DCS 2.9.3.51704

Home > News > Changelog > Stable changelog > DCS 2.9.3.51704
Stable changelog
DCS 2.9.4.53707 - 15.04.2024
DCS 2.9.4.53627 - 12.04.2024
DCS 2.9.4.53549 - 10.04.2024
DCS 2.9.3.51704 - 22.02.2024
DCS 2.9.1.48335 - 29.11.2023
DCS 2.8.7.42718 - 02.08.2023
DCS 2.8.4.39731 - 05.05.2023
DCS 2.8.1.34667.2 - 27.12.2022
DCS 2.7.18.30765 - 05.10.2022
DCS 2.7.17.29493 - 08.09.2022
DCS 2.7.16.28157 - 04.08.2022
DCS 2.7.14.24228 - 27.05.2022
DCS 2.7.11.22211 - 08.04.2022
DCS 2.7.10.19473 - 09.02.2022
DCS 2.7.9.18080 - 30.12.2021
DCS 2.7.7.15038 - 03.11.2021
DCS 2.7.6.13436 - 01.10.2021
DCS 2.7.5.10869 - 18.08.2021
DCS 2.7.3.8494 - 14.07.2021
DCS 2.7.2.8165.2 - 25.06.2021
DCS 2.7.1.7139 - 11.06.2021
DCS 2.5.6.61527.3 - 05.03.2021
DCS 2.5.6.59625.1 - 04.01.2021
DCS 2.5.6.59625 - 25.12.2020
DCS 2.5.6.55960 - 09.10.2020
DCS 2.5.6.52437 - 24.07.2020
DCS 2.5.6.49798 - 28.05.2020
DCS 2.5.5.41371.1 - 12.04.2020
DCS 2.5.5.41371 - 23.12.2019
DCS 2.5.5.39384 - 15.11.2019
DCS 2.5.5.35461 - 10.09.2019
DCS 2.5.5.34864 - 26.08.2019
DCS 2.5.5.33184 - 10.07.2019
DCS 2.5.5.32533 - 26.06.2019
DCS 2.5.4.30386 - 15.05.2019
DCS 2.5.4.29167 - 03.04.2019
DCS 2.5.4.27430 - 20.02.2019
DCS 2.5.4.26825 - 06.02.2019
DCS 2.5.4.26552 - 25.01.2019
DCS 2.5.3.24984 - 12.12.2018
DCS 2.5.3.23225 - 31.10.2018
DCS 2.5.3.22877 - 17.10.2018
DCS 2.5.3.22176 - 29.09.2018
DCS 2.5.3.21708 - 19.09.2018
DCS 2.5.2.20785 - 07.09.2018
DCS 2.5.2.18736.400 - 27.06.2018

New campaign: DCS: F-15C Aggressors Air Combat Maneuvering Campaign by Maple Flag

DCS World

  • Terrain scenery performance: optimized instancing and improved and optimized streaming.
  • ChinaAssetPack. Missiles KD-20, KD-63 and C-701T switched to ED’s declaration.
  • ChinaAssetPack. Bomb Type-200A switched to ED’s declaration.
  • ChinaAssetPack. LS-6/GB-6 updated range table.
  • ChinaAssetPack. HHQ-9 cold launch effect added.
  • Input. When a single Controller Axis is bound twice (ex. with and without a modifier) on a single Game Axis, the "Axis Tune" modal fails to save its settings. Fixed.
  • IR render. Fixed the square surface texture under the destroyed vehicle in FLIR.
  • Weapons. APKWS RCS decreased from 0.04 -> 0.01 sq m.
  • Fixed crash when one of two groups is destroyed while embarking a helicopter.
  • Fixed crash when one of two groups is destroyed while embarking a vehicle.
  • Fixed crash when infantry destroyed during a task Embarking.
  • Fixed crash when one of two groups is destroyed while embarking a ship.
  • Task Embarking, distribution doesn't work correctly for boat - corrected.
  • Fixed crash while performing a task Embarking in some cases.
  • Fixed exploit - aircraft can be equipped with weapons from other aircraft in some cases.
  • AI aircraft. AI S-3B tanker parks on a place already occupied with static - fixed.
  • Triggers. Part of group in zone - activates when it should not - corrected
  • Triggers. Trigger Zone. Checking inside the attached zone.
  • Effects. Rain effect is not cleared when it is turned off without restarting the DCS - fixed.
  • Fixed bug when camera can attach to dead object.
  • AI ground. When a SAM launcher has no LOS with its tracking radar, it still fires missiles, but they explode one second later - fixed.
  • AI helicopters. Fixed IAS speed vs. wind bug.
  • AI helicopters. Wheeled helicopters allow take off & landing from a parking position. "Normal" weight value was corrected. 
  • Control hover added Ah-64 taxi improved.
  • AI helicopters. AIs collide with each other on vertical take off - fixed.
  • AI wingman with data links remain on after shutdown - fixed.
  • SSE. MT. Any looped outText message flashes at different intervals in Multithreading - fixed.
  • AI surface. Infantry does not move after switching green state - fixed.
  • AI surface. Radar SON-9 alarm state cannot be set to GREEN - fixed.
  • AI surface. Ships may behave incorrectly when using the checkbox 'on land' - fixed.
  • AI surface. The second group can't execute command Embarking to ship - fixed.
  • AI surface. Deactivation function works only on part of units from the group - fixed.
  • AI aircraft. SA342 using ATGM HOT3 missile in Hellfire style - fixed.
  • Weapons. Negative weight of ATGM HOT3 payload - fixed.
  • Effects. Moonlight reflection over the sea produces a blinding halo - corrected.
  • Weapons. Kh-65 missiles turn around, and most don't hit their target - fixed.
  • AI aircraft. The likelihood of the aircraft colliding with trees when going around mountain tops has been reduced.
  • AI aircraft. AAR. AI struggles to keep the probe into the right drogue when the tanker orbits in a left turn - fixed.
  • VR In cockpit cursors have become oversized and blurred - fixed.
  • Effects. Flickering shadows in mirrors at night at some camera angles - fixed.
  • AI aircraft. Drones were unable to launch ATGM Hellfire from high altitudes due to a missile guidance issue. Now the altitude is limited to 3600 meters.
  • AI surface. S-75 (SA-2) tracking targets through mountains. LOS check restored.
  • ME. Triggers. Added expanded window in trigger actions for script.
  • Weapons. ATGM AT-6 and AT-9 will be lost if the launcher is destroyed.
  • AI aircraft. Incorrect behavior of the helicopter during landing in some cases was fixed.
  • AI aircraft. AI helicopters fail to engage ground targets in some cases - fixed.
  • Crash when deactivating a ship during a helicopter task cargo transportation fixed.
  • AI surface. NASAMS attacks helicopters from short distances only - fixed.
  • Weapons. Corrected aiming data for GBU-10, KAB-1500-LG-Pr, KAB-1500LG, GBU-24, KAB-500L, GBU-54, GBU-12.
  • DCS MT. Vehicle guns shaking during rotation - fixed.
  • AI surface. Turned off exaggerated recoil when launching missiles.
  • ME. GUI Error when changing ship type if AMMO tab open - fixed.
  • Weapons. Increased APKWS M282 warhead power.
  • AI aircraft. S-3B tanker. Mechanics of releasing the refueling basket and the refueling process have been adjusted.
  • Voice chat
    • Added transparency to the VC widget window. change colors in widgets
    • Fixed. MiG-15 VC radio mode does not work
    • Fixed. Active radio is not highlighted in the widget
  • AI surface. Freeze when performing Embarking task for ship in some cases - fixed

