Changelog

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Open Beta changelog
Stable changelog
DCS 2.7.18.30765 - 05.10.2022
DCS 2.7.17.29493 - 08.09.2022
DCS 2.7.16.28157 - 04.08.2022
DCS 2.7.14.24228 - 27.05.2022
DCS 2.7.11.22211 - 08.04.2022
DCS 2.7.10.19473 - 09.02.2022
DCS 2.7.9.18080 - 30.12.2021
DCS 2.7.7.15038 - 03.11.2021
DCS 2.7.6.13436 - 01.10.2021
DCS 2.7.5.10869 - 18.08.2021
DCS 2.7.3.8494 - 14.07.2021
DCS 2.7.2.8165.2 - 25.06.2021
DCS 2.7.1.7139 - 11.06.2021
DCS 2.5.6.61527.3 - 05.03.2021
DCS 2.5.6.59625.1 - 04.01.2021
DCS 2.5.6.59625 - 25.12.2020
DCS 2.5.6.55960 - 09.10.2020
DCS 2.5.6.52437 - 24.07.2020
DCS 2.5.6.49798 - 28.05.2020
DCS 2.5.5.41371.1 - 12.04.2020
DCS 2.5.5.41371 - 23.12.2019
DCS 2.5.5.39384 - 15.11.2019
DCS 2.5.5.35461 - 10.09.2019
DCS 2.5.5.34864 - 26.08.2019
DCS 2.5.5.33184 - 10.07.2019
DCS 2.5.5.32533 - 26.06.2019
DCS 2.5.4.30386 - 15.05.2019
DCS 2.5.4.29167 - 03.04.2019
DCS 2.5.4.27430 - 20.02.2019
DCS 2.5.4.26825 - 06.02.2019
DCS 2.5.4.26552 - 25.01.2019
DCS 2.5.3.24984 - 12.12.2018
DCS 2.5.3.23225 - 31.10.2018
DCS 2.5.3.22877 - 17.10.2018
DCS 2.5.3.22176 - 29.09.2018
DCS 2.5.3.21708 - 19.09.2018
DCS 2.5.2.20785 - 07.09.2018
DCS 2.5.2.18736.400 - 27.06.2018
4 aug
2022

Introducing DCS: Mirage F-1 by Aerges and DCS: South Atlantic map by RAZBAM

Introducing three new campaigns:

  • DCS: F/A-18C Raven One: Dominant Fury campaign by Baltic Dragon
  • DCS: MAD JF-17 Thunder Campaign by Stone Sky
  • DCS: Spitfire Beware! Beware! Campaign by Reflected Sims

DCS World

  • Added: Type-59 Medium Tank.
  • Fixed: JF-17 AI radar emission/detection range.
  • Voice chat:
    • Fixed. Radio window updated each time when additional client enter or exit the cockpit
    • Added. When user switches to the Radio mode it become inactive in Rooms
    • Fixed. Radio transmission indicator turned OFF when another client connected to the server or enter the cockpit
  • CVN-74 Stennis - the 3D model is updated.
  • Crash when AV-8B tries to take off from Type 071 Amphibious - fixed.
  • Changed description of F4 view to 'F4 Camera mounted on airframe.
  • AI aircraft. MiG-29 can't attack unarmed helicopters - fixed.
  • AI aircraft. Decreased health level of Mi-28 DM. It will now not absorb three Hellfires without problem.
  • FARP not changing colour or coalition on F10 map when captured - fixed
  • Campaigns. Briefing Images With Same Name: View Not Updated - fixed
  • AI aircraft. Refuelling E3 never returns to task, follows tanker and crashes - fixed
  • Carrier. Aircraft Intersecting with a hangar door on an aircraft carrier in some cases - fixed
  • AI aircraft. Incorrect AI behaviour after parking in some cases - fixed
  • AI aircraft. When AI are given a task to bomb a target along a heading either with the bombing task and forcing a heading or runway bombing with default settings will often result in the aircraft needing to over adjust their path - fixed
  • AI aircraft. If you sent up waypoints for a F/A-18C to arrive at the refuelling point before the tanker is on station to refuel, the Hornets slow down with heavy AOA and then slowly drop out of the sky and crash - fixed
  • AI aircraft. An AI Aircraft (not a wingman in your Aircraft group) cannot hold formations properly on a human piloted aircraft when performing the 'Follow' or 'Escort' tasks when there is a head or tail wind - fixed
  • AI sea. Kuznetzov automatically turning to launch anti-ship missile breaks SU-33 flight attempting to take-off - fixed
  • Weather. Update of a static weather templates (NTTR compatibility issue resolved, fog removed from rain/snow)
  • Weapons. Updated 9M39, 9M311 and FIM-92 exhaust visuals. Made 9M39's booster fall off as it should.
  • Light effects. increased lifetime of the lights, improved the fadeout of lights and dying of lights, changed lights radius, changed speed of growing.
  • Rocking when shooting adjustment for all ground units. Recoil coef decreased.
  • AI ground. Missing sound for some ground units - fixed
  • Fixed the name of the SAM "AUXILIARY_EQUIPMENT" when attacking AI.
  • Fixed restrict target for AA MG Ground AI.
  • Ground AI. Adjustment of weapon accuracy for AI Infantry.
  • Added pickups in historical mode.
  • Fixed launch of Harpoon missiles from the wrong side for CG-60 Normandy.
  • Fixed: Arleigh Burke firing too many missiles at incoming ASM.
  • AA missiles. Corrected target tracking extrapolation.
  • ME. Added Option to Show/Hide Engagement and Detection Circles in the Mission Editor. Added buttons to the menu.
  • MP. Unit burned (before explosion) different time for different clients - fixed
  • F10. Naval unit group name not displayed in F-10 view - fixed
  • Sound. Fixed glitches on switching F5 cameras.
  • Weapons. AIM-54 launched by AI will enable active mode automatically instead of semi-active guidance in TWS.
  • AI aircraft. Helicopters cannot attack targets in mountain terrain - fixed
  • ME. In the ME will be automatically set the date and time of current entering to ME.
  • Weapons. AIM-120 Battery life increased to 100 seconds.
  • Weapons. AIM-120 better compensation for autopilot lag. This improves missile performance against highly manoeuvrable targets.
  • Added: separated CM802AKG loadout for JF-17 AI
  • Added: Type-59 sound and FLIR texture
  • Added: 052b, 052c, 054a FLIR texture
  • Added: PLZ05/ZBD04A general skins made by Sadjad_Vosoul
  • Fixed: 093 wake visual effect
  • Campaigns panel. Added popup hint with list of required modules for campaign.
  • Decreased ComCenter health level. Now Command Center can be destroyed by one GBU-31 penetrator
  • AI Helicopters. AH-1W New Sounds and Sounder
  • AI Helicopters. UH-60 & SH-60 Black Hawk New Sounds and Sounder
  • AI Helicopters. UH-60 Minor bugfix with the missing doppler scale for Distant Rotor sound
  • AI Helicopters. UH-60 Minor bugfix with Airflow Refl sound
  • AI aircraft can't follow through manoeuvres - fixed
  • AI aircraft perform strange vertical oscillation after switch waypoint command - fixed
  • Ground AI can get stuck in light forest - Fixed.
  • Customized profiles 'Multipurpose UFC' added to A-10C (CII), F-5E, F-16C, F/A-18C, P-51D input.
  • ME. Payload window. A new auxillary panel has been implemented for individual settings for certain types of World War II weapons, primarily settings bomb fuses. This is the first iteration and the functionality of the panel will expand to all types of weapons. This includes fuze arming and delay timings.

Note: We are also working on new fuzes and a fuze and laser code selection panel for modern-day weapons. This includes JPF, DSU-33A/B, FZU-139, and others.

  • AI ground. Added the Soviet AAA 100mm gun KS-19 and the SON-9 AAA radar.
  • Weapons. R550 Magic 2 is now visible again for the C-101CC.
  • Theme. Added wallpaper, logo, and music for the China Asset Pack.
  • Added saving and restoring of the 2D Radio panel position.
  • AI aircraft. The AI makes a left/right zig-zag between wpt 1 and 2, seemingly for no reason - fixed.
  • AI aircraft. New sounds for CH-53, CH-47D, OH-58, and SA-342 Gazelle.
  • ME. The name value of the draw shape will be required to be unique. Same names are forbidden now.
  • AI aircraft. Mosquitoes can attack ships with rockets.
  • AI Helicopters with Hellfire ignore the limit on the assigned number of missiles used.
  • AI aircraft. Illumination rockets M257 delivery to high and short - fixed.
  • ME. Trigger zone can't be selected under unit - fixed.
  • Weapons. Corrected AH-64D weapon weights.
  • Weapons. RP-3. MP. Trajectory desync - fixed.
  • Weapons. Harpoon search range logic was fixed.
  • AI aircraft. AI would not use guided weapons for Attack Runway Task - fixed.
  • AI aircraft. MQ-9 Reaper does not engage with laser-guided weapons - fixed.
  • Voice chat. The “Default” can be chosen as a hardware item.
  • WWII. Fix to the B-17 Javelin formation.
  • WWII. Fix to broken LOD of ships.
  • ME. Fixed a bug that lead to additional weapon weight without weapons.
  • AI SAM. Updated HQ-7 SP LN and HQ-7 SP STR operating mode.
  • AI SAM. Added HQ-7 LN EO as a drivable unit for players. It uses an electro-optical sensor for tracking (alternative tracking mode) and command guidance to guide the missile.
  • Weapons. Fixed SA-N-12, HHQ-9 and HQ-16 params
  • Fixed: CM-802AKG control area bugs
  • Fixed: CM-802AKG random cruise after losing signal when in MITL mode
  • Added: when CM-802AKG approaches control area boundary, image quality reduced
  • Adjusted: C-802AK ship RCS size ranges (now several frigates will be presented as small bricks)

DCS: F/A-18C Hornet by Eagle Dynamics

  • New FLIR implementation fixes and adjustments.
  • Added AIM-7P Sparrow air-to-air radar-guided missile.
  • Fixed: In multiplayer when several supercarriers are active in mission, only the first one gets ACL commands.
  • Fixed: Incorrect laser spot position.
  • Fixed: AG radar mode TDC cursor lost after AA lock.
  • Fixed: The AGM-154A JSOW model is displayed when AGM-154C is fitted.
  • Fixed: Bullseye TRUE heading.
  • Fixed: DL13 menu behaviour without weapons.
  • Fixed: Unable to create offset for markpoint / OAP.
  • Fixed: Home waypoint should be X'd out when FPAS cannot provide the home fuel calculation.
  • Fixed: Instant action - Persian gulf - Missile City briefing is for F-16.
  • Added ADM-141A. https://youtu.be/4_AjGjEF2-g
  • Fixed: offset behaviour - switching SOI resets refined point if not designated
  • Fixed: AZ/EL page and SA page Altitude differences
  • Update RU texts and fix typos in Hornet Lessons (1-20)
  • TGP jitters at max zoom - fixed
  • Added: Gun sparks.
  • Adjusted: Detection and lock radar range.
  • Fixed: When designating with the TPOD, the currently selected waypoint is overwritten with the designation coordinates.
  • Fixed: Harpoon explodes on launch in BOL mode - destroys player aircraft.
  • Fixed: TWS generates all track info with single sweep.
  • Fixed: Elevation value changes on waypoint when undesignating.
  • Fixed: Cannot detect helicopters in ACM mode.
  • Fixed: HMD: incorrect weapon sometimes is displayed.
  • Fixed: AACQ behaviour.
  • Fixed: AACQ in conjunction with Spotlight is locking targets outside of the spotlight region.
  • Fixed: AG RADAR image glitch if the TDC is used without undesignating first.
  • Fixed: Scan RAID does not maintain trackfiles when ageing set to 2.
  • Fixed: Exiting ACM does not return to previous PRF, PRF can't be reset with RESET.
  • Fixed: Undesignate Switch behaviour in TWS SCAN RAID.
  • Fixed: Able to cage VV in AG mode in AUTO Bug.
  • Fixed: AG radar sticks in AGR mode when undesignating.
  • Fixed: MFD AGR image twitches when VSync is disabled.
  • Fixed: Creating an offset bearing with a leading 0 creates incorrect offset data.
  • Fixed: TALD dual Rack Jettison behaviour.
  • Fixed: Undesignate button does not exit flood mode.

DCS: F-16C Viper by Eagle Dynamics

  • New FLIR implementation fixes and adjustments
  • Added Cruise (CRUS) DED Page.
  • Added GBU-24A/B Paveway III LGB.
  • Add default loadouts with GBU-24A/B to ME.
  • Added HAD Expand (EXP) function.
  • Added HSD Expand and Zoom Function.
  • Added Digital FLCS (W.I.P).
  • Added VIP/VRP, OA1, OA2, and PUP to HMD Symbology.
  • Additional ME preset loadouts.
  • Fixed: CTD when setting unaffected code for the HARM tables.
  • Corrected FCR and HSD Symbols. Radar tracks colour error in off state and ambiguous state error.
  • Adjust payload drag indexes.
  • Fixed: Radar elevation becomes stuck.
  • Fixed: GBU-10/12/24 multiplayer desync issues.
  • Fixed: Autopilot will not disconnect at AOA over 15 when HDG or STR Select is engaged.
  • Fixed: Pitch oscillation at low fuel states.
  • Fixed: Instant transition between cruise gains and take-off & landing gains.
  • Fixed: Incorrect VIP and VRP behaviour.
  • Fixed: TLL line does not point directly to the target outside the HUD.
  • Fixed: Destination page - grid is two characters but allows for 3.
  • Fixed: TWCS throttle - Problem with deadzone.
  • Fixed: HTS don't switch HARM to prev submode after undesignate.
  • Fixed: CCRP Mode - Able to drop bombs well after initial drop.
  • Fixed: AO1 and AO2 slewed is offset from start location.
  • Fixed: SPI on HSD is only visible when TGP or FCR are SOI.
  • Added Manual (MAN) bombing mode.
  • Added FIX DED Page
  • Fixed: Unknown ('U') HTS label on WPN page for some threats
  • Fixed: Users report PDLT cycle stops working after a while
  • Fixed: After setting the PDLT and then designating the same target on radar and radar undesignating, you can no longer set that target as the PDLT
  • Fixed: Target altitude number copied and stuck in some cases when switching from RWS to TWS
  • Fixed: TGP CZ logic is broken if OA is selected
  • Fixed: TMS Aft on HSD PDLT logic is not correct
  • Fixed: TTI missing from TGP for GBU
  • Fixed: Maverick Scale remains on HUD
  • Fixed: Check stability when airspeed at 300kts in aar gains
  • Fixed: Backflips after deep stall recovery with using MPO
  • Added Airshow smoke.
  • Added JFS Door animations.
  • Added B-Scan format (Designating after FTT has been entered (second depressing TMS-Up) will change the display symbology to a standard B-scan format with no video map background).
  • Adjusted ACAL DED page.
  • Added HSD Threat Ring Color Change. Will become red when threat is within the ring.
  • Added ability for FCR AG range changing, system automatically go in MAN
  • Fixed Possible crash in avionics when using IAM.
  • Fixed: SPI on HUD does not follow moving target in point track on TGP.
  • Fixed: AG Radar and TGP do not always align when using TGT.
  • Fixed: HSD Cursor Zero (CZ) Function.
  • Adjusted Radar detection and designation range. There will be a slight delay when the radar first detects a target as a Search hit before it becomes a valid track file. The time between first detection and valid track file is much less now. It now matches references.
  • Adjusted Radar look down effect to make it less severe. It now matches references.
  • Adjusted radar sensitivity to look-down clutter notch at close range.
  • Check stability when airspeed at 340kts + in AAR gains.
  • Fixed: Offset Aim Point (OAP) correction.
  • Fixed: TGP goes to the side when switching slaved waypoints.
  • Fixed: DED HUD Repeater Hot start issue.
  • Fixed: Wing Tanks moved backward.
  • Fixed: Possible to start JFS2 with no fuel.
  • Fixed: HARM - Can power on HARM after all missiles fired.
  • Fixed: On the Range Mission needs LatLong Coordinates JTAC uses MGRS.
  • Fixed: Text overlays Bullseye symbol in A/G Radar.
  • Fixed: CBU-97 CCIP release cue.
  • Fixed: A/G radar - target point changes position when changing scan width.
  • Fixed: MARK indication failed.
  • Fixed: TMS UP not working in AG RADAR SEA mode.
  • Fixed: In AG mode slant range on HUD is still shown as "F" even if FCR disabled.
  • Adjusted: AG radar range in Exp/DBS1/DBS2.
  • Fixed: ICP dobber switch can be used as a 8 way switch position.
  • Fixed: Unable to set a bullseye higher than steerpoint 25.
  • Fixed: Home plate can be set independently from steerpoint.
  • Fixed: HSD Expand Bug - Unable to Select Steerpoints in EXP2.
  • Fixed: CRUS Page BINGO endurance at bingo.
  • Fixed: AGR Manual scale after lock.
  • Fixed: With Maverick selected angle data is not shown in HUD.
  • Fixed: HARM not firing after ground jettison and rearm.
  • Fixed: FCR Slaved to HMCS gimbal limit.
  • Fixed: CRUS page logic correction (When in the CRUS page, when a CRUS option is mode selected, when you RTN and then go back to CRUS, it should take you to that mode page. If no option in mode is selected then it should take you back to TOS).
  • Fixed: EXP Zoom in HSD with CPL.
  • Fixed: HSD - missing route lines in EXP2 center mode.
  • Fixed: FUEL test numbers on dial instantly show 6000.
  • Fixed: HUD DED comm symbology should highlight when transmitting.
  • Adjusted: FCLS gun trigger gain.
  • Fixed crash in avionics.
  • Fixed: The AoA bracket is bouncing around while taxiing under 60kts.
  • Fixed: Flight path marker and pitch ladder bounce during taxi.
  • Fixed: Bombing Mode HOTAS selection error.
  • Fixed: Selective jettison behaviour in dogfight or AAM mode.

DCS: AH-64D by Eagle Dynamics

  • Added Hellfire RIPL Mode.
  • Added key in battery switch.
  • VKB input for pilot and operator.
  • Added two separate missions: Lesson 8 is Rolling Landing; Lesson 9 is Hover Landing.
  • Added B to the controls indicator for the parking brake.
  • Improved threat updates on ASE and TSD pages.
  • Fixed: TADS: Incorrect Target or Waypoint Stored Indication.
  • Fixed: ASE Desync in multicrew.
  • Fixed: Diamond symbology on IHADS in VR moves with head.
  • Fixed: Incorrect network synchronisation of Weapon Action Switch.
  • Fixed: Central Position Trimmer Mode implementation.
  • Fixed: Return from ENG WVN Page Error.
  • Fixed: Laser Range Finding Errors.
  • Fixed: Inverted text is barely visible on screens.
  • Fixed: ADF beacons page presets hardcoded to Caucasus.
  • Fixed: Cockpit 3D Model PLT Station - ADF/CMDS Knobs.
  • Fixed:External model TEDAC handles misaligned.
  • Fixed: Wiper park should be spring loaded to off.
  • Fixed: Squelch switches should spring load to centre.
  • Fixed:Door handle latch animation wrong.
  • Fixed: Instant action Tbilisi guard radio frequencies.
  • Fixed: TSD should not automatically assign point type based on IDENT.
  • Fixed: Dashed LOS cross starts too high.
  • Fixed:Delay on missile warning sound.
  • Fixed: Wind direction on TSD reporting wrong.
  • Fixed: Fire test repeats each warning.
  • Fixed: Missing Cyclic Arrows in both front and rear cockpits.
  • Fixed: HDU / FLT page displaying ground-speed not true airspeed under 30kts.
  • Fixed: AI Wingmen will not engage - Red Flag Day 3 mission Nevada.
  • Fixed: LRFD first detent sets range 9999.
  • Fixed: Check ability to rearm with weapon station missing.
  • Fixed: Bezel Option Barrier Error.
  • Fixed: FLT Page - Delay Error When Changing Units.
  • Added Target State Estimator (TSE).
  • Added Altitude Hold mode.
  • Added dashboard covers (sunvisors) animation
  • Main rotor VRS state implementation (W.I.P)
  • Improvements in definition of preplaned threats. Also HSI is now locked to the Ghostship when the MPD TSD page is in FRZ. Added intervisibility rings for Ghostship on MPD TSD pages
  • Improved :
    • SCAS behavior.
    • LMC Control.
    • When any of the ENG, FLT, FUEL, PERF, or UTIL pages is selected via the MENU page or by using the Favorites function, that page becomes the originator page for the remainder of the AIRCRAFT pages.
    • The Torque readout in the HDU symbology should become boxed at 98%
    • The NVS Sensor Select switch should only be functional in NORM or FIXED mode
    • After blanking above 200 feet, the radar altimeter tape should come back on 180 feet
    • Cued LOS Dot should always be displayed
    • FPV, Head Tracker, Cued LOS, except Bob-Up Box should disappear outside of the safe zone
    • The grayscale image currently displays an opaque white overlay
    • MPD in MONO mode overrides color of the symbology or white video underlay
    • Video underlay showing TADS should also show the TADS LOS crosshairs
    • With PNV selected, TDU FLIR will always be the currently selected NVS FLIR sensor for the Pilot
    • Flight symbology on an MPD VID page uses some colored elements similar to the FLT page
    • When the TDU PNV button is selected "OWNER CUE" should not be displayed
  • Fixed: Laser rangefinder desync
  • Fixed: Radios allow invalid frequencies to be entered.
  • Fixed: TADS range value is incorrect if exceeds maximum range
  • Fixed: LASE # TRGT LOAL message error
  • Fixed: Rapid LRFD operations produce issue
  • Fixed: TADS STOW - LMC ERROR
  • Fixed: WPN -> ASE -> unASE = TSD, should be WPN
  • George as CP/G Target Identification System. Please see.
  • Rocket avionics adjustments.
  • Fixed: Potential of APU not starting on cold start.
  • Fixed: MP. Engines stop for CP/G.
  • Fixed: MP. Laser rangefinder desync.
  • Fixed: LMC incorrect behaviour when measuring range.
  • Fixed: LMC could cause strange TADS behaviour.
  • Fixed: Range source should be maintained to Point when PLT changes ACQ from a Point (B5) to TADS.
  • Fixed: TADS image desync after C/PG using gun.
  • Fixed::Previous radio frequency not stored.
  • Fixed: Radio presets set in ME are ignored for all radios.
  • Fixed: Unable to use the cursor to give coordinates when using EDIT.
  • Fixed: A/C Fixed Action Button behaviour on MFD.
  • Fixed: Incorrect TADS behaviour in multicrew.
  • Fixed: COORD page shows incorrect distance to WP until set DIR TO.
  • Fixed: CP/G head movement on client connect.
  • Fixed: Point saving via HMD using MAN range can be incorrect.
  • Fixed: George set safe after every Hellfire shot.
  • Fixed: The NVS Sensor Select switch should only be functional in NORM or FIXED mode.
  • Fixed: After switching MFD for cursor PAN mode move cursor to top right corner.
  • Fixed: MPD behaviour when ENG Start is pressed.
  • Fixed: No radar alt tape on FLT page.
  • Fixed: VID page TADS double cross.
  • Fixed: Multicrew parking brake not working.
  • Fixed: ZSU-23-4 Shilka does not spike.
  • Fixed: ASE page is lacking several items.
  • Fixed: Gun jiggling.
  • Fixed: FLIR Polarity not correctly working in multicrew.
  • Fixed: External tank advisory.
  • Fixed: Missing advisory message when internal auxiliary fuel tank is empty.
  • Fixed: Tooltips of comms volume knobs incomplete/wrong.
  • Fixed: MSL NOT RDY and dashed constraints box erroneous behaviours.
  • Fixed: Fuel XFER issues with C AUX.
  • Fixed: Flicker Pipes R AUX or L AUX when turned on if AUX GALLONS EXT.
  • Fixed: Fuel can't be pumped from external tanks.
  • Added: TSD route leg animation.
  • Fixed: TSD Artillery Fire Points Error.
  • Fixed: WPN-MSL-UTIL page incorrect FCR indications.
  • Fixed: WPN-BORESIGHT OUTFRONT error.
  • Fixed: Missile indications errors.
  • Fixed: When the TADS FLIR is turned off on the WPN UTIL page, with the TADS as the selected sight, "FLIR OFF" should display in the Sight Status field of the High Action Display.
  • Fixed: Keyboard unit - “A” key behaves differently than other keys.
  • Fixed: FLT Page behaviour if already active on right MPD.
  • Fixed: Check ASE autopaging behaviour when ENG and FLT pages are displayed.
  • Fixed: Check MPD video underlay and ASE autopaging behaviour with TSD.
  • Fixed: Check MPD when EMER HYD switch on the EMERGENCY panel is pressed.
  • Fixed: C AUX on A/C FUEL page is not cursor selectable.
  • Fixed: INT Fuel QTY should turn yellow when low fuel state is reached.
  • Fixed: ASE/ASE UTIL pages.
  • Fixed: TADS stores waypoints in NAV phase.
  • Fixed: Manual page 333 creates confusion about ROE state
  • Fixed: Сanopy errors in the cockpit
  • Fixed crash in avionics.
  • Fixed: No radio gui presets. Added GUI HF-radio settings.
  • Fixed: Stored point is slightly offset when slaving back to the point.
  • Fixed: Multi Monitor configuration: displays doesn;t rendered on additional monitors after cold start.
  • Fixed: Exported MFDs not synced on pilot seat (CPG works).
  • Fixed: RAD and BAR ALTITUDE HOLD signals.
  • Fixed: Incorrect logic of pylons articulation with activated SAL missiles.
  • Fixed: Hellfire training lesson.

