TEMPEST's DeCoupling of the 33ft & 1600ft Winds (OVGME Mod)

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DCS World 2.7
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TEMPEST's DeCoupling of the 33ft & 1600ft Winds (OVGME Mod)

Type - Mod
Uploaded by - Elphaba
Date - 11/08/2022 02:42:34
You need OVGME to use this mod as is, or you can extract the file and copy it over yourself.

Install to DCS OpenBeta CORE (NOT DCS/SAVED GAMES)

This mod comments out some lines of lua (and add a few more) that couple the 33ft and 1600ft winds so you can winds correctly without being forced to have insane winds at 1600ft.

Also you can use the 33ft winds to make the sea state crazy but have normal winds just above that.

Note: Whilst this decouples them, inside the DCS engine it still has a gradient from the 33ft going up.

It's not possible to add in the wind direction tool for the 1600ft winds unfortunately because the DCS DLL doesn't have the appropriate function hooks. :(

Just want to add, if you do a reciprocal wind for the 6600ft wind that is equal or greater than the 33ft wind, the WEATHER.DLL will skew the gradient such that the wind at 1600ft will be virtually gone and the winds aloft will be strong as will the surface wind.


This comments out some lines (and adds some more) responsible in the weather lua dialog box code that does the linking and excessive scaling of the 1600ft wind from the figure of the 33ft Wind.

This just breaks that link.

There is a missing ‘hook’ to force the weather DLL to stick to the set 1600ft wind speed, as it just wants to scale up or down in its own way. I spent 4 hrs today trying to get around that and enable the wind direction arrow wheel for the 1600ft winds but without that hook in the weather DLL I couldn’t do it.

The lines I’ve removed/changed forced the 1600ft wind to be scaled from the ground and vice versa. I doubt there is anything in the weather DLL that’s duplicating that.

You will find that the way the Weather DLL (Engine back end) gradients the wind values from the surface wind to the 8000m wind ‘ignores’ the forced 1600ft setting.  

This is the best I can do. I just wanted to show ED that it’s trivial to decouple these. And with access to weather DLL to add the missing hook and fix the scaling it’s probably 30-60 mins in total to fix this in the engine.

What this does allow you to do is have a stronger surface wind that rapidly decreases as you climb, or vice versa.

Just want to add, if you do a reciprocal wind for the 6600ft wind that is equal or greater than the 33ft wind, the WEATHER.DLL will skew the gradient such that the wind at 1600ft will be virtually gone and the winds aloft will be strong as will the surface wind.

This is the best way of high surface wind, low 1600ft wind until/if ED every fix Weather.dll
  • License: Freeware - Free version, Do Not Redistribute
  • Language: English
  • Size: 20.92 Kb
  • Downloaded: 105
  • Comments: 6
Tags: Mod, Weather, Wind, TEMPEST
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