DCS 2.9.1.48335

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Stable changelog
DCS 2.9.3.51704 - 22.02.2024
DCS 2.9.1.48335 - 29.11.2023
DCS 2.8.7.42718 - 02.08.2023
DCS 2.8.4.39731 - 05.05.2023
DCS 2.8.1.34667.2 - 27.12.2022
DCS 2.7.18.30765 - 05.10.2022
DCS 2.7.17.29493 - 08.09.2022
DCS 2.7.16.28157 - 04.08.2022
DCS 2.7.14.24228 - 27.05.2022
DCS 2.7.11.22211 - 08.04.2022
DCS 2.7.10.19473 - 09.02.2022
DCS 2.7.9.18080 - 30.12.2021
DCS 2.7.7.15038 - 03.11.2021
DCS 2.7.6.13436 - 01.10.2021
DCS 2.7.5.10869 - 18.08.2021
DCS 2.7.3.8494 - 14.07.2021
DCS 2.7.2.8165.2 - 25.06.2021
DCS 2.7.1.7139 - 11.06.2021
DCS 2.5.6.61527.3 - 05.03.2021
DCS 2.5.6.59625.1 - 04.01.2021
DCS 2.5.6.59625 - 25.12.2020
DCS 2.5.6.55960 - 09.10.2020
DCS 2.5.6.52437 - 24.07.2020
DCS 2.5.6.49798 - 28.05.2020
DCS 2.5.5.41371.1 - 12.04.2020
DCS 2.5.5.41371 - 23.12.2019
DCS 2.5.5.39384 - 15.11.2019
DCS 2.5.5.35461 - 10.09.2019
DCS 2.5.5.34864 - 26.08.2019
DCS 2.5.5.33184 - 10.07.2019
DCS 2.5.5.32533 - 26.06.2019
DCS 2.5.4.30386 - 15.05.2019
DCS 2.5.4.29167 - 03.04.2019
DCS 2.5.4.27430 - 20.02.2019
DCS 2.5.4.26825 - 06.02.2019
DCS 2.5.4.26552 - 25.01.2019
DCS 2.5.3.24984 - 12.12.2018
DCS 2.5.3.23225 - 31.10.2018
DCS 2.5.3.22877 - 17.10.2018
DCS 2.5.3.22176 - 29.09.2018
DCS 2.5.3.21708 - 19.09.2018
DCS 2.5.2.20785 - 07.09.2018
DCS 2.5.2.18736.400 - 27.06.2018

New campaigns:

  • DCS: Mi-24P The Border - Prequel by Armen Murazyan
  • DCS: F-16C First in Weasels Over Syria Campaign by Ground Pounder Sims
  • DCS: MAD Black Shark Campaign by Stone Sky

New aircraft:

Introducing multicrew functionally for DCS: Mi-8MTV2 Magnificent Eight by Eagle Dynamics

Introducing warehouse management functions for DCS: World Scripting Engine

  • NEW: Added support for Nvidia DLSS. Using upscaling, Deep Learning Super Sampling (DLSS) can dramatically improve game performance if you are Graphics Processor Unit (GPU) limited. Please note that if your CPU is limited, DLSS will have little to no performance effect. Owners of Nvidia 40-series graphics card will most benefit from this. With DLSS selected as the Upscaling option, you can further refine quality versus performance with Quality, Balance, Performance, and Ultra Performance presets. WIP
  • NEW: Added support for AMD FSR 2, FidelityFX Super Resolution (FSR) also using an upscaling algorithm to improve performance. Also like DLSS, it will have little to no effect if you are CPU-limited. WIP.
  • NEW: Anti-Aliasing. If Upscaling is set to OFF, three anti-aliasing modes are available.
    • Multi-Sampling Anti-Aliasing (MSAA)
    • Temporal Anti-Aliasing (TAA)
    • Deep Learning Anti-Aliasing (DLAA)
  • NEW: Added graphics option for Screen Space Shadows (SSS). This adds improved shadow detail to grass, bushes, and tree shadows. This is most evident with moving grass and tree shadows at long view distances. WIP.
  • NEW: Color Grading. Select between nine image color gradients that allow you to adjust the tint of the image to provide the desired effect. This can be most useful for video creators.
  • NEW: LOD Switch Factor. The Level of Detail (LOD) slider allows you to adjust the distance at which a unit transitions to lower level of detail models. 1 is the default value, but by setting a lower value, game performance can be increased.
  • NEW: Sharpening. The slider adjusts the image sharpness between 0.00 (default) and 1.00. Sharpening can help make it look crisp and clear by enhancing the edges of objects in the image. However, adding too much sharpness can actually make an image look worse, or it can lead to a loss in image detail. When using DLSS, we suggest a setting of 0.5 and 0.8-1.0 for FSR.
  • NEW: Cinematic Camera View - Right Control + F2. In combination with the mouse, the WASD keys can be used to move the camera forward, back, and laterally, and the Q and E keys can move the camera up and down. This allows the camera to be positioned in reference to the unit’s coordinate system, allowing much greater camera control for cinematic scenes.
  • NEW: 3D Models. Newly created models for the B-1B, B-52H, S-3B (S-3B Tanker to follow shortly), “Centurion” C-RAM, and SA-10 (S-300PS).
  • NEW: Ability to create, save, delete and rename custom weapons loadouts using in game rearm/refuel menu.

DCS World

  • Added warehouse management functions to DCS: World Scripting Engine:
    • airbase:getWarehouse()
    • warehouse:getInventory()
    • Warehouse.getResourceMap()

More about them here: forum.dcs.world/topic/332300-warehouse-control-functions/ (Thank you to Grimes for initial testing and feedback and overall creative multiplayer and mission content creators community for driving us forward)

  • WWII Assets pack. Fixed. If WWII assets pack is absent, its units show a black Encyclopedia page
  • New feature. Added F10 Map Coordinates Picker like in Mission Editor. Call it with LALT + Left Mouse click.
  • F10 map. Added ability to Show Airdrome data window always, regardless of the F10 view options
  • ME. Payload panel. Added two separated icons: S-25-O and S-25-OFM
  • ME. Cannot Enter Decimals in Frequency Window - fixed
  • ME. The triangular target mark from task remains on map after deleting task in some case - fixed
  • ME. GUI Error when click on the triangular marker from task Cargo Transportation - fixed
  • MP. System bar popups on top layer over the role selection window in some cases - fixed
  • AI aircraft. Fixed helicopters collision on taxiway after destroying one ship in group
  • AI aircraft. Helicopter group blocks the airfield in some cases - fixed
  • AI aircraft. Crash after damage to wingman from AI group during taxi in some cases - fixed
  • AI aircraft. Helicopters can't land on the ship in some cases - fixed
  • AI aircraft. AI planes do not start from ramp in some cases - fixed
  • AI aircraft. The logic of attack maneuvering high-speed fighters of low-speed aircraft has been corrected.
  • AI aircraft. B-1B. Collision AI with a bomb after release - fixed
  • AI aircraft. P-51 and Bf-109 - AI fourth wingman can not maintaining climb of group - fixed
  • Weapons. Torpedo. Will not use improper exhaust effect
  • Weapons. Torpedo. Added torpedo splash effect 
  • Weapons. Kh-59M missile. Added radio altimeter. Missile is able to terrain follow over rolling hills
  • Weapons. Fixed IR missiles tracking an aerial targets masked by buildings (https://forums.eagle.ru/showthread.php?t=265350)
  • Score system. Player Score SP Missions, Not being registered - fixed
  • Ground units. Fixed smoking infantry after damage.
  • Ground units. Fixed crash when trying to select empty storage in the tank.
  • Ground units. Fixed enemy units will not attack a train.
  • Ground units. Fixed units getting stuck when attacking.
  • Ground units. Fixed crash when assigning a task disembarking from trigger to a player.
  • JTAC. Fixed not mentioning APKWS for 9-line activities
  • Multicrew. Added role to request query for join
  • Improved “spotting dots” added (WIP):
    • Increased dot size at high resolutions
    • Zoom is not affecting dots size

In order to disable new “spotting dots” and revert to previous logic user can put “DotRendererExperiment = False” in autoexec.cfg file located in \Saved Games\DCS.openbeta\Config\

