Stable changelog

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Stable changelog
DCS 2.9.4.53707 - 15.04.2024
DCS 2.9.4.53627 - 12.04.2024
DCS 2.9.4.53549 - 10.04.2024
DCS 2.9.3.51704 - 22.02.2024
DCS 2.9.1.48335 - 29.11.2023
DCS 2.8.7.42718 - 02.08.2023
DCS 2.8.4.39731 - 05.05.2023
DCS 2.8.1.34667.2 - 27.12.2022
DCS 2.7.18.30765 - 05.10.2022
DCS 2.7.17.29493 - 08.09.2022
DCS 2.7.16.28157 - 04.08.2022
DCS 2.7.14.24228 - 27.05.2022
DCS 2.7.11.22211 - 08.04.2022
DCS 2.7.10.19473 - 09.02.2022
DCS 2.7.9.18080 - 30.12.2021
DCS 2.7.7.15038 - 03.11.2021
DCS 2.7.6.13436 - 01.10.2021
DCS 2.7.5.10869 - 18.08.2021
DCS 2.7.3.8494 - 14.07.2021
DCS 2.7.2.8165.2 - 25.06.2021
DCS 2.7.1.7139 - 11.06.2021
DCS 2.5.6.61527.3 - 05.03.2021
DCS 2.5.6.59625.1 - 04.01.2021
DCS 2.5.6.59625 - 25.12.2020
DCS 2.5.6.55960 - 09.10.2020
DCS 2.5.6.52437 - 24.07.2020
DCS 2.5.6.49798 - 28.05.2020
DCS 2.5.5.41371.1 - 12.04.2020
DCS 2.5.5.41371 - 23.12.2019
DCS 2.5.5.39384 - 15.11.2019
DCS 2.5.5.35461 - 10.09.2019
DCS 2.5.5.34864 - 26.08.2019
DCS 2.5.5.33184 - 10.07.2019
DCS 2.5.5.32533 - 26.06.2019
DCS 2.5.4.30386 - 15.05.2019
DCS 2.5.4.29167 - 03.04.2019
DCS 2.5.4.27430 - 20.02.2019
DCS 2.5.4.26825 - 06.02.2019
DCS 2.5.4.26552 - 25.01.2019
DCS 2.5.3.24984 - 12.12.2018
DCS 2.5.3.23225 - 31.10.2018
DCS 2.5.3.22877 - 17.10.2018
DCS 2.5.3.22176 - 29.09.2018
DCS 2.5.3.21708 - 19.09.2018
DCS 2.5.2.20785 - 07.09.2018
DCS 2.5.2.18736.400 - 27.06.2018
4 aug
2022

Introducing DCS: Mirage F-1 by Aerges and DCS: South Atlantic map by RAZBAM

Introducing three new campaigns:

  • DCS: F/A-18C Raven One: Dominant Fury campaign by Baltic Dragon
  • DCS: MAD JF-17 Thunder Campaign by Stone Sky
  • DCS: Spitfire Beware! Beware! Campaign by Reflected Sims

DCS World

  • Added: Type-59 Medium Tank.
  • Fixed: JF-17 AI radar emission/detection range.
  • Voice chat:
    • Fixed. Radio window updated each time when additional client enter or exit the cockpit
    • Added. When user switches to the Radio mode it become inactive in Rooms
    • Fixed. Radio transmission indicator turned OFF when another client connected to the server or enter the cockpit
  • CVN-74 Stennis - the 3D model is updated.
  • Crash when AV-8B tries to take off from Type 071 Amphibious - fixed.
  • Changed description of F4 view to 'F4 Camera mounted on airframe.
  • AI aircraft. MiG-29 can't attack unarmed helicopters - fixed.
  • AI aircraft. Decreased health level of Mi-28 DM. It will now not absorb three Hellfires without problem.
  • FARP not changing colour or coalition on F10 map when captured - fixed
  • Campaigns. Briefing Images With Same Name: View Not Updated - fixed
  • AI aircraft. Refuelling E3 never returns to task, follows tanker and crashes - fixed
  • Carrier. Aircraft Intersecting with a hangar door on an aircraft carrier in some cases - fixed
  • AI aircraft. Incorrect AI behaviour after parking in some cases - fixed
  • AI aircraft. When AI are given a task to bomb a target along a heading either with the bombing task and forcing a heading or runway bombing with default settings will often result in the aircraft needing to over adjust their path - fixed
  • AI aircraft. If you sent up waypoints for a F/A-18C to arrive at the refuelling point before the tanker is on station to refuel, the Hornets slow down with heavy AOA and then slowly drop out of the sky and crash - fixed
  • AI aircraft. An AI Aircraft (not a wingman in your Aircraft group) cannot hold formations properly on a human piloted aircraft when performing the 'Follow' or 'Escort' tasks when there is a head or tail wind - fixed
  • AI sea. Kuznetzov automatically turning to launch anti-ship missile breaks SU-33 flight attempting to take-off - fixed
  • Weather. Update of a static weather templates (NTTR compatibility issue resolved, fog removed from rain/snow)
  • Weapons. Updated 9M39, 9M311 and FIM-92 exhaust visuals. Made 9M39's booster fall off as it should.
  • Light effects. increased lifetime of the lights, improved the fadeout of lights and dying of lights, changed lights radius, changed speed of growing.
  • Rocking when shooting adjustment for all ground units. Recoil coef decreased.
  • AI ground. Missing sound for some ground units - fixed
  • Fixed the name of the SAM "AUXILIARY_EQUIPMENT" when attacking AI.
  • Fixed restrict target for AA MG Ground AI.
  • Ground AI. Adjustment of weapon accuracy for AI Infantry.
  • Added pickups in historical mode.
  • Fixed launch of Harpoon missiles from the wrong side for CG-60 Normandy.
  • Fixed: Arleigh Burke firing too many missiles at incoming ASM.
  • AA missiles. Corrected target tracking extrapolation.
  • ME. Added Option to Show/Hide Engagement and Detection Circles in the Mission Editor. Added buttons to the menu.
  • MP. Unit burned (before explosion) different time for different clients - fixed
  • F10. Naval unit group name not displayed in F-10 view - fixed
  • Sound. Fixed glitches on switching F5 cameras.
  • Weapons. AIM-54 launched by AI will enable active mode automatically instead of semi-active guidance in TWS.
  • AI aircraft. Helicopters cannot attack targets in mountain terrain - fixed
  • ME. In the ME will be automatically set the date and time of current entering to ME.
  • Weapons. AIM-120 Battery life increased to 100 seconds.
  • Weapons. AIM-120 better compensation for autopilot lag. This improves missile performance against highly manoeuvrable targets.
  • Added: separated CM802AKG loadout for JF-17 AI
  • Added: Type-59 sound and FLIR texture
  • Added: 052b, 052c, 054a FLIR texture
  • Added: PLZ05/ZBD04A general skins made by Sadjad_Vosoul
  • Fixed: 093 wake visual effect
  • Campaigns panel. Added popup hint with list of required modules for campaign.
  • Decreased ComCenter health level. Now Command Center can be destroyed by one GBU-31 penetrator
  • AI Helicopters. AH-1W New Sounds and Sounder
  • AI Helicopters. UH-60 & SH-60 Black Hawk New Sounds and Sounder
  • AI Helicopters. UH-60 Minor bugfix with the missing doppler scale for Distant Rotor sound
  • AI Helicopters. UH-60 Minor bugfix with Airflow Refl sound
  • AI aircraft can't follow through manoeuvres - fixed
  • AI aircraft perform strange vertical oscillation after switch waypoint command - fixed
  • Ground AI can get stuck in light forest - Fixed.
  • Customized profiles 'Multipurpose UFC' added to A-10C (CII), F-5E, F-16C, F/A-18C, P-51D input.
  • ME. Payload window. A new auxillary panel has been implemented for individual settings for certain types of World War II weapons, primarily settings bomb fuses. This is the first iteration and the functionality of the panel will expand to all types of weapons. This includes fuze arming and delay timings.

Note: We are also working on new fuzes and a fuze and laser code selection panel for modern-day weapons. This includes JPF, DSU-33A/B, FZU-139, and others.

  • AI ground. Added the Soviet AAA 100mm gun KS-19 and the SON-9 AAA radar.
  • Weapons. R550 Magic 2 is now visible again for the C-101CC.
  • Theme. Added wallpaper, logo, and music for the China Asset Pack.
  • Added saving and restoring of the 2D Radio panel position.
  • AI aircraft. The AI makes a left/right zig-zag between wpt 1 and 2, seemingly for no reason - fixed.
  • AI aircraft. New sounds for CH-53, CH-47D, OH-58, and SA-342 Gazelle.
  • ME. The name value of the draw shape will be required to be unique. Same names are forbidden now.
  • AI aircraft. Mosquitoes can attack ships with rockets.
  • AI Helicopters with Hellfire ignore the limit on the assigned number of missiles used.
  • AI aircraft. Illumination rockets M257 delivery to high and short - fixed.
  • ME. Trigger zone can't be selected under unit - fixed.
  • Weapons. Corrected AH-64D weapon weights.
  • Weapons. RP-3. MP. Trajectory desync - fixed.
  • Weapons. Harpoon search range logic was fixed.
  • AI aircraft. AI would not use guided weapons for Attack Runway Task - fixed.
  • AI aircraft. MQ-9 Reaper does not engage with laser-guided weapons - fixed.
  • Voice chat. The “Default” can be chosen as a hardware item.
  • WWII. Fix to the B-17 Javelin formation.
  • WWII. Fix to broken LOD of ships.
  • ME. Fixed a bug that lead to additional weapon weight without weapons.
  • AI SAM. Updated HQ-7 SP LN and HQ-7 SP STR operating mode.
  • AI SAM. Added HQ-7 LN EO as a drivable unit for players. It uses an electro-optical sensor for tracking (alternative tracking mode) and command guidance to guide the missile.
  • Weapons. Fixed SA-N-12, HHQ-9 and HQ-16 params
  • Fixed: CM-802AKG control area bugs
  • Fixed: CM-802AKG random cruise after losing signal when in MITL mode
  • Added: when CM-802AKG approaches control area boundary, image quality reduced
  • Adjusted: C-802AK ship RCS size ranges (now several frigates will be presented as small bricks)

DCS: F/A-18C Hornet by Eagle Dynamics

  • New FLIR implementation fixes and adjustments.
  • Added AIM-7P Sparrow air-to-air radar-guided missile.
  • Fixed: In multiplayer when several supercarriers are active in mission, only the first one gets ACL commands.
  • Fixed: Incorrect laser spot position.
  • Fixed: AG radar mode TDC cursor lost after AA lock.
  • Fixed: The AGM-154A JSOW model is displayed when AGM-154C is fitted.
  • Fixed: Bullseye TRUE heading.
  • Fixed: DL13 menu behaviour without weapons.
  • Fixed: Unable to create offset for markpoint / OAP.
  • Fixed: Home waypoint should be X'd out when FPAS cannot provide the home fuel calculation.
  • Fixed: Instant action - Persian gulf - Missile City briefing is for F-16.
  • Added ADM-141A. https://youtu.be/4_AjGjEF2-g
  • Fixed: offset behaviour - switching SOI resets refined point if not designated
  • Fixed: AZ/EL page and SA page Altitude differences
  • Update RU texts and fix typos in Hornet Lessons (1-20)
  • TGP jitters at max zoom - fixed
  • Added: Gun sparks.
  • Adjusted: Detection and lock radar range.
  • Fixed: When designating with the TPOD, the currently selected waypoint is overwritten with the designation coordinates.
  • Fixed: Harpoon explodes on launch in BOL mode - destroys player aircraft.
  • Fixed: TWS generates all track info with single sweep.
  • Fixed: Elevation value changes on waypoint when undesignating.
  • Fixed: Cannot detect helicopters in ACM mode.
  • Fixed: HMD: incorrect weapon sometimes is displayed.
  • Fixed: AACQ behaviour.
  • Fixed: AACQ in conjunction with Spotlight is locking targets outside of the spotlight region.
  • Fixed: AG RADAR image glitch if the TDC is used without undesignating first.
  • Fixed: Scan RAID does not maintain trackfiles when ageing set to 2.
  • Fixed: Exiting ACM does not return to previous PRF, PRF can't be reset with RESET.
  • Fixed: Undesignate Switch behaviour in TWS SCAN RAID.
  • Fixed: Able to cage VV in AG mode in AUTO Bug.
  • Fixed: AG radar sticks in AGR mode when undesignating.
  • Fixed: MFD AGR image twitches when VSync is disabled.
  • Fixed: Creating an offset bearing with a leading 0 creates incorrect offset data.
  • Fixed: TALD dual Rack Jettison behaviour.
  • Fixed: Undesignate button does not exit flood mode.

DCS: F-16C Viper by Eagle Dynamics

  • New FLIR implementation fixes and adjustments
  • Added Cruise (CRUS) DED Page.
  • Added GBU-24A/B Paveway III LGB.
  • Add default loadouts with GBU-24A/B to ME.
  • Added HAD Expand (EXP) function.
  • Added HSD Expand and Zoom Function.
  • Added Digital FLCS (W.I.P).
  • Added VIP/VRP, OA1, OA2, and PUP to HMD Symbology.
  • Additional ME preset loadouts.
  • Fixed: CTD when setting unaffected code for the HARM tables.
  • Corrected FCR and HSD Symbols. Radar tracks colour error in off state and ambiguous state error.
  • Adjust payload drag indexes.
  • Fixed: Radar elevation becomes stuck.
  • Fixed: GBU-10/12/24 multiplayer desync issues.
  • Fixed: Autopilot will not disconnect at AOA over 15 when HDG or STR Select is engaged.
  • Fixed: Pitch oscillation at low fuel states.
  • Fixed: Instant transition between cruise gains and take-off & landing gains.
  • Fixed: Incorrect VIP and VRP behaviour.
  • Fixed: TLL line does not point directly to the target outside the HUD.
  • Fixed: Destination page - grid is two characters but allows for 3.
  • Fixed: TWCS throttle - Problem with deadzone.
  • Fixed: HTS don't switch HARM to prev submode after undesignate.
  • Fixed: CCRP Mode - Able to drop bombs well after initial drop.
  • Fixed: AO1 and AO2 slewed is offset from start location.
  • Fixed: SPI on HSD is only visible when TGP or FCR are SOI.
  • Added Manual (MAN) bombing mode.
  • Added FIX DED Page
  • Fixed: Unknown ('U') HTS label on WPN page for some threats
  • Fixed: Users report PDLT cycle stops working after a while
  • Fixed: After setting the PDLT and then designating the same target on radar and radar undesignating, you can no longer set that target as the PDLT
  • Fixed: Target altitude number copied and stuck in some cases when switching from RWS to TWS
  • Fixed: TGP CZ logic is broken if OA is selected
  • Fixed: TMS Aft on HSD PDLT logic is not correct
  • Fixed: TTI missing from TGP for GBU
  • Fixed: Maverick Scale remains on HUD
  • Fixed: Check stability when airspeed at 300kts in aar gains
  • Fixed: Backflips after deep stall recovery with using MPO
  • Added Airshow smoke.
  • Added JFS Door animations.
  • Added B-Scan format (Designating after FTT has been entered (second depressing TMS-Up) will change the display symbology to a standard B-scan format with no video map background).
  • Adjusted ACAL DED page.
  • Added HSD Threat Ring Color Change. Will become red when threat is within the ring.
  • Added ability for FCR AG range changing, system automatically go in MAN
  • Fixed Possible crash in avionics when using IAM.
  • Fixed: SPI on HUD does not follow moving target in point track on TGP.
  • Fixed: AG Radar and TGP do not always align when using TGT.
  • Fixed: HSD Cursor Zero (CZ) Function.
  • Adjusted Radar detection and designation range. There will be a slight delay when the radar first detects a target as a Search hit before it becomes a valid track file. The time between first detection and valid track file is much less now. It now matches references.
  • Adjusted Radar look down effect to make it less severe. It now matches references.
  • Adjusted radar sensitivity to look-down clutter notch at close range.
  • Check stability when airspeed at 340kts + in AAR gains.
  • Fixed: Offset Aim Point (OAP) correction.
  • Fixed: TGP goes to the side when switching slaved waypoints.
  • Fixed: DED HUD Repeater Hot start issue.
  • Fixed: Wing Tanks moved backward.
  • Fixed: Possible to start JFS2 with no fuel.
  • Fixed: HARM - Can power on HARM after all missiles fired.
  • Fixed: On the Range Mission needs LatLong Coordinates JTAC uses MGRS.
  • Fixed: Text overlays Bullseye symbol in A/G Radar.
  • Fixed: CBU-97 CCIP release cue.
  • Fixed: A/G radar - target point changes position when changing scan width.
  • Fixed: MARK indication failed.
  • Fixed: TMS UP not working in AG RADAR SEA mode.
  • Fixed: In AG mode slant range on HUD is still shown as "F" even if FCR disabled.
  • Adjusted: AG radar range in Exp/DBS1/DBS2.
  • Fixed: ICP dobber switch can be used as a 8 way switch position.
  • Fixed: Unable to set a bullseye higher than steerpoint 25.
  • Fixed: Home plate can be set independently from steerpoint.
  • Fixed: HSD Expand Bug - Unable to Select Steerpoints in EXP2.
  • Fixed: CRUS Page BINGO endurance at bingo.
  • Fixed: AGR Manual scale after lock.
  • Fixed: With Maverick selected angle data is not shown in HUD.
  • Fixed: HARM not firing after ground jettison and rearm.
  • Fixed: FCR Slaved to HMCS gimbal limit.
  • Fixed: CRUS page logic correction (When in the CRUS page, when a CRUS option is mode selected, when you RTN and then go back to CRUS, it should take you to that mode page. If no option in mode is selected then it should take you back to TOS).
  • Fixed: EXP Zoom in HSD with CPL.
  • Fixed: HSD - missing route lines in EXP2 center mode.
  • Fixed: FUEL test numbers on dial instantly show 6000.
  • Fixed: HUD DED comm symbology should highlight when transmitting.
  • Adjusted: FCLS gun trigger gain.
  • Fixed crash in avionics.
  • Fixed: The AoA bracket is bouncing around while taxiing under 60kts.
  • Fixed: Flight path marker and pitch ladder bounce during taxi.
  • Fixed: Bombing Mode HOTAS selection error.
  • Fixed: Selective jettison behaviour in dogfight or AAM mode.

DCS: AH-64D by Eagle Dynamics

  • Added Hellfire RIPL Mode.
  • Added key in battery switch.
  • VKB input for pilot and operator.
  • Added two separate missions: Lesson 8 is Rolling Landing; Lesson 9 is Hover Landing.
  • Added B to the controls indicator for the parking brake.
  • Improved threat updates on ASE and TSD pages.
  • Fixed: TADS: Incorrect Target or Waypoint Stored Indication.
  • Fixed: ASE Desync in multicrew.
  • Fixed: Diamond symbology on IHADS in VR moves with head.
  • Fixed: Incorrect network synchronisation of Weapon Action Switch.
  • Fixed: Central Position Trimmer Mode implementation.
  • Fixed: Return from ENG WVN Page Error.
  • Fixed: Laser Range Finding Errors.
  • Fixed: Inverted text is barely visible on screens.
  • Fixed: ADF beacons page presets hardcoded to Caucasus.
  • Fixed: Cockpit 3D Model PLT Station - ADF/CMDS Knobs.
  • Fixed:External model TEDAC handles misaligned.
  • Fixed: Wiper park should be spring loaded to off.
  • Fixed: Squelch switches should spring load to centre.
  • Fixed:Door handle latch animation wrong.
  • Fixed: Instant action Tbilisi guard radio frequencies.
  • Fixed: TSD should not automatically assign point type based on IDENT.
  • Fixed: Dashed LOS cross starts too high.
  • Fixed:Delay on missile warning sound.
  • Fixed: Wind direction on TSD reporting wrong.
  • Fixed: Fire test repeats each warning.
  • Fixed: Missing Cyclic Arrows in both front and rear cockpits.
  • Fixed: HDU / FLT page displaying ground-speed not true airspeed under 30kts.
  • Fixed: AI Wingmen will not engage - Red Flag Day 3 mission Nevada.
  • Fixed: LRFD first detent sets range 9999.
  • Fixed: Check ability to rearm with weapon station missing.
  • Fixed: Bezel Option Barrier Error.
  • Fixed: FLT Page - Delay Error When Changing Units.
  • Added Target State Estimator (TSE).
  • Added Altitude Hold mode.
  • Added dashboard covers (sunvisors) animation
  • Main rotor VRS state implementation (W.I.P)
  • Improvements in definition of preplaned threats. Also HSI is now locked to the Ghostship when the MPD TSD page is in FRZ. Added intervisibility rings for Ghostship on MPD TSD pages
  • Improved :
    • SCAS behavior.
    • LMC Control.
    • When any of the ENG, FLT, FUEL, PERF, or UTIL pages is selected via the MENU page or by using the Favorites function, that page becomes the originator page for the remainder of the AIRCRAFT pages.
    • The Torque readout in the HDU symbology should become boxed at 98%
    • The NVS Sensor Select switch should only be functional in NORM or FIXED mode
    • After blanking above 200 feet, the radar altimeter tape should come back on 180 feet
    • Cued LOS Dot should always be displayed
    • FPV, Head Tracker, Cued LOS, except Bob-Up Box should disappear outside of the safe zone
    • The grayscale image currently displays an opaque white overlay
    • MPD in MONO mode overrides color of the symbology or white video underlay
    • Video underlay showing TADS should also show the TADS LOS crosshairs
    • With PNV selected, TDU FLIR will always be the currently selected NVS FLIR sensor for the Pilot
    • Flight symbology on an MPD VID page uses some colored elements similar to the FLT page
    • When the TDU PNV button is selected "OWNER CUE" should not be displayed
  • Fixed: Laser rangefinder desync
  • Fixed: Radios allow invalid frequencies to be entered.
  • Fixed: TADS range value is incorrect if exceeds maximum range
  • Fixed: LASE # TRGT LOAL message error
  • Fixed: Rapid LRFD operations produce issue
  • Fixed: TADS STOW - LMC ERROR
  • Fixed: WPN -> ASE -> unASE = TSD, should be WPN
  • George as CP/G Target Identification System. Please see.
  • Rocket avionics adjustments.
  • Fixed: Potential of APU not starting on cold start.
  • Fixed: MP. Engines stop for CP/G.
  • Fixed: MP. Laser rangefinder desync.
  • Fixed: LMC incorrect behaviour when measuring range.
  • Fixed: LMC could cause strange TADS behaviour.
  • Fixed: Range source should be maintained to Point when PLT changes ACQ from a Point (B5) to TADS.
  • Fixed: TADS image desync after C/PG using gun.
  • Fixed::Previous radio frequency not stored.
  • Fixed: Radio presets set in ME are ignored for all radios.
  • Fixed: Unable to use the cursor to give coordinates when using EDIT.
  • Fixed: A/C Fixed Action Button behaviour on MFD.
  • Fixed: Incorrect TADS behaviour in multicrew.
  • Fixed: COORD page shows incorrect distance to WP until set DIR TO.
  • Fixed: CP/G head movement on client connect.
  • Fixed: Point saving via HMD using MAN range can be incorrect.
  • Fixed: George set safe after every Hellfire shot.
  • Fixed: The NVS Sensor Select switch should only be functional in NORM or FIXED mode.
  • Fixed: After switching MFD for cursor PAN mode move cursor to top right corner.
  • Fixed: MPD behaviour when ENG Start is pressed.
  • Fixed: No radar alt tape on FLT page.
  • Fixed: VID page TADS double cross.
  • Fixed: Multicrew parking brake not working.
  • Fixed: ZSU-23-4 Shilka does not spike.
  • Fixed: ASE page is lacking several items.
  • Fixed: Gun jiggling.
  • Fixed: FLIR Polarity not correctly working in multicrew.
  • Fixed: External tank advisory.
  • Fixed: Missing advisory message when internal auxiliary fuel tank is empty.
  • Fixed: Tooltips of comms volume knobs incomplete/wrong.
  • Fixed: MSL NOT RDY and dashed constraints box erroneous behaviours.
  • Fixed: Fuel XFER issues with C AUX.
  • Fixed: Flicker Pipes R AUX or L AUX when turned on if AUX GALLONS EXT.
  • Fixed: Fuel can't be pumped from external tanks.
  • Added: TSD route leg animation.
  • Fixed: TSD Artillery Fire Points Error.
  • Fixed: WPN-MSL-UTIL page incorrect FCR indications.
  • Fixed: WPN-BORESIGHT OUTFRONT error.
  • Fixed: Missile indications errors.
  • Fixed: When the TADS FLIR is turned off on the WPN UTIL page, with the TADS as the selected sight, "FLIR OFF" should display in the Sight Status field of the High Action Display.
  • Fixed: Keyboard unit - “A” key behaves differently than other keys.
  • Fixed: FLT Page behaviour if already active on right MPD.
  • Fixed: Check ASE autopaging behaviour when ENG and FLT pages are displayed.
  • Fixed: Check MPD video underlay and ASE autopaging behaviour with TSD.
  • Fixed: Check MPD when EMER HYD switch on the EMERGENCY panel is pressed.
  • Fixed: C AUX on A/C FUEL page is not cursor selectable.
  • Fixed: INT Fuel QTY should turn yellow when low fuel state is reached.
  • Fixed: ASE/ASE UTIL pages.
  • Fixed: TADS stores waypoints in NAV phase.
  • Fixed: Manual page 333 creates confusion about ROE state
  • Fixed: Сanopy errors in the cockpit
  • Fixed crash in avionics.
  • Fixed: No radio gui presets. Added GUI HF-radio settings.
  • Fixed: Stored point is slightly offset when slaving back to the point.
  • Fixed: Multi Monitor configuration: displays doesn;t rendered on additional monitors after cold start.
  • Fixed: Exported MFDs not synced on pilot seat (CPG works).
  • Fixed: RAD and BAR ALTITUDE HOLD signals.
  • Fixed: Incorrect logic of pylons articulation with activated SAL missiles.
  • Fixed: Hellfire training lesson.

DCS: Mi-24P Hind by Eagle Dynamics

  • Added: R-60M missile. To be able to use this missile you need to check the "R-60 equipment" box for Mi-24P aircraft slot additional properties in the mission editor (it is checked by default). R-60M missile launchers can be mounted only on racks 1 and 4.DCS WORLD: MI-24P || R-60M Air to Air Missile

    Additional points:

    • If R-60M launcher present at least on one of those racks it blocks usage of any other weapon on its symmetric rack
    • If current loadout have R-60M and ATGM, then Petrovich AI ATGM launch command shortcut on cyclic weapon release button is disabled if R-60M launcher is engaged.
    • If you untick the "R-60 equipment" box in additional parameters of the Mi-24P aircraft slot in the mission editor it will automatically restrict R-60M for this particular aircraft using loadout restriction system. Although if you tick this box again in the same aircraft it won't remove the restriction automatically, it can be removed manually at any time.
    • Usage of R-60M blocking release of bombs from inner racks.
  • Added: VKB input preset for pilot
  • Added: New liveries
  • Improved: Adjust controls menu now minds in which cockpit you are currently placed and opens menu for that cockpit respectively by default
  • Improved: Anti-Icing system overall refactoring WIP. Indication and electrical consumption fixed. Plan to finish for the next update.
  • Fixed: Client aircraft rotors have no blur in multiplayer
  • Fixed: Nose Wheel is rotated in well when viewed by other clients in multiplayer
  • Fixed: Troops amount for embarking
  • Fixed: Wrong label for TAXI lights switch for Pilot-Operator
  • Fixed: Textures collision on RWR day and night switch
  • Improved: Sensitivity of pedals controlled by buttons changed and is adjustable in special settings now
  • Improved: Anti-Ice system finished
  • Improved: Special settings menu reformatted
  • Fixed: APU-60-I (single R-60 missile launcher) is ejecting missile instead of launching it from rail
  • Fixed: The axis elevation of the machine gun barrels in the GUV containers, AUTO aiming mode correction
  • Fixed: R-60M does not lock the sun in Mi-24P
  • Fixed: Ammo counter showing wrong amount in some cases on mission start
  • Fixed: Multicrew - Pilot sees copilot door being opened as soon as Copilot switches 'Autopilot Assume Trimmer' up
  • Fixed: Input. TrackIR command assignment cells are blocked
  • Added: Rear cabin Kord machine gun place multicrew and AI gunner capable.
  • Improved: Petrovich AI target identification system.
  • Improved: Mirrors third state for "mirrors" button. Third press removes mirrors from the cockpit.
  • Improved: Petrovich AI interface refactoring.
  • Improved: Petrovich AI notifying that target is in range even if it was in range when was locked.
  • Fixed: No missile launch after rearming in Multiplayer.
  • Fixed: Rearming disables countermeasures.
  • Fixed: Some dial positions off on electrical panel.
  • Fixed: R-60 indicator panel 3d model collision with ASP.
  • Fixed: Pilot clock indicator bug: forum.dcs.world/topic/282111-achs-1-shows-the-mode-indicator-in-the-wrong-order/)
  • Fixed: ARK-15 compass mode discrepancy between single player and multicrew.
  • Known issue: Multicrew Kord gunner client will desync if aircraft will rearm and change Kord gun mounting side.

DCS: Supercarrier by Eagle Dynamics

  • Update of free CVN-74 Stennis model.
  • Fixed: AI does not perform a clearing turn on Case III launches.
  • Fixed: IFLOLS illuminate for no reason.
  • Fixed: Stennis radar dish spinning too fast.
  • Updated: 3D model of the Airboss room.
  • Fixed: Incorrect state of the CVN-75 crew in MP.

DCS: A-10C II Tank KIller by Eagle Dynamics

  • New FLIR implementation fixes and adjustments.
  • Backlight issues now corrected.
  • TGP jitters at max zoom - fixed
  • Unable to bind Warthog throttle to any controls - fixed
  • Fixed: Unable to bind Warthog throttle to any controls.
  • Fixed: When TCN and ILS are both selected on the NMSP, the ILS should be in charge of the ADI bank steering bar.
  • Fixed: Rotary switches can move from one to another end positions with one click.
  • Fixed: RMB/LMB inverted logic of some switches in the cockpit.
  • New cockpit switches sound.

DCS: FW 190D-9 Dora by Eagle Dynamics

  • Added mouse control to the emergency rocket release gate.
  • Expanded button bind options for rocket emergency release controls.
  • Rocket release control matches the one of the A-8 model.
  • Removed bomb detonator timing calculation from electric system, available in new detonator itself.

DCS: P-51 Mustang by Eagle Dynamics

  • Added messages to the autostop script
  • Auto-shutdown now works correctly

DCS: JF-17 by Deka Ironwork Simulations

  • Added: probability of detection for AA radar
  • Added: unstable track of AA contact if detected range is near detection boundary
  • Added: if no hpt/spt, AA radar shows bearing/range from TDC to current waypoint
  • Added: clickable eject handle
  • Fixed: AA radar VS mode
  • Fixed: hpt/spt position prediction after being notched
  • Fixed: small bugs in RWS and SAM+NAM/ASM modes
  • Adjusted: AA radar notch gate speed
  • Adjusted: radar mode display
  • Improved: TWS/RWS contact acquisition (super search before entering STT)
  • Improved: TWS/RWS raw hit to track file
  • Fixed: AA radar unexpected target unlock
  • Fixed: AA radar antenna stabilization
  • Fixed: AA radar RWS auto mode behaviour
  • Fixed: AA radar target course render on B-scope screen
  • Fixed: AG radar fpm out of MFCD frame
  • Fixed: SPJ distance measurement
  • Fixed: CM802AKG abnormal behaviour if launched without DL pod
  • Fixed: wmd7 image resolution/focus difference between initial and after nar/wide toggled one
  • Updated: WMD7/C701 need manual refocus after turning on image seeker for the first time
  • Updated: cockpit model and texture
  • Fixed: AA radar bug/lock distance issue
  • Fixed: AA radar mode disordered after losing hpt/spt
  • Fixed: AA radar jamming contact in VS mode
  • Fixed: AG radar GMTI mode should not detect vehicle in water
  • Fixed: WMD7 no laser in slave mode
  • Fixed: launch two C802AKs, 2nd missile not follows 1st configuration
  • Fixed: C802AK LOS abnormal behaviour issue
  • Fixed: CM802AKG cannot switch from ATA to MAN issue
  • Fixed: CM802AKG valid control area
  • Fixed: Checklist anti-col light power error issue
  • Added: special option to choose CM802AKG control mode
  • Added: AA radar shows mach number for hpt/spt
  • Added: South Atlantic map UTC for clock
  • Adjusted: LD10 params
  • Adjusted: attitude limitation for rocket launch

DCS: F-14 Tomcat by Heatblur Simulations

  • Reduced AIM-54 induced drag.
  • Returned to original guidance parameters thanks to a guidance fix by ED.
  • ED: AA missiles. Corrected target tracking extrapolation.
  • ED: Weapons. AIM-54 launched by AI will enable active mode automatically instead of semi-active guidance in TWS.
  • Fixed fuel flow initialisation - fuel now drains from the correct tanks again.
  • Removed the new unrealistic maneuver flap axis again.
  • Turn on BRSIT flood antenna during sparrow LTE procedure to ensure the first missile can find a target.
  • Fixed incorrect LTE for fist sparrow launched in BRSIT mode.
  • Clear radar tracks when switching to transitional radar modes (PLM, VSL, MRL).
  • Inhibit AVIA display when NAV GRID shown or A/G mode selected.
  • TACAN Mode X keybind fixed - now switches to X instead of the middle position.
  • Fixed RIO's pilot flap axis command affecting pilot’s flap control.
  • Fixed Iceman taking control and throttling up on ground during SP RIO startup.
  • Fixed AUTO THROT light illuminated when disengaging APC via throttle mode switch.
  • Fixed Iceman overriding ALT HLD and oscillating when the player switches to RIO seat.
  • Fixed AP not working correctly with FFB sticks.
  • Fixed LANDING CHK light remaining illuminated after touchdown.
  • Updated deck object placements for all missions including the new Stennis model.
  • Removed OP Reforger SC version - temporarily.
  • NEW: Added Mini-Campaign “The Final Hour” for South Atlantic. Also available as quickstart missions.
  • AIM-54: Tweaked PN gains and loft parameters to improve performance.
  • NEW: Added more Jester set commands (with value) for mission creators:
    • 10017: DEST knob
    • 10018: select waypoint to enter coords from a trigger zone (this command does no action in the cockpit)
    • 10019: enter coords from trigger zone for the waypoint selected with 10018 (if none selected, WP1)
    • 10020: WCS switch
    • 10021: run RWR BIT
    • 10022: TID range knob
    • 10023: JESTER Eject
    • For the specific values and full changelog please click this link.
  • Potential fix for CTD with JESTER tuning radios.
  • Add AIM-7P for late A and B F-14 loadouts.
  • Made TACTS pod available to stations 1B and 8B.
  • Fixed Jester tuning TACAN only using A/A for airborne transmitters (TACAN not working for multiple of our missions).
  • Complete overhaul and fix of the Emergency Wing Sweep Axis logic:
    • Handle can't be moved once the cover is down.
    • Handle can be disconnected from the spider detent regardless if it’s up or down (realistic behavior, lifting the handle was for easier access).
    • Added new special option. If enabled, handle can be moved only once up (to prevent unwanted detachment, especially when having the axis assigned).
    • Simulated Spider Detent Movement and attachment.
    • For more details and the full changelog please click this link.
  • Changed wing sweep initialization on spawn:
    • Carrier spawn on catapult: 20deg, AUTO.
    • All other ground spawns: oversweep, handle and cover raised.
    • Air spawn: AUTO, position adjusted to the airspeed.
  • Mechanical sweep handle can be stowed in oversweep, also allowing the guard to close.
  • Fixed sweep handle being able to move to OVER before HZ TAIL AUTH light goes out.
  • Fixed CADC/Wing sweep light remaining illuminated after spawning a new aircraft.
  • Fixed emergency wing sweep handle catching the spider detent at 20 degrees.
  • Fixed wing sweep handle being pushed down in oversweep position for carrier spawns.
  • Fixed emergency wing sweep lever being pull-push lock reversed after clicking it wildly.
  • Added many new key bindings for the RIO:
    • for the full list of key bindings please click this link.
  • Added several new axis bindings for the RIO:
    • for the full list of axis bindings please click this link.
  • Corrected RIO axis directions for DDD Erase and DDD Pulse Gain.
  • Updated VF-14 AB100 livery. (Ben_Der)
  • Updated Top Gun Rogue Nation livery. (Yae Sakura)
  • Updated Top Gun 114 livery. (LanceCriminal86, Helmets by Ben_Der)
  • Updated VF-211 Fighting Checkmates 100 (2001). (Shmoo42)
  • Added VF-31 1991 AE200 and AE205. (Mach3DS)
  • Added VF-14 AB103. (Ben_Der)
  • Added VX-4. (Ben_Der)
  • NEW: Added the ability to remove the refuelling probe door by triggering Argument 1616.
  • NEW: Added AFAC Role assignable from the mission editor.
  • Switched AIM-54 from parallel navigation to proportional navigation.
  • Added missing Liquid Oxygen gauge on front right pilot's panel.
  • Fixed AP reacting over-sensitively to small roll or pitch inputs and disconnecting.
  • Re-added SC version for OP Reforger.
  • Fixed a bug in the ALR-67 threat association algorithm causing constant misassociation for groups of threats of the same type.
  • Fixed compass N-S switch N position.
  • Fixed an issue where Iceman would continue to go to steerpoint after disengaging and re-engaging him.
  • Fixed Iceman not holding altitude at low IAS.
  • Fixed Iceman having issues to hold heading.
  • Fixed Iceman not responding to inputs for altitude and airspeed correctly.
  • Fixed LTE in PD-STT ACM mode (was 3s, now 1s).
  • Fix BATR max time not updated by ground kneeboard burst length adjustments.
  • Default the M61 round limiter to 50 for F-14A in mission editor aircraft properties.
  • Fixed sensor track file remaining on TID display even if PAL mode was selected.
  • Improved LANTIRN GBU-24 accuracy.
  • Improved LANTIRN laser spot collision detection accuracy.
  • Fixed LANTIRN lasing for AI.
  • Fixed COMP panel push button fast syncing not working in certain situations.
  • Fixed wing sweep delay causing a too slow sweep rate.
  • Fixed wing sweep flags:
    • MAN flag shows in BOMB mode and
    • AUTO flag shows when AUTO program is cached in MAN mode.
  • Fixed wing sweep program resetting to AUTO after pressing MASTER RESET
  • Fixed Emergency Wing Sweep handle and Spider Detent logic around the Oversweep threshold.
  • Re-enabled normal maps on F-14 sealant surfaces.
  • Fixed COMP (COMB) typo on hydraulics gauge face.
  • Fixed droopy emergency brake handle.
  • Corrected broken normals on gear and TACAN panels.
  • Corrected various broken normals on RIO radar control surfaces.
  • Added label for Phoenix cooling switch on left side of RIO cockpit.
  • Added Chinese Localisation for the campaign “The Final Hour”. Thank you Alphabet_Ghost!
  • Updated Chinese Localisation for several missions. Thank you Alphabet_Ghost!
  • Updated general Chinese Localisation. Thank you Alphabet_Ghost.

DCS: AJS-37 Viggen by Heatblur Simulations

  • Fixed Training mission 07 RB04.
  • Fixed Gyros becoming misaligned in certain situations.
  • Added New Quickstart missions for the South Atlantic Map.
  • Completely overhauled Landing Gear suspension.
  • Fixed Landing Gear traction.
  • Ground Crew can now be called from ground start.
  • Fixed missing night lighting on rollers.
  • Fixed broken normals on the canopy frame and attached parts.
  • Improved the texture seam down the middle of the canopy frame.
  • Updated Chinese Localisation for several training missions. Thank you Alphabet_Ghost!
  • Updated general Chinese Localisation. Thank you Alphabet_Ghost!

DCS: Mosquito FB VI by Eagle Dynamics

  • AI aircraft do not fire RP-3s - fixed
  • Minor typo in the startup procedure - fixed
  • Unintended steam/water cloud at start - fixed
  • Added payload with the same bombs (by type) for use in carpet bombing tasks
  • Added fire extinguishers

Flaming Cliffs by Eagle Dynamics

  • Su-27. Fixed single mission "Unwanted Guest" in Syria.
  • Kneeboard pages cannot be turned in some cases - fixed.
  • F-15C: Green glare on the HUD - corrected.

