DCS: A-10C Warthog

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DCS: A-10C Warthog is a PC simulation of the U.S. premier Close Air Support attack aircraft. This is the second aircraft in the DCS series, following DCS: Black Shark, and raises the bar even higher in the DCS series. Warthog brings the most realistic PC simulation of a modern fixed wing combat aircraft in regards to flight dynamics, avionics, sensors, and weapon systems. You also have the option to play Warthog in "Game" mode for a casual game experience. Fly missions in the Caucasus region of the Black Sea against and with a wide array of air, land and sea forces with new and improved intelligence. Create your own missions and campaigns with the included Mission and Campaign Editors, and fly with and against friends online using the included online game browser.

Release: 10/04/2010

Introduction

A-10C Cockpit
A-10C Cockpit

The A-10C is an enhanced version of the famous A-10A that served as a major close air support aircraft for the U.S. Air Force, Air National Guard, and Reserves for almost 30 years. A-10C has been upgraded to meet 21 st century standards, using systems such as Multi-Function Color Displays (MFCD), GPS-guided weapons, and data-link support. Retaining all the features of older A-10A, the A-10C has turned into a true precision strike fighter with the most modern navigation systems, precision attack weapons (Maverick, JDAM, WCMD, and laser-guided bombs), and an integrated countermeasures system.

The A-10C has participated in operations over Iraq and Afghanistan and proved to be a precise and effective weapon in the "War on Terrorism". Its advanced equipment has greatly reduced the number of "friendly fire" incidents - thanks largely to the Situational Awareness Datalink (SADL) and the ability to better identify targets with using the Litening II AT targeting pod.

The A-10C of course retains its ability to do what it was originally designed to do: kill tanks in a conventional force-on-force battlefield.

Despite the fact that many of the computer and weapon systems are new in the A-10C, most of the remaining systems are retained from the A-10A. Engines, fuel, electrical, hydraulic and emergency systems, communications, and lighting do not differ from those in the latest versions of A-10A/A-10A+. As with previous versions, the A-10C - very easy to fly and is a stable and survivable weapons platform. For those familiar with DCS: Black Shark, we feel that the A-10C will be much easier to fly.

A-10C Cockpit

A-10C Cockpit

The DCS A-10C cockpit is a 100% six-degrees of freedom (6 DOF) cockpit that allows complete freedom of movement around the cockpit. Each panel is reproduced in exacting detail to match operational A-10Cs (Suite 3.1). This includes all panels, switches, dials, buttons being animated, rendered in the 3D, and with high-resolution textures. Both day, night, and Night Vision Goggle (NVG) lighting is available.

When the mouse is hovered over a cockpit control, a tool tip is displayed to indicate the controls function.

A-10C Model

A-10C Model

As with the cockpit, the 3D model of the A-10C is highly detailed with complete animation of control surfaces, multiple-texture maps, normal and specular maps, and 100,000 polygon construction.

Several USAF A-10C active duty, Air National Guard, and Reserve unit squadrons are included with accurate markings.

The A-10C model has an integrated, highly-detailed damage model that can range from a few bullet holes to entire sections of the aircraft being blown off.

A-10C Systems

The front dash of the A-10C sports two MFCDs that can display data from various aircraft sub-systems (DTS, TAD, DSMS, TGP, MSG, STAT, and video from Maverick missiles). They allow a much more rapid and intuitive way to convey to the pilot the necessary information and input data. Each MFCD is 5x5 inches (12.7h 12.7w cm) and has 5 buttons on each of the 4 sides. The functions of these Option Select Buttons (OSB) depend on the context of the selected MFCD page.

Tactical Awareness Display (TAD)

Tactical Awareness Display (TAD)

The TAD displays a top view of the current tactical situation using symbols that represent your current position (Ownship), mission anchor point (Bullseye), Sensor Point of Interest (SPI), waypoints, flight route, and datalink symbols of friendly air and ground units. The TAD may be set as the Sensor Of Interest (SOI) that allows the TAD to be interacted with including using the slew control on the HOTAS throttle to slew the TAD cursor. Other functions are also controlled by the HOTAS. Using the TAD cursor, you can designate (hook) symbols on the TAD and set them as your SPI and get additional information about them.

All of this data can be overlaid on real air navigation charts of various types depending on the TAD display scale (ONC, TPC, JOG, etc.). Map will be available for both the Black Sea and Nevada theaters.

