Open Beta changelog

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10 nov.
2020

Changed net protocol.


DCS World

  • Crash during loading or immediately after loading a track - fixed.

  • Crash in the webrtc_plugin.dll - fixed.

  • Night time unit visibility, flickering white dots - fixed.

  • Major RU localization update.

  • MP. Su-25, Su-25T net phantom is not syncronized with pilot when server started paused - fixed.

  • Damage - fixed crash when crewman state change is not created as neglectable.

  • MP. Fixed multiplayer crash due to overflow of ammunition table.

DCS Supercarrier by ED

  • Crew only in one eye in VR in F2 view - fixed.

DCS Flaming Cliffs by ED

  • Adjusted Su-27 and Su-33 cockpit mirrors. Parts of the airframe are visible.

DCS F/A-18C Hornet by ED

  • Bloom around hornet nav lights appears too large/bright at distance - Fixed

  • Navigation lights very bright in day time - Fixed

DCS F-16C Viper by ED

  • Added AGM-88 HARM section with HAS mode procedures.

  • UFC Training mission static aircraft placement issue - Fixed

  • Added Viper AIM-9LM Training mission

  • Fixed typos and mission (Lesson 11) picture error

  • Added Viper AIM-120C training lesson.

  • Added Viper Lesson 13 - Air-Air TWS and LINK-16 Use

  • Added Viper training lesson 14 - Air-to-Air ACM and HMCS use

DCS Campaigns

Memory of a Hero campaign by Stone Sky:

  • In mission 13, the behavior of the AI ​​escort helicopter has been improved.

  • In mission 16, the error of choosing the ending was fixed.


Mi-8MTV2 The Crew Part 1 campaign by Stone Sky:

  • In mission 7, the problem with landing on the first site has been fixed.


P-51D Blue Nosed Bastards of Bodney campaign by Reflected Simulation:

  • AI startup bug workaround

  • Mission 13 progression fix

  • improved D-day landings


Spitfire IX The Big Show campaign by Reflected Simulation:

  • AI startup bug workaround

  • fine tuned AI speeds and trigger conditions

4 nov.
2020

DCS World

  • The new Damage Model WWII code with all last fixes is uploaded to build to start Open Public tests on the ED servers shortly. The information about how to connect to test servers will be placed on the forum soon.
  • Terrain: improved background preload for less stutters
  • Terrain surface textures: improved details at altitude for HIGH terrain texture option
  • Terrain: improved loading resources and memory management
  • Terrain: fixed excessively curved paths
  • Terrain: fixed leak after destroying scene object
  • Terrain: fixed civil traffic disappearing
  • Terrain: fixed grass disappearing
  • Trees: improved far LOD rendering
  • Trees: fixed mirroring far LOD (may break user MOD)
  • DCS crash when Land Rover 101 died - fixed
  • Big formation task aircraft placement doesn't work as intended - fixed
  • Behaviour of the AI gunners on bombers improved
  • AI Pilot Bailout Procedures were improved
  • Behavior with WGr-21 improved: fire to targets in formation only, dropped the rockets (or launchers) when engaging the dogfight
  • WWII bomber formation keeps mission set altitude during threat of AAA
  • AI Emergency Procedures - ditching on water is added
  • WWII torpedoes have better destruction force against ships now
  • Mission Editor: Added ability to Show/Hide all units of coalition (found in map options)
  • Corrected Historical Mode database
  • AI F-14s don't use TWS with AIM-54 missiles - fixed
  • MP. Dedicated Server. Client stopped on black screen when server restarted mission - fixed
  • AI MLRS do not rearm and continue to fire - fixed
  • AI Tornado GR.4 unable to mid-air refuel - fixed
  • ME. Fix displayname tasks: 'WW2 big formation' –> 'Big formation' 'WW2 Carpet bombing' –> 'Carpet bombing'
  • GUI. Name of the mission file will be taken from mission description if omitted in description .lua
  • MP. Servers are complaining of strange behaviour when RegMapStorage has no more IDs starts to log - got experimental solutions
  • Sound. Support mono USB headsets
  • Sound. Update for new sound feature Origin Sphere (wip) - P-51, Spitfire, Bf 109, Yak-52, Fw 190, and others
  • Sound. Added global origin-sphere around spatial sources
  • JDAM. Fixed satellite seeker error
  • JDAM. CEP for JDAM is equals 5 meters now
  • JDAM. Possible fix for MP sync of satellite guided weapons
  • JDAM. New features. Added onboard algorithm for finding optimal impact parameters and flightpath. Improved terminal guidance accuracy. Added zero AoA command for the last second of flight to reduce the probability of slap and to improve penetration (as on the real bombs)
  • JDAM. Improved pathfinding algorithm (+-2 degree accuracy for desired vertical angle). Improved guidance (autopilot accounts for additional path curvature due to AoA and eliminates it now). Additional autopilot adjustment
  • JDAM. Fixed g-load "freeze" bug
  • JDAM. GBU-38/54 supersonic lift correction
  • JDAM GBU-54. Fixed guidance law switching if laser spot disappears. Set laser spot lock distance to 4.5km, seeker FOV 35 degree
  • JDAM. Stiffer restrictions on miss for JDAM. JDAM launch distance tables corrected
  • Added new AGM-65L model
  • JDAM. A JDAM bomb without GPS navigation flies only by INS without SatNav correction. So it will have CEP about 5 times more
  • AGM-84A/D Harpoon. Increase seeker search range from 28 to 45km
  • AGM-84H terminal stage parameters update
  • CBU-87/97/103/105. Reduced the influence of the wind
  • SEAD task. AIs will try not to enter the lethal zone of SAMs and will not attack SAMs with guns
  • AI unable to drop multiple JDAMs on a single attack run - fixed
  • AIs optic sensors will take into account the blindness by sun
  • AI. Reduced the probability of AI planes falling into the water during air combat
  • AI. Air combat improvement when the wingman has BVR missile and opportunity to shoot
  • AI. Fixed a bug leading to incorrect placement of AI aircraft on the surface when activated during a mission
  • AI goes to ground collision when used Mk-82 AIR "Ballute" - fixed
  • AI. Two runways blocked by unit one clear's but other which is blocked allows clearance - fixed
  • AI aircraft stuck on some runways before takeoff - fixed
  • AI. Corrected the helicopter group landing
  • AI. Mi-8 jitters during taxi to takeoff - fixed
  • AI. Improved Supercarrier compatibility of Heatblure F-14. Wing config during ship taxi fixed
  • AI WWII. AI pilots will go bail-out faster. Added dead AI pilot lean head animation
  • Aerobatics task. Added Horizontal Eight
  • AI Mi-24. The argument for opening the optics doors is not transmitted in MP - fixed
  • AI will not go to takeoff with significant damages
  • AI with damage after landing will not remain on the runway
  • Radio. WWII. Restored radiocommand “Cover Me”
  • AI behaves incorrectly during a follow task in some cases - fixed
  • Update of Russian Localization (GUI mission list)
  • AI aircraft goes to collision during taxiing to the runway in some cases - fixed
  • AI. Carrier based aircraft unable to find the parking spot in ME if landing at an airbase - fixed
  • MP. Dedicated Server. Neutral units appear as RED on client - fixed
  • ME. Unable to move the first unit of a group, without moving the entire group - fixed. Moving the first unit is possible with Left Ctrl
  • ME. Loading Static template with higher unit/groupIds makes new Ids larger - fixed
  • ME. After saving the mission aircraft start up heading changes to heading to the first waypoint - fixed
  • Mission generator. The player will be able to rearm and refuel at his airbase in the generated mission
  • MP. Multiplayer: Airfield doesn't turn runway light after changing night-day-night - fixed
  • ME. Added ability to set engagement range for SAMs in percent of full range. Advances Actions -- Set Option -- Interception range
  • ME. The mission editor will generate an error while loading a mission if a unit has a linkUnit assigned to it and the object type does not exist - fixed
  • SSE. When using the scripting function coalition.addGroup the groupId value passed within the table is ignored and a value is automatically assigned - fixed
  • MP. Select Role window. Added filters and search box for slots
  • AI. Crash on wcPlane::Select_Flight_Task - fixed
  • AI. After taking damage and a decision to crash landing, the plane became immune to further damage and could fly without wings - fixed
  • AI. Strange oscillation behaviour of planes in Syria when trying to get to a set altitude - fixed
  • Updated DE, CN, RU, FR localization

