DCS Open Beta

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Open Beta changelog

Introduced a new map module: DCS: Sinai

DCS World

  • Infantry no longer smoke when injured or killed
  • ME. Weather widget: Broken alignment. Not enough space for strings - fixed
  • Ships. Arleigh Burke aft launcher is missing the 'boom' sound when the SM-2 missile is fired - fixed
  • ME. Mission Editor freezes when creating a new group - fixed
  • AI Aircraft. AV-8B. Incorrect deck landing and takeoff in some cases - fixed
  • AI Aircraft. AV-8B can't take off from FARP and sea shelf objects - fixed
  • GUI Error when try to select track in some cases - fixed
  • Ground units. In some situations, the collision of a bullet and a unit is not registered - fixed.
  • MP. Server CTD if the client is destroyed due to a trigger and the client leaves the server - fixed.
  • Historical mode. Egyptian list of units tuned.
  • MP. There is no confirmation window when exiting the MP via the role selection menu - window added
  • ME. ATC always shows AM radio modulation even if scene role set to FM - fixed
  • AI Aircraft. MiG-31 will be able to simultaneously launch up to four R-33 missiles to four targets.
  • Improved rendering of sea water surface in FLIR.
  • ME. Aircraft payload view will stay open when "Additional Properties" tab is open.
  • FLIR. South Atlantic Map IR render is adjusted.
  • AI Aircraft. AI fighters will attack specialized interceptors like MiG-31 type if they are tasked with attacking fighters.
  • MP. Server CTD on unit:destroy when player controlled - fixed
  • Incorrect display of the horizon visibility boundary in TV mode of targeting pods - adjusted
  • VR. Left eye has issues with lights on terrain and buildings - fixed lightmap applying in multi-viewport setup
  • ME. MK-84 and some other bombs are missing in the Bomb in Zone Condition of trigger - fixed
  • MP. Dedicated Server: slot spamming causes 100% CPU load and server unreachable - Fixed

DCS: F-16C Viper by Eagle Dynamics

  • Added Velocity Search With Ranging (VSR) - Instruction video DCS: F-16C and F/A-18C Velocity Radar Modes Update (COMING SOON)
  • Added MTR LO (71 knots) and HI (110 knots) function from CTRL (knots) page of FCR for radar AA modes
  • Added Sinai IA Instant Action missions
  • Fixed: Markpoint created from FCR GM has large offset from what is designated
  • Fixed: Offset Aimpoint altitude is entered from DED with negative values
  • Fixed: ASEC and DLZ persists in FCR after switching to NAV mode
  • Fixed: TGP Mark point incorrect in weapon MAN mode
  • Fixed: ACM 30x20 locking outside the HUD limits.
  • Fixed: IAS incorrect on Marianas with very high head winds
  • Fixed: Radar able to track targets that are terrain masked
  • Updated BFM Instant Action Mission

  • Fixed: FCR defaults to wrong mode in specific power on conditions

DCS: F/A-18C Hornet by Eagle Dynamics

  • Added Velocity Search (VS) - Instruction video DCS: F-16C and F/A-18C Velocity Radar Modes Update (COMING SOON)
  • Added Sinai IA Missions
  • Fixed: Enabling one-look raid removes target offboard information
  • Fixed: Stuck B sweep on the edge of the DDI after locking on to the target
  • Fixed: Slewing after Offset designation moves the WP symbol on the HSI
  • Fixed: Extrapolated radar trackfiles continue to update the AIM-120 with the true position of the target
  • Fixed: Precise coordinates discrepancy between F10 map and the cockpit
  • Fixed: TWS won't show a trackfile until 6 raw hits (bricks) are detected
  • Fixed: AZ/EL and RDR ATTK pages show info for jamming target
  • Fixed: Offset symbol moves in SA page
  • Fixed: SA page shows HAFUs ranked as 0, for trackfiles below rank 9
  • Fixed: Stepping away from first track file takes two presses
  • Fixed: Training mission carrier moves when it should be static
  • Fixed: Airspeed in HUD on Marianas is doubled in very high head winds
  • Fixed: Time on Target seems too fast when setting ground speed
  • Fixed: Radar able to track targets that are terrain masked
  • Updated Hornet BFM Instant Action missions

