Through The Inferno (Persian Gulf) - Dynamic and Endless Task-Based Mission

Home > User Files > Through The Inferno (Persian Gulf) - Dynamic and Endless Task-Based Mission
DCS: World 2.5
Other
Through The Inferno (Persian Gulf) - Dynamic and Endless Task-Based Mission

Through The Inferno (Persian Gulf) - Dynamic and Endless Task-Based Mission

Author - deadlyfishes
Date - 03.09.2019 11:53
Through The Inferno (Dynamic PvE) by deadlyfishes is an endless, dynamic, and open-world PvE experience for DCS World.
All modern aircraft, both fixed and rotary wing are available with a dynamic mission spawning and tasking menu.
All missions are dynamically generated with random enemy unit groups for all mission types. Each mission spawn will never be the same!
Available missions include; Air to air, air to ground, anti-ship and helo ground attack missions.

All aspects of this dynamic/endless mission can be configured:
- Change which missions autospawn
- Adjust which units spawn for A2G and A2A missions
- Change the time dynamically between A2A spawns
- Spawn missions on command manually
- Amazing "Zeus" functions where you can spawn units using map markers!
- Much more! Detailed guides included!

Current Version: v1.55a - 09/03/19

Through The Inferno (Dynamic DCS) by deadlyfishes is an endless, dynamic, and open-world PvE experience for DCS World.

All modern aircraft, both fixed and rotary wing are available with a dynamic mission spawning and tasking menu.

Use your COMMUNICATIONS MENU button to find the tasking menus. (Usually bound to your \ key ).

Support all of our TTI MP and SP projects on Patreon:
https://www.patreon.com/throughtheinferno

____________________________________

ED Forum Information and Support Forum Posts:
TTI Caucasus Map:
https://forums.eagle.ru/showthread.php?t=198221

TTI NTTR Map:
https://forums.eagle.ru/showthread.php?t=198219

TTI Pesian Gulf Map:
https://forums.eagle.ru/showthread.php?p=3496171

TTI Normandy Map (WW2):
https://forums.eagle.ru/showthread.php?t=198218

TTI Normandy Map (Modern):
https://forums.eagle.ru/showthread.php?p=3565516

____________________________________

Join our Through The Inferno Multiplayer Community Discord:
https://discord.gg/BRF2pcN

Official Through The Inferno website:
http://www.throughtheinferno.com

____________________________________

(CUSTOM KNEEBOARD AVAILABLE IN-GAME!)

Frequencies:
AWACS:
"Focus" E-3A - 251 Mhz AM

Tankers:
"Shell" KC-130 - 254 - Mhz AM
"Texaco" KC-135 - 255 Mhz AM

Carriers:
LHS-1 Tarawa
ATC: 126.5Mhz AM

CVN-74 Stennis
CRS: Varies (Click on unit while in-game to find HEADING)
ATC: 225.5Mhz AM
ICLS - 5
____________________________________

The new and improved TTI is more ALIVE with custom mission settings that you can configure!

You EASILY configure:
-Which missions auto-generate
-Which units show up at auto generated missions and how many
-What potential a2a threats appear and how often
-You can disable all auto-spawns entirely
-You can enable or disable random civilian air traffic
-You can configure JTAC smoke settings (smoked or non-smoked targets)
- +Many more configurable options!

"ZEUS" MAP MARKER SPAWNS AND COMMANDS:
You can CREATE and DESTROY units out of thin air at ANY location you choose on the F10 map, like in "Zeus" mode fr om ArmA 3. (Details in the briefing and forum post on how to use these commands)
____________________________________

Available missions:
Air to Air - Spawns a dynamically created enemy element flight. Choose between different difficulties. NOTE: These missions can infinitely stack. It is advised to spawn one at a time, and only spawn new A2A missions when one is complete.

Air to Ground - The mission will dynamically generate ground targets in a random location. There are several difficulties to choose from:
HARD - SAMs may be present.
EASY (Multirole) - No SAMs will be present.
Helo - These missions will spawn closer to the home base.
Helo Infantry Assault - These missions are designed for dropping off troops and/or utilizing gunship helos.
Anti-Ship - This will spawn a group of enemy ships. (Not available on the NTTR map.)

____________________________________

Modules that I've included:
F-14B
FC3 Aircraft
F/A-18C
AV-8B N/A
A-10C
M-2000C
F-5E
AJS-37
MiG-21bis
Su-25T
L-39ZA
Ka-50
UH-1H
Mi-8MTV2
SA342
MiG-19P

____________________________________

Other F10 Menu Options:

EWRS - A dynamic AWACS reporting system.

JTAC Status - Shows detailed location information on an active target.

Intel Menu - You can have target areas smoked as well as get location via GRID, since some airframes cannot utilize LAT/LONG.

Debug Menu - Options to reset Tankers or AWACS if needed.

____________________________________

CTLD Menu for Helos:
Troop Pickup: Blue Smoke
Spawn Crates at initial spawn point only.

WAIT FOR THE SMOKE TO APPEAR BEFORE YOU CAN USE THE CTLD MENU.