  • Improved Replays/Tracks: Improved track replay for human controlled aircraft by conducting more frequent continuity checks, WIP. - Note, increased track file data size when saved to disk.
  • NEW: Advanced Waypoint Action for Unlimited Fuel Option for AI. Please note the task must be at the top of Advanced Waypoint Actions list to make sure it works properly.
  • NEW: Perform Task/Strafing for aircraft and helicopters as Advanced Waypoint Action. You can now set placement, length, attack direction and attack quantity. 
  • NEW: Added helicopter rotor downwash influence on vegetation.
  • Voice chat. https://youtu.be/p1wgoZL4_O0?si=LbW5OfmRSP2dO_my
    • Added realistic voice filters for all radio units
    • Added realistic sounds at the end of transmission and effects of multipath interference
    • All options moved to the Audio options page
    • All controls moved to the Voice Chat page and aircraft pages
    • Fixed Voice Chat window not opening after changing the mission on the server
    • Fixed Master Volume and Cockpit Volume knobs not working for Voice Chat transmission
  • Graphics: Improved helicopter rotor dust effects.
  • AI Aircraft. AI runs off the end of the runway at Vaziani (Caucasus) and never attempts to turn back towards the parking ramp - fixed.
  • AI Aircraft. AI F-16 will not rearm at a Rearm/Refuel Waypoint - fixed
  • AI Aircraft. Error during radio message when helicopters passing waypoint - fixed
  • AI Aircraft. AWACS detects bandits and share data with radar off - fixed
  • AI Aircraft. After Evade Fire Horizontally is triggered, AI no longer follows waypoints - fixed
  • AI Aircraft. WW2 Big Formation, un-natural flight attitude - fixed
  • AI Aircraft. FARP takeoff with moderate wind causes AI helicopters to oscillate - fixed
  • AI Aircraft. Fixed. С-47 Only one cargo is unloaded.
  • AI Aircraft. B-1B ground collision after takeoff in some cases.
  • AI Aircraft. Tornado aircraft will taxi with unfolded wings, not folded.
  • AI Aircraft. Fixed H-6J drag when bombs hatch.
  • Ground Units. Fixed - units slide down a slope.
  • Ground Units. Added reload sound for S-60.
  • Ground Units. Added belts for KORD and DSHK on pickup.
  • AI SAM. Fixed missile explodes after launch when the tracking fails.
  • Fixed: AI Helicopters in certain situations can become indestructible.
  • GUI Sporadic Multiplayer server list screen error when user trying to change nickname - fixed
  • DS. Dedicated Server crash on woCar::onNetHumanTakeControl - fixed
  • GUI. GUI Error when clicking on F/A-18C Lot 20 wingman in some cases. (Datalink) - fixed
  • GUI Error when using combination for drop down list in dynamic weather window - fixed
  • MT. Fix labels visibility jittering.
  • ME. Added the coordinate picker copy button.
  • Graphic. HUD casting reflections on the water surface - fixed
  • Caucasus Map. Human controlled vehicles drive through trees. No collisions with trees - fixed
  • B-1B and B-52. Corrected masses of launchers.
  • Incorrect positioning of the cargo after task Cargo Unload - fixed
  • MP. Aircraft MP phantoms. Landing gear always spinning when retracted - fixed
  • Graphics. When flying at high altitude, at certain angles, the aircraft, lights and even effects can be seen reflected on the water surface in the far distance - fixed
  • ME. “No Pylon” payload restriction does not work - fixed
  • Soil crater is drawn on water surface in certain cases - fixed
  • MT. Graphics. No ground vehicle dust/snow trail - fixed
  • GUI. Scale GUI messes with characters alignment - corrected
  • Memory leak when DCS window minimized to taskbar (both ST and MT) - fixed
  • ME. Refused from “ИПМ”, “КПМ” markings for non-Westerns due to improper assignment.
  • AI Ships. Aircraft with start from the deck of Kuznetsov spawn in the air - fixed
  • Crash on track restart in some cases - fixed
  • JTAC. During LGB delivery JTAC marked the target with smoke instead of laser and says to use a gun - fixed
  • FLIR. Added radar heating.
  • Ships. Fixed sound for CV Kuznetsov.
  • VR Option. Added Controller position sliders. Ultraleap special option. Added position sliders.
  • MT. Trains jitter when moving - fixed
  • IR-pointer visible without NVG, even in broad daylight (changed nvd turned on logic for laser ray) - fixed
  • MP. Net protocol up, old MP version won't see new
  • Crash when destroying vehicle with Insurgent AK-74 - fixed.
  • Fixed crash on Lua states created outside of the ED_lua_open() wrapper
  • Crash GetGeoInfoW DCS_server.dll  creating aircraft without 3d model. Added protection against  creating aircraft without 3d model.
  • AI aircraft. B-52 wheel chock_NM texture
  • AI aircraft. B-52 corrected textures name in LOD_0. Now not use pilots textures from bazar
  • VR. NVG mask in VR covers entire FOV
  • Weapons. Fixed KD-20/KD-63 launch range
  • Incorrect display of player ping - fixed
  • AI aircraft. Transport planes. Removed debug geometry in public ST build.
  • AI aircraft. B-1B. Wing flex adjusted. Bomb bay doors open too wide for rotary launcher - fixed.
  • AI aircraft. S-3B. Added new sounds and sounder.
  • ME. S-3B service ceiling in ME is too low - adjusted.
  • ME. Beacons list. Combined corresponding pairs together. 
  • SSE. Group.getSize and Group.getUnits can fail to return anything when called in birth event - fixed.
  • 3D model. SA-10. Driver model from SAM S-300 looks ugly - fixed.
  • 3D model. S-3B updated.
  • 3D model. B-1B updated.
  • 3D model. B-52H. Damage model corrected.
  • Weapons. RCS value of some bombs changed: GBU-38: 0.05 -> 0.035; GBU-54: 0.05 -> 0.035; BLU-107 (Durandal): 0.05 -> 0.025.
  • Weapons. AIM-9P3 missile added to payloads of some aircraft.
  • Weapons. CBU-97. Skeet submunition exploding mass increase from 0.3 -> 0.9 kg.
  • GUI. Options. Added  maxFPS  slider.
  • Cameras. Reorganised cameras code for better performance.
  • Crash by switching camera to bomblets - fixed.
  • FLIR. Cannon round impacts and tracers show as cold - fixed.
  • Crash on mission exit if there is unit LARC-V with Explosion trigger - fixed.
  • MP. FARP icons are hidden for first spawned slot - fixed.
  • Weapons. Sea disappears after the RB-04E missile hits the target  - fixed.
  • Weapons. Igla missile fired from the Ka-50 loops back to target. Fix proper position lock for IR seeker, fix on gimbal limits and stabilisation.
  • AI Helicopters. Ground start have trouble taking off when positioned in the vicinity of a FARP - fixed.
  • Fixed position of static units.
  • Voice chat
    • Fixed: Minimising the widget button does not work in the Radio mode.
    • Fixed: Problem with connection when some players in the session have their VC turned off
    • Fixed: Crash on the microphone self-test
  • ME. Resource manager. Supplier arrow from previous mission remains in some case - fixed
  • MP. Ships livery does not match livery specified in mission - fixed
  • AI aircraft. S-3B Tanker. Updated 3d model
  • Stennis CVN-74 is not available for spawn and landing without the SC module - fixed
  • MP. Aircraft and missiles in flight "jitter" back and forwards - fixed
  • AI aircraft. IL-76MD middle section can endure too many hits - fixed
  • MP. TACAN range stuck at 20 nm whenever Voice Chat is disabled - fixed
  • Graphics. Some graphical options can be changed in the simulation without affect to picture: Anti-Aliasing, Flat Shadows Blur, SSS - fixed
  • Graphics. Screen Space Shadows with DLSS cause Shadow issues - fixed
  • MP. The new rotor wash effect is not visible other clients - fixed
  • Graphics. DLSS. FC3 aircraft HUD blurs with rapid movement - fixed
  • The scripting function coalition.getPlayers() doesn't return CA controlled objects. Only aircraft set to player/client that are occupied are returned. As a result it is impossible to know which units are directly being controlled by Combined Arms players - fixed.
  • MP. Net protocol changed, so old version servers will not be shown in the server list. 
  • Weapons. New implementation of A2A missiles (by ED) for MiG-21 and AJS-37: R-3S, R-3R, R-13, R-13M1, Rb-24/24J, and Rb-74.
  • Weapons. Fixed inaccuracies in several versions of the AIM-9. 
  • Weapons. Added AIM-9P3 and R-60A missiles.
  • Weapons. Fixed R-60 payload drag.
  • Weapons. AIM-120 has a more advanced 3rd order tracking filter and double-contoured tracking loop that provides faster transient process and higher resistance to ECM blinking.
  • Weapons. Introduced ejector mechanics for bombs.
  • Weapons. F/A-18C. AIM-7 missile is incorrectly attached to pylon 4 and 6 - fixed
  • Weapons. MK-82Y. Huge aiming miss - fixed
  • Weapons. Wind correction for CBU-105 WCMD inaccuracy - fixed
  • Weapons. Sea Cat's and Sea Wolf's proximity fuzes are disabled by default - fixed
  • Weapons. When dropping a CBU-97 from a low altitude, submunitions would sometimes get stuck in the ground - fixed
  • Weapons. BGM-109C. Incorrect name in debriefing - fixed
  • Weapons. Kh-29 - missiles got updated FM and realistic autopilot / guidance system.
  • Weapons. Increased dispersion of air rockets.
  • Weapons. Updated eject/release effect of all air-to-ground weapons in China Asset Pack.

