When use existing edm model for mod test, we don't know the arg for each animated object.
Although clickabledata.lua can give the connector name and its arg, for many devices/gauges, the arg is not reachable via clickabledata.lua
Here I wrote a small app to solve this issue, and share it with the community.
Note, this can be used for guys who want to figure out the arg used by either external and cockpit models
ALSO Visual C++ 2013 Redistributable X86 is REQUIRED!