DCS 2.9.11.4686

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Release changelog
DCS 2.9.12.5336 - 20.01.2025
DCS 2.9.11.4686 - 24.12.2024
DCS 2.9.10.4160 - 11.12.2024
DCS 2.9.10.3948 - 04.12.2024
DCS 2.9.9.2474 - 05.11.2024
DCS 2.9.9.2406 - 02.11.2024
DCS 2.9.9.2280 - 30.10.2024
DCS 2.9.8.1214.1 - 15.10.2024
DCS 2.9.8.1214 - 02.10.2024
DCS 2.9.8.1107 - 30.09.2024
DCS 2.9.7.59263 - 20.08.2024
DCS 2.9.7.59074 - 14.08.2024
DCS 2.9.7.58923 - 09.08.2024
DCS 2.9.6.58056 - 22.07.2024
DCS 2.9.6.57650 - 11.07.2024
DCS 2.9.5.55918 - 05.06.2024
DCS 2.9.5.55300 - 22.05.2024
DCS 2.9.4.53990 - 03.05.2024
DCS 2.9.4.53707 - 15.04.2024
DCS 2.9.4.53627 - 12.04.2024
DCS 2.9.4.53549 - 10.04.2024
DCS 2.9.3.51704 - 22.02.2024
DCS 2.9.1.48335 - 29.11.2023
DCS 2.8.7.42718 - 02.08.2023
DCS 2.8.4.39731 - 05.05.2023
DCS 2.8.1.34667.2 - 27.12.2022
DCS 2.7.18.30765 - 05.10.2022
DCS 2.7.17.29493 - 08.09.2022
DCS 2.7.16.28157 - 04.08.2022
DCS 2.7.14.24228 - 27.05.2022
DCS 2.7.11.22211 - 08.04.2022
DCS 2.7.10.19473 - 09.02.2022
DCS 2.7.9.18080 - 30.12.2021
DCS 2.7.7.15038 - 03.11.2021
DCS 2.7.6.13436 - 01.10.2021
DCS 2.7.5.10869 - 18.08.2021
DCS 2.7.3.8494 - 14.07.2021
DCS 2.7.2.8165.2 - 25.06.2021
DCS 2.7.1.7139 - 11.06.2021
DCS 2.5.6.61527.3 - 05.03.2021
DCS 2.5.6.59625.1 - 04.01.2021
DCS 2.5.6.59625 - 25.12.2020
DCS 2.5.6.55960 - 09.10.2020
DCS 2.5.6.52437 - 24.07.2020
DCS 2.5.6.49798 - 28.05.2020
DCS 2.5.5.41371.1 - 12.04.2020
DCS 2.5.5.41371 - 23.12.2019
DCS 2.5.5.39384 - 15.11.2019
DCS 2.5.5.35461 - 10.09.2019
DCS 2.5.5.34864 - 26.08.2019
DCS 2.5.5.33184 - 10.07.2019
DCS 2.5.5.32533 - 26.06.2019
DCS 2.5.4.30386 - 15.05.2019
DCS 2.5.4.29167 - 03.04.2019
DCS 2.5.4.27430 - 20.02.2019
DCS 2.5.4.26825 - 06.02.2019
DCS 2.5.4.26552 - 25.01.2019
DCS 2.5.3.24984 - 12.12.2018
DCS 2.5.3.23225 - 31.10.2018
DCS 2.5.3.22877 - 17.10.2018
DCS 2.5.3.22176 - 29.09.2018
DCS 2.5.3.21708 - 19.09.2018
DCS 2.5.2.20785 - 07.09.2018
DCS 2.5.2.18736.400 - 27.06.2018

Added free pack of high fidelity 3D models. Assets free of charge: B-1B, B-52H, S-3B (and tanker), SA-10 (S-300 SAM), M1A2, M1A2C SEP v3, MRAP MaxxPro, Centurion C-RAM.

