BFM and Weapons Trainer by Sedlo Version 3 (2024-03-22B)

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BFM and Weapons Trainer by Sedlo Version 3 (2024-03-22B)

Загрузил - SEDLO
Дата - 22.06.2023 16:46:00
Карта - Caucasus
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BFM and Air to Ground Weapons Trainer - by Sedlo

ver 2024-03-22 –
-    A-4E added
-     Fixed chaff/flare for some
-     Adjusted AI attack logic so attack aircraft will now be engaged by hostile aircraft more reliably.
-    Added additional "Realistic" loadouts for F-16C, CF-18, F--15E.
-    USS John C. Stennis Aircraft Carrier frequency changed to 227.8 (Kneeboards reflect the change)

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BFM and Air to Ground Weapons Trainer - by Sedlo

ver 2024-03-20B - Fix for Defensive Eagle Spawn (wrong location)
ver 2024-03-20 - New F10 Options and Gameplay Tweaks

-    Offensive and Defense Spawns will now continue straight without turning (this will help AI engage properly)
-    Adversary aircraft now do not have flares (eliminate flare spam)
-    JDAM/JSOW added to mission
-    Cleaned up / standardized BLUE group/Unit names
-    Added "Realistic" loadouts for most aircraft (a typical loadout for combat vs different weapons for testing purposes)
-    NVG added for all capable aircraft at night
-    F-15E JDAM/JSOW loadouts
-    Added cold starts for some aircraft

New options via Radio Menu F10

-    Immortality On/Off (Radio Menu F10 toggle)
-    Smoke Markers at 3.0, 4.5 and 6 miles out from X (Radio Menu F10 toggle)
-     IR Marker on Moving Target (now optional via Radio Menu F10 toggle)
-    Illumination Rounds over the target X (Radio Menu F10)

Jump into any aircraft.  Ground targets located at the X (waypoint 1) between Batumi and Kobuleti.

There are some static targets, plus one group of tanks and one group of APCs.  Once these groups are destroyed, they will respawn.

There is also a moving technical moving up and down the X.  It is constantly being lased on laser code 1677.  Once this truck is destroyed it will respawn, and the lasing will begin again (good for LST practice).

You can spawn enemy air defenses via the radio menu, F10 option.  (note, you can only spawn one instance of each type of air defense per mission).

And finally for air to surface, there is a Russian Corvette spawning in near the mouth of the Batumi River, heading out to sea.  If destroyed, it will respawn again.  The F/A-18 with antiship missiles has the starting location for this ship as waypoint 1.

Spawning bandits:  You can spawn bandits in 3 different scenarios, as outlined below.

NEUTRAL BFM  - Bandit will spawn at your 12 o'clock, 7 miles and closing.  Get ready for the merge!

OFFENSIVE BFM - The bandit will spawn directly in front of you.  The fight will begin 10 seconds after your adversary spawns in.  Wait for the fight's on call and go for the kill!

DEFENSIVE BFM - The bandit will spawn on your 6 o'clock, half a mile.  The fight will begin 10 seconds after the adversary spawns in.  Listen for the fight's on call and try to turn the situation to YOUR advantage.

There are AAR tankers in the mission now, if you would like to practice air to air refueling.  With the exception of the Recovery Tanker overhead the carrier, you can use the radio menu, F10 option to adjust the tanker's speed and altitude.

Good Luck!

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CARRIER INFO:
USS JOHN C. STENNIS
FREQ: 127.5
TACAN: 74X
ICLS: 1
LINK4: 336.0
ACLS: ON

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IN GAME JTAC - USE STANDARD DCS RADIO FOR THIS
JTAC - ENFIELD 21
FREQ: 364.2

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BLUE TANKERS:
TEXACO 11 - KC-135 BOOM
FREQ: 305.0
TACAN: 2X
ARCO 11 - KC-135 MPRS (PROBE & DROGUE)
FREQ: 305.0
TACAN: 3X
SHELL 51 - S-3B TANKER (PROBE AND DROGUE)
FREQ: 305.0
TACAN: 4X
(ORBITING CARRIER AT 4000FT, 250KTS)
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  • Лицензия: Свободная - Бесплатная версия, Не для распространения
  • Язык: Любой язык
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