DCS World
- Fixed: SAM missiles in IR view.
- Fixed: crash when unit with task FAC destroyed during radio communication.
- Added SON-9 for countries that have KS-19 and added for historical mode.
- Fixed: units with delay activation are "hot" in IR-view.
- Fixed: Kh-29/31/35/58U/59M missiles’ masses and AKU-58’s mass
- Fixed: AI didn’t use 9M120/9M220 missiles to attack targets
- Voice chat. Fixed. Incorrect microphone volume when rejoin in to the server
- Weapons. GBU-24 falls short when target is elevated above sea level - fixed
- Weapons. R-27 overshoots target every time in HOJ mode - fixed
- Weapons. R-27 missiles family and R-77 switched to true proportional navigation
- Weapons. Kh-31A missile - fixed insufficient warhead damage
- Weapons. AGM-114 will not detect laser spot behind obstacles
- Weapons. AIM-9B/P/P5 - added nozzle exit area
- Weapons. AIM-120 AMRAAM - improved position estimation and reacquisition when target pases through notch. Missile Kalman filter was adjusted to significantly improve missile performance against manoeuvring targets. Many other improvements.
DCS: F/A-18C Hornet by Eagle Dynamics
- Fixed: CTD on AGM-84E explosion when launched in pair.
- Fixed: Radar RWS Mode Manual Scan Centering
- Fixed: Using undesignate to step through contacts, last step often locks own missile
- Fixed: AZ/EL shows zero range and wrong heading for donor-only trackfiles
- Fixed: Offset is on the wrong spot on HSI
- Fixed: SLAM PP launch zone blinks at TGT selection
- To update the overall cockpit airflow sounds.
- Fixed: Check TWS on the RDR ATTK page not displaying HAFU as soon as trackfile is ready
DCS: F-16C Viper by Eagle Dynamics
- Fixed crash on avionics and weapons
- Added 1 and 2 LODs
- Added AIM-120 M and F Pole Indications on HUD
- HOTAS improvement
- Small tweak AOA/G Limiter work
- Fixed: Incorrect DLZ Rmax1 and Ropt
- Fixed: CCRP symbology may be blocked by toss cue at altitude and lower speed
- Fixed: Max Toss Anticipation Cue
- Fixed: Bombing Mode HOTAS Cycle
- Fixed: MSL Override mode - COOL setting
- Fixed: TGP codes on DED page are zero
- Fixed: Sidewinder tone present with AIM-120 selected
- Fixed: Time to Impact off when dropping GBU-24
- Fixed: Radar antenna elevation re-zeroing
- Fixed: Offset aimpoint uses magnetic bearing instead of true
- Fixed: BIT test timings
- Fixed: Cockpit shakes with strong wind on ground
- Fixed: TGP bottom right timer resets to 420 after zeroing in some cases.
- Fixed: WARN mnemonic size, position, flashing rate
- Fixed: letter W in HUD font
- Fixed: WARNING-WARNING voice message and WARN mnemonic logic
- Adjusted WARNING-WARNING message timings
- Fixed hydraulic system pressure switches initialization (fixed warning at mission start)
- Added CAUTION-CAUTION voice message logic
- Fixed: Manual STPT breaks HARM POS symbology
- Added RU texts for lessons 13-18
- Fixed: keyboard only - Throttle can be pushed passed canopy spider
- Fixed: Still possible to drop bombs with ST STA switch disabled
Known bug: CCRP Solution Cue is in the lower position after dropping JDAM/JSOW. Changing the aim point by cursor (TDC) does not change CCRP Solution Cue. After first bomb falls, the solution works correctly again.
DCS: AH-64D by Eagle Dynamics
- Added change of seats in the cockpit by a player in multiplayer.
