Changelog

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Stable changelog
DCS 2.5.6.59625.1 - 04.01.2021
DCS 2.5.6.59625 - 25.12.2020
DCS 2.5.6.55960 - 09.10.2020
DCS 2.5.6.52437 - 24.07.2020
DCS 2.5.6.49798 - 28.05.2020
DCS 2.5.5.41371.1 - 12.04.2020
DCS 2.5.5.41371 - 23.12.2019
DCS 2.5.5.39384 - 15.11.2019
DCS 2.5.5.35461 - 10.09.2019
DCS 2.5.5.34864 - 26.08.2019
DCS 2.5.5.33184 - 10.07.2019
DCS 2.5.5.32533 - 26.06.2019
DCS 2.5.4.30386 - 15.05.2019
DCS 2.5.4.29167 - 03.04.2019
DCS 2.5.4.27430 - 20.02.2019
DCS 2.5.4.26825 - 06.02.2019
DCS 2.5.4.26552 - 25.01.2019
DCS 2.5.3.24984 - 12.12.2018
DCS 2.5.3.23225 - 31.10.2018
DCS 2.5.3.22877 - 17.10.2018
DCS 2.5.3.22176 - 29.09.2018
DCS 2.5.3.21708 - 19.09.2018
DCS 2.5.2.20785 - 07.09.2018
13 févr.
2020

DCS World

  • China Asset Pack: added the 09III SSN AI submarine
  • ME: Focused and unfocused checkboxes will no longer look so similar
  • ME: TAB switch order on the weather panel has been corrected
  • ME. Text in the condition field on the group panel will not be memorized for the next mission
  • Static ships will now spawn at sea level
  • ME. Eliminated the same static names of units in the template
  • User with AI wingman on runway start Aborts take off - AI takes off and keeps going - fixed
  • Maps surface optimizations
  • Maps traffic optimizations
  • Increased night visibility distance of urban area lights
  • MP: Client and dedicated server instances now use common nicknames.lua file
  • Input. Joystick adjustment panel. Added possibility to type necessary digital values into user curve fields
  • MP: Static objects no longer spawn differently for server and clients
  • Input panel: Added new foldable view of the input list. This can be turned on and off via a special checkbox
  • Input panel. Help window added, new feature added (right mouse click to open pop-up menu), Categories menu added to device column header
  • AGM-154A-B: Corrected Radar Cross Section (RCS) value
  • A-10C, FC3 and BS2 modules migrated to ED DRM protection
  • Caucasus. Hovering cranes fixed
  • Missile exhaust fluctuations eliminated
  • MP. Speedboats spawned via scripting are invisible to clients - fixed

DCS AV-8B by RAZBAM

  • CAS page update, you can now edit and delete records
  • Fixed cockpit texture text issue
  • Fixed bomb release order
  • Fixed CTD after alignment when selecting DATA page
  • Fixed Flashing letters in HUD
  • Fixed TACAN offset symbol position in the MPCD
  • Fixed VVM HUD position will now remain on the same horizontal plane with the GVM
  • Changed the gun pod ammo to PGU-32/U SAPHEI-T 25 mm rounds

DCS Mirage 2000c by RAZBAM

  • Added High Res cockpit pilot body with animations
  • Added Pilot patches with different uniform colors
  • Updated training mission 1 for Caucasus and NTTR to reflect changes in the module
  • Fixed bugs in Coup d'Etat mission 2 and 3 by Baltic Dragon
  • Added multiplayer version of the Coup d'Etat campaign (to be found under single missions)
  • Updated manual (version 1.1.0)
  • Fixed auto-start not continuing past FBW test due to cover condition not being open for switch to activate
  • Adjustment seat - Corrected travel to align with actual seat and body movement, Corrected seat/body animation calculation so it goes full extent

DCS JF-17 by Deka Ironwork

  • Fixed RWR new emitter warning sound (only play once when a new emitter appears)
  • Fixed SMS program change
  • Fixed MFCD page not saving in NAV master mode
  • Fixed weapon rdy state mismatch between HUD/MFCD SMS
  • Fixed gun will be unarmed when the master arm is turned off
  • Fixed gun cannot be armed when the master arm is off
  • Fixed gun jam and gun feed count after rearm/repair
  • Fixed AAP: WMMC2 provides nav computer power, TRAIN includes NAV
  • Fixed AAP OFF: need to push and hold for 2.0 seconds to turn off all systems
  • Fixed WMD7/SPJ power supply
  • Fixed HUD power supply
  • Fixed Master Caution Reset btn logic
  • Fixed GBU for JTAC and WMD7 LSS
  • Fixed WMD7 control. Once changing from CCIP to CCRP, WMD7 camera can be controlled again
  • Fixed campaign bugs
  • Modified. Weapons will be directly armed and aligned, if aircraft starts on runway or in air
  • Modified. SPJ pod will be directly ready (STBY mode), if mounted and aircraft starts on the runway or in the air
  • Modified. WMD7 will be directly ready (skip BIT but still needs OFF->ON then uncage in POD page), if mounted and aircraft starts on the runway runway or in the air
  • Modified. DTC will be installed and loaded if the aircraft starts from the runway
  • You can now place/remove chocks when the engine is idle
  • Adjusted the VR init position (change x to 0, eye points are moved backward)
  • Add keybinding for OESP program switch (next/prev)

DCS: C-101 by AvioDev

  • Several engine sound updates (Still WIP)
  • Modified binaries structure
  • Upgraded external and cockpit textures using PBR (Still WIP)
  • Fixed "floating" harness in rear cockpit of external model when flying solo
  • Engine correctly shuts down now after 20 sec timeout if startup was attempted with fuel valve switch in the OFF position
  • Fixed flowmeter indication when CB's are pulled, both EB and CC: No fuel flow, fuel used counting or FF indication when pressing test, if corresponding CB is pulled

DCS: AJS-37 by Heatblur Simulations

  • NEW!:Added Red Flag 16-2 Nevada Campaign free for all Viggen owners!
  • Fix to CTD related to firing last sidewinder
  • Fix to CTD when mission plan has more than 11 waypoints
  • Fix to Ignition Coil and RADAR/EL Maintenance test CTDs
  • Fixes to Wrath Of Thunder Campaign, including fixed AI wingman take-off on first five missions
  • Restart button (Återstart) fixed
  • Fixed the RWR / Master volume knob repeating, tweaked gain on rotation
  • Update Rb75 series FM to AFM
  • Fixed so Rb15 search modes SKORT and STRAK prioritize targets closest to middle of search cone instead of closest to missile
  • Added new shadow-blocking geometry to avoid light shining through cockpit tub
  • Fixed sound loop errors in cockpit engine sounds

DCS: F-14B by Heatblur Simulations

  • Added Cage the Bear campaign COOP version, thank you Kaba!
  • Fixed Bone Strike mission for SP and COOP
  • Updated most SP missions to have mission goals enabled
  • Fix for datalink showing missiles
  • Fixed various initialization issues
  • Fix to nozzle logic during engine starts and shutdowns
  • Tweaked damage resistance for engines and wing tanks - direct missile hits will cause more damage
  • Aerodynamic damage improvements - direct missile hits will cause more damage
  • Fix for doubling of trim rate when using a FFB stick (also ignore vJoy as a FFB device)
  • Significantly improved drawcall efficiency of VDI and HUD - may boost FPS on drawcall/CPU constrained systems
  • Added default pilot bindings for the new VKB F-14 stick
  • Reduced audible range of exterior sounds
  • Added new compressor stall sounds
  • Fixed sound files paths for RWR, KY-28 and Walkman (2.5.6 compatibility)
  • Added lubber line to Whiskey Compass
  • Fixed gaps in weapons selector on pilot’s stick
  • Added RIO white floodlights
  • Added CAP category knob CW/CCW keybindings
  • Multiple low speed and ground effect handling qualities improvements in pitch axis
  • Slightly Increased Stab Power (also in ground effect)
  • Additional MIL and AB thrust tweaks for performance following stores drag improvements
  • Tweaked drag while maneuvering above mach 1.2
  • Reduced landing gear pitch moment
  • Removed glass from collision model
  • Fixed custom cockpit livery not registering (Thanks uboats!)

DCS F-16C Viper by ED

  • Added EEGS Level 5 gunsight and improved EEGS Level 2 - WIP (Dogfight HUD will come a bit later)
  • Semi Transparent screens in “HUD only” LAlt+F1 view will no lower cause issues for image
  • Removed OFF label from the TACAN knob
  • Input for DL switch and MAP switch
  • New open canopy sound
  • Corrected CTD when moving throttle from off to idle in Cold and Dark instant action
  • Corrected the HUD altitude not being affected by pressure adjustments
  • Added improved afterburner effect
  • Adjusted engine fuel flow (WIP)
  • Adjusted turn rate performance for CAT I (WIP)
  • Corrected AIM-9 cage command
  • Corrected ejection after use of safety lever engaged
  • Added AIM-9 SLAVE and BORE SMS selection from the Cursor Switch depress function
  • Voice messages now cease when the MAL & IND LTS button is released
  • Added weapon release delay for the AIM-120
  • Centered AIM-120 symbol within the TD box on the HUD
  • Added ILS declutter option by pressing the Cage/Uncage HOG button
  • Added INS velocity error due to incorrect initial coordinates
  • If an In Flight Alignment (IFA) is enabled with a non-aligned INS, an incorrect heading on the HUD will now result
  • The HUD FPM will now be removed if there is incorrect INS data alignment
  • IFA time has increased
  • Corrected the ALOW error
  • Tuned the ILS command steering being too sensitive and providing steering too late
  • Corrected the LINK 16 STN page
  • Corrected the LINK 16 TIMING
  • Fixed CNI COM 1 data entry
  • Fixed the A-A Tacan getting a frozen range when another client cycles their channel number
  • Corrected SAI caging
  • The TACAN volume knob now correctly controls TACAN power
  • Corrected keyboard commands for the Fuel Quantity Knob
  • Adjusted AIM-9 seeker reticle position on the HUD
  • Adjusted rotation on several cockpit control elements.