DCS: I-16 by OctopusG

  • Moved from Early Access to Release status
  • Added EN and RU Flight Manual
  • Added Training Missions
  • Added a few Single Missions
  • Added Throttle Extra Stroke Zone for air throttle direct control
  • Fixed Mixture Control: added lever central “Normal” position to automatic control with lock and enrich and lean control and physics
  • Added Ground Power Unit for electrical starter that enables by intercom command
  • Added Wheel Chocks that enables by intercom command
  • Added Failures for:
    • boost regulator
    • mixture governor
    • oxygen governor
    • collimator sight
    • gear drag tensioner
  • Added EN Cockpit
  • Controls Indicator improved: added brakes and RPM axis with nominal mark
  • Added axis input for afterburner, mixture, cowl flaps, oil radiator controls
  • Added keys input for separate side doors control
  • Fixed Altimeter behavior during zero altitude setting
  • Fixed Quickstart Missions: weather in the Ground Attack and day-time in Free Flight
  • Added new paint schemes: “Red Five” Aerobatic Team, Silver Demo, Silver-black Demo.
  • Fixed ground crew interaction (intercom)
  • Improved gun sound: fixed rate of fire sound
  • Added items announced but not included in previous update:
    • Single Missions
    • EN Training Missions
    • Voice for Training Mission
    • EN Flight Manual

DCS: AV-8B N/A by RAZBAM

  • Fixed: W0 not selectable on EHSD
  • Fixed: Waypoint selection and editing when the INS is unaligned.
  • Added: AWLS channels for the following maps: Syria, Mariana Islands and South Atlantic
  • Fixed: Steerpoints Elevation not being saved for Targetpoints
  • Fixed: Internal MPCD FLIR Page won't change polarity when TPOD page is active and in IR Mode
  • Fixed: AGM-65F IR Mav page missing Wide FOV Symbology after firing the first missile.
  • Fixed: GBU-12/16 Laser code is adjustable in flight.
  • Update: INS will be set to NAV mode for missions dated before March 1994.
  • Added: GBU-12/16 Laser code in the kneeboard page.

DCS: M-2000C by RAZBAM

  • M53-P2 Engine Model rework
    • Improved : New physical engine model
    • Improved : Performance evolution with pressure, temperature, speed
    • Added : Effect of precipitation
    • Improved : More realistic transient
    • Improved : More realistic FADEC with alternate (SEC CALC) and emergency (SEC CARB) modes
    • Added : SEC CALC can be set manually or automatically and reset manually
    • Improved : Engine alarms
    • Updated : Drag tuning (aircraft and stores) to match engine performance
    • Added : Supersonic idle flameout
    • Updated : In flight restart held by solenoid
    • Added : Engine physical data logging feature
  • Damage:
    • Added : Engine smoke in case of damage/fire
    • Improved : More engine failures
    • Added : physically based performance degradation
    • Added : overtemp engine damage
    • Added : Engine fires (main and afterburner)
    • Added : Cascading engine damage (exploding compressor can cause other damage)
    • Added : Engine damage with high mach and cones retracted
    • Added : Oil leak modelling and SEC HUILE (emergency oil) switch
    • Added : Guns damage
    • Improved : All 4 slats can be damaged independently
  • Weapons
    • Added SAMP250 high and low drag bombs
  • Misc
    • Added : absolute BAD coordinates in DTC text format
    • Improved : AP pitch correction are less aggressive
    • Improved : more realistic HUD FOV and constrained FPM/target box law
    • Added : Fuel dump trails
    • Improved : Exterior light levels
    • Improved : Landing gear model
    • Added : Customizable elastic limit (force based stick G-limiter threshold)
    • Improved : Airbrake aerodynamics
    • Improved : Green radio guard standby added to SRS
  • Liveries:
    • Tigermeet liveries renamed to avoid being set by default
    • Added MISSION ACCOMPLIE retirement celebration livery
  • Bugs
    • Fixed : Default green radio channel set to 01
    • Fixed : PCM incitation stays when SABRE switched off
    • Fixed : Issue displaying RWR threats in some cases
  • Bug Fixes
    • Fixed S530D on pylon position and plume position
    • Fixed thrust getting low shortly when nozzle closes/opens
    • Fixed reverse thrust when nozzle destroyed
    • Fixed RPM warning on ground
    • Fixed unlimited ammo for missiles
    • Fixed nozzle fire happening at high altitudes
    • Fixed SAMP250 drag
    • Fixed MISSION ACCOMPLIE texture mipmaps
  • Aircraft handling and performance
    • Drag FBW and autopilot tuned to engine changes
    • Improved wake turbulence effect
    • Improved roll autotrim
    • Improved pitch autotrim
  • Miscellaneous
    • Improved landing gear on-ground modelling
    • Improved VTB startup visual effect
    • Added transonic mach cone visual effect (player side only)
    • Removed obsolete full asynchronous radar option (now always on)
    • Set parking brake on when hot starting on parking
  • M53-P2 Engine Model rework (already present in 06/2022 update)
    • Improved : New physical engine model
    • Improved : Performance evolution with pressure, temperature, speed
    • Added : Effect of precipitation
    • Improved : More realistic transient
    • Improved : More realistic FADEC with alternate (SEC CALC) and emergency (SEC CARB) modes
    • Added : SEC CALC can be set manually or automatically and reset manually
    • Improved : Engine alarms
    • Updated : Drag tuning (aircraft and stores) to match engine performance
    • Added : Supersonic idle flameout
    • Updated : In flight restart held by solenoid
    • Added : Engine physical data logging feature
  • Damage (already present in 06/2022 update)
    • Added : Engine smoke in case of damage/fire (not yet MP synced)
    • Improved : More engine failures
    • Added : physically based performance degradation
    • Added : overtemp engine damage
    • Added : Engine fires (main and afterburner)
    • Added : Cascading engine damage (exploding compressor can cause other damage)
    • Added : Engine damage with high mach and cones retracted
    • Added : Oil leak modelling and SEC HUILE (emergency oil) switch
    • Added : Guns damage
    • Improved : All 4 slats can be damaged independently
  • Weapons (already present in 06/2022 update)
    • Added SAMP250 high and low drag bombs
  • Misc (already present in 06/2022 update)
    • Added : absolute BAD coordinates in DTC text format
    • Improved : AP pitch correction are less aggressive
    • Improved : more realistic HUD FOV and constrained FPM/target box law
    • Added : Fuel dump trails (not yet MP synced)
    • Improved : Exterior light levels
    • Improved : Landing gear model
    • Added : Customizable elastic limit (force based stick G-limiter threshold)
    • Improved : Airbrake aerodynamics
    • Improved : Green radio guard standby added to SRS
  • Liveries (already present in 06/2022 update)
    • Tigermeet liveries renamed to avoid being set by default
    • Added MISSION ACCOMPLIE retirement celebration livery
  • Bugs (already present in 06/2022 update)
    • Fixed : Default green radio channel set to 01
    • Fixed : PCM incitation stays when SABRE switched off
    • Fixed : Issue displaying RWR threats in some cases

DCS: P-47D Thunderbolt by Eagle Dynamics

  • Fixed: cycle guns switch keyboard command gets stuck
  • Removed night vision goggles controls
  • Rearranged default keybindings to deconflict controls for landing/cockpit lights, pitot heater/oil diluter
  • Fixed: Rocket counter knob can not be rotated properly with keyboard input.

DCS: FW 190A-8 by Eagle Dynamics

  • Added 4 separate UV lamps and controllers
  • Removed bomb detonator timing calculation from electric system, available in new detonator itself
  • Fixed: Fuel selector lever key bindings

DCS: Bf 109K-4 by Eagle Dynamics

  • Removed bomb detonator timing calculation from electric system, available in new detonator itself
  • Added: Trim on Axis doesn't function correctly

DCS: MiG-21BIS by Magnitude 3 LLC

  • Added inputs:
    • Aileron boosters On, Off
    • Flaps 0<>25 - for joystick
    • Flaps 45<>25 - for joystick
    • Airbrakes On, Off
    • Airbrakes On<>Off - special for joystick
    • Pylon 1-2 Power On, Off
    • Pylon 3-4 Power On. Off
    • GS-23 Gun On, Off
    • Missiles Heat On, Off
    • Missiles - Rockets Launch On, Off
  • Added: VoIP radio
  • Added: ASP view in HUD only view (LALT+F1)

DCS: Christen Eagle II by Magnitude 3 LLC

  • Added: VoIP radio

DCS MiG-19P by Razbam Simulations

  • Fixed Afterburner texture bug

DCS: WWII Assets pack by Eagle Dynamics

  • Added. New reticle scope for Daimler Mk 1 and Tetrarch
  • Add Bedford as an analogue of KDO for allies

DCS: Combined Arms by Eagle Dynamics

  • Fixed. Issue with units moving uphill.
  • Fixed. MANPADS turn 180 degrees when taking control.
  • Added the ability to quickly regain track after losing the target track for SAM Osa (SA-8).
  • Added playable Chieftain Mk.3.
  • Fixed engine power for Leopard1 and M60-tank.
  • Fixed maximum speed for LUV Tigr.
  • Fixed being able to activate cruise control at zero speed.
  • Fixed an issue with the player's max speed being limited when dealing damage to enemy AI.
  • Rotate turret not working in isometric view - fixed.
  • Stryker Family of Armored vehicles have had sights updated
  • M1A2 Abrams added 3x, 6x, 13x, 25x and 50x to FLIR sights.

DCS: NS430 by Eagle Dynamics

  • Added options for F-14, Mi-24P and JF-17 cockpits
  • Adjusted the rotation speed of knobs

The Channel Map by Eagle Dynamics

  • Fixed black surface texture on the distant LOD of surface at the autumn and the spring
  • Manston airfield: the fence was too close to the taxiways, which led to a collision with some aircraft
  • Fixed a lot of glitches in the shoreline geometry of England
  • Fixed some glitches of surface geometry along roads

Campaigns

DCS: F-14B Operation Sandworm Campaign by Sandman Simulations

  • Mission 4: Cargo ship trigger fires too early – fixed. Tanker too close to Iran border – fixed. Recovery just changing from CASE 1 to CASE 3 – recovery time bit earlier. Start landing checklist - message corrected.
  • Mission 6: Ships firing far away targets – fixed. Alert 15 blocking catapult – fixed. AWACS may give relief for interceptors even if enemy still present – fixed.
  • Mission 7: Enfield 4 sometimes fails to leave holding – fixed. Mission edited for better performance.
  • Mission 8: Landing list – fixed.
  • Mission 11: Colt 1 silenced.
  • Mission 10: Enfield flights crashed during AAR - fixed.

DCS: UH-1H Paradise Lost Campaign by Reflected Simulations

  • Outro: Forrestal replaced Stennis because that's more accurate for 1969.

F/A-18C Rise of the Persian Lion campaign by Badger633

  • Missions 8 (All variations), AI not killing SAM fixed, Attack Helos fixed
  • Mission 14 (All variations), Deck parking conflict fixed
  • Mission 6 (All variations), Attack aircraft adjusted.
  • Mission 1 (All variations), Adjust for new Stennis model.
  • All Mission (All variations), SAMs unhidden, ACLS added.
  • Printable kneeboards added

F/A-18C Serpent’s Head 2 Campaign by Badger633

  • Missions 1, 4 to 10. (All variations), Add ACLS, Adjust for new Stennis model.
  • Printable Kneeboards added

F/A-18C Operation Cerberus North Campaign by Ground Pounder Sims

  • Mission 5: Reduced MANPAD threat on pop up tasking.
  • Mission 6: Fixed potential bug where pop up target is not recorded as a kill
  • Mission 16 part 3: Updated target location information to include elevation.

DCS: A-10C Operation Persian Freedom Campaign by Ground Pounder Sims

  • Mission 11: Modified Ronnie’s attack waypoints for better results.
  • Mission 12: Adjusted Davy AI options to keep him on mission at all times.

F-15C The Georgian War Сampaign by Baltic Dragon:

  • Mission 15: Fixed fencers crashing when leaving orbit; fixed Flankers continuing to engage after "bugging out"; fixed Dodge 5 engaging incorrect target.

DCS: F/A-18C Raven One Сampaign by Baltic Dragon:

  • Mission 02: Added ACLS / Link4 to USS Valley Forge.
  • Mission 03 (and M03 ALT A): Fixed issue with Smoke not performing Show of Force over Basrah. Fixed rare issue when Player and Bowser would talk at the same time when Smoke is ordered to attack second target. Fixed "mission complete" message appearing at mission start.
  • Mission 04: Fixed rare issue where Weed would RTB when detached to fly to his sector. Updated taxi part and added extra information for the player for extra clarity.
  • Mission 14: Fixed issue with Anvils not engaging primary target and turning back.

The Enemy Within 3.0 Campaign by Baltic Dragon:

  • Mission 01: Updated loadout for player's wingman. Fixed problem with the missing voiceovers on the way.
  • Mission 14: Fixed problem with L-39s refusing to attack.

DCS: A-10C Operation Agile Spear Campaign by Combat King Simulations

  • Added 6 new voices characters for a total of 500 more lines of dialogue
  • A-10C II and A-10C loadouts modified to enhance mission parameters
  • Missions 3, 8, 10, 11, and 12 significantly changed
  • Updated Triggers and Conditions for most missions
  • Updated objectives and scoring for most missions
  • Added "Objectives Completed" radio message to all missions
  • Updated _ README FIRST_AGILE SPEAR Gameplay Settings

DCS: F-14A Zone 5 Campaign by Reflected Simulations

  • Tanker speeds adjusted
  • Subtitle lengths adjusted as a workaround to a new DCS radio transmission bug.
  • Player has to confirm fencing out
  • New 'mission complete' visuals and music

DCS: F-14A Fear the Bones Campaign by Reflected Simulations

  • Briefing typos corrected

DCS: Spitfire Beware! Beware! Campaign by Reflected Simulations

  • Campaign progression issues solved
  • Mission 6, the southern LW group shouldn't attack Gimlet

DCS: MAD JF-17 Thunder Campaign by Stone Sky

  • In all missions, an error occurred in the logic of triggers during autostart - fixed.
  • In the ALARM mission, the time of day has been changed to the correct one - 6:15 am.
  • In the PROFESSIONAL mission, the host was spending too much fuel waiting for you - fixed.

Mi-8MTV2 and Ka-50: Memory of a Hero Campaign by Stone Sky

  • Corrected time in the first mission - more light, better weather.
  • In the second mission, the logic of search triggers has been fixed - the ship can be found almost immediately.
  • ​​​​​​​Fixed music overlay in several missions In the fifth mission, the enemy activation bug has been fixed.
  • In missions 9 and 10, the logic of triggers has been corrected, the tasks have become easier.

DCS: MAD Campaign by Stone Sky

  • In mission 7, a small problem of destroying the target was fixed.
27 may
2022

Introduced new campaigns:

  • DCS: F-14B Operation Sandworm Campaign by Sandman Simulations
  • DCS: A-10C Operation Agile Spear Campaign by Combat King Simulations

DCS World

  • Added technicals (armed pickup trucks):
    • Scouts with mounted DSHK 12.7mm or KORD 12.7mm
    • MLRS with BRM-1 80mm Rocket
    • Air defense with mounted ZU-23
  • Improved voice chat
    • fixed lowering sound volume in other programs when using the radio
    • removed connection between microphone controls inside the game and Windows
  • AGM-88. Corrected HARM LOFT behavior when the target is terrain masked.
  • BDU-33. Corrected warhead parameters, less smoke.
  • Weapons. AMRAAM's were too easy to notch when performing a notching maneuver inside of pitbull range - solved. Improved range gate modeling for missiles with active radar sensors.
  • AI aircraft. AI Flights with "Follow" task fall behind in turns - fixed.
  • AI aircraft. AI salvo placement discrepancies - corrected.
  • SSE. Added EMERGENCY_LANDING event when AI aircraft lands on belly or ditch on water. Support for player will be added later.
  • SSE.Fixed “Unit.getByName”.
  • Fixed some CTDs.
  • Weapons. Kh-31A missiles detonate in the vicinity of the target without hitting - fixed.
  • Weapons. Adjusted S-25O warhead parameters, added forgotten concrete_factors adjustment.
  • Weapons. Restored the lost of WGr21 fuse timing.
  • Weapons. AGM-84D does not hit target in R/BL mode - fixed.
  • Weapons. AGM-84 returns to guiding to original target point after losing acquisition due to line of sight - fixed.
  • AI aircraft. AI Wingman crashes during approach - fixed.
  • VR. Blue VR cross is persistent and does not fade when not in use - fixed.
  • ME. Updated templates.lua file with NASAMS and WW2 units.
  • AI aircraft. E-3A cannot refuel from a tanker if in a turn - fixed.
  • Added EWR AN/FPS-117, radar+ECS and Independent unit “Radar (domed)”.
  • MP. Added server option to hide multiplayer scoreboard (advanced server options)
  • MP: Added Coalition password option to dedicated server & Web GUI.
  • MP. Added mission editor password options for roles and client aircraft slots. Password protected slots will be hidden in the role select screen unless the correct password is entered.
  • Added “Launch MP server” option to mission editor (in “flight” menu), and mission load screens.
  • AI aircraft. AIs reported wrong WP passed. Advanced by 1. The report over the last WP was ignored.
  • LD-10. change to scheme used by AGM-88
  • YJ-12. change to ramjet scheme
  • C802AK. adjust seeker params (try to fix some issues)
  • IR view. No smoke in TGP by some conditions - fixed.
  • Stinger missiles missed if the target is flying lower than MANPAD unit location- fixed.
  • Added shadows from secondary light sources at night.
  • Warbirds. AI bots’ behavior during climb to altitude is improved
  • Triggers. Added a trigger and scripting function to display a message to a selected unit.
  • Triggers. Added a trigger and scripting function to sound to a selected unit.
  • Removed: PPI for HQ7 LN
  • JTAC cant work with AV-8B AGM-65L (E2/L) - fixed.
  • Fixed some crashes.
    • Crash if AV-8B takes off from 071
    • Crash if player enters HQ7 STR PPI view
  • Campaigns. Fixed Stuck on mission with LoadMission trigger, when you cannot press the button End Mission.
  • Aircraft AI. AI Wingmen do not use BVR missiles - fixed.
  • Weapons. Corrected ranges of Kh-31P ARM missile and Kh-31A anti ship missile.
  • Weapons. AIM-120. Fixed tracking issues due to wrong reference range gate choice when target locked.
  • Beyond Visual Range (BVR) Combat AI Improvements:
    • Available BVR tactics and skill of execution is highly dependent upon AI Skill Level setting.
    • Added timer for missile evasive manoeuvres when notching. This better allows the AI to defeat a radar operating in Memory (MEM) mode.
    • AI will use airspeed and altitude based on Skill Level to optimise missile launch kinematics. It will try to be fast and high.
    • AI will maximise distance between aircraft and target at time of missile impact, based on Skill Level, by using offsets (crank) and reduced airspeed.
    • Based on Skill Level, AI will appropriately use lead, pure, and lag intercept geometry.
    • AI will use a low slice in an offset/crank manoeuvre to force an incoming missile into denser air, provide the AI more manoeuvrability, and force hostile radar into a look-down.
    • Based on Skill Level, AI will use different defensive manoeuvres such as look down clutter notch and reversal/extensions.
    • AI will randomly use the direction of offsets (cranks) and notches.
    • Use chaff when the missile is 60 degrees off the nose. This allows the AI to use chaff more effectively when abeam of the threat radar.
    • Aircraft without radar guided missiles will not climb and accelerate to intercept the enemy.
    • Note: Basic Fighter Maneuver (BFM) for jets improvements are planned for a June, 2022 update.

  • AI aircraft. Decreased ground impact probability into hard manoeuvring.
  • Su-34. KMGU-2 racks restored.
  • Graphics. MSAA x4 breaks secondary shadows - fixed.
  • Fixed crash during request if JTAC will be destroyed.
  • Water has very bright reflections at night in the mission without clouds after the mission with cloud preset - fixed.
  • Aircraft AI. Switch Waypoint Issue - fixed.
  • Fixed: crash on death of a unit during embarkment procedure.

DCS: F/A-18C Hornet by Eagle Dynamics

For Supercarrier CVN -71/72/73/75

  • Addition of the Automatic Carrier Landing System, ACLS.
  • Addition of the Link 4 datalink for carrier-to-aircraft communications when using DCS: Supercarrier.
  • Addition of ACLS On/Off and Link 4 datalink On/Off to carrier Mission Editor advanced waypoint actions.

For free (without Supercarrier module) CVN-74 Stennis:

  • Only CPL P/R mode is available, no T/C (traffic control) or DCS: Supercarrier radio communications.
  • It is possible to use ACLS with the CVN-74 John C. Stennis. If you do not own the DCS: Supercarrier module, all carriers but the free CVN Stennis will refuse the inbound call.

The free CVN-74 John C. Stennis procedure is as follows:

  1. Call inbound from ATC radio menu.
  2. If closer than 5.5 and within appropriate margins (+-630ft vertical error from 1200 ft, +-5 degrees from landing course) - you will receive the ACL RDY message, and then you turn on CPL P/R by pressing the CPL button on the UFC.
  • Additional ME payload presets.
  • Corrected the Auto-Throttle Control (ATC) Approach mode such that it no longer moves the throttles to idle.
  • Fixed: SA page was not showing ID of contacts known to MIDS tracks.
  • Fixed: LTWS unboxed remove all datalink contact in FCR.
  • Fixed: Selecting Baro Alt Hold whilst in Coupled autopilot de-selects coupled mode.
  • Fixed:JDAM TOO - TOO will now be saved when stepping stations and TOO ½.
  • Fixed: Autopilot disconnect Caution not implemented.
  • Fixed: QNH is not set right when born on the carrier. Also fixed limits for pressure setting.
  • Fixed:AG radar image not showing units on ground.
  • Fixed: Ghost contact in TWS.
  • Fixed: Slant range.
  • Fixed: Offset point MAG/TRUE issue.
  • Fixed: SA Cursor alignment is different if you come from top of contact or from bottom with cursor.
  • Fixed: Waypoint/OAP Steering info in HUD will direct towards the offset.
  • Fixed: HSI / SA differences in orientation of offset symbology.
  • Fixed: AGR flashes when re-entering the RDR ATTK page.
  • Fixed: Target ID's on SA - AZ/EL.
  • Fixed: LTD/R Special for joystick not working on inputs.
  • Fixed: SLAM-ER data link13 with unlimited ammo guidance issues.
  • Fixed: Using ft for elevation data always rounds down the number.
  • Fixed: When using FLIR page Gray option on DDI UFC is blanked but still works.
  • Fixed: When using JSOW GUN is blank on DDI but can still be pressed.
  • Fixed: Check North up behavior when using ADF.
  • Fixed: Bullseye Coordinates Preload.
  • Fixed: HMD J-109 Overlap PP symbology.
  • Fixed crashes/freezes in avionics.
  • Added ACLS Missing 10 SEC cue.
  • Added Additional carrier data to the kneeboard - ATC frequency, TACAN and ILCS channel.
  • Added ACL T/C available with simple carrier.
  • Fixed: CMD CNT doesn't appear after coupling.
  • Fixed: Stores diamond behaviour with BRU-55 with 2 * GBU-38.
  • Fixed: JDAM TOO / PP behaviour when using QTY.
  • Added Maverick, Viper and Iceman liveries.

DCS: F-16C Viper by Eagle Dynamics

  • Fixed crashes in avionics and weapons.
  • Added pull-up / weapon fuzing cue logic (LOW indication on HUD). https://youtu.be/BM3PBAW-Cak?t=163
  • Added Primary Datalink Target (PDLT). https://youtu.be/qCEFHf01FvI
  • Improved VIP and VRP Behavior (WIP). https://youtu.be/Utmt3z8MZms
  • Improved TIME DED page
  • Added offset aimpoints (OA1/OA2). https://youtu.be/SnqFHMok-hA
  • Adjusted FCR and HSD Symbols. https://youtu.be/BM3PBAW-Cak?t=25
  • Added Destination (DEST) DED Page. https://youtu.be/SnqFHMok-hA
  • Added Cursor Zero (CZ) all TGP and A-G FCR Pages and when radar is OFF
  • Additional ME preset loadouts. https://youtu.be/BM3PBAW-Cak?t=230
  • Fixed: DED STPT TOS can now be edited.
  • Fixed: Ghost targets on Datalink.
  • Fixed: Locked target box moves if modes switched.
  • Fixed: TMS Left to interrogate target in dog fight mode drops lock.
  • Fixed: Maverick Cursor Enable doesn't cycle VIS, BORE, PRE.
  • Fixed: Bugging target in RWS then switching to TWS loses bug.
  • Fixed: White cross on HSD when using AG mode is missing.
  • Fixed: HARM EOM and targeting.
  • Fixed: HTS Not showing emitter in correct location when locked.
  • Fixed: When BULLSEYE is not active, the bullseye symbol MUST NOT be present on the HSD because is not related to any coordinates.
  • Fixed: Radio preset frequencies off by 01.
  • Fixed: Second mark point creation if TMS AFT was not used before backing out of the mark point page.
  • Fixed: HTS not functioning after rearm.
  • Fixed:FCR tracks and IFF.
  • Improvement HUD Windows Range.
  • Fixed: Ghost targets on Datalink.
  • Fixed crashes/freezes in avionics.
  • Fixed: Dynamic launch for Maverick zone no longer shown in HUD.
  • Fixed: Time To Go timer on TGP not showing after weapon release.
  • Fixed: Incorrect information on HUD with HTS.
  • Fixed: Dropping PDLT lock doesn't remove TTL on HUD.
  • Fixed: CTD when setting unaffected code for the HARM tables.

DCS: AH-64D by Eagle Dynamics

  • Fixed crashes/freezes in avionics, weapons and multi-crew.
  • Improved SCAS.
  • Initial work on Velocity Hold submode.
  • Improved AI pilot when flying over/around terrain and obstacles (trees, powerlines, buildings, etc.)
  • Added trigger guard as option. See in AH-64D Special Tab in Options.
  • Added air targets tracking restriction for AI.
  • Fixed: Multicrew - TADS desync from CPG LMC use/Hellfires missing targets in TRAJ other than DIR.
  • Fixed: Multi Crew - Rockets I beam freezes in COOP mode with George.
  • Fixed: Multi Crew - TADS flickering.
  • Fixed: Multi Crew - Master Arm state.
  • Fixed:Cold Start Caution Message Errors.
  • Fixed: Rotor damage shake effect continues after rotor has stopped.
  • Fixed: Hellfire attack on tank from front has no effect due to Hellfire hitting gun barrel.
  • Fixed: Livery files are .tga instead of .dds.
  • Fixed: Master Arm state isn't synchronized after auto switching to SAFE.
  • Fixed: Attitude Hold Exit Tone (shorter).
  • Fixed: Errors in WCA and DMS pages desync between PLT and CPG.
  • Fixed: When starting APU with engines on, Utility Hyd pressure drops to zero.
  • Fixed: Incorrect Training Mission 3 Voice Over.
  • Fixed: EGT showing incorrectly on the IHADSS.
  • Fixed: Take off while refueling allows infinite fuel.
  • Fixed: FLT SET ALT does not accept altitude values above 1428ft.
  • Fixed: Request Removal of outer fuel tanks hangs program.
  • Fixed: Barometric altitude symbology on cruise and flight page should be in 10 ft increments.
  • Fixed: ACQ source behavior.
  • Fixed: NVG Goggles do not save brightness settings.
  • Fixed: Wind Direction/Velocity Status Window updating incorrectly.
  • Fixed: Headtracker symbol on the HDU was aligned too high.
  • Fixed: Kneeboard flares option can not be changed on a moving ship.
  • Fixed: TSD Map orientation settings.
  • Fixed: Rotor sound glitch.
  • Fixed: RTS rocker does not function once preset is selected.
  • Fixed: George AI as CP/G Hellfire accuracy issues.
  • Fixed: Unable to set RADAR ALT on FLT page.
  • Fixed: Engine fire test audio - Aft deck fire does not repeat.
  • Fixed: RWR calls 'SA-15' instead of F-15.
  • Fixed: Without the Radar Altimeter, George AI will attempt altitudes below ground level.
  • Fixed: Greek livery description.lua.
  • Fixed: TSD orientation affects the TSD's ASE footprint display.
  • Fixed: Hover bob up box size was too small.
  • Fixed: in Sight Status Field Indication.
  • Fixed: EUFD: Fuel Indication Error.
  • Fixed: The limits of the attitude indicator should be +-90 degrees.
  • Fixed: RADALT not defaulting to "ON" if Cold Start is used.
  • Fixed: G-Meter on Flight Page only records min/max G when on 'SET' sub-page.
  • Fixed: MPD brightness set before APU start does not dim the MPD.
  • Add TSD Threat Rings. Threat rings are based on hostile air defence units placed in the Mission Editor that are not “Hidden on MFD”. To display, select TSD SHOW at T3, COORD SHOW at T6, and then PLANNED TGTS/THREATS at L5. Yellow rungs indicate estimated detection range and red rings indicate estimated engagement range. When enabled, threats will also be listed on the COORD page, COORD list.
  • Add KYBD Key-bind for Collective Tail Wheel Lock/Unlock.
  • Improved Velocity Attitude ude Hold mode (between 6 and 40 kts).
  • Initial work on Position (Hover) Attitude Hold mode (between 0 and 5 kts).
  • Fixed crashes/freezes in avionics.
  • Fixed: Incorrect "Track Air Targets" translation in RU.
  • Fixed: EUFD brightness set before battery is turned on does not dim the EUFD.
  • Fixed: Desync after CPG left and join again to the slot.
  • Fixed: HAD Range Field Messages desync.
  • Fixed: HAD Weapon Inhibit Status Field Messages desync.
  • Fixed: Synchronisation of CPG's TSD map type and viewing range.
  • Fixed: Synchronisation of CPG's TSD map type.
  • Fixed: Synchronisation of CPG's RKT inventory choice.
  • Fixed: Cold start - gun buried in concrete.

Note: Although the Hellfire Ripple (RIPL) has been completed, we did not have time to properly test due to the long holiday. These are planned for a June 2022 update. Other items in development after June 2022 include 1st person pilot models, Target State Estimator (TSE), Altitude Hold, and Image Auto-Tracker (IAT). Following these, we plan to offer the DCS: AH-64D as part of the free Trial Program.

DCS: Supercarrier by Eagle Dynamics

  • Added new deck crew animations that utilize the new skeletal animation system, new animations that are specific to night operations and the inclusion of light wands.
  • For the aircraft, deck crew and objects on the “roof” at night, we have improved lighting and shadows based on the deck and tower lights.
  • On final approach, you’ll now need to contend with the “burble” effect. We continue to tweak this effect and you can expect the first iteration shortly. (WIP)
  • Improve sparks effect from hook during landing. (WIP)
  • Kuznetsov model update: flag back transparency issue and hole in the superstructure issue - fixed.
  • Fixed: AIRBOSS and Crewman glowing at night.
  • Deck markings not visible in editor.

DCS: Mi-24P Hind by Eagle Dynamics

  • KM-2 system fix and addition of Petrovich AI work with it.
  • More main model LODs were added
  • Added keybinds for radios
  • Resolved several keybinds collisions
  • Added new CPG input commands for weapons selector
  • SPUU-52 and AP panels keybinds added
  • Fixed. Hydro Lock collective brake mode does not work
  • Fixed. AP stabilization button animation getting stuck
  • Fixed. Power on-off and selection missile panel (SCHO) desync between Pilot and Operator
  • Fixed. Rockets Side Selection Issue
  • Fixed. AP Heading channel not switching into heading hold after pedals returned to neutral (More options for pedals and this AP channel coming in next patch).
  • Fixed. Pilot-Operator not dying
  • Fixed. Tooltips match with commands for "Greben. PU-38"
  • Added: Anti-torque pedals trim options Can choose between:
    • Instant Trim (does not read input for 0.5 sec. after trim button is pressed)
    • Central Position Trimmer Mode (does not read input until physical pedals axis returned to center)
    • Added: Anti-torque pedals automatic microswitch options. Can choose between:
      • Disable by setting pedal axis to neutral (This logic was built in module before, it engages microswitch as soon as yaw axis is deflected from neutral position)
      • Enable/Disable by presence/absence of pedal movement (this logic is added and it activates microswithing only for duration of pedal axis movement, deactivates it when axis stop moving)
      • Automatic Microswitch Off (disables any automatic pedals microswitch logic, control is only manual)
    • Added: Anti-torque Pedals Trimmer Button options (Unlike Mi-8, real Mi-24P pedals don't trim with cyclic trim button. In DCS trim for pedals is made for convenience):
      • Cyclic Trimmer Button (T) (Pressing Cyclic trim button will also trim virtual pedals axis, keyboard "T" by default)
      • Pedals Microswitch Button (Y) (Pressing pedals microswitch button will also trim virtual pedals axis, keyboard "Y" by default)
      • Do not trim (Will not trim virtual pedals axis, this is for pedals without springs etc. those which are stay where you left them)
  • Fixed: Map lighting switch is in wrong position when mission is start at night
  • Fixed: PU-38. Latitude knob does not change value when adjusted slowly
  • Fixed: Pilot-Operator's button for warning lights test does not work
  • Fixed: HUD reticle, textures distortion on the edges
  • Fixed: SPO-10 red highlight for "NO SOUND" warning does not work
  • Fixed: Full aft cyclic limits left rudder authority

DCS: A-10C by Eagle Dynamics

  • Keybind for "Ready Pre Contact" not bindable to HOTAS - fixed
  • Fixed transparent nose RWR antennas and ladder bay textures

DCS: P-47D Thunderbolt by Eagle Dynamics

  • Tail damage fixed - the whole tail unit isn’t drop with any destroyed element.
  • The pilot is visible from distance.
  • Fixed issue with the texture on the Left Intercooler.
  • Fixed compass backlight isn’t controlled by switch

DCS: Mosquito FB VI by Eagle Dynamics

  • Gunsight glass is fixed
  • Added two Mosquito RP-3 practice missions

DCS: P-51 Mustang by Eagle Dynamics

  • Fixed non transparent bullet holes
  • Fixes to visual damage
  • Fixed - with the gear up the Tail wheel is visible on far LOD
  • Magnetos are mixed up in the damage model - fixes
  • Fixed: duplicated with the mission restarting hotkey input.

DCS: FW 190A-8 Anton by Eagle Dynamics

  • Starter switch animation is fixed.
  • Bombs don’t drop when reloaded with Unlimited ammo - fixed
  • WGr21 fuse timing defaulted to A2A instead of A2G

DCS: FW 190D-9 Dora by Eagle Dynamics

  • Starter switch animation is fixed.
  • Compass bezel is not clickable with mouse - fixed
  • Fixed axis controls for radiator flaps
  • WGr21 fuse timing defaulted to A2A instead of A2G

DCS: Bf 109K-4 Kurfurst by Eagle Dynamics

  • Visual fixes to the 3D model
  • Fixed tail damage
  • Fixed issues with Flap damage
  • Fixed wrong exhaust flare shield
  • Fixed muzzle flash visual artifacts
  • Fixed damage area shown transparent squares on some LODs
  • Fixed refueling with MW-50 causes refueling loop
  • Oil pressure starts to drop once about 30% of oil reservoir is empty

DCS: Combined Arms by Eagle Dynamics

  • Added damage penalties for player controlled vehicles in Combined Arms.
  • Added combat state view Buk SR for ENC.
  • Added the ability to turn ON/OFF the vehicle engine (LCtrl + E).
  • Added a checkbox for automatic start engine under Special Options for Combined Arms
  • Fixed: MG for Leopard 2A4 on isometric view.
  • Fixed: Flag animation for La Combattante 2.
  • Fixed: Client engine sound in multiplayer for ground units.
  • Fixed: ALERT on hit manpads.
  • Fixed: Camera shake after destroying player controlled CA.
  • Fixed: Player can drive units after a critical hit.
  • Adjusted damage to infantry and added chance of a critical hit on an infantryman.
  • Fixed firing of MLRS with S-8 rocket when assigning a target on the F10 map.

DCS: Spitfire by Eagle Dynamics

  • Misplaced static Spitfire in The Channel cold start instant action mission

DCS F-5E Tiger II by Belsimtek

  • Fuel Auto Balance Switch does not reset, draining right tank past balance - fixed.

Flaming Cliffs by Eagle Dynamics

  • 'Receive Mode' feature does not work - fixed partially.

