Changelog

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Stable changelog
DCS 2.9.3.51704 - 22.02.2024
DCS 2.9.1.48335 - 29.11.2023
DCS 2.8.7.42718 - 02.08.2023
DCS 2.8.4.39731 - 05.05.2023
DCS 2.8.1.34667.2 - 27.12.2022
DCS 2.7.18.30765 - 05.10.2022
DCS 2.7.17.29493 - 08.09.2022
DCS 2.7.16.28157 - 04.08.2022
DCS 2.7.14.24228 - 27.05.2022
DCS 2.7.11.22211 - 08.04.2022
DCS 2.7.10.19473 - 09.02.2022
DCS 2.7.9.18080 - 30.12.2021
DCS 2.7.7.15038 - 03.11.2021
DCS 2.7.6.13436 - 01.10.2021
DCS 2.7.5.10869 - 18.08.2021
DCS 2.7.3.8494 - 14.07.2021
DCS 2.7.2.8165.2 - 25.06.2021
DCS 2.7.1.7139 - 11.06.2021
DCS 2.5.6.61527.3 - 05.03.2021
DCS 2.5.6.59625.1 - 04.01.2021
DCS 2.5.6.59625 - 25.12.2020
DCS 2.5.6.55960 - 09.10.2020
DCS 2.5.6.52437 - 24.07.2020
DCS 2.5.6.49798 - 28.05.2020
DCS 2.5.5.41371.1 - 12.04.2020
DCS 2.5.5.41371 - 23.12.2019
DCS 2.5.5.39384 - 15.11.2019
DCS 2.5.5.35461 - 10.09.2019
DCS 2.5.5.34864 - 26.08.2019
DCS 2.5.5.33184 - 10.07.2019
DCS 2.5.5.32533 - 26.06.2019
DCS 2.5.4.30386 - 15.05.2019
DCS 2.5.4.29167 - 03.04.2019
DCS 2.5.4.27430 - 20.02.2019
DCS 2.5.4.26825 - 06.02.2019
DCS 2.5.4.26552 - 25.01.2019
DCS 2.5.3.24984 - 12.12.2018
DCS 2.5.3.23225 - 31.10.2018
DCS 2.5.3.22877 - 17.10.2018
DCS 2.5.3.22176 - 29.09.2018
DCS 2.5.3.21708 - 19.09.2018
DCS 2.5.2.20785 - 07.09.2018
DCS 2.5.2.18736.400 - 27.06.2018
Open Beta changelog
2 aug
2023

Launch of the DCS: F-15E by RAZBAM

Introduced a new map module: DCS: Sinai by OnReTech

Introduced new campaigns:

  • DCS: F/A-18C Flaming Sunrise Campaign by Sandman Simulation
  • DCS UH-1H The Last Show Campaign by SorelRo

DCS World

  • Fixed H-6J GDJ-IV1 MER6 adaptor model.
  • Added smoke from vehicles and some static objects based on health, this means as a vehicle takes more damage you may see different levels of smoke giving you a better idea visually if you did any damage on that last run in.
  • ME. Info window expanded with opportunity to auto or selectively rename the units in the group. Press the “question” mark button next to the Group Name field. It was added earlier but not mentioned.
  • MP lobby. Select Role dialog now shows the name and IP address of the current server. The “Favorites” interactive star is also presented for convenience. Double-clicking on the IP address string copies it to clipboard.  It was added earlier but not mentioned.
  • The lessons for free entry level Su-25T attack aircraft are improved: tuned triggers and timings; added helpful highlights and in-simulation pictures for some lessons; added RU voiceovers.
  • Added raster charts layers transparency
  • Fixed crash on loading surface textures in Normandy 2.0
  • Ships AI. Fixed - ships are swung around target course duration after hard turn.
  • Ground AI. Fixed - Artillery does not fire if there is more than one unit in the group.
  • Ground AI. SL Flakscheinwerfer 37 continues to work after destruction of the generator.
  • Dedicated server.  Fixed - JTAC unresponsive in MP.
  • Fixed. Exhaust flames effect hang in the air after client changes slot or disconnects
  • Effects. Smoke from Vehicle Damage: smoke flickering when vehicle fire fixed, smoke after non-lethal damage temporary removed, added little smoke after damage for ships with old damage model
  • Destroyed AI plane teleports to ground level - fixed
  • MP. Static MLRS-270 attached to ship, don't moves with ship on client - fixed
  • In the mission there are many groups with multiple helo pickups. Once the helo's are full and troops remain a crash occurs - fixed
  • ME.GUI Error with task Embarking from Trigger actions in some cases - fixed
  • MP. DS. Required modules check is not working for the ww2 assets pack - fixed
  • MT. Units and smoke are visible through clouds from long distance - fixed
  • Weapons. Corrected weight of S-8 rocket family.
  • Infantry no longer smoke when injured or killed
  • ME. Weather widget: Broken alignment. Not enough space for strings - fixed
  • Ships. Arleigh Burke aft launcher is missing the 'boom' sound when the SM-2 missile is fired - fixed
  • ME. Mission Editor freezes when creating a new group - fixed
  • AI Aircraft. AV-8B. Incorrect deck landing and takeoff in some cases - fixed
  • AI Aircraft. AV-8B can't take off from FARP and sea shelf objects - fixed
  • GUI Error when try to select track in some cases - fixed
  • Ground units. In some situations, the collision of a bullet and a unit is not registered - fixed.
  • MP. Server CTD if the client is destroyed due to a trigger and the client leaves the server - fixed.
  • Historical mode. Egyptian list of units tuned.
  • MP. There is no confirmation window when exiting the MP via the role selection menu - window added
  • ME. ATC always shows AM radio modulation even if scene role set to FM - fixed
  • AI Aircraft. MiG-31 will be able to simultaneously launch up to four R-33 missiles to four targets.
  • Improved rendering of sea water surface in FLIR.
  • ME. Aircraft payload view will stay open when "Additional Properties" tab is open.
  • FLIR. South Atlantic Map IR render is adjusted.
  • AI Aircraft. AI fighters will attack specialized interceptors like MiG-31 type if they are tasked with attacking fighters.
  • MP. Server CTD on unit:destroy when player controlled - fixed
  • Incorrect display of the horizon visibility boundary in TV mode of targeting pods - adjusted
  • VR. Left eye has issues with lights on terrain and buildings - fixed lightmap applying in multi-viewport setup
  • ME. MK-84 and some other bombs are missing in the Bomb in Zone Condition of trigger - fixed
  • MP. Dedicated Server: slot spamming causes 100% CPU load and server unreachable - Fixed
  • New IA mission for Sinai Map: MiG-15bis, F5E, and Su-25T
  • MT. Shaded 3D models in ME and Encyclopedia
  • ME exits without Save prompt when closing Encyclopedia with a double-click - fixed
  • MP. Server. Missions lists are now separated. MP mission launched from ME would be always shown as a single one in list while ordinary mission list accessible from MP menu will not be purged
  • Train horn sound fixed
  • Cancel button not working in game options/system - fixed
  • ME. Egypt. Historical database checked and corrected
  • ME. The crew's radio is enabled
  • MANPAD units will not have smoke damaged effect after being hit
  • Fixed several crashes in certain situations
  • NS430 Persian Gulf crash on zoom out to 200 nm - fixed
  • MP. New feature. Slot types filtering feature added to client
  • MP. Server restart leads to client being timed out or client DCS hang - fixed
  • MP. Key combo does not work in the role selection window in MP - fixed
  • ME. New feature “copy settings” button. You can now copy settings and properties between aircraft in your group, different groups, or all of the same type of aircraft on the map.
  • ME. GUI Error when try to create new payload - fixed
  • ME. GUI Error when try to open fuse adjustment panel in some case - fixed
  • AI ground units will now attack enemy trains
  • AI ground. The cause of collision and intersection of ground unit shapes has been eliminated
  • AI aircraft. Overloaded OH-58D cannot take off - fixed
  • AI aircraft. B-52H will not use all flares on the one incoming hostile missile
  • AI aircraft. Some planes suspension nose / tail gear animation corrected
  • AI aircraft. Il-76, Il-78, A-50, MQ-9 Reaper, E-3A, MiG-31, MiG-23MLD, Tornado GR4/IDS, Su-25, damage model corrected.
  • AI aircraft. After task Embarking, the helicopter remains on ground - fixed
  • AI aircraft. AI-launched laser guided weapons keep track of target while no one is lasing them after launch - fixed
  • Engine. When camera gets close to the water, the horizon line in the distance seems to disappear - fixed
  • Weapons. Added a small random trajectory spread of cruise and anti-ship missiles so that they do not fly exactly one after the other and do not collide.
  • Engine. Rewritten and optimized screenshot taking. Allow screenshots to be taken more than 1 per second.
  • Cameras. Corrected default camera position for the F4 view
  • L-39. Corrupt damage models - fixed
  • Corrected inaccurate terrain shadows appearing in some cases
  • Weapons. Some weapons pass through terrain and objects without exploding - fixed
  • Screen flickers black in some case - fixed
  • Exploded bridge has an ugly explosion crater - fixed
  • Authorization. Failed auth resets users options for the module - fixed
  • Encyclopedia. Wrong Harrier entry - fixed
  • Weapons. Kh-59 missile changes direction when target is already dead - fixed
  • Weapons. Arleigh Burke -Tomahawk wings are deployed too soon during launch - fixed
  • CTD when Mi-8 is destroyed with a specific payload - fixed
  • ATC comms mix up between maps - fixed
  • Weapons. AIM-54 loft trajectory adjusted
  • MP. Fix scrolling to own slot if filters were used before select role dialog was closed
  • Fix coalitions passwords feature

DCS: F-16C Viper by Eagle Dynamics

  • Adjusted threat position on the RWR.
    • Each threat lethality ring has been moved slightly outward. Radar threats in Track mode will appear just outside the solid white ring on the RWR display. Radar threats in Missile Guidance mode will appear inside the solid white ring. When taking defensive actions, radar threats displayed within the solid white ring should be prioritized over those outside the ring.
  • Fixed:Snowplow option missing on FCR page without TGP installed.
  • Fixed: High aspect BFM mission for Black Sea map - AI ignores player.
  • Added Velocity Search With Ranging (VSR)
    Instruction video DCS: F-16C and F/A-18C Velocity Radar Modes Update (COMING SOON)
  • Added MTR LO (71 knots) and HI (110 knots) function from CTRL (knots) page of FCR for radar AA modes
  • Added Sinai IA Instant Action missions
  • Fixed: Markpoint created from FCR GM has large offset from what is designated
  • Fixed: Offset Aimpoint altitude is entered from DED with negative values
  • Fixed: ASEC and DLZ persists in FCR after switching to NAV mode
  • Fixed: TGP Mark point incorrect in weapon MAN mode
  • Fixed: ACM 30x20 locking outside the HUD limits.
  • Fixed: IAS incorrect on Marianas with very high head winds
  • Fixed: Radar able to track targets that are terrain masked
  • Updated BFM Instant Action Mission
  • Improved target hold mechanism in STT.
  • Added Thrustmaster Viper TQS Default Profile
  • Fixed:MAN AUTO waypoint sequencing control.
  • Fixed:New Ground Emitter sound played when missile inbound
  • Fixed: TGP+GBU38 = 15-20m Miss. Note: 3 Second laser or AGR required before release for increased accuracy.

DCS: F/A-18C by Eagle Dynamics

  • Fixed: WPDSG designates the wrong point if the TDC assigned to HUD in A/G mode.
  • Fixed: Dumb bombs, cluster bombs and LGBs stuck in the wrong mode if IAMs are selected and a designation is made.
  • Fixed: Rudder animation on net phantom doesn't work.
  • Fixed: Trackfile stepping issue, sometimes a trackfile is skipped.
  • Fixed: VFA-97 Fuel Tank Texture Issue.
  • Added Velocity Search (VS)
    Instruction video DCS: F-16C and F/A-18C Velocity Radar Modes Update (COMING SOON)
  • Added Sinai IA Missions
  • Fixed: Enabling one-look raid removes target offboard information
  • Fixed: Stuck B sweep on the edge of the DDI after locking on to the target
  • Fixed: Slewing after Offset designation moves the WP symbol on the HSI
  • Fixed: Extrapolated radar trackfiles continue to update the AIM-120 with the true position of the target
  • Fixed: Precise coordinates discrepancy between F10 map and the cockpit
  • Fixed: TWS won't show a trackfile until 6 raw hits (bricks) are detected
  • Fixed: AZ/EL and RDR ATTK pages show info for jamming target
  • Fixed: Offset symbol moves in SA page
  • Fixed: SA page shows HAFUs ranked as 0, for trackfiles below rank 9
  • Fixed: Stepping away from first track file takes two presses
  • Fixed: Training mission carrier moves when it should be static
  • Fixed: Airspeed in HUD on Marianas is doubled in very high head winds
  • Fixed: Time on Target seems too fast when setting ground speed
  • Fixed: Radar able to track targets that are terrain masked
  • Updated DCS: F/A-18C BFM Instant Action missions
  • Improved target hold mechanism in STT.
  • Fixed: TDC Cursor not shown after switching from A/A to ACM
  • Fixed: Trains on ground radars
  • Fixed: Radar Range in VS on AZ/EL Page
  • Fixed: ARC-210 modulation set in ME is not respected
  • Fixed: Entering STT from VS results in azimuth vs velocity, STT should always be azimuth vs range
  • Fixed: VS detects and locks aircraft set to Late Activation before they activate
  • Fixed: Targeting pods loses point track on weapon change
  • Fixed: Auto bomb mode sometimes ignores countdown.
  • Fixed: AGM-84D Harpoon does not self destruct at correct distance when used in BOL HTP
  • Fixed: AGM-84D Harpoon Search distances are not relative to HTP even though HSI indications show correctly
  • Update "Mission Qual" and "Weapons Qual" to standard ED graphics

DCS: AH-64D by Eagle Dynamics

  • Added AGM-114L. See video created earlier:  DCS: AH-64D | Radar-Guided Hellfire Missiles (COMING SOON)
  • Added Laser Spot Tracker. See DCS: AH-64D | Laser Spot Tracking (COMING SOON)
  • Added Internal Aux Fuel Tank option
  • FM. Considerable change of flight dynamics model (WIP):
    • The range of roll and pitch control has been increased, and at the same time, the stability of the helicopter has been increased in all flight modes, including:
      • Helicopter controllability at low-speed maneuvering has been improved;
      • Increased helicopter roll stability at submaximal speeds;
      • Improved behavior in transitional modes (roll-in/out and pitch-in/out)
    • The trim position of the helicopter and controls in hover and level flight modes has slightly changed.
  • FMC/SCAS
    • SCAS tuned for modified flight dynamics model;
    • SCAS altitude channel damping and auto-shutdown behaviour was remodelled to react at specific limit parameters of the engine and vertical speed
  • Fixed: Weight issue after heavy loadout creates control problems
  • Fixed: Crash on PLT client when CPG leaves from crew.
  • Fixed: Multi monitor - Exported displays not respecting brightness
  • Fixed: George menu does not take into account the scaling of the interface. (reticle offset left)
  • Fixed: PERF page WIND direction displays value 180 deg opposite of correct value
  • Fixed: CHAFF (T1) should be "barriered" when forced to SAFE
  • Fixed: Enemy AI does not attack AH64 if pilot is killed (heli by CPG control)
  • Fixed: Rotor lighting effect artifacts at night
  • Fixed: Export viewport - static viewport images when choosing external views
  • Fixed: TEDAC Export Viewport spills into adjacent view ports
  • Fixed: VHF AM radio can transmit in 108 - 115.975 MHz range
  • Fixed: MPD TSD Pages - Routeline doesn't include Hazards points
  • Fixed: CPG TDU blinking in Multicrew/MP
  • Fixed: Blurred rotor effect not working for CPG in multicrew
  • Fixed: CPG Nav range automatically updating to new Nav range without SLAVE being re-enabled
  • Fixed: AGM-114 quantity issue when taking control with CA
  • Fixed: Missile Constraints Box and Rocket Steering Cursor not displaying when SAFE
  • Fixed: George AI uses weapons incorrectly in some case (George AI launches one missile without lazing the target. Missile flies past. Laser does not turn on. Indications on IHADSS does not correspond to the selected mode in George AI menu.)
  • Fixed: "Back Scatter" Message with no missiles
  • Fixed: M282 rocket warhead falls outside the timeframe
  • Fixed: Wrong control layer opens in the settings, after selecting AH-64 in the simulation
  • Made it possible for AI to use IAT
  • Added Sinai IA Instant Action missions
  • Added Windshield wipers clear rain drops
  • Added for AGM-114L  new icon for ME
  • Fixed: George manoeuvres are not predictable and almost deadly
  • Fixed: LST switch in front cockpit moved to A in colds (auto-start and manuals)
  • Fixed: AGM-114L seem to fail to hit targets fired while aircraft is moving
  • Fixed: APU desync between PLT and CPG
  • Fixed: "George" will say "in range" when it is not
  • Fixed: Player-CPG cannot launch AGM-114L after AGM-114K
  • Fixed: George evaluate LT switch position when Player leaves CPG seat
  • Fixed: Yaw limit after you don't launch AGM-114L at once
  • Fixed: Constraint box fixed after last missile
  • Fixed: George launched AGM-114L from 9km when in weapons free mode
  • Fixed: AGM-114 typo in weapon label
  • Fixed: FCR defaults to wrong mode in specific power on conditions
  • Altitude Hold logic corrections
  • Added mixed AGM-114 loadout
  • Fixed: George enter VRS too often
  • Fixed: Uses gun limit depending on the cockpit, not on the actual trigger pressed
  • Fixed: George refuses to fire gun after first engagement
  • Fixed: Extra symbols on EUFD
  • Fixed: George AI as pilot loses height for no reason
  • Fixed: IAT inertial track behavior for primary tracked target
  • Fixed: VR Collective issues - Collective raises with no user input.
  • Fixed: INU alignment resets when APU is turned on from External Power
  • Fixed: Ground power GPS alignment can be broken with APU
  • Fixed: PLT and CP/G TADS Desync issue - Slaved TADS
  • Fixed: MPD Brightness knobs not working cold and dark with input pushes
  • Fixed: Flat tires are not fixed with repair.
  • Fixed: CPG joins after APU - no sync of engine or rotors
  • Fixed: Multicrew Hold mode indications not Syncing
  • Fixed: JTAC and player uses Laser Hellfire instead of Radar Hellfire in 9 line dialog  

DCS: Mi-24P Hind by Eagle Dynamics

  • Added: NEXT and PREV. bind commands for R-60 launcher selector
  • Added: Quick missions for NTTR and Caucasus
  • Fixed: Control options sometime stuck on Mi-24P Pilot-Operator category
  • Fixed: English cockpit backlight stencils conflict with Russian version stencils
  • Fixed: AI does not attack the MI-24P if pilot is killed and helicopter controlled by operator
  • Fixed: Petrovich AI menu does not take into account the scaling of the interface and reticle has left offset
  • Fixed: AC Voltmeter readings and wiring
  • Fixed: Petrovich AI warns about incoming attacks even if operator character is dead
  • Fixed: Killed Pilot character could control helicopter if Player being in operator seat and gives controls back ("C" by default)
  • Fixed: Several crashes reported by users through built-in report system
  • Fixed: Radio desync in multicrew
  • Fixed: R-863 radio does not turn on channel 11 on Pilot-Operator seat in multicrew
  • Added: Quick Start missions for Sinai map
  • Fixed: Searchlight multicrew desync
  • Fixed: Petrovich AI switch targets in the loop sometimes
  • Fixed: Fuel shut-off valve sound
  • Added: subtitle for Petrovich AI for target miss
  • Added: Petrovich AI interface for ASO-2V panel control has new function: Long Left (disables Petrovich auto-dropping flares/chaff if he see missile threat)
  • Improved: joystick axis controls and VR/head-tracker decouple for Mi-24P door gun
  • Improved: bomb struts are removed from pylons for weapons which don't need them
  • Improved: Petrovich AI will not use flares/chaff if there is weight on wheels of helicopter
  • Improved: Weapon release button cover opens automatically when weapon release is pressed
  • Fixed: More than one R-60M goes off rail sometimes if RS button cover is open
  • Fixed: DISS-15 system works without power
  • Fixed: Petrovich AI does not move sight to the designated position first time after switching on "Observe"

DCS: A-10C II by Eagle Dynamics

  • All training mission now using the correct A-10C II aircraft
  • Named presets for ARC-210 can be set in the ME now
  • Fixed. Two AIM-9 have launched from one point if manually selected
  • Fixed. Volume now can be regulated using Channel knob while being on the Menu page. Volume can also be changed for the guard receiver
  • Fixed. ARC-210 modulation set in ME is not respected
  • Fixed. CDU reruns BIT test when hitting "PREV" key after firstup
  • Added. Wheel chocks
  • Added. AN/ALQ-184 Long Pod
  • Added. Copy Feature for UFC and CDU

DCS: UH-1H Huey by Eagle Dynamics

  • Added: New engine simulation model added, replacing the old one
  • Added: Hypoxia effect added to UH-1H pilot
  • Improved: Position lights dim/bright adjusted
  • Fixed: Minigun animation is missing in MT
  • Fixed: WIP Throttle control over FCU logic for new engine model. (Before, helicopter would be able to takeoff on throttle idle)
  • Fixed: WIP Fuel consumption tuning after new engine model implementation

DCS: Mi-8MTV2 Magnificent Eight by Eagle Dynamics

  • Added: Quick Start missions for Sinai map
  • Fixed: Crash caused by asymmetrical gunpods jettison

DCS: MB339-A by IndiaFoxtEcho

  • Fixed incorrect indication for RNAV bearing
  • Fixed radios stop working when tacan is switched on
  • Fixed knob behavior for the gunsight MILS settings
  • Fixed tacan and radios volume at spawn according to ICS panel
  • Fixed wrong RPM percentage for the anti ice test

DCS: JF-17 by Deka Ironwork Simulations

  • Fixed: wmd7 image shaking during maneuvering
  • Fixed: AG radar no RBM image
  • Fixed: blackout issue at high alt due to ECS turned off
  • Updated: SMS supports PL-12 for new scheme test (Player needs to modify JF-17.lua to manually add PL-12 to JF-17 pylons)
  • Updated: PL-12 changed to same scheme as AIM-120C
  • Fixed: SMS supports for PL-12
  • Added: Weapon Qualification missions
  • Fixed: FPM behaviour on MFCD radar page

DCS AJS-37 Viggen by Heatblur Simulations

  • Tweaked HUD glass for better visibility in very bright lighting.
  • Fixed various sound loop issues.
  • Better ease-in and ease-out for afterburner sounds in cockpit
  • Added ability to move ahead in Cold Start mission in case of misfiring trigger.
  • Show Must Go On livery now shows appropriate droptank textures.
  • NEW: Added over 100 user requested keybinds (with special thanks to Munkwolf et al.).
    • Does not affect existing keybinds.
  • RB-05 Overhaul:
    • Fixed RB-05 only able to be steered with radar in A0.
    • Fixed launched RB-05s automatically setting radar to A0 (without moving the switch).
    • Fixed subsequent launches sending the first missile to Valhalla.
    • Fixed steering commands being sent to the missile beyond 30s.
  • Included several BK-90 fixes:
    • Fixed STD switch erroneously affecting pattern setting.
    • Inhibited display of BK-90 HUD symbology above 500m.
    • Max distance release cue not showing correctly.
  • Added U-22 Jammer Mode E (always transmits).
  • Added non-tracer AKAN gunpod.
  • Fixed Jammer warmup not being skipped during hotstart.
  • Fixed U-22 (old) warning light not showing during warmup.
  • Fixed X-TANK BRÄ light showing <50% RPM instead of <70%.
  • Fixed airbrakes not auto-retracting with landing gear releasing.
  • Added feature that allows airbrakes to be stopped in an intermediate position.
  • Added “_(...)” to keybinds for l10n. Now keybinds are localizable.
  • NEW: Added Quickstart Missions for DCS: Sinai map.
  • RB-05 Overhaul:
    • Fixed RB-05 only able to be steered with radar in A0.
    • Fixed launched RB-05s automatically setting radar to A0 (without moving the switch).
    • Fixed subsequent launches sending the first missile to Valhalla.
    • Fixed steering commands being sent to the missile beyond 30s.
  • Fixed Black Screen during EP13 operation.
  • Set the default position of manual fuel regulator to AUTO.

DCS F-14 Tomcat by Heatblur Simulations

  • NEW: Major Ground Handling and Suspension Overhaul Phase 1:
    • Improved general suspension.
    • Improved taxi behaviour and ground roll characteristics.
    • Improved ground handling sounds.
    • More ground handling improvement to come!
  • NEW: Added pedal shaker sound (above 21 units AOA.)
  • NEW: Added wing turbulence and wind sounds for additional feedback queuing at high G/pitch rate
  • Added DLC deployment sound
  • Fixed USS Forrestal taking damage on landing and take off
  • Adjusted buffet intensity and AOA schedule for “realistic” buffet option
  • Adjusted Yaw SAS effectiveness
  • Adjusted ground effect pitch moment to assist in aerobraking and rotation (necessary after rolling friction reduction)
  • Fixed MAK-79 loadouts.
  • Phoenix pallet mass now again added to total aircraft mass (added weight cannot be seen in-game, but is taken into account in the FM)
  • NEW: Major Ground Handling and Suspension Overhaul Phase 2:
    • Significant suspension and ground handling qualities update.
    • Increased Brake Torque.
    • Adjusted kneel actuator rate.
    • Completely redone strut forces and dynamics.
    • Adjusted kneel spring energy.
  • Fixed aircraft spawning kneeled on carrier hots.
  • All hots now spawn with the parking brake engaged.
  • Adjusted default takeoff trim for carrier spawns.
  • Fixed incorrect delay in ejection sequence.
  • EIG brightness adjusted with ambient illumination.
  • New: Added Quickstart Missions for DCS: Sinai map.
  • Improved AIM-54 loft.
  • Improved AIM-54 notch behavior.
  • Fixed laser issues with painted objects.
  • Possible fix to INS readout bug on TID.
  • Refined gearing ratio between pedals and commanded NWS angle for better ground control.
  • Reduced pitch trim actuator speed by 25%.
  • Reduced carrier catapult shot speed target by 15 knots to be more realistic.
  • Increased possibility of compressor stall in MCB region while MCB is inactive (CB pulled) by 300%.
  • Increased volume of DLC deploy sound.