DCS: F-16C Viper by Eagle Dynamics

  • Fixed: RWR new contact doesn't pulse on subsequent detections of same emission
  • Fixed: ACM/STT track being lost again under specific circumstances
  • Added AN/ARC-210 default FM in 136...155.9975 MHz
  • Fixed: DAM alignment inconsistent between AG/NAV modes - fixed alignment status calculation, now it shouldn't depend on acft mode
  • Fixed: WCMD SMS page indicates no wind when it's set in ME
    • added loading wind information to SMS and CNTL pages for WCMD type of bombs
    • fixed "-" for wind direction
    • fixed wrongly upper status visibility if CNTL page selected
  • Improved Datalink settings. DCS: F-16C Viper | Datalink Update (COMING SOON)
  • Improved Air-to-Air radar operating logic. (Details in the text of the news letter dated October 6, 2023 https://forum.dcs.world/topic/330391-official-news-2023/?do=findComment&comment=5300979
  • Added TDOA for HTS DCS: F-16C Viper | HARM Targeting Update with TDOA (COMING SOON)
  • Improve CCIP and CCRP modes.
  • Improve VIP/VRP options, Snowplow mode, and Sighting Point options/Cursor Slew. https://forum.dcs.world/topic/209147-viper-mini-updates/?do=findComment&comment=5288681
  • Improve Range scale mechanisation in TWS/SAM modes.
  • Improved FM:
    • The characteristic of the displacement of the pressure center during the transition to supersonic has been corrected.
    • Improved the characteristics of turns at high altitudes. Smoothed the effect of 'bubble' when passing the transonic zone on a turn at high altitude. 
    • G-onsets transition characteristics improved over the entire range of heights and speeds.
  • Added: Canopy latch hooks animation.
  • Fixed: TGP model not looking where it is pointing.
  • Fixed: 90/30 or 30/90 countermeasure count takes out 4 rounds.
  • Fixed: AG radar is unlikely to track a designated moving target.
  • Fixed: Snowplow behaviour when on the ground (weight-on-wheels).
  • Added BDU-50 payloads.
  • Added Sinai High-Aspect BFM Instant Mission.
  • Fixed; Offset Aimpoint 1 is set with negative elevation.
  • Fixed: CCRP TPOD Going into standby will result in an incorrect waypoint.
  • Fixed: TGP Destroyed but still functional.
  • Fixed: TGP behaviour when selecting target with HAD.
  • Fixed: Unlimited weapons creates a hung store scenario.
  • Fixed: FCR in GM and FZ will blank if beyond gimbal limits.
  • Fixed: HSD CPL should suspend when SOI.
  • Fixed: CCRP Toss isn't calculating correctly.
  • Fixed: MARK "TGP" option is not selectable under some cases.
  • Fixed: Incorrect ACM Boresight radar azimuth sweep behaviour.
  • Fixed: AG radar GMT no prolongation is present.
  • Fixed: Blanking issues on the FCR FZ function.
  • Fixed: TD Box is appearing in HUD when in STRF sub-mode.
  • Fixed: RWR continues to signal actual threat warnings during BIT.
  • Fixed: FIX not working correctly with TGP.
  • Fixed: SMS page not fully redraw after switching weapon.
  • Fixed: SEMI and AUTO countermeasures still work if RWR is turned off.
  • Fixed: CMDS SA and AUTO program execution.
  • Updated German Flight manual
  • Added TGP masking indications to TGP page (M) and HUD (MASK TGP). Flashing when approaching mask state and solid when masked. This includes fuselage and payload masking. (work in progress)
  • Fixed: TGP won't stop slewing if no longer SOI
  • Added New preset template for Thrustmaster Viper TQS Mission Pack
  • Fixed: HSD in CPL will cause DCS crash when FOV is performed
  • Fixed: HMCS is shown only with wheels up
  • Fixed: RWR launch recycle tone issue
  • Fixed: RWR "U" emitters are always top priority
  • Fixed: TDOA broken with NTTR terrain
  • Fixed: HUD symbology bounces about 
  • Fixed: HSD coupled and SOI will scale infinitely 
  • Fixed: DED blanks out fully after removing HTS with SEAD page open 
  • Fixed: TDOA in MP causes severe server lag and 100% CPU usage on server.
  • Fixed: TDOA generates frozen target
  • Fixed: AA FCR is detecting ground units (Ground targets are displayed if they have radial velocity more or equal MTR value).
  • Fixed: Performing the BIT test will remove lock tones from the RWR

DCS: F/A-18C Hornet by Eagle Dynamics

  • Added New pilot model from first person (Work in progress)
  • Fixed: STT from VS range scale bugs
  • Fixed: ACM/STT track being lost again under specific circumstances
  • Fixed: HACQ is limited to 5nm if entered from GACQ
  • Improved Datalink settings. DCS: F/A-18C | Datalink Update (COMING SOON)
  • Improved Air-to-Air radar operating logic. (Details in the text of the news letter dated October 6, 2023.)
  • Improved accuracy in CCIP and AUTO modes.
  • Improved TWS AUTO Scan priority.
  • Improved Radar AGE Setting and Functionality.
  • Added: CV RF alignment via datalink system. You can now align to the carrier (CV) using the datalink. 
  • Fixed: Under wing inboard Nav light can be seen on top of the wing.
  • Fixed: Light on stabiliser remains in place with damage.
  • Fixed: Landing gear AOA lights red and amber have a cone protruding.
  • Fixed: Missile launch AGM-84E with an error on the course.
  • Fixed: Chaff-Flare count discrepancy.
  • Fixed: Countermeasure forward on switch strange behaviour.
  • Fixed: HMD icon for starred track (SA page TUC) freezes in space when SA page is not visible.
  • Fixed: AG radar GMT mode tracking issues.
  • Fixed: Weapon selection switch & radar.
  • Fixed: VS mode AOT zone issue.
  • Fixed: Exiting ACM mode will change radar settings.
  • Fixed: A2A Target information in HUD after switching to A2G.
  • Fixed: STT from VS shows no BRA and Bullseye info on the RDR ATTK page.
  • Fixed: Fuel dump no longer shows fuel vapour stream.
  • Fixed: FLIR Switch behaviour.
  • Fixed: STD HDG option have to be removed when align has progressed to the point when will not reduce align time.
  • Fixed:TDC slew doesn't work with IRMV, sensor will float away.
  • Fixed crash if two tankers added as member
  • Added FLIR textures for pilot model
  • Fixed: Visor animation and self intersections
  • Fixed: AUTO mode HUD bombing designation accuracy issue
  • Fixed: Distance to head is tuned at which head is visible
  • Fixed: Radar cannot exit STT after AACQ and FACQ
  • Fixed: FLIR pointing to game coordinates (0,0), in CCIP with bombs
  • Fixed: Bomb Autolase disarms TRIG manual lase capability
  • Fixed: Wrong reading STN for old missions
  • Fixed: Cold Start hornet has master light switch ON
  • Fixed: SA-10 Flat Lid-B TR missing threat ring on SA page
  • Fixed: SA-10 Flap Lid-B not in the RWR threat library
  • Fixed: Selected A/A weapon name and number info disappear in TWS
  • Fixed: OAP entering wrong value when using GRID coords
  • Fixed: Jamming Symbology Missing from RDR ATTK Page
  • Fixed: Crash in missions with more than 10000 unit Id’s
  • Fixed: Sensor Control Switch aft inoperable in ACM bore mode
  • Fixed: External fuel tanks do not MASK ATFLIR correctly

