Special thanks to Dzsekeb, the original creator of Foothold, without whom none of this would be possible.
Thanks to the guys at Moose and a special thanks to Applevangelist who have always endured my neverending questions. without their help, this foothold would not have CTLD, MANTIS, the WelcomeMessage. MissileTracking. Thank you!
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To be able to save your progress, you need to do this:
De-Sanitize the DCS scripting environment
Edit \Scripts\MissionScripting.lua inside your DCS installation folder:
Change the following section:
do
sanitizeModule('os')
sanitizeModule('io')
sanitizeModule('lfs')
_G['require'] = nil
_G['loadlib'] = nil
_G['package'] = nil
end
To look like this:
do
sanitizeModule('os')
--sanitizeModule('io')
--sanitizeModule('lfs')
_G['require'] = nil
_G['loadlib'] = nil
_G['package'] = nil
end
This foothold have been tested on Dedicated servers, Will not work if running single player because of Dynamic Spawn.
**GameMaster Password : 'master'**
IF you want to use it for public server, then change it so something else.
What's in this mission fr om what I remember:
Friendly on performance.
Moose CTLD with persistence both on units and FARPS.
Capture zones with CTLD Troops!
Moose MANTIS, (Like Skynet)
Custom built script with Welcome message with wind, temperature, and active runway.
Get ATIS information for all friendly airports that is supported only in the zones wh ere you can spawn. (Radio menu for airplanes only)
Escort for A-10 with built in radio menu: "Orbit here", "setup reacetrack", "Rejoin" "RTB".
Custom placement on many SAM locations, like SAM Alpha etc.
Custom mission with custom placement, like MissileFactory, ArtilleryFactory, MiningFacility and more.
Custom script to block players fr om spawning in neutral Zones.
Hotstart available.
Custom script to destroy enemy helicopters upon missile impact, since they can eat 2-3 Aim120 and still fly. Will only work if the target is helicopter and it's Red side.
Custom purchase menu with the usual + Jtac 9 Line.
Ability to destroy bought CAP fr om the radio menu, if they deviate or do not disappear when they are on the ground.
Arco1 en Texaco2 will deploy once Kutaisi is captured. They will also progress. Once you reach Anapa, A new tanker will deploy fr om that location together with AWACS. until that point, AWACS will also progress down the line. At the end, AWACS will deploy fr om Mozdok once you have reached that AirBase.
As usual, if any issues. Contact me on Discord. leka86. There you can tell me if there are bugs or something strange. Performance wise, it's working for us.
************ UPDATE 2025-12-04 ************
* New manual, added the new items below. ( READ IT! )
* Added Joint missions. ( You can now join a mate and you will share the reward in CAS / CAP / STRIKE MISSIONS )
* Added C-130
* Added new shop items.
* Added Ranking systems.
* Added many neat functions to the CTLD, Drop and build, and much more.
* New CTLD units.
* New internal CAP logic.
* much much more, if you have any question, join my discord below. I update the mission weekly as well.
Discord: https://discord.gg/cshgmgXuxE