DCS: SA-342M Gazelle by Polychop Simulations

SA342 - Common to all

  • Updated external textures to PBR standard
  • Added raindrops on canopy
  • Interior lighting and reflections updated
  • Flight model
    • Entirely rewritten FM
    • Overhauled engine and rotor behaviours
    • Updated mass and payload mass parameters
    • Many new behaviours added or reworked (ground effect, flapback/blowback, retreating blade stall, density altitude, ETL…)
    • Engine surge effect from rapid collective movement added
  • Force Feedback support added
  • Removed ‘Easier Controls’ special option
  • Removed ‘Rudder Trimmer’ special option (replaced with new trim options)
  • New trim options for cyclic and pedal behaviour when using ‘Force Trim Interrupt’
    • None - has no effect
    • Instant - trim position instantly set to current cyclic/pedal position
    • Fade In/Fade Out - trim position will move to current cyclic/pedal position over short time period (<1sec) (also applies to ‘Trimmer Reset’)
    • Applied upon Recentering - trim position will apply instantly only when cyclic/pedal position is recentered
  • Updated controls indicator
    • Red marker shows control position
    • Grey marker shows trim position
    • Autopilot markers removed for further consideration
  • Updated/added network animations
  • Implemented IFF panel (limited functionality)
  • Updated autopilot system
    • Airspeed/Altitude hold mode removed for further consideration
    • “Auto-collective” removed for further consideration
    • Added light indicators for auto-hover (CSV) and heading-align (ALV) autopilot modes
    • Autopilot master switch will not engage/will disengage if pitch, roll or yaw SAS disabled
  • Added smoke display system
    • Smoke launchers can be equipped in the rearm/refuel screen
    • Smoke launchers have a new input to toggle on/off
  • Collective can be hidden by clicking on base of collective
  • Added tablet navigation aid
    • Tablet can be disabled from mission editor
    • Tablet provides map, heading, airspeed and groundspeed GPS information
  • Updated slip ball to be less erratic
  • Fuel warning light now flickers if below 80L
  • Improved: Engine performance and torque limitations adjusted
    • This is a continuous iterative process and there may be further changes in the future
  • Improved: SAS behaviour adjusted
  • Improved: Adjusted visual rotor speed
  • Improved: Auto-hover improved
    • Heading slave to camera still WIP
  • Improved: Autorotation behaviour
  • Improved: Starter switch can now correctly be placed in ‘OFF/ARRET’ position once fuel is flowing
  • Fixed: Fuel mass bugs
  • Fixed Mistral reticle not showing
  • Fixed RWR Crash
  • Fixed FFB cyclic trim implementation
  • Fixed: Lateral force improvements
  • Fixed: Removed pilot sight clickable when sight is not visible
  • Fixed: Overtemp issues
  • Fixed: Bort numbers were not functional
  • Added: Replaced HOT3 missiles with ED weapon
  • Added: basic sling loading
    • Helper UI to be added later
  • Added: Periscope now has laser range finder
  • Added: Pilot sight will be hidden when spawning without any weapons equipped
  • Added: Mistral missiles are now able to lock on to ground targets when heat contrast is high enough.
  • Added: keybinds for radar altimeter (joystick)
  • Added: High detail community liveries by Mispunt: Olive Drab for US, UK, The Netherlands and Greece.
  • Added: High detail community liveries by Shaft, Peet and Mispunt: Armee HRI and Armee HRI Daguet for France.

SA342L

  • Added new weapons:
    • 2x/4x Mistral
    • 2x/4x HOT3
    • HMP400 gunpods (100, 200, 400)
    • Selectable GIAT M621 20mm
  • Replaced Viviane screen with periscope sight
  • Replaced Viviane control panel with periscope control board
    • Periscope provides two zoom levels
    • Toggleable gyro stabilisation
    • Selectable reticles for estimating distance
    • Connected to ‘VIS’ mode on Artificial Horizon same as Viviane
  • Pilot sight can be hidden by clicking on mounting of pilot sight
  • AI now able to fire HOT3 missiles
  • Added ground crew option to remove doors
  • Added option to shoot multiple pylons if the weapon is from the same type

SA342M

  • Viviane camera code overhauled
  • Viviane multicrew synchronisation improved
  • AI now able to fire HOT3 missiles

SA342 Mistral

  • Removed playable version (now replaced by SA342L)
  • Removed Custom Cockpit options

SA342 Minigun

  • Added special option to decouple minigun from head/camera view
  • Added inputs for keyboard/joystick control of minigun
  • Added inputs for mouse control of minigun
  • Added clickables and inputs for minigun safety, sight power/brightness and IR laser

DCS Mirage F1 by Aerges

TRAP 136 (‘Green’) and TRAP 137B (‘Red’) radios fixes:

  • TRAP-136 radio (‘Green’). Fixed incorrect operation of the radio function selector switch at cold.
  • TRAP-136 radio (‘Green’). Fixed inoperative radio at cold cockpit up, when the frequency was selected before the radio was powered on.
  • TRAP-136 radio (‘Green’). Selection of the Frequency mode selector 'G' position will not enable the guard receiver anymore. Use 'Pal+G' Function selector position to enable the guard receiver.
  • Fixed both 'Red' and 'Greed' radios function selector switches operation with autostart/autostop macros.

Optical Sight:

  • Fixed a bug with wrong gunsight diameter, when entering A/G mode with VEL Optical Sight mode enabled.
  • Changed Optical Sight Velocity Scale display logic:
    • In '(C + M or SW) R' mode the Target Aspect Angle is displayed.
    • With short range missiles selected and not in '(C + M or SW) R' mode - the Target Closure Velocity is displayed.
  • The Optical Sight target symbol doesn’t disappear anymore when it is near its movement limits.
  • The Optical Sight attitude reticle displayed part is limited now by ~75 degrees of total angle in pitch (it is the physical display limit of the pitch ribbon).
  • Optical Sight 'Normal' and 'Simplified' attitude scales are implemented on a single ribbon now, with a visible animation when the scale type is changed.
  • Implemented animated transition between the 'radar command bar' and the 'gun firing reticle' symbols. These symbols are physically placed on the same reticle ('Moving reticle').

General missile logic:

  • Wingtip missiles can now only be fired with a lock.
  • After review of available sources, Magic 1 and 2 missiles launch delays were reduced to 310 ms.
  • Added radar missile locked and masked tones.

Flight control system and AP fixes:

  • Yaw damper logic reworked: runaway yaw damper issue and oscillation in transonic fixed. Work on improving the behavior in wake turbulence is underway.
  • Fixed AP integral lateral command problems: AP can work with significant asymmetric payloads now.
  • AP ALT mode engagement is much more smooth now.
  • It's no longer possible to connect the AP at all when disconnection conditions are being met.
  • Solved AP disconnection issues with FFB.
  • Fixed control stick slow jitter in some situations when AP was connected.
  • Fixed autopilot roll issues that caused disconnection in MP (and in SP after a longer time).
  • Adjusted yaw damper response (both amplitude and frequency).
  • Adjusted wake turbulence behaviour. Now the aircraft won’t be so much affected by turbulence in yaw.

3D model and textures:

  • Fixed Mirage F1 EE AOA color band lights.
  • Fixed Mirage F1 EE accelerometer reset animation.
  • Fixed right wing pylon. It is identical to the left wing one, instead of being both symmetrical.
  • Added missing SIL label to UHF radio unit.
  • Fixed animation of the anemometer speed bug.
  • Fixed several fuel and radar lights in the Mirage F1 EE.
  • Fixed the size of white dots in the Autopilot control panel.
  • Fixed circuit breaker label (C de GYRO circuit breaker was incorrectly called NAV).
  • Improved BR-250 bomb texture.
  • Fixed the spherical indicator, it now shows the correct pitch attitude.
  • Fixed the standby horizon, it now shows the correct pitch attitude.
  • Adjusted spherical Indicator airplane symbol.

Short range IR missiles:

  • Fixed AIM-9J lock-on audio not being heard.
  • Sidewinder missile will not perform SEAM (scan pattern) anymore as this mode was not implemented in the real F1.
  • 'Cannon 600/Identification P' throttle button will now uncage Sidewinder missiles (except AIM-9B). If no target was detected at this moment, the seeker head will drift randomly following the background IR heat. The seeker will return to the boresight once the 'Cannon 600/Identification P' button is released. I.e. if a target is tracked, the button must be held pressed to keep the seeker on the target.
  • AIM-9JULI launch delay was reduced to 0.4 seconds (AIM-9B/P/J still have 0.8 seconds).
  • Magic 1 and 2 scan now is a 5 degrees wide rectangular pattern.
  • Fixed Magic missile scan pattern. Sometimes the scan pattern size was excessively increased.
  • Updated Magic missiles instantaneous seeker FOV. It is now 3.4 degrees wide.
  • Wingtip missile energization switch now always spawns in ON position.
  • Wingtip missile cooling time increased.

Gyroscope system fixes:

  • Fixed bug that impeded full alignment of the gyros if the Gyro mode switch is moved out of stop before the aircraft has AC power.
  • Gyro failure overhaul:
    • Added new gyroscope related failures.
    • Fixed general gyroscopic central failure (it now works as described in the manual’s failures section).
  • Changed CAP (heading) failure light logic to no longer depend on the attitude gyroscope state.

Other fixes and improvements:

  • Fixed both left and right BARAX panels animation and clickability issues.
  • Corrected asymmetric load behavior when carrying BR-500 bombs.
  • Fixed control stick animation arguments mix.
  • Oxygen system energization logic fixed.
  • Main oxygen tank level test corrected.
  • Emergency landing gear deployment issues fixed.
  • Updated tooltips in Mirage F1 'Special Options' menu.
  • Fixed IDN training mission. Lesson 2.1: The navigation indicator (IDN).
  • Removed "T" key default binding in "Search light button" input.
  • Added "Stick alternate PTT button" input.
  • Updated the Flight Manual.
  • Updated theup training mission: Highlighted the NWS high sensitivity button. Specified that the "I" key on the keyboard sets the throttle to idle.
  • Added PHIMAT chaff pod to versions CT, CR, ED, BD, EQ, BQ. (Only visual for now).
  • Added Stick Hide/Unhide keybind.
  • Fixed missing decimals in loaded radio presets.
  • Increased alternator overheating time.
  • BARAX lights test logic will be always working now, disregarding the system test status.
  • INS overhaul (first step):
    • Improved alignment steps and precision in all modes.
    • Accelerating during alignment now generates a malfunction in the INS and requires full realignment.
    • Fixed ALCM mode.
  • Corrected oxygen test logic to follow manual description. Now the needle moves from full to empty to full again until the test button is depressed.
  • Fixed oxygen indication energization logic. Now, when pressing the OXY TEST button, the oxygen indicator will be energized by the emergency AC bus 1 instead of the main AC bus 2, thus allowing the oxygen level to be read with the engine off.
  • Fixed Standby Horizon attitude reference symbol movement with keyboard inputs.
  • Fixed initial position of the ejection seat clickspot before it is pressed for the first time.
  • Fixed IDN mode switch initial position in F1EE: The animation position didn't match the internal value, so the indicator moves now correctly after selecting the first mode switch position.
  • Added timer to weight on wheels sensors to avoid the antislip kicking in when the wheels were not yet fully in the air.
  • Fixed an error in the VOR/ILS test - direction of the horizontal needle movement was inverted.
  • Fixed Standby Horizon initialization pitch error at hot.
  • Fixed R550 timeout logic at missile station selection - now the 'hardwired' 34 seconds timeout (gyros spool up timeout by a timer relay) is applied only when the "Matra 550 or SW missile" switch is turned ON.
  • Fixed the initialization of the mechanical clock hours hand when the aircraft time is more than 12:00 PM.

Miscellaneous:

  • Implemented mirrors position control by mouse axis, in addition to the existing clickable 'on/off' action.
  • Cockpit mirrors now can be toggled On/Off by 'Toggle Mirrors' key.
  • Fixed left mirror, it doesn't freeze anymore at certain view angles.

Training missions:

  • Updatedup training mission: Highlighted NWS high sensitivity button. Specified that the "I" key on the keyboard sets the throttle to idle.
  • Updated the taxi, takeoff and climb training mission: Added the need to press the U + V pushbutton in the radio selector unit. Improved the TACAN in T/R mode trigger, no need to reset the T/R position.
  • Landing training mission minor fixes.
  • Updated ground attack training missions: The sight is set in NORMAL mode instead of APP mode. Modified sight depression figures.
  • Added Sinai missions (Quick Start and Single Player for both Mirage F1CE and Mirage F1EE).

DCS: C-101 Aviojet by AvioDev

  • AIM-9M launch delay was reduced to 0.4 seconds.
  • Magic 1 and 2 scan now is a 5 degrees wide rectangular pattern.
  • Fixed Magic missile scan pattern. Sometimes the scan pattern size was excessively increased.
  • Updated Magic missiles instantaneous seeker FOV. It is now 3.4 degrees wide.
  • Fixed missing decimals in loaded radio presets.
  • Fixedup training mission (EN, ES and CN). The aileron control test trigger should now work.
  • Fixed the initialization of the mechanical clock hours hand when the aircraft time is more than 12:00 PM.
  • Fixed clock hands animation: minutes and chronometer minutes hands were mixed up with each other.

DCS: Black Shark 3 by Eagle Dynamics

  • APU & Engine sounds updated
  • ME. Incorrect mass of payloads - fixed
  • MP.  2011 version instead of 2022 when looking at other clients - fixed
  • Rotor gearbox sounds updated
  • Shkval. Inaccurate aiming to target from memory - tuned embedded INS+DNS algorithms, the error won't drastically increase on hover (filtered input more precisely)
  • Sound. Correctup sound procedure, add compressor's sounds, adjust zones for APU, turbine, compressors and other sounds. Improve the overall sound outside the helicopter.
  • INS. Alignment in some condition can't make IMU precision better that a certain threshold - fixed

DCS: Flaming Cliffs by Eagle Dynamics

  • Su-33. G limiter not functioning correctly - fixed
  • Double pylons with B-8 rockets don't work on Su-27/33 - fixed
  • Su-33. Heavy sky mission 20, Immobile Kuznestov makes takeoff impossible - fixed
  • Fixed Sinai QS missions
  • Fixed radio communication in the IA mission F-15C
  • Fixed CTD when leaving Gazelle slot then spawning in a FC3 aircraft

DCS: A-10C II Tank killer by Eagle Dynamics

  • ARC-210:Incorrect display of the symbol "," on comm page. -minor: comma will also be filtered out from ARC-210 preset name

DCS: F-86F Sabre by Eagle Dynamics

  • Fixed: Radar ranging for gunsight reticle.

DCS: F-5E Tiger II by Eagle Dynamics

  • Fixed: TACAN morse code can be heard although TACAN volume is OFF
  • Fixed:  Radar gunsight solution incorrect
  • Fixed: Radar doesn't return to acquisition phase after target lost in dogfight modes

DCS: AV-8B N/A by RAZBAM Simulations

  • Fixed: Radio Microphone Keybind behaviour

DCS: MiG-19P by RAZBAM Simulations

  • Updated: Temporarily disabled Radar Dynamic Terrain for VR due to compatibility issues.

DCS: Supercarrier by Eagle Dynamics

  • CVN-74 USS John C. Stennis No Number in LSO Display
  • Fixed: MT - long range lineup light not visible
  • Fixed: Deck markings not showing in mission editor MT

DCS: Combined Arms by Eagle Dynamics

  • Fixed - The submarine could dive underground at shallow depths (after command from F10 map).
  • Fixed - Range lamp for leopard 2.
  • Fixed - Isometric view remains when switching to ship, if previously used for vehicle.
  • Added gun reloading sound for WWII tanks.
  • Fixed - Player can't use HE shells in the second stage if in the first stage set 0 HE shells.
  • Fixed - "Zero-sight" mask in iso-view IR or NVG on MBT Abrams.

All WWII aircraft

  • Repair now replaces the battery with a charged one.
  • Fixed. Guns sound the same with open or closed cockpit

DCS: Mosquito FB Mk VI by Eagle Dynamics

  • Fixed. RP-3 25lb is not firing as specified from within the mission editor - fixed
  • Fixed. Cockpit lighting does not work in the Multi-threading
  • Added new skins for the aircraft
  • Fixed. Glitches in the spinning propeller effect.

DCS: Spitfire LF Mk. IX by Eagle Dynamics

  • Added the Chinese Flight Manual
  • Fixed. Cockpit lighting does not work in the Multi-threading

DCS: P-47D by Eagle Dynamics

  • Fixed. Landing gear that led to jumping behavior and explosions of the aircraft

DCS: Bf 109K-4 by Eagle Dynamics

  • Fixed. AI bot flies too slow compared to the player flown aircraft

DCS: FW 190D-9 by Eagle Dynamics

  • Fixed. Starter animation backwards when using keybinds.
  • Reworked keybounder handle animation
  • Fixed: Double bind for Start Switch
  • Added wheel chocks

DCS: FW 190A-8 by Eagle Dynamics

  • Fixed. Starter animation backwards when using keybinds.
  • Reworked keybounder handle animation
  • Pitot light indicator now works without ground power (pitot heating functions still have known issues)
  • Fixed: Double bind for Start Switch
  • Added wheel chocks

DCS: Bf 109K-4 Kurfurst by Eagle Dynamics

  • Unsupported ‘Signal Starter Crew’ command removed
  • Added wheel chocks

DCS: P-51D Mustang by Eagle Dynamics

  • P-51 Challenge Campaign. Updated clouds, seasons, skins, time of days

DCS: WWII Assets pack by Eagle Dynamics

  • C-47. Better up visual is integrated
  • C-47. Fixed. Landing gear contact with the surface.
  • C-47. Added new sounds for the aircraft
  • Reloading sounds for WWII tanks are added
  • A-20. Fixed. Bomber does not fire defensive guns

DCS: Normandy 2.0 Map by Ugra Media

  • Added scene of Spitfires factories in Hampshire
  • Added scene with flags and warehouses from machinery at Heathrow Airfield
  • Added the port of Le Treport
  • Added two fishing boats
  • Added fishing boat routes
  • Added underground tunnels in Paris
  • Added new tram routes in London
  • Added wooden piers
  • Improved radar tower scenes in England and France
  • Improved port scenes for Portsmouth, Dunkirk, London
  • Improved traffic of trains and cars
  • Added earthworks at English airfields Kenley, Ford, Chailey, Needs Oar Point, West Malling, Gravesend
  • Improved scenes of Orly, Saint-Andre-de-lEure, Amiens-Glisy, Carpiquet, Gravesend, Kenley airfields
  • Improved tent and sandbag shelter scenes at Ford, Chailey, Gravesend, Kenley airfields
  • Part of metal car bridges replaced by stone ones
  • Improved range of visibility settings for city objects
  • Improved life settings for objects
  • Improved lighting of objects
  • Destruction models are optimised
  • Added steps on Tower Bridge, Mirabeau Bridge, Alexander III Bridge
  • Fixed errors in the Chailey, Farnborough, Ford, Kenley, Beny-sur-Mer, Bazenville, Deux Jumeaux airfield scenes
  • Fixed errors in taxiways and car parks at Chailey, Farnborough, Ford, Kenley, Lymington, Orly, Villacoublay, Saint-Andre-de-lEure, Creil, Cormeilles-en-Vexin, Carpiquet, Sainte-Laurent-sur-Mer
  • Terrain errors on the French coast have been fixed
  • Leveled terrain in the ports of Portsmouth, Dunkirk, London, Boulogne-sur-Mer
  • Fixed errors in land textures near the Isle of Wight and on the coast of the landing zone
  • Corrected collisions in Louvre Museum arches, military school in Paris, Luxembourg Palace, Tower, Victoria Station, Liverpool Street Station, Kensington Palace, Buckingham Palace
  • Fixed errors at Cumberland and Newhaven Forts
  • Fixed the hands on the clocks at Victoria Station, Big Ben and model churches
  • Increased texture resolution for minimum settings
  • Improved cliffs on the coast of France
  • Added large size flags

DCS: Syria Map by Ugra Media

  • Added lighting with new real-time technology
  • Added right-hand traffic in Cyprus
  • Added kneeboard (tablet)
  • Mission generator updated
  • Added helicopter landing sites on GUI map
  • Added parking places for big planes
  • Improved and optimised urban development models
  • Improved models of airfield hangars
  • Improved models of original objects
  • Added destruction models for Aleppo power plant and Lafarge factory
  • Improved scenes of original buildings in Haifa, Beirut, Adan and Damascus
  • Trees in the forest have been optimised
  • Simplified tree collisions
  • Added parking areas for MiG-23 Marj Ruhayyil, Shayrat, Tiyas
  • Fixed frequency settings at Gazipasa, Rene Mouawad, Ramat David, Ercan, Beirut and HATAY
  • Fixed taxiways at Tal Siman, Beirut
  • Fixed lighting for Sanliurfa, Adana, Khmeimim, Haifa
  • Corrected the signs at Akrotir, Incirlik
  • Removed objects from Rene Mouawad car parks
  • Removed objects from Kingsfield glide slope
  • Fixed bugs in vector data and scenes
  • Map description updated
  • Added objects at road and railroad crossings
  • Two types of fuel stations added
  • Two types of roadside cafes added
  • Improved motor vehicles and ships
  • New trains have been added
  • Cars for right-hand traffic have been added
  • Improved city and field assemblies
  • Improved road and railroad assemblies

DCS: South Atlantic Map by RAZBAM

  • New - Major switch in technology used across all city blocks across the whole map
  • New - All new POIs for Cities (ongoing) First City is Punta Arenas and Ushuaia
  • New - Complete redesign of city blocks using all new models which are in keeping of the region
  • New - Major tree distribution adjustments to get rid of tree patterns across the whole map
  • New - Major re-work of roads across all Cities across the whole map with new blocks, textures, models, layout etc
  • Adjusted - adjusted many models to reduce poly count and improve textures and performance
  • New - Rural areas have also been given some love with new villages
  • Adjusted - Reduced surface file size to within ED recommendations
  • Fix- Reduced the street lighting on (Route National 3) near Rio Gallegos airfield (Discord feedback)
  • New - Added Deep water port for Rio Grande
  • New - Added hidden airfield in the north for small aircraft. Happy hunting

Campaigns

DCS: F/A-18C Inherent Resolve Campaign by Looking Glass

  • ADDED DOCS FOLDER - previously missing. Contains Campaign PDF, Mission Briefing PDFs, Info on skins and detailed campaign notes, credits
  • COLD STARTS - added for all applicable missions
  • Player now launches mission via SPACEBAR when ready allowing prep time
  • Added ability to use LABELS
  • Added SCORE SYSTEM system to each mission
  • Added optional IMMORTAL MODE to several longer missions, dangerous missions
  • Fixed / added EPLRS for all aircraft with datalink
  • New KNEEBOARDS for all missions with detailed flight plans, mission details including load out, flight plan, maps, orders, roll call and more
  • Embedded improved ground unit infantry skins from US Infantry Insurgent skins - see Campaign PDF for links
  • Player WAYPOINTS renamed for consistency
  • TACAN for tankers now use 72/74/75Y on all missions due to inconsistent TACAN issues
  • Mission1. Steered C-130 higher and wider to avoid confusing player to follow them on take off
  • Mission 2. Сorrected waypoints for target apron at menakh. Corrected transit speeds of package. Added additional ground units in firefight.
  • Mission 4. Improved in-game instructions and briefing. Improved Ai behaviours all-round. IImproved target sets and positions. Added improved secondaries and airfield attack. Dozens of other upgrades/improvements.
  • Mission 5. Adjusted helo heights - after reports of hovering around pad and too low for shoot downs around city. New audio added for weapons firing, BDA and other items. Mission improved playability / Flow / Timings. Improved gameplay, added audio for fox calls player and wingman, improved AI, landings, sequencing
  • Mission 7. Updated Ai behaviour for egress/recovery/landings. Updated Completion music. Updated Sabre20 audio/dialogue for improved accuracy (location, instructions). Updated Oil Derrick explosions. Updated Flypast Artillery strike/timings. Updated flight audio/comms to avoid audio clashes. Updated Banshee targeting and BDA.
  • Mission 11 - Chemical Alley - added immortal mode, improved gameplay, Enemy defences reduced, AAA FX improved, timings for tanker fixed
  • Many more updates that improve flow/experience

DCS: F-14B Operation Sandworm Campaign by Sandman Simulations

  • Missions 12. Mission goals edited
  • All missions: AI voice overs replaced by human actors
  • All missions: AI aircrafts chatter when not supposed - FIXED
  • Mission 3: Interceptors not reacting as supposed - FIXED

P-51D: The Blue Nosed Bastards of Bodney Campaign by Reflected Simulations

  • Radio frequencies fixed
  • Odd truck parked on a revetment fixed
  • Mission 6 odd units fixed
  • Minor trigger zone fixes

Spitfire IX The Big Show Campaign by Reflected Simulations

  • Radio frequencies fixed
  • Mission 2 success score fixed
  • Some random leftover statics removed
  • Mortality not enforced

Bf 109 K-4 Jagdflieger Campaign by Reflected Simulations

  • Radio frequencies fixed
  • Mission 10 AI takeoff bug workaround
  • Missing skin textures fixed
  • Mortality not enforced

DCS: P-47D Wolfpack Campaign by Reflected Simulations

  • Hand gestures added

DCS: F-14A Zone 5 Campaign by Reflected Simulations

  • Hand gestures added
  • Mission 3 possible AI taxi bug workaround
  • Jester will automatically navigate
  • Jester will automatically handle the radio
  • Randomized wild cards for better replayability
  • Randomized threats at the EW range for better replayability
  • Safety trigger added to avoid radio anomalies
  • Workarounds for overlapping radio messages blocking each other
  • Smoother trigger solutions
  • Documentation and graphics update

DCS: F-14A Fear the Bones Campaign by Reflected Simulations

  • Hand gestures added
  • Jester will automatically navigate
  • Jester will automatically switch radio channels
  • Workarounds for overlapping radio messages blocking each other
  • Smoother trigger solutions
  • Documentation and graphics update

DCS: F-14 Speed & Angels Campaign by Reflected Simulations

  • Hand gestures added
  • TACAN added to the tanker in mission 13
  • Safety trigger added to avoid radio anomalies
  • Mortality not enforced

DCS: Spitfire Beware! Beware! Campaign by Reflected Simulations

  • Hand gestures added
  • Mission 10 progression safety added
  • Mortality not enforced

DCS: A-10C Operation Agile Spear Campaign by Combat King Simulations

  • New datacard developed which includes weather data, more comprehensive info of the entire strike package, aircraft weight table, Joker and Bingo fuel states, and Bullseye coordinates.
  • New flight plan page includes waypoint altitudes, incremental and cumulative distances, weapons loadout graphic and description.
  • Both datacard and flight plans use larger font for easier viewing in-flight.
  • For missions with AFAC (airborne JTAC), added ability to turn the laser off/on by the player.
  • All AI anti-air threats dumbed down a bit to enhance game enjoyment.
  • Added background radio transmissions for a more "immersive" experience.
  • All mission kneeboards updated to new graphics/checklists.
  • Added support for new ARC-210 radio
  • And finally, after wheels up, a new little secret in the F10 menu to help make those long, lonely flights more bearable.
  • Mission 0: Added new datacard and flight plan. Wingman crashes into Player's aircraft on final. Fixed. New ATC instructions when landing.
  • Mission 1: Added new datacard and flight plan. AI Wingman not responding to menu commands. Fixed.
  • Mission 2: Added new datacard and flight plan. Increased effectiveness of anti-air threats (previously didn't do anything).
  • Mission 3: Completely rebuild from scratch. Added new datacard and flight plan. Loadout adjusted. Added more bad guys at Senaki and Kutaisi. Added SEAD support. Modified flight plan.
  • Mission 4: Added new datacard and flight plan. Added a few more Russian JTACs and IFVs. MedEvac not appearing - fixed. Medevac smoke not appearing - fixed. Added more and bigger BOOMs for player enjoyment. AI Medevac helo's not following flight plan. Fixed - maybe. Thanks David Reiff.
  • Mission 5: Added new datacard and flight plan. Updated flight plan route. Updated (increased) aircraft parked at Nalchick. Updated Colt 1-2's route. Changed Jolly to CH-53 (to better reflect CSAR Pave Low aircraft). Modified Jolly’s flight plan. Updated bad guy’s weapons. Player's aircraft is now available to the mission. Fixed. Thanks to Scylla and CrystalnEntity.  Also, added directional arrows to help with taxing in the dark and adjusted the amount of devastation the strike package wrought.
  • Mission 6: Added new datacard and flight plan. Updated Russian convoy route. Added AFAC (Reaper) for targeting. Modified players loadout. Modified Russian aggressor's route.
  • Mission 7: Added new datacard and flight plan. Reworked the entire strike package, Coalition flightsing up but not launching - fixed. Mission goals revised. Less aggressive Russian convoy. Added SEAD flight. Changed Bullseye location. Vehicles were previously on the taxiway blocking access to the active runway. Fixed. Thanks David Reiff.
  • Mission 8:  Added new datacard and flight plan. Modified player's loadout.
  • Mission 9: Added new datacard and flight plan. Changed SA-8s to SA-9s (thanks Blackadder 55). Modified Players loadout. Added SEAD flight. Changed lasing JTACs. Changed loadout back to GBU-12s from GBU-54s (the player keeps the option to change loadout at mission).
  • Mission 10: Added new datacard and flight plan. Essentially recreated this mission: modified all Russian ground unit's routes and waypoints. Updated mission goals and objectives. New mission briefings. Changed Pig Flight's loadout. Significantly modified and reorganized all Russian armor's routes and speed and added a few mildly effective SAMs to keep it interesting. Added another U.S. armored cavalry company to help fight the invading Russian horde.
  • Mission 11: Added new datacard and flight plan. Essentially recreated this mission: modified all Russian ground unit's routes and waypoints. Updated mission goals and objectives. Significantly modified and reorganized all Russian armor's routes and speed. Reorganized and remapped U.S. Cavalry's routes and makeup.
  • Mission 12: Added new datacard and flight plan. Essentially recreated this mission: modified all Russian ground unit's routes and waypoints. Updated mission goals and objectives. Significantly modified and reorganized all Russian armor's routes and speed. Reorganized and remapped U.S. Cavalry's routes and makeup.
  • Mission 13: Added new datacard and flight plan. Recreated the convoy to better follow their route.
  • Mission 14: Added new datacard and flight plan. Essentially recreated this mission: modified flight plan. Added new SEAD flight. Modified Russian armor at Tblisi. Added better AFAC support.
  • Mission 15: Added new datacard and flight plan. Add better ATC instructions. Boosted audio. Added more people and fireworks at Kobuleti. Decreased density of fog a bit.