DCS: AH-64D by Eagle Dynamics

  • Replaced AH-64D Quick Start Manual with AH-64D Early Access Guide
    • Updated to current state of AH-64D early access
    • Numerous revisions and improvements
  • Added cpg ai target store command
  • Added make ai cpg interface always respect the color scheme for weapons wheel
  • Fixed:  ENGINE OIL PSI and NGB OIL PSI digital indication errors
  • Fixed: VID page in both cockpits not displaying Weapon Control status of other crewmember
  • Fixed: Missing "ENGINE # START" and "ENG# OVERRIDE" advisories on EUFD (AH64D: WCA: eng start and override)
  • Fixed: Freeze when shooting at the pilot -  do not release cockpit if both pilots killed ,  cockpit will be released only after ejection of whole crew 
  • Fixed: HMD virtual symbology elements should always be fully blanked or fully displayed
  • Fixed: APU exhaust should not have flame effect on start-up
  • Fixed: HOCAS cursor does not move in some case if it is assigned to the axes in control settings
  • Fixed: Laser firing should be inhibited from firing if TADS is at or beyond LIMITS
  • Fixed: Windshield wiper keybinding now working correctly
  • Added COMM Presets and Datalink Support
  • EUFD Preset and Swap buttons re-enabled
  • Added Laser Warning Receiver  DCS: AH-64D Laser Warning System (COMING SOON)
  • Improve LMC & TSE logic (W.I.P.).
  • Attitude Hold Adjustments (W.I.P.)
  • Heading Hold Corrections.
  • FLT page corrections.
  • FUEL page corrections.
  • Fixed: Dead CPG not repaired properly.
  • Fixed: TADS jittering in TEDAC.
  • Fixed: Hover mode Acceleration Cue format is switching based on air speed instead of ground speed.
  • Fixed: ENG page is switching format under wrong conditions.
  • Fixed: "FUEL XFER FAIL" shows up on a normal cold start.
  • Fixed: White arrow icon in menu options on MFDs.
  • Fixed: Waypoints are displayed on TSD in ATK phase when not part of current route or ACQ.
  • Fixed: No rockets are detected onboard the aircraft at mission start.
  • Fixed: NO ROCKETS not displayed when rockets are depleted.
  • Fixed: Text indication corrections for WPN page Rocket symbols.
  • Fixed: George should not attempt to land on water.
  • Fixed: RTS selection is not overriding the audio mute function on the COMM panel.
  • Fixed: EUFD: Dots Error.
  • Fixed: ASE Threat symbology text size.
  • Fixed: TADS Field of Regard diagram with aperture error in manual.
  • Fixed: AGM-114L missile constraints should be 20 degrees for all targets 1000 meters or greater.
  • Fixed: Keyboard Unit, "T" btn doesn't work with default keyboard binding.
  • Fixed: Frequencies FM1 and FM2 are swapped in ME and module
  • Fixed: "BR" point is described incorrectly on ABR sub-page
  • Fixed: Auto waypoint switching is skipping waypoints when using DIR
  • Fixed: Cursor timeout if on a valid selection
  • Fixed: PFZ/NFZ multiplayer datalink refinement (instruction video coming)
  • Fixed: Stabilisator position doesn't synchronize in multiplayer
  • Fixed: Attitude Hold sub-modes are causing occasional oscillations in pitch and roll.
  • Fixed: Crash on Datalink BDA Send
  • Fixed; Throttle Levers not syncing in Multicrew
  • Fixed: Circular pattern appearing in CPG monitor in certain conditions

DCS: Mi-24P Hind by Eagle Dynamics

  • Improved: Petrovich AI altitude control 
  • Improved: Petrovich AI target detection system realism improvement. Now time spent for target detection is impacted by how many objects are around the target (simulating that target object is harder to detect when it is not in clear field). Feature is WIP we will be adding additional dependencies like target being on road and moving and others into consideration.
  • Improved: FM behaviour when after stick pull helicopter entering sudden stall is tuned down.
  • Improved: Engines and APU synchronisation in multicrew.
  • Improved: Auto Start procedure adjusted.
  • Fixed: Autopilot desync in multicrew.
  • Fixed: Uncommanded main gun fire upon selection if fired another weapon earlier in multicrew.
  • Fixed: Stick is parked when the player switches to the operator's seat when "Simplified AI" is enabled.
  • Added: VOIP binds for Crew gunner profile.
  • Added: New pilots models inside and outside of cockpit, new pilots animations
  • Added: Mi-24P “Revanche” campaign
  • Improved: Adjusted subtitles for debug messages
  • Fixed: Moving map and mirrors do not work in MT VR
  • Improved: Petrovich AI targets detection tuning. Now Petrovich will take into account more factors like:
    • If target moving then detection is faster
    • If target is on road then detection is faster
    • If Petrovich already detected this target before and scanning same area again same target will take much less time to detect
  • Added: Petrovich AI now scan for targets routinely from his cockpit when he is not using ATGM aiming sight. Petrovich will report contacts clock wise if he will detect anything. Contacts report if remembered and not spammed constantly, he only warns commander ones then some time should pass before he warns commander about same contacts again. Only subtitles for now.

DCS: A-10C II Tank Killer by Eagle Dynamics

  • Added. Wheel chocks on cold start
  • Fixed. Crash with AGM-65E missile
  • Fixed: HMCS is disabled in a hot start aircraft
  • Fixed: UHF repeater digits offset when in preset mode
  • Fixed: DL TN field can have more than 4 digits
  • Fixes to usage of left and right mouse buttons on some panels
  • Added axis to radio volume controls
  • Added support for “pressed” and “down” commands to set frequency on radios
  • NEW: Ability to set up four members and 12 donors in Mission Editor flight group.
  • Fixed labels for OSB-19, OSB-20 on the MFD when the TGP is selected in FLIR mode.
  • Fixed AGM-65E was replaced with AGM-65L in predefined payloads for A-10C II.
  • Fixed AGM-65L does not remain on set LASER code after power off & on.
  • Fixed crash in the cockpit caused by missing pointer validity checks.
  • Fixed the aircraft slides with engine off and in wheel chocks in Syria, Kiryat Shmona.
  • Fixed Flashlight stops working when the battery is powered off.
  • PPLI symbols on TAD only present for AI planes in multiplayer
    • Returned back missing A-10C (both versions) PPLI and air platform status messages of its net phantom.
    • Added comments in the affected code to explain current logic 'peculiarities' (those are desired to be fixed in future)
  • Added rules of payload configurations for A-10A, A-10C, A-10C II: loading on STA 5 and 7 is removed when STA 6 is loaded and vice versa.
  • Added AN/ARC-164 shows a number on the Preset page only.
  • Added Special Tab Options for Throttle Slew.
  • Added Axis Controls for Lighting Dials.
  • Improved the AAR/Indexer & signal lights brightness control.

DCS: A-10C Warthhog by Eagle Dynamics

  • Fixed: wrong radio for the voice chat instead of ARC-210 (A-10C II only)
  • Fixed:  SADL: changing ID's only affects own aircraft (fixed duplicate entries in TM and Donor lists after multiple pressing dtc upload button)
  • Fixed: GBU-31/38/54 do not align from cold start

DCS: F-86F Sabre by Eagle Dynamics

  • Fixed: smoke was visible inside cockpit
  • Fixed:  Pitch trim nose down does not light up "Take-off position indicator" light.

DCS: Spitfire LF Mk.IX by Eagle Dynamics

  • Updated cockpit textures.
  • Fixed: Repair Breaks Side Door.
  • Fixed: Open door disappears.
  • Fixed: wrong booster gauge in the cockpit
  • Fixed: the compass course ring 
  • Added: separate config files for normal and clipped wings aircraft

DCS: P-51D Mustang by Eagle Dynamics

  • Fixed canopy handle glitching.
  • Fixed Incorrect payload available for pylons 5 and 6.
  • Added: separate config files for different aircraft modifications
  • Removed extra object from LODs

DCS: JF-17 by Deka Ironwork Simulations

  • Fixed: HUD TDC position reset issue when moving TDC on HUD
  • Fixed: LS-6 and GB-6 do not fly to target
  • Fixed: JF-17 fuel probe weight (thanks to Wyvern for fix)
  • Fixed: lasercode set in ME not applied for all pylons
  • Fixed: Axis TDC move too fast in AG radar DBS modes 
  • Fixed: external/cockpit texture norm dds files
  • Fixed: WMD7 textures
  • Fixed: WMD7 SP/SLAVE toggle issue
  • Fixed: trim lights init state
  • Fixed: should fix FFB input issue
  • Tweaked: refined CL CD breakpoints
  • Tweaked: WMD7 can be turned on only under AG master mode per updated info
  • Updated: WMD7 name to AVIC WMD7 for ME sorted loadout list
  • Fixed: cannot switch coord east/west hemisphere on UFCP
  • Fixed: annoying noise in cockpit from throttle detent and light knob
  • Fixed: UFCP DST CLR didn’t fully clear waypoint data
  • Fixed: incorrect hydraulic source for some mech devices
  • Fixed: WMD7 camera position (will not see ball head when look backward)
  • Adjusted: For WMD7 TDC axis binding, need more TDC input to “unlock” a tracking target (to avoid input device jitter caused unlock)
  • Known issues:
    • [Reported] Datalink broken/unstable
    • [Reported] JF-17 AI with WMD7 cannot fire laser-guided weapon

DCS: MB-339A/PAN by IndiaFoxtEcho Visual Simulations

  • Fixed: aircraft explosion while taxing
  • Fixed: aircraft explosion in some cases while performing aerobatic manoeuvres
  • Fixed: aircraft wings break too easy during high G turns
  • Fixed: mission editor special options missing
  • Fixed: canopy too dark
  • Fixed: Z Fighting in the exhaust tube
  • Fixed: the MB-339 has no lods
  • Fixed: Blind hood animation is not synchronised between internal and external model
  • Fixed: AI jettisons canopy when parking
  • Fixed: luggage and recon pod are displayed as Rockets on the weapon panel
  • Fixed: canopy does not demist when open
  • Fixed: COMM1 radio initialisation
  • Fixed: Anomalous Morse signal heard in cockpit
  • Fixed: 3D model has no lods
  • Added: Three position flaps keybinding
  • Added: Joystick trigger with two detents keybindings
  • Added: Gunsight Repeater
  • Added: Guncamera
  • Added: New Net Animations
  • Improvement: AI Damage Model
  • Improvement: Flight manual

DCS: Christen Eagle II by Magnitude 3 LLC

  • Engine tuning
  • Flight model tuning
  • Added user keyboard command “Show aircraft mass”: aircraft mass in Mission editor is wrong in case of solo flight. However, the flight model works with correct mass. To check the mass in the mission, user can use “show aircraft mass” command (custom keyboard input). This serves to make sure the FM is working with correct aircraft mass regardless of mission editor info.

