This is a high-quality demo mission for the new defensive mode of RotorOps: Conflict, a game type that features:
1) Helicopter-centric gameplay.
2) AI that enables vehicles placed in the staging area to move to attack and clear each zone consecutively.
3) CTLD troop pickup and dropoff with troop sound effects.
4) High-quality voiceovers and game-like zone stats display.
Don't be afraid to modify this in the mission editor. Most of the magic happens in the script and with the use of the zones. For example, if you want to increase difficulty, just copy and paste more enemies into the staging zone. For more advanced mission design with this script, see here: https://github.com/spencershepard/RotorOps/wiki/RotorOps:-Mission-Creator-Guide
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