DCS: Mi-24P Hind by Eagle Dynamics

  • Added: R-60M missile. To be able to use this missile you need to check the "R-60 equipment" box for Mi-24P aircraft slot additional properties in the mission editor (it is checked by default). R-60M missile launchers can be mounted only on racks 1 and 4.DCS WORLD: MI-24P || R-60M Air to Air Missile

    Additional points:

    • If R-60M launcher present at least on one of those racks it blocks usage of any other weapon on its symmetric rack
    • If current loadout have R-60M and ATGM, then Petrovich AI ATGM launch command shortcut on cyclic weapon release button is disabled if R-60M launcher is engaged.
    • If you untick the "R-60 equipment" box in additional parameters of the Mi-24P aircraft slot in the mission editor it will automatically restrict R-60M for this particular aircraft using loadout restriction system. Although if you tick this box again in the same aircraft it won't remove the restriction automatically, it can be removed manually at any time.
    • Usage of R-60M blocking release of bombs from inner racks.
  • Added: VKB input preset for pilot
  • Added: New liveries
  • Improved: Adjust controls menu now minds in which cockpit you are currently placed and opens menu for that cockpit respectively by default
  • Improved: Anti-Icing system overall refactoring WIP. Indication and electrical consumption fixed. Plan to finish for the next update.
  • Fixed: Client aircraft rotors have no blur in multiplayer
  • Fixed: Nose Wheel is rotated in well when viewed by other clients in multiplayer
  • Fixed: Troops amount for embarking
  • Fixed: Wrong label for TAXI lights switch for Pilot-Operator
  • Fixed: Textures collision on RWR day and night switch
  • Improved: Sensitivity of pedals controlled by buttons changed and is adjustable in special settings now
  • Improved: Anti-Ice system finished
  • Improved: Special settings menu reformatted
  • Fixed: APU-60-I (single R-60 missile launcher) is ejecting missile instead of launching it from rail
  • Fixed: The axis elevation of the machine gun barrels in the GUV containers, AUTO aiming mode correction
  • Fixed: R-60M does not lock the sun in Mi-24P
  • Fixed: Ammo counter showing wrong amount in some cases on mission start
  • Fixed: Multicrew - Pilot sees copilot door being opened as soon as Copilot switches 'Autopilot Assume Trimmer' up
  • Fixed: Input. TrackIR command assignment cells are blocked
  • Added: Rear cabin Kord machine gun place multicrew and AI gunner capable.
  • Improved: Petrovich AI target identification system.
  • Improved: Mirrors third state for "mirrors" button. Third press removes mirrors from the cockpit.
  • Improved: Petrovich AI interface refactoring.
  • Improved: Petrovich AI notifying that target is in range even if it was in range when was locked.
  • Fixed: No missile launch after rearming in Multiplayer.
  • Fixed: Rearming disables countermeasures.
  • Fixed: Some dial positions off on electrical panel.
  • Fixed: R-60 indicator panel 3d model collision with ASP.
  • Fixed: Pilot clock indicator bug: forum.dcs.world/topic/282111-achs-1-shows-the-mode-indicator-in-the-wrong-order/)
  • Fixed: ARK-15 compass mode discrepancy between single player and multicrew.
  • Known issue: Multicrew Kord gunner client will desync if aircraft will rearm and change Kord gun mounting side.

DCS: Supercarrier by Eagle Dynamics

  • Update of free CVN-74 Stennis model.
  • Fixed: AI does not perform a clearing turn on Case III launches.
  • Fixed: IFLOLS illuminate for no reason.
  • Fixed: Stennis radar dish spinning too fast.
  • Updated: 3D model of the Airboss room.
  • Fixed: Incorrect state of the CVN-75 crew in MP.

DCS: A-10C II Tank KIller by Eagle Dynamics

  • New FLIR implementation fixes and adjustments.
  • Backlight issues now corrected.
  • TGP jitters at max zoom - fixed
  • Unable to bind Warthog throttle to any controls - fixed
  • Fixed: Unable to bind Warthog throttle to any controls.
  • Fixed: When TCN and ILS are both selected on the NMSP, the ILS should be in charge of the ADI bank steering bar.
  • Fixed: Rotary switches can move from one to another end positions with one click.
  • Fixed: RMB/LMB inverted logic of some switches in the cockpit.
  • New cockpit switches sound.

DCS: FW 190D-9 Dora by Eagle Dynamics

  • Added mouse control to the emergency rocket release gate.
  • Expanded button bind options for rocket emergency release controls.
  • Rocket release control matches the one of the A-8 model.
  • Removed bomb detonator timing calculation from electric system, available in new detonator itself.

DCS: P-51 Mustang by Eagle Dynamics

  • Added messages to the autostop script
  • Auto-shutdown now works correctly

DCS: JF-17 by Deka Ironwork Simulations

  • Added: probability of detection for AA radar
  • Added: unstable track of AA contact if detected range is near detection boundary
  • Added: if no hpt/spt, AA radar shows bearing/range from TDC to current waypoint
  • Added: clickable eject handle
  • Fixed: AA radar VS mode
  • Fixed: hpt/spt position prediction after being notched
  • Fixed: small bugs in RWS and SAM+NAM/ASM modes
  • Adjusted: AA radar notch gate speed
  • Adjusted: radar mode display
  • Improved: TWS/RWS contact acquisition (super search before entering STT)
  • Improved: TWS/RWS raw hit to track file
  • Fixed: AA radar unexpected target unlock
  • Fixed: AA radar antenna stabilization
  • Fixed: AA radar RWS auto mode behaviour
  • Fixed: AA radar target course render on B-scope screen
  • Fixed: AG radar fpm out of MFCD frame
  • Fixed: SPJ distance measurement
  • Fixed: CM802AKG abnormal behaviour if launched without DL pod
  • Fixed: wmd7 image resolution/focus difference between initial and after nar/wide toggled one
  • Updated: WMD7/C701 need manual refocus after turning on image seeker for the first time
  • Updated: cockpit model and texture
  • Fixed: AA radar bug/lock distance issue
  • Fixed: AA radar mode disordered after losing hpt/spt
  • Fixed: AA radar jamming contact in VS mode
  • Fixed: AG radar GMTI mode should not detect vehicle in water
  • Fixed: WMD7 no laser in slave mode
  • Fixed: launch two C802AKs, 2nd missile not follows 1st configuration
  • Fixed: C802AK LOS abnormal behaviour issue
  • Fixed: CM802AKG cannot switch from ATA to MAN issue
  • Fixed: CM802AKG valid control area
  • Fixed: Checklist anti-col light power error issue
  • Added: special option to choose CM802AKG control mode
  • Added: AA radar shows mach number for hpt/spt
  • Added: South Atlantic map UTC for clock
  • Adjusted: LD10 params
  • Adjusted: attitude limitation for rocket launch

DCS: F-14 Tomcat by Heatblur Simulations

  • Reduced AIM-54 induced drag.
  • Returned to original guidance parameters thanks to a guidance fix by ED.
  • ED: AA missiles. Corrected target tracking extrapolation.
  • ED: Weapons. AIM-54 launched by AI will enable active mode automatically instead of semi-active guidance in TWS.
  • Fixed fuel flow initialisation - fuel now drains from the correct tanks again.
  • Removed the new unrealistic maneuver flap axis again.
  • Turn on BRSIT flood antenna during sparrow LTE procedure to ensure the first missile can find a target.
  • Fixed incorrect LTE for fist sparrow launched in BRSIT mode.
  • Clear radar tracks when switching to transitional radar modes (PLM, VSL, MRL).
  • Inhibit AVIA display when NAV GRID shown or A/G mode selected.
  • TACAN Mode X keybind fixed - now switches to X instead of the middle position.
  • Fixed RIO's pilot flap axis command affecting pilot’s flap control.
  • Fixed Iceman taking control and throttling up on ground during SP RIO startup.
  • Fixed AUTO THROT light illuminated when disengaging APC via throttle mode switch.
  • Fixed Iceman overriding ALT HLD and oscillating when the player switches to RIO seat.
  • Fixed AP not working correctly with FFB sticks.
  • Fixed LANDING CHK light remaining illuminated after touchdown.
  • Updated deck object placements for all missions including the new Stennis model.
  • Removed OP Reforger SC version - temporarily.
  • NEW: Added Mini-Campaign “The Final Hour” for South Atlantic. Also available as quickstart missions.
  • AIM-54: Tweaked PN gains and loft parameters to improve performance.
  • NEW: Added more Jester set commands (with value) for mission creators:
    • 10017: DEST knob
    • 10018: select waypoint to enter coords from a trigger zone (this command does no action in the cockpit)
    • 10019: enter coords from trigger zone for the waypoint selected with 10018 (if none selected, WP1)
    • 10020: WCS switch
    • 10021: run RWR BIT
    • 10022: TID range knob
    • 10023: JESTER Eject
    • For the specific values and full changelog please click this link.
  • Potential fix for CTD with JESTER tuning radios.
  • Add AIM-7P for late A and B F-14 loadouts.
  • Made TACTS pod available to stations 1B and 8B.
  • Fixed Jester tuning TACAN only using A/A for airborne transmitters (TACAN not working for multiple of our missions).
  • Complete overhaul and fix of the Emergency Wing Sweep Axis logic:
    • Handle can't be moved once the cover is down.
    • Handle can be disconnected from the spider detent regardless if it’s up or down (realistic behavior, lifting the handle was for easier access).
    • Added new special option. If enabled, handle can be moved only once up (to prevent unwanted detachment, especially when having the axis assigned).
    • Simulated Spider Detent Movement and attachment.
    • For more details and the full changelog please click this link.
  • Changed wing sweep initialization on spawn:
    • Carrier spawn on catapult: 20deg, AUTO.
    • All other ground spawns: oversweep, handle and cover raised.
    • Air spawn: AUTO, position adjusted to the airspeed.
  • Mechanical sweep handle can be stowed in oversweep, also allowing the guard to close.
  • Fixed sweep handle being able to move to OVER before HZ TAIL AUTH light goes out.
  • Fixed CADC/Wing sweep light remaining illuminated after spawning a new aircraft.
  • Fixed emergency wing sweep handle catching the spider detent at 20 degrees.
  • Fixed wing sweep handle being pushed down in oversweep position for carrier spawns.
  • Fixed emergency wing sweep lever being pull-push lock reversed after clicking it wildly.
  • Added many new key bindings for the RIO:
    • for the full list of key bindings please click this link.
  • Added several new axis bindings for the RIO:
    • for the full list of axis bindings please click this link.
  • Corrected RIO axis directions for DDD Erase and DDD Pulse Gain.
  • Updated VF-14 AB100 livery. (Ben_Der)
  • Updated Top Gun Rogue Nation livery. (Yae Sakura)
  • Updated Top Gun 114 livery. (LanceCriminal86, Helmets by Ben_Der)
  • Updated VF-211 Fighting Checkmates 100 (2001). (Shmoo42)
  • Added VF-31 1991 AE200 and AE205. (Mach3DS)
  • Added VF-14 AB103. (Ben_Der)
  • Added VX-4. (Ben_Der)
  • NEW: Added the ability to remove the refuelling probe door by triggering Argument 1616.
  • NEW: Added AFAC Role assignable from the mission editor.
  • Switched AIM-54 from parallel navigation to proportional navigation.
  • Added missing Liquid Oxygen gauge on front right pilot's panel.
  • Fixed AP reacting over-sensitively to small roll or pitch inputs and disconnecting.
  • Re-added SC version for OP Reforger.
  • Fixed a bug in the ALR-67 threat association algorithm causing constant misassociation for groups of threats of the same type.
  • Fixed compass N-S switch N position.
  • Fixed an issue where Iceman would continue to go to steerpoint after disengaging and re-engaging him.
  • Fixed Iceman not holding altitude at low IAS.
  • Fixed Iceman having issues to hold heading.
  • Fixed Iceman not responding to inputs for altitude and airspeed correctly.
  • Fixed LTE in PD-STT ACM mode (was 3s, now 1s).
  • Fix BATR max time not updated by ground kneeboard burst length adjustments.
  • Default the M61 round limiter to 50 for F-14A in mission editor aircraft properties.
  • Fixed sensor track file remaining on TID display even if PAL mode was selected.
  • Improved LANTIRN GBU-24 accuracy.
  • Improved LANTIRN laser spot collision detection accuracy.
  • Fixed LANTIRN lasing for AI.
  • Fixed COMP panel push button fast syncing not working in certain situations.
  • Fixed wing sweep delay causing a too slow sweep rate.
  • Fixed wing sweep flags:
    • MAN flag shows in BOMB mode and
    • AUTO flag shows when AUTO program is cached in MAN mode.
  • Fixed wing sweep program resetting to AUTO after pressing MASTER RESET
  • Fixed Emergency Wing Sweep handle and Spider Detent logic around the Oversweep threshold.
  • Re-enabled normal maps on F-14 sealant surfaces.
  • Fixed COMP (COMB) typo on hydraulics gauge face.
  • Fixed droopy emergency brake handle.
  • Corrected broken normals on gear and TACAN panels.
  • Corrected various broken normals on RIO radar control surfaces.
  • Added label for Phoenix cooling switch on left side of RIO cockpit.
  • Added Chinese Localisation for the campaign “The Final Hour”. Thank you Alphabet_Ghost!
  • Updated Chinese Localisation for several missions. Thank you Alphabet_Ghost!
  • Updated general Chinese Localisation. Thank you Alphabet_Ghost.

DCS: AJS-37 Viggen by Heatblur Simulations

  • Fixed Training mission 07 RB04.
  • Fixed Gyros becoming misaligned in certain situations.
  • Added New Quickstart missions for the South Atlantic Map.
  • Completely overhauled Landing Gear suspension.
  • Fixed Landing Gear traction.
  • Ground Crew can now be called from ground start.
  • Fixed missing night lighting on rollers.
  • Fixed broken normals on the canopy frame and attached parts.
  • Improved the texture seam down the middle of the canopy frame.
  • Updated Chinese Localisation for several training missions. Thank you Alphabet_Ghost!
  • Updated general Chinese Localisation. Thank you Alphabet_Ghost!

DCS: Mosquito FB VI by Eagle Dynamics

  • AI aircraft do not fire RP-3s - fixed
  • Minor typo in the startup procedure - fixed
  • Unintended steam/water cloud at start - fixed
  • Added payload with the same bombs (by type) for use in carpet bombing tasks
  • Added fire extinguishers

Flaming Cliffs by Eagle Dynamics

  • Su-27. Fixed single mission "Unwanted Guest" in Syria.
  • Kneeboard pages cannot be turned in some cases - fixed.
  • F-15C: Green glare on the HUD - corrected.

DCS: I-16 by OctopusG

  • Moved from Early Access to Release status
  • Added EN and RU Flight Manual
  • Added Training Missions
  • Added a few Single Missions
  • Added Throttle Extra Stroke Zone for air throttle direct control
  • Fixed Mixture Control: added lever central “Normal” position to automatic control with lock and enrich and lean control and physics
  • Added Ground Power Unit for electrical starter that enables by intercom command
  • Added Wheel Chocks that enables by intercom command
  • Added Failures for:
    • boost regulator
    • mixture governor
    • oxygen governor
    • collimator sight
    • gear drag tensioner
  • Added EN Cockpit
  • Controls Indicator improved: added brakes and RPM axis with nominal mark
  • Added axis input for afterburner, mixture, cowl flaps, oil radiator controls
  • Added keys input for separate side doors control
  • Fixed Altimeter behavior during zero altitude setting
  • Fixed Quickstart Missions: weather in the Ground Attack and day-time in Free Flight
  • Added new paint schemes: “Red Five” Aerobatic Team, Silver Demo, Silver-black Demo.
  • Fixed ground crew interaction (intercom)
  • Improved gun sound: fixed rate of fire sound
  • Added items announced but not included in previous update:
    • Single Missions
    • EN Training Missions
    • Voice for Training Mission
    • EN Flight Manual

DCS: AV-8B N/A by RAZBAM

  • Fixed: W0 not selectable on EHSD
  • Fixed: Waypoint selection and editing when the INS is unaligned.
  • Added: AWLS channels for the following maps: Syria, Mariana Islands and South Atlantic
  • Fixed: Steerpoints Elevation not being saved for Targetpoints
  • Fixed: Internal MPCD FLIR Page won't change polarity when TPOD page is active and in IR Mode
  • Fixed: AGM-65F IR Mav page missing Wide FOV Symbology after firing the first missile.
  • Fixed: GBU-12/16 Laser code is adjustable in flight.
  • Update: INS will be set to NAV mode for missions dated before March 1994.
  • Added: GBU-12/16 Laser code in the kneeboard page.

DCS: M-2000C by RAZBAM

  • M53-P2 Engine Model rework
    • Improved : New physical engine model
    • Improved : Performance evolution with pressure, temperature, speed
    • Added : Effect of precipitation
    • Improved : More realistic transient
    • Improved : More realistic FADEC with alternate (SEC CALC) and emergency (SEC CARB) modes
    • Added : SEC CALC can be set manually or automatically and reset manually
    • Improved : Engine alarms
    • Updated : Drag tuning (aircraft and stores) to match engine performance
    • Added : Supersonic idle flameout
    • Updated : In flight restart held by solenoid
    • Added : Engine physical data logging feature
  • Damage:
    • Added : Engine smoke in case of damage/fire
    • Improved : More engine failures
    • Added : physically based performance degradation
    • Added : overtemp engine damage
    • Added : Engine fires (main and afterburner)
    • Added : Cascading engine damage (exploding compressor can cause other damage)
    • Added : Engine damage with high mach and cones retracted
    • Added : Oil leak modelling and SEC HUILE (emergency oil) switch
    • Added : Guns damage
    • Improved : All 4 slats can be damaged independently
  • Weapons
    • Added SAMP250 high and low drag bombs
  • Misc
    • Added : absolute BAD coordinates in DTC text format
    • Improved : AP pitch correction are less aggressive
    • Improved : more realistic HUD FOV and constrained FPM/target box law
    • Added : Fuel dump trails
    • Improved : Exterior light levels
    • Improved : Landing gear model
    • Added : Customizable elastic limit (force based stick G-limiter threshold)
    • Improved : Airbrake aerodynamics
    • Improved : Green radio guard standby added to SRS
  • Liveries:
    • Tigermeet liveries renamed to avoid being set by default
    • Added MISSION ACCOMPLIE retirement celebration livery
  • Bugs
    • Fixed : Default green radio channel set to 01
    • Fixed : PCM incitation stays when SABRE switched off
    • Fixed : Issue displaying RWR threats in some cases
  • Bug Fixes
    • Fixed S530D on pylon position and plume position
    • Fixed thrust getting low shortly when nozzle closes/opens
    • Fixed reverse thrust when nozzle destroyed
    • Fixed RPM warning on ground
    • Fixed unlimited ammo for missiles
    • Fixed nozzle fire happening at high altitudes
    • Fixed SAMP250 drag
    • Fixed MISSION ACCOMPLIE texture mipmaps
  • Aircraft handling and performance
    • Drag FBW and autopilot tuned to engine changes
    • Improved wake turbulence effect
    • Improved roll autotrim
    • Improved pitch autotrim
  • Miscellaneous
    • Improved landing gear on-ground modelling
    • Improved VTB startup visual effect
    • Added transonic mach cone visual effect (player side only)
    • Removed obsolete full asynchronous radar option (now always on)
    • Set parking brake on when hot starting on parking
  • M53-P2 Engine Model rework (already present in 06/2022 update)
    • Improved : New physical engine model
    • Improved : Performance evolution with pressure, temperature, speed
    • Added : Effect of precipitation
    • Improved : More realistic transient
    • Improved : More realistic FADEC with alternate (SEC CALC) and emergency (SEC CARB) modes
    • Added : SEC CALC can be set manually or automatically and reset manually
    • Improved : Engine alarms
    • Updated : Drag tuning (aircraft and stores) to match engine performance
    • Added : Supersonic idle flameout
    • Updated : In flight restart held by solenoid
    • Added : Engine physical data logging feature
  • Damage (already present in 06/2022 update)
    • Added : Engine smoke in case of damage/fire (not yet MP synced)
    • Improved : More engine failures
    • Added : physically based performance degradation
    • Added : overtemp engine damage
    • Added : Engine fires (main and afterburner)
    • Added : Cascading engine damage (exploding compressor can cause other damage)
    • Added : Engine damage with high mach and cones retracted
    • Added : Oil leak modelling and SEC HUILE (emergency oil) switch
    • Added : Guns damage
    • Improved : All 4 slats can be damaged independently
  • Weapons (already present in 06/2022 update)
    • Added SAMP250 high and low drag bombs
  • Misc (already present in 06/2022 update)
    • Added : absolute BAD coordinates in DTC text format
    • Improved : AP pitch correction are less aggressive
    • Improved : more realistic HUD FOV and constrained FPM/target box law
    • Added : Fuel dump trails (not yet MP synced)
    • Improved : Exterior light levels
    • Improved : Landing gear model
    • Added : Customizable elastic limit (force based stick G-limiter threshold)
    • Improved : Airbrake aerodynamics
    • Improved : Green radio guard standby added to SRS
  • Liveries (already present in 06/2022 update)
    • Tigermeet liveries renamed to avoid being set by default
    • Added MISSION ACCOMPLIE retirement celebration livery
  • Bugs (already present in 06/2022 update)
    • Fixed : Default green radio channel set to 01
    • Fixed : PCM incitation stays when SABRE switched off
    • Fixed : Issue displaying RWR threats in some cases

DCS: P-47D Thunderbolt by Eagle Dynamics

  • Fixed: cycle guns switch keyboard command gets stuck
  • Removed night vision goggles controls
  • Rearranged default keybindings to deconflict controls for landing/cockpit lights, pitot heater/oil diluter
  • Fixed: Rocket counter knob can not be rotated properly with keyboard input.