When receiving a digital 9-line briefing from a Joint Terminal Attack Controller, the assigned target is marked on the TAD for easy target locating.

Digital Stores Management System (DSMS)

Digital Stores Management System (DSMS)

The DSMS replaces the A-10A Armament Control Panel (ACP) that was located on the front left panel. All weapon setting controls are now performed using the DSMS. Basic functions of the DSMS include the main Status page, selecting and editing weapon release profiles, inventory management, missile management (AGM-65 and AIM-9), and selective stores jettison.

The DSMS provides the pilot an overview of how the aircraft is loaded with stores, gun ammunition remaining, weapon status, the selected weapon profile, and release setting (SAFE, ARMED, TRAIN).

The DSMS also contains a sub-page that gives the pilot the ability to browse profiles, sel ect and edit profiles and parameters for the use of weapons, set fuzing for each weapon profile, and set the interval and the number of weapons in ripple release. Each of the combinations of these parameters is called a profile. These profiles can be selected either fr om the DSMS, the Up Front Control (UFC), or using the HOTAS.

The DSMS provides the ability to selectively reset the loading on any pylon or rail when in TRAIN mode.

Targeting Pod (TGP)

Targeting Pod (TGP)

The Litening II AT targeting pod allows the pilot to detect, identify, track, and engage targets day or night. The TGP has two camera modes: optical (from CCD) and infrared (FLIR) in white-hot and black-hot modes.

The main modes of TGP include "Air-Ground" (AG), "Air-Air" (AA) and "Standby" (STBY). Each of these modes has a corresponding Control (CNTL) page, making it possible to adjust functional parameters of the TGP. Thus, the TGP has 6 different MFCD pages.

The TGP has both Wide and Narrow field of views in addition to digital zoom. The tracking modes include INR (inertial), AREA, and POINT.

In addition to the camera functions, the TGP can also laser designate and detect and track a laser designation in Laser Spot Search (LSS) and Laser Spot Track (LST) modes.

When in Air-Air mode, the TGP can be used to lock onto another aircraft and automatically track it. You can also lock a target and skew the AIM-9 to the target.

The TGP can also have its line of sight slaved to the SPI. Conversely, you can use the TGP to create the SPI and slave other weapons and sensors to it.

Message Page (MSG)

Message Page (MSG)

Using the SADL system, players can send and receive text messages between flight members.

The Message system is also used to received digital 9-line briefings from Joint Terminal Attack Controllers (JTAC).

Maverick (MAV)

Maverick (MAV)

When a Maverick is loaded and selected for display on one of the MFCD, video from the seeker can be displayed either in SENSOR or WEAPON modes. Accurate Maverick functions for the A-10C are included: centroid track mode, force correlate track mode, break lock mode, boresight setting mode, slew rate adjustment, and tracking procedures.

Status Page (STAT)

Status Page (STAT)

The STAT MFCD page allows the pilot to view the status of all stations and Line Replaceable Units (LRU). The STAT page is a useful page for diagnosing system problems. This page can also be used to adjust slew rates for the TDC/TAD/TGP cursor.

Data Transfer System (DTS)

Data Transfer System (DTS)

When a mission is created/edited in the Mission Editor/Mission Planner, the navigation and weapons data needs to be "virtually" loaded into the jet from a Data Transfer Cartridge when performing a ramp start. This MFCD page allows the pilot to select what data to load/re-load.

Embedded GPS INS (EGI)

Embedded GPS INS (EGI)

The EGI is the main navigation system of A-10C and it provides the ability to accurately determine coordinates (including altitude and spatial orientation) anywhere in the world. There are two main panels that are used to interface with the EGI: The Control Display Unit (CDU) and the Auxiliary Avionics Panel (AAP). Many of these panel functions can also be duplicated on the Up Front Controller (UFC) and MFCDs.

As a backup to the EGI, the HARS navigation system is also modeled.

The CDU is located on the right console above the AAP and consists of a display widow, six Function Select Keys (FSK), Line Select Keys (LSK) on either side of the display, an alphanumeric keyboard, and several other switches and buttons.

APP is also located below the CDU and is used to control power to the CDU and EGI. It also consists of a switch and two rotaries.