DCS: AH-64D by Eagle Dynamics

  • Adding the FCR Mast-Mounted Assembly as a loadout option in the Rearm/Refuel menu.
  • Fixed: Dedicated server doesn't start mission with AH-64D.
  • Fixed: Crash on PLT when CPG activates AutoTrack in multicrew.
  • Fixed: Setting the NVS to FIXED and pressing SLAVE crashes the game.
  • Fixed: Crash while using FCR and alternate cursor trigger on FCR page.
  • George AI tuning.
  • Fixed: Gun - bullets go missing 3000m.
  • Fixed: FCR will not operate after repair.
  • Fixed: AI AH-64D gun position.
  • Fixed: Missile RATE LIMIT and ROLL LIMIT are only occurring when rolling right.
  • Fixed: ECS temperature errors.
  • Fixed: RLWR and ADF audio channels are not synced in multicrew.
  • Fixed: Inner cockpit element intersects with pilot wiper blade.
  • Fixed: Renamed the rocker label on the EUFD to "DL".
  • Fixed: IHADSS symbology text size is too small.
  • Fixed: CPG range source is not repeated in Pilot symbology when in COOP rocket mode.
  • Fixed: Switching distance from KM to NM will freeze TSD scale.
  • Fixed: FCR symbology elements are not affected by the Symbology (SYM) brightness setting.
  • Fixed: Command Heading chevron is not referenced to aircraft heading when Bob-Up mode is entered.
  • Fixed: AGM-114L will not launch below 38 feet on Sinai map.
  • Fixed: HSI Ownship reference errors.
  • Fixed: AGM-114L is tracking a target but ACQ is displayed as "?SKR" in white.
  • Fixed: HDG> on PAN page should be referenced to Magnetic North.
  • Fixed: Leading zeros in Lat/Long Minutes are not displayed in Point Review status windows.
  • Fixed: ENDR status window on TSD should be hidden when fuel flow is 0 LB/HR.
  • Fixed: AUTOPAGE - OFF cannot be chosen on ASE page.
  • Fixed: Activation/deactivation logic for C AUX, L AUX, and R AUX on FUEL pages.
  • Fixed: Power interruption is triggering ENTR INU 1 BRST and ENTR INU 2 BRST advisories.
  • Fixed: POINT ADD/EDIT is using MPD cursor position on TSD instead of coordinates on KU.
  • Fixed: Nav range is not being entered when the SLAVE button is pressed if Laser range is present.
  • Fixed: RFHO message should not have a LOCATION option on COM>MSG-REC page.
  • Fixed: IAT messages are appearing in Pilot symbology.
  • Fixed: CPG's Target STORE message not displayed on VID page in Pilot crewstation.
  • Fixed: Target data from FCR TGT Report is used by FCR aircraft as its own if a scan was already performed.
  • Fixed: AZ LIMIT is appearing in place of EL LIMIT when the gun turret is near the aircraft centerline.
  • Fixed: AZ LIMIT, EL LIMIT, and COINCIDENCE are not interrupting the gun from firing.
  • Fixed: AZ LIMIT from an inboard missile launch is being removed before the missile actually launches.
  • Fixed: TEDAC "CAGE" and "LMC" lettering switched.
  • Fixed: Hold mode indicator behavior when enabled/disabled.

