS Greg:

  • Mission 1: Adjusted landing trigger conditions.
  • Mission 3: UH-60 Follow conditions adjusted.
  • Mission 4: Mission time/ Weather conditions adjusted.
  • Mission 6: Mortar group trigger conditions adjusted.
  • Mission 15: Apache start position adjusted/ Apaches shooting conditions adjusted.

The Museum Relic Campaign by Apache600:

  • Updated skins of F-86F and MiG-15bis
  • Mission 13 (F-86) P-51 takes off into back of CH-47 Chinook : Fixed
  • Mission 6 (F-86) Typo in Situation Briefing: Fixed
  • Mission 8.3 (Both) Wingman doesn't follow player : Fixed
  • Mission 15 (F-86) Triggers for enemy escort and IL-76 tripping out of order: Fixed

F-15C The Georgian War campaign by Baltic Dragon:

  • M11: Adjusted AI pathing to prevent issues causing some flights to crash before the player is aware of them

F/A-18C Hornet - The Serpent's Head 2 Campaign by Badger 633:

  • Mission 01: AI aircraft actions adjusted, now guns only, earlier loss of immunity, triggers more forgiving.
  • Mission 03: Fail state adjusted for unusual pilot routes, certain targets made more vulnerable, label enforcement removed.
  • Mission 05: Fuel correction made to easy A2A option; info added to brief regarding min SAM standoff distance.
  • Mission 06: Minor voice correction. Mission 07: Removed chocks note. Mission 08: Unusual responses JTAC corrected.
  • Mission 09: Aerial photo in brief corrected. Mission 10 Simple A2A version: Correction to an important vehicle late activation.

Bf 109 K-4 Jagdflieger Campaign, F-86F Hunters over the Yalu Campaign, P-51D The Blue Nosed Bastards of Bodney Campaign, Spitfire IX The Big Show Campaign by Reflected Simulations:

  • Fine tuned triggers
  • Introduced interactive triggers
  • Added better user guidance
  • Campaign progression logic revised

UH-1H Worlds Apart - Spring 2025 Campaign by Low-Level-Heaven

  • Fixed path finding issues in Mission 7 and 8

*Known issues of Syria Map

The team have been working hard to find and fix issues that will affect mission design and gameplay, and whilst many have been resolved, some did not make it in time to be included in the release build. Below is a summary of the current known issues in this early access release. We encourage all Open Beta players to report any and all bugs and issues that you encounter to our forum, as you are an invaluable piece of the puzzle, to enable us to move forwards and bring this truly breath-taking terrain out of early access.

  • Al-Dumayr – AI Taxi route to parking spot 15 & 16 passes through runway leading to possible collision
  • Jirah – AI taxi route to parking spots 4 & 5 is incorrect, leading to possible collision
  • Beirut – Collison issue when large aircraft (C-17, IL-76 etc) pass over road tunnel under runway 24/16. Small aircraft unaffected
  • Eyn Shemer – Possible collision when multiple aircraft land in succession
  • Damascus – AI taxi route issue when using parking spots 110 & 302 can lead to traffic jam
    • Aircraft taxiing from southern apron blocks all other taxi activity until in passes northern apron
  • Mezzeh – Some aircraft & Helicopter parking spots are missing
    • Incorrect AI taxi routing to parking spots 17,18 & 19 leads to traffic jam
  • Taftanaz – Possible collision when helicopter AI is taxiing
  • Khalkhalah – Incorrect AI taxi from parking spots 19 & 19 can lead to collision
    • Possible AI collision with hangar 25
  • Megiddo – Possible collision on runway when large AI group lands
    • Runway collision when using parking spot 10
    • Taxi-way hold point is displaced onto runway
  • Ramat David – Possible AI aircraft collision with small building between parking spot 37 & 36
    • 2 parking spots numbered 24
    • Parking spots 37-41 only available for helicopters (correct), but not marked as such
  • Haifa – Possible traffic jam when many AI land in succession
  • Marj Ruhayyil – AI uses taxiway for take-off and landing
    • Unable to place Flanker size aircraft on ramp parking spots 28-33
  • Incirlik – Small chance of collisions during AI taxi
    • Aircraft at parking spots 100-109 are facing the wrong way
    • A-10C can not be placed on parking 114-120 & 63-69
  • Marj as Sulthan North & South and Qabr as Sitt – Helicopter AI touches down short of runway
  • Fixed wing AI can be set to land at helicopter only bases
  • Visual and collision issues with weapon impacts on bridges
  • Some of the prepared SAM sites have uneven terrain, making unit placement difficult
  • Fast mission creator is currently not functioning for Syria Terrain
21 jul
2020

Introduced new campaign: F/A-18C The Serpent's Head 2 by Badger 633

DCS World

  • ME. Added a missing airplane A-20G, Ju-88A4 images in Loadout editor.
  • AI aircraft dropping guided bombs are horribly inaccurate - fixed.
  • GUI. Added special options of NS430 Nav System for C-101.
  • Fixed crash when helicopter landing on deck with Follow task.
  • DCS hangs after destroying objects - fixed.
  • MP. Cargo operations. Two clients on a server, take different cargos one by one. At the moment the second client hooks cargo one of the client crashes - fixed.

