New campaign DCS: F-16C Sentry Pacific 2025 Campaign by SOB Simulations
DCS Core
Assets
Weapons
- SAM Rapier missile can start random spins in some case - fixed
- AGM-12. Weapons launch zone correction
- AGM-12. Increased of the motor exhaust flame size
- Kh-25MR uses the model of Kh-25MP/MPU once fired - fixed
- Kh-25 family. Exhaust smoke effect corrupted - fixed
- The graphic effect of a projectile exploding after a specified time has been restored for Bofors 40mm, ZSU-23-4 "Shilka" and some other small caliber AAA
Cargo
- Fixed case when FARP spawns from the cargo that was carried on a helicopter that was destroyed
- Fixed case when FARP spawn from damaged or destroyed cargo
Mission Editor
- Added new “Extended” F10 view options that allow customization of each client role with their own respective separate visibility layers for planes, helicopters, ground, naval and weapons F10 map icons.
- Mission Editor. Enabling the "civilian aircraft" option and saving the mission makes it impossible to equip weapons in the future, even if this option is disabled - fixed
- Added schematic 200 m crossbar reference line to a RSBN localizer car
- Changed UI flow so that user would be returned into ME if MP server was launched from ME and then closed
- Added Monospaced fonts for all script text boxes
Features
Events and Scripting API
- Possible fix for S_EVENT_KILL misattribution, seemingly caused by runtime unit ID reuse
DTC
- MiG-29A: If point added to RSBN table, then cartridge is saved and opened again - "0" will display in channel field - fixed
DCS: MiG-29A Fulcrum by Eagle Dynamics
- External model:
- Added Livery 11th Fighter Aviation Regiment of the Czechoslovak Air Force _№7702.
- Added Livery Polish Air Force 1nd Squadron of the Warsaw Fighter Aviation Regiment.
- Added Livery Slovak Air Force (Vzdušné sily armády Slovenskej republiky)№3911, 1992.
- Added Bending and twisting of the wing.
- Editing the CL tank.
- FCR:
- Added In special options a slider for adjusting the TDC speed
- Added Radar elevation bindings for individual states.
- Fixed Track reset by min distance (250-300 m).
- Fixed DLZ algorithm.
- Fixed D max1, max2 stability during roll maneuvers.
- Fixed: Cant lock target at the edges of scan zone with zone switch set left or right
- Added keyboard shortcut for the "Break Lock Button - Depress" command.
- Weapons:
- Fixed max search distance for IR- missiles
- IRST:
- Fixed D max1, max2 stability during roll maneuvers.
- Lock fixed in COOP mode If the leading FCR sensor
- Fixed Gun funnel mode gets broken in some cases.
- Navigation and Radio:
- Fixed: QAG produces missions that make the NAV system go crazy.
- Fixed: "Fast Align Ready" sign isn't lit at the hot start with fast align
- Fixed: Glide slope indication appears out of transmitter physical limits
DCS: F-16C Viper by Eagle Dynamics
- Fixed: ATP A-A TGP stops following radar track if you transition through master mode where TGP is in A-G mode.
- Fixed: DTOS post-designate behaviour.
- Fixed: DTOS not resetting to pre-designate until 2nd press of TMS Aft.
DCS: A-10C II by Eagle Dynamics
- Added: Pilot 3D model for the first person view
DCS: AH-64D by Eagle Dynamics
- Fixed:TSD FARP icon issue.
DCS: Mi-24P Hind by Eagle Dynamics
DCS: Marianas WWII map by Eagle Dynamics
- Pagan island and airfield area has been completely redesigned.
- Removed some trees at the ends of the runways of Orote and Charon Kanoa airfields.
- Added length to the runways of Ushi and Charon Kanoa airfields.
- Parking points and taxiway routes on Charon Kanoa slightly moved to support bigger aircraft,
- Textures have been updated for Charon, Marpi, Gurguan, Orote, Agana, Isley, Kagman, and Ushi,
- Fixed many bugs with height on the surface.
- Improved visual of many coastlines.
- Improved textures for rivers and crossroads.
- Fixed various surface errors.
- Fixed cliffs textures.
- Added more birds around Bird Island.
- Added boats.
- Changed the bounding area of the map.
- Added support for the mission generator.
- Fixed AO on some buildings.