DCS AV-8B NA by RAZBAM

  • GBU-54 are now loaded on DITERs
  • Removed all TERs with 3 bombs from Stations 3 and 5
  • Improved JDAM Relative targeting procedure. Now it is possible to do multiple JDAM relative releases
  • Improved: High Drag bombs can now be released as Low Drag
  • Improved: Ghost Velocity Vector on HUD will now flash when at limits of HUD display area
  • Improved: Long Winc does not disable JDAM Relative Targeting (TOO mode). To disable you must undesignate
  • Added flight control system joystick switch abstraction keybinds
  • Fixed: FPM erratic behavior in NAV or AG mode when total velocity close to zero
  • Fixed: TPOD/JDAM CTD when releasing the bombs
  • Fixed: TPOD erratic behavior when using JDAMs
  • Fixed GBU-32 not tracking
  • Fixed Waypoint Icon not visible if designated and NWS is pressed
  • Fixed Com channel selector keybind incorrect behavior
  • Fixed LAR rings not showing on EHSD for GBU-54
  • Fixed EHSD ground track digits still use TRUE when EHSI is set to MAGNETIC
  • Fixed: No markpoint menu option in AG mode
  • Fixed: DMT roll stabilization when in A/A mode
  • Fixed: AGM-65F internal handling inconsistency
  • Fixed: HUD Velocity Vectors going invisible at some limits of HUD display area
  • Fixed: Release tone to sound after each release
  • Fixed: NSW not changing IRMAV FOV when missile is uncaged
  • Fixed: AAR zone circle out of position when EHSD is decentered
  • Fixed: Various issues with the caged velocity vector
  • Updated: AUTO release mode. New procedure is in the Forums
  • Updated: TPOD Functionality for G4 integration with aircraft systems:
    • TDC button (PB14) has been deleted. TDC modes are now only two: AC TDC and HTS
    • HTS TDC now updates System Designation
    • Super Wide FOV (SWFV) mode has been enabled (PB10)
    • LSS/LST Mode has been improved. To enable LSS/LST you must long press PB19 (INR)
    • Zoom factor has been incremented from 10x to 16x. Zoom factor increases/decreases by 0.3X
    • Zoom factor now changes when long pressing PB3 or PB4
    • New laser modes have been added
    • Tracking has been modified: AR (Area Track) only locks a ground position. PT (Point Track) can lock a moving target. MT (Moving Target) works the same as PT
    • When the TPOD is the SOI, NWS slaves the sensor to the aircraft system designation

DCS M-2000C by RAZBAM

  • Fixed: Missing wheels
  • Fixed: left/right wheel brake combined axis command not working
  • Fixed: throttle deadzone at high throttle
  • Fixed: Various issues with the caged velocity vector

DCS C-101 Aviojet by AvioDev

  • Fixed and improved startup training missions (EN, ES and CN)
  • Fixed basic visual flight training mission (EN and ES)
  • Fixed radios and navaids lesson 1 (EN, ES and CN)
  • Fixed IFR Flight training mission (EN, ES and CN)
  • Fixed Guns and Rockets training mission
  • Changed direction of engine y moment (pitch moment)
  • Fixed Bombs training missions, EN and ES
  • Fixed Sea Eagle training missions, EN and ES
  • Fixed Air Combat training mission, both EN and ES. Fixed typo in EN version of that mission name too
  • C-101 mach number indicator scale reaches now 1.0
  • Cockpit lighting knobs do not deploy the gear anymore when flying multicrew
  • Updated fuel selector switches sync in multicrew, now the cockpit switch is moved, instead of directly setting the variable for Flight Model
  • Now Flight Model takes into account rear cockpit fuel transfer switches positions (manual or forward cockpit priority)
  • Added lighting to OFF labels in forward cockpit fuel panel
  • Fixed sound error message at engine shutdown
  • Improved aircraft stabilization at mission air start, since stabilizer position initialization was slightly off after latest flight model changes (WIP)
  • Added Georgia fictional liveries
  • Fixed trim system in multicrew (it doesn’t desynchronize now over time)
  • Removed trim tone when acting on the trim if the aircraft is controlled from another seat in multicrew
  • Electric load of batteries is now balanced according to their current capacities
  • 'Sight Sun Filter' and 'Smoke On Ground' properties set in Mission Editor show now correctly to clients in multiplayer
  • Improved synchronization of flight controls position in multicrew (when the client doesn’t have control, won’t be able to move the stick)

DCS SA-342 Gazelle by Polychop Simulations

  • Fixed RWR symbology
  • Fixed TV targeting symbology
  • Fixed laser rangefinder symbology

DCS JF-17 by Deka Ironwork Simulations

  • Added external fog and MFCD screen animations for player and AI
  • Added 2 training missions
  • Added more keyboard/device bindings
  • Should fix slew axis reverse on C701 when zoomed in
  • ​​​​​​​Fixed TOT desired speed
  • Fixed T5 differences between axis and buttons
  • Fixed inlet total pressure recovery coefficient at lower speeds
  • Fixed gain/level value display in WMD7 page
  • Fixed HUD brt/cont adjustment
  • Fixed CM802AKG keeps tracking target even outside FOV, now will return to MITL mode, seeker returns to search mode
  • Fixed wheel brake axis first half no effect issue (general rudder axis should give -1 ~ 1 input)
  • Removed blank angle for AG radar (because no SAR feature)
  • Adjusted actuator rate or Elevator and ailerons
  • Adjusted WMD7 IR WH/BH effect (still WIP)
  • Adjusted deadzone for antenna axis
  • Revised landing gear drag & damage model
  • If born on ground, force WOW to true during the first few seconds to avoid gear up due to improper external device switch position
  • If hpt/spt is notching, hpt/spt position will be predicted and target box on HUD blinking

ChinaAssetPack by Deka Ironwork Simulations

  • Fixed zbd-04, hq-7 collision models
  • Fixed C-802AK crashed into sea issue
  • Fixed static warning board missing in game issue
  • Adjusted BRM-1 engine for reasonable range