DCS C-101 Aviojet by AvioDev

  • Added over-G effect to damage model. Wings will break now under heavy G load
  • Fixed Air Combat training mission
  • Air Combat training lesson #5 appears now in training missions list of EN localization
  • Added Sea Eagle training mission (EN and ES)
  • Reworked cockpit textures: Reduced instruments and panels wear. IFF console for now. The rest of the cockpit is still WIP.
  • Fixed animation of C-101CC V/TWU-740 radio frequency selectors. This fix also affects frequency setting when the rotaries pass the 0 digit.
  • Fixed animation of C-101CC sight depression rotaries.
  • Systems damage repair is partially fixed.
  • Implemented extrapolation of all warning flags and gauges animation. All gauges are now animated smoothly, even when the simulation time is slowed down.
  • Added smooth animation of trim position indicators when electric power is set on/off.
  • Fixed instantaneous HSI/RMI compass card jump to the new heading once the electric power is available again.
  • Adjusted speed of min/max reached g pointers when g-meter is reset.
  • Fixed animation of anemometer speed bug. Now it's animation follows strictly the knob rotation.
  • Fixed assignment of cockpit clickable commands related to trim and canopy control functions. All clickable commands are now handled by the correct destination seat, disregarding the seat currently occupied.

DCS P-47D Thunderbolt

  • Updated Flight manuals EN, RU.

DCS F/A-18C Hornet

  • Updated Flight Manual RU.

DCS Black Shark

DCS A-10C Warthog

  • VR hand controllers backwards when used on stick and throttle - fixed.
  • Autopilot fix.

DCS F-14 Tomcat by Heatblur Simulations

  • Fixed broken normals on NACA vents on engine nacelles.
  • Fixed the boxy halo around the afterburners visible at night.
  • Increased strength of landing (taxi) light.
  • Corrected countermeasure resistance for AIM-54 missiles.

DCS Supercarrier

  • Nimitz class. Updated geometry and texture of lights. IFLOLS lights attached to model.
  • Arleigh Burke. Updated geometry and textures.

Campaigns

Memory of the Hero Campaign by Stone Sky

  • Mission 4 - Cruiser Moscow destroys the first target before you take off - fixed.

UH-1H Worlds Apart - Spring 2025 Campaign by Low Level Heaven

  • Mission 4 - Fixed path finding issues.
15 jul
2020

Added support of new DCS NS 430 Navigation System modules for C-101CC and C-101EB.

Introduced Historical mode filter in the ME.

The historical mode is designed to facilitate the creation of historical mission scenarios. If the author of the mission wants to use equipment only for a given year, he can click on the small button with a clock in the bottom line of the Mission Editor, after which all lists of equipment and aircraft are filtered out for a given year. The lists will show only those aircraft or equipment that were in service with the selected country in a given year. This mode can be turned on and off in the process of creating a mission if you need to select objects outside a given year.

  • Aircraft carriers. Planes don't takeoff until the previously taken-off group of helicopters land at the airfield - fixed.
  • AI flight no longer maintains AAR formation while flight members are refueling - fixed.
  • AI aircraft AAR in turn receive fuel at a slower rate - fixed.
  • AI aircraft: When attempting to maintain formation AI is capable of noticeably breaking the laws of physics - fixed.
  • S3B AI eject before reaching runway after tanker mission - fixed.
  • Ground AI. Task 'Hold' ignored by HMMWV - fixed.
  • AI AV-8B: Spawning inside of other aircraft on deck - fixed.
  • AI AV-8B: landing outside of the deck - fixed.
  • If AI helicopter spawn on a ship in cold, later startup and takeoff then land back on ship, then it will land at the center of the ship model - fixed.
  • If AI helicopter spawn in air, then land on ship it will disappear at 100m behind the ship - fixed.
  • AI E-2D goes outside deck boundaries during taxi to parking - fixed.
  • Protection from incoming NaN at game initialization added (crash on mission start fixed).
  • Tall targets (with high antennas for example) will be targeted at the base now, instead of the geometrical center of the model box.
  • ME. Added Copy and Paste of Trigger Zones.
  • AI F/A-18 turned external lights off during catapult launch - fixed.
  • FARP: ground units sinking into the FARP surface - fixed.
  • MP. Dedicated server late activation ships do not activate - fixed.
  • AI MiG-25: Since MiG don't have gun fitted and short range AA missiles his attack attempts from short range are useless - fixed.
  • ME. Triggers. Added condition: Unit Type in Zone - Aircraft/Helicopter/Ground/Naval.
  • ME. Copy and Paste an aircraft group can lose Uncontrolled option - fixed.
  • AI aircraft. Sometimes occurs a midair collision during recovery to deck.
  • In some cases AI aircraft do not take off until the AV-8B group lands or deactivates - fixed.
  • Dedicated Server. Added Su-25T and TF-51D into server install.
  • F10 map. Optimised font rendering, increased frame rate a bit.
  • F10 map. Eliminated grey squares on map at low graphic preset.
  • EWR 55G6 radar model from certain angles goes grey to white on the mast - fixed.
  • MP. Crash in MP after using the radio command Engage ground targets - fixed.
  • Fixed error occurs when you are trying to take off from an airport where there is no radio on the airfield by default. Mesquite in Nevada for example.
  • VR. Super carrier crew figures only render in one eye in VR and the encyclopedia - fixed.
  • DCS affinity to zero CPU core fixed.
  • Fixed Transport.dll crash when bridge destroyed with vehicles on.

DCS F-14B by Heatblur

  • NEW - Added Jester Audio option via headphones.
  • Set RWR, walkman, radar altimeter tone and sidewinder tone to go via headphones.
  • Fixed CMS rearming not working.
  • Fixed broken shading on nacelle NACA intakes.
  • Initial implementation of PD ground clutter contacts.
  • Prioritize AWACS and carrier over other datalink hosts for Jester menu.
  • Changed nose strut keybinds to avoid flicking switch to off when key is released.
  • Tweaks to canopy glass cockpit and exterior.
  • Fixed LANTIRN panel lights appearing without LANTIRN stick visible.
  • Specify module shortName in entry.lua as F-14 (defaulted to F14 when unspecified).

