Introduced a new map module: DCS: Sinai
DCS World
- Infantry no longer smoke when injured or killed
- ME. Weather widget: Broken alignment. Not enough space for strings - fixed
- Ships. Arleigh Burke aft launcher is missing the 'boom' sound when the SM-2 missile is fired - fixed
- ME. Mission Editor freezes when creating a new group - fixed
- AI Aircraft. AV-8B. Incorrect deck landing and takeoff in some cases - fixed
- AI Aircraft. AV-8B can't take off from FARP and sea shelf objects - fixed
- GUI Error when try to select track in some cases - fixed
- Ground units. In some situations, the collision of a bullet and a unit is not registered - fixed.
- MP. Server CTD if the client is destroyed due to a trigger and the client leaves the server - fixed.
- Historical mode. Egyptian list of units tuned.
- MP. There is no confirmation window when exiting the MP via the role selection menu - window added
- ME. ATC always shows AM radio modulation even if scene role set to FM - fixed
- AI Aircraft. MiG-31 will be able to simultaneously launch up to four R-33 missiles to four targets.
- Improved rendering of sea water surface in FLIR.
- ME. Aircraft payload view will stay open when "Additional Properties" tab is open.
- FLIR. South Atlantic Map IR render is adjusted.
- AI Aircraft. AI fighters will attack specialized interceptors like MiG-31 type if they are tasked with attacking fighters.
- MP. Server CTD on unit:destroy when player controlled - fixed
- Incorrect display of the horizon visibility boundary in TV mode of targeting pods - adjusted
- VR. Left eye has issues with lights on terrain and buildings - fixed lightmap applying in multi-viewport setup
- ME. MK-84 and some other bombs are missing in the Bomb in Zone Condition of trigger - fixed
- MP. Dedicated Server: slot spamming causes 100% CPU load and server unreachable - Fixed
DCS: F-16C Viper by Eagle Dynamics
- Added Velocity Search With Ranging (VSR) - Instruction video DCS: F-16C and F/A-18C Velocity Radar Modes Update (COMING SOON)
- Added MTR LO (71 knots) and HI (110 knots) function from CTRL (knots) page of FCR for radar AA modes
- Added Sinai IA Instant Action missions
- Fixed: Markpoint created from FCR GM has large offset from what is designated
- Fixed: Offset Aimpoint altitude is entered from DED with negative values
- Fixed: ASEC and DLZ persists in FCR after switching to NAV mode
- Fixed: TGP Mark point incorrect in weapon MAN mode
- Fixed: ACM 30x20 locking outside the HUD limits.
- Fixed: IAS incorrect on Marianas with very high head winds
- Fixed: Radar able to track targets that are terrain masked
- Updated BFM Instant Action Mission
- Fixed: FCR defaults to wrong mode in specific power on conditions
DCS: F/A-18C Hornet by Eagle Dynamics
- Added Velocity Search (VS) - Instruction video DCS: F-16C and F/A-18C Velocity Radar Modes Update (COMING SOON)
- Added Sinai IA Missions
- Fixed: Enabling one-look raid removes target offboard information
- Fixed: Stuck B sweep on the edge of the DDI after locking on to the target
- Fixed: Slewing after Offset designation moves the WP symbol on the HSI
- Fixed: Extrapolated radar trackfiles continue to update the AIM-120 with the true position of the target
- Fixed: Precise coordinates discrepancy between F10 map and the cockpit
- Fixed: TWS won't show a trackfile until 6 raw hits (bricks) are detected
- Fixed: AZ/EL and RDR ATTK pages show info for jamming target
- Fixed: Offset symbol moves in SA page
- Fixed: SA page shows HAFUs ranked as 0, for trackfiles below rank 9
- Fixed: Stepping away from first track file takes two presses
- Fixed: Training mission carrier moves when it should be static
- Fixed: Airspeed in HUD on Marianas is doubled in very high head winds