DCS-core

  • Added a new Spotting Dots option which is replacing the “improved spotting dots” option. Improved spotting dots functionality which makes spotting dots independent from zoom FOV will be active all the time now. With new “Spotting Dot” setting you will be able to set: 
    • OFF - to switch spotting dots off completely
    • AUTO - automatic spotting dot size calculation based on monitor or VR hardware parameters (how it worked before)
    • 1 pixel size spotting dots
    • 2 pixel size spotting dots
      Also this setting is added to the mission editor and can be enforced through mission.
  • Spotting dots. Quad views peripheral render target spotting dot size forced to size 1 if dots are on
  • Sound. New mortar and cannon sounds and shells sonic boom sound added 
  • AI Aircraft.  if an AI AV-8B is set to takeoff from ground or takes off from a FARP, they will vertically climb to ~1000ft and then stop, immediately nose over, and crash - fixed
  • AI Aircraft. AI incorrect half loop maneuver calculation for the attack ending in ground collision - fixed
  • AI Aircraft. MQ-1A/RQ-1A Predator. Corrupt damage model - fixed
  • AI Aircraft. Aircraft AI can spot ground and air units through dense fog - fixed
  • AI Aircraft. Adjusted KC135 to maintain 25 degrees angle of bank for every turn
  • AI Aircraft. Helicopter AI calculate evasive maneuvers above water using sea floor and not water level altitude which ends up in crashes into water sometime - fixed 
  • AI Aircraft. When AI helicopter has "Ground Escort" task set, it stops using flares for IR missile defense - fixed
  • AI Aircraft. Caucasus. Adler airfield. The AI wingman stands in line behind the parked lead aircraft and stops - fixed
  • AI Aircraft. AI pilots look left when taking off from Supercarrier - fixed.
  • AI Ships. Submarine water trail visible when submerged - fixed.
  • AI Ground. Sounds from some vehicles fade over time - fixed
  • Weapons. SA-2. V-750 missile. Decreased G-limit from 17 to 6.
  • Weapons. SA-3, 5V27 missile. Decreased G-limit from 16 to 6. Decreased counter-countermeasures level. Change liquid motor smoke tail to solid fuel. Decreased size of motor smoke plume.
  • Weapons. SA-5, 5V28 missile. Slightly decreased G-limit from 12 to 10. Slightly decreased counter-countermeasures level. Decreased second stage smoke transparency.
  • Weapons. Kh-25 and Kh-29 missile family. Total autopilot and seeker upgrade.
  • Weapons. AGM-88. Adjusted motor smoke. Added param of transparency of motor smoke depends on temperature (altitude).
  • Weapons. AIM-9 family. Smoke transparency tuning.
  • Weapons. Sea Dart SAM.  Fuze parameters adjusted.
  • Weapons. AIs interceptors will be able to intercept cruise missiles.
  • Weapons. SM SAM. First SM missile goes to zenit without guidance to target - fixed.
  • Weapons. Improved BLG-66 Belouga bomblets release sequence
  • Weapons. Added new loadout definitions for AUF2 double point pylons with different bombs (Mirage F1 usage)
  • Weapons. Now Air-to-Air IR missiles take into account the transparency and density of fog when calculating the visibility range of a target.
  • Weapons. AIM-120. Changed coefficient of guidance system to increase agility to counter of the high-G roll maneuver.
  • Graphics. IR marker beam visible in daytime TV display - fixed.
  • ME. Added trigger "Smoke Marker Stop" and "Smoke Marker on Unit Stop” for the coloured target marking smoke.
  • ME. Added trigger functionality to allow individual drawings to be shown or hidden
  • ME. Improved advanced waypoint action for unload more than one cargo ability
  • ME. Cargo without the flag OBJECT CANNOT BE CARGO is still in the ALL CARGO radio menu - Fixed<.
  • ME. Multi-select tool. impossible to rotate any units when loading into a mission with units already placed, or loading in templates - fixed 
  • Scripting API. Experimental fix for server crash after world.removeJunk being used (hosters please test, we are looking for feedback)