DCS AJS37 by Heatblur

  • Added warning in DCS.log if Easy Avionics or Easy Flightmodel is activated.
  • Tweaked engine behavior at medium altitude.
  • Updated all Wrath of thunder missions, now initializes properly due to change in Mission Start trigger.
  • SnabbURKoppling Autopilot Quick Disconnect implemented.
  • Corrected typo in a keyboard mapping.
  • Fix for crash when pressing IFF IDENT.
  • Updated Mjolnir Response Mini-campaign:
    • Fixed Mission 2 ship AI Added mission-skip functionality (available via F10 option in comms menu).
    • Fixed mission 5 end crash.
  • Fix for crash when using Walkman.
  • Fix for possibility to launch Rb05 in incompatible J/A mode.
  • Fixed pull up warning in CCIP.
  • Corrected high-drag bomb accuracy and added compensation for spread.
  • Corrected rocket accuracy.
  • Reimplemented atmospheric model for avionics.
  • Fix to inaccurate ELINT-analysis.
  • Updated AI afterburner.
  • Reduced opacity of Viggen glass.

DCS MiG-21bis by Magnitude 3

  • Increased afterburner IR coefficient to 2.4.
  • Cockpit instruments calibration in accordance to cockpit 3d and texture improvements.
  • Deleted redundant input in keyboard inputs list.
  • Minor code optimizations.

DCS Mirage 2000c by RAZBAM

  • Corrected some cockpit sounds to properly go through headset source.

DCS AV-8B by RAZBAM

  • Added engine igniter sound.
  • CAUTION, CAUTION auditory tone sounded sometimes even after cautions had been acknowledged.
  • Added air start logic.
  • Added engine windmilling.
  • USS Tarawa: Modified Parking and taxi zones (Work in Progress).
  • Corrected speedbrake switch control logic and behavior for OUT, NORM, IN controls to allow partial extension/retraction.
  • Corrected LIDS and Speedbrake should be out already in cold start.
  • Added loss of electrical or hydraulic power to speedbrake to cause air loads due to airspeed to close speedbrake.
  • Fixed speed brake advisory to not show when landing gear up and speedbrake retracted OR landing gear down and speedbrake correctly at 25 degrees.
  • Fixed fuel shutoff handle moving when it was supposed to be locked.
  • Fixed momentary switch behavior for APU switch.
  • Fixed momentary switch behavior for Compass/Lights Test switch.
  • USS Tarawa: Modified Parking and taxi zones (Work in Progress).

DCS MiG-19P by RAZBAM

  • Weathered cockpit liveries are default now for English and Chinese cockpits.
  • Factory Fresh cockpit livery removed for now.
  • The resolution of several cockpit UV maps was increased to allow for more detailed textures.
  • New cockpit mesh and textures for several objects, including the cockpit gun-camera, the canopy locking mechanism cover and pipes.
  • Added the channel selector for the SRO-2 Khrom IFF.
  • Small tweaks to cockpit night lighting.
  • ASP-5 control axis not working fixed.
  • Brightness knob not working fixed.
  • Corrected animation of gun arm buttons.
  • Added and improved gear lever and gear lever lock keybindings.
  • Added helmet visor command and animation (you need to assign a key).
  • Added pilot wave animation when wheel chocks removed.
  • Increase nose up pitch moment effect with flaps.
  • Increase trim down required for level flight as airspeed increases above Mach 0.9.
  • Improved behavior of transonic effect on vertical speed indicator.

DCS JF-17 by Deka Ironwork Simulations

  • Fixed DGFT radar scan pattern (vertical scan).
  • Fixed datalink receiving message from F-16 issue.
  • Adjusted datalink message broadcast rate.
  • Improved C701 and WMD7 camera track stability.
  • Updated checklist page.
  • Adjusted FM (Cm0, fuel flow etc).
  • Corrected ISA max rate limit.
  • Enriched transonic pitching moment.
  • Notice: the path for DPLAYER and Customized Warning sound sdef/audio files has been changed.
    • DPLAYER: \Sounds\sdef\Cockpit\DPlayer\
    • CE: \Sounds\sdef\Cockpit\Warning\CE\
    • Don’t forget to change the audio file path in sdef files
  • Adjusted the layout of special options.
  • Updated RU locales.
  • Added click operation for g-suit tube connection
  • Added click operation for seat height adjust

ChinaAssetPack by Deka Ironwork Simulations

  • Added 250kg bombs (Mk82, GBU-12, Type-200) to inner station.
  • Fixed J-11A strobe light effect.
  • Fixed JF-17 eject canopy texture issue.
  • Added 071 Transport Dock:
    • allows two helicopters to take-off (AI, players) at the same time
    • includes 6 liveries
  • Fixed navy units model bugs
  • Renamed navy units: Type_052B, Type_052C, Type_054A, Type_071, Type_093 (Livery folders are also updated to match new unit names).

DCS SA-342 Gazelle by Polychop Simulations

  • Fixed cockpit lighting intensity.
  • Fixed navigation lights color.
  • Fixed beacon light color.
  • Animated and adjusted landing light.