Pickup and drop off troops into battle.
Build air defense systems by spawning crates.

Full CTLD usage information:
https://github.com/ciribob/DCS-CTLD">https://github.com/ciribob/DCS-CTLD

You can ENABLE or DISABLE REAL SLING LOADING in the define mission settings. More details in the readme!
____________________________________

How to create zeus units:

Video/gif short tutorials:
Spawn "Zeus" Units Using Map Markers:
http://www.throughtheinferno.com/wp-content/files/zeus_example.gif
Units are stackable!
http://www.throughtheinferno.com/wp-content/files/zeus_stack_units_tutorial.gif

1) Add a map marker of wh ere you want to create a unit. DO NOT TYPE ANYTHING OR HIT ENTER JUST YET.

2) Type in "-create [NAME OF UNIT YOU WANT TO SPAWN FR OM THE LIST]" DO NOT HIT ENTER OR LEAVE THE MARKER ON THE MAP JUST YET.
Example "-create f14_red" will create an element of REDFOR AI F-14's
"jtac" and "abrams" are friendly units to use combined arms with. Use the JTAC to spawn it anywhere to get a friend to control it for some fun Co-Op action! Also, try creating your own ground attack units using the armor or infantry group spawn!

SPAWNABLE UNITS LIST:
UNITS CAN BE STACKED! Spawn as many of any unit as you like to create your own ground missions!

-- RED SPAWNABLE UNITS LIST (No ships on NTTR)
f5_red
f4_red
f14_red
f16_red
f15_red
m2000_red
su30_red
su33_red
su27_red
mig21_red
mig29_red
drone_red
mig23_red
mig31_red
tu142_red
tu160_red
tu22m3_red
tu95ms_red

abrams_red
t80_red
bmp_red
truck_red
armor_group_red
infantry_group_red

tanker_ship_red
type052b_ship_red
type052c_ship_red
type054a_ship_red
grisha_ship_red
moskva_ship_red
neus_ship_red
ssk_ship_red


s10_red
s11_red
s3_red
s2_red
s6_red
ural_red
shilka_red
strella_red
osa_red
tunguska_red
tor_red
buk_red
igla_manpads_red
t90_red

-- BLUE SPAWNABLE UNITS LIST (No ships on NTTR)
f5_blue
f4_blue
f14_blue
f16_blue
f15_blue
m2000_blue
su27_blue
mig21_blue
mig29_blue
drone_blue
mig23_blue
b1b_blue
b52_blue
f11a_blue

abrams_blue
t80_blue
bmp_blue
truck_blue
armor_group_blue
infantry_group_blue

jtac --> (this is a MQ Drone that designates and lases targets wh ere you place it!)

hmv --> useful for human FAC/JTAC with Combined Arms DCS Module

hawk_blue
patriot_blue
avenger_blue
linebacker_blue
stinger_manpads_blue
chaparral_blue
vulcan_blue

tanker_ship_blue
type052b_ship_blue
type052c_ship_blue
type054a_ship_blue
oliver_ship_blue
ticonderoga_ship_blue


3) Once you type your command in, hit the X button on the map marker (top right of the box) to initiate the spawn.


Destroy Ground Units: (Only works for ground units):
1) Add a map marker on top of the ground units you want to destroy/delete. DO NOT TYPE ANYTHING OR HIT ENTER JUST YET.

2) Type in "-destroy" and hit the X button on the map marker (top right of the box) to rid the area of ground units or ships.

Good for: Removing missions you don't want to complete or deleting your spawned in JTAC or Friendly Combined Arms units you no longer want in your mission.
WARNING: There is no way to get back friendly ship units, you'll have to restart the mission.

____________________________________

This mission relies heavily on the MOOSE framework to achieve dynamic mission/tasking generation:
https://github.com/FlightControl-Master/MOOSE">https://github.com/FlightControl-Master/MOOSE
https://forums.eagle.ru/showthread.php?t=138043">https://forums.eagle.ru/showthread.php?t=138043

____________________________________

Maintaining the server community and mission design (for both singleplayer and multiplayer) is a lot of hard work. We work hard on new features and bug fixes on a daily basis. Feel free to make a donation to our developers and community via our website. We thank you for your support.

https://throughtheinferno.com/donate/
____________________________________

Some common issues:

Menus do not behave properly when you try to use them too quickly after you spawn in. Sometimes you have to go in and out of the F10 - Other menu a few times before it's completely usable. Switching slots after your initial slot choice will usually fix any menu related issue.

When in doubt, just restart the mission.
____________________________________

Regarding hosting this mission as a multiplayer server;

This mission is originally designed and intended for SINGLEPLAYER use only. There will be many issues and bugs that arise when you set this mission up in a multiplayer setting. However, I do see the viability of this mission being used in a small private co-op setting, which does require you to host the mission online in some way.

I kindly ask that you keep it private either by password protecting or hiding it from the public server list when you host this mission. I also ask that you let me know if you wish to do so.

Thank you!
  • License: Freeware - Free version, Do Not Redistribute
  • Language: English
  • Size: 1.52 Mb
  • Downloaded: 7002
  • Comments: 19
FOLLOW US