DCS F-18C Hornet by ED

  • Added Azimuth / Elevation Radar Sublevel (FLIR Sublevel/AUTO IFF/MIDS - W.I.P)
  • Added PRECISE and GRID Coordinate Entry
  • Added Datalink Symbols on HMD
  • Added HMD control page from SUPT
  • Added IN LAR indication
  • Added FTT mode for moving targets
  • JDAM:
    • Added input of terminal parameters. (DLZ for terminal data - W.I.P)
  • DCS Hang / crash with jettison procedure - Fixed
  • AACQ mode - Correction of the logic of work (W.I.P)
  • Datalink in the Hornet only works in the day, not at night - Fixed
  • HMD A/A indicators don't match HUD A/A Indicators (Added IN LAR/SHOOT indication, DT2 symbol) - Fixed
  • Missing Course Line Option for TGT (HSI and SA Page) - Fixed
  • Automatic IFF disabled in LTWS
  • COMM window illuminates whenever transmissions are received on COMM 1 and COMM 2,respectively - Fixed
  • Radio digits corrupt during cold start - Fixed
  • AGM-65F resets after shooting all AGM-65E's - Fixed
  • Laser mavs will not fire after IR mavs used - Fixed
  • Added Angle of Attack (AoA) steady tone for certain conditions:
    • FLAP AUTO AoA above 35 and below 7 degrees
    • FLAP FULL AoA above 32 degrees
    • FLAP HALF AoA above 35 degrees
    • With stores AoA above 25 degrees
  • AGM-84E - PP mode unable to set target elevation - Fixed
  • PRF should not be pilot selectable in ACM modes - Fixed
  • TDC over Azimuth hides the setting - Fixed
  • STEP cursor fixed when using EXPAND
  • RDDI will display the AGR page in A2G mode when the lightning is changed from NIGHT to DAY - Fixed
  • Corrected guns and rockets HUD / STORES symbology
  • EW symbols on SA always show upright - Fixed
  • SURV still contributes to ROE ID criteria when SURV is deselected in SA SENSR subpage - Fixed
  • Removed LOFT for HARM in TOO and SP modes (same way as F-16C)
  • IN RANGE notification in HUD with no target data - Fixed
  • Mark points become corrupted when using WPDSG - Fixed
  • Fixed indication of JDAM and cannon on HUD
  • AGM-65E Will not fire on a building if the MAV is SOI - Fixed
  • Weapon volume for AIM-9X adjustment - Fixed
  • FPAS descent distance - Fixed
  • Paddle switch and Pinkie button animation switched - Fixed
  • TAC Menu does not show the weapon option unless the stores page has been selected - Fixed
  • Fixed indication of AGM-65E
  • COMM control does not work while the radios are not powered - Fixed
  • UFC Scratchpad Error input - Fixed
  • ACM and SIL mode crossing - Fixed
  • Reversed ground effect at high speed is fixed
  • T UP is using heading and not track in HSI Aircraft symbol is aligned with the heading in HSI and SA - Fixed
  • Mark point cannot be displayed in feet - Fixed
  • If waypoints are cycled after using WPDSG, laser Maverick seeker will wander - Fixed
  • A-G/A-A radar page shows true heading - Fixed
  • TWS still functions on ground - Fixed
  • AG radar. Functions on the ground at zero speed and WoW - Fixed
  • STT acquisition always uses the current PRF in INTL - Fixed
  • DDI#7 function during TDC designation - Fixed
  • Harpoon HUD intersection indication - Fixed
  • Loud "fluttering" sound inside the cockpit when speed > 200 KIAS - Fixed
  • AACQ with TDC over different track than L&S - Fixed
  • AACQ/FACQ command is always SCS right instead of SCS towards the radar page - Fixed
  • Player's ladder at cold start moves - Fixed
  • HUD TD Diamond not ground stabilized - Fixed

DCS F-16C Viper by ED

  • Added HARM loading option on stations 4 and 6
  • Added HQ-7 and Roland to HARM sensor database
  • Waypoints are disappears after switching to A-G and back to NAV - Fixed
  • Adjusted landing behavior in crosswind (adjusted side friction factor for crosswind landing and takeoff/nose gear absorber updated)
  • Nosewheel steering gains - sensitivity adjusted
  • AGM-65 D, G, and H, K Maverick non-consistent lock on - Fixed
  • AGM-65G/D/H/K adding missing options:
    • Boresight (BSGT) option
    • Uncage (allow Maverick gyro to complete 30 seconds earlier)
    • It is possible to lock on with two missiles prior to launching the first missile
  • Generator stops and FCR alignment turns off after being idle for too long - Fixed
  • NOT SOI for HSD - Fixed
  • AGM-65 WPN Page symbology errors - Fixed
  • Check Exterior lights COVERT modes - Fixed
  • HARM HAS - redesigned logic - Fixed
  • Switching Master Modes PWR OFF HARM's - Fixed
  • Mavericks should already be powered on and warmed up on air start - Fixed
  • Livery names are incorrectly formatted - Fixed
  • EO submodes not remembered - Fixed
  • Aerodynamic forces on gear posts inverted - Fixed
  • Selected station number must be highlighted, not boxed - Fixed
  • Fix for fuel flow indicator, hydraulic pressure indicators, oil pressure indicator, nozzle position indicator
  • Updated DE Viper manual

DCS Supercarrier by ED

  • Static crew men have collision - Fixed
  • "See you at 10" stays after used - Fixed
  • AI F-14 In user mission gets stuck in middle of deck then vanishes - Fixed
  • Added more Variance in AI Carrier Approach Speed
  • SU-33 and Kuznetzov abort take off - Fixed
  • Lights are turned on on bridge and opened spaces below flight deck day time - Fixed
  • All aircraft spawn from runway - Fixed
  • Deck crew disappears on game PAUSE - Fixed

DCS A-10C and A-10C II Tank Killer by ED

  • Available for all countries in the Mission Editor
  • Animation of opening of aircraft canopy has been improved
  • Loadouts with triple SUU-25x8 aren't visible in simulation - Fixed
  • "Hide stick" feature is added
  • Aircraft skins are restored in all training missions
  • Flashing for navigation lights - fixed
  • Setting Chaff or flare above 255 and releasing crashes DCS - Fixed
  • Flare count updated. Flares count increased up to 480
  • Adjust Coolie Hat HOTAS functions: Coolie Hat Up: HUD as SOI; Coolie Hat Down: HMD SOI
  • China Hat HOTAS changes. Regardless of what is Sensor of Interest (SOI), China Hat Aft Long always slaves the Targeting Pod to the current Steerpoint and not the Sensor Point of Interest (SPI). China Hat Forward Long slaves all sensors and weapons to SPI instead
  • Sounds for the GAU8 gun are updated
  • Updates to Thrustmaster Warthog HOTAS Profile (Profiles edited)
  • HUD frame size and HUD projection - fixed (Original A-10C only, fix for A-10C II coming)
  • A-10C II Canopy damage now visible in the external view and cockpit both
  • UFC Panel Labels updated
  • Radio Call placard matches ACFT Tail number now
  • Nose gear strut compression improved
  • NS 430 navigation system isn’t available for A-10C II further
  • HMCS. Implemented blue line connecting mini-SPI and PPLI symbols: solid for flight members, and dashed for other flights
  • Fixed Fuel Selector Knob position at start - it was not “lined up” correctly
  • HUD CCRP mode was disabled for APKWS rockets
  • HMCS brightness control was updated: both DAY and NIGHT modes have the range of 100% with 5% increments. Current brightness value is displayed for 3 seconds after last change
  • HMCS SADL assigned target shape was changed to the red solid triangle
  • Fixed sporadic crash in HMCS related to symbology occlusion by maximum range (the one set in the HMCS profile)
  • Fixed slight roll of the entire HMCS symbology when VR headset is used - it directly affected horizon line, as well as spatial symbols positions
  • Added ‘Default Gun Mode' and ‘HMD render eye’ options for A-10C II
  • Improved HMCS Line-of-Sight computation when DTSAS is not available. Now radar altitude is taken into account, when available
  • TGP boresight option was added to TGP OSB5, with the ability to set boresight elevation via scratchpad
  • Tweaks to Russian HOTAS input translations for A-10C
  • A-10C Shturmovik campaign. Mission 5. There is no task to return to targets if enemy fighters are not destroyed - fixed
  • Joystick VKB Gunfighter. Renamed correctly in customized profiles
  • Fixed CTD on Transport.dll

DCS P-47D Thunderbolt by ED

  • Water injection system is added
  • Engine improvements based on water injection system
  • Air cooling model improved
  • Fixed a bug with displaying some elements after destruction of wings
  • Rudder plate at max deflection angles intersects with other elements - fixed
  • Cowl flaps control rod model improved

DCS FW 190 A-8 by ED

  • Smoke screen button assignment - fixed
  • Oil temperature - fixed

DCS FW 190 D-9 by ED

  • Corrections to the cooling model

DCS Spitfire LF Mk IX by ED

  • When leaving aircraft to AI it’s tail sinks into the ground - fixed
  • Added the burned model
  • Some visual gaps between cockpit and the external model are closed

DCS Flaming Cliffs by ED

  • MiG-29G. Cockpit indication doesn't work - fixed
  • MiG-29. Large bounce after a heavy landing, no nose gear damage - fixed
  • Su-25. Added single mission to Syria map
  • SU-25T. SPPU-22-1 gunpad not doing any damage to light armor - added some armor piercing shells into the round rack
  • Updated / added Instant Action missions

DCS Ka-50 Black Shark by ED

  • The elevation of the Vikhr ATGM does not correlate with the sight - fixed

DCS AJS-37 Viggen by Heatblur Simulations

  • Fix to HUD shutting of in sidewinder fast select mode
  • Added invisible FARP object. Single parking spot.
  • Added Caucasus short-field training.
  • Fix to CTD related to saved-games folder in non-latin script.