DCS C-101 Aviojet by AvioDev

  • New cockpit textures.
  • NS-430 is now available for both C-101 EB and C-101 CC.
  • Changed USAF Aggressor pilot name.
  • Deleted obsolete files.
  • Added default key combination for Range Selector for C-101CC.
  • Added new training missions (EN and ES):
    • C-101EB Basic Visual Flight
    • C-101CC Ground Attack with Guns and Rockets
    • C-101CC Ground Attack with Bombs
    • C-101CC Air Combat with Cannon and Missiles
  • Reduced C-101CC FD vertical bar sensitivity in NAV Capture mode

DCS L-39 Albatros by ED

  • L-39ZA cockpit. Stick dont move, animations pilot right hand, artefact on gunsight - fixed.
  • L-39C cockpit. Fixed lightning of some panels being available without electric power.

DCS UH-1H Huey by ED

  • Door gunners not engaging armed towers - fixed.
  • Door-gunners shoot through the buildings - fixed.
  • UN-PILOT Campaign, Mission 14 - fixed.
  • UN-PILOT Campaign, minor changes in briefing Mission 09.

DCS F/A-18C Hornet by ED

DCS F-16C Viper by ED

DCS P-47D by ED

  • Added more oxygen containers.
  • Parking brake handle update.
  • Forced end switches on rad flaps on initialization.
  • Switch on position lights by default.
  • Matched descriptor to model.
  • Added spin tweak.
  • Guns pos corrected.
  • Cooling: radiator's thermostat.
  • FM adjusted for stall and spin with proper MOIs. Prop is tuned to increased power.
  • Engine tweak.
  • Prop AD data tuned for 2000/30".
  • Canopy gap fix, attitude indicator wings illuminated fix.

DCS P-51D Mustang by ED

  • Added wheel brakes failures.

DCS Fw 190 A8 by ED

  • Fixed missing flaps damage, increased severity of the effect.

DCS Ka-50 Black Shark by ED

  • Cockpit lamp illumination changed to an additive method.
  • IT-23 and ABRIS doesn't update information on F2 view when DCS launched in 2-monitor configuration - fixed.
  • Kh-25ML missile not tracking laser - fixed.
  • Ka-50. Reduced beacon rotary speed.

DCS Mi-8MTV2 by ED

  • Corrupted Kneeboard fonts - fixed.

DCS A-10C Warthog by ED

  • Decreased MFD brightness at night. Except for 'HUD only' mode.

DCS Flaming Cliffs by ED

  • Broken shadows in the cockpit - fixed.
  • In cockpit mirrors. Optimized rendering, increase framerate.

DCS Supercarrier by ED

  • Deck crew ignores player after helicopter takeoff in some cases - fixed.
  • Uncontrolled aircraft on six pack are ignored by landing aircraft - fixed. Note: collision fixed, but mission designers must ensure Six pack and routes for taxi are clear.
  • Helicopters block aircraft landing in some case (Helicopters land earlier and remain standing on the deck,after that the planes cannot land.) - fixed.
  • Foul deck if moved back to spectator after blocking deck - fixed.
  • Assertion when server changes mission with Supercarrier to another mission - fixed.
  • Radio dialogue case 3 available in MP (branch 2.5.6) without SC module - fixed.
  • Improved textures of aircraft carriers.
  • Corrected island position.

DCS WWII Asset Pack by ED

  • Added model 15cm shell.
  • Added model 75mm shell.
  • Fixed bofors 40mm erratic behaviour.

DCS Combined Arms by ED

  • Fixed infantry stick together from 14 to 2 If set task “Embarking”.
  • Added MLRS 9А52 “Smerch” with HE missile.
  • Added 9N235 submunitions for 9M55K missile (Smerch MLRS).
  • Added M77 DPICM submunitions for M26 (missile M270 MLRS).
  • Disconnecting client kicks host from CA unit - fixed.

Campaigns

A-10C The Enemy Within 3 by Baltic Dragon

  • Mission 2: removed the safeguard as mission now works as intended (AI movement is fixed).
  • Mission 5: fixed issue with damaged Mi-8 taking off and departing the AO.
  • Mission 8: fixed typos in the briefing.
  • Mission 10: fixed issue with Falcons not hitting targets with GBUs.
  • Mission 12: fixed issue with Georgian APCs at the end moving too early.
  • Mission 13: moved enemy AAA from the roof of the factory complex to prevent them from falling inside the building.
  • Mission 19: fixed issue with CLA trucks not moving out from the compound.

UH-1H Worlds Apart - Spring 2025 Campaign by Low-Level-Heaven

  • Mission 6: Enemy Ka-50 set to weapons hold
  • Mission 8: Sinking ship issue fixed, Russian Frigate changed to AI unit, Time of day adjusted

Known Issues

USS Tarawa: Deck invisible collision issues


17 jun
2020

DCS World

Crash on Server Stop - fixed.

DCS C-101 Aviojet by AvioDev

  • Mirror toggles now correctly on/off with keyboard or joystick button when the option is set to OFF in the game UI. Previously it was only working correctly when using clickable cockpit.
  • Added default key combination for Trigger Safety Catch UNLOCK, Trigger Safety Catch LOCK, Stores Release Guard OPEN and Stores Release Guard CLOSE of front cockpit for both C-101EB and C-101CC.
  • Fixed C-101EB-Nevada-takeoff mission. There should be no AI mid-air collision.

DCS F/A-18C Hornet by ED

  • Possible fix for crash in CLC.
  • Laser Maverick does not see Laser spot on a building - fixed.

DCS Yak-52 by ED

  • Merged Reverted trim descriptions for Yak-52 in localization (RU).

DCS Supercarrier by ED

  • Updated Russian manual (Quick Start part added).

DCS F-5E Tiger II by ED

  • RWR buttons not properly lit - fixed.