- Fixed: Time on Target seems too fast when setting ground speed
- Fixed: Radar able to track targets that are terrain masked
- Updated Hornet BFM Instant Action missions
DCS: AH-64D by Eagle Dynamics
- Made it possible for AI to use IAT
- Added Sinai IA Instant Action missions
- Added Windshield wipers clear rain drops
- Added for AGM-114L new icon for ME
- Fixed: George manoeuvres are not predictable and almost deadly
- Fixed: LST switch in front cockpit moved to A in cold starts (auto-start and manual starts)
- Fixed: AGM-114L seem to fail to hit targets fired while aircraft is moving
- Fixed: APU desync between PLT and CPG
- Fixed: "George" will say "in range" when it is not
- Fixed: Player-CPG cannot launch AGM-114L after AGM-114K
- Fixed: George evaluate LT switch position when Player leaves CPG seat
- Fixed: Yaw limit after you don't launch AGM-114L at once
- Fixed: Constraint box fixed after last missile
- Fixed: George launched AGM-114L from 9km when in weapons free mode
- Fixed: AGM-114 typo in weapon label
DCS: Mi-24P Hind by Eagle Dynamics
- Fixed: Radio desync in multicrew
- Fixed: R-863 radio does not turn on channel 11 on Pilot-Operator seat in multicrew
- Added: Quick Start missions for Sinai map
DCS: UH-1H Huey by Eagle Dynamics
- Fixed: Minigun animation is missing in MT
- Fixed: WIP Throttle control over FCU logic for new engine model. (Before helicopter would be able to takeoff on throttle idle)
- Fixed: WIP Fuel consumption tuning after new engine model implementation
DCS: Mi-8MTV2 Magnificent Eight by Eagle Dynamics
- Added: Quick Start missions for Sinai map
- Fixed: Crash caused by asymmetrical gunpods jettison
DCS: Supercarrier by Eagle Dynamics
- Fixed: MT - long range lineup light not visible
- Fixed: Deck markings not showing in mission editor MT
DCS: FW 190A-8 by Eagle Dynamics
- Pitot light indicator now works without ground power (pitot heating functions still have known issues)
- Fixed: Double bind for Start Switch
DCS: FW 190D-9 by Eagle Dynamics
- Fixed: Double bind for Start Switch
DCS AJS-37 Viggen by Heatblur Simulations
- NEW: Added over 100 user requested keybinds (with special thanks to Munkwolf et al.).
- Does not affect existing keybinds.
- RB-05 Overhaul:
- Fixed RB-05 only able to be steered with radar in A0.
- Fixed launched RB-05s automatically setting radar to A0 (without moving the switch).
- Fixed subsequent launches sending the first missile to Valhalla.
- Fixed steering commands being sent to the missile beyond 30s.
- Included several BK-90 fixes:
- Fixed STD switch erroneously affecting pattern setting.
- Inhibited display of BK-90 HUD symbology above 500m.
- Max distance release cue not showing correctly.
- Added U-22 Jammer Mode E (always transmits).
- Added non-tracer AKAN gunpod.
- Fixed Jammer warmup not being skipped during hotstart.
- Fixed U-22 (old) warning light not showing during warmup.
- Fixed X-TANK BRÄ light showing <50% RPM instead of <70%.
- Fixed airbrakes not auto-retracting with landing gear releasing.
- Added feature that allows airbrakes to be stopped in an intermediate position.
- Added “_(...)” to keybinds for l10n. Now keybinds are localizable.
DCS F-14 Tomcat by Heatblur Simulations
- NEW: Major Ground Handling and Suspension Overhaul Phase 2:
- Significant suspension and ground handling qualities update.
- Increased Brake Torque.
- Adjusted kneel actuator rate.
- Completely redone strut forces and dynamics.
- Adjusted kneel spring energy.
- Fixed aircraft spawning kneeled on carrier hot starts.
- All hot starts now spawn with the parking brake engaged.
- Adjusted default takeoff trim for carrier spawns.
- Fixed incorrect delay in ejection sequence.
- EIG brightness adjusted with ambient illumination.