DCS: WWII Assets Pack by Eagle Dynamics

  • Added MG for M4 Sherman
  • Ju-88 AI bug fixes
    • Fixed LOD models
    • Fixed - tail wheel turning animation exaggerated
    • Visual fixes to landing gear animations

DCS: JF-17 by Deka Ironwork Simulations

  • Fixed: bugs in AG radar modes and displays
    • Should directly enter target tracking mode from target indication mode after lock, no intermediate state
    • Remove redundant elements in target tracking display
    • Behaviors of snowplow and slave modes
    • Should not enter AGR when silent
  • Fixed: LD-10 launch issue and abnormal behavior after launch
  • Fixed: bomb release sequence not match SMS selection
  • Fixed: rocket cannot be launched after changing the program wpn to rocket
  • Fixed: ghost SPI when toggle radar stby
  • Fixed: SPI logic switching between sensors
  • Fixed: HUD CCRP line display bug
  • Fixed: incorrect target bearing digits on HUD
  • Fixed: radar AGR off didn’t affect CCIP accuracy
  • Added: TDC filter for more accurate movement
  • Adjust: AA gun LCOS/SSLC param, should be more accurate now
  • Fixed: abnormal behaviours of LD10
  • Fixed: BRM-1 CCIP indicator
  • Fixed: BRM-1 in range notification
  • Fixed: bugs in SPI logic
  • Fixed: gear damage and repair
  • Fixed: surge detection caused by missile
  • Fixed: ATT hold
  • Added: fuel leak if fuselage or wings broken
  • Updated: WMD7 manual laser function by OSB R4 only (more details see forum thread)
  • Removed: “laser designator on/off” input binding

DCS: AV-8B N/A by RAZBAM Simulations

  • Updated: TPOD transitions
  • Added: Special Option: Export MPCD on mission start
  • Updated: AGM-65F operation. When multiple missiles are selected (ACP QTY > 1), after firing a missile the next missile in the selected group will be automatically uncaged and locked at the same target.
  • Fixed: Steerpoint elevation is automatically updated when entering coordinates
  • Fixed MPCD Day/Night Switch keybind inverted and not working
  • Fixed: Formation Lights remain ON when in NORM or NVG

DCS: M-2000C by RAZBAM Simulations

  • Fixed: AP ALT Hold fails to reconnect when releasing AP override
  • Fixe : Added back decoy rearm sliders to solve dispense problems in multiplayer (see forum for more information)
  • Fixed: Thumbwheels do not cycle from 0 to 9 with LMB
  • Fixed: FBW test passes if stick wiped after it failed
  • Fixed: UAE Livery missing MipMaps
  • Added : Absolute BAD coordinate input in DTC format
  • Added : FPS-117 EWR radar to TAF sources
  • Updated: smoke helps finding IP in CCRP-IP quick mission
  • Fixed : PCM incitation staying after SABRE is switched off

DCS: F-14 Tomcat by Heatblur Simulations

  • Improved AP HDG HOLD.
  • Fixed GT HOLD to return both modes to ATT hold with single mode disengagement.
  • Fixed Autothrottle not able to be disengaged.
  • Fixed AP NaN values freezing the hydraulics system causing a crash.
  • Disregard STT targets for missile tracking in BRSIT mode (BRSIT now overrides STT).
  • Disregard MSL mode switch in ACM mode.
  • Give flood mode priority over STT for AIM-7 tracking.
  • Fixed flood mode not activated in BRSIT prior to launching first AIM-7.
  • Changed TWS to ignore new tracks when overwhelmed rather than overwrite existing tracks.
  • Fixed rare crashes/freezes caused by the animation system.
  • Improved switching out of Iceman.
  • Improved Iceman behavior on flying to point.
  • Fixed Iceman refusing to perform a right hand orbit.
  • Iceman’s throttle won’t damage flaps anymore.
  • Iceman can now use speedbrake to slow down.
  • Bingo fuel level can now be adjusted with power off.
  • Updated VF-211 Fighting Checkmates 100 livery.
  • Updated CN localization messages.mo.
  • Fixed gear door using livery texture from the opposite side.
  • Fixed several small export issues on F-14A and -B exterior models
  • Complete ACLS overhaul:
    • ACLS will engage correctly within parameters now and fly a stable approach.
    • Safe engagement should be considered within 2.5° of the glidepath and 1° of the glideslope (+/-300 feet) at or around 3nm behind the carrier.
    • Glideslope has been adjusted from 3° to 3.5°.
    • Fixed VDI Caution Lights for ACLS.
  • Improved Autothrottle.
  • Fixed Authothrottle not disengaging with weight on wheels.
  • Synchronised disengagement in GT+ALT hold.
  • Fixed a small error in pitch dampening.
  • Fixed DLC not disengaging at MIL power with weight on wheels.
  • Added new DCS ACLS and Datalink to the Forrestal (for the F-18, not for the Tomcat).
  • Fixed ICLS point of origin for the Forrestal.
  • Adjusted runway azimuth for the Forrestal.
  • Forrestal: fixed taking damage when planes land on the deck.
  • Fixed Sparrow BRSIT: flood antenna only enabled after launch, and short LTE for first missile.
  • Fixed Jester tuning bad radio frequency during carrier cold start.
  • New SetCommand for Jester:
    • arg 10015 - tune AN/ARC-182 to a selected channel with the value 0.XX where XX is the two-digit channel number
    • arg 10016 - tune TACAN channel. The value should be constructed using the following guide: “0.XXXZ” - use negative (-0.XXXZ) values for A/A and positive for T/R. “XXX” is the three-digit channel number (001, 010, 100, etc.). Z is 0 for using X-mode, and 1 for using Y-mode.
      • example: “0.0630” is channel “63X, T/R” and “-0.0081” is channel “8Y, A/A”.
  • Added LANTIRN external draw arguments for Mission Creators:
    • The following args can be used to obtain the components of a unit vector aligned with the LANTIRN sensor:
      • LANTIRN_HeadX = 1023,
      • LANTIRN_HeadY = 1024,
      • LANTIRN_HeadZ = 1025.
  • Fixed pilot being able to disarm the RIO’s ejection seat.
  • AIM-54A now has a white default texture and uses a texture separate from the AIM-54C.
  • Fixed texture seam running along top of AIM-54C.
  • Added additional mesh detail to the gun tube.
  • Re-textured gun tube internals.
  • Improved modelling of TCS camera model.
  • Retextured TCS pod internals.
  • Improved TCS glass for a more accurate, coated look.
  • Increased reflectivity of HUD lens in exterior view.
  • Lower sidewinder station (shoulder) pylon extension texture added.
  • Lower sidewinder station launcher now properly represents a LAU-7.
  • Added textures to lower sidewinder station LAU-7.
  • Added texture for lower shoulder sidewinder station.
  • Fixed tacan presets for IA Case 3 missions and added Case3 briefing image.
  • Changed Normandy IA Case 3 missions to use CV-59 Forrestal.
  • Fixed AI blocking catapults in Marianas IA Mission Op. Clay Dagger.
  • Fixed INS mode switch bindings not being functional.
  • Fixed VHF/UHF ARC-182 Volume Pilot Inc/Dec keybindings.
  • Added “_(name)” for default.lua in mods/inputs.
  • Added new bindable inputs for the pilot:
    • Pilot Oxygen Toggle
    • Emergency Wing Sweep Handle Cover Toggle
    • Emergency Wing Sweep Handle Pull
    • Emergency Wing Sweep Handle Push
    • Emergency Wing Sweep Handle Pulled else Pushed
    • Emergency Wing Sweep Handle Pushed else Pulled
    • Emergency Wing Sweep Handle Pushed/ Pulled toggle
    • Eng/Probe Anti Ice Toggle
    • Asymmetric Thrust Limiter Cover Toggle
    • Asymmetric Thrust Limiter Toggle
    • Hydraulic Transfer Pump Switch Toggle
    • Hydraulic Transfer Pump Switch Cover Toggle
    • Fuel Feed Cover Toggle
    • Fuel Feed Toggle
    • VDI Screen Brightness Knob Inc
    • VDI Screen Brightness Knob Dec
    • VDI Screen Contrast Inc
    • VDI Screen Contrast Dec
    • VDI Trim Inc
    • VDI Trim Dec
    • HUD Brightness Knob Inc
    • HUD Brightness Knob Dec
    • HUD Trim Inc
    • HUD Trim Dec
    • HUD Filter Toggle
    • HUD Filter pulled else pushed
    • HSD Brightness Knob Inc
    • HSD Brightness Knob Dec
    • Antiskid & Spoiler BK - Toggle
    • Emergency Wing Sweep Handle move Fwd
    • Emergency Wing Sweep Handle move Aft
    • BINGO Fuel Level Knob Inc
    • BINGO Fuel Level Knob Dec
    • Radar Altimeter Control Knob +
    • Radar Altimeter Control Knob -
    • Radar Altimeter Test
    • Master Test Selector CW
    • Master Test Selector CCW
    • Master Test Selector: OFF
    • Master Test Selector: LTS
    • Master Test Selector: FIRE DET/EXT
    • Master Test Selector: INST
    • Master Test Selector: OBC
    • Master Test Selector: EMERG GEN
    • Master Test Selector: WG SWP
    • Master Test Selector: FLTGR DW
    • Master Test Selector: FLTGR UP
    • Master Test Selector: D/L RAD
    • Master Test Selector: STICK SW
    • Master Test Selector PULLED else PUSHED
    • Master Test Selector push/pull toggle
    • HSD Test Button
  • Added new bindable axes for the pilot:
    • HSD Brightness
    • HSD Selected Heading
    • HSD Selected Course
    • ICS Volume Pilot
    • Sidewinder Volume
    • ALR-67 Volume
    • VHF/UHF ARC-182 Volume Pilot
    • HUD Brightness
    • HUD Trim
    • VDI Screen Brightness
    • VDI Screen Contrast
    • VDI Trim
    • TACAN Volume
    • Maneuver flaps (unrealistic but wanted by some)
    • Emergency Wing Sweep
  • Added new bindable inputs for the RIO:
    • ATTK mode CW
    • ATTK mode CCW
    • Elec Fuse CW
    • Elec Fuse CCW
    • Elec Fuse: Safe
    • Elec Fuse: VT
    • Elec Fuse: INST
    • Elec Fuse: DLY1
    • Elec Fuse: DLY2
    • Missile Speed Gate CW
    • Missile Speed Gate CCW
    • TID Mode CW
    • TID Mode CCW
    • TID range +
    • TID range -
  • Added new bindable axes for the RIO:
    • ICS Volume RIO
    • AN/ALR-67 Volume
    • VHF/UHF ARC-182 Volume RIO
    • TACAN Volume
  • Added Rogue Nation and Top Gun 114 HB Weather V2 liveries

DCS: AJS-37 Viggen by Heatblur Simulations

  • Reduced the ADI gyro allowed error angle for startup to ~0.02 deg.
  • Fixed corrupted brakes logic on release and adjusted parking brake logic.
  • Fixed broken glass normals on cockpit gauge.
  • Fixed EP13 brightness knobs being sunk into the panel.
  • Fixed corrupted mesh on left panel housing near EP-13 brightness knobs.
  • Re-added missing brightness control labels.
  • Yellow ADI bars are now in front of the "wings".
  • Optimized shape of some minor cockpit elements due to broken modifier set.
  • ixed jamming not functioning properly in multiplayer.
  • Fixed CTD with >92 data cartridges in DCS_AJS37 folder.
  • Master volume knob now changes sidewinder tone volume.
  • Removed the mobile-ground-crew relocation from the kneeboard.
  • Fixed kneeboard selection of ground crew RB04 right group target.
  • Mirrors can now be toggled by clicking them.
  • Fixed errant polygons in the speed indicator gauge.
  • Added rotation to the altimeter knob.
  • Added 60° and 90° markers to the ADI.
  • Fixed Bx7 not showing in the correct place when in ANF and Bx8 selected.
  • Fixed Bx6 not being able to move.
  • Bx6 will now correctly move along the line drawn from the aircraft to Bx7 and from Bx7 to Bx8, while also not being allowed to get too close to the aircraft, Bx7 or the target.
  • Fixed RB-15F not descending at the Bx6 waypoint.
  • Fixed Grans Lines (ingress lines) showing by default.
  • Slightly reduced radar screen glass size to prevent the artificial horizon line from escaping the screen boundaries.
  • Fixed flight director needles on FLI37 hiding behind the 'aircraft wings'.

DCS: SA-342 Gazelle by Polychop Simulations

  • Added: First iteration of rewritten code for multicrew. (work in progress)
  • Added: Rocket launcher on SA-342L is now selectable/removable.
  • Added: New rocket types for Telson 8 launcher:
    • Telson 8 - 8 x 68 mm SNEB Type 250 F1B TP-SM
    • Telson 8 - 8 x 68 mm SNEB Type 251 H1 HE
    • Telson 8 - 8 x 68 mm SNEB Type 252 H1 TP
    • Telson 8 - 8 x 68 mm SNEB Type 253 H1 HEAT
    • Telson 8 - 8 x 68 mm SNEB Type 254 H1 SM Green
    • Telson 8 - 8 x 68 mm SNEB Type 256 H1 SM Yellow
    • Telson 8 - 8 x 68 mm SNEB Type 257 H1 HE/Frag lg whd
    • Telson 8 - 8 x 68 mm SNEB Type 259E H1 IL
  • Fixed: Double keybindings.
  • Fixed: VCB normal / IR button was moving VCB selector as well.
  • Fixed: Possible crashing due to RWR logic.
  • Fixed: In multicrew, the pilot did not have rudder authority in auto hover.
  • Fixed: Community liveries were not working.
  • Fixed crash on RWR system when launched missile SAM destroyed.
  • Fixed: When in asservi mode the camera jumped in the external animation.

Notes: Due to the new rockets and Telson 8 launcher on the SA-342L, as well as the ability to load/unload the launcher, missions made prior to this patch need to be updated using the new weapon loadouts. Many keybinds have changed due to the new multicrew method implemented. Make sure to review your keybinds.

Campaigns

DCS: AV-8B Sky Warrior Campaign by Eagle86

  • Corrected messages of some persones.
  • Improved the routes of AIs.

F-15C The Georgian War Сampaign by Baltic Dragon:

  • M1 : Russian fighters will now properly trigger voiceovers after launch
  • M8: Adjusted Sabre's formation to reduce chance of AI collision
  • M1-M16: Enabled datalink for AWACS (by request for A/C swappers)

M-2000C Red Flag Campaign by Baltic Dragon:

  • M5: fixed issue with wingman not taxiing behind the player.
  • M6 and M7: fixed issue where mission would not progress after flights get on station.

DCS: A-10C Iron Flag Part I Campaign by Baltic Dragon:

  • Mission 06: Added extra explanations on the MRFCS part in the briefing. Fixed wrong frequency for Ground in the radio presets.
  • Mission 10: Removed wrong parking spot information from the kneeboard.
  • Fixed the name for A-10C liveries, so campaigns skins should now work automatically.

DCS: F/A-18C Raven One Сampaign by Baltic Dragon:

  • M3: mission complete" message will now display properly
  • M10: option to kiss of wingmen much earlier (30NM from the boat)
  • M11: Spade Flight now attacks and destroys its targets correctly. Fixed issue with enemy SAM not activating properly. Fixed issue with wingman jettisoning his ordnance during the dogfight. Fixed issue with mission not progressing after encounter with bandit.
  • M13: Updated scoring (previously it was impossible to get more than 80 points)
  • Added ACLS / Link 4 in mission 04, 08, 10, 11, 13.

DCS: UH-1H Paradise Lost Campaign by Reflected Simulations:

  • Mission 2: redesigned some trigger zones to accommodate for AI changes.
  • Mission 8: moved ground soldiers a bit further from the player.

DCS: F-14A Zone 5 Campaign by Reflected Simulations:

  • Fixed campaign progress with Event 4 mission.

DCS: MiG-21bis Battle of Krasnodar Campaign by SorelRo

  • Trigger zone update
  • AI skill level update
  • Victory conditions

DCS: AV-8B Hormuz Freedom Campaign by SorelRo

  • Tanker speed update
  • Trigger zones update
  • Briefing updates
  • Victory condition modified

DCS: F-5E Black Sea Resolve '79 Campaign by SorelRo

  • Trigger zones update
  • Active runways
  • Victory conditions
  • AI units logic

DCS: A-10C II The Enemy Within 3.0 Campaign by Baltic Dragon

  • Mission 1: updated loadout for player's wingman.

DCS: F/A-18C Rise of the Persian Lion Campaign by Badger 633

  • Mission 10: Attack Helos adjusted to ensure 420 kills them in time.
8 apr
2022

Introducing DCS: AH-64D in the Early Access now!

Introduced new campaigns:

  • DCS: AV-8B Hormuz Freedom Campaign by SorelRo
  • DCS: F/A-18C Operation Cerberus North by Ground Pounder Sims 
  • DCS: MAD Campaign by Stone Sky

DCS World

  • Added AH-64D Early Access.
  • Added a new FLIR rendering system for AH-64D, F-16C, F/A-18C, and A-10C/A-10C II.
  • Added Syria Map expansion. See below.
  • Added: ZBD04/ZTZ96/HQ7/PLZ05 new FLIR texture
  • The trigger to turn on/off the Voice Chat window can be mapped to joystick buttons
  • Voice Chat: added new server to support rooms/radio talks in problematic networks
  • Voice Chat: added master volume control for rooms and the radio. Can be changed in the Voice Chat window -> Options
  • Fixed DX11 render error when set S-300 SR unit.
  • Smoke / fire for submerged units can still be seen above the water - fixed.
  • Aircraft requiring a ground team cannot start when using invisible FARP - fixed.
  • PAI Does not Engage Ships with Kh-31A - fixed.
  • Added 'iCommandPlaneRefuelingReadyPreContact' command to input files of the following aircraft: A-10C, A-10C II, A-10A, F-15C, Su-33, F/A-18C, F-16C.
  • Inconsistent A/A TACAN behavior fixed. Tankers in old missions now get correct TACAN frequency at the beacon creation.
  • LUU-2B flares descend faster than they should (20 ft/s in-sim vs 8.3 ft/s per datasheet) - corrected.
  • Crash on mission start with an exploded unit - fixed.
  • Invisible FARP will not be a target for AI aircraft.
  • OFAB-100 Jupiter bomb. Corrected the designation to "HD".
  • AAR: S-3 offloads too much fuel to F-14 - fixed.
  • AI wingman keeps repeating '2, RTB' - fixed.
  • AI Fighters will not engage helicopters with missiles - fixed.
  • AI Kuznetsov 2017, Seawise Giant, Handy Wind have no RCS set. RCS value added.
  • GUI. Сan't choose player in muticrew menu if the radio widget is open - fixed.
  • GUI. Incorrect data on the number of units in debriefing. fix visible window - fixed.
  • SA-5. S-200 launcher missing texture added.
  • AI Air Defence. Some air defense units ignore the Interception Range setting - fixed.
  • Smoke effect. Multicolored smoke particles in the sky were eliminated.
  • Weapons. AGM-154. Improved MP sync.
  • ME. Allow text name for trigger flags.
  • ME. Mission editor does not read Transportable boolean when opening .miz file - fixed.
  • Neutral coalition button missing from “Choice of coalition” list - fixed.
  • MP Text chat. Added the ID [Allies] / [All] in text messages in chat.
  • AI vehicles. No longer orient themselves to fire for fire at point task and no route - fixed.
  • Helicopters incorrectly placed on Seawise Giant ship - corrected.
  • AI aircraft do not wait for Player Lead to taxi - fixed.
  • AI aircraft wingman, on taxi/takeoff will pass or crash into lead in some scenarios - fixed
  • AI aircraft. Wingmans don't take off after the player from CVN deck - fixed.
  • AI Kuznetsov. Player with wingmen are not given permission to take off - fixed.
  • AI aircraft. Unable to ripple laser guided bombs on same target - fixed.
  • AI helicopters. Helicopter wingman 4 collided with wingman 3 after cover command received - fixed.
  • AI Aircraft. Improved low level abilities, they can fly in formation around 100 feet now.
  • Weather effects. Sometimes the rain/snow moves horizontal at full speed, even though there is very little - fixed.
  • Zuni rocket. Corrected parameters to reflect those of the rocket that's used as a visual model. Corrected warhead data. Updated drag values.
  • Weapons. Kh-65 missile. Corrected flight params and autopilot.
  • Weapons. AIM-9B (GAR-8) performance correction.
  • Graphics. When a helicopter is off the screen (or about to get off the screen), its shadow becomes motionless: rotors are static - fixed.
  • ME. Tornado GR4 and IDS weapon stations overlap - corrected.
  • ME. BL-755 bomb is absent from Tornado GR4’s payload inventory - restored.
  • ATC. If a Caucasus mission was played beforehand in the same game session, ATC will keep using Caucasus airfields names - fixed.
  • AI aircraft. F-16 can fail to attack ground forces with Mk-84 bomb - fixed.
  • Scripting. Added setSpeed and setAltitude to Controller class.
  • Scripting. Coalition.getGroups returns dead ground groups - fixed.
  • Scripting. Unit.getDescentCapacity returns nil on ground vehicles - fixed.
  • Scripting. SSE: trigger.action.textToAll always displays a message when called - fixed.
  • AI aircraft. Ground hot AV-8B AI wingman don't take off from FARP - fixed.
  • Weapons. MICA ER performance corrected.
  • AI aircraft. When an AI pilot has not enough flight control authority to climb ridges due to damaged aircraft, he keeps flying straight into the mountain and does not eject - fixed.
  • AI aircraft. OH-58D cannot spawn from the Handy Wind - fixed.
  • AI aircraft. Ju-88 crashes when trying to land at Kobuleti - fixed.
  • Weapons. Missile engine sound fix.
  • Weapons. Added small craters for other surfaces for unexploded or fuzed bombs
  • WWII Weapons. Reworked fuze modelling of WWII bombs and containers. Fuze parameters are now set up to use real-life values. The GUI to adjust various fuze settings is under intensive development. Please note: after these changes some weaponry might cease to fit the roles it was performing previously (for example, the British Mk V GP will now have a 30 min fuze function delay). Bombs that will definitely have their purpose altered:
    • RAF 250 GP Mk V
    • RAF 500 GP Mk V
  • WWII. New FARP support vehicles added for WWII, these are the Bedford Truck and the Blitz Truck, both free with the core game.
  • MP. Wingmen do not take off after the client in some cases - fixed.
  • Cockpit shake in multiple modules - removed.
  • Voice chat. Fixed changing to zero level of the master volume setting
  • Fixed problem with not working human-AI radio communications for many aircraft
  • WWII unit templates available for use in the Mission Editor again
  • No sounds for CV Kuznetsov - Fixed
  • Dust at night glows - fixed.
  • Weapons. Anti ship missile scheme update, Kh-35 missile issues fixed.
  • MP. Crash when going into cockpit after mission change - fixed.
  • Cockpit mirrors inoperable when flying over sea at extreme low altitude, less than 5m - fixed.
  • Helicopters. Rotor wash effect over water adjusted.
  • Restored the runway lighting.
  • AI. AI Aircraft will not take off after the player - fixed.
  • AGM-88. Missile will not be as accurate against a non radiating target.
  • ME. Weather presets disappear if no cloud preset is selected - fixed.
  • In some cases, when trying to select an audio file in the file-browser, the OK button did not work, the file was not selected. Fixed.
  • Weapons. Fixed a crash that occurs when a munition impacts certain map objects.
  • All ME "In Mission" Picture Options - Unable to select Images. Fixed file extension checking.
  • Crash that has been caused by the SCUD destruction during the alignment to the horizon - fixed.

DCS: F-16C Viper by Eagle Dynamics

  • Improvements have also been made to the G-onset and Instantaneous Turn Rate. The G-onset is how fast the aircraft can generate G; previously, this rate was too slow. The ITR is the turn rate when the aircraft is either losing or gaining airspeed, rather than at a sustained airspeed. Please note that the ability of the aircraft to generate G highly depends on the aircraft’s weight, drag index, altitude, engine setting, etc.
  • Added datalink  SPI sharing.
  • Added datalink Markpoint/Steerpoing sharing.
  • Added datalink HARM Targeting System (HTS) target sharing.
  • Added BDU-50LD, HD, and LGB series of training bombs.
  • Added “LOCK” sound for ACM radar modes.
  • Added Markpoint OFLY to all master modes.
  • Added Max TOSS Anticipation Cue for CCRP and DTOS submodes. Note: there is a known issue with the release cue.
  • Added Wingman ground target indication as part of a shared datalink SPI.
  • Fixed: ACM Slew Mode indication on the HMCS.
  • Fixed: DTOS. Wrong TTG on HUD.
  • DTOS - added WPN REL button's logic for target designation from HUD.
  • Fixed: FCR A2A ghost cursor when you are in FCR A2G.
  • Fixed: Missing slant range indication on HUD in A-G mode.
  • Fixed: Runway start JDAM instantly aligns when gear is up.
  • Fixed: HAD Cursor Bullseye is missing Bullseye range and bearing for HAD cursor.
  • Fixed: Helmet alignment "AZ/EL" starts wherever the helmet is pointed when M-SEL is pressed.
  • Fixed: SPI cue line does not clear undesignating target.
  • Fixed: Target box remains in HUD on A2A target when switching to A2G.
  • Fixed: DED Pre-Planned Bullseye Waypoint + his update.
  • Fixed: MSL Tone Knob doesn’t adjust tone.
  • Fixed: HARM post launch timer is paused when switching master mode to NAV.
  • Fixed: HMCS angle limit for mark points.
  • Fixed: Mark point behavior in CCIP / STRF and Area track.
  • Fixed: Mark point on HMD and waypoint do not match.
  • Fixed: Autopilot steering select behavior.
  • Fixed: Manually promoting a target will make the contact blink out sometimes.
  • Fixed: ACM modes never return to 10nm scan once a 5nm lock has been lost.
  • Fixed: Internal fuel seems off balance, induces roll.
  • Fixed: TEF's angle at airspeed >370K.
  • Fixed: FCR OVRD and change master mode
  • Fixed: Ripple 6 - 12 snake eye with 10 ft spacing explode behind the aircraft

DCS: F/A-18C Hornet by Eagle Dynamics

  • Fixed: From cold start ATC takes two presses to engage.
  • Fixed page 24 AGM-84 HARM -> HARPOON.
  • Fixed: Lost Cue behavior - Should be based on missile parameters.
  • Fixed: Unable to change data link channel.
  • Fixed: 2xGBU-38 rack cannot be jettisoned.
  • Fixed: HARM PLBK via AAM does not work if AGM-88 is in PB/TOO mode and HARM is selected.
  • Fixed: Target doesn’t have valid data when it cannot be locked.
  • Fixed: The requirements string in the Training is too short.
  • Fixed: Spin recovery format AoA stuck at -23.5 deg.
  • Fixed: In GMT mode, the target marker is outside the radar field of view.
  • Fixed: AG radar symbology layering.
  • Fixed: EXP options 'sticks' on the SA page when used on an A/G designation symbol.
  • Fixed: SEA Radar mode limited to 80 NM.
  • Fixed: ZTOD or LTOD and pressing ENT while the scratchpad is blank should create an error.
  • Fixed: Multiple course lines on HSI.
  • Fixed: Radar back sweep fill is violently bright.
  • Fixed: AIM-9X and the WACQ radar mode can lock onto targets beyond 10nm
  • Fixed: Concatenated RU text in Hornet SC missions

DCS: F-5E Tiger II by Eagle Dynamics

  • FIxed: remains controllable without ailerons  - improved accounting for damage to the outer part of the wing
  • Fixed: Damage on destroyed inner wing not spread to other wing sections.

DCS: F-14 Tomcat by Heatblur Simulations

  • NEW: Added ability to switch between pilot and RIO seat in Multiplayer.
  • NEW: Complete overhaul of the Autopilot and subsystems:
    • Autopilot remodeled according to real life systems and limitations.
    • Added functional Ground Track submode (press AP ref button to engage).
    • Improved autothrottle reliability and responsiveness.
    • Removed artificial engagement restrictions.
    • ATT Hold will return to within 60°bank and 30°pitch if exceeding limits.
    • ALT Hold will disengage if exceeding 10lbs force on pitch axis.
    • Future-proof modeling for greater FM flexibility.
  • Ignore MLC filter in PD-STT (MLC filter is only applicable to PD scanning modes).
  • Tweaked TWS-A illumination weighting for more rapid movement towards launched targets. 
  • Fixed TID lower readout target items being incorrectly shown while navgrid is displayed.
  • Fixed IMU, AHRS, and INS drifting under active pause.
  • Removed radar altimeter error over water. 
  • Fixed Instant Action Missions AI Wingman not firing on targets (Thank you Captain Dalan!)
  • Fixed Instant Action Missions Tacan for Case1 missions.
  • Fixed Instant Action Missions cold start NTTR tanker not responding.
  • Updated Normandy Case1 missions to use USS Forrestal.
  • Updated Chinese Localization. 
  • Updated VF-33 Starfighters AB201 livery by Yae Sakura
  • Added LoD models for various Forrestal vehicles, improving performance:
    • MD3 Mule (Early)
    • NS60
    • Big Forklift
  • Fixed Multiplayer Seat Switching not working. 
  • Added new DCS FLIR mechanics.
  • Autopilot: 
    • Improved heading hold. 
    • Fixed trim-lock when disengaging during CSS.
    • Fixed trim-lock on spawn.
    • Fixed AP engaged on ground start, resulting in trim-lock. 
    • Fixed AP not working with FFB. 
  • Fixed Maneuver Flaps not working outside of standard altimeter pressure. 
  • Fixed several issues with Iceman. 
  • Fixed typo on VDI labels for trim and brightness: VSDI->VDI.
  • Fixed JESTER camera near clipping issue. 
  • Updated several IA Missions to the latest version. 
  • Updated CN localization. 

DCS: AJS-37 Viggen by Heatblur Simulations

  • Shifted the RPM indicator resulting in more accurate indications.
  • Adjusted drag in landing configuration to match irl performance more closely.
  • Cleaned old ISA deviation dependencies, preventing performance fluctuations at different heights.
  • Added new ISA deviation model.
  • Fixed RPM indicator fluctuation.
  • Fixed engine RPM oscillations at idle RPM both on ground and in flight. 
  • CK-37 now shows the weapon station status in TAKT mode.
  • Fixed Radio PTT buttons not working properly.
  • Added third Radio PTT keybinding for short press to open comms menu and long press (hold) allowing transmission over VOIP.
  • Replaced the old pitch and roll error model with a quaternion based model.
  • Fixed Gyros not erecting in level flight.
  • Fixed rearmed RB-75s to cause the EP13 sight to stop working.
  • Fixed no response from Ground Crew. 
  • Fixed navigation coordinates updating with weight-on-nosewheel.
  • Fixed a bug in TimeToBeginPullUp for the ARAK sight.
  • Fixed AKAN pod under-/overshooting issues.
  • Fixed mission sound for parking brake. 
  • Fixed and re-added not working training missions. 
  • Added new and replaced old Cold Start Instant Action Mission for Caucasus.
  • Fixed countermeasure amount in campaign and IA Missions, set to 208 chaff and 72 Flares - changing the amount will break correct dispensing intervals.
  • RENSA cover toggles correctly when switched via key binding.
  • ADI flags and fuel indicator should behave properly during failures.
  • Fixed high pressure valve not functioning correctly. 
  • Fixed RWR indicator lights not being visible at night
  • Lowered opacity of exterior canopy glass
  • Fixed engine oscillations at ground idle below 0°C.

DCS: AV-8B N/A by RAZBAM Simulations

Fixed:

  • TPOD: target coordinates update
  • External Lights for AI
  • DMT designation
  • AG gun pipper too low
  • Data slew not fixed for keyboard slew
  • ODU bomb interval input
  • Crash with Maverick launch

Updated:

  • STOL nozzle and flap drag adjustments to reduce the amount of deceleration
  • ATHS F10 map target processing.
  • FLIR video for all displays

DCS: M-2000C by RAZBAM Simulations

General

  • Added : TPL/TPC test sequences
  • Added : CP/PD information to all waypoints on a runway
  • Added : CP/PD information to all LandingRefuelAr waypoints
  • Added : waypoint kneeboard page
  • Added : MIP data cartridge support (BETA)
  • Added : Landing gear handle sound
  • Added : Two RDI using the same frequency channels will interfere
  • Updated : BAP100 cause more damage and rolling on craters should damage aircraft
  • Updated : Loadout presets redone
  • Updated : Wiping stick required before TP tests with cold hydraulics or test fails
  • Updated : Bingo set to 1200 in airstart
  • Updated : "TAF" VTB message now on when TAF active and flashes when signal lost
  • Improved : Fully functional Police light
  • Improved : More realistic amber alarm sound
  • Improved : New special options menu presentation
  • Improved : AP pitch trimming responsiveness
  • Improved : AP SEL ALT capture (no more overshoot)
  • Improved : RWR detection by other aircraft in scan mode
  • Updated : MIP list refreshes during rearm
  • Added DTC text file format for MIPs (BETA)
  • Fixed MIP next/previous bind and mouse
  • Updated : Auto decoy release only upon launch threat
  • Disabled decoy release on the ground
  • Disabled TPC/TPL test in flight

VCM(RWR display) rework

  • Improved : New vector display
  • Improved : New realistic alarms
  • Updated : New symbology for damaged serval sensors
  • Updated : New symbology for DDM (X instead of bar)
  • Added : New jammer symbol (box around threat)
  • Added : New M symbol replacing cross when a TAF threat is nearby
  • Added : New PCM symbol replaces cross when sabre is emitting in PCM
  • Updated : Threat distance to center relative to lethal range

AL/RWR rework

  • Improved : Detection model is less accurate and more realistic for azimuth and range
  • Updated : Contacts of same type and similar direction are seen as a single one
  • Updated : Damage model blinding some angles with wing or tail damage
  • Added : spirale program per threat type in the threat database
  • Added : lethal range per threat type in the threat database

SABRE/Jammer rework

  • Added : Square mode (automatic low power jamming with radar priority)
  • Added : PCM mode (automatic high power jamming with jammer priority)
  • Added : PCM forced panic mode triggered by the previous hotas jammer bind

DDM(MLWS) rework

  • Updated : DDM is now a specific Magic Pylon in rearm window instead of a ME option
  • Updated : Only one threat can be detected by side (sensor)

SPIRALE/ECLAIR-M (decoys) rework

  • Updated : Internal decoy quantities : 16 flares and 112 chaff, non interchangeable
  • Updated : External ECLAIR-M quantities : 6 packs of either 8 flares or 18 chaff
  • Updated : ECLAIR and ECLAIR-M mixes are now chosen as loadouts 
  • Updated : flare firing directions
  • Fixed : Eclair pod external visibility
  • Added : loaded decoy quantities in the kneeboard
  • Added : automatic program selection (A selector position)
  • Added : automatic dispense on threat detection (AU mode)

Bugs

  • Fixed : mirror not clickable in some cases
  • Fixed : AI wingman lights
  • Fixed : Canopy handle unfolded when hotstart
  • Fixed : SVI CCM mode
  • Fixed : AP Gong playing when selected altitude is below 1000ft
  • Fixed : rearming setting the PCA to a wrong state in some cases
  • Fixed : AP star HUD symbol inaccuracy
  • Fixed : TAF intercept course not computed in some cases
  • Fixed : an AP bug where adjusting course temporarily reverted roll angle

DCS: SA-342 Gazelle by Polychop Simulations

  • Fixed: Removed artifact left by old pilot models
  • Fixed: Landing light showed duplicate
  • Fixed: Gazelle HOT-3 and Mistral were showing gun ammo slider
  • Fixed: Gazelle would not create death event when destroyed
  • Fixed: Ministick option for camera was not working
  • Fixed: IR seeker did not recognise certain targets (such as AH-64) 
  • Fixed: Asservi mode now working as intended
  • Fixed: Functionality of VoiP
  • Added: Implemented new FLIR shader
  • Added: Overtorque warning tones
  • Added: Option to remove doors on the Gazelle L
  • Added: Option to attach dipole antenna (aesthetic)
  • Added: New keybind names for VoIP
  • Added: Ability to bind switching seats to controllers 
  • Added: First community liveries implemented for Cyprus, The Netherlands, France and Portugal
  • Fixed: Remove doors option through ground crew now only available to the SA342L
  • Fixed: Typo in Portuguese Community Livery

DCS: MiG-19P by RAZBAM Simulations

  • Fixed: External Lights for AI
  • Fixed: Exterior lights switch functionality
  • Updated: Power generator logic
  • Updated: roll inertia rules
  • Updated: R-3S launch limitations

DCS: JF-17 Thunder by Deka Ironwork Simulations

  • Added: support customized RWR symbol (see Doc\customerRWR_sample.lua)
  • Added: more input bindings
  • Fixed: wmd7 laser short lifetime issue
  • Fixed: SMS loadout error after rearm
  • Fixed: landing gear too fragile
  • Fixed: training missions
  • Updated: using new FLIR effect for pods
  • Updated: c802ak uses same scheme as harpoon (should fix loft bug after launch)
  • Updated: ground effect pitching moment
  • Note: if COMM2 channel 199 doesn’t work for DL, try channel 200 (Also check freq for other channels, indices are shifted by 1. Will be fixed in next update).
  • Fixed: a temp solution to improve MFCD readability when moving map is on (Thanks, J20Stronk, for the idea)
  • Fixed: should fix battery switch random malfunction issue in MP
  • Fixed: c701 seeker now needs SMS power on to start BIT and turns on camera after alignment is done. If born in air, c701 is ready to use, and no need BIT as before.
  • Fixed: LSS cannot detect laser spots in MP.

DCS: MiG-21bis by Magnitude 3 LLC

  • Canopy glass texture: removed some dirt
  • Canopy position in multiplayer, synchronization
  • Improved gears suspension - less oscillations on front wheel during hard braking
  • Navigation: added more ground (RSBN/PRMG) stations for Syria map

DCS: C-101 Aviojet by AvioDev

  • Fixed a bug in C-101 where the 2nd pilot was never killed by oxygen lack
  • Fixed IFR 2.1 mission (ED changed runway designator from 08 to 07)
  • C-101CC: R550 Magic 2 missile have got an unique lock tone sound
  • C-101CC: Updated Sidewinder lock tone sound
  • Fixed conflicting animation in the rear cockpit. It was related to the external 3D model helmet animation
  • Fixed bombs arming logic. If fuze is not armed bombs can be dropped and they do not explode.
  • IR missiles are now functional again after in-game rearming.
  • Magic II and AIM-9M seekers work now correctly as they should for all-aspect missiles.

DCS: Black Shark by Eagle Dynamics

  • DM. Player-controlled Ka-50 with a destroyed cockpit is still flyable - fixed.
  • Kh-25 missile delivery. Incorrect laser rangefinder and designator function corrected.
  • Autostop procedure has no messages - fixed.
  • Instant action anti ship mission syria. Ships spawned inside other ships - fixed.
  • Added high speed vibration effect in the cockpit.

DCS: Flaming Cliffs 3 by Eagle Dynamics

  • A-10A. Broken mission A-10A: Syria cold start replaced with new one.
  • F-15. Stick is not centered at the start - fixed.

DCS: Mi-24P Hind by Eagle Dynamics

  • Fixed: Rain drops seem oversized compared to other modules.
  • Fixed: SPU-8 - when communicating via intercom, the indication of the selected current radio station on the widget does not disappear
  • Fixed: Pedal trim does not work if FFB is enabled.

DCS: UH-1H Huey by Belsimtek

  • In mission 11 of the UH-1H "UN Pilot" campaign two of the UH-60s of Ford flight spawn on the same helipad on the FARP - fixed.

DCS: Yak-52 by Eagle Dynamics

  • Improved air-flow calculations from the propeller that makes easier lifting nose gear during take-off
  • Improved flight dynamics for more realistic inverted aerobatic maneuvers
  • Encyclopedia entry is added

DCS: FW 190A-8 Anton by Eagle Dynamics

  • Canopy reflections reduced

DCS: FW 190D-9 Dora by Eagle Dynamics

  • Random engine failure while flying at cruise power levels is now fixed

DCS: P-47D Thunderbolt by Eagle Dynamics

  • Fixed trim controls achievable only in half of range with joystick input
  • Default radio frequency is changed to 124 MHz

DCS: P-51D Mustang by Eagle Dynamics

  • Fixed carburettor cold and warm air levers uncontrollable from keyboard and joystick

DCS: Mosquito FB Mk VI by Eagle Dynamics

  • Added LODs
  • Improvements to visualization of the propeller and the spinner
  • Window needs to be open to talk to ground crew

DCS: Spitfire Mk IX by Eagle Dynamics

  • Cockpit needs to be open to talk to ground crew

DCS: WWII Assets Pack by Eagle Dynamics

  • Freya and Würzburg radars can’t detect targets - fixed. See here for setup.
  • Bunkers have no firing sounds - fixed

DCS: Combined Arms by Eagle Dynamics

  • Fixed SAM interception range setting.
  • Fixed - dispersed under fire for ground targets.
  • Remove barrel blowing effect for soldiers with RPG.
  • Fixed - Remove target for ground units on map F10.
  • Fixed - Ground units can't move out the river.
  • Fixed - Human controlled gr units play the sound of water and dust-effects when driving over bridges.
  • Added gun stabilization for M60A3
  • Fixed - Ground EWR does not indicate closing with target.
  • Fixed - Destroyed ground units plays engine sound.
  • Fixed - Boat motion on waves and rivers.
  • Fixed - fire at point task for MLRS without a route
  • Player controllable unit dynamics - adjusted.
  • SPAA ZU-23-2 compass is inverted - fixed

DCS: Supercarrier by Eagle Dynamics

  • Multi player JBD remain up after launch 
  • Marshall stack works incorrect

DCS: Marianas map by Eagle Dynamics

  • Removed possibility to spawn helicopters in the hangar which led to crash on AI start-up procedures
  • The map is prepared for use in FLIR mode
  • Improvements to the visualization of map in the FLIR mode
  • Fixed possibility to use kneeboard images on the map
  • Fixed too dark shadows on the banyan tree

DCS: Syria Map by Ugra Media

The Syria map by Ugra Media has been expanded to the east at no extra cost. This update includes:

  • Forward Operating Bases (FOB).
  • Increased map eastward by 250 km to Deir ez-Zor airbase.
  • Added a large section of the Euphrates River Valley in the eastern part of the map.
  • Added part of the territory of Iraq with H3, H3 Northwest, H3 Southwest и Ruwayshid.
  • Ataturk Dam and Şanlıurfa International Airport were added in Turkey.
  • Added an abandoned dirt airfield east of Sayqal Air Base.
  • Tal Siman military base located north of the city of Raqqa was added.
  • Added Kharab Ishk helicopter base located on the territory of Lafarge factory.
  • Added At-Tanf military base on Syrian-Iraqi border.
  • Added scenes of oil facilities in ir ez-Zor area.
  • Added waves at the shoreline.
  • Added old abandoned planes at airfields H3, Jirah, Palmyra, Rasin El Aboud, Tabqa

This expansion was created with AH-64D operations against ISIS in mind.

Campaigns

P-51D: The Blue Nosed Bastards of Bodney Campaign by Reflected Simulations:

  • Mission 12 - adjusted AI so that they won't get shot down by AAA before the player arrives.

Spitfire IX The Big Show Campaign by Reflected Simulations:

  • Added Balloon Barrage over London.

DCS: P-47D Wolfpack Campaign by Reflected Simulations:

  • Fixed the Air Sea Rescue so that the mission counts as success if you are rescued.
  • Fixed bug with the light cone from the landing light
  • Gunsight on the P-47-30 (early) model is updated for the external view

DCS: UH-1H Paradise Lost Campaign by Reflected Simulations:

  • Civilian traffic forced off in certain missions
  • Added safeguard triggers to mission 12 due to the unreliability of the AI
  • Mission 9 - relaxed the safeguard for potential mortar hits
  • Typos corrected
  • Instructions improved based on user feedback
  • SEA Camo Yak-52 skin by Eight Ball added

DCS: F-14A Zone 5 Campaign by Reflected Simulations:

  • Added a random factor so that Hammer may be able to spot the wild card.
  • Mission 9 - Sniper 4 is now also immortal to SAMs.
  • Turned some trigger zones rectangular for more accurate triggers
  • Mission 11: made sure SAMs don't fire at other flights.

DCS: F-14A Fear the Bones от Reflected Simulations:

  • Mission 12 - player was moved to cat 3 to match the new AI launch order.
  • AI cat assignments reshuffled due to a recent AI launch bug.
  • Mission 3: Failsafe trigger added, because the AI bear sometimes can't switch to its next waypoint.

F-86F Hunters over the Yalu Campaign by Reflected Simulations:

  • Mission 1 - requirement for the AI to attack removed due to their unreliability. Mission will progress even if only the player attacks.

Mi-8MTV2 and Ka-50: Memory of a Hero Campaign by Stone Sky:

  • Mission 13 on the Mi-8 the ramp was dismantled, the weight of the fuel was reduced, the bug with the explosion was fixed

A-10C Basic Flight Training Campaign by Maple Flag Missions

  • BFT08 Emergencies Mission. Tweak Weather.

DCS: A-10C Iron Flag Part I Campaign by Baltic Dragon:

  • Mission 09. Fixed bug preventing from mission to continue during SA part.
  • Mission 10. Fixed possible problem with mission not continuing if Biff does not take off quickly after player.

The Enemy Within 3.0 Campaign by Baltic Dragon:

  • Mission 02. Updated loadout for player's wingman. Fixed issue where AI comms would overlap with radio exchange after spotting enemy.
  • Mission 14. Updated loadout for PL F-16s. Fixed problem with L-39s not engaging and mission not progressing.

DCS: F/A-18C Raven One Сampaign by Baltic Dragon:

  • Mission 02. Fixed issue with mission not progressing after AAR.
  • Mission 14. Set NVG as default loadout for the player.

DCS: F/A-18C Rise of the Persian Lion Campaign by Badger633

  • Missions 1, 4 – 9, 13 and 15. Tacan fixed use without AA on. 
  • Mission 3. Sinker-Submarine note added.
  • Missions 6 and 8. Action of attacking Bandits adjusted.
  • Mission 6 voice conflict fixed.
  • Mission 9 420 initial orbit fixed
  • Mission 10 420 does not attack Helos fixed.

