Introducing brand new DCS South Atlantic map by RAZBAM.
Added: Type-59 Medium Tank.
Fixed: JF-17 AI radar emission/detection range.
Fixed. Radio window updated each time when additional client enter or exit the cockpit
Added. When user switches to the Radio mode it become inactive in Rooms
Fixed. Radio transmission indicator turned OFF when another client connected to the server or enter the cockpit
CVN-74 Stennis - the 3D model is updated.
Crash when AV-8B tries to take off from Type 071 Amphibious - fixed.
Changed description of F4 view to 'F4 Camera mounted on airframe.
AI aircraft. MiG-29 can't attack unarmed helicopters - fixed.
AI aircraft. Decreased health level of Mi-28 DM. It will now not absorb three Hellfires without problem.
FARP not changing colour or coalition on F10 map when captured - fixed
Campaigns. Briefing Images With Same Name: View Not Updated - fixed
AI aircraft. Refuelling E3 never returns to task, follows tanker and crashes - fixed
Carrier. Aircraft Intersecting with a hangar door on an aircraft carrier in some cases - fixed
AI aircraft. Incorrect AI behaviour after parking in some cases - fixed
AI aircraft. When AI are given a task to bomb a target along a heading either with the bombing task and forcing a heading or runway bombing with default settings will often result in the aircraft needing to over adjust their path - fixed
AI aircraft. If you sent up waypoints for a F/A-18C to arrive at the refuelling point before the tanker is on station to refuel, the Hornets slow down with heavy AOA and then slowly drop out of the sky and crash - fixed
AI aircraft. An AI Aircraft (not a wingman in your Aircraft group) cannot hold formations properly on a human piloted aircraft when performing the 'Follow' or 'Escort' tasks when there is a head or tail wind - fixed
AI sea. Kuznetzov automatically turning to launch anti-ship missile breaks SU-33 flight attempting to take-off - fixed
Weather. Update of a static weather templates (NTTR compatibility issue resolved, fog removed from rain/snow)
Weapons. Updated 9M39, 9M311 and FIM-92 exhaust visuals. Made 9M39's booster fall off as it should.
Light effects. increased lifetime of the lights, improved the fadeout of lights and dying of lights, changed lights radius, changed speed of growing.
Rocking when shooting adjustment for all ground units. Recoil coef decreased.
AI ground. Missing sound for some ground units - fixed
Fixed the name of the SAM "AUXILIARY_EQUIPMENT" when attacking AI.
Fixed restrict target for AA MG Ground AI.
Ground AI. Adjustment of weapon accuracy for AI Infantry.
Added pickups in historical mode.
Fixed launch of Harpoon missiles from the wrong side for CG-60 Normandy.
Fixed: Arleigh Burke firing too many missiles at incoming ASM.
AA missiles. Corrected target tracking extrapolation.
ME. Added Option to Show/Hide Engagement and Detection Circles in the Mission Editor. Added buttons to the menu.
MP. Unit burned (before explosion) different time for different clients - fixed
F10. Naval unit group name not displayed in F-10 view - fixed
Sound. Fixed glitches on switching F5 cameras.
Weapons. AIM-54 launched by AI will enable active mode automatically instead of semi-active guidance in TWS.
AI aircraft. Helicopters cannot attack targets in mountain terrain - fixed
ME. In the ME will be automatically set the date and time of current entering to ME.
Weapons. AIM-120 Battery life increased to 100 seconds.
Weapons. AIM-120 better compensation for autopilot lag. This improves missile performance against highly manoeuvrable targets.
Fixed: In multiplayer when several supercarriers are active in mission, only the first one gets ACL commands.
Fixed: Incorrect laser spot position.
Fixed: AG radar mode TDC cursor lost after AA lock.
Fixed: The AGM-154A JSOW model is displayed when AGM-154C is fitted.
Fixed: Bullseye TRUE heading.
Fixed: DL13 menu behaviour without weapons.
Fixed: Unable to create offset for markpoint / OAP.
Fixed: Home waypoint should be X'd out when FPAS cannot provide the home fuel calculation.
Fixed: Instant action - Persian gulf - Missile City briefing is for F-16.
Note: the ADM-141A TALD requires further testing and is planned to be available in the next update. Work is also proceeding on the UFC-BU page, updating the flight model and flight control system, IAM Loft cues, and finaling the INS/GPS alignment system. We are focused on completing the Hornet roadmap.
Added VIP/VRP, OA1, OA2, and PUP to HMD Symbology.
Additional ME preset loadouts.
Fixed: CTD when setting unaffected code for the HARM tables.