DCS F-18C Hornet by ED

  • Improved accuracy of gun funnel
  • Improved stabilization of radar-directed gun sight and gun accuracy
  • TGP added to the 4th station
  • CCIP bombing in AUTO mode always using high-drag configuration is fixed
  • Corrected instances of only one bomb from a dual rack being released
  • HUD and attack radar page Rmax values now match
  • Corrected JDAM and JSOW menu freezes
  • Pre-Planned mode skipping elevation has been fixed
  • Fixed AGM-65F count down after rearm if walleye is used with an air start
  • Fixed AGM-65F seeker continuing to slew after uncage
  • Fixed SAI caging and OFF flag
  • Fixed SAI cage knob clickability
  • Note: New Targeting pod pointing modes are in work, but were not ready for this update

DCS Spitfire IX by ED

  • Corrected rudder keyboard commands

DCS Mi-8MTV2 by ED

DCS UH-1H Huey by ED

DCS Fw 190 A-8 by ED

  • Added priming to the autostart sequence

DCS Fw 190 D-9 by ED

  • Added priming to the autostart sequence

DCS A-10C Warthog by ED

  • Incorrect binding of left throttle button (see pos. 6, fig. 70, Flight manual English) if user connects TM Hotas Warthog Throttle - fixed

DCS F-5E Tiger II by ED

  • Added German Voice-Overs to training missions

DCS Persian Gulf Map by ED

  • New light sources with increased visibility range
  • Higher accuracy and resolution of seabed to meet new water requirements
  • Improved sea shoreline
  • More accurate trees lod transition
  • Fixed PAPI lights on airfields

DCS: Normandy 1944

  • Spring and Fall textures are updated
  • Spring and Fall trees are also updated
  • Coastal line artifacts are removed
  • Landscape artifacts are removed
  • Multiple airfield parkings and taxiways fixes
  • Airfields are refined with new scenery
  • Fortification scenery improved
  • Unique buildings and structures improved
  • Pegasus Bridge and Chateau de Falez were added

Campaigns

UH-1H Worlds Apart - Spring 2025 Campaign by Low-Level-Heaven Mission Development.

  • Added DE documentation
  • Mission 1: F10 Map Marker added. Score system changed.Skip Mission function available at the second task (final score 55)
  • Mission 2: F10 Map Marker added. Score system changed. Al landing points slightly changed. Tasks 1 to 3 – When cargo is destroyed, these facts and options are displayed. Task 2 - Information about the time limit added. Many knew voice-overs during cargo transport added. WOLF 1 no longer slides into the water. The mission will continue in time. Skip Mission function available before the third task (final score 55). Cargo changed – Container doesn’t flip over and gets destroyed that easy anymore
  • Mission 3: F10 Map Marker added. Score system changed. Many Voice-Overs improved. More immersion - Mi-8 at Tango bravo now on the radio talking and announcing their current position (voice-overs added). Task two / recapture the outpost, adopted. Skip Mission function available before the second task (final score 55)

P-51D: The Blue Nosed Bastards of Bodney Campaign by Reflected Simulations. Campaign updated for the new Normandy map. Wake turbulence off enforced. Player's flight engages the primary target.

Spitfire IX The Big Show Campaign by Reflected Simulations. Campaign updated for the new Normandy map. Wake turbulence off enforced. Player's flight engages the primary target.

Bf 109 K-4 Jagdflieger Campaign by Reflected Simulations. Campaign updated for the new Normandy map. Wake turbulence off enforced. Player's flight engages the primary target.

F-86F Hunters over the Yalu Campaign by Reflected Simulations. Wake turbulence off enforced. Player's flight engages the primary target. Updated F-86F custom skins.

M-2000C Red Flag Campaign by Baltic Dragon.

  • Mission 7: small tweaks to F-15E behaviour
  • Mission 15: fixed missing "fox 1 and 2" calls from flight members, fixed an issue where Max would not fight with the Gazelles

The Enemy Within 3.0 Campaign by Baltic Dragon.

  • Mission 5: fixed rare issue where damaged Mi-8 (first target) would take off thus breaking the mission

A-10C Advanced Aircraft Training Qualification Campaign by Maple Flag Missions.

  • AFT05 missions: Corrected altitude triggers for flare drop

Known issues

  • Bf-109: engine start doesn't work
  • L-39: engine start causes crash
  • Ground units can cause crash at the path search
  • Spitfire MkIX The Big Show campaign (5th mission): aircraft spawn place misplaced, aircraft explodes
  • Blue shadow from the smoke of the cluster bomb
14 janv.
2020

DCS World

Added AI short-range missile Scud-B launcher into ground units of some countries (Iran, Iraq and others). It can drive, but missile is not yet functioning and does not launch. WIP

Western RWR: 

  • LHA-1 Tarawa index '40', – same AN/SPS-40 as on Spruance.

  • KJ-2000 index 50.

  • JF-17 index JF.

  • HQ-7 LN SP index 7.

  • HQ-7 STR SP index HQ.

Fixed M249 AI Infantry poor response to enemy contact.

Fixed name liveries for DEN Leo2A5.

Fixed flight.dll crash on user track.

Fixed mistake in text pop-up in the Russian version of lesson 1 (flaps rising) for Su-25T tutorial.


DCS F-16C by ED

Cockpit. MFD. Fixed wrong AG weapons number. Tuned lighting of navigation gauges and SAI.

Gap near canopy with head shift and mouse look - Fixed

LERX vortex effect corrected.

INS no longer tracks current coordinates in ATT mode.

No longer ALIGN indication in NARF.

Hydraulic flow corrected for JFS start procedure.

INS alignment resets when knob placed to NORM from STOR HDG.

INS coordinates should be confirmed by pilot on DED with enter.

INS coordinates fields on DED no longer limited to 5 or 6 digits.

INS coordinates confirm procedure added to autostart macro.

INS alignment now degraded in BATH mode.

AG TLL Line Points fixed.

Restored missing INS altitude correction from CADC data.

SAI pitch trim index animation corrected.

Fixed DED sub-pages switching.

Fixed AIM-120 reticle position on target


DCS: A-10C by ED

Custom cockpit options updated to correspond with the new model name.

Added strip on windshield glass by outer edges.

Canopy still present in F1 view after jettison - fixed.

Glued strip antenna added to the top of canopy.

BRT DIM Switch has no effect - fixed.

New cockpit caution panel APU GEN not illuminated - fixed.

ADI pointer not illuminated - fixed.

Emergency Chute Safety pin Should be removed for flight


DCS JF-17 by Deka Ironwork Simulations

Fixed RWR issue in MP, RWR signals will be displayed in order of priority, and the total number is limited

Fixed DL receiving E-2/E-3 message in MP

Fixed unguided AG gun/rocket/bomb CCIP not precise because it's based on sea level.

  • Using SPI (except waypoint) height for CCIP calculation

  • self radar alt as backup height source

Fixed rada hpt/spt

Fixed radar TDC wont lock target in real time

Fixed radar antenna will try to follow hpt

Fixed radar AG image glitch (with ED's help)

Fixed CM-802AKG will self destroy if launcher landed

Fixed PL-5EII IR missiles will have no tones if not fully powered, default caged, need HOTAS 'T2_Press' to cage/uncage PL-5EII missiles

Fixed HUD TDC axis control logic error

Fixed WMD7 camera init state error, WMD7 camera wont cage after OSB cage clicked

Fixed WPT/RP/PP load issue in MP

Fixed CMS loading issue

Add smoke generators support for pilon 1/2/4/6/7, default 'T' key assigned to turn on/off smokes.

Limitations to turn on smoke generators:

  • MUST be in NAV master mode

  • Gun MUST be deactivated

  • FCS WOW signal MUST be off

Tweak AA missile TOF/TOA, limited by rocket power system time and life time, not hardcoded

Tweak CM-802AKG narrow FOV axis control speed, more quickly now

Tweak CM-802AKG gain/level control, by OSB buttons or keys sensor up/down/left/right, for game play

Restore kneeboard map


DCS AJS-37 by Heatblur Simulations

Added active stores display activated when in TAKT/Out, just pressed IRRB FRAMSTEGN (unless in IDNR) and when UNSAFED (unless in IDNR).

Fixed minus-sign on CK37 thanks to user outbaxx.

Fixed fading-effect of CK37 panel display.

Improved accuracy of low-drag bombs.

Time-to-waypoint is now zero when landing gears are extended or in landing-mode, before it was just frozen.

Fix to IFF IDENT CTD.

Fixed issues with sidewinder step (IRRB FRAMSTEGN) button.


DCS F/A-18C Hornet by ED

TWS - AUTO scan centering does not center antenna elevation on L&S.

ACM entered from TWS incorrect.

L&S/DT2 trackfiles should appear above the LAR Indicator.

AIM-9 Tone does not come through headphone / helmet - fixed.

AIM 9 Not firing after selective jettison.

Fixed TD BOX Guns inside 3000 occluded.

Ground Targets will appear on SA Page if engaged - Fixed

R/BL Harpoon off axis warning - Fixed


DCS Fw 190 A-8 by ED

Gear indicator lights failing or not working correctly - fixed.

SZKK4 controls (knobs and switches) clickable zone increased.


DCS Fw 190 D-9 by ED

Clickable zone increased for cockpit controls: FuG 16 radio selectors, Landing Gear and Flaps Controls pushbuttons, Rocket control switches, Fuel gauge switch, ReVi altitude selector (rotary I)

ReVi altitude selector rotary II is fixed at "63"


DCS Mi-8MTV2 by ED

Fixed broken view position of door gunner at the second mission run.


DCS UH-1H Huey by ED

Fixed broken view position of door gunner at the second mission run.