DCS: F/A-18C Serpent’s Head 2 Campaign by Badger633

  • Missions 1 to 10: Ford dedicated skins added
  • Mission 3: Removal of co-ords via space bar fixed.

DCS: F/A-18C Rise of the Persian Lion Campaign by Badger633

  • Missions 1 to 15: Livery numbering fixed
  • Missions 13: Adjustment to help reduce A2A refuel collision.

DCS: F/A-18C Rise of the Persian Lion II Campaign by Badger633

  • Missions 1 to 13: Livery numbering fixed
  • Mission 13: Initial fail zone reduced.

DCS: F/A-18C Rising Squall Campaign by INVERTED

  • M02 - Fixed abnormal time flow at the beginning of the mission.
  • M08 - Fixed abnormal time flow at the beginning of the mission.
  • M09 - Fixed A-A data link functionality on SA page.
  • M10 - Fixed the issue of Hammer squadron not engaging.

DCS: UH-1H Huey Argo Campaign by 373vFS Greg

  • Fixed carrier issues on Missions 1 & 8
  • Tweaked cargo issues on Mission 3
  • Tweaked Mission's 4 time
  • Tweaked Mission's 8 Convoy reactions

DCS: F/A-18C Operation Pontus Campaign by 373vFS Greg

  • Fixed script error when targets were destroyed during CAS missions.

The Enemy Within 3.0 Campaign by Baltic Dragon:

General. Fixing typos, updates to briefings etc.

  • Mission 01. Fixes to coordinates in subtitles. Removed unnecessary files from the mission.
  • Mission 04. Added missing line for Pontiac. Updated on-screen messages so that player won't loose some of the comms.
  • Mission 05. Removed duplicate briefing images. Updated flight plan (removed wrong WP1).
  • Mission 06. Updated wrong kneeboard card with frequencies.
  • Mission 07. Updated kneeboard and briefing images.
  • Mission 09. Updated briefing images. Fixed issue with Overlord AI overstepping custom comms.
  • Mission 11. Updated Player Group ID. Balancing of the difficulty for the infantry attack near the mosque.
  • Mission 12. Fixed wrong VO for Lotus. Fixed overlapping comms for Raider.
  • Mission 13. Fixed issue with missing debriefing. Minor typos fixed.
  • Mission 15. Changed frequencies for some assets, so it is easier to manage the radios now.
  • Mission 20. Updated mission date. Made some friendly units invisible so that they are not engaged by Russian SAMs.

DCS: F/A-18C Raven One: Dominant Fury Campaign by Baltic Dragon

  • Horizontal Update. Updated and fixed skins for the campaign
  • Mission 01. Fixed problem with AI flights not taking off and carrier turning constantly
  • Mission 08. Fixed issue with Red orbiting around the carrier after takeoff
  • Mission 10: Updated triggers for Sluggo attacking SA-6. Added Link16 settings
  • Mission 12. Added safeguard for AI engaging the SAM sites. Fixed problem with Iranian corvette hitting the pier. Added Link16 settings

DCS: AV-8B Hormuz Freedom Campaign by SorelRo

  • Weapons loadout changed as per latest AV-8B update for mission 12 and 7 and briefing text changed for mission 3.

F-5E Aggressors Basic Fighter Maneuvers Campaign by Maple Flag Missions

  • Updated planner with range boundaries and updated range diagrams and kneeboard pages.
  • Added aircraft threat profiles to briefing.
  • Minor trigger tweaks to improve game play.

DCS: Fw 190 A-8 Horrido! Campaign by Reflected Simulations

  • Mortality not enforced

DCS: Mosquito FB VI - V for Victory Campaign by Reflected Simulations

  • Mortality not enforced

DCS: UH-1H Paradise Lost Campaign by Reflected Simulations

  • Mortality not enforced

DCS: MAD Campaign by Stone Sky

  • All missions for SA-342 Gazelle set weapons and fixed minor bugs

DCS: MAD AH-64D Campaign by Stone Sky

  • New AGM-114L Hellfire missiles have been added to combat missions and minor bugs have been fixed

DCS: UH-1H Worlds Apart - Spring 2025 Campaign by Low-Level-Heaven Mission Development

  • Mission 2: Pathfinding issue solved (several time related safeguard's implemented / as well as Radio F-10 menu option if really necessary)
  • Mission 4: No Pathfinding issue found (time related safeguard has been already implemented).

Additional Radio F-10 menu option added to bridge that part.

DCS: F/18C Raven One Campaign by Baltic Dragon

  • Mission 01: Fixed issue with Saint climbing too late. Fixed issues with cut off comms. Fixed issue with Saint's altitude during RTB
  • Mission 03: Improved Smoke's fuel management. Smoke will now correctly refuel. Smoke will correctly perform show of force. Smoke will correctly engage all other targets (including the jeep). Fixed problems on deck on RTB
  • Mission 04: Fixed issue with Raven 11 stuck on the catapult
  • Mission 08: Changed weather settings, the speed boats should be much better visible in NVGs now. Added green-tinted kneeboard for night operations
  • Mission 09: Fixed issue with Mirages taking fuel from the tanker. Fixed issue with leisure boat not moving from the pier
  • Mission 10: Fixed issue with several flights orbiting over Mother after takeoff instead of going to their anchor points
  • Mission 14: Completely re-worked theup and takeoff sequence (all flights should now take off correctly). Reworked zones and altitudes to ease the "Thunderstorm" condition. Added "mission complete" message before jumping to M15
28 jul
2023

DCS World

  • Weapons. AIM-54 loft trajectory adjusted
  • MP. Fix scrolling to own slot if filters were used before select role dialog was closed 
  • Fix coalitions passwords feature

DCS: F-15E Suite 4+ by RAZBAM Simulations 

  • Fixed: Crash when OFF Missile is selected when in GUNS mode.
  • Fixed: Crash when activating the A/G radar
  • Fixed: Crash when selecting SEL BIT after jettisoning wing pylons
  • Fixed: Corrected engine start and shutdown sounds not playing for AI F-15E
  • Fixed:  Corrected engine sounds not heard from other F-15E aircraft in multiplayer 
  • Added: Rear Cockpit MPD/MPCD display program
  • Added: Livery Dragon Betty II.
  • Added: Livery 494th AF00 Low Vis Combat Livery.
  • Added: USAF AF86-183 "Number 1" Livery
  • Added: MAN 2 default release program (chaff only)
  • Fixed: Early Refuel numbers to display correctly
  • Fixed: 391st Name in TMOTA livery description.
  • Fixed: Incorrect texture name using in Livery for 48th FW Anniversary and TMOTA
  • Fixed: Incorrect spelling error "USAF 48th FW 70th Anniversary AF92-364 Heritage"
  • Updated: Increased and improved nozzle sound gain logic
  • Updated: Improved gear configuration for better crosswind landing control
  • Updated: MAN 1 & MAN 2 can now be modified by editing the ALE45_PRG.lua file

DCS: F-14 Tomcat by Heatblur

  • Restored AIM-54 loft at all altitudes
24 jul
2023

Introduced a new campaign: UH-1H The Huey Last Show Campaign by SorelRo

DCS World

  • MP. New feature. Slot types filtering feature added to client
  • MP. Server restart leads to client being timed out or client DCS hang - fixed
  • MP. Key combo does not work in the role selection window in MP - fixed
  • ME. New feature “copy settings” button. You can now copy settings and properties between aircraft in your group, different groups, or all of the same type of aircraft on the map.
  • ME. GUI Error when try to create new payload - fixed
  • ME. GUI Error when try to open fuse adjustment panel in some case - fixed
  • ME. GUI Error when try to Copy settings in some case - fixed
  • AI ground units will now attack enemy trains
  • AI ground. The cause of collision and intersection of ground unit shapes has been eliminated
  • AI aircraft. Overloaded OH-58D cannot take off - fixed
  • AI aircraft. B-52H will not use all flares on the one incoming hostile missile
  • AI aircraft. Some planes suspension nose / tail gear animation corrected
  • AI aircraft. Il-76, Il-78, A-50, MQ-9 Reaper, E-3A, MiG-31, MiG-23MLD, Tornado GR4/IDS, Su-25, damage model fixed.
  • AI aircraft. After task Embarking, the helicopter remains on ground - fixed
  • AI aircraft. AI-launched laser guided weapons keep track of target while no one is lasing them after launch - fixed
  • Engine. When camera gets close to the water, the horizon line in the distance seems to disappear - fixed
  • Weapons. Added a small random trajectory spread of cruise and anti-ship missiles so that they do not fly exactly one after the other and do not collide. 
  • Engine. Rewritten and optimized screenshot taking. Allow screenshots to be taken more than 1 per second.
  • Cameras. Corrected default camera position for the F4 view
  • L-39. Corrupt damage models - fixed
  • Corrected inaccurate terrain shadows appearing in some cases
  • Weapons. Some weapons pass through terrain and objects without exploding - fixed
  • Screen flickers black in some case - fixed
  • Exploded bridge has an ugly explosion crater - fixed
  • Authorization. Failed auth resets users options for the module - fixed
  • Encyclopedia. Wrong Harrier entry - fixed
  • Weapons. Kh-59 missile changes direction when target is already dead - fixed
  • Weapons. Arleigh Burke -Tomahawk wings are deployed too soon during launch - fixed
  • CTD when Mi-8 is destroyed with a specific payload - fixed
  • ATC comms mix up between maps - fixed

DCS: F/A-18C by Eagle Dynamics

  • Improved target hold mechanism in STT.
  • Fixed:  TDC Cursor not shown after switching from A/A to ACM 
  • Fixed: Trains on ground radars
  • Fixed: Radar Range in VS on AZ/EL Page
  • Fixed: ARC-210 modulation set in ME is not respected
  • Fixed: Entering STT from VS results in azimuth vs velocity, STT should always be azimuth vs range
  • Fixed: VS detects and locks aircraft set to Late Activation before they activate
  • Fixed: Targeting pods loses point track on weapon change 
  • Fixed: Auto bomb mode sometimes ignores countdown.
  • Fixed: AGM-84D Harpoon does not self destruct at correct distance when used in BOL HTP
  • Fixed: AGM-84D Harpoon Search distances are not relative to HTP even though HSI indications show correctly
  • Update "Mission Qual" and "Weapons Qual" to standard ED graphics

DCS: F-16C Viper by Eagle Dynamics

  • Improved target hold mechanism in STT.
  • Added Thrustmaster Viper TQS Default Profile
  • Fixed:MAN AUTO waypoint sequencing control.
  • Fixed:New Ground Emitter sound played when missile inbound 
  • Fixed: TGP+GBU38 = 15-20m Miss. Note: 3 Second laser or AGR required before release for increased accuracy.

DCS: AH-64D by Eagle Dynamics

  • Altitude Hold logic corrections
  • Added mixed AGM-114 loadout
  • Fixed: George enter VRS too often
  • Fixed: Uses gun limit depending on the cockpit, not on the actual trigger pressed
  • Fixed: George refuses to fire gun after first engagement
  • Fixed: Extra symbols on EUFD
  • Fixed: George AI as pilot loses height for no reason
  • Fixed: IAT inertial track behavior for primary tracked target
  • Fixed: VR Collective issues - Collective raises with no user input.
  • Fixed: INU alignment resets when APU is turned on from External Power
  • Fixed: Ground power GPS alignment can be broken with APU start
  • Fixed: PLT and CP/G TADS Desync issue - Slaved TADS
  • Fixed: MPD Brightness knobs not working cold and dark with input pushes
  • Fixed: Flat tires are not fixed with repair.
  • Fixed: CPG joins after APU start - no sync of engine start or rotors
  • Fixed: Multicrew Hold mode indications not Syncing
  • Fixed: JTAC and player uses Laser Hellfire instead of Radar Hellfire in 9 line dialog

DCS: Mi-24P Hind by Eagle Dynamics

  • Added: subtitle for Petrovich AI for target miss
  • Added: Petrovich AI interface for ASO-2V panel control has new function: Long Left (disables Petrovich auto-dropping flares/chaff if he see missile threat)
  • Improved: joystick axis controls and VR/head-tracker decouple for Mi-24P door gun
  • Improved: bomb struts are removed from pylons for weapons which don't need them
  • Improved: Petrovich AI will not use flares/chaff if there is weight on wheels of helicopter
  • Improved: Weapon release button cover opens automatically when weapon release is pressed
  • Fixed: More than one R-60M goes off rail sometimes if RS button cover is open
  • Fixed: DISS-15 system works without power
  • Fixed: Petrovich AI does not move sight to the designated position first time after switching on "Observe"

DCS: F-86F Sabre by Eagle Dynamics

  • Fixed: Radar ranging for gunsight reticle.

DCS: F-5E Tiger II by Eagle Dynamics

  • Fixed: TACAN morse code can be heard although TACAN volume is OFF 
  • Fixed:  Radar gunsight solution incorrect 
  • Fixed: Radar doesn't return to acquisition phase after target lost in dogfight modes

DCS: A-10C II Tank killer by Eagle Dynamics

  • Fixed. Two AIM-9 have launched from one point if manually selected
  • Fixed. Volume now can be regulated using Channel knob while being on the Menu page. Volume can also be changed for the guard receiver
  • Fixed. ARC-210 modulation set in ME is not respected
  • Fixed. CDU reruns BIT test when hitting "PREV" key after first startup
  • Added. Wheel chocks
  • Added. AN/ALQ-184 Long Pod
  • Added. Copy Feature for UFC and CDU

DCS: Bf 109K-4 Kurfurst by Eagle Dynamics

  • Unsupported ‘Signal Starter Crew’ command removed
  • Added wheel chocks

DCS: FW 190A-8 Anton by Eagle Dynamics

  • Added wheel chocks

DCS: FW 190D-9 Dora by Eagle Dynamics

  • Added wheel chocks
  • Official template now available to download here

DCS: AV-8B N/A by RAZBAM Simulations

  • Fixed: Radio Microphone Keybind behaviour

DCS: MiG-19P by RAZBAM Simulations

  • Updated: Temporarily disabled Radar Dynamic Terrain for VR due to compatibility issues.

DCS: F-15E Suite 4+ by RAZBAM Simulations 

  • Fixed: INS ALignment too sensitive to movement
  • Fixed: Rear Cockpit Throttle Mic switch keyboard bind
  • Fixed: Radio Presets Channels cannot be updated in cockpit
  • Fixed: CTD when selecting OFF Missile
  • Fixed: fuel flow NaN crash at Mach 1.4 in release builds
  • Fixed: Rear cockpit HOTAS for TGP
  • Fixed: Gun Funnel position
  • Fixed: TACAN information now synchronised between cockpits
  • Fixed: Corrected issue with unpredictable trim behaviour at high Mach
  • Fixed: ILS information now synchronised between cockpits
  • Fixed: scratchpad flashing after successful TGP PB17 use
  • Fixed: Master Arm ON required for Emergency Jet
  • Fixed: Error when entering SP number without route
  • Fixed: HUD N-F Box visibility
  • Fixed: radar Auto ACQ min range
  • Fixed: stores drag calculation incorrectly using PACS configuration instead of actual loadout
  • Fixed: radar debug window visible on release
  • Fixed: broken Mark Points
  • Fixed: Invalid values shown on HUD
  • Fixed: scintillation option
  • Fixed: HRM Patch window selection bugs
  • Fixed: radar antenna limit bugs
  • Fixed: glitchy RBM noise pattern
  • Fixed: Radio 1 and Radio 2 active frequency not syncing
  • Fixed: Emergency canopy jettison not repairing
  • Fixed: Correction for NVGs not removable if active and removed by ground crew
  • Fixed: Oil Pressure caution flickering during engine startup sometimes
  • Fixed: Corrected missing ejection delay when ejection mode is NORM
  • Fixed: Missing texture on WSO helmet in USAF 492nd AF91 Low Vis Clean livery.
  • Fixed: Livery inaccuracy with Seymour Johnson  333 FGS and 336 FGS texture.
  • Fixed: Livery inaccuracy with the Mountain Home 75 2018 Anniversary texture.
  • Fixed: Corrected spelling error for the 492nd liveries.
  • Fixed: Ejection Pilot model standing lower than the surface.
  • Fixed: Uneven Intake Ramps.
  • Fixed: Damage Model missing Shells.
  • Fixed: excessive CPU use with HRM Patch in multi crew when not in command
  • Fixed: JFS stutter sound heard from other aircraft starting up or shutting down in multiplayer
  • Fixed: Glitches when entering Lat/Lon coordinates on UFC
  • Fixed: Exiting GUNS should stay in A/A master mode
  • Fixed: Multicrew desync issues
  • Fixed: Some tones, such as Landing Gear Warning tone, could play even with no power
  • Fixed: WSO backup ADI not caged for cold start
  • Fixed: Removed graphical glitch from WSO seat when controls being hidden
  • Fixed: INS alignment & sync issues
  • Fixed: instant SH alignment
  • Fixed: HUD INS message when INS set to OFF
  • Fixed: Fuel flow and fuel quantity indication going to 0 or largely negative when going past Mach 1.4
  • Fixed: WSO RHC AAI switch (IFF working only once)
  • Fixed: compatibility with older processors without AVX support
  • Fixed: TSD map behaviour during INS alignment
  • Fixed: HRM window selection gimbal limit & blind zone bugs 
  • Fixed: ugly RBM noise at max gain / GC0
  • Fixed: NAVFLIR not available for WSO in Multi Crew
  • Updated: Collision Model
  • Updated: External Model + LODS
  • Updated: Cockpit Model + Textures
  • Updated: Removed unjettisonable ACMI pod from missions
  • Updated: INS alignment & sync
  • Updated: Increased IFF range to 100NM
  • Updated: AA Gunsight (WIP)
  • Updated: Lowered the GS boresight
  • Updated: Improve abrupt aerodynamic inputs for in-air crosswind starts
  • Updated: Revert pitch CAS gear handle input change (WIP)
  • Updated: Kneeboard page
  • Updated: Flight Control minor correction to more closely match mech checks
  • Updated: Minor tweaking to lateral aero coefficients at very small sideslips
  • Updated: Gear configuration values
  • Updated: Set alpha signal for roll and yaw CAS when weight on wheels from maintenance diagram
  • Updated: Provide a consistent normalised value of IDLE and MIL RPM to AI Sounder DLL
  • Updated: Ejection Pilots are now using separate textures.
  • Updated: Pilot Visor
  • Improved: Stores drag count tuning improvement against performance charts
  • Improved: FM based on automated testing
  • Improved YAW CAS to avoid out of phase control feedback loops causing oscillations
  • Improved: Adjusted stabilator to more closely match control surface checks
  • Improved: multi-cockpit canopy animation synchronisation
  • Improved: HRM TTGo reliability
  • Improved: HUD repeater rendering and included it in RCD images
  • Improved: radar CPU performance
  • Improved: kinematic consistency between seats during multi-cockpit
  • Improved: Adjusted ECS airflow sound gains
  • Improved: TGP power switch now goes to STBY for engine on mission starts
  • Added: TACAN Volume Ctrl
  • Added: ILS Volume Ctrl
  • Added: TEWS Volume Ctrl
  • Added: WPN Volume Ctrl
  • Added: Ground Crew can change GBUs Laser Codes
  • Added: Radio 1 and 2 MC Synchronisation
  • Added: SSE2, SSE4, AVX support
  • Added: RWR synchronisation
  • Added: HUD Control Synchronisation
  • Added: A/G radar band controls
  • Added: improved roll and yaw keyboard control
  • Added: Information message for emergency CAS disengage and JFS bottle refill
  • Added: MIC switch to ON during Auto Start sequence
  • Added: More Pilot Visors
  • Added: Livery options for hiding ECM on left vertical fin without Turkey Feathers.
  • Added: kneeboard indication of the alignment method to use
  • Added: NVG brightness adjust controls
  • Added: AAI & EID Synced 
  • Added: HRM active antennas scintillation
  • Added: A/G radar channel/band controls

DCS: JF-17 by Deka Ironwork Simulations

  • Fixed: FPM behaviour on MFCD radar page

DCS: SA-342 Gazelle by Polychop Simulations

  • Improved: Engine performance and torque limitations adjusted
    • This is a continuous iterative process and there may be further changes in the future
  • Improved: SAS behaviour adjusted
  • Improved: Adjusted visual rotor speed
  • Improved: Auto-hover improved
    • Heading slave to camera still WIP
  • Improved: Autorotation behaviour
  • Improved: Starter switch can now correctly be placed in ‘OFF/ARRET’ position once fuel is flowing
  • Fixed: Fuel mass bugs
  • Fixed: Mistral reticle not showing
  • Fixed: RWR Crash
  • Fixed: FFB cyclic trim implementation
  • Fixed: Lateral force improvements
  • Fixed: Removed pilot sight clickable when sight is not visible
  • Fixed: Overtemp issues
  • Fixed: Bort numbers were not functional
  • Added: Replaced HOT3 missiles with ED weapon
  • Added: basic sling loading
    • Helper UI to be added later
  • Added: Periscope now has laser range finder
  • Added: Pilot sight will be hidden when spawning without any weapons equipped
  • Added: Mistral missiles are now able to lock on to ground targets when heat contrast is high enough.
  • Added: keybinds for radar altimeter (joystick)
  • Added: High detail community liveries by Mispunt: Olive Drab for US, UK, The Netherlands and Greece.
  • Added: High detail community liveries by Shaft, Peet and Mispunt: Armee HRI and Armee HRI Daguet for France.

DCS Mirage F1 by Aerges

Optical Sight improvements and fixes:

  • The Optical Sight target symbol doesn’t disappear anymore when it is near its movement limits.
  • The Optical Sight attitude reticle displayed part is limited now by ~75 degrees of total angle in pitch (it is the physical display limit of the pitch ribbon).
  • Optical Sight 'Normal' and 'Simplified' attitude scales are implemented on a single ribbon now, with a visible animation when the scale type is changed.
  • Implemented animated transition between the 'radar command bar' and the 'gun firing reticle' symbols. These symbols are physically placed on the same reticle ('Moving reticle').

Other systems fixes:

  • Fixed IDN mode switch initial position in F1EE: The animation position didn't match the internal value, so the indicator moves now correctly after selecting the first mode switch position.
  • Added timer to weight on wheels sensors to avoid the antislip kicking in when the wheels were not yet fully in the air.
  • Fixed an error in the VOR/ILS test - direction of the horizontal needle movement was inverted.
  • Fixed Standby Horizon initialization pitch error at hot start.
  • Fixed R550 timeout logic at missile station selection - now the 'hardwired' 34 seconds timeout (gyros spool up timeout by a timer relay) is applied only when the "Matra 550 or SW missile" switch is turned ON.
  • Fixed the initialization of the mechanical clock hours hand when the aircraft start time is more than 12:00 PM.

3D model and textures:

  • Adjusted spherical Indicator airplane symbol.

Miscellaneous:

  • Implemented mirrors position control by mouse axis, in addition to the existing clickable 'on/off' action.
  • Cockpit mirrors now can be toggled On/Off by 'Toggle Mirrors' key.
  • Fixed left mirror, it doesn't freeze anymore at certain view angles.

Training missions:

  • Updated startup training mission: Highlighted NWS high sensitivity button. Specified that the "I" key on the keyboard sets the throttle to idle.
  • Updated the taxi, takeoff and climb training mission: Added the need to press the U + V pushbutton in the radio selector unit. Improved the TACAN in T/R mode trigger, no need to reset the T/R position.
  • Landing training mission minor fixes.
  • Updated ground attack training missions: The sight is set in NORMAL mode instead of APP mode. Modified sight depression figures.
  • Added Sinai missions (Quick Start and Single Player for both Mirage F1CE and Mirage F1EE).

DCS: C-101 Aviojet by AvioDev

  • Fixed the initialization of the mechanical clock hours hand when the aircraft start time is more than 12:00 PM.
  • Fixed clock hands animation: minutes and chronometer minutes hands were mixed up with each other.

DCS AJS-37 Viggen by Heatblur Simulations

  • NEW: Added Quickstart Missions for DCS: Sinai map.
  • RB-05 Overhaul:
  • Fixed RB-05 only able to be steered with radar in A0.
  • Fixed launched RB-05s automatically setting radar to A0 (without moving the switch).
  • Fixed subsequent launches sending the first missile to Valhalla.
  • Fixed steering commands being sent to the missile beyond 30s.
  • Fixed Black Screen during EP13 operation.
  • Set the default position of manual fuel regulator to AUTO.

DCS F-14 Tomcat by Heatblur Simulations

  • New: Added Quickstart Missions for DCS: Sinai map.
  • Improved AIM-54 loft. 
  • Improved AIM-54 notch behavior. 
  • Fixed laser issues with painted objects.
  • Possible fix to INS readout bug on TID.
  • Refined gearing ratio between pedals and commanded NWS angle for better ground control.
  • Reduced pitch trim actuator speed by 25%.
  • Reduced carrier catapult shot speed target by 15 knots to be more realistic.
  • Increased possibility of compressor stall in MCB region while MCB is inactive (CB pulled) by 300%.
  • Increased volume of DLC deploy sound.

