- Version 2.5 -
This is an "all-in-one" style ground attack mission that has the ability to offer variation. It can also be flown as either a single player or multiplayer mission.
Every flyable aircraft and helicopter in DCS is available to be flown via the Dynamic Spawn tab. A list of Rescue helicopters are available via the traditional spawn method. These helicopters are the only ones that can complete the mission objectives within the “Helo Missions” section. More on that later.
The basis of this mission is such that you start on the ramp in the Krasnodar area. And depending on the direction you fly, you activate different levels of difficulty. Each individual level/area then has 4 different missions inside of it that it randomly selects from. They each contain 30+ ground units, ranging from lightly unarmed vehicles to tanks, and a few hardened structures, and some AAA/SAMs in the harder sectors.
The levels/areas of difficulty are: Easy, Medium, Hard, Very Hard. Each of these containing their own 4 random missions.
There are 4 Strike missions. These missions are basically a "get-in & get-out" style strike.
Lastly, there are also 5 Helicopter missions. Fixed wing aircraft can fly them as well, but for four of them (The Medevac, Crash Site, Roof Top Rescue, and Sling Load Savior missions) a “Rescue” traditionally spawned helicopter is required. The triggers are set up for only those helo’s to perform the needed Rescue. For the Crash Site and Roof Top missions, I'd recommend that it be flown with at least 2 players.
You can activate a mission in 1 of 2 ways. The first way, like previously stated, is you simply fly towards one of the areas of difficulty, and it will randomly sel ect one of four missions inside that area. The second way is through the F10 radio options menu. You can sel ect any mission, fr om any difficulty area, this way. This is also how you sel ect the Strike and Helicopter Missions. <--- This is the only way to sel ect the Strike and Helicopter Missions.
Custom sound files (108 of them, hence the file size), done by myself, give in-game briefings for each and every possible mission. There are also 10 Briefing Pages, and 6 of those are also accessible through the Kneeboard.
Upd ate Log:
v2.5: Every Jet and Helo platform can Dynamically Spawn at Krasnodar-Center (as well as the Rescue Helo’s via traditional Spawn Slots)
Every Propeller driver platform can Dynamically Spawn at Krasnodar-Pashkovsky.
Every Helo platform can Dynamically Spawn at Krymsk.
Removed Helo FARP and associated spawned Helo’s between Hard and V.Hard sectors.
Changed out an incorrect sound file for one of the missions.
Fixed trigger for Roof Top Rescue missions that spawned units for Crashed Helo mission
Added option to remove trees near road at Raiders Road Base.
Added “mission completion” text box in F10 map
v2.4: Swapped out a WWII Asset soldier that mistakenly made it into the mission
Added 3 TACAN Beacons, 1 to each of the 3 allied airports listed in the briefing pages
v2.3: Added 4 F1-CE’s
Added 3 MB-339 Placeholders
Moved AJS-37’s fr om Krasnodar Center to Pashkovsky due to coordinates issue.
Fixed Coordinate info for 2 of the Very Hard missions that were swapped with each other
Made Raiders RoadBase a FARP so it can service all platforms now.
Added a TACAN at Raider Roadbase and updated Briefing pages for it.
Removed Friendly Helo FARP’s fr om Krasnodar Center
Removed Briefing Page for FARPs at Krasnodar Center
Removed Friendly Helo FARP between Easy and Medium Zones
Updated Overview Briefing page to reflect FARP change
Added Helo FARP in Novorossiysk, half way between Hard and Very Hard Zones
Added Briefing Page showing information about the Novorossiysk FARP
Changed trigger boundaries for Hard and Very Hard areas so Novo FARP doesn’t se t it off
Moved half of client helicopters to Novorossiysk FARP
Changed a few triggers and enemy unit composition for Helo Crash Site mission
Condensed strike and helo mission briefing images together (reduced overall file size by 16% / 2.3mb)
v2.2: All Blue flights coalition changed to Blue Task Force
Added 4 AH-64’s
Fixed timing in radio call for Easy Mission 4 of 4
Moved a number of ramp start aircraft to deconflict with static airport vehicles.
v2.1: 3 Mosquitos Added
Platform selection list updated to include aircraft special add-ons (i.e. No I.R. suppressor or NS430, etc.)
Fixed Roof Top rescue trigger issues
Moved all WWII spawns to different sections of ramp, so they can rearm.
v2.0: Added 4 Mi-24’s
Added 4 AH-64 Placeholders
Added 3 F4U Placeholders
Added 3 Mosquito Placeholders
v1.9 : Updated atmospheric conditions for new cloud system
All client prop aircraft, and jet trainers are now located at Krasnodar - Pashkovsky
All client aircraft at Krymsk have been moved to Krasnodar - Center. Krymsk is still a friendly base and can be used for rearming and refueling.
v1.8: 1 F-14B removed, 2 F-14A’s added
v1.7: Added 3 A-10CII’s
P-47 models now include 1 Early, 2 30’s, and 2 40’s. One I-16 removed to make room.
Moved JF-17’s fr om Krasnodar Center to Maykop
v1.6: Added 3 P-47’s to Krasnodar Center
Moved AJS-37’s from Krasnodar Center to Maykop
Adjusted landing waypoint to be the same as departure airport for all aircraft
C-101CC’s now have Sea Eagle capability for Carrier
Adjusted triggers and Mig-21 parking for Bomber Strike mission
Removed AAR probes from JF-17
v1.5: Added 3 F-16’s.
Added 3 JF-17’s.
v1.4: F-14’s now have INS reference alignment stored.
Added 3 I-16’s.
Added 3 Fw-190 A8’s.
Added 3 F-16 placeholders.
Added 3 JF-17 placeholders.
Moved F-18’s from Kras. Center to Krymsk.
Moved Su-27’s from Kras. Center to Krymsk.
Moved J-11’s from Kras. Center to Krymsk.
Switched Spitfires to 2 clip and 2 straight wing models.
Slight adjustments to all FARPS.
v1.3: Added 4 F-14B’s.
Added 3 MiG-19’s.
Added 4 Yak-52’s. (both 2 and 3 blade versions)
Added 2 CEII’s.
Overhauled Airport Diagram and Target Information briefing pages.
Removed AJS-37 only flight plan, now the flight plan is like all other platforms.
Added 3 MOI (Mod of Interest) aircraft. Editors can easily swap out those platforms.
P-51 group split to include both 25 and 30 models.
Spitfire group split to include both Standard and Clipped wing variants.
Moved a number of aircraft starting locations from Krasnodar Center to Krymsk
- (due to parking space capacity).
Removed all Hawk client aircraft.
v1.2: Added 6 F-18 aircraft (3 at Krasnodar Center, and another 3 at Krymsk.
3 of these are in a group called POI (Planes of Interest)
POI aircraft are intended to to shift to any new aircraft that any editor may want.
v1.1: Added 3 J-11 aircraft.
Moved Su-33's to Krymsk.
Replaced 2 SA-342 helo's with the Minigun module.
Moved ground units in some missions so they were further from the coast/water.
Fixed Helo Roof Top Rescue mission trigger zones and altitudes.