DCS Combined Arms by ED

Mouse click will no longer fire weapon when ingame debriefing window is open.

 

DCS Caucasus by ED

Trees restored to original visualization.

Trees removed from roads in some locations.

Mozdok 08 runway broken lights fixed.

Improved a scene on the Gudauta airfield.

Larger aircraft can not use the taxiway. Fixed

Some minor visual improvements.


DCS Campaigns

Enemy Within 3.0 campaign by Baltic Dragon:

  • M07: helipad and insurgent camp is no longer covered by the  trees. 

  • M09: minor changes to AI wingman target reporting. 

  • M13: fixed rare issue when briefing at WP1 wouldn't start.

  • M14: fixed issue with F-16s not engaging bandits. 

  • M16: updated triggers so that chances of saving HVA are higher. Minor fixes to VO timings. 

  • M17: fixed issue with show of force by player having no effect on the CLA troops on the ground.

F-86F Hunters over the Yalu Campaign by Reflected Simulations:

  •  Corrected F-86 livery folder name for displaying of custom liveries.



23 déc.
2019

Added initial release of DCS Voice Chat.
Introduced new high quality A-10C cockpit.
Update for Normandy map (see details below).
Support of F-86F Hunters over the Yalu Campaign by Reflected Simulations.

DCS World

DCS: F/A-18C Hornet by ED

DCS: F-16C Viper by ED

DCS: MiG-21bis by Magnitude 3 LLC

  • Added Phase 1 Radar glass screen cover
  • Added Phase 1 Radar indicator lights
  • Added Phase 1 T-4, T-6, and T-10 indicator lights

DCS: Christen Eagle II by Magnitude 3 LLC

  • Fixed propeller animation at idle

DCS: C-101 by AvioDev

  • Engine won't stall now when using emergency fuel lever with engine computer off
  • Now it's not so easy to get engine stall when moving throttle abruptly is engine computer is off
  • Changed the name of "computer total failure" for "failure of auto and manual modes (back-up mode)"
  • Added specific normal inverter and standby inverter failures, apart from both inverters failure already present
  • Implemented caution lights of normal and standby inverter failure
  • Normal and standby inverters failure logic:
    • After a failure of normal inverter there is an automatic switching to standby inverter, if CB Normal Inverter is IN
    • When there is an inverter failure, the corresponding caution light will illuminate, unless the pilot sets the inverter switch to the position of the working inverter
  • Added several new liveries made by "Etten" for Chile and Spain
  • Added realistic engine sound, though it’s still much WIP yet, especially cockpit sound. Expect further improvements in subsequent updates
  • Fixed the bug that caused total loss of electrical power when both batteries and bus tie were disconnected. Now the secondary bus still works, as it should (and the essential bus if essential transfer is engaged)
  • Fixed several other electrical system issues
  • Updated Caucasus hard mission and added Caucasus extremely hard mission:
    Using anti-ice system will now prevent ice accretion in hard mission, while it will still be a problem in extremely hard mission since it takes place in stormy weather

DCS F-14B by Heatblur simulations

  • NEW: Introducing NAVGRID for the TID
  • Added Jester functionality for Navgrid
  • Added Navgrid section to the manual
  • Make Jester switch to wide FOV on TCS more reliably when target becomes too large, including when TCS is tracking without radar STT
  • Increased IR signature for the F-14
  • Added AIM-7MH (aka AIM-7M H-build) to loadout
  • Further tweaks to Afterburner cone pending new afterburner effects
  • Fixed triggers for "HB Tomcat Iran Flogger Faceoff Coop" mission
  • Fix for IP to TGT settings not synced in multicrew (for CMPTR/IP bombing)
  • TCS: you can now fire phoenix and sparrow missiles on targets that have the radar slaved to TCS; WIP/not yet implemented: lock azimuth to TCS angle for RDR supersearch
  • Removed baking residue from cookies: black helmet knob shadow removed on default liveries
  • Show more accurate radar altimeter reading on carrier deck
  • Allow hooking datalink targets on TID in all radar modes
  • Fix: Allow half-action HCU slewing in TV mode to override slave to STT for TCS direction
  • Fixed floating RIO mirror
  • Fix HUD glow visibility
  • Fix RIO console & instrument light brightness step keybinds
  • Increased brightness of LANTIRN panel lights & text
  • Increased brightness of RIO cockpit buttons/controls
  • Tweaked missile loadout drag values on all stations
  • Fixed double fuel weight assigned to ac on carrier spawn
  • Possible fix to right engine not starting on spawn
  • Improved lead pursuit steering solution for missile launches
  • Fixes to TALD loadout definition for Jester menu naming
  • Fixes to TALD drag influence
  • Fix CTD when trying to enter lat/long for location hook
  • Added JF-17 VID/ recognition callouts for JESTER
  • Added JF-17 to the RWR threat library as '17'
  • Added all variants of Tornado to the RWR threat library as 'TO'
  • Added utility kneeboard charts for radar elevation
  • Added utility kneeboard charts for scan bars
  • Updated both versions of Cage the Bear Campaign. Thank you Kaba!
  • Fixed Jester Navgrid Reference manual entry being stuck after first use
  • Possible fix for idle lockup RPM bug
  • Tweaked damage probabilities for the engine (the engine will take damage more consistently from direct missile hits to the aircraft)
  • Adjusted damage thresholds for aerodynamics/structures (the airframe, structure and flight surfaces will take damage more consistently from direct missile hits to the aircraft)
  • Tuned AB thrust for top speeds after stores drag improvements
  • Further increased full flap drag when deployed above 275 KIAS

DCS AJS-37 by Heatblur Simulations

  • Aircraft now repairable
  • Adjusted acceleration at height. Fixed bug with abrupt deceleration at M1.85/1.72
  • Corrected HUD height information when setting altitude reference via HÖJD switch
  • Fixed sounds and heatblur from engine while the engine is shut off
  • NEW!: Added “Wrath of Thunder” (Caucasus) Campaign - Climb back into the cockpit, directly following the events that happened in "The Mjolnir Response". Help to end the war in Georgia. Enjoy!
  • NEW!: Added Pilot Body in Cockpit + associated keybinds
  • NEW!: Added Ram Air Turbine (RAT) visuals. The RAT will deploy with weight on the front wheel
  • NEW!: Added Radar Night Filter (not clickable yet)
  • Minor tweaks to cockpit graphics
  • Fix to TILS station being on the wrong end of a runway when landing in the opposite direction
  • Fix for afterburner not relighting after high alt flame-out
  • Increased max cockpit FoV
  • Sight ballistics improved for LD-bombs (tossing)
  • Fixed IRRB FRAMSTEGN (Sidewinder missile step)
  • Corrected issue where inputting wrong wind data would increase Bk90 accuracy
  • Removed various assertion-errors, especially associated with low-drag bombing
  • Fixed RAT clipping through intake
  • Fixed missing RAT textures
  • Fixed missing Pilot Oxygen hose
  • Fixed last sidewinder causing CTD

DCS Fw 190 A-8 by ED

  • Eliminated black stripe artefact that was displayed after pilot ejection

DCS Mi-8MTV2 by ED

  • Pilots not die at external view - fixed
  • Good old mission "A Hop from MinVody" (Russian voiceovers) is remade and available from Single Mission menu

DCS Combined Arms by ED

  • Clients unable to assign fire at point tasks via Combined Arms for units dynamically spawned in multiplayer - fixed

DCS P-51D by ED

  • Updated P-51 Mustang Sounds (External, Internal, Distance, Startup/Shutdown)

DCS AV-8B by RAZBAM

  • JDAMs Enabled
  • Fuel Flow modelling improved

UH-1H by ED

DCS Normandy 1944 map

  • Textures massive update for fields, cities and towns, villages, airfields
  • Added four new regions in France that includes:
    • Cana district
    • Quarantine estuary
    • Coasts north of the Utah landing zone
    • The Mont Saint-Michel area
  • Included seven new airfields (The total number of airfields has been increased to 38):
    • Argentan is a single-lane track
    • Barville is a two-lane dirt track
    • Essay is a single-lane grass track
    • Goulet is a single-lane grass track
    • Hauterive is a single-lane grass track
    • Vrigny is a single-lane grass trac
    • Conches is a single-lane concrete track
  • Airfields have a significant increase in detail with many more objects
  • Trees and forests have been updated to use SpeedTree, with 20 unique types of trees
  • More detailed Atlantic Wall:
    • Added costal anti-tank hedgehogs, barbed wire, etc.
    • 8 zones were added that includes artillery batteries
  • New, detailed scenery has been added that includes:
    • Le Mont-Saint-Michel
    • Jumièges Abbey
    • Cathedral of Notre-Dame de Rouen
    • Rouen-Rive-Droite Station
    • More detail was also added objects in the original map
  • The vector data was significantly improved over 20,000 sq kms
  • Additional bug fixes and performance optimizations

Campaigns

M-2000C Red Flag campaign by Baltic Dragon. Changes are to missions 4, 5, 7, 9, 10, 11, 13, 14 and 15:

  • Updated numerous missions to fix possible bug with AI wingmen and other flights not following their lead
  • Updated safeguard for Gazelles in M15 to make sure they are destroyed
  • Updated M04 and removed chatter about lack of NVGs

Spitfire IX The Big Show Campaign by Reflected Simulations:

  • Voice overs updated - Al Deere has a Kiwi accent now
  • Triggered explosions and fire effects added to make bombing raids more dramatic
  • Mission 6 - Typhoon leader returns to base properly
  • Mission 12 - clock position in voice over corrected
  • Mission 10, 12 - added more targets of opportunity

Bf 109 K-4 Jagdflieger Campaign by Reflected Simulations:

  • Some RTB speeds corrected
  • More airfield ambiance objects added
  • Mission 8: D-day landings made more realistic / dramatic
  • Mission 8-9: ROE of enemy planes change based on the player's altitude
  • Mission 10: surprise opponent added
  • Triggered explosions and fire effects added to make bombing raids more dramatic

P-51D: The Blue Nosed Bastards of Bodney Campaign by Reflected Simulations:

  • Triggered explosions and fire effects added to make bombing raids more dramatic
  • Mission 10, 12 - added more targets of opportunity

M-2000C Red Flag Campaign by Baltic Dragon:

  • M06: fixed an issue with other flights in the package (including the wingman) refusing to taxi

Su-27 The Ultimate Argument:

  • Mission 11 - added AWACS
19 déc.
2019

DCS World

  • Corrected flight dynamics of AIM-120 missiles based on our latest CFD research. All changes increased the launch range by about 10-20%.
    AIM-120C got next changes:
    - Significantly reduced subsonic and transonic zero-lift drag.
    - Slightly increased of siupersonic zero-lift drag.
    - Reduced lift-induced drag.
    - Increased lift.
    AIM-120B got next changes:
    - Reduced lift-induced drag.
    - Increased lift.
    Both missiles received an updated calculation of thrust altitude dependency. Because of this, the thrust at altitude has become somewhat less, and the maximum speed is less.
  • AI F-16C. Corrected landing gear compression on the ground.


