Mig-29 Weapons Mod V1.32 Q2 2023 Update

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DCS World 2.7
MiG-29A

Mig-29 Weapons Mod V1.32 Q2 2023 Update

类型 - 插件
上传者 - Leviathan0815
日期 - 2022-08-30 20:03:34
Weapons Mod with unusual and more modern weapons

This Mod changes your saved loadouts, so backup your files before installing.
It passes Integrity Check, so you will be able to join online servers but under normal
circumstances you wont be able to use these modified weapons on them.
You can only access them by using the Mission Editor. Files are included for
Mig-29 A, G and S

Included are:

R-27ET on four pylons
R-27ER on four pylons
R-33
Matra Magic II
R-60M double racks
R-77
KAB-500Kr 500kg TV-guided bombs
KAB-500LG 500kg Laser-guided bombs
KAB-1500L 1500kg Laser-guided bombs
BAP-100
1150L Fuel Tank on four pylons
AGM-88C HARM Anti Radiation Missiles
Kh-31P Anti Radiation Missiles
Kh-25MLU Anti Radiation Missiles



*********************************************************************************************
Update v1.1
*********************************************************************************************

Included now also are:

R-27T on four pylons
R-27R on four pylons
AIM-120B AMRAAM
UPK-23-250 gun pod
Kh-58U Anti Radiation Missiles



Weapons which are not included in the core game:

RVV-BD / R-37M
RVV-L
ASTRA
Meteor
IRIS-T
Python-5
A-Darter
AIM-132 ASRAAM

All the credit for the creation of those weapons goes of course to the respective Mod teams.


*Added more variation to the included loadouts.
*Improved AI compatability, so you should be able to make better use of those loadouts when setting up AI aircraft with them.
*Added more weapons.
*Added weapons which are not included in the core game, that means you have to install the Su-57 Mod or the Su-35 Mod,
Su-30 Mod and the JAS-39 Gripen Mod
to get access to all the loadouts, if you dont want to do that, the Mod is still going to work, you just won't have all the Weapons.

Mods needed for all the weapons:

Gripen Mod:
https://forum.dcs.world/topic/267204-jas-39c-gripen-community-mod/

to download, scroll all the way down and download: Community_JAS39_v1.8.0.zip
https://github.com/whisky-actual/Community-JAS-39-C/releases/tag/v1.8.0-Beta


Su-30M/MK MOD:
https://forum.dcs.world/topic/247098-dcs-su-30mmk-mod/


to get R37M / RVV-BD and RVV-L you have to have either the
Su-35 Mod or Su-57 Felon Mod

unfortunately i could not find a download link for any of those two.
i would not recommend using both Su-57 and Su-35 at the same time.



*********************************************************************************************
Update v1.2
*********************************************************************************************

Included now also are:

R-27EP (Su-30 Mod)
R-27EA (Su-30 Mod)
R-77-1 (Su-30 Mod)
R-77M (Su-30 Mod)
R-77M (Su-35 Mod)
ASTRA Mk.1 replaces the old ASTRA (Su-30 Mod)
R-37M (Mig-31 Mod)


All the credit for the creation of those weapons goes of course to the respective Mod teams.


*Added more variation to the included loadouts.
*Added weapons which are not included in the core game, that means you have to install the Su-57 Mod, Su-35 Mod,
Su-30 Mod, Mig-31 Mod and the JAS-39 Gripen Mod
to get access to all the loadouts, if you dont want to do that, the Mod is still going to work, you just won't have all the Weapons.

Mods needed for all the weapons:

Gripen Mod:
https://forum.dcs.world/topic/267204-jas-39c-gripen-community-mod/

to download, scroll all the way down and download: Community_JAS39_v1.8.0.zip
https://github.com/whisky-actual/Community-JAS-39-C/releases/tag/v1.8.0-Beta


Su-30M/MK MOD:
https://forum.dcs.world/topic/247098-dcs-su-30mmk-mod/


Mig-31K & Mig-31BM Mod
https://www.digitalcombatsimulator.com/en/files/3323158/

Mig-31 Mod was added for those of you, that dont have Su-57 od Su-35 Mod, but still want the R-37M

to get R37M / RVV-BD and RVV-L you have to have either the
Su-35 Mod or Su-57 Felon Mod

unfortunately i could not find a download link for any of those two.
i would not recommend using both Su-57 and Su-35 at the same time, also Su-35 and Su-30 seem to interfere with each other aswell,
so maybe dont use these to at the same time too.



*********************************************************************************************
Update v1.3
*********************************************************************************************

Included now also are:

AIM-120C-5 AMRAAM
AIM-120C-7 AMRAAM (Gripen Mod)
PL-10E (J-10 Mod)
PL-15 (J-10 Mod)
LAU-10 4 x 127mm ZUNI Mk71 Rocket Pod
UB-32A-24 Rocket Pod
S-25-OFM Rocket
B-13L Rocket Pod
GUV-8700 12,7mm Gatling
GUV-8700 30 mm Grenade Launcher
Kh-35 (Fulcrum Mod)
AGM-84 Harpoon (Fulcrum Mod)
R-77M (Fulcrum Mod)
R-74M (Fulcrum Mod)


All the credit for the creation of those weapons goes of course to the respective Mod teams.


