Welcome to Red Flag Mission 1. My goal in creating this mission is to simulate a realistic air to ground Red Flag mission for the new DCS F-14B Tomcat. In order to fly this mission successfully, you’ll need to execute critical tasks, from hitting your timing points to low level flying to possible air to air combat.
Make sure to read and familiarize yourself with the mission briefing and what’s expected of you before you enter the mission. Things can happen fast in the air, so better to prepare on the ground!
MISSION BRIEFING DOCUMENT: https://www.dropbox.com/s/8rbmn0chercondo/REDFLAG%20TOMCAT%20BRIEF%20v1p14.pdf?dl=0
REQUIREMENTS: HEATBLUR F-14 MODULE, NTTR MAP
Ver.2.0 Updated March 21, 2020 - Made fixes so mission is compatible with Open Beta DCS 188.8.131.52317 and above only (the one updated March 20)
Last week, Red Army forces began to move combat units close to the Blue border, in clear violation of the UN Security Council resolution 354. This, along with frequent Red Air Force violations into the DMZ area, have led Blue leadership to realize that a Red attack is imminent.
Today, Blue forces will pre-emptively strike the Red Forces staging near the DMZ. The attack will consist of several F/A-18 and F-14B strikes upon Red Command and Control facilities adjacent to the border, plus SEAD strikes against SAM, AAA and EWR sites. Aiding this effort will be several flight of F-15 and F/A-18 fighters to take care of any hostile airborne responses.
Blue forces will have AWACS, tanker and jamming support on this mission, which will be orbiting to the East.
Red Army and Air forces are on a high state of alert.
• SA-10, SA-8, SA-3 AND SA-6 radar guided SAMs are all located adjacent to the DMZ.
• MANPADS and AAA threats exist throughout the AO.
• Hostile MiG activity has been heavy consisting of MiG-29, SU-27s (simulated by F-15 and F-16s of the 65th Aggressors and the 6513th TEF)
Dodge 1 Flight will be targeting a Red Command and Control Bunker located at NB 67587 40715 in Range 74B, utilizing a low level, high speed run into a pop up, MK-83 bombing attack. You will only be making one pass, then egressing northeast at high speed and low altitude.
DODGE 1 F-14B STRIKE SOUTH CCC
DODGE 2 F/A-18C STRIKE NORTH CCC
FORD 1 F-15C SOUTH FIGHTER SWEEP
FORD 2 F-15C NORTH FIGHTER SWEEP
FORD 5 F-15C EGRESS FIGHTER SWEEP
PONTIAC 1 F/A-18C SOUTH SEAD
PONTIAC 2 F/A-18C NORTH SEAD
ARCO 11 KC-135 MARINE/NAVY REFUEL
DARKSTAR E-3C AWACS
VACCUUM EC-130 COMM/JAMM
SHOWTIME RED FLAG AIRBOSS
ALLEYCAT RED FLAG RANGE CONTROL
EXTRA BUTTER – SEAD PUSH TIME (16:43)
EXTRA LEGROOM – FIGHTER PUSH TIME (16:44)
EXTRA ADVENTURE – STRIKER PUSH TIME (16:45)
FIESTA COORS – MISSION COMPLETE RTB
NOTES ABOUT WAYPOINTS
• This mission is trigger based and these triggers rely on you overflying your waypoints to trigger the next event.
• Upon reaching waypoint 1 you will be pushed to ALLEYCAT
• You must decide whether to aerial refuel prior to the push, or go without. This question will be asked of you by ALLEYCAT shortly after checking in. Answer via the
Radio Menu F10 Other option. While you may not NEED to tank, it’s good to practice AAR. That’s what they do in the real Red Flag, give it a try!
• Be at the Push Point (Waypont 2) on time (16:45) and start a descent to low level. Maintain at least 440 KIAS!
• Be at very low level by the time you reach Highway. Fr om waypoint 3, ensure you are flying low and at least 480 KIAS.
• The IP is wh ere you will be turning south towards the target. Use the mountains to mask yourself fr om the Red Air Defenses.
• Approaching the target, Pontiac 1 flight is tasked with destroying the SA-8 adjacent to the bunker.
• Utilize a pop up attack to bomb the bunker. Ensure that you pull out of the resultant dive at least 1000agl. MANPADs are expected around the target, so liberal use of flares and evasive manoeuvres is recommended.
• Egress the target at high speed HEADING 030.
• Remember, it’s important to overfly each waypoint or fix as directed by ATC, Darkstar or Alleycat. This mission is trigger based, and relies on you to navigate to these points to trigger the next event.
• DO NOT CHANGE THE WEAPONS LOADOUT! Mission functionality requires you to fly with what you’re given.
NOTES ABOUT COMMS
There are two instances in the mission wh ere you will need to use the Radio Menu / F10 Other menu to make a choice.
• The first will be somewhere between waypoint 3 and 4, when ALLEYCAT will inquire as to whether you would like to do aerial refuelling prior to the push time, or not.
• The second time will occur when/if you are complete with the air to air refuelling when you’ll need to use the Radio Menu / F10 Other option to contact AWACS when you depart the tanker.
You CAN use the standard radio menu items to:
• Contact Darkstar (AWACS)
• Contact ARCO 11 (air refuelling tanker)
• Command your Wingman on 246.5 MhZ
Besides the examples above, you will not need to use the radio menu to contact ATC or other mission elements. These will happen at certain times or when you pass certain waypoints when tuned to the correct frequency.
NOTE: The F-14 navigation is a bit... primitive compated to the Hornet. I had to modify this mission a tremendous amount in order to work well for the Tomcat. Learn about how to select waypoints, DP, IP and STs prior to flying this or you'll be frustrated!
The order of navigation is:
1. Take off, go direct WP 1.
2. After WP 1, fly heading 020
3. Tank with ARCO 11 (TACAN 31X) if you want.
4. Push point is WP2. Push at 16:45
5. Ingress is WP3.
6. After WP3, go direct to the IP.
7. After IP, go to ST (Surface Target)
8. After bombing, fly heading 030 for egress.
9. Once you get to the other side of the mountains, go to WP2 (make sure to avoid R4808).
10. Once cleared by Alleycat, proceed direct APEX (The DP)
11. Nellis is Home Base