Troops in Contact v1.1

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Troops in Contact v1.1
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Troops in Contact v1.1

Typ - Sonstige
Hochgeladen von - samurai.soul.eater
Datum - 24.05.2025 12:53:14
The authors have spent over a year engineering Troops In Contact.  Troops In Contact transforms the DCS ground combat experience to be more immersive and fun.  The AI units are no longer overly accurate terminator bots, are now more dynamic, and they can navigate complex terrain.  Troops In Contact has been tested so far with 800 units in close proximity to each other and to human players, without overloading the server.

All of this without any coding or specialized knowledge required.

Release Video: https://youtu.be/ytDs2x5IzC4

Discord: https://discord.com/invite/pVGv8d6rDv

--Note: redistributing under the MIT license to userfiles on behalf of the community -- all credit to the original authors of the script -- Join discord channel for any questions or further information, correct usage, and/or bug reporting.

The One Actual DCS community has spent over a year engineering Troops In Contact.  Troops In Contact transforms the DCS ground combat experience to be more immersive and fun.  The AI units are no longer overly accurate terminator bots, are now more dynamic, and they can navigate complex terrain.  Troops In Contact has been tested so far with 800 units in close proximity to each other and to human players, without overloading the server.

All of this without any coding or specialized knowledge required.

Troops In Contact v1.1 Released – Now with Retreat logic

Formations can now retreat intelligently by moving directly to a specified waypoint—without needing to pass through remaining waypoints in the sequence.
As with other movement logic, retreating can be triggered by schedules, flags, or phases. But in v1.1, a new option has been introduced: the "strength" command.

For example: strength=0.25

This tells the formation to proceed to the specified waypoint if only 25% or fewer units remain. While great for triggering a retreat, the "strength" command isn't limited to that—it can also be used to fall back to defensive positions or re-stage based on combat effectiveness.

Key Features:

-New strength command
-Triggers movement when a formation's remaining strength falls below a specified threshold.
-New direct command
-Skips all intermediate waypoints, sending the formation straight to the designated waypoint. (in most scenarios, you should use direct and strength together for units to properly retreat)

Bug Fixes:

-Fixed an issue where air defense units would fail to engage airborne targets.
-Resolved a minor bug causing nil errors in logs when units were destroyed under certain conditions.
-Fixed a logic issue where infantry riding inside destroyed IFVs would not reach the correct "Dead" state.

Release Video: https://youtu.be/ytDs2x5IzC4

Discord: https://discord.com/invite/pVGv8d6rDv

--Note: redistributing under the MIT license to userfiles on behalf of the community -- all credit to the original authors of the script -- Join discord channel for any questions or further information, correct usage, and/or bug reporting.
  • Lizenz: Freeware - Kostenlose Version, Lizenzdatei inkludiert
  • Sprache: Englisch
  • Größe: 10.22 Mb
  • Geladen: 361
  • Kommentare: 2
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