Weapons Mod with unusual and more modern weapons
This Mod changes your saved loadouts, so backup your files before installing.
It passes Integrity Check, so you will be able to join online servers but under normal
circumstances you wont be able to use these modified weapons on them.
You can only access them by using the Mission Editor. Files are included for
Su-33, Su-27 and J-11A
Included are:
for Su-33:
PL-8B
PL-12
SD-10
R-77
R-33
KAB-500Kr 500kg TV-guided bombs
KAB-500LG 500kg Laser-guided bombs
KAB-1500L 1500kg Laser-guided bombs
Kh-31P Anti Radiation Missiles
Kh-25MLU Anti Radiation Missiles
LD-10 Anti Radiation Missiles
Weapons which are not included in the core game:
RVV-BD / R-37M
RVV-L
Meteor
IRIS-T
Python-5
A-Darter
AIM-132 ASRAAM
YJ-12
YJ-83K
KH-41
for Su-27:
R-77
R-33
KAB-500Kr 500kg TV-guided bombs
Kh-31P Anti Radiation Missiles
Kh-25MLU Anti Radiation Missiles
AGM-88C HARM Anti Radiation Missiles
Weapons which are not included in the core game:
RVV-BD / R-37M
RVV-L
Meteor
IRIS-T
Python-5
A-Darter
AIM-132 ASRAAM
for J-11A:
PL-8B
PL-12
SD-10
R-77
R-33
KAB-500Kr 500kg TV-guided bombs
KAB-500LG 500kg Laser-guided bombs
KAB-1500L 1500kg Laser-guided bombs
Kh-31P Anti Radiation Missiles
Kh-25MLU Anti Radiation Missiles
LD-10 Anti Radiation Missiles
Weapons which are not included in the core game:
RVV-BD / R-37M
RVV-L
Meteor
IRIS-T
Python-5
A-Darter
AIM-132 ASRAAM
YJ-83K
All the credit for the creation of those weapons goes of course to the respective Mod teams.
I added weapons which are not included in the core game, that means you have to install the Su-57 Mod or Su-35 Mod,
Mig-31 Mod and the JAS-39 Gripen Mod
to get access to all the loadouts, if you dont want to do that, the Mod is still going to work, you just won't have all the Weapons.
Mods needed for all the weapons:
Gripen Mod:
https://forum.dcs.world/topic/267204-jas-39c-gripen-community-mod/
to download, scroll all the way down and download: Community_JAS39_v1.8.5.zip
https://github.com/whisky-actual/Community-JAS-39-C/releases/tag/v1.8.5-Beta
Mig-31K & Mig-31BM Mod
https://www.digitalcombatsimulator.com/en/files/3323158/
Mig-31 Mod was added for those of you, that dont have Su-57 or Su-35 Mod, but still want the R-37M
to get R37M / RVV-BD and RVV-L you have to have either the
Su-35 Mod or Su-57 Felon Mod
unfortunately i could not find a download link for any of those two.
i would not recommend using both Su-57 and Su-35 at the same time.
*********************************************************************************************
Update v1.1
*********************************************************************************************
Included now also are:
for Su-33:
PL-15 (J-10 Mod)
PL-10E (J-10 Mod)
KAB-500S 500kg GPS-guided bombs
KAB-1500LG-Pr 1500kg Laser-guided penetration bombs
KH-59 (Flanker Mod)
R-77M (Fulcrum Mod)
R-74M (Fulcrum Mod)
for Su-27:
KAB-500S 500kg GPS-guided bombs
KAB-1500LG-Pr 1500kg Laser-guided penetration bombs
AGM-84 Harpoon (Fulcrum Mod)
KH-35 (Fulcrum Mod)
R-77-1 (Su-30 Mod)
R-77M (Fulcrum Mod)
R-74M (Fulcrum Mod)
for J-11A:
PL-15 (J-10 Mod)
PL-10E (J-10 Mod)
KAB-500S 500kg GPS-guided bombs
KAB-1500LG-Pr 1500kg Laser-guided penetration bombs
All the credit for the creation of those weapons goes of course to the respective Mod teams.
*Added weapons which are not included in the core game, that means you have to install the Su-57 Mod, Su-35 Mod,
Su-30 Mod, Mig-31 Mod, J-10 Mod and the JAS-39 Gripen Mod
to get access to all the loadouts, if you dont want to do that, the Mod is still going to work, you just won't have all the Weapons.
