Open Beta changelog

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17 jun
2020

DCS World

Crash on Server Stop - fixed.

DCS C-101 Aviojet by AvioDev

  • Mirror toggles now correctly on/off with keyboard or joystick button when the option is set to OFF in the game UI. Previously it was only working correctly when using clickable cockpit.
  • Added default key combination for Trigger Safety Catch UNLOCK, Trigger Safety Catch LOCK, Stores Release Guard OPEN and Stores Release Guard CLOSE of front cockpit for both C-101EB and C-101CC.
  • Fixed C-101EB-Nevada-takeoff mission. There should be no AI mid-air collision.

DCS F/A-18C Hornet by ED

  • Possible fix for crash in CLC.
  • Laser Maverick does not see Laser spot on a building - fixed.

DCS Yak-52 by ED

  • Merged Reverted trim descriptions for Yak-52 in localization (RU).

DCS Supercarrier by ED

  • Updated Russian manual (Quick Start part added).

DCS F-5E Tiger II by ED

  • RWR buttons not properly lit - fixed.

DCS F-14B by Heatblur Simulations

  • Complete lighting overhaul and readjustment.
  • Fixed annunciator lights not being visible.
  • Fixed green dot showing in HUD.
  • Tweaked flood light intensity.
  • Tweaked value of remaining daylight required to spawn with cockpit lights on - will be generally later in the day now.
  • Fixed vertical panels not changing light intensity in sync with other panels.
  • Changed red flood lights to dim per default when spawning at dusk or night.
  • HSD, ECMD and TID brightness start with lower values when spawning at dusk or night.
  • Fixed Lantirn panel lights appearing without the Lantirn stick being visible.
  • Fixed exterior lighting bugs.
  • Tweaked canopy glass cockpit and exterior.
  • Fixed Jester infinite input loop during TWS-A.
  • Added possibility to load 10 Mk20 Rockeyes. Note: MAK-79 is still WIP and not visible atm.
  • Finished Kneel Switch solenoid behavior.
  • Minor tweaks to flaps overspeed/overG and flaps jamming.
  • Tweaked asymmetric flap roll.
  • Adjusted fine trim single step intensity (trim should be more precise now).
  • Known issue: ACM Panel SW Cool, Gun rate, Missile Prep and Missile Mode lights do not change intensity with ACM panel lighting intensity setting - WIP.
11 jun
2020

DCS World

  • S-3B unable to launch SLAM - fixed
  • Embarking group disappears from F10 map - fixed
  • DM. Aircraft insensibility to damage by weapons - fixed
  • MP. Improved integrity check reports

DCS F/A-18C Hornet by ED

  • Radar elevation coverage is incorrect - fixed

DCS MiG-21bis by Magnitude 3

  • Added wheel chock function
  • Fixed external glass material name
  • Fixed nose cone animation
  • Fixed ejection seat visibility
  • Fixed aircraft covers showing during ejection sequence
  • Fixed artificial horizon pitch animation
  • Fixed ASP glass texture z-fighting its frame
  • Fixed 'English - Metric' and 'Chinese' cockpit liveries
  • Fixed key bindings for the RSBN / PRMG channel selectors
  • Fixed key bindings for the ARU and landing light switches
10 jun
2020

DCS World

DCS MiG-21bis by Magnitude 3

  • Added RSBN navigation data for The Channel's airfields
  • Added RSBN navigation data for Persian Gulf's newly added airfields
  • Fixed the canopy lock sequence from users having to lock and then unlock to open the canopy after it was unlocked the first time
  • Fixed a bug where the NS430 module turns off when the afterburner is engaged
  • Fixed non-rotating turbine blades
  • Adjusted suspension to prevent the tires digging in below the ground
  • Fixed dashboard from protruding out of the windscreen
  • Fixed ejected pilot and seat missing textures
  • Fixed Southeria & Iran’s missing textures
  • Fixed damaged parts’ missing textures
  • Fixed critical damage shape on tail
  • Fixed dorsal fuel tank from disappearing after taking damage
  • Reverted file names for SPRD-99 and POMIG 3d meshes.
  • Adjusted rear belly antenna from looking metallic on metal liveries
  • Adjusted color of PTB-490/800 fuel tanks
  • Adjusted tilt angle of PTB-490/800 on the center pylon
  • Introduction of Phase 1 Cockpit includes:
    • New ASP and Windscreen 3d meshes (WIP)
    • Volumetric lighting for gauges added (WIP)
    • Cleaner canopy glass
    • Corrected stenciling’s lighting (Some changed to glow in the dark)
    • Chronometer now glows in the dark
  • Note: “Phase 1” cockpit is a work in progress build, that needed to be pushed to fix the large gaps with the released “Phase 1” external model. The volumetric lights for the gauges are new and we ask for your feedback regarding any FPS loss.

Lights are tuned at max for dawn/dusk settings. When it’s complete darkness, users must switch indicator lights to night mode and set other lights’ rheostats to a non-max position.

DCS Christen Eagle II by Magnitude 3

  • Fixed bright lights in the cockpit
  • Yaw damping tuned
  • Correction Cx0
  • P-47 motor power tweak
  • Fixed wrong caption of canopy jettison tooltip
  • Propeller looks incorrect in the runway spotlight

DCS F-14B by Heatblur Simulations

  • Added Supercarrier version for cold start Cage the Bear campaign - thank you Kaba! (replaces old carrier cold start version)
  • Fixed wind direction in Debridging the River Inguri SP and COOP mission
  • Fixed inverted warning panel on Jolly Rogers Hi Vis livery
  • Fixed IFF showing for non aerial vehicles (ships)
  • Added Ticonderoga and Arleigh Burke as NTDS (datalink host) capable
  • Adjusted flaps drag and damage model
  • Adjusted pitch damping
  • Corrected kneel switch animation
  • Adjusted flaps pitch moment
  • Adjusted pitch trim actuator rate
  • Adjusted pitch with power

DCS AJS37 by HeatBlur Simulations

  • Fix to Rb05 Fusing

DCS C-101 Aviojet by AvioDev

  • Improved turn indicator accuracy in standard conditions (30 degrees of bank), both in C-101EB and C-101CC
  • Rate of turn pointer in turn indicator of C-101CC shows now a two minutes turn when on the mark
  • Improved inclinometer (slipball): adjusted it's behavior according to installation position and physical parameters (ball mass, tube size, tube radius of curvature and viscous drag)

ChinaAssetPack by Deka Ironwork Simulations

  • Fixed J-11A landing/taxi light
  • Fixed JF-17 dragchute model after cut-off
  • Adjust navy ship wsType3, now helicopter can born in cold on deck

DCS JF-17 by Deka Ironwork Simulations

  • Fixed SPJ not work issue
  • Fixed DTOS mode releases all bombs issue
  • Adjust initial gain for AG radar RBM

DCS Supercarrier by ED

  • Fix rain reflected light intensity
  • Add specular reflections for dynamic lights

DCS F-18C by ED

DCS F-16C by ED

  • Radar elevation coverage is wrong - fixed
  • No HUD steerpoint indications for preset steerpoints - fixed
  • TDC range numbers don't change when antenna elevation changes - fixed
  • HUD symbology is barely visible in daylight - fixed
  • Added french F-16 localization
  • TGP TV picture has extremely high brightness - fixed

DCS P-47D Thunderbolt by ED

  • Fixed language in the Fast missions

DCS A-10C by ED

  • Lights inside "FIRE <eng> PULL", "FIRE <APU> PULL" & landing gear handles were too dim - corrected
  • Brightness of some lights in the cockpit was too high - corrected

