Changelog

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Stable changelog
DCS 2.5.6.59625.1 - 04.01.2021
DCS 2.5.6.59625 - 25.12.2020
DCS 2.5.6.55960 - 09.10.2020
DCS 2.5.6.52437 - 24.07.2020
DCS 2.5.6.49798 - 28.05.2020
DCS 2.5.5.41371.1 - 12.04.2020
DCS 2.5.5.41371 - 23.12.2019
DCS 2.5.5.39384 - 15.11.2019
DCS 2.5.5.35461 - 10.09.2019
DCS 2.5.5.34864 - 26.08.2019
DCS 2.5.5.33184 - 10.07.2019
DCS 2.5.5.32533 - 26.06.2019
DCS 2.5.4.30386 - 15.05.2019
DCS 2.5.4.29167 - 03.04.2019
DCS 2.5.4.27430 - 20.02.2019
DCS 2.5.4.26825 - 06.02.2019
DCS 2.5.4.26552 - 25.01.2019
DCS 2.5.3.24984 - 12.12.2018
DCS 2.5.3.23225 - 31.10.2018
DCS 2.5.3.22877 - 17.10.2018
DCS 2.5.3.22176 - 29.09.2018
DCS 2.5.3.21708 - 19.09.2018
DCS 2.5.2.20785 - 07.09.2018
23 nov.
2020

DCS World

  • Crash F-14 in case some custom mods are installed - fixed.

  • Crash fread_nolock viObjectShape::LocalBox - fixed.

  • Crash when taking second place in a multi-seats aircraft - fixed.

  • Updated CN and DE localization.

  • Kneeboard fix for multimonitor configs.

Campaigns

FA-18C Aggressors BFM Campaign by Maple Flag:

  • Changed Bandit ROE to Return Fire

  • Added Random AI and Rookie AI versions of the campaign 

A-10C AAT Campaign by Maple Flag:

  • AFT04 Practice mission - fixed logic bug (wrong flag used) that prevents the mission from completing as expected.

18 nov.
2020

DCS World

  • Added the bomb speed indication into the object panel of the F10 map.
  • Triggered action 'Load Mission' only functions will work not only for missions from Saved Games/DCS/Missions folder.
  • Syria Map. Rearming and refueling on Syria map doesn't work in MP - fixed.
  • R-27T/ET missile. Decreased the delay of control after launch from 1.0 to 0.4 second.
  • R-27R/ER missile. Decreased the delay of control after launch from 1.5 to 1.0 second.
  • MP. Dedicated server crash in lua.dll when some client connected - probably fixed.
  • Upgrade cockpit kneeboard. Mouse drag and resize. Added clickable buttons for navigation and making bookmarks. Each new bookmark - new color. Route UI buttons callbacks to track.
  • Mig-29 AI will not use air break when the centre fuel tank is fitted.
  • AI aircraft. Persian Gulf Al Dhafra AI stuck on 31L - fixed.
  • AI aircraft. Large aircraft (E-3, KC-135) unable to taxi to the runway in Sukhumi - fixed.
  • ME. Added Logbook option into Customize menu.
  • Infantry ground collision with aircraft can do massive aircraft damage - fixed.
  • AI B-17. Wingmen do not open bay doors, only lead aircraft - fixed.
  • AI AV-8B. Fixed crash in the game if AV-8B landing point was assigned to Ticonderoga, Oliver Perry, Arleigh Burke.
  • AI AV-8B. When assigned a landing on ships such as Ticonderoga, Oliver Perry, Arleigh Burke, the plane first flies to the airfield, and then returns to the ship - fixed.
  • Sound. Support mono sound devices.
  • Fixed crash on terrain preload.
  • Reduced memory consumption during clipmap textures loading.
  • Tuned terrain lights visibility.

The new Damage Model

  • The new Damage Model is turned on by default for all WWII aircraft.
  • Calculations based on internal structure added to WWII bombers.
  • Not registered damage to landing gear is fixed.

DCS C-101 Aviojet by AvioDev

  • Updated handling of fuel system and masses of C-101EB as described below:
    • Updated maximum fuel mass in lua to be exactly the same as the one in the Flight Model. This mass is also used by AI.
    • Updated Empty aircraft mass. Subtracted unusable fuel, and added the mass of two pilots (160 kg). This mass is also used by AI.
    • Updated maximum aircraft mass according to the mentioned fixes in empty aircraft and fuel masses. This mass is also used by AI.
    • Fixed center of gravity change when one of the pilots ejects.
    • Refueling and defueling update now fuel masses correctly.
    • Unlimited fuel flag is correctly accounted now in the fuel system.
    • Fixed center of gravity computation at aircraft rebirth in the same mission.
    • Smoke system weight is correctly accounted now in the center of gravity computation.
  • Improved smoke system. White color is properly disabled now when colorant is turned on. This means no more low FPS when using colored smoke in multiplayer.
  • Improvements in fuel system. Now fuel transfer switches are off at mission start, if the corresponding fuel tank has no fuel. They should be set manually after in-game refueling.
  • Synchronized parking brake handle in multicrew.
  • Fixed animation of clock needles.

DCS AV-8B NA by RAZBAM

  • Removed all GBU-16 x 2 loads.
  • GAU-12 gunpod engine based firing restrictions enabled.
  • Fixed: cage/uncage behavior for rockets and AG gun. Now it toggles gunsight mode between CCIP (default) and DSL (manual).
  • Fixed: DSL (1) release mode.
  • Fixed: Missing switches sounds in the cockpit.
  • Fixed: EHSD DESG behavior when using AUTO release mode.
  • Fixed: AA Gunsight’s BFP. Now it accurately shows the bullet stream from the selected gunsight distance, 1200ft (365m) or 2400ft (731m), to 4800ft (1463m).
  • Improvement: HUD updated to SVG. Note: FLIR video output is disabled for the MPCD HUD repeater.
  • Added: Ottoman Courier Campaign by Baltic Dragon.

DCS JF-17 by Deka Ironwork Simulations

  • Fixed: support unlimited ammo.
  • Fixed: hand tremble during defog.
  • Fixed: removed deadzone for HOTAS T6 slide axis.
  • Fixed: too long defog time.
  • Fixed: BRM1 “INRNG” notification.
  • Adjusted: all MFCD/HUD TDC share same axis deadzone (set in special option).
  • Added more key bindings.
  • Added one training: anti-ship missile.
  • Updated CN locales.

ChinaAssetPack by Deka Ironwork Simulations

  • Adjusted: ship collision parts life.
  • Adjusted: brm1 max range value for DLZ calc.

DCS A-10C II Tank Killer by ED

  • HMCS TDC makes jumps after movement - fixed.
  • A-10C II. HMCD overlaps HUD. Fixed dynamic symbols positions near edges of the display.
  • TGP starts to drift after slaving to HMCS - fixed.
  • Updated voice messages index - made A-10C II VMU messages audible.
  • Corrected the Free flight mission on Caucasus to avoid message DTSAS OFF MAP.
  • Added flashlight commands to joysticks profiles. Basic options like on/off and colors are working, but no control for brightness.
  • Central payload drag position fixed.
  • Default Laser Latch to ON.
  • 3D model. Added name change and texture remapping for the pilot.
  • 3D model. Removed unnecessary arguments on the second LOD.
  • 3D model. Helmet system hangs after pilot ejection - fixed.
  • 3D model. Corrected pilot textures.
  • Drag numbers for weaponry and pylons were tuned.

DCS F-18C Hornet by ED

  • Added AG Mode for JHMCS.
  • Completed HUD TD designation logic.
  • Added GBU-32 and GBU-31V2 /V4.
  • HUD TD Diamond not ground stabilized - Fixed.
  • ASL blank in AUTO Mode - Fixed.
  • REL indication missing in HUD designate - Fixed.
  • Adjusted AIM-9 family missiles drag.
  • Laser guided bombs crossed out in HUD but not DDI if laser code not set - Fixed.
  • DL-13 Remains after rearm - Fixed.
  • AGM-65F Sometimes wanders off target when MAV is made SOI - Fixed.
  • Gear lights seem to have to much bloom on last LOD - Fixed.
  • There is no reticle on HUD for Walleye.
  • Updated Flight Manual in Chinese.

DCS F-16C Viper by ED

  • Added pylons mass accounting to FM.
  • Adjust payloads drag AIM-9.
  • 3 Syria mission have snap views included creating problems for users - Fixed.
  • Added CN localization for QS and Single missions.
  • UFC Training mission static aircraft placement issue - Fixed

DCS F-5E Tiger II by ED

  • Fixed Z fighting in main landing gears.
  • Adjusted drag of AIM-9 payloads.

DCS L-39 Albatros by ED

  • Fixed the animation of the pilot's hand in the rear cockpit.

DCS UH-1H Huey by ED

  • Fix altimeter.

DCS P-47D Thunderbolt by ED

  • Dive recovery flaps added to FM.
  • Damage of structural elements from G-overload is tuned.

DCS F-14A/B by Heatblur Simulations

  • NEW Added F-14A Model Tomcat (F-14A-135GR, Late USN, ALR-67 Equipped Variant). New Systems and Changes include:
    • TF30 engine model, including:
      • Mid Compression Bypass Circuit
      • Mach Lever
      • Expanded compressor stall model
      • Hydromechanical fuel control
      • New thrust model
      • New engine spool dynamics
      • New afterburner model
      • Updated nozzle logic
      • New audio
    • Reshaped engine nacelles and added new nozzles
    • New - A specific liveries:
      • VF-21 Freelancers 200
      • VF-111 Sundowners (200)
      • VF-154 Black Knights 101
      • VF-211 Fighting Checkmates 105
  • NEW: Complete external sound overhaul (TF30 & F110). We’ve entirely overhauled the F-14’s exterior soundset, including the following changes:
    • New rear aspect exhaust sounds
    • New intake sounds
    • New afterburner sounds
    • New fly-by sounds
    • New engine fan blade rattle sound (slow windmilling speeds)
    • AB Zone lighting thump (internal)
    • Fixed stall warning tone + new audio sample (internal)
    • New compressor stall sounds
    • Tuned engine start and idle sounds
    • Adjusted all sdef files to improve directional sound and audible distance
    • Complete overhaul of audio driver logic on code side
    • Various other common sound fixes:
      • Sounds now load quicker
      • Tomcat is no longer unbearably loud at idle and at distance
      • Reduced total number of sound samples being played in external view
  • NEW Added simulated yaw string (A and B models) with corresponding wind simulation.
  • NEW Fire Suppression System + keybinds.
  • NEW Mid Compression Bypass Circuit Breaker keybind (F-14A only).
  • NEW Afterburner Gate option + keybind.
  • NEW Jester Features:
    • JOKER callout
    • BINGO fuel callout
  • Fixed fuel shutoff handles not shutting down engines.
  • Fixed engine stall/over temperature warning light logic.
  • Added F-14A versions of Caucasus, PG and Syria Quickstart missions.
  • Adjusted F-14B fuselage nacelle area for more roundness and visual fidelity.
  • Adjusted afterburners to not show black streaks.
  • Engine windmill speed now affected by relative wind direction.
  • Adjusted F110 AB thrust below mach 0.7.
  • Fixed crashes caused by visual effects during compressor stalls.
  • Adjusted engine fire and compressor stall visual effects.
  • Engine fire and compressor stall effects now synced over the network.
  • Adjusted pitch damping and pitch with power effects per SME comments.
  • Adjusted inlet aerodynamic performance per SME comments.
  • Adjusted subsonic airframe drag per SME comments.
  • Fixed TF-30 oil overheating.
  • Misc potential crash fixes in engine code.
  • Updated F-14B Syria Take-Off Instant Action mission.
  • Painted air brake pistons white.
  • Allow AIM-7MH to loft, except when fired in ACM or boresight modes.
  • Added CVN-75 to the data link capable carriers.
  • Flood antenna identifies as missile lock instead of STT to targets now, for consistency with other DCS modules.
  • Enable sparrow flood antenna if STT is lost while sparrow is in flight.
  • Update RWR threat library version.
  • Fix RWR symbols for HQ-7.
  • Fix ARC-159 (pilot radio) keybinds for OFF/MAIN/BOTH/ADF.
  • Fixed VF-11 Red Rippers (1997)/description.lua to remove problematic Spec Map.
  • Adjust AIM-54 chaff resistance after latest ED/DCS changes
  • Add bindable input for pilot hydraulic hand pump.
  • Use the DCS global gameplay option for hiding control stick.
  • Fix typo in options dialog (butons-> buttons).
  • Converted Bone Strike, Colorado River Time Trial, Debridging the River Ingur, Heatblurring the Lines, Kish Kat Attack, Protect the Viksburg, Rioni River Run, Seine River Endurance Run to F-14A compatible versions.
  • Adjusted AIM-54 countermeasure resistance to revert to old ED System.
  • Fixed TID STT strobe angle error when not flying level.
  • Potentially fixed a case where TWS AIM-54 could erroneously track a target not receiving recent radar returns.
  • Prevent RIO from using Pilot Controls from backseat.
  • Fixed steering tee not displayed in weapon off mode.
  • Fixed detached wing not disappearing in LoD1+.
  • Fixed Pilots not disappearing in static aircraft in LoD1+.
  • Fixed Pilots not disappearing after ejection in LoD1+.
  • Shifted pilot stick neutral position slightly aft.
  • Adjusted flap jamming logic - flap jamming is now more likely to occur.
  • Added anhedral tilt to horizontal tailplanes.
  • Fixed left horizontal tailplane being displaced along Z Axis.
  • Fixed Fire Extinguisher Handles & made accessible to pilot only.
  • Fixed TWS velocity vector sometimes getting stuck.
  • Ensure missile loses tracking when switching between PD-STT and TWS post launch.
  • Fixed AIM-54 RWR indications.
  • Updated manual to include F-14A late specific sections.

DCS AJS-37 by Heatblur Simulations

  • Added Night Vision Goggles

Campaigns

DCS: F/A-18C Raven One Сampaign by Baltic Dragon

  • Mission 03 & 03A. Fixed Smoke not engaging ground targets.
  • Mission 05. Fixed instances where Prince would not end the exercise despite calling Joker.
  • Improved Prince's behaviour - he should not fall into the sea anymore :)
  • Mission 06. Updated taxi instructions. Updated mission man (#3 will now leave the formation rather than #4).
  • Mission 10. Updated location of player's waypoint over target. Updated position of the guard helo.

The Enemy Within 3.0 Campaign by Baltic Dragon

  • General. Fixed wrong wingman spawn locations in missions: 2, 3, 5, 6, 7, 8, 10, 16, 21. Minor spelling mistakes fixes.
  • Mission 19. Updated Player's loadout.
10 nov.
2020

Changed net protocol.


DCS World

  • Crash during loading or immediately after loading a track - fixed.

  • Crash in the webrtc_plugin.dll - fixed.

  • Night time unit visibility, flickering white dots - fixed.

  • Major RU localization update.

  • MP. Su-25, Su-25T net phantom is not syncronized with pilot when server started paused - fixed.

  • Damage - fixed crash when crewman state change is not created as neglectable.

  • MP. Fixed multiplayer crash due to overflow of ammunition table.

DCS Supercarrier by ED

  • Crew only in one eye in VR in F2 view - fixed.

DCS Flaming Cliffs by ED

  • Adjusted Su-27 and Su-33 cockpit mirrors. Parts of the airframe are visible.

DCS F/A-18C Hornet by ED

  • Bloom around hornet nav lights appears too large/bright at distance - Fixed

  • Navigation lights very bright in day time - Fixed

DCS F-16C Viper by ED

  • Added AGM-88 HARM section with HAS mode procedures.

  • UFC Training mission static aircraft placement issue - Fixed

  • Added Viper AIM-9LM Training mission

  • Fixed typos and mission (Lesson 11) picture error

  • Added Viper AIM-120C training lesson.

  • Added Viper Lesson 13 - Air-Air TWS and LINK-16 Use

  • Added Viper training lesson 14 - Air-to-Air ACM and HMCS use

DCS Campaigns

Memory of a Hero campaign by Stone Sky:

  • In mission 13, the behavior of the AI ​​escort helicopter has been improved.

  • In mission 16, the error of choosing the ending was fixed.


Mi-8MTV2 The Crew Part 1 campaign by Stone Sky:

  • In mission 7, the problem with landing on the first site has been fixed.


P-51D Blue Nosed Bastards of Bodney campaign by Reflected Simulation:

  • AI startup bug workaround

  • Mission 13 progression fix

  • improved D-day landings


Spitfire IX The Big Show campaign by Reflected Simulation:

  • AI startup bug workaround

  • fine tuned AI speeds and trigger conditions

4 nov.
2020

DCS World

  • The new Damage Model WWII code with all last fixes is uploaded to build to start Open Public tests on the ED servers shortly. The information about how to connect to test servers will be placed on the forum soon.
  • Terrain: improved background preload for less stutters
  • Terrain surface textures: improved details at altitude for HIGH terrain texture option
  • Terrain: improved loading resources and memory management
  • Terrain: fixed excessively curved paths
  • Terrain: fixed leak after destroying scene object
  • Terrain: fixed civil traffic disappearing
  • Terrain: fixed grass disappearing
  • Trees: improved far LOD rendering
  • Trees: fixed mirroring far LOD (may break user MOD)
  • DCS crash when Land Rover 101 died - fixed
  • Big formation task aircraft placement doesn't work as intended - fixed
  • Behaviour of the AI gunners on bombers improved
  • AI Pilot Bailout Procedures were improved
  • Behavior with WGr-21 improved: fire to targets in formation only, dropped the rockets (or launchers) when engaging the dogfight
  • WWII bomber formation keeps mission set altitude during threat of AAA
  • AI Emergency Procedures - ditching on water is added
  • WWII torpedoes have better destruction force against ships now
  • Mission Editor: Added ability to Show/Hide all units of coalition (found in map options)
  • Corrected Historical Mode database
  • AI F-14s don't use TWS with AIM-54 missiles - fixed
  • MP. Dedicated Server. Client stopped on black screen when server restarted mission - fixed
  • AI MLRS do not rearm and continue to fire - fixed
  • AI Tornado GR.4 unable to mid-air refuel - fixed
  • ME. Fix displayname tasks: 'WW2 big formation' –> 'Big formation' 'WW2 Carpet bombing' –> 'Carpet bombing'
  • GUI. Name of the mission file will be taken from mission description if omitted in description .lua
  • MP. Servers are complaining of strange behaviour when RegMapStorage has no more IDs starts to log - got experimental solutions
  • Sound. Support mono USB headsets
  • Sound. Update for new sound feature Origin Sphere (wip) - P-51, Spitfire, Bf 109, Yak-52, Fw 190, and others
  • Sound. Added global origin-sphere around spatial sources
  • JDAM. Fixed satellite seeker error
  • JDAM. CEP for JDAM is equals 5 meters now
  • JDAM. Possible fix for MP sync of satellite guided weapons
  • JDAM. New features. Added onboard algorithm for finding optimal impact parameters and flightpath. Improved terminal guidance accuracy. Added zero AoA command for the last second of flight to reduce the probability of slap and to improve penetration (as on the real bombs)
  • JDAM. Improved pathfinding algorithm (+-2 degree accuracy for desired vertical angle). Improved guidance (autopilot accounts for additional path curvature due to AoA and eliminates it now). Additional autopilot adjustment
  • JDAM. Fixed g-load "freeze" bug
  • JDAM. GBU-38/54 supersonic lift correction
  • JDAM GBU-54. Fixed guidance law switching if laser spot disappears. Set laser spot lock distance to 4.5km, seeker FOV 35 degree
  • JDAM. Stiffer restrictions on miss for JDAM. JDAM launch distance tables corrected
  • Added new AGM-65L model
  • JDAM. A JDAM bomb without GPS navigation flies only by INS without SatNav correction. So it will have CEP about 5 times more
  • AGM-84A/D Harpoon. Increase seeker search range from 28 to 45km
  • AGM-84H terminal stage parameters update
  • CBU-87/97/103/105. Reduced the influence of the wind
  • SEAD task. AIs will try not to enter the lethal zone of SAMs and will not attack SAMs with guns
  • AI unable to drop multiple JDAMs on a single attack run - fixed
  • AIs optic sensors will take into account the blindness by sun
  • AI. Reduced the probability of AI planes falling into the water during air combat
  • AI. Air combat improvement when the wingman has BVR missile and opportunity to shoot
  • AI. Fixed a bug leading to incorrect placement of AI aircraft on the surface when activated during a mission
  • AI goes to ground collision when used Mk-82 AIR "Ballute" - fixed
  • AI. Two runways blocked by unit one clear's but other which is blocked allows clearance - fixed
  • AI aircraft stuck on some runways before takeoff - fixed
  • AI. Corrected the helicopter group landing
  • AI. Mi-8 jitters during taxi to takeoff - fixed
  • AI. Improved Supercarrier compatibility of Heatblure F-14. Wing config during ship taxi fixed
  • AI WWII. AI pilots will go bail-out faster. Added dead AI pilot lean head animation
  • Aerobatics task. Added Horizontal Eight
  • AI Mi-24. The argument for opening the optics doors is not transmitted in MP - fixed
  • AI will not go to takeoff with significant damages
  • AI with damage after landing will not remain on the runway
  • Radio. WWII. Restored radiocommand “Cover Me”
  • AI behaves incorrectly during a follow task in some cases - fixed
  • Update of Russian Localization (GUI mission list)
  • AI aircraft goes to collision during taxiing to the runway in some cases - fixed
  • AI. Carrier based aircraft unable to find the parking spot in ME if landing at an airbase - fixed
  • MP. Dedicated Server. Neutral units appear as RED on client - fixed
  • ME. Unable to move the first unit of a group, without moving the entire group - fixed. Moving the first unit is possible with Left Ctrl
  • ME. Loading Static template with higher unit/groupIds makes new Ids larger - fixed
  • ME. After saving the mission aircraft start up heading changes to heading to the first waypoint - fixed
  • Mission generator. The player will be able to rearm and refuel at his airbase in the generated mission
  • MP. Multiplayer: Airfield doesn't turn runway light after changing night-day-night - fixed
  • ME. Added ability to set engagement range for SAMs in percent of full range. Advances Actions -- Set Option -- Interception range
  • ME. The mission editor will generate an error while loading a mission if a unit has a linkUnit assigned to it and the object type does not exist - fixed
  • SSE. When using the scripting function coalition.addGroup the groupId value passed within the table is ignored and a value is automatically assigned - fixed
  • MP. Select Role window. Added filters and search box for slots
  • AI. Crash on wcPlane::Select_Flight_Task - fixed
  • AI. After taking damage and a decision to crash landing, the plane became immune to further damage and could fly without wings - fixed
  • AI. Strange oscillation behaviour of planes in Syria when trying to get to a set altitude - fixed
  • Updated DE, CN, RU, FR localization

