and Mi-24P 9K113. Guidance unit improvement.

19 August 2022



Dear Fighter Pilots, Partners and Friends,

We are thrilled to announce DCS: F-100D Super Sabre by Grinnelli Designs. The “Hun” is a single seat, single engine fighter designed by North American Aviation that was the original fighter in the legendary Century Series. The Super Sabre was the first USAF fighter capable of supersonic speeds in level flight. Flown extensively in Vietnam, its contribution was irreplaceable.

We have been working on Petrovich AI voice overs for DCS: Mi-24P Hind. Modifications have also been made to the 9K113 control system, and a more accurate sight design will be available in the next Open Beta. Please read the details below.

Work continues on the modernisation of older AI models, and we are pleased to share progress on the B-52H Stratofortress. Please check out the Development Screenshots.

Thank you for your passion and support.

Yours sincerely,

Eagle Dynamics

DCS: F-100D Super Sabre

Introducing the Hun

F-100D Super Sabre

The F-100D is an advanced version of the Super Sabre that features improved avionics, landing flaps, and larger wings and tail fin. The upgraded avionics include the AN/AJB-1B low-altitude bombing system and an AN/APR-25 radar homing and warning system.

F-100D Super Sabre

The F-100D has four 20 mm Pontiac M39A1 cannons, and it has six hardpoints capalble of carrying AIM-9 Sidewinders, LAU-3/A unguided rocket pods, and conventional bombs.

F-100D Super Sabre

The Super Sabre fighter bomber flew extensively over Vietnam as the United States Air Force's primary close air support jet. The F-100 was in service for 17 years and flew over 360,000 combat sorties before it was retired in 1971.

F-100D Super Sabre

DCS: F-100D Super Sabre aspires to be the most faithful re-creation of the Hun ever produced for flight simulation. Working with veteran Hun pilots, the Grinnelli team is dedicated to simulating the avionics systems, weapons, performance, and unique flight model in high fidelity.

Mi-24P Hind

Development Progress

Mi-24P Hind

The first set of Petrovich AI voice-overs are planned to be included in the next Open Beta. To find the sweet spot, we have made recordings starring two former military pilots with slavic accents to provide authentic and informative voice-overs. This will bring the number of spoken phrases to a similar level as in DCS: AH-64D.

We intend to add new voice-overs for both helicopter crew AIs in future updates, and we will be monitoring your feedback to see how you enjoy them. We also plan to support switching between voice-over languages in the Special Tab settings. When that is done, we plan to add Russian language voice-overs to DCS: Mi-24P Hind.

We are enhancing the ATGM sight after receiving new data. The first change to the ATGM sight and guidance unit is its control axis properties. Control voltage is used to move the gyro-stabilised aiming axis of the 9K113 system. There is a limit to how low it can be and the minimum speed that the motors driving this unit can move. The minimal speed of this system is 0.07 degrees per second. We've implemented this limitation for the Mi-24P Hind, and it will be available in the next Open Beta. Operators will mostly feel the difference in scenarios where the ATGM system is used at maximum range and when the target is small or moving at a speed that matches, or is below, the minimum aiming axis speed.

Mi-24P Hind

The Second change is to the sight grid, which is based on new data and references we have received from our subject matter expert and the Monino Central Aviation Museum. With special thanks to them, we have been working on adjusting the missing symbology in x3.3 mode (aiming grid and stadiametric rangefinding cues). Various overall grid size adjustments, along with FOV enhancements for both modes (x3.3 and x10), make it closer to its real counterpart. The diagram above reflects the distance to a target at 2 km.

B-52H Stratofortress

Development Report

B-52 Stratofortress

We are pleased to update you with progress on the AI B-52H 3D model. Aircraft textures are nearly complete. The above screenshot illustrates the attention to detail of the landing gear that is now painted and animated. The aircraft's lighting equipment has been set up, and we are now texturing the bomb bay. We hope you enjoyed this update and look forward to your thoughts.

Thank you again for your passion and support,

Yours sincerely,

Eagle Dynamics