Corrected FCR and HSD Symbols. Radar tracks colour error in off state and ambiguous state error.
Adjust payload drag indexes.
Fixed: Radar elevation becomes stuck.
Fixed: GBU-10/12/24 multiplayer desync issues.
Fixed: Autopilot will not disconnect at AOA over 15 when HDG or STR Select is engaged.
Fixed: Pitch oscillation at low fuel states.
Fixed: Instant transition between cruise gains and take-off & landing gains.
Fixed: Incorrect VIP and VRP behaviour.
Fixed: TLL line does not point directly to the target outside the HUD.
Fixed: Destination page - grid is two characters but allows for 3.
Fixed: TWCS throttle - Problem with deadzone.
Fixed: HTS don't switch HARM to prev submode after undesignate.
Fixed: CCRP Mode - Able to drop bombs well after initial drop.
Fixed: AO1 and AO2 slewed is offset from start location.
Fixed: SPI on HSD is only visible when TGP or FCR are SOI.
Note: We have read all concerns regarding radar performance, and we are preparing a White Paper that reviews and explains performance. For the following update, we hope to add the new features of MAN bombing mode and ACAL / FIX DED pages. In parallel other new items are in development like setting up IDM/L16 networks, flight air-to-air target assignments, ALE-50 towed decoy, MK-84AIR, smoke pods, and more.
Added two separate missions: Lesson 8 is Rolling Landing; Lesson 9 is Hover Landing.
Added B to the controls indicator for the parking brake.
Improved threat updates on ASE and TSD pages.
Fixed: TADS: Incorrect Target or Waypoint Stored Indication.
Fixed: ASE Desync in multicrew.
Fixed: Diamond symbology on IHADS in VR moves with head.
Fixed: Incorrect network synchronisation of Weapon Action Switch.
Fixed: Central Position Trimmer Mode implementation.
Fixed: Return from ENG WVN Page Error.
Fixed: Laser Range Finding Errors.
Fixed: Inverted text is barely visible on screens.
Fixed: ADF beacons page presets hardcoded to Caucasus.
Fixed: Cockpit 3D Model PLT Station - ADF/CMDS Knobs.
Fixed: External model TEDAC handles misaligned.
Fixed: Wiper park should be spring loaded to off.
Fixed: Squelch switches should spring load to centre.
Fixed: Door handle latch animation wrong.
Fixed: Instant action Tbilisi guard radio frequencies.
Fixed: TSD should not automatically assign point type based on IDENT.
Fixed: Dashed LOS cross starts too high.
Fixed: Delay on missile warning sound.
Fixed: Wind direction on TSD reporting wrong.
Fixed: Fire test repeats each warning.
Fixed: Missing Cyclic Arrows in both front and rear cockpits.
Fixed: HDU / FLT page displaying ground-speed not true airspeed under 30kts.
Fixed: AI Wingmen will not engage - Red Flag Day 3 mission Nevada.
Fixed: LRFD first detent sets range 9999.
Fixed: Check ability to rearm with weapon station missing.
Fixed: Bezel Option Barrier Error.
Fixed: FLT Page - Delay Error When Changing Units.
Note: Items in development that we hope to release for the next update include the Altitude Hold mode, Target State Estimator (TSE), updated Performance (PERF) page, and George as pilot improvements for settling with power conditions.
DCS: Mi-24P Hind by Eagle Dynamics
Added: R-60M missile. To be able to use this missile you need to check the "R-60 equipment" box for Mi-24P aircraft slot additional properties in the mission editor (it is checked by default). R-60M missile launchers can be mounted only on racks 1 and 4. DCS WORLD: MI-24P || R-60M Air to Air Missile.
If R-60M launcher present at least on one of those racks it blocks usage of any other weapon on its symmetric rack
If current loadout have R-60M and ATGM, then Petrovich AI ATGM launch command shortcut on cyclic weapon release button is disabled if R-60M launcher is engaged.
If you untick the "R-60 equipment" box in additional parameters of the Mi-24P aircraft slot in the mission editor it will automatically restrict R-60M for this particular aircraft using loadout restriction system. Although if you tick this box again in the same aircraft it won't remove the restriction automatically, it can be removed manually at any time.
Usage of R-60M blocking release of bombs from inner racks.
Added: VKB input preset for pilot
Added: New liveries
Improved: Adjust controls menu now minds in which cockpit you are currently placed and opens menu for that cockpit respectively by default
Improved: Anti-Icing system overall refactoring WIP. Indication and electrical consumption fixed. Plan to finish for the next update.