DCS WWII Assets pack by ED

  • New units are added to the pack:
    • M1 37mm AAA
    • M45 quadmount AAA
    • QF 3.7-inch AAA
    • Daimler Armoured Car
    • M4 High-Speed Tractor
    • Light Tank Mk VII Tetrarch
    • FuMG 401 Freya LZ radar
  • MG shoots higher on sd234\2 Puma. Sight reticle has been changed
  • A-20G behavior is changed to attack aircraft/bomber
  • The AI A-20G seems to ignore CAS / Bombing / Carpet Bombing tasking - fixed
  • AI Gunners on Bombers are too accurate A-20G and Ju-88 effective turret range reduced
  • Evasion maneuvers for WWII bombers improved
  • The following units have been made available free for all users:
    • A-20G bomber
    • Flak 18
    • Bofors 40mm
    • Panzer IV
    • Sherman
    • Sd.Kfz.251
    • M2A1
    • Blitz 3.6-6700A
    • Bedford MWD

DCS Combined Arms by ED

  • Paratroopers don't move after landing - fixed
  • Improved AI movement along the route
  • Fixed infantry stuck
  • Units "on road" are directed to the next WP - fixed

DCS The Channel Map by ED

  • Optimized surface details
  • Fixed: unable to set temperature
  • Improved TAD textures
  • Made birds' ambient sounds less annoying

DCS Syria Map by Ugra Media

  • Optimized surface details
  • Eliminated AIs traffic jam on some airport runways during takeoff

Campaigns

The Border Campaign by Armen Murazyan:

  • The work of the nondirectional radio beacon, which was lost after updates in the mission editor, has been restored

FW-190A-8 Horrido! campaign by Reflected Simulations:

  • Temperatures adjusted
  • New assets added

Spitfire IX The Big Show campaign and P-51D Blue Nosed Bastards of Bodney campaign by Reflected Simulations:

  • Various bug fixes and improvements
  • New assets added

UH-1H Argo Campaign by by 373vFS Greg:

  • Mission 6: Fixed trigger zone bug that was not allowing the mission to continue after the first minutes

F/A-18C Raven One campaign by Baltic Dragon:

  • Mission 3. Fixed foul deck conditions in M03A and 03B
  • Mission 4. Updated kneeboard page and fixed wrong codeword for Sirri island
  • Mission 7. Fixed again problems with Psycho dropping the smoke mark. Fixed typo in recovery coordinates in the briefing
  • Mission 9. Fixed the triggers and problems with Raven 11 flight taking off too early and then things happening too quick (it was linked to two overlapping space bar calls). Added safeguards making it much more difficult for Tor to shoot down all the Mavericks. Changed the loadout, removing one tank for the player and adding one GBU-12 (double ugly config). Added safeguards, so whenever enemy sniper or his support are wounded / damaged, it would count as a kill. Maintained attack option for Dutch even if player chooses he will attack
  • Mission 11. Updated triggers for Spades attack on Silkworms. Other minor corrections
  • Mission 14. Removed debugging messages

A-10C The Enemy Within campaign by Baltic Dragon:

  • Added campaign of A-10C II

L-39 Albatros: Kursant Campaign by ED

  • Mission 08: The logic of the final message in the unsuccess has been improved
7 oct.
2020

DCS World

  • MP. Fixed a crash in ground units path-finding.

DCS P-47D Thunderbolt by ED

  • Updated manual EN and RU. Caution note for external tanks usage is rewritten.

DCS JF-17 by Deka Ironwork Simulations

  • Added external fog and MFCD screen animations for player and AI
  • Added 2 training missions
  • Should fix slew axis reverse on C701 when zoomed in
  • Fixed T5 differences in axis and buttons

ChinaAssetPack by Deka Ironwork Simulations

  • Fixed zbd-04, hq7 collision models

DCS F/A-18C Hornet by ED

  • Fixed translation in F/A-18 Weapon Practice mission

DCS A-10C II Tank Killer by ED

  • Updated Syria A-G mission
  • Removed empty page in A-10C II Flight manual
2 oct.
2020

DCS World

  • MP. Protocol version changed. All participants are required to update.

DCS A-10C II Tank Killer by ED

  • A-10C II can not takeoff without the old A-10C module installed - fixed.

  • A-10C. Double geometry switches on the lighting panel - fixed.

  • Flight Manual EN Updated.

DCS F/A-18C Hornet by ED

  • No Datalink contacts when started from cold start - fixed.

Campaigns

F/A-18C Serpents Head 2 campaign by Badger 633

  • Mission 2 : Soldiers not entering vehicle fixed

  • Mission 5 : Trigger made more forgiving  ( Normal and EZ A2A)

  • Mission 10 : Turning carrier fixed.  ( Normal and EZ A2A)

30 sept
2020

Introduced new module: DCS: A-10C II Tank Killer by ED

Introduced new campaign: DCS: Fw 190 A-8 Horrido! by Reflected Simulations

DCS World

AI radar unit crash if unit on is used when it is burning - fixed.

ChinaAssetPack by Deka Ironwork Simulations

  • BRM-1 applies APKWS scheme

  • Added one more warning board static object

DCS JF-17 by Deka Ironwork Simulations

  • Fixed HUD/MFCD missing dMax and TDC dlz indicators

  • Fixed duplicated input entry names

  • Supported BRM1 with APKWS scheme

DCS F-5E Tiger II by ED

  • Added Instant action missions on Syria map.

DCS F/A-18C Hornet by ED

  • AIM-9L/M Tone loss - fixed

  • AIM-9X jitter - fixed

  • NVG appears without color - fixed.

  • No fighter-fighter data link in MP for clients - fixed

DCS Flaming Cliffs by ED

  • Mouse TDC axis doesn't work - fixed.

Campaigns

DCS: Mi-8MTV2 Crew Part 1 Campaign by Stone Sky

  • Mission 1. The landing zone at the airfield was increased. On Elbrus, the landing site is marked with signal smoke.

  • Missions 2-5. The flight rating system and return to previous missions have been reworked.

  • Mission 3. The briefing has been supplemented with a landing places scheme on the deck of the aircraft carrier "Admiral Kuznetsov".

  • Mission 5, specifies in more detail the parking lot at the Krasnodar-Pashkovsky airfield.

  • Arctic missions. The engine icing trigger system has been improved.

  • Mission 11. Added additional information in the briefing - aiming angle.

  • Mission 13. Details the location for the second landing in the briefing.

  • The system of radio messages and dialogues between the crew has been updated in all missions.


DCS: F/A-18C Raven One Сampaign by Baltic Dragon

  • Mission 02. Fixed problem with wingman not performing AAR correctly. Updated AAR logic making it possible to continue the mission without connecting

  • Mission 07. Removed recovery helo blocking approach. Fixed problem with Psycho not dropping bombs during training

  • Mission 12. Updated behaviour of AI Tomcats and Fulcrums.


F-5E Aggressors BFM Campaign by Maple Flag

  • Added Random AI and Rookie AI versions of the campaign.


Blue Nosed Bastards of Bodney, The Big Show, Hunters over the Yalu campaigns by Reflected Simulations

  • Updated flak and AAA.