Working with EGI is based on a set of 2,077 waypoints loaded into the CDU. This database is usually created in advance in the Mission Editor, but can be edited while in-flight. Using the EGI CDU the pilot can create and edit flight plans, create new waypoints, set up navigation parameters, set divert airfields, create mark points, etc.

Other A-10C navigation systems included are TACAN and ILS.

Countermeasure System (CMS)

Countermeasure System (CMS)
Countermeasure System (CMS)

Although first introduced in late-model A-10A jets, the CMS provides the pilot with much greater countermeasure flexibility, to include:

  • OFF, Stand By, Semi-Automatic, and Automatic master modes.
  • Programmable chaff and flare dispensers (enable and disable programs from HOTAS) with ability to create and save multiple programs.
  • Multiple electronic countermeasure programs according to threat type. Self-protection jammer modeled that stays in Stand By mode unless aircraft is locked by hostile radar.
  • Fully functional Radar Warning Receiver with Built In Test (BIT).
  • AAR-47 Missile Warning System.

Radio Communications

Radio Communications

The A-10C uses three radios: one UHF radio, one VHF AM radio, and one VHF FM radio. Each of these radios is interactive needs to be set accordingly to communicate with other aircraft and ground elements in the mission (manual and preset frequencies). Each friendly aircraft is assigned a frequency that a radio must be tuned to in order to communicate with it. This is also true for the JTAC. When viewing the radio message window, the frequency of recipients is listed.

The HOTAS Mic switch can be used to select each radio and only the possible recipients on the modulation and frequency will be listed in the radio dialog menu.

Flight Control System

Just like the A-10A, the A-10C uses a hydraulic-assisted flight control system. This system is modeled in detail in this simulation, as are the back-up direct linkage and using the electrical driven trim tabs (emergency modes). Manual Reversion, the Stability Augmentation System, Low Altitude Auto Pilot (LAAP), Enhanced Attitude Control (EAC), and the emergency flight control panel are included.

Armament of the A-10C

Armament of the A-10C

The GAU-8/A 30mm cannon can be loaded with three types of ammunition:

  • TP - Training rounds
  • HEI - High Explosive Incendiary rounds
  • CM - Combat Mix that combines HEI and armored piercing rounds

Rocket Types

  • MK1. Explosive warhead
  • MK5. Explosive warhead
  • MK61. Training rocket
  • M151. Explosive warhead
  • M156. Smoke warhead with white phosphorus
  • WTU1B. Training rocket
  • M274. Smoke warhead
  • M257. Illumination warhead
  • M278. Illumination warhead

Unguided Bombs

  • Mk-82. A 500-pound bomb with 87 kilograms Tritonal is the most widely used A-10C unguided bomb. It provides a good options against unarmored and lightly armed targets using shrapnel and blast effects.
  • Mk-82AIR. This version of the Mk-82 is an aerodynamically retarded BSU-49 / B. This allows the bomb to quickly slow after release, which enables use at low altitudes. This bomb can also be dropped in low drag mode depending on the DSMS fuze setting.
  • Mk-84. The big brother of the Mk-82, it contains 906kg to 428kg H-6 or Tritonal. It's most effective against unarmored and soft-skinned targets, the Mk-84 could nevertheless be effective against armor, if impacting in sufficient proximity.
  • CBU-87. "Combined Effects Munitions" CBU-87 is a 453-pound cluster bomb. It uses the SW-65 Tactical Distributor Sub-munitions dispenser that contains 202 BLU-97 cassettes; they are effective against both armored and unarmored objectives.
  • CBU-97. The CBU-97 consists of an SUU-66/B tactical munitions dispenser that contains 10 BLU-108 submunitions. Each submunition contains four hockey-puck-shaped sensor-fused projectiles called Skeets. These detect targets, such as tanks, armored personnel carriers, trucks and other support vehicles, and fire an explosively formed penetrator.

Unguided Training Bombs

  • BDU-50LD. Training version of the Mk-82 with an inert warhead and low drag.
  • BDU-50HD. Training version of the Mk-82 with an inert warhead and high drag.
  • BDU-33. A small bomb to simulate on their aerodynamic characteristics of the larger Mk-82.

Illumination Flares

  • LUU-2B / B. Illumination in the visible spectrum.
  • LUU-19. Illumination in the infrared spectrum. Designed to improve the use of night vision devices.