DCS Combined Arms by ED

  • Added multichannel tracking radar for SAM + Aegis for navy
  • Fixed ineffectiveness SAM Sea RAM to ASM

Flaming Cliffs by ED

  • Corrected lights in the cockpits of next aircraft: Yak-52, Su-25, Su-25T, MiG-29, A-10A, F-86F, L-39C, L-39ZA, A-10C, MiG-15bis, P-51D-25NA, P-51D-30NA, TF-51D, UH-1H, F-15C, F-5E
  • F-15C cockpit. Warning lights animation corrected
  • Added adaptive self-illuminating materials in the cockpit of A-10A, Su-25T, Su-25

UH-1 Worlds Apart - Spring 2025 Campaign by Low Level Heaven

  • Mission 10: Added a radio call which can be used after ALPHA has been deployed and have issues with path finding

Campaigns

Bf 109 K-4 Jagdflieger, P-51D Mustang Blue Nosed Bastards of Bodney and Spitfire IX The Big Show campaigns by Reflected Simulations:

  • Campaigns updated to include the AI P-47 Thunderbolt
2 jun
2020

Introduced new modules:

DCS World

  • Introduced a new flight dynamics model of AIM-120 missiles. In contrast to the old missile dynamics model the new one includes revised lift and drag, revised induced drag and motor data. Added stability and control characteristics, velocity-altitude adaptive autopilot and modified lofting trajectories.
  • AIM-7. Improved loft algorithm. Loft pitch angle now depends on range to target. Added simulation of English Bias maneuver during boost phase of flight.
  • AIM-7. F and MH versions use old FM - fixed(was caused by database conflict by F-14B AIM-7 definitions).
  • Introduce new AGM-84E Standoff Land Attack Missile (SLAM). This is a subsonic, over-the-horizon, air-launched cruise missile with new route by waypoints autopilot, INS + GPS, sensor guidance and F/A-18C integration.
  • ME. Incorrect AIM-9X Mission Editor icon - corrected.
  • ME. Neutral unit can now be placed by ME. Added filter by button COMBAT/ALL countries. The ALL position shows all countries, including neutrals. Support of old missions is maintained.
  • GUI. Loading window pictures doesn't show for some modules - fixed.
  • MP. Ammunition reloading in Combined Arms can cause server and client crash - fixed.
  • GUI. DCS restarts after selecting current screen resolution in options - fixed.
  • M61 Vulcan gun dispersion corrected.
  • MP. Client can now embark troops correctly
  • AI wingman remains on the runway after group landing - fixed.
  • Added SRBM SS-1 Scud ballistic missile. Range 50-300 km.

DCS AJS37 by Heatblur Simulations

  • Fix to long ELINT-analysis time (crash when setting BER after landing).
  • Filename sanitization for F10-cartridges.
  • Implemented proximity fuses (MARK and LUFT) for Rb05 missile.
  • Added diagonal control bindings for controlling Rb05 missile.

DCS F-14B by Heatblur Simulations

  • Fixed typo in Carrier Quals CVN-73 Quickstart mission name.
  • Re-added Supercarrier Coop missions for Carrier Quals.
  • Fixed version mismatch that may have caused several smaller issues.
  • Fixed kneel switch behavior: aircraft will not spawn kneeled anymore and a simple down-press of the switch to kneel the aircraft will not prevent using NWS if extended again. (Solenoid holdback is still WIP and will be added in the next patches).
  • Adjusted flap drag while overspeeding with full flaps deployed.
  • Fixed fuel flow fluctuation caused by inlet performance discontinuity when AOA crosses from 180 to -180 degrees at low speeds

DCS MiG-21bis by Magnitude 3

  • Added VR device tracking support (WIP)
  • Corrected ASP fixed net and piper illumination levels for day and night operations.
  • Decreased radio-altimeter hot-start value from 200 m to 100 m.
  • Tuned SAU and autopilot. (WIP)
  • Fixed KPP glideslope needle.
  • Fixed landing gear lock sound.
  • Fixed lights' switch axis in clickables.lua by adding 2 new commands for light controls.
  • Added switch operation for air conditioning. (no use in game, visual only)
  • Phase 1 Livery Template released.
  • Phase 1 External Model Changes Include:
    • Added overwing vapor effects. (WIP)
    • Updated GSH-23 muzzle flash, smoke, tracer effects. (WIP)
    • Updated canopy & windscreen.
    • Updated PVD-7, DUAS-5 pitot tubes.
    • Updated gear bay upper fuselage blisters.
    • Updated dorsal fuel tank.
    • Updated vertical stabilizer.
    • Updated lower wing root covers.
    • Updated SPRD-99 / POMIG mounts.
    • Updated taxi/landing light glass lenses.
    • Added afterburner volumetric light effects. (WIP)
    • Adjusted afterburner flame to be seen in daylight hours and added shock diamonds.
    • Adjusted landing / taxi light brightness
    • Fixed AI non-retracting landing / taxi lights.
    • Fixed gear strut lights to turn off when the battery is switched off.
    • Fixed nav lights from turning white while viewing from long distances.
    • Adjusted drag chute animation and associated collision shell.
    • Fixed TacNumbers from all changing at the same time.
    • Converted all 8K livery textures to separate numerous 1, 2, and 4K textures.
    • Adjusted all livery camouflages to match Phase 1 airframe. (courtesy of Joshua Pemberton)
    • Adjusted & added RoughMet textures to numerous areas.
    • Adjusted & added Normal Map textures to numerous areas.
    • Corrected Russian spelling of livery stenciling. (courtesy of LazySeal [P61]).
    • Removed Croatian 2014 and Hungarian liveries. (Unable to contact original artist for PSD files)
    • Merged cockpit textures into atlas.
    • Merged pilot textures into atlas.
    • Updated SPRD-99's 3d mesh & added RoughMet texture.
    • Added RoughMet textures to missile launcher rails.
    • Added RoughMet texture to POMIG chaff & flare dispensers.
    • Corrected size of external 490L drop tank. (courtesy of SVKSniper & GumidekCZ)
    • Corrected size of external 800L drop tank.
    • Created new drop tank textures.
    • Reduced destroyed 3d mesh's 8K textures to 4K.
    • Adjusted damage table properties.

DCS Christen Eagle II by Magnitude 3

  • Added VR device tracking support (WIP)
  • Tuned engine torque characteristics.
  • Tuned engine gyroscopic effects.
  • Tuned propwash effects.
  • Tuned P-factor effects.
  • Tuned aircraft stability to retain previously matched capabilities and performance
  • Improved suspension code, allowing the aircraft to takeoff and land on some grass surfaces
  • Implemented instrument panel gauge oscillations / vibration depending on engine state and external factors (related to aircraft movement)
  • Implemented over-priming the engine with more than 5 pumps may flood the engine.

Known issues:

  • Bright lights.