DCS AV-8B NA by RAZBAM

  • GBU-54 are now loaded on DITERs
  • Removed all TERs with 3 bombs from Stations 3 and 5
  • Improved JDAM Relative targeting procedure. Now it is possible to do multiple JDAM relative releases
  • Improved: High Drag bombs can now be released as Low Drag
  • Improved: Ghost Velocity Vector on HUD will now flash when at limits of HUD display area
  • Improved: Long Winc does not disable JDAM Relative Targeting (TOO mode). To disable you must undesignate
  • Added flight control system joystick switch abstraction keybinds
  • Fixed: FPM erratic behavior in NAV or AG mode when total velocity close to zero
  • Fixed: TPOD/JDAM CTD when releasing the bombs
  • Fixed: TPOD erratic behavior when using JDAMs
  • Fixed GBU-32 not tracking
  • Fixed Waypoint Icon not visible if designated and NWS is pressed
  • Fixed Com channel selector keybind incorrect behavior
  • Fixed LAR rings not showing on EHSD for GBU-54
  • Fixed EHSD ground track digits still use TRUE when EHSI is set to MAGNETIC
  • Fixed: No markpoint menu option in AG mode
  • Fixed: DMT roll stabilization when in A/A mode
  • Fixed: AGM-65F internal handling inconsistency
  • Fixed: HUD Velocity Vectors going invisible at some limits of HUD display area
  • Fixed: Release tone to sound after each release
  • Fixed: NSW not changing IRMAV FOV when missile is uncaged
  • Fixed: AAR zone circle out of position when EHSD is decentered
  • Fixed: Various issues with the caged velocity vector
  • Updated: AUTO release mode. New procedure is in the Forums
  • Updated: TPOD Functionality for G4 integration with aircraft systems:
    • TDC button (PB14) has been deleted. TDC modes are now only two: AC TDC and HTS
    • HTS TDC now updates System Designation
    • Super Wide FOV (SWFV) mode has been enabled (PB10)
    • LSS/LST Mode has been improved. To enable LSS/LST you must long press PB19 (INR)
    • Zoom factor has been incremented from 10x to 16x. Zoom factor increases/decreases by 0.3X
    • Zoom factor now changes when long pressing PB3 or PB4
    • New laser modes have been added
    • Tracking has been modified: AR (Area Track) only locks a ground position. PT (Point Track) can lock a moving target. MT (Moving Target) works the same as PT
    • When the TPOD is the SOI, NWS slaves the sensor to the aircraft system designation

DCS M-2000C by RAZBAM

  • Fixed: Missing wheels
  • Fixed: left/right wheel brake combined axis command not working
  • Fixed: throttle deadzone at high throttle
  • Fixed: Various issues with the caged velocity vector

DCS C-101 Aviojet by AvioDev

  • Fixed and improved startup training missions (EN, ES and CN)
  • Fixed basic visual flight training mission (EN and ES)
  • Fixed radios and navaids lesson 1 (EN, ES and CN)
  • Fixed IFR Flight training mission (EN, ES and CN)
  • Fixed Guns and Rockets training mission
  • Changed direction of engine y moment (pitch moment)
  • Fixed Bombs training missions, EN and ES
  • Fixed Sea Eagle training missions, EN and ES
  • Fixed Air Combat training mission, both EN and ES. Fixed typo in EN version of that mission name too
  • C-101 mach number indicator scale reaches now 1.0
  • Cockpit lighting knobs do not deploy the gear anymore when flying multicrew
  • Updated fuel selector switches sync in multicrew, now the cockpit switch is moved, instead of directly setting the variable for Flight Model
  • Now Flight Model takes into account rear cockpit fuel transfer switches positions (manual or forward cockpit priority)
  • Added lighting to OFF labels in forward cockpit fuel panel
  • Fixed sound error message at engine shutdown
  • Improved aircraft stabilization at mission air start, since stabilizer position initialization was slightly off after latest flight model changes (WIP)
  • Added Georgia fictional liveries
  • Fixed trim system in multicrew (it doesn’t desynchronize now over time)
  • Removed trim tone when acting on the trim if the aircraft is controlled from another seat in multicrew
  • Electric load of batteries is now balanced according to their current capacities
  • 'Sight Sun Filter' and 'Smoke On Ground' properties set in Mission Editor show now correctly to clients in multiplayer
  • Improved synchronization of flight controls position in multicrew (when the client doesn’t have control, won’t be able to move the stick)

DCS SA-342 Gazelle by Polychop Simulations

  • Fixed RWR symbology
  • Fixed TV targeting symbology
  • Fixed laser rangefinder symbology

DCS JF-17 by Deka Ironwork Simulations

  • Added external fog and MFCD screen animations for player and AI
  • Added 2 training missions
  • Added more keyboard/device bindings
  • Should fix slew axis reverse on C701 when zoomed in
  • ​​​​​​​Fixed TOT desired speed
  • Fixed T5 differences between axis and buttons
  • Fixed inlet total pressure recovery coefficient at lower speeds
  • Fixed gain/level value display in WMD7 page
  • Fixed HUD brt/cont adjustment
  • Fixed CM802AKG keeps tracking target even outside FOV, now will return to MITL mode, seeker returns to search mode
  • Fixed wheel brake axis first half no effect issue (general rudder axis should give -1 ~ 1 input)
  • Removed blank angle for AG radar (because no SAR feature)
  • Adjusted actuator rate or Elevator and ailerons
  • Adjusted WMD7 IR WH/BH effect (still WIP)
  • Adjusted deadzone for antenna axis
  • Revised landing gear drag & damage model
  • If born on ground, force WOW to true during the first few seconds to avoid gear up due to improper external device switch position
  • If hpt/spt is notching, hpt/spt position will be predicted and target box on HUD blinking

ChinaAssetPack by Deka Ironwork Simulations

  • Fixed zbd-04, hq-7 collision models
  • Fixed C-802AK crashed into sea issue
  • Fixed static warning board missing in game issue
  • Adjusted BRM-1 engine for reasonable range

DCS F-18C Hornet by ED

  • Added Azimuth / Elevation Radar Sublevel (FLIR Sublevel/AUTO IFF/MIDS - W.I.P)
  • Added PRECISE and GRID Coordinate Entry
  • Added Datalink Symbols on HMD
  • Added HMD control page from SUPT
  • Added IN LAR indication
  • Added FTT mode for moving targets
  • JDAM:
    • Added input of terminal parameters. (DLZ for terminal data - W.I.P)
  • DCS Hang / crash with jettison procedure - Fixed
  • AACQ mode - Correction of the logic of work (W.I.P)
  • Datalink in the Hornet only works in the day, not at night - Fixed
  • HMD A/A indicators don't match HUD A/A Indicators (Added IN LAR/SHOOT indication, DT2 symbol) - Fixed
  • Missing Course Line Option for TGT (HSI and SA Page) - Fixed
  • Automatic IFF disabled in LTWS
  • COMM window illuminates whenever transmissions are received on COMM 1 and COMM 2,respectively - Fixed
  • Radio digits corrupt during cold start - Fixed
  • AGM-65F resets after shooting all AGM-65E's - Fixed
  • Laser mavs will not fire after IR mavs used - Fixed
  • Added Angle of Attack (AoA) steady tone for certain conditions:
    • FLAP AUTO AoA above 35 and below 7 degrees
    • FLAP FULL AoA above 32 degrees
    • FLAP HALF AoA above 35 degrees
    • With stores AoA above 25 degrees
  • AGM-84E - PP mode unable to set target elevation - Fixed
  • PRF should not be pilot selectable in ACM modes - Fixed
  • TDC over Azimuth hides the setting - Fixed
  • STEP cursor fixed when using EXPAND
  • RDDI will display the AGR page in A2G mode when the lightning is changed from NIGHT to DAY - Fixed
  • Corrected guns and rockets HUD / STORES symbology
  • EW symbols on SA always show upright - Fixed
  • SURV still contributes to ROE ID criteria when SURV is deselected in SA SENSR subpage - Fixed
  • Removed LOFT for HARM in TOO and SP modes (same way as F-16C)
  • IN RANGE notification in HUD with no target data - Fixed
  • Mark points become corrupted when using WPDSG - Fixed
  • Fixed indication of JDAM and cannon on HUD
  • AGM-65E Will not fire on a building if the MAV is SOI - Fixed
  • Weapon volume for AIM-9X adjustment - Fixed
  • FPAS descent distance - Fixed
  • Paddle switch and Pinkie button animation switched - Fixed
  • TAC Menu does not show the weapon option unless the stores page has been selected - Fixed
  • Fixed indication of AGM-65E
  • COMM control does not work while the radios are not powered - Fixed
  • UFC Scratchpad Error input - Fixed
  • ACM and SIL mode crossing - Fixed
  • Reversed ground effect at high speed is fixed
  • T UP is using heading and not track in HSI Aircraft symbol is aligned with the heading in HSI and SA - Fixed
  • Mark point cannot be displayed in feet - Fixed
  • If waypoints are cycled after using WPDSG, laser Maverick seeker will wander - Fixed
  • A-G/A-A radar page shows true heading - Fixed
  • TWS still functions on ground - Fixed
  • AG radar. Functions on the ground at zero speed and WoW - Fixed
  • STT acquisition always uses the current PRF in INTL - Fixed
  • DDI#7 function during TDC designation - Fixed
  • Harpoon HUD intersection indication - Fixed
  • Loud "fluttering" sound inside the cockpit when speed > 200 KIAS - Fixed
  • AACQ with TDC over different track than L&S - Fixed
  • AACQ/FACQ command is always SCS right instead of SCS towards the radar page - Fixed
  • Player's ladder at cold start moves - Fixed
  • HUD TD Diamond not ground stabilized - Fixed

DCS F-16C Viper by ED

  • Added HARM loading option on stations 4 and 6
  • Added HQ-7 and Roland to HARM sensor database
  • Waypoints are disappears after switching to A-G and back to NAV - Fixed
  • Adjusted landing behavior in crosswind (adjusted side friction factor for crosswind landing and takeoff/nose gear absorber updated)
  • Nosewheel steering gains - sensitivity adjusted
  • AGM-65 D, G, and H, K Maverick non-consistent lock on - Fixed
  • AGM-65G/D/H/K adding missing options:
    • Boresight (BSGT) option
    • Uncage (allow Maverick gyro to complete 30 seconds earlier)
    • It is possible to lock on with two missiles prior to launching the first missile
  • Generator stops and FCR alignment turns off after being idle for too long - Fixed
  • NOT SOI for HSD - Fixed
  • AGM-65 WPN Page symbology errors - Fixed
  • Check Exterior lights COVERT modes - Fixed
  • HARM HAS - redesigned logic - Fixed
  • Switching Master Modes PWR OFF HARM's - Fixed
  • Mavericks should already be powered on and warmed up on air start - Fixed
  • Livery names are incorrectly formatted - Fixed
  • EO submodes not remembered - Fixed
  • Aerodynamic forces on gear posts inverted - Fixed
  • Selected station number must be highlighted, not boxed - Fixed
  • Fix for fuel flow indicator, hydraulic pressure indicators, oil pressure indicator, nozzle position indicator
  • Updated DE Viper manual

DCS Supercarrier by ED

  • Static crew men have collision - Fixed
  • "See you at 10" stays after used - Fixed
  • AI F-14 In user mission gets stuck in middle of deck then vanishes - Fixed
  • Added more Variance in AI Carrier Approach Speed
  • SU-33 and Kuznetzov abort take off - Fixed
  • Lights are turned on on bridge and opened spaces below flight deck day time - Fixed
  • All aircraft spawn from runway - Fixed
  • Deck crew disappears on game PAUSE - Fixed

DCS A-10C and A-10C II Tank Killer by ED

  • Available for all countries in the Mission Editor
  • Animation of opening of aircraft canopy has been improved
  • Loadouts with triple SUU-25x8 aren't visible in simulation - Fixed
  • "Hide stick" feature is added
  • Aircraft skins are restored in all training missions
  • Flashing for navigation lights - fixed
  • Setting Chaff or flare above 255 and releasing crashes DCS - Fixed
  • Flare count updated. Flares count increased up to 480
  • Adjust Coolie Hat HOTAS functions: Coolie Hat Up: HUD as SOI; Coolie Hat Down: HMD SOI
  • China Hat HOTAS changes. Regardless of what is Sensor of Interest (SOI), China Hat Aft Long always slaves the Targeting Pod to the current Steerpoint and not the Sensor Point of Interest (SPI). China Hat Forward Long slaves all sensors and weapons to SPI instead
  • Sounds for the GAU8 gun are updated
  • Updates to Thrustmaster Warthog HOTAS Profile (Profiles edited)
  • HUD frame size and HUD projection - fixed (Original A-10C only, fix for A-10C II coming)
  • A-10C II Canopy damage now visible in the external view and cockpit both
  • UFC Panel Labels updated
  • Radio Call placard matches ACFT Tail number now
  • Nose gear strut compression improved
  • NS 430 navigation system isn’t available for A-10C II further
  • HMCS. Implemented blue line connecting mini-SPI and PPLI symbols: solid for flight members, and dashed for other flights
  • Fixed Fuel Selector Knob position at start - it was not “lined up” correctly
  • HUD CCRP mode was disabled for APKWS rockets
  • HMCS brightness control was updated: both DAY and NIGHT modes have the range of 100% with 5% increments. Current brightness value is displayed for 3 seconds after last change
  • HMCS SADL assigned target shape was changed to the red solid triangle
  • Fixed sporadic crash in HMCS related to symbology occlusion by maximum range (the one set in the HMCS profile)
  • Fixed slight roll of the entire HMCS symbology when VR headset is used - it directly affected horizon line, as well as spatial symbols positions
  • Added ‘Default Gun Mode' and ‘HMD render eye’ options for A-10C II
  • Improved HMCS Line-of-Sight computation when DTSAS is not available. Now radar altitude is taken into account, when available
  • TGP boresight option was added to TGP OSB5, with the ability to set boresight elevation via scratchpad
  • Tweaks to Russian HOTAS input translations for A-10C
  • A-10C Shturmovik campaign. Mission 5. There is no task to return to targets if enemy fighters are not destroyed - fixed
  • Joystick VKB Gunfighter. Renamed correctly in customized profiles
  • Fixed CTD on Transport.dll

DCS P-47D Thunderbolt by ED

  • Water injection system is added
  • Engine improvements based on water injection system
  • Air cooling model improved
  • Fixed a bug with displaying some elements after destruction of wings
  • Rudder plate at max deflection angles intersects with other elements - fixed
  • Cowl flaps control rod model improved

DCS FW 190 A-8 by ED

  • Smoke screen button assignment - fixed
  • Oil temperature - fixed

DCS FW 190 D-9 by ED

  • Corrections to the cooling model

DCS Spitfire LF Mk IX by ED

  • When leaving aircraft to AI it’s tail sinks into the ground - fixed
  • Added the burned model
  • Some visual gaps between cockpit and the external model are closed

DCS Flaming Cliffs by ED

  • MiG-29G. Cockpit indication doesn't work - fixed
  • MiG-29. Large bounce after a heavy landing, no nose gear damage - fixed
  • Su-25. Added single mission to Syria map
  • SU-25T. SPPU-22-1 gunpad not doing any damage to light armor - added some armor piercing shells into the round rack
  • Updated / added Instant Action missions

DCS Ka-50 Black Shark by ED

  • The elevation of the Vikhr ATGM does not correlate with the sight - fixed

DCS AJS-37 Viggen by Heatblur Simulations

  • Fix to HUD shutting of in sidewinder fast select mode
  • Added invisible FARP object. Single parking spot.
  • Added Caucasus short-field training.
  • Fix to CTD related to saved-games folder in non-latin script.

DCS WWII Assets pack by ED

  • New units are added to the pack:
    • M1 37mm AAA
    • M45 quadmount AAA
    • QF 3.7-inch AAA
    • Daimler Armoured Car
    • M4 High-Speed Tractor
    • Light Tank Mk VII Tetrarch
    • FuMG 401 Freya LZ radar
  • MG shoots higher on sd234\2 Puma. Sight reticle has been changed
  • A-20G behavior is changed to attack aircraft/bomber
  • The AI A-20G seems to ignore CAS / Bombing / Carpet Bombing tasking - fixed
  • AI Gunners on Bombers are too accurate A-20G and Ju-88 effective turret range reduced
  • Evasion maneuvers for WWII bombers improved
  • The following units have been made available free for all users:
    • A-20G bomber
    • Flak 18
    • Bofors 40mm
    • Panzer IV
    • Sherman
    • Sd.Kfz.251
    • M2A1
    • Blitz 3.6-6700A
    • Bedford MWD

DCS Combined Arms by ED

  • Paratroopers don't move after landing - fixed
  • Improved AI movement along the route
  • Fixed infantry stuck
  • Units "on road" are directed to the next WP - fixed

DCS The Channel Map by ED

  • Optimized surface details
  • Fixed: unable to set temperature
  • Improved TAD textures
  • Made birds' ambient sounds less annoying

DCS Syria Map by Ugra Media

  • Optimized surface details
  • Eliminated AIs traffic jam on some airport runways during takeoff

Campaigns

The Border Campaign by Armen Murazyan:

  • The work of the nondirectional radio beacon, which was lost after updates in the mission editor, has been restored

FW-190A-8 Horrido! campaign by Reflected Simulations:

  • Temperatures adjusted
  • New assets added

Spitfire IX The Big Show campaign and P-51D Blue Nosed Bastards of Bodney campaign by Reflected Simulations:

  • Various bug fixes and improvements
  • New assets added

UH-1H Argo Campaign by by 373vFS Greg:

  • Mission 6: Fixed trigger zone bug that was not allowing the mission to continue after the first minutes

F/A-18C Raven One campaign by Baltic Dragon:

  • Mission 3. Fixed foul deck conditions in M03A and 03B
  • Mission 4. Updated kneeboard page and fixed wrong codeword for Sirri island
  • Mission 7. Fixed again problems with Psycho dropping the smoke mark. Fixed typo in recovery coordinates in the briefing
  • Mission 9. Fixed the triggers and problems with Raven 11 flight taking off too early and then things happening too quick (it was linked to two overlapping space bar calls). Added safeguards making it much more difficult for Tor to shoot down all the Mavericks. Changed the loadout, removing one tank for the player and adding one GBU-12 (double ugly config). Added safeguards, so whenever enemy sniper or his support are wounded / damaged, it would count as a kill. Maintained attack option for Dutch even if player chooses he will attack
  • Mission 11. Updated triggers for Spades attack on Silkworms. Other minor corrections
  • Mission 14. Removed debugging messages

A-10C The Enemy Within campaign by Baltic Dragon:

  • Added campaign of A-10C II

L-39 Albatros: Kursant Campaign by ED

  • Mission 08: The logic of the final message in the unsuccess has been improved
9 oct.
2020

Introduced new module: DCS: A-10C II Tank Killer by ED

Introduced the new DCS: Syria Map* by Ugra Media

Introduced new campaigns:

  • DCS: F/A-18C Raven One Сampaign by Baltic Dragon
  • DCS: Mi-8MTV2 Crew Part 1 Campaign by Stone Sky
  • DCS: Fw 190 A-8 Horrido! by Reflected Simulations

DCS World

  • R-27 missiles family. Reduced the value of the induced drag, increased lift. Lift to drag ratio now is more accurate and provides better performance against maneuvering targets, compared to AIM-7 performance level.
  • R-77 missile. Reduced the value of the induced drag, reduced transonic zero-lift drag, increased the lift. Missile will better save energy, slightly increased range at low altitude.
  • AIM-7 missile. Adjusted autopilot to fix guidance inaccuracy.
  • DCS Scripting Engine. Shooting start/end events lack information on weapons - fixed.
  • DCS Scripting Engine. Most weapon class functions fail on torpedoes - fixed.
  • SA-6 Kub. Search-track radar still emits after the alarm state set to green - fixed.
  • Runway still damaged after repair for bombs craters just off the edge of the runway - fixed.
  • Dedicated Server. "Engage Air Weapons" has reduced functionality on dedicated (norender) server - fixed.
  • MP. [LCtrl + F10] command allows the player to get position on map even in 'Map only' mode - fixed.
  • The Schnellboot will evade a collision in a torpedo attack.
  • ME. Neutral static objects are not in the targets list, but can be selected by clicking on the object on the map - fixed.
  • Aircraft AI. Lead aircraft in tight turns can create physics problems for wingmen - fixed.
  • MiG-25. When a plane loses a wing, missiles stay in the air - fixed.
  • Air tankers with unsuitable refueling connectors for the player's AC will not react to the player's requests.
  • Projected runway lights turn off as soon as the nose wheel is down - fixed.
  • Implementing compressibility for pitot tube for Mach > 1 and turning it on for all planes.
  • Tail wheel tuned for all taildraggers.
  • GDR (East Germany) added as a country.
  • MP. Now when server creation, the first (not last) mission in the list will be selected.
  • Ships start a mission in motion even if they have set speed 0 in the mission - fixed.
  • ME. AI aircraft. Added checkbox “AI off” for ground start.
  • ME. It's possible to set a task for aircraft AIs to attack friendlies - fixed.
  • ME. Improved auto naming of groups.
  • When choosing a missile on the F10 map and switching to the F6 view to this missile, another missile is shown - fixed.
  • MP. Cargo not synced correctly hangs in the sky after release, and can obstruct other helicopters in drop zones - fixed.
  • Sling loaded Cargo phantom not destroyed by destroy() function - fixed.
  • AI not using high drag MK 82 Snakeye below 1000ft - fixed.
  • Helicopter wingmen fall through the deck when landing on the ship - fixed.
  • Briefing window. Moving and scaling of large illustrations is adjusted.
  • F10 map units coordinates are out of panel - fixed.
  • ME. In advanced trigger options, if add an item by CLONE, then the content of the newly cloned item will not be saved - fixed.
  • ME. Added View menu item with ability to switch between Imperial and Metric units.
  • Added removing of precompiled shaders from previous version of dcs on Update.
  • Ground AI. The vehicles do not turn smoothly, but along a broken line - fixed.
  • Shader compilation error on big display resolution - fixed.
  • Added some single missions for Syria map: A-10C, Mi-8, Su-27.
  • ME. Added a new country Lebanon.
  • ME. Combined Joint Task Forces Red, Combined Joint Task Forces Blue, United Nations Peacekeepers - added as new countries.
  • AIM-120 missile. The probability of countermeasure spoofing returned to the old value.
  • Replay system. User tracks in some condition replay with very low FPS - fixed.
  • Infantry not engaging each other - fixed.
  • AI aircraft using high drag MK 82 Snakeye not below 1000ft - fixed.
  • Crash to desktop on wingman actions - fixed.
  • Ground AI vehicles no longer move on their own to use weapons - fixed.
  • Piston engine fire effect is fixed.
  • Enabled all aircraft types to rearm from friendly FARP objects.
  • Decreased range opens fire Soldier with M1 Garand from 1200 to 500 meters.
  • F-14 AI will operate on the ground parkings with folded wings.
  • Web RTC. Updated GUI.
  • AI Ju-88 and A-20 ignore reaction to threat settings - fixed.
  • ME. Metric and imperial sometimes displayed incorrectly - fixed.
  • Third Reich pilot model. Remove Swastika from Iron Cross.
  • Increased g-tolerance of pilot.
  • Effects. The Speed smoke and fire was improved.
  • Sound. Added a more robust workaround for broken drivers.
  • Mouse input. Added ability to assign commands to extra mouse buttons.
  • Modern SAMs (S-300, Patriot, Tor, SM etc.) have to engage aircraft weapons like ARM, tactical and cruise missiles. Restored ability.
  • Starting WP for ships has a speed of 0 km\h by default.
  • Western RWR:
    • Added symbol for new Kuznetsov (2017) - SW
    • Changed indications of SAM search RADARs
  • AI radar unit crash if unit on is used when it is burning - fixed.
  • MP. Protocol version changed. All participants are required to update.

