Dynamic F-14A Supercarrier Mission. This mission will spawn threats to attack the carrier and the player. Up to three groups will spawn from one or more locations. Spawn times, enemy composition, and start locations are variable. Note that going "feet dry" puts the player at risk for SAMs, AAA, and additional air threats.
This mission requires no mods or maps - just the F-14 module and the Supercarrier module. There are some custom sound bites and I pilfered a few sounds from the Reforger campaign. Hope that's okay but if not I will re-do them.
This is a COLD START mission with stored INS data. It was made in OPEN BETA.
The player must be in the assigned BARCAP area (waypoints 2 and 3) to officially complete the mission. To win, the player must land, all ships must survive, and most threats must be neutralized. Destroying all enemy aircraft is not necessary to achieve victory.
The mission is designed to take a bit more than one hour to complete. Hope you enjoy it!