DCS Mirage 2000c by RAZBAM

  • Engine idle now waits 5 seconds of weight on wheels before going from flight idle to ground idle
  • Fixed gear was able to retract through keyboard commands after emergency gear handle deployed
  • Improved afterburner glow effect behavior

DCS AV-8B by RAZBAM

  • Fix IFR Probe responding to switch command without hydraulic power available
  • Fixed cockpit alerts (cautions, voice warnings, maneuver tone, RWR alerts, weapon tones) to properly go through headphone/headset source
  • Fixed incorrect RPM bias due to H2O mode working with Manual Fuel enabled
  • Fixed H2O dump not functioning
  • Fixed 2x Right MK-82 AIR incorrectly set as MK-82 Snakeyes
  • Fixed MK-81 positioning
  • Overhaul to WCA and Voice Warning logic for better management of fault acknowledgement and priority
  • Fixed 15 SEC solid vs. flashing logic
  • Further improved GPWS cues
  • Improved auto-start sequence to give more time for cues to be heard through sequence
  • Fixed DEP RES should only show when degraded not when in operation
  • Fixed SKID should cause CAUTION CAUTION when Anti-Skid is OFF
  • Fixed required time between BINGO auditory warning to be 60 seconds
  • Fixed required time between FUEL LOW LEFT or FUEL LOW RIGHT auditory warning to be 60 seconds
  • Fixed required time between GPWS CHECK GEAR auditory warning to be 8 seconds
  • Improved JPTL limiter check logic
  • Fixed WCA for SAAHS Pitch, Roll, Yaw light not properly indicated SAAHS is disabled when paddle switch pressed
  • Fixed WCA for LIDS when position disagrees with nominal position (either due to retract override switch or hydraulic failure)
  • Fix voltmeter always stuck at 27.5V - during checklist voltmeter should now change during checklist tests
  • Fixed logic for DROOP light to go out during full aileron deflection per checklists

DCS MiG-19P by RAZBAM

  • Fixed animations and connector commands so that canopy can be opened and closed manually through clicks
  • Fixed keyboard canopy open/close command delay
  • Fixed keyboard canopy open/close command to have proper sequence
  • Corrected EUP-53 instrument behavior for turn indicator
  • Added flame out conditions due to air flow issues caused by deep stall and or tail slide
  • Added aileron failure and damage due to excessive roll rate at high speed
  • Increased R-3S structural load tolerance
  • Decrease structural load tolerance at very high speeds
  • Increased buffet vibrations when near stall
  • Fixed damage argument for right flap and aileron

DCS C-101 Aviojet by AvioDev

  • Improved 3D model of cross and dot window in HSI.
  • Fixed external lights. Landing and taxi lights beam looks correct now.
  • Braking is now without anti-skid when using parking brake.
  • Fixed flaps extension and retraction speeds.
  • Improved slipball behaviour with new physics model.
  • Adjusted some landing gear parameters. There are more chances now to move out when the aircraft is on ground out of runway.
  • Reduced wheels strengthness.

DCS JF-17 by Deka Ironwork Simulations

  • Fixed Anti-Collision light not blink
  • Copying non-editable DST channels data to editable channels will cause the latter no longer editable - fixed.
  • Fixed DST channel copy caused non-editable channel
  • Fixed CCRP line and cue are incorrect disabled in DTOS
  • Fixed WMD7 pod external view: should set seeker to Caged state after initialization.
  • Fixed S2_left cycle radar submode in EMMC NAV mode, will depend on radar main mode:
    • radar in INTC main mode, cycle between RWS/TWS/VS;
    • radar in AG main mode, cycle between MAP/GMTI/SEA1/SEA2/TA/WA/AGR;
    • press OSB_U1 for main/sub mode select(INTC/AG only, DGFT mode cannot manually select);
  • Fixed GUN RDY state
  • Removed SPJ pod station limitation, but if mounted more, jam power will be reduced drastically.
  • Switch to new AG radar render API
  • Added SPI/OAP on HSD in AG mode
  • Added customized effect for start-up flame/smoke
  • Added starter exhaust door animation
  • Implemented engine surge due to flying out of operational limits or missile/rocket smoke trails.
  • Added engine surge effects and sound
  • Added customised effect of vapor cone
  • Updated campaigns: added brief images for C01-C06, fixed some triggers, C06 operation time: day->night

ChinaAssetPack by Deka Ironwork Simulations

  • Fixed J-11A windshield texture
  • Fixed J-11A brake chute texture
  • Added starter exhaust door animation for JF-17 AI
  • Added customized effect of start-up flame for JF-17 AI
  • Added overwing vapor for J-11A

DCS F-18C by ED

  • Add Real Beam Ground Map with Navigation Stabilized Cursor Designation -WIP.
  • Litening Targeting Pod:
    • updates for LTD/R and LST (laser), automatic laser illumination.
    • add AA Mode.
    • Issue in logic and symbols in AA and AG modes were fixed.
  • Add AGM-84E SLAM
  • Fixed Dynamic launch zone, AUTO mode for JDAM
  • Fixed FLIR video on ALT+F1 view
  • AOA Brightness knob has no effect on indicator - Fixed
  • TACAN has wrong position on HSI - Fixed
  • EXP on SA page shows blank - Fixed
  • ACM legend doesn't disappear and range selection arrows don't return after uncommanded ACM lock break - Fixed
  • DUD cue is in the wrong position in the HUD - Fixed
  • Using JDAM TOO mode causes the target diamond to get stuck in the HUD - Fixed
  • GACQ issues after radar rework - fixed
  • TDC radar altitude readout does not update with antenna elevation change - Fixed
  • Radar scan elevation limit overflow- Fixed

DCS F-16C by ED

DCS Supercarrier by ED

DCS Spitfire IX by ED

  • Fixed issue with negative G fuel cut out (known issue with blackout with negative G still there)

DCS Black Shark by ED

  • Game avionics. ABRIS and IT-23 overlays on F2 view are not functional - fixed.
  • Ka-50 Georgian Oil War Campaign, fixed by MadDog-IC. Updated the briefing target images, by Alex Zander (gornyak).
  • Ka-50 Deployment Campaign. Corrected parking conflict of player with wingman.

Campaigns

F-5E Aggressors Basic Fighter Maneuvers Campaign by Maple Flag Missions:

  • Adjusted AI vehicles to avoid aircraft collisions.

F-5E Aggressors ACM Campaign Files by Maple Flag:

  • Added Skip Mission F10 radio menu to practice missions

Known issues

  • New AIM-120 can not lock targets if launched without radar lock (Maddog launch).
  • "German Schnellboot type S130 caused DCS crash.
27 may
2020

DCS World

  • Increased performance in missions with Supercarrier and player's F/A-18 and statics on the deck.
  • Restored support of CPUs without SSE4.1 (like AMD pre-FX processors).
26 may
2020

DCS World

  • Rearming at a FARP causes a crash - fixed
  • MP. Problem with empty server-list - fixed
  • MP. Added support for systems with disabled IPv6
  • Added check for SSE 4.1 support
  • AV-8B spawned on the inside of other aircraft on deck - fixed
  • Add Portugal as a country to ME and Logbook
  • ME. Removed some non working effect presets from Effects Static Object
  • Fixed crash after destruction of leader vehicle, during execution command Following leader
  • F-14. Fix of AIM-7 missile that has broken guidance
  • WWII aircraft. DCS hangs with black screen after player get certain damage - fixed
  • MP. Corrected the wrong countries' flags for server table

DCS Supercarrier by ED

  • If an AI unit is damaged on the elevator or inside of the hanger deck, it will be teleported to the flight deck level - fixed
  • Corrected deck lights
  • It is possible to overload the Kuznetzov with helicopters, one spawn is to close to others - added limitation on helicopter count
  • LSO says "you are low" when above glidepath - corrected
  • IFLOLS indication is wrong if ship is rolling on waves - fixed
  • Carrier crew:
    • Fixed cat 3 and 4 collaboration
    • Implemented delay and message for cat 4
    • Fixed blocking 3 Cat while 4 in action
    • Added more messages in case of delay of service
    • Messages displayed only for players
  • PLAT camera view corrupted when 'GUI Scale' > 1 - fixed

DCS F/A-18C Hornet by ED

DCS Combined Arms by ED

  • Fixed CA crash in case of no CA module and user tries to take vehicle

DCS Black Shark 2 by ED

  • Broken Anti-collision light repaired

DCS A-10C Warthog by ED

  • If player was hit by missile when in cockpit view, dcs frozen - fixed

DCS F-16C Viper by ED

  • Added german Viper manual

Campaigns

F-15C The Georgian War campaign by Baltic Dragon

  • M8: silenced Georgian EWRs, adjusted F-16 behavior
  • M10: silenced Georgian EWRs
  • M11: Added AI AI Georgian GCI during combat
  • M12: Added AI Georgian GCI during combat. Removed truck blocking the taxiway
  • M13: Added AI Georgian GCI during combat

Known issues

DCS does not work on PCs without SSE4.1 support. Notably AMD pre-FX processors.