Laser-Guided Bombs

  • GBU-10 Paveway II. This laser-guided bomb variant of Mk-84.
  • GBU-12 Paveway II. This laser-guided bomb variant of Mk-82.

Guided Bombs

  • GBU-38. The standard Mk-82 with a GPS-guidance set.
  • GBU-31. The standard Mk-84 with a GPS-guidance set.
  • CBU-103. Standard CBU-87 with a Wind Corrected Munitions Dispenser (WCMD) INS-guidance set.
  • CBU-105. Standard CBU-97 with a Wind Corrected Munitions Dispenser (WCMD) INS-guidance set.

AGM-65 Maverick

  • AGM-65D. An infrared seeker and a directional 57kg warhead.
  • AGM-65G. An infrared seeker and a 136-pound armor-piercing warhead.
  • AGM-65H. A Charged Coupled Device (CCD) seeker and a 57kg warhead.
  • AGM-65K. A Charged Coupled Device (CCD) seeker and a 136-pound warhead.
  • TGM-65D. Training version of AGM-65D with inert motor and warhead.
  • TGM-65G. Training version of AGM-65G with inert motor and warhead.
  • CATM-65K. Training version of AGM-65K with inert motor and warhead.
  • TGM-65H. Training version of AGM-65H with inert motor and warhead.

Pods

  • Litening II AT targeting pod.
  • Travel pod.

Air-to-Air Missiles

  • AIM-9M. Short-range, infrared homing.
  • CATM-9M. Training version of the AIM-9M with inert engine and warhead.

Improved Graphics

Improved Graphics

To further improve the visuals of DCS, we've added several new features that include:

  • High Dynamic Range (HDR)
  • Normal Maps
  • Cirrus cloud layer
  • 3D and Transparent Water
  • Soft Shadows
  • Low Altitude Clutter

Operations Theaters

Black Sea Map. The Black Sea map has been expanded eastwards further into Georgia and now includes the flashpoints of the areas around Tbilisi and South Ossetia. Parts of southern Russia have also been expanded (Mozdok) and the expanded map includes several new airfields and several updated ones with greater detail.

>Black Sea Map
Operations Theaters
Operations Theaters
Operations Theaters
Operations Theaters

New and Improved AI Units

As the DCS series grows, we've added several new and improved AI-controlled units that include:

  • New KC-135 aerial tanker
  • New F-15E strike fighter
  • Improved F-15C air superiority fighter
  • Improved Mi-8MT helicopter
  • Improved LVTP-7
  • New SA-3 SAM Site
KC-135
Mi-8MT
F-15C
F-15E
LVTP-7
SA-3

Active Pause

With the increased workload of the A-10C cockpit (targeting pod, tactical awareness display, programming DSMS weapon profiles, radio management, etc.), it can be a bit overwhelming at times when first learning the systems. For players that wish to use it, the Active Pause option is now available that halts action during the mission but allows the player to use the various A-10C systems.

Mission Editor

The Mission Editor of A-10C continues to evolve with the DCS series. In A-10C, the Mission Editor now includes:

Ability to set Bullseye (Red and Blue sides).

New ground force formations.

New aircraft formations.

Ability to load multiple maps.

Map coordinate systems now matches in-game coordinate system.

Revised trigger system interface including cloning, trigger re-ordering, and OR rules.

