Open Beta changelog

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30 mar
2020

DCS World

  • ME. Fixed Statics returning the 'Ammo' name in ME, name can now be set correctly
  • Fixed Scripting Engine bug causing Airports to return random ID's they have been pounded back into submission and will now have the correct id number for their actual position
  • ME. Adjusted Icons in ME and loadout screens to allow people to see which type of missile / ord they are loading easier when there are multiple versions of the same type
  • VR. Medium water creates double vision for terrain - fixed
  • VR. Fixed automatic use of headset audio for the outputs which are set to default device
  • Aircraft carrier. Ejected pilot fall through all decks - fixed
  • SCUD missile. Corrected skins
  • MP. Added support for clients behind CG-NAT
  • MP. Added packet stats to Ctrl-Pause info (up/down traffic, ping, packet loss)
  • Sound. Fixed theme music for ED/BST modules
  • Sound. Added a sound mod example to Doc/Sounds
  • Added correct drag for PGU 20 mm family and fine tuned M56 family
  • Ingame rearm and refueling panel. Sliders disappear on the mouse cursor over it - fixed
  • RIM-7 missile. Added self destruction after losing target
  • Refactoring load images MM. Fix for some cases when user can't run DCS
  • Adjusted radio for Al Dhafra
  • AGM-88. Fixed crash that appeared in some conditions
  • AGM-88. Zero-lift drag decreased according to CFD research
  • SARH and ARH air-to-air missiles. Crash when a missile changes target - fixed.
  • Cruiser Moscow. Restored functionality of AK-630 30mm guns
  • If a player exits the game after ejecting he got a death in the logbook - fixed
  • Crash after landing on an airfield where there is no available parking - fixed

    Known issue: 
  • Selection of audio devices disabled while in simulation
  • Performance review ongoing.

Voice chat

  • Clients could not talk to each other - fixed
  • Game log flooded by debug messages - fixed
  • Servers do not need a separate port for voice chat anymore
  • Known issue: VC availability is controlled by client’s setting only, ignoring server options

DCS Mirage 2000c by RAZBAM

  • RWR contact display logic
  • RWR Brightness enabled
  • Magic MAV search enabled. It includes HUD TD updates
  • Close Combat Mode Vertical Scan bug fix
  • IP Bombing release bug fix
  • Manual updated with Magic MAV search

M-2000C campaign:

  • Mission 05: Chevy 11 blocked by humvee which refused to move: FIXED
  • Mission 12: Messages play at the beginning of the mission: FIXED

DCS JF-17 by Deka Ironwork

  • Added AAR feature (some issue, please check Deka subforum for file patch)
  • Added digital clock/chrono
  • Updated external model (Texture still WIP)
  • Updated cockpit model (Texture still WIP)
  • JF-17 AI: can turn on AAR light when operate night air refuel
  • AAR probe: can be installed/removed via both ME and ground crew
  • Updated loading image
  • Fixed 802AK and JSOW turn point issue
  • Fixed AG radar moving/static detection in MAP/SEA1 modes
  • Fixed JSOW TAND/SBYS with IMP AZ
  • Fixed UFCP/AAP button light model flickering
  • Fixed external fuel imbalance bug
  • Added radar notch (WIP)
  • Added DPLAYER music player (User can change # of loaded audio file in Special Option, max is 30)
  • Added ground crew EN voiceover (voice actor Tony Lin/409)
  • Added mig-19p to EWS database (M19)
  • Added LD-10 ins drift
  • Improved radar TDC elev
  • Improved engine response
  • Added MasterArm toggle binding
  • Adjust 3-pos SW direction: (left-click: down/bwd; right-click: up/fwd)
  • Adjust shake amplitude

DCS C-101 Aviojet by AvioDev

  • Improvement of console lights visibility in external view
  • Improvement of stairs external and internal model
  • Several improvements in C-101CC cockpit textures
  • Change from white smoke to smoke with colorant and vice-versa is now continuous, without any gap

DCS Flaming Cliffs by ED

FC3 Multiplayer data link ghost contacts eliminated

DCS Fw 190 D-9 by ED

R4M is incorrectly located on pylons and hangs in the air - fixed

DCS Fw 190 A-8 by ED

  • Bombs added to the next missions:
    • Nevada - Range Target Strike.miz
    • Normandy - Airfield Attack.miz
    • Persian Gulf - Anti-Shipping Strike.miz
  • Payloads drag for FW 190 A8 - fixed

DCS Spitfire IX by ED

  • Added correct ammo for Spitfire, adjusted dispersion

DCS P-51 Mustang by ED

  • Ammo belts for P-51 - corrected

DCS A-10C by ED

  • GAU8 dispersion corrected

DCS Flaming Cliffs by ED

  • A-10A. GAU8 dispersion corrected

DCS F-86F by ED

  • Fixed missing argument for ARN-6 tuning crank

DCS F/A-18C by ED

  • Major update of the German Hornet manual
  • Plane acts in a strange way and explode after multiple usage of RAlt+J - Fixed
  • Client aircraft doesn't show in MSI in radar page - Fixed
  • Mk5 Rockets not available for the inner wing stations - Fixed

DCS F-16C by ED

  • Lesson 4 - Added CN localization
  • Lesson 19 - Added DE Voice-Overs
  • Bort number problems - Fixed

DCS SA342 Gazelle by Polychop Simulations

  • Fixed gun alignment
  • Added combat mix (3 HE - 1AP)
  • Added SNEB68 smoke marker rockets

Campaigns

F-86F Hunters over the Yalu Campaign by Reflected Simulations

  • Wake turbulence off enforced
  • Player's flight engages the primary target
  • Updated F-86F custom skins

P-51D: The Blue Nosed Bastards of Bodney Campaign by Reflected Simulations

  • Campaign updated for the new Normandy map
  • Wake turbulence off enforced
  • Player's flight engages the primary target

The Museum Relic Campaign by Apache600

  • Every mission, in both campaigns, has been updated in some manner. (either to address bugs, unit placement due to trees and other factors, trigger issues, etc)
  • NDB morse code has been corrected on numerous briefing and kneeboard pages
  • Grammatical errors fixed in briefing pages (though I'm sure some still exist)

M2000C Red Flag by Baltic Dragon

  • Mission 5: removed a truck that refused to move and blocked Chevy 12
  • Mission 9: fixed an issue with B1 that stops taxiing to the active
  • ​Mission ​14: intercepted F-16 will now land much quicker

A-10C The Enemy Within 3 by Baltic Dragon

  • Mission 9: fixed rare instance where several different messages with the attack outcome would play
  • Mission 10: updated behaviour of Falcons engaging targets at the range, they should now use 3 missiles instead of 4
  • Mission 13: fixed issue with Special Forces exiting target building refusing to move. Fixed issue with enemy MANPADs not moving after spawning and staying too close to the target building
  • All missions: re-saved them under 2.5.6 in order to fix possible problems with ground units not moving
19 mar
2020

DCS World

  • Hydra 70 rocket. Adjusted drag, corrected motor data. The rocket began to fly a little slower
  • MP. Stennis. Can't start from 3rd cat - fixed
  • AIM-7, AIM-120, R-27, R-77 missiles. Loft and HOJ trajectories on the net clients will be closer to the host (delivery aircraft) trajectory
  • Leader Vehicle. Move crash - fixed
  • Get Target State For Car crash - fixed
  • AIM-120. Fixed bug where loft trajectory was dependent on missile heading
  • MP. Fixed occasional crash at artillery fire
  • Some memory leaks in the terrain sources were fixed
  • Crash when AI helicopters collect troops - fixed
  • Wake turbulence damages aircraft on the ground - fixed
  • Helicopter AI wingman taxi bug with script - fixed
  • MP. Missiles flying underground & into Space - fixed
  • Aircraft repair under hard cover will not creates problem - fixed.
  • MP. Fixed statistics.