DCS F-14B by Heatblur Simulations

  • Complete lighting overhaul and readjustment.
  • Fixed annunciator lights not being visible.
  • Fixed green dot showing in HUD.
  • Tweaked flood light intensity.
  • Tweaked value of remaining daylight required to spawn with cockpit lights on - will be generally later in the day now.
  • Fixed vertical panels not changing light intensity in sync with other panels.
  • Changed red flood lights to dim per default when spawning at dusk or night.
  • HSD, ECMD and TID brightness start with lower values when spawning at dusk or night.
  • Fixed Lantirn panel lights appearing without the Lantirn stick being visible.
  • Fixed exterior lighting bugs.
  • Tweaked canopy glass cockpit and exterior.
  • Fixed Jester infinite input loop during TWS-A.
  • Added possibility to load 10 Mk20 Rockeyes. Note: MAK-79 is still WIP and not visible atm.
  • Finished Kneel Switch solenoid behavior.
  • Minor tweaks to flaps overspeed/overG and flaps jamming.
  • Tweaked asymmetric flap roll.
  • Adjusted fine trim single step intensity (trim should be more precise now).
  • Known issue: ACM Panel SW Cool, Gun rate, Missile Prep and Missile Mode lights do not change intensity with ACM panel lighting intensity setting - WIP.
11 jun
2020

DCS World

  • S-3B unable to launch SLAM - fixed
  • Embarking group disappears from F10 map - fixed
  • DM. Aircraft insensibility to damage by weapons - fixed
  • MP. Improved integrity check reports

DCS F/A-18C Hornet by ED

  • Radar elevation coverage is incorrect - fixed

DCS MiG-21bis by Magnitude 3

  • Added wheel chock function
  • Fixed external glass material name
  • Fixed nose cone animation
  • Fixed ejection seat visibility
  • Fixed aircraft covers showing during ejection sequence
  • Fixed artificial horizon pitch animation
  • Fixed ASP glass texture z-fighting its frame
  • Fixed 'English - Metric' and 'Chinese' cockpit liveries
  • Fixed key bindings for the RSBN / PRMG channel selectors
  • Fixed key bindings for the ARU and landing light switches
10 jun
2020

DCS World

DCS MiG-21bis by Magnitude 3

  • Added RSBN navigation data for The Channel's airfields
  • Added RSBN navigation data for Persian Gulf's newly added airfields
  • Fixed the canopy lock sequence from users having to lock and then unlock to open the canopy after it was unlocked the first time
  • Fixed a bug where the NS430 module turns off when the afterburner is engaged
  • Fixed non-rotating turbine blades
  • Adjusted suspension to prevent the tires digging in below the ground
  • Fixed dashboard from protruding out of the windscreen
  • Fixed ejected pilot and seat missing textures
  • Fixed Southeria & Iran’s missing textures
  • Fixed damaged parts’ missing textures
  • Fixed critical damage shape on tail
  • Fixed dorsal fuel tank from disappearing after taking damage
  • Reverted file names for SPRD-99 and POMIG 3d meshes.
  • Adjusted rear belly antenna from looking metallic on metal liveries
  • Adjusted color of PTB-490/800 fuel tanks
  • Adjusted tilt angle of PTB-490/800 on the center pylon
  • Introduction of Phase 1 Cockpit includes:
    • New ASP and Windscreen 3d meshes (WIP)
    • Volumetric lighting for gauges added (WIP)
    • Cleaner canopy glass
    • Corrected stenciling’s lighting (Some changed to glow in the dark)
    • Chronometer now glows in the dark
  • Note: “Phase 1” cockpit is a work in progress build, that needed to be pushed to fix the large gaps with the released “Phase 1” external model. The volumetric lights for the gauges are new and we ask for your feedback regarding any FPS loss.

Lights are tuned at max for dawn/dusk settings. When it’s complete darkness, users must switch indicator lights to night mode and set other lights’ rheostats to a non-max position.

DCS Christen Eagle II by Magnitude 3

  • Fixed bright lights in the cockpit
  • Yaw damping tuned
  • Correction Cx0
  • P-47 motor power tweak
  • Fixed wrong caption of canopy jettison tooltip
  • Propeller looks incorrect in the runway spotlight

DCS F-14B by Heatblur Simulations

  • Added Supercarrier version for cold start Cage the Bear campaign - thank you Kaba! (replaces old carrier cold start version)
  • Fixed wind direction in Debridging the River Inguri SP and COOP mission
  • Fixed inverted warning panel on Jolly Rogers Hi Vis livery
  • Fixed IFF showing for non aerial vehicles (ships)
  • Added Ticonderoga and Arleigh Burke as NTDS (datalink host) capable
  • Adjusted flaps drag and damage model
  • Adjusted pitch damping
  • Corrected kneel switch animation
  • Adjusted flaps pitch moment
  • Adjusted pitch trim actuator rate
  • Adjusted pitch with power

DCS AJS37 by HeatBlur Simulations

  • Fix to Rb05 Fusing

DCS C-101 Aviojet by AvioDev

  • Improved turn indicator accuracy in standard conditions (30 degrees of bank), both in C-101EB and C-101CC
  • Rate of turn pointer in turn indicator of C-101CC shows now a two minutes turn when on the mark
  • Improved inclinometer (slipball): adjusted it's behavior according to installation position and physical parameters (ball mass, tube size, tube radius of curvature and viscous drag)

ChinaAssetPack by Deka Ironwork Simulations

  • Fixed J-11A landing/taxi light
  • Fixed JF-17 dragchute model after cut-off
  • Adjust navy ship wsType3, now helicopter can born in cold on deck

DCS JF-17 by Deka Ironwork Simulations

  • Fixed SPJ not work issue
  • Fixed DTOS mode releases all bombs issue
  • Adjust initial gain for AG radar RBM