DCS: F-15E Suite 4+ by RAZBAM Simulations. Version 1.7.2.213

  • Fixed: Corrected issue with weight and inertia not properly applied during ground re-arming
  • Fixed: Crash when selecting ACMI pod as OFF Missile
  • Update: Improvements to basic autopilot feedback control
  • Update: Inverted RC MPD/MPCD screen selection
  • Update: Improvements to alt hold feedback control
  • Update: External Model and LODS
  • Added: CRS (Course) Autopilot Steer mode enabled
  • Added: TCN (TACAN) Autopilot Steer mode enabled
  • Added: Reduction of lights displayed through NVG filters.
  • Added: Livery Mad Duck IV
  • Added: Ability to control LGB codes from WSO seat (3D Model).
  • Added: laser code panel for WSO
  • Fixed: Removed jitter for WSO external and internal pilot body animation during multi-cockpit
  • Added: Brakes now automatically applied when gear handle up and weight off wheels to stop main wheels from spinning into wheel well
  • Fixed: JFS light now stays on during entire engine sequence instead of only when ready for engagement
  • Fixed: Speedbrake will now retract when hydraulic power is no longer available to it
  • Fixed: CAS no longer uses INS as source of some kinematic data to avoid issues with unrepresentative CAS behaviour without INS being aligned
  • Fixed: TACAN will no longer automatically adjust channel when going to AA mode
  • Fixed: TACAN now initialising into proper initial state
  • Fixed: TACAN mode can now be modified on UFC regardless of TACAN power state
  • Fixed: TACAN mode/channel is now properly indicated on UFC regardless of TACAN power state
  • Updated: Reduced ECS sound based on SME input when Hear in Helmet option is enabled
  • Updated: External ground power will now provide power to Radios, Gear Lights, Flaps Lights, and Master Mode Lights
  • Updated: Improved yaw stability modelling to better match reference data and reduce unrealistic yaw oscillations in some cases
  • Fixed: JFS single bottle will now recharge properly after engine start and flight and JFS LOW caution is gone
  • Fixed: BINGO FUEL warning will no longer play immediately during Fuel BIT, it will play when the needle goes below the set BINGO value
  • Fixed: ILS not working from a cold start
  • Fixed: Corrected random floating point error for standby altimeter setting

3D Models and Textures

  • Fixed: Incorrect texture used on exterior pilot.
  • Fixed: Intake bleeding through.
  • Fixed "SPARE LIGHTS" work in NVG Filter effect.
  • Fixed: Emergency Oxy Hose to align during seat height adjustment (Both Seats).
  • Added: VR Pilot's head shadow in cockpit (First Person/Both Seats).
  • Added: 494th Panthers 91-324 'El Jefe" Livery.
  • Added: 492nd Mad Hatters 91-321 "LOKI" Livery.
  • Added: Cavity maps for Default Cockpit.
  • Added: More polygons to Engine Nacelles.
  • Added: Lower end GPU/VRAM option in Special Options settings. (lower image quality)
  • Updated: Enhanced AO maps for Cockpit.
  • Updated: Pilot's Hand interaction on Throttle for future animations.
  • Improved: Internal 3D model material name changes.
  • Improved: Mirror FOV.
  • Improved: Flap and Gear Indicator Light.
  • Added: Normal map to Damage textures.
  • Fixed: Small errors in cockpit textures with scratches.
  • Changed : Archived/Zipped all Textures and Liveries to reduce Drive space, reducing 10.5GB install to 6.3 GB size.

Avionics

  • Added: TFR (requires AAQ-13 Navigation Pod)
  • Added: modifiable steerpoint MEA in UFC and Mission Editor
  • Added: Delete steerpoint by selecting "0" steerpoint on UFC
  • Added: INS based wind estimation
  • Added: Any waypoint (Routes A/B/C, offsets, base, bullseyes, avoidance, mark, list) can be added in ME
  • Added: List points can be bound to steer points
  • Fixed: UFC input works without electric power.
  • Fixed: markpoints starting at M0
  • Fixed: active route display on A/G radar map
  • Fixed: bug where TWS freezes the radar in presence of AoJ returns
  • Fixed: TWS struggling to convert a HoJ track into full track in some cases
  • Fixed: Pressing PB1 on SP edit page past last route point
  • Fixed: Blank steerpoint (zero coordinates) showing on maps and selectable on sensors
  • Fixed: TSD route switching
  • Fixed: ASL wrong with INS drift
  • Fixed: Incorrect ASL behaviour with aircraft roll
  • Fixed: WSO LANTIRN TGP HOTAS behaviour
  • Fixed: RWR Volume control not working
  • Fixed: A/A TACAN distance readout shows two decimals (X.XX) when it should be one (X.X)
  • Fixed: Missing hyphen in HUD bullseye
  • Fixed: HSI ground track diamond is cyan, not amber on the MPCD
  • Fixed: RADALT issues
  • Fixed: Bad display of radar altimeter height on HUD repeater
  • Fixed: RP MPL qty should be total, not per station
  • Fixed: Erratic head movement fighting and not syncing properly in multi-crew for 2nd crewmember
  • Adjusted: INS drift rate
  • Updated:  ILS volume set to OFF at mission start
  • Updated:  AP roll authority increased from 2 to 5 deg
  • Improved: AP steering & wind corrections
  • Improved: BOT aiming
  • Improved: Radar Altimeter
  • Added: VOIP radio definitions
  • Fixed: VOIP Push-To-Talk keybinds for both Pilot and WSO.
  • Fixed: TFR flyup MC sync
  • Fixed: CDIP BOT release
  • Updated: CDIP ballistics
  • Updated: RPL release
  • Added: Smart Weapons Page
  • Added: Smart Weapons Release HUD
  • Added: RC ICS switches
  • Fixed: Radios modulation
  • Fixed: Radio 2 Manual Modulation
  • Fixed: Radios VOIP Volume control
  • Fixed: RC MPD/MPCD scrolling
  • Fixed: RC HOTAS: TPOD Half Trigger actuating on press.
  • Fixed: AUTO radio selection
  • Fixed: ICS switches position at mission start
  • Fixed: ICS volume control for both seats
  • Fixed: RWR volume control for both seats
  • Updated: ICS independent control per seat

Weapons 

  • Fixed: AN/AAQ-13 NAV POD not boresighted when loaded by ground crew.
  • Fixed: AI aircraft not recognizing Targeting Pod thus preventing the use of laser guided munitions
  • Added: JDAMs. NOTE: The weapons are still a work in progress. They are not synchronised for Multi Crew in this release.

Missions

  • Added: LANTIRN targeting pod basics training mission
  • Added: South Atlantic - Operation Silent Strike

DCS: M-2000C by RAZBAM Simulations

  • Added: IFF Transponder.
  • Improved : IFF Mode 2 code is not tied to Mode 3 anymore
  • Added : IFF Mode 2 code setting in Mission Editor
  • Added : IFF Mode 2 code in kneeboard
  • Added : Ground configuration dialog (IFF M2, GBU, Gun & RK burst)
  • Removed : Weapon ground configuration binds (use dialog instead)
  • Fixed BLG-66 BELUGA aiming.
  • Fixed Damage to SABRE and SERVAL.