27 mai
2020

DCS World

  • Increased performance in missions with Supercarrier and player's F/A-18 and statics on the deck.
  • Restored support of CPUs without SSE4.1 (like AMD pre-FX processors).
26 mai
2020

DCS World

  • Rearming at a FARP causes a crash - fixed
  • MP. Problem with empty server-list - fixed
  • MP. Added support for systems with disabled IPv6
  • Added check for SSE 4.1 support
  • AV-8B spawned on the inside of other aircraft on deck - fixed
  • Add Portugal as a country to ME and Logbook
  • ME. Removed some non working effect presets from Effects Static Object
  • Fixed crash after destruction of leader vehicle, during execution command Following leader
  • F-14. Fix of AIM-7 missile that has broken guidance
  • WWII aircraft. DCS hangs with black screen after player get certain damage - fixed
  • MP. Corrected the wrong countries' flags for server table

DCS Supercarrier by ED

  • If an AI unit is damaged on the elevator or inside of the hanger deck, it will be teleported to the flight deck level - fixed
  • Corrected deck lights
  • It is possible to overload the Kuznetzov with helicopters, one spawn is to close to others - added limitation on helicopter count
  • LSO says "you are low" when above glidepath - corrected
  • IFLOLS indication is wrong if ship is rolling on waves - fixed
  • Carrier crew:
    • Fixed cat 3 and 4 collaboration
    • Implemented delay and message for cat 4
    • Fixed blocking 3 Cat while 4 in action
    • Added more messages in case of delay of service
    • Messages displayed only for players
  • PLAT camera view corrupted when 'GUI Scale' > 1 - fixed

DCS F/A-18C Hornet by ED

DCS Combined Arms by ED

  • Fixed CA crash in case of no CA module and user tries to take vehicle

DCS Black Shark 2 by ED

  • Broken Anti-collision light repaired

DCS A-10C Warthog by ED

  • If player was hit by missile when in cockpit view, dcs frozen - fixed

DCS F-16C Viper by ED

  • Added german Viper manual

Campaigns

F-15C The Georgian War campaign by Baltic Dragon

  • M8: silenced Georgian EWRs, adjusted F-16 behavior
  • M10: silenced Georgian EWRs
  • M11: Added AI AI Georgian GCI during combat
  • M12: Added AI Georgian GCI during combat. Removed truck blocking the taxiway
  • M13: Added AI Georgian GCI during combat

Known issues

DCS does not work on PCs without SSE4.1 support. Notably AMD pre-FX processors.

IFLOLS cockpit overlay may disappears when BRC is between 0-180 degrees

19 mai
2020

Introducing DCS Supercarrier by Eagle Dynamics

DCS World

  • General game performance increased
  • Unit health bars On could cause FPS drop - fixed
  • Mission Editor - Individual Ship Icons in a group will no longer disappear on zoom out
  • Mission Editor - Changing a FARP Country will no longer reset its position
  • Mission Editor - Dragging an aircraft on a carrier no longer resets parking to spot #1
  • Mission Editor - Template menu no longer returns to USA with previous countries template
  • Controls GUI corrupts when scrolling - fixed
  • WS ship defence not defending against AGM-65. RCS limitation of CIWS Phalanx has been reduced
  • BGM-109B. Engine and autopilot modified. Extended range to 1700km
  • The effect of tracer bullets has been restored
  • Eliminated midnight light phenomenon
  • Browning guns sound update
  • AI ground units get stuck navigating around destroyed buildings - fixed
  • AI ground units refuse to move if the last WP is near a building - fixed
  • E-2D. Corrected collision mode and damage animation
  • AI aircraft unable to connect with the tanker while in a turn - fixed
  • Cannot move a point "Fire on point" and the similar points until you select the task in the panel of tasks - fixed
  • ME. Group renaming action has no immediate effect in the list - fixed
  • VR. Added option of the bloom effect and configure the MSAA mask
  • ME. Tab order on waypoint screen is out of order - fixed
  • Sound. No possibility to change sound devices in simulation - fixed
  • MP. Reduced warping and rubberbanding
  • MP. Improved deck landing and takeoff
  • MP. Improved time sync and timeout detection
  • MP. Added country flags to the server
  • MP. Player's aircraft doesn't appear in multiplayer tracks if the server was paused during the connection - fixed
  • MP. Dedicated server. Fill missing entries in options.lua with defaults at webgui start
  • MP. Favorite star in the server list disappears after refresh - fixed
  • MP. Laser marks remain if user left server or switches slot - fixed
  • MP. Fixed client desync when server was paused right in the moment of the client’s initialization
  • Fixed a problem with shader lines of variable length, doing constant vertices recalc
  • Cockpit panels illumination of AI wingmen from external F2 is not visible - fixed
  • S-25L missile disappears without explosion when hit the tree - fixed
  • The scripting engine function Object.destroy() does nothing on scenery objects. The objects remain. Fixed
  • AI vehicles do not follow a simple off road route - fixed
  • MP. Dedicated Server. A server admin using the dedicated server GUI interface to send a message into the simulation will appear as white text in the simulation. A server message to all pilots will be orange
  • Static units can not be placed under hardcover - fixed

WWII Asset Pack

  • Churchill & Cromwell IV Hull Guns now function correctly with Combined Arms
  • Opel Blitz Embarking Fixed
  • Embark for Kubelwagen 82 missing - fixed
  • No sounds from guns in Schnellboot type S-130 - sounds added

DCS Mirage 2000c by RAZBAM

  • Updated cockpit model - Corrected map chart holder not stowed

DCS AV-8B by RAZBAM

  • GPWS "Pull Up" rules rework to make it less sensitive
  • TPOD now stows when placed in Standby
  • Sidewinder SEAM mode is enabled
  • Sidewinder firing when not in AA mode bug fix
  • Sidearm firing when not in AG mode bug fix
  • MPCD + HUD Night mode update
  • EMERG Page with Emergency procedures is enabled

  • Various WCA and Auditory Cue Corrections
  • Corrected issue causing infinite sound bug
  • Improved delays of auditory cues to when the fault occurs
  • Improved prioritization of auditory cues based on fault priority
  • Fixed GEAR WCA light and auditory cue logic
  • Fixed errant CAUTION, CAUTION auditory alert when starting mission
  • Further improvements to GPWS auditory tone logic as well as corrected rules for determining GPWS alert conditions
  • Fixed CAUTION, CAUTION not allowed to replay for a minimum of 5 seconds if already played

DCS C-101 Aviojet by AvioDev

  • Optimized Collision model, reducing number of polygons to improve FPS
  • Improved ejection seat 3D model and added new textures
  • Added common bindings to EB and CC joystick profiles. Flashlight can now be assigned to joystick button
  • Added Airmix-100% oxygen control. Oxygen consumption works correctly on both 100% and Airmix positions. Pilot's oxygen starvation works correctly on both 100% and Airmix positions
  • Updated EN and ES localizations
  • Fixed some discrepancies in control inputs
  • Fixed typo in EN Flight Director training mission
  • Control inputs reorganization
  • Fixed rudder trim control input binding
  • Added Throttle Idle Detent - Idle and Throttle Idle Detent - Stop input commands. Previously there was only Throttle Idle Detent Toggle
  • Fixed throttle idle-cutoff control animation
  • Added Wheel Brakes axis cheat (braking both wheels at the same time) to C-101 EB and C-101 CC
  • Fixed missing rear cockpit pilot kill event
  • Oxygen breathing indicator now doesn't work if the pilot is dead or not present in the cockpit
  • Added PBR to stairs textures of cockpit model and external model
  • Antiskid is now functional
  • Added antiskid failure. It can now be selected in Mission Editor
  • Added antiskid fail due to gear damage
  • Added "Allow Smoke On Ground" option to Mission Editor
  • Smoke system of C-101EB is now not possible to activate on ground if Mission Editor option "Allow Smoke On Ground" is not ticked
  • Trim tone and light will go off now when reaching trimming limits
  • Fixed several errors in dcs.log
  • Added RAD TEST switch - OUT position in IFF panel to control input bindings
  • Sight does not change now when depressing the trigger if guard is closed
  • Fixed weapons switch, it starts now in the off position at mission start
  • Fixed roll angle marks in ADI. They now show bank angle precisely
  • Added 45 degrees marks to HSI
  • Added aft lubber line to HSI
  • Fixed vertical deviation scale of HSI: replaced center dot by center line
  • Fixed heading bug of HSI. It doesn’t overlap now fore lubber line
  • Mark in turn and slip indicator shows now a 3°/sec standard turn rate
  • Added smooth movement to turn and slip indicator needle