DCS Supercarrier by ED

  • Fix rain reflected light intensity
  • Add specular reflections for dynamic lights

DCS F-18C by ED

DCS F-16C by ED

  • Radar elevation coverage is wrong - fixed
  • No HUD steerpoint indications for preset steerpoints - fixed
  • TDC range numbers don't change when antenna elevation changes - fixed
  • HUD symbology is barely visible in daylight - fixed
  • Added french F-16 localization
  • TGP TV picture has extremely high brightness - fixed

DCS P-47D Thunderbolt by ED

  • Fixed language in the Fast missions

DCS A-10C by ED

  • Lights inside "FIRE <eng> PULL", "FIRE <APU> PULL" & landing gear handles were too dim - corrected
  • Brightness of some lights in the cockpit was too high - corrected

DCS Combined Arms by ED

  • Added multichannel tracking radar for SAM + Aegis for navy
  • Fixed ineffectiveness SAM Sea RAM to ASM

Flaming Cliffs by ED

  • Corrected lights in the cockpits of next aircraft: Yak-52, Su-25, Su-25T, MiG-29, A-10A, F-86F, L-39C, L-39ZA, A-10C, MiG-15bis, P-51D-25NA, P-51D-30NA, TF-51D, UH-1H, F-15C, F-5E
  • F-15C cockpit. Warning lights animation corrected
  • Added adaptive self-illuminating materials in the cockpit of A-10A, Su-25T, Su-25

UH-1 Worlds Apart - Spring 2025 Campaign by Low Level Heaven

  • Mission 10: Added a radio call which can be used after ALPHA has been deployed and have issues with path finding

Campaigns

Bf 109 K-4 Jagdflieger, P-51D Mustang Blue Nosed Bastards of Bodney and Spitfire IX The Big Show campaigns by Reflected Simulations:

  • Campaigns updated to include the AI P-47 Thunderbolt
2 jun
2020

Introduced new modules:

DCS World

  • Introduced a new flight dynamics model of AIM-120 missiles. In contrast to the old missile dynamics model the new one includes revised lift and drag, revised induced drag and motor data. Added stability and control characteristics, velocity-altitude adaptive autopilot and modified lofting trajectories.
  • AIM-7. Improved loft algorithm. Loft pitch angle now depends on range to target. Added simulation of English Bias maneuver during boost phase of flight.
  • AIM-7. F and MH versions use old FM - fixed(was caused by database conflict by F-14B AIM-7 definitions).
  • Introduce new AGM-84E Standoff Land Attack Missile (SLAM). This is a subsonic, over-the-horizon, air-launched cruise missile with new route by waypoints autopilot, INS + GPS, sensor guidance and F/A-18C integration.
  • ME. Incorrect AIM-9X Mission Editor icon - corrected.
  • ME. Neutral unit can now be placed by ME. Added filter by button COMBAT/ALL countries. The ALL position shows all countries, including neutrals. Support of old missions is maintained.
  • GUI. Loading window pictures doesn't show for some modules - fixed.
  • MP. Ammunition reloading in Combined Arms can cause server and client crash - fixed.
  • GUI. DCS restarts after selecting current screen resolution in options - fixed.
  • M61 Vulcan gun dispersion corrected.
  • MP. Client can now embark troops correctly
  • AI wingman remains on the runway after group landing - fixed.
  • Added SRBM SS-1 Scud ballistic missile. Range 50-300 km.

DCS AJS37 by Heatblur Simulations

  • Fix to long ELINT-analysis time (crash when setting BER after landing).
  • Filename sanitization for F10-cartridges.
  • Implemented proximity fuses (MARK and LUFT) for Rb05 missile.
  • Added diagonal control bindings for controlling Rb05 missile.

DCS F-14B by Heatblur Simulations

  • Fixed typo in Carrier Quals CVN-73 Quickstart mission name.
  • Re-added Supercarrier Coop missions for Carrier Quals.
  • Fixed version mismatch that may have caused several smaller issues.
  • Fixed kneel switch behavior: aircraft will not spawn kneeled anymore and a simple down-press of the switch to kneel the aircraft will not prevent using NWS if extended again. (Solenoid holdback is still WIP and will be added in the next patches).
  • Adjusted flap drag while overspeeding with full flaps deployed.
  • Fixed fuel flow fluctuation caused by inlet performance discontinuity when AOA crosses from 180 to -180 degrees at low speeds

