Briefing Room Generated 01 (Strike Package Missions)

Accueil > Fichiers Utilisateurs > Briefing Room Generated 01 (Strike Package Missions)
DCS World 2.8
F-14 Tomcat

Briefing Room Generated 01 (Strike Package Missions)

Type - Mission Solo
Uploadé par - VF-19Excalibur
Date - 03.02.2024 00:25:57
Updated* March 30th (Fixed some mission settings.)

These missions were generated by using BRIEFING ROOM and edited so that those of us who play offline can play as part of a simple strike package. You can also edit it for multiplayer if you so wish. Each Flight in the Strike Package has been se t to respawn using scripts. I've included the scripts so you can change it up if you want.

I have setup 2 CAP flights, 1 CAS Flight and 1 SEAD flight. Each of these flights have also been set to
respawn 3 times (minus the player's flight). The 2 CAP flights have been set to orbit in the objective area.
The SEAD flight is set to just fly through the waypoints and will engage radar guided SAMS. the CAS flight is
set to engage the ground objective. Red CAP flights are set to respawn indefinitely on intervals. Blue will also
have extra AI cap flights that will respawn as well, so you're not alone.

By default, all missions have been set for single player F-14B but it can easily changed.
To do this, choose a unit belonging to CAP1, CAP2, SEAD1, or CAS1 flights, and change the unit from
Ace (or whatever skill level it is set to) to "Client". You can also change it to multiplayer if you like
by setting more units as "Client" (which is what I do.)

To change the Flight Respawn, just make sure the flight name matches to lua script. So the flight that
is named "CAP1" will respawn due to the lua script named "Respawn CAP1" From my experience, you should
remove the respawning script that corresponds with your flight. So if you're part of "CAP1" then remove
the script "Respawn CAP1" from the triggers.

You may at times not be able to complete the mission on your own, but hey, I chalk that up to realism. Just
do your part, and hope for the best. Most of the time, the other flights will do theirs's.

I've included all the scripts I use so you can swap them around or create an extra flight.

Extra Note: I populated the carrier with statics, and in some missions some AI units just for scenery.
The "SC 4 spawn" scripts will spawn statics on the carrier. The Clear Deck will spawn statics
in the center of the carrier leaving the rear clear for parking. The "Blocked Deck" will spawn statics
in the rear. "Remove 4 template" will remove the statics from the rear.
  • Licence: Freeware - Version Gratuite, Distribution non limitée
  • Langue: Anglais
  • Taille: 49.33 Mo
  • Téléchargé: 149
  • Commentaires: 0
FOLLOW US