DCS: F/A-18C by Eagle Dynamics

  • Fixed: Cold Start Datalink not working. 
  • Fixed: Crash when launching HARM.
  • Updated flight model and FLCS (details in newsletter)
  • Added new pilot helmets HGU-68/P and HGU-68/P with NWG. 
  • Fixed: MFD image in some sun light exposure positions is corrupted.
  • Fixed: Incorrect Bingo Caution.
  • Fixed: On the ground with both engines running only FUEL tank 2 depletes.
  • Fixed: Fuel temperature 1000°C on the ENG page causing the FUEL HOT caution after repair.
  • Fixed: Brake check holding at Mil power.
  • Fixed: RADAR ALT does not always give a warning when set on the UFC.
  • Fixed: Some knobs glow when turned off. 
  • Fixed: Check TK PRES LO Warning with center fuel tank when climbing above 20k.
  • Fixed: Harpoons sometimes self-destruct too early when using HTP.
  • Fixed: Radar target heading oscillating in both STT and TWS (and LTWS) for closely spaced targets.
  • Fixed: Some knobs are lit in a cold and dark cockpit.
  • Fixed: ATT Switch to STBY doesn't trigger "X" on FCS.
  • Fixed: Keybind for Bleed Air not working.
  • Fixed: Selecting TWS from a RWS STT will recenter scan line.
  • Fixed: AACQ and Bullseye information overlapping.
  • Fixed: 1 Look RAID adds a "0" next to the targets.
  • Fixed: TDC on the RDR ATTK and AZ/EL pages does not show info for targets other than the L&S, when in STT.
  • Fixed:  STT could lock the wrong target.
  • Fixed: JDAM indication is crossed out on the HUD when the JDAM is not aligned.
  • Fixed: SHOOT and IN LAR cues not showing on the Left DDI.
  • Fixed: Jamming targets are locked in ACM regardless of distance.
  • Fixed: INS alignment on CV starts as RF but then switches to CBL.
  • Fixed: PPLI doesn't work on Marianas terrain.
  • Fixed: WARN ALT values do not fit on the A/C page.
  • Fixed: SLAM indication is crossed out on the HUD and MFD when the SLAM is not aligned.
  • Fixed: Light bleeds into the cockpit around the brake pressure gauge.
  • Fixed: Cannot move scan center in VS.
  • Fixed: AI nozzle and nozzle covers after shutdown are incorrect.

DCS: F-16C Viper by Eagle Dynamics

  • Fixed: Datalink doesn't work after cold start. When starting or restarting the aircraft, the MIDS switch must first be set to OFF. Only set to ON after the GPS switch has been set to ON for 60 seconds and the DED TIME page displays GPS SYSTEM.
  • Fixed: Elevators remain in the position when control is released.
  • Fixed: Crash may occur when exiting FCR OVRD.
  • Fixed: Possible DCS crash upon release of GBU-24.
  • Fixed: Possible crash when launching an IAM.
  • Fixed: Markpoint created after VIP designation is offset.
  • Fixed: Dogfight mode lock freezes mid-air.
  • Fixed: Incorrect heading and distance to steerpoint with GBU-24.
  • Fixed: Cursor Zero/SPI system not working in A-G.
  • Fixed: Datalink doesn't work for maps in the Western hemisphere.
  • Fixed: Holding MPO switch in OVRD commands a nose down pitch rate.
  • Fixed: Training. JDAM mission wrong coords given to verify.
  • Fixed: Differential stabilizer and rudder behavior in a Deep Stall with MPO engaged.
  • Fixed: FLCS oscillations.
  • Fixed: Maverick VIZ and TGP SPI not Working.
  • Fixed: RWR BIT logic improvements.
  • Fixed: AGM-65 EO sub-modes corrections.
  • Fixed: Offset Aimpoint positioned incorrectly on HUD depending on previous steerpoint.
  • Fixed: AGM-154A ETA and TTI incorrect.
  • Fixed: DTOS/VIS/EO-VIS should not incur a slew to the Navigation cursor.
  • Fixed: Cat 1 pitch oscillations at AOA limit.
  • Fixed: A-G FCR mode invalid state.
  • Fixed: AGR OVRD flashes GM radar return when pressed.
  • Fixed: TGP mask cue erroneously flashes if TGP is placed into standby while TGP is masked.
  • Fixed: 3-way switch for ANTI-SKID/PB doesn't engage Parking Brake.
  • Fixed: HAD HARM target handover blanks out A-G radar.
  • Fixed: Moving TDC with TGP in STBY moves SPI to present position.
  • Fixed: Adverse small oscillations in TO\landing gains when banked.
  • Fixed: AIM-120 SLAVE/BORE option not available.
  • Fixed: Defog Lever movement.
  • Fixed: HSD "FR/FL" filter function issues.
  • Fixed: Changing Master Mode while TGP OVRD is enabled is causing erroneous TGP mode entry.
  • Fixed: AGM-65 VIS can get locked onto steerpoint.
  • Fixed: AGM-88 POS launch zone overlaps.
  • Fixed: WCMD Impact timer inaccurate.
  • Fixed: AGM-65 MLE scale only appearing in EO-VIS when WPN is SOI.
  • Fixed: HSD FZ can cause some symbology to disappear.
  • Fixed: HARM WPN TMS logic is incorrect.
  • Fixed: Idle nozzle position too wide.
  • Fixed: ARM L remains in HUD after R hard point disabled, and Laser arm is disabled.
  • Fixed: AGM-65 VIS TMS forward on post designate can flash DLZ on HUD when no Mavericks remain.
  • Fixed: Designating HAD symbol while in CCIP/STRF sub-modes causes TGP to slew away from CCIP pipper.