DCS C-101 Aviojet by AvioDev

  • Seat movement sound correctly stops now when reaching max position, if moving it from one end to the other
  • Adjusted reset speed of accelerometer needles according to real behaviour
  • Implemented safety pin of canopy fracturing handle
  • Modified fracturing handle
  • Ejection mode selection lever is now functional: by default, it ejects instructor and then pilot, but can be switched off to allow for independent ejection
  • Fixed ejection pin state initialization at cold start
  • Both ejection seat handle pin and canopy fracturing handle pin store now in their corresponding compartment, map box or soft Velcro case
  • Fixed erroneous cabin pressure value at altitude. Behaviour for large differences of pressure is also modified
  • 1020 Hz radio test tone is heard now again
  • Fixed external lights initialization
  • Added Ejection Seat Priority Lever ON/OFF control input
  • Clickable cockpit is now conforming to DCS standards. Both C-101 EB and C-101CC
  • Corrected Generator OFF position when using control input, it now correctly sets to OFF
  • Solved longitudinal stability problems. The airplane now behaves correctly in flight (good stability) and during takeoff and landing. No more issues with nose down tendency after landing and nose up "jumping" after takeoff
  • Left console interior red light in the rear cockpit does not deploy the emergency gear extension handle any more
  • Fixed emergency fuel korry button light that was not illuminating when pressed
  • Fixed C-101CC trim. It now has a correct range of +6.5 and -2.0
  • Landing lights will now be in taxi position when starting on runway
  • Dimmers brightness decreases now when rotating clockwise, when rotated completely the light will go off
  • Removed Mk-84 from the C-101CC inventory and removed BR-500 from center pylons, those weapons exceed the maximum authorized weight that may be carried by the underwing pylons

DCS Mirage 2000c by RAZBAM

Added Head to VR Pilot's Shadow

Keybinds:

  • Radar HOTAS "TDC CENTER" changed to "TDC DEPRESS (Lock Target)". Its unique function is to lock AA targets
  • Radar HOTAS "STT/TWS Toggle (Target Lock)" changed to "STT/TWS Toggle"
    • With a locked AA target: toggles between STT/TWS tracking modes (same as before)
    • With the radar on SCAN and no locked AA target, it selects the default lock mode for AA targets: STT or TWS. The default lock mode can be overridden by the toggle switch but upon target unlock will go back to its default
  • Guns default firing mode: TOT and PAR either in AA or CAS. Mode will reset to default when deselecting the weapon
  • Rockets default firing mode: TOT. Mode will reset to default when deselecting the weapon
  • S530D Salvo mode is disabled
  • Default switches position when starting in the air:
    • Radar Altimeter is active (Switches in M and H respectively)
    • Radar is on EM mode
    • DDM is OFF (if it is mounted)
  • DDM (IR Missile detector) is now unmounted and OFF by default
  • FBW "too slow" sound logic updated
  • AP "Gong" Sound logic updated
  • AP Roll limit updated
  • AP Track Index behavior fixed

Display Changes:

  • S530D SVI Brackets have been deleted. They do not exist in the M-2000C
  • S530D G and D are now circled all the time. They indicate that the missile seeker head is locked on the target
  • Radar TDC is now available in SIL and EM modes
  • TWS/STT (PID/PIC) lock mode legend is now visible at all times in both SIL and EM modes. It indicates the radar default lock mode (with no locked target) or the current target lock mode
  • CCRP Target cross "+" has been deleted. This is a M-2000D feature only

DCS: AJS-37 by Heatblur Simulations

  • Reverted Rb75 FM
  • Fixed radar screen brightness setting not having any effect in B-scope mode
  • Wrath of Thunder mission 6: fixed mission complete logic
  • Fixed RAT sync in multiplayer
  • Tweaked engine smokiness
  • Tweaked zero alpha pitch moment at slower speeds

DCS F-14B by Heatblur Simulations

  • NEW! Added TID AVIA page (displaying AoA, Vertical velocity, ILS and ACLS), enabling the RIO to closely monitor landing procedures and assist the pilot with pattern work
  • Fix for radar ground stabilization at high roll angles
  • Fix for radar range scale reverting to 200NM during P-SEARCH HCU acquisition in multicrew
  • Fix for RWS contacts on TID timing out too soon in a 1-bar scan
  • Added COMM1_FREQ and COMM2_FREQ params exported to lua scripts for ARC-159 and ARC-182 radios (for example to be used with “cockpit param” in mission editor)
  • Fix for AB lighting at too high of a throttle position
  • Improvements to pilot stick travel animation
  • Added afterburner markers on controls indicator
  • Removed debug carrier glideslope on controls indicator
  • Added FFB trim checkbox option for more realistic trim operation feel while using a FFB joystick (works if ANY non-vJoy FFB device is detected!)
  • More realistic FFB travel with trim actuator movement
  • Adjusted compressor stall spool dynamics
  • Fine tuning of pitch axis handling qualities

DCS JF-17 by Deka Ironwork Simulations

  • Fixed flipped Laser/LSS code issue
  • Fixed CTD caused by flush DL dbg info
  • Fixed ext light special binding
  • Fixed SD-10 to SPT wont LOFT
  • Fixed TOT speed indicator for on-time arrival (NAV, or AG with WPT as SPI)
  • Fixed channel copy issue (from 30~59 to 1~29)
  • Fixed wmd7 laser on when caged
  • Fixed RDR page WPT when not level fligh
  • Added AG Modes show TOT speed indicator
  • Allow unbalanced fuel tank loadout (FM improved)
  • Added aircraft movement check during ground crew operations via radiomenu
  • Update ground crew dialogue

DCS MiG-21bis by Magnitude 3 LLC

  • Longitudinal stability model improved
  • Suspension model improved
  • AI aircraft SFM model improved to more closely comply with “human” model, most notably in terms of previous AoA differences for comparative performances
  • Positions of fire and smoke effects corrected to comply with visual damage
  • Some audio-visual effects fixes, such are corrected F2 RPM indication for afterburner regimes, IR signature on afterburner, etc
  • First stage of code cleanup: part of the code optimized for faster execution and less memory use. Next stage in progress
  • Corrected inverted animation of PRMG localizer needle on NPP instrument

DCS F-18C by ED

  • Added FLIR Pointing Modes (HUD Pointing Modes/Snowplow Pointing Mode/Velocity Vector Slaved (VVSLV) Mode)
  • Radar sometimes doesn't see targets in multiplayer - Fixed
  • Fixed A/A gunsight foresight cue/Adjusted A/A gunsight funnel
  • Port Side Navigation Light Stays on - Fixed
  • Added canopy and MFD reflections options