DCS F-16C Viper by ED

  • 3D cockpit model. Eliminated some gaps and stitches in the forward part of the cockpit.
  • Increased length of afterburner effect, slightly decreased diameter.
  • Corrected afterburner textures. WIP.
  • Flashlight can be used without aircraft battery power.
  • 3D model. Corrected wing flex animation with lights and pylons.
  • Ground refueling fixed when battery is off
  • AIM-9 Uncage Needed for Radar Slave - Fixed
  • Sidewinder Seeker Diamond won't move to target - Fixed
  • When the pylons are set to be removed in the Mission Editor, they missile rails still appear - Fixed

DCS A-10C Warthog by ED

  • 3D Cockpit. Fixed glowing sticker "Zeroize".
  • 3D Cockpit. Fixed reflections on the instrument’s glass.
  • 3D Cockpit. Fixed texture bug "UNF -> UHF"
  • 3D Cockpit. Restored missing 801 and 804 arguments.
  • 3D Cockpit. Corrected tint of side glasses of windshield.
  • 3D Cockpit. Fixed bad "Fire <APU> Handle" textures.

DCS F/A-18C Hornet by ED

  • Restored missing TWS L&S Data
  • Corrected the heading vector of target tracks.

DCS AJS-37 Viggen by Heatblur Simulations

  • Fixed RAT clipping through intake
  • Fixed missing RAT textures
  • Fixed missing Pilot Oxygen hose
  • Fixed last sidewinder causing CTD

DCS Normandy 1944 by UGRA-Media

  • Trees: LOD switching improvement, palette added
  • Models: Notredame de Rouen - texture corrected, textures of bridges improved, LOD switching for water tower also improved
  • Airfields:
    • Season texture glitches removed from new airfields
    • Taxiways repositioned on Picauville, Needs Oar Point, Funtington, Chailey
    • Glidepath for Cretteville, Saint-Pierre cleared from obstacles
    • Wind cones added for Biniville, Longues-sur-Mer
    • Wind cone removed from Barville taxiway
  • Typo for “Cheux” name fixed
  • England Landscape is improved (partially)
  • Corrected some road objects and structures
  • Flooded pontoon bridge raised above river level
  • Fixed erroneous autumn texture in Spring pack

19 déc.
2019

DCS World

Crash on wingman-player fixed


DCS F-16 by ED

AIM-9 seeker uncage mode indication corrected
LAU-129 - missile rails now removed together with pylons


DCS A-10C by ED

Maverick range scale position on HUD corrected


UH-1H  by ED

AI Door gunners engage units through buildings - Fixed

DCS JF-17 by Deka

RWR now works in MP
Updated FM
Adjusted LG strut compress
Fixed CMS/WPT/RP/PP load issue in MP
Fixed PL-5 IR seeker issue
Fixed ztz-96b model
18 déc.
2019
Introduced new high quality A-10C cockpit.
Update for Normandy map (see details below).
Support of F-86F Hunters over the Yalu Campaign by Reflected Simulations.

DCS World
DCS AV-8B by RAZBAM
  • JDAMs Enabled
  • Fuel Flow modelling improved

DCS AJS-37 by Heatblur Simulations
  • NEW!: Added “Wrath of Thunder” (Caucasus) Campaign
  • Climb back into the cockpit, directly following the events that happened in "The Mjolnir Response". Help to end the war in Georgia. Enjoy!
  • NEW!: Added Pilot Body in Cockpit + associated keybinds
  • NEW!: Added Ram Air Turbine (RAT) visuals. The RAT will deploy with weight on the front wheel.
  • NEW!: Added Radar Night Filter (not clickable yet)
  • Minor tweaks to cockpit graphics.
  • Fix to TILS station being on the wrong end of a runway when landing in the opposite direction
  • Fix for afterburner not relighting after high alt flame-out
  • Increased max cockpit FoV
  • Sight ballistics improved for LD-bombs (tossing)
  • Fixed IRRB FRAMSTEGN (Sidewinder missile step)
  • Corrected issue where inputting wrong wind data would increase Bk90 accuracy
  • Removed various assertion-errors, especially associated with low-drag bombing

DCS F-14B by Heatblur Simulations
  • Added JF-17 VID/ recognition callouts for JESTER
  • Added JF-17 to the RWR threat library as '17'
  • Added all variants of Tornado to the RWR threat library as 'TO'
  • Added utility kneeboard charts for radar elevation
  • Added utility kneeboard charts for scan bars
  • Updated both versions of Cage the Bear Campaign. Thank you Kaba!
  • Fixed Jester Navgrid Reference manual entry being stuck after first use
  • Possible fix for idle lockup RPM bug
  • Tweaked damage probabilities for the engine (the engine will take damage more consistently from direct missile hits to the aircraft)
  • Adjusted damage thresholds for aerodynamics/structures (the airframe, structure and flight surfaces will take damage more consistently from direct missile hits to the aircraft)
  • Tuned AB thrust for top speeds after stores drag improvements
  • Further increased full flap drag when deployed above 275 KIAS

DCS JF-17 by Deka Ironwork Simulations
  • Fixed one critical and some potential bugs that caused ctd
  • Fixed ctd caused by LD10 destroying rwr emitter
  • Fixed FPS drop caused by HSD wpt render
  • Fixed warning panel light adjustment problems
  • Fixed timeless BIT of WMD7 after Cold Start
  • Fixed CM-802AKG and C-802AK missiles do not function properly after Cold Starts.
  • Fixed radar too strong signal strength in other plane RWR
  • Fixed TWS to RWS, keep 3 line, RWS have no 3-line pattern
  • Fixed radar missing check terrain mask for hpt/spt
  • Fixed radar GMTT/SMTT/FTT mode terrain mask check
  • Fixed radar TDC can move all the way up to HUD
  • Fixed TDC EL range calculation: need add half beam width
  • Fixed TDC will keep distance position if radar range changed, but still limit to range
  • Fixed HSD rwr/datalink targets are too bright and unreadable
  • Fixed UFC dots
  • Fixed quit ACM mode to prev master mode (S1 Press)
  • Fixed A/A weapons can fire when wheels down on the ground
  • Fixed IR AA missile should attack target locked by its seeker, not SPI(HPT/SPT)
  • Fixed SMS program change with mismatched wpn
  • Fixed typo in TACAN Menu
  • Fixed ufcp AP button when in edit mode
  • Fixed MFCD SMS page when GUN is selected
  • Fixed IFF result for radar/dl synthesis
  • Fixed WMD7/TVIR/MIL response IFF command
  • Fixed Oxy refill after rearm
  • Fixed HSD contact polar position (no longer affected by self att)
  • Fixed emergency hydraulic
  • Fixed MAWS cannot detect SA-18 missile (ED may not set missile shot time accordingly, always 0)
  • Fixed HUD missing FCS BIT notification
  • Fixed MFCD SMS AG page when SMS off
  • Cleaned radio com1/2 trigger keys (only HOTAS keys)
  • Added U1 OSB for APR Menu
  • Added UFCP DST Lat N/S toggle (E/W will be added later after issue being Fixed)
  • Added massive keybinding for both keyboard and joystick
  • Implemented AG radar picture frozen if radar in GMTT/SMTT/FTT mode
  • Implemented WPT# in F10 mark parser (WPT1 ~ WPT29)
  • Implemented ME Com1/2 20 preset freq channel, 21st channel will be wing freq if enabled in ME
  • Added AF names/rwy direction/ILS freq to kneeboard
  • Implemented MFCD saving last pages when switching master mode
  • tweak AA radar INTC bar spacing: RWS: 1.3 degrees, TWS: 1.6 degrees
  • tweak radar TDC: carret size az +-4 degrees
  • tweak radar TWS default 25 degree 3 bar
  • tweak WMD7 control: Sensor_Antenna_Up: FOV zoom in; Sensor_Antenna_Down: FOV zoom out; Sensor_Antenna_Left: gain decrease; Sensor_Antenna_Right: gain increase
  • Improved radar jam behavior
  • Add SD-10 loft only if SLINK is on (check AAP SLINK status), SLINK off, SD-10 will not loft because no radio correction available
  • Corrected EFCS law. Pitch-rate command with maximum 12.8deg/s only.
  • Corrected performance at ceiling.
  • Fixed on-speed AoA Beeping conditions
  • Implemented accumulated wing structural fatigue
  • Implemented stores rip-off at high Gs
  • Corrected ground effect
  • Now can refill brake-chute by rearm
  • Now can repair external fuel transfer pump
  • Now can repair canopy
  • Fixed qs missions
  • Fixed training mission cold start
  • Added general splinter camo livery can be used by all countries
  • Fixed PLAAF fiction livery tail number
  • Added HOTAS_Throttle_T2_Press cage/uncage IR missiles in AA mode
  • Added rudder pedal brake & panel buttons animations.
  • Added precomputed GI to cockpit.
  • Added HUD fake double eyes view
  • Updated cockpit textures
  • Updated rocket texture
  • Added lod to brm1 and unguided rocket
  • Decreased LD-10 warhead power
  • Added 2 OST (composed by our audio engineer)
  • Note: all credits can be found in Doc/credits.txt

DCS C-101 by AvioDev
  • Added realistic engine sound, though it’s still much WIP yet, especially cockpit sound. Expect further improvements in subsequent updates.
  • Fixed the bug that caused total loss of electrical power when both batteries and bus tie were disconnected. Now the secondary bus still works, as it should (and the essential bus if essential transfer is engaged).
  • Fixed several other electrical system issues.
  • Updated Caucasus hard mission and added Caucasus extremely hard mission: Using anti-ice system will now prevent ice accretion in hard mission, while it will still be a problem in extremely hard mission since it takes place in stormy weather.

