Air-to-Ground mission for 1-12 players. Roles include Strike, SEAD & CAP. Target variation & scaling Enemy Air.
Now includes a Chopper tasking.
OP - Blindside
7th Feb 2015
For 1 - 12 Players
Thank You for showing interest in my mission, the
first one to be published to date. It was envisioned
an open-ended sortie with some difficulty scaling.
I would like to think that I was successful in
delivering so much at least. While I'll never be
able to say it's 100% reliable, the mission has been
A little about the actual mission then: primarily
it's a ground attack mission. There are multiple
roles available however, including CAP & SEAD.
All Targets, ranging fr om Ammo Depots to parked
aircraft & artillery, are concentrated around a
single geographical location. Vehicles & buildings
are static objects to reduce performance pull with
live air defences littered across the AO. Enemy Air
presence scale to amount of BLUFOR aircraft around
the AO. No fancy spawn scripts, so there is a lim it
to the total enemy aircraft. The 'score' needed to
'win' should also scale with the amount of players.
There's also been an added mission. A Recon team,
callsign Badger, require extraction from the AO.
This is something of an endurance task for the
chopper pilot. Returning the team to the airfield
nets you a good amount of points toward completion.
The Huey will be be to request a beacon from Badger
within ~80km & it will transmit on their frequency.
I hope You enjoy & feel free to contact me with
criticism & suggestions.
7/2-2015 v0.98 Initial Release
21/9-2015 v1.3 Release of heavily tweaked version