DCS: F-16C Viper by Eagle Dynamics

  • Improved HUD Limited Refresh Rate (made airspeed, altitude and acceleration update rates fixed at a set refresh rate. As such, faster rates of change will result in skipped values. The acceleration updates are slightly faster than velocity and acceleration).
  • Improvement - Specific excess power. Based on user feedback, the difference in energy loss in the FM and E-M diagrams of instantaneous turn rates was noted. On the left edge (high angles of attack AoA >15 and low speeds below M<0.7), excessive energy loss (airspeed loss) was confirmed. On the right edge of the E-M diagram (M>0.7 and angles of attack AoA<15), there was noticeably insufficient energy loss. The left edge has been corrected, and energy loss has been reduced (closer to the reference points). Work on the right edge continues and will be resolved in a later update.
  • Fixed: Impossible to enter a deep stall.
  • Fixed: Excessive YAW With Roll Inputs in Landing Config.
  • Fixed: FCR entering STT deletes all trackfiles.
  • Fixed: RWS STT returns to search after TMS aft instead of SAM.
  • Fixed: ACM Bore does not lock targets beyond 10nm even with longer range selected.
  • Fixed: FCR TWS target altitude differently rounded between bugged and system targets.
  • Fixed: FCR trackfile information (aspect/speed/etc) are shown as all zeroes when first designating a track file.
  • Fixed: FCR Has a chance to drop track completely when commanding STT on TWS Bugged target.
  • Fixed: Aiming marks recalculate position way too fast. Results in CCIP mark flicker.
  • Fixed: External fuel transfer when AIR SOURCE in RAM.
  • Fixed: A-G Radar image goes sideways when the scanning zone limit is reached.
  • Fixed: AGM-65 VIS next maverick after firing no longer space stabilized/slaved to SPI.
  • Fixed: When radar antenna comes to maximum angle of deflection ground surface render starts its movement within MFD screen.
  • Fixed: FCR does not remember submode after emergency jettison or master mode change
  • Revised/Updated F-16C Early Access Guide
    • New Navigation chapter
    • New Tactical Employment chapter
    • Revised Radio Communications chapter
    • Revised Datalink chapter (work-in-progess)
    • Revised Appendix A - Added more checklists, added checklist index, and added hyperlinks on all checklist pages to return back to main index.
    • Other updates/revisions:
      • Hands-On Controls functions/commands
      • DED pages
      • Autopilot
      • RWR and CMDS Modes

DCS: F/A-18C by Eagle Dynamics

  • Fixed crash on weapons avionics.
  • Added Gray Scale on MAP Ground Radar.
  • Fixed: Texture FPU_8A_VMFA251 not found.
  • Fixed: When user creates waypoint names in the editor blank waypoint will use another waypoints name.
  • Fixed: Hot start aircraft sets INS to NAV instead of IFA.

DCS: AH-64D by Eagle Dynamics

Improvement of the flight model and SCAS.

  • Improvement. The characteristic of the increase in the thrust of the main rotor has been refined in the speed range of 0-10 m/s (the helicopter's behavior at the moment of nose tilt to accelerate and when hovering after deceleration will become more realistic).
  • Improvement. There was overly sensitive yaw control.
    • The sensitivity of the control in the heading channel has been significantly reduced. Now the increase in angular velocity with a 1-inch pedal movement has been reduced by about 25%, which is beneficial for improving the comfort of control.
  • Improvement. There was overly sensitive pitch control.
    • The main rotor rotation characteristics in roll and pitch have been adjusted, which has slightly reduced the control sensitivity in the roll and pitch channels.
  • The VRS (vortex-ring state) phenomenon of the Main rotor. 
    • Additional game notification about the VRS phenomenon. The player has been given the option to turn on sound and visual notifications about the onset of the phenomenon and its progress. Enabling/disabling is carried out in the SPECIAL tab in the module settings.
    • The conditions for the occurrence of the VRS phenomenon on the Main rotor have been reworked. Now the Main rotor "entry" into the VRS phenomenon takes a little longer than before. In addition, the critical vertical descent speed that leads to the appearance of VRS is no longer a "strict" value, which increases the realism of “entering” in VRS mode.
    • During an autorotation landing with the engines running, the helicopter could previously have been in the VRS phenomenon. Fixed
  • Animation of the Main rotor cone tilt disappeared.
    • There was no reaction of the rotor cone to the deflection of the helicopter cyclic stick - Fixed
  • Helicopter SCAS.
    • When hovering with Position Hold enabled, a slight drift would sometimes occur - Fixed
    • Independent deactivation of roll and pitch channel in ATT-hold mode. For ATT-Hold mode, separate disabling has been added in the roll and pitch channels if the disabling conditions have occurred only in one of the channels (previously, both channels were disabled if the disabling conditions occurred only for roll, for example). Displayed on the controls  indicator.
    • The efficiency of the SCAS response has been increased when controlling the pilot and in the ATT-Hold (Position, Velocity, Attitude) mode family:
      • When controlling the pilot
      • the SCAS "blurs" the increase in angular velocity from the cyclic stick and pedals, thereby giving the pilot a little more time for piloting accuracy, which increases piloting comfort;
      • In the ATT-Hold mode family the SCAS reacts more sensitively to changes, trying to compensate for the deviation from the specified mode/parameter in the "bud".
  • Helicopter SCAS - known issues
  • When turning ON or OFF the Position-Hold  mode, several damped oscillations in roll and/or pitch may occur
  • Added AI George interface enhancements for color-blind players. May be selected in the SPECIAL tab in the module settings.
  • Modify the George-as-CPG interface.
  • Fixed: Graphic glitch with cockpit displays when George finds targets during new Area search.
  • Fixed: Enroute "Distance to Point" value calculated very wrong.
  • Fixed: FIRE MSLS and LASE # TRGT message errors.
  • Fixed: TADS camera clips through model.
  • Fixed; George AI sees the target through the fog.