DCS F-14B by Heatblur Simulations

  • NEW - Added 11 Quickstart missions for the Syria map.
  • Included Supercarrier versions for Syria Quickstart missions.
  • Added Quickstart Free Flight mission for the Channel map.
  • Fixed scripting error in Time Trial missions.
  • Updated AIM-54 countermeasure resistance probabilities.
  • Fixed MLC Auto not using actual antenna elevation above horizon.
  • Fixed keybindings not incrementing panel and gauge lights appropriately.
  • Fixed RIO annunciator light intensities.
  • Increased intensity of slime lights (= formation lights).
  • Corrected roughness of intake ramps.
  • Fixed broken normals on intake areas.
  • Fixed unwelded vertices on engine nacelle.
  • Fixed mismatch intake ramp color on default livery.
  • Fixed incorrectly assigned textures on exterior gear doors and right wing.
  • Fixed missing fuselage in cockpit view.
  • Re-added normal map on TCS pod.
  • Rudders will now detach with heavy damage.
  • Increased size of fuel tank hitboxes to more closely match real life sizes.
  • Adjusted damage model to be less “tanky” with direct missile hits.
  • Improved aerodynamic damage effects.
  • NEW: Added fire and smoke animations for engine fire and compressor stalls (WIP).
  • Fixes to Cage the Bear Campaign - thank you Kaba!
  • Several fixes to Quickstart missions.
  • Fixed ARC-159 mode keybindings (guard,manual,preset,inc,dec).
  • Jester will set AN/ARC-182 to AM now when starting cold.
  • Fixed AOA Indexer Brightness step up/down keybindings.
  • NEW! Added ability to hide HUD Camera: click the HUD camera in the cockpit to remove it. (F-14 pilots could carry hex wrenches to remove the HUD camera, especially for landing.)
  • Fixed ARC-159 keybinds (and reverted preset/guard being switched).
  • Fixed "stab in, else out" and "stab out, else in" keybinds for the radar control panel.
  • Fixed Syria Instant Action mission issues.
  • Synced AIM-7 data to latest ED AIM-7 changes.
  • Tweaked AIM-54 PN coefficients for smoother transitions and a slightly better effect at long range (to try and counter the disadvantages of the current terminal guidance compromise).
  • Added preliminary/ rudimentary TCS trim support (just works visually for now and remains WIP).
  • Fixed AIM-54 Logic regarding TCS Target tracking.
  • Taught JESTER to turn on AWG-9/AIM-54 cooling as appropriate during poststart procedure. (Fixes cooling light not going off unless it was cycled to off and on again.)
  • Fixed Cmptr/Target designator sometimes jumping slightly on HUD when designating a Ground Point.
  • Added textures to intake covers for static F-14.
  • Fixed broken shading near airbrake on top rear fuselage.
  • Fixed broken shading, AO and RoughMets on spine GPS antenna.
  • Tweaked intensity of landing light slightly.
  • Fixed lack of night illumination on RIO TID rollers.
  • Partial fix to lack of night illumination on Weapon selection roller. (Known bug: illumination shows only “turn” at the moment.)
  • Fixed lack of night illumination on AWG-9 Range Gauge.
  • Flipped green/amber lights on RIO Advisory panel.
  • Fixed Ejection seat arming lever remaining after RIO Ejects.
  • Fixed possible cause for CTD during compressor stalls.

DCS AJS-37 by Heatblur Simulations

  • NEW: Added 5 Quickstart missions for Syria and 2 Quickstart missions for the Channel Map
  • Fix to AI logic in Mjolnir Response Mission 2
  • Fixed RB-24J
  • Added Roadbase mission for Syria Map
  • Added more Quickstart missions for Syria Map
  • Reduced opacity of HUD and Canopy glass
  • Increased night illumination of ADI
  • Tweaked wheel brake effectiveness
  • Fixed RB-05 Flare visibility
  • Updated RB-24J to sync with ED AIM-9P
  • Fixed RB-05 Cover appearing after missile is fired, instead of before

DCS AV-8B by RAZBAM

  • Sound missing for AI aircraft once airborne bug fix.
  • Added vertical tail damage parts and fragments.
  • Fixed damage model issue where parts would not fragment off.
  • Fixed damage model issue where weapons would sometimes remain on destroyed wings.
  • Added INS course set keybinds.
  • Added DMT now slaved to AIM-9 seeker.
  • Fixed erratic control functionality with altimeter adjustments.
  • Fixed erratic control functionality with CRS knob adjustments.
  • Fixed Comm channel selector not sequencing correctly.
  • Fixed TPOD still in power-up mode when starting initial conditions to in-air or engines on.
  • Fixed inverted HUD reject logic.
  • Fixed AGM-122 Sidearm seeker not aligning with RWR source signal.
  • Removed incorrect HUD limitations for AGM-122 Sidearm ready-for-release.
  • Fixed AIM-9 incorrectly firing when cycling from AG to AA then back to AG.
  • Added ADI cage toggle keybind.
  • Added ADI pitch adjust keybind.
  • Added GBU-32 JDAM.
  • Added GBU-54 Laser JDAM.
  • Replaced USAF AGM-65G with USN AGM-65F.
  • Fixed rudder trim in-cockpit switch not operating.
  • Fixed rudder trim indication in cockpit and in controls indicator.
  • Fixed SSS Left should now sequentially cycle between EHSD centered, EHSD decentered, and ECM pages.
  • Fixed ECM page not returning to the original MPCD format.
  • Fixed EHSD course over ground incorrect in Mag heading mode.
  • Fixed EHSD decenter display overlay getting mis-placed.
  • Fixed EHSD moving map on MPCD too bright.
  • Fixed EHSD resulting in symbology misplaced when zoom set to AUTO.
  • Fixed Course Error not showing in the EHSD.
  • Fixed font for EHSD to be correct size.
  • Fixed inverted default rocket range profile values.
  • Fixed Left MPCD brightness control not operating correctly.
  • Fixed Right MPCD brightness control not operating correctly.
  • Fixed RWR still partially functioning when turned off.
  • Fixed RWR minimum volume too loud.
  • Fixed missing RWR power/volume knob adjustment increments.
  • Added RWR Declutter option: When selecting LIM only contacts that are locked, guiding weapons or that are inside the LETHAL ring will appear.
  • Fixed pull-up cue not occuring when selected.
  • Fixed dual rack bombs not releasing in the correct order.
  • Fixed top-right rocker switch on left MPCD bleeding into bezel.
  • Fixed scaling of HUD repeater on MPCD to be correct size.
  • Fixed engine efficiency table error at very high altitudes that was resulting in higher than expected thrust loss.
  • Fixed SAAHS paddle disable incorrectly resetting stick trim position and not resetting rudder trim and will now correctly restore rudder trim when released.
  • Fixed Speedbrake logic based on SME information to extend as long as OUT is pressed and will fully retract when IN is pressed (Allows for partial extension but will always fully retract).
  • Fixed aircraft diverting in some cases prior to maneuvering tone envelope.
  • Fixed infinite coefficient values in some conditions of large body angular rates (out of control).
  • Modified structural load damage to no longer be instantaneous, now requires sustained over-tolerance for structural (wing) failure.
  • Modified TPOD axis dead-zone to be slightly reduced.
  • Added missing white indication on Emergency Battery Handle.
  • Added Emergency Gear rotation and pull in Cockpit Model.
  • Added emergency gear deployment logic.
  • Added emergency gear battery logic.
  • Updated gear handle logic.
  • Gear handle light logic corrections.
  • Added gear DN LOCK OVRD button logic.
  • Added keybinds for gear DN LOCK OVRD.
  • Added keybind for Gear Emergency Deployment.
  • Added keybind for Gear Emergency Battery Activate.
  • Corrected flat black background on some MPCD pages.
  • Corrected HUD pitch ladder behavior.
  • Corrected HUD flight path marker behavior.
  • Updated TTT/TOT function to continuously calculate Command Speed (CS).
  • Added Weapons Release Tone.
  • Fixed missing seat height adjustment control. Seat model animation work-in-progress.
  • Added ejection seat ground safety handle arming logic. Ejection will not happen unless the seat is armed.

DCS M-2000C by RAZBAM

  • Added vertical tail damage parts and fragments
  • Added support for more RWR codes
  • Added ability to modify RWR codes dynamical via cockpit/scripts/SERVAL.lua
  • Added RWR code documentation at doc/M-2000C RWR Threat Codes.pdf
  • Fixed damage model issue where parts would not fragment off
  • Fixed damage model issue where weapons would sometimes remain on destroyed wings
  • Fixed S/P lights turning on where a PCA button is empty
  • Fixed GBUs not appearing on the PCA when loading S530Ds on the wings
  • Fixed gear handle should now blink when test light button is on the 1 position
  • Modified autopilot roll logic improved based on updated documentation and SME input
  • Modified structural load damage to no longer be instantaneous, now requires sustained over-tolerance for structural (wing) failure.

DCS MiG-19P by RAZBAM

  • Fixed several typos in Russian cockpit.
  • Fixed the frontal glass canopy mesh so it does not look like it is raining inside it.
  • Small cockpit textures corrections.
  • ARK-5 Frequency tuning handle issues fixed.
  • Damage not transferring to FM physics correctly in some cases.
  • Increase allowed roll rate tolerance for aileron damage effect from 90 to 120 degrees per second.
  • Fixed sudden zoom out that would occur sometimes when in external aircraft view.
  • Fixed pilot hand going through canopy glass when closing the helmet visor.
  • Modified aileron damage tolerance at high speed from 120 deg/sec to greater than 150 deg/sec sustained for more than 0.5 sec.
  • Fixed damage model issue where parts would not fragment off.
  • Fixed damage model issue where weapons would sometimes remain on destroyed wings.

DCS MiG-21bis by Magnitude 3

  • Introduced structural damage on g-overloads.
  • Introduced pitch stability changes in case of manual ARU operation.
  • Enabled navigation data loading for all existing terrains.
  • Added navigation data for Syria.
  • Updated navigation data for The Channel.
  • Added instant action missions for Syria.
  • Tuned SAU recovery and automatic landing operations.
  • Fixed IR missiles from locking on to the sun under the horizon.
  • Fixed ASP reticle from being centered on a radar locked target.
  • Adjusted Radar code for FPS increase.
  • Tuned ARU to measure speed and altitude more accurately.
  • Tuned AA missile range and tracking features for the R-3S/R, R-13M/M1, and R-60.
  • Tuned RS-2US and R-55 missiles ranges and tracking features to a limited extent, according to little available credible data.
  • Fixed AA missile IR sensors from targeting the sun below the horizon and behind obstacles.
  • Increased the front leg spring force to improve shimmy dampening.
  • Adjusted Syria instant action missions.

China Asset Pack by Deka Ironwork Simulations

  • Added WingLoong-1 UAV AI for China, Pakistan, Egypt, Kazakhstan, Saudi Arabia, Serbia, United Arab Emirates, Algeria.
  • Added AKD-10 missile for WingLoong-1, more weapons will be added later.
  • Fixed HQ-7 LN no radar warning issue.
  • 093: Temp fixed torpedo explosion issue.
  • 093: Torpedo launch angle (gyro angle) now is slaved to periscope azimuth (controlled by player), therefore need to do all calculations manually by player.
  • SD-10: use aa_missile_amraam scheme (A walkaround solution of TWS launch warning for F-16/F-18). More detailed explanation.
  • BRM-1 applies APKWS scheme.
  • Added one more warning board static object.

DCS JF-17 by Deka Ironwork Simulations

  • Re-made 6 training missions (more will come later)
  • Added new ground crew voiceover
  • Added abs axis binding for:
    • UFCP and HUD Brt knobs
    • ACP COM1/2, TCN/ILS and MSL Vol knobs
    • Сockpit illumination and AAR light knobs
      • Note: dcs provides only 10 customized axis commands
  • Fixed: SMS page: max bomb quantity for selection (determined by load setting)
    • If more than 4 bombs mounted (i.e. 6), additional quantity 6 at OSB R5
    • If less or equal than 4 bombs, only show quantity 1, 2, 4 as before
  • Fixed: player must turn off all power supply to (un)install AAR probe
  • Fixed: player must open canopy to update DTC
  • Fixed thrust and wheel brakes axis command id (

    need to rebind your joystick!!!

    )
  • Fixed UFCP_1 fallback viewport name
  • Added g-suit tube operation in auto start/stop script
  • Known issues:
    • ED just changed AG radar render code, we need time to figure out how to make our AG radar EXP modes work again.
  • Fixed: AG radar EXP/DBS mode render (Thank ED)
  • Fixed: AG radar DBS1/2 image refresh
  • Fixed: RWR database cleared after repair
  • Fixed: WMD7 bypass BIT in cold start
  • Added HNS initial implementation
  • Adjust INS FAST/GC drift
  • Adjust MFCD/HUD/UFCP brightness when born at night
  • Removed wmd7 ir pointer (for debug purpose)
  • Removed “mimic” echo (white dots) in AG radar MAP mode
  • Added HOTAS T5 TDC re-center for CM-802AKG when releasing the key (NOTE: need to rebind the T5 up/down/left/right keys on device and keyboard if you bound it before!! Axis should not be affected.)
  • Added canopy glass fog effect (defog button also functional)
  • Added special option to select cockpit model between visual quality and performance (big fps drop when warning light test on, etc)
  • Added weapon quantity limitation when set manually in SMS Load page
  • Added UTC for Syria and Channel maps
  • Added 07-09 missions to free campaign (full campaign plans to have 12-14 missions)
  • Added 4 quickstart missions for Syria map
  • Added 1 multiplayer mission
  • Fixed WMD7 BIT skip issue in cold start
  • Fixed HUD TDC axis control
  • Updated radar antenna scan speed for INTC/DGFT/AG
  • Fixed HUD/MFCD missing dMax and TDC dlz indicators
  • Fixed duplicated input entry names
  • Supported BRM1 with APKWS scheme

DCS SA-342 by Polychop Simulations

  • Linked brightness of gun and mistral sight to weapons panel brightness rotator dial
  • Added support for NS430 Module implementation
  • Adjusted gunsight / mistral sight glass opacity and reflectiveness.

DCS C-101 Aviojet by AvioDev

  • Video ON/STB/OFF switch in clickable cockpit is now conforming to DCS standards
  • Fixed EB FD glideslope commands. It now commands correctly to follow ILS GS, independently of the speed of the aircraft
  • Fixed voice-over of Sea Eagle missile training mission
  • Fixed Sea Eagle missile training mission. Modified wingman task to be able to launch two missiles
  • Enabled engine fire in failures list
  • All failures repair works now. See extensive list below
  • Fixed damage and failures repair issues:
    • Now all EB engine-related failures are applied to C-101 (it was not the case previously)
    • All failures related to engine are now correctly repaired. Engine start is now possible after repair
    • Added repair of the following previously implemented avionics failures and unrecoverable states: landing lights burnout, landing gear lock override safety wire, cockpit depressurization, reset of landing gear emergency extension handles, gear/flaps stuck state due to overspeed, canopy fracturing (C-101CC only)
  • Landing gear lever is forced now to extend position at repair
  • Improved ITT indication (both needle and digits) when electrical power is cycled on/off
  • Adjusted engine N1 and N2 pointers movement speed when electrical power is switched on/off
  • Adjusted movement speed of voltmeter needle
  • Fixed brightness of rear cockpit AOA indexer
  • Fixed C-101EB takeoff mission. F-18 does not crash now
  • Added SCAR Light Test Button functionality
  • Fixed ERR light on SCAR Display Unit. It now blinks correctly and on both cockpits
  • Added RAAF Roulettes livery
  • Added “PITOT HEAT” caution light function
  • Added pitot heat failure in Mission Editor
  • Pitot heat korry light is now off when Mission Editor “pitot heat fail” occurs
  • Added “pitot heat fail” repair
  • Fixed logic of “pitot/static port blocked” failures in Mission Editor. Now those follow the same logic as the one of “pitot/static port blocked by ice” systems failure, i.e., it uses last known values of pressures, etc.
  • Implemented pitot heat equation. Now it affects only the ability to reengage pitot heat on ground after about 17-15 minutes (depending on TAT) since enabled. To reengage pitot heat, wait for a couple of minutes until it cools down. Such electrical condition is very rare thoug
  • Updated cockpit textures, including lighting
  • Adjusted effect of alpha and beta on the computed indicated airspeed
  • Fixed cockpit lighting of external model
  • Added input_profiles_repairer.exe and corresponding readme.txt. This exe allows to recover old C-101 input mapping saved previously to Open Beta update 2.5.6.52196. Already correct profiles are kept untouched. Disregard the repairer output file
  • Adjusted g-suit effectiveness factor (a wrong scale was being used)
  • Modified "crash" button tooltip, added its activation condition for clarity
  • Updated brightness control for the following lights:
    • All cockpits: emergency pitch trim light, markers lights, ENG IGN light, CAWS panel lights, IFF test light, IFF reply light
    • EB: ARN-127 freq digits, ARC-134 freq digits, ARC-164 freq digits, HSI digits
    • CC: MPR light, telebriefing light, HSI/ADI digits
  • Korry buttons and other signal lights without integrated brightness control change now their brightness with instrument and consoles lights dimmers
  • Implemented landing gear red status lights (gear in transit)
  • Fixed ILS frequency typo in Persian Gulf instant action hard landing mission
  • Gear handle light brightness depends now on the instrument knob (dimmer) position
  • Fuel lights are set to off (white bars) when fuel measurement CB is pulled
  • CC HSI annunciator lights brightness is changed now with instrument knob (dimmer)
  • Adjusted initial instrument/consoles knobs (dimmers) settings
  • Improved cockpit textures
  • Fixed the following textures: standby horizon, RMI indexes and brightness of V/UHF, VHF and NAV transfer push-buttons of C-101CC rear cockpit
  • NS 430 is now available for rear cockpit, both for C-101EB and C-101CC. Added setup option to Mission Editor
  • Reduced brightness of C-101EB Flight Director buttons
  • Added transfer over the network of IFR hood and NS 430 presence and position
  • Updated EN and ES localizations
  • Formation lights switch is operative again
  • Removed power up/cool down times of formation lights. They get now desired brightness instantly
  • Fixed wing tip formation lights flickering
  • Fixed GPS position. (Already committed in previous revision but was not added to changelog)
  • Improved WARNING, FIRE, ANTISKID OFF, ANTISKID FAIL and CAUTION lights brightness
  • Improved FD buttons brightness of C-101EB forward cockpit
  • Improved AOA indexer light brightness
  • Fixed brightness of priority transfer korry dots. Both for C-101EB and C-101CC
  • Adjusted the following lights brightness: Fuel available indicators, fuel transfer pressure indicator, fuel FUS quantity selector, boost pump korry, fuel shutoff valve korry, engine anti-ice korry, engine computer korry, battery L and battery R korries
  • Fixed the following lights brightness, they are now dimmed with consoles lights knob: aileron servo-actuator cutout korry, emergency fuel valve korry
  • Labels of priority transfer korries (UHF, VHF and NAV) are now always on when electrically energized. Both for C-101EB and C-101CC
  • Batteries temperature red lights will be off now when there is no electrical power available (this issue had been introduced recently after textures rework)
  • Minor: Removed looped cell links in aircraft setup
  • Fixed parachute texture
  • Added Syria map quickstart and single missions (EN and ES localizations)
  • Fixed handling of frequency set in V/TWU-740 radio of C-101CC, as there was an issue with the 0.05 digits selector.

DCS P-47D Thunderbolt by ED

  • Cylinder temperature fixed
  • Gas temperature for turbine is constant regardless of magneto off or fuel cut-off - fixed
  • Aftercooler update
  • Changed position and cover's texture of the guns. Fixed collision model
  • Oil system update
  • Fixed missing FFB shake
  • Added landing light driven shake
  • Reduced propellor disbalance effect magnitude
  • Updated flight manual (fixed typos, minor further updates)
  • Added 2 additional modifications: P-47D-30 (early) and P-47D-40
  • Added new bombs and rockets for using on the aircraft
  • Added external fuel tanks and the M10 smoke tank
  • Updated bombs delivery procedure
  • Updated damage visualisation
  • Flight manual EN, RU
  • Log book not recording P-47 stats - fixed
  • Known issue - AI controlled aircraft have problems when aiming M8 rockets

DCS Spitfire LF Mk.IX by ED

  • Fixed interconnected left and central wheels damage

DCS FW 190 A-8 by ED

  • Tuned the adjustable iron sight

DCS FW 190 D-9 by ED

  • Replaced sagged valve springs in the engine

DCS Bf 109 K-4 by ED

  • Added net sync for gun sight
  • Tune up of hydro hoses damages
  • Adjusted negative g oil cut out

DCS P-51D Mustang by ED

  • Oil pressure fixed
  • Starter sound can be heard even without spinning propeller - fixed

DCS A-10C Warthog by ED

  • Adjusted minimum value and curve for HUD-only and exported displays views brightness after bug: MFD's are dark on view Alt+F1'
  • CDU display brightness adjustment don't work - fixed
  • Restored assigned engine failures in old missions
  • HUD goes to A-A mode without any Electrical power - fixed

DCS F/A-18C Hornet by ED

  • Added Doppler Beam Sharpened (DBS) EXP -1/2/3 modes
  • Radar locks air target in AG mode, but HUD target box stays in default or last known position - Fixed
  • ICLS is not stabilized. If ship rolls on waves ICLS bar swings together with deck - fixed
  • TACAN Data not showing on SA page top left - Fixed
  • Launch bar switch is down for player spawned on catapult - Fixed
  • JDAM indication is crossed out on the HUD when the JDAM is not aligned - Fixed
  • F-18C separate RWR indication is barely visible - Fixed
    • RWR screen is now rendered to a texture
    • RWR brightness is initialized according to the night/day condition (Sun angle at mission start)
    • Adjusted RWR symbology material alpha, as well as the visual appearance of the font (thickness)
  • Gun smoke is far too dense - Fixed
  • Forced "Unrestricted SATNAV" option doesn't work - Fixed
  • Laser CODE on SMS main page with Guns selected creating a conflict - Fixed
  • GBU-31(V)3/B Fuze Error - Fixed
  • AMRAAM midcourse guidance stops when the L&S is swapped with DT2 in LTWS - Fixed
  • Designation in NAV or AG modes stops AIR Attack Radar range and elevation changes - Fixed
  • Standby ADI turn rate indicator (adjusted turn rate needle) - Fixed
  • AIM-120 Quantity on HUD Incorrect with Mixed Types Onboard - Fixed
  • Autostart macros fixed with INS STD HDG Alignment - Fixed
  • INS GND alignment never finishes if GPS is not available - Fixed
  • INS alignment status display in HSI indicates 0.5 OK but INS alignment is not ready - Fixed
  • Aided INS (AINS) position mode - Fixed
  • Missing MPCD Display Controls
    • Contrast control was added to AMPCD
    • Also contrast control was implemented for L/R MDIs
  • Added yardstick to FLIR page
  • Added coordinate display for FLIR page
  • Added north arrow to FLIR
  • INS align display horizontal bar aligned - Fixed
  • Hot start IFA not aligned properly - Fixed
  • Hot start should have INS selector knob in IFA - Fixed
  • FCS page glitch (Appear only on first page activation) - Fixed
  • POS/ADC Caution Message is Missing - Fixed
  • INS DEGD Caution Message is Missing
  • Fuel overwrites WP name - Fixed
  • Comm 1 switches from AM to FM on its own - Fixed
  • Engine sound update (wip)
  • Major external sound update
  • Air-to-Air Target Range on Air-to-Ground HUD - Fixed
  • AG radar. Infantry can be detected - Fixed
  • AG radar. FRZ and SIL don't function properly - Fixed
  • Maverick slaving after step - Fixed
  • AG radar. EXP render issues - Fixed
  • Toggle HUD Time Off with Landing Gear Down - Fixed
  • Added new rendering for EXP 1/2/3 mode
  • WWII models that have no AG radar signature - Fixed
  • Modern ground vehicles models that have no AG radar signature - Fixed
  • Static objects AG radar signature issues - Fixed
  • All static buildings have no AG radar signature - Fixed
  • A/G radar - DBS: FRZ picture disappear if you will move outside scan area - Fixed
  • Added AGR Mode
  • Added AGR Mode
  • Added Mark Point option
  • Incorrect HOTAS Command for Castle Switch aft - fixed
  • ZTOD on UFC Error - fixed
  • Radio volume ISSUE - fixed
  • Broken fuel transfer from external tanks - fixed
  • SA page SAM threat rings draw order - fixed
  • Master mode buttons A/A and A/G are pressed at mission start - fixed
  • MK-82 Auto mode dropping long - fixed
  • Threat circles on SA page only show if threat Icon is visible - fixed
  • AGM-65 IR Display and SLAM display very dark - fixed
  • Hot start should have INS selector knob in IFA - fixed
  • EXP render issues - fixed
  • HUD Sidewinder count does not update until zero missiles remaining - fixed
  • Firing AIM-7F causes switch to other AIM-7 type - fixed
  • SELECTIVE JETTISON in STORES mode not working correctly for some stores. - fixed
  • AIM-9 seeker and TD lock onto different targets - fixed
  • Strange behavior when switching between A/G radar EXP modes and A/A radar - fixed
  • With stick hidden NWS/Undesignate click spot remains and creates problems for some users - fixed
  • AG radar EXP2-3 beam jump on first pass - fixed
  • AG radar heading figures overlap on switch from Map to EXP1-2-3 - fixed
  • Check UFC and radio button pushes change AM / FM status - fixed
  • Unlimited weapons - does not respect salvo / ripple after replenishment - fixed
  • AGM-65 A/G RDY not indicated on HUD in certain condition - fixed
  • GACQ and VACQ Scan patterns broken - fixed
  • COMM was turned off, new channel applied right after COMM powered up - fixed
  • Radio volume does not turn off radio when at minimum - fixed
  • AGM-88C disappear after launch - fixed
  • Radar elevation coverage is incorrect - fixed
  • TWS antenna slew messing with RWS - fixed
  • Refueling Floodlight isn’t bright enough - fixed
  • TGT steering is not selected after HUD, FLIR or A/G radar cursor designation - fixed
  • HSI/SA page A/G designation diamond missing for FLIR and HUD designations - fixed
  • Added Winwing HOTAS Hornet Files
  • Incorrect coordinates format in Litening output in current build (decimal, but need to be precise classic one) - fixed
  • INS Alignment: Moving aircraft should require manual waypoint 0 update. - fixed
  • Helmet mounted device change:
    • Added option in the ME aircraft property tab
    • Added ground crew comm
  • Added HMD EW Symbols
  • AIM-9L & AIM9-M losing lock with control input - fixed
  • IFA Alignment has strange effect on velocity vector and CCIP CCRP fall lines - fixed
  • AIM-9L/M Tone loss - fixed
  • AIM-9X jitter - fixed
  • NVG appears without color - fixed
  • No fighter-fighter data link in MP for clients - fixed
  • No Datalink contacts when started from cold start - fixed