DCS F-16 by ED
DCS F/A-18C by ED
DCS Normandy 1944 map
  • Textures massive update for fields, cities and towns, villages, airfields
  • Added four new regions in France that includes:
    - Caen district
    - Carentan estuary
    - Coasts north of the Utah landing zone
    - The Mont Saint-Michel area
  • Included six new airfields (The total number of airfields has been increased to 38 ):
    - Argentan is a single-lane track
    - Barville is a two-lane dirt track
    - Essay is a single-lane grass track
    - Goulet is a single-lane grass track
    - Hauterive is a single-lane grass track
    - Vrigny is a single-lane grass track
    - Conches is a single-lane concrete track
  • Airfields have a significant increase in detail with many more objects.
  • Trees and forests have been updated to use SpeedTree, with 20 unique types of trees.
  • More detailed Atlantic Wall:
    - Added coastal anti-tank hedgehogs, barbed wire, etc.
    - 8 zones were added that includes artillery batteries.
  • New, detailed scenery has been added that includes:
    - Le Mont-Saint-Michel
    - Jumièges Abbey
    - Cathedral of Notre-Dame de Rouen
    - Rouen-Rive-Droite Station
    - More detail was also added objects in the original map
  • The vector data was significantly improved over 20,000 sq kms.
  • Additional bug fixes and performance optimizations.

DCS Campaigns
Spitfire IX The Big Show Campaign by Reflected Simulations:
- Voice overs updated - Al Deere has a Kiwi accent now.
- Triggered explosions and fire effects added to make bombing raids more dramatic.
- Mission 6 - Typhoon leader returns to base properly.
- Mission 12 - clock position in voice over corrected.
- Mission 10, 12 - added more targets of opportunity.
Bf 109 K-4 Jagdflieger Campaign by Reflected Simulations:
- Some RTB speeds corrected.
- More airfield ambiance objects added.
- Mission 8: D-day landings made more realistic / dramatic.
- Mission 8-9: ROE of enemy planes change based on the player's altitude.
- Mission 10: surprise opponent added.
- Triggered explosions and fire effects added to make bombing raids more dramatic.
P-51D: The Blue Nosed Bastards of Bodney Campaign by Reflected Simulations:
- Triggered explosions and fire effects added to make bombing raids more dramatic.
- Mission 10, 12 - added more targets of opportunity.
M-2000C Red Flag Campaign by Baltic Dragon:
- M06: fixed an issue with other flights in the package (including the wingman) refusing to taxi.
Su-27 The Ultimate Argument:
- Mission 11 - added AWACS.
Known Issues
Normandy update. Texture glitches in autumn and spring seasons on the 6 new airfields.
5 déc.
2019
DCS World
Fixed crash in TF-51 when P-51D is not installed.


DCS M-2000C by RAZBAM

RWR display cutting off symbology near the lower area.
RDI: removed most of the ghosting on targets out of cone
RDI: contacts, contact displayed at at the VTB botton
GreenBox radio: MEM shows selected channel freq when in config mode
CC modes: change all radar elevation/azimuth values
Boresight not available for 530
4 déc.
2019
Introducing DCS JF-17 Thunder by Deka Ironwork Simulations

DCS World
  • RTC crash when multiplayer track replayed - fixed
  • MP. Fix crash when client is entering a server with JDAM in flight.
  • F-5E AI. Nose gear strut will now fully de-hike before it enters the wheel well.
  • Voice Chat button will be disibled in simulation.
  • Fixed crash when ship is deactivated if helicopter starts up at this time.
  • Ground vehicles. Adjusted armor for BRDM-2, COBRA, Fuchs, LAV-25, M113, GAZ TIGR.

DCS F-16C Viper
DCS AJS-37 by Heatblur Simulations
  • Aircraft now repairable.
  • Adjusted acceleration at height. Fixed bug with abrupt deceleration at M1.85/1.72.
  • Corrected HUD height information when setting altitude reference via HÖJD switch.
  • Fixed sounds and heatblur from engine while the engine is shut off.

DCS F/A-18C Hornet
DCS P-51D
  • Updated P-51 Mustang Sounds (External, Internal, Distance, Startup/Shutdown).


Campaigns
M-2000C Red Flag campaign by Baltic Dragon. Changes are to missions 4, 5, 7, 9, 10, 11, 13, 14 and 15.
- Updated numerous missions to fix possible bug with AI wingmen and other flights not following their lead.
- Updated safeguard for Gazelles in M15 to make sure they are destroyed.
- Updated M04 and removed chatter about lack of NVGs.


Known Issues
Windows 7. A crash on the second start of mission with JF-17.
27 nov.
2019
Added initial release of DCS Voice Chat

DCS World
DCS: F/A-18C Hornet
DCS: F-16C Viper
  • Jettison will no longer break SAM designation or STT Lock.
  • Added damage as a result of an overload of G-forces
  • Track While Scan (TWS)
  • Data Link (Link-16 with MIDS)
  • External Lights (wip)
  • Countermeasures Dispenser System (CMDS) manual option programming
  • Fixed countermeasures rearming.
  • Fixed dispensing on both press and release by wall dispense button.
  • Corrected RWS Contact Symbols. Now contact displayed as a small square with velocity vector.
  • Now radar scan area centered about cursor.
  • Radar cursor is drawn below friendly and foe contacts - fixed.
  • FCR tracks bugged target up to 20 degrees outside antenna limits - fixed.
  • FCR cursor jumps from page edge to center even at max/min range scale - fixed.
  • Added missing SAI pitch trim scale and arrow on the knob.
  • Corrected antenna elevation axis.
  • Added 300 gal centerline fuel tank.
  • Adjusted payloads drag.
  • MFD Clips text on SMS page - fixed.
  • The eject sequence animation has been adjusted.
  • Adjusting the seat animation by height corrected.
  • Added radio-commands for radar usage to wingmen.
  • Improved cockpit interior lighting at night.
  • Added MPO test function.
  • Added AUTO Steerpoint sequence function.
  • Long press of the NWS/MSL Step button will now cycle the missile type.
  • HMCS enable/disable corrected such that it is only DMS switch aft now.
  • AoA indexer lights control added.
  • Tadpole (sherm) logic adjusted.
  • Adjusted engine nozzle animation for short, fast throttle changes.
  • Added Steerpoint and Heading autopilot modes.
  • Steerpoints now start at Steerpoint 1, there is no Steerpoint 0.

DCS: MiG-21bis by Magnitude 3 LLC
  • Added Phase 1 Radar glass screen cover.
  • Added Phase 1 Radar indicator lights.
  • Added Phase 1 T-4, T-6, and T-10 indicator lights.

DCS: Christen Eagle II by Magnitude 3 LLC
  • Fixed propeller animation at idle.

DCS: C-101 by AvioDev
  • Engine won't stall now when using emergency fuel lever with engine computer off.
  • Now it's not so easy to get engine stall when moving throttle abruptly is engine computer is off.
  • Changed the name of "computer total failure" for "failure of auto and manual modes (back-up mode)".
  • Added specific normal inverter and standby inverter failures, apart from both inverters failure already present.
  • Implemented caution lights of normal and standby inverter failure.
  • Normal and standby inverters failure logic:
    -After a failure of normal inverter there is an automatic switching to standby inverter, if CB Normal Inverter is IN.
    -When there is an inverter failure, the corresponding caution light will illuminate, unless the pilot sets the inverter switch to the position of the working inverter.
  • Added several new liveries made by "Etten" for Chile and Spain.

DCS M-2000C by RAZBAM
  • 3D Model: RWR display cutting off symbology fixed
  • 3D Model: PCA CAS button texture changed
  • Coding: RWR & Radar threat library update
  • Coding: Covered switches behavior fix

DCS Fw 190 A-8
  • Eliminated black stripe artefact that was displayed after pilot ejection.

DCS Mi-8MTV2
  • Pilots not die at external view - fixed.
  • Good old mission "A Hop from MinVody" (Russian voiceovers) is remade and available from Single Mission menu.

DCS Combined Arms
  • Clients unable to assign fire at point tasks via Combined Arms for units dynamically spawned in multiplayer - fixed.