DCS: JF-17 by Deka Ironwork Simulations
- Fixed: SMS supports for PL-12
- Added: Weapon Qualification missions
DCS: SA-342M Gazelle by Polychop Simulations
SA342 - Common to all
- Updated external textures to PBR standard
- Added raindrops on canopy
- Interior lighting and reflections updated
- Flight model
- Entirely rewritten FM
- Overhauled engine and rotor behaviours
- Updated mass and payload mass parameters
- Many new behaviours added or reworked (ground effect, flapback/blowback, retreating blade stall, density altitude, ETL…)
- Engine surge effect from rapid collective movement added
- Force Feedback support added
- Removed ‘Easier Controls’ special option
- Removed ‘Rudder Trimmer’ special option (replaced with new trim options)
- New trim options for cyclic and pedal behaviour when using ‘Force Trim Interrupt’
- None - has no effect
- Instant - trim position instantly set to current cyclic/pedal position
- Fade In/Fade Out - trim position will move to current cyclic/pedal position over short time period (<1sec) (also applies to ‘Trimmer Reset’)
- Applied upon Recentering - trim position will apply instantly only when cyclic/pedal position is recentered
- Updated controls indicator
- Red marker shows control position
- Grey marker shows trim position
- Autopilot markers removed for further consideration
- Updated/added network animations
- Implemented IFF panel (limited functionality)
- Updated autopilot system
- Airspeed/Altitude hold mode removed for further consideration
- “Auto-collective” removed for further consideration
- Added light indicators for auto-hover (CSV) and heading-align (ALV) autopilot modes
- Autopilot master switch will not engage/will disengage if pitch, roll or yaw SAS disabled
- Added smoke display system
- Smoke launchers can be equipped in the rearm/refuel screen
- Smoke launchers have a new input to toggle on/off
- Collective can be hidden by clicking on base of collective
- Added tablet navigation aid
- Tablet can be disabled from mission editor
- Tablet provides map, heading, airspeed and groundspeed GPS information
- Updated slip ball to be less erratic
- Fuel warning light now flickers if below 80L
SA342L
- Added new weapons:
- 2x/4x Mistral
- 2x/4x HOT3
- HMP400 gunpods (100, 200, 400)
- Selectable GIAT M621 20mm
Replaced Viviane screen with periscope sight
- Replaced Viviane control panel with periscope control board
- Periscope provides two zoom levels
- Toggleable gyro stabilisation
- Selectable reticles for estimating distance
- Connected to ‘VIS’ mode on Artificial Horizon same as Viviane
- Pilot sight can be hidden by clicking on mounting of pilot sight
- AI now able to fire HOT3 missiles
- Added ground crew option to remove doors
- Added option to shoot multiple pylons if the weapon is from the same type
SA342M
- Viviane camera code overhauled
- Viviane multicrew synchronisation improved
- AI now able to fire HOT3 missiles
SA342 Mistral
- Removed playable version (now replaced by SA342L)
- Removed Custom Cockpit options
SA342 Minigun
- Added special option to decouple minigun from head/camera view
- Added inputs for keyboard/joystick control of minigun
- Added inputs for mouse control of minigun
- Added clickables and inputs for minigun safety, sight power/brightness and IR laser
SA342 Known issues and work in progress
- Auto-hover (CVS and ALV modes) are work in progress and may not function reliably yet
- PBR overhaul is a work in progress. Most liveries will look too glossy until they have custom RoughMet textures applied. This will happen over the next few DCS World updates.
- Our in-house Mistral ATAM has been replaced by ED’s which is very susceptible to flares.
- Mistral ATAM tubes protective cap not yet animated
DCS Mirage F1 by Aerges
Short range IR missiles:
- Fixed AIM-9J lock-on audio not being heard.
- Sidewinder missile will not perform SEAM (scan pattern) anymore as this mode was not implemented in the real F1.
- 'Cannon 600/Identification P' throttle button will now uncage Sidewinder missiles (except AIM-9B). If no target was detected at this moment, the seeker head will drift randomly following the background IR heat. The seeker will return to the boresight once the 'Cannon 600/Identification P' button is released. I.e. if a target is tracked, the button must be held pressed to keep the seeker on the target.
- AIM-9JULI launch delay was reduced to 0.4 seconds (AIM-9B/P/J still have 0.8 seconds).
