This is a collection of five skins representing the Second Squadron, 17th Cavalry Regiment, 101st Airborne Division in Vietnam (1969). The skins included represent five Troops (the cavalry name for "companies"):
Headquarters Troop (has a guidon by the pilot's door)
A Troop (Identified by the red band on the tail boom)
B Troop (White band)
C Troop (Blue Band)
F Troop (Orange Band)
Note: The B Troop skin in this pack is slightly different from the 2/17 B Troop skin in my Medal of Honor Skin Pack. Be sure to get that pack as well if you want even more varied skins for the 101st Airborne Division.
All reference imagery was taken from
Because the 3D models used for the aircrew utilize modern flight gear I have chosen to model the skins as "modern aircraft with nostalgic patterns", as opposed to actual Vietnam era skins.. The significance of this is that I have chosen to skin the aircrew in contemporary flight uniforms. I felt that this was more fitting in a setting that involves modern orders of battle, and is also less of an immersion-killer than seeing Vietnam era "uniforms" on clearly modern objects.
Updating from Version 1.01 or earlier:
DCS World 1.2.7 changes the pilot and gunner texture files, so the textures have been updated accordingly in this file. In order to clear out the obsolete files, go to the individual folders and remove the following files:
Copy the folders (except for TempTextures; see below) to your Liveries\uh-1h folder (either in DCS World\Bazar or Saved Games\DCS).
I have included files that have (IMHO) improved the textures of the pilots and door gunners. They now wear the standard green and grey nomex flight gloves and have pencil pockets on their left sleeves, similar to my USN and USMC uniform textures.
To enable these textures, just copy the contents of the _Optional\TempTextures folder to your DCS World\Bazar\TempTextures folder. To disable the textures, just delete them from TempTextures and the default textures will be used instead.
The release of DCS World 1.2.4 added the ability to add texture paths using the file "autoexec.cfg" in your Saved Games\DCS\Config folder. This will allow you to save hard drive space as long as the skin filenames are unique. My skins support this, so any DDS file with the same name will be identical.
In order to enable this feature, add the following line to autoexec.cfg (be sure to create the file if it doesn't exist):
table.ins ert(options.graphics.VFSTexturePaths, "C:/Users/<username>/Saved Games/DCS/Textures")
You can use any path (even a different drive), but you must use forward slashes for your path. Backslashes won't work here.
Then, you can move all of the DDS files from each of the skin folders to this new folder you've added to your path. Allowing overwrites is not a problem, as I use unique names for each file. Finally, be sure to go in to each description.lua file and change all "false" entries to "true."
1.0 Initial Release
1.01 Updated for DCS World 1.2.6
1.1 Updated for DCS World 1.2.7
1.2 General Texture fixes and improvements
Optional US Army improved flightcrew textures (TempTextures)
1.21 Pilot/Gunner dedicated USA textures
1.3 Added "slick" specific textures to all skins
Special thanks to upuaut for assistance with the more "exotic" material names, as well as the assistance with custom rotor colors.
You are free to use any of the textures (e.g. 101st door gunner) in other skins or projects as long as proper credit is provided in the readme file.