DCS F-14B by Heatblur Simulations
  • NEW: Introducing NAVGRID for the TID
  • Added Jester functionality for Navgrid
  • Added Navgrid section to the manual
  • Make Jester switch to wide FOV on TCS more reliably when target becomes too large, including when TCS is tracking without radar STT
  • Increased IR signature for the F-14
  • Added AIM-7MH (aka AIM-7M H-build) to loadout
  • Further tweaks to Afterburner cone pending new afterburner effects
  • Fixed triggers for "HB Tomcat Iran Flogger Faceoff Coop" mission
  • Fix for IP to TGT settings not synced in multicrew (for CMPTR/IP bombing)
  • TCS: you can now fire phoenix and sparrow missiles on targets that have the radar slaved to TCS; WIP/not yet implemented: lock azimuth to TCS angle for RDR supersearch
  • Removed baking residue from cookies: black helmet knob shadow removed on default liveries.
  • Show more accurate radar altimeter reading on carrier deck
  • Allow hooking datalink targets on TID in all radar modes
  • Fix: Allow half-action HCU slewing in TV mode to override slave to STT for TCS direction
  • Fixed floating RIO mirror
  • Fix HUD glow visibility
  • Fix RIO console & instrument light brightness step keybinds
  • Increased brightness of LANTIRN panel lights & text
  • Increased brightness of RIO cockpit buttons/controls
  • Tweaked missile loadout drag values on all stations
  • Fixed double fuel weight assigned to ac on carrier spawn
  • Possible fix to right engine not starting on spawn
  • Improved lead pursuit steering solution for missile launches
  • Fixes to TALD loadout definition for Jester menu naming
  • Fixes to TALD drag influence
  • Fix CTD when trying to enter lat/long for location hook


Known issues
Known issue: track reproducing crash when Voice Chat option is set ON
Workaround: set the checkbox 'Voice Chat' in OPTIONS -> SOUND to OFF
15 nov.
2019
Added new DCS: F-16C Viper support.

DCS World
  • Carrier aircraft bouncing when landing at an airfield should now be fixed
  • FLAK 38 no longer using Russian Ammo
  • ME. Corrected some tabs that was not disappearing after unit removing.
  • AI Helicopters. Fixed rolling-off runway in some cases.
  • ME. Fixed error when you сlick on task WW2: Big Formation (or Escort) in some cases.
  • AI Aircraft. Aerobatic task will work even on the end waypoint.
  • ME. Incorrect waypoint switch in the Switch Waypoint task fixed.
  • AI ships. Ship smoke will not be visible before ship activation.
  • ME. Payloads. When editing someone else's mission, the request to save the payload will be only once (not infinite).
  • Fixed process of randomization that causes the incorrect replay of tracks.
  • MP. Triggers. MP client will not ignore the time set for messages by mission design.
  • ME. GUI Error when click on airplane group after type change fixed.
  • Aircraft explodes after landing when started from carrier after rearming fixed.
  • AI helicopter. Corrected the contact model when player take control of AI helicopter landed on the sea-shelf platform. Helicopter will not sink into platform.
  • WMR VR Corrected cross eye effect.
  • GUI Error when use Template with disabled module fixed.
  • AI Tanker has no lights on for refuelling in moonlight night - fixed.
  • Helicopter AI taking off from hold position instead of runway on Kobuleti airfield - fixed.
  • MP. There is a current issue that has been affecting the Hornet, and now the F-14 in multiplayer, users are reporting seeing these aircraft bouncing at times, like many hundreds of feet above and below the surface or carrier deck - fixed.
  • Ground AI. Manpads will not try to shoot through buildings.
  • AI Aircraft detecting optical locks - fixed again.
  • ME. GUI Error when you try to open task Embarking - fixed.
  • MP. Carrier. AI Using carrier Blast deflector not sync'd with clients - fixed.
  • ME. Custom payload is not saved for next session - fixed.
  • ME. GUI Error when click on task Embarking after use Static template - fixed.
  • ME. Bullseye coordinates reversed - fixed.
  • MP. Dedicated Server. Trigger END MISSION has no effect - fixed.
  • AI Combat skill changes - See Newsletter for more info.
  • AI better conservation of ammo vs heavily damaged or destroyed aircraft - See Newsletter for more info.
  • WWII AI aircraft. Corrected ground attack pattern.
  • Plane disappears when assign control to AI, after player takes off from the deck - fixed.
  • Added textures with PBR for AGM-84D/H.
  • ME. The ISOLINES option in the map options removed as obsolete.
  • Rearming. GBUs will not appear with unfolded fins.
  • MP. Dedicated Server. Webgui: hardware related local and remote access to dedicated server fixed
  • Wingman collides with player on a cold start from deck - fixed.
  • Wingmen remain on deck in some cases - fixed.
  • MP. Dedicated Server. Force disabled VR with --norender option.
  • MP. Fixed Server Crash at woAIPlane::set_Air_Target_Offset
  • ME. Remade a saving payloads from external mission procedure.
  • Corrected AGM-62 info in the encyclopedia.
  • Corrected armor of some vehicles.
  • Bullets of M134 minigun will be less powerful.
  • MP. Server in the servers list will not flashing while refresh in progress.
  • Fixed Su-33 radio menu error when bolting from Kuznetsov.
  • VKB Gunfighter Pro joystick customized profiles added for A-10C, F-5E, F-16, F-18, Ka-50, MiG-15.
  • Autotrim option deleted. This feature requires tuning.
  • Serverlist refresh will not infinite looping when user pressed F5 too often.
  • AIM-7. Fixed bug that caused the missile seeker to not see chaffs.
  • Distant sand storm effect will not overlap a smoke effect that is close to player.
  • Distant sand storm effect will not overlap a HUD glass.
  • HUD only view (LAlt+F1). Kneeboard is disabled by default.
  • Semi active missiles will not produced crash of game in some conditions.
  • FPS decreases significantly during server list refresh - fixed.
  • MP. Restored direct connect by IP.
  • MP. Fixed direct connect by DNS-name.
  • Error window appears on request picture calls to AWACS (F5) - fixed

DCS: F/A-18C
  • Harpoon Options now refresh properly when switching to new station after launching missile.
  • Harpoon POP maneuver implemented now.
  • Updated Russian manual.
  • Fire control application now calculates wind for rockets.
  • Changing laser code for GBU changes code for AGM-65E if carried - fixed.
  • Added RU localization for Hornet SP missions.
  • RWR symbols corrected.
  • Harpoon will switch back to BOL from R/BL mode when a target point is no longer available
  • Initial release of the AGM-62 Walleye, WIP
  • F/A-18C net phantom ladder will not extended into flight.
  • Fixed bug where AGM-62 Walleye could not be released if the aircraft starts from ground.
  • JDAM JSOW TOO mode weapon release not always working - fixed.
  • AGM-62 TV picture will not duplicated on the central MFCD.
  • AWW-13 link pod will not interact with Maverick missiles.
  • Maverick TV picture will be B/W on the central MFCD, not greenish.
  • Corrected JDAM's drop sequence.
  • AGM-62 explosive power increased to appropriate amount.
  • Pod feed goes to static after AGM-62 impact.
  • Switching from TGP TGT Point back to CCIP no longer breaks CCIP
  • Pod no longer loses link with Walleye on drop via ground reload
  • Delay now works on the AGM-62 - 30ms delay
  • setting interval bugs the CCIP line out - Fixed
  • Fixed DCS hangs on SA page.
  • Fixed skins: VFA-106 and VFA-106 high visibility.
  • Harpoon Options now refresh properly when switching to new station after launching missile.
  • Harpoon POP maneuver implemented now.
  • Updated Russian manual.
  • Fire control application now calculates wind for rockets.
  • Changing laser code for GBU changes code for AGM-65E if carried - fixed.
  • Added RU localization for Hornet SP missions.
  • RWR symbols corrected.
  • Harpoon will switch back to BOL from R/BL mode when a target point is no longer available
  • Initial release of the AGM-62 Walleye, WIP
  • F/A-18C net phantom ladder will not extended into flight.
  • Fixed bug where AGM-62 Walleye could not be released if the aircraft starts from ground.
  • JDAM JSOW TOO mode weapon release not always working - fixed.
  • AGM-62 TV picture will not duplicated on the central MFCD.
  • AWW-13 link pod will not interact with Maverick missiles.
  • Maverick TV picture will be B/W on the central MFCD, not greenish.
  • Corrected JDAM's drop sequence.
  • AGM-62 explosive power increased to appropriate amount.
  • Pod feed goes to static after AGM-62 impact.
  • Switching from TGP TGT Point back to CCIP no longer breaks CCIP
  • Pod no longer loses link with Walleye on drop via ground reload
  • Delay now works on the AGM-62 - 30ms delay
  • setting interval bugs the CCIP line out - Fixed
  • Fixed DCS hangs on SA page.
  • Fixed skins: VFA-106 and VFA-106 high visibility.

DCS: Mi-8MTV2
  • Fixed sequence of rockets firing.
  • Restored missing sound of fire UPK-23-250 when it’s loaded to 5th hardpoint.
  • Is now possible to assign joystick next commands:
    - Cargo Hatch View
    - Set Gunner Seat
    - Show Gunners Panel

