- Version 1.6 -
This is an "all-in-one" style ground attack mission that has the ability to offer variation. It can also be flown as either a single or multi-player mission.
Every flyable aircraft and helicopter in DCS is available to be flown here. Each aircraft has at least three available slots, Each helicopter has four, except for the Gazelle.
The basis of this mission is such that you start on the ramp in the Krasnodar area. And depending on the direction you fly, you activate different levels of difficulty. Each individual level/area then has 4 different missions inside of it that it randomly selects from. They each contain 30+ ground units, ranging from lightly unarmed vehicles to tanks, and a few hardened structures, and some AAA/SAMs in the harder sectors.
The levels/areas of difficulty are: Easy, Medium, Hard, Very Hard. Each of these containing its own 4 random missions.
There are 4 Strike missions. These missions are basically a "get-in & get-out" style strike.
Lastly, there are also 5 Helicopter missions. Fixed wing aircraft can fly them as well, but for four of them (The Medevac, Crash Site, Roof Top Rescue, and Sling Load Savior missions) either an Mi-8, Huey, or SA-342 is required (Ka-50 can sling load, but not pick up troops, so it can do the Sling Load mission too). For the Crash Site and Roof Top missions, I'd recommend it be at least 2 players.
You can activate a mission in 1 of 2 ways. The first way, like previous stated, is you simply fly towards one of the areas of difficulty, and it will randomly sel ect one of four missions inside that area. The second way is through the F10 radio options menu. You can sel ect any mission, from any difficulty area, this way. This is also how you sel ect the Strike and Helicopter Missions. <--- This is the only way to sel ect the Strike and Helicopter Missions.
Custom sound files (108 of them, hence the file size), done by myself, give in-game briefings for each and every possible mission. There are also 24 Briefing Pages, and 8 of those are also accessible through the Kneeboard.
v1.6: Added 3 P-47’s to Krasnodar Center
Moved AJS-37’s from Krasnodar Center to Maykop
Adjusted landing waypoint to be the same as departure airport for all aircraft
C-101CC’s now have Sea Eagle capability for Carrier
Adjusted triggers and Mig-21 parking for Bomber Strike mission
Removed AAR probes from JF-17
v1.5 : Added 3 F-16’s.
Added 3 JF-17’s.
v1.4 : F-14’s now have INS reference alignment stored.
Added 3 I-16’s.
Added 3 Fw-190 A8’s.
Added 3 F-16 placeholders.
Added 3 JF-17 placeholders.
Moved F-18’s from Kras. Center to Krymsk.
Moved Su-27’s fr om Kras. Center to Krymsk.
Moved J-11’s fr om Kras. Center to Krymsk.
Switched Spitfires to 2 clip and 2 straight wing models.
Slight adjustments to all FARPS.
v1.3: Added 4 F-14B’s.
Added 3 MiG-19’s.
Added 4 Yak-52’s. (both 2 and 3 blade versions)
Added 2 CEII’s.
Overhauled Airport Diagram and Target Information briefing pages.
Removed AJS-37 only flight plan, now the flight plan is like all other platforms.
Added 3 MOI (Mod of Interest) aircraft. Editors can easily swap out those platforms.
P-51 group split to include both 25 and 30 models.
Spitfire group split to include both Standard and Clipped wing variants.
Moved a number of aircraft starting locations fr om Krasnodar Center to Krymsk
- (due to parking space capacity).
Removed all Hawk client aircraft.
v1.2: Added 6 F-18 aircraft (3 at Krasnodar Center, and another 3 at Krymsk.
3 of these are in a group called POI (Planes of Interest)
POI aircraft are intended to to shift to any new aircraft that any editor may want.
v1.1: Added 3 J-11 aircraft.
Moved Su-33's to Krymsk.
Replaced 2 SA-342 helo's with the Minigun module.
Moved ground units in some missions so they were further fr om the coast/water.
Fixed Helo Roof Top Rescue mission trigger zones and altitudes.