DCS: AH-64D by Eagle Dynamics

  • Made it possible for AI to use IAT
  • Added Sinai IA Instant Action missions
  • Added Windshield wipers clear rain drops
  • Added for AGM-114L  new icon for ME
  • Fixed: George manoeuvres are not predictable and almost deadly
  • Fixed: LST switch in front cockpit moved to A in cold starts (auto-start and manual starts)
  • Fixed: AGM-114L seem to fail to hit targets fired while aircraft is moving
  • Fixed: APU desync between PLT and CPG
  • Fixed: "George" will say "in range" when it is not
  • Fixed: Player-CPG cannot launch AGM-114L after AGM-114K
  • Fixed: George evaluate LT switch position when Player leaves CPG seat
  • Fixed: Yaw limit after you don't launch AGM-114L at once
  • Fixed: Constraint box fixed after last missile
  • Fixed: George launched AGM-114L from 9km when in weapons free mode    
  • Fixed: AGM-114 typo in weapon label

DCS: Mi-24P Hind by Eagle Dynamics

  • Fixed: Radio desync in multicrew
  • Fixed: R-863 radio does not turn on channel 11 on Pilot-Operator seat in multicrew
  • Added: Quick Start missions for Sinai map

DCS: UH-1H Huey by Eagle Dynamics

  • Fixed: Minigun animation is missing in MT
  • Fixed: WIP Throttle control over FCU logic for new engine model. (Before helicopter would be able to takeoff on throttle idle)
  • Fixed: WIP Fuel consumption tuning after new engine model implementation

DCS: Mi-8MTV2 Magnificent Eight by Eagle Dynamics

  • Added: Quick Start missions for Sinai map
  • Fixed: Crash caused by asymmetrical gunpods jettison

DCS: Supercarrier by Eagle Dynamics

  • Fixed: MT - long range lineup light not visible
  • Fixed: Deck markings not showing in mission editor MT

DCS: FW 190A-8 by Eagle Dynamics

  • Pitot light indicator now works without ground power (pitot heating functions still have known issues)
  • Fixed: Double bind for Start Switch

DCS: FW 190D-9 by Eagle Dynamics

  • Fixed: Double bind for Start Switch

DCS AJS-37 Viggen by Heatblur Simulations

  • NEW: Added over 100 user requested keybinds (with special thanks to Munkwolf et al.).
    • Does not affect existing keybinds. 
  • RB-05 Overhaul:
    • Fixed RB-05 only able to be steered with radar in A0.
    • Fixed launched RB-05s automatically setting radar to A0 (without moving the switch).
    • Fixed subsequent launches sending the first missile to Valhalla. 
    • Fixed steering commands being sent to the missile beyond 30s.
  • Included several BK-90 fixes:
    • Fixed STD switch erroneously affecting pattern setting. 
    • Inhibited display of BK-90 HUD symbology above 500m.
    • Max distance release cue not showing correctly.
  • Added U-22 Jammer Mode E (always transmits). 
  • Added non-tracer AKAN gunpod.
  • Fixed Jammer warmup not being skipped during hotstart. 
  • Fixed U-22 (old) warning light not showing during warmup. 
  • Fixed X-TANK BRÄ light showing <50% RPM instead of <70%.
  • Fixed airbrakes not auto-retracting with landing gear releasing.
  • Added feature that allows airbrakes to be stopped in an intermediate position.
  • Added “_(...)” to keybinds for l10n. Now keybinds are localizable.

DCS F-14 Tomcat by Heatblur Simulations

  • NEW: Major Ground Handling and Suspension Overhaul Phase 2:
    • Significant suspension and ground handling qualities update.
    • Increased Brake Torque.
    • Adjusted kneel actuator rate.
    • Completely redone strut forces and dynamics.
    • Adjusted kneel spring energy.
  • Fixed aircraft spawning kneeled on carrier hot starts.
  • All hot starts now spawn with the parking brake engaged.
  • Adjusted default takeoff trim for carrier spawns.
  • Fixed incorrect delay in ejection sequence. 
  • EIG brightness adjusted with ambient illumination.

