This is a collection of six skins representing Five units in the Vietnam War. Each skin represents an airframe on which one of the crewmembers was awarded the Medal of Honor.
The skins included are:
US Army 82nd Medical Detachment (Air Ambulance)
US Army 2/17th Cavalry, 101st Airborne Division
US Army 173rd Assault Helicopter Company, 1st Aviation Regiment
US Army 229th Aviation Battalion, 1st Cavalry Division (#775)
US Army 229th Aviation Battalion, 1st Cavalry Division (#888)
USMC Marine Observation Squadron Six (VMO-6)
Updating from Earlier Versions:
Version 1.21 or earlier:
Remove the folder "Army 101AD_LaPointe" prior to installation.
Version 1.02 or earlier:
DCS World 1.2.7 changes the pilot and gunner texture files, so the textures have been updated accordingly in this file. In order to clear out the obsolete files, go to the individual folders and remove the following files:
Copy the folders (except for TempTextures; see below) to your Liveries\uh-1h folder (either in DCS World\Bazar or Saved Games\DCS).
I have included files that have (IMHO) improved the textures of the pilots and door gunners. They now wear the standard green and grey nomex flight gloves and have pencil pockets on their left sleeves, similar to my USN and USMC uniform textures. Additionally, I included a 1st Cavalry patch that blocks the alpha channel for the First Sergeant rank, which removes sleeve rank insignia from the gunners' flightsuits (enlisted folks in the US services don't wear rank insignia on flightsuits).
To enable these textures, just copy the contents of the _Optional\TempTextures folder to your DCS World\Bazar\TempTextures folder. To disable the textures, just delete them from TempTextures and the default textures will be used instead.
The release of DCS World 1.2.4 added the ability to add texture paths using the file "autoexec.cfg" in your Saved Games\DCS\Config folder. This will allow you to save hard drive space as long as the skin filenames are unique. My skins support this, so any DDS file with the same name will be identical.
In order to enable this feature, add the following line to autoexec.cfg (be sure to create the file if it doesn't exist):
table.ins ert(options.graphics.VFSTexturePaths, "C:/Users/<username>/Saved Games/DCS/Textures")
You can use any path (even a different drive), but you must use forward slashes for your path. Backslashes won't work here.
Then, you can move all of the DDS files from each of the skin folders to this new folder you've added to your path. Allowing overwrites is not a problem, as I use unique names for each file. Finally, be sure to go in to each description.lua file and change all "false" entries to "true."
1.0 Initial Release
1.01 Adjusted position of red engine cowling stripe on a number of skins.
Replaced Cyan with more accurate medium blue on 229th AvBn skins.
Added MOH recipient names to 2/17 Cav and 229th AvBn skin names for future expansion purposes.
1.02 Updated for DCS World 1.2.6 (h/t zaelu; thanks for the catch!)
1.1 Updated for DCS World 1.2.7
1.2 General Texture fixes and improvements
Optional US Army improved flightcrew textures (TempTextures)
1.21 Pilot/Gunner dedicated US Army textures
Updated USMC pilot patch and gunner texture
1.3 Added "slick" specific textures to all skins
Added Field Green weapons hardpoints to VMO-6 skin