- Version 2.0 -
Hello and Welcome to the Normandy Variable mission.
This is an all-in-one style Air-Ground, Air-Air attack mission for the Normandy map, and supports every flyable platform in DCS. All Fixed wing aircraft start at either Saint Pierre du Mont. There is also a fleet sailing North - South, starting just north of the Land Based spawning airfields, with aircraft spawning on their respective Super Carrier module and HMS Invincible.
** Special Notes for Platforms
-- C-101CC's have a few standard spawns for certain ASM waypoint targets.
None of the aircraft have ordinance already loaded. So don't forget to load something!
For Enigma Mission, any Enigma or Rescue platform in the standard spawn can complete it (but only those platforms can perform the pickup)
Ground Mission Difficulty definitions:
Unattended Depots: No enemy return fire.
Easy - Intended to be completed by a single player. Air defense includes small arms and vehicle mounted machine guns.
Medium - Can be completed by a more competent single player, but really intended for 2+ players. Air defense includes AAA vehicles (guns) some with radar capability. And a possible short range IR SAM unit. (AAA for WWII)
Hard - Intended for a small group, or team, of players. Air defense includes multiple SAM's, both IR and Radar. (AAA, Flak for WWII)
Air Mission Difficulty definitions: (These missions are mainly built for 1-2 players, except for the "Large Cap Group's" air missions. Those are more suited for larger groups of player's flying together.)
Easy - Either a few non-retaliatory aircraft, or a single fighter or two with guns only. (Vietnam and Modern enemies may have IR missiles)
Medium - One or more retaliatory aircraft. Short range missiles possible.
Hard - Multiple retaliatory aircraft with possibility of both short and long range missiles.
For “Large CAP Group’s” all difficulties have A-A missiles.
In order to activate a mission, you MUST select it through the F10 radio menu option.
Once completed with a mission, you will have the option of selecting a new mission. If you selected a mission that you no longer wish to complete, or have selected a mission in error, you can use the "Auto-complete" radio option to delete the units and go back to the main menu. ** NOTE - if you select the "auto-complete" option, you can no longer select that mission in the future. **
Two different C-101CC groups are available, and their names indicate which fleet their Sea Eagles are set to. (Target area is at thier wpt. 7)
All Helo Missions require at least one helicopter that can pick up troops.
AWAC's is available at 263Mhz (Chan 2 for aircraft that need it, Chan F for Viggen) AWAC is set to Immortal and Invisible.
Tanker aircraft (Texaco) is operated on a respawnable script. It is also set to Invisible. If the tanker runs out of fuel, a new one will spawn.
Tanker aircraft is available at 257Mhz (Chan 3 for aircraft that need it)
Update Log:
v2.0: Every Propeller and Helo platform can Dynamically Spawn at St Pierre Du Mont.
“Rescue” and “Enigma” platforms have traditional spawns at St. Pierre Du Mont for trigger requirement.
Added F-14A Early
Added F4U-1D (and English Variant)
Added C-130J
Added MiG-29A Full
Added CH-47
Added OH-58
Added MB-339
Added RSBN/PRMG at St Pierre Du Mont.
Added Enterprise and ARA de Mayo aircraft carriers.
Added “mission completion” text box in F10 map.
Replaced Placeholders with actual named aircraft.
Repositioned units for almost all missions to correspond with shift in building/trees in map update.
Reworked trigger system so that “Rescue” and “Engigma” platforms are the only ones that can achieve success for respective missions.
Fixed various trigger issues with Enigma mission.
Added “mission completion” text box in F10 map.
Moved waypoint 3 and 5 to correspond with shift in buildings in map update.
Updated position coordinates for waypoint 7.
Numerous briefing pages redone to reflect changes.
v1.9 : Skipped this version as test was never released and updated further
v1.8 : Added 4 F1-CE’s
Added 3 MB-339 Placeholders
Changed Tarawa to HMS Invincible
Changed other fleet boats to British type
Added Link 4 and ACLS to Super Carrier
Fixed trigger issues that caused radio menu problems when AutoComplete used
Condensed strike and helo mission briefing images together (reduced overall file size by 14% / 1.9mb)
v1.7 : All Blue flights coalition changed to Blue Task Force
Added 4 AH-64’s
F-14A’s quick alignment added.
Radio’s se t for Spawn airport when Freq for one of the airports changed.
v1.6 : 4 Mosquitos Added
Briefing updated to show Special Platform add-on notes (i.e. No I.R. suppressor or NS430, etc.) for certain platforms
Added a few new WWII units to WWII missions
v1.5 : Added 4 Mi-24’s
Added 4 AH-64 Placeholders
Added 3 F4U Land Placeholders
Added 4 F4U Sea Placeholders
Added 4 Mosquito Placeholders
v1.4: Updated atmospheric conditions for new cloud system
v1.3: A-10CII’s are correct platform in client list now.
P-47-40’s are correct platform in client list now.
Added 2 F-14A’s for both Land and Sea
Fixed briefing issue with Air - Air missions
v1.2: Added 4 A-10C II’s
Added 6 more P-47’s. Variants
Increased Su-27’s fuel to 100%
Removed scripted Tankers (problem with script) and replaced with KC-135’s
v1.1: Added 4 P-47’s
Changed Carriers to Super Carriers
Removed extra CVN’s
Moved all U.S carrier aircraft to Roosevelt
Reduced escort fleet size
Added additional client Su-33 to Kuznetsov
Now 2 separate flights of C-101CC’s with Sea Eagle capability
Adjusted positions of helo spawns
Adjusted/added numerous WWII missions to include new Assets units
Corrected some timing issues with triggers
Fixed trigger issue when completing Enigma Heist
Fixed trigger issue with Unattended Airport mission