DCS: F/A-18C Rising Squall Campaign by INVERTED

  • Fixed AAR animation for M02 and M08.
  • In M05, when the player miss the target by use UGB, Aegis-4 will make up for it.
  • Added Chinese dubbing of Tutorial Campaign (English version WIP). Shoutout to @jianning for volunteering the dubbing for the tutorial campaign.

DCS: F/A-18C Serpent’s Head 2 Campaign by Badge633

  • Missions 1, 3, 5, 8 and 10 Tacan fixed use without AA on.
  • Mission 4. Stop road vehicle fail added.
  • Mission 5. Typo corrected and WP1 zone adjusted.

DCS: UH-1H Worlds Apart Spring 2025 Campaign by Low Level Heaven

  • Mission 5-2. Problem with convoy at the end of the mission solved
  • Mission 7. A-10 AI is doing their job now. 

DCS: A-10C Operation Persian Freedom Campaign by Ground Pounder Sims

  • M12 - Fixed bug where Davy fails to stop attacking targets near mission end.
  • M14 - Altered engagement on task 1 to compensate for AI ground troops accuracy improvement, Fixed rare bug that allowed third JTAC task to enter a continual loop.
  • M15 - Fixed bug that allowed Davy to get shot down, Removed exploding tree from Archangel LZ, Tweaked JTAC cleared hot condition.
9 feb
2022

DCS World

  • Ingame UI. Added Messages History function for radio messages and texts.
  • Fixed 052C HHQ-9 behaviors
  • Fixed 052C HHQ-9 ammo capacity
  • Fixed C701 range
  • Updated C802AK scheme
  • Screen flickers black in some cases - fixed
  • Fixed crash that appeared on the air tanker in some cases.
  • Fixed crash that appeared on ATC in some cases.
  • Aircraft AI hangs and slides on high AoA - fixed.
  • JDAM will override unacceptable terminal heading.
  • Aircraft AI. Escort task. Escorts punctually pitch up or down during their task - fixed.
  • Engage distance with search then engage task ignores the distance from waypoint task was assigned on
  • ME. Scripting. Added Trigger Effect Smoke Stop.
  • A-10C, F-16C LMFCD + Camera + RMFCD - Displays freeze if not in F1 view - fixed.
  • Aircraft AI now only pop flares when threatened by planes able to carry missiles.
  • Aircraft AI. Added C-47 cargo plane.
  • AFAC task. AI aircraft with an AFAK mission will now be able to attack targets with combat weapons, not only markers.
  • Added CAS task for MQ-1 Predator.
  • MP. P-51, TF-51. Added animation of cowls of coolant system on the clients.
  • AI wingmen don't copy flight leader Formation lights status (planes only) - fixed.
  • Helicopter AI. Fixed some bugs leads to helicopter AIs hitting the ground during maneuvering and colliding during flight.
  • Aircraft AI. Heavy aircraft can now be set in one flight up to 4.
  • Aircraft AI. B-17 in WW2 formation - warping and losing formation positions - fixed.
  • Aircraft AI. Aircraft Won't Dive Bomb when direction set - fixed.
  • Aircraft AI. F-16 cannot refuel whenever the tanker is turning - fixed.
  • Helicopter AIs are unable to lift cargos from ships - fixed.
  • Sound update for sonic boom (medium distant added).
  • Kh-31 missile. Added realistic ramjet model and flight data.
  • AI aircraft. AI does not use AGM-62 at max range - fixed.
  • AI aircraft. AI aircraft with CAS task do not follow the desired ammo quantity release - fixed.
  • AI A-20G added Anti-ship strike task.
  • AI aircraft. JSOW gets stuck when launched from F-16 - fixed.
  • AI aircraft. AV-8B Harrier AI takeoff issues - heavy harrier tuned, short take off procedure implemented.
  • VR. Added free cam mode.
  • Resource manager. More meaningful warehouse transfer messages added.
  • Voice chat. Radio. Correctly reset radio options when changing the cockpit with HOT MIC is On.
  • Voice chat. Radio. Added setting to allow using extra radios on a server
  • Voice Chat. Extra radios added to the integrated radio box.
  • Fixed issue with crash reporting in some cases.
  • Corrected a mistake in the Russian translation of the name of R-60M on APU-60-1M.
  • Fixed CTDs when using Damascus VOR-ILS.
  • Network protocol version increased to avoid crashes connected to weapons in flight during joining of clients.

DCS F-16C Viper by Eagle Dynamics

  • Added DTOS Bombing Mode
  • Added ALQ-184 Long Pod
  • Fixed: Crash on cockpit:
  • Fixed: Markpoint FCR Mode
  • Fixed: AG radar scale arrows disappear after switching from A-G to DGFT override and back
  • Fixed: Wing tanks contain fuel even with wings ripped off
  • Fixed: A-A targets bugged in RWS SAM don't appear on the HSD
  • Added input, corrected clickable hints for ECM Pod control panel
  • Fixed: TDC in Mark point mode can be broken
  • Fixed: MAV Keyhole remains on target after last MAV has been fired
  • Fixed: Markpoint TGP Mode
  • Fixed: HMCS markpoint indication missed in NAV
  • Fixed: SEAD DED page closes when TMS right to cycle HAD targets
  • Fixed: ACM Slew Mode Elevation Error
  • Fixed: CMDS SEMI/AUTO inhibits manual dispensing (incl. slap switch) when expendable is in bingo quantity
  • Fixed: Radar pointer keeps moving on SOI switch

DCS F/A-18C Hornet by Eagle Dynamics

  • Added a separate function for the switch of Launch Bar
  • Fixed: Mav undesignate
  • Fixed: No autostart possible with NVGs
  • Fixed: GRID Entry changes data link channel
  • Fixed: 3D Wing fold Beercans Missing
  • Fixed: HARMs in PB mode have their TGT numerical value applied to the selected DL channel
  • Fixed:Changing laser code for GBU also changes D/L frequency
  • Fixed: GPS Weapons delivery data entry training mission
  • Fixed: User mission creates flight model error for no apparent reason
  • Fixed: Manual page 279 - On the TAC page, the “HARM DSPLY” legend is displayed below pushbutton X
  • Updated Ru localization of inputs (FA-18C, overall improvement for consistency)

DCS: Combined Arms by Eagle Dynamics

  • Tactical commander can't assign the target for AI aircraft - fixed.

DCS Mi-24P Hind by Eagle Dynamics

DCS: AJS-37 Viggen by Heatblur Simulations

  • FR24 transmit power changed to 3W in VoIP.
  • Fixed FR22 frequency display when set at x99 frequency.
  • Ground crew is now heard with a closed canopy.
  • Fixed no sound when disengaging the parking brake via toe brake.
  • Mission data will be cleared before loading new data.
  • Fixed countermeasure bindings.
  • Canopy state is now updated in the cockpit after being jettisoned.
  • Improved AKAN gunsight accuracy.
  • Allowed kneeboard settings to be used on cold start and changed their hotkeys slightly to avoid conflict with weapon selection knob hotkeys.
  • Fixed LS points not repopulating on cartridge change.

DCS: F-14 Tomcat by Heatblur Simulations

  • Adjusted AIM-54 FM data to more closely correlate with CFD research.
  • Fixed lofting definitions for AIM-54, AI should now loft AIM-54’s.
  • USS Forrestal: Added collision box to LSO platform, allowing placement of crew and objects.
  • Fixed JESTER menu typo in Ripple Quantity in the A2G submenu.
  • JESTER now sets waypoint altitude for waypoints added from map markers.
  • Fixed F-14B RPM Gauge flickering.
  • Improved instances of MP spawn on carriers causing wing damage to neighboring spawns. Some cases persist.
  • Fixed Mic Button UHF1/2 presses not being recognized as PTT for VOIP if the radio menu is open.
  • Fixed VF-41 livery folder structure.
  • Updated VF-32 Swordsmen AB200 livery by Yae Sakura (thank you!).
  • Added VF-14 Tophatters liveries AB100, AJ200 and AJ201 by Ben_Der (thank you!).
  • Adjusted AIM-54 terminal guidance, significantly improving AIM-54 overall performance.

DCS: UH-1H Huey by Belsimtek

  • UH-1H 'Weapons Employment' training mission messages don't go away - fixed.

DCS: JF-17 by Deka Ironwork Simulations

  • New: require engine cold crank before another start after an engine shutdown, otherwise the engine start could fail
  • Added: HSD shows SPJ jam coverage (RWR symbols of being jammed objects will have an underline)
  • Added: inlet cover and lander in cold ramp condition (contact ground crew to remove them before flight!)
  • Added: WinWing F-16 HOTAS devices binding
  • Fixed: AG radar TDC drifts when aircraft has bank angle
  • Fixed: AA radar jamming target render bug
  • Fixed: C701 WHOT/BHOT gain/level cannot be remembered
  • Updated: EWS database

DCS: MiG-21bis by Magnitude 3

  • Adjusted hydraulic pressure bleed off rate with an inoperative engine.
  • Fixed sound crackling heard inside the cockpit.

DCS: C-101 Aviojet by AvioDev

  • Fixed corrupted CoG computations after the airplane crashes and then the mission is restarted.
  • Minor fix in startup macro sequence lua.
  • Minor fix in Russian localization.

DCS AV-8B N/A by RAZBAM Simulations

Fixed:

  • WPT Offset using true bearing all the time.
  • EHSD DATA page: slewing with the TDC is relative to AC heading.
  • EHSD COURSE Delta error is miscalculated.
  • Cannot fire a second IRMV after the first launch.
  • CAS Pager: Pressing “ENT” key does not move to the next line when editing a CAS brief.
  • CAS Page: L/L coordinates are displayed when using UTM.

Updated:

  • CAS Page: Now it is possible to “USE” T0 for targeting. Note: T0 is not available for “Absolute” JDAM targeting.
  • Campaign:
    • FIXED: bort numbers in all campaign missions
    • FIXED: problem with AI taxiing in M05

Added:

  • EHSD DATA page: Display PP UTM coordinate when in AC mode.

DCS M-2000C by RAZBAM Simulations

Fixed:

  • AP Flight path hold issues (blocked star)
  • Canopy model not breaking from outside
  • Issue with kneeboard binds
  • TACAN X/Y bind
  • crash at game start with non ASCII saved games path
  • Replay issue
  • Engine RPM stuck for 5 seconds after touchdown (preventing quick go around)

Improved:

  • Small delay for reconnecting with neutral stick after releasing AP standby
  • AP ALT mode (gains, lights, gong, reengage logic)
  • Clock needle movement
  • VTH and VTB accuracy during cold start
  • S530D low range behavior

Updated:

  • Autopilot (gains and logic)
  • AP Autotrim reworked and more reliable
  • AP Realistic roll law in course rejoin mode
  • AP ALT AFF mode standbys until capture
  • AP ALT AFF mode has no condition on flight path angle
  • AP ALT AFF mode cannot be engaged with 0 set altitude
  • AP ALT AFF mode more aggressive to capture altitude
  • Rework of IDN(HSI) look and mechanics
  • INS alignment sequence impacts instruments
  • Cockpit Model:
    • Added symbols to NDI Flags
    • Changed the NDI needle texture pattern
    • Changed the rotational axis of the Flags
    • Changed the VAD Knobs orientation 180 degrees
    • Changed the Mode Selector Knob rotation axis to the correct direction and alignment.
  • Campaign:
    • ADDED: Mission 07, additional prompt with coordinates
    • FIXED: Mission 08, AWACS blocking the taxiway

Added:

  • AP Roll angle can be overriden during an AP course rejoin
  • AP Course mode can make more than 180 degrees turns
  • AP Course change will not reverse turn if done from turn hold mode
  • AP APP LOC mode can compensate small CP errors
  • AP APP mode more efficient for capturing LOC and GLIDE
  • More aggressive autopilot turns
  • Gong when crossing selected altitude +1000ft and -300ft even with AP off
  • TPC/TPL tests move the control surfaces
  • AP test light sequence
  • Encoder style binds for interior lights
  • Sel Jet guard/toggle combo bind
  • Thumbwheels selectors can be changed with mouse wheel
  • INS alignment waypoint read happens 36s after pressing VAL

DCS MiG-19P by RAZBAM Simulations

Added:

  • Pump Tanks 1, 2, 3 & 4 Switches
  • Cockpit Heating Switch
  • Anti-Skid Brake System switch
  • Engine Starter System switch
  • Fire Extinguisher Power switch
  • Left and Right Oil Cutoff Switches
  • Left and Right Afterburner Cuttoff Switches
  • Fuel Tank 2, 3, 4 Light Test Button
  • Engine Fire Lamp Test Button
  • Left and Right Engine Fuel Cutoff Covers and Buttons
  • Fire Extinguisher Activation Cover and Button
  • TP-19 Braking Parachute Jettison Cover and Button
  • Left and Right Engine Start Covers and Buttons
  • Left and Right Engine Air Start Covers and Buttons
  • ARU-2V Auto/Manual Mode Selector
  • Long and Short Arm Manual Mode Selector
  • Warning Button (Just nosewards of the parachute jettison cover)
  • Rocket Counter Night/Day Switch
  • TP-156 Pitot Tube Selector
  • Canopy Front Anti-Freeze Button
  • Canopy Pressurization Switch
  • Canopy Lock Lever Left or Right
  • Right Side Flood Light
  • Canopy Emergency Jettison
  • RUFO-45 Left and Right Side Control Knobs
  • Cockpit Pressurization Lever
  • SRO-2 IFF Self Destruct Cover and Button
  • SRO-2 IFF Power Switch Cover and Switch
  • Cockpit Ventilation Open/Close Switch

DCS A-10C II Tank Killer by Eagle Dynamics

Missing Key Bind - Scorpion HMCS Power' Added the following commands:

  • Joystick
    • ON/OFF toggle command
    • ON, OFF, BAT positions commands
    • ON<>OFF and BAT<>OFF switching commands
  • Keyboard
    • ON/OFF toggle command

DCS Black Shark by Eagle Dynamics

  • Laser designator can't be repaired / checked and maintained by ground crew - fixed.

DCS Mosquito FB VI by Eagle Dynamics

  • Improvements to the Mosquito 3D model
    • Fixed paint leak in nacelle.
    • Added safety vents for cooling system.
    • Exhaust stacks are modified
  • Improvements to input
    • Reworked keyboard-driven brake handle movement to match that of the Spitfire
    • Reduced tail trim wheel button-driven sensitivity threefold

DCS The Channel Map

  • Fixed issue with Mission Generator, "create fast mission" - working now

Campaigns

DCS: F-5E Black Sea Resolve '79 Campaign by SorelRo:

  • Mission 8. AI flights tweaked.

P-51D: The Blue Nosed Bastards of Bodney Campaign by Reflected Simulations:

  • C-47 Added.

Spitfire IX The Big Show Campaign by Reflected Simulations:

  • C-47 Added.

DCS: Fw 190 A-8 Horrido! Campaign by Reflected Simulations:

  • Bomber formation fixes.
  • C-47 Added.

Bf 109 K-4 Jagdflieger Campaign by Reflected Simulations:

  • Bomber formation fixes.
  • C-47 Added.

DCS: UH-1H Paradise Lost Campaign by Reflected Simulations:

  • Typos fixed in mission 1 & documentation.
  • Yellow bus removed from near the flight line.
  • Added an in flight guide pdf.
  • FM homing should work during the entire long count in Mission 6.

DCS: F-14A Zone 5 Campaign by Reflected Simulations:

  • Added a brand new Exposure mission with PDF.
  • Stock ATC disabled to avoid bugs.
  • f-4e Skin folder name fixed.

DCS: F-16C Red Flag 21-1 Campaign by Bunyap:

  • Added new ECM and HTS pods to player loadouts.

F-15C The Georgian War Сampaign by Baltic Dragon:

  • Mission 2: Fixed false ROE violation
  • Mission 9, 11: Updated position of ground units blocking AI taxi routes

The Enemy Within 3.0 Campaign by Baltic Dragon:

  • Mission 13: fixed issue with Uzi orbiting and shooting at the hangar instead of landing.

M-2000C Red Flag Campaign by Baltic Dragon:

  • Mission 05: fixed issue with wingman not taxiing behind the player.

DCS: A-10C Iron Flag Part I Campaign by Baltic Dragon:

  • Horizontal changes: Set Nellis ATC to "silent" in all the missions which should fix the issue with AI failing to take off behind the player. Added UHF radio presets to mission 2-10.
  • Mission 01: Made startup instructions optional. Moved using radio presets from M06 to M01. Fixed the issue with players not getting the shut down part.
  • Mission 02: Startup messages made more clear for the player. Updated ATC VOs. Updated wrong Biff's VO (HSI is "Horizontal Situation Indicator" and not "Horizontal Selection Indicator").
  • Mission 03: Updated messages for landing at Tonopah to make things more clear for the player.
  • Mission 05: Updated trigger checking player's formation during fly-over (should be easier to get 100 points now).
  • Mission 06: Added Mormon Mesa Departure to the kneeboard.
  • Mission 07: Added location of MOAPA to the kneeboard. Added additional checklists / references to the kneeboard.
  • Mission 08: Added additional checklists / references to the kneeboard.
  • Mission 09: Updated voiceovers about Mask Zone question. Fixed possible bug where mission gets stuck after TGP discussion. Added additional checklists / references to the kneeboard.
  • Mission 10: Added additional checklists / references to the kneeboard.

F/A-18C Serpent’s Head 2 Campaign by Badger633:

  • Mission 3. Winds updated, Kneeboard for Arco frequency corrected to 318, Tanker now in Racecourse pattern in case of slow plug.

F/A-18C Rise of the Persian Lion campaign by Badger633:

  • Mission 1. Kneeboard updated to make the requirement for low fly past clearer.
  • Mission 11. Ref to 410 corrected to 420
  • Mission 13. Mission fail added if enemy Helos not stopped.

DCS: A-10C Operation Persian Freedom Campaign by Ground Pounder Sims:

  • Mission 12. Fixed bug where Davy fails to stop attacking targets near mission end.
  • Mission 14. Altered engagement on task 1 to compensate for AI ground troops accuracy improvement, Fixed rare bug that allowed third JTAC task to enter a continual loop.
  • Mission 15. Fixed bug that allowed Davy to get shot down, Removed exploding tree from Archangel LZ, Tweaked JTAC cleared hot condition.

    DCS: UH-1H Worlds Apart - Spring 2025 Campaign by Low-Level-Heaven Mission Development

    • Mission 5-1 Problem with convoy at the beginning of the mission solved  
    • Mission 7 A-10 AI is doing their job now. 
30 dec
2021

Introduced new campaigns:

  • DCS: A-10C Iron Flag Part I by Baltic Dragon
  • DCS: UH-1H Paradise Lost by Reflected Sims

DCS World

  • Voice chat feature is expanded to talks via radio for all human-controlled aircraft
  • AA missiles. The Dynamic Launch Zone (DLZ) algorithm was updated for all modern aircraft. It provides much more accurate launch data, correct range dependence on launcher and target velocities, target aspect, and bearing. Added range limitation by battery life time.
  • AA missiles. Updated aerodynamics for R-33, Super-530D, R-550, and MICA missiles.
  • AA missiles. Updated targeting angles and FOVs for many A2A missiles.
  • AG delay-fuzed munitions. Corrected deceleration physics simulation after hitting trees or penetrating objects; fixed issues with explosion effect positioning.
  • Fixed crash caused by AI formations in some cases.
  • ME. Payloads panel. Weapon's weight on the payload tab may be wrong - fixed.
  • ME. Draw tool. Hidden on F10 drop down UI issue with small resolution - fixed.
  • Display of F10 options. Fixed incorrect change of F10 options.
  • AI aircraft. Added refueling task to Tornado IDS.
  • AI ground units. AI soldiers could not hit a close target (adjusted contact lens prescription) - fixed.
  • AI aircraft. Helicopter wingmen don't take off with the player manning the deck when the type takeoff is “from runway”.
  • AI aircraft. Mi-24P Incorrectly positioned on deck after landing sometimes - fixed.
  • AI aircraft. Issue with taking off from the FARP when using uncontrolled mode and start command from trigger - fixed.
  • AI aircraft. Aircraft with recon task do not see enemy ground units at all (Fog of war F10 mode) - fixed.
  • AI aircraft. Helicopters spawn outside of Tarawa deck - fixed.
  • Resource manager. Airbase with unlimited fuel keeps providing fuel after the entire fuel depot is destroyed - fixed.
  • Caucasus map. Beslan airport. Planes collision during parking (bar closed during operations) - fixed.
  • ME. Dynamic Weather panel disappears - fixed.
  • ME. The Figure table in the Draw tool lost the ability to change layers - fixed.
  • DCS crashes when player aircraft blocks runway - fixed.
  • ME. Geodata of the mouse cursor position is not updated when the Draw menu is active - fixed.
  • Fixed a bug leading to a drop of performance when rendering a water surface.
  • Weapons. Decreased the exaggerated FAB-250M62 bomb warhead.
  • AI aircraft. AI wingmen fly dangerously during approach and landing - corrected.
  • NVG image very dark in moonless night - corrected.
  • Dedicated server. Sound in norender mode uses a dummy driver. This will fix the crash on Windows Server w/o sound devices.
  • Sound engine. Released sounds now continue to move with the source.
  • AI aircraft. When set to takeoff from ground hot, with 25% fuel, the AI Harrier takes off vertically, and freezes in mid air - fixed.
  • Weapons. AGM-88 will produce the air explosion effect (not ground effect) when detonated above the radar antenna.
  • Sound engine. Updated sonic boom sound effect.
  • Leap motion gemini 5.2 drivers. Users may need to update their leap motion drivers to the latest gemini drivers.
  • Dedicated server. Wingmen won't move from their parking slot - fixed.
  • C-47 Skytrain aircraft is added to the WWII Assets pack
  • F-15E, JSOW start fixed.
  • Su-25. Crash during repair fixed.
  • Screen flickers black in some cases - fixed.

DCS: F-16C Viper by Eagle Dynamics

  • Added HMCS A-G features. This includes Steerpoint/Sensor Point of Interest, IAM VIS Mode, Maverick, and Mark Points. See video: https://youtu.be/smX0yoqTIPI
  • Added Electronic Countermeasures (ALQ-184 Short ECM pod). See video: https://youtu.be/-mSc7kgg0VY
  • Added FCR Jamming Indications
  • Added HSD cursor ability to adjust scale and select steerpoints.
  • Added New CMDS Modes - Semiautomatic and Automatic. See video: https://youtu.be/K7TM7woOqDw
  • Added a new CMDS BYPASS program (one chaff and one flare).
  • Added SEAD DED page and TMS HAD functions.
  • Added MAN DED page.
  • Added radar ACM Slew mode. When in Dogfight ACM mode, slewing the radar cursor switch activates ACM slew mode that will search 20-degrees in elevation and 60-degrees in azimuth and pitch and roll space stabilization (not in reference to aircraft longitudinal axis like the other ACM modes) out to 10 nm. This is a rather large area and detection and lock may not be immediate. The elevation high and low coverage is indicated and based on targets at 5 nm. To exit, TMS Aft.
  • The fewer codes being looked for, the faster the HTS scan rate.
  • Smoother HUD, HAD, and HSD cursor axis slew.
  • ECM pods drag correction.
  • Overload limit adjusted to 10.5G
  • HTS THRT page - Change white highlighting of classes. The fewer the number of categories searched for, the faster the HTS can complete a full scan. Best to just select categories of threats expected to be encountered.
  • MPD Clarity Improvement. When using the FLIR, remember to enable Manual Gain Control (MGC) for additional image gain clarity. Brightness and contrast may not be enough.
  • Fixed: HMCS cross / egg when looking in reference to ground.
  • Fixed: Lights to Bright at Night on CMDS Panel.
  • Fixed: ECM Band Buttons on the should be raised when the band is not enabled.
  • Fixed: HSD Cursor default position incorrect in A-G Mastermode.
  • Fixed: CCIP mark draw limits.
  • Fixed: AG Radar - HSD azimuth cone incorrect in EXP and DBS1.
  • Fixed: AG Radar Bearing/Range indicator shows values >360° and <0°.
  • Fixed: Unable to align HMCS While Powering Mavs or TGP.
  • Fixed: HSD wrong indication designated SAM target.
  • Fixed: Symbology on TGP Has Different Brightness.
  • Fixed: AG radar mode selection menu obstructions.
  • Fixed: HAD:
    • Radar contacts overlap order
    • Selected targets font too weak
    • Elements draw order
  • Fixed: With FCR as SOI, press TMS UP makes HUD as SOI and create a markpoint
  • Fxed: TGP issues when HAD is used to designate a radar source on an elevated ground.
  • Fixed: HTS:
    • Unable to designate an inactive emitter
    • After handoff, not able to move SPI with TGP and HUD
    • Does not see Roland RDS
    • HTS pod is not roll stabilized
    • Unable to exit HTS mode while operating AGM-65D
  • Fixed: Steer point 25 bullseye problems.
  • Fixed: MGRS Conversion problem when leading with zeros.
  • Fixed: Mark point source is unable to be changed.
  • Fixed: Markpoint shows elevation in meters instead of feet
  • Fixed: Incorrect display of targets on the WPN HARM_POS page.
  • Fixed: HUD tadpole not aligned with steerpoint.
  • Fixed: Activating MARK DED Page changes weapon from PRE to VIS mode without possibility to change it.
  • Fixed: AGR. When changing scanning azimuth to 1 or 3 in EXP and DBS the map shifts to the side.
  • Fixed: Altimeter incorrect limits.
  • Fixed: Radar GM Antenna Azimuth Reset
  • Fixed: Markpoint and AG radar integration
  • Fixed: When "OVRD" selected radar continues to scan.
  • Fixed: HUD diamond for new steerpoints not showing immediately.
  • Fixed: HUD remote panel is a W and should be a VV.
  • Fixed: Line below the PROBE HEAT and EPU/GEN switches.
  • Fixed: Erratic depiction of BullsEye information on the HUD.
  • Fixed: Jettisoned canopy - Open and close sound still plays.
  • Fixed: Lighting on the EHSI is not dimming enough at night.
  • Crash due to changes in cockpit local files fixed.

DCS: F/A-18C Hornet by Eagle Dynamics

  • Improved FLIR image settings.
  • Fixed: Weapons should not work when the WOW sensor is damaged.
  • Fixed: High speed showing sometimes on locked targets.
  • Fixed: AIM-9X on station 2 stops working after tank jettison.
  • Fixed: LITENING II. Adjust the zoom factor.
  • Fixed: Range and aspect shown in JHMCS for jamming target.

DCS: C-101 Aviojet by AvioDev

  • External sounds such like GPU, canopy, and DC electrics noise will be heard now in a human-controlled multiplayer client’s aircraft for those users who don't own the module.
  • Updated the ME icons set for DemoMods folder. It is used when the module is not installed.
  • Added credits files (available at the module icon in DCS UI main screen).
  • Restored AI aircraft engine sound.
  • Fixed the avionics warnings sounds volume with the “Hear like in helmet“ option enabled.
  • The helmet glass will disappear now from the screen on the cockpit view once it is fully raised. It’s going to prevent it to obstruct the view with very large FOVs selected.
  • Fully supported the cockpit radios and intercom VOIP capability. In addition to standard VOIP commands being handled, also a dedicated “VOIP PTT button“ command was added to input.
  • The radio menu will be hidden now once the CALL button is released.
  • Renamed radios names for communication menu (also affects the new VOIP UI).
  • Added radios presets for VOIP “Dynamic Radios“ dialog.
  • Adjusted radios settings.
  • Improved radios performance.
  • Fixed wings being ripped off when the second pilot is ejected.

DCS AV-8B N/A by RAZBAM Simulations

Fixed:

  • Ghost velocity vector will now only show if sideslip is more than 2 degrees from caged velocity vector.
  • Aircraft can fire weapons while on the ground.

Updated:

  • Waypoint input procedure
  • DMT axis Slew
  • TDC Special Option renamed to: “Use EASY mode TDC”. If checked, TDC will automatically designate a target when released. Otherwise the TDC will need to be pressed for a target designation.

Added:

  • CAS page: Entering 0 will enter current aircraft position as target position

DCS M-2000C by RAZBAM Simulations

Fixed:

  • Pilot visibility & pedals intersecting feet issues.
  • Improved replay stability.
  • Green IDN/HSI AP course setpoint position misplaced with crosswinds.
  • Gun piper jumping on FRL in some conditions.
  • Target aspect shown on zero length speed vector.
  • WP dist and id not shown on VTH/HUD in ground modes.
  • SHB seagull markers should not have bar symbols.

Updated:

  • Lock IFF behavior returns more "uncertain" (D) states when distance mismatches.

Added:

  • LotATC human driven TAF.
  • Switch, canopy, throttle noises sampled on the real cockpit.
  • Movement sensitive throttle noise.
  • Adjustable throttle detent positions.
  • Lots of system noises (VTH, VTB, AC, Gyro...).
  • Lots of radar & VTB related binds (inc/dec, toggles, ...)
  • Option to disable PCN hidden digit entry message.
  • What's new tips on kneeboard.

Improved:

  • Added Canopy physics
  • Super 530D loft after launch.
  • TAF is now fully accounting for all line of sights
  • 530D accurate launch zones and ToF calculation
  • Lighting knobs adjusted in fonction of daylight upon spawn
  • PCN backlighting of all buttons, brightness knob now clickable for light test

DCS MiG-19P by RAZBAM Simulations

Fixed following keybinds:

  • ARK-5 Receiver Mode TLF and TLG are reversed, causing the TLF command to place the ARK-5 into TLG mode and vice versa.
  • ADF Manual Antenna Left and Right commands are reversed.
  • Radar Horizon Increase doesn't work at all, while Decrease lowers it all the way
  • Landing Gear Down Else Neutral, Lock On Else Off, Up Else Neutral Not bindable to keyboard
  • RP-5 Radar/Telemetry Commands reversed with on turning the radar off and off turning it on

Added:

  • Cockpit Flood light ON/OFF

DCS F-14 Tomcat by Heatblur Simulations

  • NEW: Added DCS VOIP functionality to AN/ARC-159 and AN/ARC-182.
  • Changed ICS default setting to always cold mic on spawn.
  • Overhauled all night lighting in F-14A and -B cockpits for DCS linear space gamma sampling.
  • Floodlights are now operational again in the F-14B cockpit.
  • Forrestal: Adjusted LSO platform view.
  • Forrestal: Tie-downs now render proper cavity map.
  • Fixed potentially long load times due to tacan initialization.
  • Fix typo which accidentally removed one AIM-9L from this F-14A-135-GR predefined payload: AIM-54A-MK60x1, AIM-7Fx1, AIM-9Lx2, XTx2, Mk-82x2.
  • Adjusted integrated stab trim for flap and DLC operation.
  • Adjusted gear and speedbrake drag.
  • Adjusted flap pitching moment.
  • Adjusted F110 fuel flow for mid-power settings.
  • Adjusted lift while in ground effect.
  • Added VF1 Wolfpack NK100-103 skins by Yae Sakura (thank you!).

DCS AJS-37 Viggen by Heatblur Simulations

  • NEW: Added DCS VOIP functionality to FR22 and FR24 radios.
  • NEW: Added new Pilot seat harness for in-cockpit pilot, properly attaching the pilot to the ejection seat.
  • NEW: Gauge dynamics improvements - gauges now move smoothly to their new positions as in other Heatblur aircraft.
  • Introduced dynamic fuel gauge animation, the gauge needles will no longer teleport.
  • Introduced dynamic compassring heading animation.
  • NEW: Placeable static objects are now showing on the ground radar.
  • Remastered canopy texture, improving detail and resolution.
  • Remastered textures of rear cockpit bulkhead wall.
  • Added normal maps and improved texture detail for seat cushions.
  • Added normal maps and improved texture detail for seat harness and restraining systems.
  • Added new canopy sealant textures improving transition between glass and canopy.
  • Fixed DCS freeze on Flight Data Unit and Main Pitot failure.
  • Fixed DCS freeze when doing loops with the aircraft.
  • Fixed radar causing an FPS drop in the 60km and 120km modes.
  • Creating a popup point and assigning it to a waypoint will now mark it as a target waypoint.
  • The radar marker can be moved in both axes independently now.
  • Radar marker movement is restricted to the visible area only.
  • Waypoints defined as mission targets now show as “90000” when selected using TAKT/OUT.
  • Destination indicator for popup points is now a red “U”.
  • Data loading is possible only when a cartridge is inserted.
  • Unsafing trigger while in ANF PLAN no longer makes bombs unable to fire if mode is switched to NAV.
  • Corrected the radar in memory mode - the picture now freezes for 30s.
  • Toggling safety now allows Rb75s to be cycled.
  • Sidewinders and Rb75s can now be cycled using the IR/RB FRAMMSTEGN button.
  • Weapons can no longer be fired as normal on the ground; however:
    • safety bypass button implemented in the back-right of the cockpit; pressing this button allows weapons to be fired on ground.
  • Post-DYK bombing steering order cue on HUD now displays correctly in ANF mode.
  • Air-to-air radar no longer picks up dropped bombs.
  • RUTA waypoints now show as R# rather than M# on the destination indicator.
  • Measured targets now show a red M# on the destination indicator.
  • Releasing the fix trigger from the TV position to the T0 position after a successful type 2 fix now displays the longitude and latitude of the target.
  • The RENSA button can now be used to remove measured or tracked target fixes.
  • P4 chaff release program in slow streak release will empty the right pod before the left one is used. It will last 960 instead of 480 seconds.
  • Countermeasures should reset to the set amount upon rearm now.
  • Radar Memory Mode will now turn off once Terrain Avoidance Mode is activated.
  • Empty sidewinder pylons no longer reduce drag.
  • Fixed parking brake engaging.
  • External tanks are now filled upon refill/rearm ground crew command.
  • Landing gear extension/retraction is now restricted for low rpm and high airspeeds.
  • Landing gear damage is registered as a fault now; it is possible to have it triggered by the failure list in the mission editor.
  • Autothrottle now disengages after the throttle is moved considerably.
  • External tanks won’t drop when the aircraft is on the ground now.
  • Trim can be reset now by cycling the TRIMSYST circuit breaker after emergency trim was used.
  • Wheel damage arguments corrected (wheels should now display damage correctly).
  • Engine RPM displayed on gauge and external GUI now match.
  • ASI Indexer knob and marker now functional.
  • Fixed too large ADI drift - now it is about 1 degree per hour.
  • Improved autopilot modes disengagement logic.
  • Fixed an issue where SPAK would need to be pressed after automatic engagement during startup.
  • Striped fuel-required needle now shows fuel required to reach the final mission waypoint (from current position) when in SPA mode.
  • Magnetic declination knob no longer clickable through the flip cover; expanded clickable area for the cover and fixed keybinds for toggling the flip cover.
  • Marker added to the magnetic declination adjustment knob to illustrate its position.
  • The AFK lever must be cycled now before autothrottle is reengaged after automatic disconnection (it was possible to re-engage without cycling through a keybind).
  • CK 37 Rensa button is no longer clickable through the cover (button was not effective through the cover, but the sound and animation was played.)
  • Fixed an issue where the high-pressure fuel valve would be set incorrectly during automatic start.
  • Corrected altitude readings on the main altimeter.
  • Pressure correction has been reworked in main and standby altimeters.
  • Altimeter knob can now be pulled in the cockpit.
  • ADI vertical speed indicator has been corrected, it shows accurate values now.
  • Airspeed indicators show accurate values now.
  • Fixed the cabin pressure indicator needle.
  • Extended the cabin pressurization model.
  • Extended the oxygen use model.
  • Corrected the effect of the oxygen flow valve.
  • Corrected the SYRGAS warning light - now lights up when the oxygen flow is closed.
  • Fixed RESERVEFF warning light operation.
  • Fixed LANDSTÄLL warning light operation.
  • STD flag added to altimeter.
  • Markers added to the right of the large altimeter roller.
  • Max G needle has been implemented.
  • Fixed vertical accelerometer, it’s displaying accurate values now.
  • Radio base/channel selectors do not skip values anymore.
  • Radio frequency selectors have corrected labels and functionality.
  • Fixed an issue where two clicks were needed to change the FR22 radio frequency with controller bindings.
  • Radio volume knob is now functional; also using the hotkeys to change radio volume results in the volume knob moving, so there’s no disconnect between volume and knob position.
  • FR-22 Grupp and Bas dials expanded to match their real-life counterparts.
  • Each group selected via the FR-22 Grupp function now corresponds to a radio channel that can be defined in the mission editor (or at least, groups 100 to 139 do):
    • This means 40 more custom radio channels for the Viggen that will hopefully be more intuitive to use than the old group system.
    • The channels all show up in the kneeboard and use the common DCS channel presets as default.
    • Important note: Because channels Special 1-3 and EFGH have been left untouched in order to not break existing mission presets, some missions might have to update player/client aircraft to make the presets show correctly: Click on the player/client aircraft, cycle to AI and back to player/client, then resave the mission.
  • FR22 buttons and knobs can no longer be double-pressed (i.e. if the A/G button has been depressed, clicking it again will have no effect).
  • Fixed the initialization of the FR24 Mode Selector. Guard frequency is now audible already at spawn in the NORM + LARM position.
  • Kneeboard now has additional pages, allowing up to 75 airbases to be listed.
  • Kneeboard page order has been revised; it’s now:
    1. Waypoints
    2. Radio channels
    3. Ground Crew/Cartridge page
    4. Airbase list
    5. Reference points
    6. Elint
  • Kneeboards now use a typewritten font; font size and spacing has been increased for readability.
  • Kneeboard waypoint pages now have enough spaces for waypoints B0 through B9, with enough room at the end for L1 and L2.
  • Kneeboard airbase list and reference point pages have been condensed down to one page each; however, they both have multiple subpages, which can be accessed using RShift + PgUp and RShift + PgDn.
  • The following keyboard commands have been added to the ground crew kneeboard page:
    • Cycle Left RB04 Group Target.
    • Cycle Right RB04 Group Target.
    • Toggle Left RB04 Jump Angle.
    • Toggle Right RB04 Jump Angle.
    • Cycle Safety Height.
  • Synchronized interior and exterior canopy animations and state.
  • Radar stick is now animated.
  • Added properly downward facing landing light.
  • Cockpit innards are no longer visible from external view when looking around in VR.
  • Fixed lights initialization on hot ground start - now dependent on outside illumination.
  • TIPPVÄXEL switch labels fixed.
  • Fixed selected binding labels (FR22, Altimeter).
  • Fixed FR24 selector tooltip.
  • EP-13 tube model attachment fixed.
  • Rollers in the cockpit now roll in the correct direction; rollers have been adjusted to no longer clip through their neighbouring rollers.
  • Fixed inverted lighting argument on ADI rim - now illuminates together with rest of ADI.
  • Improved appearance of SPAK ATT and HOJD lens flares.
  • Removed lens flare from Radar screen.
  • Added missing pipes behind the ejection seat.
  • Fixed several normal mapping errors on the canopy causing inconsistent lighting at UV seams.
  • Fixed skewed polygon near left warning panels.
  • Fixed stretched textures on upper ejection seat headrest.
  • Fixed z-fighting on cable retention brackets.
  • Improved geometric smoothness and detail of some ejection seat elements.
  • Oil pressure and fuel director warning light up properly during startup sequence.
  • Hydraulic pump failures light up proper warning lights now.
  • Display textures for the navigation data panel and the destination indicator upgraded for better readability (using a texture developed by MYSE1234 for his enhanced Viggen textures mod - Thank you!)
  • Corrected typo in HYDRA-TR1 and HYDRA-TR2 warning lights.
  • Navigation Datapanel numbers adjusted in size and made more readable.
  • Destination Indicator text larger and centralized.
  • Added clickables and animations for the missing Radarstick controls:
    • Memory Button
    • Mode Selector
    • Range Selector
    • Antenna Elevation Axis
    • Terrain Avoidance Button
  • Fixed Autopilot Yaw Trim cover.
  • Fixed Exhaust Nozzle Indicator- now the needle moves within specific afterburner stages.
  • Recompressed several cockpit textures, especially those with dark colours and gradients with BC7 format for better compression and less artifacts.
  • Optimized sizes and formats for several textures on the in-cockpit pilot for lowered VRAM usage.
  • Fixed all night lighting textures for appropriate linear gamma shader changes.
  • Added input bindings for landing lights.
  • Added toggle keybind for the trigger safety bracket.
  • Added instrument lights joystick and keyboard keybinds.
  • Added panel lights joystick axis and keyboard keybinds.
  • Added flood lights joystick axis and keyboard keybinds.
  • Fixed the inverted vertical radaraxis.
  • Removed duplicated magnetic declination binding.
  • Auto start and auto stop are now assignable as keybinds.
  • Fixed an issue where data cartridge and ejection seat lever needed to be clicked twice to re-engage.
  • Flip-covers for these controls now inhibit their manipulation:
    • FORBIK AVFYNINGSKRETS
    • NÖDF
    • X TANK
  • Fixed toggle inputs of:
    • Doppler Land/Sea mode
    • Radio AM/FM
    • HOJD CISI
    • Gear handle
    • High-pressure fuel valve
    • Manual afterburner fuel regulator
    • Manual fuel regulator
    • Pitch gearing
    • Radar Altimeter Power
    • Slav SI Switch
    • TILS channel Layer selection
  • Limited movement of the following knobs:
    • HUD brightness
    • Radar brightness
    • EP-13 brightness
    • EP-13 contrast
    • Radar CI filter
    • Magnetic declination
    • Maintenance testing mode
    • Drysuit ventilation adjustment
  • Fixed several control knobs overturning:
    • FRAN VOL
    • KURSKORR
    • LJUS RADAR
    • RENFLYGN
  • Added a keybind for centering the Radar Elevation axis.
  • Added Weapon Interval Selector CW and CCW keybinds.
  • Added joystick axes for:
    • Radio Volume Knob
    • Master Volume/ Sidewinder Tone Knob
    • Airspeed Indexer Knob
    • Magnetic Declination Knob
    • EP-13 Brightness Knob
    • EP-13 Contract Knob
    • Radar Filter Knob
    • Radar Brightness Knob
    • HUD Brightness Knob
  • Added Radar Filter Increase/ Decrease keybinds.
  • Corrected Autopilot Yaw Trim Knob - it is moving properly now.
  • Seat Height Adjustment switch is now clickable in the cockpit.
  • Corrected Oxygen Lever keybind name, added a corresponding toggle.
  • Added missing keybind for fine altimeter set decrement.
  • Fixed Interior Lights ‘switch’ keybind, added a corresponding toggle.
  • Added Radar Gain (MKR) is now clickable from the cockpit.
  • Corrected existing Radar Gain keybinds and added a new one ‘Radar Gain Center’.
  • Added Autopilot Yaw Trim joystick axis.
  • Added Autopilot Yaw Trim cover keybinds.
  • Deleted old ‘Radar Night Filter’ axis and commands which were causing DCS to crash.
  • Cartridge selection now wraps both ways (i.e. if you accidentally go too far and overshoot your cartridge, ending up back at the start of the list, you can simply go back the other way).
  • Added more accurate RWR sounds with MYSE1234’s mod - Thank you!
  • Fixed the sound of the HUVUDWARNING button.
  • Incorrect waypoints fixed.