DCS: Black Shark 3 by Eagle Dynamics

  • Shkval. Inaccurate aiming to target from memory - tuned embedded INS+DNS algorithms, the error won't drastically increase on hover (filtered input more precisely)
  • Sound. Correct startup sound procedure, add compressor's sounds, adjust zones for APU, turbine, compressors and other sounds. Improve the overall sound outside the helicopter.
  • INS. Alignment in some condition can't make IMU precision better that a certain threshold - fixed

DCS: P-51D Mustang by Eagle Dynamics

  • P-51 Challenge Campaign. Updated clouds, seasons, skins, time of days

DCS: Syria Map by Ugra Media

  • Added lighting with new real-time technology
  • Added right-hand traffic in Cyprus
  • Added kneeboard (tablet)
  • Mission generator updated
  • Added helicopter landing sites on GUI map
  • Added parking places for big planes
  • Improved and optimised urban development models
  • Improved models of airfield hangars
  • Improved models of original objects
  • Added destruction models for Aleppo power plant and Lafarge factory
  • Improved scenes of original buildings in Haifa, Beirut, Adan and Damascus
  • Trees in the forest have been optimised
  • Simplified tree collisions
  • Added parking areas for MiG-23 Marj Ruhayyil, Shayrat, Tiyas
  • Fixed frequency settings at Gazipasa, Rene Mouawad, Ramat David, Ercan, Beirut and HATAY
  • Fixed taxiways at Tal Siman, Beirut
  • Fixed lighting for Sanliurfa, Adana, Khmeimim, Haifa
  • Corrected the signs at Akrotir, Incirlik
  • Removed objects from Rene Mouawad car parks
  • Removed objects from Kingsfield glide slope
  • Fixed bugs in vector data and scenes
  • Map description updated
  • Added objects at road and railroad crossings
  • Two types of fuel stations added
  • Two types of roadside cafes added
  • Improved motor vehicles and ships
  • New trains have been added
  • Cars for right-hand traffic have been added
  • Improved city and field assemblies
  • Improved road and railroad assemblies

DCS: South Atlantic Map by RAZBAM

  • New - Major switch in technology used across all city blocks across the whole map
  • New - All new POIs for Cities (ongoing) First City is Punta Arenas and Ushuaia
  • New - Complete redesign of city blocks using all new models which are in keeping of the region
  • New - Major tree distribution adjustments to get rid of tree patterns across the whole map
  • New - Major re-work of roads across all Cities across the whole map with new blocks, textures, models, layout etc
  • Adjusted - adjusted many models to reduce poly count and improve textures and performance
  • New - Rural areas have also been given some love with new villages
  • Adjusted - Reduced surface file size to within ED recommendations
  • Fix- Reduced the street lighting on (Route National 3) near Rio Gallegos airfield (Discord feedback)
  • New - Added Deep water port for Rio Grande
  • New - Added hidden airfield in the north for small aircraft. Happy hunting

DCS Campaigns

DCS: F-14A Zone 5 Campaign by Reflected Simulations

  • Jester will automatically navigate
  • Jester will automatically handle the radio
  • Randomized wild cards for better replayability
  • Randomized threats at the EW range for better replayability
  • Safety trigger added to avoid radio anomalies
  • Workarounds for overlapping radio messages blocking each other
  • Smoother trigger solutions
  • Documentation and graphics update

DCS: F-14A Fear the Bones Campaign by Reflected Simulations

  • Jester will automatically navigate
  • Jester will automatically switch radio channels
  • Workarounds for overlapping radio messages blocking each other
  • Smoother trigger solutions
  • Documentation and graphics update

DCS: F-14 Speed & Angels Campaign by Reflected Simulations

  • Safety trigger added to avoid radio anomalies
  • Mortality not enforced

P-51D: The Blue Nosed Bastards of Bodney Campaign by Reflected Simulations

  • Minor trigger zone fixes

F-5E Aggressors Basic Fighter Maneuvers Campaign by Maple Flag Missions

  • Updated planner with range boundaries and updated range diagrams and kneeboard pages.
  • Added aircraft threat profiles to briefing.
  • Minor trigger tweaks to improve game play.

DCS: F/A-18C Flaming Sunrise Campaign by Sandman Simulations

  • All missions – AI voice overs replaced by human actors

Bf 109 K-4 Jagdflieger Campaign by Reflected Simulations

  • Mortality not enforced
  • ATC frequencies fixed again

DCS: Fw 190 A-8 Horrido! Campaign by Reflected Simulations

  • Mortality not enforced

DCS: Mosquito FB VI - V for Victory Campaign by Reflected Simulations

  • Mortality not enforced

DCS: Spitfire Beware! Beware! Campaign by Reflected Simulations

  • Mortality not enforced

Spitfire IX The Big Show Campaign by Reflected Simulations

  • Mortality not enforced
  • ATC frequencies fixed again

DCS: UH-1H Paradise Lost Campaign by Reflected Simulations

  • Mortality not enforced

DCS: F/A-18C Inherent Resolve Campaign by Looking Glass

  • Updated mission for IR
  • The Damned: Added extra audio for flight refuelling and rejoins. Fixed recoveries so units RTB and land properly.

DCS: MAD Campaign by Stone Sky

  • All missions for SA-342 Gazelle set weapons and fixed minor bugs

DCS: MAD AH-64D Campaign by Stone Sky

  • New AGM-114L Hellfire missiles have been added to combat missions and minor bugs have been fixed

DCS: A-10C Operation Agile Spear Campaign by Combat King Simulations

  • Mission 1: AI Wingman not responding to menu commands. Fixed.
  • Mission 4: AI Medevac helo's not following flight plan. Fixed - maybe. Thanks David Reiff.
  • Mission 5: Player's aircraft is now available to start the mission. Fixed. Thanks to Scylla and CrystalnEntity.  Also, added directional arrows to help with taxing in the dark and adjusted the amount of devastation the strike package wrought.
  • Mission 7: Vehicles were previously on the taxiway blocking access to the active runway. Fixed. Thanks David Reiff.

DCS: UH-1H Worlds Apart - Spring 2025 Campaign by Low-Level-Heaven Mission Development

  • Mission 2: Pathfinding issue solved (several time related safeguard's implemented / as well as Radio F-10 menu option if really necessary) 
  • Mission 4: No Pathfinding issue found (time related safeguard has been already implemented). 
  • Additional Radio F-10 menu option added to bridge that part. 

DCS: F/A-18C Rise of the Persian Lion Campaign by Badger633

  • Missions 13: Adjustment to help reduce A2A refuel collision.

DCS: F/18C Raven One Campaign by Baltic Dragon

  • Mission 01: 
    • fixed issue with Saint climbing too late
    • fixed issues with cut off comms
    • fixed issue with Saint's altitude during RTB
  • Mission 03:
    • Improved Smoke's fuel management
    • Smoke will now correctly refuel
    • Smoke will correctly perform show of force
    • Smoke will correctly engage all other targets (including the jeep)
    • Fixed problems on deck on RTB
  • Mission 04:
    • fixed issue with Raven 11 stuck on the catapult
  • Mission 08:
    • changed weather settings, the speed boats should be much better visible in NVGs now
    • added green-tinted kneeboard for night operations
  • Mission 09:
    • Fixed issue with Mirages taking fuel from the tanker
    • Fixed issue with leisure boat not moving from the pier
  • Mission 10:
    • Fixed issue with several flights orbiting over Mother after takeoff instead of going to their anchor points
  • Mission 14:
    • Completely re-worked the startup and takeoff sequence (all flights should now take off correctly)
    • Reworked zones and altitudes to ease the "Thunderstorm" condition
    • Added "mission complete" message before jumping to M15

DCS: F/A-18C Raven One Dominant Fury Campaign by Baltic Dragon

  • Mission 10:
    • updated triggers for Sluggo attacking SA-6
    • added Link16 settings
  • Mission 12:
    • fixed problem with Iranian corvette hitting the pier
    • added Link16 settings

DCS: F-14B Operation Sandworm Campaign by Sandman Simulations

  • All missions: AI voice overs replaced by human actors
  • All missions: AI aircrafts chatter when not supposed - FIXED
  • Mission 3: Interceptors not reacting as supposed - FIXED
22 jun
2023

Early Access Launch of the DCS: F-15E by RAZBAM

DCS: F-15E Top Tips

  • Radar channels are modelled, so if in MP all are close together and on channel A, then they will see interference that looks like jamming on the radar - they need to deconflict channels.
  • PACS - All none smart weapons have to be manually input into the jet on each in game rearm. 
  • Mic switch needs to be set to "on" to communicate with ground crew - default it is off.
  • A/P button on the UFC keypad not only shows the autopilot menu, but also enables autopilot. If they want to just look at the menu, then use the UFC PB9 from the main menu.  (This is correct behaviour)
  • LANTIRN pod will prohibit laser use above 25kft - intended behaviour.
  • LANTIRN Pod has only FLIR function, no CCD/TV.
  • There is an option in F-15E special options to set how many processor cores are used for the radar - adjusting this will help with FPS issues.
  • Cold Start - Apply the parking brake before setting INS to ALIGN, otherwise the process may fail. Avoid rearming whilst alignment is in progress.

DCS: F-15E by RAZBAM - Known Issues

  • Bombs dropped in AUTO mode can land long of target for wings level release. It is recommended to do a dive bombing for improved accuracy.
  • CBUs can open prematurely, specially if dropped above 1500 ft AGL
  • HUD Repeater in MPCD sometimes not visible
  • MFD exports not yet implemented
  • Volume control for TEWS & TACAN WIP
  • WSO HOTAS commands WIP
  • AA/AG Gun piper aims high.
  • Some items on UFC not synced between front and back cockpit - WIP
  • Cockpit Mirrors not symmetrical
  • Rear cockpit MFD displays cannot be programmed.
  • It is not possible to change the GBUs laser code with the kneeboard.
  • Sometimes PACS does not automatically recognize a weapons load. It must be manually entered.
  • GUARD is not monitored when selected in the Presets and active mode is Manual Frequency
  • Using AG Radar HRM mode can cause a drop in FPS during the image digitalization phase. This depends on the running computer specs.
  • Very Rarely, when using AG Radar, DCS will freeze for a second while checking the terrain. This depends on the running computer specs.
  • It is recommended to use the AG radar with DCS MT.
  • AI wingmen will attack with gun only despite having more relevant ordnance.
  • Dumping fuel will cause fuel totalizer to read 0.

DCS World

  • New IA mission for Sinai Map: MiG-15bis, F5E, and Su-25T
  • MT. Shaded 3D models in ME and Encyclopedia
  • ME exits without Save prompt when closing Encyclopedia with a double-click - fixed
  • MP. Server. Missions lists are now separated. MP mission launched from ME would be always shown as a single one in list while ordinary mission list accessible from MP menu will not be purged
  • Train horn sound fixed
  • Cancel button not working in game options/system - fixed
  • ME. Egypt. Historical database checked and corrected
  • ME. The crew's radio is enabled 
  • MANPAD units will not have smoke damaged effect after being hit
  • Fixed several crashes in certain situations
  • NS430 Persian Gulf crash on zoom out to 200 nm - fixed

DCS: Flaming Cliffs by Eagle Dynamics

  • Su-33. Heavy sky mission 20, Immobile Kuznestov makes takeoff impossible - fixed
  • Fixed Sinai QS missions
  • Fixed radio communication in the IA mission F-15C
  • Fixed CTD when leaving Gazelle slot then spawning in a FC3 aircraft

DCS: A-10C II Tank killer by Eagle Dynamics

  • ARC-210:Incorrect display of the symbol "," on comm page. -minor: comma will also be filtered out from ARC-210 preset name

DCS: F/A-18C Hornet by Eagle Dynamics

  • Fixed: Using SEQ UFC wp delete function causes crash

DCS: Mi-24P Hind by Eagle Dynamics

  • Fixed: Searchlight multicrew desync
  • Fixed: Petrovich AI switch targets in the loop sometimes
  • Fixed: Fuel shut-off valve sound

Campaigns

DCS: F/A-18C Inherent Resolve Campaign by Looking Glass

  • Just one mission and a new PDF

DCS: AV-8B Hormuz Freedom Campaign by SorelRo

  • Weapons loadout changed as per latest AV-8B update for mission 12 and 7 and briefing text changed for mission 3.
8 jun
2023

Introduced a new map module: DCS: Sinai

DCS World

  • Infantry no longer smoke when injured or killed
  • ME. Weather widget: Broken alignment. Not enough space for strings - fixed
  • Ships. Arleigh Burke aft launcher is missing the 'boom' sound when the SM-2 missile is fired - fixed
  • ME. Mission Editor freezes when creating a new group - fixed
  • AI Aircraft. AV-8B. Incorrect deck landing and takeoff in some cases - fixed
  • AI Aircraft. AV-8B can't take off from FARP and sea shelf objects - fixed
  • GUI Error when try to select track in some cases - fixed
  • Ground units. In some situations, the collision of a bullet and a unit is not registered - fixed.
  • MP. Server CTD if the client is destroyed due to a trigger and the client leaves the server - fixed.
  • Historical mode. Egyptian list of units tuned.
  • MP. There is no confirmation window when exiting the MP via the role selection menu - window added
  • ME. ATC always shows AM radio modulation even if scene role set to FM - fixed
  • AI Aircraft. MiG-31 will be able to simultaneously launch up to four R-33 missiles to four targets.
  • Improved rendering of sea water surface in FLIR.
  • ME. Aircraft payload view will stay open when "Additional Properties" tab is open.
  • FLIR. South Atlantic Map IR render is adjusted.
  • AI Aircraft. AI fighters will attack specialized interceptors like MiG-31 type if they are tasked with attacking fighters.
  • MP. Server CTD on unit:destroy when player controlled - fixed
  • Incorrect display of the horizon visibility boundary in TV mode of targeting pods - adjusted
  • VR. Left eye has issues with lights on terrain and buildings - fixed lightmap applying in multi-viewport setup
  • ME. MK-84 and some other bombs are missing in the Bomb in Zone Condition of trigger - fixed
  • MP. Dedicated Server: slot spamming causes 100% CPU load and server unreachable - Fixed

DCS: F-16C Viper by Eagle Dynamics

  • Added Velocity Search With Ranging (VSR) - Instruction video DCS: F-16C and F/A-18C Velocity Radar Modes Update (COMING SOON)
  • Added MTR LO (71 knots) and HI (110 knots) function from CTRL (knots) page of FCR for radar AA modes
  • Added Sinai IA Instant Action missions
  • Fixed: Markpoint created from FCR GM has large offset from what is designated
  • Fixed: Offset Aimpoint altitude is entered from DED with negative values
  • Fixed: ASEC and DLZ persists in FCR after switching to NAV mode
  • Fixed: TGP Mark point incorrect in weapon MAN mode
  • Fixed: ACM 30x20 locking outside the HUD limits.
  • Fixed: IAS incorrect on Marianas with very high head winds
  • Fixed: Radar able to track targets that are terrain masked
  • Updated BFM Instant Action Mission

  • Fixed: FCR defaults to wrong mode in specific power on conditions

DCS: F/A-18C Hornet by Eagle Dynamics

  • Added Velocity Search (VS) - Instruction video DCS: F-16C and F/A-18C Velocity Radar Modes Update (COMING SOON)
  • Added Sinai IA Missions
  • Fixed: Enabling one-look raid removes target offboard information
  • Fixed: Stuck B sweep on the edge of the DDI after locking on to the target
  • Fixed: Slewing after Offset designation moves the WP symbol on the HSI
  • Fixed: Extrapolated radar trackfiles continue to update the AIM-120 with the true position of the target
  • Fixed: Precise coordinates discrepancy between F10 map and the cockpit
  • Fixed: TWS won't show a trackfile until 6 raw hits (bricks) are detected
  • Fixed: AZ/EL and RDR ATTK pages show info for jamming target
  • Fixed: Offset symbol moves in SA page
  • Fixed: SA page shows HAFUs ranked as 0, for trackfiles below rank 9
  • Fixed: Stepping away from first track file takes two presses
  • Fixed: Training mission carrier moves when it should be static
  • Fixed: Airspeed in HUD on Marianas is doubled in very high head winds
  • Fixed: Time on Target seems too fast when setting ground speed
  • Fixed: Radar able to track targets that are terrain masked
  • Updated Hornet BFM Instant Action missions

DCS: AH-64D by Eagle Dynamics

  • Made it possible for AI to use IAT
  • Added Sinai IA Instant Action missions
  • Added Windshield wipers clear rain drops
  • Added for AGM-114L  new icon for ME
  • Fixed: George manoeuvres are not predictable and almost deadly
  • Fixed: LST switch in front cockpit moved to A in cold starts (auto-start and manual starts)
  • Fixed: AGM-114L seem to fail to hit targets fired while aircraft is moving
  • Fixed: APU desync between PLT and CPG
  • Fixed: "George" will say "in range" when it is not
  • Fixed: Player-CPG cannot launch AGM-114L after AGM-114K
  • Fixed: George evaluate LT switch position when Player leaves CPG seat
  • Fixed: Yaw limit after you don't launch AGM-114L at once
  • Fixed: Constraint box fixed after last missile
  • Fixed: George launched AGM-114L from 9km when in weapons free mode    
  • Fixed: AGM-114 typo in weapon label

DCS: Mi-24P Hind by Eagle Dynamics

  • Fixed: Radio desync in multicrew
  • Fixed: R-863 radio does not turn on channel 11 on Pilot-Operator seat in multicrew
  • Added: Quick Start missions for Sinai map

DCS: UH-1H Huey by Eagle Dynamics

  • Fixed: Minigun animation is missing in MT
  • Fixed: WIP Throttle control over FCU logic for new engine model. (Before helicopter would be able to takeoff on throttle idle)
  • Fixed: WIP Fuel consumption tuning after new engine model implementation

DCS: Mi-8MTV2 Magnificent Eight by Eagle Dynamics

  • Added: Quick Start missions for Sinai map
  • Fixed: Crash caused by asymmetrical gunpods jettison

DCS: Supercarrier by Eagle Dynamics

  • Fixed: MT - long range lineup light not visible
  • Fixed: Deck markings not showing in mission editor MT

DCS: FW 190A-8 by Eagle Dynamics

  • Pitot light indicator now works without ground power (pitot heating functions still have known issues)
  • Fixed: Double bind for Start Switch

DCS: FW 190D-9 by Eagle Dynamics

  • Fixed: Double bind for Start Switch

DCS AJS-37 Viggen by Heatblur Simulations

  • NEW: Added over 100 user requested keybinds (with special thanks to Munkwolf et al.).
    • Does not affect existing keybinds. 
  • RB-05 Overhaul:
    • Fixed RB-05 only able to be steered with radar in A0.
    • Fixed launched RB-05s automatically setting radar to A0 (without moving the switch).
    • Fixed subsequent launches sending the first missile to Valhalla. 
    • Fixed steering commands being sent to the missile beyond 30s.
  • Included several BK-90 fixes:
    • Fixed STD switch erroneously affecting pattern setting. 
    • Inhibited display of BK-90 HUD symbology above 500m.
    • Max distance release cue not showing correctly.
  • Added U-22 Jammer Mode E (always transmits). 
  • Added non-tracer AKAN gunpod.
  • Fixed Jammer warmup not being skipped during hotstart. 
  • Fixed U-22 (old) warning light not showing during warmup. 
  • Fixed X-TANK BRÄ light showing <50% RPM instead of <70%.
  • Fixed airbrakes not auto-retracting with landing gear releasing.
  • Added feature that allows airbrakes to be stopped in an intermediate position.
  • Added “_(...)” to keybinds for l10n. Now keybinds are localizable.

DCS F-14 Tomcat by Heatblur Simulations

  • NEW: Major Ground Handling and Suspension Overhaul Phase 2:
    • Significant suspension and ground handling qualities update.
    • Increased Brake Torque.
    • Adjusted kneel actuator rate.
    • Completely redone strut forces and dynamics.
    • Adjusted kneel spring energy.
  • Fixed aircraft spawning kneeled on carrier hot starts.
  • All hot starts now spawn with the parking brake engaged.
  • Adjusted default takeoff trim for carrier spawns.
  • Fixed incorrect delay in ejection sequence. 
  • EIG brightness adjusted with ambient illumination.

DCS: JF-17 by Deka Ironwork Simulations

  • Fixed: SMS supports for PL-12
  • Added: Weapon Qualification missions

DCS: SA-342M Gazelle by Polychop Simulations

SA342 - Common to all

  • Updated external textures to PBR standard
  • Added raindrops on canopy
  • Interior lighting and reflections updated
  • Flight model
    • Entirely rewritten FM
    • Overhauled engine and rotor behaviours
    • Updated mass and payload mass parameters
    • Many new behaviours added or reworked (ground effect, flapback/blowback, retreating blade stall, density altitude, ETL…)
    • Engine surge effect from rapid collective movement added
  • Force Feedback support added
  • Removed ‘Easier Controls’ special option
  • Removed ‘Rudder Trimmer’ special option (replaced with new trim options)
  • New trim options for cyclic and pedal behaviour when using ‘Force Trim Interrupt’
    • None - has no effect
    • Instant - trim position instantly set to current cyclic/pedal position
    • Fade In/Fade Out - trim position will move to current cyclic/pedal position over short time period (<1sec) (also applies to ‘Trimmer Reset’)
    • Applied upon Recentering - trim position will apply instantly only when cyclic/pedal position is recentered
  • Updated controls indicator
    • Red marker shows control position
    • Grey marker shows trim position
    • Autopilot markers removed for further consideration
  • Updated/added network animations
  • Implemented IFF panel (limited functionality)
  • Updated autopilot system
    • Airspeed/Altitude hold mode removed for further consideration
    • “Auto-collective” removed for further consideration
    • Added light indicators for auto-hover (CSV) and heading-align (ALV) autopilot modes
    • Autopilot master switch will not engage/will disengage if pitch, roll or yaw SAS disabled
  • Added smoke display system
    • Smoke launchers can be equipped in the rearm/refuel screen
    • Smoke launchers have a new input to toggle on/off
  • Collective can be hidden by clicking on base of collective
  • Added tablet navigation aid
    • Tablet can be disabled from mission editor
    • Tablet provides map, heading, airspeed and groundspeed GPS information
  • Updated slip ball to be less erratic
  • Fuel warning light now flickers if below 80L

SA342L

  • Added new weapons:
    • 2x/4x Mistral
    • 2x/4x HOT3
    • HMP400 gunpods (100, 200, 400)
    • Selectable GIAT M621 20mm

Replaced Viviane screen with periscope sight

  • Replaced Viviane control panel with periscope control board
    • Periscope provides two zoom levels
    • Toggleable gyro stabilisation
    • Selectable reticles for estimating distance
    • Connected to ‘VIS’ mode on Artificial Horizon same as Viviane
  • Pilot sight can be hidden by clicking on mounting of pilot sight
  • AI now able to fire HOT3 missiles
  • Added ground crew option to remove doors
  • Added option to shoot multiple pylons if the weapon is from the same type

SA342M

  • Viviane camera code overhauled
  • Viviane multicrew synchronisation improved
  • AI now able to fire HOT3 missiles

SA342 Mistral

  • Removed playable version (now replaced by SA342L)
  • Removed Custom Cockpit options

SA342 Minigun

  • Added special option to decouple minigun from head/camera view
  • Added inputs for keyboard/joystick control of minigun
  • Added inputs for mouse control of minigun
  • Added clickables and inputs for minigun safety, sight power/brightness and IR laser

SA342 Known issues and work in progress

  • Auto-hover (CVS and ALV modes) are work in progress and may not function reliably yet
  • PBR overhaul is a work in progress. Most liveries will look too glossy until they have custom RoughMet textures applied. This will happen over the next few DCS World updates.
  • Our in-house Mistral ATAM has been replaced by ED’s which is very susceptible to flares.
  • Mistral ATAM tubes protective cap not yet animated

DCS Mirage F1 by Aerges

Short range IR missiles:

  • Fixed AIM-9J lock-on audio not being heard.
  • Sidewinder missile will not perform SEAM (scan pattern) anymore as this mode was not implemented in the real F1.
  • 'Cannon 600/Identification P' throttle button will now uncage Sidewinder missiles (except AIM-9B). If no target was detected at this moment, the seeker head will drift randomly following the background IR heat. The seeker will return to the boresight once the 'Cannon 600/Identification P' button is released. I.e. if a target is tracked, the button must be held pressed to keep the seeker on the target.
  • AIM-9JULI launch delay was reduced to 0.4 seconds (AIM-9B/P/J still have 0.8 seconds).
  • Magic 1 and 2 scan now is a 5 degrees wide rectangular pattern.
  • Fixed Magic missile scan pattern. Sometimes the scan pattern size was excessively increased.
  • Updated Magic missiles instantaneous seeker FOV. It is now 3.4 degrees wide.
  • Wingtip missile energization switch now always spawns in ON position.
  • Wingtip missile cooling time increased.

Flight model and control system:

  • Adjusted yaw damper response (both amplitude and frequency).
  • Adjusted wake turbulence behaviour. Now the aircraft won’t be so much affected by turbulence in yaw.

Autopilot:

  • Fixed control stick slow jitter in some situations when AP was connected.
  • Fixed autopilot roll issues that caused disconnection in MP (and in SP after a longer time).

Gyroscope system fixes:

  • Fixed bug that impeded full alignment of the gyros if the Gyro mode switch is moved out of stop before the aircraft has AC power.
  • Gyro failure overhaul:
    • Added new gyroscope related failures.
    • Fixed general gyroscopic central failure (it now works as described in the manual’s failures section).
  • Changed CAP (heading) failure light logic to no longer depend on the attitude gyroscope state.

Various systems changes:

  • Fixed missing decimals in loaded radio presets.
  • Increased alternator overheating time.
  • BARAX lights test logic will be always working now, disregarding the system test status.
  • INS overhaul (first step):
    • Improved alignment steps and precision in all modes.
    • Accelerating during alignment now generates a malfunction in the INS and requires full realignment.
    • Fixed ALCM mode.
  • Corrected oxygen test logic to follow manual description. Now the needle moves from full to empty to full again until the test button is depressed.
  • Fixed oxygen indication energization logic. Now, when pressing the OXY TEST button, the oxygen indicator will be energized by the emergency AC bus 1 instead of the main AC bus 2, thus allowing the oxygen level to be read with the engine off.
  • Fixed Standby Horizon attitude reference symbol movement with keyboard inputs.
  • Fixed initial position of the ejection seat clickspot before it is pressed for the first time.

3D model and textures:

  • Fixed the size of white dots in the Autopilot control panel.
  • Fixed circuit breaker label (C de GYRO circuit breaker was incorrectly called NAV).
  • Improved BR-250 bomb texture.
  • Fixed the spherical indicator, it now shows the correct pitch attitude.
  • Fixed the standby horizon, it now shows the correct pitch attitude.

Miscellaneous:

  • Updated the Flight Manual.
  • Updated the startup training mission: Highlighted the NWS high sensitivity button. Specified that the "I" key on the keyboard sets the throttle to idle.
  • Added PHIMAT chaff pod to versions CT, CR, ED, BD, EQ, BQ. (Only visual for now).
  • Added Stick Hide/Unhide keybind.

DCS: C-101 Aviojet by AvioDev

  • AIM-9M launch delay was reduced to 0.4 seconds.
  • Magic 1 and 2 scan now is a 5 degrees wide rectangular pattern.
  • Fixed Magic missile scan pattern. Sometimes the scan pattern size was excessively increased.
  • Updated Magic missiles instantaneous seeker FOV. It is now 3.4 degrees wide.
  • Fixed missing decimals in loaded radio presets.
  • Fixed startup training mission (EN, ES and CN). The aileron control test trigger should now work.