DCS: Mi-24P by Eagle Dynamics

DCS:L-39C/ZA  by Eagle Dynamics

  • Fixed:FKP circle is oval in MT build.

DCS:A-10C II Tank Killer  by Eagle Dynamics

  • Added. Serpents head mission
  • Fixed. Jammer functions will not become unavailable if Jammer is removed
  • Fixed. Engines appear to randomly cut-off when performing dives
  • Fixed. IFF M4 Code Knob starts at A position
  • Updated how ARC-186 control head controls and dials work.
  • Added missed lines in the HSI instrument
  • Fixed. Air Conditioner HOT/COLD clickable connectors are missing
  • Fixed. Radio placard number does not change when setting a different number in rearming menu
  • Fixed. Paveway II, GBU-54 and APKWS do not guide to TGP laser designation

DCS:FW 190D-9 Dora by Eagle Dynamics

  • Updated whole sounds

DCS: F-15E Suite 4+ by RAZBAM Simulations. Version 1.8.7.232

  • Fixed : RBM azimuth sector not following cursor if latched on SP
  • Fixed : Cursor not synced when latched on SP
  • Fixed : HRM patch video and symbology scaling slightly off causing designation errors
  • Fixed : WSO MRM/SRM radar presets programming
  • Fixed : Missing OBST (TFR) warning light on front cockpit
  • Fixed : STT not triggering RWR alerts between F-15Es
  • Fixed : AN/APG70 and AN/AAQ13 having mutual interferences
  • Fixed : Swapped SRM/MRM radar presets
  • Fixed : Small glitch on RBM scope refresh sides with crosswinds
  • Fixed : IFF Mode 4 returning hostiles as friendlies
  • Fixed : RWR Threat icons does not show true distance from aircraft
  • Fixed : AG Gunsight accuracy. Note: Range to Ground is still WiP
  • Fixed : LANTIRN AAQ-14 TGP still functional if pod is removed from the aircraft due to enemy action.
  • Fixed : LANTIRN AAQ-13 NVP still functional if pod is removed from the aircraft due to enemy action.
  • Fixed : LANTIRN TGP when RET cued is locked to the Velocity Vector Marker instead of the AG reticle
  • Fixed : PACS release program keeps station boxed despite it being empty.
  • Fixed : PACS release program not cleared during rearming
  • Fixed : Smart Weapons PACS not updating correctly during rearm
  • Fixed : CDS NOT LOADED warning message being displayed when Smart Weapons are loaded.
  • Fixed : Smart Wpns sync problems during TGT XFER when both pilot and WSO push the MPDs buttons at the same time.
  • Fixed : Smart Wpns PAC not sync'ing after bomb release.
  • Fixed : Smart WPns XFER of a SEQ PNT always displays SEQ 1.1.
  • Added : AGR radar mode
  • Added : Radar elevation reset upon entering GUNS mode
  • Added : Radar GUNS mode quickstep/bump
  • Added : MGRS programming
  • Added : AUTO AGR
  • Improved : Mutual interference accuracy
  • Improved : Front Cockpit Auto Acquire Switch HOTAS logic.
  • Updated : AA RDR contact sticks now show Releative Heading (RH) instead of aspect
  • Updated : RWR Behavior to radar lock and weapons launch.
  • Updated : RWR Audio Warnings.
  • Updated : Bomb fuze delay for penetration set to 0.005 seconds
  • Updated : AUTO Release consent for LGBs
  • Updated : Aircraft Models.
  • Updated : HUD coating on combiner glass.

DCS: AV-8B NA by RAZBAM

  • Fixed: ICS Volume control inverted
  • Fixed: Aileron DROOP light logic
  • Fixed: NRAS box logic
  • Fixed: navigation error when INS is in NAV mode (WIP). Note: Drift error is disabled until logic is fixed.
  • Fixed: Rocket slant range indicator using gun range values
  • Fixed: EHSD waypoint icon displaces when selecting W/OS steering
  • Added: ICS volume control keybinds.

DCS: MiG19P Farmer by RAZBAM

  • Fixed: Taxi light not illuminating the runway
  • Fixed: Landing light not working
  • Fixed: Radio/ADF switch keybind not working

DCS: M-2000C by RAZBAM

  • Added : Red radio config panel
  • Added : Sec CALC rearm bind

DCS: Mirage F1 by Aerges

Systems:

