*** EDIT NOV 2023: apparently not working anymore with 2.9 ***
This is a slight modification of Tacca's NVG mod to allow to look "under" the NVG's at the cockpit instruments.
Should work for any NVG equipped aircraft. Full credit goes to Tacca/Frenchy.
Full credit goes to Tacca/Frenchy. Install his MOD:
https://www.digitalcombatsimulator.com/en/files/3321955/?fbclid=IwAR1tbm9m3API0RhE2-ah_vA40jtvNamRPTroK-gHdh3y7wvyd2vNHHuYDmE
INSTRUCTIONS: Inside Tacca's mod, replace the following lines in the file \Bazar\shaders\common\MOD_nvg.hlsl (or just download it here...)
#ifndef MOD_NVG_HLSL
#define MOD_NVG_HLSL
////////////////////////////////////////////////////////////////////////////////////////
////// USER DEFINED VARS - CHANGE TO EFFECT SHAPE, SIZE AND CENTER POSITION OF NVG /////
//overall NVG postion and size
static const float2 EYE_CENTER = float2(0.5f, 0.68f); // SETS CENTER POINT OF NVG EFFECT ON SCREEN VR (0.5f, 0.75f) Tacca (0.5f, 0.655f)
static const float2 EYE_SIZE = float2(0.8f, 0.7f); // SETS X AND Y DIAMETER OF NVG (PERCENTAGE OF SCREEN) VR(0.8f, 0.7f) Tacca Circle (0.47f, 0.75f) Tacca Wide (0.83f, 0.98f)
//sets which NVG type to use. 0 = full screen, 1 = NVG with no ring, 2 = NVG with Ring, 3 = NVG with ring and slight zoom (not functional)
//note: if using render mode = 1, nvg will only be size of RInner below. ie RInner(percentage) * Eye_Size = final NVG size
static const int RenderMode = 1;
//RING Sizing
static const float ROFade = 0.95f; //sets outside edge of full black ring VR=0.95f Tacca=0.85f
static const float RMerge = 0.85f; // sets inside edge of full black ring VR=0.85f Tacca=0.75f
static const float RInner = 0.82f; // sets inside start of fade from NVG effec to black ring VR=0.82f Tacca=0.65f