DCS: Mirage F1 by Aerges

  • Added the new Mirage F1 BE version that includes the following major features:
    • Full multicrew capability.
    • Sight repeater.
    • Gunpods.
    • Priority control for the following systems: high-lift devices, airbrake, engine emergency regulation, green radio, nav aids, and radar.
    • Several systems repeaters.
  • Added AN/ALE-40 programmer clickability and specific view settings for the Mirage F1 single seater (check the flight manual for description).
  • The horizontal head movement limit is extended to an extra 10 cm when the canopy is open.
  • Implemented sight test procedure.
  • Added external CC-420 gun pods to all F1 variants.
  • Added axis for lights and intercom volume potentiometers.
  • Fixed the inability to communicate with radios (not heard in a hot start mission unless function selector is cycled off and on).
  • Fixed incorrect fuel quantities initialization in a second, and subsequent starts of missions with different F1 versions being selected in each.
  • The detotalizer will now display correct values during mission progress.
  • Fixed the radar scan slowing down sometimes.
  • Fixed F1BE not reacting to ground crew actions: 'ground power on/off', 'weapons rearm and refuel' and 'repair'.
  • Fixed rear cockpit ladder animation.
  • Fixed rear cockpit parking brake inputs not working.
  • Rear cockpit right brake animation is now independent from left brake.
  • Fixed throttle (C + M or SW)R button that was not moving with throttle.
  • Fixed ejection seat pin, it now disappears when fully removed).
  • Added Mirage F1 BE Single and Quick Start missions for Nevada and Syria maps.
  • Fixed incorrect gun reticle display when "C + M or SW" mode was enabled from AG mode.
  • Fixed short range missile audio still being heard after 'C + M or SW' mode was deselected.
  • Fixed the initialization of the mechanical clock hours hand when the aircraft start time is greater than 12:00 PM. (This fix didn’t make it to the previous update).
  • Increased ILS glidepath sensitivity in the artificial horizon indicator.
  • Fixed bug in which the rudder trim usually started deflected to the left (sometimes to the right) when in a hot ground start.
  • Fixed fuselage Belouga bomb drag not being taken into account.

Flight model:

  • Slightly increased high supersonic drag to better reflect acceleration data.
  • Corrected roll and yaw issues that caused the inertia to have a much larger role than aero forces (this fixes asymmetrical payload issues as well).
  • Added wingrock at high angles of attack.
  • Improved aerodynamic buffet behaviour (including wing buffet). Known issue: wing buffet sometimes happens on the ground.
  • Improved self-barrel roll behaviour caused by very high angles of attack.

Aircraft systems:

  • Fixed Mirage F1 EE right mirror image.
  • Fixed high sensitivity button input in Mirage F1 BE rear cockpit.
  • Fixed rear canopy bug that made it still visible in multiplayer after canopy ejection.
  • Fixed AI ejection not breaking canopy glass.
  • ILS test can now be performed at frequencies of 108 MHz and 112 MHz.
  • Corrected airbrake deployment speed.

Axes:

  • Added axis commands for lights, radio volumes, countermeasures selector switch and the sight manual gravity depression wheel.
  • Added axes for VOR-ILS frequency selector.
  • Added TACAN selection axes.

Engine:

  • Adjusted engine flame-out with tail wind or reversed airflow. It may happen on the ground with extreme winds and at high altitudes with out-of-envelope manoeuvres that involve reversed airflow, such as a tailslide. The RPM has to be set high to minimise the phenomenon.
  • The engine starter button cover is spring loaded now (will close after a time delay).

Autostart/Autostop:

  • Fixed auto start sequence. Now the throttle is checked/moved to idle in the cabin checks phase, to avoid a hot start chance.
  • Fixed auto start sequence. The Emergency gyromagnetic compass switch didn't set to On.
  • Fixed autostop sequence. The Emergency gyromagnetic compass switch didn't set to Off.

Manual and documentation:

  • Fixed kneeboard checklist, updated Flight Manual normal checklist and fixed auto-startup; regarding JPT emergency regulator switch, that must be in AUTO at cockpit preparation.
  • Updated flight manual to include Mirage F1 BE annex and other modifications.

Miscellaneous:

  • Corrected slat deployment and retraction routine to have the right slat deflection.
  • Now it is possible to select both radios for radio transmission on the Radio Selector Panel. Use keyboard or joystick buttons to press and hold more than one knob at once.
  • Fixed INS alignment error problems in certain conditions: when loading/unloading payloads, with wind/turbulence, MP...
  • Several 3D model and texture updates.
  • Fixed brake chute being self-deployed disregarding the handle position, after the aircraft repair is complete.
  • Fixed several single and quickstart missions (mainly due to missing pre-programmed radio channels or changed radio frequencies in South Atlantic terrain).
  • Selected radio for transmission (the radio background color) in Voice Chat will be displayed correctly now, when the aircraft was entered hot, while the server simulation has not started yet (server still paused).
  • Fixed sight camera position (it was not centred with the sight).
  • Added Mirage F1 BE Single and Quick Start missions for Persian Gulf, Normandy and The Channel maps.
  • Added kneeboard improvements (better readability and several fixes).
  • Added F1 BE kneeboard.

DCS: F-14 Tomcat by Heatblur Simulations

  • Added SEAD as a task for the Mission Editor. 
  • Partially fixed pilot not being killable. (WIP: killing a player spawned as RIO will kill the pilot instead, both SP and MP.) 
  • Prepared Op. Reforger Mission 5 for pending F-14 AI TALD fix by ED. 
  • Fixed certain shader params in the F-14B cockpit causing very dark panels.
  • Fixed SUU-25 Ejection
  • Fixed Tomcat Link 4 TDS frequency not aligned with DCS Mission Editor Link 4 frequency setting.
  • Added SEAD settable as a task for the F-14 (which allows F-14 AI to use TALDs again and fixes Refoger I mission 5 not progressing). 
  • Potential fix for TCS showing black screen for some clients in Multithreading on certain maps. 
  • Fixed various shader rendering and performance issues with the DDD.

DCS: AJS-37 Viggen by Heatblur Simulations

  • Updated all Swedish Sidewinders to use new Eagle Dynamics Sidewinder implementations.
  • Fixed RB-04 fuze not always working correctly. 
  • Corrected shimmering on the canopy rim in some lighting situations.
  • Updated RB-04 explosive power.

DCS: SA-342 Gazelle by Polychop Simulations

  • Fixed HOT missiles losing track after launch on SA342L when moving outside of initial launch parameters
  • Fixed: VOIP radio selection
  • Fixed: Multicrew erratic Viviane and Periscope behaviour
  • Fixed: Multicrew pilot heads desync
  • Fixed: Multicrew Viviane and periscope desync
  • Fixed: Multicrew Hi/Lo FOV anomalies on periscope
  • Fixed: Rotor flap sound
  • Fixed: Flight model excessive roll
  • Fixed: Missing axis / incorrect axis labelling for the radio volume knobs
  • Fixed: Floating Clip from Pilot 3D model present on Mike variant
  • Fixed: ALV/CVS lights were washed out
  • Fixed: Bright periscope at night
  • Fixed: Player controlled Gazelle did not react to loss of tail section
  • Fixed: OD Community and Lebanese Air Force liveries were not country specific
  • Added: Keybinds for nav / strobe lights
  • Added: Keybinds for handing over controls in multicrew
  • Added: UHF and VHF AM radio selection bindings
  • Added: Grey / Green UK Army Air Corps livery by Mispunt
  • Added: Grey / Green UK Marines livery by Mispunt
  • Added: Green / Black UK Army Air Corps livery by Mispunt
  • Added: Green / Black UK Army Air Corps UN livery by Mispunt
  • Added: Green / Black UK Royal Marines livery by Mispunt
  • Added: UK Army Air Corps BATUS livery by Mispunt
  • Added: UK Army Air Corps BATUS Orange livery by Mispunt

DCS: C-101 Aviojet by AvioDev

  • Fixed the initialization of the mechanical clock hours hand when the aircraft start time is greater than 12:00 PM. (This fix didn’t make it to the previous update).
  • Fixed clock hands animation: minutes and chronometer minutes hands were mixed up with each other. (This fix didn’t make it to the previous update).
  • Radio stations status (yellow indicator) and Selected radio for transmission (the radio background color) in Voice Chat will be displayed correctly now, when the aircraft was entered hot, while the server simulation has not started yet (server still paused).
  • Selected radio for transmission (the radio background color) in Voice Chat will be displayed correctly now, when the aircraft was entered hot, while the server simulation has not started yet (server still paused).
  • The radio for transmission is correctly selected now at hot start, before the Intercom mode selector is touched

DCS: AV-8B N/A by RAZBAM Simulations

  • Updated: UFC LL Input format
  • Updated: Flood Lights position default values
  • Added: Special Options for MPCD Video GAIN/CONTRAST default values
  • Fixed Bomb release MULT logic.
  • Fixed Rockets firing sequence when using single fire mode.
  • Fixed AUTO release cue behaviour
  • Fixed: VOIP Push-To-Talk keybinds

DCS: Black Shark 3 by Eagle Dynamics

  • PVI-800 confusion about ME fixpoints 3 and 4 - fixed
  • 3D. Fixed the texture with the Vikhr launcher markings.
  • Datalink does not work in MP - fixed.
  • PVI. Wind speed and heading values are incorrect during flight - fixed.
  • Cockpit. HSI. Manual heading keybind is broken - fixed.

