The year is 2010, a tense situation between Russia and Georgia. NATO has initiated a 2 ship QRA squadron situated in Kobuleti, where your primary task is to intercept (random) unidentified bogey contacts and escort them out of Georgian airspace WITHOUT deploying weapons. However, due to the tense situation some of those bogeys may be in fact bandits trying to shoot you down.
One RANDOM bogey spawn will take place under a mission from anywhere in the outskirts of Georgia. It can vary from many different russian aircrafts, and it may be several planes or just one. They may attack you, they may not, but please be aware of the rules of engagement : RETURN FIRE.
Bogeys can vary from MiG-29, Su-27, Su-25, Cessna 210, Passenger Jets, Tu-160, MiG-21, UAVs and many more.
I've made a campaign based on this mission:
https://www.digitalcombatsimulator.com/en/files/3328036/
Requirements :
-F-16C Viper module
-Civil Aircraft Mod v0.87 (free addon) :
https://filehorst.de/download.php?file=eAeaycBI
Installation :
-Copy file into C:\Users\%username%\Saved Games\DCS\Missions
ROE : Return Fire
Do NOT fire unless fired upon!
Your main job is to intercept the bogey(s) and escort it/them out of Georgian air space without the use of weapons
IMPORTANT : Some exceptions to the ROE, which will give you weapons free:
- ANY external loadout on the bogey (use your TGP for what it's worth)
- A bogey tracks you OR have a lock on you (make sure to turn on the RWR)
- All unidentified UAV's/drones must be taken down ASAP
Commander (Devil 1) may also give you weapons free if the intruder doesn't respond
There will always be one random bogey spawn, where the aircraft type also be random as well as how he reacts to threats
There may be many random friendly spawns, civilian aircrafts and military choppers, se be sure to IFF interrogate contacts to make sure you're tracking the right one.
AAR available. Texaco, TCN 99X
Easy comms turned off, but everything important happens on UHF 250 (all friendly air units and Devil 1) and VHF 133 (Kobuleti)
This mission was made for my own enjoyment, and I'm planning to make a campaign based on this.
Any feedback/bugs are welcome!
Update Dec 12 2022:
- Some improvements on voice overs
- Misc stuff
- Bug fixes
Update Dec 15 2022:
-New voice overs and some bug fixes
Update Dec 17 2022:
-Bug fixes
-You will be asked to mission intervention (escort bandit) by CO (Devil 1) if you have visual on bandit
-Added more enemy groups, so now in total 98 different random encounters
Update Dec 17 2022:
-Bug fixes
-Wingmans payload changed due to his love of the blower. No TGP, extra bag, 2 less Amraams, and gave him option to jettison bags when they're empty.
Update Dec 23 2022:
- Updated the mission so it's identical to mission 2 from my campaign "Keeping the bear at bay"