DCS F-16C Viper by ED

  • TGP Litening:
    • Added HOTAS Commands
    • Added Cursor Zero (CZ) Mode
    • Added Steerpoint Indication
    • Added HSD Steerpoint
    • Added Laser Range Indication
    • Added Laser Code Indication
    • Added Camera Pointing Azimuth
    • Added DCLT option
    • Added Time to Steerpoint Indication
    • Added AA mode
    • Added North Arrow
    • Added Coordinate Display
    • Added NAV Mode Slave
    • Added Meter Stick Value
    • Added Gray Scale
    • HUD CCRP indication doesn't sync with on TGP selected target - Fixed
    • LASER guided bombs Time to impact on HUD & TGP - Fixed
    • TGP Slew changes Waypoint locations IN HSD - Fixed
    • TGP can show -10ft of altitude - Fixed
    • TGP CCRP selection drops empty waypoint coordinates to (X = 0, Z = 0))
  • HUD AOA Bracket top and bottom to wide - Fixed
  • Adjusted dim lights logic
  • CMDS "CHAFF FLARE" message after takeoff - Fixed
  • FLIR crazy brightness parameters at night - Fixed
  • HSI Very dimmed at night - Fixed
  • Master light switch is not illuminated - Fixed
  • Countermeasures released below aircraft - Fixed
  • Add NOT SOI label to formats that can be assigned SOI: FCR/TGP Pages
  • Add Weapon Time To Impact (TTI)
  • Add Time to Steerpoint Needed
  • Added Israeli and Turkish skins
  • Added AGM-65D/G/H/K
  • W.I.P (Add to the next OB):
    • BSGT option
    • Uncage
    • LOS with successful handoff on HUD
    • It is possible to lock on with two missiles prior to launching the first missile
    • TMS-right re-command handoff
    • ASL on HUD for BORE mode
  • Added AGM-88C (HAS Mode)
  • Optimize F-16 livery files - fixed
  • SYM Rocker No Longer Working - fixed
  • Some liveries lack textures - fixed
  • Scan Broke for Boresight & Vertical Scan - fixed
  • Radar: Loss of track from SAM to TWS - fixed
  • Helmet mounted device change:
    • Added option in the ME aircraft property tab
    • Added ground crew comm
  • G Tolerance - Open Beta vs Dev Trunk - fixed
  • Litening Phase II: Current coordinate display is not looks like in design doc and original source - fixed
  • F-16CM TGP Will Not Power On After Takeoff - fixed
  • Updated F-16 Guide with newly added features as required. Changes are noted on the Latest Changes page
  • HMD Boresight ellipse displayed all time - fixed

DCS F-86F Sabre by ED

  • F-86F Direction indicator knob animation corrected

DCS Flaming Cliffs by ED

  • Su-25T Cockpit. Restored coloured glass. Corrected glass material. Added scratch texture on the canopy. Added rain drops on glass.
  • MiG-29 Cockpit. Corrected the speed indicator. Added scratch texture on the canopy. Added some textures.
  • Su-25 Cockpit. Added scratch texture on the canopy. Added rain drops on glass. Corrected mirrors animation.
  • A-10A Cockpit. Added scratch texture on the canopy. Added rain drops on glass. Eliminated gaps on the back side of the cockpit.
  • MiG-29. The engine nozzle will open if the throttle is pulled back independently from the airspeed.
  • Su-25T. The TV screen is transparent in HUD only view - fixed.
  • Su-33. Ramp start is possible only with power off - fixed.
  • Mouse TDC axis doesn't work - fixed.

DCS Mi-8MTV2 by ED

  • Eliminated gaps on some details of the cockpit.
  • Spring Tension campaign. Mission 18: two helicopters spawn on one place - fixed.

DCS UH-1H Huey by ED

  • Fix of left side gunner sound.
  • Co-pilot not firing miniguns at targets - fixed.

DCS Ka-50 Black Shark by ED

  • Cockpit. Corrected OPER and OFF text on L-140 panel.

DCS L-39 Albatros by ED

  • Gear indicator lamps don't work after a cold start - fixed.
  • Failures, assigned in Mission Editor, don't work - fixed.

DCS MiG-15bis by ED

  • Tracer not seen on 23mm cannon - fixed.

DCS F-5E Tiger II by ED

  • Added Instant action missions on Syria map.

DCS I-16 by OctopusG

  • Fixed broken controls animation in the cockpit.

DCS Combined Arms by ED

  • Fixed delay before deleting an assigned target in F10 view.
  • Fixed incorrect fire solution for controlled FLAK.
  • Running infantry not firing - fixed.
  • Fixed incorrect movement of units with type "on road" when rounding the road.
  • Added auto-turning on the stabilizer during auto tracking (ctrl+F10) for gun 2S6 Tunguska.
  • Fixed armor Armed Speedboat (20mm HE shells can't damage).
  • Infantry ignoring WP in mission - fixed.
  • MLRS cannot turn to use weapons - fixed.
  • Improved visibility range for infantry

DCS Supercarrier by ED

DCS: The Channel Map by ED

DCS Syria map by Ugra Media

  • Fixed:
    • known bugs in airfields taxiing
    • known bugs in airfields parking
    • known bugs in airfields lighting
    • bugs in collisions and lighting in stadiums
    • bug when forest rendering range setting now works improperly
  • Improved:
    • airfields lighting at parkings
    • "collision shells" of objects, including helipads in hospitals
    • lighting of city blocks and unique objects
    • scenes around unique objects
    • surface textures, fixed joints and artifacts around roads
    • scenes of airfields in the takeoff and landing courses
    • "collision shells" of trees
    • map wallpaper

DCS WWII and Assets Pack

  • Schnellboot sometimes incorrectly attacks the target - fixed
  • Bofors 40mm erratic behaviour - tuned
  • Flak 41 ignore buildings/scenery and continue to fire without LOS - fixed
  • Tail wheel behavior tuned for all taildraggers

Voice chat

  • Users can create their own rooms
  • Crew intercom rooms autocreated now
  • Mission makers can create additional coalition rooms via scripts syste

Campaigns

UH-1H Argo Campaign by 373vFS Greg:

  • Mission 1: Adjusted landing trigger conditions.
  • Mission 3: UH-60 Follow conditions adjusted.
  • Mission 4: Mission time/ Weather conditions adjusted.
  • Mission 6: Mortar group trigger conditions adjusted.
  • Mission 15: Apache start position adjusted/ Apaches shooting conditions adjusted.

The Museum Relic Campaign by Apache600:

  • Updated skins of F-86F and MiG-15bis
  • Mission 13 (F-86) P-51 takes off into back of CH-47 Chinook : Fixed.
  • Mission 6 (F-86) Typo in Situation Briefing: Fixed
  • Mission 8.3 (Both) Wingman doesn't follow player : Fixed
  • Mission 15 (F-86) Triggers for enemy escort and IL-76 tripping out of order: Fixed

F-15C The Georgian War campaign by Baltic Dragon:

  • M11: Adjusted AI pathing to prevent issues causing some flights to crash before the player is aware of them.

F/A-18C Hornet - The Serpent's Head 2 Campaign by Badger 633:

  • Mission 01: AI aircraft actions adjusted, now guns only, earlier loss of immunity, triggers more forgiving
  • Mission 2 : Soldiers not entering vehicle fixed
  • Mission 03: Fail state adjusted for unusual pilot routes, certain targets made more vulnerable, label enforcement removed
  • Mission 05: Fuel correction made to easy A2A option; info added to brief regarding min SAM standoff distance. Trigger made more forgiving ( Normal and EZ A2A)
  • Mission 06: Minor voice correction. Mission 07: Removed chocks note. Mission 08: Unusual responses JTAC corrected
  • Mission 09: Aerial photo in brief corrected. Mission 10 Simple A2A version: Correction to an important vehicle late activation
  • Mission 10 : Turning carrier fixed. (Normal and EZ A2A)

Bf 109 K-4 Jagdflieger Campaign, F-86F Hunters over the Yalu Campaign, P-51D The Blue Nosed Bastards of Bodney Campaign, Spitfire IX The Big Show Campaign by Reflected Simulations:

  • Fine tuned triggers
  • Introduced interactive triggers
  • Added better user guidance
  • Campaign progression logic revised
  • Updated flak and AAA

UH-1H Worlds Apart - Spring 2025 Campaign by Low-Level-Heaven

  • Fixed path finding issues in Mission 7 and 8

A-10C Advanced Aircraft Training Qualification Campaign by Maple Flag:

  • TAC14 - Adjusted Helicopter Altitudes
  • TAC15 - Minor text dialogue change
  • TAC16 - Corrected Flight Examiner takeoff time

A-10C BFT Campaign by Maple Flag:

  • Missions BFT02, BFT03, BFT11: Updated AI vehicle paths to avoid collisions

F-5E Aggressors BFM Campaign by Maple Flag:

  • Added Random AI and Rookie AI versions of the campaign.
7 oct.
2020

DCS World

  • MP. Fixed a crash in ground units path-finding.

DCS P-47D Thunderbolt by ED

  • Updated manual EN and RU. Caution note for external tanks usage is rewritten.

DCS JF-17 by Deka Ironwork Simulations

  • Added external fog and MFCD screen animations for player and AI
  • Added 2 training missions
  • Should fix slew axis reverse on C701 when zoomed in
  • Fixed T5 differences in axis and buttons

ChinaAssetPack by Deka Ironwork Simulations

  • Fixed zbd-04, hq7 collision models

DCS F/A-18C Hornet by ED

  • Fixed translation in F/A-18 Weapon Practice mission

DCS A-10C II Tank Killer by ED

  • Updated Syria A-G mission
  • Removed empty page in A-10C II Flight manual
2 oct.
2020

DCS World

  • MP. Protocol version changed. All participants are required to update.

DCS A-10C II Tank Killer by ED

  • A-10C II can not takeoff without the old A-10C module installed - fixed.

  • A-10C. Double geometry switches on the lighting panel - fixed.

  • Flight Manual EN Updated.

DCS F/A-18C Hornet by ED

  • No Datalink contacts when started from cold start - fixed.

Campaigns

F/A-18C Serpents Head 2 campaign by Badger 633

  • Mission 2 : Soldiers not entering vehicle fixed

  • Mission 5 : Trigger made more forgiving  ( Normal and EZ A2A)

  • Mission 10 : Turning carrier fixed.  ( Normal and EZ A2A)

30 sept
2020

Introduced new module: DCS: A-10C II Tank Killer by ED

Introduced new campaign: DCS: Fw 190 A-8 Horrido! by Reflected Simulations

DCS World

AI radar unit crash if unit on is used when it is burning - fixed.

ChinaAssetPack by Deka Ironwork Simulations

  • BRM-1 applies APKWS scheme

  • Added one more warning board static object

DCS JF-17 by Deka Ironwork Simulations

  • Fixed HUD/MFCD missing dMax and TDC dlz indicators

  • Fixed duplicated input entry names

  • Supported BRM1 with APKWS scheme

DCS F-5E Tiger II by ED

  • Added Instant action missions on Syria map.

DCS F/A-18C Hornet by ED

  • AIM-9L/M Tone loss - fixed

  • AIM-9X jitter - fixed

  • NVG appears without color - fixed.

  • No fighter-fighter data link in MP for clients - fixed

DCS Flaming Cliffs by ED

  • Mouse TDC axis doesn't work - fixed.

Campaigns

DCS: Mi-8MTV2 Crew Part 1 Campaign by Stone Sky

  • Mission 1. The landing zone at the airfield was increased. On Elbrus, the landing site is marked with signal smoke.

  • Missions 2-5. The flight rating system and return to previous missions have been reworked.

  • Mission 3. The briefing has been supplemented with a landing places scheme on the deck of the aircraft carrier "Admiral Kuznetsov".

  • Mission 5, specifies in more detail the parking lot at the Krasnodar-Pashkovsky airfield.

  • Arctic missions. The engine icing trigger system has been improved.

  • Mission 11. Added additional information in the briefing - aiming angle.

  • Mission 13. Details the location for the second landing in the briefing.

  • The system of radio messages and dialogues between the crew has been updated in all missions.


DCS: F/A-18C Raven One Сampaign by Baltic Dragon

  • Mission 02. Fixed problem with wingman not performing AAR correctly. Updated AAR logic making it possible to continue the mission without connecting

  • Mission 07. Removed recovery helo blocking approach. Fixed problem with Psycho not dropping bombs during training

  • Mission 12. Updated behaviour of AI Tomcats and Fulcrums.


F-5E Aggressors BFM Campaign by Maple Flag

  • Added Random AI and Rookie AI versions of the campaign.


Blue Nosed Bastards of Bodney, The Big Show, Hunters over the Yalu campaigns by Reflected Simulations

  • Updated flak and AAA.

24 juill.
2020

Introduced new modules: DCS P-47D Thunderbolt and DCS The Channel map.

Added support of DCS NS 430 Navigation System modules for C-101CC and C-101EB by AvioDev.

Introduced Historical mode filter in the ME.

The historical mode is designed to facilitate the creation of historical mission scenarios. If the author of the mission wants to use equipment only for a given year, he can click on the small clock piktogramm in the bottom line of the Mission Editor, after which all lists of equipment and aircraft are filtered out for a given year. The lists will show only those aircraft or equipment that were in service with the selected country in a given year. This mode can be turned on and off in the process of creating a mission if you need to select objects outside a given year.

Introduced new campaign: F/A-18C The Serpent's Head 2 by Badger 633.

DCS World

  • Introduced a new flight dynamics model of AIM-120 missiles. In contrast to the old missile dynamics model the new one includes revised lift and drag, revised induced drag and motor data. Added stability and control characteristics, velocity-altitude adaptive autopilot and modified lofting trajectories.
  • AIM-7. Improved loft algorithm. Loft pitch angle now depends on range to target. Added simulation of English Bias maneuver during boost phase of flight.
  • AIM-7. F and MH versions use old FM - fixed(was caused by database conflict by F-14B AIM-7 definitions).
  • Introduce new AGM-84E Standoff Land Attack Missile (SLAM). This is a subsonic, over-the-horizon, air-launched cruise missile with new route by waypoints autopilot, INS + GPS, sensor guidance and F/A-18C integration.
  • ME. Incorrect AIM-9X Mission Editor icon - corrected.
  • ME. Neutral unit can now be placed by ME. Added filter by button COMBAT/ALL countries. The ALL position shows all countries, including neutrals. Support of old missions is maintained.
  • GUI. Loading window pictures doesn't show for some modules - fixed.
  • MP. Ammunition reloading in Combined Arms can cause server and client crash - fixed.
  • GUI. DCS restarts after selecting current screen resolution in options - fixed.
  • M61 Vulcan gun dispersion corrected.
  • MP. Client can now embark troops correctly.
  • AI wingman remains on the runway after group landing - fixed.
  • Improved DCS startup time.
  • Fixed crash on AIM-120 seeker.
  • AI soldiers shoot through walls - fixed.
  • ME. Su-33. Decrease default fuel to 50%.
  • Fast mission generator crash in 2.5.6 branch - fixed.
  • AJS-37 and JF-17 spawned in Senaki hangars with wrong heading - fixed.
  • S_EVENT_ENGINE_SHUTDOWN not triggered for clients - fixed.
  • MP. Fixed occasional IC failing even if no user-mods are installed.
  • MP. More fixes for server list empty if IPv6 is disabled in Windows.
  • GAI: Column not completely following route - fixed.
  • ME. Triggered action refuel stop condition not working with flag - fixed.
  • Line effect on shadows over trees - fixed.
  • HUD intensity corrected for non FC3 aircraft.
  • S-3B unable to launch SLAM - fixed.
  • Embarking group disappears from F10 map - fixed.
  • DM. Aircraft insensibility to damage by weapons - fixed.
  • MP. Improved integrity check reports.
  • Crash on Server Stop - fixed.
  • Corrected lights in the cockpits of next aircraft: Yak-52, Su-25, Su-25T, MiG-29, A-10A, F-86F, L-39C, L-39ZA, A-10C, MiG-15bis, P-51D-25NA, P-51D-30NA, TF-51D, UH-1H, F-15C, F-5E.
  • Aircraft carriers. Planes don't takeoff until the previously taken-off group of helicopters land at the airfield - fixed.
  • AI flight no longer maintains AAR formation while flight members are refueling - fixed.
  • AI aircraft AAR in turn receive fuel at a slower rate - fixed.
  • AI aircraft: When attempting to maintain formation AI is capable of noticeably breaking the laws of physics - fixed.
  • S3B AI eject before reaching runway after tanker mission - fixed.
  • Ground AI. Task 'Hold' ignored by HMMWV - fixed.
  • AI AV-8B: Spawning inside of other aircraft on deck - fixed.
  • AI AV-8B: landing outside of the deck - fixed.
  • Aircraft Carriers: Helicopters block aircraft landing in some cases - fixed.
  • If AI helicopter spawn on a ship in cold, later startup and takeoff then land back on ship, then it will land at the center of the ship model - fixed.
  • If AI helicopter spawn in air, then land on ship it will disappear at 100m behind the ship - fixed.
  • AI E-2D goes outside deck boundaries during taxi to parking - fixed.
  • Protection from incoming NaN at game initialization added (crash on mission start fixed).
  • Tall targets (with high antennas for example) will be targeted at the base now, instead of the geometrical center of the model box.
  • ME. Added Copy and Paste of Trigger Zones.
  • AI F/A-18 turned external lights off during catapult launch - fixed.
  • FARP: ground units sinking into the FARP surface - fixed.
  • MP. Dedicated server late activation ships do not activate - fixed.
  • AI MiG-25: Since MiG don't have gun fitted and short range AA missiles his attack attempts from short range are useless - fixed.
  • ME. Triggers. Added condition: Unit Type in Zone - Aircraft/Helicopter/Ground/Naval.
  • Ka-50. Reduced beacon rotary speed.
  • ME. Copy and Paste an aircraft group can lose Uncontrolled option - fixed.
  • AI aircraft. Sometimes occurs a midair collision during recovery to deck.
  • In some cases AI aircraft do not take off until the AV-8B group lands or deactivates - fixed.
  • Dedicated Server. Added Su-25T and TF-51D into server install.
  • F10 map. Optimised font rendering, increased frame rate a bit.
  • F10 map. Eliminated grey squares on map at low graphic preset.
  • EWR 55G6 radar model from certain angles goes grey to white on the mast - fixed.
  • MP. Crash in MP after using the radio command Engage ground targets - fixed.
  • Fixed error occurs when you are trying to take off from an airport where there is no radio on the airfield by default. Mesquite in Nevada for example.
  • VR. Super carrier crew figures only render in one eye in VR and the encyclopedia - fixed.
  • DCS affinity to zero CPU core fixed.
  • Fixed Transport.dll crash when bridge destroyed with vehicles on.
  • ME. Added a missing airplane A-20G, Ju-88A4 images in Loadout editor.
  • AI aircraft dropping guided bombs are horribly inaccurate - fixed.
  • GUI. Added special options of NS430 Nav System for C-101.
  • Fixed crash when helicopter landing on deck with Follow task.
  • DCS hangs after destroying objects - fixed.
  • MP. Cargo operations. Two clients on a server, take different cargos one by one. At the moment the second client hooks cargo one of the client crashes - fixed.

DCS AJS37 by Heatblur Simulations

  • Fix to long ELINT-analysis time (crash when setting BER after landing).
  • Filename sanitization for F10-cartridges.
  • Implemented proximity fuses (MARK and LUFT) for Rb05 missile.
  • Added diagonal control bindings for controlling Rb05 missile.
  • Fix to Rb05 Fusing.
  • Fixes to internal and external lights - tweaked all lighting levels and emissive materials for new DCS lighting system.
  • Turned down hud brightness knob at night-start.
  • Probable fix to out-of-memory problem in ELINT analysis.
  • Fix to proximity fuse for Rb05.
  • Fixed weapon selector knobs not being readable at lower texture settings.
  • Added warning in DCS.log if Easy Avionics or Easy Flightmodel is activated.
  • Tweaked engine behavior at medium altitude.
  • Updated all Wrath of thunder missions, now initializes properly due to change in Mission Start trigger.
  • SnabbURKoppling Autopilot Quick Disconnect implemented.
  • Corrected typo in a keyboard mapping.
  • Fix for crash when pressing IFF IDENT.
  • Updated Mjolnir Response Mini-campaign.
  • Fixed Mission 2 ship AI Added mission-skip functionality (available via F10 option in comms menu).
  • Fixed mission 5 end crash.
  • Fix for crash when using Walkman.
  • Fix for possibility to launch Rb05 in incompatible J/A mode.
  • Fixed pull up warning in CCIP.
  • Corrected high-drag bomb accuracy and added compensation for spread.
  • Corrected rocket accuracy.
  • Reimplemented atmospheric model for avionics.
  • Fix to inaccurate ELINT-analysis.
  • Updated AI afterburner.
  • Reduced opacity of Viggen glass.