IFLOLS cockpit overlay may disappears when BRC is between 0-180 degrees

19 may
2020

Introducing DCS Supercarrier by Eagle Dynamics

DCS World

  • General game performance increased
  • Unit health bars On could cause FPS drop - fixed
  • Mission Editor - Individual Ship Icons in a group will no longer disappear on zoom out
  • Mission Editor - Changing a FARP Country will no longer reset its position
  • Mission Editor - Dragging an aircraft on a carrier no longer resets parking to spot #1
  • Mission Editor - Template menu no longer returns to USA with previous countries template
  • Controls GUI corrupts when scrolling - fixed
  • WS ship defence not defending against AGM-65. RCS limitation of CIWS Phalanx has been reduced
  • BGM-109B. Engine and autopilot modified. Extended range to 1700km
  • The effect of tracer bullets has been restored
  • Eliminated midnight light phenomenon
  • Browning guns sound update
  • AI ground units get stuck navigating around destroyed buildings - fixed
  • AI ground units refuse to move if the last WP is near a building - fixed
  • E-2D. Corrected collision mode and damage animation
  • AI aircraft unable to connect with the tanker while in a turn - fixed
  • Cannot move a point "Fire on point" and the similar points until you select the task in the panel of tasks - fixed
  • ME. Group renaming action has no immediate effect in the list - fixed
  • VR. Added option of the bloom effect and configure the MSAA mask
  • ME. Tab order on waypoint screen is out of order - fixed
  • Sound. No possibility to change sound devices in simulation - fixed
  • MP. Reduced warping and rubberbanding
  • MP. Improved deck landing and takeoff
  • MP. Improved time sync and timeout detection
  • MP. Added country flags to the server
  • MP. Player's aircraft doesn't appear in multiplayer tracks if the server was paused during the connection - fixed
  • MP. Dedicated server. Fill missing entries in options.lua with defaults at webgui start
  • MP. Favorite star in the server list disappears after refresh - fixed
  • MP. Laser marks remain if user left server or switches slot - fixed
  • MP. Fixed client desync when server was paused right in the moment of the client’s initialization
  • Fixed a problem with shader lines of variable length, doing constant vertices recalc
  • Cockpit panels illumination of AI wingmen from external F2 is not visible - fixed
  • S-25L missile disappears without explosion when hit the tree - fixed
  • The scripting engine function Object.destroy() does nothing on scenery objects. The objects remain. Fixed
  • AI vehicles do not follow a simple off road route - fixed
  • MP. Dedicated Server. A server admin using the dedicated server GUI interface to send a message into the simulation will appear as white text in the simulation. A server message to all pilots will be orange
  • Static units can not be placed under hardcover - fixed

WWII Asset Pack

  • Churchill & Cromwell IV Hull Guns now function correctly with Combined Arms
  • Opel Blitz Embarking Fixed
  • Embark for Kubelwagen 82 missing - fixed
  • No sounds from guns in Schnellboot type S-130 - sounds added

DCS Mirage 2000c by RAZBAM

  • Updated cockpit model - Corrected map chart holder not stowed

DCS AV-8B by RAZBAM

  • GPWS "Pull Up" rules rework to make it less sensitive
  • TPOD now stows when placed in Standby
  • Sidewinder SEAM mode is enabled
  • Sidewinder firing when not in AA mode bug fix
  • Sidearm firing when not in AG mode bug fix
  • MPCD + HUD Night mode update
  • EMERG Page with Emergency procedures is enabled

  • Various WCA and Auditory Cue Corrections
  • Corrected issue causing infinite sound bug
  • Improved delays of auditory cues to when the fault occurs
  • Improved prioritization of auditory cues based on fault priority
  • Fixed GEAR WCA light and auditory cue logic
  • Fixed errant CAUTION, CAUTION auditory alert when starting mission
  • Further improvements to GPWS auditory tone logic as well as corrected rules for determining GPWS alert conditions
  • Fixed CAUTION, CAUTION not allowed to replay for a minimum of 5 seconds if already played

DCS C-101 Aviojet by AvioDev

  • Optimized Collision model, reducing number of polygons to improve FPS
  • Improved ejection seat 3D model and added new textures
  • Added common bindings to EB and CC joystick profiles. Flashlight can now be assigned to joystick button
  • Added Airmix-100% oxygen control. Oxygen consumption works correctly on both 100% and Airmix positions. Pilot's oxygen starvation works correctly on both 100% and Airmix positions
  • Updated EN and ES localizations
  • Fixed some discrepancies in control inputs
  • Fixed typo in EN Flight Director training mission
  • Control inputs reorganization
  • Fixed rudder trim control input binding
  • Added Throttle Idle Detent - Idle and Throttle Idle Detent - Stop input commands. Previously there was only Throttle Idle Detent Toggle
  • Fixed throttle idle-cutoff control animation
  • Added Wheel Brakes axis cheat (braking both wheels at the same time) to C-101 EB and C-101 CC
  • Fixed missing rear cockpit pilot kill event
  • Oxygen breathing indicator now doesn't work if the pilot is dead or not present in the cockpit
  • Added PBR to stairs textures of cockpit model and external model
  • Antiskid is now functional
  • Added antiskid failure. It can now be selected in Mission Editor
  • Added antiskid fail due to gear damage
  • Added "Allow Smoke On Ground" option to Mission Editor
  • Smoke system of C-101EB is now not possible to activate on ground if Mission Editor option "Allow Smoke On Ground" is not ticked
  • Trim tone and light will go off now when reaching trimming limits
  • Fixed several errors in dcs.log
  • Added RAD TEST switch - OUT position in IFF panel to control input bindings
  • Sight does not change now when depressing the trigger if guard is closed
  • Fixed weapons switch, it starts now in the off position at mission start
  • Fixed roll angle marks in ADI. They now show bank angle precisely
  • Added 45 degrees marks to HSI
  • Added aft lubber line to HSI
  • Fixed vertical deviation scale of HSI: replaced center dot by center line
  • Fixed heading bug of HSI. It doesn’t overlap now fore lubber line
  • Mark in turn and slip indicator shows now a 3°/sec standard turn rate
  • Added smooth movement to turn and slip indicator needle