- Magic 1 and 2 scan now is a 5 degrees wide rectangular pattern.
- Fixed Magic missile scan pattern. Sometimes the scan pattern size was excessively increased.
- Updated Magic missiles instantaneous seeker FOV. It is now 3.4 degrees wide.
- Wingtip missile energization switch now always spawns in ON position.
- Wingtip missile cooling time increased.
Flight model and control system:
- Adjusted yaw damper response (both amplitude and frequency).
- Adjusted wake turbulence behaviour. Now the aircraft won’t be so much affected by turbulence in yaw.
Autopilot:
- Fixed control stick slow jitter in some situations when AP was connected.
- Fixed autopilot roll issues that caused disconnection in MP (and in SP after a longer time).
Gyroscope system fixes:
- Fixed bug that impeded full alignment of the gyros if the Gyro mode switch is moved out of stop before the aircraft has AC power.
- Gyro failure overhaul:
- Added new gyroscope related failures.
- Fixed general gyroscopic central failure (it now works as described in the manual’s failures section).
- Changed CAP (heading) failure light logic to no longer depend on the attitude gyroscope state.
Various systems changes:
- Fixed missing decimals in loaded radio presets.
- Increased alternator overheating time.
- BARAX lights test logic will be always working now, disregarding the system test status.
- INS overhaul (first step):
- Improved alignment steps and precision in all modes.
- Accelerating during alignment now generates a malfunction in the INS and requires full realignment.
- Fixed ALCM mode.
- Corrected oxygen test logic to follow manual description. Now the needle moves from full to empty to full again until the test button is depressed.
- Fixed oxygen indication energization logic. Now, when pressing the OXY TEST button, the oxygen indicator will be energized by the emergency AC bus 1 instead of the main AC bus 2, thus allowing the oxygen level to be read with the engine off.
- Fixed Standby Horizon attitude reference symbol movement with keyboard inputs.
- Fixed initial position of the ejection seat clickspot before it is pressed for the first time.
3D model and textures:
- Fixed the size of white dots in the Autopilot control panel.
- Fixed circuit breaker label (C de GYRO circuit breaker was incorrectly called NAV).
- Improved BR-250 bomb texture.
- Fixed the spherical indicator, it now shows the correct pitch attitude.
- Fixed the standby horizon, it now shows the correct pitch attitude.
Miscellaneous:
- Updated the Flight Manual.
- Updated the startup training mission: Highlighted the NWS high sensitivity button. Specified that the "I" key on the keyboard sets the throttle to idle.
- Added PHIMAT chaff pod to versions CT, CR, ED, BD, EQ, BQ. (Only visual for now).
- Added Stick Hide/Unhide keybind.
DCS: C-101 Aviojet by AvioDev
- AIM-9M launch delay was reduced to 0.4 seconds.
- Magic 1 and 2 scan now is a 5 degrees wide rectangular pattern.
- Fixed Magic missile scan pattern. Sometimes the scan pattern size was excessively increased.
- Updated Magic missiles instantaneous seeker FOV. It is now 3.4 degrees wide.
- Fixed missing decimals in loaded radio presets.
- Fixed startup training mission (EN, ES and CN). The aileron control test trigger should now work.
DCS: Flaming Cliffs by Eagle Dynamics
- Double pylons with B-8 rockets don't work on Su-27/33 - fixed
DCS: Black Shark 3 by Eagle Dynamics
- ME. Incorrect mass of payloads - fixed
- MP. 2011 version instead of 2022 when looking at other clients - fixed
- Rotor gearbox sounds updated
DCS: Combined Arms by Eagle Dynamics
- Fixed - Player can't use HE shells in the second stage if in the first stage set 0 HE shells.
- Fixed - "Zero-sight" mask in iso-view IR or NVG on MBT Abrams.