  • Added full IFF transponder simulation compatible with M-2000 and F-15E. Added the option to equip BE, CE and EE with mode 4 IFF (new cryptographic unit, IFF panel and warning light, only installed in a few aircraft) in the module options. The F1M will be equipped with it by default.
  • The AP light test now needs AC power to take place.
  • Flight control system test now needs AC power to start.
  • Fixed wheel brakes control in F1BE - right brake command was also moving the left brake, while left brake command was doing nothing.
  • F1BE pitch/roll/rudder trim positions are synchronised in multicrew now.
  • Added PBL 201 2300 l fuel tank to flyable versions of F1. Weight, balance and aerodynamics are accounted for.
  • Fixed bug in which, when central and right external fuel tanks were mounted, no fuel was consumed.
  • Brake warning light no longer turns on when actuating the brakes if the gear is deployed without weight on wheels.
  • Several Hydraulic System fixes were made:
    • Circuit 1 and 2 accumulators were not working correctly, now fixed.
    • Combat flaps and brake lights logic was incorrect with engine off, now fixed.
  • Added AC electric (400 Hz) cockpit sound.
  • The seat height is now initialised before the simulation is unpaused at mission start. It eliminates a sudden pilot head position move once the simulation has started.
  • F1BE: Fixed not moving rear seat rudder trim switch, when using keyboard.
  • The seat height adjustment switches clickspots are correctly initialised now to eliminate clickspot position misalignments before the seat is moved for the first time.
  • F1BE: Added keybinds for rear seat height adjustment.
  • F1BE: Forward canopy now cannot be lowered and closed before the rear canopy is closed and locked.
  • Added separate input commands for stages 1 and 2 of the radar elevation increase/decrease buttons.
  • Added 'Disable force feedback effects' option to the module options.
  • Pilot flight controls are set to neutral now when the pilot has lost consciousness.
  • Added two input commands: 'Move throttle from Idle to Stop' and 'Move throttle from Stop to Idle'.
  • Added 'button-like' input entry for the throttle idle cut function. It moves throttle to ‘Stop’ when pressed, and then back to ‘Idle’ once it is released.
  • The movement speed for pilot stick and rudder by keyboard was increased by a factor of two.
  • Now it is possible to click the throttle out from ‘Stop’ position, disregarding the actual throttle axis input. Then, the throttle will be animated in the cockpit to the actual axis input position.

Communications:

  • Added "Radio Selector Box defaults" section in the module options with default volume potentiometers positions.
  • Now any of the default Voice Chat 'cockpit VoIP PTT' commands ('r.1', 'r.2', etc) can be used to activate transmission. It is made to reduce player effort to config (or deconflict between modules) Voice Chat input settings. Pressing any of those commands will activate Voice Chat transmission via the currently selected radio.
  • Now both default Voice Chat 'cockpit int VoIP PTT' input commands can be used to activate crew communication in F1BE (given that "F1BE intercom hot mic always enabled" option is unchecked in the module options).
  • Fixed radio status being incorrectly displayed as grey box (i.e. 'is turned off') in Voice Chat at hot start.
  • Added "F1BE intercom hot mic always enabled" option to the module options, though Hot Mic itself is not operating correctly yet. Please use a default Voice Chat key command to talk to the crewmember (with this option unchecked).

Pilot flight controls:

  • Throttle will not make an abrupt jump to the actual position anymore when the joystick is moved for the first time after the mission was started.
  • F1B: Stick, rudder and throttle are now always at the same position at both seats.
  • F1BE: Now another seat afterburner detent position is correctly taken into account, if it was modified in module options.
  • F1BE: Fixed resulting stick position when Force Feedback is enabled only in one of the two seats.
  • F1BE: Throttle will not jump anymore when the second crew member joins.
  • F1BE: Throttle transition between own and other seat input axis positions is now smoothly animated, when the FM control is transferred between seats.

Controls Indicator:

  • F1BE: With Combined Controls Mode disabled, and when another crewmember is present, the Controls Indicator now displays: a) other seat control input (grey index) when our seat has FM control, or b) own seat control input (white index) when other seat has FM control. In Combined Controls Mode white/grey symbols work as before.
  • The throttle control input (white index) is additionally displayed in all F1 versions. It can be observed, with another crewmember being absent, when the input axis is moved with the throttle being at ‘Stop’.
  • Stick/rudder positions now account for trim settings. Same applies to other seat controls positions in F1BE.
  • F1BE. Controls Indicator now displays 'C' symbol before 'F' and 'R' symbols, when the Combined Controls Mode is enabled.

Miscellaneous:

  • Default 6DOF view restrictions are now available again for user modifications (now can be edited in ViewsF1Cmn.lua).
  • Throttle handle and pilot hand got animation in the external 3D model.
  • Module options dialog was updated - Force Feedback related options were arranged as a visually separate group.
  • Cockpit tooltip and the corresponding command name in inputs for 'Air conditioning auto/manual switch' are now the same.
  • Fixed IFF Mode C clickable switch tooltip.
  • Added ‘Anti-ship Strike’ task to all F1 versions.
  • Minor flight manual updates were made.

DCS: C-101 Aviojet by AvioDev

General:

  • Added 'Disable force feedback effects' option to module options.
  • Pilot flight controls are set to neutral now when the pilot has lost consciousness.
  • Fixed batteries being constantly overheated when flying at high altitudes for quite a long time.
  • Changed the module options tab name from 'C-101EB' to 'C-101'.
  • The idle cutoff clickspot on the throttle handle is hidden now when the throttle is advanced forward from its idle position.
  • Now it is possible to click the throttle out from ‘Stop’ position, disregarding the actual throttle axis input. Then, the throttle will be animated in the cockpit to the actual axis input position.

Communications:

  • Added 'Audio Control Panel defaults' options group to module options with default volume potentiometers positions.
  • Now any of the default Voice Chat 'cockpit VoIP PTT' input commands ('r.1', 'r.2', etc) as well as both 'cockpit int VoIP PTT' commands can be used to activate transmission. It is made to reduce payer effort to config (or deconflict between modules) Voice Chat input settings. Pressing any of those commands will activate Voice Chat transmission via the currently selected radio.