DCS: FW 190A-8 by Eagle Dynamics

  • Added 4 separate UV lamps and controllers
  • Removed bomb detonator timing calculation from electric system, available in new detonator itself
  • Fixed: Fuel selector lever key bindings

DCS: Bf 109K-4 by Eagle Dynamics

  • Removed bomb detonator timing calculation from electric system, available in new detonator itself
  • Added: Trim on Axis doesn't function correctly

DCS: MiG-21BIS by Magnitude 3 LLC

  • Added inputs:
    • Aileron boosters On, Off
    • Flaps 0<>25 - for joystick
    • Flaps 45<>25 - for joystick
    • Airbrakes On, Off
    • Airbrakes On<>Off - special for joystick
    • Pylon 1-2 Power On, Off
    • Pylon 3-4 Power On. Off
    • GS-23 Gun On, Off
    • Missiles Heat On, Off
    • Missiles - Rockets Launch On, Off
  • Added: VoIP radio
  • Added: ASP view in HUD only view (LALT+F1)

DCS: Christen Eagle II by Magnitude 3 LLC

  • Added: VoIP radio

DCS MiG-19P by Razbam Simulations

  • Fixed Afterburner texture bug

DCS: WWII Assets pack by Eagle Dynamics

  • Added. New reticle scope for Daimler Mk 1 and Tetrarch
  • Add Bedford as an analogue of KDO for allies

DCS: Combined Arms by Eagle Dynamics

  • Fixed. Issue with units moving uphill.
  • Fixed. MANPADS turn 180 degrees when taking control.
  • Added the ability to quickly regain track after losing the target track for SAM Osa (SA-8).
  • Added playable Chieftain Mk.3.
  • Fixed engine power for Leopard1 and M60-tank.
  • Fixed maximum speed for LUV Tigr.
  • Fixed being able to activate cruise control at zero speed.
  • Fixed an issue with the player's max speed being limited when dealing damage to enemy AI.
  • Rotate turret not working in isometric view - fixed.
  • Stryker Family of Armored vehicles have had sights updated
  • M1A2 Abrams added 3x, 6x, 13x, 25x and 50x to FLIR sights.

DCS: NS430 by Eagle Dynamics

  • Added options for F-14, Mi-24P and JF-17 cockpits
  • Adjusted the rotation speed of knobs

The Channel Map by Eagle Dynamics

  • Fixed black surface texture on the distant LOD of surface at the autumn and the spring
  • Manston airfield: the fence was too close to the taxiways, which led to a collision with some aircraft
  • Fixed a lot of glitches in the shoreline geometry of England
  • Fixed some glitches of surface geometry along roads

Campaigns

DCS: F-14B Operation Sandworm Campaign by Sandman Simulations

  • Mission 4: Cargo ship trigger fires too early – fixed. Tanker too close to Iran border – fixed. Recovery just changing from CASE 1 to CASE 3 – recovery time bit earlier. Start landing checklist - message corrected.
  • Mission 6: Ships firing far away targets – fixed. Alert 15 blocking catapult – fixed. AWACS may give relief for interceptors even if enemy still present – fixed.
  • Mission 7: Enfield 4 sometimes fails to leave holding – fixed. Mission edited for better performance.
  • Mission 8: Landing list – fixed.
  • Mission 11: Colt 1 silenced.
  • Mission 10: Enfield flights crashed during AAR - fixed.

DCS: UH-1H Paradise Lost Campaign by Reflected Simulations

  • Outro: Forrestal replaced Stennis because that's more accurate for 1969.

F/A-18C Rise of the Persian Lion campaign by Badger633

  • Missions 8 (All variations), AI not killing SAM fixed, Attack Helos fixed
  • Mission 14 (All variations), Deck parking conflict fixed
  • Mission 6 (All variations), Attack aircraft adjusted.
  • Mission 1 (All variations), Adjust for new Stennis model.
  • All Mission (All variations), SAMs unhidden, ACLS added.
  • Printable kneeboards added

F/A-18C Serpent’s Head 2 Campaign by Badger633

  • Missions 1, 4 to 10. (All variations), Add ACLS, Adjust for new Stennis model.
  • Printable Kneeboards added

F/A-18C Operation Cerberus North Campaign by Ground Pounder Sims

  • Mission 5: Reduced MANPAD threat on pop up tasking.
  • Mission 6: Fixed potential bug where pop up target is not recorded as a kill
  • Mission 16 part 3: Updated target location information to include elevation.

DCS: A-10C Operation Persian Freedom Campaign by Ground Pounder Sims

  • Mission 11: Modified Ronnie’s attack waypoints for better results.
  • Mission 12: Adjusted Davy AI options to keep him on mission at all times.

F-15C The Georgian War Сampaign by Baltic Dragon:

  • Mission 15: Fixed fencers crashing when leaving orbit; fixed Flankers continuing to engage after "bugging out"; fixed Dodge 5 engaging incorrect target.

DCS: F/A-18C Raven One Сampaign by Baltic Dragon:

  • Mission 02: Added ACLS / Link4 to USS Valley Forge.
  • Mission 03 (and M03 ALT A): Fixed issue with Smoke not performing Show of Force over Basrah. Fixed rare issue when Player and Bowser would talk at the same time when Smoke is ordered to attack second target. Fixed "mission complete" message appearing at mission start.
  • Mission 04: Fixed rare issue where Weed would RTB when detached to fly to his sector. Updated taxi part and added extra information for the player for extra clarity.
  • Mission 14: Fixed issue with Anvils not engaging primary target and turning back.

The Enemy Within 3.0 Campaign by Baltic Dragon:

  • Mission 01: Updated loadout for player's wingman. Fixed problem with the missing voiceovers on the way.
  • Mission 14: Fixed problem with L-39s refusing to attack.

DCS: A-10C Operation Agile Spear Campaign by Combat King Simulations

  • Added 6 new voices characters for a total of 500 more lines of dialogue
  • A-10C II and A-10C loadouts modified to enhance mission parameters
  • Missions 3, 8, 10, 11, and 12 significantly changed
  • Updated Triggers and Conditions for most missions
  • Updated objectives and scoring for most missions
  • Added "Objectives Completed" radio message to all missions
  • Updated _ README FIRST_AGILE SPEAR Gameplay Settings

DCS: F-14A Zone 5 Campaign by Reflected Simulations

  • Tanker speeds adjusted
  • Subtitle lengths adjusted as a workaround to a new DCS radio transmission bug.
  • Player has to confirm fencing out
  • New 'mission complete' visuals and music

DCS: F-14A Fear the Bones Campaign by Reflected Simulations

  • Briefing typos corrected

DCS: Spitfire Beware! Beware! Campaign by Reflected Simulations

  • Campaign progression issues solved
  • Mission 6, the southern LW group shouldn't attack Gimlet

DCS: MAD JF-17 Thunder Campaign by Stone Sky

  • In all missions, an error occurred in the logic of triggers during autostart - fixed.
  • In the ALARM mission, the time of day has been changed to the correct one - 6:15 am.
  • In the PROFESSIONAL mission, the host was spending too much fuel waiting for you - fixed.

Mi-8MTV2 and Ka-50: Memory of a Hero Campaign by Stone Sky

  • Corrected time in the first mission - more light, better weather.
  • In the second mission, the logic of search triggers has been fixed - the ship can be found almost immediately.
  • ​​​​​​​Fixed music overlay in several missions In the fifth mission, the enemy activation bug has been fixed.
  • In missions 9 and 10, the logic of triggers has been corrected, the tasks have become easier.

DCS: MAD Campaign by Stone Sky

  • In mission 7, a small problem of destroying the target was fixed.
29 jul
2022

DCS World

  • JF-17 - crash on launch C802akg fixed
  • Updated headings localization of Apache lesson 6
  • Updated headings localization of Hornet lessons
  • P-47D Flight Manual - Propeller diameter description fixed to 13 feet
28 jul
2022

DCS World

  • ME. Fixed a bug that lead to additional weapon weight without weapons.

DCS: F/A-18C Hornet by Eagle Dynamics

  • Provide RU text localization for lessons 22-25.

DCS: F-16C Viper by Eagle Dynamics

  • Fixed crash in avionics.
  • Fixed: The AoA bracket is bouncing around while taxiing under 60kts.
  • Fixed: Flight path marker and pitch ladder bounce during taxi.
  • Fixed: Bombing Mode HOTAS selection error.
  • Fixed: Selective jettison behaviour in dogfight or AAM mode.

DCS: AH-64D by Eagle Dynamics

  • Fixed crash in avionics.
  • Fixed: No radio gui presets. Added GUI HF-radio settings.
  • Fixed: Stored point is slightly offset when slaving back to the point.
  • Fixed: Multi Monitor configuration: displays doesn;t rendered on additional monitors after cold start.
  • Fixed: Exported MFDs not synced on pilot seat (CPG works).
  • Fixed: RAD and BAR ALTITUDE HOLD signals.
  • Fixed: Incorrect logic of pylons articulation with activated SAL missiles.
  • Fixed: Hellfire training lesson.

DCS JF-17 by Deka Ironwork Simulations

  • Fixed: CM-802AKG control area bugs
  • Fixed: CM-802AKG random cruise after losing signal when in MITL mode
  • Added: when CM-802AKG approaches control area boundary, image quality reduced
  • Adjusted: C-802AK ship RCS size ranges (now several frigates will be presented as small bricks)

DCS Mirage F1 by Aerges

  • Fixed GUI error caused by frequency change on Channel 1 of Trap-136(137B)
  • Fixed RWR CW light logic
  • Fixed overestimated range of the R530 sight indication
  • Fixed chaff/flares switch binding
  • Fixed g meter over-reporting
  • Accelerometer reset function now works
  • Fixed crash when impacting the aircraft against water
  • Fixed main altimeter flag animation and initialization
  • A radar tracked target will now receive RWR warnings (launch warnings still in progress)
  • Increased the maximum radar detection range for AI to 70 km
  • Fixed crash when ejecting after losing stores due to over-G
  • Aircraft can now mount R530 EM and IR missiles at the same time
  • The Optical Sight missile launch lights now work with R530 IR missiles too
  • Parachute can now be recovered by repair or rearm
  • Pylon does not disappear now when the wing is damaged
  • Fixed a crash in the radar code with the aircraft being configured for delayed start, but not created yet at the moment when the mission exit was attempted
  • Fixed roughmet of Mirage F1BD
  • Updated pylons’ texture of Jordan Mirage F1
  • Fixed radar elevation buttons naming
  • Fixed the following cockpit controls keyboard/joystick operation:
    • Radar scale selector
    • Radar scan (scan width) selector
    • Radar scope Intensity adjustment knob
    • Radar function selector switch
    • Radar storage adjustment knob
    • Radar scope polaroid screen lever
    • Navigation Indicator mode selector
  • Fixed flaps input commands. (Flaps toggle, F key, still WIP)

Additions:

  • Animated control stick trim hat and autopilot controls
  • Added animation of gun trigger/trigger cover and missile button
  • Added an option to choose between realistic and simplified firing safety logics. Made the simplified firing mode available by default. Simplified trigger cover is tied to the first trigger press. Firing a missile also opens the trigger
  • Added an option to modify the afterburner detent position
  • “Afterburner detent” tick was added on the throttle scale of Controls Indicator
  • Added logic and animation for gun safety lock
  • Added several country default liveries
  • Added a few South Atlantic map missions

Warning: due to changes in input commands (like radar scale selection, etc.) some user local assignments may have disappeared

DCS MiG-19P by Razbam Simulations

  • Fixed Afterburner texture bug

Campaigns

DCS: MAD JF-17 Thunder Campaign by Stone Sky

  • In all missions, an error occurred in the logic of triggers during autostart - fixed.
  • In the ALARM mission, the time of day has been changed to the correct one - 6:15 am.
  • In the PROFESSIONAL mission, the host was spending too much fuel waiting for you - fixed.

Mi-8MTV2 and Ka-50: Memory of a Hero Campaign by Stone Sky

  • Corrected time in the first mission - more light, better weather.
  • In the second mission, the logic of search triggers has been fixed - the ship can be found almost immediately.
  • ​​​​​​​Fixed music overlay in several missions In the fifth mission, the enemy activation bug has been fixed.
  • In missions 9 and 10, the logic of triggers has been corrected, the tasks have become easier.

DCS: MAD Campaign by Stone Sky

  • In mission 7, a small problem of destroying the target was fixed.
21 jul
2022

Introducing DCS: Mirage F-1 by Aerges

DCS World

  • ME. Payload window. A new auxillary panel has been implemented for individual settings for certain types of World War II weapons, primarily settings bomb fuses. This is the first iteration and the functionality of the panel will expand to all types of weapons. This includes fuze arming and delay timings.

Note: We are also working on new fuzes and a fuze and laser code selection panel for modern-day weapons. This includes JPF, DSU-33A/B, FZU-139, and others.

  • AI ground. Added the Soviet AAA 100mm gun KS-19 and the SON-9 AAA radar.
  • Weapons. R550 Magic 2 is now visible again for the C-101CC.
  • Theme. Added wallpaper, logo, and music for the China Asset Pack.
  • Added saving and restoring of the 2D Radio panel position.
  • AI aircraft. The AI makes a left/right zig-zag between wpt 1 and 2, seemingly for no reason - fixed.
  • AI aircraft. New sounds for CH-53, CH-47D, OH-58, and SA-342 Gazelle.
  • ME. The name value of the draw shape will be required to be unique. Same names are forbidden now.
  • AI aircraft. Mosquitoes can attack ships with rockets.
  • AI Helicopters with Hellfire ignore the limit on the assigned number of missiles used.
  • AI aircraft. Illumination rockets M257 delivery to high and short - fixed.
  • ME. Trigger zone can't be selected under unit - fixed.
  • Weapons. Corrected AH-64D weapon weights.
  • Weapons. RP-3. MP. Trajectory desync - fixed.
  • Weapons. Harpoon search range logic was fixed.
  • AI aircraft. AI would not use guided weapons for Attack Runway Task - fixed.
  • AI aircraft. MQ-9 Reaper does not engage with laser-guided weapons - fixed.
  • Voice chat. The “Default” can be chosen as a hardware item.
  • WWII. Fix to the B-17 Javelin formation.
  • WWII. Fix to broken LOD of ships.

DCS: F/A-18C Hornet by Eagle Dynamics

  • Added: Gun sparks.
  • Adjusted: Detection and lock radar range.
  • Fixed: When designating with the TPOD, the currently selected waypoint is overwritten with the designation coordinates.
  • Fixed: Harpoon explodes on launch in BOL mode - destroys player aircraft.
  • Fixed: TWS generates all track info with single sweep.
  • Fixed: Elevation value changes on waypoint when undesignating.
  • Fixed: Cannot detect helicopters in ACM mode.
  • Fixed: HMD: incorrect weapon sometimes is displayed.
  • Fixed: AACQ behaviour.
  • Fixed: AACQ in conjunction with Spotlight is locking targets outside of the spotlight region.
  • Fixed: AG RADAR image glitch if the TDC is used without undesignating first.
  • Fixed: Scan RAID does not maintain trackfiles when ageing set to 2.
  • Fixed: Exiting ACM does not return to previous PRF, PRF can't be reset with RESET.
  • Fixed: Undesignate Switch behaviour in TWS SCAN RAID.
  • Fixed: Able to cage VV in AG mode in AUTO Bug.
  • Fixed: AG radar sticks in AGR mode when undesignating.
  • Fixed: MFD AGR image twitches when VSync is disabled.
  • Fixed: Creating an offset bearing with a leading 0 creates incorrect offset data.
  • Fixed: TALD dual Rack Jettison behaviour.
  • Fixed: Undesignate button does not exit flood mode.

DCS: F-16C Viper by Eagle Dynamics

  • Added Airshow smoke.
  • Added JFS Door animations.
  • Added B-Scan format (Designating after FTT has been entered (second depressing TMS-Up) will change the display symbology to a standard B-scan format with no video map background).
  • Adjusted ACAL DED page.
  • Added HSD Threat Ring Color Change. Will become red when threat is within the ring.
  • Added ability for FCR AG range changing, system automatically go in MAN
  • Fixed Possible crash in avionics when using IAM.
  • Fixed: SPI on HUD does not follow moving target in point track on TGP.
  • Fixed: AG Radar and TGP do not always align when using TGT.
  • Fixed: HSD Cursor Zero (CZ) Function.
  • Adjusted Radar detection and designation range. There will be a slight delay when the radar first detects a target as a Search hit before it becomes a valid track file. The time between first detection and valid track file is much less now. It now matches references.
  • Adjusted Radar look down effect to make it less severe. It now matches references.
  • Adjusted radar sensitivity to look-down clutter notch at close range.
  • Check stability when airspeed at 340kts + in AAR gains.
  • Fixed: Offset Aim Point (OAP) correction.
  • Fixed: TGP goes to the side when switching slaved waypoints.
  • Fixed: DED HUD Repeater Hot start issue.
  • Fixed: Wing Tanks moved backward.
  • Fixed: Possible to start JFS2 with no fuel.
  • Fixed: HARM - Can power on HARM after all missiles fired.
  • Fixed: On the Range Mission needs LatLong Coordinates JTAC uses MGRS.
  • Fixed: Text overlays Bullseye symbol in A/G Radar.
  • Fixed: CBU-97 CCIP release cue.
  • Fixed: A/G radar - target point changes position when changing scan width.
  • Fixed: MARK indication failed.
  • Fixed: TMS UP not working in AG RADAR SEA mode.
  • Fixed: In AG mode slant range on HUD is still shown as "F" even if FCR disabled.
  • Adjusted: AG radar range in Exp/DBS1/DBS2.
  • Fixed: ICP dobber switch can be used as a 8 way switch position.
  • Fixed: Unable to set a bullseye higher than steerpoint 25.
  • Fixed: Home plate can be set independently from steerpoint.
  • Fixed: HSD Expand Bug - Unable to Select Steerpoints in EXP2.
  • Fixed: CRUS Page BINGO endurance at bingo.
  • Fixed: AGR Manual scale after lock.
  • Fixed: With Maverick selected angle data is not shown in HUD.
  • Fixed: HARM not firing after ground jettison and rearm.
  • Fixed: FCR Slaved to HMCS gimbal limit.
  • Fixed: CRUS page logic correction (When in the CRUS page, when a CRUS option is mode selected, when you RTN and then go back to CRUS, it should take you to that mode page. If no option in mode is selected then it should take you back to TOS).
  • Fixed: EXP Zoom in HSD with CPL.
  • Fixed: HSD - missing route lines in EXP2 center mode.
  • Fixed: FUEL test numbers on dial instantly show 6000.
  • Fixed: HUD DED comm symbology should highlight when transmitting.
  • Adjusted: FCLS gun trigger gain.

DCS: AH-64D by Eagle Dynamics

  • George as CP/G Target Identification System. Please see link on forum.
  • Rocket avionics adjustments.
  • Fixed: Potential of APU not starting on cold start.
  • Fixed: MP. Engines stop for CP/G.
  • Fixed: MP. Laser rangefinder desync.
  • Fixed: LMC incorrect behaviour when measuring range.
  • Fixed: LMC could cause strange TADS behaviour.
  • Fixed: Range source should be maintained to Point when PLT changes ACQ from a Point (B5) to TADS.
  • Fixed: TADS image desync after C/PG using gun.
  • Fixed::Previous radio frequency not stored.
  • Fixed: Radio presets set in ME are ignored for all radios.
  • Fixed: Unable to use the cursor to give coordinates when using EDIT.
  • Fixed: A/C Fixed Action Button behaviour on MFD.
  • Fixed: Incorrect TADS behaviour in multicrew.
  • Fixed: COORD page shows incorrect distance to WP until set DIR TO.
  • Fixed: CP/G head movement on client connect.
  • Fixed: Point saving via HMD using MAN range can be incorrect.
  • Fixed: George set safe after every Hellfire shot.
  • Fixed: The NVS Sensor Select switch should only be functional in NORM or FIXED mode.
  • Fixed: After switching MFD for cursor PAN mode move cursor to top right corner.
  • Fixed: MPD behaviour when ENG Start is pressed.
  • Fixed: No radar alt tape on FLT page.
  • Fixed: VID page TADS double cross.
  • Fixed: Multicrew parking brake not working.
  • Fixed: ZSU-23-4 Shilka does not spike.
  • Fixed: ASE page is lacking several items.
  • Fixed: Gun jiggling.
  • Fixed: FLIR Polarity not correctly working in multicrew.
  • Fixed: External tank advisory.
  • Fixed: Missing advisory message when internal auxiliary fuel tank is empty.
  • Fixed: Tooltips of comms volume knobs incomplete/wrong.
  • Fixed: MSL NOT RDY and dashed constraints box erroneous behaviours.
  • Fixed: Fuel XFER issues with C AUX.
  • Fixed: Flicker Pipes R AUX or L AUX when turned on if AUX GALLONS EXT.
  • Fixed: Fuel can't be pumped from external tanks.
  • Added: TSD route leg animation.
  • Fixed: TSD Artillery Fire Points Error.
  • Fixed: WPN-MSL-UTIL page incorrect FCR indications.
  • Fixed: WPN-BORESIGHT OUTFRONT error.
  • Fixed: Missile indications errors.
  • Fixed: When the TADS FLIR is turned off on the WPN UTIL page, with the TADS as the selected sight, "FLIR OFF" should display in the Sight Status field of the High Action Display.
  • Fixed: Keyboard unit - “A” key behaves differently than other keys.
  • Fixed: FLT Page behaviour if already active on right MPD.
  • Fixed: Check ASE autopaging behaviour when ENG and FLT pages are displayed.
  • Fixed: Check MPD video underlay and ASE autopaging behaviour with TSD.
  • Fixed: Check MPD when EMER HYD switch on the EMERGENCY panel is pressed.
  • Fixed: C AUX on A/C FUEL page is not cursor selectable.
  • Fixed: INT Fuel QTY should turn yellow when low fuel state is reached.
  • Fixed: ASE/ASE UTIL pages.
  • Fixed: TADS stores waypoints in NAV phase.
  • Fixed: Manual page 333 creates confusion about ROE state
  • Fixed: Сanopy errors in the cockpit

DCS: Mi-24P Hind by Eagle Dynamics

  • Added: Rear cabin Kord machine gun place multicrew and AI gunner capable.
  • Improved: Petrovich AI target identification system.
  • Improved: Mirrors third state for "mirrors" button. Third press removes mirrors from the cockpit.
  • Improved: Petrovich AI interface refactoring.
  • Improved: Petrovich AI notifying that target is in range even if it was in range when was locked.
  • Fixed: No missile launch after rearming in Multiplayer.
  • Fixed: Rearming disables countermeasures.
  • Fixed: Some dial positions off on electrical panel.
  • Fixed: R-60 indicator panel 3d model collision with ASP.
  • Fixed: Pilot clock indicator bug: forum.dcs.world/topic/282111-achs-1-shows-the-mode-indicator-in-the-wrong-order/)
  • Fixed: ARK-15 compass mode discrepancy between single player and multicrew.

Known issue: Multicrew Kord gunner client will desync if aircraft will rearm and change Kord gun mounting side.

DCS: Supercarrier by Eagle Dynamics

  • Fixed: Stennis radar dish spinning too fast.
  • Updated: 3D model of the Airboss room.
  • Fixed: Incorrect state of the CVN-75 crew in MP.

DCS: A-10C II Tank Killer by Eagle Dynamics

  • Fixed: Unable to bind Warthog throttle to any controls.
  • Fixed: When TCN and ILS are both selected on the NMSP, the ILS should be in charge of the ADI bank steering bar.
  • Fixed: Rotary switches can move from one to another end positions with one click.
  • Fixed: RMB/LMB inverted logic of some switches in the cockpit.
  • New cockpit switches sound.

Note: The ARC-210 radio is now in work.

DCS: P-47D Thunderbolt by Eagle Dynamics

  • Fixed: cycle guns switch keyboard command gets stuck
  • Removed night vision goggles controls
  • Rearranged default keybindings to deconflict controls for landing/cockpit lights, pitot heater/oil diluter
  • Fixed: Rocket counter knob can not be rotated properly with keyboard input.

DCS: FW 190A-8 by Eagle Dynamics

  • Added 4 separate UV lamps and controllers
  • Removed bomb detonator timing calculation from electric system, available in new detonator itself
  • Fixed: Fuel selector lever key bindings

DCS: FW 190D-9 Dora by Eagle Dynamics

  • Removed bomb detonator timing calculation from electric system, available in new detonator itself.