DCS JF-17 by Deka Ironwork Simulations

  • Fixed S2_Left should not command radar stop following hpt in SAM
  • Fixed spt should be dropped if spt exceed scan pattern limits in DTT
  • Fixed ground/sea target speed filter, will not drop ground/sea target if relative speed is greater than radar speed filter gate
  • Fixed radar will stay in STBY and SIL mode if WOW, and STBY and SIL mode cannot be disabled manually if WOW
  • Fixed autostart script
  • Fixed Type-200 animation (walk-around, still needs ED to implement 3-stage scheme: parachute-cabin mounted - parachute out - engine on/parachute cabin disappears)
  • Fixed AI radio command: wingman 'Engage'-'My Target', AWACS 'declare'
  • Fixed DL contact IFF fast changing issue
  • Fixed CM-802AKG trajectory affected by RP (Channel 30-35) editing after MIL mode launch. Incorrect use Route Points stored in MIL POD, should use weapon independent Route Points(set by WCS before launched)
  • Fixed campaign/single mission animations (rework animation trk)
  • Fixed QFE setting caused CTD
  • Added radar SAM sub mode ASM/NAM:
    • if hpt is designated in RWS (radar mode into SAM), pilot can cycle ASM/NAM SAM sub mode by HOTAS/key S2_Left
    • NAM: pilot have to set radar scan az and line manually
    • ASM: radar scan az and line is set automatic, cannot manually set by pilot. hpt range > 20nm, 30.0 degrees 2 line; hpt range <= 20nm, 15.0 degrees, 4 line
  • Added DTOS/DIR mode for bomb
    • DIP of DTOS/DIR can be modified in MFCD-DATA-AS
    • DIP unit is mrad, range 30 ~ 140
  • Added assigned target line for self-aircraft in HSD when DL is on
  • Added new cockpit click sound effect (recorded from simulator)
  • Added Pull-up warning (based on current descent rate, if RALT will be below RALT MIN after 2 second)
  • Added starter ignition sound, smoke and flame (Customized effect preset will be added in next update)
  • Added engine start flame (Customized effect preset will be added in next update)
  • Added AP keybinding
  • Added seat up/down adjustment (limited to -58mm ~ 158mm), no default key assigned, setting-JF-17-seat
  • Added SRS export support
  • Updated FM: thrust/fuel flow
  • Updated cockpit model/texture
  • Updated landing gear model
  • Updated kneeboard page of APR: add ATC freq (player no need to check F10)
  • Adjusted TV/IR image effect
  • Adjusted "hacked" loadout restriction to MP only
  • Adjusted ground crew voiceover volume/speed
  • Tweak viewport export
  • Updated free campaign
    • It’s recommended to restart the campaign
    • Now 6 missions form a more coherent plot: 01-06
    • 4 new missions added: 01, 02, 05, and 06
    • 07 and 09 will rejoin the campaign once the left half of campaign missions finished later this year
    • 07 and 09 can be played in Single

DCS AJS37 Viggen by Heatblur Simulations

  • Auto start/stop feature added
  • Probable fix to NaN warning in DCS.log
  • Fix to airbase names sometimes corrupting kneeboard flight plan
  • Fix to "unknown weapon type" warning in log
  • Fix so two RWR-lights are on when the emitter is between coverage of the two antennas
  • Fix for last signal time in ELINT-analysis
  • F10 markings map is now grouped by author so you can select either your own flight plan or someone else’s. Markings now also display time of creation
  • Improved track-replay consistency, especially for taxiing

DCS F-14B by Heatblur Simulations

  • Updated Cage the Bear Campaign, including two new missions - thank you Kaba!
  • NEW: Added 8 new missions for DCS: Supercarrier, 6x Quickstart Case 1, Case 3 and Carrier Quals for Caucasus and Persian Gulf, 2x COOP 2 to 8 Carrier Quals for both Caucasus and Persian Gulf
  • Correlate datalink targets on TID to sensor targets
  • Tweaked hostile/friendly/unknown TID symbol sizes
  • Fixed Jester TWS-A /TWS-M endless loop with phoenix in air and player commands during TWS-A
  • Fixed jester switching to RWS with scan ranges set to < 100 nm
  • Fixed HUD steering tee in TWS-A
  • Tweaks to reduce TWS ghost track formation
  • Reset TID tracks on PGM RESTART (“soft purge”)
  • Fixed HUD/VDI to use AHRS instead of INS heading
  • Fixed HUD glow showing without power
  • Major overhaul of exterior night lighting:
    • Lights are now brighter
    • Lights now cast glow
    • Some lights now dynamically illuminate the aircraft and environment
    • All lights are now visible at much greater view distances
  • Lowered intensity of landing light
  • Anti-collision and shoulder formation lights now cast dynamic lighting on the ground and other surfaces
  • Fixed afterburner spotlight light direction
  • Added salute option to comms for consistency between modules (won't trigger animation for now - Supercarrier)
  • Added radio comms for “Tomcat Ball” (Supercarrier)
  • Added keybind for “Tomcat Ball” (Supercarrier)
  • Fixed AI wingsweep not working on ground (Supercarrier)
  • Fix to comms commands for ground crew launch
  • Added CVN-71, CVN-72 and CVN-73 to RWR threat library (Supercarrier)
  • Fixed datalink connections with supercarrier. (Note: ACLS is currently off glideslope, we will fix it asap. ICLS is working as intended)
  • Fixed nose wheel steering scaling and initialization
  • Removed vJoy FFB check (Brunner stick should work now)
  • Reduced flap pitch moment and adjusted it vs. airspeed
  • Tweak to F110 fuel controller to reduce fuel flow overshoots
  • Probable fix to engine not re-lighting after damage or death
  • Adjusted flap lift and drag at speeds above deploy speed limit
  • Adjusted default starting pitch trim
  • Fixed issue where ground spoilers would deploy regardless of flap lever position with throttle at IDLE
  • Fixed kneel switch solenoid (no longer need to hold switch to kneel nosegear)

DCS F-18C Hornet by ED

  • Litening Pod:
    • Added Indication of the position of the aircraft (Attitude Indicator/AoA indicator/ASL/Steering Cue)
    • Added FLIR Laser Ranging Indication
    • Litening TPOD head no longer stows when in STBY or OFF (The Litening TPOD external model's head is not longer stowed when the FLIR power switch is moved to the STBY or OFF position) - Fixed
    • FLIR stow additional conditions (OPR status, LG down, RAlt less than 200ft/OPR status, WoW, Ground Speed more than 5kts) - Fixed
    • LTD/R switch should have 2 positions - Fixed
    • TGP has incorrect IR FOV angles - Fixed
    • TGP elevation should be tied to horizon line instead of aircraft boresight - Fixed
    • TGT and FLIR Square Misaligned - Fixed
    • TGP still works even if removed during rearm - Fixed
    • Zoom control indication occupies 2 pushbuttons when it should occupy 3 - Fixed
    • Added GRAY option
    • Added ALG option (Automatic Gain and Level control option)
  • AGM-65F seeker LOS indication is not proper- Fixed
  • JDAM - (add: IZLAR/ Auto Mode for PP and TOO Mode / dynamic TOF /TOT -PP Cue - In-Zone / TOT cue on HUD/ heading is defined for IZLAR)
  • AIM-7 can be guided via LTWS - Fixed
  • AIM-120 can guide to a target even if the radar cannot see the target in TWS mode - Fixed
  • FPS issues on the SA page - Fixed
  • Radar trackfiles aging out very quickly - Fixed
  • Prog 2 ignored if undesignate is used in auto mode - Fixed
  • Uncaged AGM-65F does not slave to the same point as pod - Fixed
  • AI do not show cockpit light in F2 view - Fixed
  • Parked F-18 static model has wrong aileron position - Fixed
  • Bright AMPCD/HUD at Night - Fixed
  • Missiles launched in RWS after tracking in LTWS perform incorrect guidance - Fixed
  • F-18 radar does not provide data-link in TWS mode - Fixed
  • Reset scale on SA page for elements, set max position value for calculating symbols on SA page like on HSI page - Fixed
  • Cockpit SNSR panel texture edited
  • Missions to be re-saved for branch
  • Harpoon BOL HPTP Ignores waypoint and flies bearing immediately - Fixed
  • Laser Mav will not show LKD if targeting a building - Fixed

