This is a collection of seven UH-1 skins representing US Marine Corps squadrons and spanning the length of the Vietnam War.
The squadrons included are:
VMO-3 (which became HML-367)
I have included two versions of HML-367: a 1968 version (when VMO-3 was redesignated as HML-367) and a 1975 version that flew in Operation: Frequent Wind, the evacuation of Saigon. Additionally, HML-167 is represented by modexes TV-29 and TV-30.
Most reference imagery was taken from
Because the 3D models used for the aircrew utilize modern flight gear I have chosen to model the skins as "modern aircraft with nostalgic patterns", as opposed to actual Vietnam era skins.. The significance of this is that I have chosen to skin the aircrew in contemporary flight uniforms. I felt that this was more fitting in a setting that involves modern orders of battle, and is also less of an immersion-killer than seeing Vietnam era "uniforms" on clearly modern objects.
Updating from Version 1.04 or earlier:
DCS World 1.2.7 changes the pilot and gunner texture files, so the textures have been updated accordingly in this file. In order to clear out the obsolete files, go to the individual folders and remove the following files:
Copy the folders to your Liveries\uh-1h folder (either in DCS World\Bazar or Saved Games\DCS).
The release of DCS World 1.2.4 added the ability to add texture paths using the file "autoexec.cfg" in your Saved Games\DCS\Config folder. This will allow you to save hard drive space as long as the skin filenames are unique. My skins support this, so any DDS file with the same name will be identical.
In order to enable this feature, add the following line to autoexec.cfg (be sure to create the file if it doesn't exist):
table.ins ert(options.graphics.VFSTexturePaths, "C:/Users/<username>/Saved Games/DCS/Textures")
You can use any path (even a different drive), but you must use forward slashes for your path. Backslashes won't work here.
Then, you can move all of the DDS files from each of the skin folders to this new folder you've added to your path. Allowing overwrites is not a problem, as I use unique names for each file. Finally, be sure to go in to each description.lua file and change all "false" entries to "true."
1.0 Initial Release
1.01 Reordered material names in description.lua for better compatibility with default and 3rd party skins.
Fixed shading issues with VMO-6 skin
Improved Weathering on all skins
Added custom rotor textures to all skins
1.02 Improved pilot and door gunner textures
Fixed black text to match federal standard colors
Fixed yellow bands to better match at seams
Fixed specular lighting anomaly
1.03 Updated VMO-6 pilot patch to reflect Captains Pless and Fairfield (syncs with UH-1 MOH Pack).
Adjusted position of red engine cowling stripe on VMO skins.
1.04 Updated for DCS World 1.2.6 (h/t zaelu; thanks for the catch!)
1.1 Updated for DCS World 1.2.7
1.2 General Texture fixes and improvements
1.21 Pilot/Gunner skin improvements
Added HML-167 Skins (TV-29 and TV-30)
Fixed roundel color and placement as applicable.
1.3 Added "slick" specific textures to all skins
Added Field Green weapons hardpoints
1.3a Fixed Field Green weapons hardpoints in description.lua files
1.31 Updated green vest for pilot/copilot
1.31a Added Installer
Added USAF Adversaries to available nations
Updated naming convention
Special thanks to upuaut for assistance with the more "exotic" material names, as well as the assistance with custom rotor colors.
You are free to use any of the textures (e.g. USMC door gunner) in other skins or projects as long as proper credit is provided in the readme file.