DCS: Bf 109K-4 by Eagle Dynamics

  • Removed bomb detonator timing calculation from electric system, available in new detonator itself
  • Added: Trim on Axis doesn't function correctly

DCS: Mosquito FB VI by Eagle Dynamics

  • Added payload with the same bombs (by type) for use in carpet bombing tasks
  • Added fire extinguishers

DCS: F-14 Tomcat by Heatblur Simulations

  • NEW: Added the ability to remove the refuelling probe door by triggering Argument 1616.
  • NEW: Added AFAC Role assignable from the mission editor.
  • Switched AIM-54 from parallel navigation to proportional navigation.
  • Added missing Liquid Oxygen gauge on front right pilot's panel.
  • Fixed AP reacting over-sensitively to small roll or pitch inputs and disconnecting.
  • Re-added SC version for OP Reforger.
  • Fixed a bug in the ALR-67 threat association algorithm causing constant misassociation for groups of threats of the same type.
  • Fixed compass N-S switch N position.
  • Fixed an issue where Iceman would continue to go to steerpoint after disengaging and re-engaging him.
  • Fixed Iceman not holding altitude at low IAS.
  • Fixed Iceman having issues to hold heading.
  • Fixed Iceman not responding to inputs for altitude and airspeed correctly.
  • Fixed LTE in PD-STT ACM mode (was 3s, now 1s).
  • Fix BATR max time not updated by ground kneeboard burst length adjustments.
  • Default the M61 round limiter to 50 for F-14A in mission editor aircraft properties.
  • Fixed sensor track file remaining on TID display even if PAL mode was selected.
  • Improved LANTIRN GBU-24 accuracy.
  • Improved LANTIRN laser spot collision detection accuracy.
  • Fixed LANTIRN lasing for AI.
  • Fixed COMP panel push button fast syncing not working in certain situations.
  • Fixed wing sweep delay causing a too slow sweep rate.
  • Fixed wing sweep flags:
    • MAN flag shows in BOMB mode and
    • AUTO flag shows when AUTO program is cached in MAN mode.
  • Fixed wing sweep program resetting to AUTO after pressing MASTER RESET
  • Fixed Emergency Wing Sweep handle and Spider Detent logic around the Oversweep threshold.
  • Re-enabled normal maps on F-14 sealant surfaces.
  • Fixed COMP (COMB) typo on hydraulics gauge face.
  • Fixed droopy emergency brake handle.
  • Corrected broken normals on gear and TACAN panels.
  • Corrected various broken normals on RIO radar control surfaces.
  • Added label for Phoenix cooling switch on left side of RIO cockpit.
  • Added Chinese Localisation for the campaign “The Final Hour”. Thank you Alphabet_Ghost!
  • Updated Chinese Localisation for several missions. Thank you Alphabet_Ghost!
  • Updated general Chinese Localisation. Thank you Alphabet_Ghost.

DCS: AJS-37 Viggen by Heatblur Simulations

  • Completely overhauled Landing Gear suspension.
  • Fixed Landing Gear traction.
  • Ground Crew can now be called from ground start.
  • Fixed missing night lighting on rollers.
  • Fixed broken normals on the canopy frame and attached parts.
  • Improved the texture seam down the middle of the canopy frame.
  • Updated Chinese Localisation for several training missions. Thank you Alphabet_Ghost!
  • Updated general Chinese Localisation. Thank you Alphabet_Ghost!

DCS: AV-8B N/A by RAZBAM Simulations

  • Fixed: Steerpoints Elevation not being saved for Targetpoints
  • Fixed: Internal MPCD FLIR Page won't change polarity when TPOD page is active and in IR Mode
  • Fixed: AGM-65F IR Mav page missing Wide FOV Symbology after firing the first missile.
  • Fixed: GBU-12/16 Laser code is adjustable in flight.
  • Update: INS will be set to NAV mode for missions dated before March 1994.
  • Added: GBU-12/16 Laser code in the kneeboard page.

DCS: M-2000C by RAZBAM Simulations

  • Bug Fixes
    • Fixed S530D on pylon position and plume position
    • Fixed thrust getting low shortly when nozzle closes/opens
    • Fixed reverse thrust when nozzle destroyed
    • Fixed RPM warning on ground
    • Fixed unlimited ammo for missiles
    • Fixed nozzle fire happening at high altitudes
    • Fixed SAMP250 drag
    • Fixed MISSION ACCOMPLIE texture mipmaps
  • Aircraft handling and performance
    • Drag FBW and autopilot tuned to engine changes
    • Improved wake turbulence effect
    • Improved roll autotrim
    • Improved pitch autotrim
  • Miscellaneous
    • Improved landing gear on-ground modelling
    • Improved VTB startup visual effect
    • Added transonic mach cone visual effect (player side only)
    • Removed obsolete full asynchronous radar option (now always on)
    • Set parking brake on when hot starting on parking
  • M53-P2 Engine Model rework (already present in 06/2022 update)
    • Improved : New physical engine model
    • Improved : Performance evolution with pressure, temperature, speed
    • Added : Effect of precipitation
    • Improved : More realistic transient
    • Improved : More realistic FADEC with alternate (SEC CALC) and emergency (SEC CARB) modes
    • Added : SEC CALC can be set manually or automatically and reset manually
    • Improved : Engine alarms
    • Updated : Drag tuning (aircraft and stores) to match engine performance
    • Added : Supersonic idle flameout
    • Updated : In flight restart held by solenoid
    • Added : Engine physical data logging feature
  • Damage (already present in 06/2022 update)
    • Added : Engine smoke in case of damage/fire (not yet MP synced)
    • Improved : More engine failures
    • Added : physically based performance degradation
    • Added : overtemp engine damage
    • Added : Engine fires (main and afterburner)
    • Added : Cascading engine damage (exploding compressor can cause other damage)
    • Added : Engine damage with high mach and cones retracted
    • Added : Oil leak modelling and SEC HUILE (emergency oil) switch
    • Added : Guns damage
    • Improved : All 4 slats can be damaged independently
  • Weapons (already present in 06/2022 update)
    • Added SAMP250 high and low drag bombs
  • Misc (already present in 06/2022 update)
    • Added : absolute BAD coordinates in DTC text format
    • Improved : AP pitch correction are less aggressive
    • Improved : more realistic HUD FOV and constrained FPM/target box law
    • Added : Fuel dump trails (not yet MP synced)
    • Improved : Exterior light levels
    • Improved : Landing gear model
    • Added : Customizable elastic limit (force based stick G-limiter threshold)
    • Improved : Airbrake aerodynamics
    • Improved : Green radio guard standby added to SRS
  • Liveries (already present in 06/2022 update)
    • Tigermeet liveries renamed to avoid being set by default
    • Added MISSION ACCOMPLIE retirement celebration livery
  • Bugs (already present in 06/2022 update)
    • Fixed : Default green radio channel set to 01
    • Fixed : PCM incitation stays when SABRE switched off
    • Fixed : Issue displaying RWR threats in some cases

DCS: JF-17 by Deka Ironwork Simulations

  • Fixed: AA radar bug/lock distance issue
  • Fixed: AA radar mode disordered after losing hpt/spt
  • Fixed: AA radar jamming contact in VS mode
  • Fixed: AG radar GMTI mode should not detect vehicle in water
  • Fixed: WMD7 no laser in slave mode
  • Fixed: launch two C802AKs, 2nd missile not follows 1st configuration
  • Fixed: C802AK LOS abnormal behaviour issue
  • Fixed: CM802AKG cannot switch from ATA to MAN issue
  • Fixed: CM802AKG valid control area
  • Fixed: Checklist anti-col light power error issue
  • Added: special option to choose CM802AKG control mode
  • Added: AA radar shows mach number for hpt/spt
  • Added: South Atlantic map UTC for clock
  • Adjusted: LD10 params
  • Adjusted: attitude limitation for rocket launch

DCS: I-16 by OctopusG

  • Fixed ground crew interaction (intercom)
  • Improved gun sound: fixed rate of fire sound
  • Added items announced but not included in previous update:
    • Single Missions
    • EN Training Missions
    • Voice for Training Mission
    • EN Flight Manual

DCS: MiG-21BIS by Magnitude 3 LLC

  • Added inputs:
    • Aileron boosters On, Off
    • Flaps 0<>25 - for joystick
    • Flaps 45<>25 - for joystick
    • Airbrakes On, Off
    • Airbrakes On<>Off - special for joystick
    • Pylon 1-2 Power On, Off
    • Pylon 3-4 Power On. Off
    • GS-23 Gun On, Off
    • Missiles Heat On, Off
    • Missiles - Rockets Launch On, Off
  • Added: VoIP radio
  • Added: ASP view in HUD only view (LALT+F1)

DCS: Christen Eagle II by Magnitude 3 LLC

  • Added: VoIP radio

Flaming Cliffs by Eagle Dynamics

  • F-15C: Green glare on the HUD - corrected.

DCS: Combined Arms by Eagle Dynamics

  • Rotate turret not working in isometric view - fixed.
  • Stryker Family of Armored vehicles have had sights updated
  • M1A2 Abrams added 3x, 6x, 13x, 25x and 50x to FLIR sights.

DCS: NS430 by Eagle Dynamics

  • Added options for F-14, Mi-24P and JF-17 cockpits
  • Adjusted the rotation speed of knobs

The Channel Map by Eagle Dynamics

  • Fixed black surface texture on the distant LOD of surface at the autumn and the spring
  • Manston airfield: the fence was too close to the taxiways, which led to a collision with some aircraft
  • Fixed a lot of glitches in the shoreline geometry of England
  • Fixed some glitches of surface geometry along roads

South Atlantic Assets Pack by RAZBAM Simulations

  • New - Added Ski Ramp static object for aircraft to practice take-offs on land
  • New - Added Nodding Donkey 3d model
  • Fixed - Taxi routes on Invincible
  • Fixed - Landing point on Invincible - AV-8B NA now lands on the flight deck instead of in the sea.
  • Fixed - Attribute to Invincible "Armed Air Defence" to Give Aircraft Launch Warning
  • Fixed - Added beamwidth parameter to Seacat missile Changed Ariadne, Achilles, Andromeda, A. Condell and A. Lynch to attribute "Frigates", was "Cruisers"
  • Fixed - SA Asset Pack - No RWR returns from Invincible or Leander ships
  • Fixed - reduced Sea Dart ammo count to correct value of 22
  • Fixed - SA Assets: HMS Invincible Zodiac boat missing texture
  • Fixed AI taxi route on Invincible deck for AI
  • Fixed - Added Lods for all Leander and Condell class ships

South Atlantic Map by RAZBAM Simulations

  • New - Airfield Pampa Guanaco
  • New - Airfield San Julian
  • New - Terrain Detail maps (still WIP) most of the south and parts of the mid to north areas
  • New - Some additional cliffs added around Falklands Islands
  • New - introduction of vegetation maps in the north of the mainland
  • New - custom beaches around Falklands Islands
  • Fixed - AI Taxiway collision at Punta Arenas
  • New - Towns: Gobernador Gregores, Puerto San Julian, Estancia La Maria, Punta Quilla, Santa Cruz
  • Fixed - Some texture fixes across the map
  • Fixed - Added additional AI Taxi Route at Rio Gallegos

Campaigns

DCS: A-10C Operation Agile Spear Campaign by Combat King Simulations

  • Added 6 new voices characters for a total of 500 more lines of dialogue
  • A-10C II and A-10C loadouts modified to enhance mission parameters
  • Missions 3, 8, 10, 11, and 12 significantly changed
  • Updated Triggers and Conditions for most missions
  • Updated objectives and scoring for most missions
  • Added "Objectives Completed" radio message to all missions
  • Updated _ README FIRST_AGILE SPEAR Gameplay Settings

DCS: F/A-18C Raven One: Dominant Fury Campaign by Baltic Dragon

  • Horizontal: Changed the names of all missions (should have the same format now). Turned off enforcing labels (players can use their own option). Updated skin localization.
  • Mission 01: Removed information about ACLS being down. Fixed final BRC calls (204, as should be). Fixed possible issue with LCRA Tower calling to switch to Ground before landin.
  • Mission 02: Fixed issue with missing subtitles for Akrotiri. Femoved countermeasures and ammo from Flip's aircraft. Updated quality of some VOs.
  • Mission 03: Updated briefing (fixing the DMPI order, adding UTC time; in game and PDF). Updated altitude blocks for other Ravens.
  • Mission 04: Updated location of the Russian vessel (no longer over another static ship).
  • Mission 05: Added info for the player to use CAT 2 (briefing and PDF). Blade should now rejoin correctly at WP1 with Player. Added note about radio discipline during the mission.
  • Mission 06: Added info about possible damage by Tomcats on the deck (briefing and PDF).
  • Mission 10: Fixed critical bug with Tomcats getting stuck on the deck at mission start.
  • Mission 14: Fpdated briefing adding clear information about player's task (briefing and PDF).

DCS: F-14A Zone 5 Campaign by Reflected Simulations

  • Tanker speeds adjusted
  • Subtitle lengths adjusted as a workaround to a new DCS radio transmission bug.
  • Player has to confirm fencing out
  • New 'mission complete' visuals and music

DCS: F-14A Fear the Bones Campaign by Reflected Simulations

  • Briefing typos corrected

DCS: Spitfire Beware! Beware! Campaign by Reflected Simulations

  • Campaign progression issues solved
  • Mission 6, the southern LW group shouldn't attack Gimlet
22 jun
2022

Introducing three new campaigns:

  • DCS: F/A-18C Raven One: Dominant Fury campaign by Baltic Dragon
  • DCS: MAD JF-17 Thunder Campaign by Stone Sky
  • DCS: Spitfire Beware! Beware! Campaign by Reflected Sims

DCS World

  • Added: separated CM802AKG loadout for JF-17 AI
  • Added: Type-59 sound and FLIR texture
  • Added: 052b, 052c, 054a FLIR texture
  • Added: PLZ05/ZBD04A general skins made by Sadjad_Vosoul
  • Fixed: 093 wake visual effect
  • Campaigns panel. Added popup hint with list of required modules for campaign.
  • Decreased ComCenter health level. Now Command Center can be destroyed by one GBU-31 penetrator
  • AI Helicopters. AH-1W New Sounds and Sounder
  • AI Helicopters. UH-60 & SH-60 Black Hawk New Sounds and Sounder
  • AI Helicopters. UH-60 Minor bugfix with the missing doppler scale for Distant Rotor sound
  • AI Helicopters. UH-60 Minor bugfix with Airflow Refl sound
  • AI aircraft can't follow through manoeuvres - fixed
  • AI aircraft perform strange vertical oscillation after switch waypoint command - fixed
  • Ground AI can get stuck in light forest - Fixed.
  • Customized profiles 'Multipurpose UFC' added to A-10C (C2), F-5E, F-16C, F/A-18C, P-51D input

DCS: F/A-18C Hornet by Eagle Dynamics

  • Added ADM-141A.
  • Fixed: offset behaviour - switching SOI resets refined point if not designated
  • Fixed: AZ/EL page and SA page Altitude differences
  • Update RU texts and fix typos in Hornet Lessons (1-20)
  • TGP jitters at max zoom - fixed

Note 1: Please note that the TALD used by the DCS: F/A-18C Hornet is different from the one developed by Heatblur for their F-14. Heatblur will be using the TALD developed for the Hornet, but this task was not complete in time for this Open Beta, but it should be available for the following.

Note 2: We are nearing completion of the F-16C flight model and FLCS adjustments, and following this, the Hornet will get the same flight model and FCS review. This is one of the primary remaining items on the Hornet’s roadmap. The team also continues work on the UFC BackUp page, and GPS-guided weapon updates. Please see the Hornet roadmap here.

DCS: F-16C Viper by Eagle Dynamics

  • Added Manual (MAN) bombing mode.
  • Added FIX DED Page
  • Fixed: Unknown ('U') HTS label on WPN page for some threats
  • Fixed: Users report PDLT cycle stops working after a while
  • Fixed: After setting the PDLT and then designating the same target on radar and radar undesignating, you can no longer set that target as the PDLT
  • Fixed: Target altitude number copied and stuck in some cases when switching from RWS to TWS
  • Fixed: TGP CZ logic is broken if OA is selected
  • Fixed: TMS Aft on HSD PDLT logic is not correct
  • Fixed: TTI missing from TGP for GBU
  • Fixed: Maverick Scale remains on HUD
  • Fixed: Check stability when airspeed at 300kts in aar gains
  • Fixed: Backflips after deep stall recovery with using MPO

Note: Next priority items include finalising the Max Toss Anticipation Cue, update to the external and cockpit models, Mk-84AIR high drag bomb, LADD bombing mode, the FCS BIT with control surface animations, air show smoke pods, and more. Please see our roadmap here: https://forum.dcs.world/topic/278635-dcs-f-16c-viper-roadmap/

We have also defined the planned Viper features before it exits early access. Please note that development will continue based on the roadmap linked above. https://forum.dcs.world/topic/206282-subject-to-change-desired-f-16c-systems-and-payloads-for-early-access/

DCS: AH-64D by Eagle Dynamics

  • Added Target State Estimator (TSE).
  • Added Altitude Hold mode.
  • Added dashboard covers (sunvisors) animation
  • Main rotor VRS state implementation (W.I.P)
  • Improvements in definition of preplaned threats. Also HSI is now locked to the Ghostship when the MPD TSD page is in FRZ. Added intervisibility rings for Ghostship on MPD TSD pages
  • Improved :
    • SCAS behavior.
    • LMC Control.
    • When any of the ENG, FLT, FUEL, PERF, or UTIL pages is selected via the MENU page or by using the Favorites function, that page becomes the originator page for the remainder of the AIRCRAFT pages.
    • The Torque readout in the HDU symbology should become boxed at 98%
    • The NVS Sensor Select switch should only be functional in NORM or FIXED mode
    • After blanking above 200 feet, the radar altimeter tape should come back on 180 feet
    • Cued LOS Dot should always be displayed
    • FPV, Head Tracker, Cued LOS, except Bob-Up Box should disappear outside of the safe zone
    • The grayscale image currently displays an opaque white overlay
    • MPD in MONO mode overrides color of the symbology or white video underlay
    • Video underlay showing TADS should also show the TADS LOS crosshairs
    • With PNV selected, TDU FLIR will always be the currently selected NVS FLIR sensor for the Pilot
    • Flight symbology on an MPD VID page uses some colored elements similar to the FLT page
    • When the TDU PNV button is selected "OWNER CUE" should not be displayed
  • Fixed: Laser rangefinder desync
  • Fixed: Radios allow invalid frequencies to be entered.
  • Fixed: TADS range value is incorrect if exceeds maximum range
  • Fixed: LASE # TRGT LOAL message error
  • Fixed: Rapid LRFD operations produce issue
  • Fixed: TADS STOW - LMC ERROR
  • Fixed: WPN -> ASE -> unASE = TSD, should be WPN

Note: The next big, new items planned for the AH-64d will be the Image Auto-Tracker (IAT) set of functions that allow the TADS to lock on to a target with sufficient contrast rather than having to manually track it with the thumb force controller. Following the inclusion of IAT, we plan to add DCS: AH-64D to the free trial period program.

DCS: Mi-24P by Eagle Dynamics

  • Improved: Sensitivity of pedals controlled by buttons changed and is adjustable in special settings now
  • Improved: Anti-Ice system finished
  • Improved: Special settings menu reformatted
  • Fixed: APU-60-I (single missile launcher) is ejecting missile instead of launching it from rail
  • Fixed: The axis elevation of the machine gun barrels in the GUV containers, AUTO aiming mode correction
  • Fixed: R-60M does not lock the sun in Mi-24P
  • Fixed: Ammo counter showing wrong amount in some cases on mission start
  • Fixed: Multicrew - Pilot sees copilot door being opened as soon as Copilot switches 'Assume Trimmer' up
  • Fixed: Input. TrackIR command assignment cells are blocked

DCS: A-10C II Tank Killer by Eagle Dynamics

  • TGP jitters at max zoom - fixed
  • Unable to bind Warthog throttle to any controls - fixed

DCS: Mosquito FB VI by Eagle Dynamics

  • AI aircraft do not fire RP-3s - fixed
  • Minor typo in the startup procedure - fixed
  • Unintended steam/water cloud at start - fixed

DCS: JF-17 by Deka Ironwork Simulations

  • Fixed: AA radar unexpected target unlock
  • Fixed: AA radar antenna stabilization
  • Fixed: AA radar RWS auto mode behaviour
  • Fixed: AA radar target course render on B-scope screen
  • Fixed: AG radar fpm out of MFCD frame
  • Fixed: SPJ distance measurement
  • Fixed: CM802AKG abnormal behaviour if launched without DL pod
  • Fixed: wmd7 image resolution/focus difference between initial and after nar/wide toggled one
  • Updated: WMD7/C701 need manual refocus after turning on image seeker for the first time
  • Updated: cockpit model and texture

DCS: F-14 Tomcat by Heatblur Simulations

DCS: AJS-37 Viggen by Heatblur Simulations

  • Fixed Gyros becoming misaligned in certain situations.
  • Added New Quickstart missions for the South Atlantic Map.

Flaming Cliffs by Eagle Dynamics

  • Su-27. Fixed single mission "Unwanted Guest" in Syria.
  • Kneeboard pages cannot be turned in some cases - fixed.

DCS: I-16 by OctopusG

  • Moved from Early Access to Release status
  • Added EN and RU Flight Manual
  • Added Training Missions
  • Added a few Single Missions
  • Added Throttle Extra Stroke Zone for air throttle direct control
  • Fixed Mixture Control: added lever central “Normal” position to automatic control with lock and enrich and lean control and physics
  • Added Ground Power Unit for electrical starter that enables by intercom command
  • Added Wheel Chocks that enables by intercom command
  • Added Failures for:
    • boost regulator
    • mixture governor
    • oxygen governor
    • collimator sight
    • gear drag tensioner
  • Added EN Cockpit
  • Controls Indicator improved: added brakes and RPM axis with nominal mark
  • Added axis input for afterburner, mixture, cowl flaps, oil radiator controls
  • Added keys input for separate side doors control
  • Fixed Altimeter behavior during zero altitude setting
  • Fixed Quickstart Missions: weather in the Ground Attack and day-time in Free Flight
  • Added new paint schemes: “Red Five” Aerobatic Team, Silver Demo, Silver-black Demo.

DCS: South Atlantic

  • Added South atlantic assets:
    • Naval:
      • Castle class patrol vessel
      • Harbour tug
      • HMS Invincible aircraft carrier
      • HMS Achilles frigate
      • HHS Andromeda frigate
      • HMS Ariadne frigate
      • Almirante Lynch frigate
      • Almirante Condell frigate
      • ARA Santa Fe Submarine
    • Vehicles:
      • LARC V
      • TACR2A
    • Placeable:
      • Tower crane
      • Small lighthouse
      • Wind turbine (Offshore and Land based)
      • KAT345L Excavator
  • Known Asset pack issues:
    • No RWR missile launch warning from HMS Invincible
    • HARM missile and HTS can not detect Leander class or Invincible
    • Missing textures on Sea Dart missile, and booster detach animation missing
    • AI AV-8B can have problems landing on HMS Invincible with weapons loaded
    • SeaCat and SeaDart launchers have no rotation limits
    • Leander class frigates are missing sounds

Campaigns

F-15C The Georgian War Сampaign by Baltic Dragon:

  • Mission 15: Fixed fencers crashing when leaving orbit; fixed Flankers continuing to engage after "bugging out"; fixed Dodge 5 engaging incorrect target.

DCS: F/A-18C Raven One Сampaign by Baltic Dragon:

  • Mission 02: Added ACLS / Link4 to USS Valley Forge.
  • Mission 03 (and M03 ALT A): Fixed issue with Smoke not performing Show of Force over Basrah. Fixed rare issue when Player and Bowser would talk at the same time when Smoke is ordered to attack second target. Fixed "mission complete" message appearing at mission start.
  • Mission 04: Fixed rare issue where Weed would RTB when detached to fly to his sector. Updated taxi part and added extra information for the player for extra clarity.
  • Mission 14: Fixed issue with Anvils not engaging primary target and turning back.