DCS: Mi-24P Hind by Eagle Dynamics

DCS: UH-1H Huey by Eagle Dynamics

  • Created and implemented distant engine and main and tail rotors sounds. Adjusted sound radius.

DCS: Mi-8MTV2 Magnificent Eight by Eagle Dynamics

  • Added information about radio channels and frequencies to the kneeboard

DCS: CH-47F by Eagle Dynamics

  • Added. Trimmer options
  • Added. Trimming with HAT on stick
  • Added. Windshield wipers
  • Fixed. Wipers knob park position isn’t spring loaded
  • Fixed. Cyclic position for air start
  • Fixed. LCT indicator scale
  • Fixed. Ground crew fail to repair engines
  • Fixed. LCT schedule corrected
  • Fixed. IR strobe pattern for MP
  • Fixed. Ramp visualisation
  • Improved. DASH tweaks
  • Improved. Crew animation become faster when switching seats
  • Improved. Further work on CDU pages

DCS: P-47D Thunderbolt by Eagle Dynamics

  • Fixed. Engine degraded with WEP usage

DCS: FW-190A-8 by Eagle Dynamics

  • Fixed. Cockpit glass

DCS: Supercarrier by Eagle Dynamics

  • Fixed:  Dynamic Spawn - Spawn on other players.
  • Fixed: Animation sticking after client exits.
  • Fixed: "Waiting for ATC Status" Message displayed in campaigns.
  • Fixed: IFLOS Lights showing backwards.
  • Fixed: Client doesn't get taxiing permission ("Awaiting requested crew member").
  • Fixed: No directors - Cat crew only launch 1st aircraft.
  • Fixed: AI carrier taxiing decreased dt, smooth break and pilot view correction.
  • Fixed: Taxi crew stuck in multiplayer with Awaiting crew 1 idle message.
  • Fixed: Wheel chock wont be placed when teleport to hangar (F/A-18C, F-14A/B).
  • Fixed: Velocity limit option works if turned OFF.
  • Fixed: Deck Crew Problems AI F-14s.
  • Fixed: AI on sixpack can't taxi.
  • Fixed: Yellow shirt director repeats 'stop' gesture.
  • Fixed: The director teleports after assigning a player to the next one, apparently teleporting to his initial point.
  • Fixed: Frequent change of commands by the director (Stop - Come forward) when taxi on the deck.

Known issues: Forced option 'disable deck crew' don't work -  in order to create a mission with the deck crew disabled, you need to disable it in the general options.

DCS: F-5E3 Remastered

  • Added animation of shaking elements in the cockpit.
  • Added wingtip shake at high AOA.
  • Added LERX vapor trails.
  • Fixed: RWR Button Dimmer doesn't work as expected.
  • Fixed: Cannot open and close the service hatch panels.
  • Fixed: Incorrect theme loading picture if another theme is applied.
  • Fixed: Static aircraft parking lot.

DCS: OH-58D Kiowa Warrior by Polychop Simulations

  • Fixed CTD when using VOIP PTT
  • Fixed: Inputs for:
    • Joystick inputs for Autostart / Autoshutdown
    • Radio hats and animations
    • Floodlight, position lights and blower switches
    • WPN/ASE, LMC, ACK/REC switches
  • Fixed: Multicrew flares
  • Fixed: Multicrew target points

DCS: SA-342 Gazelle by Polychop Simulations

  • Fixed: Minigun axis limits
  • Fixed: Duplicate HOT and Mistral missile definitions removed

DCS: MB-339A/PAN by IndiaFoxtEcho Visual Simulations

  • Missing missing update of the previous DCS patch:
    • Fixed: Stand-by ADI not caged when mission starts cold & dark
    • Fixed: hundreds rotary of GunSight mills needs 9 clicks to go from 0 to 1
    • Improved: Flight Director bars visibility