DCS: JF-17 by Deka Ironwork Simulations

  • Fixed: SMS supports for PL-12
  • Added: Weapon Qualification missions

DCS: SA-342M Gazelle by Polychop Simulations

SA342 - Common to all

  • Updated external textures to PBR standard
  • Added raindrops on canopy
  • Interior lighting and reflections updated
  • Flight model
    • Entirely rewritten FM
    • Overhauled engine and rotor behaviours
    • Updated mass and payload mass parameters
    • Many new behaviours added or reworked (ground effect, flapback/blowback, retreating blade stall, density altitude, ETL…)
    • Engine surge effect from rapid collective movement added
  • Force Feedback support added
  • Removed ‘Easier Controls’ special option
  • Removed ‘Rudder Trimmer’ special option (replaced with new trim options)
  • New trim options for cyclic and pedal behaviour when using ‘Force Trim Interrupt’
    • None - has no effect
    • Instant - trim position instantly set to current cyclic/pedal position
    • Fade In/Fade Out - trim position will move to current cyclic/pedal position over short time period (<1sec) (also applies to ‘Trimmer Reset’)
    • Applied upon Recentering - trim position will apply instantly only when cyclic/pedal position is recentered
  • Updated controls indicator
    • Red marker shows control position
    • Grey marker shows trim position
    • Autopilot markers removed for further consideration
  • Updated/added network animations
  • Implemented IFF panel (limited functionality)
  • Updated autopilot system
    • Airspeed/Altitude hold mode removed for further consideration
    • “Auto-collective” removed for further consideration
    • Added light indicators for auto-hover (CSV) and heading-align (ALV) autopilot modes
    • Autopilot master switch will not engage/will disengage if pitch, roll or yaw SAS disabled
  • Added smoke display system
    • Smoke launchers can be equipped in the rearm/refuel screen
    • Smoke launchers have a new input to toggle on/off
  • Collective can be hidden by clicking on base of collective
  • Added tablet navigation aid
    • Tablet can be disabled from mission editor
    • Tablet provides map, heading, airspeed and groundspeed GPS information
  • Updated slip ball to be less erratic
  • Fuel warning light now flickers if below 80L


  • Added new weapons:
    • 2x/4x Mistral
    • 2x/4x HOT3
    • HMP400 gunpods (100, 200, 400)
    • Selectable GIAT M621 20mm

Replaced Viviane screen with periscope sight

  • Replaced Viviane control panel with periscope control board
    • Periscope provides two zoom levels
    • Toggleable gyro stabilisation
    • Selectable reticles for estimating distance
    • Connected to ‘VIS’ mode on Artificial Horizon same as Viviane
  • Pilot sight can be hidden by clicking on mounting of pilot sight
  • AI now able to fire HOT3 missiles
  • Added ground crew option to remove doors
  • Added option to shoot multiple pylons if the weapon is from the same type


  • Viviane camera code overhauled
  • Viviane multicrew synchronisation improved
  • AI now able to fire HOT3 missiles

SA342 Mistral

  • Removed playable version (now replaced by SA342L)
  • Removed Custom Cockpit options

SA342 Minigun

  • Added special option to decouple minigun from head/camera view
  • Added inputs for keyboard/joystick control of minigun
  • Added inputs for mouse control of minigun
  • Added clickables and inputs for minigun safety, sight power/brightness and IR laser

SA342 Known issues and work in progress

  • Auto-hover (CVS and ALV modes) are work in progress and may not function reliably yet
  • PBR overhaul is a work in progress. Most liveries will look too glossy until they have custom RoughMet textures applied. This will happen over the next few DCS World updates.
  • Our in-house Mistral ATAM has been replaced by ED’s which is very susceptible to flares.
  • Mistral ATAM tubes protective cap not yet animated

DCS Mirage F1 by Aerges

Short range IR missiles:

  • Fixed AIM-9J lock-on audio not being heard.
  • Sidewinder missile will not perform SEAM (scan pattern) anymore as this mode was not implemented in the real F1.
  • 'Cannon 600/Identification P' throttle button will now uncage Sidewinder missiles (except AIM-9B). If no target was detected at this moment, the seeker head will drift randomly following the background IR heat. The seeker will return to the boresight once the 'Cannon 600/Identification P' button is released. I.e. if a target is tracked, the button must be held pressed to keep the seeker on the target.
  • AIM-9JULI launch delay was reduced to 0.4 seconds (AIM-9B/P/J still have 0.8 seconds).
  • Magic 1 and 2 scan now is a 5 degrees wide rectangular pattern.
  • Fixed Magic missile scan pattern. Sometimes the scan pattern size was excessively increased.
  • Updated Magic missiles instantaneous seeker FOV. It is now 3.4 degrees wide.
  • Wingtip missile energization switch now always spawns in ON position.
  • Wingtip missile cooling time increased.