- Added: Disable Multicrew feature for “client” helicopter mission editor slots. When ON in a particular slot it disables any multicrew capability for that helicopter. In multiplayer role selection screen this helicopter will show only one available slot for a client (player still able to change seats)
- Added option to Disable George AI subtitles
- Adjust the health of the AH-64 elements
- THRT SHOW page corrections
- George AI. Added cyclic scrolling of the target list menu
- Fixed: NVS Norm queued commands issue
- Fixed:George doesn't fire cannon on some occasions
- Fixed: Missing LIMITS Indication on Sight Status Field
- Fixed: Ground speed should be displayed in HMD and TEDAC if WP is not present
- Fixed: Multi Crew - CPG NVG Gain resets when pilot toggles goggles
- Fixed: LHG Cursor Display Select (L/R) not correctly working for CPG in multicrew
- Fixed: CPG laser range is mirrored in Pilot's symbology when laser is firing
- Fixed: Co-pilot gunners head can be seen glitching into the seat
- Fixed: ACQ TRN may be set as ACQ TXX
- Fixed: Spawns in with left rudder input (high torque)
- Fixed: TSD Points not displaying correctly
- Fixed: George cannot track targets on side of helicopter
- Fixed: George should not lose target if you fly by upon the target
- Fixed: WPN-MSL-UTIL Page TADS STOW Error
- Fixed: WPN-MSL-UTIL Page TADS UNSTOW - Laser Power Off Error
- Fixed: TADS: Slew Limit Error
- Fixed: WP and TG numbers are not displayed when stored
- Fixed: WP/TG stored using the NOW button becomes the destination
DCS: Mi-24P Hind by Eagle Dynamics
- Added: change of seats in the cockpit by a player in multiplayer
- Added: Disable Multicrew feature for “client” helicopter mission editor slots. When ON in a particular slot it disables any multicrew capability for that helicopter. In multiplayer role selection screen this helicopter will show only one available slot for a client (player still able to change seats)
- Added: Petrovich AI voice language setting (auto by default looking at the avionics language setting)
- Added: Russian voices for Petrovich AI
- Added: function to Disable Petrovich AI subtitles (will respond to global subtitles setting)
- Added: ability for windshield wipers to affect raindrops textures (WIP)
- Added: Cyclic scrolling of the target list menu for Petrovich AI
- Added: Addition of mechanism 100% margin control of autopilot in SAS YAW channel
- Improved: Petrovich AI split voice overs for “Observe ON” and “Searching”. Now Petrovich says “Observe on” only when he engages Observe.
- Improved: added new English voice overs for two situations and overhaul of some of previously added ones
- Improved: Rearranged additional properties of the aircraft in the mission editor
- Fixed: Initial fix for pitch oscillations in flight on medium speeds
- Fixed: Kord gunner does not fire consistently in some cases
- Fixed: Petrovich AI Menu closes when commanding to turn on weapons
- Fixed: Petrovich AI trying to shoot ATGM missile even if weapon system is not ready yet
- Fixed: VR View position is shifted if sight is selected before power on
- Fixed: Petrovich AI can't launch missile in some cases
- Fixed: Mi-24P - Empty rack is missing from warehouse
- Fixed: Petrovich AI Incorrect target tracking point for ATGM sight (was resulting in lower accuracy at terminal phase and sometime hitting ground in front of vehicle)
- Fixed: Petrovich AI flight controls in active pause
- Fixed: Ability to change seats while looking at the ATGM sight ocular
- Fixed: ASO-2V bugs of logic during selection between sets
- Fixed: Kord gun is not moving inside when rear cargo bay doors are closed
- Fixed: Symbology error in ATGM sight net
- Fixed: Petrovich AI. Flares/Chaff texture switch bug at the ASO panel mode
- Fixed: Default bind for “Radiation reset” of 9K113 (LALT+R)
- Fixed: S-8 rockets do not work properly when different types of them are in same loadout simultaneously
- Fixed: Changing seats in multicrew (multiplayer) with hotkeys
DCS: FW 190D-9 by Eagle Dynamics
DCS: Mosquito FB Mk VI by Eagle Dynamics
- Image on the Mission resources window is updated to actual pylons configuration
DCS: WWII Assets pack by Eagle Dynamics
- A20G. Added UK livery
- Train and wagons got proper connection to the Assets pack in Mission Editor
DCS Mirage F1 by Aerges
- DEFA-553 total rounds count was increased up to 135.
- F1CT now has only right cannon installed, and F1CR has only left cannon installed respectively.
- Countermeasures counters go no longer back to 99 after reaching 0.
- AB detent position can now be adjusted in Special Options without the need to modify a checkbox (the checkbox was removed). Users that had previously adjusted it, will need to readjust it.
- Now radar cover initial state is set via Special Options, unless the mission creator decides to forbid it in the ME.
- Fixed TRAP-137B Channel 20 operation in realistic communications mode. With “Easy Communications” enabled, it is reserved for the radio autotuning.
- Fixed frequency autotuning in “Easy Communications” mode: sometimes the radio was unable to tune because of an externally set frequency being not perfectly aligned with the 25 KHz step.
DCS: C-101 Aviojet by AvioDev
Weapons and armament:
- C-101CC ARM light on SCAR display unit is now correctly lit when bomb arming selector is set to any other position than OFF.
- Now only the AIM-9M missile has the steady high pitched tone in addition to the chirped tone when a target is tracked. Other Sidewinder versions have the chirped tone removed.
- A/A heat seeking missiles are now correctly restored after launch, when the unlimited weapon flag is set in options.
- Fixed C-101CC sight depression initialization. Now it is correctly initialised to 30 mil.