DCS F-16C by ED

  • Fixed Dogfight Mode ( Redone Attitude Awareness Arc/Add DLZ for dogfight/Remove silence radar mode in dogfight switch/Correct ACM BORE HUD indication/Added MFD/Add DLZ on FCR page)
  • Search targets on FCR screen have velocity vectors instead of Hotlines - Fixed
  • Missing Lock Lines - Fixed
  • No LOFT for AIM-120 - Fixed
  • FCR AA Declutter toggles by short depressing COMM Sw inboard for less than 0.5 sec
  • Improved EEGS mode (Adjusted T symbol,1 and 9g pipper/Adjusted A/A gunsight funnel Level 3 to 4 transition dynamics (now a bit smoother)/T-symbol out-of-plane maneuver lines maximum length was limited)
  • Horizon line seems too high on Persian Gulf Map - Fixed
  • F-16 has no option to send flight to tanker in radio menu - Fixed
  • Add Canopy Color Option
  • Added canopy and MFD reflections options
  • UFC training mission inaccuracies - Fixed
  • Cockpit Warning lights material tuned
  • Add livery for FS - 13/14/22/23/55/77/79/179/480/522
  • Add bort number
  • Radar STT automatic range scale adjustment does not work if STT was entered from TWS

DCS Fw 190A-8 by ED

  • Major updates for cooling and oil systems
  • Start-up procedures and priming were tuned for proper use in different weather conditions
  • Fixes for propeller governor
  • Engine sounds update
  • Destroyed tail no longer has multiple tails
  • Training missions update
    • Training with bombs is added
    • Update for start-up and take-off training
  • Added W.Gr.21 rockets and corresponding control panel in the cockpit
  • Added all currently existing german bombs to the arsenal
    • AB 250 cluster bomb with SD 10A submunition
    • AB 250 cluster bomb with SD 2 submunition
    • AB 500 cluster bomb with SD 10A submunition
    • SC 50
    • SC 250 J
    • SC 250 L2
    • SC 500 J
    • SC 500 L2
    • SD 250 Stg
    • SD 500 A
  • Added provision for the fuel tank
    • 300 liters fuel tank added
  • Windscreen glass color edited
  • New skins added to the game
  • Manual update with information about bombs and rockets

DCS Bf 109K-4 by ED

  • Major sounds update

DCS Fw 190D-9 by ED

  • W.Gr.21 rockets were remade as separate models so they could be ripped off while hitting the ground

DCS L-39 Albatros by ED

  • In the case when the aircraft is controlled by a player in the back seat and is thrown out of the server for some reason, control passes to the first player

Flaming Cliffs 3 by ED

  • Su-27. Multiplayer data link ghost contacts - fixed
  • F-15C. Instant Action Persian Gulf F15C Free flight over West Dubai. Increased start speed to 0.8M to prevent stall conditions

DCS Black Shark 2 by ED

  • Increased time to idle working of first engine for correct start second engine in the cold conditions
  • Fixed a bug that broke the display of the message "AIRCRAFT READY"
  • Corrected mirror images inside the cockpit
  • The Standby Compass (the one on the overhead) fails to show directions from 180° to 360° - fixed

DCS UH-1H Huey by ED

  •  UN Pilot Campaign. Fixed bug in 5th mission.


Campaigns

F-5E Aggressors BFM Campaign, F-5E Aggressors ACM Campaign, F-15C Aggressors BFM Campaign and F/A-18C Aggressors BFM Campaign by Mapple Flag:

  • Updated some units to current models
  • Removed unused units and replaced them with static models
  • Corrected parking positions to match 2.5.6 changes

DCS BS2 Republic Campaign:

  • Minor changes in missions Despair, Party, Cleanup

The Enemy Within 3.0 Campaign by baltic Dragon:

  • Mission 2. Fixed missing encounters / chatter in Zone Delta if player didn't stop the convoy in Charlie
  • Mission 17. Fixed problem with the convoy carrying HVA refusing to move
  • Mission 21. Updated Predator's callsign (Popeye instead of Pontiac in remarks page)
3 mar
2020

DCS World

  • Updated Chinese localization (fixed crash on file dialog window opening)
  • MP. Dedicated Server. Static aircraft elevated from the ground - fixed
  • MP. Dedicated Server. Memory leak using stennis - fixed
  • MP. Dedicated Server. AAA and SAM will not engage targets until they have passed overhead - fixed
  • ME. Fixed a bug leading to unauthorized switching of a player’s aircraft to AI
  • Sound Options. Add "Play Audio While Minimized" option
  • AI CH-47 not land in user mission - fixed
  • HOLD not working at waypoint zero for units - fixed.
  • Input. Clear combination action raised error for axes in Foldable view - fixed
  • Chat and BDA panel configs moved to the user's folder for preventing crash in LUA script
  • Someone logged into your account on a different machine.

DCS AV-8B by RAZBAM

  • NSEQ routing now enabled
    • EHSD Overlay 1: Air refueling zones enabled (max 3)
    • EHSD Overlay 2: Flight plan route display enabled
  • ILV cockpit files updated
  • Fixed issue with the guns firing with a Nozzle angle less than 30 Degrees
  • Fixed fuel pump keybind issue
  • Improved nose wheel steering logic

DCS Mirage 2000c by RAZBAM

  • M-2000C Caucasus Campaign:
    • M05: Flight Lead now waits for player before taxiing
  • M05: Flight Lead now waits for player before taxiing
    • M05: Flight Lead now waits for player before taxiing
    • M02: fixed issue with F-5s not engaging friendly helos
    • M02: if F5 crashes into the hills before Iranian attack, the mission will no longer fail
  • Training missions (Caucasus and NTTR): updates to reflect changes to the module
  • Added kneeboard pages with instructions to each mission
  • ILV cockpit files updated
  • Seat height range adjusted
  • Fixed issue with INS Panel not working after using JVN Switch

DCS JF-17 by Deka Ironwork Simulations

  • Fixed missing coord in DST page if entered manually
  • Fixed AKG route points load for rwy/airborne
  • Fixed campaign 03/04 brief, dialog, triggers
  • Fixed radio freq init from ME
  • Fixed DGFT SOI auto following MFCD with RDR AA page
  • Fixed TOT calc (now is the diff between planned arrival time and estimated arrival time based on current distance/speed)
  • Added S2 Fwd/Bwd change HSD scale when HSD is SOI
  • Added ext light device binding
  • Added T1 master mode device binding
  • Added T3 speedbrake device binding
  • Adjust flash light color/brightness
  • Adjust AKG launch ceil (7500m - 8500m)
  • Removed rockets from inner pylon
  • Updated unit payload accordingly
  • Updated cockpit texture (warning light and panels)
  • Adjust weapon warhead (802 series, LD10, 701 series)
  • Adjust SD10 loft

DCS Black Shark 2

  • Georgian Oil War - Grand Campaign - mission ATO-A-P4.2. Added tigger with removing trees action for tank platoon "G Tank 1"
  • Tuned autostart script that could not start the second engine at an air temperature above +30 Celsius
  • The L-140 panel behind the right shoulder has been restored
  • Corrected EGT needles color
  • Connector of the laser standby switch will be linked with this switch. No need to click the void space
  • Corrected engine levers LH RH text
  • Auto-man switch animation fixed
  • Weapon panel lamps color fixed

DCS F-16C Viper

  • Added new F-16C training mission covering CCRP Bombing and CBUs
  • Added new UFC training mission
  • Updated TACAN DED Page information in Early Access Guide

DCS F/A-18C Hornet

  • Updated Flight Manual CN
  • AIM-120 Rapid fire crash - fixed

DCS A-10C Warthog

  • Fixed waypoint names for three A-10C instant action missions
  • Fixed french WP names in MESSAGE TO ALL Triggers

DCS AJS-37 Viggen

  • Fixed issue where RAT-generator would retract on no weight on wheels instead of gear up.
  • Fixed duplicate Restart mapping.
  • Fixed ctd when pressing IRRBFRAMSTEGN (missile step) or IR-SNABBVAL (fast select) when not carrying sidewinders. Also fixed issue when turning off IRRBFRAMSTEGN it would perform another missile-step.
  • Integrated custom bomb ballistics solver.
  • Fixed issue where air density was hardcoded but should be calibrated by groundcrew.
  • Fixed animation of magnetic declination knob.