DCS JF-17 by Deka Ironwork Simulations

Fixed:

  • AA gunsight solution for LCOS mode
  • AG radar EXP/DBS1 not use TDC position as the center of sector enlarged in next stage
  • AG radar antenna elevation in GMTI/SEA1/SEA2 modes
  • AG radar real beam map gain/brt/cont control
  • AG radar terrain avoidance image gain/brt/cont control
  • HSD moving map brt/cont control
  • C802AK now partially works (by ED) - needs to choose proper target size for acquisition (i.e MED for Ivanov cargo, LAR for Perry)
  • radio TR+G mode (com1 guard 121.5MHz, com2 guard 243.0MHz)

Added:

  • Support of radio com1/2 VOIP with new binding:
    • HOTAS Throttle T4 Fwd/Bwd VOIP: for VOIP only
    • HOTAS Throttle T4 Fwd/Bwd (w/ VOIP): quick push/release for radio menu
    • HOTAS Throttle T4 Fwd/Bwd (w/ VOIP): long push (hold) for VOIP
  • SPJ jam type/coverage(az,el)/direction now are synced in MP
    • Only affects between JF-17s in MP
    • For example, two JF-17s are head-on in MP: if one is jamming backward, the other will not get the interference. If one is jamming forward or fwd+bwd, the other will get interference with different burn-through distance (fwd provides more jam power than fwd+bwd thus shorter burn-through distance)
  • AA radar speed gate low/high toggle (used for low speed target filter)
  • AG radar EXP mode for GMTI/SEA1/SEA2
  • AG radar ship contact echo size difference according to ship RCS
    • small (none C802AK target size setting can help [reported])
    • medium (C802AK target size - MED)
    • large (C802AK target size - LAR)
  • AG radar BCN mode (2-digit BCN code can be set in AG CNTL page)
    • Now use tacan signal to simulate the beacon signal
  • Empty 800L/1100L fuel tank as loadout
  • If taxi-out without disconnecting ground power cable, it could damage the aircraft
  • Multipurpose UFC binding preset

Adjusted:

  • AA/AG radar CNTL page
  • AG GMTI/SEA1/SEA2 contact color
  • CH Pro Throttle and Warthog Joystick HOTAS binding preset (check your input binding)

DCS SA-342 Gazelle by Polychop Simulations

Fixed:

  • Gun binding issue solved (now you have a new binding "Minigun Fire")
  • Mistral doesn't lock ground targets now
  • RWR volume knob now updates sound level properly
  • Laser rangefinder now detects statics
  • Adjusted seeker limits for the mistral.
  • Adjusted some values for the flir in night situations.
  • Can launch HOT3 missile from right seat now

Added:

  • New menu background image.
  • Keybind for comm menu now is available for mouse
  • VoIP implementation
  • Enable / Disable hotmic (VOX) for intercom from special options menu.

DCS: Black Shark 2 by Eagle Dynamics

  • Added rotation limits to Pilot's head camera.
  • Heavy jitters after getting damaged - fixed.

DCS: Mi-24P by Eagle Dynamics

  • Improved Fuel System. Adjusted fuel consumption rate. Refactoring of the fuel system code: fuel pumps effectiveness was corrected, the modeling logic of the valve box was improved allowing even fuel consumption from the feed tanks.
  • Improved. ATGM aiming sight helper for movement momentum changed
  • Improved EN inputs translation
  • Improved many sounds according to feedback and new references (Thank you Iron_Man)
  • Improved. Default ASP-17 reflector position changed
  • Added more control binds for the Pilot's weapon control panel
  • Added default axes assignments for "SideWinder Force Feedback 2" joystick.
  • Fixed Landing gear door mis-aligned when gear is down
  • Fixed Petrovich AI stopping to react at short up command in ATGM sight CMBT mode
  • Fixed Ukrainian livery tail warning inscription and number

DCS: Spitfire IX by Eagle Dynamics

  • Bombs spawns shifted to far aft when released - fixed
  • Added Instant action missions to Marianas.
  • Added Instant action mission Low Level Hell to Channel map.

DCS: P-47D Thunderbolt by Eagle Dynamics

  • Added Instant action missions to Marianas.
  • Added Instant action mission Low Level Hell to Channel map.

DCS: P-51D Mustang by Eagle Dynamics

  • Added Instant action missions to Marianas.
  • Added Instant action mission Low Level Hell to Channel map.

DCS: Mosquito FB VI by Eagle Dynamics

  • Added RP-3 rockets to the armament
  • Fixed propellers in connection to wing flex
  • Identification lights displayed correctly now
  • Fixes to initial and gunsight camera positions
  • Added Instant action missions to Marianas.
  • Added Spanish localization of IA missions.

DCS: Fw 190 A-8 Anton by Eagle Dynamics

  • Added missed panels of the armored glass frame
  • Fixes to the cockpit frame and canopy bolts (flashing textures)
  • Fixed a typo in the Außenanschluß
  • The cockpit model’s polygons are visible through the fuselage - fixes
  • Minor improvement to the canopy opening animation
  • Antennae does not connect with vertical stab - fixed
  • Added software dynamic reflections for the cockpit
  • Edited tail numbers animation to allow using single-digit.
  • Edited inner shape of adjustable stabilizer, edited angle of the front right wheel.

DCS: Fw 190 D-9 Dora by Eagle Dynamics

  • Tailwheel sunken into ground - fixed
  • Interior parts are visible thru the fuselage - fixed
  • Raindrops are visible inside the front glass - fixed
  • Improvements to the cockpit’s outer shape
  • Duplicate parts of the tail - fixed
  • Added Instant action mission Low Level Hell to Channel map.

DCS: Bf 109 K-4 Kurfurst by Eagle Dynamics

  • Added Instant action mission Low Level Hell to Channel map.

DCS: L-39 Albatros by Eagle Dynamics

  • Training missions: wrong takeoff direction fixed.

DCS: NS 430 by Eagle Dynamics

  • Fix to the color of the course deviation marker
  • Fix to manual brightness limits
  • Message "Approaching Target Altitude" displayed correctly now
  • Fixes to deviation bar and pointer visibility
  • Fix to wrong units displaying in NRST pages
  • Fix to ETA calculations
  • Removed leading zero sign for latitude in the position field
  • 2D model is available for VR users now

DCS: Caucasus by Eagle Dynamics

  • Fixed unique scenes objects : self-intersection, duplication
  • Roki tunnel entrance destructible now

DCS: Persian Gulf Map by Eagle Dynamics

  • Fixed collisions with objects on airport taxiways
  • Fixed the direction of the light source on some airfield lighting systems, were rotated 180 degrees
  • Small bushes do not obstruct ground vehicles
  • Lights on ground traffic objects no longer light up during the day
  • Fix reflection artifacts on static objects
  • Improved base color of vegetation
  • The textures of the surface distant LOD corresponds to the textures of the near LOD
  • Cosmetic fixes to textures of rivers and their connections

DCS: NEVADA Test and Training Range Map by Eagle Dynamics

  • Airfield "Nellis" centered aircraft spawning point in the revetments G1 to G25
  • Airfield "Nellis": fixed Two taxiway signs read "C" instead of "G"
  • Airfield "Boulder City": added ATC with radio frequencies
  • Airfield "Groom Lake": removed vegetation from runway
  • The names of airfields no longer contain the words "airfield", "airbase", "AFB", etc.
  • Fixed places near airfields where fences were on the roads
  • Fixed a lot of glitches in the geometry of the ground under the roads
  • Fixed huge holes in the geometry of the terrain surface
  • Fixed a lot of unnatural embankments along the roads
  • Fixed near LODs of some objects, objects disappeared in the near distance

DCS: Combined Arms by Eagle Dynamics

  • Input: Renamed 'Turret to current direction lock' command to 'Gun stabilizer On\Off'.
  • Fixed wrong hull direction when firing Insurgent with AK-74.

Campaigns

DCS: A-10C Operation Persian Freedom Campaign от Ground Pounder Sims:

  • Mission 7. Fixed bug that misidentified player kills on SAMS as a kill by SEAD escort.
  • Mission 8. Adjusted size of end mission zone.

A-10C Basic Flight Training Campaign by Maple Flag Missions:

  • Mission 05. Expand the speed trigger detection range to reduce the terminate calls if the player is too close to the 160 knots limit.

Spitfire IX The Big Show Campaign by Reflected Simulations:

  • Flak update.

P-51D: The Blue Nosed Bastards of Bodney Campaign by Reflected Simulations:

  • AI takeoff timer logic reworked to circumvent a new AI takeoff bug.
  • Flak update.

Bf 109 K-4 Jagdflieger Campaign by Reflected Simulations:

  • Flak update.

DCS: Fw 190 A-8 Horrido! Campaign by Reflected Simulations:

  • Visual briefings.
  • Flak update.

DCS: P-47D Wolfpack Campaign by Reflected Simulations:

  • Visual briefings.
  • AI takeoff timer logic reworked to circumvent a new AI takeoff bug.
  • Flak update.

F-86F Hunters over the Yalu Campaign by Reflected Simulations:

  • Visual briefings.
  • Flak update.

DCS: F/A-18C Raven One Сampaign by Baltic Dragon:

  • Mission 01: Adjusted Saint's flight path to avoid erratic behavior if player is slow during startup.
  • Mission 05: Fixed possible issue with Prince not being able to properly climb after the dogfight.
  • Mission 12: Moved static crew member damaging Blade before takeoff. Fixed missing voiceover for Player. Updated Iranian Tomcat skins. Removed the Tomcats shooting (until the bug with F-14s failing to attack at long range is resolved). Other minor tweaks and fixes.

F-15C The Georgian War Сampaign by Baltic Dragon:

  • M10-M13: Updated EWR callsign to allow open radio communications during certain parts of missions.

M-2000C Red Flag Campaign by Baltic Dragon:

  • Mission 05: Fixed spawn location for player's wingman. Reduced skill of enemy F-16s.
  • Mission 08: Fixed issue with all flights taxiing very late. Fixed issue with Chevy 01 taxiing to wrong parking spot thus not triggering part of pre-flight conversation.
  • Mission 09: Fixed problem with Rocket 11 stopping in the middle of the taxiway.
  • Mission 15: Fixed problem with wingman refusing to Taxi and Chevy 3-1 crashing soon after takeoff.

UH-1H Argo Campaign by 373vFS Greg

  • Mission 1: Missing C-130H fixed.
  • ADF not working in missions due to wind conditions - fixed.
  • Mission 5: Skip mission missing - fixed.

F/A-18C Rising Squall Campaign by INVERTED

  • The Cothesis tutorial campaign for beginners has been added. The campaign is conducted in the form of a tutorial and based on the story line of Rising Squall. If you have the Rising Squall campaign, you will automatically get this campaign when updating. The campaign will continue to be updated after release to add new content and custom comics. Dubbing will also be released gradually in future updates. At present, this small campaign includes a total of 16 missions. We look forward to your comments and feedback on the new tutorial form in the ED community.
  • The following is the basic description of the campaign:
    The campaign are special tutorial missions under the F/A-18C Rising Squall Campaign DLC. It will take you from shallow to deep to be familiar with many basic functions and methods of using the F/A-18C Hornet. The tutorial is based on the INVERTED world under Rising Squall and some contents have been modified and simplified relative to the ED official tutorials for beginners. Therefore, this tutorial is not equivalent to the ED official tutorial, instead it focuses more on functions and application.In case of contradictions in some descriptions involved, the ED official tutorial shall prevail.

UH-1H Worlds Apart - Spring 2025 Campaign by Low-Level-Heaven Mission Development:

  • After French, German the next localization. Complete radio communication text in German, All Crew conversation with German Voice Overs.
  • UH-1 Skin with WOLFPACK sign and crewmember patches as well as logos on the helmets.
  • New Voice Overs added to give more guideline true the missions
  • Many Voice Overs changed for better understanding
  • Using the new drawing tool on the F-10 map together with more information provided in time, with map markers.
  • Providing the opportunity to shut down the engine at the end of every mission. Mission will end automatically after switching off the battery. You still will be able to end the mission after landing and the mission completed news, with “Esc”.
  • Issue with severe FPS problems in Mission 7, 10 and 11 solved.
  • A10 AI not engaging in Mission 7 – timed solution added so targets get destroyed and mission will continue.

L-39 Albatros: Kursant Campaign by Eagle Dynamics:

  • Mission 10: Wind tuning.

Known Issues

  • With enabled mirrors black flashes may appear in some cases.
  • Voice Chat: In some cases intercom may work in Hot Mic mode in aircraft without HotMic.
  • Yak-52 - Voice Chat in Radio mode doesn’t work in the rear cockpit in multicrew.
  • Voice Chat:. MiG-15bis. Radio frequency in the widget does not change.
  • Voice Chat: Mi-8. Outgoing transmission works only from the commander's seat.
  • Voice Chat: Mi-24. R-852/828 don't accept radio transmission.
  • MiG-21: Distortion of engine sound when in cockpit
3 nov
2021

Introducing DCS: Mosquito FB VI in the Early Access now!

Introduced two new campaigns:

  • DCS: MiG-21bis Battle of Krasnodar Campaign by SorelRo
  • DCS: MiG-21bis Constant Peg Campaign by Bunyap

See in the DCS E-shop at Campaigns (digitalcombatsimulator.com)

Read FAQ here

Added a new feature into the payloads panel in the mission editor: Loadout per pylon restriction.The main goal for this feature is to give mission designers more tools to control their mission environment in multiplayer. It will allow the ability to restrict any weapon or other store for a specific pylon on the MP aircraft slot. Feature is WIP and we will adjust and add more functionality to it.

Added a new feature into the campaign window: Skip and refly options.

Overview here

DCS World

  • Added: H-6J Chinese strategic bomber and KD-20/KD-63/YJ-12 missiles.
  • Added a Syrian version SA-5 (S-200) with a 3D-radar ST-68U, TIR and launchers.
  • Adjusted LS-6 warhead power.
  • Adjusted simulation of post-penetration physics for delayed-fuze bombs. They will now penetrate the ground and objects, and they will decelerate accordingly. Known issue: low impact velocity bombs with long fuze delays might “hang” in the air after penetrating an object.
  • Improved MIM-72G missile performance: increased autopilot response, improved engine parameters, reduced smoke opacity, and added the proximity fuze.
  • Trains now appear in MP games.
  • Fixed the ZTZ96B and ZBD04A commander panoramic sights.
  • Fixed dedicated server crash
  • Fixed uncontrolled AI aircraft being unable to take off after another AI aircraft lands.
  • ME. Removed pylons will no longer be listed as weapons in the briefing.
  • ME. Scripting. Fixed the scripting function coalition.addStaticObject not being synced with connected clients to a server.
  • Fixed cockpit crash connected with game tactical radar.
  • Fixed no weapons list in the Rearm menu.
  • ME. Added NAVAID panel in ME.
  • Added. Refly and skip mission options to campaign engine.
  • AI aircraft. The plane will be accelerating more than 200 m/s for the Kh-31 missile launch.
  • MP. TrackIR and HOTAS are disabled when chatbox is open - fixed.
  • ME. SAM Patriot. Indication of the radar and launcher sector coverage has been added.
  • Added a view for trains set through the mission editor - CTRL-F12.
  • AI aircraft. Bingo state does not consider new carrier recovery time - corrected.
  • AI airports. The ATC will not switch to another runway independent from the landing aids when changing the wind direction.
  • Triggers. Quad-point zone used by Missile in zone trigger gives a circular detection zone - fixed.
  • Atmosphere. Fixed temperature calculation above 80km altitude. This is required for the correct calculation of the rocket engine operation.
  • ME. Mission briefing. Crash after trying to transfer part of the copied text to a new paragraph - fixed.
  • ME. Added tool Set position by coordinates.
  • AI KC-135 MPRS: Generator turbines do not spin - fixed.
  • Corrected color of water spray.
  • In some cases, units placed on static objects sink into the surface - fixed.
  • AI aircrafts. Changing formation severely breaks orbit behavior - fixed.
  • ME. GUI Error when trying to place a plane on a map after using a historical list - fixed.
  • AI aircraft. After receiving damage and emergency landing on the water, the plane begins to move on land and further - fixed.
  • Improved detail of scenes at long / very long distances.
  • Improved the transition to the far LOD of trees.
  • AIM-120 AMRAAM has received a separate INS (Inertial Navigation System) unit with datalink support. The missile seeker model has been completely revised. The radar dish now uses a realistically gyro stabilized gimbal that is controlled by the INS before target lock. An active missile seeker, like that in the AIM-120, will have its detection and tracking lock range based on physical calculations of noise and target signal ratio (which in turn depends on target RCS or ECM power and range). Target search and tracking is based on doppler velocity filtering (introduced realistic velocity gate), and the radar will search for a target near the target reference velocity provided by the INS. The guidance law was also updated. Missile seekers have received Kalman filters that estimate target motion parameters. The new guidance law accounts for target normal to LOS accelerations, possible target G-load growth rate, compensate for missile x-axis acceleration, and missile control system latency.
  • ME. Added indication of the Sun and Moon phases. Added a slider to quickly set the time of day. https://youtu.be/qpsPc9hInqU
  • ME. The Draw Tool has been added to annotate missions created in the Mission Editor. This includes lines, polygons, text, and icons. https://youtu.be/6fylCSBV5xA
  • CBU-87/103. Corrected distribution of bomblets depending on the burst altitude and spin RPM. Used a uniform distribution law.
  • CBU-87/97/103/105. FZU-39 fuse will only work when decreasing the CBU's flight altitude. This will allow the use of CBU's with a toss bombing, from a low altitude.
  • Fixed: H-6J launching YJ-12 and YJ-83K (thank snowywolf).
  • Fixed: Wingloong launching AKD-10.
  • Adjusted: H-6J, JF-17 AI engine thrust.
  • Updated: H-6J damage model.
  • EWR. GetDetectedTargets on EWR appears to have considerably shorter range than behavior suggests - corrected.
  • ME. Added the set of default options in the first waypoint in tasks CAP, CAS, Fighter Sweep, Intercept, Escort, SEAD, Ground Attack, Anti-ship, Pinpoint Strike, Runway attack.
  • ME. Added separate default options for planes and helicopters. Default options for helicopters will be added later
  • GUI. In the Controls panel, non-UI layer control changes are ignored if any UI layer control is changed at the same time - fixed.
  • AI. The plane falls under the runway when landing - fixed.
  • AI. Helicopters with RTB collide during landing approach - fixed.
  • AI. Helicopter collision when landing in parking spaces - fixed.
  • AI. Incorrect helicopter RTB on Bingo Fuel if runway is occupied - fixed.
  • ME. More meaningful Static Template loading error messages. If units will be overlapping, the offending units will be listed in the log.
  • SA-9. 9M31 missile, increased max lock range up to 13 km.
  • Electro Optics sensors. The lock range of the missile as target will depend on motor phase and overall IR signature of the missile.
  • ME. Added advanced waypoint option to force AIs to attack regardless of the chance of success.
  • Bombs will arm 2 seconds after release. This will eliminate the possibility of detonation under the aircraft in some cases.
  • Su-25T. Added six new instant action missions to the Mariana map.
  • AB250/AB500. Adjusted FM, targeting data and operation sequence.
  • Fighter AI. Adjusted the formation mechanism to prevent fighters from making large and abrupt maneuvers when reforming.
  • ME. AH-1. Added to Jordan.
  • EW radar will not detect parked helicopters.
  • ME. Added Field Artillery tactical signs for NATO and RU coalitions.
  • SAMs. For short-range air defense, the target lock stage before launch has been restored. Now the air defense will work as standard in three stages: search, lock and launch.
  • ME. All liveries to be available to Joint task force red and blue.
  • MP. Clients could spawn on occupied parking - fixed.
  • Overcast & rain 3 seems to have no rain or rain effects in it - fixed.
  • F10 map Icons could disappear - fixed.
  • ME. GUI controls disappear when polygon line width = 1 - fixed.
  • ME. Add Thickness 0 for polygons without border.
  • AI Ka-50 flying in a crosswind is unable to shoot - fixed.
  • ME. MLRS in Zone Trigger causes script error - fixed.
  • AI F-14 crashes the game - fixed.
  • Piston engined aircraft - fix crash in cases where aircraft is removed before control is taken
  • ME warehouse. Unable to find '9M120' or 'AT-9' in the list of available AGMs or AAMs - fixed.
  • Dedicated server. Fixed "ban forever" function.

DCS F-16C Viper by Eagle Dynamics

  • Tuning of the AoA/load factor limit for sustained turn rate (Ps) for CAT I. Instantaneous turn rates and accelerated rates are still undergoing adjustment.
  • Added Dual Target Track (DTT) Mode as part of the RWS/SAM air-to-air radar mode. Video: https://youtu.be/c1lMvxy4vOY
  • AN/APG-68(V)5 detection and tracking ranges have been adjusted/reduced to match publicly available data.
  • Correct FCR and HSD Symbols
    • When an AIM-120 is launched on a target, a rectangular "tail" appears at the back of the symbol.
    • When the missile time switches from A (time to active) to T (time to impact), the tail flashes.
    • When the Time to Impact (T) time reaches 0, a red X is drawn through the symbol and the tail continues to flash. The X remains solid for 13 seconds and the flash for 5 seconds before being removed after T=0.
  • Added MGRS Option from Steerpoint page for Steerpoints 21 to 25. The selection of MAN/AUTO Steerpoint sequencing has also been adjusted. Video: https://youtu.be/cJuHXBzcXTY
  • Added missing Closure Rate from FCR page.
  • During start-up, the engine’s RPM must stabilize at 20% before throttle is advanced to IDLE. Failure to do so will result in a hung start.
  • Fixed the WCMD CNTL page "WD SOURCE" spelling.
  • Fixed RWS Track life time.
  • Fixed the F-16C marked as an UKN in Link 16 network.
  • Fixed the stick/throttle hands having no animation on the external model.
  • Fixed selected pylons numbers being unreadable from default FOV and camera position.
  • Fixed range scale select errors.
  • Fixed console lights at night are still active when in the OFF position.
  • Fixed the loss of leading edge flaps results in loss of underwing payloads.
  • Removed references to EGI in the manual.
  • Fixed being unable to clear the WCMD bomb fall line when trying to re-target in VIS mode.
  • Fixed the radar losing lock if the mode is changed.
  • Corrected the color of the DLZ circle and steering cue one the MFD and FCR.
  • Fixed the AIM-9X diamond not being visible on the HMCS.
  • Fixed the synchronization of cockpit controls with HOTAS Dogfight / Missile Override switch breaking FCR tracks.
  • Fixed SAM target lock lost when switching to ACM mode.
  • Fixed 2nd AIM-120 launched not receiving midcourse guidance.
  • Fixed steering cue jitter.
  • Added Ground Map (GM) and Sea (SEA) modes for Air-to- Ground Radar. https://youtu.be/JenH3nam0xY
  • Completed Bullseye. https://youtu.be/za6w4LToMSA
  • Added HMCS Align page. https://youtu.be/6qmf7dwF0ZQ
  • Added HMCS DED Display page. https://youtu.be/6qmf7dwF0ZQ
  • Tuned wind accounting in the flight model.
  • Added CBU-103 to available payloads.
  • Improve Over-G damage.
  • Fixed: Range Scale Select Errors.
  • Fixed: RWR detection was limited to radar detection range.
  • Fixed: Antenna elevation impossible to control when assigned to an axis.
  • Fixed: Selective Jettison (S-J) doesn't save when switching pages.
  • Fixed: Tail strike sparks happen too early.
  • Fixed: DL DED Page - only second letter of name can be changed.
  • Fixed: Steering cue jitter at post AIM-120 launch.
  • Fixed: CMDS setting bingo for flares erases chaff value.
  • Fixed: TMS Right behaviour when in SAM mode.
  • Fixed: Aircraft requires roll trim in crosswind.
  • Fixed: DED MODE logic Inverted.
  • Fixed: S-J mode could get stuck.
  • Bullseye corrections:
    • When the FCR cursor is hovered over a bugged target, the bearing and range is now correct.
    • When a contact is in a full, single target track, the bearing could be backwards. This is now corrected.
    • HSD cursor bullseye information could be incorrect.
    • Text overlays Bullseye symbol in A/G Radar.
  • Air-to-Ground Radar corrections:
    • Twitching with a frozen image in GM EXP/DBS mode.
    • MAN and AUTO scale mode selection.
    • Radar DSB2 images in FRZ could disappear.
    • Radar scan volume will now move with the cursor in azimuth.
    • Removed A-G Radar scaled to 160NM with cursor.
  • Removed the PRF effect.
  • Added STT tracked targets to the HSD.
  • Fixed: Rudder authority when the rudder is damaged/removed.
  • Fixed: HMD default settings are not applied.
Note: FCR and HSD symbols (color and filled/unfilled) are very much work in progress.

DCS F/A-18C Hornet by Eagle Dynamics

  • Fixed the crash in which user set failures can produce a high engine temp.
  • Added BDU-45 programme option in stores page.
  • Fixed the course line being off center when in DCNTR mode on the SA page.
  • Fixed LAU-116 weight when empty.
  • Fixed SIM mode reporting the wrong weapon when unboxed.
  • Fixed the carrier take off mission for the Persian Gulf map with Chinese text.
  • Fixed the throttle and stick animation from the external view.
  • Adjusted drag values of payloads.
  • Fixed JHMCS alignment result after head movement.
  • Fixed JHMCS alignment after helmet device change.
  • Fixed HMD page missing when hot/air started.
  • Fixed TIME UFC and ET on HUD.
  • Fixed JHMCS autostart, hot start.
  • Fixed AZ/EL tracking of the group, but the B-Sweep on the RDR ATTK does not.
  • Fixed return to a WACQ / VACQ / weapon change or lost lock radar can become stuck in the previous radar scan.
  • Fixed switch 3 on the ground power panel activates AIM-9 growl.
  • Fixed AI pilot hands animations.
  • Fixed JDAMs arming wire after release.
  • Refined engine response.
  • Added ammo mixes, M50/PGU working selection.
  • Completed Auto-Throttle Control (ATC) Approach Mode. https://youtu.be/PMFWuFnb8WU
  • Improve Over-G damage.
  • RWR detection was limited to radar detection range - fixed.
  • Tuned coupled waypoint behaviour.
  • Fixed: AG Radar DBS mode: redesignation in "freezed" mode jumps in unknown direction if you change your flight direction.
  • Fixed: AZ/EL Page cursor control stops moving if the AXIS is used to take elevation beyond the axis.
  • Fixed: ZTOD or LTOD and press ENT while the scratchpad is blank should create an error.
  • Fixed: If position mode is POS/AINS, UPDT option should not be displayed.
  • Fixed: BDU-45 Laser Guided - Not firing laser.
  • Fixed: SA-2 and SA-5 SAMs not showing in HARM H1 filter.
  • Fixed: Failed auto bomb release after using HARM PLBK mode.
  • Fixed: Simultaneously moving the gear and entering A/A mode will jam all A/A weapons.
  • Fixed: HARM (TOO) can not see search radars when they are late activated.
  • Fixed: Nose strut extends and compresses too much when hooking up to the catapult.
  • Fixed: AG Radar shows box around player at ~135nm.
  • Fixed: AZ/EL values for elevation and azimuth in STT.
  • Fixed: Missile launched from twin pilon launches form different rails for master and clients.
  • Fixed: LTD/R mouse click behaviour.
  • Fixed: Harpoon programs can be stepped using the blank OSB button.
  • Fixed: RTS from ACM leaves boxed ACM pushbutton.
  • Fixed: Difference between using TOT to TGT WYPT TGT and WPDSG.
  • Fixed: Page 187 ICLS information was incorrect.
  • Fixed: 1 Look is entering MEM mode when maneuvering.
  • Fixed: SA page not showing head and tail of waypoint.
  • JSOW training mission correction.
  • JDAM training mission correction - JDAM hitting tree.
  • Carrier Taxi and Takeoff mission correction.

DCS Mi-24P Hind by Eagle Dynamics

  • Petrovich AI ATGM guidance process improved. (Petrovich will react to airframe oscillations and turns more precisely)
  • Petrovich AI Target acquisition code refactoring (Petrovich now will not acquire targets in the night or dark enough environment. Petrovich will see targets in dark environments if illumination flares are used. Petrovich will see targets behind some obstructions that were blocking acquisition before but geometrically were not covering the target.). Known issue: in some specific relatively good light conditions Petrovich acquiring targets too close. Adjustments WIP.
  • Petrovich AI additional separate bindings for keyboard or joystick added for: Turn to sight heading, ATGM launch align maneuver, Evasion turn (180 degrees)
  • Unguided rockets burst launch logic adjusted (If previous rockets burst was not fully launched before weap. release button was released, next burst will continue it and launch what was left from previous burst before starting cut for next one)
  • 9A623K main cannon parameters adjusted for more muzzle velocity
  • Added different variations of ammo belts for main cannon
  • Added new external fuel tank model (PTB-450)
  • Added key bindings for dust protection filters and moving map adjustment
  • Added clickable areas for wheel brake and parking brake
  • Added functionality for timer device in Pilot-Operator cockpit. (Usage: set desirable amount of seconds on one of the round scales, set selector to desired scale left or right, after passing target reference switch timer to ON. After set seconds yellow light above PKI aiming sight will signal about countdown end for bomb drop. Used with bombing tables)
  • Added Cyclic elements animations
  • Added Engine fire effects, mission editor failures planner engine fire will affect engines now.
  • Fixed Cockpit view limits adjusted
  • Fixed Yadro-1. Frequency knobs had reverse direction of rotation
  • Fixed Front cockpit chronograph watch incorrect hand movement
  • Fixed SPU-8 Radio Source Select Rotary for keyboard or joystick mapped controls
  • Fixed SPO sound desync in multicrew
  • Fixed Inability to load less than 100% of main cannon ammo
  • Fixed ATGM aiming sight view and TrackIR with setting "trackIR for external views" problems
  • Fixed APU start switch Start/Crank mapping inverted
  • Fixed Mouse external view camera control doesn't work after switching to ATGM aiming device sight view
  • Fixed Pilot-Operator red light switches affect Pilot's cockpit lights
  • Fixed ATGM aiming device sight view appears only partially on the screen at high resolution and GUI scaled
  • Fixed PKP-72 altitude indicator is not moving at altitude below 60 meters
  • Fixed Hot start SPU switches position changed to ON
  • Fixed PKP-72M backlighting improvement
  • Various instant action missions fixes
  • Added 9M120 Ataka "AT-9 Spiral-2" ATGM in three versions:
    • 9M120 – variant with tandem HEAT warhead.
    • 9M120F – variant with HE warhead for use against soft targets and light armor.
    • 9M220O – variant for use against air targets. It is equipped with a proximity fuse (4 meters).
    • Ataka missiles do not require any changes to the weapon systems, they can be used instead of AT-6 Shturm missiles in the same positions and with the same methods. AT-9 Ataka has a slightly longer optimal range of 6 Km.

  • KM-2 magnetic declination system compensation implemented.
  • Petrovich AI: menu open/close sound added.
  • Petrovich AI: added ME option for limiting air targets tracking ability.
  • Petrovich AI: additional functionality for ATGM added: as Pilot-Commander Short Right press will cycle the next type of ATGM that will be launched. Crew remembers which missiles were placed on which stations.
  • Added: External nose AoA vanes animation and effect.
  • Added: Cockpit shake implemented.
  • Added: Pilot-operator PKI aiming sight implementation.
  • Added: Trimmer sounds improvement.
  • Added: KMGU container model and animation improvements.
  • Added: Main cannon shell casings animation.
  • Added: Horizontal stabilizer animation.
  • Improved: Input naming optimizations.
  • Improved: Pilot-Operator ATGM guidance unit view "helper" arrow default position moved below center.
  • Fixed: Muzzle flash effect interchange between main cannon and GuV gunpods.
  • Fixed: ZPU-24 input command missing.
  • Fixed: Embark/Disembark not an allowed task in Mission Editor.
  • Fixed: ARK-15 switch has an incorrect frequency switching step (operator).
  • Fixed: SAU-V24 additional fix for trim procedure.
  • Fixed: Missiles still show as "on station" indicated even if the wing is detached.
  • Fixed: Key map for gears up/down added to Pilot-Operator.
  • Fixed: Lights flicker.
  • Fixed: Petrovich AI moving aiming reticle of ATGM guidance unit sporadically away from marked point.
  • Fixed: Petrovich AI targets list menu blocked by ASO-2 panel interface menu, now they can’t be called at the same time.
  • Fixed: PKI aiming sight keyboard controls are too sensitive.
  • Fixed: DISS Drift indicator memory light does not work in english cockpit.
  • Aiming sights glass visuals refactoring.

DCS F-14 Tomcat by Heatblur Simulations

  • NEW: Added several engine failures for the mission editor:
    • Engine Fire
    • Engine Seizure
    • Engine Turbine Failure
    • Engine Oil Leak (slow, moderate and severe)
    • Engine Compressor Stall
    • Engine POP Stall
    • Engine Supersonic Inlet Buzz
    • Engine HPT Overspeed
    • Engine AFTC PRI Failed
    • Engine AICS Ramp Fail (open, closed and in pos.)
    • Engine Exhaust Nozzle Failure
  • NEW: Added a second readout row to the TID (including target aspect angle) as per updated software tapes in the real F-14.
  • Fixed freeze on slow speed ditching.
  • Fixed rare crash on speed brake extension.
  • Reverted fix for flaps back to their original non-binary control state, following further SME feedback.
  • Fixed AIM-54 missile desync in Multiplayer (fixed by ED).
  • Fixed AIM-54 TCS silent-radar launches.
  • Fix for radar-slaved-to-TCS targets not getting radar warning.
  • Removed Heatblur copy of AIM-7 to use standard DCS AIM-7s.
  • Adjusted all mounting points to fit DCS AIM-7s.
  • AIM-7s will now drop and rotate in the air to the correct flying rotation.
  • Explicitly disable lofting for AIM-7M and AIM-7F.
  • Fixed accidentally disabling HOJ for AIM-7M and AIM-7F.
  • Ignore surface targets in PD.
  • Limit the max cow patty size on VDI to avoid clashing and overlapping at steep dive angles.
  • Update TCS angles locally on pilot side to reduce lag in multicrew.
  • Set mech and elec fuze switches to safe for cold start.
  • Updated Quickstart missions by Reflected.
  • Fixed NTTR Quickstart fuel load for BFM vs F16 mission.
  • Fix missing sidewinder on pylon 8B in predefined loadout: AIM-54A-MK47*2, AIM-7M*1, AIM-9M*2, AIM-9L*2, XT*2
  • Plugged a gap in the rear of the canopy frame when canopy open or jettisoned.
  • Ejection seat safety is now properly animated in exterior view / mirrors.
  • Zipped all livery folders to reduce disk space usage and loading time.
  • Added VF-31 Tomcatters NK101 (2004) livery from 59th_Jack.
  • Added VF-32 Swordsmen AB200 (1976) livery from Yae Sakura.
  • Added VF-33 Starfighters AB201 (1988) livery from Yae Sakura.
  • NEW: Added CV-59 Forrestal Aircraft Carrier - an accurate and realistic representation of an 80’s era Forrestal, currently with standard DCS carrier capabilities, including:
    • A highly detailed and accurate visual model.
    • Catapulting and arresting wire systems.
    • Night lighting in various running modes.
    • Elevators and hangar parking for AI.
    • 12 parking spots + 4 active catapult spawn locations.
    • Point defence and Sea Sparrow defensive armament.
      • Known issues: The ship currently lacks a visual damage model (WIP).
  • NEW: added a set of new static carrier vehicles created for the Forrestal for mission creators:
    • Added MD-3 Mule (Early) carrier tow/huffer.
    • Added HS-60 Forklift (Early) small aircraft carrier forklift.
    • Added CV-59 Large Forklift.
    • Added NS-60 Deck Tilly Crane.
  • NEW: JESTER LANTIRN - a large upgrade to JESTER AI allowing for full control and use of the LANTIRN targeting pod and bombing systems:
    • Fully usable LANTIRN from the JESTER command window in both Singleplayer and Multiplayer.
    • Including all LANTIRN subfunctions, QWP, QDES, QSNO, QHUD, etc.
    • Ability to control JESTER (auto-)designation, laser usage, bhot/whot, area track and more.
    • Ability to let JESTER search for specific target types, like armor, SAM, ships, aircraft and more.
    • Ability to use QEYEBALLS and QDIRECT Head Control to steer the LANTIRN camera in real time.
    • JESTER will look at QMAPMARKER if created in F10 (and desired).
    • Ability to switch between TCS and LANTIRN.
    • JESTER will talk the player on to the target, including release queues, corrections in azimuth, countdowns and more.
    • JESTER awareness and LANTIRN preparation and operation based on situation (HUD mode = A2G, LANTIRN pod equipped, unit captured, etc.).
    • Ability to change laser codes and buddy lase.
    • JESTER core-functions like human limitations, mistakes etc. included.
    • Over 1.000 new JESTER voice calls recorded and added.
  • NEW: Added back lighted Digital Engine Instrument Group (EIG) to the F-14B, replacing the original F-14A tape gauges.
  • NEW: New Engine malfunctions added to Mission Editor.
  • INST test fixes and upgrades:
    • EGT INST test - Indications will drive to maximum readings for 5 seconds and decrease afterwards to the specified test indications until the 15-second test is finished.
    • Engine Stall/Over Temperature warning sound is now activated during the test
    • Indication of the F-14A engine instruments adjusted to its proper readings during the test.
    • All Fuel Quantity Indicator tapes and bars indicate now 2,000 pounds during the test.
  • NEW: Added fully voiced LANTIRN Showcase mission “Training Day” for Quickstart and Singleplayer (F-14A, Caucasus map).
  • NEW: Added 8x F-14A/B LANTIRN Quickstart missions to Marianas, NTTR, PG and Syria maps.
  • NEW: Added mission editor functions for a better implementation of the JESTER-AI in scripted mission environments, through the addition of “x:set command with value”:
    • 10009: value 1 = disables JESTER LANTIRN auto designate; value 0 = enables default.
    • 10010: value 1 = silences JESTER; value 0 = lets him talk again.
    • 10011: value 1 = disables JESTER: value 0 = enables him again.
    • 10012: value 0.01-0.99/1.00 = JESTER tracks target with unit name LantirnTarget01 - LantirnTarget99/LantirnTarget100; value 0 = returns to normal operations. (Exclusive with any previous 10012 or 10013 commands.)
    • 10013: value 0.01-0.99/1.00 = JESTER tracks zone with zone name LantirnZone01 - LantirnZone99/LantirnZone100; value 0 = returns to normal operations. (Exclusive with any previous 10013 or 10012 commands.)
    • 10014: Jester will try to designate the point or object under the LANTIRN cross (for example you can put a LantirnZone01 over a bridge and have him designate it).
  • Major flight model accuracy and simulation improvement effort - we’ve been working closely with our main SME for several months to perfect the F-14’s handling and performance characteristics, and have now merged in the first set of work in progress changes:
    • Updated stores drag while mounted to the aircraft to correlate more closely with drag index data from performance manual and the aerodynamic benefits of mounting stores in the “tunnel”.
    • Updated flap and gear drag effects.
    • Updated flap deploy rate.
    • Updated speedbrake drag.
    • Updated overall airframe drag.
    • Updated ram/spillage drag.
    • Updated inlet pressure recovery at extremes of the flight envelope.
    • Fixes to stabilizer shift when activating DLC.
    • Increased spool down response to power reductions on both engines.
    • Fixed automatic maneuvering device deployment schedule.
    • Updated F-110 performance - required after airframe drag changes.
    • Updated TF-30 performance - required after airframe drag changes.
    • Slightly increased stabilizer travel.
    • Improved Yaw SAS effectiveness.
    • Slightly increased differential stabilizer roll power.
    • Static stability adjustments.
    • Adjusted gear pitch effect behavior.
    • Adjusted flaps pitch effect behavior.
    • Adjusted spoiler pitch effect behavior.
    • Adjusted pitch with power.
    • Adjusted TF30 mach lever RPM schedule.
    • Adjusted misc lateral-directional handling/behavior.
    • Adjusted longitudinal handling/behavior.
  • Added HSD Heading and Course Knob keybind.
  • Fuel Quantity Indicator gauges now will not move unless electrical power is provided.
  • Adjusted F-14 collision model to better account for wings overswept.
  • AN/ALR-67 threat database updated to version RBA1: added Forrestal as FL, 19JS as TS, and SA-5 as 5.
  • Fixed COMPASS panel SYNC indicator needle showing reversed direction.
  • COMPASS panel SYNC indicator needle won’t deflect when syncing is disabled by the accelerometer.
  • Show TID scan pattern elevation coverage by range to TID cursor when shown (for F-14B and newer F-14A).
  • Use a more specific missile prefix on F-14B and newer F-14A for AIM-7 and AIM-54 on TID: PH/PHC for A vs C models, and 7F/7M/7H for sparrows.
  • Ignore doppler aspect upper/lower filters for PD-STT mode.
  • Fix doppler filter logic for upper and lower aspect switch bounds to ignore own speed.
  • Fix for PD surface targets not being ignored.
  • Fix for TID target aspect angle.
  • Fixed Zuni Rocket release sounds.
  • Synchronized weapon release sounds in multicrew.
  • Fixed Quickstart.lua reversion issues (all missions will now show again).
  • Fixed Campaign COOP missions being accidentally removed from the Missions/Multi folder.
  • Changed all Case1 non-SC Quickstart missions to USS Forrestal.
  • Replaced USS Stennis in several SP missions with the USS Forrestal (thank you Grimes!).
  • Several fixes to NTTR and Marianas Quickstart missions.
  • Fix extra 9L instead of 9M on some F-14B predefined loadouts with a mix of 9L/9M.
  • Fix predefined loadouts on F-14A variants: AIM-54A-MK47*2, AIM-7F*1, AIM-9L*4, XT*2.
  • Added VF-11 AE101 1988, VF-11 AE 103 1988 and VF-11 AE106 1988 by LanceCriminal86. Thank you!
  • Added VF-31 AE200 1988 and VF-31 AE204 1988 by LanceCriminal86 and Shmoo42. Thank you!
  • Fixed CV-59 Forrestal LSO position after x axis offset.
  • Jester LANTIRN: Fixed crashes on landing gear down in LDG mode.
  • Jester LANTIRN: Don't show the QDES option when QDES is not available.
  • Jester LANTIRN: Static aircraft are no longer dead to Jester.
  • Rearming with LANTIRN within 4 minutes from hot spawn will result in the pod being installed as pre-aligned.
  • Jester will monitor the LANTIRN pod switch when idle on the ground.
  • Fixed Jester "Set active" not working after disabling Jester from the menu.
  • Taught Jester that you do not need an ejection to climb up in life, even when spawning low.
  • Adjusted longitudinal handling.
  • Removed pitch up effect in the early stage of flaps deployment.
  • Adjusted flaps pitching moment at lower AOAs.
  • Boosted TF30 thrust at very low altitudes and airspeeds.
  • Increased F110 subsonic core thrust at low altitudes.
  • Adjusted landing gear drag.
  • Partial fix to AP altitude hold not engaging and holding properly (WIP).
  • Partial adjustment of AP gains and handling (WIP).
  • Fixed TACAN for Caucasus and PG CV-59 Case1 Quickstart Missions.
  • Updated Fear the Bones Teaser Mission by Reflected Simulations.
  • Updated Zone 5 Teaser Mission by Reflected Simulations.