DCS: Normandy 2.0 Map by Ugra Media
- Added scene of Spitfires factories in Hampshire
- Added scene with flags and warehouses from machinery at Heathrow Airfield
- Added the port of Le Treport
- Added two fishing boats
- Added fishing boat routes
- Added underground tunnels in Paris
- Added new tram routes in London
- Added wooden piers
- Improved radar tower scenes in England and France
- Improved port scenes for Portsmouth, Dunkirk, London
- Improved traffic of trains and cars
- Added earthworks at English airfields Kenley, Ford, Chailey, Needs Oar Point, West Malling, Gravesend
- Improved scenes of Orly, Saint-Andre-de-lEure, Amiens-Glisy, Carpiquet, Gravesend, Kenley airfields
- Improved tent and sandbag shelter scenes at Ford, Chailey, Gravesend, Kenley airfields
- Part of metal car bridges replaced by stone ones
- Improved range of visibility settings for city objects
- Improved life settings for objects
- Improved lighting of objects
- Destruction models are optimised
- Added steps on Tower Bridge, Mirabeau Bridge, Alexander III Bridge
- Fixed errors in the Chailey, Farnborough, Ford, Kenley, Beny-sur-Mer, Bazenville, Deux Jumeaux airfield scenes
- Fixed errors in taxiways and car parks at Chailey, Farnborough, Ford, Kenley, Lymington, Orly, Villacoublay, Saint-Andre-de-lEure, Creil, Cormeilles-en-Vexin, Carpiquet, Sainte-Laurent-sur-Mer
- Terrain errors on the French coast have been fixed
- Levelled terrain in the ports of Portsmouth, Dunkirk, London, Boulogne-sur-Mer
- Fixed errors in land textures near the Isle of Wight and on the coast of the landing zone
- Corrected collisions in Louvre Museum arches, military school in Paris, Luxembourg Palace, Tower, Victoria Station, Liverpool Street Station, Kensington Palace, Buckingham Palace
- Fixed errors at Cumberland and Newhaven Forts
- Fixed the hands on the clocks at Victoria Station, Big Ben and model churches
- Increased texture resolution for minimum settings
- Improved cliffs on the coast of France
- Added large size flags
Campaigns
The Enemy Within 3.0 Campaign by Baltic Dragon:
General. Fixing typos, updates to briefings etc.
- Mission 01. Fixes to coordinates in subtitles. Removed unnecessary files from the mission.
- Mission 04. Added missing line for Pontiac. Updated on-screen messages so that player won't loose some of the comms.
- Mission 05. Removed duplicate briefing images. Updated flight plan (removed wrong WP1).
- Mission 06. Updated wrong kneeboard card with frequencies.
- Mission 07. Updated kneeboard and briefing images.
- Mission 09. Updated briefing images. Fixed issue with Overlord AI overstepping custom comms.
- Mission 11. Updated Player Group ID. Balancing of the difficulty for the infantry attack near the mosque.
- Mission 12. Fixed wrong VO for Lotus. Fixed overlapping comms for Raider.
- Mission 13. Fixed issue with missing debriefing. Minor typos fixed.
- Mission 15. Changed frequencies for some assets, so it is easier to manage the radios now.
- Mission 20. Updated mission date. Made some friendly units invisible so that they are not engaged by Russian SAMs.
DCS: F/A-18C Flaming Sunrise Campaign by Sandman Simulations
- Documentation – typos fixed
- All missions – typos fixed
- All missions – planning charts included in in-game kneeboard
- All missions – sidenumbers changed to be more realistic
DCS: F/A-18C Raven One: Dominant Fury Campaign by Baltic Dragon
- Horizontal Update. Updated and fixed skins for the campaign
- Mission 01. Fixed problem with AI flights not taking off and carrier turning constantly
- Mission 08. Fixed issue with Red orbiting around the carrier after takeoff
- Mission 12. Added safeguard for AI engaging the SAM sites
DCS: F/A-18C Inherent Resolve Campaign by Looking Glass
- Adjusted ALL mission start/wait times - users can start aircraft quicker/start mission quicker
- Mission 5 - Barrel bombs - improved gameplay, added audio for fox calls player and wingman, improved AI, landings, sequencing
- Mission 11 - Chemical Alley - added immortal mode, improved gameplay, Enemy defences reduced, AAA FX improved, timings for tanker fixed
- Other bugs/errors corrected
- Mission End on mission fails has now been removed for ALL missions