Players assume the role of TUSK flight. Their mission is to stay on station and respond to enemy action as directed by their airborne controller WIZARD.
This mission uses hundreds of triggers to spawn tasks, change threats, and inform the player of their task. A complex message system mimics military radio traffic to inform the player of new tasks.
-Automatic scaling of tasks based on the number of players in mission
-F10 radio commands to alter the number of active enemy threats and the number of tasks spawned
-47 possible Tasks
-Alternate Time and Weather versions
-Random AI patrols