DCS: AJS-37 Viggen by Heatblur Simulations

  • Improved landing gear suspension simulation
  • Updated ground handling and associated parameters
  • Fixed DCS Crash when looping the aircraft
  • Fixed shader loading procedure

DCS AV-8B N/A by RAZBAM Simulations

  • Fixed: Route selection is not cleared when deselecting ROUTE.
  • Fixed: Engine MPCD displays missing elements.
  • Fixed: WPTs not shown in the EHSD DATA page when a WPT is DESG.
  • Fixed: “-” button on the UFC not working when trying to enter negative OAT values.
  • Fixed: VREST Outside Air Temperature will now only update with weight on wheels unless overdriven.
  • Fixed: NSEQ C/S-T bug that caused the speed to increase after passing the first waypoint.
  • Fixed: GBU-12/MK20 ODU FUZE does not revert to QTY, INTV, MULT.
  • Fixed: SS FWD Long activates the LTP with Mavs E2/L
  • Fixed: Magnetic Ground Track not being calculated correctly.
  • Fixed: Waypoint numbers When inserting in TOO
  • Fixed: SA3 mis-identified as SA2 on RWR
  • Fixed: DME is slant range in AG Master mode when it should be linear range
  • Fixed: TPOD Modes when undesignating.
  • Fixed: Cannot select EHSD-entered TGT for JDAM absolute release
  • Fixed: COURSE LINE abeam distance bug
  • Fixed: CAS page RCALL subpage superposed Tgt Text
  • Fixed: WO/S RANGE not displaying in UFC

DCS MiG-19P by RAZBAM Simulations

  • Improved: Roll control with aileron boost off or no hydraulic power.
  • Fixed: RadAlt needle "jumping" when set to TEST.
  • Fixed: Target lock remains after turning the tracking antenna off.
  • Fixed: Radar scope scale not visible.

DCS JF-17 by Deka Ironwork Simulations

  • Fixed: AG radar EXP/DBS1/DBS2 modes
  • Fixed: AG radar TDC axis movement in EXP/DBS1/DBS2 modes
  • Fixed: AA radar detection with terrain mask when low vs low
  • Fixed: device params are locked, and can no longer be modified by players
  • Fixed: pilot must take-off and then land to enable AAP OFF button
  • Fixed: AAP button logic - turning on any device will also turn on WMMC1
  • Adjusted: Take-off and landing roll pitching behavior
  • Added: customized radio channel frequency (details in Doc/customerRadio_sample.lua)
  • Added: more keybinds
  • Known issue: C802AK cannot acquire targets (working with ED on the fix)
  • Added: AG radar MAP freeze mode.
  • Added: AG radar designated SPI symbol
  • Added: more keybindings.
  • Updated: in AG radar EXP/DBS1/DBS2 mode, pilot can slew TDC to change scan sector/patch continuously.
  • Fixed: AA radar contact bug/lock distance issue.
  • Fixed: AG radar SP/SLV button function.
  • Fixed: AG radar AGR mode for CCIP
  • Fixed: engine flame-out due to smoke.
  • Fixed: C802AK/AKG disappeared after launch.
  • Known issue: C802AK seeker is still under fix with ED

DCS SA-342 Gazelle by Polychop Simulations

  • Added: RWR symbology for Added RWR symbology for:
    • CVN-71 Theodore Roosevelt
    • CVN-72 Abraham Lincoln
    • CVN-73 George Washington
    • CVN-75 Harry S. Truman
    • Arleigh Burke Class Destroyer
    • JF-17 Thunder
    • NASAMs Sam radars
  • Fixed: VR compatibility for helmet visor
  • Fixed: Texture issue with Yugoslavian livery
  • Fixed: Pilots were visible in empty / static Gazelle
  • Added: Improved downwash effect
  • Added: New pilot models
  • Known issue: Old pilot models still show externally when further away for the Mistral and minigun variant
  • Known issue: Some pilot animations in external view need tweaking
  • Fixed: Trim not working.
  • Fixed (partially): Laser rangefinder. Did not return accurate distance to vehicles and certain terrain features. Still improving detection of statics.
  • Fixed: Altitude hold autopilot mode was defective.
  • Fixed: Viviane camera tracking angles could go out of bounds
  • New: Sand filter (particle separator) is now simulated.
  • Fixed: Sand filter mechanics caused engine shutdown.
  • Fixed: Laser rangefinder beam was visible using NVG’s.
  • Fixed: Old pilot models showed when further away.
  • Fixed: IR sight of Mistral version could track through terrain.

DCS C-101 Aviojet by AvioDev

  • Implemented VR stick and throttle control, though it requires the most recent DCS version from ED, that means it will not function correctly for the stick until the next major update of DCS.
  • Added Oculus Touch Controller default keys assignments.
  • Added Oculus Touch controller input profile. Removed pitch/bank assignments as conflicting with the main joystick input.
  • Made clickable switches VR-conformant.
  • Made the following clickable switches smoothly animated:
    • Both C-101EB and C-101CC: generator test, seat height adjustment, manual temperature control, stall warning test, emergency pitch trim, generator master switch.
    • C-101EB: directional gyro fast sync, TACAN Mode Selector.
    • C-101CC: rudder trim switch, V/TWU-740 test switch, Bomb Arming Selector, Mode Selector, Ripple Time Switch, Selective Jettison Switch.
  • Added discrete bindings for the following C-101EB switches: UHF Main Mode Rotary, UHF Frequency Mode Rotary, TACAN Mode Rotary.
  • Added discrete bindings for the following C-101CC switches: Bomb Arming Selector, Mode Selector, Ripple Time Switch, Selective Jettison Switch, V/UHF Main Mode Rotary, V/UHF Frequency Mode Rotary, VHF COMM Mode Rotary, VHF NAV Mode Rotary.
  • Added normal map (bump) to C-101EB and C-101CC external model textures.
  • Eliminated parasitic switches sound “clicks” at mission start, due to cockpit switches being set to initial positions.
  • Clickability partially reworked: buttons and 2-pos switches now can be switched by both LMB and RMB.
  • Removed “click“ sound from “hide stick“ function in C-101.
  • Fixed airspeed indicator bug (triangular index) setting knob continuing rotating beyond the limit in some cases.
  • Fixed the initial state of mirror clickspot.
  • The mirror can now be toggled by LMB click, or rotated by RMB+mouse move or by mousewheel.
  • Added Combined Flight Controls Mode.pdf to Docs folder.
  • Torn off airframe parts masses (wings, etc) are correctly subtracted now from the total aircraft weight, also affecting the center-of-gravity calculation.
  • Improved aerodynamic effects of damage.
  • Implemented multicrew synchronization of the seat adjustment function.
  • Fixed other seat sounds not heard in multicrew.
  • Added missing stick/rudder “stop” sounds for another seat in the Combined Controls Mode.
  • Fixed throttle idle detent sound volume, when it is activated from another seat in multicrew.
  • Updated auto shutdown sequence.
  • C-101CC: fixed sight depression wheels clickability..
  • Added two quickstart missions (C-101EB and C-101CC) for Marianas map.
  • Fixed a conflict that made the air vent move the mirror.
  • Updated several weapon descriptions in Mission Editor.
  • Fixed NAV and VERT warning flags of C-101CC HSI, which were interchanged.

DCS MiG-21bis by Magnitude 3

  • Adjusted the alpha channel in the landing lights' texture.
  • Added two Hungarian Griffen liveries by Jack.

DCS Christen Eagle II by Magnitude 3

  • Fixed DLLs causing DCS to crash
  • Fixed code within MainPanel causing the Su-25 cockpit to occasionally appear.

DCS Black Shark by Eagle Dynamics

  • Atmospheric pressure affects on the position of operating point - fixed.

Flaming Cliffs by Eagle Dynamics

  • Su-25T. Green blot on HUD eliminated.

DCS: A-10C Warthog, A-10C II Tank Killer by Eagle Dynamics

  • Steady/Chopped tones will work normally with the gear down.
  • HOTAS Warthog- fixed conflicts in rudder trim commands for Easy Flight mode.
  • MRC corrected.
  • WP smoke marker duration corrected to 40 seconds.

DCS: FW 190A-8 Anton and FW 190D-9 Dora by Eagle Dynamics

  • WGr. 21 is now fired in salvo only.
  • Reworked WGr. 21 tube jettison procedure.
  • WGr-21 derivation is set to 40 mils or 2 deg right.
  • Fix to electrical breaker setup that allows to fire inner and cowling guns independently.

DCS: P-47D Thunderbolt by Eagle Dynamics

  • Fixed rocked distributor not receiving failure notifications.

DCS: F-86F Sabre by Eagle Dynamics

  • Fix the Engine sound position for the cockpit.

DCS: F-5E Tiger II by Eagle Dynamics

  • The damage model has been improved. Now the plane can be broken if the permitted overload is exceeded.

DCS: P-51D Mustang by Eagle Dynamics

  • Tail falls off too easily on landing without the tail wheel - fixed

DCS: FW190D-9 by Eagle Dynamics

  • WGr. 21 can be fired with release solenoid unpowered - fixed

DCS: Combined Arms by Eagle Dynamics

  • Incorrect sight MANPADS Stinger - fixed.
  • Fixed using missiles of SAM SA-19 Tunguska when intercepting AGM (interception is only possible with autocannons).
  • Fixed calculation of braking distance for AI (unit could stop further than the destination point).
  • Unit control on the F10 map. Units located “off the road” start moving one at a time to WP with type "on road" - fixed.
  • M1025 (HMMWV) displays as "Hummer" in the F10 map - fixed.
  • Fixed "black screen" when using zoom on SAM SA-15 Tor “Gauntlet”.
  • Adjusted the firing range for SPH M109 "Paladin".
  • Fixed first round without firing solution for the SPAAG.
  • Fixed firing on maximum range for T-155 Firtina.
  • Fixed the M1A2 M2 MG getting stuck on the commander's sight.
  • Reload time of the SAM SA-8 Osa "Gecko" is set to 5 minutes.
  • Fixed display fonts for CA.
  • Fixed missing LAV-25 sight.
  • New indication of readiness to fire for VAB Mephisto.
  • Reload time of SAM NASAMS has been changed to 7 minutes for 1 missile.
  • Fixed liveries for Challenger 2.

DCS: WWII Assets Pack by Eagle Dynamics

  • Altitude Engagement Restrictions KDO target prioritization problem solved
  • KDO lifepoints fixed
  • AI is now affected by fuel leaks - severed fuel lines reaction added
  • AD element losing most of its mass on receiving damage - fixed
  • Fixed AI crewman’s health stutter at 20% on the first shot.
  • Removed barrel blow effects for WWII units.
  • Added new units:
    • 105mm M2A1 towed field howitzer
    • Pak40 anti-tank gun
    • 10.5cm leFN field howitzer
    • Sd.Kfz. 124 Wespe self-propelled gun

DCS The Channel Map

  • Added textures for the Winter season
  • Adjusted the minimum and maximum temperature values ​​for the seasons Winter, Autumn, Spring, Summer
  • Improved the detail of settlements and roads in the area between the Abbeville Drucat airfield and the city of Amiens
  • All bridges on the map are destructible
  • Added a destructible unique prison complex of Amiens
  • Added a cemetery near the prison complex of Amiens
  • Added a unique complex Citadelle d'arras
  • Improved long range LODs of bridge models for better VR recognizability
  • Improved hangar collision models, roof collision matches model rendering
  • For some objects, destruction models have been added, there were none before
  • Fixed artifacts in the texture of the entrance to the railway tunnel
  • Remove unused / less used assets
  • Fixed flickering of coastline textures near rocks
  • Fixed building of train routes on single-lane railways
  • Small changes in the location of settlements near Hawking Airfield
  • Trees in forests now respond to the DCS trees visibility setting
  • Fixed a bug when many objects got burn effect after destruction, for example brick fences
  • Fixed bugs in the route building at the Detling airfield for bots
  • Fixed bugs in route building at the High Halden airfield for bots
  • Fixed bugs in night lighting of some building models
  • Fixed many places where roads rise high above the ground forming unnatural slopes
  • Fixed a lot of sharp corners on rail bends
  • Fixed a lot of places of incorrect slope generating near bridges
  • Fixed many cosmetic bugs in object models such as holes in textures, incorrect collisions, incorrect night lighting, etc.
  • Removed Allied vehicles from V-1 launch pad scenes
  • Optimized tree models
  • Optimized some unique models, excess number of triangles

DCS: Marianas by Eagle Dynamics

  • The new runway is added to Andersen Northwest Field
  • New unique objects are added:
    • NIKKO hotel
    • T. Stell Newman Visitor Center
    • Our Lady of Purification Catholic Church
  • Vehicles can fall through bridges - fixed
  • Helipads stick out - fixed
  • Impossible to destroy fences - fixed
  • Taxiway and runway lights bugfix on all airfields
  • Visual improvements for river-sea entries, too steep roads and terrain glitches
  • Added nine new islands that extend 600 km north of Saipan. Anatahan, Sarigan, Guguan, Alamagan, Pagan, Agrihan, Asuncion, Maug, and Farallon de Pajaros.
  • Added a new, non-paved airfield on Pagan island.
  • Improved seabed elevation map.
  • Added breaking waves.
  • New unique buildings:
    • Fiesta Resort & Spa.
    • Paradise hotel Saipan.
  • Improvements to non-realistic curves of roads and terrains.
  • Andersen AFB - If a single runway is blocked, aircraft will not use an open runway - fixed.

Campaigns

DCS: Mi-8MTV2 Crew Part 1 Campaign by Stone Sky:

  • Mission 3: a pair of MiG-29s did not taxi - fixed.
  • Mission 8: cargo weight reduced by 400 kg.
  • Fixed AI taxi issue in a few missions.
  • Mission2: Fixed landing on WP1

F-15C The Georgian War Сampaign by Baltic Dragon:

  • Mission 13: Resolved a possible dialogue timing issue when pursuing second tasking. Resolved dialogue timing issues during final tasking.
  • Mission 15: Adjusted dialogue timing, fixed false ROE violation.
  • Mission 10: fixed issues with AI taxiing at the mission start.

The Enemy Within 3.0 Campaign by Baltic Dragon:

  • Mission 18: Updated cloud cover (reduced the amount of clouds).
  • Mission 12: fixed issue with Lotus taking off in the wrong direction.

DCS: F/A-18C Raven One Сampaign by Baltic Dragon:

  • Mission 09: Updated elevation of WP 2 (from 15K to ground level). Fixed problem with Raven 11 being unable to destroy the SA-15.
  • Mission 12: Updated skins for Iranian F-14. Small improvements to AI behaviour.
  • Mission 13: Updated wrong WP number in one of the messages. Reduced the density of the cloud layer.
  • Mission 14: Updated SA-15 logic firing at player (it should now be spoofed by jamming). Removed debugging messages seen during the mission. Updated PDF kneeboard document (wrong laser code). Fixed problem with scoring that caused the campaign to move back one step.

Spitfire IX The Big Show Campaign by Reflected Simulations:

  • Mission 4: drop tank added.
  • Mosquito added.
  • Added second campaign on the Channel map
  • AI attack avoidance overridden
  • Mission 7: Channel map version added

P-51D: The Blue Nosed Bastards of Bodney Campaign by Reflected Simulations:

  • Mosquito added.
  • AI attack avoidance overridden.

Bf 109 K-4 Jagdflieger Campaign by Reflected Simulations:

  • Mosquito added.
  • AI attack avoidance overridden.

DCS: Fw 190 A-8 Horrido! Campaign by Reflected Simulations:

  • Mosquito added.
  • Adjustments for Channel map update.
  • AI attack avoidance overridden.

DCS: P-47D Wolfpack Campaign by Reflected Simulations:

  • Mosquito added.
  • Adjustments for Channel map update.
  • AI attack avoidance overridden.

DCS: F-14A Zone 5 Campaign by Reflected Simulations:

  • SAM skill levels lowered.
  • Wild card spawns at longer distances.
  • Jester automatic silencer triggers added where needed.
  • Airfield equipment update.
  • AI skills adjusted.

DCS: F-14A Fear the Bones Campaign by Reflected Simulations:

  • Mission 6: Hornet loadouts updated.
  • Deck equipment update.

DCS: F-16C Red Flag 21-1 Campaign by Bunyap Campaigns:

  • Updated target waypoint altitudes on some missions.

F/A-18C Serpent’s Head 2 campaign by Badger633:

  • Mission 4. Adjust zones and flags to give more pilot flexibility.
  • Mission 1 to 9 Super Carrier both versions. Add mission skip facility for Super Carrier versions. (Can be used with new DCS mission skip facility)
  • Missions 4, 6 and 10 all variations. Adjust Carrier ATC for Case 3 DCS changes to avoid conflicts.

F/A-18C Rise of the Persian Lion campaign by Badger633:

  • ADD NEW OPTIONAL VERSION OF CAMPAIGN with increased difficulty.
  • Generally. Clear fleet routes from static ships, convert all tankers to racetrack form, add infinite coordinate display time with space bar removal.
  • Mission 4. Correct Boghammer fail zone so now active. Remove any red units left visible on map.
  • Mission 5. Move incorrect targets outside of confirmation zones.
  • Mission 6. Improved logic of 410 during contact. Remove any red units left visible on map.
  • Mission 8. Improved logic of 410 during contact, correct lifter egress, fix unlimited weapons on EZ A2A version, timed SAM removal to avoid false RWR warnings during A2A refuel. Remove any red units left visible on map.
  • Mission 9. Correct fuel amount EZ A2A version, add safety net for possible 420 AI bug. Remove any red units left visible on map.
  • Mission 10. Improved logic of 420 during contact. Reduce size of ABE fail zone to account for pilots drifting south.
  • Mission 13. Increase speed of enemy helos for radar visibility. Correct fail message.
  • Mission 14. Fix MIG attack.

DCS: AV-8B Sky Warrior Campaign by Eagle86:

  • Mission 9. The allied column started an attack without permission, which led to the failure of the mission. Fixed.
  • Minor adjustments to AI behavior across all missions.

DCS: F-14 Rising Squall Campaign by INVERTED

  • Mission 3 - Due to the AI traffic logic error of Liwa AFB, Aegis-4 is temporarily moved to Apron 01, and Aegis-4 will be activated after the player takes off. Please don't stay on the runway for too long to avoid AI traffic conflict.

DCS: UH-1H Worlds Apart 2025 Campaign by Low Level Heaven

  • Prevent mission from breaking due to pathfinding issues with Ground forces (Hans).
1 oct
2021

Introducing DCS: Mosquito FB VI in the Early Access now!.

Read FAQ here.

Added a new feature into the payloads panel in the mission editor: Loadout per pylon restriction.The main goal for this feature is to give mission designers more tools to control their mission environment in multiplayer. It will allow the ability to restrict any weapon or other store for a specific pylon on the MP aircraft slot. Feature is WIP and we will adjust and add more functionality to it.

Added a new feature into the campaign window: Skip and refly options.

Overview here.

DCS World

  • Added: H-6J Chinese strategic bomber and KD-20/KD-63/YJ-12 missiles.
  • Added a Syrian version SA-5 (S-200) with a 3D-radar ST-68U, TIR and launchers.
  • Adjusted LS-6 warhead power.
  • Adjusted simulation of post-penetration physics for delayed-fuze bombs. They will now penetrate the ground and objects, and they will decelerate accordingly. Known issue: low impact velocity bombs with long fuze delays might “hang” in the air after penetrating an object.
  • Improved MIM-72G missile performance: increased autopilot response, improved engine parameters, reduced smoke opacity, and added the proximity fuze.
  • Trains now appear in MP games.
  • Fixed the ZTZ96B and ZBD04A commander panoramic sights.
  • Fixed dedicated server crash
  • Fixed uncontrolled AI aircraft being unable to take off after another AI aircraft lands.
  • ME. Removed pylons will no longer be listed as weapons in the briefing.
  • ME. Scripting. Fixed the scripting function coalition.addStaticObject not being synced with connected clients to a server.
  • Fixed cockpit crash connected with game tactical radar.
  • Fixed no weapons list in the Rearm menu.
  • ME. Added NAVAID panel in ME.
  • Added. Refly and skip mission options to campaign engine.
  • AI aircraft. The plane will be accelerating more than 200 m/s for the Kh-31 missile launch.
  • MP. TrackIR and HOTAS are disabled when chatbox is open - fixed.
  • ME. SAM Patriot. Indication of the radar and launcher sector coverage has been added.
  • Added a view for trains set through the mission editor - CTRL-F12.
  • AI aircraft. Bingo state does not consider new carrier recovery time - corrected.
  • AI airports. The ATC will not switch to another runway independent from the landing aids when changing the wind direction.
  • Triggers. Quad-point zone used by Missile in zone trigger gives a circular detection zone - fixed.
  • Atmosphere. Fixed temperature calculation above 80km altitude. This is required for the correct calculation of the rocket engine operation.
  • ME. Mission briefing. Crash after trying to transfer part of the copied text to a new paragraph - fixed.
  • ME. Added tool Set position by coordinates.
  • AI KC-135 MPRS: Generator turbines do not spin - fixed.
  • Corrected color of water spray.
  • In some cases, units placed on static objects sink into the surface - fixed.
  • AI aircrafts. Changing formation severely breaks orbit behavior - fixed.
  • ME. GUI Error when trying to place a plane on a map after using a historical list - fixed.
  • AI aircraft. After receiving damage and emergency landing on the water, the plane begins to move on land and further - fixed.
  • Improved detail of scenes at long / very long distances.
  • Improved the transition to the far LOD of trees.
  • Fixed crash on invisible FARP.
  • Fixed crash on SceneObject.
  • Fixed crash when occupying the parking lot assigned to the AI.
  • Removed cockpit Lua files from Integrity Check.
  • Fixed PICTURE TO ALL Action scale options.
  • Made optimization for loading missions with piston AI aircraft.
  • Fixed crash caused by spawn train via coalition.addGroup.
  • Helicopters are allowed to receive AWACS messages.
  • Fixed crash on RenderAPI::DX11FrameBuffer::setWallNumMRTs.
  • Fixed crash on switching external cameras in some cases.

DCS: Mosquito FB VI by Eagle Dynamics

  • Negative G fuel starvation tuned.
  • Engine cut-outs fixed.
  • Fixed incorrectly positioned resin light on the right wing.
  • Fixed generator lamp flickering from the camera’s angle.
  • Improvements to Cold & Dark, Start-up training and Operation Jericho missions.
  • New missions added to Caucasus, Marianas and The Channel maps.
  • Fixed crash if players slot is set with late activation.

DCS: F-16C Viper by Eagle Dynamics

  • Tuning of the AoA/load factor limit for sustained turn rate (Ps) for CAT I. Instantaneous turn rates and accelerated rates are still undergoing adjustment.
  • Added Dual Target Track (DTT) Mode as part of the RWS/SAM air-to-air radar mode. Video.
  • AN/APG-68(V)5 detection and tracking ranges have been adjusted/reduced to match publicly available data.
  • Correct FCR and HSD Symbols
    • When an AIM-120 is launched on a target, a rectangular "tail" appears at the back of the symbol.
    • When the missile time switches from A (time to active) to T (time to impact), the tail flashes.
    • When the Time to Impact (T) time reaches 0, a red X is drawn through the symbol and the tail continues to flash. The X remains solid for 13 seconds and the flash for 5 seconds before being removed after T=0.
  • Added MGRS Option from Steerpoint page for Steerpoints 21 to 25. The selection of MAN/AUTO Steerpoint sequencing has also been adjusted. Video.
  • Added missing Closure Rate from FCR page.
  • During start-up, the engine’s RPM must stabilize at 20% before throttle is advanced to IDLE. Failure to do so will result in a hung start.
  • Fixed the WCMD CNTL page "WD SOURCE" spelling.
  • Fixed RWS Track life time.
  • Fixed the F-16C marked as an UKN in Link 16 network.
  • Fixed the stick/throttle hands having no animation on the external model.
  • Fixed selected pylons numbers being unreadable from default FOV and camera position.
  • Fixed range scale select errors.
  • Fixed console lights at night are still active when in the OFF position.
  • Fixed the loss of leading edge flaps results in loss of underwing payloads.
  • Removed references to EGI in the manual.
  • Fixed being unable to clear the WCMD bomb fall line when trying to re-target in VIS mode.
  • Fixed the radar losing lock if the mode is changed.
  • Corrected the color of the DLZ circle and steering cue one the MFD and FCR.
  • Fixed the AIM-9X diamond not being visible on the HMCS.
  • Fixed the synchronization of cockpit controls with HOTAS Dogfight / Missile Override switch breaking FCR tracks.
  • Fixed SAM target lock lost when switching to ACM mode.
  • Fixed 2nd AIM-120 launched not receiving midcourse guidance.
  • Fixed steering cue jitter.
  • JHMCS - added RWR symbology.
  • Added launch for 4 and 6 stations for HARM.
  • A/G Gun pipper no longer shows range indications - Fixed.
  • WP switching can be broken DED twitch only - Fixed.
  • MAN-AUTO changing on STPT - Fixed.
  • Can't remove target tracking in STT mode, when range less than ~3nm - Fixed.
  • Auto Range Scale Select Errors - Fixed
  • Dropped locks breaks data link updates (ghost contacts)- Fixed.
  • TWS antenna elevation is always manual. Auto elevation not functioning when cursor is attached to target - Fixed

Note: FCR and HSD symbols (color and filled/unfilled) are very much work in progress.

DCS: F/A-18C Hornet by Eagle Dynamics

  • Fixed the crash in which user set failures can produce a high engine temp.
  • Added BDU-45 programme option in stores page.
  • Fixed the course line being off center when in DCNTR mode on the SA page.
  • Fixed LAU-116 weight when empty.
  • Fixed SIM mode reporting the wrong weapon when unboxed.
  • Fixed the carrier take off mission for the Persian Gulf map with Chinese text.
  • Fixed the throttle and stick animation from the external view.
  • Adjusted drag values of payloads.
  • Fixed JHMCS alignment result after head movement.
  • Fixed JHMCS alignment after helmet device change.
  • Fixed HMD page missing when hot/air started.
  • Fixed TIME UFC and ET on HUD.
  • Fixed JHMCS autostart, hot start.
  • Fixed AZ/EL tracking of the group, but the B-Sweep on the RDR ATTK does not.
  • Fixed return to a WACQ / VACQ / weapon change or lost lock radar can become stuck in the previous radar scan.
  • Fixed switch 3 on the ground power panel activates AIM-9 growl.
  • Fixed AI pilot hands animations.
  • Fixed JDAMs arming wire after release.
  • Refined engine response.
  • Added ammo mixes, M50/PGU working selection.
  • HMD alignment crash - Fixed.
  • Static and AI units aren’t visible on AG radar - fixed.

DCS: Mi-24P Hind by Eagle Dynamics

  • Petrovich AI ATGM guidance process improved. (Petrovich will react to airframe oscillations and turns more precisely)
  • Petrovich AI Target acquisition code refactoring (Petrovich now will not acquire targets in the night or dark enough environment. Petrovich will see targets in dark environments if illumination flares are used. Petrovich will see targets behind some obstructions that were blocking acquisition before but geometrically were not covering the target.). Known issue: in some specific relatively good light conditions Petrovich acquiring targets too close. Adjustments WIP.
  • Petrovich AI additional separate bindings for keyboard or joystick added for: Turn to sight heading, ATGM launch align maneuver, Evasion turn (180 degrees)
  • Unguided rockets burst launch logic adjusted (If previous rockets burst was not fully launched before weap. release button was released, next burst will continue it and launch what was left from previous burst before starting cut for next one)
  • 9A623K main cannon parameters adjusted for more muzzle velocity
  • Added different variations of ammo belts for main cannon
  • Added new external fuel tank model (PTB-450)
  • Added key bindings for dust protection filters and moving map adjustment
  • Added clickable areas for wheel brake and parking brake
  • Added functionality for timer device in Pilot-Operator cockpit. (Usage: set desirable amount of seconds on one of the round scales, set selector to desired scale left or right, after passing target reference switch timer to ON. After set seconds yellow light above PKI aiming sight will signal about countdown end for bomb drop. Used with bombing tables)
  • Added Cyclic elements animations
  • Added Engine fire effects, mission editor failures planner engine fire will affect engines now.
  • Fixed Cockpit view limits adjusted
  • Fixed Yadro-1. Frequency knobs had reverse direction of rotation
  • Fixed Front cockpit chronograph watch incorrect hand movement
  • Fixed SPU-8 Radio Source Select Rotary for keyboard or joystick mapped controls
  • Fixed SPO sound desync in multicrew
  • Fixed Inability to load less than 100% of main cannon ammo
  • Fixed ATGM aiming sight view and TrackIR with setting "trackIR for external views" problems
  • Fixed APU start switch Start/Crank mapping inverted
  • Fixed Mouse external view camera control doesn't work after switching to ATGM aiming device sight view
  • Fixed Pilot-Operator red light switches affect Pilot's cockpit lights
  • Fixed ATGM aiming device sight view appears only partially on the screen at high resolution and GUI scaled
  • Fixed PKP-72 altitude indicator is not moving at altitude below 60 meters
  • Fixed Hot start SPU switches position changed to ON
  • Fixed PKP-72M backlighting improvement
  • Various instant action missions fixes
  • Lamps transparent material shaders partial fix (flickering lights).
  • Petrovich AI, Target list logic addition, Petrovich will put a aiming device moving mark on the target that is currently highlighted in the list for more convenient target choice logic.
  • Petrovich AI, Target acquisition improvement. Now the target can be partially closed by obstruction but if Petrovich sees a considerable part of the target chassis it will be detected.
  • Petrovich AI, fix for incorrect prioritization of targets in target list order in some cases.
  • Petrovich AI, Added ability to track air targets and guide ATGM for attacking them. (Mi-24 ATGM aiming device abilities against air targets is limited to certain speeds, do not expect good results against fast movers and even helicopters can evade this attack with evasive maneuvering). In the next update we are planning to tune it more and add customization options for mission editor to allow restriction of this ability.
  • Petrovich AI, Fixed tracking of moving ships/boats for ATGM attack.
  • Fixed crash on Petrovich missile firing.

DCS: F-14 Tomcat by Heatblur Simulations

  • NEW: Added several engine failures for the mission editor:
    • Engine Fire
    • Engine Seizure
    • Engine Turbine Failure
    • Engine Oil Leak (slow, moderate and severe)
    • Engine Compressor Stall
    • Engine POP Stall
    • Engine Supersonic Inlet Buzz
    • Engine HPT Overspeed
    • Engine AFTC PRI Failed
    • Engine AICS Ramp Fail (open, closed and in pos.)
    • Engine Exhaust Nozzle Failure
  • NEW: Added a second readout row to the TID (including target aspect angle) as per updated software tapes in the real F-14.
  • Fixed freeze on slow speed ditching.
  • Fixed rare crash on speed brake extension.
  • Reverted fix for flaps back to their original non-binary control state, following further SME feedback.
  • Fixed AIM-54 missile desync in Multiplayer (fixed by ED).
  • Fixed AIM-54 TCS silent-radar launches.
  • Fix for radar-slaved-to-TCS targets not getting radar warning.
  • Removed Heatblur copy of AIM-7 to use standard DCS: AIM-7s.
  • Adjusted all mounting points to fit DCS: AIM-7s.
  • AIM-7s will now drop and rotate in the air to the correct flying rotation.
  • Explicitly disable lofting for AIM-7M and AIM-7F.
  • Fixed accidentally disabling HOJ for AIM-7M and AIM-7F.
  • Ignore surface targets in PD.
  • Limit the max cow patty size on VDI to avoid clashing and overlapping at steep dive angles.
  • Update TCS angles locally on pilot side to reduce lag in multicrew.
  • Set mech and elec fuze switches to safe for cold start.
  • Updated Quickstart missions by Reflected.
  • Fixed NTTR Quickstart fuel load for BFM vs F16 mission.
  • Fix missing sidewinder on pylon 8B in predefined loadout: AIM-54A-MK47*2, AIM-7M*1, AIM-9M*2, AIM-9L*2, XT*2
  • Plugged a gap in the rear of the canopy frame when canopy open or jettisoned.
  • Ejection seat safety is now properly animated in exterior view / mirrors.
  • Zipped all livery folders to reduce disk space usage and loading time.
  • Added VF-31 Tomcatters NK101 (2004) livery from 59th_Jack.
  • Added VF-32 Swordsmen AB200 (1976) livery from Yae Sakura.
  • Added VF-33 Starfighters AB201 (1988) livery from Yae Sakura.

DCS: AJS-37 Viggen by Heatblur Simulations

  • Improved landing gear suspension simulation
  • Updated ground handling and associated parameters
  • Fixed DCS: Crash when looping the aircraft
  • Fixed shader loading procedure

DCS: AV-8B N/A by RAZBAM Simulations

  • Fixed: Route selection is not cleared when deselecting ROUTE.
  • Fixed: Engine MPCD displays missing elements.
  • Fixed: WPTs not shown in the EHSD DATA page when a WPT is DESG.
  • Fixed: “-” button on the UFC not working when trying to enter negative OAT values.
  • Fixed: VREST Outside Air Temperature will now only update with weight on wheels unless overdriven.
  • Fixed: NSEQ C/S-T bug that caused the speed to increase after passing the first waypoint.
  • Fixed: GBU-12/MK20 ODU FUZE does not revert to QTY, INTV, MULT.
  • Fixed: SS FWD Long activates the LTP with Mavs E2/L

DCS: MiG-19P by RAZBAM Simulations

  • Improved: Roll control with aileron boost off or no hydraulic power.
  • Fixed: RadAlt needle "jumping" when set to TEST.
  • Fixed: Target lock remains after turning the tracking antenna off.

DCS: JF-17 by Deka Ironwork Simulations

  • Fixed: AG radar EXP/DBS1/DBS2 modes
  • Fixed: AG radar TDC axis movement in EXP/DBS1/DBS2 modes
  • Fixed: AA radar detection with terrain mask when low vs low
  • Fixed: device params are locked, and can no longer be modified by players
  • Fixed: pilot must take-off and then land to enable AAP OFF button
  • Fixed: AAP button logic - turning on any device will also turn on WMMC1
  • Adjusted: Take-off and landing roll pitching behavior
  • Added: customized radio channel frequency (details in Doc/customerRadio_sample.lua)
  • Added: more keybinds
  • Known issue: C802AK cannot acquire targets (working with ED on the fix)

DCS: SA-342 Gazelle by Polychop Simulations

  • Added: RWR symbology for Added RWR symbology for:
    • -CVN-71 Theodore Roosevelt
    • -CVN-72 Abraham Lincoln
    • -CVN-73 George Washington
    • -CVN-75 Harry S. Truman
    • -Arleigh Burke Class Destroyer
    • -JF-17 Thunder
    • -NASAMs Sam radars
  • Fixed: VR compatibility for helmet visor
  • Fixed: Texture issue with Yugoslavian livery
  • Fixed: Pilots were visible in empty / static Gazelle
  • Added: Improved downwash effect
  • Added: New pilot models
  • Known issue: Old pilot models still show externally when further away for the Mistral and minigun variant
  • Known issue: Some pilot animations in external view need tweaking

DCS: C-101 Aviojet by AvioDev

  • Implemented VR stick and throttle control, though it requires the most recent DCS: version from ED, that means it will not function correctly for the stick until the next major update of DCS:.
  • Added Oculus Touch Controller default keys assignments.
  • Added Oculus Touch controller input profile. Removed pitch/bank assignments as conflicting with the main joystick input.
  • Made clickable switches VR-conformant.
  • Made the following clickable switches smoothly animated:
    • Both C-101EB and C-101CC: generator test, seat height adjustment, manual temperature control, stall warning test, emergency pitch trim, generator master switch.
    • C-101EB: directional gyro fast sync, TACAN Mode Selector.
    • C-101CC: rudder trim switch, V/TWU-740 test switch, Bomb Arming Selector, Mode Selector, Ripple Time Switch, Selective Jettison Switch.
  • Added discrete bindings for the following C-101EB switches: UHF Main Mode Rotary, UHF Frequency Mode Rotary, TACAN Mode Rotary.
  • Added discrete bindings for the following C-101CC switches: Bomb Arming Selector, Mode Selector, Ripple Time Switch, Selective Jettison Switch, V/UHF Main Mode Rotary, V/UHF Frequency Mode Rotary, VHF COMM Mode Rotary, VHF NAV Mode Rotary.
  • Added normal map (bump) to C-101EB and C-101CC external model textures.
  • Eliminated parasitic switches sound “clicks” at mission start, due to cockpit switches being set to initial positions.
  • Clickability partially reworked: buttons and 2-pos switches now can be switched by both LMB and RMB.
  • Removed “click“ sound from “hide stick“ function in C-101.
  • Fixed airspeed indicator bug (triangular index) setting knob continuing rotating beyond the limit in some cases.
  • Fixed the initial state of mirror clickspot.
  • The mirror can now be toggled by LMB click, or rotated by RMB+mouse move or by mousewheel.
  • Added Combined Flight Controls Mode.pdf to Docs folder.
  • Torn off airframe parts masses (wings, etc) are correctly subtracted now from the total aircraft weight, also affecting the center-of-gravity calculation.
  • Improved aerodynamic effects of damage.
  • Implemented multicrew synchronization of the seat adjustment function.
  • Fixed other seat sounds not heard in multicrew.
  • Added missing stick/rudder “stop” sounds for another seat in the Combined Controls Mode.
  • Fixed throttle idle detent sound volume, when it is activated from another seat in multicrew.
  • Updated auto shutdown sequence.