DCS F-14B by Heatblur Simulations

  • Fixed typo in Carrier Quals CVN-73 Quickstart mission name.
  • Re-added Supercarrier Coop missions for Carrier Quals.
  • Fixed version mismatch that may have caused several smaller issues.
  • Fixed kneel switch behavior: aircraft will not spawn kneeled anymore and a simple down-press of the switch to kneel the aircraft will not prevent using NWS if extended again. (Solenoid holdback is still WIP and will be added in the next patches).
  • Adjusted flap drag while overspeeding with full flaps deployed.
  • Fixed fuel flow fluctuation caused by inlet performance discontinuity when AOA crosses from 180 to -180 degrees at low speeds.
  • Added Supercarrier version for cold start Cage the Bear campaign - thank you Kaba! (replaces old carrier cold start version).
  • Fixed wind direction in Debridging the River Inguri SP and COOP mission.
  • Fixed inverted warning panel on Jolly Rogers Hi Vis livery.
  • Fixed IFF showing for non aerial vehicles (ships).
  • Added Ticonderoga and Arleigh Burke as NTDS (datalink host) capable.
  • Adjusted flaps drag and damage model.
  • Adjusted pitch damping.
  • Corrected kneel switch animation.
  • Adjusted flaps pitch moment.
  • Adjusted pitch trim actuator rate.
  • Adjusted pitch with power.
  • Complete lighting overhaul and readjustment:
    • Fixed annunciator lights not being visible.
    • Fixed green dot showing in HUD.
    • Tweaked flood light intensity.
    • Tweaked value of remaining daylight required to spawn with cockpit lights on - will be generally later in the day now.
    • Fixed vertical panels not changing light intensity in sync with other panels.
    • Changed red flood lights to dim per default when spawning at dusk or night.
    • HSD, ECMD and TID brightness start with lower values when spawning at dusk or night.
    • Fixed Lantirn panel lights appearing without the Lantirn stick being visible.
    • Fixed exterior lighting bugs.
  • Tweaked canopy glass cockpit and exterior.
  • Fixed Jester infinite input loop during TWS-A.
  • Added possibility to load 10 Mk20 Rockeyes. Note: MAK-79 is still WIP and not visible atm.
  • Finished Kneel Switch solenoid behavior.
  • Minor tweaks to flaps overspeed/overG and flaps jamming.
  • Tweaked asymmetric flap roll.
  • Adjusted fine trim single step intensity (trim should be more precise now).
  • NEW - Added Jester Audio option via headphones.
  • Set RWR, walkman, radar altimeter tone and sidewinder tone to go via headphones.
  • Fixed CMS rearming not working.
  • Fixed broken shading on nacelle NACA intakes.
  • Initial implementation of PD ground clutter contacts.
  • Prioritize AWACS and carrier over other datalink hosts for Jester menu.
  • Changed nose strut keybinds to avoid flicking switch to off when key is released.
  • Tweaks to canopy glass cockpit and exterior.
  • Fixed LANTIRN panel lights appearing without LANTIRN stick visible.
  • Specify module shortName in entry.lua as F-14 (defaulted to F14 when unspecified).
  • Fixed broken normals on NACA vents on engine nacelles.
  • Fixed the boxy halo around the afterburners visible at night.
  • Increased strength of landing (taxi) light.
  • Corrected countermeasure resistance for AIM-54 missiles.

DCS MiG-21bis by Magnitude 3

  • Added VR device tracking support. (WIP)
  • Corrected ASP fixed net and piper illumination levels for day and night operations.
  • Decreased radio-altimeter hot-start value from 200 m to 100 m.
  • Tuned SAU and autopilot. (WIP)
  • Fixed KPP glideslope needle.
  • Fixed landing gear lock sound.
  • Fixed lights' switch axis in clickables.lua by adding 2 new commands for light controls.
  • Added switch operation for air conditioning. (no use in game, visual only).
  • Phase 1 Livery Template released.
  • Phase 1 External Model Changes Include:
    • Added overwing vapor effects. (WIP)
    • Updated GSH-23 muzzle flash, smoke, tracer effects. (WIP)
    • Updated canopy & windscreen.
    • Updated PVD-7, DUAS-5 pitot tubes.
    • Updated gear bay upper fuselage blisters.
    • Updated dorsal fuel tank.
    • Updated vertical stabilizer.
    • Updated lower wing root covers.
    • Updated SPRD-99 / POMIG mounts.
    • Updated taxi/landing light glass lenses.
    • Added afterburner volumetric light effects. (WIP)
    • Adjusted afterburner flame to be seen in daylight hours and added shock diamonds.
    • Adjusted landing / taxi light brightness.
    • Fixed AI non-retracting landing / taxi lights.
    • Fixed gear strut lights to turn off when the battery is switched off.
    • Fixed nav lights from turning white while viewing from long distances.
    • Adjusted drag chute animation and associated collision shell
    • Fixed TacNumbers from all changing at the same time.
    • Converted all 8K livery textures to separate numerous 1, 2, and 4K textures.
    • Adjusted all livery camouflages to match Phase 1 airframe. (courtesy of Joshua Pemberton).
    • Adjusted & added RoughMet textures to numerous areas.
    • Adjusted & added Normal Map textures to numerous areas
    • Corrected Russian spelling of livery stenciling. (courtesy of LazySeal [P61]).
    • Removed Croatian 2014 and Hungarian liveries. (Unable to contact original artist for PSD files).
    • Merged cockpit textures into atlas.
    • Merged pilot textures into atlas.
    • Updated SPRD-99's 3d mesh & added RoughMet texture.
    • Added RoughMet textures to missile launcher rails.
    • Added RoughMet texture to POMIG chaff & flare dispensers.
    • Corrected size of external 490L drop tank. (courtesy of SVKSniper & GumidekCZ)
    • Corrected size of external 800L drop tank.
    • Created new drop tank textures.
    • Reduced destroyed 3d mesh's 8K textures to 4K.
    • Adjusted damage table properties.
  • Added RSBN navigation data for The Channel's airfields.
  • Added RSBN navigation data for Persian Gulf's newly added airfields.
  • Fixed the canopy lock sequence from users having to lock and then unlock to open the canopy after it was unlocked the first time.
  • Fixed a bug where the NS430 module turns off when the afterburner is engaged.
  • Fixed non-rotating turbine blades.
  • Adjusted suspension to prevent the tires digging in below the ground.
  • Fixed dashboard from protruding out of the windscreen.
  • Fixed ejected pilot and seat missing textures.
  • Fixed Southeria & Iran’s missing textures.
  • Fixed damaged parts’ missing textures.
  • Fixed critical damage shape on tail.
  • Fixed dorsal fuel tank from disappearing after taking damage.
  • Reverted file names for SPRD-99 and POMIG 3d meshes. (POMIG is a Yugoslavian made chaff/flair dispenser)
  • Adjusted rear belly antenna from looking metallic on metal liveries.
  • Adjusted color of PTB-490/800 fuel tanks.
  • Adjusted tilt angle of PTB-490/800 on the center pylon.
  • Introduction of Phase 1 Cockpit includes:
    • New ASP and Windscreen 3d meshes (WIP).
    • Volumetric lighting for gauges added (WIP).
    • Cleaner canopy glass.
    • Corrected stenciling’s lighting (Some changed to glow in the dark).
    • Chronometer now glows in the dark.
  • Added wheel chock function.
  • Fixed external glass material name.
  • Fixed nose cone animation.
  • Fixed ejection seat visibility.
  • Fixed aircraft covers showing during ejection sequence.
  • Fixed artificial horizon pitch animation.
  • Fixed ASP glass texture z-fighting its frame.
  • Fixed 'English - Metric' and 'Chinese' cockpit liveries.
  • Fixed key bindings for the RSBN / PRMG channel selectors.
  • Fixed key bindings for the ARU and landing light switches.
  • Fixed the ejected pilot's view point and added Arg 10 for the invisible head.
  • Fixed "smooth_normals" object definitions on the TacNumbers.
  • Fixed all the light rheostats' clickable data. (Courtesy of Joe)
  • Fixed the ASP lights from being on while the battery power is off.
  • Fixed the glow in the dark text on the lower-right-rear panel.
  • Increased afterburner IR coefficient to 2.4
  • Cockpit instruments calibration in accordance to cockpit 3d and texture improvements.
  • Deleted redundant input in keyboard inputs list.
  • Minor code optimizations.
  • Lights are tuned at max for dawn/dusk settings. When it’s complete darkness, users must switch indicator lights to night mode and set other lights’ rheostats to a non-max position.

DCS Christen Eagle II by Magnitude 3

  • Added VR device tracking support. (WIP)
  • Tuned engine torque characteristics.
  • Tuned engine gyroscopic effects.
  • Tuned propwash effects.
  • Tuned P-factor effects.
  • Tuned aircraft stability to retain previously matched capabilities and performance.
  • Improved suspension code, allowing the aircraft to takeoff and land on some grass surfaces.
  • Implemented instrument panel gauge oscillations / vibration depending on engine state and external factors (related to aircraft movement).
  • Implemented over-priming the engine with more than 5 pumps may flood the engine.
  • Fixed bright lights in the cockpit.

DCS Mirage 2000c by RAZBAM

  • Engine idle now waits 5 seconds of weight on wheels before going from flight idle to ground idle.
  • Fixed gear was able to retract through keyboard commands after emergency gear handle deployed.
  • Improved afterburner glow effect behavior.
  • Cockpit lighting material change for indicator lights.
  • Corrected some cockpit sounds to properly go through headset source.

DCS AV-8B by RAZBAM

  • Fix IFR Probe responding to switch command without hydraulic power available.
  • Fixed cockpit alerts (cautions, voice warnings, maneuver tone, RWR alerts, weapon tones) to properly go through headphone/headset source.
  • Fixed incorrect RPM bias due to H2O mode working with Manual Fuel enabled.
  • Fixed H2O dump not functioning.
  • Fixed 2x Right MK-82 AIR incorrectly set as MK-82 Snakeyes.
  • Fixed MK-81 positioning.
  • Overhaul to WCA and Voice Warning logic for better management of fault acknowledgement and priority.
  • Fixed 15 SEC solid vs. flashing logic.
  • Further improved GPWS cues.
  • Improved auto-start sequence to give more time for cues to be heard through sequence.
  • Fixed DEP RES should only show when degraded not when in operation.
  • Fixed SKID should cause CAUTION CAUTION when Anti-Skid is OFF.
  • Fixed required time between BINGO auditory warning to be 60 seconds
  • Fixed required time between FUEL LOW LEFT or FUEL LOW RIGHT auditory warning to be 60 seconds.
  • Fixed required time between GPWS CHECK GEAR auditory warning to be 8 seconds.
  • Improved JPTL limiter check logic.
  • Fixed WCA for SAAHS Pitch, Roll, Yaw light not properly indicated SAAHS is disabled when paddle switch pressed.
  • Fixed WCA for LIDS when position disagrees with nominal position (either due to retract override switch or hydraulic failure).
  • Fix voltmeter always stuck at 27.5V - during checklist voltmeter should now change during checklist tests.
  • Fixed logic for DROOP light to go out during full aileron deflection per checklists.
  • TDC lag bug fix.
  • Gunpod ammo causing gunsight to "jump" bug fix.
  • MPCD video brightness and contrast control enabled.
  • HUD video brightness and contrast control enabled.
  • Cockpit interior lights fixed.
  • Cockpit lighting material change for indicator lights.
  • Added engine igniter sound.
  • CAUTION, CAUTION auditory tone sounded sometimes even after cautions had been acknowledged.
  • Added air start logic
  • Added engine windmilling
  • USS Tarawa: Modified Parking and taxi zones (Work in Progress).
  • Corrected speedbrake switch control logic and behavior for OUT, NORM, IN controls to allow partial extension/retraction.
  • Corrected LIDS and Speedbrake should be out already in cold start.
  • Added loss of electrical or hydraulic power to speedbrake to cause air loads due to airspeed to close speedbrake.
  • Fixed speed brake advisory to not show when landing gear up and speedbrake retracted OR landing gear down and speedbrake correctly at 25 degrees
  • Fixed fuel shutoff handle moving when it was supposed to be locked.
  • Fixed momentary switch behavior for APU switch.
  • Fixed momentary switch behavior for Compass/Lights Test switch.
  • USS Tarawa: Modified Parking and taxi zones (Work in Progress).

DCS MiG-19P by RAZBAM

  • Fixed animations and connector commands so that canopy can be opened and closed manually through clicks.
  • Fixed keyboard canopy open/close command delay.
  • Fixed keyboard canopy open/close command to have proper sequence.
  • Corrected EUP-53 instrument behavior for turn indicator.
  • Added flame out conditions due to air flow issues caused by deep stall and or tail slide.
  • Added aileron failure and damage due to excessive roll rate at high speed.
  • Increased R-3S structural load tolerance.
  • Decrease structural load tolerance at very high speeds
  • Increased buffet vibrations when near stall.
  • Fixed damage argument for right flap and aileron.
  • Weathered cockpit liveries are default now for English and Chinese cockpits.
  • Factory Fresh cockpit livery removed for now.
  • The resolution of several cockpit UV maps was increased to allow for more detailed textures.
  • New cockpit mesh and textures for several objects, including the cockpit gun-camera, the canopy locking mechanism cover and pipes.
  • Added the channel selector for the SRO-2 Khrom IFF.
  • Small tweaks to cockpit night lighting.
  • ASP-5 control axis not working fixed.
  • Brightness knob not working fixed.
  • Corrected animation of gun arm buttons.
  • Added and improved gear lever and gear lever lock keybindings.
  • Added helmet visor command and animation (you need to assign a key).
  • Added pilot wave animation when wheel chocks removed.
  • Increase nose up pitch moment effect with flaps.
  • Increase trim down required for level flight as airspeed increases above Mach 0.9
  • Improved behavior of transonic effect on vertical speed indicator.

DCS C-101 Aviojet by AvioDev

  • Improved 3D model of cross and dot window in HSI.
  • Fixed external lights. Landing and taxi lights beam looks correct now.
  • Braking is now without anti-skid when using parking brake.
  • Fixed flaps extension and retraction speeds.
  • Improved slipball behaviour with new physics model.
  • Adjusted some landing gear parameters. There are more chances now to move out when the aircraft is on ground out of runway.
  • Reduced wheels strengthness.
  • Improved turn indicator accuracy in standard conditions (30 degrees of bank), both in C-101EB and C-101CC.
  • Rate of turn pointer in turn indicator of C-101CC shows now a two minutes turn when on the mark.
  • Improved inclinometer (slipball): adjusted it's behavior according to installation position and physical parameters (ball mass, tube size, tube radius of curvature and viscous drag).
  • Mirror toggles now correctly on/off with keyboard or joystick button when the option is set to OFF in the game UI. Previously it was only working correctly when using clickable cockpit.
  • Added default key combination for Trigger Safety Catch UNLOCK, Trigger Safety Catch LOCK, Stores Release Guard OPEN and Stores Release Guard CLOSE of front cockpit for both C-101EB and C-101CC.
  • Fixed C-101EB-Nevada-takeoff mission. There should be no AI mid-air collision.
  • New cockpit textures
  • NS-430 is now available for both C-101 EB and C-101 CC.
  • Changed USAF Aggressor pilot name
  • Deleted obsolete files.
  • Added default key combination for Range Selector for C-101CC.
  • Added new training missions (EN and ES):
    • C-101EB Basic Visual Flight.
    • C-101CC Ground Attack with Guns and Rockets.
    • C-101CC Ground Attack with Bombs.
    • C-101CC Air Combat with Cannon and Missiles.
  • Reduced C-101CC FD vertical bar sensitivity in NAV Capture mode.
  • Added over-G effect to damage model. Wings will break now under heavy G load.
  • Fixed Air Combat training mission.
  • Air Combat training lesson #5 appears now in training missions list of EN localization.
  • Added Sea Eagle training mission (EN and ES).
  • Reworked cockpit textures: Reduced instruments and panels wear. IFF console for now. The rest of the cockpit is still WIP.
  • Fixed animation of C-101CC V/TWU-740 radio frequency selectors. This fix also affects frequency setting when the rotaries pass the 0 digit.
  • Fixed animation of C-101CC sight depression rotaries
  • Systems damage repair is partially fixed.
  • Implemented extrapolation of all warning flags and gauges animation. All gauges are now animated smoothly, even when the simulation time is slowed down.
  • Added smooth animation of trim position indicators when electric power is set on/off.
  • Fixed instantaneous HSI/RMI compass card jump to the new heading once the electric power is available again.
  • Adjusted speed of min/max reached g pointers when g-meter is reset.
  • Fixed animation of anemometer speed bug. Now it's animation follows strictly the knob rotation.
  • Fixed assignment of cockpit clickable commands related to trim and canopy control functions. All clickable commands are now handled by the correct destination seat, disregarding the seat currently occupied.

DCS JF-17 by Deka Ironwork Simulations

  • Fixed Anti-Collision light not blink.
  • Copying non-editable DST channels data to editable channels will cause the latter no longer editable - fixed.
  • Fixed DST channel copy caused non-editable channel.
  • Fixed CCRP line and cue are incorrect disabled in DTOS.
  • Fixed WMD7 pod external view: should set seeker to Caged state after initialization.
  • Fixed S2_left cycle radar submode in EMMC NAV mode, will depend on radar main mode:
    • radar in INTC main mode, cycle between RWS/TWS/VS.
    • radar in AG main mode, cycle between MAP/GMTI/SEA1/SEA2/TA/WA/AGR.
    • press OSB_U1 for main/sub mode select(INTC/AG only, DGFT mode cannot manually select).
  • Fixed GUN RDY state.
  • Removed SPJ pod station limitation, but if mounted more, jam power will be reduced drastically.
  • Switch to new AG radar render API.
  • Added SPI/OAP on HSD in AG mode.
  • Added customized effect for start-up flame/smoke.
  • Added starter exhaust door animation.
  • Implemented engine surge due to flying out of operational limits or missile/rocket smoke trails.
  • Added engine surge effects and sound.
  • Added customised effect of vapor cone.
  • Updated campaigns: added brief images for C01-C06, fixed some triggers, C06 operation time: day→night.
  • Fixed SPJ not work issue.
  • Fixed DTOS mode releases all bombs issue.
  • Adjust initial gain for AG radar RBM.
  • Fixed DGFT radar scan pattern (vertical scan).
  • Fixed datalink receiving message from F-16 issue.
  • Adjusted datalink message broadcast rate.
  • Improved C701 and WMD7 camera track stability.
  • Updated checklist page.
  • Adjusted FM (Cm0, fuel flow etc).
  • Corrected ISA max rate limit.
  • Enriched transonic pitching moment.
  • Notice: the path for DPLAYER and Customized Warning sound sdef/audio files has been changed.
    • DPLAYER: \Sounds\sdef\Cockpit\DPlayer\
    • CE: \Sounds\sdef\Cockpit\Warning\CE\
    • Don’t forget to change the audio file path in sdef files
  • Adjusted the layout of special options.
  • Updated RU locales.
  • Added click operation for g-suit tube connection.
  • Added click operation for seat height adjust.

ChinaAssetPack by Deka Ironwork Simulations

  • Fixed J-11A windshield texture.
  • Fixed J-11A brake chute texture.
  • Added starter exhaust door animation for JF-17 AI.
  • Added customized effect of start-up flame for JF-17 AI.
  • Added overwing vapor for J-11A.
  • Fixed J-11A landing/taxi light.
  • Fixed JF-17 dragchute model after cut-off.
  • Adjust navy ship wsType3, now helicopter can born in cold on deck.
  • Added 250kg bombs (Mk82, GBU-12, Type-200) to inner station.
  • Fixed J-11A strobe light effect.
  • Fixed JF-17 eject canopy texture issue.
  • Added 071 Transport Dock:
    • Allows two helicopters to take-off (AI, players) at the same time.
    • Includes 6 liveries.
  • Fixed navy units model bugs.
  • Renamed navy units: Type_052B, Type_052C, Type_054A, Type_071, Type_093 (Livery folders are also updated to match new unit names).

DCS F/A-18C by ED

  • Add Real Beam Ground Map with Navigation Stabilized Cursor Designation - WIP.
  • Litening Targeting Pod:
    • Updates for LTD/R and LST (laser), automatic laser illumination.
    • Add AA Mode.
    • Issue in logic and symbols in AA and AG modes were fixed.
    • Add on HUD No-Action Slewing indication (segmented TD box).
  • Add AGM-84E SLAM.
  • Fixed Dynamic launch zone, AUTO mode for JDAM.
  • Fixed FLIR video on ALT+F1 view.
  • AOA Brightness knob has no effect on indicator - Fixed.
  • TACAN has wrong position on HSI - Fixed.
  • EXP on SA page shows blank - Fixed.
  • ACM legend doesn't disappear and range selection arrows don't return after uncommanded ACM lock break - Fixed.
  • DUD cue is in the wrong position in the HUD - Fixed.
  • Using JDAM TOO mode causes the target diamond to get stuck in the HUD - Fixed.
  • GACQ issues after radar rework - Fixed.
  • TDC radar altitude readout does not update with antenna elevation change - Fixed.
  • Radar scan elevation limit overflow - Fixed.
  • HUD Conflict Between FLIR and TMR/IN RNG/MAV LKD - Fixed.
  • SLAM video not switching on sometimes - Fixed.
  • AIM-120 launch in LTWS or TWS gives RWR launch warning to the target in MP - Fixed.
  • AGM-65F When uncaged slew close to designated point but not close enough - Fixed.
  • TDC scan altitude readout changes as the radar goes through each individual bar - Fixed.
  • Fixed the azimuthal scan indication in MAP mode after a hot start.
  • Add The sounds for throttle (throttle lims/throttle transition from Idle to Off and back/from mil to AB and back).
  • SLAM TOO data from TPOD can be transferred to PP - Fixed.
  • If user uses ground power only no stores information is shown in DDI - Fixed.
  • Radar elevation coverage is incorrect - Fixed.
  • Possible fix for crash in CLC.
  • Laser Maverick does not see Laser spot on a building - Fixed.
  • Refuel never confirms and rearm cannot continue - Fixed.
  • AG radar MAP mode - issue with incorrect designation target position - Fixed.
  • Walleye switching stations will prevent WPDSG being used - Fixed.
  • Only Available Fuze Options Should be Displayed - Fixed.
  • AGM-65F Ground stabilise before reaching designated point when uncaged - Fixed.
  • GBU - laser code can't be assigned for several stations per time - Fixed.
  • Rudder deflection angle indication arrow too close to figures - Fixed.
  • CAGE Switch when FLIR selected changes HUD cage when not in any master mode - Fixed.
  • AGM-65E Auto uncage works for first maverick, subsequent ones require manual caging and un-caging - Fixed.
  • Inside 3000m Gun sight occluded but remain occluded when selecting missile - Fixed.
  • Hornet Changing laser Code - GBU QTY becomes negative - Fixed.
  • Repair causes issues (Radar Altimeter warning, SAI frozen, ADI frozen) - Fixed.
  • AutoStart Fails in Cold Weather Conditions - Fixed.
  • AIM-9 Shoot cue missing - Fixed.
  • EXPAND does show TUC info in bottom right corner - Fixed.
  • EXPAND should cancel DCNTR - Fixed.
  • Timer in DDI does not go past 5959 - Fixed.
  • After the launch of the AGM-84E rocket, you must enable the display of information from AWW13 (button 6 DDI disable SLAM) - Fixed.
  • EXPAND doesn't zoom map - Fixed.
  • Only Available Fuze Options Should be Displayed - Fixed.
  • MFD image in some sun light exposure positions is corrupted - Fixed.
  • Cockpit 3D model DDI and RWR materials were adjusted - improved.
  • Brightness level of displays not working correctly - fixed:
    • Left/Right MDI and AMPCD day/night mode is initialized now according to Sun angle at the mission start
    • Adjusted MDI brightness control levels.
    • Implemented repetitive AMPCD GAIN/CONT/SYM rockers function (CONT has no function yet).
    • Added AUTO X brightness/contrast display for AMPCD when values are changed. It is disabled for contrast until it is implemented.
    • Implemented automatic brightness adjustment for AMPCD for all display formats in night mode, and in day mode when the digital map is displayed.
  • Launch bar switch flickers when controlled by VR gloves - Fixed.
  • Turn rate indicator of Standby AI should be able to move to the edge of the window - Fixed.
  • Unable to select fuzing option on stores page for cluster weapons - Fixed.
  • Updated afterburner effect.
  • Updated Flight Manual RU.