DCS F-16С Viper by ED

  • Strobe light need to be brighter at night - Fixed
  • Anti collision light not seen on multiplayer servers - Fixed
  • LEF should be at 2° up during cold start.- Fixed
  • FCR Hostiles returning Friendly - Fixed
  • Highlight of the selected weapon is not removed after selective jettison - Fixed
  • SAI Arrow does not move with ball - Fixed
  • Fuel tanks weight is incorrect - Fixed
  • Training mission CCRP bombing is in game mode - Fixed
  • INS Alignment: STOR HDG alignment doesn't finish - Fixed
  • Interior lighting at minimum power has lower brightness then without lighting in day light - Fixed
  • Tail texture improvement
  • Self illumination materials edited
  • Typo. F-16C Inputs. Ru localization
  • Quick start and training missions cause abnormal DCS behavior

DCS L-39 Albatros by ED

  • Fixed training missions for L-39. Mission "GS-23 Gun": fixed typo in English localization. Mission "PK-3 Gun Pods": 4 Gun Pods are used

DCS Mi-8MTV2 by ED

DCS Fw 190 D9 and A8 by ED

  • Corrected the instruments lighting in the cockpit

DCS UH-1H Huey by ED

DCS F-5E by ED

  • The color of the reticle lightened
  • The color of the radar indication lightened
  • Corrected cockpit lighting
  • Cut electrical lights on damage

DCS P-51D Mustang by ED

  • Cut electrical lights on damage
  • Piston engine sound dropped - fixed

DCS Su-33 by ED

  • If the player on Su-33 requests repair on the deck, his plane should be moved to a free parking place

DCS F-86F Sabre by ED

  • Cut electrical lights on damage

DCS Bf 109 K4 by ED

  • Cut electrical lights on damage

DCS Su-25 by ED

  • NAV lights do not cast shadows

DCS Black Shark 2 by ED

  • Added the mirrors toggles commands
  • Georgian Oil War Campaign to DCS 2.5x Compatibility done by MadDog-IC
  • Georgian Oil War - Grand Campaign - mission ATO-A-P4.2 Added trigger with removing trees action for tank platoon "G Tank 1"
  • Corrected single missions by MadDog-IC
  • Clear Tkvarcheli.miz corrected. A player will not be spawn with his wingman on the same site
  • Added option to hide cyclic / stick in cockpit
  • ABRIS. Change date in setup menu caused DCS crash - fixed

DCS A-10C Warthog by ED

  • Corrected Single Player Missions by MadDog-IC. Added all localizations EN, RU, CN, CS, ES, DE, FR to missions where appropriate. Moved all Units out of trees
  • Text above G-meter backlit - fixed

DCS Combined Arms by ED

  • M163 Vulcan was invulnerable to HE rockets - fixed
  • Missile blows up right after launch on player-controlled SA-15 - fixed
  • Fixed position of Driver camera on Sd.Kfz.234/2
  • Animation of AT-3 Sagger fixed on barrel elevation of BMP-1 and BMD-1
  • Barrel visibility issues fixed on SPTD “Msta” while zooming out
  • Effective altitude of “Tunguska” SA-19 missiles is now limited to 3500 metres
  • Combined Arms Aircraft ignore speed if not set by slider - fixed
  • Opel Blitz Embark not working - fixed

Campaigns

The Museum Relic Campaign by Apache600:

  • Mission 8.6 for MiG-15 and F-86: Fail safe helo F10 radio operations fixed, and missing radio comms restored

F-5E Aggressors ACM Campaign, F-5E Aggressors BFM Campaign, F-15C Aggressors BFM Campaign, F/A-18C Aggressors BFM Campaign by Maple Flag:

  • Practice missions now placed in their own campaign
  • Minor updates to the briefing text in all missions

Spitfire IX The Big Show, P-51D Blue Nosed Bastards of Bodney, Bf 109 K-4 Jagdflieger campaigns by Reflected Simulations:

  • New WWII assets added to the missions
  • "Remove units for better performance" option optimized in high unit count missions

A-10C AAT and A-10C TTQ Campaigns by Maple Flag:

  • Practice missions now placed in their own campaign

Combined Arms: Frontlines Georgia Campaign:

  • Adjusted missions with new Hidden on Planner Option for better Fog of War
  • Adjusted unit death requirements for advancement
  • Other minor fixes and tweaks with all missions

World´s Apart 2020 Campaign

  • Fíxed vehicle spawn points in Mission 1
22 apr
2020

DCS World

  • Reducing the CPU load when pathfinding a group of infantry.
  • Fix for liveries names of A-20G
  • Fixed crash at second landing.

DCS F-16C Viper by ED

  • FPS dropped several times when gear UP on the ground - fixed.

Campaigns

A-10C The Enemy Within 3.0 campaign by Baltic Dragon.

  • Mission 2: added safeguard allowing players to skip the mission in case of bugs (AI ground units pathfinding problems)
  • Mission 8: removed landing flight of A-10s that got stuck at the end of runway, preventing Player's wingman from taxiing.

Known issues

  • Torpedoes from U-boat or S-boat could be fired to unmoved targets only
  • MP: Ship speed calculated with errors and drifted, so aircraft can slide on the deck
  • PLAT camera view missing from the Stennis
16 apr
2020

DCS World

  • Sound. Force stereo when drivers report 0 output channels
  • Sound. Recover from device disconnection (like hibernation or device unplug)
  • MP. Fixed a rare crash on client connection in busy missions
  • Fixed crash caused by a memory leak in clickable elements of cockpit
  • Added "engage air weapons" option for ships
  • Su-33 AI don't use AAR lights for refueling at night - fixed
  • Voice chat - added an option to block start of the voice chat on the server
  • MP. Added ability to see Time on Map in multiplayer lobby
  • MP. Added national flags to the server list
  • JTAC switching target caused crash - fixed
  • Black exhaust smoke from jet engines gets bright in moonlight - fixed
  • MP. Exhaust smoke in one flight, between multiple aircraft is synchronized - corrected
  • Vehicle not moving because of too steep elevation - fixed
  • Host crash when player reloads vehicle ATGM and leaves the vehicle - fixed
  • Sometimes no sound when starting DCS - fixed
  • AGM-84. Harpoon R/BL Skim ditch into the sea sometimes - fixed
  • Graphic option window. Added Custom Graphic Preset buttons
  • Animated fences on ships stopped working - fixed
  • MP. Dedicated server unable to disable voice chat - fixed
  • Ejected Pilot falls through roofs - fixed

DCS C-101 Aviojet by AvioDev

  • Improved rudder pedals adjustment mechanism. It now works in the following manner: pull handle and adjust rudder pedals distance while keeping the handle pulled, then release handle. Using keyboard or joystick commands also works correctly now
  • Added backlight to FD front cockpit buttons that are not activated
  • Added smoke command to communications menu
  • Deleted attack commands from comms menu of C-101EB
  • Changed 3D model of cockpit mirror
  • Harnesses are now correctly displayed when control stick is hidden
  • Updated EN and ES localizations
  • Fixed oxygen consumption at oxygen pressures less than approx 150 psi
  • Corrected oxygen consumption to take into account 2 pilots (it was consuming two times what it should), and improved timing of oxygen consumption as well