The Enemy Within 3.0 Campaign by Baltic Dragon:

  • Mission 01: Updated loadout for player's wingman. Fixed problem with the missing voiceovers on the way.
  • Mission 14: Fixed problem with L-39s refusing to attack.

DCS: F-14B Operation Sandworm Campaign by Sandman Simulations

  • Mission 10: Enfield flights crashed during AAR - fixed.

DCS: F/A-18C Serpent’s Head 2 Campaign by Badger633

  • Printable Kneeboards added

DCS: F/A-18C Rise of the Persian Lion Campaign by Badger633

  • Printable kneeboards added
8 jun
2022

Introducing brand new DCS South Atlantic map by RAZBAM.

DCS World

  • Added: Type-59 Medium Tank.
  • Fixed: JF-17 AI radar emission/detection range.
  • Voice chat:
    • Fixed. Radio window updated each time when additional client enter or exit the cockpit
    • Added. When user switches to the Radio mode it become inactive in Rooms
    • Fixed. Radio transmission indicator turned OFF when another client connected to the server or enter the cockpit
  • CVN-74 Stennis - the 3D model is updated.
  • Crash when AV-8B tries to take off from Type 071 Amphibious - fixed.
  • Changed description of F4 view to 'F4 Camera mounted on airframe.
  • AI aircraft. MiG-29 can't attack unarmed helicopters - fixed.
  • AI aircraft. Decreased health level of Mi-28 DM. It will now not absorb three Hellfires without problem. 
  • FARP not changing colour or coalition on F10 map when captured - fixed
  • Campaigns. Briefing Images With Same Name: View Not Updated - fixed
  • AI aircraft. Refuelling E3 never returns to task, follows tanker and crashes - fixed
  • Carrier. Aircraft Intersecting with a hangar door on an aircraft carrier in some cases - fixed
  • AI aircraft. Incorrect AI behaviour after parking in some cases - fixed
  • AI aircraft. When AI are given a task to bomb a target along a heading either with the bombing task and forcing a heading or runway bombing with default settings will often result in the aircraft needing to over adjust their path - fixed
  • AI aircraft. If you sent up waypoints for a F/A-18C to arrive at the refuelling point before the tanker is on station to refuel, the Hornets slow down with heavy AOA and then slowly drop out of the sky and crash - fixed
  • AI aircraft. An AI Aircraft (not a wingman in your Aircraft group) cannot hold formations properly on a human piloted aircraft when performing the 'Follow' or 'Escort' tasks when there is a head or tail wind - fixed
  • AI sea. Kuznetzov automatically turning to launch anti-ship missile breaks SU-33 flight attempting to take-off - fixed
  • Weather. Update of a static weather templates (NTTR compatibility issue resolved, fog removed from rain/snow)
  • Weapons. Updated 9M39, 9M311 and FIM-92 exhaust visuals. Made 9M39's booster fall off as it should.
  • Light effects. increased lifetime of the lights, improved the fadeout of lights and dying of lights, changed lights radius, changed speed of growing.
  • Rocking when shooting adjustment for all ground units. Recoil coef decreased.
  • AI ground. Missing sound for some ground units - fixed
  • Fixed the name of the SAM "AUXILIARY_EQUIPMENT" when attacking AI.
  • Fixed restrict target for AA MG Ground AI.
  • Ground AI. Adjustment of weapon accuracy for AI Infantry.
  • Added pickups in historical mode.
  • Fixed launch of Harpoon missiles from the wrong side for CG-60 Normandy.
  • Fixed: Arleigh Burke firing too many missiles at incoming ASM.
  • AA missiles. Corrected target tracking extrapolation.
  • ME. Added Option to Show/Hide Engagement and Detection Circles in the Mission Editor. Added buttons to the menu.
  • MP. Unit burned (before explosion) different time for different clients - fixed
  • F10. Naval unit group name not displayed in F-10 view - fixed
  • Sound. Fixed glitches on switching F5 cameras.
  • Weapons. AIM-54 launched by AI will enable active mode automatically instead of semi-active guidance in TWS.
  • AI aircraft. Helicopters cannot attack targets in mountain terrain  - fixed
  • ME. In the ME will be automatically set the date and time of current entering to ME.
  • Weapons. AIM-120 Battery life increased to 100 seconds.
  • Weapons. AIM-120 better compensation for autopilot lag. This improves missile performance against highly manoeuvrable targets.

DCS: F/A-18C Hornet by Eagle Dynamics

  • New FLIR implementation fixes and adjustments.
  • Added AIM-7P Sparrow air-to-air radar-guided missile.
  • Fixed: In multiplayer when several supercarriers are active in mission, only the first one gets ACL commands.
  • Fixed: Incorrect laser spot position.
  • Fixed: AG radar mode TDC cursor lost after AA lock.
  • Fixed: The AGM-154A JSOW model is displayed when AGM-154C is fitted.
  • Fixed: Bullseye TRUE heading.
  • Fixed: DL13 menu behaviour without weapons.
  • Fixed: Unable to create offset for markpoint / OAP.
  • Fixed: Home waypoint should be X'd out when FPAS cannot provide the home fuel calculation.
  • Fixed: Instant action - Persian gulf - Missile City briefing is for F-16.
Note: the ADM-141A TALD requires further testing and is planned to be available in the next update. Work is also proceeding on the UFC-BU page, updating the flight model and flight control system, IAM Loft cues, and finaling the INS/GPS alignment system. We are focused on completing the Hornet roadmap.

DCS: F-16C Viper by Eagle Dynamics

Note: We are investigating the addition of all the possible delivery modes for a later update. In the meantime, the GBU-24A/B provides greater range and better hard-target capability than the GBU-10.
  • Add default loadouts with GBU-24A/B to ME.
  • Added HAD Expand (EXP) function.
  • Added HSD Expand and Zoom Function.
  • Added Digital FLCS (W.I.P).
  • Added VIP/VRP, OA1, OA2, and PUP to HMD Symbology.
  • Additional ME preset loadouts.
  • Fixed: CTD when setting unaffected code for the HARM tables.
  • Corrected FCR and HSD Symbols. Radar tracks colour error in off state and ambiguous state error.
  • Adjust payload drag indexes.
  • Fixed: Radar elevation becomes stuck.
  • Fixed: GBU-10/12/24 multiplayer desync issues.
  • Fixed: Autopilot will not disconnect at AOA over 15 when HDG or STR Select is engaged.
  • Fixed: Pitch oscillation at low fuel states.
  • Fixed: Instant transition between cruise gains and take-off & landing gains.
  • Fixed: Incorrect VIP and VRP behaviour. 
  • Fixed: TLL line does not point directly to the target outside the HUD.
  • Fixed: Destination page - grid is two characters but allows for 3.
  • Fixed: TWCS throttle - Problem with deadzone.
  • Fixed: HTS don't switch HARM to prev submode after undesignate.
  • Fixed: CCRP Mode - Able to drop bombs well after initial drop.
  • Fixed: AO1 and AO2 slewed is offset from start location.
  • Fixed: SPI on HSD is only visible when TGP or FCR are SOI.
Note: We have read all concerns regarding radar performance, and we are preparing a White Paper that reviews and explains performance. For the following update, we hope to add the new features of MAN bombing mode and  ACAL / FIX DED pages. In parallel other new items are in development like setting up IDM/L16 networks, flight air-to-air target assignments, ALE-50 towed decoy, MK-84AIR, smoke pods, and more.

DCS: AH-64D by Eagle Dynamics

  • Added Hellfire RIPL Mode.
  • Added key in battery switch.
  • VKB input for pilot and operator.
  • Added two separate missions: Lesson 8 is Rolling Landing; Lesson 9 is Hover Landing.
  • Added B to the controls indicator for the parking brake.
  • Improved threat updates on ASE and TSD pages.
  • Fixed: TADS: Incorrect Target or Waypoint Stored Indication.
  • Fixed: ASE Desync in multicrew.
  • Fixed: Diamond symbology on IHADS in VR moves with head.
  • Fixed: Incorrect network synchronisation of Weapon Action Switch.
  • Fixed: Central Position Trimmer Mode implementation.
  • Fixed: Return from ENG WVN Page Error.
  • Fixed: Laser Range Finding Errors.
  • Fixed: Inverted text is barely visible on screens.
  • Fixed: ADF beacons page presets hardcoded to Caucasus.
  • Fixed: Cockpit 3D Model PLT Station - ADF/CMDS Knobs.
  • Fixed: External model TEDAC handles misaligned.
  • Fixed: Wiper park should be spring loaded to off.
  • Fixed: Squelch switches should spring load to centre.
  • Fixed: Door handle latch animation wrong.
  • Fixed: Instant action Tbilisi guard radio frequencies.
  • Fixed: TSD should not automatically assign point type based on IDENT.
  • Fixed: Dashed LOS cross starts too high.
  • Fixed: Delay on missile warning sound.
  • Fixed: Wind direction on TSD reporting wrong.
  • Fixed: Fire test repeats each warning.
  • Fixed: Missing Cyclic Arrows in both front and rear cockpits.
  • Fixed: HDU / FLT page displaying ground-speed not true airspeed under 30kts.
  • Fixed: AI Wingmen will not engage - Red Flag Day 3 mission Nevada.
  • Fixed: LRFD first detent sets range 9999.
  • Fixed: Check ability to rearm with weapon station missing.
  • Fixed: Bezel Option Barrier Error.
  • Fixed: FLT Page - Delay Error When Changing Units.
Note: Items in development that we hope to release for the next update include the Altitude Hold mode, Target State Estimator (TSE), updated Performance (PERF) page, and George as pilot improvements for settling with power conditions.

DCS: Mi-24P Hind by Eagle Dynamics

  • Added: R-60M missile. To be able to use this missile you need to check the "R-60 equipment" box for Mi-24P aircraft slot additional properties in the mission editor (it is checked by default). R-60M missile launchers can be mounted only on racks 1 and 4. DCS WORLD: MI-24P || R-60M Air to Air Missile.

    Additional points:

    • If R-60M launcher present at least on one of those racks it blocks usage of any other weapon on its symmetric rack
    • If current loadout have R-60M and ATGM, then Petrovich AI ATGM launch command shortcut on cyclic weapon release button is disabled if R-60M launcher is engaged.
    • If you untick the "R-60 equipment" box in additional parameters of the Mi-24P aircraft slot in the mission editor it will automatically restrict R-60M for this particular aircraft using loadout restriction system. Although if you tick this box again in the same aircraft it won't remove the restriction automatically, it can be removed manually at any time.
    • Usage of R-60M blocking release of bombs from inner racks.
  • Added: VKB input preset for pilot
  • Added: New liveries
  • Improved: Adjust controls menu now minds in which cockpit you are currently placed and opens menu for that cockpit respectively by default
  • Improved: Anti-Icing system overall refactoring WIP. Indication and electrical consumption fixed. Plan to finish for the next update.
  • Fixed: Client aircraft rotors have no blur in multiplayer
  • Fixed: Nose Wheel is rotated in well when viewed by other clients in multiplayer
  • Fixed: Troops amount for embarking
  • Fixed: Wrong label for TAXI lights switch for Pilot-Operator
  • Fixed: Textures collision on RWR day and night switch

DCS: Supercarrier by Eagle Dynamics

  • Update of free CVN-74 Stennis model.
  • Fixed: AI does not perform a clearing turn on Case III launches.
  • Fixed: IFLOLS illuminate for no reason.

DCS: A-10C II Tank Killer by Eagle Dynamics

  • New FLIR implementation fixes and adjustments.
  • Backlight issues now corrected.

DCS: FW 190D-9 Dora by Eagle Dynamics

  • Added mouse control to the emergency rocket release gate.
  • Expanded button bind options for rocket emergency release controls.
  • Rocket release control matches the one of the A-8 model.

DCS: P-51 Mustang by Eagle Dynamics

  • Added messages to the autostop script
  • Auto-shutdown now works correctly

DCS: WWII Assets pack by Eagle Dynamics

  • Added. New reticle scope for Daimler Mk 1 and Tetrarch
  • Add Bedford as an analogue of KDO for allies

DCS: Combined Arms by Eagle Dynamics

  • Fixed. Issue with units moving uphill.
  • Fixed. MANPADS turn 180 degrees when taking control.
  • Added the ability to quickly regain track after losing the target track for SAM Osa (SA-8).
  • Added playable Chieftain Mk.3.
  • Fixed engine power for Leopard1 and M60-tank.
  • Fixed maximum speed for LUV Tigr.
  • Fixed being able to activate cruise control at zero speed.
  • Fixed an issue with the player's max speed being limited when dealing damage to enemy AI.

DCS: JF-17 by Deka Ironwork Simulations

  • Added: probability of detection for AA radar
  • Added: unstable track of AA contact if detected range is near detection boundary
  • Added: if no hpt/spt, AA radar shows bearing/range from TDC to current waypoint
  • Added: clickable eject handle
  • Fixed: AA radar VS mode
  • Fixed: hpt/spt position prediction after being notched
  • Fixed: small bugs in RWS and SAM+NAM/ASM modes
  • Adjusted: AA radar notch gate speed
  • Adjusted: radar mode display
  • Improved: TWS/RWS contact acquisition (super search before entering STT)
  • Improved: TWS/RWS raw hit to track file

DCS: F-14 Tomcat by Heatblur Simulations

  • Reduced AIM-54 induced drag. 
  • Returned to original guidance parameters thanks to a guidance fix by ED.
  • ED: AA missiles. Corrected target tracking extrapolation.
  • ED: Weapons. AIM-54 launched by AI will enable active mode automatically instead of semi-active guidance in TWS.
  • Fixed fuel flow initialisation - fuel now drains from the correct tanks again. 
  • Removed the new unrealistic maneuver flap axis again. 
  • Turn on BRSIT flood antenna during sparrow LTE procedure to ensure the first missile can find a target.
  • Fixed incorrect LTE for fist sparrow launched in BRSIT mode.
  • Clear radar tracks when switching to transitional radar modes (PLM, VSL, MRL).
  • Inhibit AVIA display when NAV GRID shown or A/G mode selected.
  • TACAN Mode X keybind fixed - now switches to X instead of the middle position.
  • Fixed RIO's pilot flap axis command affecting pilot’s flap control.
  • Fixed Iceman taking control and throttling up on ground during SP RIO startup.
  • Fixed AUTO THROT light illuminated when disengaging APC via throttle mode switch.
  • Fixed Iceman overriding ALT HLD and oscillating when the player switches to RIO seat. 
  • Fixed AP not working correctly with FFB sticks. 
  • Fixed LANDING CHK light remaining illuminated after touchdown.
  • Updated deck object placements for all missions including the new Stennis model. 
  • Removed OP Reforger SC version - temporarily.

DCS: AJS-37 Viggen by Heatblur Simulations

  • Fixed Training mission 07 RB04.

Campaigns

DCS: F-14B Operation Sandworm Campaign by Sandman Simulations

  • Mission 4: Cargo ship trigger fires too early – fixed. Tanker too close to Iran border – fixed. Recovery just changing from CASE 1 to CASE 3 – recovery time bit earlier. Start landing checklist - message corrected.
  • Mission 6: Ships firing far away targets – fixed. Alert 15 blocking catapult – fixed. AWACS may give relief for interceptors even if enemy still present – fixed. 
  • Mission 7: Enfield 4 sometimes fails to leave holding – fixed. Mission edited for better performance.
  • Mission 8: Landing list – fixed.
  • Mission 11: Colt 1 silenced.

DCS: UH-1H Paradise Lost Campaign by Reflected Simulations

  • Outro: Forrestal replaced Stennis because that's more accurate for 1969.

F/A-18C Rise of the Persian Lion campaign by Badger633

  • Missions 8 (All variations), AI not killing SAM fixed, Attack Helos fixed
  • Mission 14 (All variations), Deck parking conflict fixed
  • Mission 6 (All variations), Attack aircraft adjusted.
  • Mission 1 (All variations), Adjust for new Stennis model.
  • All Mission (All variations), SAMs unhidden, ACLS added.

F/A-18C Serpent’s Head 2 Campaign by Badger633

  • Missions 1, 4 to 10. (All variations), Add ACLS, Adjust for new Stennis model.

F/A-18C Operation Cerberus North Campaign by Ground Pounder Sims

  • Mission 5: Reduced MANPAD threat on pop up tasking.
  • Mission 6: Fixed potential bug where pop up target is not recorded as a kill
  • Mission 16 part 3: Updated target location information to include elevation.

DCS: A-10C Operation Persian Freedom Campaign by Ground Pounder Sims

  • Mission 11: Modified Ronnie’s attack waypoints for better results.
  • Mission 12: Adjusted Davy AI options to keep him on mission at all times.
27 may
2022

Introduced new campaigns:

  • DCS: F-14B Operation Sandworm Campaign by Sandman Simulations
  • DCS: A-10C Operation Agile Spear Campaign by Combat King Simulations

DCS World

  • Added technicals (armed pickup trucks):
    • Scouts with mounted DSHK 12.7mm or KORD 12.7mm
    • MLRS with BRM-1 80mm Rocket
    • Air defense with mounted ZU-23
  • Improved voice chat
    • fixed lowering sound volume in other programs when using the radio
    • removed connection between microphone controls inside the game and Windows
  • AGM-88. Corrected HARM LOFT behavior when the target is terrain masked.
  • BDU-33. Corrected warhead parameters, less smoke.
  • Weapons. AMRAAM's were too easy to notch when performing a notching maneuver inside of pitbull range - solved. Improved range gate modeling for missiles with active radar sensors.
  • AI aircraft. AI Flights with "Follow" task fall behind in turns - fixed.
  • AI aircraft. AI salvo placement discrepancies - corrected.
  • SSE. Added EMERGENCY_LANDING event when AI aircraft lands on belly or ditch on water. Support for player will be added later.
  • SSE.Fixed “Unit.getByName”.
  • Fixed some CTDs.
  • Weapons. Kh-31A missiles detonate in the vicinity of the target without hitting - fixed.
  • Weapons. Adjusted S-25O warhead parameters, added forgotten concrete_factors adjustment.
  • Weapons. Restored the lost of WGr21 fuse timing.
  • Weapons. AGM-84D does not hit target in R/BL mode - fixed.
  • Weapons. AGM-84 returns to guiding to original target point after losing acquisition due to line of sight - fixed.
  • AI aircraft. AI Wingman crashes during approach - fixed.
  • VR. Blue VR cross is persistent and does not fade when not in use - fixed.
  • ME. Updated templates.lua file with NASAMS and WW2 units.
  • AI aircraft. E-3A cannot refuel from a tanker if in a turn - fixed.
  • Added EWR AN/FPS-117, radar+ECS and Independent unit “Radar (domed)”.
  • MP. Added server option to hide multiplayer scoreboard (advanced server options)
  • MP: Added Coalition password option to dedicated server & Web GUI.
  • MP. Added mission editor password options for roles and client aircraft slots. Password protected slots will be hidden in the role select screen unless the correct password is entered.
  • Added “Launch MP server” option to mission editor (in “flight” menu), and mission load screens.
  • AI aircraft. AIs reported wrong WP passed. Advanced by 1. The report over the last WP was ignored.
  • LD-10. change to scheme used by AGM-88
  • YJ-12. change to ramjet scheme
  • C802AK. adjust seeker params (try to fix some issues)
  • IR view. No smoke in TGP by some conditions - fixed.
  • Stinger missiles missed if the target is flying lower than MANPAD unit location- fixed.
  • Added shadows from secondary light sources at night.
  • Warbirds. AI bots’ behavior during climb to altitude is improved
  • Triggers. Added a trigger and scripting function to display a message to a selected unit.
  • Triggers. Added a trigger and scripting function to sound to a selected unit.
  • Removed: PPI for HQ7 LN
  • JTAC cant work with AV-8B AGM-65L (E2/L) - fixed.
  • Fixed some crashes.
    • Crash if AV-8B takes off from 071
    • Crash if player enters HQ7 STR PPI view
  • Campaigns. Fixed Stuck on mission with LoadMission trigger, when you cannot press the button End Mission.
  • Aircraft AI. AI Wingmen do not use BVR missiles - fixed.
  • Weapons. Corrected ranges of Kh-31P ARM missile and Kh-31A anti ship missile.
  • Weapons. AIM-120. Fixed tracking issues due to wrong reference range gate choice when target locked.
  • Beyond Visual Range (BVR) Combat AI Improvements:
    • Available BVR tactics and skill of execution is highly dependent upon AI Skill Level setting.
    • Added timer for missile evasive manoeuvres when notching. This better allows the AI to defeat a radar operating in Memory (MEM) mode.
    • AI will use airspeed and altitude based on Skill Level to optimise missile launch kinematics. It will try to be fast and high.
    • AI will maximise distance between aircraft and target at time of missile impact, based on Skill Level, by using offsets (crank) and reduced airspeed.
    • Based on Skill Level, AI will appropriately use lead, pure, and lag intercept geometry.
    • AI will use a low slice in an offset/crank manoeuvre to force an incoming missile into denser air, provide the AI more manoeuvrability, and force hostile radar into a look-down.
    • Based on Skill Level, AI will use different defensive manoeuvres such as look down clutter notch and reversal/extensions.
    • AI will randomly use the direction of offsets (cranks) and notches.
    • Use chaff when the missile is 60 degrees off the nose. This allows the AI to use chaff more effectively when abeam of the threat radar.
    • Aircraft without radar guided missiles will not climb and accelerate to intercept the enemy.
    • Note: Basic Fighter Maneuver (BFM) for jets improvements are planned for a June, 2022 update.

  • AI aircraft. Decreased ground impact probability into hard manoeuvring.
  • Su-34. KMGU-2 racks restored.
  • Graphics. MSAA x4 breaks secondary shadows - fixed.
  • Fixed crash during request if JTAC will be destroyed.
  • Water has very bright reflections at night in the mission without clouds after the mission with cloud preset - fixed.
  • Aircraft AI. Switch Waypoint Issue - fixed.
  • Fixed: crash on death of a unit during embarkment procedure.

DCS: F/A-18C Hornet by Eagle Dynamics

For Supercarrier CVN -71/72/73/75

  • Addition of the Automatic Carrier Landing System, ACLS.
  • Addition of the Link 4 datalink for carrier-to-aircraft communications when using DCS: Supercarrier.
  • Addition of ACLS On/Off and Link 4 datalink On/Off to carrier Mission Editor advanced waypoint actions.

For free (without Supercarrier module) CVN-74 Stennis:

  • Only CPL P/R mode is available, no T/C (traffic control) or DCS: Supercarrier radio communications.
  • It is possible to use ACLS with the CVN-74 John C. Stennis. If you do not own the DCS: Supercarrier module, all carriers but the free CVN Stennis will refuse the inbound call.