DCS: Mi-8MTV2 Magnificent Eight by Eagle Dynamics

  • Added: Multicrew functionality with corresponding changes for multicrew voice chat support and cargo support. Four crew positions available including cockpit crew plus side gunner.
  • Improved: different Mi-8MTV2 features to support multicrew
  • Fixed: Rear gunner can be mounted without cargo half doors
  • Fixed: Rare crash which happened when Mi-8MTV2 was damaged
  • Fixed: Crash that sometime happen at the time of GUV pod jettison
  • Fixed: Side AI gunner long burst does not work

DCS: Flaming Cliffs 3 by Eagle Dynamics

  • Module icon labels "Beta" removed for F-15C, Su-27, Su-33, MiG-29
  • Su-27/33/MiG-29 IRST sometimes gives launch authorization when it should not - fixed
  • Su-25. Training Lesson 1. Fixed missed VO.
  • Su-25. Training Lesson 2. Added additional safety handlers for FlapsUp and GearUp.
  • Su-25T. Georgian oil campaign improvements.
  • Su-25T. Corrected field of view in Mercury pod.
  • Su-25T. Training lessons corrected in order to correspond voiceovers

DCS: MiG-15bis by Belsimtek

  • Training mission landing. Corrected marker beacons ringing.

DCS: F-5E Tiger II by Eagle Dynamics

  • Fixed: With wing off still carries payload.

DCS: Yak-52 by Eagle Dynamics

  • Oil cooling improved
  • Added: LODs to the aircraft
  • Fixed: too small trigger zone in the take-off training mission

DCS: FW 190 D-9 Dora by Eagle Dynamics

  • Weather updated in missions.

WWII Asset Pack by Eagle Dynamics

  • WWII Assets Pack. B-17G. Added new liveries from the contest.

Combined Arms by Eagle Dynamics

  • Added: 2 basic Anti-Aircraft Training missions (Red - Caucasus, Blue - Marianas).
  • Added "trajectory forecast" for modern SPAAG.
  • Added the ability for the player to transport infantry

DCS: Supercarrier by Eagle Dynamics

  • SpecOpt Tab. Changed the Title name.
  • Added possibility to correct INS by cable if CV RF is not available.
  • Fixed: Pilot puts arm through canopy on launch.
  • Fixed: The salute command doesn't work when using option Afterburner detent.
  • Fixed: MT-DCS. Carrier deck shake due to unknown reasons
  • Known issues:  Controls frozen on 2nd takeoff from a non SC module carrier
  • Fixed: Stennis CVN-74 is not available for spawn and landing without the SC module

DCS: NS-430 by Eagle Dynamics

  • Fixed: WPT pages are broken
  • Fixed: 2D panel is absent in the VR mode (MT only)

DCS: South Atlantic by RAZBAM Simulations

Assets Pack:

  • Fixed - ARA Santa Fe Collision Shell
  • Fixed - ARA Santa Fe LOD disappearing.

South Atlantic Terrain:

  • Optimisation across all cities to improve performance
  • Additional models across the map
  • Coastline refinement
  • Brand new surface mesh which really makes the land pop and look more flowing. The mountains now look more realistic due to the custom mesh.
  • Fleshed out the Communications network across the map with new models which includes destroyable assets
  • Added: new Gorse bushes with a more natural palette across the Falkland Islands
  • Adjusted stand sizes at El Calafate Airfield to accommodate the Hercules
  • Adjusted the stands at Puerto Natalis to allow for Hercules parking
  • Adjusted the stands at Shroders to allow for Hercules parking
  • Replaced all tree maps to improve performance across the whole map with a higher degree of accuracy
  • Added other local buildings to further enhance the blocks.
  • Due to high property demand in Rio Grande the local government have erected more affordable housing
  • Also the industrial area Tres Puentes (Three Bridges) (North of Punta Arenas) has received government funding and has been developed further
  • New High power distribution system has also been erected across the map to improve power delivery to their customers
  • Added some addition ground clutter for better immersion when travelling close to the ground
  • Added more smaller towns across the map
  • New Normal maps have now been included for the Falklands Islands and further enhanced across the whole map

DCS: Normandy 2.0 Map by Ugra Media

  • Added new airfields: Biggin Hill, Manston, Detling, Lympne, Abbeville Drucat, Merville Calonne, Saint-Omer  Longuenesse - Wizernes
  • Fixed parking slots on airfield Kenley

DCS: Marianas by Eagle Dynamics

  • Added New Instant Action Missions for some (more to come) modules including:
    • TF-51D
    • P-47D
    • Spitfire
    • F/A-18C
    • Mosquito 
    • Fw 190D-9
    • Fw 190A-8

DCS: The Channel Map by Eagle Dynamics

  • Fixed hedgerow models wind flexibility

DCS: Syria Map by Ugra Media

  • Optimization of night lighting the number of light sources on roads and blocks was reduced.
  • Optimization of night lighting of objects.
  • Optimization of city blocks was performed - the number of fences and trees was reduced.
  • Added destruction models for original objects - terminals of Beirut, Damascus, Aleppo, Gaziantep, Paphos, Nicosia, Adana Hilton, Sheraton Adana, Haifa Tower Panorama, Haifa Tower Sail, Damascus Tower, Limassol Olympic Residence, Platinum Tower Beirut, Sama Beirut, Assad Palace, Haifa cooling tower, as well as Aleppo power station and La Farge factory.
  • Improved scenes of original objects - Limasol Port Terminal, Cyprus Ministry of Finance, Bank of Cyprus, Limasol MyMall, Paphos Kings Avenue Mall, Mall of Cyprus&IKEA, Cyprus Skyscraper, Telecommunications Authority, Larnaca Radisson Blu hotel, Nicosia General Hospital, Nicosia Kykkos Monastery, Nicosia Presidential Palace, Nicosia Selimiye II_Mosque, Adana 01burda, Adana_Park_AVM and a number of others.
  • Improved scenes of stadiums in Beirut, Tripoli, Damascus, Tartus, Latakia, Adana and Cyprus.
  • Fixed Deir ez-Zor airfield bugs.
  • Improved the range of disabling type objects.
  • 3d models optimization.
  • Fixed civilian traffic FLIR textures.
  • Removed duplicate objects in Beirut scenes.
  • Added the name of the city of Arfin.

Campaigns

DCS: MAD Campaign by Stone Sky

  • In all missions, the bug with automatic installation of UHF in the Gazelle has been fixed.
  • Fixed compatibility issues in some missions.
  • EN briefing PDF updated

 DCS: MAD AH-64D Campaign by Stone Sky

  • Fixed fuel load at cold start in all missions
  • Added DATALINK function to all missions
  • Information about setting up DATALINK has been added to the briefing and the document.
  • EN briefing PDF updated

DCS: MAD JF-17 Thunder Campaign by Stone Sky

  • EN briefing PDF updated

 Spitfire IX The Big Show Campaign by Reflected Simulations

  • Formation updates
  • Time acceleration auto reset when something happens
  • P-51D skin updates
  • Earth Curvature factored in when contacting Air Sea Rescue
  • Mission 4 missing trigger line fixed

P-47D Wolfpack Campaign от Reflected Simulations

  • Formation updates
  • Realistic escort tactics
  • Time acceleration auto reset when something happens
  • P-47 skin updates
  • P-51D skin updates
  • More realistic fuel loads
  • Period correct Radio Chanellization
  • More realistic radios - Channel A is exclusive to the 56th FG
  • Earth Curvature factored in when contacting Air Sea Rescue
  • Weather tweaks
  • BBC music update

DCS: F-14A Fear the Bones Campaign by Reflected Simulations

  • Time acceleration auto reset when something happens
  • AI given unlimited fuel to avoid problems
  • Mission 12 adjusted launch order
  • Takers were given unlimited fuel

F-14 Speed & Angels Campaign от Reflected Simulations

  • Skin updates
  • Time acceleration auto reset when something happens
  • Trigger zone fixes
  • Mission 11 adjusted launch sequence

DCS: Spitfire Beware! Beware! Campaign by Reflected Simulations

  • BBC music update

DCS: Mosquito FB VI - V for Victory Campaign by Reflected Simulations

  • Safety triggers added to a few missions
  • Time acceleration auto reset when something happens
  • Earth Curvature factored in when contacting Air Sea Rescue
  • BBC music update

DCS: F/A-18C Inherent Resolve Campaign by Looking Glass

  • Hot Starts Versions Now Available: Missions 1-12 now have Hot Start versions available
  • General tweaks/fixes: Various tweaks and fixes to most missions plus:
  • Mission 2 Hot Start. Adjusted WP1 to 18K for all aircraft. Updated kneeboard. Saddle order fixed. Fixed tanker Texaco11.
  • Mission 4 The Damned: Tanker (Texaco11) stays on station longer over dam area and will RTB 4 mins after mission success.
  • Mission 9 Raqqa Convoys. Tanker will RTB 4 mins after mission success.
  • Mission 11 Chemical Alley. Tanker to stays on station until egress then RTB with player rejoin. Changed Players air to air load-out to include x2 AIM-120C (AMRAAMS). Added extra dialogue / audio / bda calls for above. Falcon 21/22 to RTB on player success. RED24 will go weapon hold and RTB on reaching coastline. RED24 launched later.
  • Mission 12 High Value Targets (TEST). Target Coordinates now pop up on screen + via F10 COMMS menu on request. Red Air now launch when last target has been destroyed. Changed Players air to air load-out to include x2 AIM-120C (AMRAAMS). Added extra dialogue / audio / bda calls for above. Tanker orbit until mission success then rtbs with player. AWACS fixed. Orbit until mission success. Added NVG to loadout. Reduced AAA threat near HVT 4. Adjusted time to allow for more daylight.