DCS MiG-21bis by Magnitude 3

  • Added VR device tracking support (WIP)
  • Corrected ASP fixed net and piper illumination levels for day and night operations.
  • Decreased radio-altimeter hot-start value from 200 m to 100 m.
  • Tuned SAU and autopilot. (WIP)
  • Fixed KPP glideslope needle.
  • Fixed landing gear lock sound.
  • Fixed lights' switch axis in clickables.lua by adding 2 new commands for light controls.
  • Added switch operation for air conditioning. (no use in game, visual only)
  • Phase 1 Livery Template released.
  • Phase 1 External Model Changes Include:
    • Added overwing vapor effects. (WIP)
    • Updated GSH-23 muzzle flash, smoke, tracer effects. (WIP)
    • Updated canopy & windscreen.
    • Updated PVD-7, DUAS-5 pitot tubes.
    • Updated gear bay upper fuselage blisters.
    • Updated dorsal fuel tank.
    • Updated vertical stabilizer.
    • Updated lower wing root covers.
    • Updated SPRD-99 / POMIG mounts.
    • Updated taxi/landing light glass lenses.
    • Added afterburner volumetric light effects. (WIP)
    • Adjusted afterburner flame to be seen in daylight hours and added shock diamonds.
    • Adjusted landing / taxi light brightness
    • Fixed AI non-retracting landing / taxi lights.
    • Fixed gear strut lights to turn off when the battery is switched off.
    • Fixed nav lights from turning white while viewing from long distances.
    • Adjusted drag chute animation and associated collision shell.
    • Fixed TacNumbers from all changing at the same time.
    • Converted all 8K livery textures to separate numerous 1, 2, and 4K textures.
    • Adjusted all livery camouflages to match Phase 1 airframe. (courtesy of Joshua Pemberton)
    • Adjusted & added RoughMet textures to numerous areas.
    • Adjusted & added Normal Map textures to numerous areas.
    • Corrected Russian spelling of livery stenciling. (courtesy of LazySeal [P61]).
    • Removed Croatian 2014 and Hungarian liveries. (Unable to contact original artist for PSD files)
    • Merged cockpit textures into atlas.
    • Merged pilot textures into atlas.
    • Updated SPRD-99's 3d mesh & added RoughMet texture.
    • Added RoughMet textures to missile launcher rails.
    • Added RoughMet texture to POMIG chaff & flare dispensers.
    • Corrected size of external 490L drop tank. (courtesy of SVKSniper & GumidekCZ)
    • Corrected size of external 800L drop tank.
    • Created new drop tank textures.
    • Reduced destroyed 3d mesh's 8K textures to 4K.
    • Adjusted damage table properties.

DCS Christen Eagle II by Magnitude 3

  • Added VR device tracking support (WIP)
  • Tuned engine torque characteristics.
  • Tuned engine gyroscopic effects.
  • Tuned propwash effects.
  • Tuned P-factor effects.
  • Tuned aircraft stability to retain previously matched capabilities and performance
  • Improved suspension code, allowing the aircraft to takeoff and land on some grass surfaces
  • Implemented instrument panel gauge oscillations / vibration depending on engine state and external factors (related to aircraft movement)
  • Implemented over-priming the engine with more than 5 pumps may flood the engine.

Known issues:

  • Bright lights.

DCS Mirage 2000c by RAZBAM

  • Engine idle now waits 5 seconds of weight on wheels before going from flight idle to ground idle
  • Fixed gear was able to retract through keyboard commands after emergency gear handle deployed
  • Improved afterburner glow effect behavior

DCS AV-8B by RAZBAM

  • Fix IFR Probe responding to switch command without hydraulic power available
  • Fixed cockpit alerts (cautions, voice warnings, maneuver tone, RWR alerts, weapon tones) to properly go through headphone/headset source
  • Fixed incorrect RPM bias due to H2O mode working with Manual Fuel enabled
  • Fixed H2O dump not functioning
  • Fixed 2x Right MK-82 AIR incorrectly set as MK-82 Snakeyes
  • Fixed MK-81 positioning
  • Overhaul to WCA and Voice Warning logic for better management of fault acknowledgement and priority
  • Fixed 15 SEC solid vs. flashing logic
  • Further improved GPWS cues
  • Improved auto-start sequence to give more time for cues to be heard through sequence
  • Fixed DEP RES should only show when degraded not when in operation
  • Fixed SKID should cause CAUTION CAUTION when Anti-Skid is OFF
  • Fixed required time between BINGO auditory warning to be 60 seconds
  • Fixed required time between FUEL LOW LEFT or FUEL LOW RIGHT auditory warning to be 60 seconds
  • Fixed required time between GPWS CHECK GEAR auditory warning to be 8 seconds
  • Improved JPTL limiter check logic
  • Fixed WCA for SAAHS Pitch, Roll, Yaw light not properly indicated SAAHS is disabled when paddle switch pressed
  • Fixed WCA for LIDS when position disagrees with nominal position (either due to retract override switch or hydraulic failure)
  • Fix voltmeter always stuck at 27.5V - during checklist voltmeter should now change during checklist tests
  • Fixed logic for DROOP light to go out during full aileron deflection per checklists

DCS MiG-19P by RAZBAM

  • Fixed animations and connector commands so that canopy can be opened and closed manually through clicks
  • Fixed keyboard canopy open/close command delay
  • Fixed keyboard canopy open/close command to have proper sequence
  • Corrected EUP-53 instrument behavior for turn indicator
  • Added flame out conditions due to air flow issues caused by deep stall and or tail slide
  • Added aileron failure and damage due to excessive roll rate at high speed
  • Increased R-3S structural load tolerance
  • Decrease structural load tolerance at very high speeds
  • Increased buffet vibrations when near stall
  • Fixed damage argument for right flap and aileron

DCS C-101 Aviojet by AvioDev

  • Improved 3D model of cross and dot window in HSI.
  • Fixed external lights. Landing and taxi lights beam looks correct now.
  • Braking is now without anti-skid when using parking brake.
  • Fixed flaps extension and retraction speeds.
  • Improved slipball behaviour with new physics model.
  • Adjusted some landing gear parameters. There are more chances now to move out when the aircraft is on ground out of runway.
  • Reduced wheels strengthness.