DCS F-16C by ED

  • Added ability to create new waypoints.
  • Low altitude, Low fuel, High speed wobbling - Fixed.
  • Radar elevation coverage is wrong - Fixed.
  • No HUD steerpoint indications for preset steerpoints - Fixed.
  • TDC range numbers don't change when antenna elevation changes - Fixed.
  • HUD symbology is barely visible in daylight - Fixed.
  • Added french F-16 localization.
  • TGP TV picture has extremely high brightness - Fixed.
  • F-16 Chaff Flare audio not working from cold start - Fixed.
  • Crash when using higher numbered steerpoints for manual waypoint - Fixed.
  • HUD To bright at night - Auto / night switch has no effect - Fixed.
  • PNEU label is not displayed - Fixed.
  • Corrected LAU-129 drag with adapter.
  • Corrected drag index for AIM-120 on wing pylons.
  • Corrupted Kneeboard fonts - fixed.

DCS A-10C by ED

  • Lights inside "FIRE ‹eng› PULL", "FIRE ‹APU› PULL" & landing gear handles were too dim - corrected.
  • Brightness of some lights in the cockpit was too high - corrected.
  • Decreased MFD brightness at night. Except for 'HUD only' mode.
  • VR hand controllers backwards when used on stick and throttle - Fixed.
  • Autopilot fix.

DCS Spitfire IX by ED

  • Fixed issue with negative G fuel cut out (known issue with blackout with negative G still there).

DCS Black Shark by ED

  • Game avionics. ABRIS and IT-23 overlays on F2 view are not functional - fixed.
  • Ka-50 Georgian Oil War Campaign, fixed by MadDog-IC. Updated the briefing target images, by Alex Zander (gornyak).
  • Ka-50 Deployment Campaign. Corrected parking conflict of player with wingman.
  • Cockpit lamp illumination changed to an additive method.
  • IT-23 and ABRIS doesn't update information on F2 view when DCS launched in 2-monitor configuration - fixed.
  • Kh-25ML missile not tracking laser - fixed.
  • Signal flares when used shoot forward and not to side - fixed.

Flaming Cliffs by ED

  • F-15C cockpit. Warning lights animation corrected.
  • Added adaptive self-illuminating materials in the cockpit of A-10A, Su-25T, Su-25.
  • Broken shadows in the cockpit - fixed.
  • In cockpit mirrors. Optimized rendering, increase framerate.

DCS Yak-52 by ED

  • Fixed reverted trim descriptions for Yak-52 in localization (RU).

DCS F-5E Tiger II by ED

  • RWR buttons not properly lit - fixed.

DCS SA-342 Gazelle by Polychop Simulations

  • Fixed cockpit lighting intensity.
  • Fixed navigation lights color.
  • Fixed beacon light color.
  • Animated and adjusted landing light.

DCS L-39 Albatros by ED

  • L-39ZA cockpit. Stick dont move, animations pilot right hand, artefact on gunsight - fixed.
  • L-39C cockpit. Fixed lightning of some panels being available without electric power.

DCS UH-1H Huey by ED

  • Door gunners not engaging armed towers - fixed.
  • Door-gunners shoot through the buildings - fixed.
  • UN-PILOT Campaign, Mission 14 - fixed.
  • UN-PILOT Campaign, minor changes in briefing Mission 09.

DCS P-51D Mustang by ED

  • Added wheel brakes failures.

DCS Fw 190 A8 by ED

  • Fixed missing flaps damage, increased severity of the effect.

DCS Mi-8MTV2 by ED

  • Corrupted Kneeboard fonts - fixed.

DCS Supercarrier by ED

  • IFLOLs helper visibility fixed.
  • New soundtrack for game GUI.
  • Uncontrolled AI affected by mission planner on super carrier only - fixed.
  • Player appears on the wrong Kuznecov if he doesn't have a module - fixed.
  • Fix rain reflected light intensity.
  • Add specular reflections for dynamic lights.
  • Updated Russian manual (Quick Start part added).
  • Deck crew ignores player after helicopter takeoff in some cases - fixed.
  • Uncontrolled aircraft on six pack are ignored by landing aircraft - fixed. Note: collision fixed, but mission designers must ensure Six pack and routes for taxi are clear.
  • Helicopters block aircraft landing in some case (Helicopters land earlier and remain standing on the deck,after that the planes cannot land) - fixed.
  • Foul deck if moved back to spectator after blocking deck - fixed.
  • AI AV-8B Spawn on same spots as other AI on SC - fixed.
  • E2D goes beyond the deck of an aircraft carrier when turning - fixed.
  • Assertion when server changes mission with Supercarrier to another mission - fixed.
  • Radio dialogue case 3 available in MP (branch 2.5.6) without SC module - fixed.
  • Improved textures of aircraft carriers.
  • Corrected island position.
  • Nimitz class. Updated geometry and texture of lights. IFLOLS lights attached to model.
  • Arleigh Burke. Updated geometry and textures.

DCS Combined Arms by ED

  • Added multichannel tracking radar for SAM + Aegis for navy.
  • Fixed ineffectiveness SAM Sea RAM to ASM.
  • Fixed infantry stick together from 14 to 2 If set task “Embarking”.
  • Added MLRS 9А52 “Smerch” with HE missile.
  • Added 9N235 submunitions for 9M55K missile (Smerch MLRS).
  • Added M77 DPICM submunitions for M26 (missile M270 MLRS).
  • Disconnecting client kicks host from CA unit - fixed.

DCS WWII Asset Pack by ED

  • Added model 15cm shell.
  • Added model 75mm shell.
  • Fixed bofors 40mm erratic behaviour.

Campaigns

F-5E Aggressors Basic Fighter Maneuvers Campaign by Maple Flag Missions

  • Adjusted AI vehicles to avoid aircraft collisions.

F-5E Aggressors ACM Campaign Files by Maple Flag

  • Added Skip Mission F10 radio menu to practice missions.

Bf 109 K-4 Jagdflieger, P-51D Mustang Blue Nosed Bastards of Bodney and Spitfire IX The Big Show campaigns by Reflected Simulations

  • Campaigns updated to include the AI P-47 Thunderbolt.

A-10C The Enemy Within 3 by Baltic Dragon

  • Mission 2: removed the safeguard as mission now works as intended (AI movement is fixed).
  • Mission 5: fixed issue with damaged Mi-8 taking off and departing the AO.
  • Mission 8: fixed typos in the briefing.
  • Mission 10: fixed issue with Falcons not hitting targets with GBUs.
  • Mission 12: fixed issue with Georgian APCs at the end moving too early.
  • Mission 13: moved enemy AAA from the roof of the factory complex to prevent them from falling inside the building.
  • Mission 19: fixed issue with CLA trucks not moving out from the compound.

UH-1H Worlds Apart - Spring 2025 Campaign by Low-Level-Heaven

  • Mission 6: Enemy Ka-50 set to weapons hold.
  • Mission 8: Sinking ship issue fixed, Russian Frigate changed to AI unit, Time of day adjusted.
  • Mission 4 - Fixed path finding issues.

Memory of the Hero Campaign by Stone Sky

  • Mission 4 - Cruiser Moscow destroys the first target before you take off - fixed.
28 mai
2020

Main Features

  • Available DCS: Supercarrier by ED with new Arleigh Burke class destroyer, updated Russian Kuznetsov carrier and Su-33 as bonus.
  • Available DCS: JF-17 by Deka Ironwork Simulations
  • DCS: Black Shark cockpit update. New 3D model of Ka-50 cockpit.
  • F-16 Viper and F/A-18C Hornet. Update of aircraft systems, sensors and weapons.
  • A lot of major and minor improvements for F-14 Tomcat and AJS Viggen by Heatblur, AV-8B N/A and M-2000C by RAZBAM, C-101 by AvioDev and a number of fixes for most other aircraft.
  • WWII stuff growth with new aircraft, ground vehicles and ships.
  • Some for terrain updates. Caucasus - trees and some visual improvements. Persian Gulf - night lighting, sea shoreline, PAPI lights on airdromes. Normandy - Spring and Fall textures, Airfields, unique buildings and structures and others.
  • A lot of improvements of DLC campaigns by Baltic Dragon, Mapple Flag, Reflected Simulations, Low-Level-Heaven Mission Development, Apache600.
  • Fixed several hundred bugs, added dozens of new features, improved stability of the game and multiplayer, as well as many, many minor fixes and improvements.

DCS World

  • Added AI short-range missile Scud-B launcher into ground units of some countries (Iran, Iraq and others). It can drive, but the missile is not yet functioning and does not launch. WIP
  • Western RWR:
  • LHA-1 Tarawa index '40', – same AN/SPS-40 as on Spruance.
  • KJ-2000 index 50.
  • JF-17 index JF.
  • HQ-7 LN SP index 7.
  • HQ-7 STR SP index HQ.
  • Fixed M249 AI Infantry poor response to enemy contact.
  • Fixed name liveries for DEN Leo2A5.
  • Fixed flight.dll crash on user track.
  • Fixed mistake in text pop-up in the Russian version of lesson 1 (flaps rising) for Su-25T tutorial.
  • China Asset Pack: added the 09III SSN AI submarine
  • ME: Focused and unfocused checkboxes will no longer look so similar
  • ME: TAB switch order on the weather panel has been corrected
  • ME. Text in the condition field on the group panel will not be memorized for the next mission
  • Static ships will now spawn at sea level
  • ME. Eliminated the same static names of units in the template
  • User with AI wingman on runway start Aborts take off - AI takes off and keeps going - fixed
  • Maps surface optimizations
  • Maps traffic optimizations
  • Increased night visibility distance of urban area lights
  • MP: Client and dedicated server instances now use common nicknames.lua file
  • Input. Joystick adjustment panel. Added possibility to type necessary digital values into user curve fields
  • MP: Static objects no longer spawn differently for server and clients
  • Input panel: Added new foldable view of the input list. This can be turned on and off via a special checkbox
  • Input panel. Help window added, new feature added (right mouse click to open pop-up menu), Categories menu added to device column header
  • AGM-154A-B: Corrected Radar Cross Section (RCS) value
  • A-10C, FC3 and BS2 modules migrated to ED DRM protection
  • Caucasus. Hovering cranes fixed
  • Missile exhaust fluctuations eliminated
  • MP. Speedboats spawned via scripting are invisible to clients - fixed
  • Added new User Manuals 2020 of DCS (EN, RU)
  • Crash on to many messages on screen - fixed
  • Russian Static Object "outpost" does not render in the open beta - fixed
  • LOD Issues on Units and Static objects - fixed
  • Mission start trigger not working for some functions - fixed
  • DCS Hangs after playing user track - fixed
  • Runway Spotlights vs Cockpit gauges - fixed
  • Sea Flicker ( sometimes ) - fixed
  • Mission generator doesn't work - fixed
  • KC-130. LODs corrected
  • MP. DS. Sound errors spamming log - fixed
  • Crash at login without authorization data - fixed
  • Multiplayer memory leak on carrier - fixed
  • Updated Chinese localization (fixed crash on file dialog window opening)
  • MP. Dedicated Server. Static aircraft elevated from the ground - fixed
  • MP. Dedicated Server. Memory leak using stennis - fixed
  • MP. Dedicated Server. AAA and SAM will not engage targets until they have passed overhead - fixed
  • ME. Fixed a bug leading to unauthorized switching of a player’s aircraft to AI
  • Sound Options. Add "Play Audio While Minimized" option
  • AI CH-47 not land in user mission - fixed
  • HOLD not working at waypoint zero for units - fixed.
  • Input. Clear combination action raised error for axes in Foldable view - fixed
  • Chat and BDA panel configs moved to the user's folder for preventing crash in LUA script
  • Someone logged into your account on a different machine.
  • Hydra 70 rocket. Adjusted drag, corrected motor data. The rocket began to fly a little slower
  • MP. Stennis. Can't start from 3rd cat - fixed
  • AIM-7, AIM-120, R-27, R-77 missiles. Loft and HOJ trajectories on the net clients will be closer to the host (delivery aircraft) trajectory
  • Leader Vehicle. Move crash - fixed
  • Get Target State For Car crash - fixed
  • AIM-120. Fixed bug where loft trajectory was dependent on missile heading
  • MP. Fixed occasional crash at artillery fire
  • Some memory leaks in the terrain sources were fixed
  • Crash when AI helicopters collect troops - fixed
  • Wake turbulence damages aircraft on the ground - fixed
  • Helicopter AI wingman taxi bug with script - fixed
  • MP. Missiles flying underground & into Space - fixed
  • Aircraft repair under hard cover will not creates problem - fixed.
  • MP. Fixed statistics.
  • ME. Fixed Statics returning the 'Ammo' name in ME, name can now be set correctly
  • Fixed Scripting Engine bug causing Airports to return random ID's they have been pounded back into submission and will now have the correct id number for their actual position
  • ME. Adjusted Icons in ME and loadout screens to allow people to see which type of missile / ord they are loading easier when there are multiple versions of the same type
  • VR. Medium water creates double vision for terrain - fixed
  • VR. Fixed automatic use of headset audio for the outputs which are set to default device
  • Aircraft carrier. Ejected pilot fall through all decks - fixed
  • SCUD missile. Corrected skins
  • MP. Added support for clients behind CG-NAT
  • MP. Added packet stats to Ctrl-Pause info (up/down traffic, ping, packet loss)
  • Sound. Fixed theme music for ED/BST modules
  • Sound. Added a sound mod example to Doc/Sounds
  • Added correct drag for PGU 20 mm family and fine tuned M56 family
  • Ingame rearm and refueling panel. Sliders disappear on the mouse cursor over it - fixed
  • RIM-7 missile. Added self destruction after losing target
  • Refactoring load images MM. Fix for some cases when user can't run DCS
  • Adjusted radio for Al Dhafra
  • AGM-88. Fixed crash that appeared in some conditions
  • AGM-88. Zero-lift drag decreased according to CFD research
  • SARH and ARH air-to-air missiles. Crash when a missile changes target - fixed.
  • Cruiser Moscow. Restored functionality of AK-630 30mm guns
  • If a player exits the game after ejecting he got a death in the logbook - fixed
  • Crash after landing on an airfield where there is no available parking - fixed
  • Sound. Force stereo when drivers report 0 output channels
  • Sound. Recover from device disconnection (like hibernation or device unplug)
  • MP. Fixed a rare crash on client connection in busy missions
  • Fixed crash caused by a memory leak in clickable elements of cockpit
  • Added "engage air weapons" option for ships
  • Su-33 AI don't use AAR lights for refueling at night - fixed
  • Voice chat - added an option to block start of the voice chat on the server
  • MP. Added ability to see Time on Map in multiplayer lobby
  • MP. Added national flags to the server list
  • JTAC switching target caused crash - fixed
  • Black exhaust smoke from jet engines gets bright in moonlight - fixed
  • MP. Exhaust smoke in one flight, between multiple aircraft is synchronized - corrected
  • Vehicle not moving because of too steep elevation - fixed
  • Host crash when player reloads vehicle ATGM and leaves the vehicle - fixed
  • Sometimes no sound when starting DCS - fixed
  • AGM-84. Harpoon R/BL Skim ditch into the sea sometimes - fixed
  • Graphic option window. Added Custom Graphic Preset buttons
  • Animated fences on ships stopped working - fixed
  • MP. Dedicated server unable to disable voice chat - fixed
  • Ejected Pilot falls through roofs - fixed
  • Reducing the CPU load when pathfinding a group of infantry.
  • Fix for liveries names of A-20G
  • Fixed crash at second landing.
  • General game performance increased
  • Unit health bars On could cause FPS drop - fixed
  • Mission Editor - Individual Ship Icons in a group will no longer disappear on zoom out
  • Mission Editor - Changing a FARP Country will no longer reset its position
  • Mission Editor - Dragging an aircraft on a carrier no longer resets parking to spot #1
  • Mission Editor - Template menu no longer returns to USA with previous countries template
  • Controls GUI corrupts when scrolling - fixed
  • WS ship defence not defending against AGM-65. RCS limitation of CIWS Phalanx has been reduced
  • BGM-109B. Engine and autopilot modified. Extended range to 1700km
  • The effect of tracer bullets has been restored
  • Eliminated midnight light phenomenon
  • Browning guns sound update
  • AI ground units get stuck navigating around destroyed buildings - fixed
  • AI ground units refuse to move if the last WP is near a building - fixed
  • E-2D. Corrected collision mode and damage animation
  • AI aircraft unable to connect with the tanker while in a turn - fixed
  • Cannot move a point "Fire on point" and the similar points until you select the task in the panel of tasks - fixed
  • ME. Group renaming action has no immediate effect in the list - fixed
  • VR. Added option of the bloom effect and configure the MSAA mask
  • ME. Tab order on waypoint screen is out of order - fixed
  • Sound. No possibility to change sound devices in simulation - fixed
  • MP. Reduced warping and rubberbanding
  • MP. Improved deck landing and takeoff
  • MP. Improved time sync and timeout detection
  • MP. Added country flags to the server
  • MP. Player's aircraft doesn't appear in multiplayer tracks if the server was paused during the connection - fixed
  • MP. Dedicated server. Fill missing entries in options.lua with defaults at webgui start
  • MP. Favorite star in the server list disappears after refresh - fixed
  • MP. Laser marks remain if user left server or switches slot - fixed
  • MP. Fixed client desync when server was paused right in the moment of the client’s initialization
  • Fixed a problem with shader lines of variable length, doing constant vertices recalc
  • Cockpit panels illumination of AI wingmen from external F2 is not visible - fixed
  • S-25L missile disappears without explosion when hit the tree - fixed
  • The scripting engine function Object.destroy() does nothing on scenery objects. The objects remain. Fixed
  • AI vehicles do not follow a simple off road route - fixed
  • MP. Dedicated Server. A server admin using the dedicated server GUI interface to send a message into the simulation will appear as white text in the simulation. A server message to all pilots will be orange
  • Static units can not be placed under hardcover - fixed
  • Rearming at a FARP causes a crash - fixed
  • MP. Problem with empty server-list - fixed
  • MP. Added support for systems with disabled IPv6
  • Added check for SSE 4.1 support
  • AV-8B spawned on the inside of other aircraft on deck - fixed
  • Add Portugal as a country to ME and Logbook
  • ME. Removed some non working effect presets from Effects Static Object
  • Fixed crash after destruction of leader vehicle, during execution command Following leader
  • F-14. Fix of AIM-7 missile that has broken guidance
  • WWII aircraft. DCS hangs with black screen after player get certain damage - fixed
  • MP. Corrected the wrong countries' flags for server table

DCS F-16C by ED

  • Cockpit. MFD. Fixed wrong AG weapons number. Tuned lighting of navigation gauges and SAI.
  • Gap near canopy with head shift and mouse look - Fixed
  • LERX vortex effect corrected.
  • INS no longer tracks current coordinates in ATT mode.
  • No longer ALIGN indication in NARF.
  • Hydraulic flow corrected for JFS start procedure.
  • INS alignment resets when knob placed to NORM from STOR HDG.
  • INS coordinates should be confirmed by pilot on DED with enter.
  • INS coordinates fields on DED no longer limited to 5 or 6 digits.
  • INS coordinates confirm procedure added to autostart macro.
  • INS alignment now degraded in BATH mode.
  • AG TLL Line Points fixed.
  • Restored missing INS altitude correction from CADC data.
  • SAI pitch trim index animation corrected.
  • Fixed DED sub-pages switching.
  • Fixed AIM-120 reticle position on target
  • Added EEGS Level 5 gunsight and improved EEGS Level 2 - WIP (Dogfight HUD will come a bit later)
  • Semi Transparent screens in “HUD only” LAlt+F1 view will no lower cause issues for image
  • Removed OFF label from the TACAN knob
  • Input for DL switch and MAP switch
  • New open canopy sound
  • Corrected CTD when moving throttle from off to idle in Cold and Dark instant action
  • Corrected the HUD altitude not being affected by pressure adjustments
  • Added improved afterburner effect
  • Adjusted engine fuel flow (WIP)
  • Adjusted turn rate performance for CAT I (WIP)
  • Corrected AIM-9 cage command
  • Corrected ejection after use of safety lever engaged
  • Added AIM-9 SLAVE and BORE SMS selection from the Cursor Switch depress function
  • Voice messages now cease when the MAL & IND LTS button is released
  • Added weapon release delay for the AIM-120
  • Centered AIM-120 symbol within the TD box on the HUD
  • Added ILS declutter option by pressing the Cage/Uncage HOG button
  • Added INS velocity error due to incorrect initial coordinates
  • If an In Flight Alignment (IFA) is enabled with a non-aligned INS, an incorrect heading on the HUD will now result
  • The HUD FPM will now be removed if there is incorrect INS data alignment
  • IFA time has increased
  • Corrected the ALOW error
  • Tuned the ILS command steering being too sensitive and providing steering too late
  • Corrected the LINK 16 STN page
  • Corrected the LINK 16 TIMING
  • Fixed CNI COM 1 data entry
  • Fixed the A-A Tacan getting a frozen range when another client cycles their channel number
  • Corrected SAI caging
  • The TACAN volume knob now correctly controls TACAN power
  • Corrected keyboard commands for the Fuel Quantity Knob
  • Adjusted AIM-9 seeker reticle position on the HUD
  • Adjusted rotation on several cockpit control elements.
  • Added new F-16C training mission covering CCRP Bombing and CBUs.
  • Added new UFC training mission.
  • Updated TACAN DED Page information in Early Access Guide.
  • Fixed Dogfight Mode ( Redone Attitude Awareness Arc/Add DLZ for dogfight/Remove silence radar mode in dogfight switch/Correct ACM BORE HUD indication/Added MFD/Add DLZ on FCR page)
  • Search targets on FCR screen have velocity vectors instead of Hotlines - Fixed
  • Missing Lock Lines - Fixed
  • No LOFT for AIM-120 - Fixed
  • FCR AA Declutter toggles by short depressing COMM Sw inboard for less than 0.5 sec
  • Improved EEGS mode (Adjusted T symbol,1 and 9g pipper/Adjusted A/A gunsight funnel Level 3 to 4 transition dynamics (now a bit smoother)/T-symbol out-of-plane maneuver lines maximum length was limited)
  • Horizon line seems too high on Persian Gulf Map - Fixed
  • F-16 has no option to send flight to tanker in radio menu - Fixed
  • Add Canopy Color Option
  • Added canopy and MFD reflections options
  • UFC training mission inaccuracies - Fixed
  • Cockpit Warning lights material tuned
  • Add livery for FS - 13/14/22/23/55/77/79/179/480/522
  • Add bort number
  • Radar STT automatic range scale adjustment does not work if STT was entered from TWS
  • Lesson 4 - Added CN localization
  • Lesson 19 - Added DE Voice-Overs
  • Bort number problems - Fixed
  • CNI Errors (Wind data/Hack time added) - Fixed
  • Engine Is torching intermittent during startup - Fixed
  • Active (A) and Time to Impact (T) for AIM-120 Errors - Fixed
  • FPS Loss at High AOA - fixed. Radar altimeter calculations were modified to improve performance.
  • TGP rewrites point coordinates to first selected point coordinates - Fixed
  • Missing wheel chocks model and functionality - Fixed
  • RWR keybindings are mapped wrong - Fixed
  • In MP a contact can show as Hostile and Friendly at the same time - Fixed
  • Added Sound effects for throttle movements
  • F-16 STBY Compass seems to be affected by acceleration a lot - Fixed
  • Added a new fake afterburner sound
  • Canopy tint synced in MP
  • US marking missing on wings - Fixed
  • Update to Russian localization
  • Training. Lesson 4 - Added CN localization. Lesson 19 - Added DE Voice-Overs.
  • FPS dropped several times when gear UP on the ground - fixed.
  • Strobe light need to be brighter at night - Fixed
  • Anti collision light not seen on multiplayer servers - Fixed
  • LEF should be at 2° up during cold start.- Fixed
  • FCR Hostiles returning Friendly - Fixed
  • Highlight of the selected weapon is not removed after selective jettison - Fixed
  • SAI Arrow does not move with ball - Fixed
  • Fuel tanks weight is incorrect - Fixed
  • Training mission CCRP bombing is in game mode - Fixed
  • INS Alignment: STOR HDG alignment doesn't finish - Fixed
  • Interior lighting at minimum power has lower brightness then without lighting in day light - Fixed
  • Tail texture improvement
  • Self illumination materials edited
  • Typo. F-16C Inputs. Ru localization
  • Quick start and training missions cause abnormal DCS behavior
  • Added german Viper manual