DCS C-101 Aviojet by AvioDev

  • Kneeboard is now not visible in the internal view when the pilot is not present.
  • Moving the front cockpit air diffuser will not hide/show the control stick.
  • Updated Caucasus cold start QS mission. (Replaced AI C-130 by Yak-52 since it was too large for the parking positions at that airport).

Campaigns

Bf 109 K-4 Jagdflieger Campaign by Reflected Simulations

  • Bomber formation performance optimizations
  • Revised Spawning points
  • Updated P-51D Mustang skins

P-51D Blue Nosed Bastards of Bodney Campaign by Reflected Simulations

  • Bomber formation performance optimizations
  • Revised Spawning points
  • Revised climbing waypoints
  • Updated P-51D Mustang skins

Spitfire IX The Big Show Campaigns by Reflected Simulations

  • Bomber formation performance optimizations
  • Revised Spawning points
  • Updated P-51D Mustang skins
20 feb
2020

New cockpit Ka-50. New 3D model, textures, lighting.

DCS World

DCS AV-8B by RAZBAM

  • Fixed issue with invisible KC-130 Tanker

DCS Mirage 2000c by RAZBAM

  • Adjusted VTB for new eye point view when added VR pilot

DCS JF-17 by Deka Ironwork Simulations

  • fixed APR FAF logic and HSD FAF draw
  • fixed AG Gun and C701 pipper
  • fixed pilot texture conflict
  • fixed hud bg brightness adjustable
  • fixed hud tdc movement by axis control
  • fixed fuel system failure warning flags
  • fixed time on target calc
  • fixed hud/mfcd/ufcp brt based on sun zenith
  • added separated codes for wmd7 laser/lss

DCS F-14B by Heatblur Simulations

  • Use INS for radar stabilization instead of real-time DCS values
  • Fixed regression in angle limits of radar stabilization that caused contact/track loss in RWS/TWS at large pitch angles
  • Fixed the transponder panel code ranges: M1 00-73 (5 bit octal), M3 0000-7777 (12bit octal)
  • Fixed regressions caused by SDK mismatch:
    • Fixed debriefing window not appearing
    • Fixed trim not working
    • Fixed debriefing window not appearing
    • Fixed AIM-9 SEAM/Lock
    • Mission starting in F10 view

DCS AJS37 by Heatblur Simulations

  • Radar elevation axis mapping added (was left out of the last change log)
  • Magnetic declination knob (KURSKORR) animation corrected

DCS L-39 by ED

  • L-39 hangs and then crashes after all power - fixed

DCS Mi-8MTV2 by ED

DCS Black Shark 2 by ED

  • Introducing the new cockpit
  • Ka-50 can't spawn at Kuznetsov - fixed

DCS Combined Arms by ED

  • Crash in campaign CA Frontlines Georgia - fixed

DCS: C-101 Aviojet by AvioDev

  • It is not possible to command ground crew after starting one or both engines. They respond that the throttles must be moved to IDLE for them to do stuff even though engines are at idle. Fixed
  • Unable to connect or disconnect GPU with engines on - fixed

DCS Spitfire IX by ED

  • Fixed extra wind sound when the pilot rotates the camera to the rear view

Campaigns

  • L-39 Kursant Campaign by ED. Corrected voice over and subtitles of first massage
  • Spitfire Operation Epsom Campaign by Banyap. Corrected parkings
  • P-51D Operation Charnwood Campaign by Banyap. Corrected parkings
  • Bf-109K-4 Jagdflieger Campaign by Reflected Simulations. Mission 12 - corrected parkings
  • P-51D Mustang Blue Nosed Bastards of Bodney by Reflected Simulations. Corrected parkings
  • Spitfire IX The Big Show by Reflected Simulations. Corrected parkings
  • M-2000C Red Flag campaign by Baltic Dragon
    • Mission 3: Updated Metal flight behaviour to engage quicker. Fixed bug with other flights not returning to base
    • Mission 15: Fixed bug with Max failing to engage the Gazelles
  • The Enemy Within 3.0 by Baltic Dragon. Mission 5: Fixed issue with damaged Mi-8 managing to take off
  • Worlds Apart Spring 2025 Campaign English and German Documentation added

Known bugs

  • Ka-50. Possible typos in EN cockpit
13 feb
2020

DCS World

  • China Asset Pack: added the 09III SSN AI submarine
  • ME: Focused and unfocused checkboxes will no longer look so similar
  • ME: TAB switch order on the weather panel has been corrected
  • ME. Text in the condition field on the group panel will not be memorized for the next mission
  • Static ships will now spawn at sea level
  • ME. Eliminated the same static names of units in the template
  • User with AI wingman on runway start Aborts take off - AI takes off and keeps going - fixed
  • Maps surface optimizations
  • Maps traffic optimizations
  • Increased night visibility distance of urban area lights
  • MP: Client and dedicated server instances now use common nicknames.lua file
  • Input. Joystick adjustment panel. Added possibility to type necessary digital values into user curve fields
  • MP: Static objects no longer spawn differently for server and clients
  • Input panel: Added new foldable view of the input list. This can be turned on and off via a special checkbox
  • Input panel. Help window added, new feature added (right mouse click to open pop-up menu), Categories menu added to device column header
  • AGM-154A-B: Corrected Radar Cross Section (RCS) value
  • A-10C, FC3 and BS2 modules migrated to ED DRM protection
  • Caucasus. Hovering cranes fixed
  • Missile exhaust fluctuations eliminated
  • MP. Speedboats spawned via scripting are invisible to clients - fixed

DCS AV-8B by RAZBAM

  • CAS page update, you can now edit and delete records
  • Fixed cockpit texture text issue
  • Fixed bomb release order
  • Fixed CTD after alignment when selecting DATA page
  • Fixed Flashing letters in HUD
  • Fixed TACAN offset symbol position in the MPCD
  • Fixed VVM HUD position will now remain on the same horizontal plane with the GVM
  • Changed the gun pod ammo to PGU-32/U SAPHEI-T 25 mm rounds

DCS Mirage 2000c by RAZBAM

  • Added High Res cockpit pilot body with animations
  • Added Pilot patches with different uniform colors
  • Updated training mission 1 for Caucasus and NTTR to reflect changes in the module
  • Fixed bugs in Coup d'Etat mission 2 and 3 by Baltic Dragon
  • Added multiplayer version of the Coup d'Etat campaign (to be found under single missions)
  • Updated manual (version 1.1.0)
  • Fixed auto-start not continuing past FBW test due to cover condition not being open for switch to activate
  • Adjustment seat - Corrected travel to align with actual seat and body movement, Corrected seat/body animation calculation so it goes full extent