*Added weapons which are not included in the core game, that means you have to install the Su-57 Mod, Su-35 Mod,
Su-30 Mod, Mig-31 Mod, J-10 Mod and the JAS-39 Gripen Mod
to get access to all the loadouts, if you dont want to do that, the Mod is still going to work, you just won't have all the Weapons.

Mods needed for all the weapons:

Gripen Mod:
https://forum.dcs.world/topic/267204-jas-39c-gripen-community-mod/

to download, scroll all the way down and download: Community_JAS39_v1.8.5.zip
https://github.com/whisky-actual/Community-JAS-39-C/releases/tag/v1.8.5-Beta

J-10-A Mod:
https://forum.dcs.world/topic/306543-j10-a-community-mod/

to download, scroll all the way down and download: Community-J-10-A_v1.0.0.zip
https://github.com/whisky-actual/Community-J-10-A/releases

Su-30M/MK MOD:
https://forum.dcs.world/topic/247098-dcs-su-30mmk-mod/


Mig-31K & Mig-31BM Mod
https://www.digitalcombatsimulator.com/en/files/3323158/

Mig-31 Mod was added for those of you, that dont have Su-57 or Su-35 Mod, but still want the R-37M

to get R37M / RVV-BD and RVV-L you have to have either the
Su-35 Mod or Su-57 Felon Mod.

unfortunately i could not find a download link for any of those two.
i would not recommend using both Su-57 and Su-35 at the same time, also Su-35 and Su-30 seem to interfere with each other aswell,
so maybe dont use these two at the same time too.



*********************************************************************************************
Update v1.31
*********************************************************************************************

- patch to resolve problemes with the game not starting up.
- also contains some other minor fixes

*********************************************************************************************
*********************************************************************************************


*********************************************************************************************
Update v1.32
*********************************************************************************************

- patch to resolve Mod interference.

*********************************************************************************************
*********************************************************************************************



The Laser and TV guided bombs will not guide on any JTAC or buddy lasers. They are basically fancy looking
dumb bombs, with the advantage of being able to pickle them one by one and not in pairs as usual.

You will have to use Launch Authorization Overwrite to launch the Anti Radiation Missiles.
For best results fly high and fast, use your RWR for estimation of distance and bearing. Fire the Missiles directly
into the direction of the source of radiation. Kh-31P and AGM-88C perform best at ranges fr om 50-70km.
They will loft if they can acquire a radar signal to home in on after launch.
Kh-25MLU and Kh-58U will not loft, so fire it directly to wh ere you suspect the target. I had the best resultes at 15-30km.
The range dependes of course heavily on your speed and altitude.

To get the R-37/RVV-BD and RVV-L off the rails you have to acquire a lock with the radar and then use Launch Authorization Overwrite.

The UPK-23-250 and GUV-8700 gun pods can be selectet by going into air to ground mode, selecting gun and then pressing the change weapon button.

With the extra Fuel Tanks you will get all the extra weight of the fuel, but wont get to use any of it.

I also have made a Mod for some "Anti Ship Missiles", which is included in this download,
they work pretty much the same way as the Anti Radiation Missiles do, because as it seems the avionics in the FC3 aircraft dont support
Anti Ship Missiles, so i had to equip them with Anti Radar Seekers. They will of course home in on any radar source, but they are not really
made to destroy land based radar sites, because i have optimized these missiles for use over open water. That means in the terminal phase, they
will sometimes glide at low altitude, until they hit the ship. So you can also use them for that but they might hit a tree before they get anywhere near
the target.
Also the warheads may seem a bit overkill for the taste of some people, but ships can take a surprising amount of damage, especially carriers.

There is also a file included in my Flanker Weapons Mod which you can put into your Kneeboard folder to have a rough estimation of
minimum and maximum engagement ranges for these Missiles. These numbers are a recommendation and only true when flying at reasonable speeds and
close to the depicted altitudes. It can still happen that when launched under unfavorable circumstances that you are out of the envelope and the Missile might
not reach the target at all, or overspeed on the way there, which leads to inaccuracy.
The range estimations for the Harpoon and Kh-35 should be pretty close to the YJ-83, because I gave them very similar Missile Data.

Paste the Anti Ship Missile Range Table file into the following directories
saved games/DCS.openbeta/Kneeboard/MIG-29A, MIG-29G and MIG-29S

if these folders dont exist, create them.


Paste the MiG-29A, MiG-29G and MiG-29S files, into the following directory
saved games/DCS.openbeta/MissionEditor/Unitpayloads

Paste the Fulcrum Weapons Mod v1.3 folder into
saved games/DCS.openbeta/Mods/Aircraft


After that you should be able to use these weapons, when setting up an Aircraft in the Mission Editor.
Be aware that you will not see all the loadouts, if you use anything but "nothing" in the task section, where you
usually would put "CAP" or "CAS" or something like that.


Let me know what you think about it.
Have fun.
  • 许可: 免费 - 免费版, 不允许分发
  • 语言: 英文
  • 大小: 34.3 Kb
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  • 评论: 108
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