DCS JF-17 by Deka Ironwork Simulations

  • Fixed S2_Left should not command radar stop following hpt in SAM
  • Fixed spt should be dropped if spt exceed scan pattern limits in DTT
  • Fixed ground/sea target speed filter, will not drop ground/sea target if relative speed is greater than radar speed filter gate
  • Fixed radar will stay in STBY and SIL mode if WOW, and STBY and SIL mode cannot be disabled manually if WOW
  • Fixed autostart script
  • Fixed Type-200 animation (walk-around, still needs ED to implement 3-stage scheme: parachute-cabin mounted - parachute out - engine on/parachute cabin disappears)
  • Fixed AI radio command: wingman 'Engage'-'My Target', AWACS 'declare'
  • Fixed DL contact IFF fast changing issue
  • Fixed CM-802AKG trajectory affected by RP (Channel 30-35) editing after MIL mode launch. Incorrect use Route Points stored in MIL POD, should use weapon independent Route Points(set by WCS before launched)
  • Fixed campaign/single mission animations (rework animation trk)
  • Fixed QFE setting caused CTD
  • Added radar SAM sub mode ASM/NAM:
    • if hpt is designated in RWS (radar mode into SAM), pilot can cycle ASM/NAM SAM sub mode by HOTAS/key S2_Left
    • NAM: pilot have to set radar scan az and line manually
    • ASM: radar scan az and line is set automatic, cannot manually set by pilot. hpt range > 20nm, 30.0 degrees 2 line; hpt range <= 20nm, 15.0 degrees, 4 line
  • Added DTOS/DIR mode for bomb
    • DIP of DTOS/DIR can be modified in MFCD-DATA-AS
    • DIP unit is mrad, range 30 ~ 140
  • Added assigned target line for self-aircraft in HSD when DL is on
  • Added new cockpit click sound effect (recorded from simulator)
  • Added Pull-up warning (based on current descent rate, if RALT will be below RALT MIN after 2 second)
  • Added starter ignition sound, smoke and flame (Customized effect preset will be added in next update)
  • Added engine start flame (Customized effect preset will be added in next update)
  • Added AP keybinding
  • Added seat up/down adjustment (limited to -58mm ~ 158mm), no default key assigned, setting-JF-17-seat
  • Added SRS export support
  • Updated FM: thrust/fuel flow
  • Updated cockpit model/texture
  • Updated landing gear model
  • Updated kneeboard page of APR: add ATC freq (player no need to check F10)
  • Adjusted TV/IR image effect
  • Adjusted "hacked" loadout restriction to MP only
  • Adjusted ground crew voiceover volume/speed
  • Tweak viewport export
  • Updated free campaign
    • It’s recommended to restart the campaign
    • Now 6 missions form a more coherent plot: 01-06
    • 4 new missions added: 01, 02, 05, and 06
    • 07 and 09 will rejoin the campaign once the left half of campaign missions finished later this year
    • 07 and 09 can be played in Single

DCS AJS37 Viggen by Heatblur Simulations

  • Auto start/stop feature added
  • Probable fix to NaN warning in DCS.log
  • Fix to airbase names sometimes corrupting kneeboard flight plan
  • Fix to "unknown weapon type" warning in log
  • Fix so two RWR-lights are on when the emitter is between coverage of the two antennas
  • Fix for last signal time in ELINT-analysis
  • F10 markings map is now grouped by author so you can select either your own flight plan or someone else’s. Markings now also display time of creation
  • Improved track-replay consistency, especially for taxiing

DCS F-14B by Heatblur Simulations

  • Updated Cage the Bear Campaign, including two new missions - thank you Kaba!
  • NEW: Added 8 new missions for DCS: Supercarrier, 6x Quickstart Case 1, Case 3 and Carrier Quals for Caucasus and Persian Gulf, 2x COOP 2 to 8 Carrier Quals for both Caucasus and Persian Gulf
  • Correlate datalink targets on TID to sensor targets
  • Tweaked hostile/friendly/unknown TID symbol sizes
  • Fixed Jester TWS-A /TWS-M endless loop with phoenix in air and player commands during TWS-A
  • Fixed jester switching to RWS with scan ranges set to < 100 nm
  • Fixed HUD steering tee in TWS-A
  • Tweaks to reduce TWS ghost track formation
  • Reset TID tracks on PGM RESTART (“soft purge”)
  • Fixed HUD/VDI to use AHRS instead of INS heading
  • Fixed HUD glow showing without power
  • Major overhaul of exterior night lighting:
    • Lights are now brighter
    • Lights now cast glow
    • Some lights now dynamically illuminate the aircraft and environment
    • All lights are now visible at much greater view distances
  • Lowered intensity of landing light
  • Anti-collision and shoulder formation lights now cast dynamic lighting on the ground and other surfaces
  • Fixed afterburner spotlight light direction
  • Added salute option to comms for consistency between modules (won't trigger animation for now - Supercarrier)
  • Added radio comms for “Tomcat Ball” (Supercarrier)
  • Added keybind for “Tomcat Ball” (Supercarrier)
  • Fixed AI wingsweep not working on ground (Supercarrier)
  • Fix to comms commands for ground crew launch
  • Added CVN-71, CVN-72 and CVN-73 to RWR threat library (Supercarrier)
  • Fixed datalink connections with supercarrier. (Note: ACLS is currently off glideslope, we will fix it asap. ICLS is working as intended)
  • Fixed nose wheel steering scaling and initialization
  • Removed vJoy FFB check (Brunner stick should work now)
  • Reduced flap pitch moment and adjusted it vs. airspeed
  • Tweak to F110 fuel controller to reduce fuel flow overshoots
  • Probable fix to engine not re-lighting after damage or death
  • Adjusted flap lift and drag at speeds above deploy speed limit
  • Adjusted default starting pitch trim
  • Fixed issue where ground spoilers would deploy regardless of flap lever position with throttle at IDLE
  • Fixed kneel switch solenoid (no longer need to hold switch to kneel nosegear)

DCS F-18C Hornet by ED

  • Litening Pod:
    • Added Indication of the position of the aircraft (Attitude Indicator/AoA indicator/ASL/Steering Cue)
    • Added FLIR Laser Ranging Indication
    • Litening TPOD head no longer stows when in STBY or OFF (The Litening TPOD external model's head is not longer stowed when the FLIR power switch is moved to the STBY or OFF position) - Fixed
    • FLIR stow additional conditions (OPR status, LG down, RAlt less than 200ft/OPR status, WoW, Ground Speed more than 5kts) - Fixed
    • LTD/R switch should have 2 positions - Fixed
    • TGP has incorrect IR FOV angles - Fixed
    • TGP elevation should be tied to horizon line instead of aircraft boresight - Fixed
    • TGT and FLIR Square Misaligned - Fixed
    • TGP still works even if removed during rearm - Fixed
    • Zoom control indication occupies 2 pushbuttons when it should occupy 3 - Fixed
    • Added GRAY option
    • Added ALG option (Automatic Gain and Level control option)
  • AGM-65F seeker LOS indication is not proper- Fixed
  • JDAM - (add: IZLAR/ Auto Mode for PP and TOO Mode / dynamic TOF /TOT -PP Cue - In-Zone / TOT cue on HUD/ heading is defined for IZLAR)
  • AIM-7 can be guided via LTWS - Fixed
  • AIM-120 can guide to a target even if the radar cannot see the target in TWS mode - Fixed
  • FPS issues on the SA page - Fixed
  • Radar trackfiles aging out very quickly - Fixed
  • Prog 2 ignored if undesignate is used in auto mode - Fixed
  • Uncaged AGM-65F does not slave to the same point as pod - Fixed
  • AI do not show cockpit light in F2 view - Fixed
  • Parked F-18 static model has wrong aileron position - Fixed
  • Bright AMPCD/HUD at Night - Fixed
  • Missiles launched in RWS after tracking in LTWS perform incorrect guidance - Fixed
  • F-18 radar does not provide data-link in TWS mode - Fixed
  • Reset scale on SA page for elements, set max position value for calculating symbols on SA page like on HSI page - Fixed
  • Cockpit SNSR panel texture edited
  • Missions to be re-saved for branch
  • Harpoon BOL HPTP Ignores waypoint and flies bearing immediately - Fixed
  • Laser Mav will not show LKD if targeting a building - Fixed

