Foothold Germany with cold war era 1989 / Modern era toggle. Dynamic spawn, CTLD, MANTIS and more. Update 2025-08-11

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DCS World 2.9
F/A-18C Hornet
Foothold Germany with cold war era 1989 / Modern era toggle. Dynamic spawn, CTLD, MANTIS and more. Update 2025-08-11
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Foothold Germany with cold war era 1989 / Modern era toggle. Dynamic spawn, CTLD, MANTIS and more. Update 2025-08-11

Uploadé par - lekaa
Date - 12.06.2025 16:56:05
Thanks to the guys at Moose and a special thanks to Applevangelist who have always endured my neverending questions. without their help, this foothold would not have CTLD, MANTIS, the WelcomeMessage. MissileTracking. Thank you!

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GameMaster Password: master
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To switch between Modern and cold war, please read the PDF file included with the mission.


* Moose CTLD with persistence both on units and FARPS
* Capture base with CTLD troops!
* Moose MANTIS, ( Like Skynet ).
* Custom built script with Welcome message with wind, temperature, and active runway.
* Get ATIS information for all friendly airports that is supported.
* Escort for A-10, F15E, Hercules with many options in the radio menu.
* Custom placement on every SAM location, fr om SAM-Alpha to SAM Lima.
* Hotstart / Cold start.
* Custom Dynamic support assets. Dynamic CAP, Dynamic SEAD. Dynamic CAS, Dynamic Decoy, Dynamic Bomber.
* 2 Jtacs can be bought at once.
* Jtac can detect planes / helicopters that have just spawned at that zone. Can also detect incoming helicopters inbound to the zone.
* AWACS and Tankers will progress down the line when progress is being made.
* Kneeboard with all the waypoints and coordinates to the special locations.
* SEAD missions.
* CAP missions.
* Scramble. You can be targeted by enemy jet if you bomb a zone a few times, only if you fly a fighter jet. They will target YOU specifically.
* Custom CSAR. If you eject with points, your points can be brought back by rescuing your pilot body.
* AIEN script by Chromium. Custom adapted for Foothold. Groups will have reactions when you hit them. They can flee, attack, drop smoke, panic etc.
* AIEN and CTLD can be used together using Artilleri and JTAC. IF Jtac is deployed, and friendly artilleri is within range, they can get targets fr om the Jtac.
* Enemy patrolling zones. You will early see that units are just idling and waiting to die. My missions have a custom script that make them patrol the zone.
* Enemy CAP will be reduced if there is 1 or 2 players in the server. and it will increase by player count on the server. Player count is not counting A10, Hercules, Harrier or helicopters..
* Custom script for destroying helicopters upon impact with a A/A missle. This is due the fact that the AI damage model is bad, so bad that they can still fly although you hit them with 2 FOX3 missiles.
* Custom EWRS script based on the work of Applevangelist @ moose.
* Custom audio files.
* Every thing in the shop is personal, Missions/Zone status/ ATIS and much more, those messages will not be shown to all.


** Upd ate 2025-06-14 **

* Added a new waypoint, Chemical factory with static target
* Fixed bugs which some was critical.
* Fixed other issues with SEAD
* Updated kneeboard with static target list
* Updated manual

