A mission editor template I created for the a modern United States Navy Carrier Battle Group (CBG) in Digital Combat Simulator (DCS).
https://youtu.be/mUp4dmXtwnI
Notes: This template is supposed to represent a current CBG using whatever is available in DCS. Since the game does not have the F/A-18E/F model of the Hornet, legacy "C" model of the hornet is used to fill up the flight deck (since the Navy became an "all Hornet" force with their "Neck-Down" strategy).
*Only F/A-18Cs of the United States Marine Corps are on deck. A carrier air wing may have one or two attached Marine Corps Aviation squadrons of F/A-18s on board (if resources are available) among the 6 to 7 squadron of fixed-wing aircraft assigned to a carrier (usually all F-18s except for the E-2C/D). However, since the USN decided to remove all legacy F/A-18s from front-line and carrier service in early 2018 (due to aircraft age, maintenance, and budget constraints) and the Marine Corps is finally getting replacement F/A-18 A/B/C/D air frames and parts (ex-Navy air frames), I decided to make this an USMC air wing.
*The deck is in a launch and recovery configuration. There are no planes parked on the forward cats (cats 1 and 2). Cats 3 and 4 are also free for use (there are aircraft parked close enough to waist cats to get blown over). *No aircraft or rotors should be over the foul lines. Enough of the carrier's aircraft are gone (i.e. out on a operation) but enough are on deck for immersion.
*CH-53Es are on deck for vertical replenishment or troop transport.
*The frigate (there are no USN destroyers in DCS) and cruiser escorts have two anti-ship/anti-sub helos that they can share. The escort ships are arranged in a screen but one can be moved closer for "plane guard" launch or recovery operations via the editor.