DCS: MiG-21bis by Magnitude 3

  • Adjusted the alpha channel in the landing lights' texture.
  • Added two Hungarian Griffen liveries by Jack.

DCS: Christen Eagle II by Magnitude 3

  • Fixed DLLs causing DCS: to crash
  • Fixed code within MainPanel causing the Su-25 cockpit to occasionally appear.

DCS: WWII Assets Pack by Eagle Dynamics

  • Altitude Engagement Restrictions KDO target prioritization problem solved
  • KDO lifepoints fixed
  • AI is now affected by fuel leaks - severed fuel lines reaction added
  • AD element losing most of its mass on receiving damage - fixed

DCS: Black Shark by Eagle Dynamics

  • Atmospheric pressure affects on the position of operating point - fixed.

Flaming Cliffs by Eagle Dynamics

  • Su-25T. Green blot on HUD eliminated.

DCS: Combined Arms by Eagle Dynamics

  • Incorrect sight MANPADS Stinger - fixed.
  • Fixed using missiles of SAM SA-19 Tunguska when intercepting AGM (interception is only possible with autocannons).
  • Fixed calculation of braking distance for AI (unit could stop further than the destination point).
  • Unit control on the F10 map. Units located “off the road” start moving one at a time to WP with type "on road" - fixed.
  • M1025 (HMMWV) displays as "Hummer" in the F10 map - fixed.
  • Fixed "black screen" when using zoom on SAM SA-15 Tor “Gauntlet”.
  • Adjusted the firing range for SPH M109 "Paladin".

DCS: The Channel Map

  • Added textures for the Winter season
  • Adjusted the minimum and maximum temperature values ​​for the seasons Winter, Autumn, Spring, Summer
  • Improved the detail of settlements and roads in the area between the Abbeville Drucat airfield and the city of Amiens
  • All bridges on the map are destructible
  • Added a destructible unique prison complex of Amiens
  • Added a cemetery near the prison complex of Amiens
  • Added a unique complex Citadelle d'arras
  • Improved long range LODs of bridge models for better VR recognizability
  • Improved hangar collision models, roof collision matches model rendering
  • For some objects, destruction models have been added, there were none before
  • Fixed artifacts in the texture of the entrance to the railway tunnel
  • Remove unused / less used assets
  • Fixed flickering of coastline textures near rocks
  • Fixed building of train routes on single-lane railways
  • Small changes in the location of settlements near Hawking Airfield
  • Trees in forests now respond to the DCS: trees visibility setting
  • Fixed a bug when many objects got burn effect after destruction, for example brick fences
  • Fixed bugs in the route building at the Detling airfield for bots
  • Fixed bugs in route building at the High Halden airfield for bots
  • Fixed bugs in night lighting of some building models
  • Fixed many places where roads rise high above the ground forming unnatural slopes
  • Fixed a lot of sharp corners on rail bends
  • Fixed a lot of places of incorrect slope generating near bridges
  • Fixed many cosmetic bugs in object models such as holes in textures, incorrect collisions, incorrect night lighting, etc.
  • Removed Allied vehicles from V-1 launch pad scenes
  • Optimized tree models
  • Optimized some unique models, excess number of triangles

DCS: The Marianas

  • The new runway is added to Andersen Northwest Field
  • New unique objects are added:
    • NIKKO hotel
    • T. Stell Newman Visitor Center
    • Our Lady of Purification Catholic Church
  • Vehicles can fall through bridges - fixed
  • Helipads stick out - fixed
  • Impossible to destroy fences - fixed
  • Taxiway and runway lights bugfix on all airfields
  • Visual improvements for river-sea entries, too steep roads and terrain glitches
  • Fixed crash on Northwest Field.

Campaigns

DCS: Mi-8MTV2 Crew Part 1 Campaign by Stone Sky:

  • Mission 3: a pair of MiG-29s did not taxi - fixed.
  • Mission 8: cargo weight reduced by 400 kg.
  • Fixed AI taxi issue in a few missions.

F-15C The Georgian War Сampaign by Baltic Dragon:

  • Mission 13: Resolved a possible dialogue timing issue when pursuing second tasking. Resolved dialogue timing issues during final tasking.
  • Mission 15: Adjusted dialogue timing, fixed false ROE violation.

The Enemy Within 3.0 Campaign by Baltic Dragon:

  • Mission 18: Updated cloud cover (reduced the amount of clouds).

DCS: F/A-18C Raven One Сampaign by Baltic Dragon:

  • Mission 09: Updated elevation of WP 2 (from 15K to ground level). Fixed problem with Raven 11 being unable to destroy the SA-15.
  • Mission 12: Updated skins for Iranian F-14. Small improvements to AI behaviour.
  • Mission 13: Updated wrong WP number in one of the messages. Reduced the density of the cloud layer.
  • Mission 14: Updated SA-15 logic firing at player (it should now be spoofed by jamming). Removed debugging messages seen during the mission. Updated PDF kneeboard document (wrong laser code).

Spitfire IX The Big Show Campaign by Reflected Simulations:

  • Mission 4: drop tank added.
  • Mosquito added.

P-51D: The Blue Nosed Bastards of Bodney Campaign by Reflected Simulations:

  • Mosquito added.

Bf 109 K-4 Jagdflieger Campaign by Reflected Simulations:

  • Mosquito added.

DCS: Fw 190 A-8 Horrido! Campaign by Reflected Simulations:

  • Mosquito added.
  • Adjustments for Channel map update.

DCS: P-47D Wolfpack Campaign by Reflected Simulations:

  • Mosquito added.
  • Adjustments for Channel map update.

DCS: F-14A Zone 5 Campaign by Reflected Simulations:

  • SAM skill levels lowered.
  • Wild card spawns at longer distances.

DCS: F-14A Fear the Bones Campaign by Reflected Simulations:

  • Mission 6: Hornet loadouts updated.

DCS: F-16C Red Flag 21-1 Campaign by Bunyap Campaigns:

  • Updated target waypoint altitudes on some missions.

F/A-18C Serpent’s Head 2 campaign by Badger633

  • Mission 4. Adjust zones and flags to give more pilot flexibility.
  • Mission 1 to 9 Super Carrier both versions. Add mission skip facility for Super Carrier versions. (Can be used with new DCS: mission skip facility).
  • Missions 4, 6 and 10 all variations. Adjust Carrier ATC for Case 3 DCS: changes to avoid conflicts.

F/A-18C Rise of the Persian Lion campaign by Badger633

  • ADD NEW OPTIONAL VERSION OF CAMPAIGN with increased difficulty.
  • Generally. Clear fleet routes from static ships, convert all tankers to racetrack form, add infinite coordinate display time with space bar removal.
  • Mission 4. Correct Boghammer fail zone so now active.
  • Mission 5. Move incorrect targets outside of confirmation zones.
  • Mission 6. Improved logic of 410 during contact.
  • Mission 8. Improved logic of 410 during contact, correct lifter egress, fix unlimited weapons on EZ A2A version, timed SAM removal to avoid false RWR warnings during A2A refuel.
  • Mission 9. Correct fuel amount EZ A2A version, add safety net for possible 420 AI bug.
  • Mission 10. Improved logic of 420 during contact.
  • Mission 13. Increase speed of enemy helos for radar visibility.
  • Mission 14. Fix MIG attack.
18 aug
2021

DCS World

  • AIM-120 missile. Reduced the missile guidance error to the target performing a barrel roll maneuver.
  • AIM-120 missile. Disabled loft for AIM-120s when it is launched against jamming targets.
  • Added ZTZ-96B jungle camo skin.
  • Fixed 052C collision model.
  • LD-10 missile. Adjusted RCS to 0.07.
  • Fixed YJ-83/84/62 jitter/crash during cruise.
  • BR Gerät 21 rocket. Fuse time is changed to 5.5 seconds.
  • Ground AI. Added NASAMS SAM system.
  • Optimized loading terrain surface textures. Fixed FPS drop after switching camera position.
  • MP. DS. Added Mariana Islands map to dedicated server.
  • MP. DS. Wingman refuses to taxi or takeoff - fixed.
  • MP. Favorites filter option doesn't show servers after refresh command - fixed.
  • S-5 rockets. UB-32A rocket launcher is empty on 3D-models - fixed.
  • Ships. La Combattante 2 fast attack craft added for Georgia
  • Encyclopedia. SA-8 9Т217 reloading vehicle model is not shown in encyclopedia - fixed.
  • ME. When adding more vehicles to a group using + or > livery should remain as per vehicle before - fixed.
  • GUI. Debriefing list scroll bar disappears if list is too long - fixed.
  • Ship CIWS. Phalanx will reload in 5 minutes. AK-630, Kashtan/kortik  - 10 minutes.
  • Ground AI. Added shield as customization for Flak36 and Flak37.
  • Ground AI. Added desert textures and liveries to SA-6 Kub models (2P25,1S91,3M9M).
  • Scripting. The scripting function Unit.getLife() returns a value that is 1 higher than what the unit's actual health is - fixed.
  • Rail launched missiles jump during launch procedure - fixed.
  • Ground AI. Added Russian ATZ-5 tanker to FARP tankers list.
  • Aircraft AI. Ju-88 can not attack ground groups - fixed.  CAS task added.
  • GUI. Add tool-tips for Game Graphic options.
  • Aircraft AI. The "Radio Usage When Contact" option does not have any effect on AI wingmen - fixed.
  • RWR system. Added 19ZH6 (ST-68U) “Tin Shield” radar as "TS". Changed AZOV ship symbol to "AZ". Updated HARM lists.
  • ME. When copying and pasting an aircraft and helicopter group that has points set to AGL, the displayed altitude for each point when pasted will shift to the altitude of that point on the ground provided the altitude of that point in MSL is a higher number - fixed.
  • Aircraft AI. An-26B and An-30M sound update.
  • Fixed a bug in the inventory of 7.62mm rounds. It previously used a 12.7mm warehouse.
  • Aircraft AI. Wingmen can fail to wait for the player to take-off and collide with the player on the runway - fixed.
  • Kneeboard: cannot show Chinese - fixed.
  • Added a new advanced setting for multiplayer servers - “Allow trial only clients” This can be used to prevent accounts with only trial modules registered from joining a server. Can be used to prevent ban evasion. Please note - this is disabled by default.
  • AIM-7F does not track target on launch - fixed.
  • AIM-120. Desync in multiplayer with the AIM-120's loft on targets that have ECM on - fixed.
  • MLRS. Rockets missing in flight have been fixed. Open Beta only.
  • Mi-24 AI. Radio command 'Jettison weapons' doesn't work for AI in some cases - fixed.
  • MP. When rearming in game, tracers are not synced between clients - fixed.
  • Kh-59M. Added initial, new flight dynamics.
  • ME. Introducing the Auto Backup function with adjustable interval.
  • ME. Map targets can be blocked for editing by larger objects - fixed.
  • Aircraft AI. Reduced the jamming probability while taxiing.
  • Aircraft AI. Uncontrolled UAV on ramp prevents AI from taxiing to runway - fixed.
  • F-14A/B statics. Fixed wing folding animation.
  • ME. The wingmen onboard numbers will be automatically incremented from the leader number.
  • Mirrors not rendering trees and buildings - fixed.
  • Scripting. SSE: coalition.getRefPoints returns coordinates associated with bullseye and not each IP - fixed.
  • Add network ping/latency value in dcs.log output.
  • VR hangar Su-27 model is missing parts - fixed.
  • Single helipad and invisible FARP callsigns are wrong in the ATC menu - fixed.
  • Surface AI. Group Dead trigger not functioning for naval units. Fixed for ground and naval units. The unit is considered dead in agony starts.
  • Aircraft AI. MiG-29 flight cannot always land at Nalchik - fixed.
  • Aircraft weapons. Fixed weights of some weapons and bomb racks.
  • Su-34 AI. Added Kh-58U missile to inventory.
  • CA. The Chinese characters are not displayed in the cockpit cars - fixed.
  • VR. trees and some objects render in the left eye before the right and it creates a shimmering effect - fixed.
  • Ground units. Embarking troops are very slow - fixed.
  • Mission briefing. Added meteo wind to the nav wind text line.
  • Scripting. Added trigger "Set ATC Silent Mode" to the scripting engine.
  • Aircraft AI. Planes refuel indefinitely in some circumstances - fixed.
  • F10 map. Mark shapes do not render correctly in public builds - fixed.
  • Negative bomb weight of J-11A dual RBK-500 loadout - fixed.
  • 071 render issue - fixed
  • Su-33. Added J-15 skin in ChinaAssetPack.

DCS: F/A-18C Hornet by Eagle Dynamics

  • Crash when you use Walleye with datalink - Fixed
  • Corrected antenna elevation changes in TWS AUTO mode.
  • Unable to remove advisory and warning blanking window - Fixed
  • Added JHMCS Align - JHMCS must be aligned as part of cold start procedure
  • Added HMD BIT display status.
  • SLAM eject strangely when launched - Fixed
  • JSOW A Ditch into the ground sometimes - Fixed
  • Wingman should appear in the true location relative to ownship on D/L- Fixed
  • Adjusted SLAM-ER terminal behavior for easier control.
  • Now possible to slew SLAM-ER cursor without TDC depression.
  • Fixed GMT locking static objects instead of moving ones.
  • Corrected precise coordinate overlap on DDIs.
  • Corrected lack of UFC option until all SLAM-ER are launched.
  • GBU Laser code sometimes removed on takeoff - Fixed
  • Corrected possibility of double course lines
  • Corrected ATFLIR waypoint flags when changing field of view.
  • Adjusted Leading Edge Flap (LEF) logic for AI
  • User unable to adjust waypoint one in UFC - Not accepting 10 digits - Fixed
  • Moving from TWS SPOT to RWS - SPOT remains active - Fixed
  • Corrected HARM pull back mode according to range.
  • TWS Auto Breaks Antenna Elevation sometimes - fixed
  • Air flow over canopy sound has been improved.
  • CN station name remains in HSI with TCN and Data link turned off - Fixed
  • Updated English Early Access Manual.
  • Updated German Early Access Manual.
  • Updated Task Force Challenger campaign
  • Corrected lack of ZTOD on HUD.
  • Hornet Early Access Manual: JHMCS alignment instruction added
  • Caucasus case 2 recovery mission for cloud setting. Overcast set to Overcast 4 preset.
  • AI F/A-18C FM tune: 
    • Tune AI FM to fit human one.
    • Added the same auto flaps control as the player.
    • AI stalls when turning heavy and slow - Fixed.
  • Update the airflow cockpit sounds.
  • Task Force Challenger Campaign mission 2 is a CAS mission but the weather settings make it impossible as the cloud base is very low - Fixed.
  • Radar freezes if turned off with an STT track - Fixed.
  • Static helicopter placed in the water in the Mariana Islands in the F/A-18C quickstart mission - Fixed.
  • The steering dot in the HUD seems to stick in place sometimes. On the radar page it looks correct, but on the HUD it barely moves - Fixed.
  • SLAM page. ACPT is overlapped with WEP - Fixed.
  • SLAM ER. CENT indication issues - Fixed.
  • Kneeboard page doesn't support Chinese - Fixed.
  • AACQ mode from SIL - Fixed.
  • Emergency jettison shows remaining AIM-7 as zero on HUD until cycled - Fixed.
  • SLAM erase is not functioning - Fixed.
  • Yellow STEP box should be centered on the contact - Fixed.
  • HARM doesn't launch in SP PB mode - Fixed.
  • RAID mode sets elevation above locked target - Fixed.
  • JHMCS fine alignment mode toggle - Fixed.
  • JHMCS ALIGNING should flash - Fixed.
  • Canopy sound can be tricked into playing without the canopy moving - Fixed.

DCS: F-16C Viper by Eagle Dynamics

  • Added AGM-154A JSOW.
  • IAM VIS mode with targeting pod tracking is corrected.
  • Harms explode after you jettison a pair of them - Fixed
  • Dogfight Target dropped when switching to Missile Override - Fixed
  • NWS indicator and AOA indexer are invisible in nighttime - Fixed
  • JDAM in VIS mode falls short - Fixed
  • Restrict Launch of AGM-88 From Stations 4 and 6 - can be carried but not launched
  • Search altitude is now displayed in FCR RWS mode.
  • FCR SAM mode target elevation and azimuth carets were added.
  • RWS search target symbols on the MFD now have the history option.
  • Added HUD declutter options.
  • VV/VAH hud mode switch position should enable a VVI indicator tape and change the bank angle indicator:
    • Added bank indicator with VV/VAH HUD mode selected.
    • Added vertical velocity scale with landing gear down.
    • RAD alt and Alt low windows are now hidden with the switch set to OFF.
    • Vertical velocity scale position adjusted
  • Fixed jumping vertical velocity
  • TMS-AFT in ACM will now reject target NO RAD.
  • Steerpoints deleted while cycling through - Fixed
  • MRM mode no longer always switches to 40 nm.
  • Pull Up HUD indication and sound perform in 3-4 seconds later then indication on MFDs - Fixed
  • Can rearm from empty warehouse but sms not updated - Fixed
  • Switching IFF off now affects the CNI page.
  • Rolling will move ccrp target point - Fixed
  • USAF aggressor has default livery and not the aggressor livery - Fixed
  • SAM Mode Incorrect Azimuth - Fixed
  • Corrected the FCR TWS range change Increase.
  • Corrected the FCR display of L16 and radar contacts using different concepts of range.
  • All waypoints at ground level not at assigned height in HUD - Fixed
  • Incorrect date set in DED in some circumstances was corrected.
  • Gaps between pylons and wing - Fixed
  • Fixed FCR page incorrect display of  display aspect angle.
  • CCRP target heading now uses magnetic heading.
  • Update RWR and HARM lists
  • Central dot of VIS Hud mode not responding to brightness - Fixed
  • Bullseye now longer displays negative values on the HUD.
  • Rearmed JDAM is already aligned - Fixed
  • Course value in DED can overrun 360 degrees - Fixed
  • RDY status still on JDAM page after all weapon have been depleted - Fixed
  • RDY status still on JDAM page when some launch conditions aren't met - Fixed
  • Add REL indication to all IAMs.
  • SMS page time unit is corrected.
  • Corrected the throttle pushing through the canopy latch.
  • Alignment status is corrected - Fixed
  • Polish tiger meet skins, fuel tanks not showing correctly - Fixed
  • Canopy can look strange at some angles - Fixed
  • JDAM: BIT mnemonic should be removed from OSB 8 when Master Arm is ON - Fixed
  • HMCS brightness has been adjusted.
  • Updated English Early Access Manual.
  • Updated Chinese Early Access Manual
  • Additional fix for 'A-10C radio presets overwriting the F-16C preset'.
  • Manual waypoint creating coordinates rounding down is fixed.
  • Collision of an AI-controlled aircraft with ground personnel Chocks draw removed on damaged aircraft.
  • English Viper Early Access Manual - translators input corrections.
  • SAM mode RWS dropping locks and HUD symbology missing - Fixed.
  • Added WCMD CBU-105
  • Dogfight switch settings are now saved.
  • TTI/TTA is removed when the last AIM-120 leaves the aircraft - Fixed.
  • AA radar RWS-SAM mode not guiding AIM-120 - Fixed.
  • IAM VIS Mode with Targeting Pod Tracking:
    • Fixed second pressed TMS UP logic.
    • Fixed JSOW's TD BOX moving after designating.
  • Improving damage effects of the external model.
  • Jettisoned canopy model is wrong - Fixed. 
  • Incorrect Radar Designation Action (Spotlight) - Fixed.
  • Taxi/landing lights too bright during day time - Fixed.
  • Improve brightness levels on F-16 HUD and external lights.
  • FCR state not respected when changing master modes - Fixed.
  • SAM mode RWS dropping locks and HUD symbology missing - Fixed.
  • AA radar  vertical scan bug - Fixed.
  • JSOW Ripple Symbology is backwards - Fixed.
  • Added Missing Viper RWS Radar Elements:
    • Target steering dot and Azimuth Steering Error (ASE) circle to match the HUD.
    • Cursor values color (red when at negative elevation).
    • Contacts and system tracks are changed (size and text).
  • Canopy actuator not connected - Fixed.
  • Pilot visor outside canopy - Fixed.
  • F2 view HUD was too green - Fixed.
  • ALN status in JSOW must be from A08 TXA - Fixed.
  • Azimuth setting not updated in EXP - Fixed.
  • Kneeboard page doesn't support Chinese - Fixed.
  • Selective jettison resets radar to 40nm - Fixed.
  • External model draw args removed or changed -Fixed.
  • Cannot enter west coordinates into INS - Fixed.
  • Added RWS Raero Indication for AIM-120.
  • HARM - A/G Guns mixed HUD symbology  - Fixed.
  • ASL not providing steering to the target in the PRE and VIS submodes - Fixed.
  • HSI distance to INS destination shows slant range - Fixed.
  • AUTOSTART activates not applicable systems - Fixed.
  • After takeoff and braking of the landing gear, the right wheel continues to rotate and the left wheel stops rotating - Fixed.
  • Landing light has a little z fighting when on - Fixed.
  • Unlimited stored target tracks - Fixed.
  • Manual Trim Panel needles not moving without power - Fixed.
  • Bugged contact double drawn text under contact - Fixed.

DCS: Mi-24P by Eagle Dynamics

Known issues: first page of Mi-24 (and Mi-8MTV2) kneeboard is empty

  • Controls menu change. Cockpit layers are separated to “MI-24P PIlot” and “Mi-24P Copilot-Gunner” (Controls rebinding is needed).
  • Fixed: launch authorization desync in multicrew
  • Added Training Mission. Rockets and Gun (30-mm) employment
  • Fixed: Operator cockpit door desync in multicrew
  • Fixed: AI-9V engine pressure gauge showing low pressure
  • Fixed: IR suppressing device preventing engines from start in high temperature and altitude conditions
  • Fixed: 9K113. Wrong usage of “DIAFR open” service feature allowing to launch ATGM at any angle. Exploit can’t be used anymore. Feature adjusted to realistic service operation (right “service side” of 9K113 panel working only in CHECK mode).
  • Fixed: External cargo has no weight (whole cargo feature implementation is still WIP)
  • Fixed: Engine start desync at cold start when both multicrew clients are present in cockpits from cold.
  • Fixed: Fatal damage desync upon Pilot-Operator joining multicrew cockpit
  • Fixed: Engines and Main Rotor RPM goes down at HOT START in the air or on the ground
  • Added IR signature suppression device 3D model (WIP not synced with MP clients)
  • Added Flame effect during APU start
  • Fixed: WIndshield wiper doesn't turn on in operator cockpit
  • Fixed: Cabin lights are not synced in Multiplayer
  • Fixed: Fuel delimiter valve and light operation corrected. (Now, UP position means “open” and the annunciating light is not active). 
  • Fixed: Separate “Gear lever - UP” command not working.
  • Fixed: Camera Transpose mode
  • Fixed: Engine cutoff/stop lever - missing keybinding
  • Added heat blur from exhausts
  • Fixed: Trim thumb button procedure is not-correct. (Now. While the trim button is pressed it will disengage SAU/Autopilot stabilization).
  • Fixed: ASP-17. Does not allow you to set the angle in manual mode under certain conditions
  • Fixed: Signal flares are ejected from wrong location
  • Fixed: Signal flare cartridges have wrong texture
  • Added template for Mi-24 skins. Link: dcs.world/en/downloads/texture_templates/mi-24p_template/
  • Fixed: Petrovich AI can use targeting periscope even if main cannon/gun is selected
  • Added Countermeasures (ASO-2V) control panel to Petrovich AI interface (in Pilot cockpit). Short Left to toggle panel. Short up/right/down for interval/series/side and long down for type.
  • Fixed: Multiplayer. AI landing gear does not raise on takeoff.
  • Added Trimmer sound
  • Fixed: Instant Action missions loadout
  • Fixed: Trimmer double press reset removed
  • Fixed: improved MP sync. initialization
  • Fixed: OBSERVE OFF and ON/OFF can't be bound to joystick
  • Fixed: ASO-2V (countermeasures) desync in multicrew
  • Fixed: KMGU-2 desync and instant release after rearming in Multiplayer
  • Fixed: Fire system logic and implementation improvement
  • Fixed: AI Mi-24P wheels castoring and movement fixed
  • Adjusted Operator lean to ATGM sight animation
  • Fixed: 9K113. The READINESS signal disappears during a short-term power outage of the helicopter.
  • Fixed: Petrovich tracking illumination flares
  • Fixed: ATGM weight in ME (and sim) is incorrect
  • Fixed: Operator can use weapons selected by the switch in the Pilot cockpit without assuming control for weapons.
  • Fixed: Show hints at mission start - special setting inverted
  • Fixed: No binding for Tactical Cargo Release
  • Fixed: Windshield wiper resets to opposite side
  • Fixed: USR switch desync for Multicrew
  • Fixed: Petrovich AI interface HSI placement shift
  • Fixed: IR Suppressors 3D model not synced in Multiplayer
  • Fixed: Correction (throttle) desync in Multicrew
  • Improvement: Pilot-Operator ATGM aiming sight periscope view was fully reworked with new camera and scale textures, including changes for VR.
  • Improvement: FFB axis inversion settings were changed to correspond with other modules:
    • Note for users: Normally, most of existing FFB joysticks do not require any additional FFB adjustments, except MS Sidewinder FFB2, which require Swap Axis option to be set.
  • Improvement: More switch positions added for mapping in controls for different functions.
  • Added: Mi-8 type NVG. Bear in mind that the cockpit IS NOT NVG friendly. NVG friendly cockpit option is reviewed by the team for possibility of later addition. (options added for the ME Mi-24P slot as well for Pilot and CPG).
  • Fixed: Wind-shield wiper not moving on outside view.
  • Fixed: Inability to set takeoff from ship in the mission editor.
  • Fixed: No key bind for USR Power switch (was added).
  • Fixed: Inclinometer (Slip ball) behaviour tuned.
  • Fixed: Removed several rudimentary control bindings, cleaned up the "Weapons" section.
  • Fixed: ASP-17 test procedure adjusted.
  • Fixed: SAU-V24 incorrect behaviour during trim procedure was fixed.
  • Fixed: DISS-15 fails after aircraft repair.
  • Fixed: Auto-start sequence was tuned.
  • Fixed: Incorrect marking on the ammo counter panel.
  • Fixed: ASP-17 After rearming for rockets of different types, the sight stops responding to the automatic mode for those rockets where it should give a solution.
  • Fixed: SAU-V24 No disconnection of the autopilot altitude channel when moving the collective lever.
  • Fixed: Landing light collective buttons up/down inverted animation.
  • Fixed: Kneeboard load error fix.
  • Fixed: SPO sound desync in multicrew.
  • Fixed: Moving reticle not displayed in some cases.
  • Fixed: Trimmer button animation and sound.
  • Fixed: Weapon panel mappings for joysticks.
  • Possible fix for Petrovich AI target acquisition obstructed by the invisible zones of some static objects.

DCS: Supercarrier by Eagle Dynamics

  • CVN_75 RWR symbol: added to RWR and HARM lists.
  • AI SU-33 does not spool engines to full power before hold-back release - fixed.
  • F-14s for clients don't want to spawn together at 5 and 6 positions - fixed.
  • Disabling FLOLS overlay doesn't work when restarting the game - fixed.

DCS JF-17 by Deka Ironwork Simulations

  • Fixed C802AK disappearing issue.
  • Fixed MFCD APR page altitude unit.
  • Added “NS” for NASAMS in the EWS database.
  • Updated LS6/GB6/C701 params according to scheme update.
  • Tiny bugs in the JF-17 collision model - fixed.
  • Radar contact in velocity mode showed exact position in HSD - temporarily fixed.
  • Baro Alt/QFE setting not considered QNS - fixed.
  • Added special option: allow players to set AAR probe installation.
  • Known issue: C802AK cannot acquire targets.

DCS: C-101 Aviojet by AvioDev

  • Fixed animation of VHF NAV frequency selector switch (C-101EB) and of "VHF". circuit breaker (C-101CC). Both were broken after a recent change.
  • The cockpit view will get black screen now when the corresponding pilot is dead.
  • Gunfire stops now if fire conditions become invalid while the trigger is pulled, for example when setting the master arm to OFF (C-101CC).
  • Fixed overlapping labels in English cockpit panel.
  • Fixed C-101EB 1st Navaids training mission (EN, ES and CN).
  • Fixed C-101EB 2nd IFR training mission (EN, CN and ES).
  • Fixed C-101EB Flight Director training mission (EN, CN and ES).
  • Fixed C-101CC bombs training mission (ES).
  • Fixed the inability to communicate with ATC after ARC-164 T-Tone was transmitted. It also affects V/TVU-740 and VHF-20B tones.
  • Adjusted pilot's eyes position in the cockpit view settings.
  • Fixed C-101EB 2nd IFR training mission (EN, CN and ES).
  • Fixed C-101EB Flight Director training mission (EN, CN and ES).
  • Fixed C-101CC bombs training mission (ES).
  • Updated start-up training mission (EN, CN and ES).
  • Updated B-250 bomb texture.
  • Applied changes to DEFA553 cannon and AM/M3 machinegun pods provided by ED.
  • Added existing liveries to several countries and factions.

DCS AV-8B N/A by RAZBAM Simulations

  • Added: AGM-65E2.
  • Updated: AGM-65 restrictions and limitations.
  • Updated: MPCD brightness, video gain and contrast control. Note: MPCD brightness, gain, symb and contrast keybinds must be done again.
  • Updated: ROUTE Navigation.
  • Updated: NASSAM SAM system added to RWR library.
  • Improved: Sensor Select Switch (SSS) logic and keybinds. Note: SSS keybinds must be done again.
  • Fixed: MPCD Right Night/Day button  not working
  • Fixed: Feed video LASMAV E2 and TPOD at the same time
  • Fiixed: DMT Not slaved to sidewinder feed in A/A
  • Fixed: TPOD Zoom reversed
  • Fixed: TOO: unable to change record number.
  • Fixed: ROUTE overlay still showing after ROUTE disconnect.
  • Fixed: EHSD MAP buttons nor responding
  • Fixed: Course Line not showing when clicking DESG.- Added: Chinese PLAN ships radars to the RWR library.
  • Fixed: VREST page - water quantity incorrectly being part of basic aircraft weight  and gross weight values..
  • Fixed: VREST page - some VREST elements showing when external temperature is lower than -5C
  • Fixed engine continuing to motor even if GTS went offline during motoring phase
  • Fixed missing spool down of GTS required if used as APU prior to allowing GTS to be used for engine start
  • Fixed: Incorrect JPT offset when water being utilized
  • Fixed: Incorrect VREST F+W calculation not accounting for stores (GWT setting)
  • Fixed: VL and VTO pages on VREST should be different and not boxed at the same time
  • Fixed: TPOD WH/BH button bugfix.
  • Changed: Increased nozzle lever hover stop dead-zone area
  • Changed: Adjustment to ground roll under idle power
  • Changed: Increased flaps drag coefficient at high flaps deflections
  • Added: AFC will disengage when more than 60 knots and more than 15 degree angle of attack
  • Added: AFC will disengage when less than 50 knots and more than +20 degrees pitch or less than -15 degrees pitch
  • Added: AFC will disengage when less than 50 knots and more than 20 degrees roll
  • Added: Implemented AFC WCA logic, if AFC goes fully off, requires momentary RESET to allow it to go back on
  • Added: AFC Advisory will trigger when AFC Alt Hold forced or commanded off, will clear on master caution reset command
  • Added: AFC Advisory will trigger when AFC forced off or commanded off, will clear when AFC reset is commanded
  • Added: AFC Advisory will not trigger when AFC turned off due to weight on wheels
  • Fixed: Corrected AFC Alt Hold to lock in reference altitude when within 500 FPM after being engaged
  • Fixed: Corrected AFC Alt Hold to disengage when leaving reference altitude by more than 250 ft
  • Fixed: AFC will now not operate (but not disengage) when outside of 60 degrees roll and 30 degrees pitch until pilot returns within 60 degrees roll and 30 degrees pitch
  • Improved: Adjustments to Yaw SAS feedback based on SME testing
  • Improved: 30% stick pitch tolerance before disengaged AFC Alt Hold
  • Improved: Adjusted for more representative pitch and roll response during AFC
  • Improved: Adjusted stick behavior while AFC engaged to allow for more representative maneuvering flight during AFC based on SME feedback and testing

DCS: M-2000C by RAZBAM Simulations

  • Fixed Rocket Count should not appear on HUD.
  • Fixed HUD S symbol should appear in 530D+TOT modes.
  • Fixed HUD S symbol should not appear in RK mode.
  • Fixed CCM scan mode overlayed with radalt in MAG.
  • Fixed Wrong GBU code displayed on kneeboard.
  • Fixed Bingo sound too loud.
  • Fixed Unlimited weapons.
  • Fixed Rocket burst per pod & 1800CPM fire rate.
  • Fixed Radalt display when off.
  • Fixed RAP selected with CNM Canon select.
  • Fixed 3 salvo rocket mode not selectable.
  • Fixed Releasing AP Test triggers the “gong” sound.
  • Added: NASAMS symbol H in RWR.
  • Improved AP Gong sound.
  • Fixed PCA Display dividing lines.
  • Fixed : Limited bingo thousands to 3
  • Fixed : PCA, PPA, Fuel flow, COM panel brightness controllable by main indicator light ("caution/warning")
  • Fixed : Magics fired with rockets
  • Added : PCA display test with PPA test switch
  • Improved : Realistic PCA, PPA, Fuel flow, COM panel fonts
  • Improved : Made indicator light ("caution/warning") pot clicking/locking on "day" position
  • Improved : Detot drums animation & speed

DCS: F-14 Tomcat by Heatblur Simulations

  • Fixed game freezing on load.
  • Fixed game freezing on respawn in Multiplayer and/or mission re-start.
  • Fixed game crashing on mission restart and/or Multiplayer respawn.
  • New: Added VF-32 Swordsmen AB200 (1976) from Yae Sakura. (Thank you!).
  • New: Added “Fear the Bones” and “Zone 5” Teaser Quickstart Missions by Reflected Simulations. (Thank you!).
  • Adjusted Marianas Quickstart Missions and instant action menu naming.
  • Fix for AIM-54 not going active on held tracks.
  • Fix for showing multiple TID tracks in STT modes.
  • Updated threat library to version RB71. Added: CVN-7, NASAMS, Kuznetsov and La Combattante II.
  • Slightly tweaked ACLS reliability and autothrottle gain (WIP).
  • Fixed STBY ADI behavior and controls:
    • white arrow is not hiding when pressing the cage button anymore.
    • caging now works during flight and resets the STBY ADI to the zero position.
    • uncaging during flight will now set the aircraft's current attitude as the new zero position.
    • inputs and controls now work for STBY ADI front cockpit controls, too.
    • STBY ADI now works for both Pilot and RIO correctly.
  • Fixed Mach and Airspeed Indicator behavior and controls: airspeed bug is no longer tied to mach number and will now stay set.
  • Removed incorrect leading plus signs from positive pitch lines on the HUD.
  • Fixed COMP -> COMB typo on hydraulics gauge.
  • Added night illumination to control surface flags on the controls indicator.
  • Added black albedo to helmet slider knob hole.
  • Added new F-14A Quickstart missions:
    • 3 missions in Normandy.
    • 10 missions for Nevada/NTTR.
    • 1 Channel Map Free Flight mission.
  • Fixed Marianas Quickstart mission spawn locations.
  • Updated Quickstart “Fear the Bones” mission by Reflected.
  • Added default trim bindings for keyboard.
  • Added threshold value for flaps axis so flaps on/off are now binary.
  • Ejection seat safety levers will now animate properly in exterior view and mirrors
  • Fixed hole in rear of canopy frame when canopy open or jettisoned
  • Fixed broken/artifacted normal maps on RIO front panel base
  • Updated AIM-7 parameters to synchronize with DCS changes.
  • Set AIM-7 and AIM-54 RCS to new values.
  • JESTER will now call the MiG-28 callout properly.
  • Fixed Autopilot altitude hold fluctuation after several re-engagements.
  • Emergency gear handle now returns to initial position on repair; (only if general damage is present to trigger a repair - WIP).
  • NWS now only turns off on the ground at catapult hookup after cycling the hook at idle power. (WIP)
  • Nose strut now properly consumes hydraulic pressure.
  • Fixed no weight on wheels when spawning on a catapult and kneeling.
  • Fixed spoiler indicators displaying incorrect spoiler position.
  • Corrected some lag in the turn indicator at the maximum extent of its movement.
  • Fixed the RIO airspeed needle and mach dial jumping around 250 knots.
  • Added multicrew synchronization for the flap lever and indicators.
  • Added multicrew synchronization for the turn indicator needles.
  • Adjusted TID, TID Repeater and HSD display brightness for better visibility in direct light / above OVC.
  • Adjusted AIM-54 flame position and direction, now centered and spawning from the correct location.
  • Tearing off a horizontal stabilizer should now spawn the object properly.
  • Added black hole to pilot helmets for all liveries.
  • Fixed model gap between airbrake and fuselage visible in F-14A.
  • Widened gap between front gear tires for better accuracy.
  • Fixed unlatched tow latches in LoD 1 & 2.
  • Added tow latch stowage holes to fuselages in all LoDs.
  • Added missing tow latch stowage holes to F-14A.

DCS AJS-37 Viggen by Heatblur Simulations

  • Added Imperial Sticker cockpit livery option; available in Special Options.
  • Added Marianas Quickstart missions.
  • Corrected countermeasure switch position logic.
  • Updates to sidewinder pylon drag coefficients.
  • Replaced label for KB countermeasure switch.
  • Added SF37 F-21 Akktu Stakki livery by Wolfthrower (Livery challenge winner).
  • Fixed negative weight on Rb75 family.
  • Added Chinese localisation to Mjolnir Response and Wrath of Thunder campaigns. (Thank you!)

DCS: Spitfire LF Mk. IX by Eagle Dynamics

  • Added slider input type to mixture toggle.

DCS: Bf 109K-4 by Eagle Dynamics

  • Fixes to the damage visualisation
  • Fixed start-up training mission “battery on” trigger

DCS: P-51 Mustang by Eagle Dynamics

  • Fixes to the visualisation of LODs
  • Fixes in the English training for landing 

DCS: FW 190D-9 by Eagle Dynamics

  • Fixes to the damage visualisation

DCS: F-5E Tiger II by Eagle Dynamics

  • F-5 Cockpit Engine sounds update.

DCS: F-86 Sabre by Eagle Dynamics

  • Fixed: Some switches are not clickable.

DCS MiG-21bis by Magnitude 3

  • Added one Croatian, two Cuban, two Indian, and one Polish liveries by Jack.
  • Corrected spelling of “ПЕРЕЗАРЯДКА” in the cockpit.

DCS Christen Eagle II by Magnitude 3

  • Fixed missing harness textures.
  • Fixed livery folder structure.
  • Adjusted real-time canopy reflections.

DCS: A-10C II Tank Killer by Eagle Dynamics

  • CCIP PBIL becomes horizontal on the HUD after some flight time - fixed.

DCS: Black Shark 2 by Eagle Dynamics

  • Added the option to render the Ka-50 HMS in the left eye in the VR.
  • Added Instant Action missions on Marianas.

DCS: MiG-15bis by Belsimtek

  • Multiple jettisoned canopies shown on ejection - fixed.

Flaming Cliffs 3 by Eagle Dynamics

  • Su-25. Decreased the canopy reflections.

DCS: Combined Arms by Eagle Dynamics

  • Fixed: M939 truck driver point of view is too low, shows nothing but black 
  • Fixed: Tactical Commander role / Control Vehicles as Pilot -  Vehicles stop for no reason
  • Fixed: BMP-3 "STBL ON" on LR display

DCS: The Channel map by Eagle Dynamics

  • Added static template for German Freya and Würzburg radar sites.

DCS: Marianas by Eagle Dynamics

  • Added missions for the UH-1 helicopter
  • Added unique scenes for US Naval Hospital and Guam Museum
  • Updates to Andersen AFB taxiways and runways marking and lights
  • Updates to all civilian airport lightings
  • Units can fall through bridges - fixed
  • Improvements to the seabed
  • eabed in the Apra harbor is improved
  • Unique buildings of Summer towers and Beach garden hotel are added
  • Rota airport texture looks different from area around - fixed
  • Trans World Radio Guam LOD issue - fixed
  • Many fixes with bad looking terrains close to roads
  • Tree at the end of Orote Field is removed
  • Some sport fields are not flat - fixed
  • Improvements to underwater textures close to the shore
  • New quick start missions for the UH-1 added

DCS: Syria map by Urga Media

  •  Improved city neighborhoods in Cyprus, Syria, Turkey, and Israel.
  •  Updated scenes: San Rafael Hotel, Luna Park in Aya Napa.
  •  Scenes of military facilities and UN bases have been finalized.
  •  Added heliports: Bank of Cyprus, Sky Gate Beirut, Sheraton Grand Adana Hotel.
  •  Added a flag to the Turkish hangars at Incirlik.
  • Bug fixes.