DCS: Flaming Cliffs by Eagle Dynamics

  • Double pylons with B-8 rockets don't work on Su-27/33 - fixed

DCS: Black Shark 3 by Eagle Dynamics

  • ME. Incorrect mass of payloads - fixed
  • MP.  2011 version instead of 2022 when looking at other clients - fixed
  • Rotor gearbox sounds updated

DCS: Combined Arms by Eagle Dynamics

  • Fixed - Player can't use HE shells in the second stage if in the first stage set 0 HE shells.
  • Fixed - "Zero-sight" mask in iso-view IR or NVG on MBT Abrams.

DCS: Normandy 2.0 Map by Ugra Media

  • Added scene of Spitfires factories in Hampshire
  • Added scene with flags and warehouses from machinery at Heathrow Airfield
  • Added the port of Le Treport
  • Added two fishing boats
  • Added fishing boat routes
  • Added underground tunnels in Paris
  • Added new tram routes in London
  • Added wooden piers
  • Improved radar tower scenes in England and France
  • Improved port scenes for Portsmouth, Dunkirk, London
  • Improved traffic of trains and cars
  • Added earthworks at English airfields Kenley, Ford, Chailey, Needs Oar Point, West Malling, Gravesend
  • Improved scenes of Orly, Saint-Andre-de-lEure, Amiens-Glisy, Carpiquet, Gravesend, Kenley airfields
  • Improved tent and sandbag shelter scenes at Ford, Chailey, Gravesend, Kenley airfields
  • Part of metal car bridges replaced by stone ones
  • Improved range of visibility settings for city objects
  • Improved life settings for objects
  • Improved lighting of objects
  • Destruction models are optimised
  • Added steps on Tower Bridge, Mirabeau Bridge, Alexander III Bridge
  • Fixed errors in the Chailey, Farnborough, Ford, Kenley, Beny-sur-Mer, Bazenville, Deux Jumeaux airfield scenes
  • Fixed errors in taxiways and car parks at Chailey, Farnborough, Ford, Kenley, Lymington, Orly, Villacoublay, Saint-Andre-de-lEure, Creil, Cormeilles-en-Vexin, Carpiquet, Sainte-Laurent-sur-Mer
  • Terrain errors on the French coast have been fixed
  • Levelled terrain in the ports of Portsmouth, Dunkirk, London, Boulogne-sur-Mer
  • Fixed errors in land textures near the Isle of Wight and on the coast of the landing zone
  • Corrected collisions in Louvre Museum arches, military school in Paris, Luxembourg Palace, Tower, Victoria Station, Liverpool Street Station, Kensington Palace, Buckingham Palace
  • Fixed errors at Cumberland and Newhaven Forts
  • Fixed the hands on the clocks at Victoria Station, Big Ben and model churches
  • Increased texture resolution for minimum settings
  • Improved cliffs on the coast of France
  • Added large size flags

Campaigns

The Enemy Within 3.0 Campaign by Baltic Dragon:

General. Fixing typos, updates to briefings etc.

  • Mission 01. Fixes to coordinates in subtitles. Removed unnecessary files from the mission.
  • Mission 04. Added missing line for Pontiac. Updated on-screen messages so that player won't loose some of the comms.
  • Mission 05. Removed duplicate briefing images. Updated flight plan (removed wrong WP1).
  • Mission 06. Updated wrong kneeboard card with frequencies.
  • Mission 07. Updated kneeboard and briefing images.
  • Mission 09. Updated briefing images. Fixed issue with Overlord AI overstepping custom comms.
  • Mission 11. Updated Player Group ID. Balancing of the difficulty for the infantry attack near the mosque.
  • Mission 12. Fixed wrong VO for Lotus. Fixed overlapping comms for Raider.
  • Mission 13. Fixed issue with missing debriefing. Minor typos fixed.
  • Mission 15. Changed frequencies for some assets, so it is easier to manage the radios now.
  • Mission 20. Updated mission date. Made some friendly units invisible so that they are not engaged by Russian SAMs.

DCS: F/A-18C Flaming Sunrise Campaign by Sandman Simulations

  • Documentation – typos fixed
  • All missions – typos fixed
  • All missions – planning charts included in in-game kneeboard
  • All missions – sidenumbers changed to be more realistic

DCS: F/A-18C Raven One: Dominant Fury Campaign by Baltic Dragon

  • Horizontal Update. Updated and fixed skins for the campaign
  • Mission 01. Fixed problem with AI flights not taking off and carrier turning constantly
  • Mission 08. Fixed issue with Red orbiting around the carrier after takeoff
  • Mission 12. Added safeguard for AI engaging the SAM sites

DCS: F/A-18C Inherent Resolve Campaign by Looking Glass

  • Adjusted ALL mission start/wait times - users can start aircraft quicker/start mission quicker
  • Mission 5 - Barrel bombs - improved gameplay, added audio for fox calls player and wingman, improved AI, landings, sequencing
  • Mission 11 - Chemical Alley - added immortal mode, improved gameplay, Enemy defences reduced, AAA FX improved, timings for tanker fixed
  • Other bugs/errors corrected
  • Mission End on mission fails has now been removed for ALL missions
18 may
2023

Introduced new campaign:

  • DCS: F/A-18C Flaming Sunrise Campaign by Sandman Simulation

DCS World

  • Fixed H-6J GDJ-IV1 MER6 adaptor model.
  • Added smoke from vehicles and some static objects based on health, this means as a vehicle takes more damage you may see different levels of smoke giving you a better idea visually if you did any damage on that last run in.
  • ME. Info window expanded with opportunity to auto or selectively rename the units in the group. Press the “question” mark button next to the Group Name field. It was added earlier but not mentioned.
  • MP lobby. Select Role dialog now shows the name and IP address of the current server. The “Favorites” interactive star is also presented for convenience. Double-clicking on the IP address string copies it to clipboard. It was added earlier but not mentioned.
  • The lessons for free entry level Su-25T attack aircraft are improved: tuned triggers and timings; added helpful highlights and in-simulation pictures for some lessons; added RU voiceovers.
  • Added raster charts layers transparency
  • Fixed crash on loading surface textures in Normandy 2.0
  • Ships AI. Fixed - ships are swung around target course duration after hard turn.
  • Ground AI. Fixed - Artillery does not fire if there is more than one unit in the group.
  • Ground AI. SL Flakscheinwerfer 37 continues to work after destruction of the generator.
  • Dedicated server. Fixed - JTAC unresponsive in MP.
  • Fixed. Exhaust flames effect hang in the air after client changes slot or disconnects
  • Effects. Smoke from Vehicle Damage: smoke flickering when vehicle fire fixed, smoke after non-lethal damage temporary removed, added little smoke after damage for ships with old damage model
  • Destroyed AI plane teleports to ground level - fixed
  • MP. Static MLRS-270 attached to ship, don't moves with ship on client - fixed
  • In the mission there are many groups with multiple helo pickups. Once the helo's are full and troops remain a crash occurs - fixed
  • ME.GUI Error with task Embarking from Trigger actions in some cases - fixed
  • MP. DS. Required modules check is not working for the ww2 assets pack - fixed
  • MT. Units and smoke are visible through clouds from long distance - fixed
  • Weapons. Corrected weight of S-8 rocket family.

DCS: F-16C Viper by Eagle Dynamics

  • Adjusted threat position on the RWR.
    • Each threat lethality ring has been moved slightly outward. Radar threats in Track mode will appear just outside the solid white ring on the RWR display. Radar threats in Missile Guidance mode will appear inside the solid white ring. When taking defensive actions, radar threats displayed within the solid white ring should be prioritized over those outside the ring.
  • Fixed:Snowplow option missing on FCR page without TGP installed.
  • Fixed: High aspect BFM mission for Black Sea map - AI ignores player.

DCS: F/A-18C Hornet by Eagle Dynamics

  • Fixed: WPDSG designates the wrong point if the TDC assigned to HUD in A/G mode.
  • Fixed: Dumb bombs, cluster bombs and LGBs stuck in the wrong mode if IAMs are selected and a designation is made.
  • Fixed: Rudder animation on net phantom doesn't work.
  • Fixed: VFA-97 Fuel Tank Texture Issue.

DCS: AH-64D by Eagle Dynamics

  • Added AGM-114L. See video created earlier: DCS: AH-64D | Radar-Guided Hellfire Missiles (COMING SOON)
  • Added Laser Spot Tracker. See DCS: AH-64D | Laser Spot Tracking (COMING SOON)
  • Added Internal Aux Fuel Tank option
  • FM. Considerable change of flight dynamics model (WIP):
    • The range of roll and pitch control has been increased, and at the same time, the stability of the helicopter has been increased in all flight modes, including:
      • Helicopter controllability at low-speed maneuvering has been improved;
      • Increased helicopter roll stability at submaximal speeds;
      • Improved behavior in transitional modes (roll-in/out and pitch-in/out)
    • The trim position of the helicopter and controls in hover and level flight modes has slightly changed.
  • FMC/SCAS
    • SCAS tuned for modified flight dynamics model;
    • SCAS altitude channel damping and auto-shutdown behaviour was remodelled to react at specific limit parameters of the engine and vertical speed
  • Fixed: Weight issue after heavy loadout creates control problems
  • Fixed: Crash on PLT client when CPG leaves from crew.
  • Fixed: Multi monitor - Exported displays not respecting brightness
  • Fixed: George menu does not take into account the scaling of the interface. (reticle offset left)
  • Fixed: PERF page WIND direction displays value 180 deg opposite of correct value
  • Fixed: CHAFF (T1) should be "barriered" when forced to SAFE
  • Fixed: Enemy AI does not attack AH64 if pilot is killed (heli by CPG control)
  • Fixed: Rotor lighting effect artifacts at night
  • Fixed: Export viewport - static viewport images when choosing external views
  • Fixed: TEDAC Export Viewport spills into adjacent view ports
  • Fixed: VHF AM radio can transmit in 108 - 115.975 MHz range
  • Fixed: MPD TSD Pages - Routeline doesn't include Hazards points
  • Fixed: CPG TDU blinking in Multicrew/MP
  • Fixed: Blurred rotor effect not working for CPG in multicrew
  • Fixed: CPG Nav range automatically updating to new Nav range without SLAVE being re-enabled
  • Fixed: AGM-114 quantity issue when taking control with CA
  • Fixed: Missile Constraints Box and Rocket Steering Cursor not displaying when SAFE
  • Fixed: George AI uses weapons incorrectly in some case (George AI launches one missile without lazing the target. Missile flies past. Laser does not turn on. Indications on IHADSS does not correspond to the selected mode in George AI menu.)
  • Fixed: "Back Scatter" Message with no missiles
  • Fixed: M282 rocket warhead falls outside the timeframe
  • Fixed: Wrong control layer opens in the settings, after selecting AH-64 in the simulation

DCS: Mi-24P Hind by Eagle Dynamics

  • Added: NEXT and PREV. bind commands for R-60 launcher selector
  • Added: Quick start missions for NTTR and Caucasus
  • Fixed: Control options sometime stuck on Mi-24P Pilot-Operator category
  • Fixed: English cockpit backlight stencils conflict with Russian version stencils
  • Fixed: AI does not attack the MI-24P if pilot is killed and helicopter controlled by operator
  • Fixed: Petrovich AI menu does not take into account the scaling of the interface and reticle has left offset
  • Fixed: AC Voltmeter readings and wiring
  • Fixed: Petrovich AI warns about incoming attacks even if operator character is dead
  • Fixed: Killed Pilot character could control helicopter if Player being in operator seat and gives controls back ("C" by default)
  • Fixed: Several crashes reported by users through built-in report system

DCS: A-10C II by Eagle Dynamics

  • All training mission now using the correct A-10C II aircraft
  • Named presets for ARC-210 can be set in the ME now

DCS: UH-1H Huey by Eagle Dynamics

  • Added: New engine simulation model added, replacing the old one
  • Added: Hypoxia effect added to UH-1H pilot
  • Improved: Position lights dim/bright adjusted

All WWII aircraft

  • Repair now replaces the battery with a charged one.
  • Fixed. Guns sound the same with open or closed cockpit

DCS: Mosquito FB Mk VI by Eagle Dynamics

  • Fixed. RP-3 25lb is not firing as specified from within the mission editor - fixed
  • Fixed. Cockpit lighting does not work in the Multi-threading
  • Added new skins for the aircraft
  • Fixed. Glitches in the spinning propeller effect.

DCS: Spitfire LF Mk. IX by Eagle Dynamics

  • Added the Chinese Flight Manual
  • Fixed. Cockpit lighting does not work in the Multi-threading

DCS: P-47D by Eagle Dynamics

  • Fixed. Landing gear that led to jumping behavior and explosions of the aircraft

DCS: Bf 109K-4 by Eagle Dynamics

  • Fixed. AI bot flies too slow compared to the player flown aircraft

DCS: FW 190D-9 by Eagle Dynamics

  • Fixed. Starter animation backwards when using keybinds.
  • Reworked keybound starter handle animation

DCS: FW 190A-8 by Eagle Dynamics

  • Fixed. Starter animation backwards when using keybinds.
  • Reworked keybound starter handle animation

DCS: WWII Assets pack by Eagle Dynamics

  • C-47. Better start up visual is integrated
  • C-47. Fixed. Landing gear contact with the surface.
  • C-47. Added new sounds for the aircraft
  • Reloading sounds for WWII tanks are added
  • A-20. Fixed. Bomber does not fire defensive guns

DCS: MB339-A by IndiaFoxtEcho

  • Fixed incorrect indication for RNAV bearing
  • Fixed radios stop working when tacan is switched on
  • Fixed knob behavior for the gunsight MILS settings
  • Fixed tacan and radios volume at spawn according to ICS panel
  • Fixed wrong RPM percentage for the anti ice test

DCS: JF-17 by Deka Ironwork Simulations

  • Fixed: wmd7 image shaking during maneuvering
  • Fixed: AG radar no RBM image
  • Fixed: blackout issue at high alt due to ECS turned off
  • Updated: SMS supports PL-12 for new scheme test (Player needs to modify JF-17.lua to manually add PL-12 to JF-17 pylons)
  • Updated: PL-12 changed to same scheme as AIM-120C

DCS AJS-37 Viggen by Heatblur Simulations

  • Tweaked HUD glass for better visibility in very bright lighting.
  • Fixed various sound loop issues.
  • Better ease-in and ease-out for afterburner sounds in cockpit
  • Added ability to move ahead in Cold Start mission in case of misfiring trigger.
  • Show Must Go On livery now shows appropriate droptank textures.

DCS F-14 Tomcat by Heatblur Simulations

  • NEW: Major Ground Handling and Suspension Overhaul Phase 1:
    • Improved general suspension.
    • Improved taxi behaviour and ground roll characteristics.
    • Improved ground handling sounds.
    • More ground handling improvement to come!
  • NEW: Added pedal shaker sound (above 21 units AOA.)
  • NEW: Added wing turbulence and wind sounds for additional feedback queuing at high G/pitch rate
  • Added DLC deployment sound
  • Fixed USS Forrestal taking damage on landing and take off
  • Adjusted buffet intensity and AOA schedule for “realistic” buffet option
  • Adjusted Yaw SAS effectiveness
  • Adjusted ground effect pitch moment to assist in aerobraking and rotation (necessary after rolling friction reduction)
  • Fixed MAK-79 loadouts.
  • Phoenix pallet mass now again added to total aircraft mass (added weight cannot be seen in-game, but is taken into account in the FM)

DCS Mirage F1 by Aerges

TRAP 136 (‘Green’) and TRAP 137B (‘Red’) radios fixes:

  • TRAP-136 radio (‘Green’). Fixed incorrect operation of the radio function selector switch at cold start.
  • TRAP-136 radio (‘Green’). Fixed inoperative radio at cold cockpit start up, when the frequency was selected before the radio was powered on.
  • TRAP-136 radio (‘Green’). Selection of the Frequency mode selector 'G' position will not enable the guard receiver anymore. Use 'Pal+G' Function selector position to enable the guard receiver.
  • Fixed both 'Red' and 'Greed' radios function selector switches operation with autostart/autostop macros.

Optical Sight fixes:

  • Fixed a bug with wrong gunsight diameter, when entering A/G mode with VEL Optical Sight mode enabled.
  • Changed Optical Sight Velocity Scale display logic:
    • In '(C + M or SW) R' mode the Target Aspect Angle is displayed.
    • With short range missiles selected and not in '(C + M or SW) R' mode - the Target Closure Velocity is displayed.

General missile logic:

  • Wingtip missiles can now only be fired with a lock.
  • After review of available sources, Magic 1 and 2 missiles launch delays were reduced to 310 ms.
  • Added radar missile locked and masked tones.

Flight control system and AP fixes:

  • Yaw damper logic reworked: runaway yaw damper issue and oscillation in transonic fixed. Work on improving the behavior in wake turbulence is underway.
  • Fixed AP integral lateral command problems: AP can work with significant asymmetric payloads now.
  • AP ALT mode engagement is much more smooth now.
  • It's no longer possible to connect the AP at all when disconnection conditions are being met.
  • Solved AP disconnection issues with FFB.

3D model and textures:

  • Fixed Mirage F1 EE AOA color band lights.
  • Fixed Mirage F1 EE accelerometer reset animation.
  • Fixed right wing pylon. It is identical to the left wing one, instead of being both symmetrical.
  • Added missing SIL label to UHF radio unit.
  • Fixed animation of the anemometer speed bug.
  • Fixed several fuel and radar lights in the Mirage F1 EE.

Other fixes and improvements:

  • Corrected asymmetric load behavior when carrying BR-500 bombs.
  • Fixed control stick animation arguments mix.
  • Oxygen system energization logic fixed.
  • Main oxygen tank level test corrected.
  • Emergency landing gear deployment issues fixed.
  • Updated tooltips in Mirage F1 'Special Options' menu.
  • Fixed IDN training mission. Lesson 2.1: The navigation indicator (IDN).
  • Removed "T" key default binding in "Search light button" input.
  • Added "Stick alternate PTT button" input.
  • Updated flight manual.

DCS: Black Shark 3 by Eagle Dynamics

  • APU & Engine sounds updated

DCS: Flaming Cliffs by Eagle Dynamics

  • Su-33. G limiter not functioning correctly - fixed

DCS: Supercarrier by Eagle Dynamics

  • CVN-74 USS John C. Stennis No Number in LSO Display

DCS: Combined Arms by Eagle Dynamics

  • Fixed - The submarine could dive underground at shallow depths (after command from F10 map).
  • Fixed - Range lamp for leopard 2.
  • Fixed - Isometric view remains when switching to ship, if previously used for vehicle.
  • Added gun reloading sound for WWII tanks.

Campaigns

DCS: F/A-18C Inherent Resolve Campaign by Looking Glass

  • ADDED DOCS FOLDER - previously missing. Contains Campaign PDF, Mission Briefing PDFs, Info on skins and detailed campaign notes, credits
  • COLD STARTS - added for all applicable missions
  • Player now launches mission via SPACEBAR when ready allowing prep time
  • Added ability to use LABELS
  • Added SCORE SYSTEM system to each mission
  • Added optional IMMORTAL MODE to several longer missions, dangerous missions
  • Fixed / added EPLRS for all aircraft with datalink
  • New KNEEBOARDS for all missions with detailed flight plans, mission details including load out, flight plan, maps, orders, roll call and more
  • Embedded improved ground unit infantry skins from US Infantry Insurgent skins - see Campaign PDF for links
  • Player WAYPOINTS renamed for consistency
  • TACAN for tankers now use 72/74/75Y on all missions due to inconsistent TACAN issues
  • Mission1. Steered C-130 higher and wider to avoid confusing player to follow them on take off
  • Mission 2. Сorrected waypoints for target apron at menakh. Corrected transit speeds of package. Added additional ground units in firefight.
  • Mission 4. Improved in-game instructions and briefing. Improved Ai behaviours all-round. IImproved target sets and positions. Added improved secondaries and airfield attack. Dozens of other upgrades/improvements.
  • Mission 5. Adjusted helo heights - after reports of hovering around pad and too low for shoot downs around city. New audio added for weapons firing, BDA and other items. Mission improved playability / Flow / Timings.
  • Mission 7. Updated Ai behaviour for egress/recovery/landings. Updated Completion music. Updated Sabre20 audio/dialogue for improved accuracy (location, instructions). Updated Oil Derrick explosions. Updated Flypast Artillery strike/timings. Updated flight audio/comms to avoid audio clashes. Updated Banshee targeting and BDA.
  • Many more updates that improve flow/experience

DCS: F-14B Operation Sandworm Campaign by Sandman Simulations

  • Missions 12. Mission goals edited

P-51D: The Blue Nosed Bastards of Bodney Campaign by Reflected Simulations

  • Radio frequencies fixed
  • Odd truck parked on a revetment fixed
  • Mission 6 odd units fixed

Spitfire IX The Big Show Campaign by Reflected Simulations

  • Radio frequencies fixed
  • Mission 2 success score fixed
  • Some random leftover statics removed

Bf 109 K-4 Jagdflieger Campaign by Reflected Simulations

  • Radio frequencies fixed
  • Mission 10 AI takeoff bug workaround
  • Missing skin textures fixed

DCS: P-47D Wolfpack Campaign by Reflected Simulations

  • Hand gestures added

DCS: F-14A Zone 5 Campaign by Reflected Simulations

  • Hand gestures added
  • Mission 3 possible AI taxi bug workaround

DCS: F-14A Fear the Bones Campaign by Reflected Simulations

  • Hand gestures added

DCS: F-14 Speed & Angels Campaign by Reflected Simulations

  • Hand gestures added
  • TACAN added to the tanker in mission 13

DCS: Spitfire Beware! Beware! Campaign by Reflected Simulations

  • Hand gestures added
  • Mission 10 progression safety added

DCS: A-10C Operation Agile Spear Campaign by Combat King Simulations

  • New datacard developed which includes weather data, more comprehensive info of the entire strike package, aircraft weight table, Joker and Bingo fuel states, and Bullseye coordinates.
  • New flight plan page includes waypoint altitudes, incremental and cumulative distances, weapons loadout graphic and description.
  • Both datacard and flight plans use larger font for easier viewing in-flight.
  • For missions with AFAC (airborne JTAC), added ability to turn the laser off/on by the player.
  • All AI anti-air threats dumbed down a bit to enhance game enjoyment.
  • Added background radio transmissions for a more "immersive" experience.
  • All mission kneeboards updated to new graphics/checklists.
  • Added support for new ARC-210 radio
  • And finally, after wheels up, a new little secret in the F10 menu to help make those long, lonely flights more bearable.
  • Mission 0: Added new datacard and flight plan. Wingman crashes into Player's aircraft on final. Fixed. New ATC instructions when landing.
  • Mission 1: Added new datacard and flight plan.
  • Mission 2: Added new datacard and flight plan. Increased effectiveness of anti-air threats (previously didn't do anything).
  • Mission 3: Completely rebuild from scratch. Added new datacard and flight plan. Loadout adjusted. Added more bad guys at Senaki and Kutaisi. Added SEAD support. Modified flight plan.
  • Mission 4: Added new datacard and flight plan. Added a few more Russian JTACs and IFVs. MedEvac not appearing - fixed. Medevac smoke not appearing - fixed. Added more and bigger BOOMs for player enjoyment :>)
  • Mission 5: Added new datacard and flight plan. Updated flight plan route. Updated (increased) aircraft parked at Nalchick. Updated Colt 1-2's route. Changed Jolly to CH-53 (to better reflect CSAR Pave Low aircraft). Modified Jolly’s flight plan. Updated bad guy’s weapons.
  • Mission 6: Added new datacard and flight plan. Updated Russian convoy route. Added AFAC (Reaper) for targeting. Modified players loadout. Modified Russian aggressor's route.
  • Mission 7: Added new datacard and flight plan. Reworked the entire strike package, Coalition flights starting up but not launching - fixed. Mission goals revised. Less aggressive Russian convoy. Added SEAD flight. Changed Bullseye location.
  • Mission 8: Added new datacard and flight plan. Modified player's loadout.
  • Mission 9: Added new datacard and flight plan. Changed SA-8s to SA-9s (thanks Blackadder 55). Modified Players loadout. Added SEAD flight. Changed lasing JTACs. Changed loadout back to GBU-12s from GBU-54s (the player keeps the option to change loadout at mission start).
  • Mission 10: Added new datacard and flight plan. Essentially recreated this mission: modified all Russian ground unit's routes and waypoints. Updated mission goals and objectives. New mission briefings. Changed Pig Flight's loadout. Significantly modified and reorganized all Russian armor's routes and speed and added a few mildly effective SAMs to keep it interesting. Added another U.S. armored cavalry company to help fight the invading Russian horde.
  • Mission 11: Added new datacard and flight plan. Essentially recreated this mission: modified all Russian ground unit's routes and waypoints. Updated mission goals and objectives. Significantly modified and reorganized all Russian armor's routes and speed. Reorganized and remapped U.S. Cavalry's routes and makeup.
  • Mission 12: Added new datacard and flight plan. Essentially recreated this mission: modified all Russian ground unit's routes and waypoints. Updated mission goals and objectives. Significantly modified and reorganized all Russian armor's routes and speed. Reorganized and remapped U.S. Cavalry's routes and makeup.
  • Mission 13: Added new datacard and flight plan. Recreated the convoy to better follow their route.
  • Mission 14: Added new datacard and flight plan. Essentially recreated this mission: modified flight plan. Added new SEAD flight. Modified Russian armor at Tblisi. Added better AFAC support.
  • Mission 15: Added new datacard and flight plan. Add better ATC instructions. Boosted audio. Added more people and fireworks at Kobuleti. Decreased density of fog a bit.

DCS: F/A-18C Serpent’s Head 2 Campaign by Badger633

  • Missions 1 to 10: Ford dedicated skins added
  • Mission 3: Removal of co-ords via space bar fixed.

DCS: F/A-18C Rise of the Persian Lion Campaign by Badger633

  • Missions 1 to 15: Livery numbering fixed

DCS: F/A-18C Rise of the Persian Lion II Campaign by Badger633

  • Missions 1 to 13: Livery numbering fixed
  • Mission 13: Initial fail zone reduced.

DCS: F/A-18C Rising Squall Campaign by INVERTED

  • M02 - Fixed abnormal time flow at the beginning of the mission.
  • M08 - Fixed abnormal time flow at the beginning of the mission.
  • M09 - Fixed A-A data link functionality on SA page.
  • M10 - Fixed the issue of Hammer squadron not engaging.