The free CVN-74 John C. Stennis procedure is as follows:

  1. Call inbound from ATC radio menu.
  2. If closer than 5.5 and within appropriate margins (+-630ft vertical error from 1200 ft, +-5 degrees from landing course) - you will receive the ACL RDY message, and then you turn on CPL P/R by pressing the CPL button on the UFC.
  • Additional ME payload presets.
  • Corrected the Auto-Throttle Control (ATC) Approach mode such that it no longer moves the throttles to idle.
  • Fixed: SA page was not showing ID of contacts known to MIDS tracks.
  • Fixed: LTWS unboxed remove all datalink contact in FCR.
  • Fixed: Selecting Baro Alt Hold whilst in Coupled autopilot de-selects coupled mode.
  • Fixed:JDAM TOO - TOO will now be saved when stepping stations and TOO ½.
  • Fixed: Autopilot disconnect Caution not implemented.
  • Fixed: QNH is not set right when born on the carrier. Also fixed limits for pressure setting.
  • Fixed:AG radar image not showing units on ground.
  • Fixed: Ghost contact in TWS.
  • Fixed: Slant range.
  • Fixed: Offset point MAG/TRUE issue.
  • Fixed: SA Cursor alignment is different if you come from top of contact or from bottom with cursor.
  • Fixed: Waypoint/OAP Steering info in HUD will direct towards the offset.
  • Fixed: HSI / SA differences in orientation of offset symbology.
  • Fixed: AGR flashes when re-entering the RDR ATTK page.
  • Fixed: Target ID's on SA - AZ/EL.
  • Fixed: LTD/R Special for joystick not working on inputs.
  • Fixed: SLAM-ER data link13 with unlimited ammo guidance issues.
  • Fixed: Using ft for elevation data always rounds down the number.
  • Fixed: When using FLIR page Gray option on DDI UFC is blanked but still works.
  • Fixed: When using JSOW GUN is blank on DDI but can still be pressed.
  • Fixed: Check North up behavior when using ADF.
  • Fixed: Bullseye Coordinates Preload.
  • Fixed: HMD J-109 Overlap PP symbology.
  • Fixed crashes/freezes in avionics.
  • Added ACLS Missing 10 SEC cue.
  • Added Additional carrier data to the kneeboard - ATC frequency, TACAN and ILCS channel.
  • Added ACL T/C available with simple carrier.
  • Fixed: CMD CNT doesn't appear after coupling.
  • Fixed: Stores diamond behaviour with BRU-55 with 2 * GBU-38.
  • Fixed: JDAM TOO / PP behaviour when using QTY.
  • Added Maverick, Viper and Iceman liveries.

DCS: F-16C Viper by Eagle Dynamics

  • Fixed crashes in avionics and weapons.
  • Added pull-up / weapon fuzing cue logic (LOW indication on HUD). https://youtu.be/BM3PBAW-Cak?t=163
  • Added Primary Datalink Target (PDLT). https://youtu.be/qCEFHf01FvI
  • Improved VIP and VRP Behavior (WIP). https://youtu.be/Utmt3z8MZms
  • Improved TIME DED page
  • Added offset aimpoints (OA1/OA2). https://youtu.be/SnqFHMok-hA
  • Adjusted FCR and HSD Symbols. https://youtu.be/BM3PBAW-Cak?t=25
  • Added Destination (DEST) DED Page. https://youtu.be/SnqFHMok-hA
  • Added Cursor Zero (CZ) all TGP and A-G FCR Pages and when radar is OFF
  • Additional ME preset loadouts. https://youtu.be/BM3PBAW-Cak?t=230
  • Fixed: DED STPT TOS can now be edited.
  • Fixed: Ghost targets on Datalink.
  • Fixed: Locked target box moves if modes switched.
  • Fixed: TMS Left to interrogate target in dog fight mode drops lock.
  • Fixed: Maverick Cursor Enable doesn't cycle VIS, BORE, PRE.
  • Fixed: Bugging target in RWS then switching to TWS loses bug.
  • Fixed: White cross on HSD when using AG mode is missing.
  • Fixed: HARM EOM and targeting.
  • Fixed: HTS Not showing emitter in correct location when locked.
  • Fixed: When BULLSEYE is not active, the bullseye symbol MUST NOT be present on the HSD because is not related to any coordinates.
  • Fixed: Radio preset frequencies off by 01.
  • Fixed: Second mark point creation if TMS AFT was not used before backing out of the mark point page.
  • Fixed: HTS not functioning after rearm.
  • Fixed:FCR tracks and IFF.
  • Improvement HUD Windows Range.
  • Fixed: Ghost targets on Datalink.
  • Fixed crashes/freezes in avionics.
  • Fixed: Dynamic launch for Maverick zone no longer shown in HUD.
  • Fixed: Time To Go timer on TGP not showing after weapon release.
  • Fixed: Incorrect information on HUD with HTS.
  • Fixed: Dropping PDLT lock doesn't remove TTL on HUD.
  • Fixed: CTD when setting unaffected code for the HARM tables.

DCS: AH-64D by Eagle Dynamics

  • Fixed crashes/freezes in avionics, weapons and multi-crew.
  • Improved SCAS.
  • Initial work on Velocity Hold submode.
  • Improved AI pilot when flying over/around terrain and obstacles (trees, powerlines, buildings, etc.)
  • Added trigger guard as option. See in AH-64D Special Tab in Options.
  • Added air targets tracking restriction for AI.
  • Fixed: Multicrew - TADS desync from CPG LMC use/Hellfires missing targets in TRAJ other than DIR.
  • Fixed: Multi Crew - Rockets I beam freezes in COOP mode with George.
  • Fixed: Multi Crew - TADS flickering.
  • Fixed: Multi Crew - Master Arm state.
  • Fixed:Cold Start Caution Message Errors.
  • Fixed: Rotor damage shake effect continues after rotor has stopped.
  • Fixed: Hellfire attack on tank from front has no effect due to Hellfire hitting gun barrel.
  • Fixed: Livery files are .tga instead of .dds.
  • Fixed: Master Arm state isn't synchronized after auto switching to SAFE.
  • Fixed: Attitude Hold Exit Tone (shorter).
  • Fixed: Errors in WCA and DMS pages desync between PLT and CPG.
  • Fixed: When starting APU with engines on, Utility Hyd pressure drops to zero.
  • Fixed: Incorrect Training Mission 3 Voice Over.
  • Fixed: EGT showing incorrectly on the IHADSS.
  • Fixed: Take off while refueling allows infinite fuel.
  • Fixed: FLT SET ALT does not accept altitude values above 1428ft.
  • Fixed: Request Removal of outer fuel tanks hangs program.
  • Fixed: Barometric altitude symbology on cruise and flight page should be in 10 ft increments.
  • Fixed: ACQ source behavior.
  • Fixed: NVG Goggles do not save brightness settings.
  • Fixed: Wind Direction/Velocity Status Window updating incorrectly.
  • Fixed: Headtracker symbol on the HDU was aligned too high.
  • Fixed: Kneeboard flares option can not be changed on a moving ship.
  • Fixed: TSD Map orientation settings.
  • Fixed: Rotor sound glitch.
  • Fixed: RTS rocker does not function once preset is selected.
  • Fixed: George AI as CP/G Hellfire accuracy issues.
  • Fixed: Unable to set RADAR ALT on FLT page.
  • Fixed: Engine fire test audio - Aft deck fire does not repeat.
  • Fixed: RWR calls 'SA-15' instead of F-15.
  • Fixed: Without the Radar Altimeter, George AI will attempt altitudes below ground level.
  • Fixed: Greek livery description.lua.
  • Fixed: TSD orientation affects the TSD's ASE footprint display.
  • Fixed: Hover bob up box size was too small.
  • Fixed: in Sight Status Field Indication.
  • Fixed: EUFD: Fuel Indication Error.
  • Fixed: The limits of the attitude indicator should be +-90 degrees.
  • Fixed: RADALT not defaulting to "ON" if Cold Start is used.
  • Fixed: G-Meter on Flight Page only records min/max G when on 'SET' sub-page.
  • Fixed: MPD brightness set before APU start does not dim the MPD.
  • Add TSD Threat Rings. Threat rings are based on hostile air defence units placed in the Mission Editor that are not “Hidden on MFD”. To display, select TSD SHOW at T3, COORD SHOW at T6, and then PLANNED TGTS/THREATS at L5. Yellow rungs indicate estimated detection range and red rings indicate estimated engagement range. When enabled, threats will also be listed on the COORD page, COORD list.
  • Add KYBD Key-bind for Collective Tail Wheel Lock/Unlock.
  • Improved Velocity Attitude ude Hold mode (between 6 and 40 kts).
  • Initial work on Position (Hover) Attitude Hold mode (between 0 and 5 kts).
  • Fixed crashes/freezes in avionics.
  • Fixed: Incorrect "Track Air Targets" translation in RU.
  • Fixed: EUFD brightness set before battery is turned on does not dim the EUFD.
  • Fixed: Desync after CPG left and join again to the slot.
  • Fixed: HAD Range Field Messages desync.
  • Fixed: HAD Weapon Inhibit Status Field Messages desync.
  • Fixed: Synchronisation of CPG's TSD map type and viewing range.
  • Fixed: Synchronisation of CPG's TSD map type.
  • Fixed: Synchronisation of CPG's RKT inventory choice.
  • Fixed: Cold start - gun buried in concrete.

Note: Although the Hellfire Ripple (RIPL) has been completed, we did not have time to properly test due to the long holiday. These are planned for a June 2022 update. Other items in development after June 2022 include 1st person pilot models, Target State Estimator (TSE), Altitude Hold, and Image Auto-Tracker (IAT). Following these, we plan to offer the DCS: AH-64D as part of the free Trial Program.

DCS: Supercarrier by Eagle Dynamics

  • Added new deck crew animations that utilize the new skeletal animation system, new animations that are specific to night operations and the inclusion of light wands.
  • For the aircraft, deck crew and objects on the “roof” at night, we have improved lighting and shadows based on the deck and tower lights.
  • On final approach, you’ll now need to contend with the “burble” effect. We continue to tweak this effect and you can expect the first iteration shortly. (WIP)
  • Improve sparks effect from hook during landing. (WIP)
  • Kuznetsov model update: flag back transparency issue and hole in the superstructure issue - fixed.
  • Fixed: AIRBOSS and Crewman glowing at night.
  • Deck markings not visible in editor.

DCS: Mi-24P Hind by Eagle Dynamics

  • KM-2 system fix and addition of Petrovich AI work with it.
  • More main model LODs were added
  • Added keybinds for radios
  • Resolved several keybinds collisions
  • Added new CPG input commands for weapons selector
  • SPUU-52 and AP panels keybinds added
  • Fixed. Hydro Lock collective brake mode does not work
  • Fixed. AP stabilization button animation getting stuck
  • Fixed. Power on-off and selection missile panel (SCHO) desync between Pilot and Operator
  • Fixed. Rockets Side Selection Issue
  • Fixed. AP Heading channel not switching into heading hold after pedals returned to neutral (More options for pedals and this AP channel coming in next patch).
  • Fixed. Pilot-Operator not dying
  • Fixed. Tooltips match with commands for "Greben. PU-38"
  • Added: Anti-torque pedals trim options Can choose between:
    • Instant Trim (does not read input for 0.5 sec. after trim button is pressed)
    • Central Position Trimmer Mode (does not read input until physical pedals axis returned to center)
    • Added: Anti-torque pedals automatic microswitch options. Can choose between:
      • Disable by setting pedal axis to neutral (This logic was built in module before, it engages microswitch as soon as yaw axis is deflected from neutral position)
      • Enable/Disable by presence/absence of pedal movement (this logic is added and it activates microswithing only for duration of pedal axis movement, deactivates it when axis stop moving)
      • Automatic Microswitch Off (disables any automatic pedals microswitch logic, control is only manual)
    • Added: Anti-torque Pedals Trimmer Button options (Unlike Mi-8, real Mi-24P pedals don't trim with cyclic trim button. In DCS trim for pedals is made for convenience):
      • Cyclic Trimmer Button (T) (Pressing Cyclic trim button will also trim virtual pedals axis, keyboard "T" by default)
      • Pedals Microswitch Button (Y) (Pressing pedals microswitch button will also trim virtual pedals axis, keyboard "Y" by default)
      • Do not trim (Will not trim virtual pedals axis, this is for pedals without springs etc. those which are stay where you left them)
  • Fixed: Map lighting switch is in wrong position when mission is start at night
  • Fixed: PU-38. Latitude knob does not change value when adjusted slowly
  • Fixed: Pilot-Operator's button for warning lights test does not work
  • Fixed: HUD reticle, textures distortion on the edges
  • Fixed: SPO-10 red highlight for "NO SOUND" warning does not work
  • Fixed: Full aft cyclic limits left rudder authority

DCS: A-10C by Eagle Dynamics

  • Keybind for "Ready Pre Contact" not bindable to HOTAS - fixed
  • Fixed transparent nose RWR antennas and ladder bay textures

DCS: P-47D Thunderbolt by Eagle Dynamics

  • Tail damage fixed - the whole tail unit isn’t drop with any destroyed element.
  • The pilot is visible from distance.
  • Fixed issue with the texture on the Left Intercooler.
  • Fixed compass backlight isn’t controlled by switch

DCS: Mosquito FB VI by Eagle Dynamics

  • Gunsight glass is fixed
  • Added two Mosquito RP-3 practice missions

DCS: P-51 Mustang by Eagle Dynamics

  • Fixed non transparent bullet holes
  • Fixes to visual damage
  • Fixed - with the gear up the Tail wheel is visible on far LOD
  • Magnetos are mixed up in the damage model - fixes
  • Fixed: duplicated with the mission restarting hotkey input.

DCS: FW 190A-8 Anton by Eagle Dynamics

  • Starter switch animation is fixed.
  • Bombs don’t drop when reloaded with Unlimited ammo - fixed
  • WGr21 fuse timing defaulted to A2A instead of A2G

DCS: FW 190D-9 Dora by Eagle Dynamics

  • Starter switch animation is fixed.
  • Compass bezel is not clickable with mouse - fixed
  • Fixed axis controls for radiator flaps
  • WGr21 fuse timing defaulted to A2A instead of A2G

DCS: Bf 109K-4 Kurfurst by Eagle Dynamics

  • Visual fixes to the 3D model
  • Fixed tail damage
  • Fixed issues with Flap damage
  • Fixed wrong exhaust flare shield
  • Fixed muzzle flash visual artifacts
  • Fixed damage area shown transparent squares on some LODs
  • Fixed refueling with MW-50 causes refueling loop
  • Oil pressure starts to drop once about 30% of oil reservoir is empty

DCS: Combined Arms by Eagle Dynamics

  • Added damage penalties for player controlled vehicles in Combined Arms.
  • Added combat state view Buk SR for ENC.
  • Added the ability to turn ON/OFF the vehicle engine (LCtrl + E).
  • Added a checkbox for automatic start engine under Special Options for Combined Arms
  • Fixed: MG for Leopard 2A4 on isometric view.
  • Fixed: Flag animation for La Combattante 2.
  • Fixed: Client engine sound in multiplayer for ground units.
  • Fixed: ALERT on hit manpads.
  • Fixed: Camera shake after destroying player controlled CA.
  • Fixed: Player can drive units after a critical hit.
  • Adjusted damage to infantry and added chance of a critical hit on an infantryman.
  • Fixed firing of MLRS with S-8 rocket when assigning a target on the F10 map.

DCS: Spitfire by Eagle Dynamics

  • Misplaced static Spitfire in The Channel cold start instant action mission

DCS F-5E Tiger II by Belsimtek

  • Fuel Auto Balance Switch does not reset, draining right tank past balance - fixed.

Flaming Cliffs by Eagle Dynamics

  • 'Receive Mode' feature does not work - fixed partially.

DCS: WWII Assets Pack by Eagle Dynamics

  • Added MG for M4 Sherman
  • Ju-88 AI bug fixes
    • Fixed LOD models
    • Fixed - tail wheel turning animation exaggerated
    • Visual fixes to landing gear animations

DCS: JF-17 by Deka Ironwork Simulations

  • Fixed: bugs in AG radar modes and displays
    • Should directly enter target tracking mode from target indication mode after lock, no intermediate state
    • Remove redundant elements in target tracking display
    • Behaviors of snowplow and slave modes
    • Should not enter AGR when silent
  • Fixed: LD-10 launch issue and abnormal behavior after launch
  • Fixed: bomb release sequence not match SMS selection
  • Fixed: rocket cannot be launched after changing the program wpn to rocket
  • Fixed: ghost SPI when toggle radar stby
  • Fixed: SPI logic switching between sensors
  • Fixed: HUD CCRP line display bug
  • Fixed: incorrect target bearing digits on HUD
  • Fixed: radar AGR off didn’t affect CCIP accuracy
  • Added: TDC filter for more accurate movement
  • Adjust: AA gun LCOS/SSLC param, should be more accurate now
  • Fixed: abnormal behaviours of LD10
  • Fixed: BRM-1 CCIP indicator
  • Fixed: BRM-1 in range notification
  • Fixed: bugs in SPI logic
  • Fixed: gear damage and repair
  • Fixed: surge detection caused by missile
  • Fixed: ATT hold
  • Added: fuel leak if fuselage or wings broken
  • Updated: WMD7 manual laser function by OSB R4 only (more details see forum thread)
  • Removed: “laser designator on/off” input binding

DCS: AV-8B N/A by RAZBAM Simulations

  • Updated: TPOD transitions
  • Added: Special Option: Export MPCD on mission start
  • Updated: AGM-65F operation. When multiple missiles are selected (ACP QTY > 1), after firing a missile the next missile in the selected group will be automatically uncaged and locked at the same target.
  • Fixed: Steerpoint elevation is automatically updated when entering coordinates
  • Fixed MPCD Day/Night Switch keybind inverted and not working
  • Fixed: Formation Lights remain ON when in NORM or NVG

DCS: M-2000C by RAZBAM Simulations

  • Fixed: AP ALT Hold fails to reconnect when releasing AP override
  • Fixe : Added back decoy rearm sliders to solve dispense problems in multiplayer (see forum for more information)
  • Fixed: Thumbwheels do not cycle from 0 to 9 with LMB
  • Fixed: FBW test passes if stick wiped after it failed
  • Fixed: UAE Livery missing MipMaps
  • Added : Absolute BAD coordinate input in DTC format
  • Added : FPS-117 EWR radar to TAF sources
  • Updated: smoke helps finding IP in CCRP-IP quick mission
  • Fixed : PCM incitation staying after SABRE is switched off

DCS: F-14 Tomcat by Heatblur Simulations

  • Improved AP HDG HOLD.
  • Fixed GT HOLD to return both modes to ATT hold with single mode disengagement.
  • Fixed Autothrottle not able to be disengaged.
  • Fixed AP NaN values freezing the hydraulics system causing a crash.
  • Disregard STT targets for missile tracking in BRSIT mode (BRSIT now overrides STT).
  • Disregard MSL mode switch in ACM mode.
  • Give flood mode priority over STT for AIM-7 tracking.
  • Fixed flood mode not activated in BRSIT prior to launching first AIM-7.
  • Changed TWS to ignore new tracks when overwhelmed rather than overwrite existing tracks.
  • Fixed rare crashes/freezes caused by the animation system.
  • Improved switching out of Iceman.
  • Improved Iceman behavior on flying to point.
  • Fixed Iceman refusing to perform a right hand orbit.
  • Iceman’s throttle won’t damage flaps anymore.
  • Iceman can now use speedbrake to slow down.
  • Bingo fuel level can now be adjusted with power off.
  • Updated VF-211 Fighting Checkmates 100 livery.
  • Updated CN localization messages.mo.
  • Fixed gear door using livery texture from the opposite side.
  • Fixed several small export issues on F-14A and -B exterior models
  • Complete ACLS overhaul:
    • ACLS will engage correctly within parameters now and fly a stable approach.
    • Safe engagement should be considered within 2.5° of the glidepath and 1° of the glideslope (+/-300 feet) at or around 3nm behind the carrier.
    • Glideslope has been adjusted from 3° to 3.5°.
    • Fixed VDI Caution Lights for ACLS.
  • Improved Autothrottle.
  • Fixed Authothrottle not disengaging with weight on wheels.
  • Synchronised disengagement in GT+ALT hold.
  • Fixed a small error in pitch dampening.
  • Fixed DLC not disengaging at MIL power with weight on wheels.
  • Added new DCS ACLS and Datalink to the Forrestal (for the F-18, not for the Tomcat).
  • Fixed ICLS point of origin for the Forrestal.
  • Adjusted runway azimuth for the Forrestal.
  • Forrestal: fixed taking damage when planes land on the deck.
  • Fixed Sparrow BRSIT: flood antenna only enabled after launch, and short LTE for first missile.
  • Fixed Jester tuning bad radio frequency during carrier cold start.
  • New SetCommand for Jester:
    • arg 10015 - tune AN/ARC-182 to a selected channel with the value 0.XX where XX is the two-digit channel number
    • arg 10016 - tune TACAN channel. The value should be constructed using the following guide: “0.XXXZ” - use negative (-0.XXXZ) values for A/A and positive for T/R. “XXX” is the three-digit channel number (001, 010, 100, etc.). Z is 0 for using X-mode, and 1 for using Y-mode.
      • example: “0.0630” is channel “63X, T/R” and “-0.0081” is channel “8Y, A/A”.
  • Added LANTIRN external draw arguments for Mission Creators:
    • The following args can be used to obtain the components of a unit vector aligned with the LANTIRN sensor:
      • LANTIRN_HeadX = 1023,
      • LANTIRN_HeadY = 1024,
      • LANTIRN_HeadZ = 1025.
  • Fixed pilot being able to disarm the RIO’s ejection seat.
  • AIM-54A now has a white default texture and uses a texture separate from the AIM-54C.
  • Fixed texture seam running along top of AIM-54C.
  • Added additional mesh detail to the gun tube.
  • Re-textured gun tube internals.
  • Improved modelling of TCS camera model.
  • Retextured TCS pod internals.
  • Improved TCS glass for a more accurate, coated look.
  • Increased reflectivity of HUD lens in exterior view.
  • Lower sidewinder station (shoulder) pylon extension texture added.
  • Lower sidewinder station launcher now properly represents a LAU-7.
  • Added textures to lower sidewinder station LAU-7.
  • Added texture for lower shoulder sidewinder station.
  • Fixed tacan presets for IA Case 3 missions and added Case3 briefing image.
  • Changed Normandy IA Case 3 missions to use CV-59 Forrestal.
  • Fixed AI blocking catapults in Marianas IA Mission Op. Clay Dagger.
  • Fixed INS mode switch bindings not being functional.
  • Fixed VHF/UHF ARC-182 Volume Pilot Inc/Dec keybindings.
  • Added “_(name)” for default.lua in mods/inputs.
  • Added new bindable inputs for the pilot:
    • Pilot Oxygen Toggle
    • Emergency Wing Sweep Handle Cover Toggle
    • Emergency Wing Sweep Handle Pull
    • Emergency Wing Sweep Handle Push
    • Emergency Wing Sweep Handle Pulled else Pushed
    • Emergency Wing Sweep Handle Pushed else Pulled
    • Emergency Wing Sweep Handle Pushed/ Pulled toggle
    • Eng/Probe Anti Ice Toggle
    • Asymmetric Thrust Limiter Cover Toggle
    • Asymmetric Thrust Limiter Toggle
    • Hydraulic Transfer Pump Switch Toggle
    • Hydraulic Transfer Pump Switch Cover Toggle
    • Fuel Feed Cover Toggle
    • Fuel Feed Toggle
    • VDI Screen Brightness Knob Inc
    • VDI Screen Brightness Knob Dec
    • VDI Screen Contrast Inc
    • VDI Screen Contrast Dec
    • VDI Trim Inc
    • VDI Trim Dec
    • HUD Brightness Knob Inc
    • HUD Brightness Knob Dec
    • HUD Trim Inc
    • HUD Trim Dec
    • HUD Filter Toggle
    • HUD Filter pulled else pushed
    • HSD Brightness Knob Inc
    • HSD Brightness Knob Dec
    • Antiskid & Spoiler BK - Toggle
    • Emergency Wing Sweep Handle move Fwd
    • Emergency Wing Sweep Handle move Aft
    • BINGO Fuel Level Knob Inc
    • BINGO Fuel Level Knob Dec
    • Radar Altimeter Control Knob +
    • Radar Altimeter Control Knob -
    • Radar Altimeter Test
    • Master Test Selector CW
    • Master Test Selector CCW
    • Master Test Selector: OFF
    • Master Test Selector: LTS
    • Master Test Selector: FIRE DET/EXT
    • Master Test Selector: INST
    • Master Test Selector: OBC
    • Master Test Selector: EMERG GEN
    • Master Test Selector: WG SWP
    • Master Test Selector: FLTGR DW
    • Master Test Selector: FLTGR UP
    • Master Test Selector: D/L RAD
    • Master Test Selector: STICK SW
    • Master Test Selector PULLED else PUSHED
    • Master Test Selector push/pull toggle
    • HSD Test Button
  • Added new bindable axes for the pilot:
    • HSD Brightness
    • HSD Selected Heading
    • HSD Selected Course
    • ICS Volume Pilot
    • Sidewinder Volume
    • ALR-67 Volume
    • VHF/UHF ARC-182 Volume Pilot
    • HUD Brightness
    • HUD Trim
    • VDI Screen Brightness
    • VDI Screen Contrast
    • VDI Trim
    • TACAN Volume
    • Maneuver flaps (unrealistic but wanted by some)
    • Emergency Wing Sweep
  • Added new bindable inputs for the RIO:
    • ATTK mode CW
    • ATTK mode CCW
    • Elec Fuse CW
    • Elec Fuse CCW
    • Elec Fuse: Safe
    • Elec Fuse: VT
    • Elec Fuse: INST
    • Elec Fuse: DLY1
    • Elec Fuse: DLY2
    • Missile Speed Gate CW
    • Missile Speed Gate CCW
    • TID Mode CW
    • TID Mode CCW
    • TID range +
    • TID range -
  • Added new bindable axes for the RIO:
    • ICS Volume RIO
    • AN/ALR-67 Volume
    • VHF/UHF ARC-182 Volume RIO
    • TACAN Volume
  • Added Rogue Nation and Top Gun 114 HB Weather V2 liveries

DCS: AJS-37 Viggen by Heatblur Simulations

  • Reduced the ADI gyro allowed error angle for startup to ~0.02 deg.
  • Fixed corrupted brakes logic on release and adjusted parking brake logic.
  • Fixed broken glass normals on cockpit gauge.
  • Fixed EP13 brightness knobs being sunk into the panel.
  • Fixed corrupted mesh on left panel housing near EP-13 brightness knobs.
  • Re-added missing brightness control labels.
  • Yellow ADI bars are now in front of the "wings".
  • Optimized shape of some minor cockpit elements due to broken modifier set.
  • ixed jamming not functioning properly in multiplayer.
  • Fixed CTD with >92 data cartridges in DCS_AJS37 folder.
  • Master volume knob now changes sidewinder tone volume.
  • Removed the mobile-ground-crew relocation from the kneeboard.
  • Fixed kneeboard selection of ground crew RB04 right group target.
  • Mirrors can now be toggled by clicking them.
  • Fixed errant polygons in the speed indicator gauge.
  • Added rotation to the altimeter knob.
  • Added 60° and 90° markers to the ADI.
  • Fixed Bx7 not showing in the correct place when in ANF and Bx8 selected.
  • Fixed Bx6 not being able to move.
  • Bx6 will now correctly move along the line drawn from the aircraft to Bx7 and from Bx7 to Bx8, while also not being allowed to get too close to the aircraft, Bx7 or the target.
  • Fixed RB-15F not descending at the Bx6 waypoint.
  • Fixed Grans Lines (ingress lines) showing by default.
  • Slightly reduced radar screen glass size to prevent the artificial horizon line from escaping the screen boundaries.
  • Fixed flight director needles on FLI37 hiding behind the 'aircraft wings'.