DCS F-18C Hornet by ED

  • Improved accuracy of gun funnel
  • Improved stabilization of radar-directed gun sight and gun accuracy
  • TGP added to the 4th station
  • CCIP bombing in AUTO mode always using high-drag configuration is fixed
  • Corrected instances of only one bomb from a dual rack being released
  • HUD and attack radar page Rmax values now match
  • Corrected JDAM and JSOW menu freezes
  • Pre-Planned mode skipping elevation has been fixed
  • Fixed AGM-65F count down after rearm if walleye is used with an air start
  • Fixed AGM-65F seeker continuing to slew after uncage
  • Fixed SAI caging and OFF flag
  • Fixed SAI cage knob clickability
  • Note: New Targeting pod pointing modes are in work, but were not ready for this update
  • Updated Flight Manual CN
  • AIM-120 Rapid fire crash - fixed
  • Added FLIR Pointing Modes (HUD Pointing Modes/Snowplow Pointing Mode/Velocity Vector Slaved (VVSLV) Mode)
  • Radar sometimes doesn't see targets in multiplayer - Fixed
  • Fixed A/A gunsight foresight cue/Adjusted A/A gunsight funnel
  • Port Side Navigation Light Stays on - Fixed
  • Added canopy and MFD reflections options
  • Major update of the German Hornet manual
  • Plane acts in a strange way and explode after multiple usage of RAlt+J - Fixed
  • Client aircraft doesn't show in MSI in radar page - Fixed
  • Mk5 Rockets not available for the inner wing stations - Fixed
  • Cage/uncage switch doesn't configure AMRAAM for Visual mode launch - Fixed
  • Flying without wings - Fixed
  • Target Vector Stem Error - Fixed
  • Shoot Cue given by changing RADAR range - Fixed
  • AGM-65E/F slew limits overflow - Fixed
  • Changing Laser Code for Weapon Changes D/L FREQ - Fixed
  • HAFU symbol in STT mode is always green - Fixed
  • RADAR page doesn't show flood indication if DATA button is pressed. - Fixed
  • Using Maverick and switching to A/A causes issues with the Maverick - Fixed
  • Add Update RWS DATA sub-level page
  • Can not select AUTO without selecting CCIP first - Fixed
  • Client aircraft doesn't show in MSI in radar page - Fixed
  • RWR tracks on radar page should be below the dugout - Fixed
  • Hornet cockpit lights dim - Fixed
  • Harpoon R/BL Skim ditch into the sea sometimes - Fixed
  • AGM-65E can not find JTAC laser but self TGP laser only - Fixed
  • Colour option on radar page does not affect ILS needle colour - Fixed
  • Bombs fall short if mode has not been selected by user Fixed
  • Weapon data set while using ground power lost when engines start - Fixed
  • The F/A-18C Chinese manual has been updated
  • Fixed default switches position without TGP
  • 2.75' Rockets M151 HE Typo in Hornet loadout - Fixed
  • Litening Pod:
    • Added Indication of the position of the aircraft (Attitude Indicator/AoA indicator/ASL/Steering Cue)
    • Added FLIR Laser Ranging Indication
    • Litening TPOD head no longer stows when in STBY or OFF (The Litening TPOD external model's head is not longer stowed when the FLIR power switch is moved to the STBY or OFF position) - Fixed
    • FLIR stow additional conditions (OPR status, LG down, RAlt less than 200ft/OPR status, WoW, Ground Speed more than 5kts) - Fixed
    • LTD/R switch should have 2 positions - Fixed
    • TGP has incorrect IR FOV angles - Fixed
    • TGP elevation should be tied to horizon line instead of aircraft boresight - Fixed
    • TGT and FLIR Square Misaligned - Fixed
    • TGP still works even if removed during rearm - Fixed
    • Zoom control indication occupies 2 pushbuttons when it should occupy 3 - Fixed
    • Added GRAY option
    • Added ALG option (Automatic Gain and Level control option)
  • AGM-65F seeker LOS indication is not proper- Fixed
  • JDAM - (add: IZLAR/ Auto Mode for PP and TOO Mode / dynamic TOF /TOT -PP Cue - In-Zone / TOT cue on HUD/ heading is defined for IZLAR)
  • AIM-7 can be guided via LTWS - Fixed
  • AIM-120 can guide to a target even if the radar cannot see the target in TWS mode - Fixed
  • FPS issues on the SA page - Fixed
  • Radar trackfiles aging out very quickly - Fixed
  • Prog 2 ignored if undesignate is used in auto mode - Fixed
  • Uncaged AGM-65F does not slave to the same point as pod - Fixed
  • AI do not show cockpit light in F2 view - Fixed
  • Parked F-18 static model has wrong aileron position - Fixed
  • Bright AMPCD/HUD at Night - Fixed
  • Missiles launched in RWS after tracking in LTWS perform incorrect guidance - Fixed
  • F-18 radar does not provide data-link in TWS mode - Fixed
  • Reset scale on SA page for elements, set max position value for calculating symbols on SA page like on HSI page - Fixed
  • Cockpit SNSR panel texture edited
  • Missions to be re-saved for branch
  • Harpoon BOL HPTP Ignores waypoint and flies bearing immediately - Fixed
  • Laser Mav will not show LKD if targeting a building - Fixed
  • TGP. Added OFFSET cursor
  • TGP. Transferring TDC priority to the FLIR page changes the tracking mode - fixed
  • TGP. SLAVE behaves different for JDAM PP / TOO - fixed

DCS: F-14B by Heatblur Simulations

  • Added Cage the Bear campaign COOP version, thank you Kaba!
  • Fixed Bone Strike mission for SP and COOP
  • Updated most SP missions to have mission goals enabled
  • Fix for datalink showing missiles
  • Fixed various initialization issues
  • Fix to nozzle logic during engine starts and shutdowns
  • Tweaked damage resistance for engines and wing tanks - direct missile hits will cause more damage
  • Aerodynamic damage improvements - direct missile hits will cause more damage
  • Fix for doubling of trim rate when using a FFB stick (also ignore vJoy as a FFB device)
  • Significantly improved drawcall efficiency of VDI and HUD - may boost FPS on drawcall/CPU constrained systems
  • Added default pilot bindings for the new VKB F-14 stick
  • Reduced audible range of exterior sounds
  • Added new compressor stall sounds
  • Fixed sound files paths for RWR, KY-28 and Walkman (2.5.6 compatibility)
  • Added lubber line to Whiskey Compass
  • Fixed gaps in weapons selector on pilot’s stick
  • Added RIO white floodlights
  • Added CAP category knob CW/CCW keybindings
  • Multiple low speed and ground effect handling qualities improvements in pitch axis
  • Slightly Increased Stab Power (also in ground effect)
  • Additional MIL and AB thrust tweaks for performance following stores drag improvements
  • Tweaked drag while maneuvering above mach 1.2
  • Reduced landing gear pitch moment
  • Removed glass from collision model
  • Fixed custom cockpit livery not registering (Thanks uboats!)
  • Use INS for radar stabilization instead of real-time DCS values
  • Fixed regression in angle limits of radar stabilization that caused contact/track loss in RWS/TWS at large pitch angles
  • Fixed the transponder panel code ranges: M1 00-73 (5 bit octal), M3 0000-7777 (12bit octal)
  • Fixed regressions caused by SDK mismatch:
  • Fixed debriefing window not appearing
  • Fixed trim not working
  • Fixed debriefing window not appearing
  • Fixed AIM-9 SEAM/Lock
  • Mission starting in F10 view
  • NEW! Added TID AVIA page (displaying AoA, Vertical velocity, ILS and ACLS), enabling the RIO to closely monitor landing procedures and assist the pilot with pattern work
  • Fix for radar ground stabilization at high roll angles
  • Fix for radar range scale reverting to 200NM during P-SEARCH HCU acquisition in multicrew
  • Fix for RWS contacts on TID timing out too soon in a 1-bar scan
  • Added COMM1_FREQ and COMM2_FREQ params exported to lua scripts for ARC-159 and ARC-182 radios (for example to be used with “cockpit param” in mission editor)
  • Fix for AB lighting at too high of a throttle position
  • Improvements to pilot stick travel animation
  • Added afterburner markers on controls indicator
  • Removed debug carrier glideslope on controls indicator
  • Added FFB trim checkbox option for more realistic trim operation feel while using a FFB joystick (works if ANY non-vJoy FFB device is detected!)
  • More realistic FFB travel with trim actuator movement
  • Adjusted compressor stall spool dynamics
  • Fine tuning of pitch axis handling qualities
  • NEW! Introducing TWS-Auto for the AWG-9
  • Updated tutorial mission “Carrier based take off”
  • Added keybinds for seat adjustment
  • Added Jester keybinds for BVR
  • Disabled AI kneeling (for supercarrier)
  • Added holdback bar (for supercarrier)
  • Added salute command (for supercarrier)
  • Supercarrier compatibility added for client/player
  • WIP: F-14B AI compatibility for supercarrier
  • Fixed VIS FIX updating delta continuously
  • Fix VDI range bar scale value not being shown
  • Fixed Track Hold green light
  • Adjusted pitch rate damper
  • Updated Cage the Bear Campaign, including two new missions - thank you Kaba!
  • NEW: Added 8 new missions for DCS: Supercarrier, 6x Quickstart Case 1, Case 3 and Carrier Quals for Caucasus and Persian Gulf, 2x COOP 2 to 8 Carrier Quals for both Caucasus and Persian Gulf
  • Correlate datalink targets on TID to sensor targets
  • Tweaked hostile/friendly/unknown TID symbol sizes
  • Fixed Jester TWS-A /TWS-M endless loop with phoenix in air and player commands during TWS-A
  • Fixed jester switching to RWS with scan ranges set to < 100 nm
  • Fixed HUD steering tee in TWS-A
  • Tweaks to reduce TWS ghost track formation
  • Reset TID tracks on PGM RESTART (“soft purge”)
  • Fixed HUD/VDI to use AHRS instead of INS heading
  • Fixed HUD glow showing without power
  • Major overhaul of exterior night lighting:
    • Lights are now brighter
    • Lights now cast glow
    • Some lights now dynamically illuminate the aircraft and environment
    • All lights are now visible at much greater view distances
  • Lowered intensity of landing light
  • Anti-collision and shoulder formation lights now cast dynamic lighting on the ground and other surfaces
  • Fixed afterburner spotlight light direction
  • Added salute option to comms for consistency between modules (won't trigger animation for now - Supercarrier)
  • Added radio comms for “Tomcat Ball” (Supercarrier)
  • Added keybind for “Tomcat Ball” (Supercarrier)
  • Fixed AI wingsweep not working on ground (Supercarrier)
  • Fix to comms commands for ground crew launch
  • Added CVN-71, CVN-72 and CVN-73 to RWR threat library (Supercarrier)
  • Fixed datalink connections with supercarrier. (Note: ACLS is currently off glideslope, we will fix it asap. ICLS is working as intended)
  • Fixed nose wheel steering scaling and initialization
  • Removed vJoy FFB check (Brunner stick should work now)
  • Reduced flap pitch moment and adjusted it vs. airspeed
  • Tweak to F110 fuel controller to reduce fuel flow overshoots
  • Probable fix to engine not re-lighting after damage or death
  • Adjusted flap lift and drag at speeds above deploy speed limit
  • Adjusted default starting pitch trim
  • Fixed issue where ground spoilers would deploy regardless of flap lever position with throttle at IDLE
  • Fixed kneel switch solenoid (no longer need to hold switch to kneel nosegear)

DCS AJS-37 by Heatblur Simulations

  • Added active stores display activated when in TAKT/Out, just pressed IRRB FRAMSTEGN (unless in IDNR) and when UNSAFED (unless in IDNR).
  • Fixed minus-sign on CK37 thanks to user outbaxx.
  • Fixed fading-effect of CK37 panel display.
  • Improved accuracy of low-drag bombs.
  • Time-to-waypoint is now zero when landing gears are extended or in landing-mode, before it was just frozen.
  • Fix to IFF IDENT CTD.
  • Fixed issues with sidewinder step (IRRB FRAMSTEGN) button.
  • NEW!:Added Red Flag 16-2 Nevada Campaign free for all Viggen owners!
  • Fix to CTD related to firing last sidewinder
  • Fix to CTD when mission plan has more than 11 waypoints
  • Fix to Ignition Coil and RADAR/EL Maintenance test CTDs
  • Fixes to Wrath Of Thunder Campaign, including fixed AI wingman take-off on first five missions
  • Restart button (Återstart) fixed
  • Fixed the RWR / Master volume knob repeating, tweaked gain on rotation
  • Update Rb75 series FM to AFM
  • Fixed so Rb15 search modes SKORT and STRAK prioritize targets closest to middle of search cone instead of closest to missile
  • Added new shadow-blocking geometry to avoid light shining through cockpit tub
  • Fixed sound loop errors in cockpit engine sounds
  • Radar elevation axis mapping added (was left out of the last change log)
  • Magnetic declination knob (KURSKORR) animation corrected
  • Fixed issue where RAT-generator would retract on no weight on wheels instead of gear up.
  • Fixed duplicate Restart mapping.
  • Fixed ctd when pressing IRRBFRAMSTEGN (missile step) or IR-SNABBVAL (fast select) when not carrying sidewinders. Also fixed issue when turning off IRRBFRAMSTEGN it would perform another missile-step.
  • Integrated custom bomb ballistics solver.
  • Fixed issue where air density was hardcoded but should be calibrated by groundcrew.
  • Fixed animation of magnetic declination knob.
  • Fixed radar screen brightness setting not having any effect in B-scope mode
  • Wrath of Thunder mission 6: fixed mission complete logic
  • Fixed RAT sync in multiplayer
  • Tweaked engine smokiness
  • Tweaked zero alpha pitch moment at slower speeds
  • Fix to Sidewinder model / smoke
  • Fixed Master mode switch sound when using keyboard/joystick
  • Fixed intermittent keyboard mapping bug
  • Rb04 radar altimeter now works over terrain
  • Fix a small issue where Rb04s wouldn't fly in parallel but instead eventually converge
  • Fixed issue where only one bomb would be released per trigger press in DIRECT mode
  • Fix to Emergency pitch trim clicking nose up not working
  • Fixed issue where RUTA-beam would stay on the radar screen after another waypoint has been selected
  • Fixed that FACKLSL warning would stay on even after reload when having only one KB-pod loaded
  • Corrected amount of chaff and flares carried in KB-pods
  • Fixed issue where not all chaffs would be released
  • Fix to lysbomb not releasing after rearm
  • Auto start/stop feature added
  • Probable fix to NaN warning in DCS.log
  • Fix to airbase names sometimes corrupting kneeboard flight plan
  • Fix to "unknown weapon type" warning in log
  • Fix so two RWR-lights are on when the emitter is between coverage of the two antennas
  • Fix for last signal time in ELINT-analysis
  • F10 markings map is now grouped by author so you can select either your own flight plan or someone else’s. Markings now also display time of creation
  • Improved track-replay consistency, especially for taxiing

DCS AV-8B by RAZBAM

  • CAS page update, you can now edit and delete records
  • Fixed cockpit texture text issue
  • Fixed bomb release order
  • Fixed CTD after alignment when selecting DATA page
  • Fixed Flashing letters in HUD
  • Fixed TACAN offset symbol position in the MPCD
  • Fixed VVM HUD position will now remain on the same horizontal plane with the GVM
  • Changed the gun pod ammo to PGU-32/U SAPHEI-T 25 mm rounds
  • Fixed issue with invisible KC-130 Tanker
  • NSEQ routing now enabled
  • EHSD Overlay 1: Air refueling zones enabled (max 3)
  • EHSD Overlay 2: Flight plan route display enabled
  • ILV cockpit files updated
  • Fixed issue with the guns firing with a Nozzle angle less than 30 Degrees
  • Fixed fuel pump keybind issue
  • Improved nose wheel steering logic
  • Updated exterior models - fixed tail code number
  • Updated Training Mission 9 (LHA) - TACAN changed so there is no conflict with Kobuleti
  • GPWS "Pull Up" rules rework to make it less sensitive
  • TPOD now stows when placed in Standby
  • Sidewinder SEAM mode is enabled
  • Sidewinder firing when not in AA mode bug fix
  • Sidearm firing when not in AG mode bug fix
  • MPCD + HUD Night mode update
  • EMERG Page with Emergency procedures is enabled
  • Various WCA and Auditory Cue Corrections
  • Corrected issue causing infinite sound bug
  • Improved delays of auditory cues to when the fault occurs
  • Improved prioritization of auditory cues based on fault priority
  • Fixed GEAR WCA light and auditory cue logic
  • Fixed errant CAUTION, CAUTION auditory alert when starting mission
  • Further improvements to GPWS auditory tone logic as well as corrected rules for determining GPWS alert conditions
  • Fixed CAUTION, CAUTION not allowed to replay for a minimum of 5 seconds if already played

DCS M-2000C by RAZBAM

  • Added High Res cockpit pilot body with animations
  • Added Pilot patches with different uniform colors
  • Updated training mission 1 for Caucasus and NTTR to reflect changes in the module
  • Fixed bugs in Coup d'Etat mission 2 and 3 by Baltic Dragon
  • Added multiplayer version of the Coup d'Etat campaign (to be found under single missions)
  • Updated manual (version 1.1.0)
  • Fixed auto-start not continuing past FBW test due to cover condition not being open for switch to activate
  • Adjustment seat - Corrected travel to align with actual seat and body movement, Corrected seat/body animation calculation so it goes full extent
  • Adjusted VTB for new eye point view when added VR pilot
  • M-2000C Caucasus Campaign:
    • M05: Flight Lead now waits for player before taxiing
    • M05: Flight Lead now waits for player before taxiing
    • M05: Flight Lead now waits for player before taxiing
    • M02: fixed issue with F-5s not engaging friendly helos
    • M02: if F5 crashes into the hills before Iranian attack, the mission will no longer fail
  • Training missions (Caucasus and NTTR): updates to reflect changes to the module
  • Added kneeboard pages with instructions to each mission
  • ILV cockpit files updated
  • Seat height range adjusted
  • Fixed issue with INS Panel not working after using JVN Switch
  • Added Head to VR Pilot's Shadow
  • Keybinds:
    • Radar HOTAS "TDC CENTER" changed to "TDC DEPRESS (Lock Target)". Its unique function is to lock AA targets
    • Radar HOTAS "STT/TWS Toggle (Target Lock)" changed to "STT/TWS Toggle"
    • With a locked AA target: toggles between STT/TWS tracking modes (same as before)
    • With the radar on SCAN and no locked AA target, it selects the default lock mode for AA targets: STT or TWS. The default lock mode can be overridden by the toggle switch but upon target unlock will go back to its default
    • Guns default firing mode: TOT and PAR either in AA or CAS. Mode will reset to default when deselecting the weapon
    • Rockets default firing mode: TOT. Mode will reset to default when deselecting the weapon
    • S530D Salvo mode is disabled
    • Default switches position when starting in the air:
      Radar Altimeter is active (Switches in M and H respectively)
      Radar is on EM mode
      DDM is OFF (if it is mounted)
    • DDM (IR Missile detector) is now unmounted and OFF by default
    • FBW "too slow" sound logic updated
    • AP "Gong" Sound logic updated
    • AP Roll limit updated
    • AP Track Index behavior fixed
  • Display Changes:
    • S530D SVI Brackets have been deleted. They do not exist in the M-2000C
    • S530D G and D are now circled all the time. They indicate that the missile seeker head is locked on the target
    • Radar TDC is now available in SIL and EM modes
    • TWS/STT (PID/PIC) lock mode legend is now visible at all times in both SIL and EM modes. It indicates the radar default lock mode (with no locked target) or the current target lock mode
    • CCRP Target cross "+" has been deleted. This is a M-2000D feature only
  • RWR contact display logic
  • RWR Brightness enabled
  • Magic MAV search enabled. It includes HUD TD updates
  • Close Combat Mode Vertical Scan bug fix
  • IP Bombing release bug fix
  • Manual updated with Magic MAV search
  • M-2000C campaign: Mission 05: Chevy 11 blocked by humvee which refused to move - FIXED. Mission 12: Messages play at the beginning of the mission - FIXED.
  • CNM logic fix. Approved and Finalized
  • MAG/MAV search logic update. Approved and FInalized
  • Selective Jettison CTD bug fix
  • INS: BAD Rho/Theta entry modified from KM/Deg to NM/Deg
  • Radar lost contact memory (DO) enabled
  • PCA updated: RDO Button enables/disables DO for manual unlock
  • Special Options update:
    • Show the AOA in the HUD: fixed
    • TDC Gate Aperture for PPI Mode: Added (modificator for radar TDC in PPI mode)
    • TDC Keyboard Precision: Added (modificator for TDC speed when using keyboard)
  • Updated cockpit model - Corrected map chart holder not stowed