** Update 2025-07-05 **
* Added NoSA10AndSA11. Now include SA-15 that will be downgraded to SA-8. This can be toggled in the editor.
* Added to the Escort A10, F15E and Herc. "Flight sweep" and "Engage if engaged"
* Tweaks to the Dynamic shop items across all.
* JTAC is now immortal. they gott killed by blue players.
* Added CAS MISSIONS Just like CAP, you'll race with your friends toward reaching the target kill. amount is between 8 and 16. Rearward will be 50 * the amount when you succeed.
* Added Runway attack mission. This will come every 30 minutes after the mission finishes, goal is to prevent red side fr om taking off.
* Added to the shop Dynamic building bombers. Those carry GBU-31 penetrators / Laser for cold war era.
* Added F10 Map labels, Upgrades for the blue side will now be shown, attack, capture, resupply and bomb runway will be shown in the waypoint label.
* Added SplashDamage by @stevey. Toggle is in the editor, OFF by default.
* Added CTLD farp zons to be a valid supply zone.
* Added the possibility to drop off CSAR pilots inside of CTLD zones.
* Increased CSAR credit payout from 100 to 300
* Fixed a bug in CSAR when AI or player without credits ejected, the message of pilot in need of rescue would not come even when asked manually from the CSAR menu.
* Changed The shop Sel ect Target menu Now include waypoint number and will be sorted by the numbers, fr om lowest to highest.
* Changed Blue side when era is cold war to suit that time period.
* JTAC will not report type name when he detect planes or helicopters in the zone they are orbiting, like this:
JTAC: We spotted enemy Flogger starting up at …
JTAC: We spotted 3 enemy Gazelles starting up at
* EWRS will now not report targets on the ground.
* Fixed CTLD Capture troops. In some instances they would only capture ( first group) second would not upgrade
* Performance tweaks to AIEN, zone patrolling. Before, when the ground was about to move, it checked the distance on the road vs offroad, which cost a lot using findPathOnRoads. Now that result of the first check if it decide to use On Road, it will use that path by storing it.
Also, zone patrol will not move if AIEN have marked them  as UnderAttack since they might move due to reaction.
I also store each subzone, if they are near the road and there are many of them. At least 10-15 per zone. This happens at mission start hence the load time might be longer.
I even store the distance between each zone and which zone are closest to player zone and much more. All this happens at mission start to keep the flow under the mission.
* Fixed many other bugs and futures I don't even remember.

** Update 2025-07-06 **

* Added helicopters to complete the blue supply lines.

** Update 2025-07-09 **

* Fixed bug and rewritten bomb runway mission logic.

** UPDATE 2025-07-24 **

* Custom moose, changes to the zonecommander and setup

* Fixed Dynamic cap, they would land if you change their position

*  Adjusted to all dynamic items. they will now come much closer before they engage so     they do not go somewhere else and engage.

* Map is now showing everything.

* Damage battle assessment is now turned on

* Added 5 shop items, the ability to increase the upgrade count for friendly zone by 1. If zone have 3 possible upgrades 3/3, you can now increase that zone with one extra upgrade. 3/4. Supply will naturally take it's course by players or friendly assets. You can also buy one extra slot. That will give you the ability to increase the zone with additional upgrade. This extra slot will be a one time purchase and will give you the ability to have 2 upgrades on each zone. Those upgrades are stored in the save file and will persist.

* Added to the CTLD the ability to earn credits as well, when friendly drop troops and they would then capture the base, they will be given credits, 200. and if upgrade also happen or if only upgrade happen, that will credit 100 for each upgrade.

* Adjusted Cap and CAS missions reward, Now the player have to land to redeem the credit.

* Adjusted the layout of the shop, now the most popular is at the top.

* JTAC will now lase at start the highest threat. He will also "search" for targets when spawned. he will also report "kill confirmed" after each kill.

* Lim it on who can spend. If a player have not earned any credits prior in this session, i.e. this run, he will not be able to buy items fr om the shop until he bring in some credits to the coalition. The lim it is beyond 250 will require at least brought in 100 credits. If item cost more then 1000, then 1000 credits are required. next level is 2000, then 2000 brought in by that player is required. and lastly, 3000 credits and that will follow with 3000 credits required. This is OFF BY DEFAULT, you can turn it on in the mission, inside the Triggers  and se t it to  StoreLimit = true, as of right now it's StoreLimit = false

* Changed weaponlist.lua to support Sniper pod.


** UPDATE 2025-08-11 **

* Added 9 Escort mission. The escort will now offer you along the ride if you want to have a FARP wh ere you can rearm and refuel.

* Added sound files for the Escort.

* Added units in many city's and between waypoints.

* Added Scattered SAM around the map. SA-3 and SA-8, (up north in the map). They will be shown on MFD. Non MANTIS.

* Added Moose Intel. When you buy intel, it will now display map markers on wh ere the units are inside that zone with text on what the group is. Valid for 1 hour.

* Red EWR 1 unit was immortal, is now hidden.

* Fixed Waypoint 38 and 39 can not be captured by red.

* Fixed wrong group name for the mission NaziReunion

* Replaced Nasams with HAWK in the cold war era. Might break save file

* Added a complete new manual


** END OF PATCH NOTES **


If you have any question, your welcome to join my discord.

https://discord.gg/cshgmgXuxE
  • Licence: Freeware - Version Gratuite, Ne Pas Redistribuer
  • Langue: Anglais
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