Pilot flight controls:

  • Stick, rudder and throttle are now always at the same position at both seats.
  • With Combined Controls Mode disabled, stick, rudder, and throttle will be animated to the new positions according to the other seat controls input, when FM control is transferred between seats. I.e. there will be no immediate jump to the new positions. FM will take this into account, thus avoiding abrupt aircraft trajectory changes, or engine stress in the case of throttle input.

Controls Indicator:

  • With Combined Controls Mode disabled, and when another crewmember is present, the Controls Indicator now displays: a) other seat control input (grey index) when our seat has FM control, or b) own seat control input (white index) when other seat has FM control. In Combined Controls Mode white/grey symbols work as before.
  • The throttle control input (white index) can be observed now, with another crewmember being absent, when the input axis is moved with the throttle being at ‘Stop’.
  • Controls Indicator now displays 'C' symbol before 'F' and 'R' symbols, when the Combined Controls Mode is enabled.

DCS: JF-17 by Deka Ironwork Simulations

  • New: refill external fuel tank via radio menu
  • Fixed: fighter-to-fighter datalink
  • Fixed: GB-6 open altitude setting (now is 800-3200ft)
  • Fixed: GB-6 (Cluster Bomb/SFW) dispenser accuracy
  • Fixed: Type-200A cannot CCRP release over 1000 feet
  • Fixed: PF12 pylon weight
  • Fixed: GB-6 indicated launch range too short issue
  • Adjusted: oxygen volume and consumption rate
  • Prepare to switch to ED’s LS-6/GB-6

DCS: MB-339A/PAN by IndiaFoxtEcho Visual Simulations

  • Fixed: HSI course setting does not take into account the magnetic declination
  • Fixed: Pitch Trim insufficient
  • Improved: Flight model - Lateral stability
  • Improved: Flight model - Rudder efficiency at low speed (better control in crosswind conditions)
  • Improved: Collision model
  • Added: MB-339 T-Bird II (Lockheed T-Bird II) livery. Version for 1989 U.S. JPATS competition.
  • Added: Keybindings for the following categories (see the MB-339 forum section for the complete list):
    • MASTER CAUTION
    • AHR/GPS System
    • HSI Nav Modes

DCS: MiG-21bis by Magnitude 3 LLC

  • Deleted 2 double inputs conflicted with default screenshot and active pause inputs.
  • Special options: changed default ASP reticle state from GAMING to REALISTIC (unchecked). For GAMING state, the user needs to check this option.
  • Added clickable polarization filter for the radar screen (controls the radar screen illumination).
  • All missions checked and re-saved.

DCS: Christen Eagle II Magnitude 3 LLC

  • All missions checked and re-saved.

DCS: SA-342 Gazelle by Polychop Simulations

  • Exterior model art updates
    • Added: New PBR material for glass surfaces.
    • Added: 3D model detail additions
    • Added: Reworked damaged and destroyed 3D models
    • Fixed: General PBR material improvements
    • Fixed: 3D model shape and smoothing
  • Overhauled and replaced all external textures and liveries in full PBR
  • Fixed: Athos / GOA sight now only updates when not stowed (fps gain)
  • Fixed: Athos / GOA sight symbology disappearing when changing zoom levels
  • Added: Opacity added to Athos / GOA symbology
  • Fixed: Magnetic variation not displaying correctly
  • Added: Document explaining the new French liveries in the module’s Doc folder
  • Added: Kneeboard pages
  • Added: Minigun tracer ratio selection (Fewer tracers for NVG operations)
  • Fixed: M134 fire logic
  • Updated: M134 weapon model
  • Updated: M134 gunner model
  • Updated: M134 sight now collimated
  • Added: First iteration of AI gunner (limited to player controlled Gazelle) 
  • Known issues: External weapon sounds not matching correct type of weapon

DCS: Flaming Cliffs 3 by Eagle Dynamics

  • Improved cockpit and external textures for most FC3 aircraft.
  • Su-33 repair on a carrier's deck ends up with aircraft in water - fixed.

DCS: Black Shark 3 by Eagle Dynamics

  • Fixed Crash CockpitKa50.dll
  • ST. ABRIS Map screen flickers constantly if Display Resolution setting if set to "1024 every frame" - fixed

DCS: Combined Arms by Eagle Dynamics

  • Synchronization of S-300 launchers on slopes in MP - fixed.
  • Infantry does not move after switching green state - fixed.
  • Fixed lock-on state of SON-9.
  • Deactivation works only on part of units from the group - fixed
  • Fixed Liveries-name FFG Oliver Perry
  • Fixed issue with ground units that in some cases allowed them to track targets without clear LOS (AAA and SAM tracking target behind mountain).
  • Fixed problem with short launch range of NASAMS.
  • Added lock-on and launch sounds for Strela and Igla.
  • Fixed position of static units.
  • Fixed recoil from missile launches.
  • Fixed weather in CA missions.
  • Increased sight magnification of ATGM TOW launcher

DCS: South Atlantic by RAZBAM Simulations

  • Updated MR maps for noise textures
  • Updated Ground clutter, improved foliage blending and density to improve seamless transition
  • Fixed log entry bug for Azalea-SD bush missing
  • Fixed - Rio Turbio NDB map display
  • Relocated Cullen Airfield to the right Geo location
  • Fixed Cullen F10 map bug
  • Introduced a 40m dredged channel for ships to use at San Carlos water and Ajax bay within the Falklands Islands
  • Reworked MPA, Ushuaia, Ushuaia Helo Port to be more in keeping with the surrounding area.
  • Reworked blocks within Stanley to increase performance