DCS: A-10C Operation Agile Spear Campaign by Combat King Simulations

  • All missions: workarounds for overlapping radio messages stepping on each other. Thanks Reflected.
  • All missions: Player can now accelerate (time-accelerate) between longer, non-critical waypoints and not miss key items or radio transmissions. Thanks Sedlo.
  • All missions: updated/added Datalink settings to aircraft of the same type i.e. F-18's can link between F-18's, A-10's to A-10's, etc as per DCS World 2.9 Open Beta update.
  • Mission 6: Jolly 1-1 not transmitting that they have the rescued pilot (Colt 1-2). Fixed. Thanks bernardv.

DCS: A-10C Operation Persian Freedom Campaign by Ground Pounder Sims

  • All missions - added new data link settings.
  • Mission 5 - Fixed - Mono crashing as you land at Al Minhad.
  • Mission 6 - Fixed - Davy engaging SAMs uncommanded.
  • Mission 7 - Fixed - Striker doesn't fire HARMs.

DCS: F/A-18C Operation Cerberus North Campaign

  • All missions - added new data link settings.

DCS: F-16C First in Weasels Over Syria Campaign by Ground Pounder Sims

  • All missions - added new data link settings,  unlocked coloured dot labels.
  • Mission 3 - Rare possibility for player to break comms by missing a step in start up - fixed
  • Mission 7 - Amended kneeboard error

F/A-18C Serpent’s Head 2 Campaign by Badger633

  • Missions 5: Removal of coordinates fixed.

DCS: A-10C II Iron Flag Part I Campaign by Baltic Dragon

  • All missions
    • updated radio presets using built-in tool for ME instead of LUA files
    • updated kneeboards to reflect the new presets
    • updated units transmitting radio messages to work better with the new ED radio system
  • Mission 01 - fixed issue with Biff traversing through dirt after landing or not landing at all
  • Mission 03 - fixed potential problem with Biff starting up too early and crashing into player
  • fixed minor problems with messages to player not disappearing after performing certain commands

DCS: F/A-18C Raven One Сampaign by Baltic Dragon

  • Fixed issue with double side numbers for all the F-18C squadrons
  • Updated skins for F-14, E-2C and M-2000C
  • Added interaction system that get rids of the SPACE BAR and F-10 radio menu and allows player to make choices using HOTAS presses
  • Updated all missions to work well with new radio system
  • Updated frequency changing system, SPACE BAR presses will no longer be necessary after switching channel to correct frequency
  • Updated all missions to work well with the upcoming taxi directors
  • Updated skins for the Hornets, Tomcats, Hawkeyes, Vikings and Valley Forge
  • Squashed bugs and added improvements to all the missions
  • Added some additional voiceovers
  • Updated Readme File

The Museum Relic Campaign by Apache600

  • Mission 7 (both campaigns) - Updated waypoints for AWACS on departure so they don't crash.

DCS: F-14B Operation Sandworm Campaign by Sandman Simulations

  • Mission 1: AI stuck behind the cat if player is coming in for the first recovery sooner than expected – FIXED
  • Mission 6: 
    • Mission scoring fixed to make sure the mission is completed after all goals are met.
    • MIG-21s flying without missiles - FIXED
  • Mission 7: MIG-21s flying without missiles - FIXED
  • All missions: Time acceleration reset at crucial events

P-51D: The Blue Nosed Bastards of Bodney Campaign by Reflected Simulations

  • Formation updates
  • Realistic escort tactics
  • Realistic Fighter-bomber comm procedures
  • Period correct Radio Chanellization
  • Earth Curvature factored in when contacting Air Sea Rescue
  • Time acceleration auto reset when something happens
  • Doc update
  • P-51D skin updates

Bf 109 K-4 Jagdflieger Campaign by Reflected Simulations

  • Time acceleration auto reset when something happens
  • P-51D skin updates

DCS: Fw 190 A-8 Horrido! Campaign by Reflected Simulations

  • Time acceleration auto reset when something happens
  • P-51D skin updates

DCS: UH-1H Paradise Lost Campaign by Reflected Simulations

  • Time acceleration auto reset when something happens
  • Gunship model adjusted for the new engine model

F-86F Hunters over the Yalu Campaign by Reflected Simulations

  • Time acceleration auto reset when something happens

DCS: UH-1H The Huey Last Show Campaign by SorelRo

  • Mission 3: It looks like about 80% of the time the Huey gets hit the radios are shut. So the player get left in the dark. I managed to find a way around it.
  • NDB settings adjusted for LZ London on all the missions
  • Mission 10 cold start fixed

A-10C Tactical Training Qualification Campaign by Maple Flag Missions

  • Corrected AI Landing Issue where wingman would collide with the player's aircraft on landing.

DCS: F/A-18C Flaming Sunrise Campaign by Sandman Simulations

  • All missions – SAM-site not active if another site destroyed in the same mission - Enemy Air Defense Level calculation logic fixed
  • All missions – A complete overhaul of Enemy Air Defense Leven calculation
  • All missions – Some inaccurate unit callsigns – FIXED
  • Old side numbers in one mission - FIXED

DCS: F/A-18C Rising Squall Campaign by INVERTED

  • Remade all dialogue audio tracks to address the issue of audio loss caused by ME character garbled conversion - Sorry for this huge problem has affected us for a long time. 
  • Fix lost briefing images - Same reason. 
  • Reset M02, M08, M12 opening animations. 
  • Add the latest ME feature of "unlimited fuel" to relevant AI aircraft. 
  • Modify the hidden "Shortcuts" in M12- make the activation conditions stricter and Differentiate the Checkpoint version from the Initial version. 
  • Replace all NSC version (non supercarriers DLC) carriers with the new CVN-74. 
  • Modified some AI A2A behaviors based on the latest features of ED. 
  • Known issue: Some Chinese dialogue in M10 will become English - fixed in later versions.

Combined Arms: Frontlines Georgia Campaign by ED

  • Mission 02. Updated with drawing objects and labels. Improved tracking of damaged, destroyed and retreating enemy aircraft. Added pop-up image with Mission tips. Fixed VO and text for some coordinate call outs. Fixed some VO and text that was no longer activating properly. Added triggers for retreating Helicopters.
    Known issue: Some AI Helicopters could have a chance of landing damaged and will not properly de-spawn or be destroyed

F-15C Aggressors BFM Campaign by Maple Flag Missions

  • Updated planner with range boundaries and updated range diagrams and kneeboard pages.
  • Added aircraft threat profiles to briefings.
  • Minor trigger tweaks to improve game play.
  • Added gun calls.
  • Updated practice missions to use both rookie and ace ai settings.
  • Adjusted AI taxi voice over times.
  • Updated tanker advanced waypoint settings.

F-5E Aggressors Air Combat Maneuver Campaign by Maple Flag Missions

  • Updated planner with range boundaries and updated range diagrams and kneeboard pages.
  • Added aircraft threat profiles to briefings.
  • Minor trigger tweaks to improve game play.
  • Added gun and missile calls.
  • Updated practice missions to use both rookie and ace ai settings.
  • Adjusted AI taxi voice over times.
  • Added rookie and random campaigns.

F/A-18C Aggressors BFM Campaign by Maple Flag Missions

  • Updated planner with range boundaries and updated range diagrams and kneeboard pages.
  • Minor trigger tweaks to improve game play.
  • Added gun calls.
  • Updated practice missions to use both rookie and ace ai settings.
  • Adjusted AI taxi voice over times.
  • Updated tanker advanced waypoint settings.

DCS: F-14A Zone 5 Campaign by Reflected Simulations

  • Engagement end logic improved

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