MOOSE Dual Coalition Zone Capture System

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MOOSE Dual Coalition Zone Capture System

Тип - Утилита
Загрузил - iTracerFacer
Дата - 30.11.2025 15:27:36
Карта - Любая карта
A dynamic zone capture and control system for DCS World missions using the MOOSE framework. This script enables territory-based gameplay where RED and BLUE coalitions compete to capture and hold strategic zones across the battlefield. Can be added to any mission where where zone control is the primary method for win conditions.

Always check for latest version at: https://github.com/iTracerFacer/Moose_DualCoalitionZoneCapture

This package contains 2 scripts:
1. Dynamic Zone Capture and Control System
2. Dynamic Ground Battle System (optional) (requires zone capture system)

Combined these 2 scripts create an entire dynamic battle ground where respawn rates are directly controlled by the coalitions alive warehouses. Destroying these warehouses slows down the respawn rate for that coalition. Units spawn, look for closest enemy zone and moves to attack. This creates an active and dynamically changing ground battle.

==Features==
- Visual Feedback: Color-coded zone boundaries (Red/Blue/Green/Orange) that change dynamically
- Smoke Signals: Automatic smoke markers indicating zone status
- Tactical Information: Real-time force composition and MGRS coordinates for enemies
- Victory Conditions: Automatic win detection when one coalition captures all zones
- F10 Radio Menu: Player-accessible status reports and progress tracking
-  Highly Configurable: Simple zone ownership configuration via Lua tables
- Dual Coalition: Full support for both RED and BLUE coalitions
- Auto-Reporting: Periodic status updates every 5 minutes
- Player-Friendly: Clear messaging and intuitive state transitions

Zone States
Zones transition between distinct states:

Red - Controlled by red
Orange - Controlled by red attacked by blue
Blue - Owned by blue
Cyan - Owned by blue attacked by red
Green - Empty (still has an owner though)

Capture Mechanics
To Capture: Move ground units into a zone
To Hold: Eliminate all enemy forces in the zone
To Win: Capture ALL zones on the map
The script automatically scans zones every 30 seconds (configurable) and updates ownership based on unit presence.

Tactical Information Markers
Each zone displays real-time tactical data:

TACTICAL: Capture Severomorsk-1
Forces: R:5 B:12
TGTS: T-90@38U LV 12345 67890, BTR-80@38U LV 12346 67891
Force Counts: Number of units per coalition
MGRS Coordinates: Precise enemy locations (when ≤10 units)
Coalition-Specific: Each side sees their enemies marked

== Player Features ==
- F10 Radio Menu Commands
- Players access zone information via F10 → Zone Control:

Get Zone Status Report: Current ownership of all zones
Check Victory Progress: Percentage toward victory
Refresh Zone Colors: Manually redraw zone boundaries

Victory Flags
The script sets user flags on victory:

BLUE_VICTORY = 1 when BLUE wins
RED_VICTORY = 1 when RED wins
Use these in triggers to end missions or transition to next phase.

Highly recommend firing up the included example mission so you can watch how the system behaves in real time (Use Ctrl-Z and Shift-Z to speed up and reset the speed)

Thank you for taking the time to read through my scripts and give them a try! All of my scripts are in constant development, so please check regularly on GitHub at https://github.com/iTracerFacer for the latest versions and updates. Your feedback is greatly appreciated!
  • Лицензия: Свободная - Бесплатная версия, Неограниченное распр.
  • Язык: Английский
  • Размер файла: 2.36 Мб
  • Скачано: 46
  • Комментариев: 2
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