Fixed: Client aircraft rotors have no blur in multiplayer
Fixed: Nose Wheel is rotated in well when viewed by other clients in multiplayer
Fixed: Troops amount for embarking
Fixed: Wrong label for TAXI lights switch for Pilot-Operator
Fixed: Textures collision on RWR day and night switch
DCS: Supercarrier by Eagle Dynamics
Update of free CVN-74 Stennis model.
Fixed: AI does not perform a clearing turn on Case III launches.
Fixed: IFLOLS illuminate for no reason.
DCS: A-10C II Tank Killer by Eagle Dynamics
New FLIR implementation fixes and adjustments.
Backlight issues now corrected.
DCS: FW 190D-9 Dora by Eagle Dynamics
Added mouse control to the emergency rocket release gate.
Expanded button bind options for rocket emergency release controls.
Rocket release control matches the one of the A-8 model.
DCS: P-51 Mustang by Eagle Dynamics
Added messages to the autostop script
Auto-shutdown now works correctly
DCS: WWII Assets pack by Eagle Dynamics
Added. New reticle scope for Daimler Mk 1 and Tetrarch
Add Bedford as an analogue of KDO for allies
DCS: Combined Arms by Eagle Dynamics
Fixed. Issue with units moving uphill.
Fixed. MANPADS turn 180 degrees when taking control.
Added the ability to quickly regain track after losing the target track for SAM Osa (SA-8).
Added playable Chieftain Mk.3.
Fixed engine power for Leopard1 and M60-tank.
Fixed maximum speed for LUV Tigr.
Fixed being able to activate cruise control at zero speed.
Fixed an issue with the player's max speed being limited when dealing damage to enemy AI.
DCS: JF-17 by Deka Ironwork Simulations
Added: probability of detection for AA radar
Added: unstable track of AA contact if detected range is near detection boundary
Added: if no hpt/spt, AA radar shows bearing/range from TDC to current waypoint
Added: clickable eject handle
Fixed: AA radar VS mode
Fixed: hpt/spt position prediction after being notched
Fixed: small bugs in RWS and SAM+NAM/ASM modes
Adjusted: AA radar notch gate speed
Adjusted: radar mode display
Improved: TWS/RWS contact acquisition (super search before entering STT)
Improved: TWS/RWS raw hit to track file
DCS: F-14 Tomcat by Heatblur Simulations
Reduced AIM-54 induced drag.
Returned to original guidance parameters thanks to a guidance fix by ED.
ED: AA missiles. Corrected target tracking extrapolation.
ED: Weapons. AIM-54 launched by AI will enable active mode automatically instead of semi-active guidance in TWS.
Fixed fuel flow initialisation - fuel now drains from the correct tanks again.
Removed the new unrealistic maneuver flap axis again.
Turn on BRSIT flood antenna during sparrow LTE procedure to ensure the first missile can find a target.
Fixed incorrect LTE for fist sparrow launched in BRSIT mode.
Clear radar tracks when switching to transitional radar modes (PLM, VSL, MRL).
Inhibit AVIA display when NAV GRID shown or A/G mode selected.
TACAN Mode X keybind fixed - now switches to X instead of the middle position.
Fixed RIO's pilot flap axis command affecting pilot’s flap control.
Fixed Iceman taking control and throttling up on ground during SP RIO startup.
Fixed AUTO THROT light illuminated when disengaging APC via throttle mode switch.
Fixed Iceman overriding ALT HLD and oscillating when the player switches to RIO seat.
Fixed AP not working correctly with FFB sticks.
Fixed LANDING CHK light remaining illuminated after touchdown.
Updated deck object placements for all missions including the new Stennis model.
Removed OP Reforger SC version - temporarily.
DCS: AJS-37 Viggen by Heatblur Simulations
Fixed Training mission 07 RB04.
DCS: F-14B Operation Sandworm Campaign by Sandman Simulations
Mission 4: Cargo ship trigger fires too early – fixed. Tanker too close to Iran border – fixed. Recovery just changing from CASE 1 to CASE 3 – recovery time bit earlier. Start landing checklist - message corrected.
Mission 6: Ships firing far away targets – fixed. Alert 15 blocking catapult – fixed. AWACS may give relief for interceptors even if enemy still present – fixed.
Mission 7: Enfield 4 sometimes fails to leave holding – fixed. Mission edited for better performance.
Mission 8: Landing list – fixed.
Mission 11: Colt 1 silenced.
DCS: UH-1H Paradise Lost Campaign by Reflected Simulations
Outro: Forrestal replaced Stennis because that's more accurate for 1969.
F/A-18C Rise of the Persian Lion campaign by Badger633
Missions 8 (All variations), AI not killing SAM fixed, Attack Helos fixed