- Version 1.4 -
Hello and Welcome to the Normandy Variable mission.
This is an all-in-one style Air-Ground, Air-Air attack mission for the Normandy map, and supports every flyable platform in DCS. All Fixed wing aircraft start at either Saint Pierre du Mont, Deux Jumeaux, or Cricqueville-en-Bessin. While all the helicopters start at Cricqueville-en-Bessin. There is also a fleet sailing North - South, starting just north of the Land Based spawning airfields. The Kuznestov has 3 Su-33’s, the Stennis has 4 F-18’s, the Tarawa has 4 AV-8B’s, and the Carl Vinson has 2 slots for “Mod of Interest” (Defaulted to F-18’s).
Ground Mission Difficulty definitions:
Unattended Depots: No enemy return fire.
Easy - Intended to be completed by a single player. Air defense includes small arms and vehicle mounted machine guns.
Medium - Can be completed by a more competent single player, but really intended for 2+ players. Air defense includes AAA vehicles (guns) some with radar capability. And a possible short range IR SAM unit. (AAA for WWII)
Hard - Intended for a small group, or team, of players. Air defense includes multiple SAM's, both IR and Radar. (AAA, Flak for WWII)
Air Mission Difficulty definitions: (These missions are mainly built for 1-2 players, except for the "Large Cap Group's" air missions. Those are more suited for larger groups of player's flying together.)
Easy - Either a few non-retaliatory aircraft, or a single fighter or two with guns only. (Vietnam and Modern enemies may have IR missiles)
Medium - One or more retaliatory aircraft. Short range missiles possible.
Hard - Multiple retaliatory aircraft with possibility of both short and long range missiles.
For “Large CAP Group’s” all difficulties have A-A missiles.
None of the aircraft have ordinance already loaded. So don't forget to load something!
Only Mi-8's and Huey's are listed as "Medevac" and are the only ones that can do rescue mission pickups.
In order to activate a mission, you MUST select it through the F10 radio menu option.
Once completed with a mission, you will have the option of selecting a new mission. If you selected a mission that you no longer wish to complete, or have selected a mission in error, you can use the "Auto-complete" radio option to delete the units and go back to the main menu. ** NOTE - if you select the "auto-complete" option, you can no longer select that mission in the future. **
All Helo Missions require at least one helicopter that can pick up troops. That would only be the Mi-8, or the UH-1 at this time.
AWAC's is available at 263Mhz (Chan 11 for aircraft that need it, Chan G for Viggen) AWAC is set to Immortal and Invisible.
Tanker aircraft (Texaco) is operated on a respawnable script. It is also set to Invisible. If the tanker runs out of fuel, a new one will spawn.
Tanker aircraft is available at 257Mhz (Chan 12 for aircraft that need it)
v1.4 : Updated atmospheric conditions for new cloud system
v1.3: A-10CII’s are correct platform in client list now.
P-47-40’s are correct platform in client list now.
Added 2 F-14A’s for both Land and Sea
Fixed briefing issue with Air - Air missions
v1.2: Added 4 A-10C II’s
Added 6 more P-47’s. Variants
Increased Su-27’s fuel to 100%
Removed scripted Tankers (problem with script) and replaced with KC-135’s
v1.1: Added 4 P-47’s
Changed Carriers to Super Carriers
Removed extra CVN’s
Moved all U.S carrier aircraft to Roosevelt
Reduced escort fleet size
Added additional client Su-33 to Kuznetsov
Now 2 separate flights of C-101CC’s with Sea Eagle capability
Adjusted positions of helo spawns
Adjusted/added numerous WWII missions to include new Assets units
Corrected some timing issues with triggers
Fixed trigger issue when completing Enigma Heist
Fixed trigger issue with Unattended Airport mission