DCS F-16С Viper by ED

  • Strobe light need to be brighter at night - Fixed
  • Anti collision light not seen on multiplayer servers - Fixed
  • LEF should be at 2° up during cold start.- Fixed
  • FCR Hostiles returning Friendly - Fixed
  • Highlight of the selected weapon is not removed after selective jettison - Fixed
  • SAI Arrow does not move with ball - Fixed
  • Fuel tanks weight is incorrect - Fixed
  • Training mission CCRP bombing is in game mode - Fixed
  • INS Alignment: STOR HDG alignment doesn't finish - Fixed
  • Interior lighting at minimum power has lower brightness then without lighting in day light - Fixed
  • Tail texture improvement
  • Self illumination materials edited
  • Typo. F-16C Inputs. Ru localization
  • Quick start and training missions cause abnormal DCS behavior

DCS L-39 Albatros by ED

  • Fixed training missions for L-39. Mission "GS-23 Gun": fixed typo in English localization. Mission "PK-3 Gun Pods": 4 Gun Pods are used

DCS Mi-8MTV2 by ED

DCS Fw 190 D9 and A8 by ED

  • Corrected the instruments lighting in the cockpit

DCS UH-1H Huey by ED

DCS F-5E by ED

  • The color of the reticle lightened
  • The color of the radar indication lightened
  • Corrected cockpit lighting
  • Cut electrical lights on damage

DCS P-51D Mustang by ED

  • Cut electrical lights on damage
  • Piston engine sound dropped - fixed

DCS Su-33 by ED

  • If the player on Su-33 requests repair on the deck, his plane should be moved to a free parking place

DCS F-86F Sabre by ED

  • Cut electrical lights on damage

DCS Bf 109 K4 by ED

  • Cut electrical lights on damage

DCS Su-25 by ED

  • NAV lights do not cast shadows

DCS Black Shark 2 by ED

  • Added the mirrors toggles commands
  • Georgian Oil War Campaign to DCS 2.5x Compatibility done by MadDog-IC
  • Georgian Oil War - Grand Campaign - mission ATO-A-P4.2 Added trigger with removing trees action for tank platoon "G Tank 1"
  • Corrected single missions by MadDog-IC
  • Clear Tkvarcheli.miz corrected. A player will not be spawn with his wingman on the same site
  • Added option to hide cyclic / stick in cockpit
  • ABRIS. Change date in setup menu caused DCS crash - fixed

DCS A-10C Warthog by ED

  • Corrected Single Player Missions by MadDog-IC. Added all localizations EN, RU, CN, CS, ES, DE, FR to missions where appropriate. Moved all Units out of trees
  • Text above G-meter backlit - fixed

DCS Combined Arms by ED

  • M163 Vulcan was invulnerable to HE rockets - fixed
  • Missile blows up right after launch on player-controlled SA-15 - fixed
  • Fixed position of Driver camera on Sd.Kfz.234/2
  • Animation of AT-3 Sagger fixed on barrel elevation of BMP-1 and BMD-1
  • Barrel visibility issues fixed on SPTD “Msta” while zooming out
  • Effective altitude of “Tunguska” SA-19 missiles is now limited to 3500 metres
  • Combined Arms Aircraft ignore speed if not set by slider - fixed
  • Opel Blitz Embark not working - fixed

Campaigns

The Museum Relic Campaign by Apache600:

  • Mission 8.6 for MiG-15 and F-86: Fail safe helo F10 radio operations fixed, and missing radio comms restored

F-5E Aggressors ACM Campaign, F-5E Aggressors BFM Campaign, F-15C Aggressors BFM Campaign, F/A-18C Aggressors BFM Campaign by Maple Flag:

  • Practice missions now placed in their own campaign
  • Minor updates to the briefing text in all missions

Spitfire IX The Big Show, P-51D Blue Nosed Bastards of Bodney, Bf 109 K-4 Jagdflieger campaigns by Reflected Simulations:

  • New WWII assets added to the missions
  • "Remove units for better performance" option optimized in high unit count missions

A-10C AAT and A-10C TTQ Campaigns by Maple Flag:

  • Practice missions now placed in their own campaign

Combined Arms: Frontlines Georgia Campaign:

  • Adjusted missions with new Hidden on Planner Option for better Fog of War
  • Adjusted unit death requirements for advancement
  • Other minor fixes and tweaks with all missions

World´s Apart 2020 Campaign

  • Fíxed vehicle spawn points in Mission 1
22 avr.
2020

DCS World

  • Reducing the CPU load when pathfinding a group of infantry.
  • Fix for liveries names of A-20G
  • Fixed crash at second landing.

DCS F-16C Viper by ED

  • FPS dropped several times when gear UP on the ground - fixed.

Campaigns

A-10C The Enemy Within 3.0 campaign by Baltic Dragon.

  • Mission 2: added safeguard allowing players to skip the mission in case of bugs (AI ground units pathfinding problems)
  • Mission 8: removed landing flight of A-10s that got stuck at the end of runway, preventing Player's wingman from taxiing.

Known issues

  • Torpedoes from U-boat or S-boat could be fired to unmoved targets only
  • MP: Ship speed calculated with errors and drifted, so aircraft can slide on the deck
  • PLAT camera view missing from the Stennis
16 avr.
2020

DCS World

  • Sound. Force stereo when drivers report 0 output channels
  • Sound. Recover from device disconnection (like hibernation or device unplug)
  • MP. Fixed a rare crash on client connection in busy missions
  • Fixed crash caused by a memory leak in clickable elements of cockpit
  • Added "engage air weapons" option for ships
  • Su-33 AI don't use AAR lights for refueling at night - fixed
  • Voice chat - added an option to block start of the voice chat on the server
  • MP. Added ability to see Time on Map in multiplayer lobby
  • MP. Added national flags to the server list
  • JTAC switching target caused crash - fixed
  • Black exhaust smoke from jet engines gets bright in moonlight - fixed
  • MP. Exhaust smoke in one flight, between multiple aircraft is synchronized - corrected
  • Vehicle not moving because of too steep elevation - fixed
  • Host crash when player reloads vehicle ATGM and leaves the vehicle - fixed
  • Sometimes no sound when starting DCS - fixed
  • AGM-84. Harpoon R/BL Skim ditch into the sea sometimes - fixed
  • Graphic option window. Added Custom Graphic Preset buttons
  • Animated fences on ships stopped working - fixed
  • MP. Dedicated server unable to disable voice chat - fixed
  • Ejected Pilot falls through roofs - fixed

DCS C-101 Aviojet by AvioDev

  • Improved rudder pedals adjustment mechanism. It now works in the following manner: pull handle and adjust rudder pedals distance while keeping the handle pulled, then release handle. Using keyboard or joystick commands also works correctly now
  • Added backlight to FD front cockpit buttons that are not activated
  • Added smoke command to communications menu
  • Deleted attack commands from comms menu of C-101EB
  • Changed 3D model of cockpit mirror
  • Harnesses are now correctly displayed when control stick is hidden
  • Updated EN and ES localizations
  • Fixed oxygen consumption at oxygen pressures less than approx 150 psi
  • Corrected oxygen consumption to take into account 2 pilots (it was consuming two times what it should), and improved timing of oxygen consumption as well

