MOOSE Tactical Air Defense Controller (TADC) with Automated Logistics

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MOOSE Tactical Air Defense Controller (TADC) with Automated Logistics

Tipo - Utilidad
subido por - iTracerFacer
Fecha - 01.12.2025 17:00:19
Map - Any map
An automated air defense system for DCS World missions that creates realistic, dynamic fighter aircraft responses to airborne threats. Features dual-coalition support, zone-based defense, squadron resource management, and automated cargo replenishment for sustained operations (optional system).

Under constant development, the latest version can always be found at:
https://github.com/iTracerFacer/Moose_TADC

Configured squadrons have limited resources that can be replenished through player or ai methods.
*** Player C130 landings at an airbase will replenish AI squadron resources ***

Allows for a dynamically expanding / contracting air war based on active player threats. Controllable ratios for easy to insane responses from enemy AI. Ideal for MP servers to always have the 'right amount' of AI defending areas based on the number of players entering a zone.

Under constant development, the latest version can always be found at:
https://github.com/iTracerFacer/Moose_TADC

This system is broken up in to several lua files to make future upgrades easier on the mission maker. Keeping the squadron configs in a separate file allows you to simply drop the main upd ated logic script into your mission as I apply updates in the future. Making upgrades super easy. The Cargo Dispatch system is optional if you do not want automated cargo flights to resupply the squadrons. The TADC looks for cargo landings. You can have player provide these, or use the Cargo Dispatch system to supply the airbases. OR - no resupply for limited resource configurations. Very flexible and up to you.

## ???? Key Features

### Core Air Defense
- **Automatic Threat Detection**: Continuously scans for enemy aircraft and launches appropriate responses
- **Intelligent Squadron Selection**: Chooses the best squadron based on zone priorities, distance, and availability
- **Dynamic Interception**: Launches multiple fighters based on threat size and configurable ratios
- **Realistic AI Behavior**: Fighters engage threats aggressively and return to base when threats are eliminated

### Zone-Based Defense System
- **Primary Zones**: Main areas of responsibility with full response capability
- **Secondary Zones**: Support areas with reduced response ratios
- **Tertiary Zones**: Emergency fallback zones for weakened squadrons
- **Flexible Configuration**: Create layered defense networks or simple border patrols

### Squadron Management
- **Resource Tracking**: Monitors aircraft counts and squadron availability
- **Cooldown System**: Prevents spam launches with configurable cooldown periods
- **Airbase Health Monitoring**: Tracks airbase status and handles captures/destruction
- **Stuck Aircraft Detection**: Automatically cleans up aircraft that fail to spawn properly

### Automated Logistics
- **Cargo Replenishment**: Automatically dispatches transport aircraft when squadrons run low
- **Supply Chain Management**: Routes cargo from rear supply bases to frontline airbases
- **Delivery Detection**: Credits squadrons upon successful cargo delivery
- **Configurable Thresholds**: Se t when resupply triggers and how many aircraft are added

### Dual-Coalition Support
- **Independent Operation**: RED and BLUE coalitions operate simultaneously and independently
- **Balanced or Asymmetric**: Configure different capabilities for each side
- **Coalition-Specific Settings**: Separate intercept ratios, cooldowns, and limits per coalition

### Mission Integration
- **F10 Menu Interface**: Real-time status reports and diagnostics for pilots
- **Comprehensive Logging**: Detailed system status and event logging
- **Validation System**: Automatic configuration checking at mission start
- **Performance Optimized**: Efficient scanning and caching for minimal impact

## ???? Quick Start

### Prerequisites
- DCS World with MOOSE Framework installed
- Mission editor access
- Basic understanding of DCS mission creation

### 5-Minute Setup

1. **Download the Scripts**
   - Copy `Moose_TADC_SquadronConfigs_Load1st.lua`, `Moose_TADC_Load2nd.lua`, and optionally `Moose_TADC_CargoDispatcher.lua`

2. **Load MOOSE Framework**
   - In mission editor → Triggers → New trigger (MISSION START)
   - Add action: DO SCRIPT FILE → Select your MOOSE.lua file

3. **Configure Squadrons**
   - Edit `Moose_TADC_SquadronConfigs_Load1st.lua`
   - Add your fighter squadron templates and airbase assignments

4. **Load Main System**
   - Add DO SCRIPT FILE action for `Moose_TADC_Load2nd.lua`

5. **Optional: Enable Cargo**
   - Add DO SCRIPT FILE action for `Moose_TADC_CargoDispatcher.lua`
  • Licencia: Gratuito - Versión gratuita, distribución libre
  • Idioma: Inglés
  • Tamaño: 1010.65 Kb
  • descargado: 37
  • Comentarios: 0
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