DCS AJS37 Viggen by Heatblur

  • Fix to Sidewinder model / smoke
  • Fixed Master mode switch sound when using keyboard/joystick
  • Fixed intermittent keyboard mapping bug
  • Rb04 radar altimeter now works over terrain
  • Fix a small issue where Rb04s wouldn't fly in parallel but instead eventually converge
  • Fixed issue where only one bomb would be released per trigger press in DIRECT mode
  • Fix to Emergency pitch trim clicking nose up not working
  • Fixed issue where RUTA-beam would stay on the radar screen after another waypoint has been selected
  • Fixed that FACKLSL warning would stay on even after reload when having only one KB-pod loaded
  • Corrected amount of chaff and flares carried in KB-pods
  • Fixed issue where not all chaffs would be released
  • Fix to lysbomb not releasing after rearm

DCS F-14B by Heatblur Simulations

  • NEW! Introducing TWS-Auto for the AWG-9
  • Updated tutorial mission “Carrier based take off”
  • Added keybinds for seat adjustment
  • Added Jester keybinds for BVR
  • Disabled AI kneeling (for supercarrier)
  • Added holdback bar (for supercarrier)
  • Added salute command (for supercarrier)
  • Supercarrier compatibility added for client/player
  • WIP: F-14B AI compatibility for supercarrier
  • Fixed VIS FIX updating delta continuously
  • Fix VDI range bar scale value not being shown
  • Fixed Track Hold green light
  • Adjusted pitch rate damper

DCS Mirage 2000c by RAZBAM

  • CNM logic fix. Approved and Finalized
  • MAG/MAV search logic update. Approved and FInalized
  • Selective Jettison CTD bug fix
  • INS: BAD Rho/Theta entry modified from KM/Deg to NM/Deg
  • Radar lost contact memory (DO) enabled
  • PCA updated: RDO Button enables/disables DO for manual unlock
  • Special Options update:
    • Show the AOA in the HUD: fixed
    • TDC Gate Aperture for PPI Mode: Added (modificator for radar TDC in PPI mode)
    • TDC Keyboard Precision: Added (modificator for TDC speed when using keyboard)

DCS AV-8B by RAZBAM

  • Updated exterior models - fixed tail code number
  • Updated Training Mission 9 (LHA) - TACAN changed so there is no conflict with Kobuleti

DCS JF-17 by Deka Ironwork Simulations

  • comm.lua and texture/liveries for AAR included
  • Fixed incorrect radar TDC el range
  • Fixed radar notch for surface units
  • Fixed data-link color issue of enemy symbol
  • Fixed ufcp fill-in text when input iff code
  • Fixed ground crew voiceover mismatched text
  • Fixed chrono digit issue
  • Fixed "music num" slider click issue
  • Fixed dplayer not stop after power-off
  • Fixed CTD when 2 802AKG hit target simultaneously
  • Fixed BRM1 and unguided 90mm rocket names
  • Adjust WMD7/701 TVIR default gain/level value
  • Adjust engine response now dependent on airspeed and altitude
  • Adjust SD-10 loft trajectory, more smooth, better energy management
    • loft condition: target range 30km and not jamming, pitch >= 8.0 degrees
  • Tweak Radar behavior:
    • If target in notch, will try predict target position with last known target position and target velocit
    • SEA1/SEA2 can EXP (TODO: EXP effect), HOTAS S2_Left
    • Support radar AG image FRZ (MFCD OSB R3)
    • Switch between RBM/EXP/DBS will unfreeze radar image if it's frozen
    • EXP/DBS submode limit: radar MUST be following hpt or fixed point; SP state cannot switch to EXP/DBS1
  • Added aar light speed limitation (extend when M0.85/420knots - broken)
  • Added more key bindings (toggle)
  • Added Type-200A anti-runway bomb (single and dual on stations 2/6)
  • Added “hacked” station payload (missile/rocket) cannot launch

DCS Black Shark by ED

  • Corrected flight manual. Added descriptions of switches of PPR-800 panel
  • Dead Valley mission, вugfix. Ka-50 born on the perking with MiG-27 - fixed. Ka-50 group assigned to correct parkings. Removed forest on the SPG Msta position.

DCS F-18C by ED

DCS F-16C by ED

  • CNI Errors (Wind data/Hack time added) - Fixed
  • Engine Is torching intermittent during startup - Fixed
  • Active (A) and Time to Impact (T) for AIM-120 Errors - Fixed
  • FPS Loss at High AOAAOA - fixed. Radar altimeter calculations were modified to improve performance.
  • TGP rewrites point coordinates to first selected point coordinates - Fixed
  • Missing wheel chocks model and functionality - Fixed
  • RWR keybindings are mapped wrong - Fixed
  • In MP a contact can show as Hostile and Friendly at the same time - Fixed
  • Added Sound effects for throttle movements
  • F-16 STBY Compass seems to be affected by acceleration a lot - Fixed
  • Added a new fake afterburner sound
  • Canopy tint synced in MP
  • US marking missing on wings - Fixed
  • Update to Russian localization
  • Training. Lesson 4 - Added CN localization. Lesson 19 - Added DE Voice-Overs.

DCS Flaming Cliffs by ED

  • MiG-29. Corrected reflections on the HUD
  • Su-25. Corrected reflections on the HUD
  • Su-25T. When you start the right engine you see the animation of the left engine - corrected.

DCS UH-1H by ED

  • First training mission. Localization reverted back to the Russian language.

DCS Mi-8MTV2 by ED

  • Cockpit red flood lights corrected

DCS A-10C Warthog by ED

DCS WWII Asset Pack by ED

  • New AI units added to the module:
    • Ju 88A-4 - torpedo bomber aircraft
    • A-20 - medium bomber aircraft
    • Stug III - assault gun
    • M10 - tank destroyer
    • Mk VIII Centaur IV - cruiser tank
    • Elefant - heavy tank destroyer
    • Mk IV Churchill VII - infantry tank
    • M8 Greyhound - armored car
    • 8.8 cm Flak 41 - anti aircraft gun
    • Flakscheinwerfer 37 - searchlight
    • V-1 and launching ramp as static object
    • Shnellboot S-100 class
    • U-boat Type VII
  • LS Samuel Chase damage model corrected
  • APC and HE shells added for M10

DCS Combined Arms by ED

  • Fixed for WW2 unit incorrect sound idle run, accelerate, synchronized engine sound with transmission
  • Fixed saving gearbox type in tracks
  • Fixed loop sounds for some MG
  • Fixed time for reloading and rearming for some units
  • Increased ship CIWS efficiency (Phalanx and AK-630)
  • Fixed the continuation of AC tracking after destruction of the radar in Ticonderoga type of cruisers
  • Fixed position and animation of protective doors for Ticonderoga type of cruisers
  • Fixed SAM Rapier, now for the Rapier work requires LN + Blindfire and / or optical
  • Improved AI movement when controlling on F10 map.
  • Fixed the problem with the insufficient turn of TD on target
  • Fixed armor SPG M12

DCS Spitfire LF Mk.IX by ED

  • Fixes for arguments for proper visualisation of battle damage

DCS FW 190A-8 by ED

  • Geometry of propeller edited in 2-4 LODs for better FPS performance
  • Wing payload drag and mass fixed

DCS Bf 109 K-4 by ED

  • Added controls for new FyG 25 knob

Campaigns

M-2000C Red Flag by Baltic Dragon

  • Mission 4: fixed bug with wingmen not responding to player

A-10C The Enemy Within Campaign by Baltic Dragon

  • Mission 12: fixed issue with ground units (Raider) refusing to move
  • Mission 13: updated triggers for second briefing

