UH-1 Huey of HA(L)-3 Seawolves
This was the common call in Vietnam when the US Navy Riverine Forces and SEALs needed immediate fire support. Helicopter Attack Squadron (Light) Three (HAL-3), known as the Seawolves, was the most decorated unit in the Vietnam War.
Seawolves flew UH-1B Huey gunships in all weather, day or night, in support of the Brown Water Navy. In fact, most of the missions were conducted at night in inclement weather, which is exactly when the SEALs preferred to operate. HA(L)-3 would conduct Close Air Support, Hot Medivac and Insertion/Extraction of SEAL Teams.
HA(L)-3 was decommissioned in March 1972, near the end of the Vietnam War.
6 Presidential Unit Citations
6 Navy Unit Citations
Meritorious Unit Citation
Vietnam Cross of Gallantry (MUC) Palm
Vietnam Civil Action (Honor) with Palm
Vietnam Presidential Unit Citation
5 Navy Crosses
31 Silver Stars
2 Legions of Merit
219 Distinguished Flying Crosses
156 Purple Hearts
101 Bronze Stars
142 Gallantry Crosses
Over 16,000 Air Medals
439 Navy Commendation Medals
228 Navy Achievement Medals
The Skin (Seawolf 321):
I chose to model the surviving HA(L)-3 UH-1B airframe in the scheme as it now exists on the USS Midway (CV-41) floating museum. Because of the 3D models used for the aircrew, I have skinned the pilots and gunners in contemporary USN flight uniforms.
Updating from Version 1.03 or earlier:
DCS World 1.2.7 changes the pilot and gunner texture files, so the textures have been updated accordingly in this file. In order to clear out the obsolete files, go to the individual folder and remove the following files:
Copy the folders to your Liveries\uh-1h folder (either in DCS World\Bazar or Saved Games\DCS).
The release of DCS World 1.2.4 added the ability to add texture paths using the file "autoexec.cfg" in your Saved Games\DCS\Config folder. This will allow you to save hard drive space as long as the skin filenames are unique. My skins support this, so any DDS file with the same name will be identical.
In order to enable this feature, add the following line to autoexec.cfg (be sure to create the file if it doesn't exist):
table.ins ert(options.graphics.VFSTexturePaths, "C:/Users/<username>/Saved Games/DCS/Textures")
You can use any path (even a different drive), but you must use forward slashes for your path. Backslashes won't work here.
Then, you can move all of the DDS files from each of the skin folders to this new folder you've added to your path. Allowing overwrites is not a problem, as I use unique names for each file. Finally, be sure to go in to each description.lua file and change all "false" entries to "true."
1.0 Initial Release
1.01 Reordered material names in description.lua for better compatibility with default and 3rd party skins.
Removed white bands from skids.
Added custom rotor colors.
1.02 Adjusted position of red engine cowling stripe.
1.03 Updated for DCS World 1.2.6 (h/t zaelu; thanks for the catch!)
1.1 Updated for DCS World 1.2.7
1.2 General Texture fixes and improvements
1.21 Updated Pilot/Gunner skins and helmet texture
1.3 Added "slick" specific textures
Enjoy, and Fly Navy!