- Added destroyed models for many buildings
- Improved routes for small roads
- City Haditna renamed to Akashi,
- Added credits
DCS: C-130J by Airplane Simulation Company
- Improved: Substantial optimizations to ray tracing performance
- Improved: Autopilot behavior when tracking navaid courses
- Improved: Autopilot behavior in approach mode
- Improved: Adverse yaw behavior at low speeds
- Improved: Slight performance optimizations
- Added: Many new keybinds
- Added: Controls indicator
- Fixed: Resources can be loaded from distant airbases
- Fixed: Resources can be loaded from enemy airbases
- Fixed: Loading resources in multicrew results in duplicated load and unload behavior
- Fixed: Mag var is being applied incorrectly to entered bearings
- Fixed: 'WINDSHEILD' typo on side consoles
- Fixed: Text on pilot's oxygen bottle is flipped
- Fixed: Fuel dump is able to drain main tanks to 1,520 lbs instead of 2,180 lbs
- Fixed: Rudder is still effective when the vertical stabilizer is destroyed
- Fixed: Crash when editing FOB on WAYPOINT DATA
- Fixed: AO issue on cockpit floor near yoke bases
- Fixed: Keybind for ALT SEL knob push action requires mouse input to reset
- Fixed: Incorrect conversion from MGRS to lat/long in CNI fields
- Fixed: CNI adds digits to MGRS position when entries contain fewer than 10 digits
- Fixed: PUSHER TEST INCOMP ACAWS clears too quickly after pusher test
- Fixed: TACAN bearing pointers indicate incorrect bearing to station
- Fixed: Crash when deleting LL waypoint on LEGS page
- Fixed: 'OVERLOW' typo on ACAWS AMU page
- Fixed: Infinite acceleration when using reverse range on the ground
- Fixed: HUD shows INAV 1 when INAV 2 is the CDI source
- Fixed: Large FPS drop when viewing the plane from behind the wing
- Fixed: EFB only presents 4 cargo options when the DCS language is not set to English
- Fixed: LEGS page accepts waypoints when a route origin does not exist
- Fixed: Nosewheel steering and compass windows become opaque with ray tracing enabled
- Fixed: Yoke roll movement isn't syncing in multicrew
- Fixed: Loaded cargo does not respect assigned CARP number and exits on the first drop
- Fixed: Emergency elevator trim is functional when the elevator trim power switch is off
- Fixed: Elevator and rudder trim tab movement is reversed
- Fixed: Some instant action missions still show errors when loading
- Fixed: Some AVX dependencies remain in the aircraft
- Fixed: RWR new guy tone repeats incessantly in some scenarios
- Fixed: Discrepancy between cabin altitude and aircraft altitude when depressurized
- Fixed: Unable to enter true headings into some CNI fields
- Fixed: Crash when selecting TOLD key in certain scenarios
- Fixed: Aircraft porpoises upon initial engagement of IAS mode
- Fixed: Missing mission editor icons for loadmaster M4 and external fuel tanks
- Fixed: Formation lights are missing from some LODs
- Fixed: Landing light housings do not animate
- Fixed: "CHECK ALTITUDE" alert should not play when GS CAPT is active
- Fixed: Crash when interacting with route-dependent CNI pages when a route hasn't been built
- Fixed: Flares aren't dispensed when chaff quantity is 0
- Fixed: Reported XTK distance differs from actual aircraft position in some scenarios
- Changed: Replaced main menu background with better image
- Changed: Replaced loading screen background with better image
- Changed: Adjusted fire handle tooltips to clarify mouse interaction
- Changed: Reduced size of ICS cable clickspots
- Changed: Default livery is now set to USAF Ramstein
- Removed: Some leftover files from the C-130 mod remain in the ImagesGui folder
- EFB: Changed checklist layout to two columns
- EFB: Added quick tips
- EFB: Added scroll bar to cargo list
- EFB: Added MOAB drop checklist
- EFB: Added paper mode to checklists
- EFB: Added bookmark functionality to manual viewer
DCS: JF-17 Thunder by Deka Ironwork Simulations
- Fixed. Jamming targets didn’t show on radar screen if actual distance beyond radar range setting.
- Fixed. Radar TDC cannot bug jamming targets.
DCS: F-4E Phantom II by Heatblur Simulations.
- HBUI: We collaborated with ED to switch our HBUI to the new API from ED called Webview-API. This collaboration pioneers the availability of this new API for all 3rd parties. Together with ED we are proud to make the development of features similar to HBUI available to all.
- HBUI uses the now DCS-native Webview-API instead of distributing CEF with the F-4 only
- Webview-API was made available for all DCS modules to use
- Can be used to develop UIs similar as Jester Wheel, in-game manual, web browser and more
- Systems: Adjusted the random failures model so that good-condition, low-wear aircraft now experience failures at a more realistic (lower) rate.
- Systems: Increased Pneudraulic Actuator MTBF
- Systems: Added additional random failures for electrical supply components.
- JESTER: When ‘Next Turn Point’ is pressed at the last waypoint, Jester now cycles back to the first turn point in the current flight plan.