WORLDS APART Spring 2025 Campaign by Low Level Heaven

  • Mission 3: Deleted broken trigger (Pilot dead)
  • Mission 5-2: Many new voice-overs, F-10 Map marker added, Score system adjusted, Skip Mission function available at the second task (final score 55)

F-5E Aggressors BFM Campaign by Mapple Flag

  • Mission BFM04: Updated skin for AI aircraft

Known issues

  • Torpedoes from U-boat or S-boat could be fired to unmoved targets only
  • MP: Ship speed calculated with errors and drifted, so aircraft can slide on the deck
  • PLAT camera view missing from the Stennis
30 mar
2020

DCS World

  • ME. Fixed Statics returning the 'Ammo' name in ME, name can now be set correctly
  • Fixed Scripting Engine bug causing Airports to return random ID's they have been pounded back into submission and will now have the correct id number for their actual position
  • ME. Adjusted Icons in ME and loadout screens to allow people to see which type of missile / ord they are loading easier when there are multiple versions of the same type
  • VR. Medium water creates double vision for terrain - fixed
  • VR. Fixed automatic use of headset audio for the outputs which are set to default device
  • Aircraft carrier. Ejected pilot fall through all decks - fixed
  • SCUD missile. Corrected skins
  • MP. Added support for clients behind CG-NAT
  • MP. Added packet stats to Ctrl-Pause info (up/down traffic, ping, packet loss)
  • Sound. Fixed theme music for ED/BST modules
  • Sound. Added a sound mod example to Doc/Sounds
  • Added correct drag for PGU 20 mm family and fine tuned M56 family
  • Ingame rearm and refueling panel. Sliders disappear on the mouse cursor over it - fixed
  • RIM-7 missile. Added self destruction after losing target
  • Refactoring load images MM. Fix for some cases when user can't run DCS
  • Adjusted radio for Al Dhafra
  • AGM-88. Fixed crash that appeared in some conditions
  • AGM-88. Zero-lift drag decreased according to CFD research
  • SARH and ARH air-to-air missiles. Crash when a missile changes target - fixed.
  • Cruiser Moscow. Restored functionality of AK-630 30mm guns
  • If a player exits the game after ejecting he got a death in the logbook - fixed
  • Crash after landing on an airfield where there is no available parking - fixed

    Known issue: 
  • Selection of audio devices disabled while in simulation
  • Performance review ongoing.

Voice chat

  • Clients could not talk to each other - fixed
  • Game log flooded by debug messages - fixed
  • Servers do not need a separate port for voice chat anymore
  • Known issue: VC availability is controlled by client’s setting only, ignoring server options

DCS Mirage 2000c by RAZBAM

  • RWR contact display logic
  • RWR Brightness enabled
  • Magic MAV search enabled. It includes HUD TD updates
  • Close Combat Mode Vertical Scan bug fix
  • IP Bombing release bug fix
  • Manual updated with Magic MAV search

M-2000C campaign:

  • Mission 05: Chevy 11 blocked by humvee which refused to move: FIXED
  • Mission 12: Messages play at the beginning of the mission: FIXED

DCS JF-17 by Deka Ironwork

  • Added AAR feature (some issue, please check Deka subforum for file patch)
  • Added digital clock/chrono
  • Updated external model (Texture still WIP)
  • Updated cockpit model (Texture still WIP)
  • JF-17 AI: can turn on AAR light when operate night air refuel
  • AAR probe: can be installed/removed via both ME and ground crew
  • Updated loading image
  • Fixed 802AK and JSOW turn point issue
  • Fixed AG radar moving/static detection in MAP/SEA1 modes
  • Fixed JSOW TAND/SBYS with IMP AZ
  • Fixed UFCP/AAP button light model flickering
  • Fixed external fuel imbalance bug
  • Added radar notch (WIP)
  • Added DPLAYER music player (User can change # of loaded audio file in Special Option, max is 30)
  • Added ground crew EN voiceover (voice actor Tony Lin/409)
  • Added mig-19p to EWS database (M19)
  • Added LD-10 ins drift
  • Improved radar TDC elev
  • Improved engine response
  • Added MasterArm toggle binding
  • Adjust 3-pos SW direction: (left-click: down/bwd; right-click: up/fwd)
  • Adjust shake amplitude

DCS C-101 Aviojet by AvioDev

  • Improvement of console lights visibility in external view
  • Improvement of stairs external and internal model
  • Several improvements in C-101CC cockpit textures
  • Change from white smoke to smoke with colorant and vice-versa is now continuous, without any gap

DCS Flaming Cliffs by ED

FC3 Multiplayer data link ghost contacts eliminated

DCS Fw 190 D-9 by ED

R4M is incorrectly located on pylons and hangs in the air - fixed

DCS Fw 190 A-8 by ED

  • Bombs added to the next missions:
    • Nevada - Range Target Strike.miz
    • Normandy - Airfield Attack.miz
    • Persian Gulf - Anti-Shipping Strike.miz
  • Payloads drag for FW 190 A8 - fixed

DCS Spitfire IX by ED

  • Added correct ammo for Spitfire, adjusted dispersion

DCS P-51 Mustang by ED

  • Ammo belts for P-51 - corrected

DCS A-10C by ED

  • GAU8 dispersion corrected

DCS Flaming Cliffs by ED

  • A-10A. GAU8 dispersion corrected

DCS F-86F by ED

  • Fixed missing argument for ARN-6 tuning crank

DCS F/A-18C by ED

  • Major update of the German Hornet manual
  • Plane acts in a strange way and explode after multiple usage of RAlt+J - Fixed
  • Client aircraft doesn't show in MSI in radar page - Fixed
  • Mk5 Rockets not available for the inner wing stations - Fixed

DCS F-16C by ED

  • Lesson 4 - Added CN localization
  • Lesson 19 - Added DE Voice-Overs
  • Bort number problems - Fixed

DCS SA342 Gazelle by Polychop Simulations

  • Fixed gun alignment
  • Added combat mix (3 HE - 1AP)
  • Added SNEB68 smoke marker rockets

Campaigns

F-86F Hunters over the Yalu Campaign by Reflected Simulations

  • Wake turbulence off enforced
  • Player's flight engages the primary target
  • Updated F-86F custom skins

P-51D: The Blue Nosed Bastards of Bodney Campaign by Reflected Simulations

  • Campaign updated for the new Normandy map
  • Wake turbulence off enforced
  • Player's flight engages the primary target

The Museum Relic Campaign by Apache600

  • Every mission, in both campaigns, has been updated in some manner. (either to address bugs, unit placement due to trees and other factors, trigger issues, etc)
  • NDB morse code has been corrected on numerous briefing and kneeboard pages
  • Grammatical errors fixed in briefing pages (though I'm sure some still exist)

M2000C Red Flag by Baltic Dragon

  • Mission 5: removed a truck that refused to move and blocked Chevy 12
  • Mission 9: fixed an issue with B1 that stops taxiing to the active
  • ​Mission ​14: intercepted F-16 will now land much quicker

A-10C The Enemy Within 3 by Baltic Dragon

  • Mission 9: fixed rare instance where several different messages with the attack outcome would play
  • Mission 10: updated behaviour of Falcons engaging targets at the range, they should now use 3 missiles instead of 4
  • Mission 13: fixed issue with Special Forces exiting target building refusing to move. Fixed issue with enemy MANPADs not moving after spawning and staying too close to the target building
  • All missions: re-saved them under 2.5.6 in order to fix possible problems with ground units not moving

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