DCS: Syria Map by Ugra Media

  • Optimization of scenes and models:
    • the number of bushes in scenes of airfields and forest areas was reduced;
    • the number of damage  models was reduced;
    • reduced the number of damages textures;
    • simplified damages and car models.
  • Updated vector data renderer on ground textures
  • The territories of southern Israel and Jordan have been worked out in more detail
  • Added Amman, King Abdullah II, Prince Hassan, Muwaffaq Salti and Herzliya airfields
  • Fixed the GRM of runway 03 in Beirut airfield
  • Fixed relays in Ramat David airfield
  • Fixed ILS in Ramat David airfield
  • Fixed errors in objects
  • Fixed the depth of the sea near the shore
  • Changed tower frequency from emergency 121.5 to normal 120.5 at Wujah Al Hajar airfield
  • Increased the length of the runway at Ein Shemer airfield
  • Added parking lots at Ein Shemer, Megiddo, Ramat David airfields

DCS: Normandy 2.0 Map by Ugra Media

  • Fixed bugs on the Thames Embankment in London
  • Fixed an error in the terrain at Bernay St. Martin airfield
  • Fixed errors in taxiways of Biggin Hill and Lympne airfields
  • Removed duplicated ATC towers
  • Reduced the number of objects in the scenes of airfields Detling, Lympne, Manston
  • Improved scenes of airfields Biggin Hill, Detling, Lympne, Manston
  • Improved backing scenes of airfields Detling, Lympne, Manston, Abbeville Drucat, Merville Calonne
  • Added traffic at Biggin Hill, Detling, Lympne, Manston airfields
  • Added the High Halden and Dunkirk airfields

DCS F-14 Tomcat by Heatblur Simulations

  • Added AN/ALQ-167 ECM pod as a visual loadout model for TARPS missions.
  • Added ECA countermeasure pod visual models for TARPS missions.
  • Fixed AI Wingman 2 and Wingman 4 issues in the Comms menu.

DCS AJS-37 Viggen by Heatblur Simulations

Major art revision and refinements for better accuracy and useability. Special thanks to Viggen maestro MYSE.

  • Added missing lights to the upper airbrake. 
  • Corrected landing lights mounting angle and properties.
  • Changed taxi light properties for more accurate angle and intensity.
  • Remade the Distance indicator to show the distance more accurately. 
    • Range accuracy is now within +- 100m (1000m), average accuracy is +-40m (400m).
  • NEW: Added optional Imperial altimeter and distance indicator.
  • NEW: Implemented major art corrections and refinement pass for entire DCS: Viggen cockpit, non exhaustive list including:
  • Modified model of pitch trim indicator, break pressure gauge, oxygen gauge, nozzle position indicator.
  • Rotated EP13 glass, and changed HUD and radar screen.
  • Evened out lighting strength on instruments
  • Fixed broken lighting on some instruments
  • Fixed some degenerate normals across the entire cockpit mesh.
  • Removed the black paint on panels being illuminated 
  • Added "LJUS RADAR" symbols to illuminate radar brightness and BELYSNING to illuminate cockpit illumination.
  • Added arrow illumination on FR22 panel, and MIL flag on distance indicator.
  • Fixed white lines in the radar display moving with the sweep
  • Removed lens flare from lights.
  • Added night lighting to warning flag on CI.
  • Changed FLI needles and wings to be lit more realistically
  • Added dots on panels to see what position the rotary switches are in
  • Added STD cover lighting effect
  • Clearer and more accurate warning panels. Also dotted a few Å,Ä and Ö, and added some missing lines.
  • Redder altitude warning light, brighter AP light and ALT warning light, and clearer radar range numbers.
  • Thickened altimeter 0.5 lines and added text on weapon jettison and X-tank jettison covers.
  • Added emissiveness to the α 15,5 button for nighttime visibility.
  • Updated placement of selected CI scale (15,30,60,120 lights): Moved toward the bottom of the scope
  • Updated CI compass bug size: Made wider and slightly thicker, and updated 12 o'clock marker size and shape.
  • Added missing lights to Fälld last, Trans/Rev, AP buttons, Reverser handle, CI bearing bug.
  • Changed colour of FÄLLD LAST and TRANS/REV rights, to orange and yellow respectively
  • Changed cartridge reader model and texture to fit new DTC
  • Animated throttle linkage to move with the throttle more accurately and attached rear half of throttle linkage for linked movement.
  • Animated canopy lever linkage to move more accurately
  • Made FLI ball horizon fixed in rotation per real device.
  • Increased “SNURK” button size and 
  • Fixed duplicated VFR/IFR chart.
  • Fixed clipping on the left ejection rope and added the right side ejection rope.
  • Updated KB panel model/texture
  • Updated placement of FLI parts to align with each other, recentered FLI ball and remastered FLI ball texture entirely.
  • Added Dzus fasteners to the right annunciation panel, made the oxygen switch larger, and added separate white startup marks on the right annunciator panel.
  • Put emergency instruction illumination switches to TILL
  • Added Illumination to FR22 “GRUPP” and “BAS” text, and updated rollers for both.
  • Added illumination dimming to the annunciation panels.
  • Added mounting screws for the AOA indicator, made altimeter knob larger, changed textures on altimeter settings controls.
  • Made the arrows on FR22 change with Instr. lighting knob
  • Made the instruments on the left panels change with Instr. lighting knob
  • “Radar light” changes colour with pol filter changes
  • Added glass “windows” to FR22 “GRUPP” and “BAS” selectors
  • Made the “MKR” knob girthier, and updated its textures.
  • Changed size of waypoint buttons and changed WP panel textures slightly.
  • New Data panel model
  • Added 6 o’clock marker on CI compass, glass to ADI slipp ball, and missing glass to CI.
  • Added “PK/FK” button on left wall panel
  • Adde missing text to INSTR Belysning and FLI Bel and changed colour of several lamps.
  • Added text on “ALLMÄNBEL” knob, changed NÖDFRIGÖRNING decals and added FK on master mode.
  • Changed “LJUS RADAR” knob model, added several decals on emergency trim panel.
  • Added numbers to temperature control and text to radio test knob.
  • Changed AFK light colour to orange
  • Made “α15,5”’s button “on” light larger 
  • Changed model around the RWR lights and changed RWR light textures.
  • Added screws to CI modelled compass
  • Made FR22 selector panel’s “AM” and “FM” lights to illuminate individually to show which is selected
  • Changed altimeter “STD” select animation to move the knob out, instead of in. It also moves more
  • Changed distance indicator model and centered hands on clock.
  • Added text on HUD brightness knob: “LJUS SI”
  • Slightly changed orientation of reverser handle.
  • Increased size of speed indicator knob.
  • Added animation for correct start pos for speed indicator hand