DCS: JF-17 by Deka Ironwork Simulations

  • Fixed: some tiny bugs of radar/datalink contact fusion

DCS Mirage F1 by Aerges

Systems:

  • Automatic firing of radar guided missiles is fixed.
  • Fixed 'Nose wheel steering high sensitivity button' not popping out after nose wheel gear lift off, when autostart was performed before.
  • Changed F1CE/BE IDN logic in TE mode - the wide needle will stay at the last valid position instead of going to 0, when a TACAN station is not received.
  • Corrected bug in which, with additional vector selected and no TACAN signal, the wide needle always pointed to the West.

Radio:

  • Fixed an issue with radios that were not tuning to Easy Comms frequency, if attempted to do this while being in AR (OFF) mode (but with electric bus power being available).
  • A radio will not be attempted to be autotuned in Easy Comms if it is not currently provided with electric bus power.
  • F1BE: Only TRAP-136 can be used now for Easy Comms frequency autotune from the rear seat.
  • F1BE: With Easy Comms option enabled, TRAP-136 priority is automatically switched to the seat from which the radio dialog was activated.
  • F1BE: Now the other seat radio panel is not affected by Easy Comms autotune. I.e., when TRAP-136 communication is activated from the rear seat, the forward seat panel frequency/mode is not changed, and vice versa.

General:

  • Added several Single and Quick Start Afghanistan map missions (Mirage F1 CE, EE and BE).
  • Added Iraq Quick Start and Single missions.
  • Fixed texture of Mirage F1EE weapons panel integral light.
  • Fixed the issue with several weapons appearing rotated 90º on their pylons.

DCS: C-101 Aviojet by AvioDev

  • A radio will not be attempted to be autotuned in Easy Comms if it is not currently provided with electric power.
  • Now, in Easy Comms, always a radio of the current seat is used for frequency autotune. Accordingly, the radio priority is automatically switched to that seat.
  • Custom (defined in the module) Belouga BLG66 bombs were replaced by DCS standard ones.
  • Improved textures of CBL200, as well as of AN-M3 and DEFA-553 gun pods.
  • Fixed the issue with several weapons appearing rotated 90º on their pylons.

DCS: South Atlantic by RAZBAM Simulations

New:

  • Introduction of Winter Textures with emphasis on providing Ultra-High detail around the Falklands Island
  • High-detail custom normal maps for the entire Falkland Islands
  • New Normal maps across Argentina / Chile

Improved:

  • Further enhancements to ground vegetation, delivering a more realistic look and feel across the entire map

NOTE: June is the summer hemispheres winter and as the default date for the South Atlantic map is June the default will be winter

DCS: Kola map by Orbx

New:

  • Added Bardufoss Airfield
  • Added Kattila Airfield

Improved:

  • Added TACAN at Andoya airfield
  • Added towns next to new airfields
  • Enhancement to the terrain visual quality from lowish level
  • First pass optimization for some blocks

Campaigns

DCS: F/A-18C Rise of the Persian Lion Campaign by Badger 633

  • Missions 10 all variants: Dodge not carrying out SEAD, fixed.
  • Missions 8 and 13 all variants: Targets not visible new dust, fixed.

DCS: F/A-18C Inherent Resolve Campaign by Looking Glass

  • Changes: Removed ‘hot start’ versions. Unfortunately created too much work to support/test. This will mean campaign is restarted, however mission are skippable. Over 100 improvements made to two missions below. Rebuilt missions to override bugs in previous DCS updates. Updated skins for F-16 and bort numbers. 
  • Mission 7 - Oil Business Part 1. Wingman would not taxi due to changes on Syria map, causing mission to be unplayable - fixed. Added IMMORTAL MODE for training purposes. Moved SAMs. Moved tankers closer and fixed error. Improved mission ending and flypast flow better.
  • Mission 8 - The Oil Business - Part 2. Fixed bug from ED forums - no mission progression after destroying S-60 artillery sites. Fixed bug as map changed, ground vehicles now route correctly. Dozens of mission tweaks to improve gameplay. Improved attack options for bunker strike, player options, wingman push, audio. Improved ambush location and timings, player options, wingman push, audio. Overall flow of mission after destroying targets. Various cosmetic and naming changes. Strike package now hit more oil derricks. Added smoke effects. Added more infantry and ground units to target area. Saddle fixed. Updated Kneeboard and Mission BRIEF docs.
  • Mission 9 - The Oil Business - Part 3 (Oil Convoys). Fixed bug - no mission progression after arrival raqqa. Over 47 tweaks to improve gameplay implemented/tested. Added Hard Mode with Red Air. Tweaked convoy sizes/lethality. Tweaked timings. Adjusted and added new AAA fire for FX. Tested Air support and improved for F-15E, F-16C escorts. Improved Tanker locations. Updated Kneeboard and Mission BRIEF docs.