- JESTER: Added "confirm" menu to "Flares Jettison" to prevent accidents
- ALR-46: Fixed CTD when enabling handoff with 0 contacts
- ALR-46: Adjusted automatic HANDOFF disabling logic
- AN/ASA-32: Fixed wobble when passing north heading with AFCS mode
- Weapons: Fixed Bombing Table misinterpreting dive for loft angle on BombRange+TOF
- Visual: Updated External model: AUP visibility bugfixes
- Missions: Added Iraq Instant Action missions
DCS: F-14 Tomcat by Heatblur Simulations
- JESTER: Added Collision Steering (CLSN) toggle keybind
- Input: Added keybinds for RIO's ECM display mode (NAV/ECM)
- Input: Adjusted CLSN and TRACK HOLD keybind names (RIO)
- Missions: Added Iraq Instant Action missions
DCS: A-6E Intruder by Heatblur Simulations
- NEW: Added A-6 Intruder AI as a free asset for all DCS users
- Includes weapon capabilities for all A-6E variants such as TRAM and SWIP
- Note: This approach has been deliberately chosen to give mission makers a wide range of choice for historic loadouts, however this will not be the case for the flyable module later on.
- Roughly spans all A-6E variants in the time between the 1970s and 1990s
- 4 Liveries with additional liveries to be added.
- Allows for buddy-pod refueling:
- When selecting the refueling task, the refueling pod must be equipped manually
- Can refuel all DCS aircraft with a refueling probe / drogue system
- Fully aircraft carrier capable and compatible with the Super Carrier DLC and the Forrestal
- Equipped to make history, not movies, but excels at both!
- Can lean into it and go downtown!
DCS: AJS37 Viggen by Heatblur Simulations
- Further improved autopilot dis/re/-connect logic
- Fix for SPAK warning during cold start with BRAGG
- Fix for electric system rapidly changing state at low speed
- Engine relight should now activate when flow reversal is detected
- Landing lights now require "sec. DC rail E" to function
- Fixed hydr. pumps losing pressure on landing, when backup syst. is used
- Show waypoints correctly in Dest. Indicator (text and color)
- Fixed "EJREV" warning when passing through M0.65 with A/B
- Fixed "Beredskapsvarning" when landing on opposite runway from what's selected
- Show LF data correctly in "LANDNING P/O" and in phase 2 and 3. (CI image and instruments)
- Correct stickshake effect to "cockpit_2D"
- Added Iraq Instant Action missions
- Updated the manual
Campaigns
DCS: F-16C Dragon's Fury Campaign by SorelRo
- Mission 4 was updated to allow the player to finish the task successfully. Triggers revised and AI logic revised.
DCS: MiG-21bis Battle of Krasnodar Campaign by SorelRo
- All missions. Old F-4E model replaced with new one by Heatblur.
DCS: F/A-18C Operation Mountain Breeze Campaign by Sandman Simulations
- Mission 5: Fixed Russian helos still killing themselves
DCS: F/A-18C Flaming Sunrise Campaign by Sandman Simulations
- All missions: Fixed SEAD flights not attacking Rapiers
DCS: P-51D Debden Eagles Campaign by Reflected Simulations
- All Missions: Lead will set course more smoothly without sharp turns
- Mission 5: Lead won't taxi - fixed
DCS: P-47D Wolfpack Campaign by Reflected Simulations
- All Missions: Lead will set course more smoothly without sharp turns
DCS: P-47D Wolfpack II Overlord Campaign by Reflected Simulations
- All Missions: Lead will set course more smoothly without sharp turns
DCS: Spitfire IX Beware Beware Campaign by Reflected Simulations
- In-game briefing visuals updated
- Realistic escort tactics
- Improved formations
DCS: Spitfire IX The Big Show Campaign by Reflected Simulations
- Improved formations
- Mission 2: AI gets stuck workaround
- All Missions: Lead will set course more smoothly without sharp turns
DCS: Mosquito V for Victory Campaign by Reflected Simulations
- In-game briefing visuals updated
DCS: F-14A Fear the Bones Campaign by Reflected Simulations
- Updated with the F-14A 135GR Early
- Updated with the AI A-6E Intruder
DCS: F/A-18C Operation Cerberus North Campaign by Ground Pounder Sims.
- Mission 5 - Adjusted AI behavior in CSAR task.
DCS: F/A-18C Rampagers Campaign by Baltic Dragon
- Fixed weapon pylon errors
- Changed wingman allowing use of afterburner and tweaked fuel consumption
- Changed debriefs to include scores not achieved
- Fixed score errors in Missions 9 and 14
- Updated Mission 12 strike target to accommodate new blast effects
- Updated Mission 14 with failsafe for strike targets to accommodate new blast effects
- Updated Mission 15 with failsafe for friendly ground units to accommodate new blast effects
- Updated Mission 17 with smoother kiss off
DCS: F/A-18C Raven One Campaign by Baltic Dragon
- Mission 5: added safeguard to prevent problems with enemy not hitting Prince;
- Mission 7: fixed issue with "switch marshal" command stuck on screen;
- Mission 10: fixed issue with player's flight not showing on Datalink
DCS: F/A-18C Raven One Dominant Fury Campaign by Baltic Dragon
- Mission 3, 8, 11, 14: Swapped S3 model with the new A-6 model
DCS: F-16C Dragon's Fury Campaign by SorelRo
- Mission M10. Orbit trigger for the Alpha package modified.