DCS: C-101 by AvioDev
  • DH light will not illuminate now, when triggered, if secondary DC bus is not powered or RAD ALT CB is pulled.
  • Added radio altimeter switch functionality.
  • Added canopy fracturing lever functionality and effects (depressurization, visual effect and sound).
  • C-101CC main altimeter baro setting synchronization in multicrew: the rear cockpit main altimeter uses the forward cockpit altimeter pressure setting.
  • C-101EB VHF radio (ARC-134) multicrew synchronization implemented.
  • Added explosive depressurization to Mission Editor failures.
  • Several fixes regarding canopies functionality both in multicrew and in single player.
  • Corrected radio altimeter name in ES localization (Radioaltímetro <-> CC Radioaltímetro).
  • Added depressurization due to damage of front or rear canopies.
  • Improved fractured canopy model and texture of cockpit view.
  • Cabin will depressurize now when ejecting.
  • Fixed binding to keyboard and HOTAS of ARC-164 UHF radio knobs and switches.
  • Added IFF Reply Test Lamp and IFF Test Light control inputs, which were missing.
  • Fixed Standby Horizon Pitch Reference Adjust binding to keyboard and HOTAS.
  • Added hypoxia (oxygen starvation) effect.
  • Added ARC-164 (C-101EB UHF radio) multicrew synchronization.
  • Cockpit labels are now readable when using low textures option (increased resolution).
  • Fixed binding to keyboard and joystick of ARC-134 (C-101EB VHF radio) knobs and switches.
  • Fixed binding to keyboard and joystick of C-101CC V/TVU-740 radio knobs and switches.
  • Implemented binding to keyboard and joystick of console and instrument lights dimmers.
  • Implemented binding to keyboard and joystick of cabin temperature control.
  • Implemented binding to keyboard and joystick of intercom knobs and dials for C-101EB and C-101CC.
  • Fixed ADF-60 frequency select knobs for keyboard and joystick binding.
  • Implemented binding to keyboard and joystick of SCAR control panel, SCAR display panel and RGS2 sight knobs.
  • Implemented binding to keyboard and joystick of IFF panel knobs.
  • Implemented binding to keyboard and joystick of AoA indicator knob.
  • Improved cockpit lighting in external view.
  • Fixes in ADF-60 keyboard input: Function selector switch TEST position is spring loaded now. Gain knob is functional now.
  • Fixed HSI digits brightness binding to keyboard and joystick, that got broken with latest updates.
  • Binding to keyboard and joystick of DH (Decision Height) set knob.
  • Implemented binding to keyboard and joystick of FD pitch adjustment knob of ADI.
  • Fixed crash in V/TVU-740 multiplayer sync.
  • Stick pitch trim button is now animated.
  • Airbrake throttle switch is now animated.
  • Added toggle function for airbrake (“B” key).
  • Fixed brightness of ADI/HSI digits in C-101CC rear cockpit - made independent from the forward cockpit ADI/HSI brightness.
  • Altimeter baro setting knob moves now correctly when binding it to keyboard and joystick (Main and Stby altimeters of C-101CC and altimeter of C-101EB).
  • Fixed CC ADI/HSI brightness control by keyboard.
  • Solved some errors (amber color) in inputs, related to UHF and VHF radios.
  • Solved issue with Kneeboard current position mark point not working when using keyboard, and amber color error in control inputs.
  • Solved amber color error of optical sight brightness in control inputs.
  • Fixed typo in ES version affecting amber error in control inputs, regarding an Armament CB.
  • Fixed amber error in control inputs regarding IFR Hood.
  • Fixed an ES localization issue causing an amber color error in some intercom control inputs.
  • Added binding to keyboard and joystick of Optical Sight Brightness (knob animation for now).
  • Added binding of keyboard and joystick to emergency fuel lever.
  • Fixed binding to keyboard and joystick of TACAN volume knob and mode dial.
  • Fixed gyro platform sync button (synchronizer and heading set) behaviour: it now turns correctly left and right and heading synchronizes accordingly.
  • Fixed VHF-20B keyboard control for the radio mode and sound volume.
  • Fixed binging to keyboard and joystick of Gyro Platform knobs.
  • Fixed binding to keyboard and joystick of VHF/NAV equipment VIR 31A knobs (mode and volume).
  • Fixed clock set function and animation - now clock hands and knob can be adjusted and moved smoothly and in a realistic coordinated manner.
  • Map box cover will move properly now (slowly instead of instantly) when using keyboard or joystick commands.
  • Added animation and functionality of following control stick and throttle elements:
    -Flight Control Stick GA Button
    -Flight Control Stick TCS Button
    -Rain Repellent Button (system not implemented)
    -Stores Release Button
    -Stores Release Guard
    -Fixed Weapons Trigger
    -Trigger Safety Catch
    -Fuel Enrichment Button
    -MPR Button
    -PTT Button
    -Sight Range Selector Handle in throttle grip
  • Fixed Standby Artificial Horizon pitch adjustment.
  • Fixed MPR function, it now disengages once electrical power is lost.
  • Implemented optical sight brightness (both forward and rear cockpits).
  • Optical sight depression rotaries are now correctly animated ( i.e. do not change values in an instantly manner), the first one is limited to value 2, other two got cycled animation.
  • Optical sight AUTO/MAN/TEST stich got TEST position spring-loaded.
  • Removed AFM_LODS and SFM_LODS folders.
  • Fixed Enrich label in throttle.
  • Added red texture to Trigger Safety Catch.
  • Removed SFM binaries from the module config, removed redundant C-101CC FM dll (single dll is used for both aircraft with FM varied with input parameters).
  • Trigger can be depressed (animation) only if safety catch is unlocked (both cockpits).
  • Stores Release Button can be depressed (animation) only if guard is open (both cockpits).
  • Control input names reorganization (WIP).
  • Increased opening speed of map box when using keyboard or joystick buttons.
  • Improved animation of PTT Pushbutton.
  • Smoke will only work now depending on guard and safety catch and Easy Flight setting in DCS interface (for now, until we make our own specific condition in Options "Special" tab of DCS interface).
  • Any weapon release and gun trigger will only work now depending on guard and safety catch and Easy Flight setting in DCS interface (for now, until we make our own specific condition in Options "Special" tab of DCS interface).
  • Reorganized and edited names of Smoke System in control inputs.
  • Fixed Throttle model of C-101EB (removed MPR button).
  • Fixed duplicate texture in canopy frame area of external model.
  • Command “Force cursor to show on/off” can be also mapped now to mouse.
  • Fixed pilot harness external 3D model.
  • Added default keyboard mapping for Stores Release and Trigger.
  • Improved AOA indexer 3D model.
  • Fixed 3D model of ejection seat once ejected and separated from pilot.
  • Modified auto-trim due to airbrake extension, to make it stop when reaching airbrake extension/retraction limits.
  • Added airbrake auto-trim cutout malfunction.
  • Fixed engine sound that was broken in the latest update (real engine sound still WIP).
  • Fixed startup training mission. "VOR ON" step after startup will not pass without moving the NAV Volume selector in VOR-ILS-MB equipment.
  • Gear up and gear down commands added.
  • Gear emergency extension works now when using input command.
  • AoA indicator does not jump anymore from max to min and vice-versa when turning the knob with keyboard or joystick button.
  • Control stick can now be hidden using keyboard or joystick commands, not only click-spot.
  • "Ventilación Emergencia / Emergency Ventilation" depressurizes now cockpit.
  • Gear override button (crash button) has now a press and release function.
  • Added Fuel Enrichment Button functionality.
  • Linked C-101EB idle click-spot to throttle model.
  • Normal brakes are lost now when hydraulic power is lost. Braking only available through parking brake.
  • Fuel enrichment will only work if engine computer is ON.
  • Added engine computer failure (manual mode).
  • Improved clock needles 3D model.
  • Throttle friction wheel can now be assigned to keyboard and joystick.
  • Removed throttle friction wheel from rear cockpit.

DCS: F-14B by Heatblur Simulations
  • Add bindable toggles for AFCS panel
  • Add bindable toggles for Pilot Display Control Panel (PDCP)
  • Add correct default axis assignments for Thrustmaster TPR pedals
  • Ignore STAB switch in all radar PD modes (always earth stabilized in PD)
  • Fix radar altimeter aural warning remaining on forever when fix is lost while it was on
  • Reduced radar altimeter inaccuracy over water
  • Radar altimeter accuracy now also depends on the depth of water; it is more accurate over shallow water
  • Improved trimmer behavior
  • A/G impact point solution over water jitters less now (this affected rockets the most)
  • Fixed INS confusing spawn position if 2nd ship was too close to the carrier
  • Fixed TTG on dest not working if dest was left of the nose
  • Fixed being unable to detect small RCS aircraft
  • Fix not correctly identifying aircraft carrier when on deck in a tight battlegroup
  • Added CAP-9M/CATM-9 to allowable stores
  • Updated mission fail trigger logic for Quickstart “Watching the Devildog - Laser Guided Bombs”
  • Updated mission fail trigger logic for “Watching the Devildog” SP and Coop versions
  • Further tweaking of pitch moment with flaps
  • Further tweaking of pitch damping
  • Improvements to flight model testing systems
  • Fixed Padlock not working
  • Fixed CTD on back to spectator after flight is delayed
  • Possibly fixed CTD when using ACLS/Autothrottle - please give us feedback.
  • Fixed untracked contacts in TWS not timing out
  • Added F-16 to the RWR threat library.
  • Added HQ-7 to the RWR threat library.
  • Slightly reduced drag while maneuvering to improve maneuvering performance above Mach 1
  • Further improvement of internal FM Test Systems
  • Adjusted high drag penalties for fully deployed slats/flaps at high speeds
  • Tweaks to buffet and full flap/slat deployment drag at high speed
  • Small adjustment to AB thrust at mach 1.2
  • Fix for ripple bombs counting empty stations
  • Adjust default Num0 snap cockpit view
  • Fixed missing weapons for wingman in Normandy Dissimilar Air Combat Training Quickstart mission
  • Removed A2G set command for "Watching the Devildog" SP and COOP carrier start versions
  • Added Cage The Bear campaign cold start version. Thank you Kaba!
  • Several fixes to Cage the Bear hot start version. Thank you Kaba!
  • Fix for TCS line-of-sight not displayed on HUD in TCS slave mode (TCS slaved to radar) when it is tracking
  • Fix the ever-so-slightly misaligned radar scan coverage lines on TID
  • Reduced chaff effectiveness against AIM-54C
  • Added AIM-7F to loadouts
  • Updated to latest AIM-7M
  • Fixed smoothing errors on rear of fuselage
  • Improved appearance of exterior canopy
  • Re-positioned HGU-33 knob for visor-down in exterior (int pending)
  • Updated shader defs
  • Tweaks to memory management
  • Fix to ACLS wing drop in close when HDG and ALT hold are engaged
  • Adjusted drag penalty for full flap deployments at high speed
  • Adjusted buffet for slat and full flap deployments at high speed
  • Fix to buffet at full flaps