Flight model and control system:

  • Adjusted yaw damper response (both amplitude and frequency).
  • Adjusted wake turbulence behaviour. Now the aircraft won’t be so much affected by turbulence in yaw.


  • Fixed control stick slow jitter in some situations when AP was connected.
  • Fixed autopilot roll issues that caused disconnection in MP (and in SP after a longer time).

Gyroscope system fixes:

  • Fixed bug that impeded full alignment of the gyros if the Gyro mode switch is moved out of stop before the aircraft has AC power.
  • Gyro failure overhaul:
    • Added new gyroscope related failures.
    • Fixed general gyroscopic central failure (it now works as described in the manual’s failures section).
  • Changed CAP (heading) failure light logic to no longer depend on the attitude gyroscope state.

Various systems changes:

  • Fixed missing decimals in loaded radio presets.
  • Increased alternator overheating time.
  • BARAX lights test logic will be always working now, disregarding the system test status.
  • INS overhaul (first step):
    • Improved alignment steps and precision in all modes.
    • Accelerating during alignment now generates a malfunction in the INS and requires full realignment.
    • Fixed ALCM mode.
  • Corrected oxygen test logic to follow manual description. Now the needle moves from full to empty to full again until the test button is depressed.
  • Fixed oxygen indication energization logic. Now, when pressing the OXY TEST button, the oxygen indicator will be energized by the emergency AC bus 1 instead of the main AC bus 2, thus allowing the oxygen level to be read with the engine off.
  • Fixed Standby Horizon attitude reference symbol movement with keyboard inputs.
  • Fixed initial position of the ejection seat clickspot before it is pressed for the first time.

3D model and textures:

  • Fixed the size of white dots in the Autopilot control panel.
  • Fixed circuit breaker label (C de GYRO circuit breaker was incorrectly called NAV).
  • Improved BR-250 bomb texture.
  • Fixed the spherical indicator, it now shows the correct pitch attitude.
  • Fixed the standby horizon, it now shows the correct pitch attitude.


  • Updated the Flight Manual.
  • Updated the startup training mission: Highlighted the NWS high sensitivity button. Specified that the "I" key on the keyboard sets the throttle to idle.
  • Added PHIMAT chaff pod to versions CT, CR, ED, BD, EQ, BQ. (Only visual for now).
  • Added Stick Hide/Unhide keybind.

DCS: C-101 Aviojet by AvioDev

  • AIM-9M launch delay was reduced to 0.4 seconds.
  • Magic 1 and 2 scan now is a 5 degrees wide rectangular pattern.
  • Fixed Magic missile scan pattern. Sometimes the scan pattern size was excessively increased.
  • Updated Magic missiles instantaneous seeker FOV. It is now 3.4 degrees wide.
  • Fixed missing decimals in loaded radio presets.
  • Fixed startup training mission (EN, ES and CN). The aileron control test trigger should now work.

DCS: Flaming Cliffs by Eagle Dynamics

  • Double pylons with B-8 rockets don't work on Su-27/33 - fixed

DCS: Black Shark 3 by Eagle Dynamics

  • ME. Incorrect mass of payloads - fixed
  • MP.  2011 version instead of 2022 when looking at other clients - fixed
  • Rotor gearbox sounds updated

DCS: Combined Arms by Eagle Dynamics

  • Fixed - Player can't use HE shells in the second stage if in the first stage set 0 HE shells.
  • Fixed - "Zero-sight" mask in iso-view IR or NVG on MBT Abrams.