Campaigns

DCS: AV-8B Sky Warrior Campaign by Eagle86

  • All missions: Ship routes have been changed. Fixed the erroneous triggering of the "part of the group in the zone" trigger when the group is dead.
  • Mission 3: fixed a bug with the takeoff of the wingmen.

DCS: F-14B Operation Sandworm Campaign by Sandman Simulations

  • All missions – Some adjustments made to prevent premature landing list activation

DCS: F/A-18C Inherent Resolve Campaign by Looking Glass

  • Campaign file has been completely rebuilt
  • Users now have option to select hot start or cold start versions of the missions in the campaign menu (see
  • screenshot)
  • Mission file names and briefing names have been changed to accommodate campaign changes
  • Also includes all fixes from previous updates

DCS: P-51D Debden Eagles Campaign by Reflected Simulations

  • Mission 7 takeoff bug workaround
  • Mission 7 Dry pass on armored car workaround
  • Mission 8 Caboose Red 4 Engine failure simulated better
  • Mission 10 Blue 3 and 4 won't take off - fixed

DCS: F-14A Fear the Bones Campaign by Reflected Simulations

  • Mission 11 tanking progression bug fix

DCS: F-14 Speed & Angels Campaign by Reflected Simulations

  • Mission 9 safety trigger added for qual conditions

DCS: MAD Black Shark Campaign by Stone Sky

  • Edited the text of the radio dialogue in mission 4
  • Removed static JF-17s that sometimes caused an error in mission 4
  • Search beacon in mission 8 has been redesigned

DCS: MAD Campaign by Stone Sky

  • Fixed takeoff weight for the Gazelle in mission 7

DCS: MAD AH-64D Campaign by Stone Sky

  • Fixed bug UH-60 in mission 11
  • Added FCR to all missions
  • Infantry fall into inside the Tarawa landing ship - fixed

DCS: UH-1H The Huey Last Show Campaign by SorelRo

  • Mission 10: LZ Latigo tweaks and fail safe triggers added for the user not to be destroyed by the opposing forces
  • Mission 15: AI units tweaked to prevent crashes on takeoff. Time acceleration stops when voiceovers are triggered.

DCS: F-16C Red Flag 21-1 Campaign by Eagle DynamicsBunyap Campaigns

  • Updated missions to include critical mission times in the Briefing and added datalink assignments for Team and Donors

DCS: P-51D Debden Eagles Campaign by Reflected Simulations

  • Mission 7 takeoff bug workaround
  • Mission 7 Dry pass on armored car workaround
  • Mission 8 Caboose Red 4 Engine failure simulated better
  • Mission 10 Blue 3 and 4 won't take off - fixed

DCS: Fw 190 A-8 Horrido! Campaign by Reflected Simulations

  • More damage fail safes added to mission 12. Fine tuning.

DCS: F-14A Fear the Bones Campaign by Reflected Simulations

  • Mission 11 tanking progression bug fix

DCS: F-14 Speed & Angels Campaign by Reflected Simulations

  • Mission 9 safety trigger added for qual conditions
  • Mission 9-10 front radio channels updated
  • Mission 7-8 bandit engagement safety triggers added
  • Mission 12 PDF update

Mi-8MTV2 and Ka-50: Memory of a Hero Campaign by Stone Sky

  • Ka-50-2 was unavailable in mission 5 - fixed

DCS: F/A-18C Inherent Resolve Campaign by Looking Glass

  • Updated skins for PLAYER and WINGMAN Ai aircraft due to incorrect bort number display issue
  • PLAYER now wears VMFA-232 Red Devils liveries (Squadron actually deployed to Inherent Resolve)
  • Updated Missions 10 - Rail yards - fixed target 3 smoke FX error, Added SEAD success notification

A-10C / A-10C II Tactical Training Qualification Campaigns by Maple Flag Missions

  • Corrected AI Taxi issues for TAC 11, 12, 13, 14, 15, 16 and 17 for both A-10C and A-10C II campaigns.

UH-1H Worlds Apart - Spring 2025 Campaign by Low-Level-Heaven Mission Development

  • Mission 1: AI does not trigger when landing at station 1. The trigger has been adjusted and the take-off can be forced as a solution via the F10 radio menu.

FOLLOW US