DCS AJS37 Viggen by Heatblur

  • Fix to Sidewinder model / smoke
  • Fixed Master mode switch sound when using keyboard/joystick
  • Fixed intermittent keyboard mapping bug
  • Rb04 radar altimeter now works over terrain
  • Fix a small issue where Rb04s wouldn't fly in parallel but instead eventually converge
  • Fixed issue where only one bomb would be released per trigger press in DIRECT mode
  • Fix to Emergency pitch trim clicking nose up not working
  • Fixed issue where RUTA-beam would stay on the radar screen after another waypoint has been selected
  • Fixed that FACKLSL warning would stay on even after reload when having only one KB-pod loaded
  • Corrected amount of chaff and flares carried in KB-pods
  • Fixed issue where not all chaffs would be released
  • Fix to lysbomb not releasing after rearm

DCS F-14B by Heatblur Simulations

  • NEW! Introducing TWS-Auto for the AWG-9
  • Updated tutorial mission “Carrier based take off”
  • Added keybinds for seat adjustment
  • Added Jester keybinds for BVR
  • Disabled AI kneeling (for supercarrier)
  • Added holdback bar (for supercarrier)
  • Added salute command (for supercarrier)
  • Supercarrier compatibility added for client/player
  • WIP: F-14B AI compatibility for supercarrier
  • Fixed VIS FIX updating delta continuously
  • Fix VDI range bar scale value not being shown
  • Fixed Track Hold green light
  • Adjusted pitch rate damper

DCS Mirage 2000c by RAZBAM

  • CNM logic fix. Approved and Finalized
  • MAG/MAV search logic update. Approved and FInalized
  • Selective Jettison CTD bug fix
  • INS: BAD Rho/Theta entry modified from KM/Deg to NM/Deg
  • Radar lost contact memory (DO) enabled
  • PCA updated: RDO Button enables/disables DO for manual unlock
  • Special Options update:
    • Show the AOA in the HUD: fixed
    • TDC Gate Aperture for PPI Mode: Added (modificator for radar TDC in PPI mode)
    • TDC Keyboard Precision: Added (modificator for TDC speed when using keyboard)

DCS AV-8B by RAZBAM

  • Updated exterior models - fixed tail code number
  • Updated Training Mission 9 (LHA) - TACAN changed so there is no conflict with Kobuleti

DCS JF-17 by Deka Ironwork Simulations

  • comm.lua and texture/liveries for AAR included
  • Fixed incorrect radar TDC el range
  • Fixed radar notch for surface units
  • Fixed data-link color issue of enemy symbol
  • Fixed ufcp fill-in text when input iff code
  • Fixed ground crew voiceover mismatched text
  • Fixed chrono digit issue
  • Fixed "music num" slider click issue
  • Fixed dplayer not stop after power-off
  • Fixed CTD when 2 802AKG hit target simultaneously
  • Fixed BRM1 and unguided 90mm rocket names
  • Adjust WMD7/701 TVIR default gain/level value
  • Adjust engine response now dependent on airspeed and altitude
  • Adjust SD-10 loft trajectory, more smooth, better energy management
    • loft condition: target range 30km and not jamming, pitch >= 8.0 degrees
  • Tweak Radar behavior:
    • If target in notch, will try predict target position with last known target position and target velocit
    • SEA1/SEA2 can EXP (TODO: EXP effect), HOTAS S2_Left
    • Support radar AG image FRZ (MFCD OSB R3)
    • Switch between RBM/EXP/DBS will unfreeze radar image if it's frozen
    • EXP/DBS submode limit: radar MUST be following hpt or fixed point; SP state cannot switch to EXP/DBS1
  • Added aar light speed limitation (extend when M0.85/420knots - broken)
  • Added more key bindings (toggle)
  • Added Type-200A anti-runway bomb (single and dual on stations 2/6)
  • Added “hacked” station payload (missile/rocket) cannot launch

DCS Black Shark by ED

  • Corrected flight manual. Added descriptions of switches of PPR-800 panel
  • Dead Valley mission, вugfix. Ka-50 born on the perking with MiG-27 - fixed. Ka-50 group assigned to correct parkings. Removed forest on the SPG Msta position.

DCS F-18C by ED

DCS F-16C by ED

  • CNI Errors (Wind data/Hack time added) - Fixed
  • Engine Is torching intermittent during startup - Fixed
  • Active (A) and Time to Impact (T) for AIM-120 Errors - Fixed
  • FPS Loss at High AOAAOA - fixed. Radar altimeter calculations were modified to improve performance.
  • TGP rewrites point coordinates to first selected point coordinates - Fixed
  • Missing wheel chocks model and functionality - Fixed
  • RWR keybindings are mapped wrong - Fixed
  • In MP a contact can show as Hostile and Friendly at the same time - Fixed
  • Added Sound effects for throttle movements
  • F-16 STBY Compass seems to be affected by acceleration a lot - Fixed
  • Added a new fake afterburner sound
  • Canopy tint synced in MP
  • US marking missing on wings - Fixed
  • Update to Russian localization
  • Training. Lesson 4 - Added CN localization. Lesson 19 - Added DE Voice-Overs.

DCS Flaming Cliffs by ED

  • MiG-29. Corrected reflections on the HUD
  • Su-25. Corrected reflections on the HUD
  • Su-25T. When you start the right engine you see the animation of the left engine - corrected.

DCS UH-1H by ED

  • First training mission. Localization reverted back to the Russian language.

DCS Mi-8MTV2 by ED

  • Cockpit red flood lights corrected

DCS A-10C Warthog by ED

DCS WWII Asset Pack by ED

  • New AI units added to the module:
    • Ju 88A-4 - torpedo bomber aircraft
    • A-20 - medium bomber aircraft
    • Stug III - assault gun
    • M10 - tank destroyer
    • Mk VIII Centaur IV - cruiser tank
    • Elefant - heavy tank destroyer
    • Mk IV Churchill VII - infantry tank
    • M8 Greyhound - armored car
    • 8.8 cm Flak 41 - anti aircraft gun
    • Flakscheinwerfer 37 - searchlight
    • V-1 and launching ramp as static object
    • Shnellboot S-100 class
    • U-boat Type VII
  • LS Samuel Chase damage model corrected
  • APC and HE shells added for M10

DCS Combined Arms by ED

  • Fixed for WW2 unit incorrect sound idle run, accelerate, synchronized engine sound with transmission
  • Fixed saving gearbox type in tracks
  • Fixed loop sounds for some MG
  • Fixed time for reloading and rearming for some units
  • Increased ship CIWS efficiency (Phalanx and AK-630)
  • Fixed the continuation of AC tracking after destruction of the radar in Ticonderoga type of cruisers
  • Fixed position and animation of protective doors for Ticonderoga type of cruisers
  • Fixed SAM Rapier, now for the Rapier work requires LN + Blindfire and / or optical
  • Improved AI movement when controlling on F10 map.
  • Fixed the problem with the insufficient turn of TD on target
  • Fixed armor SPG M12

DCS Spitfire LF Mk.IX by ED

  • Fixes for arguments for proper visualisation of battle damage

DCS FW 190A-8 by ED

  • Geometry of propeller edited in 2-4 LODs for better FPS performance
  • Wing payload drag and mass fixed

DCS Bf 109 K-4 by ED

  • Added controls for new FyG 25 knob

Campaigns

M-2000C Red Flag by Baltic Dragon

  • Mission 4: fixed bug with wingmen not responding to player

A-10C The Enemy Within Campaign by Baltic Dragon

  • Mission 12: fixed issue with ground units (Raider) refusing to move
  • Mission 13: updated triggers for second briefing

WORLDS APART Spring 2025 Campaign by Low Level Heaven

  • Mission 3: Deleted broken trigger (Pilot dead)
  • Mission 5-2: Many new voice-overs, F-10 Map marker added, Score system adjusted, Skip Mission function available at the second task (final score 55)

F-5E Aggressors BFM Campaign by Mapple Flag

  • Mission BFM04: Updated skin for AI aircraft

Known issues

  • Torpedoes from U-boat or S-boat could be fired to unmoved targets only
  • MP: Ship speed calculated with errors and drifted, so aircraft can slide on the deck
  • PLAT camera view missing from the Stennis

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