DCS JF-17 by Deka Ironwork

  • Fixed RWR new emitter warning sound (only play once when a new emitter appears)
  • Fixed SMS program change
  • Fixed MFCD page not saving in NAV master mode
  • Fixed weapon rdy state mismatch between HUD/MFCD SMS
  • Fixed gun will be unarmed when the master arm is turned off
  • Fixed gun cannot be armed when the master arm is off
  • Fixed gun jam and gun feed count after rearm/repair
  • Fixed AAP: WMMC2 provides nav computer power, TRAIN includes NAV
  • Fixed AAP OFF: need to push and hold for 2.0 seconds to turn off all systems
  • Fixed WMD7/SPJ power supply
  • Fixed HUD power supply
  • Fixed Master Caution Reset btn logic
  • Fixed GBU for JTAC and WMD7 LSS
  • Fixed WMD7 control. Once changing from CCIP to CCRP, WMD7 camera can be controlled again
  • Fixed campaign bugs
  • Modified. Weapons will be directly armed and aligned, if aircraft starts on runway or in air
  • Modified. SPJ pod will be directly ready (STBY mode), if mounted and aircraft starts on the runway or in the air
  • Modified. WMD7 will be directly ready (skip BIT but still needs OFF->ON then uncage in POD page), if mounted and aircraft starts on the runway runway or in the air
  • Modified. DTC will be installed and loaded if the aircraft starts from the runway
  • You can now place/remove chocks when the engine is idle
  • Adjusted the VR init position (change x to 0, eye points are moved backward)
  • Add keybinding for OESP program switch (next/prev)

DCS: C-101 by AvioDev

  • Several engine sound updates (Still WIP)
  • Modified binaries structure
  • Upgraded external and cockpit textures using PBR (Still WIP)
  • Fixed "floating" harness in rear cockpit of external model when flying solo
  • Engine correctly shuts down now after 20 sec timeout if startup was attempted with fuel valve switch in the OFF position
  • Fixed flowmeter indication when CB's are pulled, both EB and CC: No fuel flow, fuel used counting or FF indication when pressing test, if corresponding CB is pulled

DCS: AJS-37 by Heatblur Simulations

  • NEW!:Added Red Flag 16-2 Nevada Campaign free for all Viggen owners!
  • Fix to CTD related to firing last sidewinder
  • Fix to CTD when mission plan has more than 11 waypoints
  • Fix to Ignition Coil and RADAR/EL Maintenance test CTDs
  • Fixes to Wrath Of Thunder Campaign, including fixed AI wingman take-off on first five missions
  • Restart button (Återstart) fixed
  • Fixed the RWR / Master volume knob repeating, tweaked gain on rotation
  • Update Rb75 series FM to AFM
  • Fixed so Rb15 search modes SKORT and STRAK prioritize targets closest to middle of search cone instead of closest to missile
  • Added new shadow-blocking geometry to avoid light shining through cockpit tub
  • Fixed sound loop errors in cockpit engine sounds

DCS: F-14B by Heatblur Simulations

  • Added Cage the Bear campaign COOP version, thank you Kaba!
  • Fixed Bone Strike mission for SP and COOP
  • Updated most SP missions to have mission goals enabled
  • Fix for datalink showing missiles
  • Fixed various initialization issues
  • Fix to nozzle logic during engine starts and shutdowns
  • Tweaked damage resistance for engines and wing tanks - direct missile hits will cause more damage
  • Aerodynamic damage improvements - direct missile hits will cause more damage
  • Fix for doubling of trim rate when using a FFB stick (also ignore vJoy as a FFB device)
  • Significantly improved drawcall efficiency of VDI and HUD - may boost FPS on drawcall/CPU constrained systems
  • Added default pilot bindings for the new VKB F-14 stick
  • Reduced audible range of exterior sounds
  • Added new compressor stall sounds
  • Fixed sound files paths for RWR, KY-28 and Walkman (2.5.6 compatibility)
  • Added lubber line to Whiskey Compass
  • Fixed gaps in weapons selector on pilot’s stick
  • Added RIO white floodlights
  • Added CAP category knob CW/CCW keybindings
  • Multiple low speed and ground effect handling qualities improvements in pitch axis
  • Slightly Increased Stab Power (also in ground effect)
  • Additional MIL and AB thrust tweaks for performance following stores drag improvements
  • Tweaked drag while maneuvering above mach 1.2
  • Reduced landing gear pitch moment
  • Removed glass from collision model
  • Fixed custom cockpit livery not registering (Thanks uboats!)

DCS F-16C Viper by ED

  • Added EEGS Level 5 gunsight and improved EEGS Level 2 - WIP (Dogfight HUD will come a bit later)
  • Semi Transparent screens in “HUD only” LAlt+F1 view will no lower cause issues for image
  • Removed OFF label from the TACAN knob
  • Input for DL switch and MAP switch
  • New open canopy sound
  • Corrected CTD when moving throttle from off to idle in Cold and Dark instant action
  • Corrected the HUD altitude not being affected by pressure adjustments
  • Added improved afterburner effect
  • Adjusted engine fuel flow (WIP)
  • Adjusted turn rate performance for CAT I (WIP)
  • Corrected AIM-9 cage command
  • Corrected ejection after use of safety lever engaged
  • Added AIM-9 SLAVE and BORE SMS selection from the Cursor Switch depress function
  • Voice messages now cease when the MAL & IND LTS button is released
  • Added weapon release delay for the AIM-120
  • Centered AIM-120 symbol within the TD box on the HUD
  • Added ILS declutter option by pressing the Cage/Uncage HOG button
  • Added INS velocity error due to incorrect initial coordinates
  • If an In Flight Alignment (IFA) is enabled with a non-aligned INS, an incorrect heading on the HUD will now result
  • The HUD FPM will now be removed if there is incorrect INS data alignment
  • IFA time has increased
  • Corrected the ALOW error
  • Tuned the ILS command steering being too sensitive and providing steering too late
  • Corrected the LINK 16 STN page
  • Corrected the LINK 16 TIMING
  • Fixed CNI COM 1 data entry
  • Fixed the A-A Tacan getting a frozen range when another client cycles their channel number
  • Corrected SAI caging
  • The TACAN volume knob now correctly controls TACAN power
  • Corrected keyboard commands for the Fuel Quantity Knob
  • Adjusted AIM-9 seeker reticle position on the HUD
  • Adjusted rotation on several cockpit control elements.

DCS F-18C Hornet by ED

  • Improved accuracy of gun funnel
  • Improved stabilization of radar-directed gun sight and gun accuracy
  • TGP added to the 4th station
  • CCIP bombing in AUTO mode always using high-drag configuration is fixed
  • Corrected instances of only one bomb from a dual rack being released
  • HUD and attack radar page Rmax values now match
  • Corrected JDAM and JSOW menu freezes
  • Pre-Planned mode skipping elevation has been fixed
  • Fixed AGM-65F count down after rearm if walleye is used with an air start
  • Fixed AGM-65F seeker continuing to slew after uncage
  • Fixed SAI caging and OFF flag
  • Fixed SAI cage knob clickability
  • Note: New Targeting pod pointing modes are in work, but were not ready for this update

DCS Spitfire IX by ED

  • Corrected rudder keyboard commands

DCS Mi-8MTV2 by ED

DCS UH-1H Huey by ED

DCS Fw 190 A-8 by ED

  • Added priming to the autostart sequence

DCS Fw 190 D-9 by ED

  • Added priming to the autostart sequence

DCS A-10C Warthog by ED

  • Incorrect binding of left throttle button (see pos. 6, fig. 70, Flight manual English) if user connects TM Hotas Warthog Throttle - fixed

DCS F-5E Tiger II by ED

  • Added German Voice-Overs to training missions

DCS Persian Gulf Map by ED

  • New light sources with increased visibility range
  • Higher accuracy and resolution of seabed to meet new water requirements
  • Improved sea shoreline
  • More accurate trees lod transition
  • Fixed PAPI lights on airfields

DCS: Normandy 1944

  • Spring and Fall textures are updated
  • Spring and Fall trees are also updated
  • Coastal line artifacts are removed
  • Landscape artifacts are removed
  • Multiple airfield parkings and taxiways fixes
  • Airfields are refined with new scenery
  • Fortification scenery improved
  • Unique buildings and structures improved
  • Pegasus Bridge and Chateau de Falez were added

Campaigns

UH-1H Worlds Apart - Spring 2025 Campaign by Low-Level-Heaven Mission Development.