DCS: SA-342 Gazelle by Polychop Simulations

  • Added: First iteration of rewritten code for multicrew. (work in progress)
  • Added: Rocket launcher on SA-342L is now selectable/removable.
  • Added: New rocket types for Telson 8 launcher:
    • Telson 8 - 8 x 68 mm SNEB Type 250 F1B TP-SM
    • Telson 8 - 8 x 68 mm SNEB Type 251 H1 HE
    • Telson 8 - 8 x 68 mm SNEB Type 252 H1 TP
    • Telson 8 - 8 x 68 mm SNEB Type 253 H1 HEAT
    • Telson 8 - 8 x 68 mm SNEB Type 254 H1 SM Green
    • Telson 8 - 8 x 68 mm SNEB Type 256 H1 SM Yellow
    • Telson 8 - 8 x 68 mm SNEB Type 257 H1 HE/Frag lg whd
    • Telson 8 - 8 x 68 mm SNEB Type 259E H1 IL
  • Fixed: Double keybindings.
  • Fixed: VCB normal / IR button was moving VCB selector as well.
  • Fixed: Possible crashing due to RWR logic.
  • Fixed: In multicrew, the pilot did not have rudder authority in auto hover.
  • Fixed: Community liveries were not working.
  • Fixed crash on RWR system when launched missile SAM destroyed.
  • Fixed: When in asservi mode the camera jumped in the external animation.

Notes: Due to the new rockets and Telson 8 launcher on the SA-342L, as well as the ability to load/unload the launcher, missions made prior to this patch need to be updated using the new weapon loadouts. Many keybinds have changed due to the new multicrew method implemented. Make sure to review your keybinds.

Campaigns

DCS: AV-8B Sky Warrior Campaign by Eagle86

  • Corrected messages of some persones.
  • Improved the routes of AIs.

F-15C The Georgian War Сampaign by Baltic Dragon:

  • M1 : Russian fighters will now properly trigger voiceovers after launch
  • M8: Adjusted Sabre's formation to reduce chance of AI collision
  • M1-M16: Enabled datalink for AWACS (by request for A/C swappers)

M-2000C Red Flag Campaign by Baltic Dragon:

  • M5: fixed issue with wingman not taxiing behind the player.
  • M6 and M7: fixed issue where mission would not progress after flights get on station.

DCS: A-10C Iron Flag Part I Campaign by Baltic Dragon:

  • Mission 06: Added extra explanations on the MRFCS part in the briefing. Fixed wrong frequency for Ground in the radio presets.
  • Mission 10: Removed wrong parking spot information from the kneeboard.
  • Fixed the name for A-10C liveries, so campaigns skins should now work automatically.

DCS: F/A-18C Raven One Сampaign by Baltic Dragon:

  • M3: mission complete" message will now display properly
  • M10: option to kiss of wingmen much earlier (30NM from the boat)
  • M11: Spade Flight now attacks and destroys its targets correctly. Fixed issue with enemy SAM not activating properly. Fixed issue with wingman jettisoning his ordnance during the dogfight. Fixed issue with mission not progressing after encounter with bandit.
  • M13: Updated scoring (previously it was impossible to get more than 80 points)
  • Added ACLS / Link 4 in mission 04, 08, 10, 11, 13.

DCS: UH-1H Paradise Lost Campaign by Reflected Simulations:

  • Mission 2: redesigned some trigger zones to accommodate for AI changes.
  • Mission 8: moved ground soldiers a bit further from the player.

DCS: F-14A Zone 5 Campaign by Reflected Simulations:

  • Fixed campaign progress with Event 4 mission.

DCS: MiG-21bis Battle of Krasnodar Campaign by SorelRo

  • Trigger zone update
  • AI skill level update
  • Victory conditions

DCS: AV-8B Hormuz Freedom Campaign by SorelRo

  • Tanker speed update
  • Trigger zones update
  • Briefing updates
  • Victory condition modified

DCS: F-5E Black Sea Resolve '79 Campaign by SorelRo

  • Trigger zones update
  • Active runways
  • Victory conditions
  • AI units logic

DCS: A-10C II The Enemy Within 3.0 Campaign by Baltic Dragon

  • Mission 1: updated loadout for player's wingman.

DCS: F/A-18C Rise of the Persian Lion Campaign by Badger 633

  • Mission 10: Attack Helos adjusted to ensure 420 kills them in time.
25 may
2022

DCS World

  • Water has very bright reflections at night in the mission without clouds after the mission with cloud preset  - fixed.
  • Aircraft AI. Switch Waypoint Issue - fixed.
  • Fixed: crash on death of a unit during embarkment procedure.

DCS: SA-342 Gazelle by Polychop Simulations

  • Fixed: Double keybindings.
  • Fixed: VCB normal / IR button was moving VCB selector as well.
  • Fixed: Possible crashing due to RWR logic.
  • Fixed: In multicrew, the pilot did not have rudder authority in auto hover.
  • Fixed: Community liveries were not working.
  • Fixed crash on RWR system when launched missile SAM destroyed.
  • Fixed: When in asservi mode the camera jumped in the external animation.

Notes: Due to the new rockets and Telson 8 launcher on the SA-342L, as well as the ability to load/unload the launcher, missions made prior to this patch need to be updated using the new weapon loadouts. Many keybinds have changed due to the new multicrew method implemented. Make sure to review your keybinds.

DCS: F/A-18C Hornet by Eagle Dynamics

  • Added Maverick, Viper and Iceman liveries.

DCS: F-14 Tomcat by Heatblur Simulations

  • Added Rogue Nation and Top Gun 114 HB Weather V2 liveries.

DCS: F-16C Viper by Eagle Dynamics

  • Fixed: CTD when setting unaffected code for the HARM tables

DCS: AH-64D by Eagle Dynamics

  • Fixed: Cold start - gun buried in concrete

DCS: P-51 Mustang and TF-51 by Eagle Dynamics

  • Fixed: duplicated with the mission restarting hotkey input

Campaign

DCS: AV-8B Hormuz Freedom Campaign by SorelRo

  • Victory condition modified.

DCS: F-14B Operation Sandworm Campaign by Sandman Simulations

All missions are updated but only mission 1 briefing material from documentation.

  • "Press spacebar" command messages now disappearing after spacebar pressed
  • Improved landing checklist. Pilot will talk checklist through by himself unless Jester spots any missing items
  • Player aircraft number now matching with side number 
  • Jester not talking so much over voice overs
  • Mission 2 tanker callsign corrected
18 may
2022

DCS World

  • Removed: PPI for HQ7 LN
  • JTAC cant work with AV-8B AGM-65L (E2/L) - fixed.
  • Fixed some crashes.
    • Crash if AV-8B takes off from 071
    • Crash if player enters HQ7 STR PPI view
  • Campaigns. Fixed Stuck on mission with LoadMission trigger, when you cannot press the button End Mission.
  • Aircraft AI. AI Wingmen do not use BVR missiles - fixed.
  • Weapons. Corrected ranges of Kh-31P ARM missile and Kh-31A anti ship missile.
  • Weapons. AIM-120. Fixed tracking issues due to wrong reference range gate choice when target locked.
  • Beyond Visual Range (BVR) Combat AI Improvements:
    • Available BVR tactics and skill of execution is highly dependent upon AI Skill Level setting.
    • Added timer for missile evasive manoeuvres when notching. This better allows the AI to defeat a radar operating in Memory (MEM) mode.
    • AI will use airspeed and altitude based on Skill Level to optimise missile launch kinematics. It will try to be fast and high.
    • AI will maximise distance between aircraft and target at time of missile impact, based on Skill Level, by using offsets (crank) and reduced airspeed.
    • Based on Skill Level, AI will appropriately use lead, pure, and lag intercept geometry.
    • AI will use a low slice in an offset/crank manoeuvre to force an incoming missile into denser air, provide the AI more manoeuvrability, and force hostile radar into a look-down.
    • Based on Skill Level, AI will use different defensive manoeuvres such as look down clutter notch and reversal/extensions.
    • AI will randomly use the direction of offsets (cranks) and notches.
    • Use chaff  when the missile is 60 degrees off the nose. This allows the AI to use chaff more effectively when abeam of the threat radar.
    • Aircraft without radar guided missiles will not climb and accelerate to intercept the enemy.
    Note: Basic Fighter Maneuver (BFM) for jets improvements are planned for a June, 2022 update.
  • AI aircraft. Decreased ground impact probability into hard manoeuvring.
  • Su-34. KMGU-2 racks restored.
  • Graphics. MSAA x4 breaks secondary shadows - fixed.
  • Fixed crash during request if JTAC will be destroyed.

DCS: F/A-18C Hornet by Eagle Dynamics

  • Fixed crashes/freezes  in avionics.
  • Added ACLS Missing 10 SEC cue.
  • Added Additional carrier data to the kneeboard - ATC frequency, TACAN and ILCS channel.
  • Added ACL T/C available with simple carrier.
  • Fixed: CMD CNT doesn't appear after coupling.
  • Fixed: Stores diamond behaviour with BRU-55 with 2 * GBU-38.
  • Fixed: JDAM TOO / PP behaviour when using QTY.

DCS: F-16C Viper by Eagle Dynamics

  • Improvement HUD Windows Range.
  • Fixed: Ghost targets on Datalink. 
  • Fixed crashes/freezes  in avionics.
  • Fixed: Dynamic launch for Maverick zone no longer shown in HUD.
  • Fixed: Time To Go timer on TGP not showing after weapon release.
  • Fixed: Incorrect information on HUD with HTS.
  • Fixed: Dropping PDLT lock doesn't remove TTL on HUD.

Note: Although additional Viper items have been completed like the Cruise DED page and the Expand function for the HSD and HAD pages, we did not have time to properly test due to the long holiday. These are planned for a June 2022 update.

DCS: AH-64D by Eagle Dynamics

  • Add TSD Threat Rings. Threat rings are based on hostile air defence units placed in the Mission Editor that are not “Hidden on MFD”. To display, select TSD SHOW at T3, COORD SHOW at T6, and then PLANNED TGTS/THREATS at L5. Yellow rungs indicate estimated detection range and red rings indicate estimated engagement range. When enabled, threats will also be listed on the COORD page, COORD list. 
  • Add KYBD Key-bind for Collective Tail Wheel Lock/Unlock.
  • Improved Velocity Attitude ude Hold mode (between 6 and 40 kts).
  • Initial work on Position (Hover) Attitude Hold mode (between 0 and 5 kts).
  • Fixed crashes/freezes  in avionics.
  • Fixed: Incorrect "Track Air Targets" translation in RU.
  • Fixed: EUFD brightness set before battery is turned on does not dim the EUFD.
  • Fixed: Desync after CPG left and join again to the slot.
  • Fixed: HAD Range Field Messages desync.
  • Fixed: HAD Weapon Inhibit Status Field Messages desync.
  • Fixed: Synchronisation of CPG's TSD map type and viewing range.
  • Fixed: Synchronisation of CPG's TSD map type.
  • Fixed: Synchronisation of CPG's RKT inventory choice.

Note: Although the Hellfire Ripple (RIPL) has been completed, we did not have time to properly test due to the long holiday. These are planned for a June 2022 update. Other items in development after June 2022 include 1st person pilot models, Target State Estimator (TSE), Altitude Hold, and Image Auto-Tracker (IAT). Following these, we plan to offer the DCS: AH-64D as part of the free Trial Program.

Known issues: Cold helicopter cannon is intersecting with ground.

DCS: Mi-24P Hind by Eagle Dynamics

  • Added: Anti-torque pedals trim options Can choose between:
    • Instant Trim (does not read input for 0.5 sec. after trim button is pressed)
    • Central Position Trimmer Mode (does not read input until physical pedals axis returned to center)
  • Added: Anti-torque pedals automatic microswitch options. Can choose between:
    • Disable by setting pedal axis to neutral (This logic was built in module before, it engages microswitch as soon as yaw axis is deflected from neutral position)
    • Enable/Disable by presence/absence of pedal movement (this logic is added and it activates microswithing only for duration of pedal axis movement, deactivates it when axis stop moving)
    • Automatic Microswitch Off (disables any automatic pedals microswitch logic, control is only manual)
  • Added: Anti-torque pedals microswitch button bind (this bind allows manual control of pedals microswitch which will set heading autopilot channel to standby/adjust mode while it is pressed)
  • Added: Anti-torque Pedals Trimmer Button options (Unlike Mi-8, real Mi-24P pedals don't trim with cyclic trim button. In DCS trim for pedals is made for convenience):
    • Cyclic Trimmer Button (T) (Pressing Cyclic trim button will also trim virtual pedals axis, keyboard "T" by default)
    • Pedals Microswitch Button (Y) (Pressing pedals microswitch button will also trim virtual pedals axis, keyboard "Y" by default)
    • Do not trim (Will not trim virtual pedals axis, this is for pedals without springs etc. those which are stay where you left them)
  • Fixed: Map lighting switch is in wrong position when mission is start at night
  • Fixed: PU-38. Latitude knob does not change value when adjusted slowly
  • Fixed: Pilot-Operator's button for warning lights test does not work
  • Fixed: HUD reticle, textures distortion on the edges
  • Fixed: SPO-10 red highlight for "NO SOUND" warning does not work
  • Fixed: Full aft cyclic limits left rudder authority (https://forum.dcs.world/topic/300741-rear-cyclic-limits-left-pedal/)

DCS: Supercarrier by Eagle Dynamics

  • Deck markings not visible in editor.

Known issues: Bug fixes for ACL in multiplayer are scheduled for the June 2022 update.

DCS: JF-17 by Deka Ironwork Simulations

  • Fixed: abnormal behaviours of LD10
  • Fixed: BRM-1 CCIP indicator
  • Fixed: BRM-1 in range notification
  • Fixed: bugs in SPI logic
  • Fixed: gear damage and repair
  • Fixed: surge detection caused by missile
  • Fixed: ATT hold
  • Added: fuel leak if fuselage or wings broken
  • Updated: WMD7 manual laser function by OSB R4 only (more details see forum thread)
  • Removed: “laser designator on/off” input binding

DCS: SA-342 Gazelle by Polychop Simulations

  • Added: First iteration of rewritten code for multicrew. (work in progress) 
  • Added: Rocket launcher on SA-342L is now selectable/removable.
  • Added: New rocket types for Telson 8 launcher:
    • Telson 8 - 8 x 68 mm SNEB Type 250 F1B TP-SM 
    • Telson 8 - 8 x 68 mm SNEB Type 251 H1 HE
    • Telson 8 - 8 x 68 mm SNEB Type 252 H1 TP
    • Telson 8 - 8 x 68 mm SNEB Type 253 H1 HEAT
    • Telson 8 - 8 x 68 mm SNEB Type 254 H1 SM Green
    • Telson 8 - 8 x 68 mm SNEB Type 256 H1 SM Yellow
    • Telson 8 - 8 x 68 mm SNEB Type 257 H1 HE/Frag lg whd
    • Telson 8 - 8 x 68 mm SNEB Type 259E H1 IL

Known issues: Multicrew is only supported when players start pushing buttons after both player slots are occupied. Join in progress synchronisation (i.e. joining mid flight) will come later.  3 players in minigun version doesn’t work yet.

DCS: AV-8B N/A by RAZBAM Simulations

  • Added: Special Option: Export MPCD on mission start
  • Updated: AGM-65F operation. When multiple missiles are selected (ACP QTY > 1),  after firing a missile the next missile in the selected group will be automatically uncaged  and locked at the same target.
  • Fixed: Steerpoint elevation is automatically updated when entering coordinates
  • Fixed MPCD Day/Night Switch keybind inverted and not working
  • Fixed: Formation Lights remain ON when in NORM or NVG

DCS: M-2000C by RAZBAM Simulations

  • Added : Absolute BAD coordinate input in DTC format
  • Added : FPS-117 EWR radar to TAF sources
  • Updated: smoke helps finding IP in CCRP-IP quick mission
  • Fixed : PCM incitation staying after SABRE is switched off

DCS: F-14 Tomcat by Heatblur Simulations

  • Complete ACLS overhaul:
    • ACLS will engage correctly within parameters now and fly a stable approach.
    • Safe engagement should be considered within 2.5° of the glidepath and 1° of the glideslope (+/-300 feet) at or around 3nm behind the carrier.
    • Glideslope has been adjusted from 3° to 3.5°.
    • Fixed VDI Caution Lights for ACLS. 
  • Improved Autothrottle.
  • Fixed Authothrottle not disengaging with weight on wheels. 
  • Synchronised disengagement in GT+ALT hold. 
  • Fixed a small error in pitch dampening.
  • Fixed DLC not disengaging at MIL power with weight on wheels. 
  • Added new DCS ACLS and Datalink to the Forrestal (for the F-18, not for the Tomcat).
  • Fixed ICLS point of origin for the Forrestal. 
  • Adjusted runway azimuth for the Forrestal.
  • Forrestal: fixed taking damage when planes land on the deck.
  • Fixed Sparrow BRSIT: flood antenna only enabled after launch, and short LTE for first missile.
  • Fixed Jester tuning bad radio frequency during carrier cold start.
  • New SetCommand for Jester: 
    • arg 10015 - tune AN/ARC-182 to a selected channel with the value  0.XX where XX is the two-digit channel number
    • arg 10016 - tune TACAN channel. The value should be constructed using the following guide: “0.XXXZ” - use negative (-0.XXXZ) values for A/A and positive for T/R. “XXX” is the three-digit channel number (001, 010, 100, etc.). Z is 0 for using X-mode, and 1 for using Y-mode. 
      • example: “0.0630” is channel “63X, T/R” and “-0.0081” is channel “8Y, A/A”.
  • Added LANTIRN external draw arguments for Mission Creators:
    • The following args can be used to obtain the components of a unit vector aligned with the LANTIRN sensor:
      • LANTIRN_HeadX = 1023,
      • LANTIRN_HeadY = 1024,
      • LANTIRN_HeadZ = 1025.
  • Fixed pilot being able to disarm the RIO’s ejection seat.
  • AIM-54A now has a white default texture and uses a texture separate from the AIM-54C.
  • Fixed texture seam running along top of AIM-54C.
  • Added additional mesh detail to the gun tube.
  • Re-textured gun tube internals. 
  • Improved modelling of TCS camera model. 
  • Retextured TCS pod internals. 
  • Improved TCS glass for a more accurate, coated look. 
  • Increased reflectivity of HUD lens in exterior view. 
  • Lower sidewinder station (shoulder) pylon extension texture added. 
  • Lower sidewinder station launcher now properly represents a LAU-7. 
  • Added textures to lower sidewinder station LAU-7. 
  • Added texture for lower shoulder sidewinder station.
  • Fixed tacan presets for IA Case 3 missions and added Case3 briefing image.
  • Changed Normandy IA Case 3 missions to use CV-59 Forrestal.
  • Fixed AI blocking catapults in Marianas IA Mission Op. Clay Dagger.
  • Fixed INS mode switch bindings not being functional.
  • Fixed VHF/UHF ARC-182 Volume Pilot Inc/Dec keybindings.
  • Added “_(name)” for default.lua in mods/inputs.
  • Added new bindable inputs for the pilot:
    • Pilot Oxygen Toggle
    • Emergency Wing Sweep Handle Cover Toggle
    • Emergency Wing Sweep Handle Pull
    • Emergency Wing Sweep Handle Push
    • Emergency Wing Sweep Handle Pulled else Pushed
    • Emergency Wing Sweep Handle Pushed else Pulled
    • Emergency Wing Sweep Handle Pushed/ Pulled toggle
    • Eng/Probe Anti Ice Toggle
    • Asymmetric Thrust Limiter Cover Toggle
    • Asymmetric Thrust Limiter Toggle
    • Hydraulic Transfer Pump Switch Toggle
    • Hydraulic Transfer Pump Switch Cover Toggle
    • Fuel Feed Cover Toggle
    • Fuel Feed Toggle
    • VDI Screen Brightness Knob Inc
    • VDI Screen Brightness Knob Dec
    • VDI Screen Contrast Inc
    • VDI Screen Contrast Dec
    • VDI Trim Inc
    • VDI Trim Dec
    • HUD Brightness Knob Inc
    • HUD Brightness Knob Dec
    • HUD Trim Inc
    • HUD Trim Dec
    • HUD Filter Toggle
    • HUD Filter pulled else pushed
    • HSD Brightness Knob Inc
    • HSD Brightness Knob Dec
    • Antiskid & Spoiler BK - Toggle
    • Emergency Wing Sweep Handle move Fwd
    • Emergency Wing Sweep Handle move Aft
    • BINGO Fuel Level Knob Inc
    • BINGO Fuel Level Knob Dec
    • Radar Altimeter Control Knob +
    • Radar Altimeter Control Knob -
    • Radar Altimeter Test
    • Master Test Selector CW
    • Master Test Selector CCW
    • Master Test Selector: OFF
    • Master Test Selector: LTS
    • Master Test Selector: FIRE DET/EXT
    • Master Test Selector: INST
    • Master Test Selector: OBC
    • Master Test Selector: EMERG GEN
    • Master Test Selector: WG SWP
    • Master Test Selector: FLTGR DW
    • Master Test Selector: FLTGR UP
    • Master Test Selector: D/L RAD
    • Master Test Selector: STICK SW
    • Master Test Selector PULLED else PUSHED
    • Master Test Selector push/pull toggle
    • HSD Test Button
  • Added new bindable axes for the pilot:
    • HSD Brightness
    • HSD Selected Heading
    • HSD Selected Course
    • ICS Volume Pilot
    • Sidewinder Volume
    • ALR-67 Volume
    • VHF/UHF ARC-182 Volume Pilot
    • HUD Brightness
    • HUD Trim
    • VDI Screen Brightness
    • VDI Screen Contrast
    • VDI Trim
    • TACAN Volume
    • Maneuver flaps (unrealistic but wanted by some)
    • Emergency Wing Sweep
  • Added new bindable inputs for the RIO:
    • ATTK mode CW
    • ATTK mode CCW
    • Elec Fuse CW
    • Elec Fuse CCW
    • Elec Fuse: Safe
    • Elec Fuse: VT
    • Elec Fuse: INST
    • Elec Fuse: DLY1
    • Elec Fuse: DLY2
    • Missile Speed Gate CW
    • Missile Speed Gate CCW
    • TID Mode CW
    • TID Mode CCW
    • TID range +
    • TID range -
  • Added new bindable axes for the RIO:
    • ICS Volume RIO
    • AN/ALR-67 Volume
    • VHF/UHF ARC-182 Volume RIO
    • TACAN Volume

DCS: AJS-37 Viggen by Heatblur Simulations

  • Fixed jamming not functioning properly in multiplayer.
  • Fixed CTD with >92 data cartridges in DCS_AJS37 folder.
  • Master volume knob now changes sidewinder tone volume.
  • Removed the mobile-ground-crew relocation from the kneeboard.
  • Fixed kneeboard selection of ground crew RB04 right group target.
  • Mirrors can now be toggled by clicking them.
  • Fixed errant polygons in the speed indicator gauge.
  • Added rotation to the altimeter knob.
  • Added 60° and 90° markers to the ADI.
  • Fixed Bx7 not showing in the correct place when in ANF and Bx8 selected.
  • Fixed Bx6 not being able to move. 
  • Bx6 will now correctly move along the line drawn from the aircraft to Bx7 and from Bx7 to Bx8, while also not being allowed to get too close to the aircraft, Bx7 or the target.
  • Fixed RB-15F not descending at the Bx6 waypoint.
  • Fixed Grans Lines (ingress lines) showing by default.
  • Slightly reduced radar screen glass size to prevent the artificial horizon line from escaping the screen boundaries.
  • Fixed flight director needles on FLI37 hiding behind the 'aircraft wings'.