DCS: UH-1H Huey Argo Campaign by 373vFS Greg

  • Fixed carrier issues on Missions 1 & 8
  • Tweaked cargo issues on Mission 3
  • Tweaked Mission's 4 time
  • Tweaked Mission's 8 Convoy reactions

DCS: F/A-18C Operation Pontus Campaign by 373vFS Greg

  • Fixed script error when targets were destroyed during CAS missions.
5 may
2023

We are introducing a multi-threaded version of the DCS

DCS Multithreading FAQ: https://forum.dcs.world/topic/320618-dcs-multithreading-faq/

Introducing new campaigns:

  • DCS: F-14 Speed & Angels Campaign by Reflected
  • DCS: MAD AH-64D Campaign by Stone Sky
  • DCS: Mosquito FB VI - V for Victory Campaign by Reflected Simulations
  • DCS: AV-8B Kerman Campaign by Ground Pounder Sim
  • DCS: F/A-18C Inherent Resolve Campaign by Looking Glass

DCS World

  • Weapon. MIM-104 missile guidance error has decreased.
  • Weapon. BLU-97/B penetration warhead and damage effect has increased.
  • Weapon. CBU-87 with HOF 300 had no effect on tanks. This has been adjusted so it will at least damage them now (see F10 view damage levels).
  • Weapon. Corrected nozzle flame of rockets at the moment of launch.
  • Weapon. AMRAAM fixed an issue with Home on Jam (HOJ) mode.
  • Fixed liveries name for ground units (this fixes seasonal textures for some units).
  • Added Ropucha-class landing ship BDK-775.
  • Removed dust effect when ships are firing.
  • Fixed incorrect unit direction when mounted on a ship.
  • New sounds for AK-series, M249, L94A1, PKT, 2A72, 2A42, M242, GSh-6-30K, M240C, ZU-23-2, ZU-23-4, Rheinmetall Mk20, KPVT, 2A38, Vulcan, Oerlikon-KDA, L21A1, Utes, MG3, M2 Browning.
  • Fixed inability for submarines to attack ships.
  • Fixed crash when the "Unit AI set life" trigger is used for EWR AN/FPS-117.
  • Fixed stuck SON-9 radar when aircraft fly directly overhead it at high altitude.
  • AI Aircraft. Removed old and unusable Kh-28 missile from payloads from the Su-17.
  • F10 map. Big Smoke is always shown on the F10 map regardless of 'show' setting - fixed.
  • AI Aircraft. Corrected damage and collision model of the CH-53.
  • AI Aircraft. F-15C cannot AAR in right turn - fixed.
  • AI Aircraft. Incorrect negative AOA of slow planes in formations appears in some cases - fixed.
  • Crash when vehicle destroyed during task Embarking - fixed.
  • AI Aircraft. Su-34 damage model corrected.
  • MP. Server panel, players pool. Added clients counter.
  • All weapons still visible on multiple weapon mount if base runs out of that weapon - fixed.
  • Resource manager of air bases has been corrected.
  • Scripts. StaticObject.getByName fails if the unit name contains a dot - fixed.
  • ME. Ka-50. GUI Error when you press delete on INU Fix Point (NAV target point) - fixed.
  • ME. Ka-50. Comment in NAV target point remains from last mission - fixed.
  • Weapons. Jettisoned racks don't die when hitting the ground/sea - fixed.
  • SA-19 Tunguska. The power of warheads has been reduced so that it cannot destroy tanks.
  • Input controls adjustment window now preserves user state layout and selection during the mission session for convenience.
  • Module Manager now allows to uninstall and install Caucasus terrain.
  • Mk-82 bomb fuse on Mirage-2000 fixed
  • FC aircraft. Cyclic target Lock On by Enter key like easy avionics style - removed
  • OpenXR is removed from autosearch. DCS has a chain of VR vendors in priority oculus, OpenVR, Varjo, etc. OpenXR was in that chain in top priority, now it is removed from this chain and only available when you explicitly specify it in command line of DCS.
    if you wish to use Open XR, a shortcut with the following commands will need to be created: --force_enable_VR --force_OpenXR
  • Game Options. Game avionics mode removed
  • Rain in cockpit fixed on numerous modules
  • Added LODs to Hangar on Caucasus Map
  • Runway craters cause no damage to aircraft taking off/landing - fixed
  • Weapons. AGM-84. The minimum launch altitude has been reduced to 200 feet
  • AI Aircraft. B-17G. Ailerons are deflected as flaperons on landing - fixed
  • Weapons. Improved AA missile launch catapult mechanics F-15, F/A-18
  • Weapons. AIM-7 and AIM-120 autopilot tuning for FLOOD mode
  • Weapons. Corrected AIM-7E warhead data
  • Weapons. Adjusted aiming errors for 9M39, FIM-92C and MIM-72G
  • CTD. DCS crashes on heavy missions without pagefile - fixed
  • Added grass to some terrain shelters
  • Fixed excessive amount of triangles and objects when terrain objects shadows set to FLAT/OFF
  • Corrected shadows by mountains
  • ME Triggers. Aircraft 3D model gets corrupted if its given Unit AI Set life equals 0
  • Fixed M-60 MBT
  • Fixed model UAZ-469
  • SON-9 radar elevation fixed
  • Added BDK-775 for Ukraine and Yemen
  • Fixed max speed for BDK-775
  • Added flir details for old model
  • Expanded the list of countries for historical mode for AN/FPS-117
  • CTD. Animation crash in MP, client hangs caused by M1097 Avenger - fixed
  • Campaigns. Custom campaigns shown in the "My Campaigns" menu sometimes won't let the user click the End Mission button - fixed
  • CTD. Crash on server if client is used as leader for a task Big Formation - fixed
  • CTD. Crash during landing at some airfields - fixed
  • Weapons. 8K14 SCUD missile. Explosion very small - fixed
  • Weapons. Low damage from FIM-92C Stinger - corrected
  • AI aircraft. AI can't properly use HD bombs - tuned
  • ME. Error in case of file MissionTheatreCache.lua is empty - fixed
  • AI ground. Dead ground vehicles keep emitting engine sound - fixed
  • TF-51. Fixed flap lever movement
  • AI aircraft. Fixed CBUs distribution along vehicle group
  • Weapons. AGM-62 Walleye missile will not be able to hit targets in pitch-black night
  • AI aircraft. Tuned defensive behaviour in the SAM danger area
  • AI aircraft. MQ-1A can't land in some case - fixed
  • AI aircraft. AV-8B goes 'zombie' when dropping GBU-54 - fixed
  • ME. Triggers Add Radio Item for group and coalition don't work for neutrals - fixed
  • Cockpit. MFD surface render increased from 80 to 150 km range
  • Settings. Add item for Blur Flat Shadows to graphics options
  • VR. Upper part of FOV become black in VR when head pitching down - fixed
  • Helicopters. Sling load feature stuck when unhooking same cargo twice - fixed
  • Current User Aircraft Mods crashing in Multithreading version
  • RWR stops registering SAMs with multiple users
  • Scripting: crash on output to log with formatting symbols
  • F10 map. Added direction and speed vector to aircraft and help symbols.
  • F10 map. Add tooltips to new icons.
  • F10 map. Add Show/Hide buttons for labels
  • AI ground units.AA Unit stuck after firing - FIXED
  • AI ground units. Distance error for the sights with laser rangefinder corrected.
  • AI ground units. User set invisible receives no RWR warnings from SAM.
  • AI ground units. Fixed accuracy of KS-19.
  • Ground units. Units dying with agony do not burn after explosion - Fixed.
  • Ground units. Georgian EWR radar does not respond - Fixed.
  • ME Setting ‘COLD AT START’ now working as intended for FLIR rendering. Not selecting this option will allow units to have infrared signatures at mission start rather than first needing to heat up.
  • AAR basket jittering around probe - fixed.
  • Mi-24 AI. Sometimes it would not attack targets - fixed.
  • MQ-9 AI. Reaper doesn't maintain Altitude - fixed.
  • AI jet aircraft. Proper implementation of thrust reversing. Engine mode and deceleration has been tuned.
  • AI helicopters. Helicopters collide on the runway after landing. Reassign holding/cleared for landing.
  • AI helicopters. Helicopters fall through the deck on landing in some cases - fixed.
  • AI aircraft. E2D collision when trying to taxi from parking on deck - fixed.
  • AI aircraft. Sound update for C-17A.
  • AI aircraft. Aircraft without off-boresight lock ability can do off boresight IR missile launches - corrected.
  • AI aircraft. Su-25T. Corrected wrong suspension of the right ECM pod. Corrected old naming of payloads.
  • AI aircraft. Su-27, fully extended leading edges at wingmen 2, 3, 4 in cruise flight - fixed.
  • AI aircraft. There is a plane in mission with option "No report waypoint pass" in mission. On the next waypoint it performs the Orbit task. The plane sends a message about taking a zone each time if it sends a trigger message using radio. Fixed.
  • AI aircraft. Attacking AIs with GBUs stay on the attack course forever after bomb run - fixed.
  • AI aircraft. A-10C AIs can’t use the whole range of ARC-210 and ARC-186 - fixed
  • AI ships. Some submarines fly when setAltitude is given a negative value - fixed.
  • MP. Scripting: fixed crash on output to log with formatting symbols.
  • MP. There is no notification about the request for permission to join the MP crew in some cases - fixed.
  • MP. Disconnecting from the server when controlling a vehicle in CA causes the vehicle to become immortal - fixed.
  • MP Events. onGameExit event fires 2x on mission_end - fixed
  • MP Events. Base captured events each time a player joins the server - fixed
  • LAU-10 rocket pod weight inconsistency - corrected LAU-10 mass to represent LAU-10D/A.
  • Weapons. GWS-30 Sea Dart doesn't give an RWR warning - fixed.
  • Weapons. ASM Kh-31A does not guide to ships - fixed
  • Weapons. Anti Ship missiles will extrapolate the ship's speed for intercept point calculation.
  • Weapons. Adjusted GWS-30 Sea Dart fuze and guidance parameters.
  • Weapons. R-27R/ER and R-33 missile seekers are synchronized with fighter radar. If target tracking fails, synchronization is lost and lock recovery becomes impossible.
  • Weapons. Kh-31 booster phase corrected. No guidance at booster phase.
  • Weapons. Fixed rate of fire for 127mm and 130mm naval guns.
  • ME. GUI Error when click on group in Suppliers list in some case - fixed.
  • ME. Ground units sometimes jump around and change heading when increasing group size - fixed.
  • The burning time of the destroyed weapons depot is limited to 40-70 minutes instead of infinity.
  • Setting "forestDistanceFactor" to negative value hides all trees - fixed.
  • Fixed inability to use FM modulation to communicate with AI wingmen in some cases.
  • Fixed typos in Encyclopedia texts (RU mainly).
  • Craters from bullet impacts cause FPS drop over time - Fixed.
  • MP. Dedicated server. Crash reports will send in silent mode without host interaction
  • Fixed a core's layout on AMD processors like AMD Ryzen 9 7950X3D (core group with lesser L3 cache size now used by IO pool only)
  • Scripting. Added world.removeJunk. Taking volume as first arg, returning amount of deleted objects.
    Volume declaration is same as for world.searchObjects.
    Usage: local volS = {id = world.VolumeType.SPHERE,params = {point = {x = -303780,y = 5,z = 629149},radius = 1000}}
    world.removeJunk(volS)
  • VR Mask in native OpenXR is upside down - fixed
  • F10 map. Draw function setMarkupTypeLine only works once in a mission - fixed
  • Crash on EagleFM - fixed
  • MP. User don't get any notification on connect to a full server - fixed
  • Weapons. Kh-29 missiles loft down after launch - fixed
  • MP. Added a real-time procedure for checking the required modules in mission loading

DCS: F-16C Viper by Eagle Dynamics

  • Added ALT GEAR Handle. https://youtu.be/vjQI2eXuKbI
  • Added Animated Tail Hook.https://youtu.be/vjQI2eXuKbI
  • Updates/Corrections to ALR-56M RWR -https://youtu.be/vjQI2eXuKbI
  • Training Missions covering F-16C 2022 improvements.
  • Fixed: FCR CATA movement during bank angle.
  • Fixed: AGM-65 boresight alignment accuracy. If boresighting a Maverick to the Targeting Pod on the ground, you must first set the GND JETT switch to ENABLE and the Master Arm switch to ARM or SIMULATE. As much as possible, boresight directly ahead of the aircraft and at least 1 nm away to avoid parallax errors.
  • Fixed: FPM doesn't act as expected with Drift Cut Out selected.
  • Fixed: Rudder pedals animation is incorrect.
  • Fixed: Erratic Active Timer when using DTT SAM.
  • Fixed: Changing Modes in DGFT Mode breaks lock.
  • Fixed: TGP A-A Mode does not return to -3 elevation in front of the aircraft.
  • Fixed: FCR symbology error when locking recently re-spawned aircraft.
  • Fixed: Fuel leak rate after damage.
  • Fixed: Radar Air to Ground Antenna Elevation Bug.
  • Fixed: TMS right behaviour with FCR as SOI and no targets.
  • Fixed: CRUS/HOME steerpoint cannot be entered directly.
  • Fixed: CCRP HUD symbology issues when REL ANG set to zero. Now possible.
  • Fixed: TGP designated JDAM target point now has a miss error average of 5 metres.
  • Fixed: CRUS EDR page is incorrectly calculating time to Bingo.
  • Fixed: Preset VHF FM frequency in ME adds a digit on COMM 2 DED page.
  • Instant Action Missions Update.
  • Added RU localization for three lessons (NCTR, ESM/ECM Employment and VIP/PUP)
  • Fixed: Crash if no IAMs onboard
  • Fixed: Crash when AG is switched on and GBU24 is present
  • Fixed: Crash when trying to access the THRT HTS page
  • Fixed: DCS freeze on TMS right short
  • Fixed: AIFF and ROE ID Tree Corrections
  • Fixed: TGT-OA1-OA2 Locations Not Saved Correctly
  • Fixed: Dual Ripple Maverick, Second Target doesn't Explode
  • Fixed: MP dedicated server - HARM does not show SAM FCRs in certain conditions
  • Fixed: RWS STT lock guidance issue
  • Fixed: Incorrect MFD brightness adjustment
  • Fixed: Phantom CBU-105 can be seen during Jettison if already dropped
  • Fixed: Pre GPS NAV page incorrectly showing NAV ACCUR
  • Fixed: DED NAV command page error
  • Fixed: Cursor Zero drift and TMS Aft logic
  • Fixed: Radar Provides track data in AG radar mode
  • Fixed: CATA missing or inaccurate
  • Fixed: Mark Points in HUD with TGP in area mode issue
  • Fixed: Previously translated RU lessons descriptions are lost
  • Fixed: GBU24 drop out error
  • Fixed: AIM-54C MK60: does not give F-16 missile RWR warning
  • Fixed: CCRP bearing to target incorrect in HUD
  • Fixed: Interrupting the RWR BIT test can create infinite sound repeat
  • Fixed: RWR dimmer switch hardly changes the intensity of the light
  • Fixed: RWR could stop registering SAMs with multiple players in network play.
  • Fixed: HUD Bearing for GBU-31/38 was broken - fixed IAM bearing on HUD and HMD for PRE and VIS modes.
  • Fixed: HTS - Corrected the logic for adding higher priority targets.
  • Fixed: HAD could possibly not show all threats.
  • Fixed: Tuned rudder authority limiters. One effect is greater rudder authority at higher angle of attack.
  • Fixed: RWR Priority and priority rings:
    • Changed the display of targets on RWR according to their lethality level.
    • Increased font size on RWR display.
  • Fixed: Time-To-Go data on FCR or TGP MFDs were either missing or displayed different values than on the HUD.
  • Fixed: Missile automatic cycling logic.
  • Fixed: GBU-24 removes steerpoint information in HUD.
  • Fixed: Snowplow sighting mode corrections.
  • Fixed: Switching slots will affect TOS calculations.

DCS F-14 Tomcat by Heatblur Simulations

  • Fixed wheel chocks appearing in wrong place after moving the aircraft and setting them again.
  • Fixed Op Reforger Mission 5 TALDs not working for Pontiac.
  • Updated Quickstart F-14A_IA_NTTR_Zone5 by Reflected Simulations.
  • Fixed Quickstart Training Day stuck at checkpoint issue.
  • Fixed Quickstart Training Day tanker TACAN.
  • Fixed wheel chocks appearing in wrong place after moving the aircraft and setting them again.
  • Fixed Op Reforger Mission 5 TALDs not working for Pontiac.
  • Updated Quickstart F-14A_IA_NTTR_Zone5 by Reflected Simulations.
  • Fixed Quickstart Training Day stuck at checkpoint issue.
  • Fixed Quickstart Training Day tanker TACAN.
  • NEW: Added ability to remove fuel pylons.
  • NEW: Cockpit mirrors can now be adjusted.
  • NEW: Began adding dynamic cockpit (FORGE) elements.
  • Major improvement and overhaul of F-14A FM performance characteristics:
    • Tuned F-14A level flight acceleration.
    • Tuned F-14A turn performance.
    • Tuned F-14A top speed and excess power across the flight envelope.
  • Restored wing rock behaviour at high AOA (F-14A and B).
  • Adjusted dead engine spin down rate (TF30 and F110).
  • Updated entire F-14A/B codebase for multithread compatibility.
  • Improved strength of formation lighting, especially at a distance.
  • Corrected notch and default position of RIO ARC-182 radio knob.
  • Corrected direction of refuelling probe illumination.
  • Increased power of refuelling probe light.
  • Adjusted default RoughMet textures to remove permanent fuel pylon shadow.
  • Updated RWR threat library to version RD21: added Mirage F1, Ropucha and Fire Can.
  • AIM-7 hot trigger now also depends on WCS transmit enabled.
  • Fixed IMU sync error on own altitude entry during alignment.
  • Fixed bomb fall line being inaccurate due to NAV error.
  • Fixed RADALT not pegged at 5000 feet during RADALT warmup.
  • Fixed Clock getting inaccurate after a certain amount of time.
  • Fixed both glove vane and wingtip position lights illuminating with wing sweep aft of 25 degrees while nose gear down and locked.
  • Airspeed indicator needle now comes alive earlier, below 80 kts.
  • Fixed canopy not being repaired after canopy was jettisoned manually or by crew ejection.
  • Fixed Warthog profile for keybinds (fixes duplicate multiplayer chat keybind).
  • Fixed several typos in the keybind menu.
  • Fixed fuel quantity indicator showing fuel quantity in the F-14A on cold spawn.
  • Removed Op. Reforger I Supercarrier version.
  • Fixed Chinese Localization (thank you Alphabet_Ghost).
  • Fixed Chinese Localization for Op. Reforger I, The Final Hour and Training Day Quickstart missions (thank you Alphabet_Ghost).
  • Updated Top Gun 114 livery by LanceCriminal86.
  • Updated VF-1 Wolfpack liveries by Yae Sakura.
  • Added (F-14A) 4x VF-301 Devil's Disciples liveries by Mach4DS.
  • Added (F-14B) livery VX-4 XF-51 1988 by LanceCriminal86.
  • Added (F-14B) livery VX-9 Vandy 41 (1995) by ben_der.
  • NEW: Added Singleplayer Campaign “Operation Reforger II - Flanking the Bear”
  • NEW: Added option for a more realistic AOA buffet schedule
  • Major improvement and overhaul of F-14B FM performance characteristics:
    • Tuned F-14B level flight acceleration
    • Tuned F-14B turn performance
    • Tuned F-14B top speed and excess power across the flight envelope
  • Made fuel tank loads exclusively symmetric
  • Vastly improved loadout possibilities, limiting many incorrect or impossible loadouts through mutual exclusion
  • Fixed HUD pitch ladder values for Take Off, Landing and A2G modes
  • Fixed mirror floating with open canopy
  • Fixed Operation Reforger I - Mission 7 not progressing

DCS: F/A-18C Hornet by Eagle Dynamics

  • Fixed: Potential crash when pressing the TDC.
  • Updates/Corrections to ALR-67 RWR -https://youtu.be/UQI40xib78s
  • Added Pilot Salute for humans.
  • Fixed: AUTO bombing inaccurate at different weapon release air speeds.
  • Fixed: DDI SOI Diamond becomes very difficult to see when zoomed in using the FLIR.
  • Fixed: GPS-guided bombs can be launched without a target in TOO mode.
  • Fixed: Threat circle flashes on briefly when WPDSG is selected.
  • Instant Action Missions Update.
  • Added RU localization for JDAM and JSOW lessons
  • Additional Hornet Instant Action Missions for Caucasus Map
  • Fixed: Crash at AGM-62 hit
  • Fixed: ACLS does not switch to P/R
  • Fixed: Super Carrier ACLS not working when more than one F/A-18C
  • Fixed: Missing Foresight Cue
  • Fixed: JDAM does not guide on target at all.
  • Fixed: HARM TOO can target radars with emission off - dedicated server only
  • Fixed: Aircraft jump on the ground if both wings are destroyed
  • Fixed: AIM-7 fired from station 4 or 6 in FLOOD mode does not track correctly
  • Fixed: Exit STT - Radar Memory is cleared requiring you to reacquire trackfiles
  • Fixed: Steering cue Dot and Shoot behaviour with RADAR guided missiles
  • Fixed: TWS track files jump around sometimes
  • Fixed: Moving target - Mav slews behind the moving TGP SPI when uncaged
  • Fixed: Velocity Vector wrong outside the HUD limits
  • Fixed: Sometimes rearm and refuel does not acknowledged after refuelling complete
  • Fixed: Marshall Says to hold 22nm at 7000. ACL shows 6000.
  • Fixed: Tanker set invisible can not be seen on data link
  • Fixed: Jamming indication on RWR disappears on burnthrough
  • Fixed: Missiles fired from Station 4 and 6 'fall' directly downward
  • Fixed: Pilot arms "flail around" when launching from carrier
  • Fixed: Warning / caution dimmer seems to have no effect
  • Fixed: LGB's have access to MFUZ on blank OSB
  • Fixed: Radar in STT maintains other track files in memory indefinitely.
  • Fixed: Upon entering TWS, the priority 1 target was not automatically set as the L&S.
  • Fixed: FCR and SA page show different target ranking.
  • Fixed: Radar repeatedly designates L&S when in RWS mode automatically, and the reset function did not work.
  • Fixed: Time on Target was too fast when setting ground speed.
  • Fixed: Bomb program is CCIP but there is a TGT designated, it will act as if in AUTO.
  • Fixed: Reduce HUD/JHMCS TD diamond slewing rate. This will allow more precise slewing.
  • Fixed: Attack format TDC slew rate way too slow. This will allow more rapid TDC movement to designate targets, change range scale, etc.
  • Fixed: Mk20 accuracy in VT AUTO mode.
  • Fixed: Aircraft silhouette jumping on AMPCD when switching between HSI and SA.
  • Fixed: Bloom lights on last LOD.
  • Fixed: AGM-65E cannot spot TPOD laser while carried on the jet, if the TPOD is slaved on or driving a moving designation.

DCS: AH-64D by Eagle Dynamics

  • Added TADS IAT MP sync.
  • Add Israeli AH-64D livery created by ZedTank.
  • Add patches for Pilots.
  • Fixed: IHADSS image scale incorrect.
  • Fixed: CPG DMS Autopage button state is de-synced in multicrew.
  • Fixed: Selecting GUN on cyclic WAS was reverting MANRNG> value to default value.
  • Fixed: George spaming "Lost Target" messages.
  • Fixed: The Free Air Temperature gauge should not have backlighting.
  • Fixed: The standby Magnetic Compass lighting should be controlled by STBY INST knob.
  • Fixed: HMD Grayscale page coop synchronisation.
  • Fixed: BACK SCATTER message should have a space.
  • Instant Action Missions Update.
  • Added Perf Page: VSSE calculation
  • Updated lua for Israeli livery by zed tank for pilot patches
  • Fixed: Engine restart issue corrected
  • Edited south Carolina national guard livery to include new helmet patch format
  • Fixed: Multi Crew ASE desync.
  • Fixed: IHADSS monocle sun glare needs review
  • Fixed: George AI incorrectly measures the distance when firing a gun in multiplayer
  • Fixed: TEDAC Video Area Error
  • Fixed: HUD only view issues
  • Added Input files for Multipurpose UFC panel
  • Rocket calculation updates applied to M151 HE (non-M433) rockets only. Other rocket ballistics are work-in-progress.
  • Fixed: Jumps out and is destroyed when switching Master Ignition Switch in some case
  • Fixed: Localization of cockpit control hints
  • Fixed: Aircraft weight remains same when FCR removed
  • Fixed: Pilots hand no longer on cyclic stick after setting trim
  • Fixed: "IHADSS B/S" message blinks and disappears (AI cpg now does boresight on cold start only in their cockpit.).
  • Fixed: The Standby Attitude Indicator cage knob should only lock in Caged position (out) when fully clockwise
  • Fixed: SIGNAL knob logic corrections
  • Fixed: Pilot/IHADSS animation in the current OB is turned around in the external view.
  • Fixed: APU runs without fuel in the aircraft
  • Fixed: Desync in CMWS when CPG deploys flares
  • Fixed: ALT DRIFT advisory message
  • Fixed: Attitude Hold "enable" conditions
  • Fixed: Setting Master Arm/Safe button to SAFE is incorrectly de-actioning weapon systems
  • Fixed: TADS not fixed forward when no longer used as NVS sensor
  • Fixed: Standby Altimeter Kollsman window label reads MB
  • Fixed: Standby Attitude Indicator OFF flag should be yellow
  • Fixed: ACM switch in Pilot cockpit is wrong size and positioned incorrectly for OFF
  • Fixed: TDU Day/Off keybinds are inverted
  • Added additional elements to Controls Indicator for FMC/SCAS functions
    • When a hold mode is engaged, a blue outline will be displayed around the SAS authority region within the corresponding flight control axis that the hold mode is active
    • The blue indicator within the pitch/roll axes will change format to indicate the sub-mode of the Attitude Hold (Attitude Hold: solid box; Velocity Hold: dashed box; Position Hold: corner brackets).
  • Fixed: Dumping Vy and altitude holding is not IRL (WIP).
  • Fixed: Alt Hold does not disengage automatically (WIP).
  • Fixed: NVG and IHADSS can be enabled simultaneously (this can no longer occur as these devices physically interfere with the proper mounting and alignment of the other).
  • Fixed: Tail wheel unlock removal from Auto-start sequence.
  • Fixed: Gun burst limit settings should be separate between cockpits.
  • Fixed: Actioning Gun on TEDAC grip while HMD is sight not changing CPG range source to Manual.
  • Fixed: The B/S position of the B/S-PLRT switch on the collective should be non-functional.
  • Fixed: Added empty racks in ME does not show in game until rearmed.
  • Fixed: VID page video source and sight text display corrections.
  • Fixed: HMD/TADS LOS crosshairs not flashing on VID page when displayed on left MPD.
  • Fixed: CPG should not be able to select TADS as sight if using NVS.
  • Fixed: Field of Regard extra lines should be removed on TADS.
  • Fixed: TSD and MENU page buttons fixed.
  • Fixed: ASE page functional corrections.
  • Fixed: ASE AUTOPAGE corrections.
  • Fixed: RLWR symbol and audio corrections.
  • Fixed: CMWS Control Indicator missing "OUT" indication.
  • Fixed: The EUFD and KU display colors require correction from green to yellow-green.
  • Fixed: EUFD Corrections.
  • Fixed: Incorrect EUFD indication for one frame when first turned on.
  • Fixed: AUX tank selection desync.
  • Fixed: CAUX and TOF are not syncing in multicrew.
  • Fixed: George AI Interface rename "IAS" to "TAS".
  • Fixed: George indicator placement if the main viewport doesn't match the window.
  • Fixed: The Instant Action Mission "Ghost FARP" in Caucasus for the AH-64D has a major text duplication right on the briefing.

