An automated air defense system for DCS World missions that creates realistic, dynamic fighter aircraft responses to airborne threats. Features dual-coalition support, zone-based defense, squadron resource management, and automated cargo replenishment for sustained operations (optional system).
Under constant development, the latest version can always be found at:
https://github.com/iTracerFacer/Moose_TADC
Configured squadrons have limited resources that can be replenished through player or ai methods.
*** Player C130 landings at an airbase will replenish AI squadron resources ***
Allows for a dynamically expanding / contracting air war based on active player threats. Controllable ratios for easy to insane responses from enemy AI. Ideal for MP servers to always have the 'right amount' of AI defending areas based on the number of players entering a zone.