DCS: Normandy 2.0 Map by Ugra Media

  • Added scene of Spitfires factories in Hampshire
  • Added scene with flags and warehouses from machinery at Heathrow Airfield
  • Added the port of Le Treport
  • Added two fishing boats
  • Added fishing boat routes
  • Added underground tunnels in Paris
  • Added new tram routes in London
  • Added wooden piers
  • Improved radar tower scenes in England and France
  • Improved port scenes for Portsmouth, Dunkirk, London
  • Improved traffic of trains and cars
  • Added earthworks at English airfields Kenley, Ford, Chailey, Needs Oar Point, West Malling, Gravesend
  • Improved scenes of Orly, Saint-Andre-de-lEure, Amiens-Glisy, Carpiquet, Gravesend, Kenley airfields
  • Improved tent and sandbag shelter scenes at Ford, Chailey, Gravesend, Kenley airfields
  • Part of metal car bridges replaced by stone ones
  • Improved range of visibility settings for city objects
  • Improved life settings for objects
  • Improved lighting of objects
  • Destruction models are optimised
  • Added steps on Tower Bridge, Mirabeau Bridge, Alexander III Bridge
  • Fixed errors in the Chailey, Farnborough, Ford, Kenley, Beny-sur-Mer, Bazenville, Deux Jumeaux airfield scenes
  • Fixed errors in taxiways and car parks at Chailey, Farnborough, Ford, Kenley, Lymington, Orly, Villacoublay, Saint-Andre-de-lEure, Creil, Cormeilles-en-Vexin, Carpiquet, Sainte-Laurent-sur-Mer
  • Terrain errors on the French coast have been fixed
  • Levelled terrain in the ports of Portsmouth, Dunkirk, London, Boulogne-sur-Mer
  • Fixed errors in land textures near the Isle of Wight and on the coast of the landing zone
  • Corrected collisions in Louvre Museum arches, military school in Paris, Luxembourg Palace, Tower, Victoria Station, Liverpool Street Station, Kensington Palace, Buckingham Palace
  • Fixed errors at Cumberland and Newhaven Forts
  • Fixed the hands on the clocks at Victoria Station, Big Ben and model churches
  • Increased texture resolution for minimum settings
  • Improved cliffs on the coast of France
  • Added large size flags


The Enemy Within 3.0 Campaign by Baltic Dragon:

General. Fixing typos, updates to briefings etc.

  • Mission 01. Fixes to coordinates in subtitles. Removed unnecessary files from the mission.
  • Mission 04. Added missing line for Pontiac. Updated on-screen messages so that player won't loose some of the comms.
  • Mission 05. Removed duplicate briefing images. Updated flight plan (removed wrong WP1).
  • Mission 06. Updated wrong kneeboard card with frequencies.
  • Mission 07. Updated kneeboard and briefing images.
  • Mission 09. Updated briefing images. Fixed issue with Overlord AI overstepping custom comms.
  • Mission 11. Updated Player Group ID. Balancing of the difficulty for the infantry attack near the mosque.
  • Mission 12. Fixed wrong VO for Lotus. Fixed overlapping comms for Raider.
  • Mission 13. Fixed issue with missing debriefing. Minor typos fixed.
  • Mission 15. Changed frequencies for some assets, so it is easier to manage the radios now.
  • Mission 20. Updated mission date. Made some friendly units invisible so that they are not engaged by Russian SAMs.

DCS: F/A-18C Flaming Sunrise Campaign by Sandman Simulations

  • Documentation – typos fixed
  • All missions – typos fixed
  • All missions – planning charts included in in-game kneeboard
  • All missions – sidenumbers changed to be more realistic

DCS: F/A-18C Raven One: Dominant Fury Campaign by Baltic Dragon

  • Horizontal Update. Updated and fixed skins for the campaign
  • Mission 01. Fixed problem with AI flights not taking off and carrier turning constantly
  • Mission 08. Fixed issue with Red orbiting around the carrier after takeoff
  • Mission 12. Added safeguard for AI engaging the SAM sites

DCS: F/A-18C Inherent Resolve Campaign by Looking Glass

  • Adjusted ALL mission start/wait times - users can start aircraft quicker/start mission quicker
  • Mission 5 - Barrel bombs - improved gameplay, added audio for fox calls player and wingman, improved AI, landings, sequencing
  • Mission 11 - Chemical Alley - added immortal mode, improved gameplay, Enemy defences reduced, AAA FX improved, timings for tanker fixed
  • Other bugs/errors corrected
  • Mission End on mission fails has now been removed for ALL missions