  • Added DE documentation
  • Mission 1: F10 Map Marker added. Score system changed.Skip Mission function available at the second task (final score 55)
  • Mission 2: F10 Map Marker added. Score system changed. Al landing points slightly changed. Tasks 1 to 3 – When cargo is destroyed, these facts and options are displayed. Task 2 - Information about the time limit added. Many knew voice-overs during cargo transport added. WOLF 1 no longer slides into the water. The mission will continue in time. Skip Mission function available before the third task (final score 55). Cargo changed – Container doesn’t flip over and gets destroyed that easy anymore
  • Mission 3: F10 Map Marker added. Score system changed. Many Voice-Overs improved. More immersion - Mi-8 at Tango bravo now on the radio talking and announcing their current position (voice-overs added). Task two / recapture the outpost, adopted. Skip Mission function available before the second task (final score 55)

P-51D: The Blue Nosed Bastards of Bodney Campaign by Reflected Simulations. Campaign updated for the new Normandy map. Wake turbulence off enforced. Player's flight engages the primary target.

Spitfire IX The Big Show Campaign by Reflected Simulations. Campaign updated for the new Normandy map. Wake turbulence off enforced. Player's flight engages the primary target.

Bf 109 K-4 Jagdflieger Campaign by Reflected Simulations. Campaign updated for the new Normandy map. Wake turbulence off enforced. Player's flight engages the primary target.

F-86F Hunters over the Yalu Campaign by Reflected Simulations. Wake turbulence off enforced. Player's flight engages the primary target. Updated F-86F custom skins.

M-2000C Red Flag Campaign by Baltic Dragon.

  • Mission 7: small tweaks to F-15E behaviour
  • Mission 15: fixed missing "fox 1 and 2" calls from flight members, fixed an issue where Max would not fight with the Gazelles

The Enemy Within 3.0 Campaign by Baltic Dragon.

  • Mission 5: fixed rare issue where damaged Mi-8 (first target) would take off thus breaking the mission

A-10C Advanced Aircraft Training Qualification Campaign by Maple Flag Missions.

  • AFT05 missions: Corrected altitude triggers for flare drop

Known issues

  • Bf-109: engine start doesn't work
  • L-39: engine start causes crash
  • Ground units can cause crash at the path search
  • Spitfire MkIX The Big Show campaign (5th mission): aircraft spawn place misplaced, aircraft explodes
  • Blue shadow from the smoke of the cluster bomb
14 jan
2020

DCS World

Added AI short-range missile Scud-B launcher into ground units of some countries (Iran, Iraq and others). It can drive, but missile is not yet functioning and does not launch. WIP

Western RWR: 

  • LHA-1 Tarawa index '40', – same AN/SPS-40 as on Spruance.

  • KJ-2000 index 50.

  • JF-17 index JF.

  • HQ-7 LN SP index 7.

  • HQ-7 STR SP index HQ.

Fixed M249 AI Infantry poor response to enemy contact.

Fixed name liveries for DEN Leo2A5.

Fixed flight.dll crash on user track.

Fixed mistake in text pop-up in the Russian version of lesson 1 (flaps rising) for Su-25T tutorial.


DCS F-16C by ED

Cockpit. MFD. Fixed wrong AG weapons number. Tuned lighting of navigation gauges and SAI.

Gap near canopy with head shift and mouse look - Fixed

LERX vortex effect corrected.

INS no longer tracks current coordinates in ATT mode.

No longer ALIGN indication in NARF.

Hydraulic flow corrected for JFS start procedure.

INS alignment resets when knob placed to NORM from STOR HDG.

INS coordinates should be confirmed by pilot on DED with enter.

INS coordinates fields on DED no longer limited to 5 or 6 digits.

INS coordinates confirm procedure added to autostart macro.

INS alignment now degraded in BATH mode.

AG TLL Line Points fixed.

Restored missing INS altitude correction from CADC data.

SAI pitch trim index animation corrected.

Fixed DED sub-pages switching.

Fixed AIM-120 reticle position on target


DCS: A-10C by ED

Custom cockpit options updated to correspond with the new model name.

Added strip on windshield glass by outer edges.

Canopy still present in F1 view after jettison - fixed.

Glued strip antenna added to the top of canopy.

BRT DIM Switch has no effect - fixed.

New cockpit caution panel APU GEN not illuminated - fixed.

ADI pointer not illuminated - fixed.

Emergency Chute Safety pin Should be removed for flight


DCS JF-17 by Deka Ironwork Simulations

Fixed RWR issue in MP, RWR signals will be displayed in order of priority, and the total number is limited

Fixed DL receiving E-2/E-3 message in MP

Fixed unguided AG gun/rocket/bomb CCIP not precise because it's based on sea level.

  • Using SPI (except waypoint) height for CCIP calculation

  • self radar alt as backup height source

Fixed rada hpt/spt

Fixed radar TDC wont lock target in real time

Fixed radar antenna will try to follow hpt

Fixed radar AG image glitch (with ED's help)

Fixed CM-802AKG will self destroy if launcher landed

Fixed PL-5EII IR missiles will have no tones if not fully powered, default caged, need HOTAS 'T2_Press' to cage/uncage PL-5EII missiles

Fixed HUD TDC axis control logic error

Fixed WMD7 camera init state error, WMD7 camera wont cage after OSB cage clicked

Fixed WPT/RP/PP load issue in MP

Fixed CMS loading issue

Add smoke generators support for pilon 1/2/4/6/7, default 'T' key assigned to turn on/off smokes.

Limitations to turn on smoke generators:

  • MUST be in NAV master mode

  • Gun MUST be deactivated

  • FCS WOW signal MUST be off

Tweak AA missile TOF/TOA, limited by rocket power system time and life time, not hardcoded

Tweak CM-802AKG narrow FOV axis control speed, more quickly now

Tweak CM-802AKG gain/level control, by OSB buttons or keys sensor up/down/left/right, for game play

Restore kneeboard map


DCS AJS-37 by Heatblur Simulations

Added active stores display activated when in TAKT/Out, just pressed IRRB FRAMSTEGN (unless in IDNR) and when UNSAFED (unless in IDNR).

Fixed minus-sign on CK37 thanks to user outbaxx.

Fixed fading-effect of CK37 panel display.

Improved accuracy of low-drag bombs.

Time-to-waypoint is now zero when landing gears are extended or in landing-mode, before it was just frozen.

Fix to IFF IDENT CTD.

Fixed issues with sidewinder step (IRRB FRAMSTEGN) button.


DCS F/A-18C Hornet by ED

TWS - AUTO scan centering does not center antenna elevation on L&S.

ACM entered from TWS incorrect.

L&S/DT2 trackfiles should appear above the LAR Indicator.

AIM-9 Tone does not come through headphone / helmet - fixed.

AIM 9 Not firing after selective jettison.

Fixed TD BOX Guns inside 3000 occluded.

Ground Targets will appear on SA Page if engaged - Fixed

R/BL Harpoon off axis warning - Fixed


DCS Fw 190 A-8 by ED

Gear indicator lights failing or not working correctly - fixed.