DCS: Ka-50 Black Shark 3 by Eagle Dynamics

  • Tuned INS alignment process. Manual alignment precision is now much higher and close to the hot start and auto-alignment precision.
  • Autopilot auto-turn won't be dependent on INS anymore. It only aims for decreasing Shkval deviation from zero (for all roll angles).
  • Fixed a bug of wrong switching from inertial mode to ADC after 60 minutes of inertial mode work.
  • Hot start INS alignment precision made it a bit worse to match a cold start manual INS alignment precision.
  • Remade INS alignment options and settings in mission editor.
  • 3D. Corrected nose textures.
  • 3D. Rotor blades animation corrected.
  • 3D. Motion blur of rotors head corrected.
  • 3D. Added night texture of external cockpit model.
  • Cockpit. R-828 texture ambient occlusion corrected.
  • VR. Add the option to choose HMS render eye.
  • Startup sounds updated.
  • Renamed cockpit hints for HSI knobs.
  • ABRIS. The English ABRIS charts setup shows two Russian items - fixed.
  • Main rotor head is always green independently by livery when spinning fast - fixed
  • ODS-equipped (Onboard Defence System) Ка-50 external model shows the old laser warning indicator into cockpit - removed
  • Adjusting a brightness values of the Formation and Nav Lights
  • Fixed the direction of used shells ejection from the gun
  • ABRIS. CTD when trying to edit GNSS elevation mask - fixed
  • Fixed a bug when the UPK-23 gunpod remained hanging in the air when destroying the wing
  • Captions of fuel indicator changed "R" to "A"
  • ATGM Vikhr top row launcher covers animation is wrong - corrected
  • Cold crank sounds updated

DCS: Mi-24P Hind by Eagle Dynamics

  • Fixed: Mirrors and thermometer are not seen in external view.
  • Fixed: Aiming station - zoom IN / OUT binds not working.
  • Fixed: Rotor shaft animation.
  • Added. Petrovich AI interface info boxes appearance now can be controlled from special settings as well as from mission editor. Authority to enforce boxes off is on mission editor side, but if player has them disabled and MP server has them enabled then player setting prevails
  • Added. Petrovich AI will report target loss and try to keep sight aimed at last point of track
  • Added. Change of ammo boxes state in cargo cabin reflecting ammo usage for Gunner (Left side gunner)
  • Improved. Adjusted limit of distance from which Petrovich see gun fire and report it
  • Improved. Petrovich AI warnings about missiles and gun fire will be a lot less interrupting each other
  • Improved. Petrovich AI several voice overs lines were replaced, added or removed for a better fit
  • Fixed. Petrovich AI problems of interface placement conflict with MFD, screens etc. exports setups
  • Fixed. Kord machine gun disappears in some camera positions
  • Fixed. ASP-17 sight manual input adjustments accuracy tuning
  • Fixed. AI Mi-24P does not use ATGM sight (not opening its doors)
  • Added: Special option for AP authority over pedals (if disabled AP won't be able to take control over anti torque pedals and move them without pilot input, although 9% authority over yaw control is still there. Disabling it making this system not realistic (as real system AP has full control over whole pedals axis) but due to simulator and hardware joysticks reasons we are putting it in)
  • Added: Special setting for SPO (RWR) volume tuning
  • Added: New custom rocket and gun firing sounds
  • Added: Pedals microswitch button keybind for toggle action
  • Added: Keybinds for DISS Doppler navigation panel
  • Improved: Performance optimization of the Petrovich AI incoming fire detection code
  • Improved: Adjusted Petrovich AI angle and distance for incoming fire detection (will be less reports for non relevant fire events)
  • Improved: Overall Petrovich AI voice lines editing
  • Improved: Adjusted Petrovich AI target search pattern and geometry (this will eliminate long distance non relevant targets being included in search result and list). Now Petrovich scan specific sector around point.
  • Improved: Adjusted Petrovich AI obstructed target recognition. Petrovich will see partially visible target, if enough of this target is protruding from obstacle.
  • Improved: Petrovich AI will warn pilot about target being obstructed and won't fire ATGM if he thinks that target obstruction is too severe.
  • Improved: Petrovich AI will give hints to pilot for approach if target is obstructed. He will try to determine if repeating approach from the relative to the current heading right or left side is advisable.
  • Fixed: Raduga ATGM aiming sight doors animation
  • Fixed: Ammo animation for Kord right side gunner
  • Improved: List of targets detected by Petrovich now dynamically updated, user just need to place a point on ground for Petrovich AI to scan and to get updates there is no need to repeat it now, Petrovich should update target list in real time with IFF and new targets progress.
  • Improved: additional optimization of Petrovich AI routine for performance
  • New WWII missions in the following formats: FWAF, Single Player and Multiplayer

DCS: UH-1H Huey by Eagle Dynamics

  • Fixed. UH-1 AI gunners do not respect "Invisible" unit property
  • Fixed. UH-1 AI gunners are not following burst setting
  • Fixed. Duplicated input commands
  • Fixed. Occupy Pilot / Copilot seat only works with keyboard
  • Fixed. User MG gunner aiming with mouse does not work correctly when TrackIR is enabled in multicrew
  • Fixed. UHF and VHF FM radio doesn't work until the toggle switch is bounced (voice chat related)

DCS: Mi-8MTV2 Magnificent Eight by Eagle Dynamics

  • Fixed.Rear AI gunner does not follow burst setting
  • Added. New Czech Air Force livery (Thanks Gumidek)

DCS: F-86F Sabre by Eagle Dynamics

  • Fixed: the V-8 slaved directional (gyro) indicator can not be rotated with the mouse.
  • Fixed: Ammunition capacity error - ammo changed to 300 rounds per gun.

DCS: F-5E Tiger II by Eagle Dynamics

  • Fixed:TACAN / ADF directional arrow remains fixed and does not rotate.
  • Fixed: EGT reaches nearly 800c at start up.
  • Fixed: Afterburner sometimes does not come on
  • Fixed: Nozzles position depends on throttle moving direction
  • Fixed: Consistency in Engine Behavior based on throttle position

DCS: A-10A by Eagle Dynamics

  • Added PBR textures, made some fixes.
  • Position lights don't flash. Fixed.

DCS: A-10C II Tank Killer by Eagle Dynamics

  • A-10C II. Position lights remain when the wing is destroyed. Fixed
  • Added new feature: dual-band UHF/VHF ARC-210 radio which replaces one of two ARC-186 (UHF version). The VHF version remains but moved aft. Watch the introduction video by Matt “Wags” Wagner.
  • Radar altimeter. Radar altimeter now works on roll angles up to 120+ deg when pitch angles are between 35 deg on alt above 3000 feet and when pitch angles are between 45 deg and alt is below 3000 feet. Otherwise maximum roll angles are reduced to 15 deg. Radar altimeter ceiling is now 5000+ feet, not 5000 straight
  • A10C. ARC-164 status button. Fixed, reverted wrong stuff from ARC-164 indication. Minor: aligned ARC-210 indication.
  • ARC-210. VHF FM <-> AM switching bug with UFC. Fixed problem with wrong modulation auto-select when inputting frequency from UFC. Minor: connected ARC-210 to the right DC bus instead of left
  • Editor. Nameless records in Payload Restrictions view mode. Checking if the launcher exists in the database
  • ARC-164: incorrect work of squelch switch. Squelch switch is set to On by default on the start of the mission. Squelch now toggled correctly (ON and OFF correspond to the correct radio logic
  • ARC-210 knobs input of a wrong frequency leads to other wrong frequency tuning - fixed
  • ARC-210 has no illumination at night - fixed
  • HSI elements floating in the cockpit - fixed

DCS Mirage F1 by Aerges

  • Added Mirage F1EE. Including new ALR-300 RWR, air to air refuelling and Inertial Navigation System.

New content:

  • Added BARAX electronic countermeasures pod for the F1EE with full functionality.

FM:

  • Slight adjustment (reduction) in low supersonic drag.
  • Slight reduction of drag coefficient at subsonic speeds to better match the performance data.
  • Reduced payload supersonic drag.
  • Adjusted Magic, SW and SAMP 400 drag coefficients.
  • Rolling moment induced by external payload lift now accounted for.
  • Improved wake behaviour (reduced influence on the roll of the aircraft).
  • Slight increase in lateral stability at high aoa to better match SME feedback.
  • Elevator authority slightly increased in the subsonic area.
  • Further drag coefficient adjustment.
  • Drag at high AoA slightly increased.
  • Modified flap performance at very low speeds.
  • Roll due to asymmetric stall further developed.
  • Further adjustment of wingtip missile lift (when attached to the aircraft).
  • Reduced tendency of engine to enter a compressor stall outside the flight envelope.
  • Adjusted NWS behaviour in high sensitivity mode.
  • Corrected excessive engine pitch moment.
  • Engine gyroscopic moment correctly accounted for.
  • Adjusted asymmetric aileron deflection effects.
  • Adjusted payloads lift coefficients.
  • Tweaked elevator authority.
  • Changed elevator starting position on the ground.
  • Adjusted behavior of the yaw damper in the transonic region.

Control system:

  • Default neutral point of non-FFB sticks changed to increase pitch-up zone, thus reducing sensitivity in pitch and increasing usable stick range in most situations.
  • Modified internal pitch curve (AMEDEE system). Pitch is now less sensitive at high deflection values.
  • Reduced effects of ARTHUR and Dashpot systems (stick force emulation) on pitch control. Now the ARTHUR and Dashpot model can be toggled in the Special Options menu.
  • Flight controls now require hydraulic pressure to move.
  • Rudder trembling problem solved.
  • Adjusted nose wheel steering curves to make it both more responsive and easier to control (still WIP).

Engine:

  • Flying backwards or having significant tail wind with RPM below 7000 might turn the engine off.
  • Moving the throttle to idle before the RPM are above 300 may lead to fire or over-temperature due to accumulation of fuel faster than before (IMPORTANT).
  • Engine stall can now be caused by moving the RPM back and forth too fast or engaging the afterburner at very high AoA or outside the flight envelope.
  • Engine stall RPM oscillations are now less severe.
  • Engine temperature in overspeed corrected to what is indicated in the manuals (<= 735 ºC).
  • Engine starter sound starts 2 seconds earlier than before.
  • Throttle is clickable now near idle detent position. When clicked it is set to idle cut-off position.

Radar:

  • Radar cover keyboard/joystick command will not take effect anymore when the radar cover add/remove function is disabled (aircraft is not on the ground, or canopy is closed).
  • Removed sound from the radar cover clickable action.
  • Radar antenna elevation/altitude difference function is fixed.
  • Altitude difference is correctly updated now when a target is tracked.
  • Radar strobe is now positioned at the last known target azimuth/range when the target track was lost.
  • The radar tracked target closing velocity (relative velocity) scale is correctly calibrated now in the range of -450 to 1800 knots, with the gap of -150 to 0 knots.
  • Fixed radar antenna orientation when scanning with nonzero delta elevation set.
  • Fixed 1 line scan antenna orientation.
  • Adjusted antenna local scan origin position.
  • Fixed the radar TL mode scan center position (-5 degrees from FRL), and TL scan area size - it was too wide.
  • Radar strobe position is now shown in IDN even when a target is not locked.
  • Fixed radar elevation digits texture issues.
  • Radar render is now multithreading compatible.
  • Radar scope brightness potentiometer was made operational.
  • Eliminated double brightness pixels when the radar range lines were overlapping other symbols.

FFB (Force Feedback joysticks support):

  • Fixed FFB being way too feeble with low stick deflection.
  • Added FFB shake option.
  • Added FFB adjustment options to the Special Options menu.

Missile-sight interaction:

  • Missile flight time now correctly calculated and displayed.
  • Improved interception commands.
  • Adjusted calculation of launch window (still WIP).

ALR-300 RWR:

  • Added “Cannon” voice message logic.
  • The voice messages order was updated, when more than one message is going to be played at the same moment. Now the order is: ”Alert”, "Missile", "Airplane", "Cannon", "Threat".
  • The same voice message will not be played twice in a sequence anymore.
  • Reduced time delay between two voice messages.
  • Voice messages will not be omitted anymore, when the threat temporarily disappears from the RWR azimuth indicator, and then reappears.
  • Added correct threat illumination types to the detailed threat info: LO, and CW.
  • Now threats are displayed on 4 “threat rings”: search (inner ring), lock, cannon, missile (outer ring).
  • Fixed ALR-300 spamming voice messages, also fixed messages overlap.
  • French and English ALR-300 voice messages were added.
  • “ALR-300 voice messages language” global option was added to the Mirage F1 Special Options dialog. When the "ALR-300 voice messages language" global option is set to "NO CHANGE", the ALR-300 language is determined by the "Avionics language" option. The selected "Native" option enables Spanish language when the player’s country is Spain, and French language for any other country.
  • Fixed ALR-300 display brightness curve.
  • Implemented custom logic for "AMEN ELIM", "EXPL ELIM", and "TONO ELIM" lower (yellow) lights in ALR-300 (see F1EE manual appendix).
  • ALR-300 "TONO ELIM" function now ceases voice messages instead of threats audio.

BF type RWR:

  • BF type RWR tones volume can now be controlled by the RAP/CME potentiometer on the Radio Selector Box.
  • Fixed wrong RWR antenna type displayed in ME payload window, with BF type RWR selected in F1EE aircraft options.

Radio:

  • Made radio units categories naming in input standard: "V/UHF radio control unit" and "UHF radio control unit".
  • Added "Fly to Tanker" wingman command to F1EE radio comms menu.
  • Added "Radar on/off" wingman commands to radio comms menu.

3D model:

  • Fixed gap between fuselage and landing gear doors.
  • Fixed Iran liveries.
  • Improved tinted sight.
  • Fixed standby compass lubber line.
  • Fixed cockpit darkness.
  • Several pilot's 3D model texture improvements.
  • Fixed corrupt damage model that generated error logs.
  • Fixed IDN heading bug animation, it was disappearing at certain headings.
  • Fixed IDN heading index that was disappearing at certain headings.
  • Fixed textures of some cockpit panel knobs.
  • Fixed wrong spelling of “Sdes Fs” cockpit label.
  • Fixed wrong spelling of “Boudin” in canopy seal cockpit label.
  • Fixed IFF mode switches labels.
  • Added standby magnetic compass lubber line.
  • Fixed right pedal animation of Mirage F1 EE.
  • Fixed throttle afterburner detent animation of Mirage F1 EE.
  • Fixed taxi/landing light, it works now when using CR and CT liveries in a flyable Mirage F1 EE or by AI.
  • Fixed texture of Mirage F1 CE master failure warning light (“Panne”).

Payloads:

  • Corrected fuel tank names and empty weights.
  • Enabled unsymmetrical payloads.
  • Applied correct restrictions on combinations of R530EM, R530IR, and SR530F in a payload: 1) either stations 3/5 or station 4 can be loaded with any R530. 2) SR530F is not allowed with any other R530 version in a payload.
  • Added missing "Matra F4-259E" rocket launcher to station 3 of F1EDA/DDA.
  • Added missing "RP35 Pylon Fuel Tank (1137 l usable) [Empty]" to most of AI F1 versions.
  • Fixed allowed stations for S530F at F1C-200.
  • Removed S530F missile from allowed weapons list of F1CR.
  • Removed S530F missile from allowed weapons list at station 4 of F1C, F1C-200, F1CT.
  • Fixed AI F1B allowed weapons list, now it uses the same list as AI F1C.
  • Added BR-250 bomb to the CLB4 4 bomb pylon.
  • CT version is available again for AI.
  • Fixed AI units payloads: replaced S530D with S530F, fixed related payload names.
  • Added fuel tanks to BQ and EQ and GBU bombs to CT. Removed GBU and BR bombs from C and C-200.
  • Added PL-8 AA missiles to the JA Ecuadorian version (to represent the Python III).
  • Added Kh-29 AG missiles to Iraqi F1s.
  • Fixed payload names typo: replaced S530IF by S530F.

Cockpit controls and animation - Omnibearing/Heading Selectors, IDN, F1EE INS:

  • Fixed ‘Omnibearing Selector’ knob rotation speed. Added missing knob animation, when it is moved by keyboard/joystick.
  • Updated ‘Omnibearing Selector’ display counters: hundreds and tenths are animated now as a single tape with values 00..35.
  • Fixed 'Omnibearing selector' and 'Heading Selector' knobs animation directions.
  • Fixed ‘Heading Selector’ knob missing animation, when it is moved by keyboard/joystick.
  • Adjusted ‘Heading Selector’ and the IDN AP heading pointer animation speeds.
  • ‘Omnibearing Selector’, ‘Heading Selector’, and IDN bearing/distance selector knobs input is accelerated now when the corresponding keyboard/joystick key is held pressed continuously. Adjusted the corresponding knobs animations.
  • Adjusted IDN bearing/distance knob rotation speed.
  • IDN bearing counter is animated now with hundreds and tenths as a single tape with numbers '00' to '35'.
  • Added toggle input command for 'Additional target selector switch’ in F1CE.
  • Adjusted 'Additional target selector switch' animation speed.
  • Fixed F1EE INS waypoint selector wheel, when operated by keyboard/joystick.
  • Fixed F1EE INS Parameters and Modes selector switches, when operated by keyboard/joystick.

Cockpit controls, animation, and functionality - Radio Navigation Aids:

  • Fixed inoperative TACAN Y mode.
  • TACAN channels counters’ animation was reworked: 1) hundreds and tenths are a single counter now, 2) the animation is directly linked to channel setting knobs.
  • Updated VOR/ILS frequency display counters KHz animation.
  • Removed delays in VOR/ILS frequency display counters animation: now counters animation is directly linked to the corresponding knobs rotation.

Missile launch and symbology logic:

  • Implemented missile masking by aircraft body for radar missiles.
  • Added harmonization time to missile locking.
  • Added Mission Editor option to allow simplified missile locking logic (no missile harmonization time or missile masking).
  • Adjusted missile maximum launch distance calculation (green dot in sight).
  • Added automatic launch for radar missiles. When this option is selected, the missile fires automatically when getting within missile range of the target.
  • Added 1 second wait for radar launched missiles.
  • Added missile light symbology, flashing when a launch order is given.
  • Added disappearing missile light symbology after IR launch.
  • Added full functionality of Magic/SW on switch.
  • Updated Magic missile launch delays: 1.8 s for Magic 1, and 0.8 s for Magic 2.

Mechanical clock:

  • Fixed the non-rotating clock winding/setting knob when it is set by keyboard/joystick.
  • The clock winding/setting knob rotation is not limited by one full turn now, when it is in Clock Set mode.
  • Fixed the inability to rotate the clock winding/setting knob counterclockwise, when it is in Clock Set mode.
  • Updated the clock time set function. Added accelerated input from keyboard/joystick when the key is pressed continuously.
  • Implemented the clock wind up function. The clock spring has a total capacity of 2 days of operation. It is initialized as half wound up (one day of operation).
  • Added a clicking sound to the knob, when the clock is wound up.
  • Fixed mechanical clock accuracy issues. Added clock time error, when the clock spring is almost fully discharged.

Landing gear fixes:

  • Gear lever is no longer moveable with weight on wheels.
  • Damaging the landing gear now can cause damage to the antiskid and hydraulic systems.
  • Trying to raise the aircraft from the ground with the gear will result in it getting stuck.
  • Fixed bug that only allowed retraction of the gear on the ground when the override button was released.

Other features and improvements:

  • Added Matra S530F ‘Supermatra’ missile.
  • FFB sticks are now automatically detected by the code.
  • Armament panel lights brightness is now regulated by light/day switch and rheostat.
  • Armament panel light on/off is now dependent on sight being on.
  • Reduced maximum light brightness of indicators in night mode.
  • Updated controls indicator stick axes display: pitch trim position is added to the stick pitch position.
  • AWACS 'Declare' command is functional now.
  • Fixed Radio Selector Panel pushbuttons not holding in 'pushed' position, when activated by keyboard or joystick.
  • Added the option to load empty fuel tanks at mission start.
  • Corrected fuel tank masses.
  • Fixed maximum fuel weights of F1EE, and F1B/BE AI.
  • Added general and particular gyroscope failures.
  • Backup horizon will be caged now once the cage knob is pulled, disregarding the knob rotation.
  • Adjusted braking power.
  • Brake light now illuminates always when braking (not only when the gear is up).
  • Brake nominal pressure now has the correct value of 210 bar.
  • Fixed CADS not affecting autopilot, ARTHUR and shock-cones (“souris”) behaviour.
  • Updated liveries.
  • Improved cockpit darkness.
  • Auto startup sequence: Added the item "Ejection handle safety pin - Removed (out of sequence)".
  • Auto shutdown sequence:
    • Added "Ejection handle safety pin - Installed (out of sequence)".
    • Fixed "UHF radio - Off" and "V/UHF radio - Off".
  • Corrected problem with empty fuel tanks not being recognised by internal code (and not filling when AA refuelling).
  • Corrected AB detent tick position in controls window.
  • Automatic fuel counter reset now works in AA refuelling too (if automatic counter reset is selected in Special Options).
  • Reduced gear retraction time.
  • Fixed fuel counter sound being too low.
  • Clickable box position of seat height adjustment now updates when pressing it.
  • Updated Mirage F1CE kneeboard.
  • Added Mirage F1EE kneeboard.
  • Adjusted engine exhaust blur position and afterburner diameter.
  • F1EE got separately animated "Master warning" (“Panne”) left and right light-buttons, and "ENG" and "AB" (“Reac” and “P/C”) fire warning light-buttons.
  • Added control surface test.
  • Added a special option to select the volume of the fuel counter noise.
  • Change default ALR-300 voice messages language to Spanish, when 'Native' cockpit language is selected in Options. French voice messages will be heard only when 'France' is selected as the aircraft country.
  • Added 'Disable Voice Message System subtitles' to Mirage F1 Special Options submenu.
  • Autopilot integral commands no longer update during active pause (solves the issue with jumps after having the AP on in active pause).
  • Corrected throttle animation bug.
  • Adjusted AP disconnect limits to increase sensitivity.
  • Adjusted sight interception commands coefficients.
  • Fixed roll-pitch coupling issue in sight interception commands.
  • Fixed TACAN test.
  • Fixed FUS armament panel light not turning off when carrying an empty CLB4.
  • Fixed warning light acknowledgement logic for EE.

Documentation:

  • Added Mirage F1 Flight Manual (CE + EE annex).
  • Added Mirage F1CE Manual de Vuelo (CE translation into Spanish).
  • Updated Mirage F1 Flight Manual EN version (WIP).
  • Updated Mirage F1 Flight Manual ES version (WIP).
  • Deleted old Mirage F1 CE Flight Manual EN version.
  • Deleted old Mirage F1 CE Flight Manual ES version

Missions:

  • Added Mirage F1EE Single Player and Instant Action missions for all maps except Normandy and The Channel.
  • Updated Nevada Quick Start refuelling mission.

DCS: JF-17 by Deka Ironwork Simulations

  • Completed: cockpit textures with more weathering
  • Completed: external textures (template will come soon)
  • Updated: rocket loadout of each pylon in SMS shows rocket name if fully loaded, otherwise the number of remaining rockets.
  • Updated: sd10/ld10 pylon drag
  • Updated: bingo fuel should only trigger a warning on HUD, no mode change
  • Added: more input controls (throttle step etc)
  • Fixed: SSLC/SS gunsight display bug on HUD
  • Fixed: target distance on HUD
  • Fixed: empty rocket pod should appear in SMS, and not affect FCS config unless jettison
  • Fixed: cockpit animation in external model
  • Fixed: campaign 02 bug
  • Fixed: brief image
  • Added: 11 new liveries (more will come in next update)
  • Updated: external textures
  • Fixed: HUD SPI in AG mode still valid after switch to AA mode
  • Fixed: crash by AG radar TA mode in multi-thread
  • Added: 8 new liveries
  • Added: AA radar SPOT when T5 pressed and hold (need to rebind T5 press) under INTC master mode
  • Added: AA radar BS/NAR and HA/WIDE modes toggled by S2 press when no target locked under DGFT master mode.
    • NAR is same as BS, but radar scan center can be controlled by TDC
    • WIDE is same as HA, but radar scan center can be controlled by TDC
  • Added: AA radar won’t re-lock same target within 1 second after unlock it under DGFT master mode
  • Added: manual (DIR) submode of AG master mode (for unguided weapons) when T2 pressed and hold (need to rebind T2 press)
  • Fixed: MFCD radar display in DGFT mode
  • Fixed: black screen flickering caused by WMD7
  • Fixed: AG radar MAP black after pausing game
  • Fixed: AG radar FRZ for MAP EXP/DBS/DBS2 modes
  • Fixed: AG radar update SPI in MAP EXP/DBS/DBS2 modes with FRZ
  • Fixed: exported MFD freeze in F2 view
  • Fixed: MFD OSB text appear when power off
  • Fixed: QS mission sink cargo
  • Fixed: weapon model LODs
  • Updated: WMD7 no auto-laze after releasing LS-6-100
  • Updated: external pilot model
  • Updated: JF-17 afterburner texture
  • Updated: loading wallpaper

Known issues:

  • WMD7 jitter when ground stabilized
  • AG radar RBM may not appear sometimes (fixed but missed this update)

DCS M-2000C by RAZBAM Simulations

  • Fixed : TACAN Mode Binds
  • Fixed : PAR gun burst
  • Fixed : SEC CALC at airstart
  • Fixed : Log file errors
  • Fixed : Wake turbulence causing uncontrolled spin
  • Updated : BAP 100 drag
  • Updated : SAMP on pylon drag
  • Improved : Reduced engine ignition boom
  • Improved : Sun visor effect
  • Improved : Engine sound
  • Added : Sun visor Elevation axis
  • Added : SELH Warning Altitude axis
  • Added : SELH Warning Altitude binds
  • Fixed : Bomb fuses always inert
  • as well as all the other fixes indicated in the previous OB log but not actually presented in game, namely:
    • Fixed : TACAN Mode Binds
    • Fixed : PAR gun burst
    • Fixed : SEC CALC at airstart
    • Fixed : Log file errors
    • Fixed : Wake turbulence causing uncontrolled spin
    • Updated : BAP 100 drag
    • Updated : SAMP on pylon drag
    • Improved : Reduced engine ignition boom
    • Improved : Sun visor effect
    • Improved : Engine sound
    • Added : Sun visor Elevation axis
    • Added : SELH Warning Altitude axis
    • Added : SELH Warning Altitude binds
  • Added: SELH Increase/Decrease binds
  • Added: Aux Gunsight deflection axis and binds
  • Added: Movable mirror
  • Added: Landing Gear BEEP button
  • Fixed: PCA error when arming empty tanks
  • Fixed: Aux Gunsight not visible in NAV modes
  • Fixed: Day/Night light knob click
  • Fixed: Rocket pod jettisoning fires rockets
  • Improved: Sun visor compatible with larger FOVs
  • Improved: HUD brightness and aux sight axes use full range
  • Improved: better 1st and 3rd person sun visor position matching
  • Added: Realistic stopwatch
  • Updated: Sun Visor in VR
  • Updated: Ability to select a trailer when locking, instead of always locking the closest return
  • Updated: Emergency landing gear handle
  • Updated: Normal and Emergency LG deployment rates
  • Fixed: Clock stuck at 12 when zulu and local are on different days
  • Fixed: .dtc format MIP loading with longitude above +90° or below -90°

DCS AV-8B N/A by RAZBAM Simulations

  • Improved: Minor adjustments to dry engine performance based on hover performance checks for 0 datum engine
  • Fixed: Water loaded/unloaded in mission editor sometimes not taking effect properly
  • Fixed: Fuel boost pumps switch should be on for cold start
  • Fixed: RPS switch should be on for cold start
  • Fixed: AFT EQUIP switch should be on for cold start
  • Fixed: Anti-Skid switch should be on for cold start
  • Updated: Aircraft loadouts to conform with USMC authorised loads
  • Updated: Aircraft ME default loadouts
  • Updated: Laser codes for GBUs and APKWS can be modified HOT on the ground. Parking Brake must be set.
  • Updated: RWR sounds gain
  • Updated: Weapons load restrictions to conform with USMC rules
  • Updated: AG Gunsight depression
  • Updated: Keybinds
  • Fixed: Reattack arrow rotation when rolling the aircraft
  • Fixed: TPOD yardstick calculation.
  • Fixed: JDAM target markers not moving according to EHSD orientation
  • Fixed: CAS Page text overlap
  • Fixed: CAS RECALL page text overlap
  • Fixed: HD bomb selection through ACP
  • Fixed: Point Blank designation not working with DMT
  • Fixed: Flare Salvo not working when Group Release mode selected
  • Fixed: Kneeboard showing NO TARGETS after selecting targets with the F10 map
  • Fixed: Selective Jettison Button functional when Selector is OFF
  • Fixed: AV-8B floods dcs.log with Rapier-related INFO messages at a high rate
  • Fixed: Station selection prevents the use of DIR delivery mode
  • Update: HUD brightness control.
  • Update: A/G Bomb solution wind correction.
  • Update: AUTO ASL now steers towards the release point.
  • Added: Rapier SAM to RWR library. Code ‘RA’.