DCS: C-101 by AvioDev

  • Several engine sound updates (Still WIP)
  • Modified binaries structure
  • Upgraded external and cockpit textures using PBR (Still WIP)
  • Fixed "floating" harness in rear cockpit of external model when flying solo
  • Engine correctly shuts down now after 20 sec timeout if startup was attempted with fuel valve switch in the OFF position
  • Fixed flowmeter indication when CB's are pulled, both EB and CC: No fuel flow, fuel used counting or FF indication when pressing test, if corresponding CB is pulled
  • Added pitch trim sound when using airbrake.
  • Both EB and CC pitch trim control systems were reworked:
    Pitch trim indicator light (located on the Emergency Trim Panel) now is ON when the stabilizer actuactor was energized by the signals sum from either main, emergency or airbrake compensating trim systems. The signal is determined as a concurrent sum from both cockpits and can be zero (the light will be OFF) if the resulting sum of commands is zero.
  • Twilight cockpit light issue solved. Now cockpit lights are on or off on hot start based on solar altitude (sun zenith angle) instead of day hour.
  • Several external model, textures and liveries updates, including PBR.
  • Added kneeboard to external pilot. (Known bug: kneeboard is now visible in cockpit view when pilot is not present. Will be fixed in next version).
  • Updated bump of shoulder patches of external pilot model.
  • Added normal bump to GPU.
  • Kneeboard is now not visible in the internal view when the pilot is not present.
  • Moving the front cockpit air diffuser will not hide/show the control stick.
  • Updated Caucasus cold start QS mission. (Replaced AI C-130 by Yak-52 since it was too large for the parking positions at that airport).
  • Seat movement sound correctly stops now when reaching max position, if moving it from one end to the other
  • Adjusted reset speed of accelerometer needles according to real behaviour
  • Implemented safety pin of canopy fracturing handle
  • Modified fracturing handle
  • Ejection mode selection lever is now functional: by default, it ejects instructor and then pilot, but can be switched off to allow for independent ejection
  • Fixed ejection pin state initialization at cold start
  • Both ejection seat handle pin and canopy fracturing handle pin store now in their corresponding compartment, map box or soft Velcro case
  • Fixed erroneous cabin pressure value at altitude. Behaviour for large differences of pressure is also modified
  • 1020 Hz radio test tone is heard now again
  • Fixed external lights initialization
  • Added Ejection Seat Priority Lever ON/OFF control input
  • Clickable cockpit is now conforming to DCS standards. Both C-101 EB and C-101CC
  • Corrected Generator OFF position when using control input, it now correctly sets to OFF
  • Solved longitudinal stability problems. The airplane now behaves correctly in flight (good stability) and during takeoff and landing. No more issues with nose down tendency after landing and nose up "jumping" after takeoff
  • Left console interior red light in the rear cockpit does not deploy the emergency gear extension handle any more
  • Fixed emergency fuel korry button light that was not illuminating when pressed
  • Fixed C-101CC trim. It now has a correct range of +6.5 and -2.0
  • Landing lights will now be in taxi position when starting on runway
  • Dimmers brightness decreases now when rotating clockwise, when rotated completely the light will go off
  • Removed Mk-84 from the C-101CC inventory and removed BR-500 from center pylons, those weapons exceed the maximum authorized weight that may be carried by the underwing pylons
  • Improvement of console lights visibility in external view
  • Improvement of stairs external and internal model
  • Several improvements in C-101CC cockpit textures
  • Change from white smoke to smoke with colorant and vice-versa is now continuous, without any gap
  • Improved rudder pedals adjustment mechanism. It now works in the following manner: pull handle and adjust rudder pedals distance while keeping the handle pulled, then release handle. Using keyboard or joystick commands also works correctly now
  • Added backlight to FD front cockpit buttons that are not activated
  • Added smoke command to communications menu
  • Deleted attack commands from comms menu of C-101EB
  • Changed 3D model of cockpit mirror
  • Harnesses are now correctly displayed when control stick is hidden
  • Updated EN and ES localizations
  • Fixed oxygen consumption at oxygen pressures less than approx 150 psi
  • Corrected oxygen consumption to take into account 2 pilots (it was consuming two times what it should), and improved timing of oxygen consumption as well
  • Optimized Collision model, reducing number of polygons to improve FPS
  • Improved ejection seat 3D model and added new textures
  • Added common bindings to EB and CC joystick profiles. Flashlight can now be assigned to joystick button
  • Added Airmix-100% oxygen control. Oxygen consumption works correctly on both 100% and Airmix positions. Pilot's oxygen starvation works correctly on both 100% and Airmix positions
  • Updated EN and ES localizations
  • Fixed some discrepancies in control inputs
  • Fixed typo in EN Flight Director training mission
  • Control inputs reorganization
  • Fixed rudder trim control input binding
  • Added Throttle Idle Detent - Idle and Throttle Idle Detent - Stop input commands. Previously there was only Throttle Idle Detent Toggle
  • Fixed throttle idle-cutoff control animation
  • Added Wheel Brakes axis cheat (braking both wheels at the same time) to C-101 EB and C-101 CC
  • Fixed missing rear cockpit pilot kill event
  • Oxygen breathing indicator now doesn't work if the pilot is dead or not present in the cockpit
  • Added PBR to stairs textures of cockpit model and external model
  • Antiskid is now functional
  • Added antiskid failure. It can now be selected in Mission Editor
  • Added antiskid fail due to gear damage
  • Added "Allow Smoke On Ground" option to Mission Editor
  • Smoke system of C-101EB is now not possible to activate on ground if Mission Editor option "Allow Smoke On Ground" is not ticked
  • Trim tone and light will go off now when reaching trimming limits
  • Fixed several errors in dcs.log
  • Added RAD TEST switch - OUT position in IFF panel to control input bindings
  • Sight does not change now when depressing the trigger if guard is closed
  • Fixed weapons switch, it starts now in the off position at mission start
  • Fixed roll angle marks in ADI. They now show bank angle precisely
  • Added 45 degrees marks to HSI
  • Added aft lubber line to HSI
  • Fixed vertical deviation scale of HSI: replaced center dot by center line
  • Fixed heading bug of HSI. It doesn’t overlap now fore lubber line
  • Mark in turn and slip indicator shows now a 3°/sec standard turn rate
  • Added smooth movement to turn and slip indicator needle

DCS: A-10C Warthog by ED

  • Custom cockpit options updated to correspond with the new model name.
  • Added strip on windshield glass by outer edges.
  • Canopy still present in F1 view after jettison - fixed.
  • Glued strip antenna added to the top of canopy.
  • BRT DIM Switch has no effect - fixed.
  • New cockpit caution panel APU GEN not illuminated - fixed.
  • ADI pointer not illuminated - fixed.
  • Emergency Chute Safety pin Should be removed for flight
  • Incorrect binding of left throttle button (see pos. 6, fig. 70, Flight manual English) if user connects TM Hotas Warthog Throttle - fixed
  • It is not possible to command ground crew after starting one or both engines. They respond that the throttles must be moved to IDLE for them to do stuff even though engines are at idle. Fixed
  • Unable to connect or disconnect GPU with engines on - fixed
  • Some improvements in cockpit PBR textures (much WIP, expect large improvements in further updates).
  • Fixed landing light beam direction.
  • The cockpit flood and storm lights do not illuminate now the tarmac / runway below the cockpit.
  • Repainted Ejection Seat Safety Pin.
  • Fixed functionality of Ejection Seat Handle and Ejection Seat Handle Safety Pin. Added corresponding commands and modified clickable action.
  • The Ejection Seat Handle will not move now if the safety pin is installed.
  • Triple E (Eject) keyboard command is disabled by the corresponding Ejection Safety Pin now.
  • The batteries will not heat anymore when isolated from the bus.
  • Taxi lights fixed.
  • Fixed waypoint names for three A-10C instant action missions
  • Fixed french WP names in MESSAGE TO ALL Triggers
  • Gun GAU-8 dispersion corrected
  • Corrected circuit breaker panel
  • The DUMP lettering is restored
  • Corrected Single Player Missions by MadDog-IC. Added all localizations EN, RU, CN, CS, ES, DE, FR to missions where appropriate. Moved all Units out of trees
  • Text above G-meter backlit - fixed
  • If player was hit by missile when in cockpit view, dcs frozen - fixed

DCS MiG-21bis by Magnitude 3 LLC

  • Longitudinal stability model improved
  • Suspension model improved
  • AI aircraft SFM model improved to more closely comply with “human” model, most notably in terms of previous AoA differences for comparative performances
  • Positions of fire and smoke effects corrected to comply with visual damage
  • Some audio-visual effects fixes, such are corrected F2 RPM indication for afterburner regimes, IR signature on afterburner, etc
  • First stage of code cleanup: part of the code optimized for faster execution and less memory use. Next stage in progress
  • Corrected inverted animation of PRMG localizer needle on NPP instrument

DCS F-5E Tiger II by ED

  • Added German Voice-Overs to training missions.
  • The color of the sight reticle lightened
  • The color of the radar indication lightened
  • Corrected cockpit lighting
  • Cut electrical lights on damage

DCS F-86F Sabre by ED

  • Cut electrical lights on damage

DCS L-39 Albatros by ED

  • L-39 hangs and then crashes after all power - fixed
  • In the case when the aircraft is controlled by a player in the back seat and is thrown out of the server for some reason, control passes to the first player
  • Fixed training missions for L-39. Mission "GS-23 Gun": fixed typo in English localization. Mission "PK-3 Gun Pods": 4 Gun Pods are used

Flaming Cliffs 3 by ED

  • Su-27. Multiplayer data link ghost contacts - fixed
  • F-15C. Instant Action Persian Gulf F15C Free flight over West Dubai. Increased start speed to 0.8M to prevent stall conditions
  • Multiplayer data link ghost contacts eliminated
  • A-10A. Gun GAU-8 dispersion corrected
  • MiG-29. Corrected reflections on the HUD
  • Su-25. Corrected reflections on the HUD
  • Su-25T. When you start the right engine you see the animation of the left engine - corrected.
  • Su-33. If the player requests repair on the deck, his plane should be moved to a free parking place
  • Su-25. NAV lights do not cast shadows

DCS Mi-8MTV2 by ED

  • Fixed broken view position of door gunner at the second mission run.
  • GUI. Fixed white bar issue in the training section
  • Mi-8 Spring Tension Campaign. Mi-28 suddenly explodes in mission 12 - fixed
  • Added direct controls to pod selector.
  • Spring Tension Campaign. No progress in mission 12 - fixed.
  • Cockpit red flood lights corrected
  • Mi-8 Spring Tension - no progress in mission 11 - fixed
  • Cut electric lights on damage
  • Animation of the weapon light on the overhead corrected
  • Cockpit illumination tuned
  • Corrected rotor of cockpit cooling ventilator

DCS UH-1H Huey by ED

DCS Black Shark 2 by ED

  • Introducing the new 3D cockpit.
  • Ka-50 can't spawn at Kuznetsov - fixed.
  • IT-23 now can't be adjusted without electric power.
  • Georgian Oil War - Grand Campaign - mission ATO-A-P4.2. Added tigger with removing trees action for tank platoon "G Tank 1".
  • Tuned autostart script that could not start the second engine at an air temperature above +30 Celsius.
  • The L-140 panel behind the right shoulder has been restored.
  • Corrected EGT needles color.
  • Connector of the laser standby switch will be linked with this switch. No need to click the void space.
  • Corrected engine levers LH RH text.
  • Auto-man switch animation - fixed.
  • Weapon panel lamps color - fixed.
  • Increased time to idle working of first engine for correct start second engine in the cold conditions
  • Fixed a bug that broke the display of the message "AIRCRAFT READY"
  • Corrected mirror images inside the cockpit
  • The Standby Compass (the one on the overhead) fails to show directions from 180° to 360° - fixed
  • Corrected flight manual. Added descriptions of switches of PPR-800 panel
  • Dead Valley mission, вugfix. Ka-50 born on the perking with MiG-27 - fixed. Ka-50 group assigned to correct parkings. Removed forest on the SPG Msta position.
  • Added the mirrors toggles commands
  • Georgian Oil War Campaign to DCS 2.5x Compatibility done by MadDog-IC
  • Georgian Oil War - Grand Campaign - mission ATO-A-P4.2 Added trigger with removing trees action for tank platoon "G Tank 1"
  • Corrected single missions by MadDog-IC
  • Clear Tkvarcheli.miz corrected. A player will not be spawn with his wingman on the same site
  • Added option to hide cyclic / stick in cockpit
  • ABRIS. Change date in setup menu caused DCS crash - fixed
  • Broken Anti-collision light repaired

DCS SA342 Gazelle by Polychop Simulations

  • Fixed gun alignment
  • Added combat mix (3 HE - 1AP)
  • Added SNEB68 smoke marker rockets

DCS Fw 190 A-8 by ED

  • Gear indicator lights failing or not working correctly - fixed.
  • SZKK4 controls (knobs and switches) clickable zone increased.
  • Added priming to the autostart sequence
  • Major updates for cooling and oil systems
  • Start-up procedures and priming were tuned for proper use in different weather conditions
  • Fixes for propeller governor
  • Engine sounds update
  • Destroyed tail no longer has multiple tails
  • Training missions update
    • Training with bombs is added
    • Update for start-up and take-off training
  • Added W.Gr.21 rockets and corresponding control panel in the cockpit
  • Added all currently existing german bombs to the arsenal
    • AB 250 cluster bomb with SD 10A submunition
    • AB 250 cluster bomb with SD 2 submunition
    • AB 500 cluster bomb with SD 10A submunition
    • SC 50
    • SC 250 J
    • SC 250 L2
    • SC 500 J
    • SC 500 L2
    • SD 250 Stg
    • SD 500 A
  • Added provision for the fuel tank
    • 300 liters fuel tank added
  • Windscreen glass color edited
  • New skins added to the game
  • Manual update with information about bombs and rockets
  • Bombs added to the next missions:
    • Nevada - Range Target Strike.miz
    • Normandy - Airfield Attack.miz
    • Persian Gulf - Anti-Shipping Strike.miz
  • Payloads drag for FW 190 A8 - fixed
  • Geometry of propeller edited in 2-4 LODs for better FPS performance
  • Wing payload drag and mass fixed

DCS Fw 190 D-9 by ED

  • Clickable zone increased for cockpit controls: FuG 16 radio selectors, Landing Gear and Flaps Controls pushbuttons, Rocket control switches, Fuel gauge switch, ReVi altitude selector (rotary I)
  • ReVi altitude selector rotary II is fixed at "63"
  • Added priming to the autostart sequence
  • W.Gr.21 rockets were remade as separate models so they could be ripped off while hitting the ground
  • R4M is incorrectly located on pylons and hangs in the air - fixed
  • Corrected the instruments lighting in the cockpit

DCS Spitfire IX by ED

  • Corrected rudder keyboard commands.
  • Fixed extra wind sound when the pilot rotates the camera to the rear view.
  • Added correct ammo for Spitfire, adjusted dispersion
  • Fixes for arguments for proper visualisation of battle damage

DCS Bf 109K-4 by ED

  • Major sounds update
  • Added controls for new FyG 25 knob
  • Cut electrical lights on damage

DCS P-51 Mustang by ED

  • Ammo belts for P-51 - corrected
  • Cut electrical lights on damage
  • Piston engine sound dropped - fixed

DCS Combined Arms by ED

  • Mouse click will no longer fire weapon when ingame debriefing window is open.
  • Crash in campaign CA Frontlines Georgia - fixed
  • Fixed for WW2 unit incorrect sound idle run, accelerate, synchronized engine sound with transmission
  • Fixed saving gearbox type in tracks
  • Fixed loop sounds for some MG
  • Fixed time for reloading and rearming for some units
  • Increased ship CIWS efficiency (Phalanx and AK-630)
  • Fixed the continuation of AC tracking after destruction of the radar in Ticonderoga type of cruisers
  • Fixed position and animation of protective doors for Ticonderoga type of cruisers
  • Fixed SAM Rapier, now for the Rapier work requires LN + Blindfire and / or optical
  • Improved AI movement when controlling on F10 map.
  • Fixed the problem with the insufficient turn of TD on target
  • Fixed armor SPG M12
  • M163 Vulcan was invulnerable to HE rockets - fixed
  • Missile blows up right after launch on player-controlled SA-15 - fixed
  • Fixed position of Driver camera on Sd.Kfz.234/2
  • Animation of AT-3 Sagger fixed on barrel elevation of BMP-1 and BMD-1
  • Barrel visibility issues fixed on SPTD “Msta” while zooming out
  • Effective altitude of “Tunguska” SA-19 missiles is now limited to 3500 metres
  • Combined Arms Aircraft ignore speed if not set by slider - fixed
  • Opel Blitz Embark not working - fixed
  • Fixed CA crash in case of no CA module and user tries to take vehicle

DCS WWII Asset Pack by ED

  • New AI units added to the module:
    • Ju 88A-4 - torpedo bomber aircraft
    • A-20 - medium bomber aircraft
    • Stug III - assault gun
    • M10 - tank destroyer
    • Mk VIII Centaur IV - cruiser tank
    • Elefant - heavy tank destroyer
    • Mk IV Churchill VII - infantry tank
    • M8 Greyhound - armored car
    • 8.8 cm Flak 41 - anti aircraft gun
    • Flakscheinwerfer 37 - searchlight
    • V-1 and launching ramp as static object
    • Shnellboot S-100 class
    • U-boat Type VII
  • LS Samuel Chase damage model corrected
  • APC and HE shells added for M10
  • Churchill & Cromwell IV Hull Guns now function correctly with Combined Arms
  • Opel Blitz Embarking Fixed
  • Embark for Kubelwagen 82 missing - fixed

DCS Persian Gulf Map by ED

  • New light sources with increased visibility range
  • Higher accuracy and resolution of seabed to meet new water requirements
  • Improved sea shoreline
  • More accurate trees lod transition
  • Fixed PAPI lights on airfields

DCS: Normandy 1944

  • Spring and Fall textures are updated
  • Spring and Fall trees are also updated
  • Coastal line artifacts are removed
  • Landscape artifacts are removed
  • Multiple airfield parkings and taxiways fixes
  • Airfields are refined with new scenery
  • Fortification scenery improved
  • Unique buildings and structures improved
  • Pegasus Bridge and Chateau de Falez were added

DCS Caucasus by ED

  • Trees restored to original visualization.
  • Trees removed from roads in some locations.
  • Mozdok 08 runway broken lights fixed.
  • Improved a scene on the Gudauta airfield.
  • Larger aircraft can not use the taxiway. Fixed
  • Some minor visual improvements.

Voice Chat

  • Clients could not talk to each other - fixed
  • Game log flooded by debug messages - fixed
  • Servers do not need a separate port for voice chat anymore
  • Known issue: VC availability is controlled by client’s setting only, ignoring server options

DCS Campaigns

Enemy Within 3.0 campaign by Baltic Dragon:

  • Mission 2. Fixed missing encounters / chatter in Zone Delta if player didn't stop the convoy in Charlie. Added safeguard allowing players to skip the mission in case of bugs (AI ground units pathfinding problems).
  • Mission 5. Fixed rare issue where damaged Mi-8 (first target) would take off thus breaking the mission.
  • Mission 7. Helipad and insurgent camp is no longer covered by the trees.
  • Mission 8. Removed landing flight of A-10s that got stuck at the end of runway, preventing Player's wingman from taxiing.
  • Mission 9. Minor changes to AI wingman target reporting. Fixed rare instance where several different messages with the attack outcome would play.
  • Mission 10. Updated behaviour of Falcons engaging targets at the range, they should now use 3 missiles instead of 4.
  • Mission 13. Fixed rare issue when briefing at WP1 wouldn't start. Fixed issue with Special Forces exiting target building refusing to move. Fixed issue with enemy MANPADs not moving after spawning and staying too close to the target building.
  • Mission 14. Fixed issue with F-16s not engaging bandits.
  • Mission 16. Updated triggers so that chances of saving HVA are higher. Minor fixes to VO timings.
  • Mission 17. Fixed issue with show of force by player having no effect on the CLA troops on the ground. Fixed problem with the convoy carrying HVA refusing to move
  • Mission 21. Updated Predator's callsign (Popeye instead of Pontiac in remarks page)

F-86F Hunters over the Yalu Campaign by Reflected Simulations:

  • Corrected F-86 livery folder name for displaying of custom liveries.
  • Wake turbulence off enforced
  • Player's flight engages the primary target
  • Updated F-86F custom skins

UH-1H Worlds Apart - Spring 2025 Campaign by Low-Level-Heaven Mission Development:

  • Added DE documentation
  • Mission 1: F10 Map Marker added. Score system changed. Skip Mission function available at the second task (final score 55). Fíxed vehicle spawn points.
  • Mission 2: F10 Map Marker added. Score system changed. Al landing points slightly changed. Tasks 1 to 3 – When cargo is destroyed, these facts and options are displayed. Task 2 - Information about the time limit added. Many knew voice-overs during cargo transport added. WOLF 1 no longer slides into the water. The mission will continue in time. Skip Mission function available before the third task (final score 55). Cargo changed – Container doesn’t flip over and gets destroyed that easy anymore
  • Mission 3: F10 Map Marker added. Score system changed. Many Voice-Overs improved. More immersion - Mi-8 at Tango bravo now on the radio talking and announcing their current position (voice-overs added). Task two / recapture the outpost, adopted. Skip Mission function available before the second task (final score 55). Deleted broken trigger (Pilot dead)
  • Campaign English and German Documentation added.
  • Mission 5-2: Many new voice-overs, F-10 Map marker added, Score system adjusted, Skip Mission function available at the second task (final score 55)

Spitfire IX The Big Show Campaign by Reflected Simulations:

  • Campaign updated for the new Normandy map. Wake turbulence off enforced. Player's flight engages the primary target.
  • Corrected parkings.
  • Bomber formation performance optimizations
  • Revised Spawning points
  • Updated P-51D Mustang skins
  • New WWII assets added to the missions
  • "Remove units for better performance" option optimized in high unit count missions

Spitfire Operation Epsom Campaign by Banyap.

  • Corrected parkings.

Bf 109 K-4 Jagdflieger Campaign by Reflected Simulations:

  • Campaign updated for the new Normandy map. Wake turbulence off enforced. Player's flight engages the primary target.
  • Mission 12 - corrected parkings.
  • Bomber formation performance optimizations
  • Revised Spawning points
  • Updated P-51D Mustang skins
  • New WWII assets added to the missions
  • "Remove units for better performance" option optimized in high unit count missions

F-86F Hunters over the Yalu Campaign by Reflected Simulations:

  • Wake turbulence off enforced. Player's flight engages the primary target. Updated F-86F custom skins.

M-2000C Red Flag Campaign by Baltic Dragon:

  • Mission 7: small tweaks to F-15E behaviour.
  • Mission 15: fixed missing "fox 1 and 2" calls from flight members, fixed an issue. where Max would not fight with the Gazelles.
  • Mission 3: Updated Metal flight behaviour to engage quicker. Fixed bug with other flights not returning to base.
  • Mission 5: removed a truck that refused to move and blocked Chevy 12
  • Mission 9: fixed an issue with B1 that stops taxiing to the active
  • ​Mission ​14: intercepted F-16 will now land much quicker
  • Mission 4: fixed bug with wingmen not responding to player

L-39 Kursant Campaign by ED:

  • Corrected voice over and subtitles of first massage.

P-51D Operation Charnwood Campaign by Banyap:

  • Corrected parkings.

P-51D Mustang Blue Nosed Bastards of Bodney by Reflected Simulations:

  • Corrected parkings.
  • Bomber formation performance optimizations
  • Revised Spawning points
  • Revised climbing waypoints
  • Updated P-51D Mustang skins
  • Campaign updated for the new Normandy map
  • Wake turbulence off enforced
  • Player's flight engages the primary target
  • Campaign updated for the new Normandy map. Wake turbulence off enforced. Player's flight engages the primary target.
  • New WWII assets added to the missions
  • "Remove units for better performance" option optimized in high unit count missions

F-5E Aggressors BFM Campaign, F-5E Aggressors ACM Campaign, F-15C Aggressors BFM Campaign and F/A-18C Aggressors BFM Campaign by Mapple Flag:

  • Updated some units to current models
  • Removed unused units and replaced them with static models
  • Corrected parking positions to match 2.5.6 changes
  • Practice missions now placed in their own campaign
  • Minor updates to the briefing text in all missions

F-5E Aggressors BFM Campaign by Mapple Flag

  • Mission BFM04: Updated skin for AI aircraft

A-10C Advanced Aircraft Training Qualification Campaign by Maple Flag:

  • AFT05 missions: Corrected altitude triggers for flare drop.
  • Practice missions now placed in their own campaign

A-10C TTQ Campaigns by Maple Flag:

  • Practice missions now placed in their own campaign

A-10C The Enemy Within Campaign by Baltic Dragon

  • Mission 12: fixed issue with ground units (Raider) refusing to move
  • Mission 13: updated triggers for second briefing

DCS BS2 Republic Campaign:

  • Minor changes in missions Despair, Party, Cleanup

The Museum Relic Campaign by Apache600:

  • Every mission, in both campaigns, has been updated in some manner. (either to address bugs, unit placement due to trees and other factors, trigger issues, etc)
  • NDB morse code has been corrected on numerous briefing and kneeboard pages
  • Grammatical errors fixed in briefing pages (though I'm sure some still exist)
  • Mission 8.6 for MiG-15 and F-86: Fail safe helo F10 radio operations fixed, and missing radio comms restored

Combined Arms: Frontlines Georgia Campaign:

  • Adjusted missions with new Hidden on Planner Option for better Fog of War
  • Adjusted unit death requirements for advancement
  • Other minor fixes and tweaks with all missions

F-15C The Georgian War campaign by Baltic Dragon

  • M8: silenced Georgian EWRs, adjusted F-16 behavior
  • M10: silenced Georgian EWRs
  • M11: Added AI AI Georgian GCI during combat
  • M12: Added AI Georgian GCI during combat. Removed truck blocking the taxiway
  • M13: Added AI Georgian GCI during combat

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