SZKK4 controls (knobs and switches) clickable zone increased.


DCS Fw 190 D-9 by ED

Clickable zone increased for cockpit controls: FuG 16 radio selectors, Landing Gear and Flaps Controls pushbuttons, Rocket control switches, Fuel gauge switch, ReVi altitude selector (rotary I)

ReVi altitude selector rotary II is fixed at "63"


DCS Mi-8MTV2 by ED

Fixed broken view position of door gunner at the second mission run.


DCS UH-1H Huey by ED

Fixed broken view position of door gunner at the second mission run.


DCS Combined Arms by ED

Mouse click will no longer fire weapon when ingame debriefing window is open.

 

DCS Caucasus by ED

Trees restored to original visualization.

Trees removed from roads in some locations.

Mozdok 08 runway broken lights fixed.

Improved a scene on the Gudauta airfield.

Larger aircraft can not use the taxiway. Fixed

Some minor visual improvements.


DCS Campaigns

Enemy Within 3.0 campaign by Baltic Dragon:

  • M07: helipad and insurgent camp is no longer covered by the  trees. 

  • M09: minor changes to AI wingman target reporting. 

  • M13: fixed rare issue when briefing at WP1 wouldn't start.

  • M14: fixed issue with F-16s not engaging bandits. 

  • M16: updated triggers so that chances of saving HVA are higher. Minor fixes to VO timings. 

  • M17: fixed issue with show of force by player having no effect on the CLA troops on the ground.

F-86F Hunters over the Yalu Campaign by Reflected Simulations:

  •  Corrected F-86 livery folder name for displaying of custom liveries.



19 dec
2019

DCS World

  • Corrected flight dynamics of AIM-120 missiles based on our latest CFD research. All changes increased the launch range by about 10-20%.
    AIM-120C got next changes:
    - Significantly reduced subsonic and transonic zero-lift drag.
    - Slightly increased of siupersonic zero-lift drag.
    - Reduced lift-induced drag.
    - Increased lift.
    AIM-120B got next changes:
    - Reduced lift-induced drag.
    - Increased lift.
    Both missiles received an updated calculation of thrust altitude dependency. Because of this, the thrust at altitude has become somewhat less, and the maximum speed is less.
  • AI F-16C. Corrected landing gear compression on the ground.


DCS F-16C Viper by ED

  • 3D cockpit model. Eliminated some gaps and stitches in the forward part of the cockpit.
  • Increased length of afterburner effect, slightly decreased diameter.
  • Corrected afterburner textures. WIP.
  • Flashlight can be used without aircraft battery power.
  • 3D model. Corrected wing flex animation with lights and pylons.
  • Ground refueling fixed when battery is off
  • AIM-9 Uncage Needed for Radar Slave - Fixed
  • Sidewinder Seeker Diamond won't move to target - Fixed
  • When the pylons are set to be removed in the Mission Editor, they missile rails still appear - Fixed

DCS A-10C Warthog by ED

  • 3D Cockpit. Fixed glowing sticker "Zeroize".
  • 3D Cockpit. Fixed reflections on the instrument’s glass.
  • 3D Cockpit. Fixed texture bug "UNF -> UHF"
  • 3D Cockpit. Restored missing 801 and 804 arguments.
  • 3D Cockpit. Corrected tint of side glasses of windshield.
  • 3D Cockpit. Fixed bad "Fire <APU> Handle" textures.

DCS F/A-18C Hornet by ED

  • Restored missing TWS L&S Data
  • Corrected the heading vector of target tracks.

DCS AJS-37 Viggen by Heatblur Simulations

  • Fixed RAT clipping through intake
  • Fixed missing RAT textures
  • Fixed missing Pilot Oxygen hose
  • Fixed last sidewinder causing CTD

DCS Normandy 1944 by UGRA-Media

  • Trees: LOD switching improvement, palette added
  • Models: Notredame de Rouen - texture corrected, textures of bridges improved, LOD switching for water tower also improved
  • Airfields:
    • Season texture glitches removed from new airfields
    • Taxiways repositioned on Picauville, Needs Oar Point, Funtington, Chailey
    • Glidepath for Cretteville, Saint-Pierre cleared from obstacles
    • Wind cones added for Biniville, Longues-sur-Mer
    • Wind cone removed from Barville taxiway
  • Typo for “Cheux” name fixed
  • England Landscape is improved (partially)
  • Corrected some road objects and structures
  • Flooded pontoon bridge raised above river level
  • Fixed erroneous autumn texture in Spring pack

19 dec
2019

DCS World

Crash on wingman-player fixed


DCS F-16 by ED

AIM-9 seeker uncage mode indication corrected
LAU-129 - missile rails now removed together with pylons


DCS A-10C by ED

Maverick range scale position on HUD corrected


UH-1H  by ED

AI Door gunners engage units through buildings - Fixed

DCS JF-17 by Deka

RWR now works in MP
Updated FM
Adjusted LG strut compress
Fixed CMS/WPT/RP/PP load issue in MP
Fixed PL-5 IR seeker issue
Fixed ztz-96b model
18 dec
2019
Introduced new high quality A-10C cockpit.
Update for Normandy map (see details below).
Support of F-86F Hunters over the Yalu Campaign by Reflected Simulations.

DCS World
DCS AV-8B by RAZBAM
  • JDAMs Enabled
  • Fuel Flow modelling improved

DCS AJS-37 by Heatblur Simulations
  • NEW!: Added “Wrath of Thunder” (Caucasus) Campaign
  • Climb back into the cockpit, directly following the events that happened in "The Mjolnir Response". Help to end the war in Georgia. Enjoy!
  • NEW!: Added Pilot Body in Cockpit + associated keybinds
  • NEW!: Added Ram Air Turbine (RAT) visuals. The RAT will deploy with weight on the front wheel.
  • NEW!: Added Radar Night Filter (not clickable yet)
  • Minor tweaks to cockpit graphics.
  • Fix to TILS station being on the wrong end of a runway when landing in the opposite direction
  • Fix for afterburner not relighting after high alt flame-out
  • Increased max cockpit FoV
  • Sight ballistics improved for LD-bombs (tossing)
  • Fixed IRRB FRAMSTEGN (Sidewinder missile step)
  • Corrected issue where inputting wrong wind data would increase Bk90 accuracy
  • Removed various assertion-errors, especially associated with low-drag bombing

DCS F-14B by Heatblur Simulations
  • Added JF-17 VID/ recognition callouts for JESTER
  • Added JF-17 to the RWR threat library as '17'
  • Added all variants of Tornado to the RWR threat library as 'TO'
  • Added utility kneeboard charts for radar elevation
  • Added utility kneeboard charts for scan bars
  • Updated both versions of Cage the Bear Campaign. Thank you Kaba!
  • Fixed Jester Navgrid Reference manual entry being stuck after first use
  • Possible fix for idle lockup RPM bug
  • Tweaked damage probabilities for the engine (the engine will take damage more consistently from direct missile hits to the aircraft)
  • Adjusted damage thresholds for aerodynamics/structures (the airframe, structure and flight surfaces will take damage more consistently from direct missile hits to the aircraft)
  • Tuned AB thrust for top speeds after stores drag improvements
  • Further increased full flap drag when deployed above 275 KIAS