Mods needed for all the weapons:
Fulcrum Mod:
https://www.digitalcombatsimulator.com/en/files/3325726/
Gripen Mod:
https://forum.dcs.world/topic/267204-jas-39c-gripen-community-mod/
to download, scroll all the way down and download: Community_JAS39_v1.8.5.zip
https://github.com/whisky-actual/Community-JAS-39-C/releases/tag/v1.8.5-Beta
J-10-A Mod:
https://forum.dcs.world/topic/306543-j10-a-community-mod/
to download, scroll all the way down and download: Community-J-10-A_v1.0.0.zip
https://github.com/whisky-actual/Community-J-10-A/releases
Su-30M/MK MOD:
https://forum.dcs.world/topic/247098-dcs-su-30mmk-mod/
Mig-31K & Mig-31BM Mod
https://www.digitalcombatsimulator.com/en/files/3323158/
Mig-31 Mod was added for those of you, that dont have Su-57 or Su-35 Mod, but still want the R-37M
to get R37M / RVV-BD and RVV-L you have to have either the
Su-35 Mod or Su-57 Felon Mod.
unfortunately i could not find a download link for any of those two.
i would not recommend using both Su-57 and Su-35 at the same time, also Su-35 and Su-30 seem to interfere with each other aswell,
so maybe dont use these two at the same time too.
*********************************************************************************************
Update v2.0 – 02.05.2025
*********************************************************************************************
Fixed as many loadouts options as possible, which were outdated.
Added new loadout options and combinations.
Included now also are:
for Su-33:
METEOR – Long Range Active Radar Guided Missile (Fulcrum Mod)
A-DARTER – Short Range IR Guided Missile (Fulcrum Mod)
ASRAAM – Short Range IR Guided Missile (Fulcrum Mod)
IRIS-T – Short Range IR Guided Missile (Fulcrum Mod)
Python-5 – Short Range IR Guided Missile (Fulcrum Mod)
PL-10E – Short Range IR Guided Missile (Flanker Mod)
PL-15 – Medium Range Active Radar Guided Missile (Flanker Mod)
R-37M – Long Range Active Radar Guided Missile (Flanker Mod)
KH-31PD - Anti Radiation Missile (Su-30 Mod)
KH-31P - Anti Radiation Missile (Su-30 Mod)
for Su-27:
METEOR – Long Range Active Radar Guided Missile (Fulcrum Mod)
GBU-39 – Anti Radiation Guided Glide Bomb (Fulcrum Mod)
A-DARTER – Short Range IR Guided Missile (Fulcrum Mod)
ASRAAM – Short Range IR Guided Missile (Fulcrum Mod)
IRIS-T – Short Range IR Guided Missile (Fulcrum Mod)
Python-5 – Short Range IR Guided Missile (Fulcrum Mod)
R-37M – Long Range Active Radar Guided Missile (Flanker Mod)
KH-31PD - Anti Radiation Missile (Su-30 Mod)
KH-31P - Anti Radiation Missile (Su-30 Mod)
GBU-10 - 2000lb Laser Guided Bomb
GBU-12 - 500lb Laser Guided Bomb
GBU-16 - 1000lb Laser Guided Bomb
GBU-24 - 2000lb Laser Guided Bomb
for J-11A:
METEOR – Long Range Active Radar Guided Missile (Fulcrum Mod)
A-DARTER – Short Range IR Guided Missile (Fulcrum Mod)
ASRAAM – Short Range IR Guided Missile (Fulcrum Mod)
IRIS-T – Short Range IR Guided Missile (Fulcrum Mod)
Python-5 – Short Range IR Guided Missile (Fulcrum Mod)
PL-10E – Short Range IR Guided Missile (Flanker Mod)
PL-15 – Medium Range Active Radar Guided Missile (Flanker Mod)
R-37M – Long Range Active Radar Guided Missile (Flanker Mod)
KH-31PD - Anti Radiation Missile (Su-30 Mod)
KH-31P - Anti Radiation Missile (Su-30 Mod)
All the credit for the creation of those weapons goes of course to the respective Mod teams.
*Added weapons which are not included in the core game, that means you have to install some Mods, to get access to all the loadouts, if you don’t want to do that, the Mod is still going to work, you just won't have all the Weapons.
Mods needed for all the weapons:
Fulcrum Mod:
https://www.digitalcombatsimulator.com/en/files/3325726/
Su-30 Mod:
https://discord.gg/codename-flanker-community-839196573228335185
Su-57 Mod:
https://discord.gg/54tSXtbx
Mig-31K & Mig-31BM Mod:
https://www.digitalcombatsimulator.com/en/files/3323158/
Su-35 Mod:
https://mega.nz/file/QENylDhT#1CTLEYjnLv-edHdLJ_fqEKomnU3LUs-TOxYqezPp2Ts
After the 2.9.6.57650 update, the Su-35 Mod has crashed and does not show any modelling of the cockpit.
using any combination of Su-57, Su-35 and Su-30 at the same time, might cause interference problems. So maybe don’t use these at the same time.