Communications:
- VOIP is correctly switched to the new transmitter now when the Intercom mode dial is clicked with VOIP PTT being held ON.
- When the “Easy Communications” option is enabled, ARC-164 and V/TVU-740 radios functional mode dial will be automatically switched to valid position, when a message transmission is attempted.
- With “Easy Communications” option enabled, the Intercom mode selector will be now automatically switched to the position corresponding to the radio being talked on.
Other fixes and additions:
- Added missing padlock functionality.
- Tooltip for the C-101CC rear seat main altimeter barometric adjustment knob was changed to: "Altimeter Baro Adjust (No function)"
- Added “Middle” flaps position to joystick/keyboard commands.
- Added “Toggle Flaps - one step up/down” joystick/keyboard commands.
- Added separate flaps commands for joysticks other than TM Warthog - up/middle/down positions.
DCS M-2000C by RAZBAM Simulations
- Improved : Flight model
- Improved : Fly By Wire
- Improved : Autopilot
- Improved : Independent inner and outer elevons
- Improved : Aspect Dependent RCS in radar simulation
- Improved : Loadout Dependent RCS in radar simulation
- Improved : Independent landing gear door movement
- Updated : Emergency LG release doesn't close doors
- Updated : Runway hotstart radar switch on SIL instead of PCH
- Fixed : Stick wipe during FBW test should not result in green light
- Fixed : jittery own speed arrow at low speeds on VTB
- Fixed : Engine rain effect checks rain at sea level instead of aircraft level
- Added : Subtle radar mechanical gimbal sounds
DCS AV-8B N/A by RAZBAM Simulations
- Fixed : NSEQ CS/T calculator error after passing first waypoint.
- Fixed : Unable to enter TOT through the QUICK ACCESS menu
- Fixed: EHSD Symbology is visible in the second MFD
DCS: JF-17 by Deka Ironwork Simulations
- Improved: AG radar GMTI can detect and track low speed low altitude target (helicopter and aircraft)
- Improved: AG radar SEA1 is designed to detect stationary and moving targets under low sea state. When the weather is bad, SEA1 detection ability will be greatly reduced or even lost in such conditions.
- Improved: AG radar SEA2 is more suitable for med/high sea state and can only detect moving targets with a reduced range compared with SEA1 mode
- Fixed: SD-10/LD-10 nozzle exit area size
- Fixed: CM802AKG may pull up when seeker turns on
- Fixed: AA radar TDC bearing info in ref to current waypoint
- Fixed: Cockpit panel knob/button backlight at night
DCS: Combined Arms by Eagle Dynamics
- Added camera-marker for isoview.
- Fixed: Incorrect work of the isometric view (Linking camera to the sight).
- Fixed: Some input commands are not available for controllers.
- Fixed: turret twitching when turning for a long time.
- Added "Rangefinder Combat Range" (fixed range for selected shell, RAlt + L) for NATO modern tank.
- Fixed: autotracking target assigned from PPi.
- Fixed: Reserve sight for Leopard 2A6.
- Fixed: Dirt/dust effect particles misaligned with tank tracks.
Campaigns
F-15C The Georgian War Сampaign by Baltic Dragon
DCS: F/A-18C Raven One: Dominant Fury Campaign by Baltic Dragon
- Mission 05. Fixed bug with Blade flying into space. Fixed rare bug with mission not progressing after rejoin.
- Mission 06. Temporary fix for mission not progressing after attack (included workaround for bug with Tomcats not dropping guided bombs and equipped them with dumb bombs until this is resolved).
- Mission 08. Updated coordinates for player's target on the kneeboard. Removed smoke marker from Red, which could have caused CTD.
- Mission 12. Temporary fix for mission not progressing due to Tomcats not dropping GBUs (swapped with dumb bombs for the time being).
- Mission 13. Fixed problem with Cajun not returning to base after escorting Smoke. Fixed problem with Smoke not rejoining with player after AAR.
DCS: F/A-18C Raven One Сampaign by Baltic Dragon
- Mission 04. Fixed "cannot open debriefing file" error.
- Mission 12. Moved blue shirts on the deck so that they don't block CAT I. Fixed rare issue where there was no option to kiss of your wingman. Added mission complete message.
- Mission 13. Sword 22 will now properly engage second radar site.
- Mission 14. Sledge 22 will now stay in formation end engage the target.
DCS: F-14A Zone 5 Campaign by Reflected Simulations
- Fence in checks updated, ACM guard down when loaded with Phoenix
- Jester silenced during fence checks
- Speed callouts added on takeoff
- Landing check updated
- Exposure briefing fixed
DCS: Spitfire Beware! Beware! Campaign by Reflected Simulations
- Bomber formations fine tuned