DCS JF-17 by Deka Ironwork Simulations

  • Fixed Anti-Collision light not blink
  • Copying non-editable DST channels data to editable channels will cause the latter no longer editable - fixed.
  • Fixed DST channel copy caused non-editable channel
  • Fixed CCRP line and cue are incorrect disabled in DTOS
  • Fixed WMD7 pod external view: should set seeker to Caged state after initialization.
  • Fixed S2_left cycle radar submode in EMMC NAV mode, will depend on radar main mode:
    • radar in INTC main mode, cycle between RWS/TWS/VS;
    • radar in AG main mode, cycle between MAP/GMTI/SEA1/SEA2/TA/WA/AGR;
    • press OSB_U1 for main/sub mode select(INTC/AG only, DGFT mode cannot manually select);
  • Fixed GUN RDY state
  • Removed SPJ pod station limitation, but if mounted more, jam power will be reduced drastically.
  • Switch to new AG radar render API
  • Added SPI/OAP on HSD in AG mode
  • Added customized effect for start-up flame/smoke
  • Added starter exhaust door animation
  • Implemented engine surge due to flying out of operational limits or missile/rocket smoke trails.
  • Added engine surge effects and sound
  • Added customised effect of vapor cone
  • Updated campaigns: added brief images for C01-C06, fixed some triggers, C06 operation time: day->night

ChinaAssetPack by Deka Ironwork Simulations

  • Fixed J-11A windshield texture
  • Fixed J-11A brake chute texture
  • Added starter exhaust door animation for JF-17 AI
  • Added customized effect of start-up flame for JF-17 AI
  • Added overwing vapor for J-11A

DCS F-18C by ED

  • Add Real Beam Ground Map with Navigation Stabilized Cursor Designation -WIP.
  • Litening Targeting Pod:
    • updates for LTD/R and LST (laser), automatic laser illumination.
    • add AA Mode.
    • Issue in logic and symbols in AA and AG modes were fixed.
  • Add AGM-84E SLAM
  • Fixed Dynamic launch zone, AUTO mode for JDAM
  • Fixed FLIR video on ALT+F1 view
  • AOA Brightness knob has no effect on indicator - Fixed
  • TACAN has wrong position on HSI - Fixed
  • EXP on SA page shows blank - Fixed
  • ACM legend doesn't disappear and range selection arrows don't return after uncommanded ACM lock break - Fixed
  • DUD cue is in the wrong position in the HUD - Fixed
  • Using JDAM TOO mode causes the target diamond to get stuck in the HUD - Fixed
  • GACQ issues after radar rework - fixed
  • TDC radar altitude readout does not update with antenna elevation change - Fixed
  • Radar scan elevation limit overflow- Fixed

DCS F-16C by ED

DCS Supercarrier by ED

DCS Spitfire IX by ED

  • Fixed issue with negative G fuel cut out (known issue with blackout with negative G still there)

DCS Black Shark by ED

  • Game avionics. ABRIS and IT-23 overlays on F2 view are not functional - fixed.
  • Ka-50 Georgian Oil War Campaign, fixed by MadDog-IC. Updated the briefing target images, by Alex Zander (gornyak).
  • Ka-50 Deployment Campaign. Corrected parking conflict of player with wingman.

Campaigns

F-5E Aggressors Basic Fighter Maneuvers Campaign by Maple Flag Missions:

  • Adjusted AI vehicles to avoid aircraft collisions.

F-5E Aggressors ACM Campaign Files by Maple Flag:

  • Added Skip Mission F10 radio menu to practice missions

Known issues

  • New AIM-120 can not lock targets if launched without radar lock (Maddog launch).
  • "German Schnellboot type S130 caused DCS crash.
27 may
2020

DCS World

  • Increased performance in missions with Supercarrier and player's F/A-18 and statics on the deck.
  • Restored support of CPUs without SSE4.1 (like AMD pre-FX processors).
26 may
2020

DCS World

  • Rearming at a FARP causes a crash - fixed
  • MP. Problem with empty server-list - fixed
  • MP. Added support for systems with disabled IPv6
  • Added check for SSE 4.1 support
  • AV-8B spawned on the inside of other aircraft on deck - fixed
  • Add Portugal as a country to ME and Logbook
  • ME. Removed some non working effect presets from Effects Static Object
  • Fixed crash after destruction of leader vehicle, during execution command Following leader
  • F-14. Fix of AIM-7 missile that has broken guidance
  • WWII aircraft. DCS hangs with black screen after player get certain damage - fixed
  • MP. Corrected the wrong countries' flags for server table

DCS Supercarrier by ED

  • If an AI unit is damaged on the elevator or inside of the hanger deck, it will be teleported to the flight deck level - fixed
  • Corrected deck lights
  • It is possible to overload the Kuznetzov with helicopters, one spawn is to close to others - added limitation on helicopter count
  • LSO says "you are low" when above glidepath - corrected
  • IFLOLS indication is wrong if ship is rolling on waves - fixed
  • Carrier crew:
    • Fixed cat 3 and 4 collaboration
    • Implemented delay and message for cat 4
    • Fixed blocking 3 Cat while 4 in action
    • Added more messages in case of delay of service
    • Messages displayed only for players
  • PLAT camera view corrupted when 'GUI Scale' > 1 - fixed

DCS F/A-18C Hornet by ED

DCS Combined Arms by ED

  • Fixed CA crash in case of no CA module and user tries to take vehicle

DCS Black Shark 2 by ED

  • Broken Anti-collision light repaired

DCS A-10C Warthog by ED

  • If player was hit by missile when in cockpit view, dcs frozen - fixed

DCS F-16C Viper by ED

  • Added german Viper manual

Campaigns

F-15C The Georgian War campaign by Baltic Dragon

  • M8: silenced Georgian EWRs, adjusted F-16 behavior
  • M10: silenced Georgian EWRs
  • M11: Added AI AI Georgian GCI during combat
  • M12: Added AI Georgian GCI during combat. Removed truck blocking the taxiway
  • M13: Added AI Georgian GCI during combat

Known issues

DCS does not work on PCs without SSE4.1 support. Notably AMD pre-FX processors.

IFLOLS cockpit overlay may disappears when BRC is between 0-180 degrees


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