DCS: Normandy map by Urga Media

  • Updated textures of fields - color, splatmap and normal.
  • Updated airfield textures - color, splatmap and normal.
  • Trees AmurOak, BlackAsh, Pine, Riverbirch, SugarMaple improved.
  • Improved bridges.
  • Improved airfield scenes.
  • Fixed switch tree lods.
  • Increased FPS over the forest.
  • Fixed bugs in scenes of airfields: Evreux, Funtington, Maupertus, Saint-Laurent-sur-Mer, St. Pierre du Mont.
  • Fixed bugs in taxiways of Azeville, Barville, Evreux, Lantheuil.

Campaigns

The Museum Relic Campaign by Apache600:

  • Units obstructing new Nalchik taxiway layout - fixed.
  • Mission 10 (both campaigns) Enemy interceptor aircraft still engaging player after player is at home airport - fixed.
  • Mission 7 (for both campaigns): fixed issue in where infantry units didn't move.

DCS: F/A-18C Operation Pontus Campaign by 373vFS Greg, 373vFS_Petritis, Baltic Dragon:

  • Added new strike targets.
  • Edited SEAD operations concept.
  • Tweaked AI packages. 
  • Added instructions - tips through "Picture to All" triggers.
  • Tweaked the scoring display system.

DCS: F-14A Fear the Bones Campaign by Reflected Simulations:

  • Deconflicted voice overs in mission 1.
  • Fixed radio frequencies in mission 4.
  • Corrected Hornet loadout in mission 8.
  • Mission 5: workaround for the Hornets crashing on takeoff bug.

A-10C Tactical Training Qualification Campaign by Maple Flag Missions:

  • Added Campaign for A-10C II module.
  • Updated the goals for the original A-10C TTQ missions.

F-86F Hunters over the Yalu Campaign by Reflected Simulations:

  • AI orbit bug workaround.
  • Workaround for the stuck infantry bug.

Bf 109 K-4 Jagdflieger Campaign by Reflected Simulations:

  • AI orbit bug workaround.
  • Mission 5: updated AAA.
  • Mission 8: workaround for ship flak being too deadly.
  • Mission 11: updated AAA.
  • Workaround for the stuck infantry bug.

P-51D: The Blue Nosed Bastards of Bodney Campaign by Reflected Simulations:

  • AI orbit bug workaround.
  • Workaround for the stuck infantry bug.
  • Flak lethality workarounds.

Spitfire IX The Big Show Campaign by Reflected Simulations:

  • AI orbit bug workaround.
  • Workaround for the stuck infantry bug.
  • Flak lethality workarounds.

The Enemy Within 3.0 Campaign by Baltic Dragon:

  • Mission 4: Updated the cloud layer so that it does not cover the target.
  • Mission 05: Fixed the issue with Mi-8 (first target) disappearing before player gets there.
  • Mission 10 (Tank Killer only): Updated loadout to reflect the original mission and the briefing.

DCS: F/A-18C Raven One Сampaign by Baltic Dragon:

  • Mission 02: Fixed issue with Texaco landing too early or not responding to player.
  • Mission 03: Fixed issue when F10 option to skip first part of the mission sent player directly to M04. Fixed issue with Exxon (Arco) not being on radio menu during RTB. Added note for player to make sure that Smoke perform show of force correctly (player needs to be at assigned altitude). Fixed issue with Smoke not engaging the escaping vehicle. Updated loadout to ATFLIR for M03A.
  • Mission 11: Fixed issue with AI zig-zag after start.

DCS: F-14A Zone 5 Campaign by Reflected Simulations:

  • Updated ground AI.
  • Practice missions now start fenced in.
  • Workaround for the stuck infantry bug.

DCS: A-10C Operation Persian Freedom Campaign by Ground Pounder Sims:

  • Mission 7: Updated failsafe's on AI SEAD for more reliable behaviour.
  • Mission 10: Fixed AI bug with Iranian aircraft preventing task completion.

DCS: UH-1H Worlds Apart - Spring 2025 Campaign by Low-Level-Heaven Mission Development

  • Mission 10.
    • -> Adopted to 2.7. 
    • -> Skip Mission function added. 
    • -> F-10 Map in time Marker added. 
    • -> New Voice overs. 
    • -> More enemy units. 
  • Unit labels enabled in all missions 

DCS: F/A-18C Rising Squall Campaign by INVERTED

  • Mission 11. Minor update.

DCS: F/A-18C Rise of the Persian Lion Campaign by Badger 633:

  • Generally updated.

DCS: Fw 190 A-8 Horrido! Campaign by Reflected Simulations:

  • Mission 3: revised time of day.
  • Mission 3: updated AAA.
  • Mission 7: revised time of day.
  • Mission 11: updated AAA.
  • Mission 12: updated AAA.
  • Workaround for the stuck infantry bug.

DCS: P-47D Wolfpack Campaign by Reflected Simulations:

  • Workaround for the stuck infantry bug.
  • Flak lethality workarounds.

MiG-29 Over the hump Campaign by ED:

  • Fixed objects blocking taxiways on Nal´chik AFB.
14 jul
2021

Introducing new free map - DCS: Marianas

DCS World

  • AI refueling. AI Dropping basket often and sometimes gets stuck - fixed.
  • AI refueling. JF-17 refueling procedure corrected.

DCS: Mi-24P by Eagle Dynamics

  • Fixed several crashes
  • Added RU and EN voiceovers to ATGM training mission
  • Fixed: No control from front seat in multicrew
  • Petrovich AI: added commands, subtitles and delay.
  • Petrovich AI: added subtitles for RoE state change
  • Petrovich AI: added ASO-2 automatic SET switch for countermeasures cassettes 
  • Fixed:  IA "Syria: H-4 Take Down" spawn point
  • Fixed: Player on commander place loses control after firing ATGM from operator place
  • Fixed: adjusted engines throttle and correction sync in multicrew
  • ASO-2 default state changed to - Interval:2, Series:4, Both SIdes ON, SET I
  • Default weapons presets were adjusted and updated
  • Fixed: If ATGM launch button used out of LA zone, Pilot's LA sound disappear
  • Fixed: RI-65 does not warn about generator failure
  • Fixed: ZPU-24 AP route azimuth rotary 40 increment block
  • FIxed: emergency stores release logic
  • Fixed: Multi monitor setup Petrovich AI interface placement
  • Fixed: FWD cockpit ARC-15 channel switch inverted
  • Ammo counter panel implemented
  • Fixed: sight doors and headlight sync for multicrew
  • Separate commands for OBSERVE ON and OFF added
  • Fixed: launch permission sound stays after missile was launch
  • Fixed: Fuel Delimiter Valve indication inverted
  • Fixed: incorrect KMGU indication
  • Fixed: Indicator "APU ON" not operational on electrical panel
  • Russia liveries added to USSR
  • Petrovich AI: added maximum altitude limit
  • Petrovich AI: added distance check for ATGM launch. Dynamic error +/- 300m. When in range subtitle will appear. (WIP)
  • Fixed: Countermeasures used by Operator in multicrew desync
  • Fixed: ATGM sight renders at the center of multi monitor setup
  • Adjusted textures for lighting
  • Petrovich AI: added subtitle about "Simplified AI" active state
  • Fixed: countermeasures not working after rearming
  • Fixed: 2UT-6K Gas Temperature gauge scale adjusted
  • Fixed: second row of signal flares order inverted
  • Fixed: AFT cockpit PO-750 Inverter Switch, Flips FWD cockpit Explosion on Jettison Cover
  • Adjusted several keybinds duplicates
  • Fixed: RPM decrease command not working if mapped
  • Fixed: Hover and low-speed indicator not showing vertical speed
  • KMGU-2: adjusted circuits logic and drop interval
  • Fixed: While in ATGM sight activating Petrovich AI is blocking mouse controls
  • Course set rotary speed adjusted
  • Fixed: Spinning fan is present on ALT+F1 view
  • ASP-17 Test function adjusted (WIP)

Known issues:

  • Engines are not starting up for Operator at Cold start if operator joined before engines start.
  • If Operator in cockpit and rearming of ATGMs is done then Operator losing launch authorization tone.
  • To avoid these issues second player as Operator should join Mi-24P after its engines are running and weapons are rearmed.

DCS AV-8B N/A by RAZBAM Simulations

  • Fixed: Flare Salvo release is too fast.
  • Fixed: TPOD Laser safes itself when slewing with the TDC.
  • Fixed: TPOD Laser keeps firing indefinitely. Now it safes itself after 2 minutes.
  • Fixed: TOO target cannot be selected for JDAM.
  • Fixed: JPT Limiter not operating correctly in some cases.
  • Fixed: MFS fuel flow metering not being limited correctly in some cases.
  • Fixed: KC-130 crew are visible when not used or as static AI.
  • Fixed: Invisible SEL buttons under clouds.
  • WIP: MPCDs text visibility.

DCS M-2000C by RAZBAM Simulations

  • Fixed: Fixed CAD AR waypoint display on VTB
  • Fixed: Smoke trigger
  • Fixed: VTB loadout display for pylons 6&7
  • Fixed: DEC locked on the ground
  • Fixed: Fuse Switching
  • Fixed: GBU Laser code not updating in kneeboard.
  • Fixed: smoke generators accounting as charges.
  • Added: Show pilot body at startup if DCS MISC option is set.

DCS: C-101 Aviojet by AvioDev

  • Added a fix that prevents from reaching other seat clickable elements with any position of the camera set in the cockpit.
  • Extended 6DOF head movement limits in the cockpit.
  • Fixed DF/test tone aerial transmission in multicrew for ARC-164, V/TVU-740, and VHF-20B. It will start working in a forthcoming DCS version.
  • Fixed “autotrim due to airbrake movement” function, which was broken in previous update.
  • Engine anti-ice is now synchronized in multicrew.
  • Stall test is now synchronized in multicrew.
  • Mirror position is now synchronized in multicrew.
  • Fuel used digital counter reset is correctly initialized when entering the second seat, and is not synchronized with the forward seat counter anymore.

DCS: JF-17 by Deka Ironwork Simulations

  • Fixed incorrect DTT hpt/spt switch after missile launch

DCS: F/A-18C Hornet by Eagle Dynamics

  • Fixed: Radar issue when low priority (5th) target locked in TWS 
  • Fixed: Locking/unlocking jamming target resets radar to 160nm 
  • Fixed: A2A Radar elevation moves up and down without input while trying to move the azimuth 
  • Fixed: Attack page bullseye to L&S BRA changes with range scale 
  • Fixed: Check FPAS Behaviour above M 0.9 - should not show range at current mach and altitude
  • Fixed: Clouds: In F/A-18 CASE II Training missions carrier fully is covered by clouds
  • HUD NIRD circle readability improvement
  • Updated: FA18C Hornet QS Missions - clouds update
  • Added: DCS: F/A-18C Normandy FA-18C-Armed Recce mission
  • Added: 3 Marianas Instant Action Missions

DCS: F-16C Viper by Eagle Dynamics

  • Fixed: TWS showing two ranges on top of each other in MFD
  • Fixed: RADAR Cone in HSD extends to infinity
  • Fixed: Dogfight Mode not in NO RAD 
  • Fixed: EXP Mode shouldn't have Azimuth Lines
  • Added: Marianas Instant action missions

DCS: Mi-8MTV2 Magnificent Eight

  • Fixed: Mi-8MTV2 can raise a heavy cargo without increasing collective

DCS: Combined Arms by Eagle Dynamics

  • Replaced engine sound for MLRS "Uragan"
  • Fixed: desync tracks if the player used an isometric view.
  • Fixed: indication of readiness for launch on VAB Mephisto
  • Added: inertia after critical damage - Moving vehicles will gradually roll to a stop after critical damage received

DCS: F-14 Tomcat by Heatblur Simulations

  • Ranges and range rate gates are now displayed on the DDD in STT modes
  • Adjusted Altitude Hold PID controllers
  • Fixed radio guard modulation - now AM is in the 225-400 range
  • JESTER will no longer report its own missiles
  • Fixed JESTER menu showing incorrect selected destination waypoint
  • Changed emergency hydraulics handpump - handpump is now automatic when clicked and held
  • Handpump pressure contribution adjusted - you now need to pump much more for the same amount of pressure
  • Removed unused options when displaying Jester BVR menu in STT modes
  • Fixed TWS PH TID targets not blinking on multicrew pilot side when approaching launch zone
  • Fixed Datalink waypoints not showing information on TID when hooked
  • Added JESTER option to set aspect switch, defaults to nose
  • Tweaked ACLS to better handle the carrier burble (further tweaking required)
  • Tuned down the intensity of the turbulence in the carrier burble
  • Reduced burble vertical reach
  • Own lat and lon from CAINS is displayed also before the INS switch is moved into INS
  • Added two new liveries from livery competition by Shmoo

Campaigns

DCS: F/A-18C Rising Squall Campaign by INVERTED

  • M02. Reset pre-recorded control for AAR.
  • M05. Fixed a bug causing the mission to finish at start.
  • M08. Reset pre-recorded control for AAR.
25 jun
2021

Introducing DCS: Mi-24P Hind by Eagle Dynamics

New campaign:

DCS: F-14A Fear the Bones Campaign by Reflected Sims

DCS World

  • Caucasus map textures have been improved with help and cooperation of community members LucShep and PicksKing.
  • Su-34 AI. Added into inventory Kh-35 antiship missiles and BetAB-500ShP penetrating bombs.
  • Game crash with MK-82 AIR Ballute on an Ammo Dump - Fixed.
  • Aircraft AI. Waypoint Steering Improvements, smoothed route turn roll.
  • Broken internal camera movement after viewing a track recorded with TrackIR - fixed.
  • F10 map. Added a new ejected pilot tactical sign.
  • Mission generator. Is capable of generating missions without a player - fixed.
  • Aircraft AI. Defending AI does not flare when the attacker is nose on - fixed.
  • ME. Payload panel. Livery preview doesn't switch to default skin when selecting non-specific countries - fixed.
  • AIrcraft AI. Wingtip vortices position corrections: MiG-31, Tu-95, Tu-142, A-50, Il-76, C-130.
  • Su-30 AI. R-27T/ET missiles on the air intake hardpoints were replaced to R-77. R-27T/ET can not be launch from ejection launcher
  • Ships AI. If a naval group is set to late activation, the gamemaster only flag is not honoured - fixed.
  • Kneeboard shortcut binds dont work passed number 6 - fixed.
  • Ground units. Added some inertia movement when critically hitting a unit before it stops and catches fire.
  • Helicopters AI. Added ability to follow ground or naval units with same speed in the follow task.
  • APKWS missiles don't start engine if fired by AI - fixed.
  • ME. Added Quick center on player function (hot key C) into Objects dropdown menu.
  • Replaced M818 Truck with new model - M939
  • Added ZIL-135 8x8 truck
  • Added TZ-22 Tractor Unit
  • Added ATZ-60 Tractor Unit

DCS F-14 Tomcat by Heatblur Simulations

  • NEW: Hook Physics
    • Added physics based hook model.
    • Hook will skip now if landing too fast.
    • Hook will shear off when arresting with excess kinetic energy.
    • Hook no longer clips through ground. (Spectators and RIO may notice some clipping due to network lag.)
    • Added collision shell to hook.
    • Hook can now be damaged by gunfire or explosions and detach from the aircraft.
    • Added spark effects and hook break sounds.
  • NEW: Iceman Features
    • Iceman can now orbit a steerpoint or map marker.
      • You can select between a variety of speeds and diameters
      • You can ask Iceman to fly a left or right handed orbit
      • You can smoothly transition between orbit diameters and speeds at any time
    • Iceman can now fly to a steerpoint or map marker.
  • NEW: Carrier Burble Aerodynamics
    • Carriers will now create a burble behind the stern.
    • Burble intensity differs with carrier and wind speeds and needs to be taken into account when landing on the carrier.
    • When in close, the burble will first generate positive vertical velocity, immediately followed by negative vertical velocity.
  • NEW: At night, the catapult launch is triggered by turning the exterior lights on (in accordance with manual procedures). Added a new special option which flashes the lights automatically together with the pilot salute.
  • NEW: Added MAK-79 bomb clamp models and revised loadout code. Bombs will now no longer float around the aircraft pylons.
  • JESTER reporting improvements: JESTER is now more selective in reporting incoming missiles, and he will ignore the missiles that don’t look like potential threats.
  • Completely rebuilt turn and slip ball indicator physics.
  • Overhauled several aspects of Autopilot behaviour:
    • ALT Hold will now null the rate instead of returning to a set altitude.
    • ALT Hold will now engage only if within +/- 200FPM vertical speed.
    • ALT Hold will not disengage anymore with lateral stick input, but with approx. 10lbs longitudinal pressure (or its equivalent in vertical velocity).
    • HDG Hold will not disengage anymore with lateral stick input. Lateral stick input can now be used for steering in HDG Hold and will set the new heading upon release and leveling.
    • With HDG Hold engaged and if lateral stick input is released within 5° bank angle the AP will level the aircraft now.
    • Fixed ATT and ALT Hold not engaging properly at higher altitudes.
    • The aircraft will roll smoother now if lateral stick input is used during ATT, ALT and HDG Hold.
    • If the aircraft is overbanked or overpitched during ALT and/or ATT Hold, ATT Hold should now return the aircraft to 30° pitch and 60° bank.
  • Taught JESTER the importance of breathing: he will turn on his oxygen on startup now.
  • Asking JESTER to input waypoints will no longer break the INS alignment procedure. The option to input the waypoints is disabled during times when it could impact the alignment.
  • Fixed Wing Sweep multi-crew initialization issue. This should solve F-14’s causing collision damage on carriers if spawned in the wrong order due to unswept wings.
  • Fixed slip-ball negative G-load erratic behavior.
  • Fixed radio catapult salute. It now triggers launch.
  • RIO can now use radio catapult salute to trigger a launch, too.
  • Fixed guard receiver in both radios. Guard frequency is now audible and automatically sets guard frequency according to your last selected frequency in the AN/ARC-182: 40.5 FM for 30 - 88 FM, 121.5 AM for 108 - 156 AM, 156.8 FM for 156 - 174 FM and 243 for ranges set between 225 and 400 AM/FM (and will always be 243 AM for the AN/ARC-159).
  • Possible fix for the BDHI TACAN needle bug where it could get stuck pointing down.
  • Fixed RIO aspect switch affecting only DDD, it now affects target tracking, too.
  • Fix TID radar azimuth line flailing around during AWG-9 ground-based tutorial missions.
  • Added radar altimeter test light.
  • Brake Pressure Gauges are now operative.
  • Gun is no longer operable with air source RAM or OFF selected.
  • Extending speedbrakes now interrupts fuel dump (except in the case of combined systems hydraulic failure).
  • Fixed Hydraulics, Flight Controls, Engines and Gear not being repaired.
  • Single-player RIO Total Fuel gauge now shows correct value during INST test.
  • Fixed hydraulic transfer pump operation - pressure drop to approximately 2,400 to 2,600 psi in the inoperative system is now simulated.
  • Fuel transfer switch now causes engines to correctly draw fuel from forward or aft tanks.
  • Fixed multi-crew synchronisation of the Yaw String.
  • Fixed multi-crew synchronisation of the Wing Sweep indicator.
  • Fixed multi-crew synchronisation of the Wing Sweep Emergency lever and its cover.
  • Fixed multi-crew synchronisation of the Gear and Hook system. Now working from RIO’s perspective:
    • Nosewheel Steering Indicator Light
    • Wheels Warning flashing light
    • Brake lights
    • Landing Gear Indicator
    • Speedbrake Indicator
    • Gear handle emergency position
    • Hook handle emergency position
    • Nose Strut Switch
  • Fixed bug where RIO low fuel warning light would never turn off in multiplayer.
  • Fixed syncables bug where master INST test wouldn't register on RIO devices.
  • Fixed syncables bug where master LTS test wouldn’t register on RIO devices.
  • Fixed RIO caution lights for low oxygen and low fuel not showing in multiplayer.
  • Fixed doubled up tow bar latch geometry.
  • Towbar latches are now stowed.
  • Added holes for towbar latches.
  • Fixed gap in gear doors on right side.
  • Fixed broken normals and UVs on the right side gear door.
  • Fixed missing afterburner texture planes in F-14A-135GR.
  • Added missing VID stencil text to RIO DDD Panel.
  • Fixed an issue where another aircraft landing on the carrier where your F14 is parked could trigger a landing-log event for your aircraft.
  • Fixed an issue where landing on a carrier within one minute of starting a mission would fail to generate a landing-log.
  • Fixed a potential CTD if pilot and RIO spawned in sequence and landed on the carrier within one minute.
  • Gear extension and Speedbrake sounds are now audible for the RIO in multi-crew.
  • Added refuel probe turbulence sounds.
  • Corrected a bug which caused some duplication of canopy-opening sound effects.
  • Increased AIM-54 and AIM-7 RCS as per request from Eagle Dynamics.
  • Added BDU-45 and BDU-45B practice bombs to loadouts.
  • Fix for CATM being launchable (previously DCS used to ignore launch API on these).
  • Adjusted BDU-33 and SUU-25 attach position on BRU-42 forwards slightly to match lug holes.
  • Added bindings for VR reset base, spyglass zoom and zoom.
  • Fixed Campaign OP Reforger Mission 5.
  • Updated Cage the Bear Campaign (thank you Kaba!):
    • Updated all missions to 2.7 weather (clouds!).
    • Updated CN localisation. (Thank you Alphabet_Ghost!)
    • Corrected mission 5 carrier frequency.
    • Corrected mission 5 allied F14 liveries.
    • Adjusted mission 8 divert airfield trigger - should now activate no matter which spot you stop at.
  • Fixed Carrier TACAN in Syria Quickstart Recovery Missions.

DCS AJS-37 Viggen by Heatblur Simulations

  • Adjusted error accumulation simulation in FLI
  • Lowered damage values for major airframe and wing components to try and avoid multiplayer damage desync.
  • Fixed floating probe on fuselage
  • Fixed incorrect label on countermeasures switch

DCS AV-8B N/A by RAZBAM Simulations

  • Fixed: Flare Salvo Button remains pressed when using keybinds.
  • Fixed: Flare Salvo Button only releases a single flare when using the mouse.
  • Fixed: Course line mismatch UFC/EHSD.
  • Fixed: CS/T (TTT/TOT) providing wrong speed when not in AG mode.
  • Fixed: Mk-82Air on outer pylon can't be selected with other Mk-82Air.
  • Fixed: Corrected absolute DECU corrected fan RPM limiter logic to be 116.8%
  • Fixed: Corrected short wet DECU fan RPM limiter logic to be 120%
  • Fixed: Corrected 15 SEC temp logic for JPT 765°C Dry and 780°C Wet
  • Fixed: Corrected HUD not displaying RPM/JPT data prior to showing hexagon power margin
  • Fixed: Armament Control Panel (ACP) switch stays in the up or down position when using keyboard/joystick.
  • Fixed: Exported MFD blurry
  • Fixed: Selective jettison keybinds inverted
  • Fixed: ACP Manual MODE keybinds inverted
  • Fixed: TPOD laser can be armed when it should not. TPOD laser firing conditions: Landing Gear UP + Airspeed > 100 KCAS + Master Arm: ARM + Master Mode: AG + TPOD SWFOV mode: OFF + TPOD must be either Area or Point Locked or be slaved to a System Designation.
  • Fixed: Fast Action Cold and dark mission in Caucasus message error.
  • Fixed: Naming inconsistency for "Exterior Lights Master Switch" keybinds.
  • Fixed: TGT Point LL POS input.
  • Added: CS/T (TTT/TOT) for TACAN Steering.
  • Added: HPI Hover Position Indicator to the USS Tarawa.
  • Added: Course line from waypoint is transferred to target when using long winc.
  • Added: Designating a target will automatically box the EHSD DESG.
  • Improvement: VV is occluded when it is inside the gunsight piper.
  • Improvement: TOO saves designated target if it exists.
  • Improvement: EHSD UP/DOWN arrow logic has been updated. Now it works on button press and not when the button is released.
  • Improvement: WINC (waypoint increment) logic updated: Now it works on button press not release.

DCS M-2000C by RAZBAM Simulations

  • Fixed P light on PCA buttons.
  • Fixed transition from track error to reticle at 10km instead of 10NM in CCIP.
  • Fixed EXT and INT for rockets.
  • Fixed CCIP safety height decision cue.
  • Fixed CCRPsafety height decision cue.
  • Fixed AG TAS mode radar not slaved to impact point in CAS/RK/CCIP.
  • Fixed BL66 Jettison Not working.
  • Fixed Jettison requiring Master Arm.
  • Fixed Selective jettison of magics now exclusively through PCA button and not CNM.
  • Fixed Selective jettison PCA display.
  • Fixed Selective jettison losing weapon selection and mode.
  • Fixed a HUD projection/alignment bias.
  • Fixed PCN display in position update mode.
  • Fixed TOP abort with course dev > 21deg.
  • Fixed AP ALT HOLD malfunction while changing altimeter calibration.
  • Fixed Emergency throttle behavior replaced axis by switches.
  • Fixed: F-16C RWR symbol.
  • Added: Radar DEC Mode.
  • Added: initial air start drift time parameter in mission editor.
  • Added: BAP100 anti-runway ordnance.
  • Added: Mk82Air.
  • Added: gun ammo choice (tracer/non-tracer).
  • Added: training modes BLF/BFF/RKF.
  • Added: CCPI PI.
  • Added: Air ground selected/memorized state.
  • Added: safety height decision cue to gun and rocket CAS modes.
  • Added: bomb releasing marker in CCPI.
  • Added: wind drift correction to CCPI.
  • Added: Vz range indicator to HUD CCIP.
  • Added: last bomb mark (gap) to CCIP line.
  • Added: CCPI fallback height marker.
  • Added: CCPI reticle wings when armed.
  • Added: 2 seconds safety fuse arming timer to BF.
  • Added: CCIP release delay.
  • Added: 6 seconds safety fuse arming timer to BL/EL.
  • Added: 500m lateral error limit to CCRP release.
  • Added: PI symbol in HUD when missing BAD.
  • Added: CCRP release centering on middle of salvo.
  • Added: a CCRP-IP quickstart mission.
  • Added: ZBI & fallback ballistic modes.
  • Added: Selective Jettison ON+OPEN bind.
  • Added: selective rocket pod jettisoning.
  • Added: hot bomb selective jettisoning with master arm and fuse.
  • Added: IFF Interrogate Bar in HUD.
  • Added: A/G modes Dest waypoint pos in VTB.
  • Added: 3-Pos Emergency Hyd Pump bind.
  • Added: GMeter reset bind.
  • Added: 3-Pos bind for Refuel Switch.
  • Improvement: SNA/WSC/CNM/PCA.
  • Improvement: Rockets & CAS piper precision and added wind correction.
  • Improvement: gun/rocket CAS symbology.
  • Improvement: CCIP accuracy.
  • Improvement: CCIP BFL.
  • Improvement: BLG66 model and added delay burst with INST/RET point.
  • Improvement: Calibrated CCRP ballistic sight for all types of bombs.
  • Improvement: Removed FPM in gun/rocket CAS mode and caged ladder on reticle.
  • Improvement: CCRP time to release cue appears when 42° pullup is possible for toss bombing.
  • Improvement: PI Designation ends when designated PI is overflown.
  • Improvement: realistic AG radar beam radius & ground lock behavior.
  • Improvement: Made TAS radar poorly effective on water at low incident angle.
  • Improvement: Implemented full TAS/RS/ZBI/fallback logic.
  • Improvement: IFF "A" HUD symbol (bigger and centered).
  • Improvement: radar antenna elevation commands.
  • Improvement: Hide PD marker when Glide captured instead of Loc.
  • Improvement: Changed Radalt SELH step to 10ft.
  • Improvement: HUD nav distance indication.
  • Improvement: Bingo sound

DCS MiG-19P by RAZBAM Simulations

  • Fixed: LDG Gear EMERG handle.
  • Fixed incorrect stick to elevator control behavior.
  • Fixed incorrect roll moment coefficient with sideslip.
  • Fixed incorrect ARU control gain logic.
  • Fixed: Instruments color coding
  • Fixed: ASP-5 Target distance Axis full range not usable.
  • Improvement: Gunsight ballistic calculation.

DCS: C-101 Aviojet by AvioDev

  • Implemented “Engine Fire Test” and “Warnings/Cautions Lights Test” switches synchronization in multicrew.
  • Can now bind mouse buttons to zooming.
  • “Warnings/Cautions Lights Test” switch now always activates lights on both cockpits.
  • Removed the word “Beta” from the version number. The C-101 is now in the Release phase.
  • Fixed Flight Model and systems initialization order. Now the engine will not stall at first update cycles because of switches positions not being received in the correct position yet.
  • Added volume, brightness control and frequency selector knobs axes for VOR/ILS/MB equipment AN/ARN-127. Both forward and rear seats. This is just the beginning of the work to provide axes for all those types of controls.
  • Reverted thrust axis command in inputs. Users will have to check inputs for any red warnings. To resolve those, reassign axes and restart DCS.
  • Batteries over-temperature sensors are triggered now at 57 +/- 2.8 ºC. Various random factors were added to the batteries logic to make them operate with small differences between each other.
  • Updated batteries temperature computation. Now the compartment temperature is computed and used instead of total ambient temperature.
  • The airbrake is partially or fully retracted now when it is hit by ground, and it is also set to damaged state (will remain unmovable until an aircraft repair is performed).
  • Fixed gear up warning wrong logic. The C-101CC got 6500 ft and the C-101EB 5500 ft as threshold altitude for gear down warning. The warning is triggered at N1 < 75% (previously it was at N1 < 65%).
  • Fixed baro setting knob of C-101EB rear cockpit, it is now clickable again.

DCS JF-17 by Deka Ironwork Simulations

  • Updated pylon texture
  • Adjust SD-10 engine smoke

DCS: F/A-18C Hornet by Eagle Dynamics

  • Added new pitot model implementation (Correct KIAS, KCAS, altitude calculation)
  • Radar L/S target is changed: 
    • Changes in RWS, TWS, jamming, Raid (TWS, STT, 1Look), TUC and others (there is L/S target).
  • ACM Modes detect 'false' target - Fixed
  • RADAR ATTACK Page, MSI contact Disappearing upon Player Donation - Fixed
  • HMD A/A indicators don't match HUD A/A Indicators - Fixed
  • AIM-9M HOBS sound repeating JHMCS when looking left and right - Fixed
  • Radar does not go back to HACQ after losing HACQ lock - Fixed
  • JHMCS TLL length should be variable - Fixed
  • A/G designation and its TLL aren't displayed in JHMCS in NAV master mode - Fixed
  • JHMCS assignment dot in aiming cross not displayed in NAV master mode
  • HARM TOO can not detect HQ-7 LN track radar - Fixed
  • Small improvements in the tracking distance of the FLIR/CCD moving target.
  • Jamming targets can't be made L&S from dugout and if they are a datalink target they can't be seen on AZ/EL - Fixed
  • Missing Radar/AZ-EL TDC depress actions - Fixed
  • FPAS page Climb Push Button is not removed when not in NAV master mode - Fixed
  • WPDSG incorrect behaviour with LITENING TPOD - Fixed
  • HUD NIRD circle readability improvement - Fixed
  • ATFLIR / LIGHTNING not tracking moving targets at night - Fixed
  • GRID entry can influence MAN RTCL setting - Fixed
  • SLAM-ER - Seeker points to sky, and is not controllable if TGT WPT is not at ground level - Fixed
  • AGM-84H Align time on display page different from store page - Fixed
  • 80/160 scale does not remove map on SA page with MAP selected - Fixed
  • Mark points not saving can not be used with WPDSG - Fixed
  • Offset designations behavior - Fixed
  • large BRA number in SA page and JHMCS - Fixed
  • F/F symbols not showing in attack page - Fixed
  • Zoom LVL 2 will be kept after pressing PB6 in NAR 2.0 - Fixed
  • Pressing PB7 on Radar while in ACM will not exit ACM mode - Fixed
  • TWS RADAR Antenna Elevation resetting all the time - Fixed
  • Landing gear handle light conditions with gear door damage - Fixed
  • Pressing Y in multiplayer in the multiplayer chat window still activates FCS bit test - Fixed
  • AOT tracks (Jammers) show up in AZ/EL dugout instead of in the tactical area until made L&S or DT2 - Fixed
  • JHMCS brightness on lowest setting is still bright - Fixed
  • TGT Diamond on HUD Roll behaviour - Fixed
  • Commanding ACM from SILent exit SIL and go to ACM - Fixed
  • Updated english Early Access Guide

DCS: F-16C Viper by Eagle Dynamics

  • Added JDAM GBU-31 and GBU-38
  • Added new pitot model implementation (Correct KIAS, KCAS, altitude calculation).
  • Cockpit Engine and Aural Feedback sound update
  • MK-82 AIR high drag explode behind aircraft - Fixed
  • CCIP aiming mark still visible after all A-G stores are gone - Fixed
  • Wrong MFD page when switching to A-A mode - Fixed
  • Pressing SEQ on INS page will trigger IFA despite knob set to NAV - Fixed
  • SLANT range missing in HUD in A/G - Fixed
  • HARM - Selecting DL on HAS option powers off weapon - Fixed
  • Updated english Early Access Guide

DCS: P-47D Thunderbolt II by Eagle Dynamics

  • Added chinese Flight Manual
  • Minor update to the primer position
  • Gun sounds update
  • Fix to using rockets by AI

DCS: P-51D Mustang by Eagle Dynamics

  • Gun sounds update
  • New singleplayer mission added

DCS: Bf 109K-4 by Eagle Dynamics

  • Gun sounds update
  • New distant sounds
  • New singleplayer mission added

DCS: FW 190 by Eagle Dynamics

  • Gun sounds update
  • Fix to using R4M rockets by AI
  • New singleplayer mission added

DCS: Spitfire LF Mk IX by Eagle Dynamics

  • Gun sounds update
  • New singleplayer mission added
  • Historically more accurate belt mixes

DCS: F-5E Tiger II by Belsimtek

  • Added new pitot model implementation (Correct KIAS, altitude calculation). 

DCS: Black Shark 2 by Eagle dynamics

  • Fixed the ignorance of ME Hidden state on MFD for SAMs.

DCS: Flaming Cliffs by Eagle Dynamics

  • Su-27, Su-33, MiG-29. Added the radar inertial target tracking before switching to OLS when the target goes to the low doppler speeds.

DCS: A-10C Warthog by Eagle Dynamics

  • A-10C Shturmovik campaign. Low surface visibility in mission 09 fixed.
  • A-10C-Training-Navigation.miz fixed

DCS: Supercarrier by Eagle Dynamics

Update to the deck crew that includes improved meshes and geometry tweaks:

  • Plane director “Shooter” model has been edited to include skinning and geometry corrections.
  • Improved mesh and skinning for the hands and gloves.
  • A completely new and anatomically correct skeleton for the hands.
  • The sailor head model has been replaced with a much more realistic one.
  • The airboss model has been improved with improved hands and removed beer belly.
  • Missing Level Of Details (LOD) have been added for all models.
  • All seated and standing poses have been corrected and improved.
  • Fixed excessive bending animation of the legs while walking.
  • Fixed sliding legs.
  • Fixed the intersection of arms and legs.
  • Several new idle animations have been added for a more natural look.
  • Mesh and skinning have been adjusted at the elbow area to reduce the effect of no mass.
  • All the models have been converted to a new version of the skeleton that will provide more natural movements.

DCS: Syria Map by Ugra Media

  • Added new territory island of Cyprus and the coast of southern Turkey:
    • The major cities of Nicosia, Larnaca, Limassol, Paphos, Ayia Napa, Famagusta, Kyrenia.
    • 9 airfields on the island of Cyprus Akrotiri, Ercan, Gecitkale, Pinarbashi, Kingsfield, Lakatamia, Larnaca, Nicosia, Paphos.
    • New airfield Gazipasa on Turkish territory.
    • Scenes of military bases in Great Britain, Cyprus and North Cyprus.
    • Scenes of UN bases in the demilitarized zone on the island of Cyprus.
    • New original objects in Cyprus: Larnaca Terminal, Luna Park Parko Paliatso, Fasouri Watermania water park, original hangars in Akrotiri and 32 more original objects.
    • Historical sites in Cyprus: St. Hilarion Castle, Famagusta Fortress, Kyrenia Castle and 18 more sites.
    • Scenes of original and typical hotels.
    • Scenes of wind and solar farms.
    • Cliffs on the coast of Cyprus.
  • Added on the mainland:
    • The new city of Jarash along with the ruins of an ancient city in Jordan.
    • Traffic lights and water towers were added to the settlements.
    • New UN bases on the Lebanese-Israeli border.
  • Fixed:
    • Bugs in taxiing on aerodromes.
    • Bugs in airfields parking.
    • Bugs in airfields lighting.
    • Bugs in "collision shells" of objects.
    • Road junctions and artifacts around roads.
    • The number of banners in populated areas has been reduced.
  • Improved:
    • The transparency of the sea and lakes has been reduced.
    • Surface textures.
    • Models of destruction of terrestrial objects.
    • Illumination of original and typical objects.
    • Ambient occlusion of objects.
    • Scenes on the borders between the states: Israel-Syria, Turkey-Syria, Syria-Jordan.

Campaigns

DCS: F/A-18C Raven One Сampaign by Baltic Dragon:

  • Mission 10: fixed issue with SA-15 always shooting player down.

A-10C Basic Flight Training Campaign by Maple Flag Missions:

  • Remove Speed Triggers in BFT09 causing problems for users.

Known Issues

  • F-16C JDAM in VIS mode can fall short of target.
  • DCS: Mi-24P Early access Known issues

    This is a list of main known Mi-24P Hind issues at early access launch. These issues are already in our task list, and they will be resolved.

    • Petrovich will not IFF targets; he is currently a bit trigger happy (auto and manual launch modes).
    • Petrovich subtitles and voice overs are - W.I.P. English and Russian are planned.
    • Petrovich is W.I.P and new functions like calling out targets and threats will be added later.
    • Petrovich can make abrupt maneuvers during flight - W.I.P.
    • Petrovich terrain following is W.I.P, please be aware of your current flight parameters (height, heading and speed).
    • Petrovich countermeasures are W.I.P - you can set them from the Operator cockpit or with keybinds.
    • Graphic artifact on door strut when door is open.
    • Some multiplayer sync issues - doors and lights.
    • Rotor blade bend will be adjusted for AI.
    • Expended shell casings to be added.
    • AI-9V engine pressure is too low - this can cause issues starting engines at ambient temperatures over 35 degrees.
    • ATGM sight picture improvements, including a higher resolution image.
    • Embark / Disembark W.I.P (will be added during early access.)
    • AFT Cockpit. RI-65 does not warn about generator failure.
    • Cockpit dome light is not visible on the exterior model when on.
    • Operator targeting sight in VR will be improved.
    • GPU scaling creates problems for Operator sight.
    • Mi-24P exported view ports and Petrovich interface issues.
    • Launch permission sound can remain on after the missile is launched.
    • CPG hatch does not close during a cold start in the external, F2 view.
    • Incorrect fuel shutoff light.
    • KMGU incorrect indication.
    • "APU ON" light not operating after APU start.
    • VR Controllers - W.I.P collective and cyclic control.
    • Emergency Door Release is not currently working.
    • Weapon sight view only still shows the fan.
    • Incorrect fuel consumption rate. Only if fuel valves switched off at certain conditions.
    • Damage model is W.I.P but present.
    • Simplified flight model and avionics game mode are not yet available.
    • Please use weapon presets in mission editor to avoid possible Mi-24P weapon system conflicts (same as IRL).
    • UB-32A and B-13L rockets launchers are drawn as empty,.
    • IA mission "Syria: H-4 Take Down" is broken.
    • Crew chief call outs for sling load is W.I.P.
    • Show hints at mission start - settings are inverted.
    • Engine fire has no consequences. This will be corrected as the damage model matures.
    • The ARK-15 switch in the Operator cockpit is mixed up.
    • "CommandDialogsPanel" error in multiplayer fixed
    • Crash when pilot engages jettison cover fixed
    • Player on commander place loses control after firing ATGM from operator place - fixed
    • AI reporting targets crash fixed
    • Quick Start mission "Syria: H-4 Take Down" fixed
    • Quick Start RU Manual Early Access version added
    • Mi-24P ‘Readjust Free Turbine RPM Switch - Decrease' command {RAlt+NUM-} doesn’t work
    • ‘Mi24P-Training-2-ATGM Employment’ lesson without voiceover
    • Mi-24P {LAlt+F1} view is not ready yet and may contain artifacts

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