The Flanker Mod & Fulcrum Mod weapons are now independent. To use those weapons, you have to download a separate dedicated Mod, which only contains the models and textures for them, a download file with installations instructions is included in the download.
The code and guidance logic for those weapons has been completely rewritten by me, this was necessary, since the original code was broken by some DCS update a while ago. This means those weapons might perform differently, then they did before.
The realization of this Mod was only possible with the kind permission of the Codename Flanker Community Mod Team and the Gripen Community Mod Team to use some of their great work. All the credit for the creation of those assets goes of course to them.
*********************************************************************************************
Update v2.1 – 14.05.2025
*********************************************************************************************
- Textures for the GBU-39 were missing in the Weapons Mod MEGA file.
*********************************************************************************************
*********************************************************************************************
Flanker/Fulcrum Mod R-37M & METEOR:
These Missiles are designed for extremely long ranges of up to 400 km, with optimal conditions. In ranges between 200 km – 300 km, they are pretty reliable. To make full use of the potential, of those weapons, you have to rely on AWACS support, since no Fighter Aircraft Radar reaches this far.
point your nose directly in the direction of the target, press Launch Authorization Override and Fire the weapon without lock. The onboard Active Radar of the Missile will guide it to its target.
Fulcrum Mod GBU-39:
Glide Bombs with Anti Radiation Seeker Head. Make sure to release them at high speeds 700 km/h – 800 km/h should be sufficient. Minimum release altitude 4000 m – 5000 m depending on the range you are trying to achive.
GBU-10, GBU-12, GBU-16 and GBU-24:
The only way I made these Laser Guided Bombs work, was with this Auto JTAC script by ciribob:
https://github.com/ciribob/DCS-JTACAutoLaze
The Russian Laser and TV guided bombs will not guide on any JTAC or buddy lasers. They are basically fancy looking
dumb bombs, with the advantage of being able to pickle them one by one and not in pairs as usual.
You will have to use Launch Authorization Overwrite to launch the Anti Radiation Missiles.
For best results fly high and fast, use your RWR for estimation of distance and bearing. Fire the Missiles directly
into the direction of the source of radiation. Kh-31P and AGM-88C perform best at ranges fr om 50-70km.
They will loft if they can acquire a radar signal to home in on after launch.
Kh-25MLU will not loft, so fire it directly to where you suspect the target. I had the best resultes at 15-30km.
The range dependes of course heavily on your speed and altitude.
To get the R-37/RVV-BD and RVV-L off the rails you have to acquire a lock with the radar and then use Launch Authorization Overwrite.
I also have made a Mod for some "Anti Ship Missiles", which is included in this download,
they work pretty much the same way as the Anti Radiation Missiles do, because as it seems the avionics in the FC3 aircraft dont support
Anti Ship Missiles, so i had to equip them with Anti Radar Seekers. They will of course home in on any radar source, but they are not really
made to destroy land based radar sites, because i have optimized these missiles for use over open water. That means in the terminal phase, they
will sometimes glide at low altitude, until they hit the ship. So you can also use them for that but they might hit a tree before they get anywhere near
the target.
Also the warheads may seem a bit overkill for the taste of some people, but ships can take a surprising amount of damage, especially carriers.
There is also a file included which you can put into your Kneeboard folder to have a rough estimation of
minimum and maximum engagement ranges for these Missiles. These numbers are a recommendation and only true when flying at reasonable speeds and
close to the depicted altitudes. It can still happen that when launched under unfavorable circumstances that you are out of the envelope and the Missile might
not reach the target at all, or overspeed on the way there, which leads to inaccuracy. The range estimations for the Kh-59 should be pretty close to the YJ-83, because I gave it very similar Missile Data.
Paste the Anti Ship Missile Range Table file into the following directories
saved games/DCS.openbeta/Kneeboard/Su-33
saved games/DCS.openbeta/Kneeboard/J-11A
saved games/DCS.openbeta/Kneeboard/Su-27
if these folders dont exist, create them.
Paste the Su-33.lua file, Su-27.lua file and J-11A.lua file into the following directory
saved games/DCS.openbeta/MissionEditor/UnitPayloads
Paste the Flanker Weapons Mod v2.0 folder into the
saved games/DCS.openbeta/Mods/Aircraft
After that you should be able to use these weapons, when setting up an Aircraft in the Mission Editor, in the form of pre-made loadouts.
Let me know what you think about it.
Have fun.