DCS: Combined Arms by Eagle Dynamics

  • Adjusted damage to infantry and added chance of a critical hit on an infantryman.
  • Fixed firing of MLRS with S-8 rocket when assigning a target on the F10 map.

Campaigns

DCS: F-14A Zone 5 Campaign by Reflected Simulations:

  • Fixed campaign progress with Event 4 mission.

DCS: MiG-21bis Battle of Krasnodar Campaign by SorelRo

  • Trigger zone update
  • AI skill level update
  • Victory conditions

DCS: AV-8B Hormuz Freedom Campaign by SorelRo

  • Tanker speed update
  • Trigger zones update
  • Briefing updates

DCS: F-5E Black Sea Resolve '79 Campaign by SorelRo

  • Trigger zones update
  • Active runways
  • Victory conditions
  • AI units logic

DCS: A-10C Iron Flag Part I Campaign by Baltic Dragon

  • Fixed the name for A-10C liveries, so campaigns skins should now work automatically.

DCS: F/A-18C Raven One Сampaign by Baltic Dragon

  • added ACLS / Link 4 in mission 04, 08, 10, 11, 13
  • Mission 11:
    • fixed issue with enemy SAM not activating properly
    • fixed issue with wingman jettisoning his ordnance during the dogfight
    • fixed issue with mission not progressing after encounter with bandit

DCS: A-10C II The Enemy Within 3.0 Campaign by Baltic Dragon

  • Mission 1: updated loadout for player's wingman

DCS: F/A-18C Rise of the Persian Lion Campaign by Badger 633

  • Mission 10: Attack Helos adjusted to ensure 420 kills them in time
28 apr
2022

Introduced new campaigns:

  • DCS: F-14B Operation Sandworm Campaign by Sandman Simulations
  • DCS: A-10C Operation Agile Spear Campaign by Combat King Simulations

DCS World

  • Added technicals (armed pickup trucks):  
    • Scouts with mounted DSHK 12.7mm or KORD 12.7mm
    • MLRS with BRM-1 80mm Rocket
    • Air defense with mounted ZU-23
  • Improved voice chat
    • fixed lowering sound volume in other programs when using the radio
    • removed connection between microphone controls inside the game and Windows
  • AGM-88. Corrected HARM LOFT behavior when the target is terrain masked.
  • BDU-33. Corrected warhead parameters, less smoke.
  • Weapons. AMRAAM's were too easy to notch when performing a notching maneuver inside of pitbull range - solved. Improved range gate modeling for missiles with active radar sensors.
  • AI aircraft. AI Flights with "Follow" task fall behind in turns - fixed.
  • AI aircraft. AI salvo placement discrepancies - corrected.
  • SSE. Added EMERGENCY_LANDING event when AI aircraft lands on belly or ditch on water. Support for player will be added later.
  • SSE.Fixed “Unit.getByName”.
  • Fixed some CTDs.
  • Weapons. Kh-31A missiles detonate in the vicinity of the target without hitting - fixed.
  • Weapons. Adjusted S-25O warhead parameters, added forgotten concrete_factors adjustment.
  • Weapons. Restored the lost of WGr21 fuse timing.
  • Weapons. AGM-84D does not hit target in R/BL mode - fixed.
  • Weapons. AGM-84 returns to guiding to original target point after losing acquisition due to line of sight - fixed.
  • AI aircraft. AI Wingman crashes during approach - fixed.
  • VR. Blue VR cross is persistent and does not fade when not in use - fixed.
  • ME. Updated templates.lua file with NASAMS and WW2 units.
  • AI aircraft. E-3A cannot refuel from a tanker if in a turn - fixed.
  • Added EWR AN/FPS-117, radar+ECS and Independent unit “Radar (domed)”.
  • MP. Added server option to hide multiplayer scoreboard (advanced server options)
  • MP: Added Coalition password option to dedicated server & Web GUI.
  • MP. Added mission editor password options for roles and client aircraft slots. Password protected slots will be hidden in the role select screen unless the correct password is entered.
  • Added “Launch MP server” option to mission editor (in “flight” menu), and mission load screens. 
  • AI aircraft. AIs reported wrong WP passed. Advanced by 1. The report over the last WP was ignored.
  • LD-10. change to scheme used by AGM-88
  • YJ-12. change to ramjet scheme
  • C802AK. adjust seeker params (try to fix some issues)
  • IR view. No smoke in TGP by some conditions - fixed.
  • Stinger missiles missed if the target is flying lower than MANPAD unit location- fixed.
  • Added shadows from secondary light sources at night.
  • Warbirds. AI bots’ behavior during climb to altitude is improved
  • Triggers. Added a trigger and scripting function to display a message to a selected unit.
  • Triggers. Added a trigger and scripting function to sound to a selected unit.

DCS: F/A-18C Hornet by Eagle Dynamics

For Supercarrier CVN -71/72/73/75

  • Addition of the Automatic Carrier Landing System, ACLS.
  • Addition of the Link 4 datalink for carrier-to-aircraft communications when using DCS: Supercarrier.
  • Addition of ACLS On/Off and Link 4 datalink On/Off to carrier Mission Editor advanced waypoint actions.

For free (without Supercarrier module) CVN Stennis (CVN-74):

  • Only CPL P/R mode is available, no T/C (traffic control) or DCS: Supercarrier radio communications. 
  • It is possible to use ACLS with the CVN-74 John C. Stennis. If you do not own the DCS: Supercarrier module, all carriers but the free CVN Stennis will refuse the inbound call. 

The free CVN-74 John C. Stennis procedure is simple:

  1. Call inbound.
  2. If closer than 5.5 and within appropriate margins (+-630ft vertical error from 1200 ft, +-5 degrees from landing course) - receive ACL RDY message, turn on CPL P/R by pressing CPL button on the UFC.
  • Additional ME payload presets.
  • Corrected the Auto-Throttle Control (ATC) Approach mode such that it no longer moves the throttles to idle.
  • Fixed: SA page was not showing ID of contacts known to MIDS tracks.
  • Fixed: LTWS unboxed remove all datalink contact in FCR.
  • Fixed: Selecting Baro Alt Hold whilst in Coupled autopilot de-selects coupled mode.
  • Fixed:JDAM TOO - TOO will now be saved when stepping stations and TOO ½.
  • Fixed: Autopilot disconnect Caution not implemented.
  • Fixed: QNH is not set right when born on the carrier. Also fixed limits for pressure setting.
  • Fixed:AG radar image not showing units on ground.
  • Fixed: Ghost contact in TWS.
  • Fixed: Slant range.
  • Fixed: Offset point MAG/TRUE issue.
  • Fixed: SA Cursor alignment is different if you come from top of contact or from bottom with cursor.
  • Fixed: Waypoint/OAP Steering info in HUD will direct towards the offset.
  • Fixed: HSI / SA differences in orientation of offset symbology.
  • Fixed: AGR flashes when re-entering the RDR ATTK page.
  • Fixed: Target ID's on SA - AZ/EL.
  • Fixed: LTD/R Special for joystick not working on inputs.
  • Fixed: SLAM-ER data link13 with unlimited ammo guidance issues.
  • Fixed: Using ft for elevation data always rounds down the number.
  • Fixed: When using FLIR page Gray option on DDI UFC is blanked but still works.
  • Fixed: When using JSOW GUN is blank on DDI but can still be pressed.
  • Fixed: Check North up behavior when using ADF.
  • Fixed: Bullseye Coordinates Preload.
  • Fixed: HMD J-109 Overlap PP symbology.


DCS: Supercarrier by Eagle Dynamics

  • Added  new deck crew animations that utilize the new skeletal animation system, new animations that are specific to night operations and the inclusion of light wands. 
  • For the aircraft, deck crew and objects on the “roof” at night, we have improved lighting and shadows based on the deck and tower lights.
  • On final approach, you’ll now need to contend with the “burble” effect. We continue to tweak this effect and you can expect the first iteration shortly. (WIP)
  • Improve sparks effect from hook during landing. (WIP)
  • Kuznetsov model update: flag back transparency issue and hole in the superstructure issue - fixed.
  • Fixed: AIRBOSS and Crewman glowing at night.

DCS: F-16C Viper by Eagle Dynamics

  • Fixed crashes in avionics and weapons.
  • Added pull-up / weapon fuzing cue logic (LOW indication on HUD). https://youtu.be/BM3PBAW-Cak?t=163
  • Added Primary Datalink Target (PDLT). https://youtu.be/qCEFHf01FvI
  • Improved VIP and VRP Behavior (WIP). https://youtu.be/Utmt3z8MZms
  • Improved TIME DED page
  • Added offset aimpoints (OA1/OA2). https://youtu.be/SnqFHMok-hA
  • Adjusted FCR and HSD Symbols. https://youtu.be/BM3PBAW-Cak?t=25
  • Added Destination (DEST) DED Page. https://youtu.be/SnqFHMok-hA
  • Added Cursor Zero (CZ) all TGP and A-G FCR Pages and when radar is OFF
  • Additional ME preset loadouts. https://youtu.be/BM3PBAW-Cak?t=230
  • Fixed: DED STPT TOS can now be edited.
  • Fixed: Ghost targets on Datalink.
  • Fixed: Locked target box moves if modes switched.
  • Fixed: TMS Left to interrogate target in dog fight mode drops lock.
  • Fixed: Maverick Cursor Enable doesn't cycle VIS, BORE, PRE.
  • Fixed: Bugging target in RWS then switching to TWS loses bug.
  • Fixed: White cross on HSD when using AG mode is missing.
  • Fixed: HARM EOM and targeting.
  • Fixed: HTS Not showing emitter in correct location when locked.
  • Fixed: When BULLSEYE is not active, the bullseye symbol MUST NOT be present on the HSD because is not related to any coordinates.
  • Fixed: Radio preset frequencies off by 01.
  • Fixed: Second mark point creation if TMS AFT was not used before backing out of the mark point page.
  • Fixed: HTS not functioning after rearm.
  • Fixed:FCR tracks and IFF.


DCS: AH-64D by Eagle Dynamics

  • Fixed crashes/freezes  in avionics, weapons and multi-crew.
  • Improved SCAS.
  • Initial work on Velocity Hold submode.
  • Improved AI pilot when flying over/around terrain and obstacles (trees, powerlines, buildings, etc.)
  • Added trigger guard as option. See in AH-64D Special Tab in Options.
  • Added air targets tracking restriction for AI.
  • Fixed: Multicrew - TADS desync from CPG LMC use/Hellfires missing targets in TRAJ other than DIR.
  • Fixed: Multi Crew - Rockets I beam freezes in COOP mode with George.
  • Fixed: Multi Crew - TADS flickering.
  • Fixed: Multi Crew - Master Arm state.
  • Fixed:Cold Start Caution Message Errors.
  • Fixed: Rotor damage shake effect continues after rotor has stopped.
  • Fixed: Hellfire attack on tank from front has no effect due to Hellfire hitting gun barrel.
  • Fixed: Livery files are .tga instead of .dds.
  • Fixed: Master Arm state isn't synchronized after auto switching to SAFE.
  • Fixed: Attitude Hold Exit Tone (shorter).
  • Fixed: Errors in WCA and DMS pages desync between PLT and CPG.
  • Fixed: When starting APU with engines on, Utility Hyd pressure drops to zero.
  • Fixed: Incorrect Training Mission 3 Voice Over.
  • Fixed: EGT showing incorrectly on the IHADSS.
  • Fixed: Take off while refueling allows infinite fuel.
  • Fixed: FLT SET ALT does not accept altitude values above 1428ft.
  • Fixed: Request Removal of outer fuel tanks hangs program.
  • Fixed: Barometric altitude symbology on cruise and flight page should be in 10 ft increments.
  • Fixed: ACQ source behavior.
  • Fixed: NVG Goggles do not save brightness settings.
  • Fixed: Wind Direction/Velocity Status Window updating incorrectly.
  • Fixed: Headtracker symbol on the HDU was aligned too high.
  • Fixed: Kneeboard flares option can not be changed on a moving ship.
  • Fixed: TSD Map orientation settings.
  • Fixed: Rotor sound glitch.
  • Fixed: RTS rocker does not function once preset is selected.
  • Fixed: George AI  as CP/G Hellfire accuracy issues.
  • Fixed: Unable to set RADAR ALT on FLT page.
  • Fixed: Engine fire test audio - Aft deck fire does not repeat.
  • Fixed: RWR calls 'SA-15' instead of F-15.
  • Fixed: Without the Radar Altimeter, George AI will attempt altitudes below ground level.
  • Fixed: Greek livery description.lua.
  • Fixed: TSD orientation affects the TSD's ASE footprint display.
  • Fixed: Hover bob up box size was too small.
  • Fixed: in Sight Status Field Indication.
  • Fixed: EUFD: Fuel Indication Error.
  • Fixed: The limits of the attitude indicator should be +-90 degrees.
  • Fixed: RADALT not defaulting to "ON" if Cold Start is used.
  • Fixed: G-Meter on Flight Page only records min/max G when on 'SET' sub-page.
  • Fixed: MPD brightness set before APU start does not dim the MPD.

DCS: Mi-24P Hind by Eagle Dynamics

  • KM-2 system fix and addition of Petrovich AI work with it.
  • More main model LODs were added
  • Added keybinds for radios
  • Resolved several keybinds collisions
  • Added new CPG input commands for weapons selector
  • SPUU-52 and AP panels keybinds added
  • Fixed. Hydro Lock collective brake mode does not work
  • Fixed. AP stabilization button animation getting stuck
  • Fixed. Power on-off and selection missile panel (SCHO) desync between Pilot and Operator
  • Fixed. Rockets Side Selection Issue
  • Fixed. AP Heading channel not switching into heading hold after pedals returned to neutral (More options for pedals and this AP channel coming in next patch).
  • Fixed. Pilot-Operator not dying
  • Fixed. Tooltips match with commands for "Greben. PU-38"

DCS: A-10C by Eagle Dynamics

  • Keybind for "Ready Pre Contact" not bindable to HOTAS - fixed
  • Fixed transparent nose RWR antennas and ladder bay textures

DCS: P-47D Thunderbolt by Eagle Dynamics

  • Tail damage fixed - the whole tail unit isn’t drop with any destroyed element.
  • The pilot is visible from distance.
  • Fixed issue with the texture on the Left Intercooler.
  • Fixed compass backlight isn’t controlled by switch

DCS: Mosquito FB VI by Eagle Dynamics

  • Gunsight glass is fixed
  • Added two Mosquito RP-3 practice missions

DCS: P-51 Mustang by Eagle Dynamics

  • Fixed non transparent bullet holes
  • Fixes to visual damage
  • Fixed - with the gear up the Tail wheel is visible on far LOD
  • Magnetos are mixed up in the damage model - fixes

DCS: FW 190A-8 Anton by Eagle Dynamics

  • Starter switch animation is fixed.
  • Bombs don’t drop when reloaded with Unlimited ammo - fixed
  • WGr21 fuse timing defaulted to A2A instead of A2G

DCS: FW 190D-9 Dora by Eagle Dynamics

  • Starter switch animation is fixed.
  • Compass bezel is not clickable with mouse - fixed
  • Fixed axis controls for radiator flaps
  • WGr21 fuse timing defaulted to A2A instead of A2G

DCS: Bf 109K-4 Kurfurst by Eagle Dynamics

  • Visual fixes to the 3D model
  • Fixed tail damage
  • Fixed issues with Flap damage
  • Fixed wrong exhaust flare shield
  • Fixed muzzle flash visual artifacts
  • Fixed damage area shown transparent squares on some LODs
  • Fixed refueling with MW-50 causes refueling loop
  • Oil pressure starts to drop once about 30% of oil reservoir is empty 

DCS: Combined Arms by Eagle Dynamics

  • Added damage penalties for player controlled vehicles in Combined Arms.
  • Added combat state view Buk SR for ENC.
  • Added the ability to turn ON/OFF the vehicle engine (LCtrl + E). 
  • Added a checkbox for automatic start engine under Special Options for Combined Arms
  • Fixed: MG for Leopard 2A4 on isometric view.
  • Fixed: Flag animation for La Combattante 2.
  • Fixed: Client engine sound in multiplayer for ground units.
  • Fixed: ALERT on hit manpads.
  • Fixed: Camera shake after destroying player controlled CA.
  • Fixed: Player can drive units after a critical hit.

DCS: Spitfire by Eagle Dynamics

  • Misplaced static Spitfire in The Channel cold start instant action mission

DCS F-5E Tiger II by Belsimtek

  • Fuel Auto Balance Switch does not reset, draining right tank past balance - fixed.

Flaming Cliffs by Eagle Dynamics

  • 'Receive Mode' feature does not work - fixed partially.

DCS: WWII Assets Pack by Eagle Dynamics

  • Added MG for M4 Sherman
  • Ju-88 AI bug fixes
    • Fixed LOD models
    • Fixed - tail wheel turning animation exaggerated
    • Visual fixes to landing gear animations

DCS: JF-17 by Deka Ironwork Simulations

  • Fixed: bugs in AG radar modes and displays
    • Should directly enter target tracking mode from target indication mode after lock, no intermediate state
    • Remove redundant elements in target tracking display
    • Behaviors of snowplow and slave modes
    • Should not enter AGR when silent
  • Fixed: LD-10 launch issue and abnormal behavior after launch
  • Fixed: bomb release sequence not match SMS selection
  • Fixed: rocket cannot be launched after changing the program wpn to rocket
  • Fixed: ghost SPI when toggle radar stby
  • Fixed: SPI logic switching between sensors
  • Fixed: HUD CCRP line display bug
  • Fixed: incorrect target bearing digits on HUD 
  • Fixed: radar AGR off didn’t affect CCIP accuracy
  • Added: TDC filter for more accurate movement
  • Adjust: AA gun LCOS/SSLC param, should be more accurate now

DCS: AV-8B N/A by RAZBAM Simulations

  • Updated: TPOD transitions

DCS: M-2000C by RAZBAM Simulations

  • Fixed: AP ALT Hold fails to reconnect when releasing AP override
  • Fixe : Added back decoy rearm sliders to solve dispense problems in multiplayer (see forum for more information)
  • Fixed: Thumbwheels do not cycle from 0 to 9 with LMB
  • Fixed: FBW test passes if stick wiped after it failed
  • Fixed: UAE Livery missing MipMaps

DCS: F-14 Tomcat by Heatblur Simulations

  • Improved AP HDG HOLD.
  • Fixed GT HOLD to return both modes to ATT hold with single mode disengagement.
  • Fixed Autothrottle not able to be disengaged.
  • Fixed AP NaN values freezing the hydraulics system causing a crash.
  • Disregard STT targets for missile tracking in BRSIT mode (BRSIT now overrides STT).
  • Disregard MSL mode switch in ACM mode.
  • Give flood mode priority over STT for AIM-7 tracking.
  • Fixed flood mode not activated in BRSIT prior to launching first AIM-7.
  • Changed TWS to ignore new tracks when overwhelmed rather than overwrite existing tracks.
  • Fixed rare crashes/freezes caused by the animation system.
  • Improved switching out of Iceman.
  • Improved Iceman behavior on flying to point.
  • Fixed Iceman refusing to perform a right hand orbit.
  • Iceman’s throttle won’t damage flaps anymore.
  • Iceman can now use speedbrake to slow down.
  • Bingo fuel level can now be adjusted with power off.
  • Updated VF-211 Fighting Checkmates 100 livery. 
  • Updated CN localization messages.mo. 
  • Fixed gear door using livery texture from the opposite side.
  • Fixed several small export issues on F-14A and -B exterior models

DCS: AJS-37 Viggen by Heatblur Simulations

  • Reduced the ADI gyro allowed error angle for startup to ~0.02 deg.
  • Fixed corrupted brakes logic on release and adjusted parking brake logic.
  • Fixed broken glass normals on cockpit gauge.
  • Fixed EP13 brightness knobs being sunk into the panel.
  • Fixed corrupted mesh on left panel housing near EP-13 brightness knobs.
  • Re-added missing brightness control labels.
  • Yellow ADI bars are now in front of the "wings".
  • Optimized shape of some minor cockpit elements due to broken modifier set.

Campaigns

DCS: AV-8B Sky Warrior Campaign by Eagle86

  • Corrected messages of some persones.
  • Improved the routes of AIs.

F-15C The Georgian War Сampaign by Baltic Dragon:

  • M1 : Russian fighters will now properly trigger voiceovers after launch
  • M8: Adjusted Sabre's formation to reduce chance of AI collision
  • M1-M16: Enabled datalink for AWACS (by request for A/C swappers)

M-2000C Red Flag Campaign by Baltic Dragon:

  • M5: fixed issue with wingman not taxiing behind the player.
  • M6 and M7: fixed issue where mission would not progress after flights get on station.

DCS: A-10C Iron Flag Part I Campaign by Baltic Dragon:

  • Mission 06: Added extra explanations on the MRFCS part in the briefing.
    Fixed wrong frequency for Ground in the radio presets.
  • Mission 10: Removed wrong parking spot information from the kneeboard.

DCS: F/A-18C Raven One Сampaign by Baltic Dragon:

  • M3: mission complete" message will now display properly
  • M10: option to kiss of wingmen much earlier (30NM from the boat)
  • M11: Spade Flight now attacks and destroys its targets correctly
  • M13: Updated scoring (previously it was impossible to get more than 80 points)

DCS: UH-1H Paradise Lost Campaign by Reflected Simulations:

  • Mission 2: redesigned some trigger zones to accommodate for AI changes.
  • Mission 8: moved ground soldiers a bit further from the player.

Known Issues

  • Quality issues with new FLIR on some modules still remain.

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