DCS AJS-37 Viggen by Heatblur Simulations

  • NEW: Added new, highly detailed turbine model to aircraft exhaust.
  • NEW: Added new boarding ladder to static aircraft.
  • NEW: Added intake covers to static aircraft.
  • NEW: Added dynamic gear door numbers.
  • Updated AJS-37 codebase for multi thread compatibility.
  • Added tertiary air hatch model and associated animations.
  • Resized tail dynamic tactical numbers for better accuracy to standard placement.
  • Dynamic tactical numbers now show when the argument is set to 1 rather than 0 - fixing doubled tactical numbers on static liveries.
  • Fixed formation lights (slime lights) not appearing.
  • Fixed canopy not being replaced during repairs.
  • Corrected animations of tires for both AI and human aircraft.
  • Corrected AI aircraft rudder moving in the wrong direction.
  • Fixed some clipping faces on the right wing-root.
  • Made LoD transition more aggressive for better performance at distance.
  • Added “SE-DXN” bare metal livery by Mach4DS.
  • Added “The Show Must Go On” livery by Mach4DS.
  • Fixes to tertiary air hatch conditions and animations
  • Fixed gear door tactical numbers not working

DCS: MB-339 by IndiaFoxtEcho Visual Simulations

Bug Fixes:

  • Fixed name collision on cockpit cover texture when using some mods
  • Fixed small hole in the model on the left side of the fuselage near left wing trailing edge
  • Fixed one missing tip tank
  • Fixed magnetic compass wrong behaviour when passing through north heading
  • CDU:
    • Fixed West longitude bug on custom waypoints (it always considered East)
    • Fixed Wrong set of "Last position" during initial startup / manual alignment
    • Front Seat brightness control commanded both front and back seat RDU
  • Fixed Altimeters 10k drum "jumps" when overlapping 10k altitudes (10k, 20k, etc.)
  • Fixed ADI: Rate of Turn Indicator and Slip Indicator
  • Fixed Stand-by Attitude Indicator: pitch adjust and off-flag behaviour
  • Fixed Repair does not replace overheated or discharged battery
  • Fixed Brakes which does not respond on first half of pedals travel

Features:

  • Tuned Pitch trim speed
  • Added Keybinding to toggle airbrake full in-out
  • Tuned flight model
  • Increased NWS strength

DCS: C-101 Aviojet by AvioDev

  • Fixed missing C-101EB TACAN channels animation.
  • Implemented the mechanical clock wind up function. Added clicking sound to the knob, when the clock is in the wind up mode.
  • Clock winding/setting knob is accelerated now with time when activated by keyboard/joystick.
  • Added clock time error, when the clock spring is almost fully discharged.
  • Implemented control stick movement animation.
  • Implemented joystick FFB movement.

DCS: Bf 109K-4 Kurfurst by Eagle Dynamics

  • Fixed: wrong oil pressure
  • Fixed: blackout from the excessive rocking in the game flight mode
  • Cockpit and external weapons sound update
  • Updated weather and clouds for all Bf109 Training missions

DCS: Spitfire LF Mk. IX by Eagle Dynamics

  • Oil temperature gauge now shows the actual OAT on cold aircraft.
  • Oil and coolant temperatures are tuned according to real WWII in flight tests (WIP).
  • Cockpit and external weapons sound update

DCS: Mosquito FB VI by Eagle Dynamics

  • Added new single player missions without units from the WWII Assets pack.
  • Cockpit and external weapons sound update

DCS: I-16 by OctopusG

Bug Fixes:

  • Fixed size of Stick's 3D shape
  • Added capability to hide/show Stick in Cockpit

DCS: Fw 190 A-8 Anton by Eagle Dynamics

  • Cockpit and external weapons sound update

DCS Fw 190 D-9 Dora by Eagle Dynamics

  • Cockpit and external weapons sound update

DCS: P-51D Mustang by Eagle Dynamics

  • Cockpit and external weapons sound update

DCS P-47D by Eagle Dynamics

  • Cockpit weapons sound update
  • Front wheels dont seem to be on the ground - fixed

DCS: Christen Eagle II by Magnitude 3 LLC

  • FM changes:
    • MOI redefined.
    • Agility-stability refined.
    • Engine logic and code refined.
    • NOTE: We discovered a bug that affects the aircraft mass calculation in case when only one pilot is in the cockpit. We are working with ED on fixing the bug.
  • Changed engine main sound sample.
  • Recalibrated engine instruments.
  • Adjusted suspension.
  • Adjusted braking moment of main wheels.
  • Corrected fuel mixture and propeller keyboard controls.
  • Corrected lack of clickable sounds for magnets and smoke switches.
  • Corrected canopy pointers displacement.
    • NOTE: We’re working on improving multiplayer synchronisation of canopy operations in case when two players occupy the cockpit.
  • Fixed instructor pilot’s floating joystick grip.
  • Adjusted Cockpit 3D file and Livery folder names.
    • NOTE: Users with custom liveries will need to move them to the new location …\Mods\aircraft\Christen Eagle II\Liveries\Cockpit_CE2

DCS: Supercarrier by Eagle Dynamics

  • Fixed: Dedicated server - Multiple carriers in mission, never received ACLS P/R
  • Fixed: Super Carrier Comms and ACLS potential issues with multiple players in flight
  • Fixed: Human salute.

DCS: WWII Assets pack by Eagle Dynamics

  • Ju-88. Fixes to the model and textures.
  • Ju-88. Added bombs in the main bombs bay.
  • B-17G. Propeller blades don’t feathered after crashing into the ground
  • B-17G. Propeller changed to the new type
  • B-17G. Fixed work of taxi lights
  • Ju-88A-4. Propeller changed to the new type
  • Ju-88A-4. Added taxi lights
  • A-20G. Propeller changed to the new type
  • A-20G. Added taxi lights
  • A-20G. Fixed BANO lights
  • A-20G. Fixed propellers still visible after destruction of wings

DCS: Combined Arms by Eagle Dynamics

  • Firefighting Vehicle AA-7.2/60, Refueler ATZ-5, Refueler ATZ-60 Tractor, S-75 Tractor, Refueler.
  • TZ-22 Tractors are all drivable now.
  • Fixed front armour M1A2 Abrams.
  • Fixed driver position for “Tachanka” units.
  • Fixed crash when giving artillery second target.
  • Fixed default gun elevation for BMP-2, BMP-3, M-60 MBT.
  • Improved ground vehicles in FLIR mode.
  • Default FLIR levels have been adjusted.
  • Fixed crash when trying to control static via command panel in MP.
  • Fixed crash when 052B Destroyer use target lock in MP.
  • Fixed incorrect direction of rotation of the radar SAM.
  • Fixed SPAAG (auto-aiming) doesn‘t work for clients while Multiplayer in PPI.
  • Fixed sound for external MG Merkava Mk4.
  • WWII Combined Arms Mission – FAC Driving M8 Greyhound version

DCS: South Atlantic Map by Razbam

  • New - Franco Bianco Airfield
  • New - Grass Airfield Goose Green
  • New - club grass airfield for Hipico
  • New - Various Settlement have been created across the map (still ongoing)
  • Corrected - ILS Glideslope at Rio Gallegos facing wrong way corrected
  • Adjusted - lakes have been added / corrected across the map
  • Adjusted - fleshed out terrain including vegetation maps around New Airfields
  • Adjusted - changed the F10 map colours to be more in keeping with the region
  • Adjusted - Rio Turbio NDB map display frequency
  • Adjusted - tidied up some of the tiles around the new Airfields
  • Adjusted - airfield Puerto Williams changed runway elevation to reflect the real airfield (different on both approaches)
  • Adjusted - updated Radar returns for object
  • New - Airfield Aeropuerto de Gobernador Gregores
  • New - Airfield Aerodromo O'Higgins
  • New - Cullen Airfield (Abandoned) will be good for FARPs
  • New - Added Gull Point Grass Airfield (FIGAS only)
  • Improvement - Reduced surface mesh overall file size
  • Improvement - work continues removing the shadows from the terrain tiles
  • Renamed - Hipico to Hipico Flying Club
  • Fixed - some AI traffic issues, AI traffic would not traverse some bridges
  • Fixed - Roadside objects interfering with AI route calculation

DCS: Caucasus Map by Eagle Dynamics

  • Fixed - indestructible buildings
  • Fixed - added callsign to Beslan airfield glideslope
  • Fixed - lake bottom artefacts
  • Improved - AI taxiway logic Beslan airfield

Campaigns

The Museum Relic Campaign by Apache600

  • Mission 7: Fixed wind so A.I. takeoff on correct runway. MiG-15, custom Kneeboards now appear. Added fix / fail safe for mission progression trigger issue MiG-15 and F-86
  • Mission 8.2: MiG-15, A.I. Wingman fail safe added to properly destroys his targets.

DCS: Fw 190 A-8 Horrido! Campaign by Reflected Simulations

  • 2 Bonus missions added using the FW-190D-9
  • Bomber speeds adjusted to historically accurate levels
  • More accurate Luftwaffe formations
  • FW-190 skin roughmets updated for a more realistic shine
  • Clear prop! Argument adjusted for new values

DCS: P-47D Wolfpack Campaign by Reflected Simulations

  • More accurate Luftwaffe formations
  • FW-190 skin roughmets updated for a more realistic shine

DCS: Spitfire Beware! Beware! Campaign by Reflected Simulations

  • More accurate Luftwaffe formations
  • FW-190 skin roughmets updated for a more realistic shine

DCS: F-14A Zone 5 Campaign by Reflected Simulations

  • AAR logic fine tuned to prevent accidental triggers
  • Mission 12: fixed a few static misplacements.
  • Nellis statics rearranged in a more realistic way (Thanks, AWG!)
  • Removed chaff from LAU-138

Mi-8MTV2 and Ka-50: Memory of a Hero Campaign by Stone Sky

  • All missions with Ka-50 have been updated for the Ka-50-3 module
  • Added new environment: ships, ground personnel
  • Fixed minor bugs

DCS: Mi-8MTV2 Crew Part 1 Campaign by Stone Sky

  • All missions updated
  • Added new environment: ships, ground personnel
  • Fixed minor bugs
  • Updated weather conditions (halo, clouds)
  • Mission 11: Ka-50 replaced by Ka-50 III

Black Shark 2 Republic Campaign by ED

  • In the campaign package was added copy of original campaign with player’s aircraft Ka-50 III.

DCS: Ka-50 2 Pandemic Campaign by Armen Murazyan

  • In the campaign package was added copy of original campaign with player’s aircraft Ka-50 III.

DCS: A-10C Iron Flag Part I Campaign by Baltic Dragon

  • Mission 05: Updated startup / initial radio check sequence.
  • Mission 10: Fixed issue with departure comms playing when still on the runway. Small text updates. Added message for player to hold short of the runway and wait for Biff. Removed gun ammo from the drones (there were reports it attacked player despite having "weapons hold" option)

DCS: F/A-18C Raven One Campaign by Baltic Dragon

  • Mission 02: Fixed issue with Smoke not cutting away or flying into space after he is told to cut away. Removed SPACE BAR option for player when Knock it off is called. Minor updates to subtitles.
  • Mission 05: Fixed possible issue with tanker following player on RTB
  • Mission 08: Fixed problem with Raven 12 refusing to take off
  • Mission 09: Fixed problem with Venom part playing out where helos arrive (double trigger)
  • Mission 11: Fixed the issue with Saint flight orbiting around the carrier after takeoff. Fixed problem with bandits not spawning. Added message about taxi order when still on deck.

DCS: F/A-18C Raven One: Dominant Fury Campaign by Baltic Dragon

  • Mission 03: Updated triggers for recorder to only detect AUTO mode and added information about it to the briefing.
  • Mission 05: Reverted player to cold start. Updated "lights on" trigger: mission will now progress if player only turns on position lights. Fixed wingman not reporting switches safe. Fixed problem with Blade not rejoining with player at WP1. Fixed problem with fuel script breaking the mission in some instances.
  • Mission 07. Updated wrong frequency (and kneeboard) for Marshal on AUX radio.
  • Mission 09: Fixed issue with Betsy refusing to attack SA-2
  • Mission 10. Fixed trigger with game not detecting HARM in zone. Added script detecting who shot the missile (player or Sluggo). Fixed issue with Sluggo attacking SA6 with guns.
  • Mission 12: Enemy frigate won't shoot at player's missile anymore. Updated kneeboard to match aircraft's loadout.
  • Mission 13: Added safeguard for AI SEAD flights (they often failed to destroy their targets).
  • Mission 14: (only long version needs uploading, not M14S). Adjusted difficulty level for the Clementines in the landing zone (it should be easier to pass the mission now). Fixed possible bug with Olive not detaching when feet dry (happens only in long version of the mission). Updated briefing to match aircraft's loadout. Fixed missing A/A TACAN channel for Betsy.

F/A-18C Serpent’s Head 2 Campaign by Badger633

  • All Missions: Winds adjusted.
  • Missions 1 to 9: Kneeboards updated, printable kneeboards added.
  • Mission 1 & 6: Typos corrected, zones adjusted, safety helo added, fail images added, mission briefs updated.
  • Mission 2: Infantry movement fixed, mission brief updated.
  • Mission 3 & 5: Typos corrected, zones adjusted, WP1 moved, safety helo added, press to remove coords added, fail images added, mission briefs updated.
  • Mission 4: Text adjusted, zones adjusted, WP1 moved, safety helo added, fail images added, mission brief updated.
  • Mission 7: Safety helo added, press to remove coords added, fail images added mission brief updated.
  • Mission 8: Safety helo added, JTAC radio note added, press to remove coords added, fail images added, mission briefs updated.
  • Mission 9: TGP changed to ATFLIR, supply lorry added to mortar group, kneeboard updated, fail images added, safety helo added, mission brief updated.
  • Mission 10: TGP changed to ATFLIR, press to remove coords added, safety helo added, fail images added, mission brief and kneeboard updated. Last screen adjusted, SAMs revised, Mig safety trigger added, kneeboard updated, printable kneeboard added, mission brief updated.
  • Missions 6 and 10: Dark kneeboards added to night missions.

F/A-18C Rise of the Persian Lion Campaign by Badger633

  • All Missions: Winds adjusted. Kneeboards corrected, Briefs updated, Printable kneeboards added.
  • Mission 6: 410 going home fixed.
  • Mission 8: Fix hatchet and 410 going home.
  • Mission 15: New last screen added, Kneeboards corrected, Briefs updated, Printable kneeboards added.
  • Missions 5,7,9,13 & 15: Dark kneeboards added to night missions.

F/A-18C Rise of the Persian Lion II Campaign by Badger633

  • All Missions: Winds adjusted / Mission brief added to Kneeboards / Briefs updated / Printable Kneeboards updated.
  • Missions 6,8,10,13: Dark kneeboards added to night missions.
  • Mission 1: Voice conflict fixed.
  • Mission 2: WP1 zone adjusted, and message added.
  • Mission 2, 6, 8 and 10: Case 3 egress height corrected.
  • Mission 4: Trap message fixed /missing tank message issue fixed / Migs adjusted. BRA corrected. MIG call off fixed.
  • Mission 5: Start time brought forward two hours to 16:10
  • Mission 8: Height fail fixed / Missing ACLS added.
  • Mission 9b: Adjustment to SAM targets.
  • Mission 12: Missing ACLS added.
  • Mission 13: Last screen updated, Case 3 egress height corrected, Adjusted TGR targets to prevent voice conflict, Removed Civil traffic plus added note.
  • Mission briefs updated.

CS: F-5E Aggressors Air Combat Maneuver Campaign by Maple Flag Missions

  • Tweak the triggers to allow AIs breaking the hard deck to happen but at a much reduced pace.

DCS: F-15C Aggressors BFM Campaign by Maple Flag Missions

  • Tweak the triggers to allow AIs breaking the hard deck to happen but at a much reduced pace.

DCS: F-5E Aggressors Basic Fighter Maneuvers Campaign by Maple Flag Missions

  • Tweak the triggers to allow AIs breaking the hard deck to happen but at a much reduced pace.

DCS: F/A-18C Aggressors BFM Campaign by Maple Flag Missions

  • Tweak the triggers to allow AIs breaking the hard deck to happen but at a much reduced pace.

DCS: MAD JF-17 Thunder Campaign by Stone Sky

  • Minor bugs fixed in the first mission
  • Missions 1 and 6, the preset frequencies on the channels of the main radio stations have been corrected

DCS: Rising Squall Campaign by INVERTED

  • RS1 Campaign M05 - Remove vehicles obstructed by ground AI movement failure.
  • Tutorial Campaign - Fix the problem of "Unable to complete the mission" in some level.
  • Recompile the CMP file to correct the campaign process of "non SC version"
  • M10 - A "Non-SC version" M10 has been remade to correct the problem of losing the campaign progress of Non-SC players.
  • M10 - Remove all air defense missile interception capabilities in the port. Make sure the player's missile can hit the target.
  • M02 - Moved Aegie-4 back to the hangar and changed the removal method for ground handling vehicles in front of the player.

DCS: F-14B Operation Sandworm Campaign by Sandman Simulations

  • Missions 8: Dodge 1 flight circling the carrier after takeoff - FIXED
  • Missions 10: Mission scoring broken - FIXED
  • Missions 12: Mission scoring broken - FIXED

DCS: MAD Campaign by Stone Sky

  • Ka-50 replaced by Ka-50 III in all missions

DCS: F-14A Fear the Bones Campaign by Reflected Simulations

  • Recovery tanker added
  • Core AI chatters forced off
  • Easy comms forced off because it causes bugs with the custom radio chatter
  • Removed chaff from LAU-138

DCS: P-51D: The Blue Nosed Bastards of Bodney Campaign by Reflected Simulations

  • Bonus mission AI taxi bug workaround
  • Normandy 2 update compatibility
  • Cutscene added
  • Mission 4 target changed to Paris
  • Mission 7 expanded
  • New briefing and kneeboard visuals
  • Skin updates
  • More accurate speeds & formations
  • Smoother triggers
  • Extra voice overs
  • More realistic Weather

DCS: AV-8B Hormuz Freedom Campaign by SorelRo

  • Loadout adjusted to accommodate the latest Razbam loadout update.

DCS: MiG-21bis Battle of Krasnodar Campaign by SorelRo

  • AI updated and loadout updates after the AI BVR and BFM changes.

DCS: AV-8B Sky Warrior Campaign by Eagle86

  • Mission 9: Fixed the appearance of a pop-up window with an error.
  • All missions: Payload changed.
  • Added a new item in the radio menu - skip takeoff (experimentally).

DCS: F-15C The Georgian War Campaign by Baltic Dragon

  • Mission 7: Removed infantry units that would sometimes collide with player aircraft during startup.
  • Mission 9: Adjusted behavior of MiG-31s to reduce likelihood of AI crashing into mountains.

DCS: A-10C Basic Flight Training Campaign by Maple Flag Missions

  • Added pre-flight, start-up, shutdown and emergency checklists to the kneeboards. Also corrected AI collisions on landing in BFT04 and BFT09.

The Enemy Within 3.0 Campaign by Baltic Dragon

NOTE: Major update only for A-10C II Tank Killer version, as it utilises a lot of its features, weapons and the new radio. The support for the old A-10C version will be limited.

  • Horizontal changes. Fixed issue with ATC comms not working in all missions. Added new graphics at mission start and end. Added modular debriefings after each mission (accessible via Briefing Menu). Silenced wingman enemy spot reports. Swapped E2 to E3
  • Mission 01. Updated starting speed for player and reduced amount of fuel. Dodge 2 and 3 flights land quicker. Fixed issue with no comms with Overlord in the last stage of the mission.
  • Mission 02. Fixed rare issue with convoy stopping along the way. Fixed rare issue with convoy getting destroyed despite player's timely reaction. Fixed issue with the truck not turning back properly.
  • Mission 03. Updated weather information in the kneeboard. Numerous minor updates and fixes.
  • Mission 04. Changed Axeman frequency to FM to avoid necessity to switch between channels. Added SP BAR options to allow player to choose better pace of mission. Numerous minor updates and fixes.
  • Mission 05. Updated Hunter frequency to avoid overlaps. Updated wrong voiceover for Player. Updated loadout for Georgian Mi-8s. Other minor fixes.
  • Mission 06. Updated frequencies for other flights and assets. Minor fixes.
  • Mission 07. Updated player's loadout. Updated conditions for checking if main targets are destroyed. Small fixes and improvements.
  • Mission 08. Updated player's loadout. Updated some of the VOs. Wingman will no longer attack Russian SA-11 on the other side of the border. Updated conversation between Warrior and Player over Anvil. Many minor fixes and improvements.
  • Mission 09. Fixed issue with wingman engaging targets from second part of the mission too early.
  • Mission 10. Fixed problem with PL Vipers not engaging targets on range or flying somewhere to Turkey after dropping their bombs. Fixed issue with Uzi 11 refusing to take off after picking up Schaefer. Updated some of the VOs. Other minor fixes and improvements.
  • Mission 11. Fixed problem with UZI not taking off from the roof. Updated Viper 11 voiceovers. Numerous minor changes and fixes.
  • Mission 12. Updated situation at the airport. Damaged A-10 does not disappear now. Minor tweaks and fixes.
  • Mission 13. Added some static units to the airport. Swapped CLA ZU-23s with technicals.
  • Mission 14. Moved AWACS to Overlord frequency and made sure his calls do not overlap with other messages on the same freq. Removed "ROLEX" as code-word to commence attack. Updated several of the voiceovers throughout the mission.
  • Mission 15. Updated frequencies to better use all the radios. Fixed issue with AI Overlord comms constantly stepping over custom radio transmissions. Minor updates and fixes
  • Mission 16. Fixed issue with wingman being silenced during engagements. Fixed issue with JTAC not responding to player. Fixed issue with incorrect audio playing after terrorist attack.
  • Mission 17. Updates frequencies to make better use of the radios. Restricted wingman's possibility to attack wrong targets. Updated some of the units (technicals instead of ZU23s). Fixed issue with Charlie getting stuck on the way. Fixed issue with AAA stopping on top of Charlie.
  • Mission 18. Updated frequencies to make better use of the radios. Fixed issues with some missing VOs. Updated loadout for Player's flight.
  • Mission 19. Fixed issue with missing VOs for Banshee. Updated loadout for Player's flight.
  • Mission 20. Fixed issue with Dodge 2 overstepping over player's transmission. Updated loadout for Player's flight.
  • Mission 21. Fixed some minor problems with overlapping VOs. Updated frequencies to avoid messages playing one over another. Updated loadout for Player's flight. Updated credits part.

DCS: UH-1H Paradise Lost Campaign by Reflected Simulations

  • Missions updated because the switch seat command line was changed.

DCS: F/A-18C Operation Cerberus North Campaign by Ground Pounder Sims

  • Mission 3 - Fixed rare chance for mission to be failed if player doesn't press spacebar.
  • Mission 15 - Adjustments to AI behaviour

Bf 109 K-4 Jagdflieger Campaign by Reflected Simulations

  • Normandy 2 update compatibility
  • Cutscene added
  • Mission 2 target changed to Paris
  • Mission 5 target changed to Portsmouth
  • New briefing and kneeboard visuals
  • Skin updates
  • More accurate speeds & formations
  • Smoother triggers
  • More realistic Weather

Spitfire IX The Big Show Campaign by Reflected Simulations

  • Normandy 2 update compatibility
  • Mission 8 target changed to the actual Ligescourt
  • Mission 7 base changed to a stand in for the Orkneys
  • Mission 9 base changed to Ford as in real life
  • Skin updates
  • More accurate speeds & formations
  • Smoother triggers
  • Extra voice overs
  • More realistic Weather
4 may
2023

DCS World

  • MP. Added a real-time procedure for checking the required modules in mission loading
  • MT. Triggered text doesn't appear at some multimonitor configs - fixed
  • Radio messages move to the side in multi-monitor configuration - fixed
  • MT. Bullet impacts create many craters and large FPS hit - fixed
  • MP. DS. Crash seems to be related to fonts in overlay borders - fixed
23 apr
2023

DCS World

  • New WWII missions in the following formats: FWAF, Single Player and Multiplayer

DCS: Bf 109 K-4 Kurfurst by Eagle Dynamics

  • Updated weather and clouds for all Bf109 Training missions

DCS: Mosquito FB VI by Eagle Dynamics

  • Added missing Mosquito SP missions

DCS: Combined Arms by Eagle Dynamics

  • WWII Combined Arms Mission – FAC Driving M8 Greyhound version

Campaigns

Bf 109 K-4 Jagdflieger Campaign by Reflected Simulations

  • Normandy 2 update compatibility
  • Cutscene added
  • Mission 2 target changed to Paris
  • Mission 5 target changed to Portsmouth
  • New briefing and kneeboard visuals
  • Skin updates
  • More accurate speeds & formations
  • Smoother triggers
  • More realistic Weather

P-51D: The Blue Nosed Bastards of Bodney Campaign by Reflected Simulations

  • Normandy 2 update compatibility
  • Cutscene added
  • Mission 4 target changed to Paris
  • Mission 7 expanded
  • New briefing and kneeboard visuals
  • Skin updates
  • More accurate speeds & formations
  • Smoother triggers
  • Extra voice overs
  • More realistic Weather

Spitfire IX The Big Show Campaign by Reflected Simulations

  • Normandy 2 update compatibility
  • Mission 8 target changed to the actual Ligescourt
  • Mission 7 base changed to a stand in for the Orkneys
  • Mission 9 base changed to Ford as in real life
  • Skin updates
  • More accurate speeds & formations
  • Smoother triggers
  • Extra voice overs
  • More realistic Weather
21 apr
2023

Introduced a new map module DCS: Normandy 2.0

DCS World

  • Fixed a core's layout on AMD processors like AMD Ryzen 9 7950X3D (core group with lesser L3 cache size now used by IO pool only)
  • Scripting. Added world.removeJunk. Taking volume as first arg, returning amount of deleted objects.
    Volume  declaration is same as for world.searchObjects.
    Usage: local volS = {id = world.VolumeType.SPHERE,params = {point = {x = -303780,y = 5,z = 629149},radius = 1000}}
    world.removeJunk(volS)
  • VR Mask in native OpenXR is upside down - fixed
  • F10 map. Draw function setMarkupTypeLine only works once in a mission - fixed
  • Crash on EagleFM - fixed
  • MP. User don't get any notification on connect to a full server - fixed
  • Weapons. Kh-29 missiles loft down after launch - fixed

DCS: Mi-24P by Eagle Dynamics

  • Improved: List of targets detected by Petrovich now dynamically updated, user just need to place a point on ground for Petrovich AI to scan and to get updates there is no need to repeat it now, Petrovich should update target list in real time with IFF and new targets progress.
  • Improved: additional optimization of Petrovich AI routine for performance

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