New Trigger Rules. A complete list of Rules now available:
  • All of coalition in zone
  • All of coalition out of zone
  • All of group in zone
  • All of group out of zone
  • Coalition has airdrome
  • Coalition has helipad
  • Cockpit argument in range
  • Cockpit highlight is visible
  • Cockpit indication text is equal to
  • Cockpit param equal to
  • Cockpit param in range
  • Cockpit param is equal to another
  • Flag is false
  • Flag is true
  • Group alive
  • Group dead
  • Mission score higher than
  • Part of coalition in zone
  • Part of coalition out of zone
  • Part of group in zone
  • Part of group out of zone
  • Player scoress more
  • Random
  • Time less
  • Time more
  • Time since flag
  • Unit alive
  • Unit damaged
  • Unit dead
  • Unit inside moving zone
  • Unit inside zone
  • Unit outside moving zone
  • Unit outside zone
  • Unit's altitude higher than
  • Unit's altitude lower than
  • Unit's bank in limits
  • Unit's heading in limits
  • Unit's pitch in limits
  • Unit's speed higher than
  • Unit's speed lower than
  • Unit's vertical speed in limits
New Trigger Actions. A complete list of Actions now available:
  • Add radio item
  • Clear flag
  • Coalition MSG
  • Coalition SND
  • Cockpit highlight element
  • Cockpit highlight indication
  • Cockpit highlight point
  • Cockpit param save as
  • Cockpit perform clickable action
  • Cockpit remove highlight
  • Country MSG
  • Country SND
  • End mission
  • Explode unit
  • Explode WP marker
  • Explode WP marker or unit
  • Explosion
  • Fall in template
  • Group activate
  • Group AI off
  • Group AI on
  • Group deactivate
  • Group resume
  • Group sensors off
  • Group sensors on
  • Group stop
  • Illuminating bomb
  • Load mission
  • Message
  • Play argument
  • Remove radio item
  • Set altitude
  • Set command
  • Set command with value
  • Set failure
  • Set flag
  • Signal flare
  • Signal flare on unit
  • Sound
  • Start listen CKPT event
  • Start listen command
  • Unit AI off
  • Unit AI on
New TASK, ENROUTE TASK, ACTION, and OPTION group assignments. This new command system allows a great deal more control and options.

TASK:
  • No Task
  • Attack Group
  • Attack Unit
  • Orbit
  • Refueling
  • FAC - Attack Group
  • Fire at Point
  • Hold
ENROUTE TASK:
  • No Enroute Task
  • Engage Targets
  • Engage Targets in Zone
  • Engage Group
  • Engage Unit
  • CAS
  • FAC
  • FAC - Engage Group
ACTION:
  • No Action
  • Command
  • Set Callsign
  • Set Frequency
  • Switch Waypoint
  • Switch Item
  • Set Formation
  • Invisible
  • Immortal
OPTION:
  • No Option
  • ROE
  • Reaction to Threat
  • Radar Using
  • Flare Using

Mission Generator

The Mission Generator (MG) is a new feature to the DCS series that allows players to generate a mission with a single click of the mouse. The MG is based on combination of 100 locations around the Black Sea map that can be populated with a series of various force templates with multiple variables that ensure a massive number of possible missions and replayability.

Mission Generator Nodes

For those that want to tune the missions, options to sel ect difficulty, season, weather, time, size of forces can be set fr om the MG window.

Users can also use the MG system to create their own battle locations nodes and force templates.

Mission Generator (MG)
Auto-Generated Mission

Campaign

A-10C includes two campaigns in the Black Sea combat theater that take advantage of the many new Mission Editor features like commanding friendly air and ground groups. You will also see such functions as commanding other AI air groups to break orbits and attack and sending "Go Codes" to ground forces to advance.

Virtual JTAC

A critical part of the A-10C Close Air Support (CAS) mission is working with a Joint Terminal Attack Controller (JTAC) to help detect and attack enemy ground forces. A-10C includes the most detailed and realistic virtual JTAC ever created for the desk top.

Virtual JTAC

Depending on the JTAC location to enemy forces and the time of day, JTAC target designation can be by sending UTM coordinates, laser designation, mortar smoke marker, or IR pointer.

In addition to tasking instructions over the radio, a digital tasking can also be requested as a text message and target location on the TAD moving map.

Improved Ground Force AI

Given the A-10C's mission, ground forces artificial intelligence is critical. Important improvements include:

  • Water crossing vehicles will bypass destroyed bridges
  • Other units will re-route themselves if their route is blocked
  • If a moving ground group is engaged, the group will disperse and evade
  • Ground groups will now better use formations and employ new ones
  • Some groups will pop smoke if engaged

Training

Training

Particularly with such a detailed simulation as "DCS: A-10C Warthog", a step-by-step, interactive training system makes the job of learning to fly the aircraft monumentally easier.

The A-10C training system uses a combination of icons, voice messages and sub-titles to walk the player through each training mission. At each step of the mission, the instructor requests the player to perform an action, and not until the action is done, will the instructor move on to the next task. A graphic highlight is used to point out to the player specific cockpit switches to manipulate to progress to the following step.

The A-10C training module features a syllabus of lessons to progress the player from a general introduction to the A-10C trough a series of lessons in systems management and weapons employment.

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