DCS: M-2000C by RAZBAM
  • VTH Radar elevation bar is now visible only in BA2 and BAH modes
  • Fix for MAG unlock, slaved and not
  • Radar TWS heading arrow fixed
  • RDI lock ranges changes for all close combat modes
  • Mag lock triangle resized to match radar square
  • VTB colors changed to match real one
  • RDI contacts detection fix when exiting from close combat modes
  • WSC AG memorize feature fix, now will save PCA/AG setting and will reset hud to NAV
  • Fix for CNM Neutral (PCA) when pressed in close combat modes.
  • RDI in TWS will now have a single bar tracking
  • BA2 re enabled as next to BAH
  • Radar unlock available only via WSC depress
  • TDC position and radar range doesn't reset after unlock or close combat modes exit
  • Cockpit Textures:
    - Updated and Added all New textures
    - Added English cockpit livery
    - Changed Textures to match the color of modern Cockpits used today in the Ada
    - Remapped new items and altered existing items older Cockpit Mods will not work!
  • 3D Model:
    - Removed older VHF Analog Radio
    - Added newer VHF Digital Radio
    - Changed UHF Radio to be more accurate
    - Added Hand Lantern
    - Changed "Sec Carb" Cover to be more accurate
    - Removed Pneumatic Hammers from Canopy Frame (not in operations anymore)
    - Changed Canopy Frame to be more accurate
    - Changed Ejection Seat adjustment operation
    - Changed Ejection Seat Harness
    - Added Gun Camera Wiring
    - Added NVG Filters
    - Added NVG Goggle Mount and Goggles with Carry Bag
    - Removed older Eclair Control Unit
    - Added new ECM Indicator
    - Added/Remodeled various items within the existing 3D model for better edges/shapes and accuracy
    - Added JVN/NVG Switch for Night Operations with NVG
    - Changed the Flood Lights now used with modern Cockpits used today in the Ada
  • Coding:
    - Added F-16c to RWR database
    - Implemented new Radio
    - Implemented new ECM
    - Changed Radio stations to match real aircraft - Now 1-20
    - Correct Spacing on INS Panel Display
    - Enabled Easy Comms with new radio
    - Enabled new EEF Button to mute warning lights to match real airframe
    - Enabled new NVG’s with multi position interactions

DCS: F-16C Viper
  • Master Caution should be clearable as expected
  • RWR and other sounds now properly installed for Viper (sounds still placeholders)
  • Adjusted HUD visibility over cockpit geometry.
  • Engine control switch animation through guard is fixed .
  • Fixed unlimited weapon rearming.
  • EHSI font corrected, NO DATA page added.
  • CARA indication for high altitude fixed.
  • Oxygen emergency lever clickability and input fixed.
  • Oxygen flow indicator fixed.
  • Audio for radio communications identifying players aircraft fixed.
  • External sound update.
  • Loop in DED TILS ILS freq fixed.
  • AOA indexer lights logic fixed.
  • AOA bracket will appear on HUD after lowering nose landing gear, fixed.
  • Changed PROBE HEAT to spring loaded TEST.
  • Added RU localization for Viper startup.
  • IFF HUD data overlapped / fuzzy - fixed.
  • Inconsistent response from ground crew with canopy closed - fixed.
  • AAR with cold start fixed.
  • Cockpit. Lighting textures tuned. Console panels textures updated (text readability improved).
  • CCIP line will point in TVV sign center point.
  • Default frequency on UHF backup panel fixed.
  • Speedbrake sound dynamics update.
  • UHF backup panel: status function fixed.
  • Radio frequencies increments fixed.
  • Flashlight fixed.
  • Fixed switching between CCRP-CCIP if you use last bomb with CCRP.
  • Waypoints on FCR and HSI misaligned - fixed.
  • ILS CMD STRG disables if ILS power removed, fixed.
  • Added damage of some elements WIP.
  • Low and Out Warning now played for both Chaff and Flare
  • Paddle switch change reference pitch and roll attitude in addition to altitude.
  • Fixed KIAS calculation in FLCC, fixed low speed warning tone.
  • Tone sounds update.
  • Low speed warning tone has priority over LG warning horn.
  • UHF backup panel - wrong numbers on frequency window fixed.
  • Default radios to SQL.
  • Implemented basic IFF
  • IFF contacts on FCR page, wip
  • Added current interrogating status to OSB16
  • Added emergency jettison, WIP.
  • INS Implemented (WIP)
  • TONE and SQUELCH switches animation corrected.
  • Corrected some texture glitches in cockpit.
  • Rudder pedals will not intersect wall when brakes depressed.
  • Engine Feed Selector fixed.
  • Fuel imbalance fixed.
  • SAI cage knob fixed.
  • Radio Presets cycling on the DED page.
  • EPU Run Light turns off sooner using the EPU/GEN Test Switch.
  • Selecting TACAN band fixed.
  • CDI sensitivity fixed.
  • The 3 and 7 pylons will be able to correctly changed payloads with corresponding launchers and racks.
  • Corrected sun glare on the canopy.
  • Added selective jettison section to F-16C guide.
  • Fixed weapon release after partial jettison, fixed weapon count on AG page after jettison
  • Fixed crash with rockets firing after selective jettison

DCS: AJS-37 by Heatblur Simulations
  • Fix to 80% ground collision-warning always on in HÖJD mode.
  • Fix to ejection not working.
  • Fix to intermittent CTD when using Weapon selector + LD-Bombs.
  • Fixed CTD related to changing cartridges.
  • Idle-cut off command for Warthog HOTAS or similar throttle.
  • Probable fix to erroneous glideslope indication with TILS.
  • Guard against undefined behavior when selecting Bx-waypoint without loading data cartridge before.

DCS: A-10C
  • Restored the extending boarding ladder.
DCS: SA342 Gazelle by Polychop Simulations
  • Fixed not working sounds.
  • Fixed duplicated controls entries.
  • Fixed RWR symbols.
  • Added NVG capabilities to SA342L and SA342Mistral.
  • Corrected Mistral missile.

DCS: Su-33
  • Fixed radiomenu error after bolts from carrier.

DCS: Fw 190 A-8
  • Fixed prop governor on cold plane.
  • Electrical circuit breakers correction that had an influence on gear selection and weapon usage.
  • Added the ability to assign radiator open/close function to the keyboard

DCS: UH-1H
  • Startup mission trigger fix.

DCS: MiG-21bis by Magnitude 3 LLC
  • Implemented special menu option to test the new SPO-10 function.
Note: Labeled as “Experimental Features” which upon activating, will switch to an updated version. Users who do not wish to participate in testing, should leave it unchecked, which will basically allow the use of the current and default version of the SPO-10.
Leave feedback at: https://leatherneck-sim.mantishub.io


DCS; Spitfire IX
  • Corrected engine sounds (External, Cockpit, Distance).
  • Corrected engine sounds.

DCS: A-10A
  • Kneeboard in HUD only view (LAlt+F1) will not overlap TV screen, moved to left side.

DCS: Ka-50
  • Shkval optics will not track targets that are obstructed by buildings.
DCS: MiG-19P by Razbam
  • Increased automatic flaps up behavior to 500 kmh and allow flaps to come back down when speed is reduced and still commanded down
  • MiG-19P Paintkit
  • Russian flight manual
  • Weathered and Factory fresh cockpit textures officially added. Selectable now from the module special options (you can delete the mod as it´s included in the module now)
  • New main menu and loading screen wallpapers
  • New cockpit and external model with VR improvements
  • Fixed seated pilot being ejected 500 meters away from the cockpit

DCS: AV-8B by RAZBAM
  • Cockpit Textures:
    - Fixed Spelling mistakes
  • Coding:
    - Corrected drag index calculations
    - Implemented Bingo for VREST page
    - Implemented Cruise for VREST page
    - Added F-16c to RWR database

Campaigns

P-51D: The Blue Nosed Bastards of Bodney Campaign by Reflected Simulations:
  • Revised triggers
  • AI follow tasks fixed
  • Dozens of new voice overs added to help the flow of the missions
  • More ambient effects added
  • More ambient AI flights added
  • Map markers added to aid navigation where needed
  • Stock radio callouts reduced as much as possible
  • Enemy units hidden on F10 map.
  • Mission 14: enemy aircraft changed to FW-190A-8s, as it happened in real life.

Bf 109 K-4 Jagdflieger Campaign by Reflected Simulations:
  • Revised triggers
  • AI follow tasks fixed
  • AI FW altitude fixed in mission 4
  • AI rules of engagement fixed in missions 5, 8 and 9
  • Pre-landing waypoint added to avoid a slow flying home in mission 3
  • New voice overs added
  • More ambient effects added
  • Enemy units hidden on F10 map.
  • Adler 1 and 2 will drop their bombs in mission 5.

Spitfire IX The Big Show Campaign by Reflected Simulations:
  • Revised triggers & timings
  • AI follow tasks fixed
  • Dozens of new voice overs added to help the flow of the missions
  • More ambient effects added
  • More ambient AI flights added
  • Map markers added to aid navigation where needed
  • Stock radio callouts reduced as much as possible
  • Enemy units hidden on F10 map.
  • Mission 1: altitudes of enemy units adjusted

F/A-18C Aggressors BFM Campaign by Mapple Flag:
  • Added manual INS alignment instructions in briefing and kneeboard.
  • Updated radio frequencies for channels.
  • Updated voice over trigger timing.

A-10C Basic Flight Training Campaign by Maple Flag:
  • Corrected Flight Examiner aircraft altitude and waypoint timing in Missions 12

M-2000C Red Flag Campaign by Baltic Dragon. Mission 7: fixed issue with AI flights not following player.
Worlds Apart 2026 Campaign by Low Level Heaven. All missions updated with bug fixes and improvements.
Mi-8 Oilfield: Fixed crash of Mi-26 at start of the 5th mission. Removed AI Yak-40 that collides with Mi-26 in 1th mission.
A-10C Sturmovik campaign - fixed bug with frequency.
UH-1H Worlds Apart - Spring 2025 Campaign by Low-Level-Heaven Mission Development. Updated missions 7, 8, 9.
The Museum Relic Campaign by Apache600. Updated MiG-15 and F-86F skins.

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