DCS: A-10C Operation Agile Spear Campaign by Combat King Simulations

  • Missions 2 & 3: Player reports not able to "see" other aircraft in the flight via datalink. Confirmed. 
  • All missions reviewed and all Link16 settings updated.
  • All missions verified and updated Advanced Waypoint Actions.

DCS: P-47D Wolfpack Campaign by Reflected Simulations

  • More accurate formations
  • Larger scale takeoff sequences
  • Miller's Mayhem 2 has a Mk.8 gunsight now for historical accuracy
  • Skin update - kill markings added, correct bort number font
  • Consistent parking spots per squadron
  • Doc updates

DCS: P-51D Debden Eagles Campaign by Reflected Simulations

  • Bonus mission fixes
  • More accurate formations

DCS: F-16C Arctic Thunder Campaign by Reflected Simulations

  • Typo fixes
  • Finnair skin not showing fixed
  • Mission 1 - ICP buttons remain stuck after auto setup fixed
  • Unlimited fuel option accidentally disabled - fixed
  • Mission 3 - first strikers deactivated just in case the player doesn't pay attention to the AWACS

F-5E Aggressors Basic Fighter Maneuvers Campaign by Maple Flag Missions

  • Updated F-5E skins to new Aggressor skins.

F-5E Aggressors Air Combat Maneuver Campaign by Maple Flag Missions

  • Updated F-5E skins to new Aggressor skins.

DCS: F/A-18C Flaming Sunrise Campaign by Sandman Simulations

  • Mission 2 – Tutorial fixed for the taxi director update

DCS: F/A-18C Operation Mountain Breeze Campaign by Sandman Simulations

  • M14 – GBU laser code fixed

DCS: F-14B Operation Sandworm Campaign by Sandman Simulations

  • M5 & 7 – Deck rearrangements to enable the taxi director to work correctly

DCS: P-51D: The Blue Nosed Bastards of Bodney Campaign by Reflected Simulations

  • More accurate formations

DCS: F/A-18C: Serpent’s Head 2 by Badger633

  • Missions 8 Super: Carrier variants: Tacan fixed

DCS: F-16C First In Weasels Over Syria Campaign

  • All missions - Fixed static object locations following updates to H4 airbase.
  • Mission 10 - Added failsafes to prevent AI mid air collision triggering a mission fail.

DCS: F/A-18C Operation Cerberus North by Ground Pounder Sims

  • All missions - Minor adjustment to campaign ATC
  • Mission 1 - Revisited mission for various minor updates and fixes.

DCS: A-10CII Iron Flag Campaign by Baltic Dragon

  • All missions: Added new DATALINK capabilities (there are some small issues in some missions that will be polished). Improved quality of communications on FM radio.
  • M01: Updated subtitles for Nellis Departure. Added invulnerability for player and IP during takeoff in case the latter decides to ram into player while holding short of the active. Fixed missing comms with taxi instructions after landing.
  • M02: Updated document with frequencies. Fixed issue with missing approach comms.
  • M03: Fixed missing check-in on mission start. Updated kneeboard with correct frequencies.
  • M04: Fixed missing radio check on mission start.
  • M06: Fixed problems with contacting tanker during AAR part. Updated short versions of the mission.
  • M07: Added TGP for player's flight. Swapped Buzzard flight with newer model of F-16s. Removed stock AI comms blocking VOs
  • M09: Fixed wrong radio presets. Fixed comms with VANDAL flight.
  • M10: Fixed wrong frequency for Darkstar.

DCS: F/A-18C Raven One Campaign by Baltic Dragon

  • M03: updated dust / visibility settings; fixed overlapping comms during the attack; player is now invulnerable during IGLA attack.

DCS: F/A-18C Raven One Dominant Fury Campaign by Baltic Dragon

  • M10: fixed problems with Tomcats blocking the launch

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