DCS JF-17 by Deka Ironwork Simulations
  • Fixed one critical and some potential bugs that caused ctd
  • Fixed ctd caused by LD10 destroying rwr emitter
  • Fixed FPS drop caused by HSD wpt render
  • Fixed warning panel light adjustment problems
  • Fixed timeless BIT of WMD7 after Cold Start
  • Fixed CM-802AKG and C-802AK missiles do not function properly after Cold Starts.
  • Fixed radar too strong signal strength in other plane RWR
  • Fixed TWS to RWS, keep 3 line, RWS have no 3-line pattern
  • Fixed radar missing check terrain mask for hpt/spt
  • Fixed radar GMTT/SMTT/FTT mode terrain mask check
  • Fixed radar TDC can move all the way up to HUD
  • Fixed TDC EL range calculation: need add half beam width
  • Fixed TDC will keep distance position if radar range changed, but still limit to range
  • Fixed HSD rwr/datalink targets are too bright and unreadable
  • Fixed UFC dots
  • Fixed quit ACM mode to prev master mode (S1 Press)
  • Fixed A/A weapons can fire when wheels down on the ground
  • Fixed IR AA missile should attack target locked by its seeker, not SPI(HPT/SPT)
  • Fixed SMS program change with mismatched wpn
  • Fixed typo in TACAN Menu
  • Fixed ufcp AP button when in edit mode
  • Fixed MFCD SMS page when GUN is selected
  • Fixed IFF result for radar/dl synthesis
  • Fixed WMD7/TVIR/MIL response IFF command
  • Fixed Oxy refill after rearm
  • Fixed HSD contact polar position (no longer affected by self att)
  • Fixed emergency hydraulic
  • Fixed MAWS cannot detect SA-18 missile (ED may not set missile shot time accordingly, always 0)
  • Fixed HUD missing FCS BIT notification
  • Fixed MFCD SMS AG page when SMS off
  • Cleaned radio com1/2 trigger keys (only HOTAS keys)
  • Added U1 OSB for APR Menu
  • Added UFCP DST Lat N/S toggle (E/W will be added later after issue being Fixed)
  • Added massive keybinding for both keyboard and joystick
  • Implemented AG radar picture frozen if radar in GMTT/SMTT/FTT mode
  • Implemented WPT# in F10 mark parser (WPT1 ~ WPT29)
  • Implemented ME Com1/2 20 preset freq channel, 21st channel will be wing freq if enabled in ME
  • Added AF names/rwy direction/ILS freq to kneeboard
  • Implemented MFCD saving last pages when switching master mode
  • tweak AA radar INTC bar spacing: RWS: 1.3 degrees, TWS: 1.6 degrees
  • tweak radar TDC: carret size az +-4 degrees
  • tweak radar TWS default 25 degree 3 bar
  • tweak WMD7 control: Sensor_Antenna_Up: FOV zoom in; Sensor_Antenna_Down: FOV zoom out; Sensor_Antenna_Left: gain decrease; Sensor_Antenna_Right: gain increase
  • Improved radar jam behavior
  • Add SD-10 loft only if SLINK is on (check AAP SLINK status), SLINK off, SD-10 will not loft because no radio correction available
  • Corrected EFCS law. Pitch-rate command with maximum 12.8deg/s only.
  • Corrected performance at ceiling.
  • Fixed on-speed AoA Beeping conditions
  • Implemented accumulated wing structural fatigue
  • Implemented stores rip-off at high Gs
  • Corrected ground effect
  • Now can refill brake-chute by rearm
  • Now can repair external fuel transfer pump
  • Now can repair canopy
  • Fixed qs missions
  • Fixed training mission cold start
  • Added general splinter camo livery can be used by all countries
  • Fixed PLAAF fiction livery tail number
  • Added HOTAS_Throttle_T2_Press cage/uncage IR missiles in AA mode
  • Added rudder pedal brake & panel buttons animations.
  • Added precomputed GI to cockpit.
  • Added HUD fake double eyes view
  • Updated cockpit textures
  • Updated rocket texture
  • Added lod to brm1 and unguided rocket
  • Decreased LD-10 warhead power
  • Added 2 OST (composed by our audio engineer)
  • Note: all credits can be found in Doc/credits.txt

DCS C-101 by AvioDev
  • Added realistic engine sound, though it’s still much WIP yet, especially cockpit sound. Expect further improvements in subsequent updates.
  • Fixed the bug that caused total loss of electrical power when both batteries and bus tie were disconnected. Now the secondary bus still works, as it should (and the essential bus if essential transfer is engaged).
  • Fixed several other electrical system issues.
  • Updated Caucasus hard mission and added Caucasus extremely hard mission: Using anti-ice system will now prevent ice accretion in hard mission, while it will still be a problem in extremely hard mission since it takes place in stormy weather.

DCS F-16 by ED
DCS F/A-18C by ED
DCS Normandy 1944 map
  • Textures massive update for fields, cities and towns, villages, airfields
  • Added four new regions in France that includes:
    - Caen district
    - Carentan estuary
    - Coasts north of the Utah landing zone
    - The Mont Saint-Michel area
  • Included six new airfields (The total number of airfields has been increased to 38 ):
    - Argentan is a single-lane track
    - Barville is a two-lane dirt track
    - Essay is a single-lane grass track
    - Goulet is a single-lane grass track
    - Hauterive is a single-lane grass track
    - Vrigny is a single-lane grass track
    - Conches is a single-lane concrete track
  • Airfields have a significant increase in detail with many more objects.
  • Trees and forests have been updated to use SpeedTree, with 20 unique types of trees.
  • More detailed Atlantic Wall:
    - Added coastal anti-tank hedgehogs, barbed wire, etc.
    - 8 zones were added that includes artillery batteries.
  • New, detailed scenery has been added that includes:
    - Le Mont-Saint-Michel
    - Jumièges Abbey
    - Cathedral of Notre-Dame de Rouen
    - Rouen-Rive-Droite Station
    - More detail was also added objects in the original map
  • The vector data was significantly improved over 20,000 sq kms.
  • Additional bug fixes and performance optimizations.

DCS Campaigns
Spitfire IX The Big Show Campaign by Reflected Simulations:
- Voice overs updated - Al Deere has a Kiwi accent now.
- Triggered explosions and fire effects added to make bombing raids more dramatic.
- Mission 6 - Typhoon leader returns to base properly.
- Mission 12 - clock position in voice over corrected.
- Mission 10, 12 - added more targets of opportunity.
Bf 109 K-4 Jagdflieger Campaign by Reflected Simulations:
- Some RTB speeds corrected.
- More airfield ambiance objects added.
- Mission 8: D-day landings made more realistic / dramatic.
- Mission 8-9: ROE of enemy planes change based on the player's altitude.
- Mission 10: surprise opponent added.
- Triggered explosions and fire effects added to make bombing raids more dramatic.
P-51D: The Blue Nosed Bastards of Bodney Campaign by Reflected Simulations:
- Triggered explosions and fire effects added to make bombing raids more dramatic.
- Mission 10, 12 - added more targets of opportunity.
M-2000C Red Flag Campaign by Baltic Dragon:
- M06: fixed an issue with other flights in the package (including the wingman) refusing to taxi.
Su-27 The Ultimate Argument:
- Mission 11 - added AWACS.
Known Issues
Normandy update. Texture glitches in autumn and spring seasons on the 6 new airfields.
5 dec
2019
DCS World
Fixed crash in TF-51 when P-51D is not installed.


DCS M-2000C by RAZBAM

RWR display cutting off symbology near the lower area.
RDI: removed most of the ghosting on targets out of cone
RDI: contacts, contact displayed at at the VTB botton
GreenBox radio: MEM shows selected channel freq when in config mode
CC modes: change all radar elevation/azimuth values
Boresight not available for 530

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